------------------------------------------------------------------------------- Flower, Sun, and Rain FAQ/Walkthrough by timepants Version 0.35 E-mail: thebeast103 at hotmail dotcom Feel free to contact me with any questions, comments, bribes. ------------------------------------------------------------------------------- ==================== = T A B L E O F C O N T E N T S = ====================== To locate a specific section hit Ctrl + F and enter the section's code. I. Introductory FAQ [IN00] II. Controls [CT00] III. Walkthrough [WK00] -- Solving Puzzles [WK01] -- Story Puzzles [WK02] -- Lost & Found Puzzles [WK03] -- Request 00 [RQ00] -- Request 01 [RQ01] -- Request 02 [RQ02] -- Request 03 [RQ03] -- Request 04 [RQ04] -- Request 05 [RQ05] -- Request 06 [RQ06] IV. Hints [HI00] -- Story Puzzles [HI01] -- Lost & Found Puzzles [HI02] V. Solutions [SL00] -- Story Puzzles [SL01] -- Lost & Found Puzzles [SL02] VI. Unlockables [UN00] VII. Legal [LL00] VIII. Credits [CR00] IX. Links [LS00] X. Version History [VH00] ------------------------------------------------------------------------------- I. Introductory FAQ [IN00] Q- What's this game about? A- You play a "searcher" named Sumio Mondo. You are called to the Hotel Flower, Sun, and Rain under mysterious circumstances. Q- Who made this game? A- This game was developed by Grasshopper Manufacture, Inc and directed by Goichi Suda aka Suda51. They are located in Suginami, Tokyo, Japan. Q- What's the gameplay like? A- The gameplay is similar to a point and click adventure game. You talk to people to progress the storyline and gain clues to help you solve puzzles. All of the puzzles involve numbers in some way. Q- How many save slots are there? A- There are three save slots. ------------------------------------------------------------------------------- II. Controls [CT00] I prefer the stylus controls over the buttons, so I will only include button controls in parentheses. Movement- There is a white circle in the middle of the touch screen. A smaller blue circle is inside the white circle. If you drag the stylus anywhere in the blue circle, Sumio will walk. If you drag the stylus outside the blue circle, Sumio will run (D-pad+ makes Sumio run only; hold B to walk). Interact- Tap the ! icon in the lower right section of the screen (A button) when you see an object flashing red/green. Catherine- Tap the briefcase icon (Y button) to open up Catherine, from which you can save the game, check the guidebook, check goods, and take memos. Memo- Used for writing down the numerical solutions to puzzles. Draw with the stylus. Tap "Delete" to delete ALL the information displayed on the touch screen. Tap "Change" to swap the information displayed on the touch screen and the top screen. Hold L or R to use the stylus as an eraser. Guidebook- Scroll up and down by dragging the stylus (Up and Down on D-pad+ ). Change pages by tapping the white triangles at the bottom of the screen (Left and Right on D-pad+). If the white triangles aren't visible, tap the yellow triangle in the lower right corner of the screen. Tap "TOP" to return to the first page. Tap "CHANGE" (X button) to toggle the text on and off. Jack-In- When in certain locations, the JACK icon will appear in Catherine. Tap the correct color jack from the jack panel and drag it into the socket (D-pad+ selects jacks, hold A button to move the jack). The jacks are arranged in alphabetical order left to right, starting with the upper left jack as "A". Rotate the wheel clockwise to increase the numbers (Right on D-pad+), counterclockwise to decrease the numbers (Left on D-pad+). Tap the center button labeled "PUSH" to input a number (A button). Tap the jack panel on the left side of the screen to delete a number (B button). Search System- Tap the swirly icon (X button) below the briefcase icon to activate the search system. A yellow >>>> will flash across the screen and a yellow square will appear if there is a puzzle in the area. The number of times you can search is indicated by the number on the swirly icon. It decreases by 1 each time you use the search. It recharges by 1 for every 100 steps you take. ------------------------------------------------------------------------------- III. Walkthrough [WK00] This section of the guide will contain spoilers. The walkthrough will tell you where to go and what to do step by step. Following the walkthrough will give you the solution to every puzzle in the game. If you want the solution to a certain puzzle without plot spoilers scroll down to the Hints or Solutions section. The game calls each day on the island a "Request", so I will do the same. You can replay a Request from the main menu. After you complete the Request, you will be sent back to the title screen. Any steps you take and puzzles you solve will be saved to your game file, even if you don't complete the entire Request. Don't revisit a previous Request until you finish the one you're currently doing, or you will lose your progress for that Request. Once you see Edo save your game at the end of the Request, you know it's safe to revisit a previous Request. Solving Puzzles [WK01] There are two kinds of puzzles in the game. The Story Puzzles are required to complete the game, and the Lost & Found Puzzles are optional. If you input the correct solution to a puzzle, the word HIT will appear on-screen. If you input the wrong solution to a puzzle, the word BLANK will appear on-screen. Story Puzzles [WK02] The Story Puzzles typically involve jacking into one of the hotel's residents to solve their problems. The clues to Story Puzzles are found in the guidebook or by asking the hotel's residents. The complete list of Story Puzzles can be found inside Catherine under the GOODS button, under the color turquoise. Lost & Found Puzzles [WK03] The Lost & Found Puzzles involve the Lost & Found items hidden throughout the game. You can find Lost & Found Puzzles by using the search system. When you complete a Lost & Found Puzzle, you will receive a ticket for a Lost & Found item. Bring these tickets to Edo at the front desk and you will be able to view the item inside Catherine under the GOODS button, under the color purple. The words next to each clue number refer to the missing item you receive for that ticket. The clues to Lost & Found Puzzles are found in the Lost & Found list located in your bedroom near the TV. Each Lost & Found Puzzle will only be available on a single Request. The numbers "1, 2, 3" found on the jars on the jack-in screen match the numbered clues found in the Lost & Found list. NOTE: For clarity's sake, when I refer to a puzzle for the first time I will include the number assigned to it on the GOODS screen in parentheses. ------------------------------ Request 00 [RQ00] After your introduction to the main character Sumio Mondo, you end up in a parking lot. Near your car is a Lost & Found list. This list explains how the Lost & Found system works and also gives the first list of Lost & Found clues. Check the Lost & Found list for Lost & Found Puzzle clues. The closest Lost & Found Puzzle (#03) is by the passenger door of your car (the blue car). The solution to this Lost & Found Puzzle is given by the third clue from the Lost & Found list. The third clue refers to the number of cars parked in the parking lot. Taking a quick run around the parking lot, you find that there are 7 cars in the parking lot. Return to your car and tap the ! icon to start the jack-in sequence. Drag the Type-H (green) jack into the socket. Every Lost & Found Puzzle uses the Type-H (green) jack. Input the correct solution and you get the word HIT on-screen. The next Lost & Found Puzzle (#01) in this area is near the closed gate at the opposite end of the parking lot from where you entered. The closed gate has a pillar on each side, with upside down babies on top of each pillar. You really can't miss it. This Lost & Found Puzzle is on the tail end of the grey truck parked nearby the closed gate. The solution to this Lost & Found Puzzle is given by the first clue. The first clue asks you how many tires a truck has. Conveniently enough, there is a grey truck parked right in front of you! Counting the number of tires on each side of the truck gives you the solution 6. Talk to the man, named Peter, standing near the front of the grey truck. Peter asks you to jack-in to him, which is your first Story Puzzle (#01). Use the Type-C (dark green) jack. Peter wants you to input your birthday in DD/MM format. You can look on page 13 of the manual for Sumio's birthday, but it's actually left blank. You need to make up a birthday, or you can use your actual birthday. It really doesn't matter. Completing this puzzle brings up another problem: Peter forgot the code to open up the gate. Before you solve that puzzle, solve the final Lost & Found Puzzle. The final Lost & Found Puzzle (#02) in this area is on the pillar to the right of the closed gate (the pillar without a grey panel). The solution to this Lost & Found Puzzle is given by the second clue. The second clue mentions twins who have finally reached adulthood. You need to combine the age of the twins when they reached adulthood. This Japanese game naturally uses the Japanese age of adulthood, which is 20. Combining the ages gives you the solution 40. Go to the left pillar for the second Story Puzzle (#02). Use the Type-D (blue) jack. Sumio says the upside down babies symbolize reversed birthdays. To reverse the birthday you read the number from right to left rather than left to right. If that doesn't make sense to, you could hold your DS up to a mirror to see the reverse image. After a lengthy drive, you finally arrive at the Hotel Flower, Sun, and Rain. Follow the path until you reach the hotel and do not take the side path. Once you enter the hotel, go to the reception desk on the right side of the room. Edo, the hotel manager, takes you to your suite. He informs you that your purpose on the island is to stop a terrorist. A cutscene then plays. A screen with Edo appears after the cutscene. He comments on your arrival and saves the game for you, which marks the end of Request 00. ------------------------------ Request 01 [RQ01] You start the day with a wake up call from Edo. Once you finish your morning coffee, check the Lost & Found list for Lost & Found Puzzle clues. The Lost & Found list is in your bedroom, on a desk near the TV. The closest Lost & Found Puzzle (#04) is in your hotel suite. Go to the painting on the left side of the TV in your bedroom. This Lost & Found Puzzle uses the first clue. This cryptic clue displays a word on one side of an = sign, with a series of numbers on the other side. The key in this clue is the special font used. Each letter in this font is made of solely straight lines. By analyzing each letter, you can see the series of numbers matches the number of right angles in each letter. The letter "L" has no right angles, the letter "O" has 4 right angles, and so on. Applying this method to the second word gives us 0 right angles for "L", 2 right angles for "U", 2 right angles for "N", 6 right angles for "A", 4 right angles for "T", 0 right angles for "I", 2 right angles for "C" and 4 right angles for "S". This gives the solution 02264024. Leave the bedroom and go into the entryway of your suite. The next Lost & Found Puzzle (#06) is in the washroom to your left. Walk up to the left mirror. This puzzle uses the third clue. The third clue requires you to do what Sumio just did, except in real life this time. Hold your DS up to a mirror and you see the solution is 2354. Go back to the entryway and try to open the front door. You're locked inside! Return to your bedroom and you find that the room is now entirely different. The final Lost & Found Puzzle (#05) is in this room. Check the desk near the door. This puzzle uses the second clue. This clue refers to the cards in a poker deck, A for Ace, J for Jack, Q for Queen, K for King. The A has a value of 1, the lowest. The K has a value of 13, the highest. Adding the letters in the third equation of this clue gives the solution 37. Now, it's time to solve the mystery of this room. Walk to the corner of the room and a painting falls off the wall. A peephole was behind the painting. Look through the peephole to meet Sue and Sister Phantom. They inform you of the curse your room has. Examine the chair and camera found on opposite sides of the room. Go back to the peephole and Sue offers to help you. Reexamine the chair and camera, then return to the peephole. After Sue's little nap, she tells you to check the guidebook for a picture of a chair and camera. Turn to page 37 in your guidebook. Page 37 features a picture of a woman sitting in the same chair the camera is facing right now. Could this woman be the spirit mentioned earlier? The description of this picture has details on the camera settings used when this picture was taken. Entering these settings into the proper format gives the solution 400567501. Examine the camera again to solve this Story Puzzle (#03). Use the Type-H (green) jack. Your bedroom is now back to normal. Exit your hotel suite to find Sue waiting for you. Once Sister Phantom leaves, you end up back in your hotel suite. Answer your phone, then talk to Sue again. You gain control of Toriko on her search for Christina (the pink crocodile). Exit your hotel suite and watch the cutscene to close out Request 01. ------------------------------ Request 02 [RQ02] You start the day with a wake up call from Edo. Once you finish your morning coffee, check the Lost & Found list for Lost & Found Puzzle clues. The Lost & Found list is in your bedroom, on a desk near the TV. Answer the phone for your introduction to Stephan. He asks you to find his suitcase. Leave your hotel suite. The closest Lost & Found Puzzle (#08) is at the farthest end of the hallway from your hotel suite. Look in the left corner. This puzzle uses the second clue. To solve this puzzle you need to set up a formula. Sue cleans at a rate of 1/30, and Mati cleans at a rate of 1/20. Combine the two and you get the equation 1/30 + 1/20 = 1/X. You need to solve for X now. Multiply each side of the equation by X to get X/30 + X/20 = 1. Multiply X/30 by 2 to get 2X/60. Multiply X/20 by 3 to get 3X/60. Now you can add the two fractions to get 5X/60 = 1. Multiply each side of the equation by 60 to get 5X = 60. Divide by 5 and you get X = 12. The solution is 12 minutes. Go through the double doors near the "4F" sign to enter the 4F stairwell. Talk to the maid, Mati. Mati will take care of Stephan's bag, so head to the roof. Answer the phone for more of Stephan's blathering. Talk to the woman on the sun beds near the pool, Yayoi. Speak to Edo in the mini-bar. Guidebook pages 42 and 43 contain information on soccer systems. Talk to Yayoi, and then Edo again for more details on soccer systems. Exit the mini-bar out the back door (the door farthest away from the pool). Turn to the left and run until you are at the corner of the roof. The next Lost & Found Puzzle (#07) is in this corner. This puzzle uses the first clue. Since the clue is asking about the volume of a cube, you need to multiply 1 by 2 by 4 to get the volume 8 cubic cm. Multiply 10 by itself 3 times gives the volume 1000 cubic cm. You need to find how many of the 8 cubic cm cubes fit into the 1000 cubic cm container, so do 1000 / 8 = 125. However, the actual number of cubes you can fit into the container is less than the theoretical number. With this knowledge in mind, the solution is 124. Go to Room 404 to solve the next Story Puzzle (#04). The soccer ball case is on a table in Stephan's bedroom. Use the Type-I (purple) jack. Edo and the guidebook mention the Italian soccer team Viemonte will use a 3-4-1-2 formation. Considering Stephan's love of the Italian language, it's no surprise that he is a fan of the Italian soccer team Viemonte. This means the solution is 3412. A scene with Toriko closes out Request 02. NOTE- I skipped a Lost & Found Puzzle in this Request, because it requires information you don't have until later in the game. ------------------------------ Request 03 [RQ03] You start the day with a wake up call from Edo. Once you finish your morning coffee, check the Lost & Found list for Lost & Found Puzzle clues. The Lost & Found list is in your bedroom, on a desk near the TV. Attempt to head down to the lobby and you meet Mr. Crasher. Talk to Edo again, and then go to the 3F hallway. Turn left and you find Lost & Found Puzzle (#11) on a table between two plants. This puzzle uses the second clue. This clue has two words, with a set of matching numbers for each. The numbers represent the letters' place in the alphabet. So to find what EL is, you count out that E is the 5th letter of the alphabet, and L is the 12th. This gives you the answer 512. Head to Room 304 and check the closet (double doors in the entryway) for Lost & Found Puzzle (#12). This puzzle uses the third clue. This clue requires you to make a code, instead of break a code. The name of the hero of Lospass is found on page 38 of the guidebook. The hero's name is Lumberjack, so you need to arrange the letters in the key into his name. This gives you the answer 25743610. Go into the bedroom. Examine the TV and magazine sitting on the table. Since the legendary wrestler isn't here after all, report back to Edo on the roof. On your way to the mini-bar, stop by the table on the right hand side closest to the doorway for Lost & Found Puzzle (#10). This puzzle uses the first clue. This clue asks you to put a 1 for true or a 0 for false. Edo is actually your client, so the first number is 0. Sister Phantom was supposedly able to talk with ghosts, so the second number is 1. Stephan always talks about soccer, not baseball, so the third number is 0. I'm honestly not sure how you find the answer for the last number, but it's 0. Edo tells you to visit Mr. Pirate in Room 302, so head back down there. Once you find the room is locked, you can go to Room 304 and call Room 302. Or, if you really want to, you can go back to Edo and have him tell you to go to Room 304 and call Room 302. And then do that. Anyway, this brings you to the next Story Puzzle (#05). Use the Type-B (orange) jack. Page 23 in the guidebook tells you to dial the room number, so the solution is 302. Return to the roof and you find Mr. Pirate by the pool. He tells you to remind Crasher of a death match. Page 39 of the guidebook says the last time Crasher had a death match was 210. Find Crasher in the stairwell to complete Story Puzzle (#06). Use the Type-A (dark purple) jack. Go back to the roof and talk to the wrestlers. Toriko's interlude with Crasher ends Request 03. ------------------------------ Request 04 [RQ04] You start the day with a wake up call from Edo. Once you finish your morning coffee, check the Lost & Found list for Lost & Found Puzzle clues. The Lost & Found list is in your bedroom, on a desk near the TV. Make your way down to the lobby and this time you'll get stopped in the 2F stairwell. After meeting the drunk, named Maria, go into the 2F hallway. Run right until you reach Lost & Found Puzzle (#14) in a plant near a table. This puzzle uses the second clue. This clue mentions there is a wide selection of cocktails available. Count how many cocktails are shown on page 31 of the guidebook and you get the answer 6. Go through the open doorway and down to the "Power Dinner" restaurant. The corner of the table farthest from the door has Lost & Found Puzzle (#13). This puzzle uses the first clue. This clue suggests you count the chairs in the restaurant. There are 3 tables with 4 chairs each, so input the answer 12. Talk with Stephan at the table. Talk with Locke 3 times to move on to the first part of Story Puzzle (#07). Page 31 of the guidebook shows the ingredients for a Silver Bullet cocktail are 401010. Use the Type-H (green) jack. Talk to Maria, then return to the bar. Talk to Locke, then Stephan for some fourth wall breaking madness. Talk to Locke twice to complete the second part of Story Puzzle (#07). Since she wants to "taste August" make her a Summer Feeling cocktail. The ingredients for the Summer Feeling cocktail as listed on page 31 are 45201010. Reuse the jack. Talk to Maria, then talk to Stephan by the bar again. Head up to Room 407. Check the table next to her bed for Lost & Found Puzzle (#15). This puzzle uses the third clue. This clue says a woman tried each of the cocktails and got drunk. Add the temperatures found under each cocktail (page 31) to get the answer 133. Check Maria's PC for Story Puzzle (#08). Look at page 31 again to find the Earthquake cocktail. Use the Type-F (red) jack. The temperature, which is 37, is the answer. Toriko finds Maria drinking quite a different drink this time to finish Request 04. ------------------------------ Request 05 [RQ05] You start the day with a wake up call from Edo. Once you finish your morning coffee, check the Lost & Found list for Lost & Found Puzzle clues. The Lost & Found list is in your bedroom, on a desk near the TV. The nearest Lost & Found Puzzle (#16) can be found in your hotel room. Exit your bedroom and turn left into the washroom. Open the double doors into the bathroom. The puzzle is on the corner of the bathtub closest to the toilet. This puzzle uses the first clue, which asks you to alter the Grasshopper cocktail's ingredients. Find the recipe for the Grasshopper cocktail on page 31. Reducing the Peppermint Green by 10ml and increasing the fresh cream by 10ml makes the recipe 15ml, 20ml, 25ml. This gives you the solution 152025. Head down to the lobby for real this time. Talk to Edo, then to the men on the couch. After talking to Sonny Balboa, go to the bar near the couches for Lost & Found Puzzle (#18). This puzzle uses the third clue. This clue asks you for the running time of he Balboa Brothers' debut movie. Find the description of their movie on page 33. The running time is listed near the top of the article after the Balboa Brothers' names. It is 1 hour and 32 minutes. Converting the running time from hours and minutes into just minutes gives you 92 minutes. Find Edo again, at his reception desk on the opposite side of the room. Ring the bell. If you have been following this walkthrough, the first time you talk to Edo he just gives you items from the Lost & Found. Ring the bell two more times to proceed with the story. You must convince Edo that the brothers are who they claim to be. Edo tells you to visit Yayoi on the roof for more information on the brothers. Go to the first set of sun beds on the left side of the roof for Lost & Found Puzzle (#17). This puzzle uses the second clue. This clue requires you to count the sun beds on the roof. There 4 sets of 2 beds, so the solution is 8. Yayoi tells you that Tabs is known for talking very fast. Return to the brothers downstairs. Sonny tells you Tabs needs his afro wig to talk fast. Ring the bell for Edo, and he advises you to ask Sue for her mop. Sue is in the 2F stairwell. Sue says that Mati can tell you more about the mop. Mati is in the 4F hallway. Talk to Sue again for Story Puzzle (#09). Page 41 says the counter will only come off at 10000 steps. Since the counter is currently at 0221 (ignore the picture in the guidebook), you need 9779 more steps to remove the counter. Use the Type-E (yellow) jack. Sonny needs you to shrink the speakers next. Talk to Edo, then go to the right speaker for Story Puzzle (#10). Page 35 shows you how the speakers work. The first digit is for the mode, and the second digit is for the size. Use 5 for the first digit, since you want to keep the speakers in their current shape. Use 1 for the second digit, since you want to shrink the speakers' size. Use the Type-I (purple) jack. Toriko finds the reward for all your hard work as Request 05 ends. ------------------------------ Request 06 [RQ06] You start the day with a wake up call from Edo. Once you finish your morning coffee, check the Lost & Found list for Lost & Found Puzzle clues. The Lost & Found list is in your bedroom, on a desk near the TV. Head down to the lobby and go to the jukebox? (too ugly to tell) by the bar for Lost & Found Puzzle (#19). This puzzle uses the first clue. This clue asks you for the opus number of the symphony "From The New World", which is 95. Talk to Edo, then exit out the front doors. After hearing Stephan's insanity, go check Yayoi on the roof. Lost & Found Puzzle (#21) is in the corner of the roof's hangout/bar opposite from the actual mini-bar itself. This puzzle uses the third clue. This clue asks you for the name of the Lospass Mob's Goalkeeper, which is found at the bottom of page 43. The goalkeeper is Kinsky, and the clue says Kinsky = 3. Return to Edo at the front desk, and he will promise to take care of Yayoi. Go to Room 404 to search for the antidote. When you enter Stephan's bedroom, check the pot to your left for Lost & Found Puzzle (#20). This puzzle uses the second clue. This clue refers to each hotel guest's room number. Your room number is 402, and Stephan's is 404. You're supposed to add a number to 402 to get 404, so the solution is 2. Check Yayoi on the bed, then answer the phone. Walk across the room to Stephan's PDA, so you can answer the phone again. Go to the PDA for Story Puzzle (#11). The guidebook page Stephan refers to is page 47. Here you find directions which go with the picture in the background (tap CHANGE). Since your lucky number is 7, start at the black square with 7 on it. Head east to 8 and 9. Head south to 6 and 3. Restart from 1 and head northeast to 5 and 9. Head west to 8 and finally 7 again. Put all these numbers together and you get the solution 7896315987. Use the Type-F (red) jack. Check Yayoi, then return to the PDA. Toriko gets befuddled by Stephan as Request 06 finishes. ------------------------------------------------------------------------------- IV. Hints [HI00] This section will tell you the relevant guidebook pages or any other advice to help you solve the puzzles on your own. The solutions themselves are NOT included in this section to keep this section as spoiler free as possible. Story Puzzles [HI01] These puzzles are the only puzzles you need to solve to finish the game. The GOODS screen offers brief hints on each Story Puzzle, but I will go more into more detail. 01- Sumio helpfully states that his birthday can be found on page 13 of the manual, which is actually left blank. You need to make up a birthday, or you can use your actual birthday. Also, you need to input your birthday in DD/MM format, DD standing for the day and MM standing for the month. 02- Sumio says the upside down babies symbolize reversed birthdays. How do you reverse a birthday? One way is to look at a reverse image of the birthday numbers you previously entered. For example, hold the DS in front of a mirror. Another way is to reverse the way you read the birthday numbers. Instead of reading from left to right like you usually do, read from right to left. 03- Sue tells you that the guidebook advertises the same camera model that's in the room. Page 37 is the only page with a camera on it. This page also features a picture of a woman sitting in the same chair the camera is facing right now. The description of this picture has details on the camera settings used (written in green) when this picture was taken. 04- Edo mentions the guidebook has more information on soccer formations. Guidebook pages 42 and 43 have many numbered soccer formations i.e. 3-4-3. Considering Stephan's love of the Italian language, you can guess which soccer team and formation he supports. 05- Check page 23 in the guidebook for instructions on using the phone. Call Room 302 once you know how. 06- Check page 39 of the guidebook for information on Crasher's last death match. Use this date to fire him up. 07- (part 1) Check page 31 of the guidebook for information on the Silver Bullet cocktail. Use the listed ingredients to mix the cocktail. (part 2) Check page 31 of the guidebook for information on the Spring Feeling cocktail. Since Maria wants a taste of August, you should check the special recipe listed under the Spring Feeling cocktail. Use this new cocktail to help Maria out. 08- Check page 31 of the guidebook for information on the Earthquake cocktail. 09- Page 41 says the counter will only come off at 10000 steps. The counter is currently at 0221 (ignore the picture in the guidebook, it's wrong). You need to find how many more steps are needed to remove the counter. 10- Page 35 shows you how the speakers work. The first digit is for the mode, and the second digit is for the size. 11- The guidebook page Stephan refers to is page 47. Here you find directions which go with the picture in the background (tap CHANGE). ------------------------------ Lost & Found Puzzles [HI02] These puzzles are completely optional. Unsurprisingly, they involve the Lost and Found items. 01- The clue asks you how many tires are on a truck, so count the tires on the grey truck near the closed gate. 02- As far as I can tell, the solution to this puzzle is not in the game itself. The clue mentions twins who have finally reached adulthood. Although adulthood can be defined in different ways, I think the most universal definition would be the age of majority. The age of majority is the age at which you are legally considered an adult, or in other words, no longer considered a minor. A search on Wikipedia lists the age of majority for various countries. Given what country this game's developers are from, it shouldn't be too hard to decide which country's age of majority is the correct one. Once you have the age of adulthood, you just need to combine the age of each twin into one number. 03- The clue says the parking lot looks really empty considering the number of vehicles parked there. Perhaps you should find out how many vehicles there are in the parking lot. 04- This cryptic clue displays a word on one side of an = sign, with a series of numbers on the other side. Counting the amount of letters in the first word "Lospass" and the amount of numbers in the series provides one hint. Each letter in "Lospass" matches with a number on the right side. The key in this clue is the special font used. Each letter in this font is made entirely of angles and lines i.e. there are no curves in the letter "O". Keeping in mind the angular nature of the font, you can examine the letters to discover how each number is connected to each letter. 05- This clue refers to the cards in a poker deck, A for Ace, J for Jack, Q for Queen, K for King. Each card in a poker deck has a numerical value. The A has the lowest value. The K has the highest value. By looking at the numbered cards in between the A and the K, you can find their values. 06- Think about where Sumio is standing. The method for solving this puzzle is rather ironic. 07- Since the clue is asking how many cubes can fit into a container, you need to find the volumes. Also, the actual number of cubes you can fit into the container is less than the theoretical number. 08- To solve this puzzle you need to set up a formula. Use 1/X to represent the maid's cleaning rate. X represents the total number of minutes the maid needs to clean the hallway. Sue cleans the hallway in 30 minutes, so she has a cleaning rate of 1/30. Mati cleans the hallway at a rate of 1/20. You need to find their combined cleaning rate, so you get the equation 1/30 + 1/20 = 1/X. Now you need to solve for X. 09- 10- This clue asks you to put a 1 for true or a 0 for false. For the first number, Peter actually tells you who your client is during your truck ride to the hotel. For the second number, Sister Phantom's name should give you a pretty big hint. Of course, you could also check her profile on the GOODS screen. For the third number, Stephan spent all of Request 02 talking about one sport. I don't really know how you find the answer for the last number. If anyone does, feel free to email me how you find it. 11- This clue has two words, with a set of matching numbers for each. The key to solving this puzzle is to look for letters that the words have in common. Since MONDO and EDO both end in DO, you should start there. 12- This clue requires you to make a code, instead of break a code. The name of the hero of Lospass is found on page 38 of the guidebook. The key at the bottom of the screen gives you all the letters to spell his name. 13- This clue suggests you count the chairs in the "Power Dinner" restaurant. That's it. 14- This clue mentions that there is a wide selection of cocktails available. Check page 31 of the guidebook to see exactly how many kinds are available. 15- This clue says a woman tried each of the cocktails. Each cocktail has a certain number by it, so you need to add them all together to get the solution. I wish I could explain more, but I don't fully understand this clue myself. 16- Since this clue asks you to alter the Grasshopper cocktail's ingredients, check page 31 for the ingredients and alter them accordingly. 17- This clue requires you to count the sun beds on the roof. Go to the roof and count them for the solution. 18- This clue asks you for the running time of he Balboa Brothers' debut movie. Find the description of their movie on page 33. The running time is listed near the top of the article after the Balboa Brothers' names. Also, you need to convert the running time into minutes. 19- This clue asks you for the opus number of the symphony "From The New World". The opus number (abbreviated "Op.") can be found in the opening title of Request 03. 20- This clue assigns each hotel guest a number. Check the sign above your hotel door to find out what the numbers mean. 21- This clue asks you for the name of the Lospass Mob's Goalkeeper. Check the bottom of page 43 for the Lospass team. ------------------------------------------------------------------------------- V. Solutions [SL00] This section contains only the solution to each puzzle. Plot information and the reason why each puzzle has the solution it does can be found in the Walkthrough or the Hints section. Story Puzzles [SL01] These puzzles are the only puzzles you need to solve to finish the game. 01- Whatever birthday you chose; Type-C (dark green) jack 02- Birthday reversed; Type-D (blue) jack 03- 400567501; Type-H (green) jack 04- 3412; Type-I (purple) jack 05- 302; Type-B (orange) jack 06- 210; Type-A (dark purple) jack 07- 401010; Type-H (green) jack 45201010; Type-H (green) jack 08- 37; Type-F (red) jack 09- 9779; Type-E (yellow) jack 10- 51; Type-I (purple) jack 11- 7896315987; Type-F (red) jack 12- 004432000; Type-I (purple) jack 13- 32; Type-H (green) jack 14- 257; Type-E (yellow) jack 721; Type-E (yellow) jack 11; Type-E (yellow) jack 22; Type-E (yellow) jack 60; Type-E (yellow) jack 1032; Type-E (yellow) jack 15- 71727; Type-D (blue) jack 16- 43; Type-H (green) jack Remy- 98; no jacks used here 76 54 3 21 17- 777; Type-I (purple) jack 849; Type-I (purple) jack 884; Type-I (purple) jack 18- 3; Type-G (dark blue) jack 19- 240; Type-I (purple) jack 20- 28; Type-E (yellow) jack 5; Type-E (yellow) jack 96000; Type-E (yellow) jack 21- 0; Type-H (green) jack 22- 14; Type-G (dark blue) jack 23- 128; Type-I (purple) jack 24- 19991230; Type-C (dark green) jack 25- Depends on what you have to solve; Type-C (dark green) jack 26- Whatever birthday you chose; Type-C (dark green) jack ------------------------------ Lost & Found Puzzles [SL02] These puzzles are completely optional. Unsurprisingly, they involve the Lost and Found items. Every Lost & Found puzzle uses the Type-H (green) jack. 01- 6 02- 40 03- 7 04- 02264024 05- 37 06- 2354 07- 124 08- 12 09- 248 10- 0100 11- 512 12- 25743610 13- 12 14- 6 15- 133 16- 152025 17- 8 18- 92 19- 95 20- 2 21- 3 22- 720 23- 507 24- 8 25- 3141592653 26- 12 27- 048700 28- 1954 29- 15 30- 32 31- 72 32- 47 33- 36 34- 445115 35- 1998 36- 7 37- 132 38- 1461 39- 45 40- 15 41- 32 42- 15 43- 612 44- 3 45- 50 46- 106 47- 225 48- 51213 49- 2 50- 9840 51- 4200 ------------------------------------------------------------------------------- VI. Unlockables [UN00] Unlockables are earned based on how many steps you have taken. You can unlock everything by putting a stack of coins on the lower corner of the screen and leaving your DS on for two days. Yes, two days uninterrupted. If you leave the game on in an area where Sumio can run, it will take approximately 51 hours total. Suda51, 51 hours, get it? 1000 STEPS- X Search System opens up. The search system starts out at 005 uses before it must recharge. See the Controls section for more information. 5000 STEPS- X Search System Max Up. The search system doubles to 010 uses before it must recharge. 10000 STEPS- X Search System Max Up. The search system increases to 015 uses before it must recharge. 20000 STEPS- X Search System Max Up. The search system increases to 020 uses before it must recharge. 30000 STEPS- X Search System Max and Charge Speed Up. The search system increases to 025 uses before it must recharge. The recharge speed lowers to 1 for every 50 steps you take. 40000 STEPS- X Search System Max Up. The search system increases to 050 uses before it must recharge. 50000 STEPS- Sound Test Mode opens up. You access the Sound Test via the GOODS screen, under the color yellow. 75000 STEPS- Movement Speed Up. Hold L or R to run faster, which is very helpful later in the game. 100000 STEPS- X Search System Fully Open. The search system has infinite uses. 510000 STEPS- ------------------------------------------------------------------------------- VII. Legal [LL00] All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This Walkthrough/FAQ was made 100% by me, Martin "timepants" Van Slett. You may not claim any part if it as your own. You may not alter it in any way, shape, or form. Please don't put this on your site unless I give you permission. Also, let me know if you see it anywhere other than the sites listed below. For now, the following sites are the only sites with permission to post my Walkthrough/FAQ. www.gamefaqs.com www.gamesradar.com www.neoseeker.com www.supercheats.com ------------------------------------------------------------------------------- VIII. Credits [CR00] Wikipedia- For the information on age of majority. ------------------------------------------------------------------------------- IX. Links [LS00] Here are some interviews with Suda51 which I found interesting. http://www.computerandvideogames.com/article.php?id=184821 http://www.gamasutra.com/php-bin/news_index.php?story=13578 http://www.gamasutra.com/view/feature/1512/die_without_regret_an_interview_.php http://wii.ign.com/articles/765/765721p1.html http://games.kikizo.com/features/goich-suda-suda51-interview-p1.asp ------------------------------------------------------------------------------- X. Version History [VH00] Version 0.35 - 07/10/2009 - Walkthrough section is complete through Request 06. Version 0.25 - 07/02/2009 - Completed the Story Puzzles Solutions portion. Minor corrections. Version 0.2 - 07/01/2009 - Added to unlockables section, but it's still incomplete. Made some minor corrections throughout. Completed the Lost & Found Solutions portion. Walkthrough section is complete through Request 02. Added Links section. Version 0.1 - 06/27/2009 - Basic information and structure. Puzzles complete through Request 01. Copyright 2009 Martin Van Slett