CHRONO CROSS GUIDE & FAQ By ToastyFrog (Jeremy Parish - ---------------------------------------------- REVISION 0.2 November 19, 1999 ---------------------------------------------- Chrono Cross is here at last... well, sort of. The official Japanese release date has arrived, and a few lucky importers have already snagged their copies. But for the average American gamer, the arrival of Chrono Cross is still the better part of a year away. Sucks, eh? That's why I'm importing, despite my staggering lack of Japanese comprehension. Is it an act of faith, or merely an obsession? Only his mother knows for sure. By the time the U.S. version sees release, I hope to have this thing completed. But no promises. ---------------------------------------------- ---------------------------------------------- CONTENTS: I. ABOUT THIS FAQ II. ABOUT THE GAME A. KNOWN GAME DETAILS B. THE CHARACTERS C. GAMEPLAY SYSTEMS 1. COMBAT 2. MAGIC (ELEMENTS) a. CLASSES b. CUSTOMIZATION 3. FIELD EFFECT & SUMMONS 4. COMBINATION ATTACKS 5. THE MENU SCREEN 6. AFTER THE BATTLE III. WALKTHROUGH - DISC ONE A. CHANGES FROM THE DEMO B. CHRONO'S MYSTERIOUS DUNGEON C. WE... ARE MEN... OF ARUNI! D. THIS IS NOT MY BEAUTIFUL HOUSE! IV. WALKTHROUGH - DISC TWO V. CHARTS A. MAGIC B. COMBO ATTCKS C. WEAPONS D. ARMOR E. ACCESSORIES F. KEY ITEMS VI. ACKNOWLEDGEMENTS, ETC. A. REVISION HISTORY B. LINKS C. MUCHAS GRACIAS ---------------------------------------------- ---------------------------------------------- PART I: ABOUT THIS FAQ The ultimate goal for this Guide is to be a comprehensive resource for the game Chrono Cross in conjunction with my website (for the simple reason that it's a little tough to use images and screenshots in a text-only FAQ). However, this Guide has a few limitations. One being that I can't read Japanese, just English words written in Japanese alphabets. So while I can tackle the systems pretty easily, I will have very little idea of the actual story of the game, just vague guesses. So please, don't ask me things like, "Hey, why did Serge deep-kiss Yamaneko at the beginning of Disc Three?" or whatever, because I'm just as clueless as you. Another limitation is my time - I work full-time and after hours as a freelance designer, so my gaming time is rare. Add to that the fact that I STILL need to play through the Japanese reissue of Chrono Trigger, and you can see that I'm pretty ill-suited for this endeavor. I will write up Guide information as I pass through parts of the game, but no sooner. Please don't write to me to ask me to hurry to such-and-such a place, because it ain't happening. Also, have some courtesy; if I haven't written up a section, assume I haven't gotten there and don't want it to be spoiled. So if the walkthrough takes you an hour into the game, don't rave about the scene 10 hours later where an alien bursts out of Kidd's chest and rips off Lucky Dan's face, because I probably haven't gotten there. Finally, Chrono Cross may be rather non-linear in its structure, or at least it may offer branching story paths. If that's the case, I obviously can only tackle a branch at a time. In short, don't expect this to be perfect. However, if you notice an inaccuracy, I welcome your comments and corrections! Write to me anytime at to help me refine the content of this FAQ, or simply to discuss this impressive game. This Guide may be distributed, reproduced, copied, folded, spindled or cited, so long as you credit me and don't change the text. If you don't like the way I write, feel free to create your own guide - all I ask is that you respect my intellectual property and investment of time! This Guide may NOT be distributed for profit, under penalty of, uh... death, or something. Thanks. The most recent version of this document will always be available at and And finally, there are going to be spoilers in this Guide. If you don't want to spoil the game for yourself, for crying out loud, DON'T READ THIS GUIDE! You'd think that would be obvious, but then again some woman made millions of dollars because McDonald's didn't tell her that coffee is hot, so you can't be too safe these days. Anyway, enjoy - I'm sure you're sick of my prelude, so here's the Guide. ---------------------------------------------- ---------------------------------------------- PART II: ABOUT THE GAME ---------------------------------------------- A. KNOWN GAME DETAILS Chrono Cross, as you hopefully know, is the sequel to 1995's extremely successful uber-RPG Chrono Trigger. The game takes place 20 years after the original... well, 20 years after the main time period, I suppose, making it 6,000,020 years after Ayla's time and about 979 years before the Day of Lavos. Erm, anyway. The battle system is similar to, yet shockingly different from, the system in Chrono Cross. I'll get to that later; but another major difference is the premise of the game. While Chrono Trigger focused on time travel and the resulting paradoxes (as well as the malleability of the past - who would have known that selling a piece of beef jerky would generate 20 generations of greed?), Chrono Cross seems to focus on inter-dimensional travel. Not dimensions as in 2D and 3D (although CC *does* make the jump from 2D to 3D), but rather parallel worlds and alternate realities. So don't expect to hear Serge say, "Ich bin ein Flatlander!" On the other hand, having seen those Evil Kirk episodes of Star Trek will probably come in handy.... A few CT characters are known to be returning. First and foremost is Lucca, whose presence was indicated by the sight of her home in flames at the end of the Chrono Cross demo. Apparently, Lucca opened an orphanage after her time-hopping adventures and even had Kidd, the heroine, as her ward. Other suspected returnees include Frog (is it a coincidence that CC has a character named Glenn, which was Frog's name as a human?) and Marle (who apparently married Crono at the end of the first game and ascended to the throne... unless, of course, those balloons they got stuck to in the "good" endings caused her and Crono to ascend into orbit and they bit the dust in the inky void of space). Finally, a young cavegirl named Leea is a playable character, suggesting Ayla and her wussy boyfriend Kino may be back. And who knows, maybe we'll see other luminaries like Robo or Biggs and Wedge. The general plot is based on a Super Famicom text adventure called Radical Dreamers, which was briefly available by Satellaview (a dial-up downloadable Super Famicom game service in Japan). In that regard, Chrono Cross is more of a remake than a new game, with a plot centered on finding a relic called the Frozen Flame, which can grant the ability to twist reality according to the will of whomever holds it. Yamaneko, an anthropomorphic cat in a Soviet military dress uniform, appears to be the main villain. However, this is a Square game, and Square games are noted for their plots twists; I imagine defeating Yamaneko and acquiring the Frozen Flame are about as likely to be the ultimate goals of the game as much as beating President Shinra was the goal of Final Fantasy VII. The game is being designed so that random battles are rarely necessary. Not only can you see your enemies on screen to avoid them, but you can win the game without spending much time leveling up (boss fights, of course, will be necessary). No doubt people who take time to boost their levels will blow through, but those who are tired of constant combat won't be penalized for their reluctance to fight. Additionally, traditional experience levels are not an element of this game; you earn status improvements a little at a time after many battles. Chrono Cross allegedly features *40* playable characters. Whether the characters who appear will vary based on plot branches or if they'll simply hang around nowhere in particular like in Suikoden has yet to be seen. It's also possible Chrono Cross will offer a CT-like "New Game+" mode which will unlock other playable characters, sort of like a fighting game... Small, piddling production details: the characters, for better or for worse, are designed by Nobutero Yuuki. Yuuki also designed characters Record of Lodoss War, Seiken Densetsu 3 and more recently, Tail Concerto. The prerendered FMV is being churned out by the amazing people who put together Final Fantasy VIII's video sequences. Yasunori Mitsuda (composer for Chrono Trigger and Xenogears) has written the music, which so far sounds amazing. In fact, much of the Chrono Cross staff is comprised of Chrono Trigger alumni, which really shows as you play the game. Any questions? ---------------------------------------------- B. CHARACTERS As I mentioned, Chrono Cross is reported to have 40 different playable characters. Some of whom look, ahhh... very, well, interesting. You can check for yourself at the GIA ( where you'll find tons of sketches, some of which will probably astound and horrify you. Hopefully this massive, eclectic cast will work FOR the game rather than against it. So here, in no particular order, are the heroes. OK, actually it's mostly alphabetical order. SERGE -- The hero. You can tell he's the hero because he never talks and he wears a bandanna, just like McDohl, and Locke, and Stinger. OK, so probably Serge doesn't want to be ranked among the likes of Stinger, or anyone else from Shadow Madness. Anyway, he's apparently very heroic, being the hero and all. Except in the alternate dimension, where he has a bluish cast to his face and says mean things to Spock. KIDD -- The requisite jailbait chick. She's either going to fall in love with Serge and turn evil, or she'll fall in love with Serge and be killed. This is Square, after all. Well, I suppose she may fall in love with Serge and be arrested for that indecent outfit she wears. ALF -- Not like the alien who loves to eat cats, although that would be pretty awesome. Alf stepped straight of the Masquerade scene from Labyrinth. I don't know if he's much of a fighter, but he looks oh-so-sassy in that mask. BANCLIFF -- A little bookworm kinda character who probably aspires to grow up to be like Templeton from Suikoden. He's got the look. I suspect he'll function as the party's Hall Monitor. DRAGON CHILD -- Surprisingly enough, this character appears to be a child-like dragon. FARGA -- A big, hulking brute. Not to be mistaken for Rafarga, the big hulking brute from Magic Knight Rayearth. Well, OK, I'll forgive you if you confuse them once or twice. FIO -- A living flower. Think Peco, but with radishes instead of onions. GRENN -- I think that's supposed to be "Glenn." We've all been trying to figure out if he's actually Frog as a human, and you know what? I'm still not sure. Please don't ask again; I might cry. IRENES -- A mermaid who doesn't seem to have any qualms about flopping about on land, using her tail as legs. Normally I'd find that strange, but she's kinda cute, so I think we should let it slide. And compared to some of the other characters, she's almost a little boring. ISHITO -- Does the term "waif" mean anything to you? Does "Calvin Klein ad model" ring a bell? I suspect Ishito will attack by gouging people with his protruding ribcage. JANICE -- This girl gives new meaning to the word "creepy." She seems to be obsessed with rabbits. OK, I can understand that; rabbits are interesting, and I have an affinity for them since that's my sign in the Chinese zodiac. But there IS such a thing as taking things too far, and Janice is a good example. When she goes into combat, she wears fake rabbit ears and paws - at first I thought the paws were her fists, though they're the size of boxing gloves. She's a freakish aberration and just the sort of thing that gives me nightmares about video games. She's like a bunny girl gone horribly, horribly wrong. Parodius this ain't. JILLBERT -- He's got the physique of Dilbert and the garb of a Mexican wrestler. You can bet I'll be keeping him out of my playable party with every opportunity. JIN -- Imagine a cross between Power Stone's Rouge and Tenchi Muyo's Ayeka. Congratulations! You've just visualized Jin! KABU -- Did you ever play Atlus' Eggs of Steel? No? Neither did I. But I saw the cover, which was burned into my retinas forever. Kabu looks like the freakish egg on the front of that other game, but with Statue of Liberty spikes and a duck bill. Danger, Will Robinson! Danger! LAZZULY -- Either an effeminate male sprite, or a macho female sprite. Lazzuly is delicate and dimunitive, and talks like a man. Reading his, or her, dialogue is like seeing royalty let out with a thundering belch in public. LEEA -- A little blond cave girl. Why, she would be just about the right age to be Ayla's child! Give or take 6 million years. LUCKY DAN -- Mere words cannot describe the immense coolness of Lucky Dan, but words are all we mortals have. For a thorough biopic, check MAMACHA -- Remember how everyone thought Barrett was an unflattering racist stereotype? Well... brace yourself. OOCHA -- A large, bare-chested man who appears to be a chef. What is it with Japanese games and warrior chefs, anyway? ORLHA -- Orlha appears to be one of the legendary Lolita Knights. At least, that's the only explanation I can offer for the fact that she wears body armor which covers every vulnerable location EXCEPT her heart, so she can show off her cleavage. Hey sister! Did anyone ever tell you that's the MOST important place to protect? That, combined with her schoolgirl pigtails, makes her appear to be a cross between Gauntlet's Valkyrie and Pippi Longstockings. POSHUL -- "Mom, why did Barkley the Dog from Sesame Street dye his fur purple?" "To get into a video game, dear. Now eat your peas." RADIUS -- An old guy in a white uniform. I think it's astronaut Dave Bowman in his old-age form, right before he turns into: STARCHILD -- Feed me Elixir! STEENA -- Well, see, I was trying to order a pizza, but instead this goddess arrived at my doorstep. So I asked her to join my combat party. Although really, I'd rather have had the pizza. TSUMALU -- OK, so if the movie Twins starred Jigglypuff instead of Schwartznegger and DeVito, you'd have Tsumalu Devil and Tsumalu Angel representing the different personality aspects instead. Oh geez, I just predicted the plot of Pokemon The Movie 3. And then we have the villains, who are almost as plentiful as the heroes. This is getting to be like a Cecil B. DeMille flick... YAMANEKO -- He appears to be the main baddie in the game. But that's sort of obvious, doncha think? I mean, look at Magus... and Edea... and so on. One thing's for sure - if he ever shed fur in my apartment, I'd definitely put him on my bad list. GYARADUN -- Imagine if Mac Tonight, that singing moon guy from the old McDonald's commercials, were to take over for Hiryu as the next Strider. That's what Gyaradun looks like. He's a singing moon who could kick your butt any day. JYAKOTU -- And you thought vampires were immortal. Well, here's proof otherwise - this guy is obviously Alucard as a geezer. Personally, I blame that shrew Maria. KARSH -- A purple-haired pretty boy wearing a girdle. LIke a punk version of William Shatner. KORSCHA -- A creepy little boy who wears nothing but a vest and those tight shorts that Japanese school girls have to wear to gym class. Son, listen - you've got to leave a little more room down there, or you'll be singing soprano at age 30. Just a friendly word of advice. LUTIANNA -- A young woman who seems to take fashion advice from Rufus Shinra. No doubt about it - she's evil. MARCELLA - She's 8 and evil. Did William Peter Blatty become a scenario writer for this game while I wasn't paying attention? If she attacks by spinning her head and vomiting, I'm going to quit. MIKI -- In the world of Chrono Cross, women fight most effectively when they're wearing bikinis! She must be an another Lolita Knight... PIERRE -- If I don't hear the Beautiful Scarleticia theme playing when Pierre appears, I will be very, very disappointed. SLASH -- Don't mistake this guy for Chrono Trigger's Slash, whose Japanese name was something like Mayonnaise or another typically Toriyama-esque food name. This guy's the real deal - he attacks with a rock guitar. If he wore a top hat, I could die happy. TUKUVOMI -- She looks sort of like Harley Quinn, but I think she's probably about nine years old. Which makes her a little old for an RPG. ZOAH -- He's mostly naked, but that knight helmet will definitely keep his head safe from harm! And of course, as more characters appear I'll catch 'em all and write them here in this FAQ - consider it my "Chronodex." C. GAMEPLAY SYSTEMS ------------------------- While I can't yet provide a lot of details on the game's story or events, I do know a few things regarding the gameplay itself. Some of this is guesswork, so please feel free to correct me if I say something stupid. -- 1. COMBAT --------------------------------- Neither turn-based nor active-time. What madness is this? Why, it's the Chrono Cross battle system, of course. Describing Chrono Cross' battle system is much easier with visuals, so if this text is incomprehensible for you, check the charts I've made at Anyway, here's my best effort at a text-based description. Chrono Cross has three numbers which indicate a character's battle status. The first and most obvious is HIT POINTS, which determine who lives and who dies. The second number is the ELEMENT LEVEL. Rather than using Magic Points, Chrono Cross Element use is determined by a histogram which rather resembles the level displays on a stereo. Refer to the Magic section below for more information. The third number is shown at the bottom of the character status indicator, and that is STAMINA. Stamina determines who can attack, and the number and power of their possible attacks at once. Each character begins battle with their stamina at 7 (maximum), the Elements at 0 (minimum) and with however many hit points are carried over from previous battles. Because the game is not real-time like Final Fantasy's Active-Time Battle system, you can stand and stare at your enemy for as long as you want while you devise a strategy. What does determine the flow of battle is Stamina points. For each attack a character launches, that fighter uses a set number of Stamina points. Similar to Xenogears, a strong attack uses 3 Stamina points, a medium attack uses 2, and a weak attack inflicts little damage but uses a paltry 1 Stamina point. But while a fighter's Stamina is being used up by physical attacks, 2 things are happening. One, other characters (enemies and allies alike) are recharging their own Stamina to prepare for an attack. Secondly, the active character builds his or her Element Level for each successful attack landed. A successful attack that costs 3 Stamina Points will add 3 Levels to the Element meter; but a 1-Stamina Point attack will only add a single level to the meter. A strong attack that misses is a real waste - not only do you lose 3 Stamina Points, but you earn nothing on your Element Meter, leaving you more vulnerable. When you begin to attack an enemy, a small box opens that displays your chances of landing a successful blow. With each successive strike, your chances improve. Weak attacks are more likely to hit than strong attacks, especially at the beginning. But as you score more damage, you will have more success with strong blows. A 3-point attack may have only a 60% chance of connecting at the beginning of a round, but after landing a few 1- or 2-point strikes, a strong attack may rise to 85% success or even higher. Balancing your attacks is imperative. However, despite the obvious advantage of consecutive strikes, you're not required to strike only a single enemy per move. Nor are you required to attack with the same fighter. At any time, you can switch your attacks to a different foe; you may also choose to have a different character pick up the attack. However, switching targets or fighters will destroy the statistical advantage your successful attacks against an enemy may have generated. But aborting attacks is the key to effective Summoning and Combinations, rather like Xenogears' AP but less tedious. Personally, I rarely use all 7 Stamina points for attacks. If I'm down to one last enemy, I'll use my last Stamina point for an Element to end the fight quickly. But if I'm up against multiple enemies, especially those which use strong attacks, I'll use my last Stamina point to Defend and reduce damage. Yes, that's right - Chrono Cross may be the first RPG ever in which defending is not only useful, but something that can be done frequently without bogging down the battle. Amazing but true! -- 2. ELEMENTS (MAGIC) ----------------------- Elements serve the role of Magic in Chrono Cross; a rose by any other name kicks just as much butt. Like in Chrono Trigger, Elements are divided into a series of classes. Additionally, spells have a power level to them which can be enhanced or diminished depending on their placement in your magic hierarchy. -- a. CLASSES -------------------------------- This is fairly straightforward. Each spell is ranked in a category that seems to match up with Chrono Trigger's system, with a few small changes. Each character seems to have an Elemental affinity; while they can cast spells of various kinds, it seems the spells for which they have the most affinity will be more effective. For instance, Serge is Cosmic, Kidd is Fire and Glenn is Water (hey! Just like Frog! Uh, never mind). 1. Cosmic - This seems to include elements of CT's Lightning and Shadow. Attacks are both energy-based (Holy, Laser, Photon) and physical (Comet, Shooting Star). Also includes Recovery magic, like Revive. 2. Fire - Fiery attacks. Surprising, huh? Spells include Volcano, Meltstone and the Salamander Summon. 3. Water - Ice, water and healing. Spells include Flood, Ice Lance, and Cure/Cure-ra. 4. Wind - Air and nature-based attacks, such as Leaf and Tornado. Also incorporates earth-based attacks, like Needle. 5. Lightning - This seems to encompass a number of different spells types, really. Some of them are straightforward electrical attack spells, like Lightning and Discharge; others are status-affecting, like Fear Arrow and Heavy. Finally, there seems to be a number of earth-elemental spells here as well, such as Uplift. 6. Shadow - The antithesis of Light. As you might well imagine. This seems to consist of complimentary versions of Cosmic Elements, such as Hell Laser, the yang to Laser's yin. -- b. CUSTOMIZATION -------------------------- The Element system is an interesting hybrid of other magic systems. It resembles Suikoden and the original Final Fantasy in that each character has a hierarchy of spells to use - Level One spells are weak, but can be cast with only a single level build on the Element Meter in combat. Level Five spells take five successful strikes to activate, but are much more powerful than Level One spells. However, what makes the Element system different from those terribly limited games is that it's completely customizable, like Junctioning in Final Fantasy VIII. By opening the status screen, you will have access to a grid that allows you to switch around the Elements you find. Yep, magic in this game is not learned but rather earned and found. The more you find of a particular Element, the more frequently you can use it. Each spell slot on your grid can only be used once per battle, so you need to use them with discretion. Choosing which Elements to take into battle (should you equip 5 slots with Cure-ra, or focus more on heavy-hitting attacks and eschew the curative Elements in favor of offensive spells?) will offer many hours of fun for people who like to twiddle with stats, but it's still simple enough a system not to be overwhelming to a casual player. An interesting note about Elements is that each spell has a basic power level. If you put a Level 3 Element in a Level 3 slot, it will be at its natural power. However, if you want to be able to cast that spell more quickly, you can knock it down to a Level 1 slot; but, you will lose some of that Element's power, which will be denoted by a negative number after the spell's name (i.e., Tornado-2). On the other hand, you can crank up an Element's power by dropping it into a higher level slot - so taking a Level One spell like Cure to a Level 5 slot will yield Cure+4. Additionally, there are non-Elemental items you can equip, such as curative tablets and capsules. The possibilities are sickeningly immense. As a small aside, casting Elemental attacks requires 7 Stamina points. So if your Stamina meter is low, using an Element will knock it into a negative number, forcing you to sit out a portion of the battle until your Stamina builds back up. -- 3. FIELD EFFECT & SUMMONS ----------------- As you fight, you will probably notice a little series of concentric circles in the upper right-hand corner labelled "Field Effect." The Field Effect Meter is affected by the natural terrain in which a battle transpires and also by the Elements used during combat. Field Effect is the key to using Summons in the game - for instance, Salamander can only be summoned when the Field Effect meter is all red (i.e., three consecutive fire attacks have been used). This is more easily said than done; if an enemy uses an Element of a type other than what you're trying to build on the meter, it can screw up your efforts. And if you're being beaten down mercilessly and have to heal, the Elements or Items you use for healing will register on the Field Effect meter as well. Therefore, expect Summoning to be a difficult and challenging affair, requiring a bit of luck and a lot of good planning. Additional notes: To summon a beast, you need to possess Stars. Your party will earn Stars after certain events (such as whalloping a boss), but each use diminishes your Star total, and replenishing them to maximum may be difficult. Yes, summoning is not a simple matter in this game. On a more positive note, I noticed that during his in-game Tutorial, Radius uses a spell which changes the Field Effect to 3 matching colors in one go. Hopefully that sort of thing will make summoning easier. It also seems that a spell is more powerful when the Field Effect setting matches its Class, so that Aquabeam will be more effective when used when the Field Effect meter is all-blue. -- 4. COMBINATION ATTACKS -------------------- And of course, the combination attacks are back. These seem to combine character's unique skills to enable attacks that are vastly more powerful than a lone attack would be (unlike in Chrono Trigger, where combo attacks wre often less effective than solo attacks). Combinations require two characters with compatible skills to have built both Stamina and Element Levels to an appropriate degree. For example, Serge and Glenn share a combination attack in the demo called X-Strike (hey, just like Crono and Frog! Err... forget I said anything). For X-Strike to be enabled, both Serge and Glenn need to build their Element Meter to Level 3 so each can use their respective skills that form the X-Strike combo. Additionally, they need to have at least 1 Stamina point. When these prerequisites are fulfilled, either one of them can activate the X-Strike by choosing his respective skill. You can see when they're ready, because the name of the skill will change to X-Strike. When using combos, switching between characters during a round is extremely useful to help minimize Stamina depletion. Undoubtedly, there will be many more combos to discover; hopefully more than one per character. I've noticed in the opening dungeon that Serge's Dash Attack skill has a Yin-Yang symbol beside it, as do certain attacks belonging to the randomly-chosen third party member. However, I have been unable thus far to make those attacks junction, meaning that (1) Serge cannot combine with those particular attacks or (2) the combination mechanic has changed. I'll clarify as soon as I can. -- 5. THE MENU SCREEN ------------------------ The menu screen functions rather like Xenogears' menus, except with more options and polish. In the right hand corner is a small odometer; moving the dial up and down allows you to access various functions. From top to bottom, the menu functions are: STATUS ELEMENT EQUIP ITEM CUSTOMIZE FILE - STATUS: Allows you to examine the current status of your characters. Press Action (Circle button) to toggle between statistics and equipment. Note: press left when Serge is highlighted to bring up a list of all characters in your party. You can view their status from the menu. - ELEMENT: Use and equip Elements. - USE: Allows you to make use of Elemental items such as Tablets and Tears to heal between battles or power up. - EQUIP: Allows you to switch Elements around on your characters' grids. - ATTACH: This option allows you to place Elements on a character's grid automatically. I'm not certain how it determines which Elements to put in various places, but it can save a great deal of time. Press right to bring up a menu option to allow you to optimize the entire party's Elements. - DETACH: Allows you to remove all Elements equipped on a character. Press right to bring up the option to detach Elements from the entire party. Did I mention this Element system is a lot like Junctioning? - EQUIP: Allows you to change a character's equipped items. - WEAPON - ARMOR - ACCESSORY - ITEM: Allows you to view Key Items, such as the Hekran Bone and Kodomo Scales. - CUSTOMIZE: Allows you to configure your settings to match your preferences. - SOUND: (Stereo) Mono - WINDOW: (Default) Custom Allows you to change the style of your windows on-screen. I prefer the default myself. - CURSOR - (Regular) ??? It seems this causes your battle cursor to advance to the next highest power level after scoring a successful hit in battle, but I'm not certain. - BATTLE ??? - Manual (Auto) I'm not certain what this setting adjusts. - CONTROLLER - (Normal) Custom Allows you to set your controller settings. You can adjust this as you see fit, but I think the default is fine. Interestingly, it seems you can set the "L3" and "R3" buttons, which is rare. - X-BUTTON RUN - On (Off) Causes Serge and party to run during exploration sequences by default. If you choose to make running the default action, you'll need to press X to walk. Haven't these people figured out what the analog stick is for? That may be what the next setting is for, but I'm not sure. - ??STICK?? - Not certain. - FILE: Choose to SAVE or LOAD a file. You can only save at certain points, but you can load anywhere. A nice touch! -- 6. AFTER THE BATTLE ----------------------- Once battle has ended, you will see a number of screens as a familiar tune plays. The first screen displays any statistical improvements a character has earned (since Chrono Cross has discarded regimented levels, characters power-up in more frequent bursts of small increments). The second screen gives you three options: - Replenish HP and status using items (tablets, etc.) - Replenish HP and status using stock Elements - Do not replenish HP and status I'm not quite certain what the difference between the two first choices is. However, I generally choose the third option and restore my HP using the Item menu, so I have more control over how my Elements are expended. After the recovery screen, you will receive a list of all the items you have won during battle. Most of these seem to be little animal bits, which is a bit grisly. ---------------------------------------------- ---------------------------------------------- PART III: WALKTHROUGH - DISC ONE A. CHANGES FROM DEMO ------------------------- A number of elements, both major and minor, have changed between the demo and final versions of the game. Here is a brief rundown. - Fewer battles in first dungeon, and no boss encounter with Sidestep. - Glenn no longer accompanies Kidd and Serge; rather, a third party member is selected apparently at random for the duration of the sequence. - Kidd and Glenn do not offer assistance in hunting down the Kodomo lizards. - Serge's skill, HP and Element levels drop significantly between the dungeon dream and waking up in his village. - Treasures have been removed or changed in various places. - Lazzuly no longer turns Serge away from Hidora Woods; instead it's some random guy. - The real battle theme and victory fanfare have been added, and much of the music has changed in certain locations. - Enemy levels have been reduced so they don't annihilate Serge. - There's a second section of Aruni Village, at its west end, where Radius teaches Serge a lesson humiliation. - The game doesn't end after talking to Lena on the beach :-) B. CHRONO'S MYSTERIOUS DUNGEON --------------- This bit will be rather familiar to anyone who has played the demo. It's the same area as the opening of the demo, but with the challenge sucked out like a dog sucks the marrow from a bone. Slurp! After an opening cinema which simply displays the Tower from outside (and what a creepy Tower it is), Serge and Kidd and a random character plucked from the cast of thousands arrive in an elevator near the top of a dungeon. It should be noted that I've seen three different characters here - Poshul, Lazzuly and Oocha, and I'm sure if I tried it again I'd see a different character. Each random person seems to have distinct dialogue (and even dialect, although I can't really say since my knowledge of Japanese could be inscribed on the head of a pin), which is probably causing Square's translation team to stay up late at night weeping. This area is pretty straightforward, since all the treasure boxes from the demo are missing, the enemies are toned down, and the boss is in absentia. Use this dungeon as an opportunity to familiarize yourself with combat, and don't feel bad about using your most powerful spells, since you won't be seeing them again for a while. Head left from the elevator to check out your goal - a glowing pillar. Kidd gets ticked off that you can't just jump down, but it's not a problem, really. Go back to the right and into the central chamber of the Tower and work your way counter-clockwise around the room to the exterior. Continue to work your way around and up; your ultimate goal is to reach the door in the upper left-hand corner of the central chamber and throw the switch in the room beyond. Once you've deactivated the beam of light, return to the central area and walk to the hub in the center of the room. Press the action button and you'll be transported outside and in front of a large door. Walk up to the door and be creeped out by the freakish cinema... C. WE... ARE MEN... OF ARUNI! ---------------- -- 1. ARUNI VILLAGE -------------------------- Items in this Area: - 200G (beneath bed) - Kodomo Scales - Shark's Scales - Hekran's Bone (beneath restaurant bed) - Bone Mitt The screen turns black and someone calls Serge's name. Is his mother? Or maybe Jenova? Who knows. Anyway, it turns out that whole dungeon sequence was a dream... which is a real shame, since Serge was about 4 or 5 times more powerful in the dream than in real life. You'll find when you wake up that you have only 50 HP and a mere three slots on your Element grid, as opposed to being the beefy warrior tyke you were in the dream. Oh well. After a yawn-and-stretch-and-try-to-come-alive bit, Serge is up and about in his home. Be sure to grab the 200G stash under his bed. You can rest at any time by "talking" to the bed and choosing the top option. Once you're satisfied with the state of your room, head downstairs where you'll meet Maji (to whom I will refer to as Marge to avoid confusion with the word Magi, which tends to show up in games like this). Marge reminds you to go meet Lena-chan, which you should do... but there's no harm in exploring the village first. There are several points of interest in Aruni. First off, head out of town to the left, which will take you to the western portion of the village where old man Radius will kick your butt in the name of training. Poshul is also running around here with a little girl, but don't expect the little lavender dog to join at this point (nor will Radius join yet, for that matter). Back in the main portion of the village, the fellow standing near the west exit beneath the massive flopping fish will give you a Kodomo scale if you choose the second response option when you speak to him. The woman standing in the depression to the east is a merchant; speak with her to make a purchase. The top option is "Don't want to shop," the second option is "Purchase Elements" and the third selection is "Purchase Equipment." Under each option you have the choice to Buy or Sell (you can sell for 25% of the cost of purchasing... ouch). Also, Equipment offers three choices: Weapon, Armor or Accessory. --------------------------------------------------------------------- ELEMENT PRICE (G) EFFECT --------------------------------------------------------------------- Tablet (x1) 10 Restore HP in or out of battle Can equip 5 per slot (consumable) Cure 100 Healing Element Fireball 50 Fire Element - single attack Aquabeam 50 Water Element - single attack Tear (x1) 15 Recovers Status (consumable) Detoxin (x1) 15 Recovers Status (consumable) --------------------------------------------------------------------- --------------------------------------------------------------------- EQUIPMENT PRICE (G) TYPE EQUIPPED BY --------------------------------------------------------------------- Bone Dagger 40 Weapon Ki Bone Glove 40 Weapon Po Bone Vest 40 Armor Se Bone Armor 60 Armor Se Bone Mitt 40 Accessory Se --------------------------------------------------------------------- Beyond the merchant is a restaurant run by a large swarthy man. You can chat with people inside (they mention things like Radical Dreamers and the like) or admire the poster of Dynamite Dancer Mika. The back room of the restaurant is guarded by an overly-friendly dog and contains a Bone Mitt in a trunk and a Hekran Bone under the bed (you remember the Hekran cave from Chrono Trigger, right?). Behind the restaurant is a boathouse where a fishmonger and a girl with an affinity for Kodomo lizards live. Show the girl the Kodomo scale the fisherman gave you if you want to earn her contempt; otherwise head to the odiferous basement and talk to the fisherman, who will give you a shark's scale. Once you've done all the above, head to the docks at the north end of town, where you'll have a pleasant chat with Lena. I think she rather fancies Serge, except the little kids in town tease her to the point of distraction about it. Serge, being the macho man that he is, volunteers to make a necklace for her out of Kodomo lizard scales. And not just any scales! If you try to give her the scale that the fisherman gave you, she'll say, "No, no! I want scales ripped from the warm corpses of lizards that you murdered with your own hands!" Serge is whipped, so he heads out out of town to go reduce the lizard population of the region. -- 2. WORLD MAP -------------------------- When you'll leave town, you'll enter the world map, where Aruni village is pretty much the center of everything. To the east is Hidora Woods, where some guy tells you it's dangerous to enter. Scratch that. To the north is a valley, where soldiers tell you it's dangerous to enter. Hmmm. Northwest of Aruni is a small cliff, where a large stone overlooks the ocean... but to get there you have to fight through a series of steaming geysers. The only enemies here are Thundra Lizards and Beachboys (which look like Nus from Chrono Trigger but actually are pathetic wimps). Items in this Area: - Heal - Bone (Item) You can look at the stone on the cliff, but there's not much to see. Still, this section offer a little extra combat, which means more G and stat-boosting! Once you've explored the world, head west to the small coral forest at the tip of the land. -- 3. TOKAGE GROTTO -------------------------- Items in this Area: - FIreball - ??? No Ruupe (accessory) - Tablet - Bone Mitt Ah, the grotto. How we love thee. This part can be a bit confusing if you don't know the goals (especially since, unlike in the demo, Kidd and Glenn don't appear to give you guidance), but the point is to catch, murder and skin the three lizards. Conveniently, this area is broken into three sections, and a lizard lives in each one. However, catching them will require a little brain work. The bottom right area (just head down from the entrance after pushing the rock out of the way) features a lizard happily walking back and forth in front of a small rock ledge. Running up to the lizard will cause it run away in justified fear. However, to the left of the ledge is a fallen tree that leads to the upper-right screen. Walk up this tree to the next screen, then hang a 180 and head back down to the screen below by way of the rock ledge. You will find yourself looking down at the happy lizard; when it passes in front of the ledge, press the Circle button to leap on it and attack. Be careful with the timing here; too early or too late will cause it to run away. Now kill the lizard and take its precious hide. Jerk. Be sure to knock the rock into the water at the far left of the screen to claim the treasure chest and the accessory within (whatever it is, I can't read the name) and then head up to the left section of the grotto. The left section features the easiest lizard to catch, although the fact it doesn't really require a gimmick might make the solution easy to overlook. Simply chase the thing around and around in a counter-clockwise circle. Use your X button if you don't have the controller set to auto-run. Again, when you catch it you'll fight it and take its scales. The left area also features a somewhat tricky chest to reach. Walk all the way to the left edge of the area and look for a lump towards the center of the outcropping. Pressing Circle will cause you to leap into the lump, which is the entrance to a tunnel that will squirt you out at the top of the waterfalls. Head back through the tunnel (guarded by a Beachboy) to snag some Tablets. Return to the action by leaping back into that... sphincter... thingee. Finally, head back to screen you started on where you should see a small rock tunnel. Beneath the tunnel is the last lizard you must violate. Walk around the rock formation (NOT through the tunnel - the lizard will run away and you'll have to leave and come back to reset the screen) and the lizard will scurry through the tunnel. No problem; walk to the large rock and press Circle while standing at its left side. Serge will roll the rock to block the tunnel. Now walk back up to the where the lizard fled and it will try to escape through the now-obstructed tunnel. This is almost too easy - just kill the thing and -- HOLY CRAP! It's a giant lizard! Looks like mama lizard's a bit pissed that you've been practicing genocide with its babies. As soon as the baby lizard bites the dust, the mother will appear (no chance for healing between fights, sorry) and attack. It has some pretty powerful Elements, like Aquabeam and Cold Breath. Hopefully you have 5 Tablets in your Level One slot and at least one attack spell at a higher level (I would recommend putting Fireball in the Level 3 slot, since the lizard is a Water Element). Try and predict its attacks so you can defend when it uses Elements, and keep your HP high. The Cold Breath attack can easily knock more than half of your HP off, so play cautiously. Defeat the mama lizard and you will receive not only the last lizard scale you need, but also some nice status boosts and your very first Star for summoning. Not that you have any Summons yet, but give it time. Once you're through here, you can try to head back to Aruni Village, but Lena won't be there. Head to the beach to the west of the grotto instead and she will meet you there. As she talks, that Jenova voice starts calling to Serge and a weird energy surrounds him as a massive wave crashes against the shore. Rather than panic and run, Serge does the manly thing and passes out face-first in the sand with Lena nowhere to be seen. D. THIS IS NOT MY BEAUTIFUL HOUSE! ----------- -- 1. TOKAGE GROTTO -------------------------- Serge awakens when some random guy and his pet lizard kick sand at him. Lena is STILL nowhere to be seen, and the random guy doesn't have much to say about her. So Serge heads back the way he came... except now things are... DIFFERENT (cue dramatic chord). Items in this Area: - Bone Besides the new music that plays during the world map, there are weird flying fish floating about the grotto. And there's a lizard guarding a chest where a Beachboy guarding a chest had been before. This chest simply holds a bone rather than an Element... I just wish I knew what these stupid monster bits were for. The enemies seem to be a little more vicious now, but it should be nothing that Serge can't handle. -- 2. WORLD MAP ------------------------------ Returning to the World Map shows that not too much has changed since Serge passed out, but the music is different. However, heading into the various areas reveals a number of differences. For one thing, the guy in Hidora Woods no longer cares if you go in further, although the swamp water is poisonous and will sap your HP... best to wait for now. The soldiers in the valley are different, and still tell you to kiss off. But you'll definitely want to take a trip to the geyser area. Items in this Area: - Bone - Discharge (Element) Besides housing the extremely useful Discharge (it sounds like a medical condition, but it's actually your very first Lightning Element), the geyser area is significant because of the inscription on the rock outcropping on the cliff. I bet it would say something very interesting if I could read Japanese. Anyway, now that you've gotten a feel for this strange new world, you should head home. So to speak. -- 3. ARUNI VILLAGE -------------------------- Aruni Village is really, REALLY different. Instead of being littered with dead fish scraps, it's festooned with flowers. In my opinion, this is an improvement, but I can see how it would be disconcerting for Serge. Head into the first building, which is no longer a restaurant but a flower shop. The Dynamite Dancer Miki poster has been replaced with a poster of Slash, a rock star, which is being swooned over by a woman. The overall macho ambience of the store has been transformed into a flowery sort of cheer. Although the girl who used to be a disgruntled waitress now seems to be a disgruntled flower girl (and no wonder; flower girls have rotten luck in Square games!). There are items in the back room once more, but the chest which now contains a Tablet is hidden behind a curtain. Behind the flower shop is the home of the fishmonger - although his basement is no longer used for cutting and scraping fish, but rather as a shrine to the one, the only LUCKY DAN! Whatever has happened to Aruni is strange, but extremely cool. You can try giving him the Shark's Scale (use the Square button to bring up the Key Items menu, then press Circle to select it); however, he refuses it. The area of town to the west is quiet, and Radius and Poshul are nowhere to be seen. And Serge's house is... different. Besides the fact that Marge is nowhere to be seen and the cats have been swapped out for dogs and the overall feel is a bit more claustrophobic, Serge's bedroom is now occupied by a lizard that charges him 100G to sleep. Talk about a blow to the ol' self-esteem. On the plus side, you can find a Bomber Element at the far left of Serge's room - walk behind the foreground clutter and press Circle to retrieve it. When Serge leaves his house, a woman walks in and demands to know what he's doing there. He asks where Marge is, but the woman doesn't know and claims (I think) to have lived there for 10 years. At this point I'd be a little dejected. Luckily one thing hasn't changed - Lena is still hanging out at the docks, watching the kids swim. Alas, Lena doesn't recognize Serge and says (I cheated here and confirmed this with the spoilers at that Serge died 10 years ago, and doesn't seem to appreciate Serge's claims to be, well, Serge. Even offering her a lovely lizard scale won't turn her callous heart. This is as far as I've gotten, so PLEASE. Do NOT write to me to ask for help later in the game, because I simply don't know - I haven't gotten there. Thank you! ---------------------------------------------- ---------------------------------------------- PART IV: WALKTHROUGH - DISC TWO I haven't finished Disc One, so obviously I can't write up Disc Two yet. D'oh! ---------------------------------------------- ---------------------------------------------- PART V: CHARTS Mostly pending... there's not much for me to go on, yet. A1. MAGIC ------------------------------------ Magic is divided into classes, just like in Chrono Trigger. Some of the spells are similar to Final Fantasy standbys, but are categorized differently (i.e., Holy is Spirit magic in Final Fantasy, but in Chrono Cross it's Light/Lightning). So don't rely on your encyclopedic knowledge of Final Fantasy to get you safely through Chrono Cross, my young apprentice. This chart is taken from the demo, where Elements were handed out after battle like Halloween candy. Hopefully it'll be a little harder to acquire in the final game, as it was possible to turn Serge and co. into a party of brutal death-dealers in about an hour's time in the demo. (Update: it's MUCH harder to get Elements in the game, so 2 hours into the game my party fortunately isn't a walking murder factory). --------------------------------------------------------------------- SPELL NAME ELEMENT POWER LEVEL EFFECT --------------------------------------------------------------------- Air Sousa Wind 2 Attack-Single Aqua Ball Water 3 Attack-Single Aqua Beam Water 1 Attack-Single Bomber Fire 2 Attack-Single Burning Fire 3 Attack-All Comet Light 4 Attack-All Cure Water 1 Heal-Single Cure-ra Water 3 Heal-Single Dash Attack (1) Light 3 Attack-Single Fear Arrow Earth ??? Boost Power-Single Fireball Fire 1 Attack-Single Flood Water 4 Attack-All Freeze Water 4 Attack-Single Hard Hit (2) Water 3 Attack-Single Heat Fire 5 Attack-All Heavy Earth ??? Slow-Single Hell Laser Shadow ??? Attack-Single Holy Light 5 Attack-All Iceburg Water 6 Attack-All Ice Lance Water 2 Attack-Single Laser Light 1 Attack-Single Leaf Wind 1 Attack-Single Meltstone Fire 4 Attack-Single Photon Light 3 Attack-Single Revive Light 1 Heal-Single Shooting Star Light 2 Attack-Single Tornado Wind 6 Attack-All Uplift Earth 1 Attack-Single Volcano Fire 6 Attack-All --------------------------------------------------------------------- NOTES: 1. Physical attack, possessed exclusively by Serge. 2. Physical attack, possessed exclusively by Glenn. --------------------------------------------------------------------- A2. SUMMONS CHART ---------------------------- Summons are like elements, except that instead of attacking enemies with lightsourced polygons, you call a monster to dish out the special effects for you. Summons are limited in use and difficult to activate, sort of the opposite of Final Fantasy VIII's Guardian Forces. --------------------------------------------------------------------- SUMMON NAME ELEMENT POWER LEVEL FIELD EFFECT --------------------------------------------------------------------- Salamander Fire 8 Red/Red/Red --------------------------------------------------------------------- B. COMBINATION ATTACKS ----------------------- Just like in Chrono Trigger, Chrono Cross offers its share of combination attacks. With 40-ish characters in the game, expect there to be a LOT of possibliities. The combos seem a bit less obvious than the regimented Tech system in Chrono Trigger, meaning you can probably expect to unlock more abilities as you earn and discover new skills throughout the game. --------------------------------------------------------------------- COMBO NAME ATTACKS LINKED CHARACTERS --------------------------------------------------------------------- X-Strike Dash Attack Serge Hard Hit Glen --------------------------------------------------------------------- C. WEAPONS ----------------------------------- Details pending. D. ARMOR ------------------------------------- Details pending. E. ACCESSORIES ------------------------------- Details pending. F. KEY ITEMS --------------------------------- These are story-related items. You can view them by pressing the Square button. While the Key Items menu is up, press Circle to try to give them to the person you're facing. Presumably this will have significance later in the game. -------------------------------------------------------------------- ITEM NAME NOTES -------------------------------------------------------------------- Kodomo Scales Lena wants these, but you need to find your own. Given by fisherman in Aruni Village Shark's Scales Given by fishmonger in basement of Aruni Village. Hekran Bone Good for soup? Found beneath bed of restaurant in Aruni VIllage. -------------------------------------------------------------------- ---------------------------------------------- ---------------------------------------------- PART V: ACKNOWLEDGEMENTS, ETC. A. REVISION HISTORY -------------------------- Rev. 0.2: Nov. 19, 1999 Began walkthrough Updated Magic Classes Added new characters Format changes Added information on Menu Screen Added post-battle details Added information on Stars Rev. 0.1: Nov. 18, 1999 Pre-release information B. LINKS ------------------------------------- ToastyFrog Jump! A shameless plug. Yet a valid one, for I have much Chrono Cross media and information at my site. Huzzah! The Lucky Dan Fan Club Dan! Dan! Join the cult! Chrono Cross coverage at GIA Comprehensive information from my close, personal friends at GIA. Go and click their banners a few times - they deserve your love. Tell 'em ToastyFrog sent ya and receive 10% off your first order! Square Soft Makers of Chrono Cross, Final Fantasy, and the most absolutely annoying webpages to try and navigate. Chrono Cross Translation at The Litterbox The coolest human being on earth, GameCat, is in the process of translating the Chrono Cross demo. As if that weren't enough to make him truly k-rad, he also has a rare picture of a wild ToastyFrog. Go, learn, be edified. The high-contrast background is a bit eye-blistering, but the content is all good. Game Music Online They'll be selling the Chrono Cross soundtrack when it's available in December - in the meantime, I recommend the Xenogears OST, also composed by Mitsuda-san. C. MUCHAS GRACIAS ---------------------------- Chrono Cross is the property of Squaresoft, Inc. and will be licensed by Square Electronic Arts LLC in the USA. Everything detailed and described here is theirs. The names and logos and suchlike described in this FAQ (c) and (tm) 1995-1999, Squaresoft, Inc. Big thanks to Tronix ( for getting this game to me quickly and at a fair price. If you're looking to buy it for yourself, Tronix carries my unsolicited recommendation. Credits: - BWA for help deciphering the combo system. - Brian Glick of Gaming Intelligence ( for help deciphering the combo system. - tennin for pointing out the Stamina drain caused by Element attacks. - Zane and Nokusu for help with the Field Effect System - GameCat for translation advice. A winner is he! Visit his page! - Jonathan V. Bernaldez for pointing out that I'm a careless idiot (although he phrased it more tactfully than that) If you have any information that I've missed or written up incorrectly, please drop me a line at You can ask me any questions you might have about the game as well, but I can't guarantee answers. This FAQ is written by Jeremy Parish, who holds the copyright for this text. It may not be distributed for profit, although you're welcome to distribute it freely so long as the entire FAQ remains intact and I receive my due props. Please do not modify or edit this FAQ in any way, even if you think the lame asides are really annoying. Tiresome as they may be, it makes plagiarism a bit easier to spot (it happens, sad to say). And again, for posterity: a clearly-illustrated (and fully up-to-date) version of this FAQ is avilable for perusal at Pictures can make a big difference, since my words sometimes fail. Enjoy!