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X|                                                                         |X
X|     "Grand Theft Auto IV: The Ballad of Gay Tony" Strategy Guide        |X
X|                                                                         |X
X|                  [Xbox 360 and PlayStation 3 Versions]                  |X
X|                  Version 1.5 [Revision 1] (March 2010)                  |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2009-2010 Robert Allen Rusk.                  |X
X|                                                                         |X
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  \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/

>>Contact Information
  *******************
  E-MAIL: rarusk[gnat]netzero[snot]com
  FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
  LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
  BLOG: http://rarusk.livejournal.com
  XBOX LIVE GAMERTAG: RARusk

       [NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is 
              to thwart spambots looking for e-mail addresses to send spam 
              to. Simply replace [gnat] with "@" when responding. I chose 
              [gnat] because it rhymes with "at" and is easy to remember. 
              Same goes for "." - [snot].]

>>General Notices
  ***************
  NOTICE: This guide may only be distributed and/or posted in its original 
          format (and, most importantly, UNALTERED in any way).

  If you wish to post or use excerpts from this guide, PLEASE ask for my
  permission before doing so (especially if you work for a magazine or
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

     "Respect is everything."

  Besides, contacting me will also give me an opportunity to hook up and talk 
  shop with fellow GTA IV "thuggers".....

*****************************************************************************

"Grand Theft Auto IV: The Ballad of Gay Tony" is copyright 2009 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.

"Grand Theft Auto IV: Episodes From Liberty City" Official Strategy Guide -
Written by Tim Bogenn and Rick Barba. Copyright 2009 by BradyGames, a
division of Penguin Group (USA) Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Table of Contents (to determine overall game structure)
  >>Weapon, Health and Armor Maps
  >>Seagull Maps
  >>Parachute Maps

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

For this revision I added new PlayStation 3 data in conjunction with the PS3
release of the "Episodes From Liberty City" disc and I added new stuff for
the following missions and chapters:

  >>Submissions and Contact Information
  >>Accomplishments List
  >>"Momma's Boy" (Momma)
  >>L.C. Cage Fighters (Fighting)
  >>Mini-Game Activities (Pool)
  >>"Sexy Time" (Yusuf Amir)
  >>"Not So Fast" (Tony Prince)
  >>"In the Crosshairs" (Ray Bulgarin)

0===========================================================================0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV: The Ballad of Gay Tony" Forum
--YouTube
     --otopilas700 ("Adrenaline Junkie" Accomplishment)

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

--zombie95
--Avenged Sevenfold
--Jos Rosales
--Glen T. Winstein
--Stephen Oliver
--Chickenbowser
--Trent (MoFaT)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Strategy Guides
***************
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"The Darkness" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

 /#########################################################################\
0###########################################################################0
| Quick Search Feature                                                      |
0###########################################################################0
 \#########################################################################/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents                                                  [TBCT] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions and Contact Information
(TLGT) 6. "Grand Theft Auto IV: The Ballad of Gay Tony"
(TBGV) 7. TBoGT and GTA IV (Xbox 360 Version Only)
(TFTR) 8. TBoGT Features
(ELIB) 9. "Episodes From Liberty City"
(CTRS) 10. Controls and Vehicles
             A. On Foot
             B. In Cars, Motorcycles and Boats
             C. In Helicopters
(WPSG) 11. Weapon Usage
             A. On Foot
             B. In Vehicles
(TMSC) 12. The Main Screen
(GMNU) 13. Game Menus
(OMTR) 14. Other Modes of Transportation
             A. Train
             B. Taxi
(LWFM) 15. Law Enforcement
             A. The Wanted Zone
             B. Getting Rid of Wanted Ratings
             C. The Wanted Ratings
             D. Restricted Areas
             E. Busted
             F. Police Vehicles and Vigilante Missions
(UPNS) 16. Using a Pay 'N' Spray
(WSTD) 17. Wasted
(ATAI) 18. Advanced Tips And Information
             A. The Securicar
             B. Propane Tanks
             C. Saxaphone Players
             D. The Prostitutes
(CPLT) 19. 100% Completion List
(GTCH) 20. Accomplishments List
(GTFR) 21. GTA IV Accomplishments List
             A. Single Player Accomplishments
             B. Multiplayer Accomplishments

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| II. Liberty City (LBCY) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

       1. In The Beginning.....
(CLPH) 2. The Cell Phone
(YSFE) 3. Your Safehouse
(RSPO) 4. Residents Parking Only
(TIRT) 5. The Internet
(WPNS) 6. Weapons
(WPLC) 7. Weapon Locations
             A. Alderney
             B. Algonquin
             C. Colony Island
             D. Happiness Island
             E. Bohan
             F. Charge Island
             G. Dukes
             H. Francis International Airport
             I. Broker
(BDML) 8. Body Armor Locations
             A. Alderney
             B. Algonquin
             C. Colony Island
             D. Happiness Island
             E. Bohan
             F. Charge Island
             G. Dukes
             H. Francis International Airport
             I. Broker
(HLTL) 9. Health Locations
             A. Alderney
             B. Algonquin
             C. Colony Island
             D. Happiness Island
             E. Bohan
             F. Charge Island
             G. Dukes
             H. Broker
(FFRD) 10. Fast Food Restaurants and Diners
             A. Alderney
             B. Algonquin
             C. Bohan
             D. Broker
(FDSD) 11. Food Stands
             A. Alderney
             B. Algonquin
             C. Happiness Island
             D. Bohan
             E. Dukes
             F. Broker
(NWST) 12. Newsstands
             A. Alderney
             B. Algonquin
             C. Happiness Island
             D. Dukes
             E. Broker
(SDMH) 13. Soda Machines
             A. Alderney
             B. Algonquin
             C. Happiness Island
             D. Dukes
             E. Broker
(PCIR) 14. Places of Interest
             A. Alderney
             B. Algonquin
             C. Bohan
             D. Broker
(SEGL) 15. Seagulls
             A. Alderney (ALD)
             B. Algonquin (AGQ)
             C. Colony Island (COL)
             D. Bohan (BHN)
             E. Charge Island (CRN)
             F. Dukes (DKS)
             G. Francis International Airport (FIA)
             H. Broker (BKR)
(ARHQ) 16. Armando and Henrique
             A. Armando
             B. Henrique
(CBCT) 17. Club Activities
             A. Getting Drunk
             B. Dancing
             C. The Bus Stop
             D. Booty Call
             E. Dance Challenge
             F. Champagne Drinking Contest

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| III. The Main Story Missions (TMSM) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. 100% Score
             A. Mission Replays
             B. Time
             C. Player Damage
             D. Accuracy
             E. Head-Shots
(SMBR) 2. Story Mission Breakdown
(MOMA) 3. Momma
                M1. "Momma's Boy" (Momma)
(LCCF) 4. L.C. Cage Fighters
             A. Betting
             B. Fighting
                M2. "Corner Kids" (Momma)
(DGWS) 5. Drug Wars
                M3. "Clocking Off" (Momma)
(RNDM) 6. Random Characters (Introduction)
             A. Daisy
(TMPC) 7. Tony Prince
                T1. "Practice Swing" (Tony Prince)
(HOYF) 8. Hanging Out With Your Friends
(MGCT) 9. Mini-Game Activities
             A. Pool
             B. Darts
             C. Air Hockey
             D. Golf
                T2. "Chinese Takeout" (Tony Prince)
(CBMG) 10. Club Management
(RNUD) 11. Random Character (Arnaud)
                T3. "Bang Bang" (Tony Prince)
(RNMG) 12. Random Character (Margot)
                T4. "Blog This!..." (Tony Prince)
                T5. "Frosting on the Cake" (Tony Prince)
                T6. "Boulevard Baby" (Tony Prince)
(MRKZ) 13. Mori Kibbutz
                MK1. "Kibbutz Number One" (Mori Kibbutz)
(YSAM) 14. Yusuf Amir
                Y1. "Sexy Time" (Yusuf Amir)
                Y2. "High Dive" (Yusuf Amir)
                T7. "...Blog This!" (Tony Prince)
(BSJP) 15. Base Jumping
             A. Alderney
             B. Algonquin
             C. Dukes
             D. Francis International Airport
             E. Broker
(PRCT) 16. Parachutes
             A. Alderney
             B. Algonquin
             C. Happiness Island
             D. Bohan
             E. Dukes
             F. Broker
                MK2. "This Ain't Checkers" (Mori Kibbutz)
(TRLN) 17. Triathlons
                MK3. "No. 3" (Mori Kibbutz)
                T8. "Not So Fast" (Tony Prince)
                T9. "Ladies' Night" (Tony Prince)
                Y3. "Caught With Your Pants Down" (Yusuf Amir)
(RYBG) 18. Ray Bulgarin
                B1. "Going Deep" (Ray Bulgarin)
                B2. "Dropping In" (Ray Bulgarin)
                Y4. "For the Man Who Has Everything" (Yusuf Amir)
                B3. "In the Crosshairs" (Ray Bulgarin)
                T10. "Ladies Half Price" (Tony Prince)
(RCPL) 19. Rocco Pelosi
                R1. "Party's Over" (Rocco Pelosi)
                T11. "Departure Time" (Tony Prince)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| IV. 100% Completion Score (CPSC) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

 /XXXXXXXXXX\
0============0
| V. Credits |
0============0
 \XXXXXXXXXX/

 /XXXXXXXXXXXXXX\
0================0
| VI. Conclusion |
0================0
 \XXXXXXXXXXXXXX/

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| I. Introduction And General Information                            [IAGI] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

 /=========================================================================\
0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the "Grand Theft Auto: Vice City" message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play "Grand Theft Auto IV: The Ballad of Gay Tony" on a Viewsonic A70
RGB monitor using the Xbox 360 VGA cable.

When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FRAU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto IV: The Ballad of Gay Tony" guide! If this is
the first time you have visited, you will find a lot of useful information in
a highly organized format that you can use to beat all of the missions of the
game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my "Grand Theft Auto: Vice City"
guide in 2003, I did not know how well it would go over and how many people
would respond. I wasn't exactly swamped with e-mail but I do get letters from
time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow "Grand Theft Auto IV: The Ballad of Gay Tony" "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                               [ABGD] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto IV: The Ballad of Gay Tony".
Many hours were spent going over each mission and finding unique ways to
solve them. I think you will be surprised by many of the solutions found
here.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

While this guide was written initially for the Xbox 360 version of the game,
this guide will also benefit those with the PS3 version. If any of the
strategies in this guide won't work in the PS3 version, feel free to write me
and let me know so I can make additional adjustments in future revisions.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but as you read the
guide you will see how it benefitted me.

Each Seagull has a letter designation to make them easier to identify in this
guide. In addition there is a three letter Region Prefix (listings below)
indicating a particular area where the item can be found (in these examples I
use "XXX"):

  >>Seagulls will be identified with an "S".
    Example: Seagull XXX-S21.

0================0
| Region Prefixes \
0==================0

  >>BHN - Bohan
  >>CRN - Charge Island
  >>DKS - Dukes
  >>FIA - Francis International Airport
  >>BKR - Broker
  >>AGQ - Algonquin
  >>COL - Colony Island
  >>HPI - Happiness Island
  >>ALD - Alderney

 /=========================================================================\
0===========================================================================0
| I.5. Submissions and Contact Information                           [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions and critiques, you can e-mail me at the
following address:

  ++rarusk[gnat]netzero[snot]com

Things to submit.....

    >>Better ideas. If you have some better way to do certain missions, I 
      would be glad to hear it. Once I confirm it, I will include your idea 
      in future revisions and will credit you for it.

    >>Anecdotes and observations (especially if they're funny).

    >>Constructive critiques. While I have strived to make this as good a 
      guide as possible, I know it is not perfect. Whatever criticisms you 
      make of this guide please make them constructive so I can learn from it 
      since I may consider doing guides for other games in the future.

    >>Grammatical and formatting errors.

In addition to e-mail I can be contacted by other means as noted at the top
of my guide.

I can be found at FaceBook where I am doing the social networking thing and
have hooked up with old friends and made new ones:

  ++Robert Allen Rusk (San Antonio, TX, USA)

I also have a page at LinkedIn where I am using it to try to make a comeback
into the gaming industry.

  ++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b

In addition, I have a blog where I use it to post my thoughts on gaming and
other things:

  ++http://rarusk.livejournal.com

I also have an Xbox Live account where I can be found on occasion:

  ++GAMERTAG: RARusk

 /=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto IV: The Ballad of Gay Tony"                 [TBGT] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto IV: The Ballad of Gay Tony" is a additional chapter to
"Grand Theft Auto IV" that can be downloaded onto the Xbox 360 or played from
the "Episodes From Liberty City" disc (explained later).

A very interesting addition to the main game. Much shorter than GTA IV but
tells the story of another character within Niko Bellic's story. The story of
Luis Lopez also intersects with Niko's on a couple of missions and a few
others help to set up some missions within GTA IV.

There are also a couple of points where TBoGT also intersects with "GTA IV:
The Lost and Damned".

This game introduces new weapons, vehicles, races, conflicts and radio
material.

All in all, a pretty good game and well worth the purchase regardless of
whether you do the download or play from the EFLC disc.

Now, let's look over the game in detail.....

 /=========================================================================\
0===========================================================================0
| I.7. TBoGT and GTA IV (Xbox 360 Version Only)                      [TBGV] |
0===========================================================================0
 \=========================================================================/

The first thing to note about the DLC version of TBoGT is that it is not a
separate game from GTA IV but becomes part of it. This means that it uses the
same game save slots as GTA IV so, if you want to preserve your GTA IV game
saves, you will need a Memory Unit to transfer them to.

In addition, the Accomplishments list for TBoGT also becomes part of GTA IV's
list. However, because TBoGT is an addition rather than a standalone game,
there are far fewer Accomplishments and for a grand total of 250 GS.

Of course, the game requires the GTA IV game disc to run. For the first time
you run TBoGT you need to go into the Game menu, select New and choose
TBoGT. 

After running TBoGT for the first time, whenever you you put in the GTA IV
disc later, it will run TBoGT instead of GTA IV. Whenever you need to play
GTA IV proper you will need to have a game save from GTA IV in one of your
game save slots or a Memory Unit and load it to switch back to GTA IV.

 /=========================================================================\
0===========================================================================0
| I.8. TBoGT Features                                                [TFTR] |
0===========================================================================0
 \=========================================================================/

TBoGT introduces new stuff to the GTA IV world:

>>New Media
  *********
    There are new shows on television including new episodes of "Republican 
    Space Rangers" and "Princess Robot Bubblegum".

    There are plenty of new music and material for several of the radio 
    stations in Liberty City:

      ++Vladivostok FM
      ++San Juan Sounds
      ++Electro Choc
      ++Beat 102.7
      ++K109 The Studio
      ++WKTT Radio
      ++Integrity 2.0

    In addition, this new material crosses over to GTA IV so Niko can enjoy 
    it (Xbox 360 DLC only).

>>New Weapons
  ***********
    There are also some new weapons to play with:

      ++.44
      ++Auto Shotgun
      ++Shotgun Ex
      ++Assault SMG
      ++Gold-SMG
      ++Advanced MG
      ++Advanced Sniper
      ++Sticky Bomb

>>New Vehicles
  ************
    There are new vehicles to drive and fly around in:

      ++Super Drop Diamond
      ++Swift Helicopter
      ++Buzzard Attack Helicopter
      ++NOOSE APC

>>New Mini-Games
  **************
    There are some new mini-games to try:

      ++Dancing
      ++Golf

>>Miscellaneous Features
  **********************
    There are also some other stuff as well:

      ++No roadblocks. Liberty City is completely open from the start.
      ++Gun Stores are also open from the start with all weapons, except for 
        one, available.
      ++Ability to acquire some of the Accomplishments for GTA IV.
      ++Flight ceiling is much higher than in GTA IV and TLaD. Almost three 
        times higher.
      ++Of course, with the higher flight ceiling, comes Parachutes which 
        makes things more interesting.
      ++You can also get drunk anytime at any club.
      ++You can now replay any mission after completion of the Main Story.
      ++Mission Scores are now added so you can go for a complete 100% Score 
        in every mission (attached to Mission Replays - explained later).
      ++There is one subtraction: You cannot enter Clothes Stores (and 
        therefore you cannot purchase new clothes for Luis).

 /=========================================================================\
0===========================================================================0
| I.9. "Episodes From Liberty City"                                  [ELIB] |
0===========================================================================0
 \=========================================================================/

"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content (for the Xbox 360) and becomes
part of the overall GTA IV story.

A brief synopsis of each game as taken from the game manual:

>>"The Lost and Damned"
  *********************
    Across the West River from glamorous Algonquin lies Alderney; home to 
    industrial wastelands, strip malls, dreary suburbia and The Lost 
    Motorcycle Club, a notorious biker gang. A motley band of thieves, 
    murderers and drug-runners. The Lost have sworn to live by their own 
    rules, above the law and in complete allegiance to the brotherhood. 

    Billy Grey, the club's president, has one set of priorities: bikes, 
    booze, babes and blow: in any order and preferably all at the same time. 
    His second-in-command, Johnny Klebitz, knows that time is running out for 
    this gang of outlaws, and with money to be made in Liberty City, he is 
    determined to make cash as quickly as possible before they all ride off 
    into the sunset.

    Johnny has been in control of the club while Billy serves out a 
    court-ordered stint in rehab. He has focused the gang's activities on 
    deals and truces, instead of petty vendettas and mindless violence, and 
    has been making good inroads into Liberty City's organized crime world, 
    even developing a working business relationship with the Angels of 
    Death, long term rivals of The Lost.

    One problem, Billy's coming home, and he's crazier than ever.....

>>"The Ballad of Gay Tony"
  ************************
    Luis Lopez is a man who solves problems, and when you are the nightlife 
    legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there 
    are a lot of problems to solve. A playground for vapid celebrities and 
    tragic socialites, Algonquin's nightlife scene is all about glitz and 
    glamour, and owning the two hottest clubs in town makes Tony the 
    undisputed party king of Liberty City.

    He appears to have it all - wealth, power, respect - but, in debt to 
    mobsters, loan sharks and the tax man, facing up to a changing world and 
    a terrible economy, and under threat from pretenders to his crown, Tony 
    begins to spiral more and more into a mid-life crisis from hell.

Unlike the Xbox 360 DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the Xbox 360 downloaded versions
of TLaD and TBoGT can be used with the Xbox 360 EFLC disc since they use the
same game save slots as GTA IV's.

Of course, if you wish to continue using the GTA IV game saves you have,
regardless of whether you have the Xbox 360 or PS3 version, you will either
need to save around them or move them to an external device for safekeeping.

If you have a mixture of game saves from GTA IV and EFLC then, when you put
in either of the game discs, it will load up the latest game save pertaining
to that disc. If, for example, you load up GTA IV then it will load up the
latest game save from GTA IV instead of the latest game save from EFLC (if
there are no GTA IV saves then it will start a new game).

The biggest difference between the Xbox 360 downloaded versions and EFLC is
that EFLC has revamped radio stations (including three new stations - Vice
City FM, Self Actualization FM and RamJam). Another change is that some of
the map data from TBoGT, new areas where Luis can go, can also be accessed by
Johnny in TLaD (such as being able to climb to the top of the Rotterdam Tower
or entering Dragon Heart Plaza in Chinatown).

One advantage of the Xbox 360 downloaded versions is that some of the new
media, like new radio station songs and television shows, can also be
accessed in GTA IV. The new media from EFLC cannot be accessed by GTA IV even
if you install it to the Xbox 360 hard drive. The same goes for the PS3
version.

Like with the Xbox 360 DLC all of the Accomplishments of both games on EFLC
will be added to the Xbox 360 Achievement and PS3 Trophy lists.

In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.

I will make notes in certain missions if they pertain to either TLaD or
GTA IV.

Now, for the most basic of functions.....

 /=========================================================================\
0===========================================================================0
| I.10. Controls and Vehicles                                        [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of
"Grand Theft Auto IV" or "Episodes From Liberty City" that have no manuals.

I have also included basic action and vehicle information with their
respective control schemes.

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| I.10.A. On Foot                                                          \
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As with any GTA game there is plenty of things you can do when on foot.

0=========0
| Controls \
0===========0

>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Switch Targets.............................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Look Behind/Zoom Aim..............................Right Analog Stick Button
  [1] Multiple Use...................................................A Button
  [2] Multiple Use...................................................X Button
  [3] Multiple Use...................................................B Button
  [4] Multiple Use...................................................Y Button
  [5] Target.....................................................Left Trigger
  [6] Attack....................................................Right Trigger
  [7] Contextual Use..............................................Left Bumper
  Enter/Exit Cover...............................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [8] Multiple Use.......................................Directional Pad Down
  Previous Weapon........................................Directional Pad Left
  Next Weapon...........................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Switch Targets.............................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Look Behind/Zoom Aim..............................Right Analog Stick Button
  [1] Multiple Use...................................................X Button
  [2] Multiple Use..............................................Square Button
  [3] Multiple Use..............................................Circle Button
  [4] Multiple Use............................................Triangle Button
  [5] Target........................................................L2 Button
  [6] Attack........................................................R2 Button
  [7] Contextual Use................................................L1 Button
  Enter/Exit Cover..................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [8] Multiple Use.......................................Directional Pad Down
  Previous Weapon........................................Directional Pad Left
  Next Weapon...........................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This button is used for different actions:
      --Run (hold down).
      --Sprint (tap - but Luis will tire after awhile and will go back to 
                jogging if you tap too much).
      --Going up and down ladders faster.
      --Cell Phone (used to answer calls and proceed through the phone's 
                    menus).
      --Melee Fighting (block and dodging).

[2] - This button is used for different actions:
      --Jump.
      --Climb.
      --Kick (Melee Fighting).

[3] - This button is used for different actions:
      --Reload Weapon.
      --Cell Phone (ignoring calls, hanging up and going backwards through 
                    the cell phone's menus).
      --Melee Fighting (punching, swinging, stabbing and countering).

[4] - This button is used for different actions:
      --Enter Vehicle.
      --Mount ladder (for climbing up or down).
      --Melee Fighting (punching, swinging, stabbing and countering).

[5] - If you have Auto Aim turned on you need to hold the trigger halfway to 
      activate Free Aim (I prefer to turn Auto Aim off).

[6] - If you have Auto Aim turned on you need to hold the trigger halfway to 
      activate Free Aim (I prefer to turn Auto Aim off).

[7] - This button is used for different purposes depending on various 
      situations:
      --Drive-by shooting.
      --Picking up different weapons and items.
      --Accessing the Police computer.

[8] - This is used for different actions:
      --Put away Cell Phone.
      --Skip Cell Phone conversation.
      --Zoom out radar map.

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| I.10.B. In Cars, Motorcycles and Boats                                   \
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As with all the other GTAs there are plenty of vehicles to use in "The Ballad
of Gay Tony". From cars and motorcycles to speedboats. They can all be used
here.

When driving a vehicle there are some things to note.

First, if you smash the front end of the car hard enough against an object,
like a tree, you may damage the engine to the point that it will no longer
work thus forcing you to leave it.

Second, sometimes, if you smash into something hard enough, Luis will go
flying out of the windshield of the car.

Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed you will seriously hurt yourself. The faster you go, the more damage
you will suffer.

And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine gun weapon, Projectile weapon).

0=========0
| Controls \
0===========0

>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Aim........................................Right Analog Stick
  [1] Horn...........................................Left Analog Stick Button
  Look Behind.......................................Right Analog Stick Button
  [2] Multiple Use...................................................A Button
  [3] Multiple Use...................................................X Button
  [4] Multiple Use...................................................B Button
  Enter/Exit Vehicle.................................................Y Button
  Brake/Reverse..................................................Left Trigger
  Accelerate....................................................Right Trigger
  [5] Fire Weapon.................................................Left Bumper
  Handbrake......................................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [6] Multiple Use.......................................Directional Pad Down
  [7] Previous Radio Station.............................Directional Pad Left
  [7] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Aim........................................Right Analog Stick
  [1] Horn...........................................Left Analog Stick Button
  Look Behind.......................................Right Analog Stick Button
  [2] Multiple Use...................................................X Button
  [3] Multiple Use..............................................Square Button
  [4] Multiple Use..............................................Circle Button
  Enter/Exit Vehicle..........................................Triangle Button
  Brake/Reverse.....................................................L2 Button
  Accelerate........................................................R2 Button
  [5] Fire Weapon...................................................L1 Button
  Handbrake.........................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [6] Multiple Use.......................................Directional Pad Down
  [7] Previous Radio Station.............................Directional Pad Left
  [7] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This button is also used to engage slow motion when using the cinematic 
      camera.

[2] - This is used for different actions:
      --Handbrake.
      --Activate Cell Phone (and going forward through the phone's menus).
      --Answer Cell phone.

[3] - This is used for different actions:
      --Change weapon (Pistol, Sub-Machine gun and Projectile weapon).
      --Hold to change headlights.

[4] - This is used for different actions:
      --Cinematic camera.
      --Go backwards through the Cell Phone's menus.
      --Hang up Cell Phone.

[5] - Use the Right Analog Stick to aim reticle while shooting (unless you 
      use a projectile weapon).

[6] - This is used for different actions:
      --Put away Cell Phone.
      --Skip Cell Phone conversation.
      --Zoom out radar map.

[7] - Hold down to turn radio off or on.

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| I.10.C. In Helicopters                                                   \
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There are four helicopters you can use in "Ballad of Gay Tony": the
Maverick, the Annihilator, the Swift and the Buzzard. They can be used to
quickly fly from one part of Liberty City to another (or cause chaos from the
air).

>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Rotate Camera............................................Right Analog Stick
  Look Behind.......................................Right Analog Stick Button
  [1] Multiple Use...................................................A Button
  [2] Fire Weapon....................................................X Button
  [3] Multiple Use...................................................B Button
  Enter/Exit Helicopter..............................................Y Button
  Go Down........................................................Left Trigger
  Go Up.........................................................Right Trigger
  Spin Counterclockwise...........................................Left Bumper
  Spin Clockwise.................................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [4] Multiple Use.......................................Directional Pad Down
  [5] Previous Radio Station.............................Directional Pad Left
  [5] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Rotate Camera............................................Right Analog Stick
  Look Behind.......................................Right Analog Stick Button
  [1] Multiple Use...................................................X Button
  [2] Fire Weapon...............................................Square Button
  [3] Multiple Use..............................................Circle Button
  Enter/Exit Helicopter.......................................Triangle Button
  Go Down...........................................................L2 Button
  Go Up.............................................................R2 Button
  Spin Counterclockwise.............................................L1 Button
  Spin Clockwise....................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [4] Multiple Use.......................................Directional Pad Down
  [5] Previous Radio Station.............................Directional Pad Left
  [5] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This is used for different actions:
      --Activate Cell Phone (and going forward through the phone's menus).
      --Answer Cell phone.
      --Fire Mini-Guns (when using the Buzzard).

[2] - Fires the guns from the Annihilator or Rockets from the Buzzard.

[3] - This is used for different actions:
      --Cinematic camera.
      --Go backwards through the Cell Phone's menus.
      --Hang up Cell Phone.

[4] - This is used for different actions:
      --Put away Cell Phone.
      --Skip Cell Phone conversation.
      --Zoom out radar map.

[5] - Hold down to turn radio off or on.

 /=========================================================================\
0===========================================================================0
| I.11. Weapon Usage                                                 [WPSG] |
0===========================================================================0
 \=========================================================================/

Using weapons in "Grand Theft Auto IV" is a bit different than in previous
installments:

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| I.11.A. On Foot                                                          \
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When you hold down Target, you will go into an over-the-shoulder view. If you
are using the AutoAim feature then the reticle will go to the nearest person.
If you are in Free Aim mode then it will be in the center of the screen.

Press the Right Analog Stick Button to activate the weapon's zoom feature.

When you move the reticle over a person you can intimidate or frighten that
person. You can also aim at specific parts of a person. You can shoot a
person in the arm, shoulder, leg, midsection and head. You can score a
one-hit kill with a head-shot. You can also shoot a person in any other part
and they will limp away when they get up.

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| I.11.B. In Vehicles                                                      \
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When you press the Left Bumper (Xbox 360) or L1 Button (PS3) you will break
out the window of your vehicle (if applicable) and the reticle will appear as
you start firing. Use the Right Analog Stick to aim the reticle.

As mentioned earlier, you can also use three different weapons when inside a
vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between
a Pistol weapon, a Sub-Machine gun weapon and a Projectile weapon.

You can cook a Grenade in a vehicle just like you can on foot. And you can
blow up yourself and the vehicle if you cook it too long.

 /=========================================================================\
0===========================================================================0
| I.12. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in "Grand Theft Auto IV: The
Ballad of Gay Tony" takes place.

In the center of your screen is your main character, Luis Lopez. You use your
Left Analog Stick to move him around and the Right Analog Stick to rotate and
manipulate the camera when he is standing still.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses and other areas.

There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.

In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

When you get your Cell Phone it will appear in the lower right part of the
screen.

 /=========================================================================\
0===========================================================================0
| I.13. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus listed at the top of the screen:

  >>Map
    ***
      This shows the Main Map of "Grand Theft Auto IV: The Ballad of Gay 
      Tony". This is where you can find your position, mission strands and 
      other notable places. It should be noted that notable places, like a 
      Burger Shot, will only appear on the map after you enter it for the 
      first time.

  >>Brief
    *****
      This is where you can go through the prompts used in and outside of 
      missions.

  >>Stats
    *****
      This is where the statistics for everything you do are listed.

  >>Controls
    ********
      This is where you can see and setup your preferred control scheme.

  >>Audio
    *****
      This is where you control the audio in "Grand Theft Auto IV: The Ballad 
      of Gay Tony" and listen to some of the radio stations featured in the 
      game.

  >>Display
    *******
      This is where you control some of the visual aspects of "Grand Theft 
      Auto IV: The Ballad of Gay Tony".

  >>Game
    ****
      This is where you load saves, start a new game, or turn the Autosave on 
      or off.

 /=========================================================================\
0===========================================================================0
| I.14. Other Modes of Transportation                                [OMTR] |
0===========================================================================0
 \=========================================================================/

In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:

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| I.14.A. Train                                                            \
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Liberty City has an extensive train system that runs through the Broker-Dukes
region, Bohan region and the Algonquin region.

All you have to do to use the train is to go up to one and press the Enter
Vehicle button to get in. Then you can get off at any of the train stops when
you get close to your destination.

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| I.14.B. Taxi                                                             \
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Another mode of alternate transportation is the Taxi Cab. Below are the
controls for Taxi Cab usage:

>>Xbox 360
  ********
    ++To hail a cab: Left Bumper.
    ++To enter a Cab as a passenger: HOLD down the Y Button.
    ++To skip the trip (at extra cost): A Button.
    ++To hurry but not skip the trip: X Button.

>>PlayStation 3
  *************
    ++To hail a cab: L1 Button.
    ++To enter a Cab as a passenger: HOLD down the Triangle Button.
    ++To skip the trip (at extra cost): X Button.
    ++To hurry but not skip the trip: Square Button.

Use the Right Analog Stick to look around. You can use the Left Analog Stick
to change destinations and even change radio stations while on the trip.

The longer the trip, the more you have to pay (of course).

 /=========================================================================\
0===========================================================================0
| I.15. Law Enforcement                                              [LWFM] |
0===========================================================================0
 \=========================================================================/

Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), you will attract Police attention and
they will try to bust you:

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| I.15.A. The Wanted Zone                                                  \
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When you get a Wanted Rating you will see the Stars appear in the upper right
corner of the screen. You will also notice the Radar zoom out and you will
see a round flashing zone with you in the center. This is the Wanted Zone.

You must get rid of the Wanted Zone in order to remove your Wanted Rating.

If the Star or Stars in the upper right corner of your screen are white this
means that you are IN SIGHT of the Police. As long as you are in sight of the
Police, when you move the Wanted Zone moves with you and you cannot get out
of the zone.

In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, you will NOT be allowed to use it. Only when you are out of sight of
the Cops can you use it to get rid of your Wanted Ratings.

If the Star or Stars in the upper right corner of your screen are gray this
means that you are OUT OF SIGHT of the Police. At this point the Wanted Zone
stops moving with you and you can move closer to the edge and escape (or use
a Pay 'N' Spray).

You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops.

You cannot just hide out in a building and wait for the Wanted Rating to
disappear. The Cops will fan out and search for you. If they find you, the
other Cops will converge on your position.

When you get out of the Wanted Zone the Stars will start to flash. You have
to wait about twenty seconds before the Stars disappear. When they disappear,
the Wanted Zone disappears and you have successfully escaped from the Police.

If, at any time, you are re-spotted by the Police, the Wanted Zone will
re-center back on you and the chase will continue.

The higher your Wanted Rating, the wider the Wanted Zone becomes and the
harder it will be to escape.

On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.

Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's

It should be pointed out that Cops can and will take civilian cars for
pursuing you.

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| I.15.B. Getting Rid of Wanted Ratings                                    \
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In addition of escaping from the Wanted Zone, using a Pay 'N' Spray, or
getting Busted, there are four other ways to get rid of a Wanted Rating:

  ++Getting Wasted (not good, of course).
  ++Saving your game at your Safehouse. What's interesting is that you don't 
    even have to save the game in a save slot. Just get to the save screen 
    and then back out. Your Wanted Ratings, no matter how high, are gone 
    (plus you advance time six hours). Nifty little design flaw.

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| I.15.C. The Wanted Ratings                                               \
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There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:

0=======0
| 1-Star \
0=========0

  The Cops will draw their weapons and come up to you in an attempt to arrest 
  you. If they get close enough Luis will raise his hands. If you do not do 
  anything within three seconds you will be arrested by the Cops.

0=======0
| 2-Star \
0=========0

  If you run away from a Cop when he is close enough to arrest you or shoot 
  near a Cop your Wanted Rating will go up to 2-Star. At this point more Cops 
  will join in the chase and they will start shooting at you.

0=======0
| 3-Star \
0=========0

  If you shoot at and hit a Cop your Wanted Rating automatically goes up to 
  3-Star. It is important to note that, in TBoGT, the Police will now use the 
  same new powerful weapons you have:

    >>.44
    >>Assault SMG
    >>Auto Shotgun
    >>Advanced MG (from the helicopters)

  At this point the National Office Of Security Enforcement (NOOSE) gets 
  involved. They are the SWAT of Liberty City and carry Carbine Rifles. They 
  also drive up in large Enforcers which carry up to four NOOSE Cops.

  Unlike the standard Police Patrol car the Enforcers have bulletproof 
  windshields which means you can't shake it off by shooting the driver (like 
  you can with a regular Police Patrol car.

  They will also start to chase you in the NOOSE Patriot Police Vehicle. But, 
  unlike the Enforcer, this vehicle does not have bulletproof windshields.

  The Police will also send out a Police Maverick. The Police Maverick has 
  two gunmen wielding Carbine Rifles and will shoot down at you. You can 
  chase the Police Maverick away by killing the gunmen on the chopper. A well 
  placed shot to the head of the pilot will bring down the chopper.

  If you try to escape by water you will be chased by Police Predator
  boats (which seem to magically appear out of nowhere and close to you). 

  These boats will carry at least one Cop, wielding a Carbine Rifle, at the 
  back of the boat. Considering that you are very vulnerable when swimming 
  these Predators will shred you very quickly if you stay in the water for 
  too long. Although, if you are in the right boat, you can easily outrun 
  them.

  They will also start to blockade bridges leading to the other areas in an 
  attempt to stop you.

0=======0
| 4-Star \
0=========0

  This is the same as 3-Star except that more vehicles get involved and the 
  roadblocks get tougher to breach.

  It should be noted that, in TBoGT, the Police will now start shooting from 
  vehicles here at 4-Star instead of waiting until 5-Star like it was for GTA 
  IV and TLaD.

  Now the Federal Investigation Bureau (FIB) gets involved. They drive up in 
  FIB Buffalos (which is a souped up sedan) and carry four agents all 
  wielding Carbine Rifles.

  At this point the Police Annihilator helicopter gets involved. This 
  chopper is pretty much the same as the Police Maverick (it has two gunmen, 
  one on each side). It is stronger than the Police Maverick but you can 
  still take it down with one well placed shot to the pilot's head (or one 
  rocket to the midsection of the chopper).

  The Police Predator boats now start carrying two Cops instead of one.

  You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty 
  City HQ (Civilization Committee) on Algonquin (at the intersection of 
  Albany Ave. and Lorimar St.) and on the tarmac of Francis International 
  Airport. More information on this in the next sub-chapter.

0=======0
| 5-Star \
0=========0

  At this point the passenger in the Police Patrol and FIB Buffalo vehicles 
  will also now start shooting at your car while chasing you.

  Two choppers, an Annihilator and a Police Maverick, will start to chase 
  you from the air.

  You can get an automatic 5-Star Wanted Rating by typing in the web address 
  www.littlelacysurprisepageant.com at the Tw@ Internet Cafe.

0=======0
| 6-Star \
0=========0

  At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will 
  shoot at your vehicle while chasing you. In addition, more Police vehicles 
  will start to chase you.

  Both Police helicopters will now be Annihilators instead of Police 
  Mavericks.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.D. Restricted Areas                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As it has been pointed out you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.

But there is some interesting information concerning those two areas.

When you get the 4-Star Wanted Rating for trespassing those two areas it will
remain locked at 4-Star as long as you remain in those areas.

If you enter those areas with either a 5-Star or 6-Star Wanted Rating it will
go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what
trouble you get into while in those restricted areas.

Also, if you fly over those areas you won't get any Wanted Ratings.

However, if you fly low enough or land on a building at the Liberty City HQ
you will get a 2-Star Wanted Rating.

At Francis International Airport, if you land on the ground, you will get a
2-Star Wanted Rating. If you land then get out of the chopper it will become
a 4-Star Wanted Rating.

But, if you land on anything else, like the control tower, you won't get a
Wanted Rating.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.E. Busted                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If the Cops end up catching you, be it on foot or in a vehicle, you are then
Busted. Any mission you were doing at the time will be Failed.

When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.

Regardless of how high your Wanted Rating was when you were captured you will
NOT be fined (even though the game says the Police will take some of your
cash as a bribe).

There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:

  >>Fortside Police Station
    ***********************
      Region: Bohan.
      Location: At the intersection of Applejack St. and Mill St.
      Map: (F-2).

  >>Northern Gardens Police Station
    *******************************
      Region: Bohan.
      Location: Near the intersection of Leavenworth Ave. and Northern 
                Expressway.
      Map: (F-1).

  >>Cerveza Heights Police Station
    ******************************
      Region: Broker.
      Location: At the intersection of Dukes Boulevard and Livingston St.
      Map: (G-3).

  >>Francis International Airport Police Station
    ********************************************
      Region: Francis International Airport.
      Location: At the west side of the main loop.
      Map: (H-3).

  >>South Slopes Police Station
    ***************************
      Region: Broker.
      Location: At the intersection of Sundance St. and Erie Ave.
      Map: (G-4).

  >>Hove Beach Police Station
    *************************
      Region: Broker.
      Location: At the intersection of Oakley St. and Mohawk Ave.
      Map: (F-4).

  >>East Holland Police Station
    ***************************
      Region: Algonquin.
      Location: At the intersection of Bismarck Ave. and Topaz St.
      Map: (E-2).

  >>Varsity Heights Police Station
    ******************************
      Region: Algonquin.
      Location: At the intersection of Galveston Ave. and Silicon St.
      Map: (D-2).

  >>Middle Park East Police Station
    *******************************
      Region: Algonquin.
      Location: At the intersection of Bismarck Ave. and Obsidian St.
      Map: (E-3).

  >>Westminster Police Station
    **************************
      Region: Algonquin.
      Location: Just west of the intersection of Kunzite St. and Frankfort 
                Ave.
      Map: (D-3).

  >>Star Junction Police Station
    ****************************
      Region: Algonquin.
      Location: Just south of the intersection of Jade St. and Denver-Exeter 
                Ave.
      Map: (E-4).

  >>Suffolk Police Station
    **********************
      Region: Algonquin.
      Location: At the intersection of Frankfort Ave. and Feldspar St.
      Map: (D-4).

  >>Fishmarket North Police Station
    *******************************
      Region: Algonquin.
      Location: At the intersection of Feldspar St. and Borlock Rd.
      Map: (E-4).

  >>Leftwood Police Station
    ***********************
      Region: Alderney.
      Location: At the northeast corner of Franklin St. and Bridger St.
      Map: (D-2).

  >>Acter Police Station
    ********************
      Region: Alderney.
      Location: At the northwest corner of Lee Rd. and Vitullo Ave.
      Map: (B-4).

  >>Acter Industrial Park Police Station
    ************************************
      Region: Alderney.
      Location: On Grommet St. east of the intersection with Latchkey Ave.
      Map: (C-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.F. Police Vehicles                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In addition to all of the other cars you can drive in "Grand Theft Auto IV"
you can use Police Vehicles.

When in certain Police Vehicles you can tap the Left Bumper (Xbox 360) or L1
Button (PS3) to bring up the Police computer to access the system.

The Police Vehicles that have computers are:

  >>Police Patrol
  >>NOOSE Patriot
  >>FIB Buffalo

In addition, some Police Vehicles have additional features and bonuses that
can help you.

The complete list of Police Vehicles are as follows and when they appear:

>>Police Patrol
  *************
    Found: Anywhere.
    Notes: You get 5 Shotgun shells when entering one. If you don't already 
           have a Shotgun you can get a Shotgun with 5 shells.

>>NOOSE Patriot
  *************
    Found: Starting at a 3-Star Wanted Rating.

>>Predator (Police Boat)
  **********************
    Found: Starting at a 3-Star Wanted Rating.

>>NOOSE Enforcer
  **************
    Found: Starting at a 4-Star Wanted Rating.
    Notes: You can get some Body Armor when entering this vehicle.

>>FIB Buffalo
  ***********
    Found: Starting at a 4-Star Wanted Rating.

>>Annihilator
  ***********
    Found: Starting at a 4-Star Wanted Rating.

>>NOOSE APC
  *********
    Found: At the Construction Site after the mission "For the Man Who 
           Has Everything" or can be acquired from Henrique after completion 
           of "Departure Time (Tony Prince).

 /=========================================================================\
0===========================================================================0
| I.16. Using a Pay 'N' Spray                                        [UPNS] |
0===========================================================================0
 \=========================================================================/

As noted earlier you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.

In order to get rid of Wanted Ratings you MUST be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle,
the Wanted Ratings will be gone.

There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

  >>Native Engines
    **************
      Where: Hove Beach, Broker (on Gibson St.).
      Map: (G-4).

  >>Auto Cowboys
    ************
      Where: Northwood, Algonquin (on Frankfort Ave.).
      Map: (D-2).

  >>Auto Limbo
    **********
      Where: Purgatory, Algonquin (on West Way).
      Map: (D-3).

  >>Axel's Pay 'N' Spray
    ********************
      Where: Leftwood, Alderney (on Panhandle Rd).
      Map: (C-2).

  >>Axel's Pay 'N' Spray
    ********************
      Where: Port Tudor, Alderney (on Hardtack Ave.).
      Map: (C-4).

 /=========================================================================\
0===========================================================================0
| I.17. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle, you
will then be Wasted. Any mission you were doing at the time will be Failed.

When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed 10% of whatever amount of money
you have (up to $10,000), and released.

You also lose your Body Armor but you will NOT lose your weapons.

There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:

  >>Northern Gardens Medical Center
    *******************************
      Region: Bohan.
      Location: On Leavenworth Ave just south of the intersection with 
                Northern Expressway.
      Map: (F-1).

  >>Cerveza Heights Medical Center
    ******************************
      Region: Broker.
      Location: At the intersection of Livingston St. and Inchon Ave.
      Map: (G-3).

  >>Schottler Medical Center
    ************************
      Region: Broker.
      Location: At the intersection of Cassidy St. and Tuscarora Ave.
      Map: (G-4).

  >>North Holland Hospital Center
    *****************************
      Region: Algonquin.
      Location: At the intersection of Frankfort Ave. and Uranium St.
      Map: (D-2).

  >>Lancet Hospital
    ***************
      Region: Algonquin.
      Location: At the intersection of Jade St. and Albany Ave.
      Map: (E-4).

  >>Westdyke Memorial Hospital
    **************************
      Region: Alderney.
      Location: At the south part of the intersection of Long John Ave. and 
                Manzano Rd.
      Map: (C-2).

  >>North Tudor Medical Center
    **************************
      Region: Alderney.
      Location: At the southwest corner of Edison Ave. and Babbage Drive.
      Map: (C-3).

 /=========================================================================\
0===========================================================================0
| I.18. Advanced Tips And Information                                [ATAI] |
0===========================================================================0
 \=========================================================================/

Listed below is some additional information that can help you out:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.A. The Securicar                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Every so often you may find an armored car with the words "Gruppe Sechs" on
the side. This is the Securicar.

You can make some quick cash by jacking one of these vehicles. However, you
must destroy it in order to get at the cash.

If you use firearms to destroy it you will get a 2-Star Wanted Rating no
matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in turn
will explode scattering money all over the place.

Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame then
get out of the Securicar, get to a safe distance and wait for the explosions.

Once the Securicar is destroyed you can get as much as $1,000 from the money
you pick up off of the ground.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.B. Propane Tanks                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground.

As you can guess, like a real propane tank, these tanks will explode if shot
or run into. This can be handy if being chased by the bad guys or Police.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.C. Saxophone Players                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Every now and then you will find saxophone players in the parks. You can give
him money if you want.

But it should be pointed out that you can restore lost Health if you give him
money.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.D. The Prostitutes                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all of the other GTA installments you can pick up prostitutes and do
"business" with them to regain lost health (although you cannot go beyond
your health maximum like before).

Unlike the previous installments, however, they don't initiate the encounter
when you drive up to them. You must get up alongside one and honk the horn to
get things started.

Once inside the vehicle, take her to a secluded place and stop.

Another difference is that there are three services to choose from ($20, $50,
$70). The more you pay, the more health you get.

 /=========================================================================\
0===========================================================================0
| I.19. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV: The Ballad of Gay Tony":

++Completion of all Main Story Missions:
  **************************************
    >>From "I Luv LC" (Tony Prince) to "Departure Time" (Tony Prince).

      ++IMPORTANT: It is NOT required to get 100% Score in all of the Main 
                   Story Missions for 100% Completion.

++Complete the following task:
  ****************************
    >>Kill all 50 Seagulls.

++Complete the following side-missions:
  *************************************
    >>Win the L.C. Cage Fighter title.
    >>Successfully win the Champagne Drinking Contest.
    >>Successfully complete a dance at both Hercules and Maisonette 9.
    >>Complete at least twenty five Drug Wars.
    >>Complete all eight Club Management Missions.
    >>Complete all fifteen Base Jumps.
    >>Successfully win all three Triathlons.

++Do the encounters with the following Random Characters:
  *******************************************************
    >>Daisy (one encounter).
    >>Arnaud (two encounters).
    >>Margot (two encounters).

++Friendship Activities:
  **********************
  You need to beat a friend, either Armando or Henrique, just once at the 
  following activities:

    --Darts (can also be done with computer opponent).
    --Pool (can also be done with computer opponent).
    --Air Hockey (can also be done with computer opponent).
    --Golf (can be done with computer opponent).
    --Eating.
    --Drinking.
    --Strip Club.

 /=========================================================================\
0===========================================================================0
| I.20. Accomplishments List                                         [GTCH] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all of the Accomplishments that can be acquired
for "Grand Theft Auto IV: The Ballad of Gay Tony".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version.

To those who do not know, Achievements and Trophies can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold and Platinum classes.

The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophies can be added with a system
update.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

But, being that TBoGT is an expansion, there are only 250 Accomplishment
Points to acquire (plus all PS3 Trophies are Bronze). In addition, they are
added to GTA IV's Accomplishment List as opposed to having their own section.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

However, "Grand Theft Auto IV: The Ballad of Gay Tony" is NOT one of these
split Accomplishment games. They are all single-player Accomplishments.

Most of the Accomplishments within "Grand Theft Auto IV: The Ballad of Gay
Tony" are easy to get. Some require more work.

This is the complete list of Accomplishments for TBoGT:

>>Adrenaline Junkie
  *****************
    Description: Freefall for the longest possible time.
    Xbox 360 Accomplishment Points: 25 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: This one is kind of tricky since freefalling doesn't seem to 
           change any related stats. I got this one somehow in the mission 
           "This Ain't Checkers (Mori Kibbutz).

           If you didn't get this in any mission where you use a Parachute 
           then there is a YouTube video made by otopilas700 that may be 
           quite useful. Get a helicopter and fly out over the water. When 
           you reach the highest altitude you can get then jump out.

           Wait until you are almost into the water then deploy the 
           Parachute. You should barely be above the water when fully 
           deployed and gliding. If you do this right then you should get 
           this Accomplishment. If you deploy too late then you will just 
           fall into the water (and you won't die as a result).

>>Bear Fight
  **********
    Description: Win the L.C. Cage Fighters championship.
    Xbox 360 Accomplishment Points: 15 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go over this in the "L.C. Cage Fighters" chapter later in the 
           guide.

>>Catch the Bus
  *************
    Description: Dance perfectly in both Tony's nightclubs.
    Xbox 360 Accomplishment Points: 15 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You must successfully complete a dance perfectly so you are 
           leading the dance floor then successfully perform the Bus Stop. 
           You must do this in both clubs (Hercules and Maisonette 9) to get 
           this Accomplishment.

>>Diamonds Forever
  ****************
    Description: Complete the Trinity.
    Xbox 360 Accomplishment Points: 5 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you complete the mission "Not So Fast" (Tony 
           Prince).

>>Four Play
  *********
    Description: Hit a flag with a golf ball four times.
    Xbox 360 Accomplishment Points: 10 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go over this in the "Mini-Game Activities" chapter later in the 
           guide.

>>Gold Star
  *********
    Description: Score 100% in all missions.
    Xbox 360 Accomplishment Points: 80 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You must get a full 100% Score in every Main Story Mission.

>>Gone Down
  *********
    Description: Complete all base jumps.
    Xbox 360 Accomplishment Points: 5 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You must successfully complete all fifteen Base Jumps.

>>Maestro
  *******
    Description: Finish the Ballad.
    Xbox 360 Accomplishment Points: 30 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you complete the mission "Departure Time" (Tony 
           Prince).

>>Past the Velvet Rope
  ********************
    Description: Score 80% or above in all missions.
    Xbox 360 Accomplishment Points: 45 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You must get at least 80% Score in every Main Story Mission.

>>Snow Queen
  **********
    Description: Complete 25 Drug Wars.
    Xbox 360 Accomplishment Points: 20 G.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go over this in the "Drug Wars" chapter later in the guide.

 /=========================================================================\
0===========================================================================0
| I.21. GTA IV Accomplishments List                                  [GTFR] |
0===========================================================================0
 \=========================================================================/

One of the interesting features of TBoGT is the ability to acquire some of
the Accomplishments for GTA IV (regardless of whether or not you play the DLC
version or off the EFLC disc). Below is the complete list, both single player
and multiplayer, Accomplishments that can be done in TBoGT:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.A. Single Player Accomplishments                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Chain Reaction
  **************
    Description: You must blow up ten vehicles in ten seconds.
    Xbox 360 Accomplishment Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: For this task you will need at least 15 Grenades. You will also 
           need a Bus which can always be found under the Algonquin-Dukes 
           Expressway just north of the intersection of Munsee Ave. and 
           Montauk Ave. (the bus station is on the west side of the road).

           Once you have the Bus, travel up to Harrison St. and onto the East 
           Borough Bridge but in the eastbound lanes. Next, turn the Bus so 
           it blocks both lanes and no vehicles can get around you. At this 
           point there should be a bunch of cars starting to back up because 
           of your blockade.

           Then get out and use one of the nearby vehicles to climb up onto 
           the Bus. Next, start throwing Grenades starting at the back of the 
           group then work your way to the front. If you do this correctly, 
           you should have multiple car explosions and this should be enough 
           to get you the Accomplishment.

           Using Sticky Bombs will make this much easier since you can 
           control where you can place them and when to make them explode.

>>Finish Him
  **********
    Description: Complete ten Melee Counters in four minutes.
    Xbox 360 Accomplishment Points: 15 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: To do a Melee Counter, wait for your opponent to throw a punch 
           then press the A Button (Xbox 360) or X Button (PS3) to dodge then 
           press the B Button (Xbox 360) or Circle Button (PS3) to Melee 
           Counter.

           While there have been several ways to do this I have heard that 
           Heli Tours is a good place to do this Accomplishment.

           This is best done in the daytime. There is usually a line of 
           people waiting to go on the tours. There is also a velvet rope 
           that holds the line of people in place.

           Get on the outside of this rope, target someone and punch him to 
           get things started. The velvet rope keeps them from moving forward 
           toward you should you need to back away. You can do two Melee 
           Counters on a target.

           Once you knock somebody out then target somebody else and fight 
           again. I managed to get this Accomplishment here in a little over 
           a minute.

           In addition, the chances are very low that the Cops will be sent 
           to stop you. This makes this place even better to do this 
           Accomplishment.

>>Gobble Gobble
  *************
    Description: Score three strikes in a row, a turkey, in 10-pin bowling.
    Xbox 360 Accomplishment Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>It'll Cost Ya
  *************
    Description: Complete a taxi ride without skipping from one island to 
                 another.
    Xbox 360 Accomplishment Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: It should really be rewritten: "Complete a taxi ride from one 
           island to another without skipping to the end of the ride."

>>King of QUB3D
  *************
    Description: Beat the high score in QUB3D.
    Xbox 360 Accomplishment Points: 15 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: In some places around Liberty City you can find this arcade 
           machine. It is basically a variant of the classic game "Tetris".

           The tutorial will give you clear instructions on how to play this 
           game (although it doesn't tell you what the Power-Ups are and what 
           they do).

           But after playing around with this game I figured out what the 
           Power-Ups do (from left to right):

             >>Row Removal
               ***********
                 When activated this Power-Up will remove up to three rows of 
                 blocks.

             >>Column Removal
               **************
                 When activated this Power-Up will remove two columns from 
                 beneath the blocks you are currently controlling.

             >>Color Removal
               *************
                 This destroys all of the blocks of a chosen color. When you 
                 activate this Power-Up, the game freezes and you will see a 
                 grid of available colors on the board appear underneath the 
                 Power-Up icon.

                 You will notice that each color will light up for a couple 
                 of seconds as the game cycles through the colors. To remove 
                 a color from the board activate the Power-Up again when the 
                 color you wish to remove is highlighted.

             >>Slow Down Time
               **************
                 This slows down time. I don't consider it to be very useful 
                 since the game doesn't go that fast anyway (even when it 
                 starts speeding up a little starting at Level 21).

           Listed below are the locations of where you can play QUB3D:

             >>Location: In the lobby of The Triangle Club.
               Neighborhood: Northern Gardens, Bohan.
               Map: (G-2).

             >>Location: In the main office for the Perestroika Cabaret Club.
               Neighborhood: Hove Beach, Broker.
               Map: (F-4).

             >>Location: Inside the Homebrew Cafe.
               Neighborhood: Beechwood City, Broker.
               Map: (G-4).

>>One Hundred and Eighty
  **********************
    Description: In a game of darts score 180 points with three darts.
    Xbox 360 Accomplishment Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>One Man Army
  ************
    Description: Survive five minutes with a 6-Star Wanted Level.
    Xbox 360 Accomplishment Points: 40 GS.
    PlayStation 3 Trophy Class: Silver.

>>Pool Shark
  **********
    Description: Beat a friend at Pool.
    Xbox 360 Accomplishment Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: It needs to be one of your friends (Armando or Henrique) NOT the 
           standard computer opponent.

>>Rolled Over
  ***********
    Description: Do five car rolls in a row from one crash.
    Xbox 360 Accomplishment Points: 30 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Sightseer
  *********
    Description: Fly on all helicopter tours of Liberty City.
    Xbox 360 Accomplishment Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: Go to Heli Tours at the southeast part of Algonquin. There are six 
           landing pads but only five are used (the north-most one is not 
           used).

           Each of the five landing pads offer a different tour of the city. 
           Only three of them have helicopters at any one time so, after 
           taking the available tours, leave and come back to see if any 
           helicopter is sitting on a previously empty pad.

           In order to get this Accomplishment, you must take all five tours.

>>Under The Radar
  ***************
    Description: Fly underneath the main bridges in the game that cross 
                 water with a helicopter.
    Xbox 360 Accomplishment Points: 40 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Walk Free
  *********
    Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
    Xbox 360 Accomplishment Points: 50 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Warm Coffee
  ***********
    Description: Successfully date a girl to be invited to her house.
    Xbox 360 Accomplishment Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: It is quite easy to get this one in TBoGT because of the Booty 
           Call feature. You can get a Booty Call when dancing in Maisonette 
           9.

>>Wheelie Rider
  *************
    Description: Do a wheelie lasting at least 500 feet on a motorbike.
    Xbox 360 Accomplishment Points: 30 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: Use a Faggio for this one since it will be easier to maintain a 
           wheelie on that vehicle.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.B. Multiplayer Accomplishments                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Cut Your Teeth
  **************
    Description: Earn a personal rank promotion in Multiplayer.
    Xbox 360 Accomplishment Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Let Sleeping Rockstars Lie
  **************************
    Description: Kill a Rockstar developer in a ranked Multiplayer match.
    Xbox 360 Accomplishment Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Wanted
  ******
    Description: Achieve the highest personal rank in Multiplayer.
    Xbox 360 Accomplishment Points: 20 GS.
    PlayStation 3 Trophy Class: Gold.

With that done, it is now time to move onto the main portion of the guide
starting with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Liberty City                                                   [LBCY] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Algonquin, in the middle of this metropolis and where we start off TBoGT, is
the heart and soul (such at it is) of Liberty City.

At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes.

The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park.

Star Junction, the center of entertainment for Liberty City, is in the middle
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.

The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.

Castle Gardens has a large park that offers a view of the ocean to the south.

To the east is Colony Island home to a mixture of apartments, businesses,
and a Cemetery.

To the southwest is Happiness Island, home to the world famous Statue of
Happiness which greets new people coming into Liberty City from all around
the world.

Alderney is the westernmost area of the Liberty City metropolis.

The Westdyke neighborhood is where you can find many large homes and
mansions. An old abandoned casino is at the very north end of this
neighborhood.

Alderney City is the main business center of Alderney with multiple
skyscrapers and large businesses.

Acter and Tudor is where most of the middle lower class people live.

Port Tudor is the main shipping docks for Alderney and Liberty City in
general.

Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).

The Bohan area, in the northeast area of Liberty City, is a mixture of heavy
industry and run down apartment complexes. It is connected to the Dukes area
by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge.

The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west.

The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.

To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.

Charge Island between Bohan and Dukes, is home to the waste treatment center
for Liberty City.

Unlike in GTA IV, there are no roadblocks to confine you to a given area.
Liberty City is completely open from the start.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

When the game starts we are introduced to Luis Lopez who is currently on the
floor of the Bank of Liberty. It is in the process of being robbed by Niko
and Packie ("Grand Theft Auto IV" - "Three Leaf Clover" (Packie McReary)).

And this starts the mission "I Luv LC" (Tony Prince).

Eventually Luis will end up outside of the bank as clean-up begins from the
rampage. He then starts to walk along the sidewalk.

Along the way he will intersect again with Niko and also with Johnny Klebitz.

He eventually finds his way to the apartment of Tony Prince. Tony, aka Gay
Tony, is upset about his clubs. Luis is Tony's bodyguard and business
partner.

As they talk they are interrupted by a couple of goons from the Ancelotti
family. After everybody trades some insults one of the goons takes a stack of
money from a nearby shelf and then they both leave.

Now, Tony wants to head to one of his clubs. So Luis has to drive him to
Hercules, one of Tony's clubs.

After stopping at Hercules, Tony talks to one of his doormen, Troy, about a
very important client. After this talk you now need to drive Tony to
Maisonette 9, another one of Tony's clubs.

When they get Maisonette 9, Luis goes to the floor. You will be instructed on
dancing with the ladies and drinking at the bar. You can also go up to the
VIP area and do a drinking game.

After this you have full control of Luis (and start with $500 and a Combat
Pistol with 50 rounds). You can go up to the bar and press Left Bumper (Xbox
360) or L1 Button (PS3) to do shots. They are on the house so you don't have
to worry about paying.

However, Luis gets a phone call from Tony. Someone is causing trouble in the
front of the club and wants Luis to take care of it.

It turns out that it is a couple of Luis' friends, Henrique and Armando,
trying to get into the club. Luis defuses the situation between his friends
and the doorman.

Tony also shows up and gives Luis the night off. So now you have to drive
Luis and his friends back to Northwood.

Along the way the three of you engage in conversation about drug dealing and
the time that Luis spent in prison because of it. After dropping them off you
now have to go back to your apartment.

When you get back to the apartment you will be instructed about the usual
game saving, wardrobe changing and parking spaces.

After that you will end the mission and get the mission score for "I Luv LC":

  >>Time (4:30)
    ***********

  >>Player Damage (0%)
    ******************

  >>Car Damage (10%)
    ****************

I will explain more about the 100% Score later in the guide.

After the score disappears from the screen you will get another call from
Tony. After that call you are then free to go about your business.

After a short time you will get a text message from Tony in which you can
meet him at his apartment or at Maisonette 9 (depending on the time of day).
A short time later you will see a home icon (with an "M") appear not far from
your apartment. This opens up Momma's mission strand.

But, before we start any missions, let's have a look at an essential piece of
equipment.....

 /=========================================================================\
0===========================================================================0
| II.2. The Cell Phone                                               [CLPH] |
0===========================================================================0
 \=========================================================================/

To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner.

There are two main buttons used for navigation:

>>Select - A Button (Xbox 360) or X Button (PS3).
>>Back - B Button (Xbox 360) or Circle Button (PS3).

When you bring up the phone press Select to bring up the phone menu:

>>Phonebook
  *********
    This lists all of the contacts you acquire during the game. Use the D-Pad 
    to select a name and then press Select to call.

>>Messages
  ********
    This lists all of the text messages you receive during the course of the 
    game. Press Select to bring up the messages. Use the D-Pad to scroll 
    through the messages. Press Select to read a message. Press Select again 
    when you bring up a message to either call the person or delete the 
    message.

>>Multiplayer
  ***********
    This is only used when you want to get into a multiplayer game.

>>Instant Play
  ************
    This will allow you to jump straight into a player match free-for-all 
    game, bypassing the lobby screen.

>>Organizer
  *********
    When you arrange an appointment with someone it will appear here. It will 
    also remind you when your appointment is near.

>>Camera
  ******
    This will allow you to take pictures with your phone.

>>Options
  *******
    This brings up a sub-menu that allows you to customize your phone:

      ++Ringtype
        ********
          This allows you to change your ringtype.

      ++Ringtone
        ********
          This allows you to change your ringtone from a large range of 
          choices.

      ++Theme
        *****
          This will allow you to change the background on your phone display.

      ++Text Size
        *********
          This allows you to toggle between small and large text size for the 
          phone display.

      ++Keypad Tone
        ***********
          This allows you to toggle the tone for button presses on or off.

      ++Turn Sleep Mode On/Off
        **********************
          This is probably one of the more important functions of your phone.

          Some missions start when you answer the phone. In addition, you 
          will get calls from friends or girlfriends looking to do 
          activities.

          However, you may want to be left alone for awhile to go exploring 
          or go after Seagulls. By turning Sleep Mode on you won't get any 
          phone calls until you turn it off.

          This will allow you to go about your business in peace. When you 
          turn on Sleep Mode you will see a small phone with an X icon on the 
          lower right portion of your radar.

Then there is the Dial Mode. When you bring up the phone press D-Pad up again
and the phone moves up a little bit higher. This will allow you to put in
phone numbers. This is mainly used for inputing cheats (which are phone
number based).

You can also call 911 and choose to send a Firetruck, Police Car, or
Ambulance your way.

If you use the Ambulance, you will be charged to have the Paramedics restore
your Health. The more you are injured, the more you will be charged.

If you use the Police, you can steal the Police Car when they come up to take
a look around.

And speaking of looking around, let's start with.....

 /=========================================================================\
0===========================================================================0
| II.3. Your Safehouse                                               [YSFE] |
0===========================================================================0
 \=========================================================================/

Your Safehouse, in North Holland is a small but nice apartment. Inside your
Safehouse you have a bed (to save your game), a closet (for your wardrobe),
and a TV (to watch shows).

 /=========================================================================\
0===========================================================================0
| II.4. Residents Parking Only                                       [RSPO] |
0===========================================================================0
 \=========================================================================/

Although you have a Parking Space in front of your Safehouse to save your
vehicles you can also use the Residents Parking Only spaces outside the
Safehouses for Niko Bellic:

  >>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City).
  >>On Albany Ave. near the intersection with Pyrite St. (Middle Park East).
  >>On Xenotime St. near the intersection with Galveston Ave. (Northwood).
  >>On Joliet Ave. near the intersection with Rocket St. (South Bohan).
  >>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach).
  >>On Emery St. near the three-way intersection with Tinderbox Ave. and an 
    un-named street (Tudor) (future Safehouse).

If you put a damaged vehicle in the space then drive far away and drive back,
it will be fixed up (a variant of the Garage Fix Trick).

Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).

 /=========================================================================\
0===========================================================================0
| II.5. The Internet                                                 [TIRT] |
0===========================================================================0
 \=========================================================================/

To the east of your Safehouse is the TW@ Internet Cafe. Another nearby place
to use the Internet is the computer in the lobby, behind the counter, for
Playboy X's apartment building (GTA IV) on Xenotime St. (about a block north
from your Safehouse).

Enter the Cafe (this will also add a "@" marker to your in-game map) or to
Playboy X's apartment building and head to a computer. When you get to it,
press the Left Bumper (Xbox 360) or L1 Button (PS3) to use it.

You will have a choice of two icons, Web and Logout. Use the Left Analog
Stick to go to the Web icon and press the A Button (Xbox 360) or X Button
(PS3) to start. Now you are online.

The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:

www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)

To type in the address, move the cursor to the Address Bar at the top of the
page and press the A Button (Xbox 360) or X Button (PS3).

Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the
letters. If this is too cumbersome you can plug in a USB keyboard or use the
Xbox 360 Chatpad (which is attached to the joypad).

When you get to this website you will find several topics. These topics are
actually maps of where various items and locations can be found.

From top to bottom they are listed as follows:

  >>Flying Rats (only for GTA IV).
  >>Weapons.
  >>Health.
  >>Random Character locations (only for GTA IV).
  >>Body Armor.
  >>Cars to steal for Stevie's Car Collection (only for GTA IV).
  >>Places to hang out with friends.
  >>Unique Stunt Jumps (only for GTA IV).

When a map comes up use the Right Analog Stick to scroll down. However, you
cannot zoom in on the maps and they do not give you any specific information
on locations of items or people.

But, if you use this website in conjunction with this guide, it should make
all of these things easier to find. The map will give you a general visual
location, so you can use the Waypoint feature, and this guide will give you
more specific instructions.

When you are done with the computer, keep pressing the B Button (Xbox 360) or
Circle Button (PS3) until you are off the machine.

With that said, let's move onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.6. Weapons                                                      [WPNS] |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal. There are 
23 different weapons, in nine different categories, that can be found and
used to create mayhem and abuse.

However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons.

In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for "Grand Theft Auto IV"
mainly because you no longer lose your weapons when you are killed. Now the
maximum ammo limits are much lower.

Plus, you can use three different types of weapons when drive-bying instead
of just one (depending on vehicle used). You can switch between a Pistol
weapon, a Sub-Machine gun weapon and a Projectile weapon.

While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch.

Most weapons have a zoom feature that will make it easier to take down your
targets. Use the Right Analog Stick Button to activate the weapon's zoom
feature.

When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification.

Plus are three Gun Stores that you can go to purchase weapons:

  >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. 
    (Downtown, Broker).
  >>Just south of the southeast corner of Emerald St. and Bismarck Ave. 
    (Chinatown, Algonquin).
  >>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
    (Port Tudor, Alderney).

In addition to the Gun Stores you also have the use of Armando's Gun Van.
Armando is one of your closest friends and will sell you weapons at a reduced
cost. He will also have weapons that you can't find anywhere else.

Just call him up and he will park nearby. Go to him and shop for the weapons
you need.

There are also free weapons you can spawn in your Safehouse for doing Drug
Wars and I will go over those in Armando's Gun Van list.

In the following weapons list, below the weapon name, there is the following
information (if applicable):

  --Appears after: This tells you what mission you have to complete before 
                   this weapon can be bought from a Gun Store or from 
                   Armando's Gun Van.
  --Cost: How much the weapon costs at the Gun Stores and from Armando's Gun 
          Van.
  --Based on: The real life weapon this item is based on.
  --Clip: How many rounds the weapon's clip holds and how much each clip 
          costs at the Gun Stores and from Armando's Gun Van.
  --Notes: Information on the weapon.

(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)

The basic information, and cost for buying them at the Gun Stores, for each
weapon is listed here and their locations revealed in the next chapter:

 /XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  >>Fist
    ****
      Your standard bare fist.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>Baseball Bat
    ************
      Cost: $5.
      Notes: Great for batting practice (on somebody's head) or breaking 
             kneecaps.

  >>Knife
    *****
      Cost: $100.
      Notes: This weapon makes for quiet kills when no one is looking. It 
             also allows you to mug people much more quickly than with bare 
             fists.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Maximum ammunition for these handguns is 1,500 rounds and is 
  interchangeable between tiers. These weapons have minimal zoom when aiming. 
  These handguns are also used as a drive-by weapon.

  >>Pistol
    ******
      Cost: $600.
      Based on: Glock 17.
      Clip: 17 rounds ($35).
      Notes: This is just a standard Pistol carried by most Cops. Has a 
             decent rate of fire and range.

  >>Combat Pistol
    *************
      Cost: $1,500.
      Based on: Desert Eagle.
      Clip: 9 rounds ($100).
      Notes: This handgun fires slower and has a smaller clip but packs more 
             punch making it easier to take down enemies.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These shotguns have no zoom when aiming.

  >>Pump Shotgun
    ************
      Cost: $1,200.
      Based on: Winchester 1300.
      Clip: 8 rounds ($100).
      Maximum ammo: 80 rounds.
      Notes: This is a standard pump action shotgun. This weapon fires slowly 
             because you have to pump a new round into the chamber after each 
             shot. It also has a limited range but is deadly up close. One 
             interesting trick, according to Jos Rosales, is, with the right 
             timing, you can crouch and stand repeatedly while firing to give 
             this weapon rapid-fire capability.

  >>Combat Shotgun
    **************
      Cost: $2,500.
      Based on: Benelli Auto Shotgun.
      Clip: 10 rounds ($200).
      Maximum ammo: 80 rounds.
      Notes: This shotgun is more deadly than the Pump Shotgun because you 
             can hold down Fire Weapon to rapid fire your entire clip before 
             reloading. It also has a fast reload which limits your 
             vulnerability in a firefight so you can get right back into 
             action quickly.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these sub-machine guns is 1,200 rounds and is 
  interchangeable between tiers. All sub-machine guns have short-range zoom 
  when aiming. All of the sub-machine guns, with the exception of the Assault 
  SMG (explained later), can also used as a drive-by weapon.

  >>Micro-SMG
    *********
      Cost: $1,200.
      Based on: Micro Uzi.
      Clip: 50 rounds ($100).
      Notes: This weapon has a wide spread when firing. It is best to use 
             this weapon in short bursts to improve accuracy.

  >>SMG
    ***
      Cost: $2,500.
      Based on: SW MP-10.
      Clip: 30 rounds ($150).
      Notes: This weapon has a a slightly more narrower spread when firing. 
             It also has more accuracy and packs more punch than the 
             Micro-SMG despite having a smaller clip than it's counterpart.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these assault rifles is 600 rounds and is 
  interchangeable between tiers. Both sub-machine guns have medium-range zoom 
  when aiming.

  >>Assault Rifle
    **************
      Cost: $3,500.
      Based on: AK-47.
      Clip: 30 rounds ($80).
      Notes: This is a standard Russian made assault rifle. Has a good rate 
             of fire and accuracy. A very good weapon to have in a firefight.

  >>Carbine Rifle
    *************
      Cost: $5,000.
      Based on: M4.
      Clip: 30 rounds ($100).
      Notes: Has many of the same attributes as the Assault Rifle but is a 
             little more powerful and accurate. You can get also get these 
             rifles from the NOOSE guys when you kill them (assuming they 
             don't kill you first).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 7 - Sniper Rifles |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these sniper rifles is 50 rounds and is 
  interchangeable between tiers. Both sniper rifles have long-range zoom 
  when aiming.

  >>Sniper Rifle
    ************
      Cost: $6,000.
      Based on: M40A1.
      Clip: 5 rounds ($800).
      Notes: This is a standard sniper rifle that has to be reloaded with 
             each shot. To properly use this weapon hold down Target to bring 
             up the sniper scope. Then use the Left Analog Stick to zoom in 
             and out. When you have the victim properly targeted press Fire 
             Weapon to shoot.

  >>Combat Sniper
    *************
      Cost: $8,500.
      Based on: PSG-1.
      Clip: 10 rounds ($500).
      Notes: This weapon has the same distance as the Sniper Rifle but you 
             can fire multiple shots before reloading.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>RPG
    ***
      Appears after: "Chinese Takeout" (Tony Prince).
      Cost: $15,000.
      Based on: RPG-7.
      Clip: 1 round ($5,000).
      Maximum Ammo: 8 rounds.
      Notes: This very powerful rocket propelled grenade is best used to 
             destroy hard to reach targets, helicopters, and large groups of 
             vehicles. It should be noted that you can skip the grenade along 
             the ground and other objects so it is best to aim at your target 
             straight on to prevent this. This also has minimal zoom when 
             aiming.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these weapons is 25 rounds. These projectile weapons 
  are also used as a drive-by weapon.

  >>Molotov
    *******
      Cost: $500 per unit.
      Notes: This is useful when you want to get rid of something out of 
             reach or a group of people very quickly. You need to throw this 
             a good distance or you will flambe' yourself and seriously 
             reduce your Body Armor and Health.

  >>Grenades
    ********
      Cost: $1,000 per unit.
      Notes: This weapon causes a nice sized explosion when used. Great for 
             clearing out a large group of people and cars. The Grenade has a 
             four second delay when used. However, when you hold down Fire 
             Weapon, you can do what is known in combat lingo as "cooking" 
             the Grenade. The longer you hold the weapon the less reaction 
             time you give to your intended victim when thrown. But, if you 
             cook it too long, the Grenade will explode in your hand killing 
             you instantly. This, of course, makes for some interesting and 
             funny suicide situations. Release Fire Weapon to throw the 
             Grenade.

 /=========================================================================\
0===========================================================================0
| II.7. Weapon Locations                                             [WPLC] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Weapon Icons for
Liberty City. As mentioned earlier, all of these weapons glow a bright red to
make them easier to find.

If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.

The information under the weapon name is broken down as follows:

  --Location: Specific location of weapon.
  --Neighborhood: What neighborhood the weapon is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         GTA IV game disc.
  --Directions: How to get there and find the weapon.

Now for the Weapon Icons for Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.A. Alderney                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Pistol
    ******
      Location: On a lower rooftop of an abandoned Casino.
      Neighborhood: Westdyke.
      Map: (C-1).
      Directions: Head to the intersection of Beaverhead Ave. and Sacramento 
                  Ave. Head north on Beaverhead Ave. and take the road curve 
                  going west. After a short drive you should see the large 
                  Casino complex appear on the right side of the road. Go 
                  north and down the bridge leading to the Casino. There is a 
                  set of stairs at the northeast part of the Casino. Go up to 
                  the lower rooftop level. Ahead of you should be a ladder 
                  leading up to the next rooftop level. But, instead, turn 
                  left. You should see a small dome that sits above the 
                  Casino entrance. Climb the short wall near it and go around 
                  to the other side of the Casino. Look west and you should 
                  see another ladder that leads to the higher rooftop level. 
                  In the corner, not far from the ladder, is the Weapon.

  >>Pistol
    ******
      Location: On top of a small shed inside a backyard.
      Neighborhood: Westdyke.
      Map: (C-1).
      Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. 
                  At the south part of this three-way intersection is the 
                  fence for a large house. Head west and go south on the road 
                  curve until the fence becomes short enough to climb. Once 
                  you climb this fence and enter the backyard, turn north and 
                  follow along the fence. Eventually you will head east and 
                  the fence will lead you to a small shed. The Weapon can be 
                  found on top of this small shed.

  >>Micro-SMG
    *********
      Location: Behind a Cluckin' Bell billboard in the parking lot of a 
                Burger Shot.
      Neighborhood: Westdyke.
      Map: (C-1).
      Directions: Head to the intersection of Sacramento Ave. and Beaverhead 
                  Ave. At the northwest corner of this intersection is a 
                  Burger Shot. Behind the Burger Shot is the back parking 
                  lot. There are two billboards there. One of them is for 
                  Cluckin' Bell. The Weapon can be found behind this 
                  billboard.

  >>Pistol
    ******
      Location: On the large rock in the water.
      Neighborhood: Liberty.
      Map: (D-2).
      Directions: Head to the intersection of Applewhite St. and Franklin St. 
                  in Leftwood. Head north on Applewhite St. and onto the 
                  beach. Stop when you get to the large rock. To the east of 
                  this large rock is a smaller, but still large, rock in the 
                  water. Swim out to this rock and climb up the northeast 
                  side of it. When you get to the top of the rock the Weapon 
                  should be near you.

  >>Carbine Rifle
    *************
      Location: Underneath the strip mall with the Fanny Crabs restaurant.
      Neighborhood: Leftwood.
      Map: (C-2).
      Directions: Head to the intersection of Long John Ave. and Manzano Rd. 
                  Head west on Manzano Rd. To your right you should come up 
                  to the entrance for a large park. Go through the entrance 
                  and head west past the playground. Head down to the beach 
                  and turn north. Ahead of you is the pier that contains the 
                  strip mall. Underneath this pier, behind the rocks near the 
                  waters edge, is the Weapon.

  >>SMG
    ***
      Location: In a corner behind a pair of trash dumpsters.
      Neighborhood: Leftwood.
      Map: (C-2).
      Directions: Head to the intersection of Bridger St. and Manzano Rd. At 
                  the southeast corner of this intersection is a concrete 
                  fence. Climb it to the other side. As you climb it you 
                  should see a couple of trash dumpsters. The Weapon is in 
                  the corner behind them.

  >>SMG
    ***
      Location: On the windowsill of an old building.
      Neighborhood: Leftwood.
      Map: (C-2).
      Directions: Head to the intersection of Franklin St. and Catskill Ave. 
                  Head south on Catskill Ave. As you go down the hill you 
                  should see an old building for Alderney Storage to your 
                  left. Head down to the intersection with Panhandle Rd. and 
                  turn left. As you head near the dead-end, turn left to go 
                  between the two buildings for Alderney Storage. Then turn 
                  left again to go west. As you approach the wall for 
                  Catskill Ave. you should see the Weapon on the windowsill 
                  to your left.

  >>Combat Shotgun
    **************
      Location: In a tight gap under the west end of the Hickey Bridge.
      Neighborhood: Leftwood.
      Map: (D-2). 
      Directions: Head to the intersection of Applewhite St. and Hubbard Ave. 
                  At the east side of this intersection is a bank of 
                  transformers. Go through the gate and to the seawall. You 
                  should find a break in the fence that has a ladder leading 
                  down to the beach. Once you climb down to the beach, turn 
                  north. Go between the west support column of the Hickey 
                  Bridge and the seawall. The Weapon can be found on the 
                  ground inside this tight gap.

  >>Pump Shotgun
    ************
      Location: In an open area behind AutoEroticar.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: Head to the intersection of Keneckie Ave. and Lockowski 
                  Ave. At the northwest corner of this intersection is the 
                  AutoEroticar dealership. Behind the dealership, to the 
                  west, is an open area with some junked cars and a building. 
                  The Weapon is on the ground in this area.

  >>RPG
    ***
      Location: On top of the Kakagawa Building.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: You must use a helicopter to get at this Weapon. You can 
                  find a helicopter in the park along the waters edge north 
                  of the Booth Tunnel. The Kakagawa Building is at the east 
                  side of the intersection of Myong and Jonestown Ave. Once 
                  at the top of the building, head to the water tower on the 
                  east side. The Weapon is on the walkway on the east side of 
                  the water tower.

  >>Grenade
    *******
      Location: On a ledge for an apartment building behind Mr. Fuks Rice 
                Box.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: Head to the intersection of Lyndon Ave. and Bowline. Head 
                  east on Lyndon Ave. After a short distance you will 
                  encounter a 90-degree curve going south. At the north part 
                  of this curve is an unnamed street going north. Go onto 
                  this unnamed street. About 50 feet up the street, on the 
                  right side of the road is Mr. Fuks Rice Box. When you get 
                  to the restaurant, turn right and head into the back 
                  parking lot. Go all the way into a corner where you will 
                  find a small trash dumpster. To the right of this dumpster 
                  is a wall and a ledge. Climb the wall and get on top of 
                  this ledge. The Weapon can be found near the wall for the 
                  apartment building.

  >>Combat Shotgun
    **************
      Location: On top of a large air conditioning unit behind a "The Science 
              of Crime" billboard.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: Head to the intersection of Rand Ave. and Applewhite St. At 
                  the northeast corner of this intersection is a building 
                  that has a sign for "Office Space for Rent". Head north on 
                  Applewhite St. You should pass a tree which is on the right 
                  side of the street. Stop when you get to the SECOND tree. 
                  Then look right and up. You should find the billboard for 
                  "The Science of Crime". There is a fire escape on the north 
                  side of this building. Climb it to get behind the
                  billboard. Behind the billboard is a large air conditioning 
                  unit. Climb it to find the Weapon sitting on top.

  >>Micro-SMG
    *********
      Location: On top of a tractor trailer behind the Globe Oil building.
      Neighborhood: Alderney City.
      Map: (C-3).
      Directions: Head to the intersection of Babbage Drive and Koresh Sq. 
                  Just south of the southeast corner of this intersection is 
                  a large Cluckin' Bell billboard. Directly beneath this 
                  billboard is a concrete fence. On the other side of this 
                  concrete fence is the entryway to go behind the Globe Oil 
                  building. Head west through this entryway and to the 
                  opposite side of the facility. As you near the wall that 
                  borders Plumbers Skyway, you should see some tractor 
                  trailers to your left. Stop when you get to the wall. To 
                  your left, in the corner, is a small green box. Climb it 
                  then climb the nearest trailer. The Weapon can be found on 
                  the middle trailer ahead of you.

  >>Baseball Bat
    ************
      Location: In a nook inside a large alley.
      Neighborhood: Berchem.
      Map: (B-3).
      Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr. 
                  Just east of the northeast corner of this intersection is a 
                  tunnel that leads into a large alley. Head north through 
                  this tunnel and into the alley. Ahead, and on the left 
                  side, is some colored crates and a trash dumpster. Once you 
                  get just past the dumpster, stop. Look left to find a nook. 
                  The Weapon is leaning against one of the corners.

  >>Pistol
    ******
      Location: On a lower rooftop inside an alley behind the Tw@ Internet 
                Cafe.
      Neighborhood: Berchem.
      Map: (C-3).
      Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave. 
                  Head east on Farnsworth Rd. On the right side of the road 
                  you should see a Pizza This! sign. Not far from that sign 
                  is an alley. Head south into the alley. Stop when you reach 
                  the metal drainage strip (in the ground). To your right you 
                  should see a door that has a sign that reads "Anti Freeze 
                  Building". Near this door is a trash dumpster that you need 
                  to use to climb onto the rooftop above this door. Once on 
                  this roof you will find the Weapon near the light.

  >>Assault Rifle
    *************
      Location: In the corner inside an alley.
      Neighborhood: Acter.
      Map: (C-3).
      Directions: Head to the intersection of Farnsworth Rd. and Mueri St. 
                  Near the northwest corner of this intersection is a 
                  chain-link fence for an alley. Climb it and head into the 
                  alley. As you head up the incline look left to find the 
                  white concrete wall. When this wall ends do a 180-degree 
                  U-turn around the wall end and head east. You should find 
                  the Weapon in the corner ahead of you.

  >>Combat Sniper
    *************
      Location: On top of an apartment complex near Plumbers Skyway.
      Neighborhood: Acter.
      Map: (D-4).
      Directions: You must use a helicopter to get at this Weapon. You can 
                  find a helicopter in the park along the waters edge north 
                  of the Booth Tunnel. This apartment building is on the west 
                  side of Aspdin Dr. just southwest of the intersection with 
                  Lee Rd. Once at the top of the building, the Weapon can be 
                  found against the short wall on the west side.

  >>Molotov
    *******
      Location: In the backyard of an abandoned house.
      Neighborhood: Acter.
      Map: (B-3).
      Directions: Head to the intersection of Schneider Ave. and Vitullo Ave. 
                  At the south corner is a delicatessen. Head east on 
                  Schneider Ave. Just past this delicatessen is an alley and 
                  an abandoned house. Go on the narrow walkway beside this 
                  house to get to the backyard. The Weapon can be found on 
                  the ground inside this backyard by the tree.

  >>SMG
    ***
      Location: Near the top of a large crane.
      Neighborhood: Normandy.
      Map: (C-3).
      Directions: Head to the intersection of Mueri St. and Strower Ave. Head 
                  east on Strower Ave. Go through the chain-link gate, turn 
                  right at the intersection, turn left at the next 
                  intersection and stop at the next intersection. Ahead of 
                  you is a large crane. To the north of that crane is another 
                  crane. This is the crane you need to climb. Climb the 
                  ladder to the top of the crane to find the Weapon sitting 
                  on the catwalk.

  >>Molotov
    *******
      Location: On a small peninsula at the west side of Tudor.
      Neighborhood: Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head 
                  west on Hardtack Ave. Eventually you will come to a road 
                  curve going south. Instead, jump the wall and head 
                  northwest toward a small peninsula. At the north part of 
                  this peninsula, on the ground, is the Weapon.

  >>Knife
    *****
      Location: Behind a ruined building under Plumbers Skyway.
      Neighborhood: Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head 
                  west on Hardtack Ave. Stop when you get under Plumbers 
                  Skyway. Go south through the barriers and head southwest. 
                  Stop when you get to a ruined building. Jump through one of 
                  the windows and you will find the Weapon on the ground to 
                  your right (near a lamppost).

  >>Carbine Rifle
    *************
      Location: On top of the tower at the north end of the old ruined 
                bridge.
      Neighborhood: Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. 
                  in Acter Industrial Park. Head north on Plumbbob Ave. After 
                  a short distance you will come up to a set of signal lights 
                  for an intersection with an unnamed road. Head north on 
                  this unnamed road and stop when you get under this old 
                  bridge. To the south should be a set of stairs that lead 
                  into the center of the bridge. Follow the catwalks and 
                  stairs all the way to the north end of the bridge and to 
                  the top of the tower. Leaning against a gear housing, on 
                  the east side of the tower roof, is the Weapon.

  >>Carbine Rifle
    *************
      Location: In an abandoned factory.
      Neighborhood: Tudor.
      Map: (C-4).
      Directions: Head to the intersection of Niblick St. and Hardtack Ave. 
                  Head south on Niblick St. Look on the right side of the 
                  street. You should come up to a pair of yellow and black 
                  posts. Stop at these posts and climb the chain-link fence 
                  to enter an alley. Then turn right and climb up into the 
                  factory. Turn left and you should see the Weapon leaning 
                  against the wall just beyond a metal plate.

  >>Grenade
    *******
      Location: On the catwalk inside a large boat warehouse.
      Neighborhood: Port Tudor.
      Map: (C-4).
      Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. 
                  At the southeast corner of this intersection is the south 
                  entrance to the Port Tudor area. Go through the chain-link 
                  gate and follow the road curve north. After you pass under 
                  the overhang you should see lettering on the ground for 
                  "Pier E". Continue north and you should see some large 
                  container crates to your left. Beyond them are loading 
                  ramps leading down to the boat warehouse. One of the garage 
                  doors is open and this will allow you to gain access. Head 
                  to the south side of the building to find the stairs to 
                  climb the catwalk. Head to the highest level of the 
                  catwalk. The Weapon can be found at the southwest corner.

  >>RPG
    ***
      Location: On the half sunken freighter in the water west of Acter 
                Industrial Park.
      Neighborhood: Acter Industrial Park.
      Map: (B-5).
      Directions: Get a boat and head to the west part of Acter Industrial 
                  Park. Here you can find the half sunken freighter. Park 
                  your boat just north of the cabin portion of the ship. You 
                  will find the Weapon on top of one of cargo hold lids on 
                  the main deck.

  >>Combat Sniper
    *************
      Location: Near the top of a smokestack.
      Neighborhood: Acter Industrial Park.
      Map: (B-5).
      Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd. 
                  Go south on Trinity Rd. Follow the road into a parking 
                  area. On the north side of this parking area is a brick 
                  building. On the northwest side of this building is a tall 
                  smokestack. Climb the ladders on the smokestack and at the 
                  highest platform is where you will find the Weapon.

  >>Combat Shotgun
    **************
      Location: Inside a ruined warehouse.
      Neighborhood: Acter Industrial Park.
      Map: (C-5).
      Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. 
                  in Acter Industrial Park. Head north on Plumbbob Ave. After 
                  a short distance you will come up to a set of signal lights 
                  for an intersection with an unnamed road. Turn south then 
                  turn left at the couch and follow the road down the 
                  incline. To your left you should see a pair of yellow and 
                  gray posts. There is an open door that leads into the 
                  warehouse in-between the posts. Go through the open door 
                  and follow the way to a set of stairs. Stop at the stairs. 
                  Look under the stairs and you should find the Weapon 
                  leaning against the wall.

  >>SMG
    ***
      Location: At the top of a multi-platform tower at Globe Oil.
      Neighborhood: Acter Industrial Park.
      Map: (C-5).
      Directions: Head to the intersection of Musketeer Ave. and Praetorian 
                  Ave. Head south on Praetorian Ave. and to the Globe Oil 
                  building. Stop at the end of Praetorian Ave. and look up at 
                  the Globe Oil sign. To the left of it are two huge 
                  multi-platform towers. Now head east. Turn right at the 
                  next intersection then turn left at the next one. You 
                  should then see a set of stairs on your left. This will 
                  allow you to access the roof of the building. Climb to the 
                  roof of the building and head north to one of the 
                  multi-platform towers. Climb up to the second level to 
                  access the bridge that leads to the other one. Once at the 
                  other tower, climb it all the way to the top to find the 
                  Weapon laying on the catwalk.

  >>Combat Pistol
    *************
      Location: On top of a large fuel tank.
      Neighborhood: Acter Industrial Park.
      Map: (C-5).
      Directions: Head to the intersection of Grenadier St. and Storax Rd. 
                  Just south of the southwest corner of this intersection is 
                  the stairs for a large fuel tank. Climb these stairs to the 
                  top and you will find the Weapon on the middle of the tank.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.B. Algonquin                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>RPG
    ***
      Location: On a small island just north of Algonquin.
      Neighborhood: Liberty.
      Map: (E-1).
      Directions: Look on your in-game map and you should see a small island 
                  just north of the Northwood neighborhood. Either swim out 
                  or take a boat to this island. The RPG can be found at the 
                  highest point of this small island.

  >>Molotov
    *******
      Location: By a small loading dock north of the RustySchit Salvage yard.
      Neighborhood: Northwood.
      Map: (D-1).
      Directions: Head to the intersection of Wardite St. and Ivy Drive 
                  North. To the west of this intersection is a lower area 
                  near the water which is undergoing construction. Head north 
                  on Ivy Drive North until you are able to turn left into 
                  this construction area. Head to the wall near the water and 
                  head north. Follow the path all the way to it's end. When 
                  you get to the end you should see a tall chain-link fence 
                  to your right. On the other side of this fence is a small 
                  loading dock. On the west end of this dock, in the corner 
                  and on the ground, is the Weapon.

  >>Sniper Rifle
    ************
      Location: On top of a tall silo.
      Neighborhood: Northwood.
      Map: (E-1).
      Directions: Head to the intersection Exeter Ave. and Grummer Road. Just 
                  north of this intersection is a tall silo. The Weapon can 
                  be found at the top of this silo.

  >>Pistol
    ******
      Location: On top of a ruined building near the El-Train tracks.
      Neighborhood: Northwood.
      Map: (E-2).
      Directions: Head to the northeast part of the Vespucci Circus loop. To 
                  the north is the El-Train tracks. Also to the north is a 
                  ruined building. The Pistol can be found on the top of this 
                  building at the east end.

  >>Knife
    *****
      Location: On the sidewalk about halfway across the bridge.
      Neighborhood: Northwood Heights Bridge.
      Map: (E-1).
      Directions: Go onto the westbound lanes for the bridge. The Weapon can 
                  be found by the concrete railings about halfway across the 
                  bridge on the sidewalk.

  >>Baseball Bat
    ************
      Location: In-between the train tracks about halfway across the rail 
                bridge that goes between Algonquin and Bohan.
      Neighborhood: Liberty.
      Map: (E-2).
      Directions: Go onto the El-Train tracks in Bohan and head west toward 
                  Algonquin. You will then go onto a rail bridge that 
                  connects Algonquin and Bohan. The Weapon can be found 
                  between the train tracks halfway across the bridge.

  >>SMG
    ***
      Location: On the roof above the entrance for the Linen Lounge.
      Neighborhood: North Holland.
      Map: (D-2).
      Directions: Head to the intersection of Ivy Drive North and Vauxite St. 
                  At the northeast corner of this intersection is the Linen 
                  Lounge. The stairs for roof access can be found in the 
                  alley on the north side of the lounge. The Weapon can be 
                  found on the roof just above the entrance.

  >>SMG
    ***
      Location: On a small porch inside a large alley.
      Neighborhood: East Holland.
      Map: (E-2). 
      Directions: Head to the intersection of Vauxite St. and Exeter Ave. At 
                  the northeast corner of this intersection is a movie 
                  theater. To the north of this theater is a Bank of Liberty 
                  branch. Just north of the Bank of Liberty branch is an 
                  alley. Go east into this alley. As you walk under the fire 
                  escape the alley will open up a bit. To your right you 
                  should see a porch area. The Weapon can be found to the 
                  left of the small set of steps that go up to this porch.

  >>Pump Shotgun
    ************
      Location: Leaning against a wall near some tractor trailers.
      Neighborhood: Varsity Heights.
      Map: (D-2).
      Directions: Head to the intersection of Silicon St. and Ivy Drive 
                  South. Head north on Ivy Drive South and towards the Hickey 
                  Bridge. Stop when you get under the Hickey Bridge. On the 
                  left side of the street is an entrance for a storage area. 
                  On the west side of this area are three yellow colored 
                  container crates. Go between any two of them and all the 
                  way to the wall. Turn left and you should see a chain-link 
                  fence with some tractor trailers behind it. Climb the fence 
                  and you should find the Pump Shotgun leaning against the 
                  wall ahead of you.

  >>Micro-SMG
    *********
      Location: In a turnaround inside the north part of the Booth Tunnel.
      Neighborhood: Booth Tunnel.
      Map: (D-3).
      Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. 
                  Shortly after the turn going south you should find a 
                  turnaround which should be to your left. The Weapon is on 
                  the ground in this turnaround.

  >>Knife
    *****
      Location: In a group of trash cans near a parking area.
      Neighborhood: Middle Park West.
      Map: (D-3).
      Directions: Head to the intersection of Pyrite St. and Ivy Drive South. 
                  Head east on Pyrite St. About halfway across the block, and 
                  off to your right, you should see the entry point for a 
                  parking area (near some construction cones). Head south 
                  toward this parking area and stop at the small shack. Head 
                  left and follow the chain-link fence. Eventually you will 
                  come to a small group of trash cans. The Weapon is on the 
                  ground amongst them.

  >>Knife
    *****
      Location: In-between the restroom entrances at the south part of Middle 
                Park.
      Neighborhood: Middle Park.
      Map: (E-3).
      Directions: Head to the intersection of Frankfort Ave. and Nickel St. 
                  The southwest entrance for Middle Park is at the northeast 
                  part of this intersection. Go inside through the entrance. 
                  Shortly after you enter you will see three paths. Take the 
                  middle path and proceed. After a little bit you will come 
                  to a set of stairs. Take these stairs down and go down the 
                  next set (near the Nut Stand). When you get down these 
                  stairs turn right to get past the stair post and then turn 
                  right again to go down the stairs leading to the restrooms. 
                  Once you go down these stairs, head to the far wall and 
                  stop. Look left and you should see the Weapon on the 
                  ground.

  >>Pistol
    ******
      Location: On the small island in the lake at the north part of Middle 
                Park.
      Neighborhood: Middle Park.
      Map: (E-2).
      Directions: Head to the lake at the north part of Middle Park. Swim out 
                  to the island. The Weapon can be found on the ground at the 
                  north side of the tree.

  >>Pump Shotgun
    ************
      Location: On a subway platform at the north part of Middle Park.
      Neighborhood: Middle Park.
      Map: (E-2).
      Directions: Head to the North Park subway entrance at the southeast 
                  corner of Denver Ave. and Topaz St. Go down into the subway 
                  and when you get to the turnstiles follow the arrows for 
                  "Trains to Bohan". When you get down the stairs to the 
                  platform itself, turn left 180 degrees and head east along 
                  the platform. Head all the way to the wall. Once you are at 
                  the wall, turn left to find the Weapon laying on the 
                  ground.

  >>Combat Shotgun
    **************
      Location: On top of the gas pump shelter of a TerrOil Gas Station.
      Neighborhood: Lancaster.
      Map: (E-2).
      Directions: Head to the intersection of Albany Ave. and Silicon St. At 
                  the northwest corner of this intersection is the stairway 
                  for the overhead pedestrian parkway. Climb up the stairs 
                  about halfway then jump onto the roof of the gas station. 
                  Head north and jump onto the gas pump shelter and you will 
                  find the Weapon in the middle of the shelter.

  >>Baseball Bat
    ************
      Location: At the end of a loading ramp under the on-ramp for the East 
                Borough Bridge.
      Neighborhood: Lancaster.
      Map: (E-2).
      Directions: Head to the intersection of Ruby St. and Union Drive East. 
                  Head south going down the freeway ramp. Go under the 
                  pedestrian bridge and shortly after, on the right side of 
                  the road, you should see a short red construction fence. 
                  Turn right 180 degrees through this fence and head north on 
                  the path leading back toward the main intersection. You 
                  will then go down a loading ramp. At the end of this ramp, 
                  on the ground, is the Weapon.

  >>Molotov
    *******
      Location: On the upper level of a building that is out in the water.
      Neighborhood: Westminster.
      Map: (D-3).
      Directions: Head to the intersection of Hell Gate and Union Drive West. 
                  Head south and go under the pedestrian bridge. Shortly 
                  after that look to your right to find the end of the 
                  retaining wall. Turn right at the end of the retaining wall 
                  and head west. Ahead of you you should see a tall white 
                  building and a bridge that leads to it. Cross the bridge 
                  and stop. You should see a helipad to your right. You 
                  should also see some stairs ahead of you. Climb the stair 
                  and you should find the Weapon on the walkway above the 
                  entrance.

  >>Grenade
    *******
      Location: In an alley between The Magic Curtain and The Celtica Hotel.
      Neighborhood: Star Junction.
      Map: (E-4).
      Directions: Head to the intersection of Kunzite St. and Frankfort Ave. 
                  Go east on Kunzite St. To your left should be The Magic 
                  Curtain. Just beyond that is an alley between The Magic 
                  Curtain and The Celtica Hotel. Head north into this alley 
                  and you will find the Weapon on the ground in the middle of 
                  the alley.

  >>Micro-SMG
    *********
      Location: On the wall of a large planter in a courtyard behind a 
                building.
      Neighborhood: Star Junction.
      Map: (E-3).
      Directions: Head to the intersection of Manganese St. and Columbus Ave. 
                  At the northwest corner is a large apartment style 
                  building. Head west on Manganese St. Look to the right side 
                  of the road. Look for a small dark green newsstand style 
                  building with some phones by it. Stop when you get there 
                  and head north into the courtyard behind the large 
                  building. Head east to go further into the courtyard. Here 
                  you will find a large planter. The Micro-SMG can be found 
                  on the wall of this planter on it's east side.

  >>Carbine Rifle
    *************
      Location: On top of a tunnel between the lanes for the Algonquin 
                Bridge.
      Neighborhood: Lancet.
      Map: (E-4).
      Directions: Head to the intersection of Kunzite St. and Bismarck Ave. 
                  The Algonquin Bridge is to the east of this intersection. 
                  In the center is the median for the bridge. Go between the 
                  railings and onto the median. Head east along this median. 
                  When you get to the top and angle down you should be on top 
                  of the pedestrian tunnel. It is here where you will find 
                  the Weapon.

  >>Combat Sniper
    *************
      Location: On top of one of the buildings for Liberty City Police HQ 
                (Civilization Committee).
      Neighborhood: Hatton Gardens.
      Map: (E-3).
      Directions: Head to the intersection of Albany Ave. and Lorimar St. At 
                  the east side of this three-way intersection is the Liberty 
                  City Police HQ (Civilization Committee). Entering this 
                  facility will result in a 4-Star Wanted Rating so you need 
                  to be fast in acquiring this Weapon. Go through the 
                  entrance and angle left towards the trees. Then go under a 
                  covered walkway and stop near the stairs. Go up the stairs 
                  and head along the east side of the building then along the 
                  south and west side. Eventually you will get to the top of 
                  the covered walkway. Jump on top of it and head west. This 
                  will lead you to a larger roof with a black dome. The 
                  Weapon is on top of this black dome. Climbing this dome is 
                  tricky but the best way to climb it is to climb the left 
                  side of the door then climb to the top. Once you have this 
                  Weapon you need to get back out and lose the Wanted Rating 
                  (ducking into the subway is usually the best way to get rid 
                  of it).

  >>Pistol
    ******
      Location: At the west end of an enclosed golf driving range.
      Neighborhood: The Meat Quarter.
      Map: (D-4).
      Directions: Head to the intersection of Union Drive West and Hematite 
                  St. To the west is The Golden Pier. Head west to the road 
                  curve then turn south and go around the south end of The 
                  Golden Pier. When you get to the waters edge you should see 
                  a large enclosed golf driving range to your right. The 
                  entrance is near the Hot Dog Vendor. Go onto the driving 
                  range and to the west end to find the Weapon on the ground.

  >>Grenade
    *******
      Location: On the ground in a small alley.
      Neighborhood: The Meat Quarter.
      Map: (D-4).
      Directions: Head to the intersection of Iron St. and Galveston Ave. On 
                  the west side of this intersection is a short alley. The 
                  Weapon can be found on the ground halfway through this 
                  alley.

  >>Grenade
    *******
      Location: On the ground near a crane.
      Neighborhood: The Triangle.
      Map: (D-4).
      Directions: Head to the intersection of Hematite St. and Frankfort Ave. 
                  North of this intersection is a closed section of road. 
                  There is a crane at the north part of this section. The 
                  Weapon can be found on the ground just east of this crane.

  >>Grenade
    *******
      Location: On the ground near a tractor trailer.
      Neighborhood: The Triangle.
      Map: (E-4).
      Directions: Head to the intersection of Columbus Ave. and Jade St. 
                  South of this intersection is a closed section of road. You 
                  should also see a large tractor trailer. The Weapon can be 
                  found on the ground just east of this tractor trailer.

  >>Combat Pistol
    *************
      Location: On a concrete railing at the west side of the Grand Easton 
                Terminal.
      Neighborhood: Easton.
      Map: (E-4).
      Directions: Head to the intersection of Hematite St. and Columbus Ave. 
                  At the northeast corner of this intersection is the Grand 
                  Easton Terminal. From this corner, head north on the 
                  sidewalk until you reach a yellow striped concrete 
                  construction barrier. Look right and you should see a set 
                  of stairs leading up to a higher level. Take the stairs 
                  and, when you reach the top, turn left 180 degrees and head 
                  north toward the wall. When you reach the wall look left 
                  and you should find the Weapon on the concrete railing.

  >>Carbine Rifle
    *************
      Location: Hidden amongst some trash cans at the east side of the Grand 
                Easton Terminal.
      Neighborhood: Easton.
      Map: (E-4).
      Directions: Head to the intersection of Jade St. and Bismarck Ave. At 
                  the south part of this three-way intersection is a very 
                  large sculpture of Neptune. About fifty feet east of this 
                  sculpture is an alley. Head south into this alley. 
                  Eventually you will reach a set of stairs. Climb to the top 
                  and, when you reach the top, you will find a lamppost. Stop 
                  at this lamppost and look south. Just ahead of you is 
                  another lamppost. To the right of this lamppost is a group 
                  of small trash cans in a corner. The Weapon is tucked in 
                  the corner amongst these trash cans.

  >>Grenade
    *******
      Location: On top of a gas pump shelter.
      Neighborhood: Suffolk.
      Map: (D-4).
      Directions: Head to the intersection of Feldspar St. and Union Drive 
                  West. At the northeast part of this intersection is a Globe 
                  Oil Gas Station. At the northeast corner of this gas 
                  station is a set of stairs that lead to the roof. Once on 
                  the roof head south and climb to the top of the gas pump 
                  shelter. The Weapon can be found at the southwest corner of 
                  this shelter.

  >>Combat Pistol
    *************
      Location: In a courtyard for the Civic Citadel.
      Neighborhood: City Hall.
      Map: (E-5).
      Directions: Head to the intersection of Union Drive West and Diamond 
                  St. At the south corner of this intersection is the Civic 
                  Citadel. Head southeast from this corner and, about fifty 
                  feet from this intersection, is the courtyard. Hang an 
                  immediate left and you should find the Weapon, on the 
                  ground by the white table and chairs, about fifty feet 
                  away.

  >>Grenade
    *******
      Location: On the second level of a construction site.
      Neighborhood: Chinatown.
      Map: (E-5).
      Directions: Head to the intersection of Calcium St. and Bismarck Ave. 
                  Near the northeast corner of this intersection is a 
                  construction site. Head into this area and you should find 
                  the way inside. Take the ramp to the second floor, turn 
                  left 180 degrees and head west back toward the street. When 
                  you get near the edge you will find the Weapon on the floor 
                  near a ladder.

  >>Micro-SMG
    *********
      Location: In a corner inside an alley.
      Neighborhood: The Exchange.
      Map: (E-5).
      Directions: Head to the intersection of Albany Ave. and Barium St. 
                  About fifty feet south of the southwest corner of this 
                  intersection is the entrance to a large lighted alley. Head 
                  west into the alley and up the stairs. After you reach the 
                  top walk forward about fifteen feet then stop and look 
                  left. You should find the Weapon laying on the ground in 
                  the corner.

  >>Assault Rifle
    *************
      Location: On top of a corner structure on the upper level of a large 
                archway.
      Neighborhood: Castle Gardens.
      Map: (E-5).
      Directions: Head to the intersection of Denver Ave. and South Parkway. 
                  Just south of this intersection is a large park. You should 
                  see a large brick red structure inside this park. In the 
                  middle of this structure you should see a large arch and a 
                  fountain beyond it. To either side of the structure, before 
                  the arch, are stairs leading to the upper level. Take the 
                  stairs on the east side and go up. When you get to the top 
                  you should see a small structure ahead of you with a door. 
                  To the left of the door is a trash dumpster. Climb the 
                  dumpster then to the lower roof. Then climb the next roof 
                  to get above the door and you should find the Weapon near 
                  the edge of this roof.

  >>Combat Shotgun
    **************
      Location: In a small room inside the construction site.
      Neighborhood: Castle Gardens.
      Map: (E-5).
      Directions: Head to the intersection of Bismarck Ave. and South 
                  Parkway. Head south on Bismarck Ave. Just before the road 
                  turns northeast and becomes Flatfish Place you will see the 
                  entrance to the construction site to your right. Enter the 
                  site and turn left just as you get past the entrance and 
                  the nearby shed. You should see wooden ramps leading upward 
                  to the top of the site. Head to the top of the wooden 
                  ramps. When you get there, head west and stop at a pole 
                  with a teal base which should be to your right. Turn and 
                  look south. You should see a small ramp that leads to 
                  another section of the rooftop. Go south over this ramp and 
                  you should see a large container with a blue tarp to your 
                  left. Go south past this container and hang a left to go 
                  east. Go past the metal I-beams and to the east edge of the 
                  rooftop. You should see a ladder going down. Climb down the 
                  ladder then look east. You should see another ladder ahead 
                  and a door just to the right of it. Go through this door 
                  and you should find the Combat Shotgun on the floor ahead 
                  of you.

  >>RPG
    ***
      Location: At the very northeast cove of the construction site at the 
                edge of the water.
      Neighborhood: Castle Gardens.
      Map: (E-5).
      Directions: You will need a tall boat, like the Reefer. Head to this 
                  cove which is just southwest of Heli Tours. Then climb the 
                  boat to get inside to acquire the Weapon which is laying on 
                  the ground. If you're good at flying you can get a Maverick 
                  inside the cove but you will lose your blades and you will 
                  have to jump out and swim back to shore after acquiring the 
                  Weapon.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.C. Colony Island                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Baseball Bat
    ************
      Location: At the lighthouse.
      Map: (F-3).
      Directions: Head to the Graveyard at the north part of Colony Island. 
                  The Lighthouse is north of the Graveyard. The Baseball Bat 
                  is on the ground at the north side of the lighthouse.

  >>Combat Shotgun
    **************
      Location: Leaning against the wall outside the abandoned hospital.
      Map: (F-4).
      Directions: From the Leaper's Bridge, head north on President  Ave. to 
                  the intersection with the FIRST unnamed street. Head east 
                  onto this street then turn south into the parking lot. 
                  Continue south until you reach the abandoned hospital at 
                  the south end of this parking lot. Head south onto the 
                  grass and through an opening in the fence. Head toward the 
                  east wall just ahead and you should find the Weapon leaning 
                  against the wall near an entranceway.

  >>Assault Rifle
    *************
      Location: In a room at the southwestern corner of the abandoned 
                hospital.
      Map: (F-4).
      Directions: From the Leaper's Bridge, head north on President Ave. to 
                  the intersection with the FIRST unnamed street. Head east 
                  onto this street then turn south into the parking lot. 
                  Continue south until you reach the abandoned hospital at 
                  the south end of this parking lot. Head south onto the 
                  grass and through an opening in the fence. Head toward the 
                  east wall just ahead and you should find an entranceway 
                  into the hospital (next to the Combat Shotgun). Go through 
                  the entranceway and find the door that leads deeper into 
                  the facility. Go through the series of doors until you 
                  reach the one with the green and white barrel in the 
                  doorway. Turn right and go into the next room. Go forward 
                  and enter the next room. Turn left and you should find the 
                  Weapon leaning against the wall to your left.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.D. Happiness Island                                                 \
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  >>Micro-SMG
    *********
      Location: In a security booth at the docks at the northwest part of 
                Happiness Island.
      Directions: Go to the end of the docks. You will find two security 
                  booths here. The Weapon can be found in the south booth.

  >>Grenades
    ********
      Location: Just inside the entrance to the Statue of Happiness. Look 
                right just before you get to the main room with the Soda 
                Machines to find the Weapon on the ground.

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| II.7.E. Bohan                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Baseball Bat
    ************
      Location: At the Baseball Field near the Greene Ave. curve.
      Neighborhood: Boulevard.
      Map: (F-1).
      Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At 
                  the northeast corner you will see an entrance into a park. 
                  Go onto this path and head in a northeast direction toward 
                  the Green Ave. bridge. At the northeast part of this park 
                  is the Baseball Field. On the north side of the field is 
                  the Baseball Bat.

  >>Pump Shotgun
    ************
      Location: At the base of a rock wall northwest of the Bohan East Police 
                Department.
      Neighborhood: Northern Gardens.
      Map: (F-1).
      Directions: Go to the junction of Leavenworth Ave. and Northern 
                  Expressway (not far from the Police Station). To the north 
                  of the junction is a grassy area. From the junction, go 
                  northwest onto this grassy area. You should see a rock wall 
                  appear to your left as you proceed. Continue following 
                  along this rock wall and you should find the Weapon.

  >>Combat Shotgun
    **************
      Location: Inside the security room of The Triangle Club.
      Neighborhood: Northern Gardens.
      Map: (G-1).
      Directions: Go inside The Triangle Club. Go through the blue door 
                  leading into the main area and turn left to enter another 
                  door. You will find the Weapon leaning against the wall.

  >>Pistol
    ******
      Location: Inside a make-up room at The Triangle Club.
      Neighborhood: Northern Gardens.
      Map: (G-1).
      Directions: Go inside the main area of The Triangle Club and head left 
                  toward the main stage. Go up the main stage and ahead into 
                  the make-up room. You will find the Weapon sitting on the 
                  counter at the far end of the room. However, you will 
                  attract the attention of club security so you may have to 
                  fight your way out.

  >>Molotov
    *******
      Location: Underneath a ramp leading down to a water level dock.
      Neighborhood: Little Bay.
      Map: (G-2).
      Directions: Go north on the Dukes Bay Bridge. After getting off of the 
                  bridge, and before you enter the short tunnel leading up, 
                  turn right and off of the road. Head east until you reach 
                  the seawall. At the southeast corner of the seawall is a 
                  ramp leading down to a water-level dock. The Weapon is 
                  underneath this ramp.

  >>Baseball Bat
    ************
      Location: Leaning in a corner behind the back area of an old apartment.
      Neighborhood: Little Bay.
      Map: (G-2).
      Directions: Head north on Alcatraz Ave. and turn left onto an unnamed 
                  street. On the left side of the street is an old apartment 
                  building with a chain-link fence. Go up the stairs for the 
                  building and jump west to get behind the fence. Go around 
                  to the back area of the building and you will find a set of 
                  stairs. Go behind the stairs where you will find the Weapon 
                  leaning in the corner.

  >>Knife
    *****
      Location: Stuck in a tree not far from the intersection of Attica Ave. 
                and Rykers Ave.
      Neighborhood: Fortside.
      Map: (F-2).
      Directions: From this intersection, which is underneath the El-Train 
                  tracks, you should see a chain-link fence with some rocks 
                  and a tree at the northwest corner. Go through the break in 
                  the fence and to the nearby tree where you can find the 
                  Weapon.

  >>Grenades
    ********
      Location: In an alley north of the intersection of Attica Ave. and 
                Lotus St.
      Neighborhood: Fortside.
      Map: (F-2).
      Directions: From the junction of Lotus St. and Attica Ave., go north on 
                  Attica Ave. Partway up the hill, look left. You should see 
                  an alley. Go into this alley where you will find the Weapon 
                  on the ground.

  >>Knife
    *****
      Location: On top of a ruined car underneath the El-Train tracks.
      Neighborhood: Industrial.
      Map: (F-2).
      Directions: Head to the intersection of Lompoc Ave. and Worm St. You 
                  should be underneath the El-Train tracks. At the southwest 
                  side of this intersection is the large support structure 
                  for the El-Train tracks. Go on the northwest side of the 
                  structure and travel southwest alongside it. To your left 
                  you should find garages under the El-Train tracks. Continue 
                  until you find the Auto Shop. The garage after this one is 
                  where the Weapon can be found. In it you should see several 
                  ruined cars. The Weapon can be clearly seen on top of one 
                  of them.

  >>Combat Pistol
    *************
      Location: On one of the bridge sections for the uncompleted bridge for 
                Northern Expressway. You must jump to the next section to get 
                to this weapon.
      Neighborhood: Industrial.
      Map: (F-2).

  >>Carbine Rifle
    *************
      Location: Inside a large building at the abandoned plant at the south 
                end of Lompoc Ave.
      Neighborhood: Industrial.
      Map: (G-2).
      Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                  Leavenworth Ave. and you should see an entrance to the 
                  south of the corner. Head south through the area with red 
                  and white striped pillars and turn west just after you go 
                  past them. You should eventually find a red door. Unlike in 
                  GTA IV where this door is open, this door is now 
                  permanently closed. To get access to this weapon, from this 
                  door, head to the west side of this area to find a smaller 
                  building. Inside this building is a set of stairs leading 
                  up. Once at the top of the stairs then you can enter the 
                  large building. When inside, head to ground floor. From the 
                  bottom of the stairs at ground floor, head just northwest 
                  to the nearest pillar (that has a bunch of barrels by it). 
                  Just northwest of this pillar is the small room where you 
                  will find the weapon on the floor. Thanks goes to Glen T. 
                  Winstein for finding this for my GTA IV guide.

  >>Assault Rifle
    *************
      Location: At the top of a tower at the abandoned plant at the south end 
                of Lompoc Ave.
      Neighborhood: Industrial.
      Map: (G-2).
      Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                  Leavenworth Ave. and you should see an entrance to the 
                  south of the corner. Head south through the area with red 
                  and white striped pillars and stop where you reach some 
                  large round rusted storage tanks (that say Xero Gas). From 
                  here, turn west. After walking about fifty feet, turn 
                  south. You should see some stairs leading up to an higher 
                  area. After you reach the top, turn southwest. You should a 
                  ramp leading further up and a ladder. Climb the ladder to 
                  the top and you should see the Assault Rifle leaning 
                  against the railing.

  >>SMG
    ***
      Location: On the top of the Sprunk Warehouse at the west side of the 
                roof.
      Neighborhood: South Bohan.
      Map: (F-2).
      Directions: From the junction of Rocket St. and Attica Ave., go north 
                  on Attica Ave. As you proceed you should see an electronics 
                  store with red and blue neon lights and adverts for 
                  Panoramic in the windows to your right. You should also see 
                  an alley next to and south of this store. There is a set of 
                  stairs for the building at the south side of the alley. 
                  Climb the stairs to reach the rooftop. Head east and you 
                  should see some planks that will allow you to go north. 
                  Head north until you see a larger area with rooftop 
                  windows. The Weapon can be found at the southwest rooftop 
                  window.

  >>Pistol
    ******
      Location: On the top floor of an apartment complex just north of the 
                intersection of Rocket St. and Joliet Ave.
      Neighborhood: South Bohan.
      Map: (F-2).
      Directions: From this intersection, head slightly north and park your 
                  car in the yellow area marked "residents parking only". 
                  Across the street to your left is a Deli & Grocery and an 
                  ATM machine. To the right of the ATM machine is a door. Go 
                  through the door and up the stairs. Continue going up the 
                  stairs and, after several floors, you will find the Weapon 
                  on the ground.

  >>Baseball Bat
    ************
      Location: Leaning against a steel beam at the top of an uncompleted 
                building at a construction site at the very southwest part of 
                Bohan.
      Directions: South Bohan.
      Map: (F-2).
      Directions: When you get to the construction site, head to the 
                  uncompleted building and climb the ramp to the top. When 
                  you get to the top you will see two structures with green 
                  bases and large metal beams sticking out of the top. Go to 
                  the structure on the south side of the roof and climb the 
                  south side of it. You should see the Weapon leaning in a 
                  corner of the metal beam that sticks out of the top of this 
                  structure.

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| II.7.F. Charge Island                                                    \
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  >>Molotov
    *******
      Location: On top of the East Borough Bridge that leads north into 
                Bohan.
      Map: (F-2).
      Directions: You need to climb the bridge girders to get this weapon. 
                  Climb up the south end of the bridge. Once at the top, look 
                  around. In the middle of the bridge you will see large 
                  junction plates that hold the girders of the top part of 
                  the bridge together. The Weapon can be found near the 
                  SECOND junction plate for this part of the bridge.

  >>Micro-SMG
    *********
      Location: At the south group of small docks at the northwest part of 
                Charge Island.
      Map: (F-2).
      Directions: Go through the main dock building heading west and turn 
                  south when you get back outside. You should encounter the 
                  small docks as you reach the south side of the docks area. 
                  Turn west to go on the small docks and you should encounter 
                  the weapon about ten feet from the ramp.

  >>Grenade
    *******
      Location: On the catwalk on the east side of the Charge Island Water 
                Treatment Facility.
      Map: (F-3).
      Directions: After going through the main entrance turn south. You 
                  should see some yellow and black striped concrete blocks 
                  and a railing with a bunch of round treatment tanks just 
                  beyond. Jump the railing then go up the metal ramp. At the 
                  first junction you encounter, turn left. Go north for a 
                  little bit and past the next junction you should see the 
                  Weapon laying next to a large metal box.

  >>Combat Pistol
    *************
      Location: On the top of a large tank just north of the parking lot for 
                the Charge Island Water Treatment Facility.
      Map: (F-3).
      Directions: From the parking lot, head north. You should see two large 
                  tanks to your left and a break in the fence where you can 
                  enter. When you enter this area look to your left to find a 
                  ladder for one of the tanks. Climb up the ladder to reach 
                  the top of the tank. Once at the top you should see a ramp 
                  leading to the catwalk heading back into the facility. The 
                  Weapon is underneath the ramp near the tank railing.

  >>Knife
    *****
      Location: On the off-ramp leading down just southwest of the toll 
                booths.
      Map: (F-3).

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| II.7.G. Dukes                                                            \
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  >>Grenades
    ********
      Location: Behind a house in an alley.
      Neighborhood: Steinway.
      Map: (G-3).
      Directions: Go to the intersection of Franklin St. and Trenton Ave. 
                  Head south on Trenton Ave. About fifty feet from the 
                  intersection you should see an alley to your left. Head 
                  into this alley. You should see door-like openings to your 
                  left. The Weapon can be found behind the THIRD opening.

  >>Micro-SMG
    *********
      Location: On the top floor of an uncompleted building.
      Neighborhood: Steinway.
      Map: (F-3).
      Directions: Head to the intersection of Concord Ave. and Morris St. At 
                  the southeast part of this intersection is an uncompleted 
                  building. Head to the east side of this building to get 
                  inside. Head up the stairs, which is on the north side, and 
                  go to the top floor. The Weapon can be found sitting in the 
                  window next to some crates, with a blue tarp, on the west 
                  side of the floor.

  >>Pump Shotgun
    ************
      Location: On a rickety pier east of the Dukes Bay Bridge.
      Neighborhood: Meadows Park.
      Map: (G-2).
      Directions: If you look on your in-game map zoom in to the area east of 
                  the Dukes Bay Bridge. You will see two large rickety piers. 
                  The Weapon is at the piers on the RIGHT. When traversing 
                  the pier you have to be careful because there are large 
                  gaps between some of the boards and you can fall through 
                  and into the water.

  >>Grenades
    ********
      Location: Under the Monoglobe.
      Neighborhood: Meadows Park.
      Map: (G-3).
      Directions: Head to The Monoglobe at the south end of Meadows Park. The 
                  Weapon is in the middle of the support structure for The 
                  Monoglobe.

  >>Baseball Bat
    ************
      Location: On the top of a tank at the Meadows Park Ron Gas Station.
      Neighborhood: Meadows Park.
      Map: (H-3).
      Directions: Go to the intersection of Tudor St. and Cleves Ave. Head 
                  north and you should see the Ron Gas Station to your right. 
                  The tank is on the northeast part of the gas station area. 
                  Climb the ladder to the top of the tank to find the Weapon.

  >>Assault Rifle
    *************
      Location: On top of the Silverback building.
      Neighborhood: East Island City.
      Map: (G-3).
      Directions: Go west on Harrison St. Just as you get onto the East 
                  Borough Bridge, jump down onto the rooftop to the south. 
                  The Weapon can be found on the east side of this rooftop.

  >>Pistol
    ******
      Location: At the end of a small alley.
      Neighborhood: Willis.
      Map: (H-3).
      Directions: Go to the intersection of Lynch St. and Freetown Ave. Head 
                  north on Freetown Ave. and under the El-Train tracks. 
                  Immediately after you cross under the tracks you should see 
                  an alley to your right. Go into this alley and follow it to 
                  the end to find the Weapon.

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| II.7.H. Francis International Airport                                    \
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  >>Pump Shotgun
    ************
      Location: Leaning against a bridge support column for the Broker-Dukes 
                Expressway.
      Map: (H-3).
      Directions: Head to the front of the Main Terminal of Francis 
                  International Airport. Head north from this point and to 
                  the FlyUS Head Office. Turn into the parking lot then head 
                  north again. You will come up to an intersection with a 
                  road that leads to the airport tarmac. You should also be 
                  underneath a ramp for the Broker-Dukes Expressway. Across 
                  the intersection from you should be a bridge support 
                  column. Go across the intersection, onto the grass, and 
                  past this column. The Weapon can be found at the NEXT 
                  column you come up to.

  >>Combat Pistol
    *************
      Location: On a catwalk between a group of fuel silos in the north 
                middle part of the Tudor St. loop.
      Map: (H-3).
      Directions: Go to the Tudor St. loop at the west part of the Francis 
                  International Airport area. In the north part inside the 
                  loop you should see a large number of fuel silos. Head to 
                  the unnamed road that cuts across the loop and head north 
                  into the fuel silo area. Head to the very north part of 
                  this area and stop. You should see a set of stairs leading 
                  to the base of a group of eight storage tanks. Go up the 
                  stairs and in-between these tanks. At the north part of 
                  these tanks is a ladder leading up. Go up the ladder to the 
                  catwalk. The Weapon can be found at the other end of the 
                  catwalk.

  >>SMG
    ***
      Location: At the southwest corner at the top level of the Francis 
                International Airport Parking Garage.
      Map: (H-3).

  >>Combat Shotgun
    **************
      Location: At the base (east side) of the Francis International Airport 
                Control Tower. IMPORTANT NOTE: You will get a 4-Star Wanted 
                Rating for trespassing on the tarmac.
      Map: (I-3).

  >>Grenades
    ********
      Location: At the end of a large L-shaped pier at the southwest corner 
                of Francis International Airport.
      Map: (H-4).
      Directions: Head to the front of the Main Terminal of Francis 
                  International Airport. Head south and follow the road to 
                  the south part of the airport loop. As you near the on-ramp 
                  for Broker-Dukes Expressway you should come up upon a 
                  security gate. Go through it and you should see another 
                  immediately to your right. Go through this one and follow 
                  the road through the fuel depot until you see a couple of 
                  tractor trailers which should be to your right. Look south 
                  and you should see three large cranes. The Weapon can be 
                  found at the base of the RIGHT crane (which is at the end 
                  of the L-shaped pier).

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| II.7.I. Broker                                                           \
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  >>Baseball Bat
    ************
      Location: By the east support tower for the Algonquin Bridge.
      Neighborhood: Algonquin Bridge.
      Map: (F-4).
      Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. 
                  Go onto the north pedestrian walkway and head west. You 
                  should find the Weapon leaning against the west side of the 
                  east support tower.

  >>Molotov
    *******
      Location: In a tunnel under the Twitchin Sugar building.
      Neighborhood: BOABO.
      Map: (F-3).
      Neighborhood: Start at the intersection of Creek St. and Brunner St. 
                    and head west along Creek St. (and it will turn into 
                    Mohanet Ave.) Follow the road and go past the Twitchin 
                    Sugar building. Look on the right side of the road. Stop 
                    when you reach Truck You Removals. Once there you will 
                    see a raised road just north of this business. There is a 
                    pathway between Truck You Removals and the raised road. 
                    Go west on this path and it will lead you to a set of 
                    stairs going down. Turn right when you get down and 
                    follow this path. It will lead you into a tunnel under 
                    the Twitchin Sugar building. The Weapon can be found at 
                    the north end of this tunnel.

  >>Knife
    *****
      Location: In an alley near a couple of trash dumpsters.
      Neighborhood: BOABO.
      Map: (F-3).
      Directions: Go to the intersection of Brunner St. and Mohawk Ave. At 
                  the west corner of this intersection is the Deli Supreme 
                  business. At the west side of this business is a narrow 
                  alley. Go southwest along this alley. When you drop down, 
                  and the alley opens up a bit, you should find the Weapon on 
                  the ground near the dumpsters.

  >>Knife
    *****
      Location: In an alley behind the Betta Building.
      Neighborhood: BOABO.
      Map: (F-4).
      Directions: Go to the intersection of Chicory St. and Mohanet Ave. At 
                  the southeast part of this intersection is a couple of 
                  chain-link fence sections and some trash dumpsters. Go east 
                  through the gap between the two fence sections and turn 
                  right at the corner. Head south and you will find the 
                  Weapon in the nook and behind the Betta Building.

  >>Pistol
    ******
      Location: In the back area behind the Courthouse.
      Neighborhood: Downtown.
      Map: (F-4).
      Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the 
                  Broker Fire Department should be at the southeast corner of 
                  this intersection). Head north on Mohawk Ave. Stop near a 
                  group of four pine trees (which should be on the right side 
                  of the street). Just south of these trees is a small 
                  incline and a chain-link gate. Go through the gate and go 
                  left. Once at the north wall of this enclosed area turn 
                  right. You should see a couple of dumpsters near the corner 
                  of the Courthouse. The Weapon can be found just behind 
                  these dumpsters.

  >>SMG
    ***
      Location: Near a skylight inside an alley.
      Neighborhood: Schottler.
      Map: (G-4).
      Directions: Go to the intersection of Dillon St. and Seneca Ave. At the 
                  southeast part of this intersection is an alley (next to 
                  Tap O' The Morning Plumbing Services). Go into the alley 
                  and turn south at the corner. Head down where you will find 
                  a dumpster and several pieces of furniture including filing 
                  cabinets. In the southeast corner of this part of the alley 
                  is the skylight. Go to the left side of the skylight and 
                  climb up. The Weapon can be found sitting near the south 
                  part of the skylight on a ventilation shaft.

  >>Knife
    *****
      Location: In an alley under the El-Train tracks.
      Neighborhood: Schottler.
      Map: (G-4).
      Directions: Go to the intersection of Carson St. and Wenrohronon Ave. 
                  At the southwest corner is a Deli. Just west of this Deli 
                  is an alley. Go south into this alley then angle southeast. 
                  The Weapon can be found on the ground near a support column 
                  for the El-Train tracks.

  >>Micro-SMG
    *********
      Location: In an alley not far from The Bay Bar.
      Neighborhood: Beechwood City.
      Map: (G-4).
      Directions: Go to the south end of Wenrohronon Ave. On the east side of 
                  the street is The Bay Bar. At the north part of this bar is 
                  an alley. Go into the alley and turn left at the corner. Go 
                  north for about twenty five feet and you should find the 
                  weapon on the ground, to your right, under a fire escape.

  >>Pistol
    ******
      Location: On the ledge of a large silo.
      Neighborhood: East Hook.
      Map: (F-4).
      Directions: Go to the intersection of Chicory St. and Mohanet Ave. On 
                  the west part of this intersection is a short alley leading 
                  to an unnamed street. Go through this junk filled alley to 
                  the next street. On the west side of this street is a 
                  yellow staircase. Go west past this staircase and turn left 
                  to enter this abandoned building. Go through this building, 
                  heading south, until you come out the other side then turn 
                  west again. Continue until you reach a staircase. Go up the 
                  stairs and head west along the side of this building. You 
                  will reach a large silo. Go along the ledge for this silo 
                  and you will find the Weapon on the east side.

  >>Knife
    *****
      Location: In a small nook inside an alley.
      Neighborhood: South Slopes.
      Map: (G-4).
      Directions: Go to the intersection of Montauk Ave. and Hickcock Street. 
                  Head east for about a hundred feet and you should see an 
                  alley to your right. Go south inside the alley. Just before 
                  you get to the corner, stop and look left. You should see a 
                  very small nook. The Weapon can be found inside this nook.

  >>Pistol
    ******
      Location: In the middle of the pedestrian walkway halfway across the 
                Broker Bridge.
      Neighborhood: Broker Bridge.
      Map: (F-5).
      Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go 
                  behind the bridge support to find the stairs that go up to 
                  the pedestrian walkway. Head west on the walkway and you 
                  should find the Weapon sitting on the ground about halfway 
                  across the bridge.

  >>Baseball Bat
    ************
      Location: In the nook of a building across the street from your Broker 
                Safehouse.
      Neighborhood: Hove Beach.
      Map: (F-5).
      Directions: Head directly across the street from your Broker Safehouse, 
                  go past the Hot Dog Stand, past the fence and to the nook 
                  of the building ahead. The Baseball Bat can be found on the 
                  ground here.

  >>Baseball Bat
    ************
      Location: Under the Hove Beach El-Train Station.
      Neighborhood: Hove Beach.
      Map: (F-5).
      Directions: Go to the intersection of Oneida Ave. and Crockett St. At 
                  the northwest corner of this intersection is an area under 
                  the Hove Beach El-Train Station. The Baseball Bat can be 
                  found here near the west wall.

  >>Molotov
    *******
      Location: In the nook of a large apartment building.
      Neighborhood: Firefly Projects.
      Map: (G-5).
      Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the 
                  northeast part of this intersection is a support column for 
                  the El-Train tracks above. Go north to the NEXT support 
                  column then turn east, jump the fence and head to the nook 
                  of the building ahead of you. The Weapon can be found here 
                  on the ground.

  >>Pistol
    ******
      Location: On the Go-Kart Track at Funland.
      Neighborhood: Firefly Island.
      Map: (F-5).
      Directions: Head to the unnamed road east of the intersection of 
                  Crocket St. and Mohawk Ave. and go south into the Funland 
                  area. You should approach the Go-Kart Track which should be 
                  to your right. Enter the track area. You should see a large 
                  go-kart mural to the south. At the right side of this wall, 
                  on the ground, is the Weapon.

  >>Molotov
    *******
      Location: Under a large shelter southwest of Memory Lanes inside the 
                Funland area.
      Neighborhood: Firefly Island.
      Map: (G-5).
      Directions: Go to the entrance of Memory Lanes (on the east end of the 
                  Boardwalk). Head west and you should see a large shelter to 
                  your left. Inside the shelter, near a bench against the 
                  east wall, is the Weapon.

 /=========================================================================\
0===========================================================================0
| II.8. Body Armor Locations                                         [BDML] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Body Armor Icons
for Liberty City.

This item comes in the form of a armored vest. It glows bright red and can be
found laying on the ground. Using one will bring your armor back up to its
maximum.

This item can also be purchased from the Gun Stores for $500 and from
Armando's Gun Van for $300.

If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.

The information is broken down as follows:

  --Location: Specific location of body armor.
  --Neighborhood: What neighborhood the body armor is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         GTA IV game disc.
  --Directions: How to get there and find the body armor.

Now for the Body Armor Icons for Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.A. Alderney                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On a small ledge behind a small strip mall.
    Neighborhood: Westdyke.
    Map: (C-1).
    Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. 
                At the northwest corner of this intersection is a Ron Gas 
                Station. Just west of that, at the road curve, is a small 
                strip mall. Go behind the strip mall until you find a pair of 
                trash dumpsters. Use one of them to climb up to the lower 
                rooftop. After that, look to your right and climb up to a 
                ledge. After climbing up you should see the Body Armor ahead 
                of you.

  >>Location: In an alley near a small park.
    Neighborhood: Leftwood.
    Map: (D-2).
    Directions: Head to the intersection of Applewhite St. and Franklin St. 
                At the northwest corner of this intersection is the pathway 
                to a small park. Head north on this path. Just before you get 
                to the parking area for this park, turn left to go into an 
                alley. Head to the set of stairs in this alley. To the right 
                of these stairs is a trash dumpster. To the right of the 
                dumpster is a raised area with a chain-link fence. On this 
                raised area, near the dumpster, is the Body Armor.

  >>Location: In a narrow alley.
    Neighborhood: Alderney City.
    Map: (C-3).
    Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. 
                Near the southwest corner of this intersection is a small 
                tree. Near it is an entrance into a narrow alley. Go west 
                through this alley and stop when you reach the three-way 
                intersection with another alley inside this block. Look left 
                and you should find the Body Armor on the ground near some 
                colored crates.

  >>Location: By a concrete wall on the west side of Plumbers Skyway.
    Neighborhood: Berchem.
    Map: (B-3).
    Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head 
                south. When you get under the bridge for the Aspdin Dr. 
                on-ramp, stop. You should see a break in the road railing to 
                your right. Go through this break and head north and down. 
                You should be on the grassy area west of Plumbers Skyway. 
                Continue heading north and you will find a large concrete 
                wall. The Body Armor can be found on the ground near the 
                middle of this wall.

  >>Location: On a rooftop near the door.
    Neighborhood: Acter.
    Map: (C-3).
    Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near 
                the northwest corner of this intersection is a chain-link 
                fence for an alley. Climb it and head into the alley. Turn 
                right and head north when you get near the ladder ahead of 
                you. Go all the way to the end. On the west wall is a door. 
                Go through the door and head all the way to the top of the 
                building. The Body Armor is on the roof to your left as you 
                go through the door.

  >>Location: On the ground inside an alley near the Acter Police Station.
    Neighborhood: Acter.
    Map: (B-3).
    Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the 
                north part of this corner is the Acter Police Station. To the 
                right of the entrance of the Police Station is a trash 
                dumpster and a white picket fence. Climb the fence and 
                proceed up the stairs ahead of you. When you reach the top 
                you should find the Body Armor on the ground and to the 
                right.

  >>Location: At the end of some bulkhead posts.
    Neighborhood: Normandy.
    Map: (D-3).
    Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the 
                south part of this intersection is the Liberty Terminal. Head 
                to the east side of the facility to find a chain-link fence. 
                Climb the fence and continue south. Get past the crane then 
                stop. On your radar you should see about three very thin 
                extensions at the south of this facility. These are bulkhead 
                posts that are pounded into the mud to make walls. The one on 
                the left is the one you need to get on. The Body Armor can be 
                found at the very end of this particular bulkhead post wall.

  >>Location: At the base of a bridge support for the Plumbers Skyway.
    Neighborhood: Tudor.
    Map: (B-4).
    Directions: Get a boat and head to the narrow channel that cuts across 
                the south part of Tudor. Head under the west part of the 
                Plumbers Skyway. Park close to the base of the bridge support 
                then climb the boat and then to the top of the base. Once on 
                top of the base, you can find the Body Armor on the west side 
                near a support column.

  >>Location: At the tunnel entrance of a rail house.
    Neighborhood: Acter Industrial Park.
    Map: (B-5).
    Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at 
                the NORTHWEST part of Acter Industrial Park. Trinity Rd. 
                shows as dark gray on your radar. At the southwest corner of 
                this intersection is a chain-link fence. Beyond it is a 
                junkyard filled with ruined cars, buildings and boats. There 
                is also a fence opening at the southwest corner. Go through 
                the opening then go west. You should come up to a rail house. 
                One of them has a burning barrel. At the entrance of this 
                tunnel, near the burning barrel and on the ground, is the 
                Body Armor.

  >>Location: In a small room inside a ruined warehouse.
    Neighborhood: Acter Industrial Park.
    Map: (C-4).
    Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At 
                the south part of this intersection, behind a wall, is a 
                ruined warehouse. Head east on Plumbbob Ave. and follow the 
                wall. Turn south when you reach the corner of the wall. You 
                will then come up to an opening in the wall that will allow 
                you access inside the warehouse. Head to the south side of 
                the warehouse where you can find a doorway into some rooms. 
                Go through the first door then into the door directly ahead 
                of you to enter a small room. In this small room, on the 
                ground, is where you will find the Body Armor.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.B. Algonquin                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On a pier, near water level, at the west side of Northwood.
    Neighborhood: Northwood.
    Map: (D-2).
    Directions: Head to the intersection of Wardite St. and Ivy Drive North. 
                To the west of this intersection is a lower area near the 
                water which is undergoing construction. Head north on Ivy 
                Drive North until you are able to turn left into this 
                construction area. Head to the wall near the water and head 
                south. Stop when you see a set of stairs leading down to your 
                right. Head down the stairs to the next level. Look left and 
                you should see another set of stairs. Go down the stairs and 
                head to the wooden piers ahead of you. Just before you get to 
                the wooden piers, stop and look right. On the ground you 
                should see the Body Armor.

  >>Location: Underneath the west end of the Northwood Heights Bridge.
    Neighborhood: Northwood.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Walnut Way. Head 
                north on Walnut Way and to the Northwood Heights Bridge. When 
                you get to the bridge, stop. On the right side of the road 
                you should see a support structure for the bridge. Go on the 
                right side of the structure and walk under the bridge. Stop 
                about halfway across and look east. You should see an archway 
                and the metal support beams for the bridge. Jump over the 
                concrete railing and head down. Once you get past the bushes 
                you should come up to a concrete platform. In the middle of 
                this concrete platform is the Body Armor.

  >>Location: In a very narrow alley near the on-ramp for the East Borough 
              Bridge.
    Neighborhood: Lancaster.
    Map: (E-2).
    Directions: Head to the intersection of Ruby St. and Albany Ave. At the 
                southwest corner of this intersection you should see part of 
                the on-ramp. Just south of this is a business called Skeeza. 
                Between the on-ramp and Skeeza is a very narrow alley. The 
                Body Armor can be found in this alley.

  >>Location: At the southwest corner of a parking garage.
    Neighborhood: Purgatory.
    Map: (D-3).
    Directions: Head to the intersection of Hell Gate and Union Drive West. 
                Head south and go under the pedestrian bridge. Shortly after 
                that look to your right to find the end of the retaining 
                wall. Turn right at the end of the retaining wall then turn 
                right again to head north into the parking garage. Turn left 
                into the garage when you find the gates. Then head all the 
                way to the southwest corner where you will find the Body 
                Armor laying on the ground.

  >>Location: On a slanted roof inside an alley.
    Neighborhood: Star Junction.
    Map: (D-3).
    Directions: Head to the intersection of Frankfort Ave. and Lorimar St. 
                Starting at the southeast corner of the intersection, head 
                east on Lorimar St. After about fifty feet you should see an 
                alley to your right. Head south into the alley. After about 
                fifty feet you should see a window washing hoist to your 
                left. Directly across from that you should find some trash 
                dumpsters. Climb on the dumpsters then onto the slanted roof 
                where you will find the Body Armor.

  >>Location: At the rooftop patio for The Majestic.
    Neighborhood: Star Junction.
    Map: (E-3).
    Directions: The Majestic is at the southeast corner of Nickel St. and 
                Denver-Exeter Ave. The Body Armor can only be obtained by 
                helicopter.

  >>Location: Near the ramp inside a construction site.
    Neighborhood: Hatton Gardens.
    Map: (E-3).
    Directions: Head to the intersection of Bismarck Ave. and Nickel St. At 
                the southeast corner of this intersection is a construction 
                site. There is a chain-link fence that surrounds the area but 
                there is an opening near the corner of the intersection. Go 
                east through the opening and down into the pit where you will 
                find the Body Armor ahead of you near the ramp.

  >>Location: In a dead-end alley.
    Neighborhood: The Triangle.
    Map: (D-4).
    Directions: Head to the intersection of Iron St. and Frankfort Ave. Go 
                east on Iron St. On the right side of the street you should 
                see Wigwam Burger. Stop when you get there. Just west of 
                Wigwam Burger is a narrow alley with a fence. Climb the fence 
                and head south into the alley. When the alley opens up turn 
                right. You should see two paths. Take the one on the right. 
                This will lead you to the dead-end section when you will find 
                the Body Armor on the ground.

  >>Location: At the base of a set of stairs in an alley.
    Neighborhood: The Exchange.
    Map: (E-5).
    Directions: Head to the intersection of Borlock Rd. and Calcium St. About 
                fifty feet west of the the northwest corner of this 
                intersection is an alley. Go south into this alley and take 
                the stairs leading down. Turn left when you reach the bottom 
                and you should find the Body Armor near the wall.

  >>Location: In a pipe at the construction site.
    Neighborhood: Castle Gardens.
    Map: (E-5).
    Directions: Head to the intersection of Bismarck Ave. and South Parkway. 
                From here head south on Bismarck Ave. Just before the road 
                curve going left you should see the entrance for the 
                construction site to your right. Head right into the 
                construction site and gently go forward through the columns. 
                Continue until you reach a pit with several large pipes. If 
                you go to the top of the ladder, that goes down into the pit, 
                and look down you will see the Body Armor sitting inside one 
                of the large pipes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.C. Colony Island                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: Behind a gravestone at the Graveyard.
    Map: (F-3).
    Directions: Head to the Graveyard at the north part of Colony Island. 
                Head to the very northwest corner. You should find a 
                gravestone with a large angel on top. The Body Armor is 
                behind this gravestone.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.D. Happiness Island                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: At the very north tip at the top of the foundation for the 
              Statue of Happiness.
    Directions: Head into the entrance for the Statue of Happiness. Once you 
                are back outside and on top of the foundation, head to the 
                very north point where you will find the Body Armor on the 
                ground.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.E. Bohan                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On a wooden ramp leading down to a water level walkway near the 
              Northwood Heights Bridge.
    Neighborhood: Fortside.
    Map: (E-1).
    Directions: Go west on Grand Boulevard toward the bridge. As you near the 
                bridge veer left and go down a pathway just south of the 
                bridge. Turn south at the corner and stop at the stairs 
                leading down. Go down the stairs and go south. You will find 
                another ramp leading down to water level. Partway down this 
                ramp is the Body Armor.

  >>Location: Near a large container crate in the storage area for the ARS 
              Building.
    Neighborhood: Industrial.
    Map: (F-2).
    Directions: Go the the intersection of Turtle St. and Folsom Way. At the 
                northeast corner is the ARS Building. From here, go east 
                along Folsom Way until you reach the 90-degree turn going 
                south. Stop at the corner. At the north part of this corner 
                is a railing. At the end of the railing is a set of stairs 
                leading down. After going down the stairs go north into the 
                storage area. Right ahead of you is a dark green storage 
                container. Look to your right a little bit and you will see 
                the Body Armor on the ground near it.

  >>Location: On the third floor of an uncompleted building by Rocket St.
    Neighborhood: Chase Point.
    Map: (F-2).
    Directions: Go east on Rocket St. At some point it will angle northeast. 
                Near where it angles north, turn south and head down a path 
                leading to a dock area. Partway down this path, look right. 
                You should see an uncompleted building. Go to the south end 
                of this building to find the way in. Go up the stairs to the 
                third floor. The Body Armor is at the southeast corner.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.F. Charge Island                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: Near the south group of small docks at the northwest part of 
              Charge Island.
    Map: (F-2).
    Directions: Go through the main dock building heading west and turn south 
                when you get back outside. You should encounter the small 
                docks as you reach the south side of the docks area. Just 
                south of the ramp for the small docks and near a trio of 
                large round objects is the Body Armor.

  >>Location: On the ramp leading up at the south side of the Charge Island 
              Water Treatment Facility.
    Map: (F-3).
    Directions: After going through the main entrance turn south. You should 
                see some yellow and black striped concrete blocks and a 
                railing with a bunch of round treatment tanks just beyond. 
                Jump the railing then go up the metal ramp. You should see 
                the Body Armor partway up.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.G. Dukes                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: Under a ramp for a boardwalk on the east side of Gantry Park.
    Neighborhood: Steinway.
    Map: (G-2).
    Directions: Head to the intersection of the Dukes Bay Bridge and Dukes 
                Drive. At the northwest part of this intersection you should 
                see the support column for the road signs above. Go between 
                this column and the road for the Dukes Bay Bridge and head 
                north to the beach. As you head down you should see the 
                boardwalk to your left. Once at the waters edge you should 
                see a ramp for this boardwalk to your left. The Body Armor is 
                under this ramp.

  >>Location: Behind the garage for a house along the edge of Meadows Park.
    Neighborhood: Meadow Hills.
    Map: (G-3).
    Found: Behind the garage for a house along the edge of Meadows Park.
    Directions: Head to the intersection of Tudor St. and Stillwater Ave. At 
                the northeast corner of this intersection is a large house. 
                Close to the intersection is the path to the house's garage. 
                Behind this garage is the Body Armor.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.H. Francis International Airport                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On top of a large generator inside the Tudor St. loop.
    Map: (H-3).
    Directions: Head to the Tudor St. loop. Go to the southwest corner of the 
                loop where you will find three large generator units. Climb 
                the southmost unit and you will find the Body Armor in the 
                center between two of the circular vents.

  >>Location: At the northwest side of a small red and white checkered box at 
              the northwest end of the large northwest-southeast runway.
    Map: (H-3).
    Directions: Approach from the grassy area to the west to avoid the 4-Star 
                Wanted Rating for trespassing on the airport tarmac. The 
                Body Armor is sitting on the ground next to the small red and 
                white checkered box.

  >>Location: In a small nook between the northbound off-ramp and the fuel 
              depot.
    Map: (G-4).
    Directions: Take the northbound off-ramp from Broker-Dukes Expressway 
                into Francis International Airport. Just before you reach the 
                loop, turn left and off the road. Go south and underneath the 
                expressway and off-ramp. Then go east toward the fuel depot 
                wall. Once at the fuel depot wall, head north and follow the 
                wall. Turn the corner going right and you should go between 
                the fuel depot wall and the off-ramp wall. The Body Armor is 
                inside this small area.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.I. Broker                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On the top of a large graffiti covered building along Dukes 
              Boulevard.
    Neighborhood: Cerveza Heights.
    Map: (G-3).
    Directions: Go to the intersection of Dukes Boulevard and Stone St. At 
                the northwest corner of this intersection is a large graffiti 
                covered building. There should also be some construction in 
                front of this building. Go to the west side of this building 
                where you will find some stairs leading up. Once on the 
                rooftop, turn left and you should see the Body Armor laying 
                nearby.

  >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese 
              Restaurant.
    Neighborhood: Cerveza Heights.
    Map: (G-3).
    Directions: Go to the Huntington St. El-Train Station and get on the 
                tracks. Head west and, after a couple of blocks, you should 
                see a large red bowl with chopsticks to your left. The Body 
                Armor is inside this bowl and you have to jump off the 
                El-Train track to gain access to it.

  >>Location: Inside the wheel house at the top of the Platypus.
    Neighborhood: East Hook.
    Map: (F-4).
    Directions: You have to use a helicopter to drop down onto the top of the 
                ship to access it.

  >>Location: Near the door of an apartment building.
    Neighborhood: South Slopes.
    Map: (G-4).
    Directions: Head to the intersection Tuscarora St. and Earp St. At the 
                south part of this intersection is an alley. Go south and 
                turn east at the corner. Continue forward and you should come 
                across an open gate which should be to your left. This is the 
                entrance to the apartment building. The Body Armor is sitting 
                to the right of the stairs.

  >>Location: On a billboard across the street from your Broker Safehouse.
    Neighborhood: Hove Beach.
    Map: (F-5).
    Directions: This one is very tricky to reach. You need to go to the 
                off-ramp for the Broker-Dukes Expressway (coming from the 
                Broker Bridge). Go up the off-ramp and about halfway to the 
                end you will see that the railing, which should be to your 
                left, is equal with a nearby building. Climb over the railing 
                and to the building. Head south toward the south part of this 
                building where the billboard if located. Getting to the 
                platform where the Body Armor is located is the hard part. If 
                you just jump over the railing you will overshoot the 
                platform and land hard on the ground. On the east side of the 
                building you will see nooks in the short wall. What you need 
                to do is use these nooks to climb onto the short wall and 
                very carefully head toward the billboard. Then very carefully 
                drop down onto the top of the billboard then onto the 
                platform to get the Body Armor.

  >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and 
              Auto Parts.
    Neighborhood: Firefly Projects.
    Map: (G-4).
    Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the 
                northeast part of this intersection is Hairy Al's Scrap and 
                Auto Parts. Go inside and head east. Near the end of the 
                junkyard is a shelter. Just before that, against the brick 
                wall, is three ruined vehicles. One of them is a pickup 
                truck. The Body Armor is inside the bed of this ruined truck.

 /=========================================================================\
0===========================================================================0
| II.9. Health Locations                                             [HLTL] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Health Icons for
Liberty City.

This item comes in the form of a green First Aid Kit. It glows bright green 
and can be found laying on the ground, leaning against objects and attached
to walls. Using one will bring your Health back up to its maximum.

If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.

The information is broken down as follows:

  --Location: Specific location of the Health icon.
  --Neighborhood: What neighborhood the Health icon is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         GTA IV game disc.
  --Directions: How to get there and find the Health icon.

Now for the Health Icons for Liberty City:

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| II.9.A. Alderney                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: Inside the abandoned Casino near a set of stairs.
    Neighborhood: Westdyke.
    Map: (C-1).
    Directions: Head to the intersection of Beaverhead Ave. and Sacramento 
                Ave. Head north on Beaverhead Ave. and take the road curve 
                going west. After a short drive you should see the large 
                Casino complex appear on the right side of the road. Go north 
                and down the bridge leading to the Casino. The entrance 
                leading inside is on the south side. Go inside and to the 
                back area. Turn left and you should find an entranceway into 
                another part of the Casino. Go through the entranceway and 
                climb the stairs. At some point you will a three-way 
                intersection. Take the right set, with the ruined stairs, and 
                you should find the Health on the wall to your left.

  >>Location: On the third floor of a multi-story car-park near a Pay 
              Machine.
    Neighborhood: Westdyke.
    Map: (C-2).
    Directions: Head to the intersection of Percell Rd. and Sacramento Ave. 
                At the southeast corner of this intersection is a large 
                multi-story parking garage. Go inside and up to the third 
                floor. You should encounter a Sprunk Machine. To the left of 
                it are two Pay Machines. The Health is on the wall to the 
                left of these Pay Machines.

  >>Location: Just inside the entrance of Westdyke Memorial Hospital.
    Neighborhood: Leftwood.
    Map: (C-2).
    Directions: Head to the intersection of Long John Ave. and Manzano Rd. At 
                the south part of the intersection is the Hospital. The 
                entrance is about 100 feet southeast on Long John Ave. Walk 
                inside the entrance and you should see the Health on the wall 
                to your left.

  >>Location: Behind a ruined fence.
    Neighborhood: Alderney City.
    Map: (C-3).
    Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At 
                the west side of this intersection is a small house. At the 
                northwest corner of this intersection is a ruined fence. Go 
                west through the opening nearest to the small house. You 
                should see another section of ruined fence to your right. 
                Head to the end of this section and turn right. You should 
                then find the Health on the ground, behind some tall grass, 
                to your right.

  >>Location: On the top floor of a ruined building.
    Neighborhood: Alderney City.
    Map: (D-2).
    Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the 
                northwest corner of this intersection is a ruined building. 
                Head north on Rand Ave. until you can turn left behind this 
                building. Once you get behind this building then you can 
                enter it. Climb all the way to the top floor. Once you are on 
                the top floor, head to the east side where you can find the 
                Health on a wall post.

  >>Location: Behind a fence at K.C. Spares Auto Parts Importers.
    Neighborhood: Alderney City.
    Map: (C-3).
    Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. Head 
                south on Roebuck Rd. About 150 feet south of the intersection 
                is the junction with a road that goes down into Port Tudor. 
                Go left on this road. Just as you make the road turn going 
                south you should see the K.C. Spares building to your left. 
                Head to the north part of this building to find the 
                chain-link fence. Climb the fence and head east. The Health 
                can be found on the ground near the small set of stairs.

  >>Location: On the ground inside an alley.
    Neighborhood: Berchem.
    Map: (C-3).
    Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east 
                on Aspdin Dr. On the sidewalk, not far from the intersection, 
                is a trash dumpster. Near it is an entrance into the alley. 
                Head south into the alley. When you go down the short set of 
                stairs, stop. Ahead of you is a chain-link fence with metal 
                plates. Behind this fence, on the ground, is the Health.

  >>Location: On a wall inside an alley.
    Neighborhood: Acter.
    Map: (C-3).
    Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near 
                the northwest corner of this intersection is a chain-link 
                fence for an alley. Climb it and head into the alley. Turn 
                right and head north when you get near the ladder ahead of 
                you. Follow close to the wall on your right and stop when it 
                ends and you are standing by a trash dumpster. On the 
                opposite side of this dumpster, on the wall, is the Health.

  >>Location: At the entrance to North Tudor Medical Center.
    Neighborhood: Acter.
    Map: (C-3).
    Directions: Head to the intersection of Edison Ave. and Babbage Drive. At 
                the southwest corner is the Hospital. The Health is by the 
                steps to the left of the door.

  >>Location: In the corner inside an open warehouse.
    Neighborhood: Tudor.
    Map: (B-4).
    Directions: Head to the intersection of Tinderbox Ave. and Emery St. Head 
                west on Emery. After some distance you should start seeing 
                some yellow and black posts on the right side of the road. 
                Next to them is the open warehouse. Go inside this warehouse. 
                On the west side you should find two large stacks of lumber. 
                In the corner behind them is the Health.

  >>Location: Inside the Honkers Strip Club.
    Neighborhood: Tudor.
    Map: (C-4).
    Directions: Head to the intersection of Argus St. and Tinderbox Ave. The 
                Strip Club is at the south part of this intersection. Go 
                inside Honkers and you will find the Health on the west wall 
                across from the bar area.

  >>Location: On a dry-docked tugboat.
    Neighborhood: Port Tudor.
    Map: (C-4).
    Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At 
                the southeast corner of this intersection is the south 
                entrance to the Port Tudor area. Go through the chain-link 
                gate and follow the road curve north. When you get under the 
                overhang, turn right through a door to enter a sheltered 
                drydock. Inside this drydock is a tugboat. Jump to the 
                tugboat and you should find the Health on the wall under the 
                stairs.

  >>Location: On a beam inside the power plant.
    Neighborhood: Acter Industrial Park.
    Map: (B-5).
    Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at 
                the NORTHWEST part of Acter Industrial Park. Trinity Rd. 
                shows as dark gray on your radar. At the north part of this 
                intersection is a power plant. Head north through the parking 
                area and head up the stairs. Once you are at the top of the 
                stairs you should see another set of stairs. Head up the 
                stairs to the next level and head east. The Health is posted 
                on the east side of a support beam not far from the stairs.

  >>Location: In-between two multi-platform towers at Globe Oil.
    Neighborhood: Acter Industrial Park.
    Map: (C-5).
    Directions: Head to the intersection of Musketeer Ave. and Praetorian 
                Ave. Head south on Praetorian Ave. and to the Globe Oil 
                building. Stop at the end of Praetorian Ave. and look up at 
                the Globe Oil sign. To the left of it are two huge 
                multi-platform towers. Now head east. Then turn right at the 
                next intersection and stop. Look east to find the Health on 
                the nearby wall.

  >>Location: On the wall at a warehouse.
    Neighborhood: Acter Industrial Park.
    Map: (C-5).
    Directions: Head to the intersection of Musketeer Ave. and Storax Rd. 
                Head east on Musketeer Ave. Then, after some distance, turn 
                right into the parking area for a warehouse. Ahead of you 
                should be a slight incline leading up to a garage door. Go 
                partway up this incline and stop. Look to your right and you 
                should see the Health on the wall.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.B. Algonquin                                                        \
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  >>Location: On the lower level of an apartment building.
    Neighborhood: Northwood.
    Map: (E-2).
    Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At 
                the northwest corner of this intersection is an apartment 
                building. Head to the north side of this building. You should 
                see a black chain-link fence and a lower area behind it. Jump 
                over the fence to get to the lower level and you should find 
                the Health near a set of doors.

  >>Location: Near the top floor of an apartment building in the Westminster 
              Towers apartment complex area.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Uranium St and Galveston Ave. 
                On the west side of this three-way intersection is the 
                Westminster Towers apartment complex. Enter the MIDDLE 
                building (it is the only building of the three you can 
                enter). Take the stairs and head up. After many flights of 
                stairs you will eventually find the Health on the wall by the 
                broken elevators.

  >>Location: On the floor of a subway platform.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Frankfort Ave. and Wardite St. At 
                the northeast corner of this intersection is the subway 
                entrance. Go down into the subway and, when you get to the 
                turnstiles, follow the arrows for "Trains for Midtown and 
                Downtown". When you get down the stairs to the platform 
                itself, head forward where you will see the Health laying on 
                the floor about thirty feet ahead of you.

  >>Location: Next to the Emergency Room doors for Holland Medical Center.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Galveston Ave. And Vauxite St. At 
                the southeast corner of this intersection is Holland Medical 
                Center. You should also see the Emergency sign. Go under the 
                Emergency sign and into the Ambulance car-park area. You 
                should see the Health on the wall next to the ER doors.

  >>Location: On a wall inside the train tunnel.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Frankfort Ave. and Wardite St. 
                Near the northeast corner of this intersection is the stairs 
                leading up to the overhead train platform. Go up to the 
                platform then onto the train tracks. Head south and toward 
                the train tunnel. Once you get just inside the train tunnel 
                look to your left and you should see the Health on the wall.

  >>Location: On the wall near a stairwell for an apartment building.
    Neighborhood: East Holland.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Denver Ave. Head 
                east on Vauxite St. Look to your right. You should see an 
                apartment complex. Stop when you see a section of chain-link 
                fence. Climb this fence then hang a right to find the set of 
                stairs leading up. Get to the third floor. The Health can be 
                found on the wall near an emergency exit not far from the 
                stairs.

  >>Location: In a small nook behind an apartment building.
    Neighborhood: East Holland.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Cod Row. Head 
                south on Cod Row. About fifty feet from the intersection and 
                on the left side of the street you should see a chain-link 
                fence with a gate. Go through the gate then take an immediate 
                left down the stairs. When you get to the bottom of the 
                stairs turn right. Just ahead of you, on your left, is a 
                door. Just beyond the door is a small nook. The Health is 
                sitting on the ground in this nook.

  >>Location: By a door inside an alley.
    Neighborhood: Varsity Heights.
    Map: (D-2).
    Directions: Head to the intersection of Galveston Ave. and Ruby St. At 
                the southeast corner of this intersection is a business with 
                a red and white striped awning. To the south of that is 
                another business with a blue awning. Just to the south of 
                that business is the entranceway into an alley. Head east 
                into this alley until you reach the set of stairs. To the 
                left of the stairs is a chain-link fence. Climb the fence. 
                When you get down you will see a door to your left. The 
                Health can be found on the wall to the right of this door.

  >>Location: Leaning against an electrical box inside the subway tunnel.
    Neighborhood: Middle Park.
    Map: (D-2).
    Directions: Head to the North Park subway entrance at the southeast 
                corner of Denver Ave. and Topaz St. Go down into the subway 
                and, when you get to the turnstiles, follow the arrows for 
                "Trains to Bohan". When you get down the stairs to the 
                platform itself, get onto the tracks and head west into the 
                tunnel. When you get to where the tracks split, take the 
                right path. Shortly thereafter you will get to a track 
                junction. You will also see a bright red light. Stand under 
                this light, where the tracks meet, and you should find the 
                Health leaning against an electrical box.

  >>Location: On a subway platform at the southwest part of Middle Park.
    Neighborhood: Middle Park.
    Map: (D-3).
    Directions: Head to the intersection of Obsidian St. and Frankfort Ave. 
                The West Park subway entrances can be found at the southwest 
                and southeast corners of this intersection. Go down into the 
                subway and, when you get to the turnstiles, follow the arrows 
                for "Trains to Holland and Bohan". When you get down the 
                stairs to the platform itself, turn right 180 degrees and 
                head north along the subway platform. Go all the way to the 
                wall. When you get to the wall, stop and look left to find 
                the Health sitting at the base of a pillar.

  >>Location: On a pillar at a subway platform at the northeast part of 
              Middle Park.
    Neighborhood: Middle Park.
    Map: (E-2).
    Directions: Head to the North Park subway entrance at the southeast 
                corner of Denver Ave. and Topaz St. Go down into the subway 
                and when you get to the turnstiles follow the arrows for 
                "Trains for Midtown & Downtown". When you get down the stairs 
                to the platform itself, turn right 180 degrees and head east 
                along the platform. After about thirty feet you should find 
                the Health on a pillar to your left.

  >>Location: On the wall at the base of the stairs at a subway platform at 
              the southeast part of Middle Park.
    Neighborhood: Middle Park.
    Map: (E-3).
    Directions: Head to the intersection of Nickel St. and Columbus Ave. The 
                East Park subway entrance is at the northeast corner of this 
                intersection. Go down into the subway and when you get to the 
                turnstiles follow the arrows for "Trains Uptown & Bohan". 
                When you get down the stairs to the platform itself, you 
                should see the Health on the wall to your right.

  >>Location: Inside the fountain of a secluded park.
    Neighborhood: Star Junction.
    Map: (E-3).
    Directions: Head to the intersection of Lorimar St. and Denver-Exeter 
                Ave. Go east on Lorimar St. On the left side of the street 
                you should see the Seagull Theatre. Right next to it, on the 
                theatre's east side is a walk path going north. Go north 
                along this path until you reach the secluded park in the 
                middle of this block. This park has a large fountain in the 
                center and the Health can be found near the middle of it.

  >>Location: On the wall at the entrance of the Hospital.
    Neighborhood: Lancet.
    Map: (E-4).
    Directions: Head to the intersection of Albany Ave. and Jade St. At the 
                northwest corner of this intersection is the Hospital. The 
                Health can be found on the wall to the left of the entrance.

  >>Location: On the wall near a couple of Soda Machines.
    Neighborhood: Lancet.
    Map: (E-4).
    Directions: Head to the intersection of Bismarck Ave. and Jade St. Head 
                north on Bismarck Ave. about seventy feet and you should see 
                Ambulance car-park and a couple of Soda Machines to your 
                right. The Health can be found on the wall to the right of 
                the Soda Machines.

  >>Location: On a wall, by a map, at a subway platform.
    Neighborhood: The Triangle.
    Map: (E-4).
    Directions: Head to the intersection of Hematite St. and Columbus Ave. 
                The subway entrance for Easton Station is found at the 
                northwest corner of this intersection. Head down the subway 
                and, when you get to the turnstiles, follow the arrow for 
                "Trains Uptown & Bohan". When you get down to the platform 
                itself, turn left 180 degrees and head south. Look for a sign 
                that says "Easton" overhead. Stop under the sign and look 
                left. You should then see the Health on the wall covering 
                part of a map.

  >>Location: In a subway service area.
    Neighborhood: Easton.
    Map: (E-4).
    Directions: Head to the intersection of Bismarck Ave. and Hematite St. 
                Just southeast of this intersection is the Squid Row 
                restaurant. There is a glass patio cover in front of the 
                restaurant. Near the south end of this patio cover is a small 
                cage-like building. This is a subway service entrance. Go 
                into and down the service entrance. When you get down to the 
                very bottom you will see a door that leads into the subway 
                itself. Instead, when you get to the bottom of the stairs, 
                turn left 180 degrees and you should enter a corridor. The 
                Health should be on the wall to your right just as you enter 
                this corridor.

  >>Location: On a pillar at a subway station.
    Neighborhood: Lower Easton.
    Map: (E-5).
    Directions: Head to the intersection of Albany Ave. and Emerald St. Near 
                the northwest corner of this intersection is the Emerald 
                Station subway entrance. When you get to the turnstile you 
                should see the Health on a pillar, to your right, just beyond 
                the turnstile.

  >>Location: Inside the office for RS Haul.
    Neighborhood: Fishmarket North.
    Map: (E-5).
    Directions: Heads to the intersection of Privateer Road and Emerald St. 
                Near the northeast corner of this intersection is the 
                entrance to the RS Haul area. Go through the gate then turn 
                north. Go through the second gate then stop. You should see a 
                large building with an open door to your right. Go through 
                the large door and look left. You should see a small interior 
                office. Go into the office and you should find the Health on 
                the wall to your right as you enter.

  >>Location: On a pillar at a subway station.
    Neighborhood: City Hall.
    Map: (E-5).
    Directions: Head to the intersection of Denver Ave. and Calcium St. Near 
                the northeast corner of this intersection is the City Hall 
                Station subway entrance. When you get to the turnstile you 
                should see the Health on a pillar, to your left, just beyond 
                the turnstile.

  >>Location: At the bottom of a set of stairs.
    Neighborhood: Chinatown.
    Map: (E-5).
    Directions: Head to the intersection of Diamond St. and Wong Way. About 
                thirty feet north of the northwest corner of this 
                intersection is the entrance to a small alley. At the 
                entrance of this alley you will find a pair of metal doors, 
                on the ground, that are open. This is a set of stairs leading 
                down. The Health is sitting at the bottom of these stairs.

  >>Location: At the east side of the third level courtyard at the Pier 45 
              Shopping Center.
    Neighborhood: Fishmarket South.
    Map: (E-5).
    Directions: Head to the intersection of Barium St. and Flatfish Place. 
                The large Pier 45 Shopping Center is just northeast of this 
                intersection. There are sets of stairs on all four sides of 
                this shopping center. The Health can be found on the floor on 
                the east side of the courtyard on the third floor in the 
                middle of the shopping center.

  >>Location: On a pillar at a subway station.
    Neighborhood: City Hall.
    Map: (E-5).
    Directions: Head to the intersection of Bismarck Ave. and South Parkway. 
                The subway entrance for Castle Garden Station is found at the 
                northeast corner of this intersection. Head down the subway 
                and, when you get to the turnstiles, follow the arrow for 
                "Trains to Chinatown & Broker". When you get down to the 
                platform itself, turn left 180 degrees and head west. Head 
                all the way to the wall. When you get to the wall, stop and 
                you should find the Health on a pillar to your right.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.C. Colony Island                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: In a small room next to a generator inside the abandoned 
              hospital.
    Map: (F-4).
    Directions: From the Leaper's Bridge, head north on President Ave. to the 
                intersection with the FIRST unnamed street. Head east onto 
                this street then turn south into the parking lot. Continue 
                south until you reach the abandoned hospital at the south end 
                of this parking lot. Head south onto the grass and through an 
                opening in the fence. Head toward the east wall just ahead 
                and you should find an entranceway into the hospital (next to 
                the Combat Shotgun). Go through the entranceway and find the 
                door that leads deeper into the facility. When you are at the 
                door, stop and look through the door to your left. You should 
                see a light and a generator. The Health is laying on the 
                ground next to the generator.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.D. Happiness Island                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On a wall inside a security booth at the end of the docks at 
              the southeast part of Happiness Island.

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| II.9.E. Bohan                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: Near some bleachers at the Basketball Courts in the northwest 
              part of Boulevard.
    Neighborhood: Boulevard.
    Map: (F-1).
    Directions: Go to the junction of Butterfly and Uprock Streets. Go south 
                on Uprock St. and stop at the park entrance (which should be 
                to your right). Go west into the park and you should see the 
                Basketball Courts on the north side. Go into the Basketball 
                Courts and to the north court. On the east side of the court 
                is the bleachers and that is where you will find the Health.

  >>Location: Leaning against the wall on the south side of the Bohan 
              Hospital.
    Neighborhood: Northern Gardens.
    Map: (F-1).

  >>Location: Inside a make-up room at The Triangle Club.
    Neighborhood: Northern Gardens.
    Map: (G-1).
    Directions: Go inside the main area of The Triangle Club and head left 
                toward the main stage. Go up the main stage and ahead into 
                the make-up room. You will find the Health sitting on the 
                counter to your left as you enter the room. However, you will 
                attract the attention of club security so you may have to 
                fight your way out.

  >>Location: Inside a large building at the abandoned plant at the south end 
              of Lompoc Ave.
    Neighborhood: Industrial.
    Map: (G-2).
    Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                Leavenworth Ave. and you should see an entrance to the south 
                of the corner. Head south through the area with red and white 
                striped pillars and turn west just after you go past them. 
                You should eventually find a doorway leading inside the very 
                large building. Once inside, continue west and you will find 
                the Health on the floor by a large spool.

  >>Location: Inside the office for the Sprunk Warehouse.
    Neighborhood: South Bohan.
    Map: (F-2).
    Directions: From the junction of Rocket St. and Attica Ave., go north on 
                Attica Ave. As you proceed you should see an electronics 
                store with red and blue neon lights and adverts for Panoramic 
                in the windows to your right. Just north of the store is a 
                Sprunk advertisement on the wall. To the left of this 
                advertisement is a door. Enter this door and go directly left 
                to enter the office. The Health is on the wall to your right.

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| II.9.F. Charge Island                                                    \
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  >>Location: On the side of a large metal box on a catwalk in the middle of 
              the Charge Island Water Treatment Facility.
    Map: (F-3).
    Directions: After going through the main entrance turn south. You should 
                see some yellow and black striped concrete blocks and a 
                railing with a bunch of round treatment tanks just beyond. 
                Jump the railing then go up the metal ramp. At the first 
                junction you encounter, turn left. Go north until you reach 
                the THIRD junction then turn west. You should see a large 
                metal box to your left as you proceed west. Go past this box 
                and to the next one just ahead at the next junction. The 
                Health is attached to the east side of this large metal box.

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| II.9.G. Dukes                                                            \
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  >>Location: Near a sculpture inside the National Union of Contemporary Arts 
              area.
    Neighborhood: East Island City.
    Map: (G-3).
    Directions: Go to the entrance of NUCA which is on the west side by Dukes 
                Boulevard. Once through the gate head northeast and you will 
                see a sculpture. On the wall south of the sculpture is the 
                Health.

  >>Location: On a wall behind the Medical Office on Saratoga Ave.
    Neighborhood: Willis.
    Map: (H-3).
    Found: On a wall behind the Medical Office on Saratoga Ave.
    Directions: Head to the intersection of Howard St. and Saratoga Ave. Just 
                southeast of this intersection is the Canyon Megaplex. At the 
                south part of this building is an alley. Go east into this 
                alley, which is also near the Beauty Supply store, then turn 
                south through the gate. You should see some large boxes on 
                pallets ahead of you. Move forward until you reach the large 
                green trash container then look right. You should see the 
                Health on the wall by the metal door.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.H. Broker                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: In an alley across the street from the Twitchin Sugar building.
    Neighborhood: BOABO.
    Map: (F-3).
    Directions: Start at the intersection of Creek St. and Brunner St. and 
                head west along Creek St. (and it will turn into Mohanet 
                Ave.) Follow the road and stop at the entrance to the 
                Twitchin Sugar building area. Now look across the street. You 
                should see a mailbox. Walk up to the mailbox. On this side of 
                the street is a worn down building. If you look off to your 
                right a bit you should see a large alley. Go around the 
                corner of this building, heading east, and go past the large 
                green trash container. Go around the next corner, angle 
                northeast, and go past another large green trash container to 
                reach a small alley. At the end of this alley, near a large 
                trash container, is the Health.

  >>Location: Just inside the main entrance to Schottler Medical Center on 
              the south wall near the admittance desk.
    Neighborhood: Schottler.
    Map: (G-4).

  >>Location: Inside a garage for a auto repair business.
    Neighborhood: Beechwood City.
    Map: (G-4).
    Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes 
                Expressway. At the northwest corner of this intersection is 
                an auto repair business. The Health is inside the garage for 
                this business.

  >>Location: In a small office inside a large warehouse near the Broker Navy 
              Yard.
    Neighborhood: East Hook.
    Map: (F-4).
    Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - 
                where Roman works), head north and down, and towards the 
                Broker Navy Yard. The first road intersection you come up to 
                is the south entrance for the Broker Navy Yard. Continue 
                north from this to the next road intersection which is the 
                north entrance for the Broker Navy Yard. At the northwest 
                corner of this intersection is a large warehouse with a sign 
                that says Bldg 128. You should also see a light colored door 
                under the sign. Go through the door and you should see some 
                stairs and offices to your left. On the wall inside one of 
                the offices is the Health.

  >>Location: In an alley near Brucie's Executive Lifestyle Autos.
    Neighborhood: East Hook.
    Map: (F-4).
    Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - 
                where Roman works), head north and down, and towards the 
                Broker Navy Yard. Stop when you reach the south entrance to 
                the Navy Yard. Across the street east from that is Brucie's 
                Executive Lifestyle Autos. At the south part of this business 
                is a chain-link fence. Climb the fence and enter the alley. 
                Go east and angle right at the next corner to find the Health 
                laying on the ground.

  >>Location: On the top of a building east of the Platypus.
    Neighborhood: Hove Beach.
    Map: (F-4).
    Directions: Go to the intersection of Oakley St. and Delaware Ave. At the 
                west part of this intersection is a large building. It will 
                have some security gates. The Health is on top of this 
                particular building. Going through these security gates will 
                lead you inside the Broker Navy Yard and near the Platypus. 
                There is a fire escape on the north part of this building. 
                Climbing up the fire escape will allow you to get to the roof 
                and acquire the Health.

 /=========================================================================\
0===========================================================================0
| II.10. Fast Food Restaurants and Diners                            [FFRD] |
0===========================================================================0
 \=========================================================================/

When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance, you can regain your Health by eating food
or drinking soda.

There are plenty of places you can go to eat and drink. As a matter of fact,
there are TOO many places as you will see in this guide.

Listed in the next few chapters, including this one, is where you can get
food and drink to replenish your Health in Liberty City. The map co-ordinates
refer to the printed map that comes included with the GTA IV game disc.

There are many diners and fast food places you can go to get food. These
places are also used for dating and for taking friends (explained later).

However, most Diners aren't enterable and won't appear on the game map unless
you are with a friend or date.

Listed below are the Fast Food Restaurants and Diners for Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.10.A. Alderney                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Burger Shot
  ***********
    Neighborhood: Westdyke.
    Location: At the northwest corner of Sacramento Ave. and Beaverhead Ave.
    Map: (C-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.10.B. Algonquin                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Burger Shot
    ***********
    Neighborhood: North Holland.
    Location: At the northeast corner of Galveston Ave. and Topaz St.
    Map: (D-2).

>>Burger Shot
  ***********
    Neighborhood: Star Junction.
    Location: At the northeast corner of Kunzite St. and Denver-Exeter Ave.
    Map: (E-3).

>>Burger Shot
  ***********
    Neighborhood: The Meat Quarter.
    Location: At the northwest end of The Golden Pier.
    Map: (D-4).

>>Burger Shot
  ***********
    Neighborhood: The Meat Quarter.
    Location: Inside Memory Lanes at The Golden Pier.
    Map: (D-4).

>>Cluckin' Bell
  ************
    Neighborhood: Star Junction.
    Location: On the east side of Burlesque just north of the intersection 
              with Iron St.
    Map: (E-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.C. Bohan                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Burger Shot
  ***********
    Neighborhood: Fortside, Bohan.
    Location: At the intersection of San Quentin Ave. and Switch St.
    Map: (F-2).

>>Burger Shot
  ***********
    Neighborhood: Industrial, Bohan.
    Location: At the intersection of Drill St. and Lompoc Ave.
    Map: (G-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.10.D. Broker                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Cluckin' Bell
  *************
    Neighborhood: Cerveza Heights, Broker.
    Location: Just west of the intersection of Huntington St. and Inchon Ave.
    Map: (G-3).

>>Burger Shot
  ***********
    Neighborhood: Beechwood City, Broker.
    Location: Just west of the intersection of Carson St. and Broker-Dukes 
              Expressway.
    Map: (G-4).

>>69th St. Diner
  **************
    Neighborhood: Hove Beach, Broker.
    Location: At the intersection of Bart St. and Mohawk Ave.
    Map: (F-5).

>>Burger Shot
  ***********
    Neighborhood: Firefly Island Broker.
    Location: Inside the Memory Lanes Bowling Alley.
    Map: (G-5).

 /=========================================================================\
0===========================================================================0
| II.11. Food Stands                                                 [FDSD] |
0===========================================================================0
 \=========================================================================/

There are also outdoor food stands where you can eat to regain your Health.
You can't really miss them, they are all over the place.

They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands,
and Burger Counters.

The stands are large silver carts with umbrellas on them and can easily be
spotted from a distance. The Burger Counters are open-air food vendors that
stand behind a counter.

Oh, it should be noted that it is a bad idea to ram a Burger Stand with a
car. The Burger Stands have a Propane Tank on the side that will ignite if
you ram the cart which will result in death.

Listed below are the Hot Dog Stands, Nut Stands, Burger Stands and Burger
Counters for Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.A. Alderney                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: At the northwest corner of Sacramento Ave. and Lemhi St. 
                (right in front of Westdyke Autos).
      Neighborhood: Westdyke.
      Map: (C-2).

    ++Location: In the small park just northeast of the Leftwood Police 
                Station (x2).
      Neighborhood: Leftwood.
      Map: (D-2).

    ++Location: In the small park just north of the intersection of 
                Applewhite St. and Franklin St. (x2).
      Neighborhood: Leftwood.
      Map: (D-2).

    ++Location: At the southwest corner of Panhandle Rd. and Manzano Rd.
      Neighborhood: Leftwood.
      Map: (C-2).

    ++Location: At the southeast corner of Hubbard Ave. and Rael Ave.
      Neighborhood: Alderney City.
      Map: (C-2).

    ++Location: Near the southeast corner of Mahesh Ave. and Hubbard Ave.
      Neighborhood: Alderney City.
      Map: (C-2).

    ++Location: At the northwest corner of Mahesh Ave. and Rael Ave. (x2).
      Neighborhood: Alderney City.
      Map: (C-2).

    ++Location: At the northeast corner of Jonestown Ave. and Applewhite St.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: Near the road curve north of Jonestown Ave. and Applewhite 
                St.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: On Applewhite St. at the east end of the bridge that crosses 
                Mahesh Ave.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the northeast corner of Rand Ave. and Applewhite St. 
      Neighborhood: Alderney City.
      Map: (D-2).

    ++Location: On the patio at the east side of International Online 
                Unlimited (at the southeast corner of Rand Ave. and 
                Applewhite St.):
                   --On the main patio area near the binoculars (x2). 
                   --Just northwest of the patio area.
                   --West of the fountain at the south half.
      Neighborhood: Alderney City.
      Map: (D-2).

    ++Location: About 100 feet south of the southeast corner of Boyden Ave. 
                and Jonestown Ave.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the northwest corner of Boyden Ave. and Koresh Sq. (x2).
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the southwest corner of Boyden Ave. and Koresh Sq.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the road curve just north of Vitullo Ave. and Koresh Sq.
      Neighborhood: Berchem.
      Map: (C-3).

    ++Location: Underneath the on-ramp for Plumbers Skyway that runs along 
                Emery St. (near the entrance).
      Neighborhood: Tudor.
      Map: (B-4).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++Location: In the small park just northeast of the Leftwood Police 
                Station.
      Neighborhood: Leftwood.
      Map: (D-2).

    ++Location: On the patio at the east side of International Online 
                Unlimited (at the southeast corner of Rand Ave. and 
                Applewhite St.):
                   --On the main patio area near the binoculars.
      Neighborhood: Alderney City.
      Map: (D-2).

    ++Location: At the intersection of Hardtack Ave. and Ivy Rd.
      Neighborhood: Tudor.
      Map: (B-4).

    ++Location: Near the entrance of the on-ramp for Plumbers Skyway that 
                runs along Emery St.
      Neighborhood: Tudor.
      Map: (B-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.B. Algonquin                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: At the northeast corner of Exeter Ave. and Wardite St.
      Neighborhood: Northwood.
      Map: (E-2).

    ++Location: At the southeast corner of Galveston Ave. and Topaz St.
      Neighborhood: Varsity Heights.
      Map: (D-2).

    ++Location: At the southeast corner of Ivy Drive South and Ruby St. 
      Neighborhood: Varsity Heights.
      Map: (D-2).

    ++Location: At the southwest corner of Galveston Ave. and Ruby St. 
      Neighborhood: Varsity Heights.
      Map: (D-2).

    ++Location: In the park that goes along the West River.
      Neighborhood: Varsity Heights.
      Map: (D-3).

    ++Location: In the park that goes along the West River.
      Neighborhood: Middle Park West.
      Map: (D-3).

    ++Location: Near the northwest corner of Ivy Drive South and Pyrite St. 
      Neighborhood: Middle Park West.
      Map: (D-3).

    ++Location: At the southwest corner of Obsidian St. and Galveston Ave. 
                (south part).
      Neighborhood: Middle Park West.
      Map: (D-3).

    ++Location: At Middle Park:
                   --At the northeast corner of Frankfort Ave. and Nickel St. 
                   --At the southeast area just above the restroom area. 
                   --West of the fountain at the south half.
                   --In front of the Libertonian Museum at the east half of 
                     Middle Park (x3).
      Neighborhood: Middle Park.
      Map: (E-3).

    ++Location: On the walk path along the east side of Union Drive East 
                north of the intersection of Union Drive East and Obsidian 
                St.
      Neighborhood: Middle Park East.
      Map: (E-3).

    ++Location: Near the waters edge on the walk path east of the 
                intersection of Silicon St. and Union Drive East.
      Neighborhood: Lancaster.
      Map: (E-2).

    ++Location: East of the intersection of Quartz St. and Albany Ave. 
      Neighborhood: Lancaster.
      Map: (E-3).

    ++Location: Southeast of the intersection of Quartz St. and Albany Ave. 
                (near the pedestrian bridge).
      Neighborhood: Middle Park East.
      Map: (E-3).

    ++Location: At the southwest corner of Frankfort Ave. and Nickel St. 
      Neighborhood: Star Junction.
      Map: (D-3).

    ++Location: About 200 feet south of the southwest corner of Manganese St. 
                and Burlesque (near the entrance to an alley).
      Neighborhood: Star Junction.
      Map: (D-3).

    ++Location: About fifty feet south of the southeast corner of Lorimar St. 
                and Burlesque (north side of the center of Star Junction).
      Neighborhood: Star Junction.
      Map: (E-3).

    ++Location: At The Golden Pier:
                   --About seventy feet north of the Burger Shot at the 
                     northwest end.
                   --At the southeast end of the golf driving range.
                   --At the lower level at the northwest corner of Union 
                     Drive West and Hematite St.
                   --Across the street slightly southeast from the entrance
                     to Memory Lanes.
                   --Across the street east from the north end.
      Neighborhood: The Meat Quarter.
      Map: (D-4).

    ++Location: At the northeast corner of Burlesque and Jade St.
      Neighborhood: The Triangle.
      Map: (E-4).

    ++Location: About fifty feet east of the northeast corner of Jade St. and 
                Frankfort Ave.
      Neighborhood: The Triangle.
      Map: (D-4).

    ++Location: At the northeast corner of Burlesque and Iron St.
      Neighborhood: The Triangle.
      Map: (E-4).

    ++Location: About seventy feet west of the north part of the intersection 
                of Garnet St. and Ersatz Row.
      Neighborhood: Suffolk.
      Map: (E-5).

    ++Location: About fifty feet east of the southeast corner of the 
                intersection of Garnet St. and Ersatz Row.
      Neighborhood: Suffolk.
      Map: (E-5).

    ++Location: At the southeast corner of Frankfort Ave. and Union Drive 
                West.
      Neighborhood: Suffolk.
      Map: (E-5).

    ++Location: Near the southeast corner of Diamond St. and Liberty Ln. 
                inside the small park with the fountain.
      Neighborhood: City Hall.
      Map: (E-5).

    ++Location: At the Pier 45 Shopping Center:
                   --On the west side (ground level).
                   --On the east side (ground level).
      Neighborhood: Fishmarket South.
      Map: (E-5).

    ++Location: Near the entrance to Heli Tours.
      Neighborhood: Fishmarket South.
      Map: (E-5).

    ++Location: Near the north set of piers on the west side of Castle Garden 
                City.
      Neighborhood: Castle Garden City.
      Map: (D-5).

    ++Location: In the park south of the intersection of Denver Ave. and 
                South Parkway:
                   --Near the fountain.
                   --At the east side.
                   --At the west side.
                   --West of the the fountain.
      Neighborhood: Castle Gardens.
      Map: (E-5).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++Location:At the southeast corner of Denver Ave. and Wardite St.
      Neighborhood: East Holland.
      Map: (E-2).

    ++Location: At the southwest area of Middle Park just above the restroom 
                area.
      Neighborhood: Middle Park.
      Map: (D-3).

    ++Location: East of the fountain at the south half of Middle Park.
      Neighborhood: Middle Park.
      Map: (E-3).

    ++Location: In front of the Libertonian Museum at the east side of Middle 
                Park.
      Neighborhood: Middle Park.
      Map: (E-3).

    ++Location: At the Pier 45 Shopping Center:
                   --On the north side (ground level).
                   --On the south side (ground level).
      Neighborhood: Fishmarket South.
      Map: (E-5).

 /XXXXXXXXXXXXX\
0===============0
| Burger Stands |
0===============0
 \XXXXXXXXXXXXX/

    ++Location: At the southeast corner of Nickel St. and Denver-Exeter Ave. 
      Neighborhood: Star Junction.
      Map: (E-3).

    ++Location: At the south part of the intersection of Denver-Exeter Ave. 
                and Garnet St.
      Neighborhood: The Triangle.
      Map: (E-4).

    ++At the southeast corner of Diamond St. and Denver Ave.
      Neighborhood: City Hall.
      Map: (E-5).

    ++Near the southeast corner of Amethyst St. and Denver Ave.
      Neighborhood: The Exchange.
      Map: (E-5).

    ++At the southwest corner of Albany Ave. and Amethyst St.
      Neighborhood: The Exchange.
      Map: (E-5).

    ++In the small park the runs along the south side of South Parkway east 
      of Bismarck Ave. (x3).
      Neighborhood: Castle Gardens.
      Map: (E-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.C. Happiness Island                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++At the northeast side along the shoreline path.
    ++At the north side along the shoreline path.
    ++At the northwest side along the shoreline path.
    ++At the northwest side on the path leading to the Statue of Happiness.
    ++At the west side of along the shoreline path.
    ++At the southwest side along the shoreline path.
    ++At the southeast side along the shoreline path.
    ++At the southeast side in the large courtyard.
    ++Southwest of the entrance to the Statue of Happiness.
    ++Southeast of the entrance to the Statue of Happiness.
      Map: (D-5).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++At the southeast side near the large courtyard.
    ++At the south side in the large courtyard.
      Map: (D-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.D. Bohan                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: On Drop St. at the intersection of Folsom Way.
      Neighborhood: Fortside.
      Map: (F-1).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.E. Dukes                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: At the entrance of Steinway Park.
      Neighborhood: Steinway.
      Map: (F-3).

    ++Location: Near the LC24 Tower at the intersection of Bunker Hill St. 
                and Harrison St.
      Neighborhood: East Island City.
      Map: (G-3).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.F. Broker                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: At the road curve on Asparagus Ave. just west of the 
                intersection with Onion St.
      Neighborhood: Rotterdam Hill.
      Map: (F-4).

    ++Location: About thirty feet south of the intersection of Munsee Ave. 
                and Montauk Ave. (on Munsee Ave.).
      Neighborhood: Downtown.
      Map: (G-4).

    ++Location: On Iroquois Ave. just south of the intersection with Cisco 
                St.
      Neighborhood: Hove Beach.
      Map: (F-4).

    ++Location: Across the street from your Broker Safehouse.
      Neighborhood: Hove Beach.
      Map: (F-5).

    ++Location: On the west end of the Boardwalk just southwest of the 
                Go-Kart track.
      Neighborhood: Firefly Island.
      Map: (F-5).

    ++Location: On the west end of the Boardwalk next to Campbell's World O'
                Stuff.
      Neighborhood: Firefly Island.
      Map: (F-5).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++Location: At the three-way intersection of Howard St., Cleves Ave. and 
                Parr St.
      Neighborhood: Willis.
      Map: (G-3).

 /XXXXXXXXXXXXX\
0===============0
| Burger Stands |
0===============0
 \XXXXXXXXXXXXX/

    ++Location: Next to the Cerveza Heights Medical Center.
      Neighborhood: Cerveza Heights.
      Map: (G-3).

    ++Location: Just east of the intersection of Huntington St. and Camden 
                Ave.
      Neighborhood: Cerveza Heights,
      Map: (F-3).

 /XXXXXXXXXXXXXXX\
0=================0
| Burger Counters |
0=================0
 \XXXXXXXXXXXXXXX/

    ++Location: On the west half of the Boardwalk just east of the large 
                pier.
      Neighborhood: Firefly Island.
      Map: (F-5).

    ++Location: At the southwest corner of Oneida St. and Crockett Ave.
      Neighborhood: Firefly Island.
      Map: (G-5).

 /=========================================================================\
0===========================================================================0
| II.12. Newsstands                                                  [NWST] |
0===========================================================================0
 \=========================================================================/

Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.

Listed below are the Newsstands for Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.A. Alderney                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Location: In the small park just northeast of the Leftwood Police Station 
            (x2).
  Neighborhood: Leftwood.
  Map: (D-2).

>>Location: In the small park just north of the intersection of Applewhite 
            St. and Franklin St.
  Neighborhood: Leftwood.
  Map: (D-2).

>>Location: On the patio at the east side of International Online Unlimited 
            (at the southeast corner of Rand Ave. and Applewhite St.):
            --On the main patio area near the binoculars. 
            --Just northwest of the patio area.
  Neighborhood: Alderney City.
  Map: (D-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.B. Algonquin                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Location: About fifty feet west of the southwest corner of Lorimar St. and 
            Burlesque.
  Neighborhood: Star Junction.
  Map: (D-3).

>>Location: About fifty feet north of the northeast corner of Lorimar St. and 
            Burlesque.
  Neighborhood: Star Junction.
  Map: (E-3).

>>Location: About thirty feet south of the southeast corner of Lorimar St. 
            and Burlesque (north side of the center of Star Junction).
  Neighborhood: Star Junction.
  Map: (E-3).

>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St. 
            (east of the center of Star Junction).
  Neighborhood: Star Junction.
  Map: (E-4).

>>Location: About seventy feet east of the southeast corner of Frankfort Ave. 
            and Iron St.
  Neighborhood: The Triangle.
  Map: (D-4).

>>Location: About thirty feet east of the northeast corner of Burlesque and 
            Jade St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: Near the southeast corner of Burlesque and Jade St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: Near the southwest corner of Denver-Exeter Ave. and Iron St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: About fifty feet east of the northeast corner of Burlesque and 
            Hematite St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: About fifty feet north of the northwest corner of the 
            intersection of Columbus Ave. and Jade St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: At the northwest corner of Denver-Exeter Ave and Garnet St.
  Neighborhood: The Triangle.
  Map: (E-5).

>>Location: At the northwest corner of the Pier 45 Shopping Center.
  Neighborhood: Fishmarket North.
  Map: (E-5).

>>Location: About seventy feet south of the entrance to Heli Tours.
  Neighborhood: Fishmarket South.
  Map: (E-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.C. Happiness Island                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>At the south side of Happiness Island in the large courtyard (x2).
>>Southwest of the entrance to the Statue of Happiness.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.12.D. Dukes                                                           \
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>>Location: Inside Gantry Park just west of the round picnic area.
  Neighborhood: Steinway.
  Map: (G-3).

>>Location: At the lower level of Gantry Park near the piers.
  Neighborhood: Steinway.
  Map: (G-3).

>>Location: Across Dukes Boulevard west of the National Union of Contemporary 
            Arts (NUCA)
  Neighborhood: East Island City.
  Map: (G-3).

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| II.12.E. Broker                                                          \
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>>Location: Near the south entrance of Dukes Park (near Creek St.).
  Neighborhood: BOABO.
  Map: (F-3).

>>Location: Near the southwest entrance to the Schottler El-Train Station.
  Neighborhood: South Slopes.
  Map: (G-4).

 /=========================================================================\
0===========================================================================0
| II.13. Soda Machines                                               [SDMH] |
0===========================================================================0
 \=========================================================================/

There are also Soda Machines you can find to replenish your Health. They can
either be Sprunk or Ecola machines.

Listed below are the Soda Machines for Liberty City:

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| II.13.A. Alderney                                                        \
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>>Location: Near the east entrance to the Westdyke Burger Shot.
  Neighborhood: Westdyke.
  Map: (C-1).

>>Location: Inside the multi-story parking garage at the southeast corner of 
            Percell Rd. and Sacramento Ave. (first floor stairwell, second, 
            third, fourth, fifth and sixth floors).
  Neighborhood: Westdyke.
  Map: (C-2).

>>Location: Inside the waiting area of Westdyke Memorial Hospital.
  Neighborhood: Leftwood.
  Map: (C-2).

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| II.13.B. Algonquin                                                       \
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>>Location: In the underground car-park beneath Bismarck Ave. (the entrance
is 
            near the intersection of Topaz St. and Bismarck Ave.) (x5).
  Neighborhood: Lancaster.
  Map: (E-2).

>>Location: At the LTA Skycar platform that connects Algonquin with Colony 
            Island (north of the intersection of Albany Ave. and Jade St.) 
            (x5).
  Neighborhood: Lancet.
  Map: (E-4).

>>Location: At the entrance of a building at the northeast corner of Jade St. 
            and Bismarck Ave.
  Neighborhood: Lancet.
  Map: (E-4).

>>Location: About seventy feet north of the northeast corner of Jade St. and 
            Bismarck Ave. (at the Ambulance car-park) (x2).
  Neighborhood: Lancet.
  Map: (E-4).

>>Location: The Golden Pier:
            --At the lower level of the golf driving range at The Golden Pier 
              (x2).
            --At the southeast end of the golf driving range, near the Hot 
              Dog Vendor.
            --At the south end of The Golden Pier.
            --At the southeast side of The Golden Pier.
            --Just north of the entrance to Memory Lanes at The Golden Pier.
            --Across the street east, by the small building, from the 
              entrance to Memory Lanes.
            --At the basketball court just west of the Burger Shot at the 
              northwest end of The Golden Pier (x2 at each end - 4 total).
            --Under the picnic shelter west of the basketball court just west 
              of the Burger Shot at the northwest end of The Golden Pier.
            --In the small alley at the west side of The Golden Pier (x2).
  Neighborhood: The Meat Quarter.
  Map: (D-4).

>>Location: At the Pier 45 Shopping Center:
            --Two on the first floor.
            --Two on the second floor.
            --Four on the third floor.
  Neighborhood: Fishmarket South.
  Map: (E-5).

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| II.13.C. Happiness Island                                                \
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>>Location: Just inside the entrance of the Statue of Happiness (x2).
  Map: (D-5).

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| II.13.D. Dukes                                                           \
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>>Location: At the Meadows Park Ron Gas Station north of the intersection of 
            Cleves Ave. and Tudor St.
  Neighborhood: Meadows Park.
  Map: (H-3).

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| II.13.E. Broker                                                          \
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>>Location: Inside the lobby of Schottler Medical Center.
  Neighborhood: Schottler.
  Map: (G-4).

>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and 
            Lynch St.
  Neighborhood: Willis.
  Map: (H-3).

 /=========================================================================\
0===========================================================================0
| II.14. Places of Interest                                          [PCIR] |
0===========================================================================0
 \=========================================================================/

Listed below are place of interest within Liberty City:

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| II.14.A. Alderney                                                        \
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>>Honkers
  *******
    Location: Near the intersection of Argus St. and Tinderbox Ave.
    Neighborhood: Tudor.
    Map: (C-4).
    Notes: This is a strip club with private rooms in the back if you want 
           some special service. Also has a mean security staff.

>>Westdyke Car Dealership
  ***********************
    Location: At the northwest corner of Lemhi St. and Sacramento Ave.
    Neighborhood: Westdyke.
    Map: (C-2).
    Notes: This is a dealership that specializes in motorcycles. You can 
           steal an NRG-900 from here if the need or desire arises.

>>AutoEroticar Dealership
  ***********************
    Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
    Neighborhood: Alderney City.
    Map: (C-2).
    Notes: This is a dealership that specializes in different types of 
           vehicles. You can steal a vehicle from here if the need or desire 
           arises.

>>Globe Oil Car Wash
  ******************
    Location: Just east of the intersection of Emery St. and Latchkey Ave.
    Neighborhood: Tudor.
    Map: (C-4).
    Notes: This is where you can get the dirt, grime and blood washed off of 
           your favorite vehicle.

>>Ron Gas Station Car Wash
  ************************
    Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
    Neighborhood: Westdyke.
    Map: (C-1).
    Notes: This is where you can get the dirt, grime and blood washed off of 
           your favorite vehicle.

>>Booth Tunnel Helipad
  ********************
    Location: In a park that goes over the west end of the Booth Tunnel east 
              of the intersection of Asahara Rd. and Rand Ave.
    Neighborhood: Alderney City.
    Map: (D-3).
    Notes: This is where you can grab a helicopter to do some flying.

>>The Mansion Helipad
  *******************
    Location: In the backyard of a large mansion on Owl Creek Ave. between 
              the intersections of Cariboo Ave. and Tenmile St.
    Neighborhood: Westdyke.
    Map: (C-2).
    Notes: This is where you can grab a helicopter to do some flying.

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| II.14.B. Algonquin                                                       \
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>>Split Sides
  ***********
    Location: Near the northeast corner of Jade St. and Frankfort Ave.
    Neighborhood: Star Junction.
    Map: (D-4).
    Notes: This is the premier comedy club for Liberty City. Katt Williams, 
           Ricky Gervais and Frankie Boyle are currently making appearances 
           there. However, in TBoGT, this club is currently closed.

>>Heli Tours
  **********
    Location: At the north end of Flatfish Place.
    Neighborhood: Castle Gardens.
    Map: (E-5).
    Notes: This is where you can take helicopter tours of Liberty City. Of 
           course, you can also jack a chopper here if you want.

>>Rotterdam Tower
  ***************
    Location: At the southwest corner of Hematite St. and Denver-Exeter Ave. 
    Neighborhood: The Triangle.
    Map: (D-4).
    Notes: The tallest man-made structure in Liberty City. You can get to the 
           observation deck on the east side along Frankfort Ave.

>>Grotti Car Dealership
  *********************
    Location: At the southeast corner of Pyrite St. and Bismarck Ave.
    Neighborhood: Middle Park East.
    Map: (E-3).
    Notes: This is a dealership that specializes in high end sports cars. You 
           can steal one from here if the need or desire arises.

>>Highspeed Highway Car Wash
  **************************
    Location: At the northeast corner of Hell Gate and West Way
    Neighborhood: Purgatory.
    Map: (D-3).
    Notes: This is where you can get the dirt, grime and blood washed off of 
           your favorite vehicle.

>>Westminster Helipad
  *******************
    Location: On a small man-made island connected by two bridges directly 
              west of the Purgatory Pay N' Spray.
    Neighborhood: Westminster.
    Map: (D-3).
    Notes: A Swift helicopter will spawn here from the start of the game so 
           you can do some flying around.

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| II.14.C. Bohan                                                           \
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>>The Triangle Club
  *****************
    Location: On Coxsack Ave.
    Neighborhood: Northern Gardens.
    Map: (G-2).
    Notes: This is a strip club with private rooms in the back if you want 
           some special service. Also has a mean security staff.

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| II.14.D. Broker                                                          \
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>>Perestroika Cabaret Club
  ************************
    Location: On Tulsa St.
    Neighborhood: Hove Beach.
    Map: (F-4).
    Notes: This Russian owned club is where you can see a variety of shows 
           ranging from magic to singing to pantomime (although there are no 
           shows during TBoGT). A QUB3D machine can be found in the main 
           office in the back.

With all of that taken care of, let's move onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.15. Seagulls                                                    [SEGL] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Seagulls for
Liberty City.

Unlike GTA IV where you had to kill 200 Flying Rats, in TBoGT you only have
to kill 50 Seagulls. Killing all 50 Seagulls will add to your 100% Completion
but there are no Accomplishments this time.

However, for killing all 50 Seagulls, you will get the NOOSE APC which will
start spawning at the Construction Site in Castle Gardens after the mission
"For the Man Who Has Everything" (Yusuf Amir).

The Seagulls are also easier to find than the Flying Rats in GTA IV. Also the
entire city is completely open so you can do them all at once before doing
any Main Story missions.

The Seagulls are firmly attached to whatever they are bound to so they won't
fly off. Like most of the above items they glow a bright red when you are
close enough to see them. In addition, if you are close but can't see them,
you can listen for their squaking noises so you can look around for them.

Just like in GTA IV you MUST use a firearm to kill them. Even if one is on
the ground near your feet you can't stomp them. Considering how sensitive the
Police are to the use of unauthorized firearm usage this can become a pain
because some of time, when killing Seagulls, you will trigger a 1-Star Wanted
Rating you must get rid of before doing anything else.

The information under where the Seagull is found can be broken down as
follows:

  --Neighborhood: What neighborhood the Seagull is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         GTA IV game disc.
  --Weapon: Best weapon or weapons to use.
  --Directions: How to get there and kill them.

Now for the list of Seagulls:

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| II.15.A. Alderney (ALD)                                                  \
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[ALD-S1] - On a rock next to a very big rock in east Westdyke.
           Neighborhood: Westdyke.
           Map: (D-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Franklin St. and 
                       Applewhite St. Head north and down to the beach. After 
                       a short drive you should come to a very large and tall 
                       rock. Along the base are several smaller rocks. Just 
                       to the north of the very large rock is one of the 
                       smaller rocks. On top of this rock is the Seagull.

[ALD-S2] - On a rock next to a wall in west Leftwood.
           Neighborhood: Leftwood.
           Map: (C-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Long John Ave. and Manzano 
                       Rd. Head west on Manzano Rd. To your right you should 
                       come up to the entrance for a large park. Go through 
                       the entrance and head west past the playground. Head 
                       down the path to the beach. As you head towards the 
                       beach you should see some rocks against the wall, for 
                       the small plaza, to your right. In the middle of this 
                       group of rocks is the Seagull.

[ALD-S3] - On top of a small shack at the entrance of a Parking Area.
           Neighborhood: Berchem.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Drebbel and Babbage Ave. 
                       Near the northeast corner is the Swedish Pharmacy. 
                       Just next to it is the Parking Area. On top of the 
                       small blue shack at the entrance is the Seagull.

[ALD-S4] - On top of some large pipes.
           Neighborhood: Acter Industrial Park.
           Map: (C-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Toggle Ave. and Praetorian 
                       Ave. At the northeast corner you should see some large 
                       white piping behind a short brick wall with a white 
                       top. Go north and follow this wall around the curve. 
                       When you get to the corner of this wall, stop and look 
                       right. On the white pipe closest to your position is 
                       the Seagull.

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| II.15.B. Happiness Island (HPI)                                          \
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[HPI-S5] - On top of a tall wooden post.
           Weapon: Pistol.
           Directions: Head to the entrance of the pier at the northwest 
                       corner of the island. Head west along the pier and you 
                       should see a boat ramp off to your left about a third 
                       of the way along the pier. On top of one of the tall 
                       wooden posts near the boat ramp is the Seagull.

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| II.15.C. Algonquin (AGQ)                                                 \
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[AGQ-S6] - On top of a manhole cover in north Northwood.
           Neighborhood: Northwood.
           Map: (D-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Exeter Ave. and Grummer 
                       Road. Head west and you will see a white pipe overhead 
                       that is crossing the street. Go past it and stop at 
                       the SECOND overhead white pipe that is crossing the 
                       street. Look left and you should see a very short 
                       concrete column about fifty feet from the street. This 
                       concrete column has a manhole cover and the Seagull is 
                       sitting on top of it.

[AGQ-S7] - On a fire escape inside an alley.
           Neighborhood: Northwood.
           Map: (D-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Xenotime St. and Frankfort 
                       Ave. From the southwest corner of the intersection 
                       head west until you see an alley entrance to your left 
                       (about 80 feet from the intersection). Head south into 
                       this alley and stop when you get to the wall. Turn 
                       around and look up to find a fire escape. The Seagull 
                       is sitting on this fire escape.

[AGQ-S8] - On top of a playground.
           Neighborhood: Northwood.
           Map: (E-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Xenotime St. and Vespucci 
                       Circus. Near the northeast corner of this intersection 
                       is a small playground. The Seagull is sitting on the 
                       roof of the playground.

[AGQ-S9] - On the concrete guardrail for the subway.
           Neighborhood: North Holland.
           Map: (D-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Frankfort Ave. and Uranium 
                       St. Head to the northeast corner of this intersection. 
                       Look west and you should see the short concrete 
                       guardrail that separates traffic from the subway 
                       tracks. About 100 feet north of the corner of this 
                       guardrail is the Seagull.

[AGQ-S10] - Sitting on a fire escape and
[AGQ-S11] - At the entrance of an alley.
            Neighborhood: North Holland.
            Map: (D-2).
            Weapon: Pistol.
            Directions: After taking care of AGQ-S9, head back to the 
                        northeast corner of Frankfort Ave. and Uranium St. 
                        From here head east. About 100 feet from the corner 
                        you should see an alley to your left. Seagull AGQ-S11 
                        is at the entrance of this alley. While looking at 
                        Seagull AGQ-S11 rotate left and look upwards. You 
                        should see a fire escape next to the entrance to this 
                        alley. Seagull AGQ-S10 is sitting on this fire 
                        escape.

[AGQ-S12] - On top of a wall.
            Neighborhood: Varsity Heights.
            Map: (E-2).
            Weapon: Pistol.
            Directions: Head to the intersection of Ruby St. and Ivy Drive 
                        South. At the northeast corner of this intersection 
                        is a lamppost. Go north from here and to the NEXT 
                        lamppost. Stop, look right and slightly upwards and 
                        you should see the Seagull on the wall.

[AGQ-S13] - At the end of a large billboard.
            Neighborhood: Middle Park West.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Ruby St. and Union Drive 
                        West. Head south along the road and stop when you see 
                        the large billboard for "Conjoined Twins". On the 
                        left end of the walkway at the bottom of the 
                        billboard is the Seagull. It is a little tough to see 
                        from ground level but it is there.

[AGQ-S14] - On the concrete guardrail for a road bridge.
            Neighborhood: Middle Park West.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Galveston Ave. and 
                        Manganese St. Head north and stop on the road bridge 
                        that crosses Nickel St. Look to your right and you 
                        should see the Seagull sitting on top of the concrete 
                        guardrail for the bridge.

[AGQ-S15] - Near the northeast entrance to Middle Park.
            Neighborhood: Middle Park.
            Map: (E-2).
            Weapon: Pistol.
            Directions: Head to the intersection of Topaz St. and Columbus 
                        Ave. At the southwest corner of this intersection is 
                        the northeast entrance to Middle Park. At each side 
                        of the entrance is a tall concrete post with a round 
                        top. Go to the one on the LEFT side of the entrance. 
                        Look forward through the entrance to find a lamppost 
                        not far from you. In-between this concrete post and 
                        the lamppost and on the grass just to your left is 
                        the Seagull. Since there are always at least two Cops 
                        at this entrance expect a Wanted Rating when killing 
                        this Seagull.

[AGQ-S16] - On the short brick fence for Middle Park.
            Neighborhood: Middle Park.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Frankfort Ave. and Quartz 
                        St. On the east part of this intersection is the west 
                        entrance to Middle Park. Go to the southeast corner 
                        of this intersection. On a square post for the short 
                        brick fence for Middle Park near this corner is the 
                        Seagull. Since there are always at least two Cops at 
                        this entrance expect a Wanted Rating when killing 
                        this Seagull.

[AGQ-S17] - On a concrete guardrail for a set of stairs.
            Neighborhood: Middle Park.
            Map: (E-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Columbus Ave. and 
                        Pyrite St. At the west part of this intersection is 
                        the Libertonian. Head to the northeast corner of the 
                        museum to find the footpath leading west. Follow it 
                        to the three-way intersection. Turn left and head 
                        south. After about 100 feet you should see a set of 
                        stairs leading down which should be to your right. On 
                        the concrete guardrail at the top of these stairs is 
                        the Seagull.

[AGQ-S18] - On the beachfront sidewalk.
            Neighborhood: Middle Park East.
            Map: (E-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Obsidian St and Union 
                        Drive East. At the east side of this intersection are 
                        two sets of stairs leading down to the beachfront 
                        sidewalk. Take the north set then, when you get down, 
                        angle northeast toward the railing and you should see 
                        the Seagull in front of you.

[AGQ-S19] - On a bridge guardrail.
            Neighborhood: Westminster.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Go to the intersection of Galveston Ave. and Lorimar 
                        St. Go south until you are on the road bridge that 
                        goes over the entrance to the Booth Tunnel. Look left 
                        to find the bridge guardrail. At the north end of 
                        this guardrail is the Seagull.

[AGQ-S20] - At the entrance of an alley.
            Neighborhood: Westminster.
            Map: (E-2).
            Weapon: Pistol.
            Directions: Go to the intersection of Galveston Ave. and Jade St. 
                        Go to the southeast corner of this intersection. Head 
                        south along the sidewalk until you come to the 
                        scaffolding then stop. Look left to find an alley. At 
                        the entrance of this alley is the Seagull.

[AGQ-S21] - On a small shack behind The Majestic.
            Neighborhood: Star Junction.
            Map: (E-3).
            Weapon: Pistol.
            Directions: Go to the intersection of Nickel St. and 
                        Denver-Exeter Ave. At the southeast corner of this 
                        intersection is The Majestic hotel. Head east along 
                        the sidewalk and past the entrance. Just before you 
                        get to a dark overhang you should see an alley to 
                        your right. Go south through this alley and all the 
                        way to the next street (Manganese St.). To your left 
                        should be a small shack. The Seagull is on top of 
                        this small shack.

[AGQ-S22] - At the end of a rectangular planter at a courtyard.
            Neighborhood: Star Junction.
            Map: (E-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Manganese St. and 
                        Columbus Ave. Start at the southwest corner of this 
                        intersection and head south along the sidewalk. After 
                        a short distance you should see a large entryway 
                        leading into a central courtyard off to your right. 
                        In this entryway you should see some rectangular 
                        planters (dark gray in color) with some trees planted 
                        in them. Head west into this entryway. At the west 
                        end of these planters is the Seagull.

[AGQ-S23] - At the large Neptune statue.
            Neighborhood: Easton.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Jade St. and Bismarck 
                        Ave. At the south part of this three-way intersection 
                        is the large Neptune statue. The Seagull can be 
                        easily found on the retaining wall near one of the 
                        benches. Since there are usually a lot of Cops nearby 
                        expect a Wanted Rating when you kill this Seagull.

[AGQ-S24] - On the sidewalk next to a bridge pillar.
            Neighborhood: The Meat Quarter.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Galveston Ave. and 
                        Hematite St. Near the northeast corner of this 
                        intersection is a RON Gas Station. Starting at the 
                        northeast corner of this intersection head east along 
                        the sidewalk. Stop when you get to the bridge 
                        overhead. The Seagull can be found on the sidewalk 
                        next to the bridge pillar.

[AGQ-S25] - At the end of a road planter.
            Neighborhood: Suffolk.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Frankfort Ave. and Garnet 
                        St. At the east and west sides of this intersection 
                        you will see road planters that run along the middle 
                        of Garnet St. You can easily see the Seagull sitting 
                        at the end of the road planter at the WEST side of 
                        this intersection (and you may have seen this one 
                        during the "I Luv LC" opening mission as you drove to 
                        Hercules).
[AGQ-S26] and
[AGQ-S27] - On the observation deck of the Rotterdam Tower.
            Neighborhood: The Triangle.
            Map: (D-4).
            Weapon: Pistol.
            Directions: The Rotterdam Tower is at the southwest corner of 
                        Denver-Exeter Ave. and Hematite St. The entrance to 
                        the observation deck is on the east side of the 
                        building. Seagull AGQ-S26 can be found on the south 
                        side and Seagull AGQ-S27 can be found at the 
                        southeast corner.

[AGQ-S28] - On the sidewalk next to Al Dente's restaurant.
            Neighborhood: The Triangle.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Garnet St. and Columbus 
                        Ave. Go to the northwest corner of this intersection 
                        and head north along the sidewalk. After a short 
                        distance you should get to Al Dente's restaurant. 
                        Just before you get to it, and near the divider for 
                        the outdoor tables for Al Dente's, you should see the 
                        Seagull on the sidewalk.

[AGQ-S29] - On the east side of Fudz's Delicatessen.
            Neighborhood: Lower Easton.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Garnet St. and Luddite 
                        Row. At the southwest corner of this intersection is 
                        Fudz's Delicatessen. Head south on the sidewalk that 
                        runs alongside the east side of this business and 
                        stop when you get to the pay phones. Look up and 
                        right to find the Seagull on the edge of the roof.

[AGQ-S30] - On the guardrail for Leaper's Bridge.
            Neighborhood: Presidents City.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Hematite St. and Albany 
                        Ave. Head east on Hematite St. and towards Leaper's 
                        Bridge. As you are crossing over Union Drive East 
                        look right to find the Seagull on the guardrail.

[AGQ-S31] - On the sidewalk next to an Italian Deli.
            Neighborhood: Little Italy.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Brown Pl. and Feldspar 
                        St. At the southwest corner of this intersection is 
                        an Italian Deli. Head south on the sidewalk that runs 
                        alongside the east side of this business. As you get 
                        to the railing for the next business you should find 
                        the Seagull on the sidewalk.

[AGQ-S32] - On the overhang for a small shop.
            Neighborhood: Chinatown.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Bismarck Ave. and Emerald 
                        St. At the northeast corner of this three-way 
                        intersection is a small shop (Food Center). The 
                        Seagull can be easily seen sitting on the overhang 
                        for this shop at the corner.

[AGQ-S33] - On top of a small shack at the entrance of a Parking Area.
            Neighborhood: Chinatown.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Emerald St. and Luddite 
                        Row. At the south side of this three-way intersection 
                        is the Parking Area. On top of the small blue shack 
                        at the entrance is the Seagull.

[AGQ-S34] - On some construction scaffolding.
            Neighborhood: Chinatown.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Bismarck Ave. and Diamond 
                        St. At the southeast corner is a chinese style 
                        building with some construction scaffolding. The 
                        Seagull can be found on this scaffolding near the 
                        street corner.

[AGQ-S35] - On a wall behind some payphones.
            Neighborhood: Chinatown.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Albany Ave. and Bridge 
                        Lane South. At the northeast corner of this 
                        intersection are some payphones. The Seagull can be 
                        found on the wall behind these pay phones.

[AGQ-S36] - On the plaza overlooking some small piers.
            Neighborhood: Castle Garden City.
            Map: (D-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Union Drive West, Castle 
                        Drive and Frankfort Ave. Head west on Castle Drive 
                        and after a short distance, you should see an 
                        un-named road to your left. Head south along this 
                        road until you get to the dead-end. Continue south 
                        and you will enter a plaza that overlooks some small 
                        piers. Near the railing close to the water about 80 
                        feet from the dead-end is the Seagull.

[AGQ-S37] - On the overhang on a path leading to some large piers.
            Neighborhood: Castle Garden City.
            Map: (D-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Union Drive West and 
                        Calcium St. Near the southwest corner of this 
                        intersection is the entrance to a large parking area. 
                        Head through this parking area and to a straightaway 
                        leading to some large piers. You will notice that 
                        there are two large artsy overhangs on either side of 
                        this straightaway. The Seagull can be found on the 
                        overhang on the SOUTH side of this straightaway.

[AGQ-S38] - Above the entrance to the Fleeca Building.
            Neighborhood: The Exchange.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Columbus Ave. and Barium 
                        St. At the northeast corner of this intersection is 
                        the Fleeca Building. The Seagull can be found above 
                        the entrance at the street corner.

[AGQ-S39] - On a stair railing at the Pier 45 shopping complex.
            Neighborhood: Fishmarket South.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Privateer Rd. and Barium 
                        St. Just northeast of here is the Pier 45 shopping 
                        complex. Head to the southwest corner of this 
                        facility. There are two sets of stairs at the 
                        southwest corner. The Seagull can be found on the 
                        stair railing for the set of stairs on the SOUTH side 
                        of this corner.

[AGQ-S40] - On the grass inside a small park.
            Neighborhood: Castle Gardens.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Albany Ave. and South 
                        Parkway. At the south side of this three-way 
                        intersection is a small park. The Seagull can be 
                        easily seen on the grass just beyond the fence right 
                        at this intersection.

[AGQ-S41] - Sitting on a small rope tie near the entrance to Heli Tours.
            Neighborhood: Castle Gardens.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Flatfish Place and Bus 
                        Lane. At the east side of this intersection is the 
                        entrance to Heli Tours. Go to the entrance of Heli 
                        Tours then turn south and head along the large 
                        sidewalk. On the left side of the sidewalk is the 
                        railing. After about 60 feet you should come across 
                        some benches which sit against the railing. Near the 
                        benches and sitting on a small rope tie is the 
                        Seagull.

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| II.15.C. Colony Island (COL)                                             \
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[COL-S42] - On the ground next to a stack of pipes.
            Map: (F-4).
            Weapon: Pistol.
            Directions: From Leaper's Bridge, head north on President Ave. 
                        to the intersection with the SECOND un-named street. 
                        Turn and head east until you reach the end of the 
                        street. To your left should be a chain-link fence 
                        with some small white and red road barriers. On the 
                        other side of the fence you should see two stacks of 
                        pipes (yellow and green). The Seagull is on the 
                        ground next to the green stack of pipes.

[COL-S43] - On the grass near an abandoned hospital.
            Map: (F-4).
            Weapon: Pistol.
            Directions: From Leaper's Bridge, head north on President Ave. to 
                        the intersection with the FIRST un-named street. Head 
                        east onto this street then turn south into the 
                        parking lot. Continue south until you reach the 
                        abandoned hospital at the south end of this parking 
                        lot. There is a large break in the wall at the south 
                        side of this parking lot. Go to this gap and stop. 
                        Ahead of you should be a large tree. While looking at 
                        the tree you should see a large bush to your left. 
                        Head to this bush and as you near it, you should 
                        easily see the Seagull on the grass nearby.

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| II.15.D. Bohan (BHN)                                                     \
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[BHN-S44] - On top of a wall.
            Neighborhood: Industrial.
            Map: (F-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Lotus St. and Attica Ave. 
                        On the east side of this three-way intersection is a 
                        wall. The Seagull is on the top of this wall at this 
                        intersection.

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| II.15.E. Charge Island (CRN)                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

[CRN-S45] - Sitting at the bottom of the guardrail for the East Borough 
            Bridge.
            Map: (F-2).
            Weapon: Pistol.
            Directions: Head to the intersection of Ruby St. and Union Drive 
                        East. Head east onto the East Borough Bridge. Just 
                        before the bridge splits into ramps, stop. Look left 
                        and you should see the Seagull sitting near the 
                        bottom of the guardrail at the NORTH side of the 
                        bridge. However, there is usually a Cop car sitting 
                        there so you will definitely get a Wanted Rating for 
                        killing this Seagull.

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| II.15.F. Dukes (DKS)                                                     \
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[DKS-S46] - On the ground inside an alley.
            Neighborhood: Steinway.
            Map: (G-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Morris St. and Trenton 
                        Ave. Head north along the street. Continue north 
                        until you see an entrance to a large alley to your 
                        right. Turn right, enter into this alley and head 
                        east. As you get near the end of this alley you 
                        should see the Seagull on the ground.

[DKS-S47] - In the middle of the baseball field at the north end of Meadows 
            Park.
            Neighborhood: Meadows Park.
            Map: (G-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Tudor St. and Stillwater 
                        Ave. Head north and stop just before the road curve 
                        that goes around the Liberty State Pavillion Towers. 
                        Head west from here to find the baseball field. The 
                        Seagull is sitting between the pitchers mound and 
                        home plate.

[DKS-S48] - On the retaining wall that rings around the Monoglobe.
            Neighborhood: Meadows Park.
            Map: (G-3).
            Weapon: Pistol.
            Directions: Head to the Monoglobe at the south end of Meadows 
                        Park. Notice the retaining wall that rings around it. 
                        The Seagull can be found sitting on this retaining 
                        wall at the NORTHEAST side of the Monoglobe area.

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| II.15.H. Broker (BKR)                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

[BKR-S49] - On top of the Creek St. Diner.
            Neighborhood: BOABO.
            Map: (F-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Creek St. and Chicory St. 
                        At the southwest corner of this three-way 
                        intersection is the Creek St. Diner. The Seagull can 
                        be found sitting on the roof at the east end of the 
                        diner.

[BKR-S50] - Sitting on a guardrail on the Broker Bridge.
            Neighborhood: Hove Beach.
            Map: (F-4).
            Weapon: Pistol.
            Directions: Get onto the above ground road and head west toward 
                        the Broker Bridge. Just before you get to the east 
                        support tower for the Broker Bridge you should see 
                        the Seagull sitting on the guardrail off to your 
                        right.

And this completes the Seagulls for Liberty City.

Now, onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.16. Armando and Henrique                                        [ARHQ] |
0===========================================================================0
 \=========================================================================/

Armando and Henrique are two of Luis' closest friends and you were introduced
to them in "I Luv LC".

You can talk to them with your cellphone through the Phonebook. The only
activity you can do (at this time) with Armando is the Gun Van and with
Henrique you can get Vehicles from him.

Later on in the game you can do Friend Activities with them and I will cover
them when I activate it. You will need to do Friend Activities with them for
100% Completion.

But, at this point, let's go over their special abilities:

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| II.16.A. Armando                                                         \
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One of Armando's special talents is the use of his Gun Van. He carries most
normally found weapons at a cheaper rate than the Gun Stores. He also carries
weapons that cannot be found anywhere else. However, he doesn't carry all of
the normally found weapons.

Bring up his name in the Phonebook and select Gun Van. Call him up and he
will park nearby. Go to him and shop for the weapons you need.

He has quite a few weapons available from the start but will procure more as
you proceed through the game.

Here I will list all of the weapons he carries in his van. For weapons I have
covered earlier I will just list the price for the weapon and clips. New
weapons I will go over in more detail.

Now, for the weapons list:

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>Knife
    *****
      Cost: $100.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Pistol
    ******
      Cost: $420.
      Clip: 17 rounds ($25).

  >>.44
    ***
      Appears after: "Boulevard Baby" (Tony Prince).
      Cost:
           >>$640.
           >>Free - Spawns at your Safehouse (on the coffee table) for 
                    successfully completing 10 Drug Wars.
      Based on: .44 Auto Mag (from the Dirty Harry movie "Sudden Impact").
      Clip: 8 rounds ($50).
      Notes: This is probably the most powerful handgun in the GTA IV 
             storyline. Slow on the fire rate but one shot can usually take 
             down anyone at medium range and definitely at close range. But I 
             don't think this version will remove the fingerprints like its 
             reel life counterpart.....

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Pump Shotgun
    ************
      Cost: $840.
      Clip: 8 rounds ($70).

  >>Auto Shotgun
    ************
      Appears after: "Corner Kids" (Momma).
      Cost: $1,250.
      Clip: 20 rounds ($80).
      Maximum ammo: 250 rounds.
      Notes: This is one very powerful shotgun regardless of what type of 
             rounds you use for it. This beast holds a lot of ammo and has 
             long range. Even with regular rounds this is one nasty weapon. 
             But.....

  >>Shotgun Ex
    **********
      Appears after: "High Dive" (Yusuf Amir).
      Cost: $1,250.
      Clip: 20 rounds ($160).
      Maximum ammo: 600 rounds.
      Notes: .....With explosive rounds this becomes even more dangerous. 
             With explosive rounds you can take down anybody with one shot 
             and even shoot down helicopters! Sadly, the increased ammo limit 
             does not transfer to a regular shotgun should you switch back to 
             one.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

  >>SMG
    ***
      Cost: $1,750.
      Clip: 30 rounds ($20).

  >>Assault SMG
    ***********
      Cost: $6,725.
      Clip: 50 rounds ($150).
      Notes: This has the same range as the SMG but has a larger clip, a 
             silencer (which doesn't seem to do much good - but it sounds 
             cool) and a faster rate of fire. This is also one of the new 
             weapons that the Police can also use against you. It is also the 
             only sub-machine gun that can't be used as a drive-by weapon.

  >>Gold-SMG
    *********
      Appears after: "Departure Time" (Tony Prince).
      Cost:
           >>$5,000 - Armando's Gun Van.
           >>Free - Inside the Super Drop Diamond vehicle that spawns in the 
                    front of Yusuf's apartment after the completion of the 
                    Main Story.
           >>Free - Spawns at your Safehouse (on the dining table) for 
                    successfully completing 50 Drug Wars.
      Based on: Micro Uzi.
      Clip: 30 rounds ($60).
      Notes: This gold version of the Micro-SMG has a smaller clip but is 
             more accurate and powerful.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  >>Assault Rifle
    **************
      Cost: $2,450.
      Clip: 30 rounds ($55).

  >>Carbine Rifle
    *************
      Cost: $3,500.
      Clip: 30 rounds ($70).

  >>Advanced MG
    ***********
      Appears after: "Going Deep" (Ray Bulgarin).
      Cost: $7,550.
      Clip: 200 rounds ($400).
      Maximum ammo: 600 rounds.
      Notes: This monstrosity is a chain fed weapon and holds 600 rounds. Has 
             about the same accuracy as the Carbine Rifle and a little less 
             range but it makes up for it with a very large clip and very 
             fast rapid fire capability.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 7 - Sniper Rifles |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>Combat Sniper
    *************
      Cost: $5,000.
      Clip: 10 rounds ($500).

  >>Advanced Sniper
    ***************
      Appears after: "Caught With Your Pants Down" (Yusuf Amir).
      Cost: $4,750.
      Clip: 10 rounds ($200).
      Maximum ammo: 50 rounds.
      Notes: This is an advanced sniper rifle that is more powerful than the 
             Combat Sniper but the range is about the same as well as the 
             amount of maximum ammo.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>RPG
    ***
      Appears after: "Chinese Takeout" (Tony Prince).
      Cost: $10,000.
      Clip: 1 round ($3,500).

  >>Grenade Launcher
    ****************
      Cost: $8,000.
      Clip: 1 round ($700).
      Maximum Ammo: 20 rounds.
      Notes: This weapon will allow you to send Grenades further and more 
             precisely than by just throwing them.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  >>Molotov
    *******
      Cost: $350 per unit.

  >>Grenades
    ********
      Cost: $700 per unit.

  >>Sticky Bomb
    ***********
      Appears after: "Bang Bang" (Tony Prince).
      Cost: 
           >>$800 per unit.
           >>Free - Spawns at your Safehouse (next to the TV) for 
                    successfully completing 40 Drug Wars.
      Notes: This weapon is awesome because you can stick them to objects 
             before making them explode remotely. You can even throw multiple 
             units before detonating thus crating larger explosions.

             This may make it easier to do the "Chain Reaction" 
             Accomplishment (if you hadn't already got that one from GTA IV).

             You use them just like the other thrown weapons but you have to 
             press Down on the D-Pad to make them explode. You can also shoot 
             them with a weapon to make them blow up.

             In addition, if you throw one and don't do anything, it will 
             detonate on its own after about 90 seconds. So this weapon also 
             makes a nice time bomb if you want to use it that way.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 10 - Special |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Parachute
    *********
      Appears after: "High Dive" (Yusuf Amir).
      Cost: $100 per unit.
      Notes: This is useful if you want to make a getaway from a helicopter 
             or tall building. This has it's own place in the weapon slot. 
             When you switch to the Parachute you use the Right Trigger (Xbox 
             360) or R2 Button (PS3) to put it on and get it ready for use.

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| II.16.B. Henrique                                                        \
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Henrique's special ability is to obtain any vehicle you want from his list.

After calling him, he will drive up with the vehicle of your selection. There
is no charge for them. He will get more kinds of vehicles as you progress
through the game.

The complete list of vehicles are as follows:

  >>Serrano
  >>Turismo
  >>Buffalo
  >>Cavalcade FXT
  >>F620 (after the mission "No. 3" (Mori Kibbutz))
  >>Bullet GT (after the mission "No. 3" (Mori Kibbutz))
  >>NOOSE APC (after the mission "Departure Time" (Tony Prince))

Now, on to the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.17. Club Activities                                             [CBCT] |
0===========================================================================0
 \=========================================================================/

There are certain activities you can do in both of Tony's clubs: Hercules and
Maisonette 9.

Also, Hercules is always open but Maisonette 9 is only open from 9 PM (21:00)
to 7 AM. In addition, you cannot enter either club with a Wanted Rating.

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| II.17.A. Getting Drunk                                                   \
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In TBoGT you can get drunk anytime you want.

To get drunk, just go up to the bar and press the Left Bumper (Xbox 360) or
L1 Button (PS3) to get a shot. Simple. The drinks are free because you work
for Tony.

However, if you drink too much (and you'll know when you are drunk), you'll
pass out and wind up in a random location within Liberty City still buzzed
from your drinking binge.

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| II.17.B. Dancing                                                         \
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To dance, go up to the dance floor. You'll be given prompts for instructions
and to start dancing.

Tap the Left and Right Analog Stick in any direction to the tune of the music
to increase your Dance Meter. The dance meter is represented by a throbbing
speaker in the lower left corner (heh, I said "throbbing").

As you successfully dance to the beat you will see a blue line start to
gradually go around the speaker.

During the dance you may be told to hold. This means hold either stick in any
direction. While holding the stick you will be given prompts to tap the Left
or Right Triggers (Xbox 360) or L2 or R2 Buttons (PS3) to dramatically
increase the Dance Meter.

You only need to tap one of the triggers or buttons in tune to boost the
meter.

If you screw up too much at any point the your partner will stop to complain
then you can dance again. At this point the dance meter may be set back a
bit.

When you have got the blue line all the way around the speaker then you have
successfully completed the dance.

You must successfully complete a dance at both Hercules and Maisonette 9 for
100% Completion.

However, the percentage for this won't show up in your Stats until after you
have completed the mission "Boulevard Baby" (Tony Prince).

This is because the actual requirements are to successfully dance at all
THREE clubs (including Bahama Mamas). But, the only time you can dance at
Bahama Mamas is during the "Boulevard Baby" mission.

If you do "Boulevard Baby" first then do the other two dances you will see
the percentage increase in your Stats. If you do the dances first then do
"Boulevard Baby" then you will see the dancing percentage tacked onto the
percentage for successfully completing that mission.

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| II.17.C. The Bus Stop                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If you dance without any mistakes, you will be asked to lead the group of
dancers. For this, follow the prompts at the bottom of the screen.

This is done with the Left Analog Stick and the face buttons. This is fairly
easy even if you are not good at rhythm games. Successfully completing these
moves will finish the Bus Stop.

You must do the Bus Stop in both clubs to get the "Catch the Bus"
Accomplishment.

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| II.17.D. Booty Call                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If you are in Maisonette 9 and you screw up the dance once (you need to do
that to prevent doing The Bus Stop) but still successfully complete the
dance then you may be invited into the bathroom for some additional fun.

She will then give you her number. Later she may call you and send you a
picture. Then a Booty Call icon will appear on the map. When you get there
you will then do some more.....dancing.

If you didn't get the "Warm Coffee" Accomplishment from GTA IV then you can
acquire it here.

You may also get a few more Booty Calls from the same woman before she
decides to break things off.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.17.E. Dance Challenge                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Sometimes, when you are trying to dance at Hercules, you may be challenged by
another dancer.

First, he will perform some dance moves. Then you follow with some of your
own.

Follow the prompts (either a stick move or a button press) as they appear at
the bottom of the screen. This is pretty simple and you should have little
problem completing a challenge. This is similar to what you did for The Bus
Stop.

When the challenge is completed you will be returned to the dance you were
doing prior to being interrupted.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.17.F. Champagne Drinking Contest                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In Maisonette 9 you can do the Champagne Drinking Contest. You do this in the
VIP lounge on the second floor.

First, shake the Right Analog Stick and press the A Button (Xbox 360) or X
Button (PS3) to pop the cork. Once the cork is popped then you can spray the
nearby people with the champagne using the Right Analog Stick.

Then the contest begins. Use the Right Analog Stick and rotate it at a steady
rate to drink. The game will tell you if you are drinking too fast or too
slow.

If you finish before your opponent then you will win the contest. However,
you will be drunk for a bit and stagger around until the effect fades.

This contest is also a requirement for 100% Completion.

With that done, it is time to finally move onto.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Main Story Missions                                       [TMSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Before I go into the mission breakdown there is one special feature that
separates TBoGT from the previous GTAs......

 /=========================================================================\
0===========================================================================0
| III.1. 100% Score                                                         |
0===========================================================================0
 \=========================================================================/

Unlike the usual Mission Completed in all of the other GTAs there is now a
mission scoring system in TBoGT.

Usually the main goal is to get through the mission without failing. But now
there are other goals, such as mission time, player and car damage, to keep
track of as well.

It is important to note that getting 100% Score in each mission is NOT
required for 100% Completion. You can play through TBoGT just like all of the
other GTAs and completely ignore this if you like.

However, there are Accomplishments for getting at least 80% ("Past the Velvet
Rope") and 100% Score ("Gold Star") for every mission.

One important rule in trying to go for a 100% Score in a mission is that you
CANNOT take a Taxi to your destination. This will void your score.

Another important thing to note about the 100% Score is that you do NOT have
to do all of the Requirements at one time. You can do most of them during
your initial play-through of a mission then redo it later, as a Mission
Replay, after the Main Story to get what you missed.

What this means is that you can play the same mission over but focus on a
particular Requirement, such as Time, for example. Once you get that
Requirement then you don't have to worry about that again. Then you can play
the mission again and focus on another Requirement, like Accuracy.

Continue going after each Requirement in successive play-throughs until you
have 100% Score in that mission. This accumulative approach makes things
easier and also makes you play through these missions in different ways.

This leads into:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.1.A. Mission Replays                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As mentioned, you can only do this after the completion of the Main Story
("Departure Time" (Tony Prince)).

Go under Mission on your phone and select a mission (which will have the
current score by the name). Any weapons you have and whatever amount of
ammo you have for them will be used for that mission. You can even use more
powerful weapons that were not available in the beginning of the game for the
early missions.

If you have 100% Completion prior to doing replays then the unlimited ammo
will carry over. So it may be best to get 100% Completion before trying for
100% Scores since you won't have to worry about the ammo cap.

Then go to Armando's Gun Van and stock up on lots of the powerful weapons he
carries prior to doing a mission replay. If you don't have enough money then
head to L.C. Cage Fighters to get money by betting.

It is also important to note that, even though you can carry your weapons
into a mission, you CANNOT do the same for a vehicle.

When you start a replay there is no opening cutscene but you will get the
closing cutscene, if any. You will also start with full Body Armor and
Health. You will also end up where the mission ends and whatever Health and
ammo you have.

Any Requirement you obtain will be permanently saved and increase your score
for that mission until you have obtained full 100%. When you check the
Targets at the end of the mission, any Requirements that you already acquired
will be checked off and in green. If you improve upon a Requirement, even if
you don't get it, it will be marked NR (New Record).

In most missions you will get dialog from the characters as you drive to your
destination. After a couple of play-throughs, the dialog will change.

After another couple of play-throughs then the characters will essentially
shut up so you can listen to the radio (or nothing if you have it turned
off). This helps to reduce some of the aggravation of having to listen to the
same stuff over and over if you want to continually replay a mission.

Now, tactics for some of the common Requirements:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.1.B. Time                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Every mission has this Requirement. The goal is to go through a mission as
quickly as possible. Use of powerful weapons, especially explosive weapons,
can help in speeding things along.

Finding shortcuts during a mission will also help. And speaking of shortcuts:

  >>The BOABO Shortcut
    ******************
      This shortcut will work with several missions where you need to go 
      either to the BOABO area from Algonquin and/or the BOABO area to either 
      Algonquin or Bohan.

      From Algonquin to BOABO, head across the East Borough Bridge and either 
      pay the toll or go right through and annoy the Cops. As you get off the 
      bridge, look to your right to find a large billboard for Liberty Rock 
      Radio.

      Next to it is grassy area angled about 45 degrees that leads down to 
      another street intersection (Valley Forge Ave. and Hooper St.). Once 
      down here, go south along Valley Forge Ave. and past the intersection 
      with Stone St.

      Look ahead once past that intersection and you should see the Creek St. 
      Diner. Just before it you should see the tall brick wall that borders 
      Creek St. You should also see a large gap in that wall.

      Go down and through the gap and you should be on Creek St. Then head to 
      your destination.

      From BOABO to either Algonquin or Bohan, simply reverse this route. 
      However, when you get to the Toll Booths, pay the toll or you may have 
      trouble evading Cops on the way to your destination (especially if you 
      are going into Algonquin).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.1.C. Player Damage                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Requirement is pretty easy to get when you consider that you should have
full Body Armor before you enter any mission. This is because it counts how
much Health, not Body Armor, you have at the end of a mission.

If your Health is low then, as you head to where you need to end the mission,
stop and get some Health to bring it back up to its maximum before you end
the mission.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.1.D. Accuracy                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Making most of your shots count in a mission can be a bit tough in the heat
of battle.

Best thing to do is to slow things down and shoot your enemies in the body
and limbs with single shots from either the Carbine Rifle or Advanced MG. The
more shots you pump into an enemy before he dies, the higher your hit ratio.

If you shoot at somebody ten times and hit nine then you have 90% accuracy.
If you shot at somebody twice but hit once then you have 50% accuracy. You
get the idea.

So, do body and limb shots with every gunman you come across a mission where
Accuracy is a Requirement and you should get it.

In addition, you can't use explosive weapons against enemies. This will cause
your accuracy to go down. Shooting up cars and helicopters to make them
explode will also cause your accuracy to suffer.

But, if an enemy causes an explosion that takes down himself and some of his
friends then this won't affect your accuracy since you never fired on him.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.1.E. Head-Shots                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are some missions where you need to do a certain number of head-shots
on the enemy. Use of either the Carbine Rifle or Advanced MG will help in
this regard since they have decent zooming capabilities and do single shots.

With that done, let's move on.....

 /=========================================================================\
0===========================================================================0
| III.2. Story Mission Breakdown                                     [SMBR] |
0===========================================================================0
 \=========================================================================/

Each Main Story Mission is broken into seven parts:

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0===========0
| 100% Score \
0=============0

  What the requirements are and the strategies necessary to get 100%. I will 
  include additional notes if necessary.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now finally move on to the story starting
with.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| III.3. Momma                                                       [MOMA] |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

Momma is Luis' mother. Although Luis leads a dangerous lifestyle he still
tries to care for his mother. Momma still cares for Luis despite what he has
put the family through with his jail time.

And, in typical motherly fashion, she can't seem to be pleased no matter what
Luis tries to do.

Her first mission can be found in Northwood.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M1. "Momma's Boy" (Momma)                                                |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  After entering Momma's home Luis is introduced to Santo. Santo claims to be 
  a businessman but he is really a loan shark. After Luis and Santo exchange 
  some "pleasantries" Santo wants Luis to help pay off his mother's debts to 
  him or bad things may still happen to Momma. Luis has no real choice but to 
  go with him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had a new suggestion by readers Stephen Oliver and Chickenbowser.

0=========0
| The Plan \
0===========0

  Follow Santo. Santo talks about the underground fight scene that apparently 
  Luis was part of some time back.

  Along the way Santo mentions about setting up some fights for Luis. Luis 
  beats up the first two fighters but takes a fall on the third.

  Santo eventually leads Luis into an alley and into the back door of a 
  building. Santo also warns Luis not to win the third fight or he will 
  threaten Momma.

  (If, by some chance, you knock him down the stairs from the very top you 
  will kill him and fail the mission.)

  This will lead Luis to the L.C. Cage Fighting area. Here, Luis has to fight 
  (usually) unarmed opponents one-on-one.

  You can push your opponent back to the crowd which can hold him for an 
  easier fight. Bets made for the fight can be cancelled if one steps off of 
  the mat. Contenders will also lose their entry fee.

  Listed below are the controls for melee fighting:

    >>Xbox 360
      ********
        ++Lock-on to your opponent: Left Bumper.
        ++Punch: B Button.
        ++Alternate punch: Y Button.
        ++Kick: X Button.
        ++Block: A Button.

    >>PlayStation 3
      *************
        ++Lock-on to your opponent: L1 Button.
        ++Punch: Circle Button.
        ++Alternate punch: X Button.
        ++Kick: Square Button.
        ++Block: X Button.

  Tap Block to dodge as your opponent is attacking. Press either of the Punch 
  buttons to counter attack and possibly disarm someone (if they carry a 
  weapon). The kick move does little damage but can push your opponent back 
  and help set up potential counter moves.

  It should be noted that Body Armor is useless during the fight.

  The first two fighters are relatively easy so this is a good time to try 
  the dodge/counter attack move. You can knock these guys out pretty quickly 
  if you are successful. This will also reduce their opportunity to hurt you 
  and allow you to maintain a high level of Health.

  When the third fighter comes up you are instructed to take a dive. You need 
  to get your Health below half then press the Left Bumper (Xbox 360) or L1 
  Button (PS3) when he hits you to take the dive. He is also tougher that the 
  other two fighters.

  You cannot let him take away all of your Health and beat you that way. You 
  will fail the mission and have to restart.

  The ending will change depending on what path you choose:

  >>Taking the Dive
    ***************
      If you take the dive you will be treated to a cutscene of Luis and 
      Santo. Luis has paid off his mother's debts but Luis threatens to kill 
      Santo if he continues to threaten his family.

      This will successfully end this mission. Then Luis will call Momma to 
      tell her about taking the dive. She doesn't seem to appreciate the fact 
      he took the dive for her and she doesn't like having losers in the 
      family. Luis just tells her not to borrow any more money.

  >>Winning the Fight
    *****************
      However, if you decide to not take the dive and beat up the third guy 
      instead you will get a cutscene of Luis and Santo with Santo being very 
      angry at Luis winning the third fight. Santo also vows vengeance 
      against Momma and will pull a Knife against Luis.

      After getting back control, run into Santo and start shoving him. This 
      will keep him off balance and prevent him from using the Knife. Keep 
      shoving him until he drops (he is not tough at all - it will only take 
      a few shoves). This will kill Santo and the mission will be completed.

      Luis will then call Momma and she will give him a hard time about his 
      job and lifestyle.

0===========0
| 100% Score \
0=============0

  >>Time (3:10)
    ***********
      To speed things up you need to counter finish the first two fighters. 
      Then try to bring down the last fighter as fast as possible. If you can 
      counter finish him then all the better. You will also have to kill 
      Santo quickly too. As already noted just run into him and shove him 
      until he drops.

  >>Player Damage (10%)
    *******************
      This is difficult to do so it may be best to save this one until after 
      the Main Story Missions and replay this mission then. It is also 
      important that you can't take the dive - you must defeat the last 
      fighter.

      There is a cheap method that I found that you can use to get this 
      requirement (and can be useful period in these fights) - the 
      Run-and-Shove.

      Basically, you just run in a circle and when you get close enough to 
      your opponent, hit the B Button (Xbox 360) or Circle Button (PS3) to 
      shove him. Then run away and repeat.

      You can hurt your opponent by shoving (something the game doesn't tell 
      you). By running around you will not give your opponent an opportunity 
      to hit you. It will take quite a few shoves, even more against the 
      third fighter, but you will be able to take down your opponent.

      If you're lucky enough you may be able to knock your opponent down. If 
      you do this then lock on him then hit him while he is on the ground for 
      a quick victory.

      This method requires time and patience but if you are frustrated with 
      this requirement then this is probably the best way to get it. You 
      cannot be hit more than two times or you won't get this requirement.

      However, if this method doesn't work for you, then there is this 
      suggestion given to me by both Stephen Oliver and Chickenbowser.

      Instead of killing Santo right away after the fight (regardless of what 
      amount of health you have left), just run away from him and head to the 
      North Holland Hospital Center nearby. There is a Health kit there you 
      can use to replenish your health before killing Santo.

      But Santo will stick close to you and may hit you after you get the 
      Health and before you can switch to a weapon.

      What I did, as an enhancement to this method, is to run around the 
      hospital. Gradually you can get some distance from him until you can 
      "lose" him around one of the intersections.

      Then I got the Health and jacked an Ambulance so I could go back and 
      run him over (of course, you can go back on foot and shoot him if you 
      like).

      But don't get too far away from Santo or you will lose him and fail the 
      mission.

  >>Crowd Helped
    ************
      Just push or lure your opponent near the crowd and let them do the 
      rest.

  >>Counter Finish
    **************
      If you are decent at countering then this should not be a problem.

0=======0
| Reward \
0=========0

  $1,000 regardless of outcome.

  After this mission you will now open up.....

 /=========================================================================\
0===========================================================================0
| III.4. L.C. Cage Fighters                                          [LCCF] |
0===========================================================================0
 \=========================================================================/

After finishing up the mission "Momma's Boy" you officially open up the L.C.
Cage Fighters side-mission (which is represented by a fist icon near Momma's
house). Here you can either bet on the fighters or fight in the fights
yourself.

But it costs money to enter the place. If you want to watch and place bets
then you have to pay $50. If you want to compete then it is $100.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.4.A. Betting                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you bet you have to choose a fighter, either the left or right one. Use
the Left Analog Stick to adjust your bet and the A Button (Xbox 360) or X
Button (PS3) to place it. Use the Left Bumper (Xbox 360) or L1 Button (PS3)
if you want to quit.

After the bet is placed you then watch the proceedings. You will either win
or lose money depending on what fighter you selected. Because there are only
two fighters your chances of winning are 50%.

However, you can increase your chances a bit if you select the fighter who
looks the toughest. Generally anybody that dresses like a businessman tends
to lose and anybody that looks like a major fighter tends to win. Sometimes,
though, it can be tough to tell who may be the best one to pick.

There is no maximum bet limit - you can bet as much as you want. If you win
you get more than double your money back. Sometimes more depending on how
quickly your fighter fights or how little damage he suffers.

This is a variant of the Off-Track Betting ("GTA: San Andreas") and the
Midget Wrestling ("Bully") side-missions.

What you do is place all of your money on the selected fighter. If you lose
then reload from your previous save. If you win then go back and save your
game then go back and repeat the pattern until you have as much money as you
want.

Patience is required because it takes awhile to place your maximum bet
because of how slow it adds when using the Left Analog Stick (probably to
discourage this method of making lots of money).

What I did, for very large bets, is to push up the Left Analog Stick and
taped it into place with scotch tape then did something else while I waited
for the counter to finish.

It took me over an hour to get about two million dollars which is more than
enough for the game.

After this you can hit the Gun Stores and Armando's Gun Van to fully stock up
on weapons before going further.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.4.B. Fighting                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

For this you must go through six rounds with three fighters each making a
total of eighteen people you must go through before being crowned champion.
Each round will get progressively harder as you advance.

After the completion of each round you will get a Health bonus. You will also
win some money:

  >>Round 1: $110.
  >>Round 2: $120.
  >>Round 3: $130.
  >>Round 4: $140.
  >>Round 5: $150.

You use the exact same controls for melee fighting you used in the last
mission ("Momma's Boy" (Momma)).

Starting in the fourth round the opposing fighters will bring weapons such as
Baseball Bats and Knives. It is important that you try to dodge/combo them to
disarm them.

It is very easy to time a dodge against a bat attack since they have to rear
back a bit before swinging. Once you have the weapon then it will be much
easier to beat down the remaining opponents. However, it is tougher to time a
knife attack for a disarm.

But there is a very easy way to win the title with little damage.

When the round starts, run up to the gate quickly just as the first fighter
begins to start moving around. Lock onto him and wait for him to approach the
gate.

As he gets to the gate, do a kick move which will stop him and do a little
damage. The goal is to prevent him from entering the ring. You will also be
using the gate as a shield.

When he starts to move again, kick him again. It takes some time to knock
down an opponent this way but it is worth it to keep him from entering the
ring and hurting you.

Don't go crazy on the kicking though. If you go through the gate and move
away too far then you will have left the ring and you will be disqualified.
Be patient when attacking someone when they are still behind the gate.

Sometimes the gate will glitch and your opponent will end up on the ground.
If he is close enough then it make for an easy win since it is much easier to
beat up an opponent when he is down on the ground.

When the next opponent shows up then do the same thing to him. Repeat until
the end of the round.

If someone does get through the gate then do the kick/punch combo. Your
opponents, even in the higher rounds, are not very aggressive.

So just start off with a kick to push them back and hurt them a little then
use the Punch buttons alternately to beat him up then go back to a kick and
do it again. This works effectively even against knife wielders.

If, by some chance, you manage to get hit a lot during a round and lose quite
a bit of health then there is a method to get it restored. At the end of a
round you have the choice of continuing to the next round or
spectating/betting.

Choose spectating/betting and place a small bet on one of the fighters. After
the fight then you can go onto the next round with your health completely
restored.

Thanks goes to Trent over at the MoFaT for passing this suggestion along.

Once you complete all six rounds then you will be crowned the L.C. Cage
Fighting champion, earn $4,000 and acquire the "Bear Fight" Accomplishment.

Now, let's go back to Momma.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M2. "Corner Kids" (Momma)                                                |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  Luis finds Henrique and Armando selling some drugs. Then the three of them 
  engage in a heated conversation over Luis' employment with Tony.

  From there, they meet up with Momma who worries about Luis who tells him to 
  not be like his father. After the conversation with Momma, Armando and 
  Henrique tell Luis about something big going down.....

0========0
| Weapons \
0==========0

  Carbine Rifle, RPG.

0==========0
| Prep Work \
0============0

  Max out your RPG ammo prior to doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the vehicle and go to the Docks in East Hook. When they get to the 
  Docks you start a cutscene. Unfortunately, the Cops show up to ruin things.

  When you get control you will be given an Auto Shotgun. This nasty piece of 
  work can use explosive rounds that can take down most people with one shot. 
  However, for this mission it will be using standard rounds. In addition, 
  you will be given Grenades.

  You will also be behind cover and with a 3-Star Wanted Rating. While behind 
  cover, switch to your Carbine Rifle and use it to take down the nearby Cops 
  so you can move forward.

  Armando and Henrique will be helping you out and draw fire so you can take 
  care of the Cops. They are also indestructible so you can take your time so 
  you can properly take down the Cops.

  After you take care of the Cops near the starting point then you will move 
  into the nearby building with pillars where you will do more battle with 
  the Cops.

  After taking down those Cops then Henrique will plant a Sticky Bomb to blow 
  open a wall so they can proceed. While the bomb is counting down you will 
  see a helicopter landing on the rooftop across the way.

  You can blow up this helicopter with your RPG as it is landing and prevent 
  the three Cops from exiting it. Not only will this take care of the three 
  Cops but may also prevent the Cops from exiting the nearby Enforcer to make 
  things easier.

  Go through the hole and take down the Cops on the roof (if you didn't 
  destroy the helicopter) and the ones by the Enforcer and Cop car then move  
  forward.

  Then you will battle three more Cops ahead of you. When you take them down 
  then get in the nearby car. However, the Annihilator helicopter will keep 
  you from entering.

  Then Luis checks out the nearby Enforcer to find an RPG. But it has three 
  shells so you have to use it carefully. This is why you max out your RPG 
  ammo before doing the mission. So you can have eight shells instead of  
  three (and of course, take down the previous helicopter).

  Use the RPG to take down the helicopter. Once you shoot down the helicopter 
  then take Armando and Henrique back home.

  Along the way the Armando and Henrique talk about trying to get product. 
  Luis suggests to them that they steal it from others. Armando and Henrique 
  think that is a good idea and ask Luis for help.

  When you get them home then the mission is successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (7:50)
    ***********
      In Mission Replays you cannot use the Shotgun Ex and Sticky Bombs 
      because you will be automatically switched to a standard Auto Shotgun 
      and Grenades for this mission.

      Use the BOABO Shortcut to get to and from this area. Use either the 
      Auto Shotgun or Advanced MG to take down the Cops. Then use the RPG to 
      destroy the first helicopter and the Enforcer after going through the 
      wall.

  >>Player Damage (40%)
    *******************

  >>Head-Shots (20)
    ***************

  >>Accuracy (55%)
    **************

0=======0
| Reward \
0=========0

  $2,500.

  In addition, you can now buy the Auto Shotgun from Armando's Gun Van for 
  $1,250.

  After this mission you will now open up.....

 /=========================================================================\
0===========================================================================0
| III.5. Drug Wars                                                   [DGWS] |
0===========================================================================0
 \=========================================================================/

After completion of "Corner Kids" (Momma) you will now open up the Drug Wars.
Here, you will help Henrique and Armando establish a drug empire.

This is done almost exactly like the Gang Wars that were done in "GTA IV: The
Lost and Damned".

When you get to the meeting place you will hook up with your friends. Then go
and steal the marked Stash. However, it is well guarded. Go and kill the
nearby gunmen then steal the Stash.

After that then head to the Drop-Off Point. But you will more than likely be
chased so use your SMG to shoot at them as you drive to the Drop-Off Point.

When you get to the Drop-Off Point then you complete the Drug War.

From here on out you will see a total of four Drug War icons on the main map,
one in each major area. To initiate another Drug War you drive up to one of
these icons just like you did previously. It should be pointed out that you
cannot have a Wanted Rating before you start a Drug War.

You need to complete 25 Drug Wars to get toward 100% Completion. In the
process you will also earn the "Snow Queen" Accomplishment.

In addition, your first Drug War will net you $4,000. The reward for each
Drug War will increase gradually until you are earning at least $14,000 per
war.

But there is more than getting toward the "Snow Queen" Accomplishment and
100%
Completion. You can also spawn weapons at your Safehouse. For each ten Drug
Wars completed you will earn a weapon spawn. However, these won't actually
appear until after certain missions are passed:

  >>10 Drug Wars completed - .44.
             ++Appears after: "Boulevard Baby" (Tony Prince).
  >>20 Drug Wars completed - Advanced MG.
             ++Appears after: "Going Deep" (Ray Bulgarin).
  >>30 Drug Wars completed - Shotgun Ex.
             ++Appears after: "High Dive" (Yusuf Amir).
  >>40 Drug Wars completed - Sticky Bombs.
             ++Appears after: "Bang Bang" (Tony Prince).
  >>50 Drug Wars completed - Gold-SMG.
             ++Appears after: "Departure Time" (Tony Prince).

It is NOT a 100% Completion requirement to earn all five weapon spawns. But
it is nice to have some free weapons in a familiar spot.

And, of course, in the process of acquiring them, you can make a lot of
money. With proper money management you can earn around $400,000 by the time
you finish your fiftieth Drug War.

As for the wars themselves.....

The basic premise of each Drug War is to steal the drugs or vehicle then take
it to a designated Drop-Off Point.

When you start a Drug War, Armando and Henrique will drive up in an Calvacade
so you have a vehicle to drive to the war. Armando and Henrique will provide
additional firepower and distractions so you can take down any resistance
with reduced interference. They won't fire unless you start firing, hit the
target vehicle, or fired upon first.

Because of their importance to the Main Story, Armando and Henrique CANNOT be
killed outright, just like yourself. Instead, they can be Wasted and taken
out of action for the remainder of the war but will live to fight another
day.

Sometimes the vehicle you take to the Drop-Off Point may not be big enough
for the three of you. In this case, any of your crew that get left behind
will grab a vehicle and stay close behind.

The enemies you have to fight will have a mix of low and high tier weapons
but nothing too powerful or long range. However, keep an eye open for Molotov
throwing enemies since they can do serious damage if they get too close and
manage to hit your group with a couple of them.

Most of the time the Cops will not get involved but if they do you must get
rid of the Wanted Rating before you will be allowed to go to the Drop-Off
Point.

There are four different scenarios you will encounter:

>>The Stash
  *********
    Kill the nearby thugs then take the drugs. As you go to the Drop-Off 
    Point you will be chased by additional thugs in vehicles.

    A good strategy is to approach from afar and take then down from a 
    distance using long range weapons like the Carbine Rifle and Combat 
    Sniper. Take any nearby vehicle that has no damage then drive to the 
    Drop-Off Point. If any of your pursuers are close enough then use the SMG 
    in drive-by mode and take down the driver to stop them.

>>The Convoy
  **********
    Intercept the convoy and steal the target vehicle. More than likely you 
    will be chased by additional thugs in vehicles.

    If you are chasing a car then use your SMG in drive-by mode and focus on 
    the driver to get the car to stop then take down the passenger before 
    taking the vehicle.

    If you are chasing a boat then get reasonably close to the target boat, 
    press Exit Vehicle to disengage from the wheel, then switch to your 
    Combat Sniper and take the pilot of the other boat and the gunmen who 
    accompany him.

    Then switch to your Carbine Rifle and take down the gunmen in the 
    approaching boats who will appear to confront you as soon as you take 
    down the pilot of the other boat. Once they are down the take the other 
    boat and head to the Drop-Off Point.

>>The Stickup
  ***********
    A drug deal is going down. Go and kill the dealers and buyers then steal 
    the drugs. You will be chased by additional thugs in vehicles.

    Do the same thing as with The Stash scenario. Sometimes, though, you may 
    find the dealers and buyers shooting each other as you try to take the 
    stuff. If this happens then lay back and let them do most of the dirty 
    work. Then take down any who confront you.

>>The Highjack
  ************
    You must steal a stationary target vehicle. You will be chased by 
    additional thugs in vehicles.

    When you approach the target vehicle use the SMG in drive-by mode and 
    take down the guards then get out and take the vehicle.

    However, there are times when it is completely unguarded. When you take 
    the target vehicle you will get a Wanted Rating as the Cops converge. The 
    Wanted Rating can be 2, 3, or 4-Star. You must get rid of the Wanted 
    Rating before you can go to the Drop-Off Point. Use the Pay 'N Spray if 
    necessary.

    In addition, this variant can be done with cars, boats and helicopters.

With this chapter done, let's move onto the next mission.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
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| >M3. "Clocking Off" (Momma)                                               |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
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0=========0
| Overview \
0===========0

  Luis walks in on Momma feeding Armando and Henrique. However, Luis needs 
  them for some work. But as they leave Momma gives Luis a hard time about 
  his lifestyle. He tells her off as he walks out the door.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the Calvacade with Armando and Henrique. From here, go to the Pier 
  in Bohan.

  When you get to the Pier you start a cutscene of the drugs coming in. Your 
  crew needs to get them into the Heights. After the cutscene ends, follow 
  Henrique down to the Pier.

  As you get near the boats Henrique wants you to inspect the boats for 
  anything unusual. As you near the boats you are ambushed. A rival gang is 
  attempting to steal the shipment.

  You start off near the bottom of the pier area. You need to shoot your way 
  to the top of the area to get out.

  There are three levels in the Pier area - bottom, middle and top. In 
  addition, just like in the last mission, Armando and Henrique are 
  indestructible.

  Switch to your Carbine Rifle and pop those you can see above you, 
  preferably with head-shots for quick kills. As you clear out most of those 
  above you then head up the stairs to the middle level.

  Armando and Henrique will be pinned down by some gunmen on the middle 
  level. You need to kill the attackers here so you can free them to help you 
  at the top level.

  Once up at the top level, you will be attacked by several more carloads of 
  goons. Continue to kill off the attackers as Armando and Henrique kill off 
  most of the rest.

  Once you get rid of the rival gang then get into the designated vehicle and 
  head back to your neighborhood. Although Cop cars will be passing you by 
  they will not get involved.

  When you get back to your neighborhood, park the vehicle in the garage to 
  successfully complete the mission.

0===========0
| 100% Score \
0=============0

  >>Time (5:00)
    ***********
      The timing is pretty tight for this Requirement. Drive to and from the 
      area as fast as you can.

      Use the Shotgun Ex for the firefight. Clear out the gunmen in the order 
      they appear so you can get Armando and Henrique freed up to help you 
      and speed things up.

  >>Player Damage (40%)
    *******************

  >>Head-Shots (20)
    ***************
      Using the Carbine Rifle will make this task easier since it has good 
      zooming abilities and accuracy. In Mission Replays use the Advanced MG 
      instead.

      You may want to keep Armando and Henrique pinned down on the middle 
      level so you can get the other gunmen on the top level or they may kill 
      them before you can fulfill this Requirement.

  >>Accuracy (55%)
    **************
      Using the Carbine Rifle or Advanced MG and letting Armando and Henrique 
      kill most of the others will help in this regard.

0=======0
| Reward \
0=========0

  $5,000. You will also have your some of your weapons restocked to maximum 
  ammo.

  This also ends Momma's line of missions.

  And you will see a white person icon appear on the map (at Maisonette 9). 
  This represents a Random Character. And this leads to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.6. Random Characters (Introduction)                            [RNDM] |
0===========================================================================0
 \=========================================================================/

These white person icons indicate a Random Character. When a Random Character
appears on the map head over to that location. If the white person icon turns
blue then you can approach the character. If it remains white then you can't
approach the character (at least not until later).

When you can approach a Random Character you start a side-mission involving
that character.

There are three Random Characters in the game. Two Random Characters have
more than one encounter. The next encounter usually occurs a couple of game
days after the previous.

You must get the three Random Characters to appear on the map and do ALL
of their encounters (five total) to get to 100% Completion.

With that explained, let's do the first Random Character who can be found at
the bar at Maisonette 9.....

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| III.6.A. Daisy                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

It should be noted that this Random Character doesn't always appear at
Maisonette 9 each time you go there.

Daisy is a British woman who is happy to see Luis at first. Then she gets a
call and becomes upset that she was filmed doing a sex act with an action
star named Chris Hunt. Chris plans to release the film to prove he is not
gay. 

However, Daisy is engaged and will probably lose her fiance if he found out.
So now she needs Luis' help in tracking down the film.

Wen you get outside, get into the nearby sports car across the street. As you
get into the car you find that he uses a website called Bleeter so you need
to wait for him to "bleet" so you can find him.

Just as you start the car you get a bleet which indicates he is in Northwood.
Head there.

As you get partway there you get another bleet indicating he is at Perseus.
So head in that direction.

When you get there, stop at the marker and look around for him. However, he
is not there. Another bleet indicates he is at the Squid Row restaurant. So
now you have to go there.

When you get there, stop at the marker and look around for him. However, he
is not there. Another bleet indicates he is premiering his new movie at Star
Junction. So now you have to go there.

When you get there you find that you are too late. He has premiered his
movie, which is the sex tape, on the large screen at Star Junction for all
the world to see.

And this ends the mission.

You will also be given $500 as a reward. In addition, if you check your
e-mail later at the nearest Internet Cafe, you will get a message from her
and find out that the sex tape didn't negatively affect the wedding at all.

Now, let's go back to the Main Story and to the next mission strand.....

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| III.7. Tony Prince                                                 [TMPC] |
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Tony Prince, aka Gay Tony, is Luis' business partner and employer. He is
trying to keep his clubs afloat and often borrows money from less than
reputable sources.

You can pick up most of his missions at either one of his clubs or his
apartment depending on the time of day. During the nighttime hours you can
pick up missions at a club (19:00 to 7:00) and during the daytime hours you
can pick up missions from his apartment (7:00 to 19:00).

I will start with his first daytime mission.....

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| >T1. "Practice Swing" (Tony Prince)                                       |
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0=========0
| Overview \
0===========0

  Tony is upset about possibly losing everything. He sold the business to two 
  different people who each think they own the lot. Now he has to make nice 
  with one of them.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a daytime mission and can only be picked up at Tony's apartment 
  between 7:00 and 19:00.

0=========0
| The Plan \
0===========0

  Drive down to the Driving Range to meet Rocco. When you get there you find 
  Rocco trying to hit a union official with some golf balls. After missing, 
  Rocco goes down to the official while Luis tries to hit him with golf 
  balls.

  Here you will be given instructions on how to hit the golf ball.

  Use the Left Analog Stick to change the shot position. You should see a 
  crosshair marker on the grounds as you move the stick around. Place it 
  where you want the ball to go. It should be noted that it can be a bit hard 
  to see sometimes.

  You will also see a power bar near the radar. As you move the crosshair 
  around you will see a black bar move up and down on the power bar.

  Press the A Button (Xbox 360) or X Button (PS3) to start the backswing. 
  Press the Backswing button again when the descending power bar reaches the 
  black marker. If you hit it right at the black marker then the ball will go 
  exactly where you want it to go.

  It will take a few shots to get the timing right the first time.

  When you finally hit the union official he will talk but Rocco is not 
  satisfied. He will then move the cart to another part of the range and you 
  have to hit him again.

  You will notice that it is further than the first time so the black marker 
  is raised making it tougher to time correctly.

  After hitting the union official a second time then Rocco will move the 
  cart again. Once again, he moves it further than the last time. This raises 
  the black marker even higher.

  After hitting the official a third time then his protection will show up 
  and now you end up in a firefight.

  You will automatically switch to your Carbine Rifle. From your higher 
  position use your weapon to take down all of the gunmen as quickly as 
  possible.

  If you spend too much time trying to kill them then Rocco will die and you 
  will fail the mission.

  After taking down all of them then head to the golf cart where Tony is 
  waiting.

  From here, follow Rocco out of the driving range in the golf cart. After 
  some driving you will stop and park next to him. After the cutscene, drive 
  Tony back to his apartment.

  When you arrive at the apartment the mission is successfully completed. 
  During the closing cutscene you are instructed to help out a guy by the 
  name of Mori.

0===========0
| 100% Score \
0=============0

  >>Time (4:00)
    ***********
      Do this in a Mission Replay. Go after the 100% Golf Accuracy stat and 
      use the RPG to blow up the approaching vehicles before jumping down and 
      leaving. You can still do this in the Golf Cart so you don't have to 
      worry about trying to steal a fast car.

  >>Player Damage (50%)
    *******************

  >>Head-Shots (11)
    ***************
      There are twelve gunmen that show up in the three vehicles. So, if you 
      can nail them all with the Advanced MG you can get this Requirement.

  >>Accuracy (70%)
    **************
      Use the Shotgun Ex and go for body shots to up your hit ratio. This is 
      quicker that using the Advanced MG because if you spend too much time 
      shooting up the gunmen then Rocco will die and you will fail the 
      mission. Try to avoid shooting up the vehicles or you may risk an 
      explosion which will cause your accuracy to go down.

  >>100% Golf Accuracy
    ******************
      This means you have to hit the union official with the golf ball with 
      each swing (three). Make sure that the crosshair is directly on the 
      official before swinging and that you hit the black marker exactly.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you will also open up a mission marker for Mori but I will go 
  to him later.

  You will also open up a driving range marker so you can now go there and 
  play golf outside of missions (and go for the "Four Play" Accomplishment). 
  This will also allow you to do Friend Activities there and get toward 100% 
  Completion.

  Which, of course, leads to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.8. Hanging Out With Your Friends                               [HOYF] |
0===========================================================================0
 \=========================================================================/

When you bring up your friends on your phone you will now see a Hang Out
option. From here, you can now start doing Friend Activities with Armando and
Henrique.

Although you can actually start do Friend Activities after the mission
"Clocking Off" (Momma) I decided to put this chapter here since one of the
necessary activities is unlocked after "Practice Swing" (Tony Prince).

To get toward 100% Completion you must do various Friend Activities with
them. For all activities when you call one of them up you basically all go
out as a group. You can do up to four activities in one outing.

There are a total of seven different activities you have to do for 100%
Completion. To start, there are these three activities that involve just
going to a certain location:

  ++Strip Club.
  ++Eating.
  ++Drinking.

As for the remaining four activities we go to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.9. Mini-Game Activities                                        [MGCT] |
0===========================================================================0
 \=========================================================================/

In TBoGT there are several mini-game activities you can play. These
activities can break up the monotony of running around doing missions and
errands.

It should be noted that the mini-games listed in this chapter are required
for 100% Completion. In addition, although you can play these mini-games with
your friends, you can also beat the computer opponent to get toward 100%
Completion.

Although, it is probably best to do all of the following activities with your
friends just to be safe.

Now for the mini-games:

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| III.9.A. Pool                                                            \
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There are two places to play Pool in Liberty City. The first place is the
Homebrew Cafe in Beechwood City (Broker - at the intersection of Tulelo
Ave. and Broker-Dukes Expressway).

The second place is one you would not expect: Playboy X's apartment
(southeast corner of Xenotime St. and Galveston Ave.). However, you can't
enter the place from the ground floor, you can only do it from the air.

Get a Maverick from the Booth Tunnel Helipad then, as you get in the air,
call one of your friends. Land near them and get them to enter the Maverick.

Then fly over to Playboy X's apartment and land on the roof. Climb down and
enter the apartment. As the three of you get near the Pool table you should
get the prompt to start a game.

This idea of going to Playboy X's apartment came from one of the gaming
forums so I don't know who originally found it.

When you start playing, the game will give you the information on the
controls. You generally start out first and your goal is to sink one of
either a solid or striped colored ball.

Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.

Then you have to sink all of the balls of your type then sink the 8-ball for
last to win the game. If you sink a ball then you get another turn. If you
don't sink a ball then it will be your opponent's turn.

If you sink either the cue ball, or a ball opposite your type or hit the
wrong ball first then you scratch and your opponent will have his turn and
place the cue ball along a given line on the table to make a more
advantageous shot.

If you sink the 8-ball early you lose the game.

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| III.9.B. Darts                                                           \
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There are two places in Liberty City to play Darts and that is the Steinway
Beer Garden in Steinway (Dukes - at the intersection of Morris St. and
Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the
intersection of Hell Gate and Galveston Ave.).

When you approach the dart board within these bars press the Left Bumper
(Xbox 360) or L1 Button (PS3) to play.

Your goal is to get to zero. You start with 301 and you must get to zero
before your opponent. You have three darts to use to score your points.

The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.

When you take your turn you will find your aiming cursor is wobbly and
constantly moving around. You have to be patient when aiming. Press the A
Button (Xbox 360) or X Button (PS3) to throw the dart. After you throw your
three darts then it will be your opponents turn.

To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.

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| III.9.C. Air Hockey                                                      \
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There are two places in Liberty City you can find Air Hockey tables and they
are at the two Bowling Alleys in Liberty City.

The Bowling Alleys are Memory Lanes (Funland) in Firefly Island (Broker) and
Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). You can also
bowl at the Bowling Alleys if you want but it is not required at all for
TBoGT.

Use the Left Analog Stick to move the paddle. The Right Analog Stick is used
to perform a power shot. Press Back (Xbox 360) or Select (PS3) to change
view. Press the Left Bumper (Xbox 360) or L1 Button (PS3) to quit.

Basically you use the Left Analog Stick to position the paddle then use the
Right Analog Stick to perform a swift forward motion to help speed the puck
past your opponent. Unfortunately, most of the goals that your opponents will
score will be because of you accidentally pulling back and putting the puck
in your own net.

It will take a little practice to get the hang of it before you can win at
this mini-game (This still ain't "Shufflepuck Cafe" - anybody who has read my
TLaD guide knows what I mean).

First player to score seven points wins the game.

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| III.9.D. Golf                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Head to the marker at The Golden Pier (The Meat Quarter) and press the Left
Bumper to begin. The press either the A Button (Xbox 360) or X Button (PS3)
to play with Armando or the B Button (Xbox 360) or Circle Button (PS3) to
play with Henrique.

Your goal is to hit the ball at the targets. The closer the ball is to the
target, the more points you will score. You will get bonus points for hitting
the target directly.

You have ten rounds, or balls, to play. You go first then your partner. After
that then you go another round aiming at another hole. The player with the
most points wins the game.

In addition, you can get the "Four Play" Accomplishment if you hit a flag
with a golf ball four times (regardless of whether or not you play with a
friend or computer opponent).

The best way to get this Accomplishment is to make sure that the crosshair is
just right before the flag and hit the black marker precisely or just barely
beneath the power bar.

This will allow the ball to land just before the target and bounce into it. I
managed to get this Accomplishment on my first game against a friend
(Armando). I hit the target seven times out of ten using this strategy.

This is also a pretty good strategy to win, period, since it gives you tons
of points.

Although I already went over the instructions in the previous mission I will
go over them again to be safe.

Use the Left Analog Stick to change the shot position of the golf ball. You
should see a crosshair marker on the grounds as you move the stick around.
Place it where you want the ball to go. It should be noted that it can be a
bit hard to see sometimes.

You will also see a power bar near the radar. As you move the crosshair
around you will see a black bar move up and down on the power bar.

Press the A Button (Xbox 360) or X Button (PS3) to start the backswing. Press
the Backswing button again when the descending power bar reaches the black
marker. If you hit it right at the black marker then the ball will go exactly
where you want it to go.

After you finish the game press either the A Button (Xbox 360) or X Button
(PS3) to play again or Left Bumper (Xbox 360) or L1 Button (PS3) to quit.

With that done, it is time to go back to the Main Story and to Tony's first
nighttime mission.....

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| >T2. "Chinese Takeout" (Tony Prince)                                      |
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0=========0
| Overview \
0===========0

  Tony need Luis' help in taking care of something. As they leave the club 
  they encounter Yusuf Amir who talks to them about franchising the club. 
  However, the pair have more pressing matters at hand.....

0========0
| Weapons \
0==========0

  Assault SMG (provided).

0==========0
| Prep Work \
0============0

  Have your Grenades maxed out (optional).

0======0
| Notes \
0========0

  This is a nighttime mission and can only be picked up at Maisonette 9 
  between 21:00 and 7:00.

  This mission is prior to the TLaD mission "This Shit's Cursed" (Billy Grey) 
  where Billy eventually gets captured by the Police.

  I should also note that Dragon Heart Plaza can be entered at any time and 
  makes a good place to do rampages or hide from the Cops. Also useful for 
  the "Episodes From Liberty City" version of TLaD as well.

0=========0
| The Plan \
0===========0

  Get in the car and head to Dragon Heart Plaza in Chinatown. As you drive 
  there you will be given an Assault SMG (which will replace any sub-machine 
  gun you already had). You also find out that this trip also has to do with 
  Rocco.

  When you get there you start a cutscene with Billy Grey selling out his 
  motorcycle club (and Johnny Klebitz) to a chinese person. After some 
  additional discussion Billy leaves and Tony and Luis come in.

  The chinese guy wants to clear things up with the licenses to get his 
  project back on track. However, it turns out that Tony doesn't have the 
  power to do that. The chinese guy is very upset at Tony because Rocco told 
  him that Tony was the guy to go to solve this problem.

  Then he pulls a gun out on Luis who then manages to disarm him and knock 
  him out. This sets off the Pistol alerting additional people. Now you have 
  to fight your way out.

  When you start you will be behind cover and armed with your Assault SMG. 
  Pop the first guy that comes up then go around the corner and take down the 
  next guy.

  Every so often during this part of the mission Luis will get Tony to come 
  forward and follow him.

  When you look around the next corner you will find several gunmen. Use 
  cover wisely and pick them off with head-shots. One of the gunmen will go 
  through a wall to confront you.

  After taking him down, look through the hole to find a Combat Shotgun and 
  some Body Armor. Take the Body Armor if you need it.

  When you get to the next corner you will find another gunman. Once he is 
  down then two more show up. Take them down and proceed forward.

  From here, head to the staircase. Take down the guy that comes up then go 
  down and take care of the two at the bottom.

  When you turn the next corner you will find three more gunmen. However, one 
  of them throws a Grenade. Hang back and let it explode then go around the 
  corner and pick them off.

  Go around the next corner and pick off the next two gunmen (and find 
  additional Grenades) then proceed down the staircase where you will find 
  additional Body Armor. Carefully head to the next corner and as you slowly 
  expose the next gunmen, pick them off. Pick off the next gunman then head 
  to the corner.

  However, another gunman with an Assault Rifle will jump through a window. 
  Hang back around the corner then slowly go around and pick him off.

  As you go around the next corner you will see the next staircase. But two 
  more gunmen appear. Hang back around the corner then slowly go around and 
  pick these two off. Then go down the staircase and take down the guy at the 
  bottom.

  It is important to note that there is a Sprunk Machine near the bottom of 
  the stairs so you can replenish your Health if you need to.

  Proceed around the next corner and take down the next three gunmen. Most of 
  the time they will blindly shoot around the corner but just shoot their 
  hands to expose them.

  Go to the next corner to find two more gunmen waiting for you. After taking 
  care of them then exit the building. But, there is an Ecola Machine near 
  the door you can use to replenish your Health should you need it.

  Once outside, get in the car but you must wait for Tony to get in before 
  you can leave. From here, take Tony back to his apartment to successfully 
  complete the mission.

0===========0
| 100% Score \
0=============0

  >>Time (5:20)
    ***********
      The Shotgun Ex is probably the best weapon to use for this Requirement. 
      However, the gunmen are tough and may take more than one shot to kill 
      unless you shoot them in the head.

      The timing is also pretty tight so you will need to drive to and from 
      the area as quickly as you can. In addition, while waiting for Tony to 
      leave the building, turn the car around so you can go north when he 
      enters the vehicle.

  >>Player Damage (10%)
    *******************
      If you manage your Body Armor correctly you should get this one with 
      little problem. However, you can use the Ecola Machine (after clearing 
      out the last of the gunmen) prior to leaving the building to restore 
      your Health.

  >>Accuracy (70%)
    **************

  >>100% Head-Shots
    ***************
      You must kill every gunman with head-shots. This one is kind of tough 
      but not excessively frustrating. Take your time with each encounter and 
      proceed carefully to get a good clean head-shot on each assailant.

0=======0
| Reward \
0=========0

  $1,000.

  Also, you can now buy RPGs from the Gun Store for $15,000 and from 
  Armando's Gun Van for $10,000.

  In addition, you will get a phone call from Yusuf Amir. This will open up a 
  mission marker for him but I will do his missions later.

  You will also get a call from Tony who is upset that Luis is not helping 
  out at the clubs. This sets up the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.10. Club Management                                            [CBMG] |
0===========================================================================0
 \=========================================================================/

Between the hours of 21:00 and 6:00 you can go to Maisonette 9 and perform
Club Management duties. Enter the club, take a left and enter through the
Management Only door. In the office you will find some lockers, a Health
Icon and Joni who will assist you with your duties.

Press the Left Bumper (Xbox 360) or L1 Button (PS3) to begin your duties. You
will then switch to your management suit complete with earpiece.

From here, head to the red marker. Joni will then talk to you through your
earpiece as you go there. When you get there, you will stand and look around
for trouble. Use the Right Analog Stick to look around.

After scanning around and if there is nothing wrong you go to the next
marker and do the same thing. If there is something wrong then go to that
marker and Luis takes care of business. Continue going from marker to marker
observing the action.

Sometimes, though, Joni will call you up to the office for a different kind
of, uh, management. She seems to do this a lot. Lucky you.

However, at some point during your duties, you will need to break away from
them to help various celebrities who visit the clubs. This starts up a Club
Management Mission.

There are eight Club Management Missions and you get $500 for each one
completed. They are also required for 100% Completion.

After you do the last one then you will get a call from Tony who is happy
with your work. You can still do the Club Management stuff if you like but
you don't have to.

Now for the list of Club Management Missions:

>>Clay PG Jackson
  ***************
    Clay is being swarmed by paparazzi at Hercules and needs help getting 
    out. Go to Hercules and the blue marker. Get in the car and carefully go 
    forward without killing the photographers in front of you. When you get 
    out then they will try to follow you. Head towards Union Drive West and 
    speed north to quickly outrun them. When you successfully outrun them 
    then take Clay back to The Majestic to successfully complete this 
    mission.

>>Kerry McIntosh
  **************
    Kerry is at Hercules and wants some takeout from her favorite Deli, Iron 
    Belly, in Bohan. Drive as fast as you can to the Deli. After that you 
    need to get back to Hercules as fast as you can. Along the way you will 
    be bugged by her assistant who will keep calling you. The main problem 
    with this mission is the traffic which somehow manages to get in your way 
    at the worst possible moment. If you take too long then you will fail the 
    mission. If you manage to get through the traffic without too much 
    problems then you can successfully complete this mission with time to 
    spare.

>>The Royal Guest
  ***************
    You need to meet this particular guest in the club and get some girls for 
    him. You will also need a four-door vehicle but there is usually one 
    always parked outside the club. Head to Easton Station but he will detour 
    you to Star Junction. Head to the marker and use the horn to get the 
    attention of the hookers he is looking for. After the girls get in the 
    vehicle then drive to the hotel to successfully complete this mission.

>>Poppy Mitchell
  **************
    She is freaking out because of all of the paparazzi outside the club. Go 
    and meet her in the VIP Lounge. She tells you to help clear out the 
    photographers for her. It is decided to use the water cannon from a Fire 
    Truck to help get rid of them. Get a nearby vehicle and drive to the Fire 
    Station in Northwood to get a Fire Truck and drive it back to the club. 
    Use the Right Analog Stick to aim and the Left Bumper (Xbox 360) or L1 
    Button (PS3) to fire the water cannon. The photographers are the red dots 
    on the map. When you get rid of them then Poppy will get into the Fire 
    Truck so she can leave. Be careful, if you hit some of the guests hanging 
    outside the club too much then they will go and grab you out of the 
    vehicle. If this also results in a Wanted Rating then you have to get rid 
    of it before you can continue. Once you have Poppy in the Fire Truck then 
    take her back to her hotel to successfully complete the mission.

>>Cloe Parker
  ***********
    Cloe has had a bit too much and is in the restroom. When you get there 
    you need to lead her to her car which is in the lot next door. When she 
    gets in the car then take her to her mansion in Westdyke. Along the way 
    she will yank the wheel because she is horny. When you get to her mansion 
    then you successfully complete the mission.

>>Al Di Napoli
  ************
    Al needs Luis to do something with him. Go to Hercules to meet Al. When 
    you get there go to the blue marker inside the club. When you get to Al 
    then you have to take him to Vespucci University. As you get near the 
    place you find that Al wants some drugs. But, as you start the deal, the 
    Cops show up. You now have a 2-Star Wanted Rating. You have to get rid of 
    it before you can continue. Use the Pay 'N Spray if you need to. Once the 
    Wanted Rating is gone then go to the Amdram Theater to successfully 
    complete the mission.

>>The Blue Brothers
  *****************
    They need to be picked up so they can party at the club. Go to the MeTV 
    Building to get them. When the guys get in the car they are swarmed by 
    fans coming in from behind. Unfortunately, there are also large trucks in 
    front of them that will make it difficult to get out. You cannot back out 
    because you can't hurt the fans or you will fail the mission. Best thing 
    to do is turn right and go between the truck and the building. After 
    getting past that then head to the club to successfully complete the 
    mission.

>>Bruce Spade
  ***********
    Bruce Spade needs to be picked up. And with a helicopter. Go to the blue 
    marker to get the helicopter. Once you get there then fly it to 
    Northwood. When you pick him up you find that he is afraid of heights. So 
    you must fly very low. Thankfully you start at the north end of Galveston 
    Ave. so you have a straight shot to the club. Just fly just above street 
    light level and you should be fine. Doing this in first person view will 
    also help. Once you land the chopper at the club then the mission is 
    successfully completed.

At this point you will see another white person icon appear on the main map.
This will lead to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.11. Random Character (Arnaud)                                  [RNUD] |
0===========================================================================0
 \=========================================================================/

This interesting Frenchman, who has never met Luis until this point, likes
him because Luis finds the world as ridiculous as he is.

Luis has two encounters with Arnaud and they are both required for 100%
Completion:

>>First Encounter
  ***************
    His first encounter can be found at the intersection of Hematite St. and 
    Columbus Ave. You need to take him to the Massage Spa. When you get there 
    then the encounter is successfully completed.
  ++Reward: Nothing.

>>Second Encounter
  ****************
    His second encounter can be found at the intersection of Folsom Way and 
    Turtle St. in Bohan. Arnaud was mugged by a pimp and had his wallet 
    stolen. He asks Luis to help him get his wallet back. Take Arnaud to 
    Bronco St. When you get there you will find the pimp who speeds off. He 
    is a lousy driver so you should have no problem keeping up with him. Use 
    the SMG in drive-by mode to kill the pimp who will drop the wallet. 
    Collect the wallet then drop off Arnaud in Fortside to successfully 
    complete the encounter.
  ++Reward: $500.

Now, back to the Main Story and to Tony's next daytime mission.....

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
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| >T3. "Bang Bang" (Tony Prince)                                            |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

0=========0
| Overview \
0===========0

  Luis finds Evan, Tony's boyfriend, dancing. Luis wants Evan to tell him 
  where Tony is. After some heated discussion Evan talls him that Tony is in 
  his bedroom.

  Luis finds Tony drugged up and on his bed. Luis eventually gets Tony up and 
  around. Tony needs to do something and mentions explosives. Luis is upset 
  at Tony for not telling him about the explosives and the reasons why.

  Rocco wants to burn down the clubs for insurance money. Tony is going to 
  take care of Rocco's union problems, to stop him from burning down the 
  clubs, and that is where the explosives come in.

  Luis doesn't want Tony to go, fearing that he will kill himself with the 
  explosives. Tony gets agitated and tells Luis to try and stop him. So Luis 
  knocks him out.

  And now Luis has to finish what Tony started.....

0========0
| Weapons \
0==========0

  Sticky Bombs (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a daytime mission and can only be picked up at Tony's apartment 
  between 7:00 and 19:00.

0=========0
| The Plan \
0===========0

  The explosives you are given are Sticky Bombs which will stick to any 
  surface. Once you stick one to something then press down on the D-Pad to 
  make it explode. You can throw multiple bombs onto an object then explode 
  them all at once if you wish.

  Grab the Buffalo, which should be the car to your right, since that is the 
  fastest vehicle of the two in front of you.

  You need to go to the Construction Foreman who is operating the nearby 
  crane. Drive to the marker and point your car north before you exit. When 
  you get there you will be given instructions on how to use the Sticky 
  Bombs.

  Stick three of them at the base of the crane, get a safe distance, then 
  detonate. Once the crane goes down then you have to intercept the Subway 
  Train at the tunnel exit. By putting your vehicle in this position then you 
  can just go in a straight line to that point.

  However, you still need to carefully weave through the traffic so you don't 
  damage your car up too much. Also, break the drivers side window as you 
  drive.

  You need to get onto the tracks as the train exits. If you try to drive 
  ahead to the next stop ahead of the train, while still on the road, then 
  you will more than likely lose it and fail the mission.

  When you get to the marker, slow down. You have to hit the gap perfectly or 
  you may bounce into the side and possibly bounce away from the tracks.

  If you go too slow, though, you will land the vehicle on its roof and you 
  will more than likely fail the mission because the train may get too far 
  ahead before you can get another car.

  You should get onto the tracks just before the train exits. As the train 
  exits, get up alongside it and stick one bomb. Then detonate.

  If you are fast enough in doing this then you should be near a break in the 
  railing and be able to quickly go back to street level. You also have to be 
  careful in landing the car from here or you may flip it on the roof. But, 
  there will be cars parked nearby you can use if this happens.

  Another option is to quickly stop at the marker and get out of the car. 
  Then head to the railing and throw a bomb onto the train as it is passing 
  beneath you then detonate.

  Regardless of method, once you destroy the train you need to go to the 
  Airport and destroy the plane waiting there. You only have a short time to 
  get there.

  The best route is to go south on Frankfort Ave. and turn left onto Topaz 
  St. Then turn right onto Columbus Ave. Then go south until you reach 
  Kunzite St. then turn left so you can go onto the Algonquin Bridge and do a 
  straight shot to the Airport.

  When you arrive at the Airport marker, head to the plane. However, you will 
  get a 4-Star Wanted Rating for being on the tarmac. Find the plane, stick a 
  bomb and detonate.

  Once that is done then you need to get out of the Airport area and lose the 
  Wanted Rating.

  The best route is to head east toward and to the right of the radar tower. 
  Shortly after you pass the tower you should see a gate ahead of you. Do NOT 
  go through it. Instead, turn right and you should see the gate leading out 
  to the road.

  As you get past these gates you will see the Wanted Rating drop to 2-Star.

  Either head west along Algonquin-Dukes Expressway or go under the overpass 
  going in a southwest direction. This should be enough to lose the Wanted 
  Rating.

  Once the Wanted Rating disappears then the mission is successfully 
  completed.

0===========0
| 100% Score \
0=============0

  >>Time (5:00)
    ***********
      This one is tough to get because of the randomness of the traffic and 
      the Cops and their ability to get in your way at the worst possible 
      moment or, worse, shoot up your car as you are trying to escape and 
      blow it up.

      Another reason this is tough is because the timing is very tight.

      You have to blow up the train very quickly and not smash into any cars 
      along the entire route.

      However, I did get this Requirement by NOT using a car (at least for 
      the bulk of this mission) during a Mission Replay.

      After I blew up the crane, I went west and to the Westminster Helipad 
      where the Buzzard was waiting for me. Then I flew it to the next 
      marker.

      But, in order for the train to show up, you have to be at the marker. 
      This means you have to land the Buzzard on it.

      After landing the chopper in the marker then the train would appear. 
      And the train was slow enough to let me get up to a proper altitude and 
      blast it with the Rockets.

      After destroying the train then I quickly flew to the Airport. Of 
      course, I had to land in the marker there. Once I did that then I could 
      go and destroy the plane.

      Once I destroyed the plane I just flew southwest over the water and 
      waited for the Wanted Rating to disappear.

      If you are going to go for this in your initial play-through then you 
      may want to use the RPG and the Swift helicopter.

      Land at the subway marker, get out and use an RPG on the train then 
      fly to the Airport, land near the plane and use an RPG on it.

      The use of a helicopter is the absolute best way to get this 
      Requirement.

  >>Player Damage (50%)
    *******************

  >>No Bombs Wasted
    ***************
      You can only use five Sticky Bombs total in this mission. Three for the 
      crane, one for the train and one for the plane (hey, that rhymes!). In 
      addition, if you use the above helicopter methods, you can still get 
      this because the game is only counting the amount of Sticky Bombs used.

0=======0
| Reward \
0=========0

  $2,500.

  In addition, you can now buy Sticky Bombs from Armando's Gun Van for $800. 
  Also, if you've done 40 Drug Wars then you will start spawning Sticky Bombs 
  in your Safehouse (next to the TV).

  At this point you'll spawn the third Random Character.....

 /=========================================================================\
0===========================================================================0
| III.12. Random Character (Margot)                                  [RNMG] |
0===========================================================================0
 \=========================================================================/

Luis has many lady friends. This one has a very strong attraction to him. Too
strong, in fact. Basically, she is Luis' stalker. If you go into your e-mail,
at the Internet Cafe, you will find a couple of messages from her.

Luis has two encounters with Margot and they are both required for 100%
Completion:

>>First Encounter
  ***************
    Her first encounter can be found at Hercules. She is upset that Luis 
    won't have do anything to do with her. She had just overdosed on sleeping 
    pills and painkillers and now Luis has to take her to a hospital quickly. 
    Head over to the hospital in Easton. When you get her to the hospital 
    then the encounter is successfully completed.
  ++Reward: Nothing.

>>Second Encounter
  ****************
    Her second encounter can be found at the Pier 45 Shopping Center in 
    Fishmarket South. She is on the top floor and threatening suicide. Luis 
    tries to stop her but she jumps off anyway. Unfortunately, other shoppers 
    think that Luis pushed her off and now they are coming after him. You 
    will also get a 2-Star Wanted Rating.

    For a quick escape just jump over the railing and land near Margot's body 
    (you'll get a little damage). Then jump over the railing and into the 
    water. From here, swim towards Broker. Eventually you'll get out of the 
    Wanted Zone. Once the Wanted Rating disappears then the encounter is 
    successfully completed.
  ++Reward: Nothing.

This will complete all of the Random Characters for TBoGT.

Now, back to the Main Story and to Tony's next nighttime mission.....

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| >T4. "Blog This!..." (Tony Prince)                                        |
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0=========0
| Overview \
0===========0

  At Hercules, Troy complains about working for a gay club and wants to quit. 
  As he talks to Luis, Tony drives up. He wants Luis to drive him and another 
  woman, Gracie Ancelotti, to her house in Alderney.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a nighttime mission and can only be picked up at Hercules between 
  21:00 and 7:00.

0=========0
| The Plan \
0===========0

  Drive to Gracie's house in Alderney. Along the way you will be told about 
  The Celebinator, an influential blogger who has been badmouthing Tony and 
  Luis on the internet.

  When you get to Gracie's house then you need to go to the nearest Internet 
  Cafe and log onto one of the computers. Click onto the Celebinator's 
  website and leave a comment for the latest story about Tony and Luis.

  After leaving a comment for The Celebinator, leave the Internet Cafe to 
  successfully complete the mission.

0===========0
| 100% Score \
0=============0

  >>Time (2:30)
    ***********
      The timing is pretty tight for this Requirement. Don't worry about car 
      damage.

      From the start, go forward and turn right but stay on the sidewalk to 
      avoid the oncoming traffic. Then hang the next right and the next right 
      to get into the Booth Tunnel.

      When in Alderney, instead of turning left onto Roebuck Rd., continue 
      straight ahead and turn left onto Babbage Drive. This will give you a 
      straight shot to Gracie's house.

      Then it is just a matter of getting to the Internet Cafe, getting on 
      the computer, leaving the message and getting off the machine as 
      quickly as you can.

  >>Car Damage (0%)
    ***************
      Take your time and go slow. This is the best way to get this 
      Requirement.

  >>Notes
    *****
      Unless you're real good and real lucky you will not get both of these 
      Requirements at once. Best thing to do is just go for the Car Damage 
      Requirement and listen to the conversation as you drive along in your 
      initial play-through then go for the Time Requirement in a Mission 
      Replay later.

0=======0
| Reward \
0=========0

  $500.

  Now, for Tony's next daytime only mission.....

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| >T5. "Frosting on the Cake" (Tony Prince)                                 |
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0=========0
| Overview \
0===========0

  Luis interrupts a little party with Gracie and her friends. Luis finds Tony 
  passed out nearby. Luis helps him up off of the floor so they can do 
  something.....

0========0
| Weapons \
0==========0

  Sticky Bombs (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a daytime mission and can only be picked up at Tony's apartment 
  between 7:00 and 19:00.

  This is the same mission you played as Johnny Klebitz ("The Lost and 
  Damned" - "Diamonds in the Rough" (Ray Boccino)) but now you do this same 
  mission as Luis Lopez.

  This mission also sets up the "Grand Theft Auto IV" mission "Taking in the 
  Trash" (Ray Boccino) where Niko, with some friends, go and recover them 
  from the trash bins where they would later be hidden.

0=========0
| The Plan \
0===========0

  You need to drive a limo over to the Docks in East Hook. Evan is in the 
  back and eventually tells Luis that Tony is buying two million dollars 
  worth of diamonds.

  When they get there you are treated to a cutscene of them buying the 
  diamonds but they are ambushed by Johnny Klebitz and The Lost.

  Now you have to take down the bikers with Sticky Bombs. The limo is being 
  driven by somebody else so you can just focus on the bikers. However, you 
  are exposed so you can be quickly killed if you are not careful.

  Use the Right Trigger to throw the Sticky Bombs and then down on the D-Pad 
  to detonate. Although you look like you may not have enough Sticky Bombs 
  you have unlimited ammo so don't be stingy.

  Basically, use the Right Analog Stick to aim then, after throwing a bomb at 
  a target, detonate it when it is close to them, even while it is still in 
  the air, to kill them. It should be noted that the targets will appear as 
  red dots on the radar and will appear before they can attack so you can 
  turn to where they are at.

  From the start, throw the bombs at the vehicles ahead of you then quickly 
  detonate to clear them. After leaving the Docks, then throw bombs in front 
  of the pursuing groups of bikers to get rid of them.

  Eventually, when you get to Dukes Boulevard, you will have to deal with the 
  Police who have set up a roadblock. Destroy the first roadblock to proceed 
  forward. But, after you destroy the roadblock, you will be pursued by the 
  Police APC.

  Throw several of the bombs at the APC and detonate them to destroy it. As 
  you head across the bridge you will encounter two more bikers and a Police 
  helicopter. You can easily destroy the bikers.

  But the chopper is another matter. However, it is flying low enough that 
  you can throw bombs at it and destroy it.

  After that, the Cops shoot and kill the driver. Luis then takes over the 
  driving duties.

  Now you have to get rid of the 3-Star Wanted Rating. A straight shot to 
  Union Drive West may be enough to get rid of it. If not then there is the 
  nearby Pay 'N Spray.

  After geting rid of the Wanted Rating then you have to drive Tony back to 
  Hercules. Along the way they find out that Evan dies and the diamonds 
  stolen.

  When they arrive back at Hercules then the mission is successfully 
  completed.

0===========0
| 100% Score \
0=============0

  >>Time (5:45)
    ***********
      Drive to the Docks as fast as possible then drive as fast as possible 
      away from the Cops to get rid of the Wanted Rating and back to Hercules 
      quickly.

      When getting rid of the Wanted Rating head to and turn right at 
      Galveston St. If you are lucky you may not have to deal with any Police 
      on the way to Hercules after turning right. By the time you get rid of 
      the Wanted Rating you should be practically at Hercules.

  >>Player Damage (50%)
    *******************
      Once you get rid of the Wanted Rating then grab some Health on the way 
      back to Hercules if you need to do so. If you are good at destroying 
      the bikers and Cops then you can skip that step.

  >>Bomb Accuracy
    *************
      I don't know exactly what this means but I got it on my first try so it 
      must be relatively easy.

  >>Escape Cops Time (0:35)
    ***********************
      The clock starts ticking the moment you get behind the wheel after the 
      driver gets killed. A straight shot, without running into anything, to 
      Union Drive West usually does the trick. I got this on my first try 
      with a time of 32 seconds.

0=======0
| Reward \
0=========0

  $3,500.

  Now, for Tony's last nighttime only mission.....

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| >T6. "Boulevard Baby" (Tony Prince)                                       |
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0=========0
| Overview \
0===========0

  After having some fun, Luis and Tony meet up so they can do an errand. On 
  the way out Luis is introduced to Ray Bulgarin. After a short conversation, 
  Tony and Luis leave.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a nighttime mission and can only be picked up at Maisonette 9 
  between 21:00 and 7:00.

0=========0
| The Plan \
0===========0

  Go to Bahama Mamas. Along the way Tony tells Luis he needs to hit on a 
  woman named Monique.

  When you get to the club you need to go down to the dance floor and dance 
  with her.

  Although I already went over the instructions for dancing earlier in the 
  guide I will repeat them for the sake of the mission.

  Tap the Left and Right Analog Stick in any direction to the tune of the 
  music to increase your Dance Meter. The dance meter is represented by a 
  throbbing speaker in the lower left corner.

  As you successfully dance to the beat you will see a blue line start to 
  gradually go around the speaker.

  During the dance you may be told to hold. This means hold either stick in 
  any direction. While holding the stick you will be given prompts to tap the 
  Left or Right Triggers (Xbox 360) or L2 or R2 Buttons (PS3) to dramatically 
  increase the Dance Meter.

  You only need to tap one of the triggers or buttons in tune to boost the 
  meter.

  If you screw up too much at any point the your partner will stop to 
  complain then you can dance again. At this point the dance meter may be set 
  back a bit.

  When you have got the blue line all the way around the speaker then you 
  have successfully completed the dance.

  After successfully completing the dance you will start a cutscene of Luis 
  and Monique getting it on in one of the back rooms. However, Monique's 
  boyfriend, Vic, shows up and interrupts the party. Vic hits Monique into 
  submission and wants to kill Luis.

  Now you will be given control and automatically switched to your Pistol. 
  Quickly kill Vic with one shot to the head. Then pick up his .44 gun.

  After that, switch to your SMG so you can shoot your way out of the club. 
  Go through the door and pick off the guard behind the water cooler.

  Head to the next door and pick off the next guard beyond it. This will 
  cause the patrons to flee in terror.

  Go through the door and take down the next two guards in this room. Then 
  take down the next three guards in the next room before going there.

  As you enter the next room take down the guard behind the bar. Then go to 
  the staircase.

  Take down the next two guards in the staircase and the last guard at the 
  very top.

  From here, just run out of the club. You now have to leave the area. Best 
  thing to do is run straight across the street and into the alley. When you 
  reach the wall, turn right. You will now go alongside Hercules. When you 
  get to the street, turn left and head to Maisonette 9.

  When you reach the next street corner you will successfully complete the 
  mission.

0===========0
| 100% Score \
0=============0

  >>Time (3:10)
    ***********
      If you get through the dancing stuff quickly and are good with your 
      accuracy plus running from area to area then you should get this with 
      little problem.

  >>Player Damage (40%)
    *******************

  >>Groove On
    *********
      You get this by successfully completing the dance, even if you make a 
      mistake.

  >>Good Guy
    ********
      You cannot injure any of the patrons during the shootout. This is easy 
      to get. When they start fleeing wait for them to leave the club before 
      continuing. This only takes a few seconds.

  >>Notes
    *****
      You can get all four of these in one shot and it is not hard to do.

0=======0
| Reward \
0=========0

  $3,000.

  In addition, you can now buy the .44 from Armando's Gun Van for $640. Also, 
  if you've done 10 Drug Wars then you will start spawning the .44 in your 
  Safehouse (on the Coffee Table).

  This also ends Tony's missions for the time being. Now, let's go to the 
  next mission strand.....

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| III.13. Mori Kibbutz                                               [MRKZ] |
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Mori Kibbutz is the older brother of Brucie Kibbutz (who you did missions for
and became friends with during the main GTA IV story). Mori is more whacked
out than Brucie and that is saying something.

Mori is always finding ways to put down his little brother and this really
upsets and frustrates Brucie. At this point you finally understand why Brucie
is the way he is.

Mori has three missions and his first one can be found at Brucie's apartment
in BOABO.....

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| >MK1. "Kibbutz Number One" (Mori Kibbutz)                                 |
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0=========0
| Overview \
0===========0

  After an interesting introduction to Mori, Luis informs him that Tony owes 
  him money and he is going to help him out a little. Then Brucie walks in 
  and is surprised by Mori's appearance.

  Mori announces that he is moving back to Liberty City and this greatly 
  upsets Brucie. Mori also severely puts down Brucie while Luis watches in 
  amazement. After the family reunion, Mori and Luis leave.....

0========0
| Weapons \
0==========0

  Carbine Rifle, Sticky Bombs (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Docks at Chase Point where you will be meeting some people. Along the 
  way you'll be treated to a very amusing conversation. You'll also be told 
  that you'll be helping to clear out some old associates of Mori's.

  When you get to the marker you'll need to walk down to the Docks. Then 
  you'll get a cutscene of Mori's old associates attacking them as soon as 
  Mori starts making his threats.

  When you get control you will be behind some cover and automatically 
  switched to your Pistol. Switch to your Carbine Rifle.

  Take down those closest to you. When you take three of them down then 
  you'll be attacked by someone on the third floor of the nearby building 
  using an RPG. Get him quickly before he does any serious damage.

  After that then go after the remaining group. There will be two at the 
  other end of the area. Once you get them then one more will come from the 
  nearby building. When he is dead then you need to go to the Jetty.

  When you get to the Jetty then you will need to get onto a boat and chase 
  the other guys down. They are in three boats and Mori will automatically 
  give you Sticky Bombs to destroy them.

  You need to throw them to your left so your target boat must also be to 
  your left. When you throw one and get it to stick on the boat then destroy 
  it by pressing Down on the D-Pad.

  Each boat will have a gunner that can take off armor and Health but unless 
  you are low on Health then this should not be a problem.

  After destroying the third boat then head to the Docks at Pier 45. When you 
  get there then the mission is successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (5:00)
    ***********
      Use the Shotgun Ex when doing this in Mission Replays. This weapon 
      works quite well even against the RPG guy.

      Use the BOABO Shortcut to get to the Docks. You also need to destroy 
      each boat quickly when you get to that point in the mission.

  >>Player Damage (50%)
    *******************

  >>Head-Shots (10)
    ***************
      You must kill everybody in the initial shootout, including the RPG guy, 
      with head-shots. However, there are more gunmen inside the building if 
      you go into it so you can get more head-shots if you need them.

  >>Accuracy (70%)
    **************

  >>Boat Damage (60%)
    *****************
      Once you stick one of the boats with a bomb you have to get far enough 
      away from it to not be damaged in the explosion when you detonate. In 
      other words, you can't be right up against the boat when it explodes or 
      you will take serious damage.

  >>Top Boat Speed (70 mph)
    ***********************
      This is pretty much automatic since you need to go much faster than 
      this to catch up to the boats anyhow.

  >>Quickdraw the RPG
    *****************
      You must kill the guy with the RPG before he can fire a single shot. 
      This is tough to do because you have very little reaction time from the 
      moment you kill the last of the three closest to you before he appears.

      But, you can get him to come out when you want to in order for you to 
      blast him. You'll need the Shotgun Ex for this Requirement.

      Out of the three nearby gunmen kill the one in the middle and the one 
      on the right but leave the left one alone. You may also want to kill 
      the guy on the second floor of the building as well.

      Now, you'll see that there is a large crate near the wall to your 
      right. Switch to your Shotgun Ex and go into the gap between this crate 
      and the wall.

      Then gently creep forward and aim the Shotgun Ex at the window where he 
      appears. Once past the crate, continue to creep forward. Don't worry 
      about the gunman you spared - he'll be busy with Mori.

      Creep forward and gently adjust your aim until he appears. The very 
      moment he shows up then hit him with a couple of quick shots from the 
      Shotgun Ex to take him down before he can fire.

0=======0
| Reward \
0=========0

  $500.

  This also ends Mori's line of missions temporarily. Now, let's head to the 
  next mission strand.....

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| III.14. Yusuf Amir                                                 [YSAM] |
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Yusuf Amir is the Arab gentleman you met in the opening cutscene of "Chinese
Takeout (Tony Prince). He is quite the character often trying to be as
"gangsta" as those he associates with.

He is also an extremely rich person who likes to show off his wealth. But, he
also has parental problems with his father similar to Luis' problems with his
mother.

Yusuf has four missions and his first one can be found at his place in Middle
Park East.....

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| >Y1. "Sexy Time" (Yusuf Amir)                                             |
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0=========0
| Overview \
0===========0

  After showing off his dancing skills Yusuf wants Luis to steal a helicopter 
  for him to pay respect to his father who is giving him a hard time. Luis 
  goes and helps him out.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  You may want to take the Swift helicopter with you from the Westminster 
  Helipad. Fly it to Middle Park and land it in a clearing just south of the 
  Libertonian but close to the wall that goes along Columbus Ave. If you park 
  it in the street close to the mission marker then it will disappear.

0======0
| Notes \
0========0

  Rewrote this mission thanks to a suggestion from Stephen Oliver.

0=========0
| The Plan \
0===========0

  According to Stephen, in Mission Replays, you can fly a chopper straight to 
  the Yacht without the need to use a car and get a boat. Then jump out of 
  the chopper and land on the Yacht by Parachute.

  But I played around with this suggestion and made some modifications. This 
  idea will work very well if you want the Time Requirement.

  If you want the Time Requirement it may be best to do it on the initial 
  playthrough. This is because, as noted in the Prep Work, you can fly a 
  chopper and land it close to the mission marker prior to starting the 
  mission.

  If you try for the Time Requirement in a Mission Replay you won't be able 
  to fly a chopper in beforehand and you must jack a car and go to the 
  Westminster Helipad to get a helicopter. Annoying but that's how they made 
  it.

  Okay, with that said, let's do the mission. The below strategy is for the 
  initial playthrough and after obtaining a Swift and landing it in nearby 
  Middle Park.

  It is important to note that you don't have the ability to use a Parachute 
  yet. That's okay, you won't need one.

  Once you start the mission, quickly run back to your helicopter. Then fly 
  it southwest until you are over the water but still angle southwest so you 
  can fly over The Prison in south Alderney.

  You don't need to fly it too high but don't fly it too low either. Just as 
  you get over the prison you should see the large Yacht in the water south 
  of Alderney.

  What you should do is fly to a point just behind the stern of the Yacht but 
  still goung south. When you get close enough to the Yacht you will get a 
  cutscene of somebody touting the Buzzard helicopter.

  Once the cutscene ends, fly a little bit for a second or two then jump out. 
  If you do this correctly you should land in the water very close to the 
  stern of the Yacht.

  Remember, you don't get hurt if you jump out of a helicopter over water no 
  matter how high up you go. And jumping out this way is faster than 
  parachuting down.

  If you fly up high enough you won't alert the arms dealers as you land in 
  the water. However, if you do manage to alert the dealers, you really don't 
  have to worry about anything.

  For some reason, when you climb onto the Yacht and get onto the helipad, 
  they will stop shooting (apparently they don't want to hurt the chopper). 
  And they won't go down to the lower level to shoot at you as you make your 
  way to the helipad either so they're not a problem regardless of whether or 
  not you alert them.

  After stealing the Buzzard, fly south instead of to the Helipad. This is 
  because, when you call Yusuf (which initiates after you fly a certain 
  distance from the boat), he will tell you to destroy the Yacht and 
  everything around it.

  The Yacht is indestructible until the phone call. As you get the call then 
  immediately turn around and hang up the phone.

  After that, get a little closer to the boat, stop and hover, and lower 
  yourself so you can get a good shot at the Yacht.

  Use the X Button (Xbox 360) or the Square Button (PS3) to fire the Rockets 
  and the A Button (Xbox 360) or X Button (PS3) to fire the Mini-Guns. It 
  is easier to aim and fly by switching to the first person view.

  Use the Rockets and destroy the Yacht. Carefully go from the bow to the 
  stern by gently sidestepping right.

  It should be noted that you need to destroy and see actual damage to three 
  areas of the Yacht. The bow (you should see a large crack on the side), the 
  top middle (it should explode real good and the tower will disintegrate) 
  and the stern (another big explosion with lots of flames).

  The moment you see the damage occur then go to another section of the Yacht 
  and destroy it. This should help you get through this part quickly.

  After destroying the Yacht then you will see a cutscene of the sinking 
  boat. After that then you need to go after the fleeing Arms Dealers. They 
  will be in three small boats. This is probably the hardest part of this 
  mission.

  You have to destroy three small moving targets while trying to fly a 
  helicopter and not send it into the water. This can be difficult to do if 
  you are not good with flying helicopters.

  Best thing to do is just gently fly low over the water and hold down the A 
  Button (Xbox 360) or X Button (PS3) (don't use Rockets at all here) to 
  constantly fire your Mini-Guns. Then get up behind and slightly angle 
  downward to target one of the small boats.

  If you need to gain speed, fly up just a little bit then gently angle down 
  toward the water until you are just barely above the surface and aim your 
  Mini-Guns slightly downwards towards your target.

  However, they will be using RPGs to destroy you. But, they are very 
  inaccurate so they are not much of a threat.

  After destroying them then you will be instructed to go back to the 
  Helipad. When you get there and land then the mission is successfully 
  completed.

  If you are going for the Time Requirement in the initial playthrough and 
  you are fairly good at flying the chopper then you can do this mission in 
  as little as four minutes.

0===========0
| 100% Score \
0=============0

  >>Time (6:00)
    ***********
      As noted it is best to get this one on the initial playthrough. But 
      this can still be done in a Mission Replay.

      When the mission starts you need to quickly jack a car then go south 
      and turn right at Nickel St. then go all the way to Union Drive West 
      and go south until you can turn into the Westminster Helipad.

      The rest of the strategy will work for the rest of this Requirement. If 
      you are fairly good at flying the chopper then you can do this mission
      in as little as five minutes.

  >>Player Damage (0%)
    ******************
      With or without Body Armor this is automatic since they don't even fire 
      at you when you are stealing the helicopter regardless of whether or 
      not you alert them.

  >>Boats Destroyed (4)
    *******************
      It should be pointed out that this does NOT include the Yacht. The 
      fourth boat is the Patrol Boat. Destroy that as well as the Arms 
      Dealers to get this Requirement. Take down the Patrol Boat before 
      triggering the phone call from Yusuf (that will allow you to destroy 
      the Yacht. This is probably best done on a Mission Replay.

0=======0
| Reward \
0=========0

  $10,000.

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| >Y2. "High Dive" (Yusuf Amir)                                             |
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0=========0
| Overview \
0===========0

  After Yusuf complains about his life he wants Luis to come with him for a 
  meeting.....

0========0
| Weapons \
0==========0

  Shotgun Ex (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Rotterdam Tower. As you drive there you are given an Auto Shotgun 
  with Explosive Shells (Shotgun Ex). During the drive Yusuf calls Ahmed. 
  Ahmed seems to be agitated which makes Yusuf a little nervous.

  So he drives off after dropp of Luis at the Rotterdam Tower. Head inside 
  the building and into the marker to head to the higher floors. When you get 
  to the observation deck, go around to meet Ahmed.

  Then you will get a cutscene. Apparently Ahmed and an accomplice, Tahir, 
  were planning something for Yusuf but Luis has come up instead. This ruins 
  whatever plan they had and Ahmed runs for it.

  Luis grabs the Tahir and tries to interrogate him for information. However, 
  after the Tahir refuses to talk, Luis just throws him off the building.

  This action alerts the Cops. Now you have a 4-Star Wanted Rating and will 
  be shot at by an Annihilator. You will also be automatically switched to 
  the Auto Shotgun (Explosive).

  When Explosive Shells are used in the Auto Shotgun it makes it far more 
  powerful. Powerful enough to shoot down helicopters.

  Start off with the one nearby. You will also notice that you will also be 
  shot at by NOOSE agents who have also come up to deal with you.

  Kill the NOOSE agent then the helicopter. Go around the corner and kill the 
  next NOOSE agent. He will also drop some Body Armor you can grab if you 
  need it.

  Then you will get to the stairs leading up to the next level. Kill the 
  NOOSE agent at the top. When you get to the top of the stairs you will be 
  attacked by another helicopter. Take it down with the Shotgun Ex. Then go 
  around the corner and take down the next NOOSE agent.

  Next, climb up the nearby ladder. When you get to the top you will be 
  attacked by two more NOOSE agents, one at one side and another who will 
  come up to you. Kill them both.

  When you turn the corner nearest to the ladder you will be attacked by 
  another helicopter. Destroy it. You will also be attacked by another NOOSE 
  agent at the other corner. Killing him will also produce more Body Armor to 
  take.

  As you head to the north side of the building you will be attacked by more 
  NOOSE agents, one on the upper level, one in front of you and one at the 
  next corner. Take them all down.

  When you head to the next corner you will be attacked by another 
  helicopter. Destroy it then take down the next two NOOSE agents.

  After that then start climbing the main spire. As Luis is climbing he will 
  try to get information from Ahmed about what is going on.

  When you get to the next level of the spire you will be attacked by another 
  helicopter. Destroy it then continue climbing.

  When you get to the top you will finally get to Ahmed who gives you a 
  Parachute. Then Luis scares Ahmed into falling off the building.

  Now you have to jump off of the building. When in freefall you use the Left 
  Analog Stick to move and the A Button (Xbox 360) or X Button (PS3) to 
  deploy.

  Once the Parachute is deployed then you use the Left and Right Triggers to 
  apply the air brakes and the Y Button (Xbox 360) or Triangle Button (PS3) 
  to detach.

  Walk off the building and then push up on the Left Analog Stick to 
  streamline so you can go faster. When you get close to ground level deploy 
  the Parachute.

  When you deploy the Parachute you can push up to streamline so you can go 
  faster or pull back so you can slowly glide to the ground.

  When you finally get to ground level then the mission is successfully 
  completed.

0===========0
| 100% Score \
0=============0

  >>Time (4:10)
    ***********
      You have to destroy the NOOSE agents and the first helicopter leading 
      up to the first ladder. After climbing up the first ladder you can jump 
      up to the next level and save some time but kill the nearby NOOSE agent 
      first before going up.

      When you get up to the second level, destroy the second helicopter then 
      go around the next corner leading to the next ladder and kill the next 
      two NOOSE agents before going up the ladder. Ignore the NOOSE agents 
      below as you climb the ladder (although they will be taking off armor 
      and Health on the way up).

      When you get to the last helicopter you should destroy it or it may 
      take off what you have left before you can get to the top.

  >>Player Damage (50%)
    *******************
      If you are good with your accuracy and manage your Body Armor properly 
      you can get this with no problems.

  >>Head-Shots (6)
    **************
      You can use the Shotgun Ex for head-shots but you won't be able to zoom 
      in.

  >>Accuracy (70%)
    **************
      You should use the Advanced MG for body shots on the NOOSE agents (in 
      Mission Replays).

      It is also important that you also have a sniper rifle such as the 
      Advanced Sniper. This is because you will have to shoot the pilot of 
      the helicopter instead of using the Shotgun Ex to blow it out of the 
      sky.

      In addition, when each helicopter shows up, then head back down to the 
      observation deck. Either it will come around to fire at you, in which 
      case you can shoot the pilot, or wait for it to hit the building enough 
      to destroy itself.

      Letting the helicopter destroy itself doesn't affect your accuracy 
      since you never shot at it with anything.

      Of course, when you get to the last helicopter, you will have to shoot 
      the pilot since you are too high up to really turn back down.

  >>Helicopters Destroyed (4)
    *************************
      There are actually five so there is room for error. But you will 
      probably have to destroy them all for survival sake anyway.

  >>Free Fall Time
    **************
      This means you have to streamline the fall all the way down as close to 
      the ground, without going splat, before deploying the Parachute. Not 
      hard to get.

  >>Notes
    *****
      On your initial play-through you can probably get the Player Damage, 
      Helicopters Destroyed and Free Fall Time Requirements without really 
      trying.

0=======0
| Reward \
0=========0

  $15,000.

  After this you will get a message from Armando who tells you that he got a 
  hold of some Parachutes. You can now buy Parachutes from Armando.

  Also, you can now buy the Explosive Shells (for the Auto Shotgun and turn 
  it into the Shotgun Ex) from Armando's Gun Van. And, if you've done 30 Drug 
  Wars then you will start spawning the Shotgun Ex in your Safehouse (against 
  the wall near the kitchen).

  In addition, this will open up Base Jumping but I will save that for later. 
  This will also spawn Parachutes around the city but I will cover those 
  later.

  Mori's mission marker will also re-appear but I will save him for later as 
  well.

  You may want to turn off your phone for awhile so you can get Body Armor 
  and Health (along with saving your game). When you turn your phone back on 
  you will get a phone call from Tony which will automatically start the next 
  mission.....

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| >T7. "...Blog This!" (Tony Prince)                                        |
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0=========0
| Overview \
0===========0

  Tony has set up a face-to-face with The Celebinator and show him that they 
  are not such bad guys after all.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The plan is to take the blogger on a tour of the city. Get to the 
  helicopter which is at the Westminster Helipad.

  When you get to the helicopter Tony informs Luis that he has given him a 
  Parachute. Get into the helicopter to begin the tour.

  You now have to fly to Happiness Island as high as you can. You will now 
  start to see a pink circle that you have to fly to. You don't have to fly 
  through it, just get close to it.

  You will also see another pink circle appear as soon as you get to the 
  first one. This one will be higher than the last. Just keep hitting the 
  pink circles as you make your way to Happiness Island.

  Along the way, the three of them start to talk. The Celebinator is upset 
  over a particular snub and that is why he was badmouthing Tony and Luis.

  When you reach the last pink marker, Tony will take the controls while the 
  blogger looks out the door. Then Luis grabs and threatens him.

  From here you can use the B Button (Xbox 360) or Circle Button (PS3) to 
  punch him, then X Button (Xbox 360) or Square Button (PS3) to slap him, 
  and the Y Button (Xbox 360) or Triangle Button (PS3) to throw him out. You 
  can mess with him if you want but it is just best to throw him out since 
  that's what you need to do anyway.

  He doesn't have a Parachute so you need to catch him. Once you catch him 
  then you need to get to ground level. You cannot land in the water since 
  the blogger can't swim.

  You can deploy the Parachute as soon as you catch him then glide back to 
  Algonquin or streamline to Happiness Island then pull the chute at the last 
  moment. Your choice.

  Once you land on the ground then the mission is successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (2:10)
    ***********
      Best way to speed things up is to just throw the blogger out the moment 
      you start threatening him, streamline to catch him, then streamline to 
      get to Happiness Island.

  >>Player Damage (0%)
    ******************
      There is no gunplay so this is automatic (unless you screw up the 
      landing).

  >>Time to Catch Blogger (0:08)
    ****************************
      Streamline the moment you exit the helicopter. It is a straight shot to 
      him and you can reach him very quickly.

  >>Notes
    *****
      I actually managed to get 100% Score on my very first try. Very easy to 
      get.

0=======0
| Reward \
0=========0

  $2,000.

  A little later you will get a phone call from Ray Bulgarin which will start 
  his mission strand but I will get to him later. This will also cause Tony's 
  mission marker to re-appear but I will save him for later too.

  Now, it is time to cover.....

 /=========================================================================\
0===========================================================================0
| III.15. Base Jumping                                               [BSJP] |
0===========================================================================0
 \=========================================================================/

After completion of the mission "High Dive" (Yusuf Amir) you will now open up
Base Jumping. You will see parachute markers all over the map.

There are fifteen Base Jumps to complete and they are required for 100%
Completion. In addition, you will also earn the "Gone Down" Accomplishment.
You will also start spawning Parachutes at your Safehouse (on the floor by
the stereo system).

When you get near a Base Jump location you will see a purple marker. Entering
the purple marker will prompt you to use the Left Bumper (Xbox 360) or L1
Button (PS3) to trigger a Base Jump. You will automatically be given a
Parachute for the Base Jump.

Press the Y Button (Xbox 360) or Triangle Button (PS3) to jump when you are
either at the top of the building or in a helicopter. Then you need to make
your way to the target on the ground in order to complete the Jump.

The closer you get to the center of the target, the higher your Accuracy
rating and the more money you can make. You don't need to be 100% Accurate to
succeed. Just land anywhere in the target to successfully complete the Jump.

After completing a Base Jump the marker will go gray on the map but you can
do it again to try to improve your score.

This is very similar to the "Parachute Onto Target" segment of the Flight
School in "GTA: San Andreas" only with more variety. If you did well on that
then Base Jumping should be pretty easy. Even if you didn't then it is still
fairly easy and won't take long to complete.

There are three types of Base Jumps with five of each:

   >>Helicopter
     **********
       You are sent high up in a helicopter. After jumping you need to open 
       the Parachute and glide through checkpoints on the way down before 
       landing on the target.

       Each checkpoint you glide through will earn you $30. Each checkpoint 
       is part of your Accuracy score.

   >>Vehicle
     *******
       You need to jump from the top of a tall building and land on a moving 
       vehicle.

   >>Target
     ******
       You need to jump from a tall building and land on the target. There 
       are no checkpoints to glide through.

Now, for the list of Base Jumps, broken down by area:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.15.A. Alderney                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Base Jump #1
  ************
    Neighborhood: Westdyke.
    Location: At the Mansion Helipad.
    Type: Helicopter.
    Notes: Make sure you clear the large rock after the last checkpoint or 
           you may fail the Jump.

>>Base Jump #2
  ************
    Neighborhood: Alderney City.
    Location: On one of the tall buildings that run along Koresh Sq.
    Type: Vehicle.
    Notes: You need to open the chute as soon as you jump off the building 
           then glide to the target vehicle which is on Plumbers Skyway. You 
           need to gently angle yourself in relation to the target as you 
           glide along. Slow up a little to clear the buildings prior to 
           Plumbers Skyway.

>>Base Jump #3
  ************
    Neighborhood: Tudor.
    Location: At the Alderney Fire Department.
    Type: Helicopter.
    Notes: The last checkpoint is above a billboard. You may want to try to 
           clip the top of the checkpoint or you may hit the billboard and 
           possibly fail the Jump.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.15.B. Algonquin                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Base Jump #4
  ************
    Neighborhood: Westminster.
    Location: At the Westminster Helipad.
    Type: Helicopter.
    Notes: This Jump will take you to Happiness Island. After the last 
           checkpoint you need to push up on the Left Analog Stick to 
           streamline enough to hit the target at the base of the Statue of 
           Happiness.

>>Base Jump #5
  ************
    Neighborhood: Star Junction.
    Location: At the building at the southeast corner of Lorimar St. and 
              Denver-Exeter Ave. directly under the Pirate Media billboard.
    Type: Vehicle.
    Notes: This one is tricky to do because the vehicle is close to the Jump. 
           You need to streamline most of the way down then deploy the 
           Parachute. Then pull back to slow yourself down so you can land on 
           the vehicle. May take a few tries to get the timing right.

>>Base Jump #6
  ************
    Neighborhood: Star Junction.
    Location: At the MeTV Building at the southwest corner of Kunzite St. and 
              Denver-Exeter Ave.
    Type: Vehicle.
    Notes: This one is easier then Base Jump #5. Deploy the Parachute as soon 
           as you jump then streamline every so often to get the proper angle 
           to land on the vehicle.

>>Base Jump #7
  ************
    Neighborhood: Star Junction.
    Location: At the BAWSAQ building at the southeast corner of Kunzite St. 
              and Denver-Exeter Ave.
    Type: Target.
    Notes: You have to streamline most of the way then deploy. You may also 
           have to streamline again from there to make the target.

>>Base Jump #8
  ************
    Neighborhood: Lancet.
    Location: At the northwest corner of Bismarck Ave. and Jade St.
    Type: Target.
    Notes: When you jump you have to angle left to line yourself with the 
           target. Then you do what you did for Base Jump #7.

>>Base Jump #9
  ************
    Neighborhood: The Triangle.
    Location: At the Rotterdam Tower.
    Type: Target.
    Notes: You have to angle slightly left to line yourself with the target. 
           Streamline about half of the way down before deploying. If you 
           deploy too late you may not be able to clear the large building 
           prior to the target.

>>Base Jump #10
  *************
    Neighborhood: The Triangle.
    Location: At the building at the southeast corner of Denver-Exeter Ave. 
              and Iron St.
    Type: Target.
    Notes: Streamline for a second or two before deploying. Then gently angle 
           yourself toward the target.

>>Base Jump #11
  *************
    Neighborhood: Easton.
    Location: At the GetALife Building.
    Type: Vehicle.
    Notes: What is interesting about this Jump is that you are on a 
           motorcycle and have to ride off of the building. Wait for about 
           five seconds before riding off of the ramp. Then jump off of the 
           motorcycle and deploy as soon as you get clear. From there it is 
           just a matter of gently angling down to the target vehicle.

>>Base Jump #12
  *************
    Neighborhood: City Hall.
    Location: At the emergency room door of the hospital at the east corner 
              of Union Drive West and Calcium St.
    Type: Vehicle.
    Notes: Not only do you have to ride off a building but you have to land 
           on a boat. The strategy for Base Jump #11 apply here.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.15.C. Dukes                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Base Jump #13
  *************
    Neighborhood: East Island City.
    Location: At the LC 24 building.
    Type: Target.
    Notes: Deploy as soon as you jump then glide to the target.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.15.D. Francis International Airport                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Base Jump #14
  *************
    Neighborhood: Francis International Airport.
    Location: At the helipad on top of the Police Station at the west side of 
              the FIA area.
    Type: Helicopter.
    Notes: After the last checkpoint, above the tracks, streamline to get to 
           the target.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.15.E. Broker                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Base Jump #11
  *************
    Neighborhood: Firefly Island.
    Location: At the end of the long pier.
    Type: Helicopter.
    Notes: After the last checkpoint you need to pull back on the Left Analog 
           Stick to get to the target.

With that done, let's move on to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.16. Parachutes                                                 [PRCT] |
0===========================================================================0
 \=========================================================================/

In addition to activating the Base Jumping you will also spawn Parachutes
which are scattered all over the city. These items, like weapons, will glow
red for easier location.

However, most of these Parachutes are located at the top of tall buildings
and can only be accessed by air. In some cases they can only be reached by
parachuting in.

The information for each Parachute is broken down as follows:

  --Location: Specific location of Parachute.
  --Neighborhood: What neighborhood the Parachute is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         GTA IV game disc.
  --Notes: General notes (if applicable) including location of building.

Now, for the Parachute locations:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.16.A. Alderney                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On the northeast corner of the indented roof of the tall 
              building just north of the Booth Tunnel Helipad
    Neighborhood: Alderney City.
    Map: (D-3).
    Notes: This building is located at the southeast corner of Mahesh Ave. 
           and Rand Ave. Can only be accessed by air.

  >>Location: On the ground at the east side of the Booth Tunnel Helipad.
    Neighborhood: Alderney City.
    Map: (D-3).

  >>Location: On the east end of the tall crane.
    Neighborhood: Port Tudor.
    Map: (C-4).
    Notes: This crane is located directly east of the intersection of 
           Latchkey Ave. and Barsac Ave. Climb the crane and head to the east 
           end, pointing towards Algonquin, to find the Parachute.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.16.B. Algonquin                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: At the very top of the tall building at the northeast corner of 
              Denver Ave. and Uranium St.
    Neighborhood: East Holland.
    Map: (E-2).
    Notes: This building is one of a trio of similar buildings on this block. 
           This building is at the southwest part of this group. Can only be 
           accessed by air.

  >>Location: On top of the yellow walkway at the Westminster Helipad.
    Neighborhood: Westminster.
    Map: (D-3).

  >>Location: On top of a large air conditioning unit at the north end of the 
              roof of The Star Plaza Hotel.
    Neighborhood: Star Junction.
    Map: (D-3).
    Notes: This building is located at the southwest corner of Manganese St. 
           and Burlesque and has a lot of advertising billboards near the 
           bottom. Can only be accessed by air.

  >>Location: On top of a small air conditioning unit.
    Neighborhood: Star Junction.
    Map: (E-3).
    Notes: This air conditioning unit can be found at the top of The Majestic 
           hotel located at the southeast corner of Nickel St. and 
           Denver-Exeter Ave. Can be accessed by air or the Service Platform 
           on the side of the building.

  >>Location: In the middle part of the second to last tier of the 
              multi-tiered building (near the top).
    Neighborhood: Star Junction.
    Map: (D, E-4).
    Notes: This building is located at the southwest corner of Burlesque and 
           Lorimar St. and has a lot of advertisements near the bottom. This 
           also has a moving advertisement for the Bank of Liberty on the 
           corner. Can only be accessed by air.

  >>Location: On a small platform at the northwest corner of the rooftop.
    Neighborhood: Star Junction.
    Map: (E-4).
    Notes: This very tall building is at the southeast corner of Lorimar St. 
           and Denver-Exeter Ave. This building also has a lot of 
           advertisements near the bottom including one for Pirate Media and 
           is also where you do Base Jump #5. Can only be accessed by 
           Parachute.

  >>Location: At the very top level and at the base of the cell phone tower 
              of the BAWSAQ building.
    Neighborhood: Star Junction.
    Map: (E-4).
    Notes: This building is located at southeast corner of Kunzite St. and 
           Denver-Exeter Ave. and is where you do Base Jump #7. Can only be 
           accessed by air.

  >>Location: On the south end of the roof of the very tall black building.
    Neighborhood: Hatton Gardens.
    Map: (E-3).
    Notes: This building is located at the northwest corner of Bismarck Ave. 
           and Manganese St. Can be accessed by the Service Platform at the 
           east side of the building or by air.

  >>Location: On a small balcony near the top of southeast corner of the 
              building that resembles the Chrysler Building.
    Neighborhood: Lancet.
    Map: (E-4).
    Notes: This building is located at the northwest corner of Bismarck Ave. 
           and Jade St. and where you do Base Jump #8. Can only be accessed 
           by Parachute.

  >>Location: On the small round platform at the very top of the Rotterdam 
              Tower.
    Neighborhood: The Triangle.
    Map: (D, E-4).
    Notes: This platform is located just before the last spire to climb to 
           get to the very top.

  >>Location: At the south end of the roof of the building.
    Neighborhood: The Triangle.
    Map: (E-4).
    Notes: This building is located at the northwest corner of Columbus Ave. 
           and Garnet St. It also has Al Dente's restaurant at the base. Can 
           only be accessed by air.

  >>Location: On the west glass enclosure at the top of the tall building.
    Neighborhood: Castle Garden City.
    Map: (D-5).
    Notes: This building is located just west of the intersection of Union 
           Drive West and Feldspar St. Can only be accessed by air.

  >>Location: On top of the dome.
    Neighborhood: Castle Garden City.
    Map: (D-5).
    Notes: The dome is at the top of the tall building southwest of the 
           intersection of Union Drive West and Diamond St. Can only be 
           accessed by air.

  >>Location: On a narrow walkway that rings around the very top of the 
              building.
    Neighborhood: City Hall.
    Map: (D-5).
    Notes: This building is located at the east corner of Calcium St. and 
           Liberty Ln. and is part of the Civic Center area. Can only be 
           accessed by Parachute.

  >>Location: On the east side of the round platform near the very top of the 
              building.
    Neighborhood: City Hall.
    Map: (E-5).
    Notes: This building is located at the southwest corner of Columbus Ave. 
           and Diamond St. Can only be accessed by air.

  >>Location: On the east side of the wall at the top of the tall building 
              with the helipad.
    Neighborhood: Fishmarket South.
    Map: (E-5).
    Notes: This building is located at the southeast corner of Emerald St. 
           and Borlock Rd. and has the Fire Department of Liberty City at the 
           east side of the base. This is also where you ended the mission 
           "Sexy Time" (Yusuf Amir). Can only be accessed by air.

  >>Location: On the ground at the very north end of the Heli Tours helipad 
              area.
    Neighborhood: Fishmarket South.
    Map: (E-5).

  >>Location: On the northwest corner ledge of the rooftop.
    Neighborhood: The Exchange.
    Map: (E-5).
    Notes: This very tall building is located at the southeast corner of 
           Barium St. and Albany Ave. Can only be accessed by air.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.16.C. Happiness Island                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: Inside the cup at the top of the Statue of Happiness.
    Map: (D-5).
    Notes: Can only be reached by Parachute.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.16.D. Bohan                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On the north end of the roof of the tall apartment building.
    Neighborhood: South Bohan.
    Map: (E-2).
    Notes: This apartment building is part of a group of four similar 
           building at the southwest part of Bohan and is located directly 
           west of the intersection of Hollowback St. and San Quentin Ave. 
           Can only be accessed by air.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.16.E. Dukes                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: At the top of the tallest of the towers at the Liberty State 
              Pavillion Towers.
    Neighborhood: Meadows Park.
    Map: (G-3).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.16.F. Broker                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Location: On the south end at the top of the east support tower for the 
              Broker Bridge.
    Neighborhood: Hove Beach.
    Map: (F-5).

And with this done I now go back to the Main Story and Mori.....

 /KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK\
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
| >MK2. "This Ain't Checkers" (Mori Kibbutz)                                |
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
 \KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK/

0=========0
| Overview \
0===========0

  After Mori humiliates Brucie in a game of chess and leaves him crying he 
  takes Luis out for an errand.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the car and head to Heli Tours. Along the way Mori proposes a wager. 
  If Luis wins a specific race then Mori will release him and Tony from their 
  debts. If Luis loses then he will be tied to him forever.

  However, if Luis wins then there is still one small thing to do for Mori 
  before he is cut loose.

  When you get to the marker you will begin the race. You will be provided 
  with a Parachute, a boat and a car. You must reach the finish line at 
  Middle Park first to win.

  Your first task is to jump out of the helicopter. From there you need to 
  get to a boat.

  The boats are on the west side of Happiness Island. The idea is to land as 
  close to a boat as possible or land in it. This will give you a head start 
  on Mori and the others.

  Streamline past your rivals while aiming at Happiness Island then deploy so 
  you can angle towards a boat.

  Once inside the boat you need to follow the checkpoints around the Alderney 
  area. There are a couple of tight spots in this part of the race but it is 
  not difficult.

  When you get to the Leftwood area you will need to land the boat and grab a 
  car. Each car has Nitro you can use to get a speed boost and you use the B 
  Button (Xbox 360) or Circle Button (PS3) to activate.

  There is a Nitro Meter near the radar and this indicates how much you have. 
  If you use it all then you have to wait for it to recharge about halfway 
  before using it again.

  However, if you are way ahead of your rivals then you may not need to use 
  the Nitro.

  From the Leftwood area, you need to head back to Middle Park to finish the 
  race. Once you win the race then the mission is successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (7:35)
    ***********
      Land in a boat and stay in first place all the way and using the Nitro 
      on the long straightaway (Topaz St.) leading into Algonquin will help 
      get you this Requirement.

  >>Player Damage (0%)
    ******************
      There is no gunplay so this is pretty much automatic (unless you hurt 
      yourself on the Parachute landing or exiting from a boat).

  >>Perfect Landing
    ***************
      You must land in either the seating area or on top of the boat.

  >>Always First
    ************
      You must be in first place all the way from the start of the boat 
      portion race to the end of the overall race. Landing in a boat will go 
      a long way towards this Requirement.

0=======0
| Reward \
0=========0

  $1,000.

  And you also open up the.....

 /=========================================================================\
0===========================================================================0
| III.17. Triathlons                                                 [TRLN] |
0===========================================================================0
 \=========================================================================/

These races are the same as the one you did for "This Ain't Checkers" (Mori
Kibbutz). You need to parachute onto a boat then race to a landing point and
get into a car and race to the finish line.

The best way to win is to land in the boat as this will give you a huge head
start on your opponents. This will make these races much easier even though
they are easy to begin with (although you have to mindful of the traffic when
in the car).

Winning a Triathlon will net you $1,000.

There are three of these races, indicated by a checkered flag on the map,
which must be successfully completed for 100% Completion:

>>Alderney City
  *************
    The boats are located at Normandy. The boat race ends at Westdyke. From 
    here, head to Tudor to finish the race.

    When you jump you have to streamline most of the way down to get to the 
    boats. During the car race you may need to slow down in the first portion 
    because of all of the curves. Then cut loose on the speed on Plumbers 
    Skyway but be careful of the last curve leading to the finish line.

>>Charge Island
  *************
    The boats are located on the east side of Bohan. The boat race ends at 
    Meadows Park. From here, head back to Meadows Park to finish the race.

    When in the car race you may need to take it a bit slow on the dirt road 
    and on the curves.

>>BOABO
  *****
    The boats are located between Colony Island and Algonquin and just south 
    of the Algonquin Bridge. The boat race ends at Northern Gardens. From 
    here, head to Star Junction to finish the race.

    Once you get into the Middle Park area, during the car race, you can use 
    the Nitro to really put away your opponents.

And, with this, there are no more side activities in TBoGT. It is just Main
Story Missions from here on out.

Now, let's finish with Mori.....

 /KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK\
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
| >MK3. "No. 3" (Mori Kibbutz)                                              |
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
 \KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK/

0=========0
| Overview \
0===========0

  After Luis convinces Mori that tough love really doesn't work, the three of 
  them go and have some fun......

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go to a car-park at the north part of Middle Park. Along the 
  way you and Brucie will be given headsets.

  When you get there you will be instructed to use the parking elevator to 
  bring down the car for Brucie then for yourself. Use the Left Bumper (Xbox 
  360) or L1 Button (PS3) to activate then the Right Analog Stick to lower.

  When you get your car then enter it and line up behind Mori and Brucie. Now 
  you have to follow Mori and Brucie.

  After making the first left turn you will be ambushed by Cops who were 
  called by Mori to make things more interesting. Keep close to the two of 
  them as you wind through the Cops.

  Beware! There is a Taxi that will come up as you head south on Ivy Drive 
  North. Go to the LEFT of it or you will crash into it and really screw 
  yourself up.

  As you head north along the north part of Northwood you will be on the 
  narrow road that goes along the waters edge. You need to take care that you 
  don't fall off and into the water or crash into the walls. This task is 
  made difficult because Luis doesn't powerslide well.

  As you head south along the sidewalk you will be told to jump onto the 
  barges. Slow down so you can angle yourself properly for the ramps.

  You have to be careful at this part especially on the third ramp. If you 
  screw up slightly on the third ramp you will drop the car into the water 
  and fail the mission.

  When you finally get onto the third barge then the mission is finally 
  succeeded.

0===========0
| 100% Score \
0=============0

  >>Time (5:15)
    ***********
      Use the BOABO Shortcut and pay for the toll so you don't have to worry 
      about the Cops. Then it is just a matter of keeping up and not blowing 
      the jumps.

  >>Car Damage (20%)
    ****************
      If you are good with your braking and avoiding crashes then you can do 
      this with little problem.

  >>Top Speed (140 mph)
    *******************
      If you manage to keep close to Mori then you can get this with no 
      problem.

  >>Followed Close
    ***************
      You must stay close to Mori and Brucie the whole time without crashing 
      the car.

0=======0
| Reward \
0=========0

  $1,500.

  Later, you will get a text from Henrique. He can now get you the F620 and 
  Bullet GT when you need one. These cars will be added to his Vehicles list.

  And this will finish up Mori's line of missions. Now, let's go back to 
  Tony.....

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| >T8. "Not So Fast" (Tony Prince)                                          |
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0=========0
| Overview \
0===========0

  Tony, wasted on drugs inside Hercules, knows that the diamonds are being 
  sold at the Libertonian. So now Luis goes to try to get them back.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" - 
  "Museum Piece" (Ray Boccino)) and as Johnny Klebitz ("The Lost and Damned" 
  - "Collector's Item" (Ray Boccino)) but now you do this same mission as 
  Luis Lopez.

  This is the only mission where the main characters from all three games 
  come together. This is also the last connection between "The Ballad of Gay 
  Tony" and "The Lost and Damned".

  I also got a new suggestion by Stephen Oliver. You may also want to have 
  maximum ammo for your RPG.

0=========0
| The Plan \
0===========0

  Once you are outside the club, Luis will make a call to Yusuf. He wants to 
  borrow the Buzzard which is now waiting for you at the Westminster Helipad.

  When you get inside the Buzzard, fly it to the roof of the Libertonian. 
  When you land go to the scaffolding overlooking the deal.

  When you get there you will start the cutscene of Luis ambushing the deal 
  and acquiring the diamonds. It is important to note that when you get to 
  this cutscene you will automatically be switched to an Assault Rifle which 
  will replace any other assault rifle you had. After the cutscene, you have 
  to flee in the Buzzard.

  Climb back to roof level and get back in the Buzzard. But, Cops are landing 
  nearby because you now have a 4-Star Wanted Rating. Ignore them, just 
  quickly get into the Buzzard.

  Now, head back toward the Westminster Helipad. However, you still need to 
  get rid of the Wanted Rating.

  But, the Police send out three Annihilators to go after you. And they carry 
  missiles this time.

  Get near the Westminster Helipad, stop the Buzzard and hover in one place.   
  As the choppers arrive, rotate so you can aim your Mini-Guns at one then 
  blast it out of the sky. Gently go up or down if you need to.

  Even when they fire their missiles they tend to miss so defeating them is 
  fairly easy.

  But, if you are not good at flying choppers or firing from them, then there 
  is this idea from Stephen: land on a nearby building and use your RPG to 
  blow up the choppers as they approach.

  He initially suggested a building with a water tower near the southwest 
  corner of Middle Park for landing and fighting. However, I noticed that 
  after you destroy the first chopper that the other two choppers get stuck 
  far away from you. You need to get back into the Buzzard before thay can 
  free themselves.

  So I found another building you can land on which will allow you to do this 
  approach and have all three choppers come to you. Land on one of the 
  abandoned buildings on the east side of Union Drive West and Kunzite St.

  Then get out, switch to your RPG and blast the choppers as they approach. 
  The rockets they fire will go over your head.

  After destroying the choppers, regardless of method, then fly to and land 
  on the Westminster Helipad nearby to successfully complete the mission.

0===========0
| 100% Score \
0=============0

  >>Time (4:35)
    ***********
      The above strategy works for this Requirement. You just need to destroy 
      the choppers as fast as possible to get it. If you are doing a Mission 
      Replay then the Shotgun Ex will work very well in destroying the 
      choppers if you prefer to land on a building and fight them "on foot".

  >>Player Damage (20%)
    *******************
      There is no need to fight off the Cops on the Libertonian rooftop so 
      this is automatic. But, if you prefer to land and fight, you may take a 
      little damage so you can still get this Requirement.

  >>Helicopter Damage (80%)
    ***********************
      The Annihilators have extremely lousy aim so this is pretty much 
      automatic.

0=======0
| Reward \
0=========0

  $4,000 and the "Diamonds Forever" Accomplishment.

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| >T9. "Ladies' Night" (Tony Prince)                                        |
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0=========0
| Overview \
0===========0

  Tony is upset that Gracie has been kidnapped. After Tony loses it, Luis 
  gets him to come back together and then they go to find Gracie.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission sets up the "Grand Theft Auto IV" mission "She's a Keeper" 
  (Gerry McReary) where Gracie Ancelotti is moved to a new safehouse and the 
  Ancelottis try to rescue her based on the information that Luis and Tony 
  give them here.

0=========0
| The Plan \
0===========0

  When you are inside the car you are told by Tony that the Ancelottis want 
  them to use their chopper to help find Gracie. Go to the Booth Tunnel 
  Helipad.

  When you get to the chopper you need to fly it to Meadows Park. As you get 
  there, you will see Packie get in a red car and drive off. Now, you have to 
  follow him. Hold the B Button (Xbox 360) or Circle Button (PS3) to focus 
  the camera on him.

  Packie will lead you though the East Borough Bridge and into the Middle 
  Park area. He will eventually go into the Booth Tunnel and go into 
  Alderney. Wait for him to come out but don't get too close to him.

  Eventually he will go into the Leftwood area and stop at a parking garage. 
  After he exits then he will take you to where they are keeping Gracie.

  From that point, you need to land the chopper back at the Booth Tunnel 
  Helipad. When you land the chopper then the mission is completed.

0===========0
| 100% Score \
0=============0

  >>Time (8:50)
    ***********
      Get to the Booth Tunnel Helipad as fast as you can and just keep up 
      with Packie's car. Just as he stops, wait until he leaves his car then 
      head back to the Helipad to shave off some more seconds. This should 
      help you get this Requirement.

  >>Helicopter Damage (0%)
    **********************
      I managed to get this even though I barely hit one of the buildings so 
      this must not be too hard to get.

  >>Close Pursuit
    *************
      I believe that you have to keep up with the car. I managed to get this 
      without trying so I don't know the exact specifics.

  >>Low Fly
    *******
      I believe that you have to fly low to keep up with the car. I managed 
      to get this without trying so I don't know the exact specifics.

  >>Notes
    *****
      I managed to get the Helicopter Damage, Close Pursuit and Low Fly 
      requirements without trying. Should be easy to get 100% Score with a 
      little more speed.

0=======0
| Reward \
0=========0

  $4,500.

  In addition, you will get a call from Rocco telling you to find a way to 
  control Tony.

  And, this will end Tony's missions for awhile. Now, I will turn my 
  attention back to Yusuf.....

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| >Y3. "Caught With Your Pants Down" (Yusuf Amir)                           |
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0=========0
| Overview \
0===========0

  After Yusuf tells Luis he wants a NOOSE tank, his father walks in and ruins 
  the party. Yusuf quickly shuffles Luis out and tells him he will call him 
  shortly.....

0========0
| Weapons \
0==========0

  Advanced Sniper (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Star Junction and meet Yusuf who has slipped away from his father. 
  When you get there, Yusuf will land in his chopper and you need to get 
  inside.

  Once inside, you take the controls. Now, fly it to where the APC is being 
  airlifted.

  When you get to the APC, Yusuf will grab the controls again and you will be 
  given an Advanced Sniper. This weapon has more powerful sniper rounds which 
  will make it more dangerous than the standard sniper rifles.

  You need to shoot the yellow bolts on the cables to release the APC. Take 
  your time on these since both you and the APC are moving around. As you get 
  down the the last bolt you will get the APC to start spinning around which 
  will make it much harder to hit.

  When you finally get the last bolt, you need to parachute down and grab the 
  APC. Depending on how fast you get it down it can be anywhere before the 
  Broker Bridge, on the Broker Bridge, or inside Algonquin.

  When you get into the APC then you will get a 4-Star Wanted Rating you need 
  to get rid of. However, the way to get rid of it is to use the APC's gun to 
  destroy the Cop cars. The more you destroy, the more you lower the Wanted 
  Rating.

  Head into Algonquin and destroy as many of the Cop cars as you can to 
  quickly get rid of the Wanted Rating. When the Wanted Rating is gone then 
  take the APC to the Construction Site.

  When you get to the Construction Site then the mission is successfully 
  completed.

0===========0
| 100% Score \
0=============0

  >>Time (7:25)
    ***********
      Shoot down the APC as quickly as possible. Then shoot up the Police 
      vehicles as you head into Algonquin.

      Once inside Algonquin, head to an intersection and shoot up approaching 
      Police cars to destroy them quickly. Slowly head down towards the 
      Construction Site area while avoiding Police car collisions and 
      shooting them up as they go past you and behind you.

      You should get down to 2-Star by the time you get near the area. Then 
      hang around the area and blow up approaching Police cars as fast as you 
      can. When you finally get rid of the Wanted Rating then it is only a 
      very short drive back to the Construction Site.

  >>Player Damage (50%)
    *******************

  >>Cop Cars Destroyed (6)
    **********************
      You need to destroy a minimum of six just to get rid of the Wanted 
      Ratings so this should be automatic.

  >>Tank Damage (50%)
    *****************
      You can damage the APC by smashing cars as well as getting shot at and 
      being near explosions. Limit running into vehicles as much as possible.

  >>Helicopters Destroyed (4)
    *************************
      There are actually five so there is room for error. But you will 
      probably have to destroy them all for survival sake anyway.

  >>Sharpshooter
    ************
      This means you have to shoot out all four cable bolts with less than 
      ten shots.

0=======0
| Reward \
0=========0

  $20,000.

  In addition, you can now buy the Advanced Sniper from Armando's Gun Van for 
  $4,750.

  This will also halt Yusuf's line of missions temporarily. There is now just 
  one mission marker on the map and that leads me to.....

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
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| III.18. Ray Bulgarin                                               [RYBG] |
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Ray Bulgarin is the Russian mobster who has arrived in Liberty City and made
Niko Bellic's life miserable. One of his main goals is to buy the local
hockey team and needs Luis' help is doing so.

Ray has three missions and his first one can be found in Meadow Hills.....

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
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| >B1. "Going Deep" (Ray Bulgarin)                                          |
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0=========0
| Overview \
0===========0

  Ray wants Luis to help him with some NOOSE unit making trouble for him.....

0========0
| Weapons \
0==========0

  Sticky Bombs, Advanced MG (provided), RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take Ray and Timur over to the car-park on Topaz St. Along the way you will 
  be given the Advanced MG. This weapon is a large chain fed machine gun that 
  carries up to 600 rounds.

  When you get to the car-park you need to park in the assigned spot.

  Then you will need to put a Sticky Bomb on the front of the car. Use the 
  Right Trigger when up against the car to place the bomb. Then go and crouch 
  near another car and wait.

  There are two methods to go about this mission depending on your 
  preference:

  >>The Firefight
    *************
      After a short wait, the NOOSE agents arrive and begin to plant the 
      evidence. As they are setting up, detonate the Sticky Bomb.

      As it explodes you will have to fight off the survivors. Switch to your 
      Advanced MG and kill the survivors.

      The NOOSE agents will be red dots on your radar. Keep an eye on them, 
      you don't want them to sneak up on you from behind.

      In addition, they will be well armored so it will take many shots to 
      kill them. Do head-shots for quick kills. You may also want to throw 
      some Sticky Bombs at them to take them down as well.

      Also, keep an eye on the other cars. If some of the start flaming due 
      to bullet or explosion damage then you must get away from them or you 
      may be killed in the explosion.

      In addition, Ray and Timur are indestructible. They can also draw some 
      of the Cop's gunfire so you can take them down more easily.

      As you kill these survivors, another wave of NOOSE Enforcers show up. 
      As you kill off most of the NOOSE you may want to head over to one of 
      the Sprunk Machines in the corner to refresh your Health should you 
      need it.

      You can also get inside one of the Enforcers to get some Body Armor. 
      Since the Enforcers are bullet-proof you can choose to stay inside the 
      vehicle and nail some of the NOOSE in drive-by mode.

      After killing the second wave of NOOSE then a third wave will show up 
      including an FIB Buffalo. Use the shells of destroyed vehicles or 
      Enforcers as cover as you take them down.

  >>The Quick Method
    ****************
      While you are waiting for the NOOSE to arrive, switch to your RPG. As 
      they arrive, step out and blast the vehicles.

      After they are destroyed then stand up and run forward until you can 
      see the top of the ramp leading out. When the next wave arrives, blast 
      them as they are going down the ramp.

      Then do the same thing to the last wave. This will allow you to quickly 
      dispatch the NOOSE without them firing at you.

      After this then you MUST detonate the Sticky Bomb. If you don't do this 
      then Ray and Timur won't enter any car you choose as a getaway car.

  Once you clear out all of the NOOSE agents then you need to get out of the 
  car-park. Take any surviving vehicle and wait for Ray and Timur to enter 
  before it leaving. If you leave either Timur or Ray behind you will fail 
  the mission.

  Now, you have to lose the corrupt NOOSE. From the car-park, head north to 
  Topaz St. then turn west. Then turn south onto Columbus Ave., avoiding the 
  approaching NOOSE car as you do so and floor it.

  By the time you reach Manganese St. you should have lost them. If you 
  haven't lost them by that point then turn east onto Kunzite St. so you can 
  head back into the Broker area. You should lose them by the time you get to 
  the other end of the Algonquin Bridge.

  After losing the NOOSE agents, take Ray back to his house to successfully 
  complete the mission.

0===========0
| 100% Score \
0=============0

  >>Time (6:30)
    ***********
      The Quick Method is the only way you will be able to get this 
      Requirement.

      When driving to the car-park there is a nice shortcut near the start. 
      Turn right onto Savannah Ave. and follow the road curve. To your left 
      is a short wall. There will be a gap at the end of this wall and you 
      can use it to get onto Livingston St. and shave a few seconds.

      Don't forget to pay the toll or you may have to deal with Police 
      attention (which you must lose and waste valuable time). You may also 
      want to veer left from the toll booth and go up the ramp used for 
      oncoming vehicles to shave a few more seconds.

      When leaving the car-park, follow the route I outlined. It will take 
      you straight back to the Broker area.

  >>Player Damage (50%)
    *******************
      If you are low on Health then you may want to use the nearby Sprunk 
      Machine in the corner after you have taken down all of the NOOSE agents 
      before leaving the car-park.

  >>Head-Shots (20)
    ***************
      There are plenty of NOOSE to shoot at. Let yourself be discovered so 
      you can get a few more head-shots before cars start exploding. This 
      should allow you to get this Requirement.

  >>Accuracy (70%)
    **************
      As mentioned, the NOOSE are well armored so it will take many body 
      shots to kill them. It will be best to wait until you get to 100% 
      Completion to remove the ammo cap then do this in a Mission Replay 
      (after getting about 1,500 to 2,000 rounds for your Advanced MG).

  >>Vehicles Destroyed (5)
    **********************
      There are lots of vehicles inside the garage so you can get this easy 
      if you use a few Sticky Bombs or RPGs to clear out the NOOSE. You can 
      also get this if the cars are destroyed by gunfire during the battle.

  >>Bomb Hidden
    ***********
      They cannot see you before they try to plant the evidence and get in 
      range of the Sticky Bomb. If they see you and fight you before they can 
      go for the rigged car then you can't get this Requirement.

  >>Sticky Bomb Carnage
    *******************
      This is connected to the Bomb Hidden Requirement. If you successfully 
      hide the bomb and you are not discovered then you will more than likely 
      get this requirement when you detonate it.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, you can now buy the Advanced MG from Armando's Gun Van for 
  $7,550. And, if you've done 20 Drug Wars, then you will start spawning the 
  Advanced MG in your Safehouse (against the wall in the kitchen).

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
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| >B2. "Dropping In" (Ray Bulgarin)                                         |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/

0=========0
| Overview \
0===========0

  Ray wants to buy the Liberty City Rampage from the current owner, Marki 
  Ashvilli. But Marki won't sell. So now Ray wants Luis to send him a 
  message.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  It should be noted that here in San Antonio we also have a minor league 
  hockey team named, you guessed it, the Rampage. Interesting, yes?

0=========0
| The Plan \
0===========0

  Wait for Timur to get inside the car. From here, the two of you need to go 
  to Heli Yours.

  When you get there, take control of the nearby chopper and wait for Timur 
  to get in. Then you need to fly through the markers to gain altitude.

  There are no shortcuts here. If you don't fly through all of the markers 
  then you won't get the prompt to jump out.

  As you fly through the markers, you will be told by Timur that you need to 
  parachute to the top of the building, get inside and kill Marki. Then 
  escape to ground level where you will be picked up by Timur.

  When you reach the correct altitude, you will prompted to jump. After 
  jumping, immediately deploy your Parachute, turn to line yourself with the 
  MeTV Building then streamline to get there. This should give you the right 
  angle to land on the building.

  When you land you will be seen on the camera. This will alert security who 
  will be laying in wait for you.

  You will then be in a hallway and automatically switched to your Carbine 
  Rifle. Switch back to the Shotgun Ex. Head down the stairs. If you look 
  left from the bottom of the stairs you will see some Body Armor.

  Go through the first set of doors and confront the four gunmen there. One 
  of them will be in front of a shaft. One shot will knock him off so you can 
  focus on the other three (one will be hidden behind some crates).

  You may notice a thin reddish colored pipe just above door level running 
  along the right wall and above the entry to the shaft. Shooting it will 
  release steam which may cause injury to the gunmen or force them from cover 
  so you can shoot them. Use this to your advantage.

  After dealing with those four, carefully proceed forward and look down the 
  shaft to find two more gunmen. Take them down then go down to the next 
  level. It should be noted that you can climb back up to get the Body Armor 
  if you need to.

  Turn around to find two more gunmen. They will be well into cover so it 
  will be a little tricky to get at them. However, there will be plenty of 
  the red steam pipes near the gunmen so shoot them to keep the Russians from 
  shooting at you and force them from cover so you can kill them.

  When you take them down then go through the next set of doors. There will 
  be two more gunmen. Take them down quickly then proceed through the next 
  door.

  Head down the stairs and take down the lone gunman there. Switch to your 
  RPG, go down the stairs and go through the door at the bottom to enter the 
  office area.

  Turn left to find three more gunmen. One shell will take them all down. 
  After that, then angle right so you can see the boardroom.

  Next, you will find several more gunmen inside the boardroom. A couple of 
  shells will take them all down including Ashvilli.

  When Ashvilli goes down then you will be attacked by more gunmen.

  From here, you need to jump out of the window and onto Timur's truck. 
  Streamline most of the way down then deploy the Parachute. Then pull back 
  to get the proper angle to the truck.

  If you land on the truck then Luis will climb in from the back. If you miss 
  the truck then you will need to run and enter the truck.

  Once you enter the truck then the mission will be successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (6:40)
    ***********
      The above strategy will work for this Requirement but you don't have 
      the luxury of using the steam pipes to drive them from cover. You need 
      to get close to them and quickly put them down with the Shotgun Ex.

      You also need to land on the truck to speed up the ending. In addition, 
      the timing is fairly tight so you need to find a good route to Heli 
      Tours.

      The GPS route is good for the first half but you need to turn left at 
      Garnet St. then enter onto Union Drive East. When you get to the end of 
      the overpass then turn left and you should drive right into the Heli 
      Tours parking area.

  >>Player Damage (40%)
    *******************
      Take your time, use the steam pipes and quickly kill the gunmen before 
      they can do much damage to you. Go back and get the Body Armor if you 
      need it to help preserve your Health. This should allow you to get this 
      Requirement.

  >>Accuracy (70%)
    **************

  >>Perfect Landing
    ***************
      You must land on the heliport on top of the Me TV Building. This is 
      almost automatic since this is what you need to do anyway.

  >>Ashvilli Plummet
    ****************
      You must have a window in place behind Ashvilli to do this. When he is 
      begging for his life you must shoot him so you break the window and he 
      falls to his death. If the window is already broken, he will back up 
      and fall out on his own and you won't get this Requirement.

      This is probably best done when going for the Accuracy Requirement. You 
      should see Ashvilli back up to a window with his hands raised. After 
      killing all of the nearby gunmen then go up and shoot him.

      This will also help your accuracy since this will save you from 
      shooting out the window yourself.

  >>Truck Landing
    *************
      You must land on the truck when you jump out of the window.

0=======0
| Reward \
0=========0

  $4,000.

  Later, you will get a call from Yusuf. And this sets up his last 
  mission.....

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| >Y4. "For the Man Who Has Everything" (Yusuf Amir)                        |
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0=========0
| Overview \
0===========0

  After Yusuf talks about the construction project he then wants Luis to come 
  with him for a little fun.....

0========0
| Weapons \
0==========0

  Shotgun Ex (provided).

0==========0
| Prep Work \
0============0

  You may want to max out your Shotgun Ex ammo from Armando just to be safe.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the east end of the Algonquin Bridge. Along the way Yusuf will tell 
  Luis he wants a subway car for a theme park for his homeland. He will also 
  give you additional Shotgun Ex ammo.

  When you get to the spot you will need to get to the railing and wait for 
  the train. Then you will be prompted to jump when the train is underneath.

  When you jump and land on the train you will be at the back end and you 
  must make your way to the front. You will automatically be switched to your 
  Shotgun Ex and crouched. However, you will be hit with a 4-Star Wanted 
  Rating.

  Start making your way to the front. You will see a couple of helicopters 
  making their way behind you. Use the Shotgun Ex and take them down.

  As you continue, more helicopters will appear. As each helicopter gets into 
  range, shoot them down.

  As you get near the Hove Beach station, there will be Cops shooting at you 
  but you can ignore them. Then there will be a low flying helicopter you 
  need to duck under but you are already crouched so this isn't a problem. 

  At this point you will now have a 5-Star Wanted Rating so the Annihilators 
  will come out. Shoot them down as quickly as possible to limit the damage 
  they can do.

  Just after the Schottler station you will see another Annihilator waiting 
  and flying very low. You can either press the Left Analog Stick Button to 
  go flat and let the chopper fly over you (you will see a cutscene of you 
  laying flat against the car) or blast it before it can do anything.

  After that, there will be another chopper approaching you. Blast it down.

  As you approach the Huntington St. station there will be four more Cops 
  waiting for you. You can easily shoot them as you approach.

  After that, Yusuf will finally appear and flying in a Sky Crane. Luis will 
  unhook the subway car so Yusuf can take it (along with you).

  When Yusuf drops you off then the mission is successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (4:20)
    ***********
      The timing is pretty tight so you need to get to the Algonquin Bridge 
      as fast as possible. Best way is to follow the GPS route but turn left 
      on Jade St. then turn right on Bismarck St. to get to the bridge 
      instead of looping around.

  >>Player Damage (50%)
    *******************
      If you blast every chopper as they get in range and before they can 
      damage you too badly then you should get this.

  >>Duck Chopper
    ************
      Remember that low flying Annihilator I mentioned? You have to lay flat 
      and let it cross over you in order to get this Requirement.

  >>Helicopters Destroyed (8)
    *************************
      There are about twelve choppers so there are plenty to destroy for this 
      Requirement.

0=======0
| Reward \
0=========0

  $25,000.

  And this ends Yusuf's line of missions.

  In addition, if you killed all 50 Seagulls, then you will get a text 
  message from Yusuf telling you about the APC. Now, the APC will start 
  spawning at the Construction Site at Castle Gardens. You will see a "Y" 
  marker on the map but it is not a mission but the APC.

  Later, you will get a call from Yusuf and he will tell you about a present 
  (with a surprise in the glove compartment). That present would be the Super 
  Drop Diamond car parked in front of his place.

  This will also put another "Y" marker on the map. Again, it is not a 
  mission but the car he just gave you. When you get inside the car you will 
  automatically be switched to a Gold-SMG.

  The Gold-SMG behaves just like the regular Micro-SMG but seems to have 
  better range, accuracy and power.

  Now, let's finish up with Ray.....

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| >B3. "In the Crosshairs" (Ray Bulgarin)                                   |
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0=========0
| Overview \
0===========0

  Ray knows that Tony may have some diamonds for sale. But Luis can't do 
  anything about them - only Tony can. For now, however, Ray needs Luis to 
  protect Timur at some meeting.....

0========0
| Weapons \
0==========0

  Advanced Sniper, Shotgun Ex, Advanced MG, Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made a discovery for this update.

0=========0
| The Plan \
0===========0

  When you start, you need to go the where Timur is and protect him. When you 
  get there you will be instructed to open a box. Inside the box is the head 
  of the cook who sold Tony the diamonds.

  Ray is upset that Tony and Luis went behind his back in regards to the 
  diamonds. After the phone call, Luis will be attacked.

  Now, Ray wants Luis dead.

  When you get control, you will be switched to your Advanced Sniper and 
  crouched. The snipers, four of them total, will be marked when they fire a 
  shot. Then you need to pinpoint their location and take them down.

  Take down the sniper to your left since he has the clearest shot to you and 
  may be doing damage from the get go. Then take down the one in front of 
  you. Using the Advanced Sniper will make for one-hit kills.

  From here, go around the building behind you and take down the remaining 
  two snipers. After that, more assassins will arrive including some by 
  helicopter.

  There are two ways to go about this depending on what you want to do:

  >>The Quick Escape
    ****************
      When these assassins arrive, turn left and head to the corner. Then 
      turn right and begin going forward and climbing through the rooftops to 
      the other end of the block.

      Do NOT fire on any assassin. Just go forward as fast as you can.

      On the other end of this block is the fire escape leading down. But 
      there are more assassins waiting for you.

      Just go down the fire escape. Again, do NOT fire on any assassin.

      When you get down from the Fire Escape, you will be prompted to leave 
      the area. From here, turn the nearest corner and head back to the east 
      side of the block (where you started) as fast as you can. There should 
      be a group of Taxis that have crashed into each other.

      Then take one of the Taxis and head south to quickly leave the area.

      (NOTE: If you're thinking about just running away when you deal with 
      the snipers instead of killing them, forget it. You MUST kill them. If 
      you get to ground level then you will be prompted to return to the 
      building. When you get back to the marker you will be transported back 
      up. If you go a few blocks away from the area without killing the 
      snipers then you will fail the mission.)

  >>Fighting Your Way Out
    *********************
      Switch to your Shotgun Ex and immediately take down the chopper. This 
      will also kill a few of the assassins nearby.

      There will also be another sniper on a building far away. Take him down 
      as quickly as possible to limit the damage he can do. Then switch to 
      your Advanced MG and pick off the approaching assassins from behind the 
      small building.

      One of them will try to throw Grenades at you but he can't reach you. 
      After killing all of the assassins here then go forward.

      As you move to the next section of the rooftop, you will be attacked by 
      three more assassins. Two of them will be in front of you and another 
      one will be on the far building with a Grenade Launcher.

      However, the guy with the Grenade Launcher is not terribly accurate so 
      focus on the guys in front of you. Even better is the fact that the 
      Grenades launched tend to stun the others making it easier for you to 
      kill them.

      From the second section of rooftop you can nail the Grenade Launcher 
      guy from here. Then climb the small building making sure that the small 
      building on the next section of rooftop blocks out the two gunmen. Then 
      pick off the gunman on the right.

      Or you can wait for the Grenade Launcher guy to kill the other two 
      assassins for you before killing him. Your choice.

      After that, climb down from the small building then climb up to the 
      next section of rooftop but behind the small building so you can block 
      out the second gunman. To your right you should see some Body Armor you 
      can use if you need it. Then go around the small building and pick off 
      the second gunman.

      When you climb to the next section of rooftop you will be attacked by 
      more assassins including a sniper. Get back to the previous rooftop 
      section and to the north side of the small building.

      Three of the assassins will be to the south on the other side of the 
      block. Carefully go around the east side of the small building and pick 
      one of them off.

      Then go to the west side and pick off another. The last one will be 
      behind cover so you can either wait for him to poke his head out or use 
      a Sticky Bomb to blow him up.

      The sniper is on a building southwest of your position. You can nail 
      him from this section of rooftop by using the next section of rooftop 
      as cover so you can go around and pick him off.

      When you get back to the next rooftop section you will see that the 
      Fire Escape is nearby on a lower section of rooftop. But there is 
      another gunman near it. Pick him off then go forward.

      When you get near the Fire Escape you should see more gunmen down 
      below. Use the rooftop area carefully as cover as you pick them all 
      off. There should be six assassins in the street.

      When they are dead then go down the Fire Escape. When you get down from 
      the Fire Escape, you will be prompted to leave the area. Just take one 
      of the nearby cars that the Russians drove up in and go in any 
      direction.

  Regardless of method, after going a couple of blocks then the mission will 
  be successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (4:30)
    ***********
      If you do The Quick Escape then you should get this with ease.

  >>Player Damage (40%)
    *******************
      You should get this with The Quick Escape if the snipers and assassins 
      don't get lucky take off all of your Body Armor and most of your 
      Health.

  >>Head-Shots (10)
    ***************
      You will have to do the Fighting Your Way Out method to get this 
      Requirement.

      Don't shoot down the helicopter until it is over the street and away 
      from the other assassins so you can get additional head-shots. Use the 
      Advanced MG or Carbine Rifle to get head-shots on the rooftop assassins 
      and the Advanced Sniper on the snipers.

  >>Accuracy (60%)
    **************
      If you do The Quick Escape method then you should get 100% since you 
      only need to fire four shots using the Advanced Sniper to get rid of 
      the four snipers.

  >>4 Shots, 4 Snipers
    ******************
      This means killing all four snipers with four shots. The Advanced 
      Sniper will make this easy regardless of where you shoot them. Just 
      make sure that you have a clean shot first.

  >>Notes
    *****
      Using The Quick Escape method will allow you to get as many as four of 
      the Requirements in one shot leaving only the head-shots to go after in 
      Mission Replays.

0=======0
| Reward \
0=========0

  $6,000.

  This, of course, will end Ray's missions.

  Later, Luis will call Tony to tell him about the bad news about the 
  diamonds. This will also re-open Tony's line of missions.....

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| >T10. "Ladies Half Price" (Tony Prince)                                   |
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0=========0
| Overview \
0===========0

  After helping Brucie and Roman Bellic inside, Luis is pulled away by Tony 
  for an important task.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is the same mission you played as Niko Bellic ("Diamonds Are a Girl's 
  Best Friend" (Gerry McReary)) in GTA IV but now you do this same mission as 
  Luis Lopez.

  This is also the last connection between "The Ballad of Gay Tony" and 
  "Grand Theft Auto IV".

0=========0
| The Plan \
0===========0

  Get in the car and head to Pier 45. Along the way Tony will tell Luis about 
  the diamond exchange for Gracie.

  When you get to Pier 45 go and enter a boat. From here, go to Charge 
  Island.

  When you get there you will start the cutscene of them exchanging the 
  diamonds with Niko and Packie. Of course, Ray comes in and crashes the 
  party. As the trio get back to the boat you will be attacked by some of 
  Ray's men.

  When you get control you will be back in the boat. But you will have one of 
  Ray's men struggling to get inside. Immediately go in reverse to knock him 
  off quickly.

  When you do that then head back to Pier 45 to successfully end the mission.

0===========0
| 100% Score \
0=============0

  >>Time (3:55)
    ***********
      Drive to Pier 45, to Charge Island shake off the hanger on quickly, 
      and back to Pier 45 as fast as you can. Pretty simple, really.

      A good path to Pier 45 is, at the start of the mission, hang the first 
      right onto the short street that leads to Union Drive West. Then head 
      south onto Union Drive West and head to Pier 45.

      This street will allow you to go fast and dodge traffic. Going through 
      Castle Tunnel will also help. You should also drive as close to the 
      marker as you can. This will also save you some time.

  >>Hanger On Time (0:07)
    *********************
      Shake him off as quickly as you can. The hard reverse method will allow 
      you to get this Requirement.

0=======0
| Reward \
0=========0

  $5,000.

  Later, you will get a call from Tony. The city has closed down the clubs. 
  You can no longer enter either Maisonette 9 or Hercules. This will also 
  halt Tony's line of missions for now.

  Then you will get a call from Rocco. Rocco's father and Ray Bulgarin are 
  having a meeting about Luis and Tony. Apparently, Ray and Mr. Pelosi are 
  looking to have the two of them whacked.

  However, Rocco and his Uncle Vincenzo want Luis to meet him at the public 
  toilets in Middle Park.....

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| III.19. Rocco Pelosi                                               [RCPL] |
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Rocco Pelosi is the gangster you worked alongside in the mission "Practice
Swing" (Tony Prince). He is also a member of the Ancelotti crime syndicate
and often gives Tony and Luis a hard time.

However, at this point, he has a special offer for Luis.....

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| >R1. "Party's Over" (Rocco Pelosi)                                        |
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0=========0
| Overview \
0===========0

  When Luis meets Rocco he is told that one of you has to die in order to 
  make things right. Rocco would rather Tony die so they can partner up with 
  Luis.

  However, Luis refuses to kill Tony. But, Rocco tells Luis to think about 
  it. For his sake......

0========0
| Weapons \
0==========0

  Shotgun Ex, Advanced MG, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Maisonette 9. When you get there, go inside and find Tony. 

  When you find Tony, you start a cutscene. Rocco, Uncle Vincenzo and Tony 
  are in the VIP lounge. Rocco tells Tony that Luis is with them and hints 
  that Luis will kill Tony.

  However, Luis kills Vincenzo instead. Rocco is very upset and tells the duo 
  that the Russians will kill them. Tony then tells Rocco to get out because 
  he is a made man and you don't go around killing made men (unless you're 
  Toni Cipriani but that is another tale).

  After Rocco leaves, you now have to fight off the Russians. The Russians 
  will come in waves (and will be red dots on the radar).

  Each wave will consist of five men. Two of them will come up to the VIP 
  lounge (each with a .44 pistol). When you get them down to two men then 
  another wave will come in.

  Tony will be at the railing and use his .44 to fend for himself. For this 
  mission he is almost indestructible so you don't have to worry much about 
  protecting him. Just focus on killing the Russians.

  When you start you will be switched to your Advanced MG. When you look 
  around you will find a Health kit on the corner wall.

  Switch to your RPG and use it to clear out most of them when they start to 
  enter. You should get most of them by the time you use up all eight of your 
  RPGs.

  Be careful. You need to keep an eye out for those who try to come up the 
  stairs and get behind you.

  When you run out of RPGs then switch to either your Advanced MG or Shotgun 
  Ex and take down the survivors.

  After all of these Russians are gone then more will show up outside. You 
  now need to go outside and face them. For this you should use your Shotgun 
  Ex.

  If you are running low on armor and Health you can go into the Management 
  Only office to find Health and Body Armor on the wall.

  When you get outside, use the Shotgun Ex and shoot at the cars that are 
  there. The explosions will kill some of them.

  You can use the doorway for cover as you shoot at them. There is also a car 
  in front of the door that can provide some limited cover if need be.

  As you destroy the cars, and the assassins within them, more will show up.

  There will be a total of five cars and one motorcycle full of assassins 
  to deal with. Continue using the Shotgun Ex on the vehicles and assassins 
  as you battle for your life (as well as Tony's).

  When you finally get rid of these goons then the mission will be 
  successfully completed.

0===========0
| 100% Score \
0=============0

  >>Time (4:30)
    ***********
      Use of the RPG will really speed things up (especially since you start 
      off in Middle Park on foot). If you feel that you might not have enough 
      RPGs for this mission then you may want to get 100% Completion first so 
      you can take advantage of the unlimited ammo for the RPG then do this 
      in a Mission Replay.

  >>Player Damage (90%)
    *******************
      Full Body Armor and use of the RPG will clear out most of the Russians 
      before they can do enough damage to you.

  >>Head-Shots (25)
    ***************
      Use the Advanced MG for this Requirement. When a wave starts, crouch 
      and hang in the corner where the Health is and face the stairs.

      Aim the weapon about head level and do a short burst as they come up. 
      They should run right into it and give you two nice head-shots before 
      they can do anything to you.

      Then get close enough to the railing and carefully pick off those below 
      with head-shots. When another wave comes in then head back to the 
      corner and wait for the next pair of guys to come up and repeat the 
      pattern.

      When facing those outside, use the doorway as cover as you try to pick 
      off as many assassins with head-shots as you can without taking too 
      much damage. If you managed to pick off all of the interior Russians 
      with head-shots then you might not need to do head-shots with those 
      outside (although you may want to get a couple just in case).

  >>Accuracy (70%)
    **************
      Use the same strategy for the Head-Shot Requirement above except you go 
      for body shots instead.

      For those who go up to the VIP lounge, hit them in the chest area with 
      a short burst which should be enough to take them down. Then just take 
      your time with those below and hit them with body and limb shots.

      For those outside, switch to your Shotgun Ex and hit them with a single 
      body shot (try not to destroy the cars or your accuracy may take a 
      hit).

  >>Enemy Cars Destroyed (4)
    ************************
      Destroying all five of the assassin cars with the Shotgun Ex will 
      easily get you this Requirement.

  >>Notes
    *****
      This is a tough mission to survive let alone getting any of the 
      Requirements in. You may be able to get the Player Damage and Enemy 
      Cars Destroyed Requirements in your initial play-through if you're 
      accurate enough. If you use the RPG then you may also be able to get 
      the Time Requirement as well.

0=======0
| Reward \
0=========0

  $5,000.

  At this point Tony will accuse Luis of trying to kill him. Tony then wants 
  to pack up and leave.

  And this sets up the last Main Story mission of "The Ballad of Gay 
  Tony".....

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| >T11. "Departure Time" (Tony Prince)                                      |
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0=========0
| Overview \
0===========0

  As Tony is packing up Luis comes in to talk to him. Luis knows that running 
  away won't solve things. It is them versus Bulgarin now and Luis convinces 
  Tony to help get back at the Russian.....

0========0
| Weapons \
0==========0

  Shotgun Ex, Advanced MG, Advanced Sniper, RPG, Sticky Bombs.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission has a Wanted Rating Exploit. You cannot get a Wanted Rating no 
  matter what you do in this mission. However, you cannot go more than a few 
  blocks away from the Funland area or you will abandon the heroin shipment 
  and fail the mission.

0=========0
| The Plan \
0===========0

  When you are in the car you are told that Bulgarin has a big heroin 
  shipment coming in on Firefly Island. Along the way, Luis will convince 
  Tony that he needs to do this alone since he got them into this mess.

  When you finally get to Firefly Island you are told to go into Funland as 
  Tony drives away.

  Then a van will show up. Timur will tell another person that Dimirti 
  Rascalov is dead and that they have sole claim to the drugs.

  There are three large plaster Birds, where the drugs are hidden, which are 
  marked as green dots. You need to destroy them.

  Turn around and head back to the street. There is a large redemption 
  machine under the "Shoot Em Win!" sign. Climb the machine and then to the 
  roof.

  Turn right then head to the next rooftop. From here you can see most of the 
  Russians.

  Unfortunately, they will know you are there when you climb the next 
  rooftop. Use the Shotgun Ex to destroy the first Bird closest to your 
  position then kill off most of the nearby gunmen.

  Destroy the van to help bring the some of the close ones down. There will 
  also be some Health near this van which you can use later if you need it.

  As you destroy a Bird, more Russians will show up.

  You should see the another of the Birds in the background. Destroy it from 
  your position. If you look closely you will see some Body Armor laying 
  against one of the booths. Save it for later.

  After destroying the second Bird, head back down to where you started. From 
  here, kill the remaining two Russians and the van which will destroy the 
  last Bird.

  From here, head to the marker. This will give you the prompt to destroy the 
  last heroin shipment which is in two more Birds.

  However, when you reach the marker, a lot more Russians show up. Some from 
  where you fought the first bunch, more from where you started, and more 
  behind you.

  Now, go south and turn the right corner. At this corner is the awning for 
  the Food Shop. Note this location. I'll be coming back to it later.

  From here, go around to the other street. This will allow you to bypass 
  most of the Russians hiding in the amusement area.

  It should be noted that there is Hot Dog Stand near the other street. If 
  your Body Armor is gone then you can use him to replenish your Health 
  (assuming the gunfire doesn't chase him away first).

  However, as you approach the Birds, more Russians will show up but they are 
  out in the open. Use the Shotgun Ex to take them down then slowly approach 
  the Birds.

  As you get to where you can see the Birds there will be more Russians 
  guarding it. Kill the Russians that appear.

  When you finally get to where you can see the van near the Birds, make sure 
  that you have killed all of the Russians guarding it. Now, go back and get 
  the Health and Body Armor from the previous area. This will give you full 
  Health and armor for the next stage.

  Now go back to the van and shoot it up with the Shotgun Ex to get it 
  flaming so it can explode. Once it explodes, it will destroy the last two 
  Birds and then the next part of this mission starts.

  Timur tells Luis that Ray is leaving and it is too late to catch him. Ray 
  will also find a way to kill Luis and his friends.

  You now must kill Timur and get to Ray in under two hours. You will also 
  note that there is a bike nearby.

  It should be noted that you will need to take this bike a little later in 
  the mission.

  From this point, get on the bike, go back south, turn left and to the Food 
  Shop awning. By taking the bike here you can save some time running to it 
  after taking down Timur.

  Next, climb to the roof. You will notice that Timur is just near the other 
  side of the roof.

  Throw a Sticky Bomb at the stand near the ferris wheel. There is a gunman 
  there and the bomb should kill him when detonated.

  Then get close to the edge and throw a bomb near Timur. Detonate it to kill 
  him.

  After killing Timur, get back on the Bike and follow the path. As you drive 
  along you will get a call from Yusuf.

  He wants to know what is going on. Luis tells him about the Russians. When 
  he does then Yusuf wants to help. But, Luis wants him to stay away for his 
  own safety.

  Head to the marker on Dukes Expressway. When you get there you see Yusuf 
  approach in the Buzzard. He will take down an approaching Russian car. Now, 
  Yusuf will help you get to the Airport by blowing up enemy cars in your 
  path.

  From the marker, head to the Airport. Occasionally, a Russian car will show 
  up.

  Don't get too close to the cars when they show up. The gunner, hanging out 
  of the passenger side, can take off some of your armor or Health.

  When you finally get to the marker at the Airport you will need to chase 
  the plane that has Ray on it.

  Get in line with the plane and push up on the Left Analog Stick to 
  streamline yourself to go faster. Be careful though, the plane will turn 
  right so it can take off.

  Once you turn the corner, continue to hold up on the stick and make your 
  way to the marker. When you get to the marker, you will finally enter the 
  plane.

  When you are inside, you will automatically be switched to your SMG. There 
  will also be three Russians you have to contend with before you can get to 
  Ray. Switch back to your Shotgun Ex.

  Get out of cover and kill the three Russians as fast as possible. When you 
  do that then you will finally confront Ray.

  Ray has a Grenade and will threaten Luis with it. After the cutscene you 
  can and should execute him.

  When you kill Ray, he will drop the Grenade and the plane explodes. From 
  here you will fall out of the plane.

  Immediately deploy your Parachute and glide to the Monoglobe by pulling
  down on the Left Analog Stick.

  When you get to the marker then the mission, and the Main Story, is 
  completed.

  From here, all you have to do is enjoy the last cutscene.....

0===========0
| 100% Score \
0=============0

  >>Time (10:00)
    ************
      Use the RPG to destroy the Birds from the rooftop. Then use the Shotgun 
      Ex to quickly take down the Russians near the last shipment. The rest 
      of the strategy for this mission should work for this Requirement.

  >>Player Damage (50%)
    *******************
      If you managed to keep most of your Body Armor through the Funland area 
      and got the last three Russians in the plane without them taking off 
      too much then you should be able to get this.

  >>Head-Shots (25)
    ***************
      There are tons of Russians to kill in the Funland area. Take your time 
      and use the rooftops. Pick them off with the Advanced MG, Carbine 
      Rifle, or Advanced Sniper. You should get more than double the number 
      of head-shots if you want.

  >>Accuracy (70%)
    **************

  >>Notes
    *****
      It will take a long time to get the Head-Shot and Accuracy 
      Requirements because there are so many Russians to contend with.

      Don't forget the Hot Dog Stand to replenish your Health so you can save 
      the Health kit before dealing with Timur. Deal with any nearby gunmen 
      so the guy doesn't get chased off (you can get him to re-appear by 
      heading towards the Bowling Alley then run back).

      You cannot go into the Bowling Alley to replenish your Health with the 
      Burger Shot inside - there is no one there to take your order.

0=======0
| Reward \
0=========0

  $10,000 and the "Maestro" Accomplishment.

  In addition, you will be left in front of Maisonette 9. You will also have 
  a Gold-SMG in your hand. If you did at least 50 Drug Wars then you should 
  now start spawning the Gold-SMG in your Safehouse (on the dining table).

  You will also get a text message from Henrique. He can now get the APC for 
  you when you call him for a vehicle.

  Then you will get another text message, this time from Yusuf. This will now 
  start spawning the Buzzard helicopter on the Westminster Helipad (and put 
  another "Y" marker on the map).

  Both Hercules and Maisonette 9 will now re-open so you can go back and do 
  whatever you want.

  Also, you can now start doing Mission Replays to go after 100% Score or 
  just go through your favorite missions.

  And now, to the last chapters.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. 100% Completion Score                                          [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

If you've done EVERYTHING prior to doing "Departure Time" (Tony Prince) you
should also have 100% Completion when you complete that mission.

And what do you earn for 100% Completion in "Grand Theft Auto IV: The Ballad
of Gay Tony"?:

The same thing you earned for GTA IV as well as for "The Lost and Damned":
Unlimited Ammunition for your weapons. This means you can have as much ammo
as you want.

However, when you save your game, your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats.

Outside of this, you earn nothing else.

With that done, let's close things up.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. Credits                                                                |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating yet another reason to return to Liberty City.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony and MicroSoft
  ******************
    For putting out two very good consoles: the PlayStation 3 and the Xbox 
    360.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Conclusion                                                            |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV: The Ballad of Gay Tony".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************