Ghostbusters The Video Game Collection Guide with Pictures This guide is put together by orionpax22 on Rhamsey on and XBL As long as you give me credit, feel free to host the guide yourself, this is the internet, and information should be obtainable everywhere. Credit for some of the checkpoints goes to Thegreatest7884, DrPoo and Lucky CX7 from as I forgot to write some down. This guide is based upon Ghostbusters The Video Game, all rights as well as thanks go to Sony Pictures, Terminal Reality, Atari, Three Wave, and Columbia Pictures. Thanks to for hosting all of my images. I.0 Spores, Molds, and Fungus I.1 Hotel Sedgewick I.2 Times Square I.3 The Library I.4 The Museum I.5 Return to Hotel Sedgewick I.6 Lost Island Rising I.7 Central Park Cemetery II.0 Ghostbusters Drinking Game II.1 Ghostbusters Firehouse II.2 Hotel Sedgewick II.3 Times Square II.4 The Library II.5 The Museum II.6 Return to Hotel Sedgewick I.0 Spores, Molds, and Fungus (40GS) ------------- For this achievement all you have to do is scan every cursed item in the game (the blue spikes on your PKE scanner). There are a total of 6 in every level, I will just be uploading a picture of every artifact I find, with a brief description where to find it. Note:This will contain spoilers. I.1 Hotel Sedgewick #1 After you get to scanner for the first time and scan slimer, you will immediately see your scanner color turn blue, follow it as it gets higher till you find Gustav Self-Service Tray on the floor, next to some vending machines. (Checkpoint: Slime Trail) #2 Once taking the elevator downstairs, and being confronted by the twin bellhops and Slimer, they will split up. Equip your scanner and move back to the room you came from, follow the blue and on the desk will be The Summoner Bell. (Checkpoint: Rough Descent) #3 Once you learn how to do the autograb (in the kitchen), use it to move the gray thing in front of you and head to the right, keep following the path till you find a State Puff Marshmallow Man doll. (Checkpoint: Air in the Lines) #4 After you capture that disgusting yet amusing Slimer, turn on your scanner and look for the blue (while still in the Ballroom). You will be lead to a cabinet, but you cant see the artifact. Move to the right side of the wall and blast a whole inside, allowing you to grab Voyaging Case International. sorry for this picture being hard to see, in the mist of battle, the light was destroyed... just bill the insurance company. (Checkpoint: Rodriguez Bar Mitzvah) #5 After the cut scene with the fisherman, head up the flight of stairs to your right. And scan the flaming picture, this will net you Portrait of G. Sedgewick. (Checkpoint: Charge of the Light Brigade) #6 While the hotel is flooded, the fisherman will pop out and charge at you, and will be told about the strong signals from the PKE meter. Ignore that for now and head left down the hall, then follow that path straight to the end, behind a couch you will find Toaster of Sights Unseen. (Checkpoint: Charge of the Light Brigade) I.2 Times Square #1 Great, that giant walking marshmallow is back. So, once you start looking for a shortcut, you will enter a laundry mat. Before you leave, there will be a room on your right (next to the water heater), and on the floor will be the first artifact (well, that I've seen) on this level. Gaillano's Enchanted Pail. (Checkpoint: Spin Cycle) #2 After destroying the truck with the Boson Dart, continue down the alley. On your right side right past the white truck, and the ECTO 1 be sure to scan for 3-Toed Jenkin's Midnight Goose. I wonder if we will find Jenkin's chicken... (Checkpoint: Spin Cycle) #3 Right after Jenkin's Midnight Goose, there will be a wooden fence in front of you, shoot it with the Boson Dart and take a left. On your first right there will be a staircase down, scan away to find Patrelli's Mischievous Cone. (Checkpoint: Spin Cycle) #4 When you first enter a building again (after running from the State Puff Marshmallow Man), it will be levitating on the desk. Quickly scan it and grab while still fighting the little ghost, as I took the picture first, and then was teleported to the next scene missing it. (Checkpoint: Marshmallow Minis) #5 A little while after the elevator scene, you will be told to put on your scanner to follow the red signal. Once you get to a door, press A to open it, and all the way in the back on the right side (keep your scanner on) you will find Hohman's Black Low-Rise. (Checkpoint: Race to the Roof) #6 After the ambush, follow the hallway where State Puffs head is by the windows (this would be a great time to scan him if you havent already). Anyway, as soon as the hall turns left check out that wall, where you will find The Ravishing Red Prince hanging. (Checkpoint: Puffy White Menace) I.3 The Library #1 After fighting the book ghost, your teammates will spot the old lady and open a door for you. Hold off on going through that door, and instead go to the left side of the room and behind that door is a painting, scan it, and you now have Portrait of Eleanor Twitty. (Checkpoint: There She Is) #2 The next artifact is right after the book maze. Once you get to the doorway you will see a ghost shoot past you to the right, ignore it for a second and head left, scan and you will find Reluctant Reading Lamp on the table between the two newspaper readers (i have no idea what they are really called). (Checkpoint: Scary Stories) #3 This one isnt for a while. After passing the childrens area (you can tell by all of the little chairs and the tree), head down the stairs and you will see a door with a chair up against it, get rid of the chair and scan away for Pin-up Calendar of DOOM! (Checkpoint: Special Collections) #4 This one is hard to explain, after you enter the secret passageway, continue fighting all of those ghost and head down stairs. Eventually you will reach a room where the only door is blocked by metal bars you have to move. On the left side of the room there is a chair, scan it, and you now are the proud owner of Seat of Vapors Foul. (Checkpoint: Old Secret Places) #5 Ok, after the "easy" battle, you will enter one of a infinite possible dimensions (i guess). Anyway, once inside, your teammates decided to test out the possible portals, leaving you to fight their golem. Once he is defeated, head into the far left portal and scan that rug for Ali El-Baluu's Irksome Rug. (Checkpoint: The Other Side) #6 After a very long run through what reminds me of an Oblivion quest, you arrive in a room where everything is upside down. As this room is needed in order to continue, its hard to miss all the furniture on the ceiling. Anyway, on the leftish of the ceiling is a comfy looking chair, scan it for Featherwell's Stalking Chair. I could sit in that thing all day. (Checkpoint: Topsy Turvy) I.4 The Museum #1 Proceed through the beginning of the level till you enter a room with black slime all over the floor (after the halway after you leave the beginning room). Winston will reminisce about old times. In that room hug the left wall and whip out your scanner. Follow it to the blue spike, blast the box in front of it (you dont have to, but i did) and scan away for Ritual Mask of Bad Advice. (Checkpoint: Dr. Rutherford, I Presume?) #2 The next one is not until the Civil War section, which is after the Mayan one. Anyway, once in this room, head to your left (they seem to always be on the left...) and head to the corner over there. Take out your scanner and scan that gun for Cursed Musket of C. Starkey. Also, while your here, you might as well grab the You Never Studied achievement. (Checkpoint: American History) #3 After using your powers of slime to open a door that should be there anyway, you will enter another dark hallway covered with black slime. When Peter comes back, follow the hallway to the exit and on the right had side right next to the water fountain will be a giant head, scan it for Bagged Head of Azathorep. (Checkpoint: The Ossuary) #4 This one is only a room apart from #3. In the next hallway ( you will see a giant bird statue when you enter) turn left (again) and in one of the cases on the left wall is the Phoenician Plague Vase. (Checkpoint: Board of Trustees) #5 Now turn around and head down the other side of the hallway (cause left is a dead end). After some people pop out, Boson them and look at the left wall (before following the hallway to the right) and you will see a creepy painting, scan it for Painting of the Trustees. (Checkpoint: Board of Trustees) #6 Creepy tunnels and no idea what they are for, if you kept your scanner out the whole time like I did, you will notice that as soon as you come to a left or right choice, head left and you will see the blue spikes, well spike. When you hear the sirens your getting close, on the floor on the left side is the Remote Controlled Ecto-1, so scan it. (Checkpoint: Deep, Dark & Spooky) I.5 Hotel Sedgewick... Again (Return to Hotel Sedgewick) #1 Your first left as soon as you start the level. Follow the hall and you will see some sweet jeans hanging on the wall surrounded by black slime. Scan them for your own pair of Possessed Bell-Bottom Jeans. (Checkpoint: Access Denied) #2 After you find the source of those extra girlie screams, quickly head up the stairs next to you and follow them till you can scan yourself Broccoli Queen Autobiography. (Checkpoint: Endless Party) #3 As soon as you enter the kitchen for the first time, your PKE will spike blue, move the refrigerator on your right side to scan yourself your own Cruel Oven, screw easy bake. (Checkpoint: The Kitchen) #4 After the kitchen fiasco, and you see the hotel manager again, I recommend turning your scanner back on. Head back to the starting area, and on the left had side (from the direction your coming from) There will be a door you can open, get rid of the black slime for the "I've Quit Better Jobs Than This" achievement, and then scan the floor for your very own Swiss Death Clock. (Checkpoint: Splitting Up) #5 Once on the 12th floor continue down the hallways. When Egon stops at a door and ask if your ready (or he just kicks it in if you go near him), take out your scanner (you will see a huge red spike) and head left (before going through the doors). Follow the scanner and open a door, great, a toilet flushing, open the next door and there it is, the Phantom Flush Toilet. As if using public restrooms wasnt bad enough, now there are killer ghost toilets. (Checkpoint: The 12th Floor?) #6 After the next cut scene, Egon heads left, so you head right and grab your scanner and scan that weird floating thing, congrats you now have The Unruly Beard of V. Belascu. (Checkpoint: Ghostworld Again) I.6 Lost Island Rising #1 After the tunnel with the ghost(?) train, you come out to a huge open area with a fairly nice few. Head to your right and check out between those giant boxes, blast the barrels and scan away for Church of Gozer Songbook. (Checkpoint: Million-Dollar View) #2 The next one is in the hedge maze. Since there is an achievement for burning down all of the hedges, you should grab that while your here too. Anyway, at the back left side is the Anguished Stuffed Bear. Its behind one of giant turning wheels. Just use your scanner and follow that blue. (Checkpoint: The Hedge Maze) #3 Enter the now open castle, and you will view a very interesting cut scene. Once thats done with, you are on a balcony that overlooks the whole room. Follow it on the right side all the way to the end, and you will find a hole in the wall, blast the little fences away and enter. Scan the painting and you now have "Fox Hunt on Tiamat Island" added to your collection. (Checkpoint: Black Mass) #4 This one is multistep, and I missed it the first time, so watch for it. Once you are alone, follow the path till it turns right. After the turn watch the right wall carefully for a tunnel that you can enter (past some barrels and a divider). Enter it and take a right after your outside of this tunnel and follow it it to end of the room. The next tunnel is on the right hand side of the back wall. Once in this tunnel take a right than another right. The artifact is opposite the tunnel you just exited, by the steam you can see across the room. Scan it and you now have Wheel of the Alabaster Wretch. (Checkpoint: Rescue Mission) #5 Now that the black slime is out of your way, its time to explore the sewers. When you see a gate block your path, that means that your close. since the artifact is right behind that door, you have to go around. Continue down the path and when a couple spiders come at you, eliminate them and take a right. Take out your scanner and down that hall you will find your very own shameless marketing ploy, a Ghostbusters DVD. (Checkpoint: Sewer Maze) #6 After saving Winston, he'll kick down a door. Enter it, head straight and right past the creepy tank on your left is Singing Slime. (Checkpoint: The Slime Labs) I.7 Central Park Cemetery #1 As soon as you enter this level, you'll notice your scanner reading blue. So run down to the end of the wall and look to your right for Whistling Bust of Mausch. (Checkpoint: Outside the Gates) #2 While traveling alone through the cemetery (cause thats always a good idea) you will eventually come to a part where you hear a bell ring, and your PKE will spike red. Follow it and some ghost will pop out at you, yet fly away. To the left of that building you will see a smaller one, go to it and behind it against the wall you will find Ghostbuster's Mug & Balloon. (Checkpoint: Stone Gardens) #3 After you first actual battle, you will have to go toward the giant energy spiral in the sky. Right in front of you (in the next area) is another one of those smaller buildings, with some hedges on the right side. Burn them down and scan for a Stone Angel Head. Who hasn't always wanted one of those. (Checkpoint: Battle in the Boneyard) #4 After dragging that key along to the keyhole, and after the cut scene, head up the flight of stairs and go to your right. Once again you will see two smaller buildings again and a statue with a lamp. Head to the right side of the right building and look behind it. Scan for a Ghostfruit Tree. (Checkpoint: Chance for Rain) #5 The next one is once you return to the underground. When you come to a pool and waterfall, eliminate the ghost swarm you, than cut across through the water and look to your right, there will be roots blocking your path. Cut them down then follow it to find The Skull of Ivo Shandor. (Checkpoint: Underground) #6 Good old number 6 is the last one in the level, and better yet, the last one in the game. As soon as you come out of the ground and see "daylight". Its to the left of the door with the three skulls on it. Try to grab it before the battle starts. You now have your own Archangel's Gallbladder. (Checkpoint: Attack of the Stone Angels) -------------------------------------------------------- II.0 Ghostbusters Drinking Game (40GS) ------ This one seems fairly simple, find all of the water fountains and take a drink. I will be taking photos of each one as I find them. Also, because this is a guide, there will be spoilers as there is no other way for me to tell you when to find something, so use at own risk, or dont look to far down the list. II.1 Ghostbuster's Firehouse #1 Right after your first capture and before you head into the ECTO 1, there will be a water fountain by the stairs to the basement. II.2 Hotel Sedgewick #1 Your first chance to turn right as soon as you enter the Sedgewick Hotel. It is in your right in the room with the two vending machines. You also get a second chance to get this one, after Slimer and the bellhop twins split up, just head back over to it. (Checkpoint: Extended Service Agreement) #2 After roaming the flooded hallways for a bit, the fisherman will scream out and head into the next area, you will then see an elevator open up letting all of the water out. Just opposite from the elevator (its kind of hard to see) is the water fountain. So take a drink and get ready for the boss fight. (Checkpoint: Charge of the Light Brigade) II.3 Times Square #1 This one is hard to miss, its after you enter the laundry mat, and just before you leave it, by the door on the right had side. If you get Boson Dart and havent gotten it yet, you may have gone to far. (Checkpoint: Spin Cycle) #2 After the elevator ride with the two guys arguing about lunch, continue down the hallway past the breakable greenish windows, it will be immediately on your left. (Checkpoint: Race to the Roof) II.4 The Library #1 After the cut scene with Winston, head down the hall, you can not miss this one, as its the only way you can go. (Checkpoint: Story Hour) II.5 The Museum #1 This cold and refreshing drink of water is far into the level. After you open an invisible door you enter yet another dark hallway covered in black slime. Once peter rejoins you, you will see the water fountain on the wall right next to the cursed artifact Bagged Head of Azathotep right next to the Exit sign. Might as well grab both. (Checkpoint: The Ossuary) II.6 Return to Hotel Sedgewick #1 Ahh, if your following this, than its the last one, congrats. Anyway, this one is impossible to miss, when you open the generator door its right on the wall. (Checkpoint: Emergency Generator)