_______________________________________________________________
       |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
       |                                                               |
       |                     Author: Sakura Yule                       |
       |                Email: SakuraYule@hotmail.com                  |
       |                  Star Ocean: The Last Hope                    |
       |                      For the Xbox 360                         |
       |                       Synthesis  FAQ                          |
       |                        Version 1.02                           |
       |_______________________________________________________________|  


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 _                                                                           _
/ \_________________________________________________________________________/ \
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                            Table of Contents                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |         Section 01 - Updates                      [Update1]             | |
| |         Section 02 - Introduction                 [SakuraY]             | |
| |         Section 03 - Intro to Synthesis           [Synthro]             | |
| |         Section 04 - Slots, Stats, and Carryover  [Stlaots]             | |
| |         Section 05 - Factor List                  [FactLst]             | |
| |         Section 06 - Effect List                  [FXLists]             | |
| |                      -"Usable Items" Effect List  [UsItEfL]             | |
| |                      -"Food" Effect List          [FoodFXs]             | |
| |                      -"Other Items" Effect List   [OthItFX]             | |
| |                      -"Notable Items" Effect List [Niflist]             | |
| |         Section 07 - Synthesis Base Suggestions   [UseThez]             | |
| |         Section 08 - Equipment Suggestion List    [EqpDzNw]             | |
| |         Section 09 - Maxing Resistnaces           [MaxnRez]             | |
| |         Section 10 - Last Words                                         | |
| |                      Copyright                    [CpyRght]             | |
| |                      Credits                      [Creds42]             | |
| |                      Final Words                  [Goodbye]             | |
| |                                                                         | |
| |                                                                         | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
\_____________________________________________________________________________/


-------------------------------------------------------------------------------
===============================================================================
-------------------------------------------------------------------------------

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                           Updates - [Update1]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

           Jun 23rd, 2009: Finished FAQ 
           Jun 24th, 2009: Revamped and clarified the Overflow Trick
           Jul 29th, 2009: Added many items to the "Notable Items" section.
                           Added the "Synthesis Base Suggestions" section.
                           Added the "Equipment Suggestion List" section.
                           Added the "Maxing Resistances" section.

A few things that will be added in the near future:
-Skill Manuals as Synthesis Items (Effect List Section)
-Monster Jewels as Synthesis Items (Effect List Section)

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Introduction - [SakuraY]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Hello, and welcome to my Synthesis FAQ.  

My name is Sakura, and I have created this FAQ for you to enhance your gaming
experience.  Please enjoy it to your heart's content.  Any questions, comments,
or critiques should be sent to the email provided at the top of the page.    

This guide is copyrighted to me, Sakura Yule, and is intended for private use
only.  Alteration of this guide is prohibited.  Duplication and hosting of this
guide is prohibited without my consent.  Fan based sites will not be given 
hosting consent.  


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                      Intro to Synthesis - [Synthro]                     | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Synthesis is a fairly easy concept to understand, and once a certain character
joins your party, you are allows to Synthesize items on your ship back in the
Item Creation area.  Simply goto the terminal, and choose "Synthesis".  

The concept is easy:
You choose a Base Item first.  This item will remain with you, and will be the
item you are boosting.
You then choose a Synthesis Item.  This item will be lost, but the Factors and
Stats can be transferred over if the right conditions are met.  
Then you select "OK!", and you're done.  It's as easy as that.


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                 Slots, Stats, and Carryover  [Stlaots]                  | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|


First of all, lets go over the 3 basic things in Synthesis terminology:
Factors, Stats, and Resistances:
...............................................................................
Factors:  Every Weapon, Armor, and Accessory in the game is capable of holding
four factors.  These range from stat boosts to elemental bonuses to HP Regen 
and much much more.  Four is the max you can have, no more.  Some pieces of 
equipment already comes with some Factor Slots full.  These can not be removed;
Once it is filled, that's it.  Goodbye Factor Slot.  Choose wisely.
...............................................................................
Stats: ATK, DEF, HIT, GRD, and INT.  The 5 basic stats in the game.   
...............................................................................
Resistances: Earth, Fire, Wind, Water, Thunder, Light, Darkness.  20 is the max
resistance, granting you immunity.  0 Means you take normal damage.  Negative
numbers mean you take extra damage from that element.  
...............................................................................


Moving onto the Synth Limit:  
...............................................................................
Every piece of equipment in the game has a "Synth Limit".  This will be listed
at the top of the screen, and indicates how many more times you can Synth this
item as the Base Item.  Some equipment items have more than 4 Synth Slots.  Why
would an item have more Synth Slots than Factor Slots if it can only hold 4 
Factors, you ask?  The answer is Stats and Resistances.  

Resistances are the simplest.  Weapons can not have them.   Accessories and
Armor can have Resistance Stats for any of the 7 elements.  Every time you 
Synth between Armor and Accessory, all Resistance Stats will be copied over,
but will be divided in half; This is the only stat that ignores how many times
the item has been Synthed.  You can move resistances down item after item until
you max out at 20.  Abuse this! 

Normal Stats are a bit different.  Any piece of equipment can be used as a base
item, but only by using an Accessory (not Weapon, not Armor) as the Synth item,
will you get the full Stat-Transfer of every stat.  Using any other item as the
Synth item will result in some stats being copied over/raised, but as a 
severely diminished number.  Later in the game, equipment with much higher 
stats can be used to 'pump up' any other piece of equipment with the extra 
Synth slots after you use all 4 Factor Slots.  More is always better, even if
it is a diminished number.  

Trying to Synth stats to max by 'going down the line'?  Sorry, it wont work. 
Say you were to raise the stats of your first Base Item with any Synth Item.  
Well, couldn't you use that new item as a Synth item for a different base item
to raise it's stats? And couldn't you keep doing that until you hit 9,999 for
each stat? NO.  The game already knew you would try that, and they stopped us.
If you were to use the Pumped-Up new item as a Synth Item for something else,
then only the Stats of the Base Item you used in that Synth item would be 
carried over.  Basically, the extra Synthed item's stats won't show if you try
to use it 'again' onto something else.  Bummer deal, huh? 

The quick-list of stat-copyover:
...............................................................................
SYNTH (2nd) to BASE (1st)
ITEM           ITEM
.........................
Weapon to Weapon--------:  1% to 12% of stats copied over.
Weapon to Armor---------:  1% to 12% of stats copied over.
Weapon to Accessory-----:  1% to 12% of stats copied over.
Armor to Weapon---------:  1% to 12% of stats copied over.
Armor to Armor----------:  1% to 12% of stats copied over.
Armor to Accessory------:  1% to 12% of stats copied over.
Accessory to Weapon-----:  Full stats copied
Accessory to Armor------:  Full stats copied
Accessory to Accessory--:  Full stats copied

Note - Full stats are only copied the first time.  As stated above, once an  
       item has been Synthed once, you can't use the bonus stats you got to 
       copy over to a new item.  It will only copy the base stats of the  
       original item.


Lets discuss a few tricks: 
...............................................................................
Before I discuss the "overflow" trick, which is used to customize equipment, 
lets talk about Equipment-Specific Factors.  In the section following this, I
have listed every Factor in the game (condensed) and detailed which type of
equipment that the Factor can be used on.  Let me copy an example for you: 

~~~
Here's one from the "WEAPON <-> ACCESSORIES ONLY" section: 

"+ X% Fol after each battle"
X can be any percentage
~~~
What this says, is that this Factor can be used ONLY on Weapons or Accessories.
If you try to Synth an item with this Factor over to an Armor, it will not copy
over; It will show up as an empty slot.  
I will teach you how to abuse this as a trick called "overflow".


The Overflow Trick:
...............................................................................
Lets say you want a Weapon with 4 Factor Slots all having "+Fol after each 
battle".  If you scroll down to the "Effect List" section, you'll find the two
best items for this are "Shortcake" and "Blueberry Tart", both giving +30% Fol
after each battle.  Unfortunately, they both come with another Factor, INT +2.
Well, we don't want that, do we?  So lets overflow it, but first, let's prepare
for it.

First of all, we need a preparation item, an item we don't care about that we
can use to manipulate our Factor Slots.  Two items come to mind for Weapon
abilities.  Warning Brooches and Sacrificial Dolls.  Why? Because they both
contain only abilities that will NOT move over to Weapons.  (GRD +2, Prevents
Surprise Attacks, and Automatically revives from incap).  What we want to do is
fill either (for example sake, lets use the Warning Brooch) with 3 Factors that
can not go onto weapons.  

Looking down at the Factor List, we find something on the ARMOR<->ACCESSORY 
list, and the easiest that comes to mind is "Grants immunity to Poison", by 
using an Aquaberry.  So lets put an Aquaberry on the Warning Brooch.  Now the 
Brooch has [GRD +2, Prevents Surprise Attacks, and Grants immunity to Poison].
None of these can transfer over to a Weapon, but that is the point.  Now, the 
fourth slot is the one you want to be able to transfer.  Lets Synth the Warning
Brooches final Factor Slot with a Shortcake.  Now it has "+30% Fol after each 
battle" as the fourth Factor.  But remember that other Factor on the Shortcake
(INT+2)? Well, it didn't copy over.  Why? Because 4 Factor slots are the max. 
You just "overflowed" the extra Factor off of your equipment that you didn't 
want.  Good job. 

Now, grab your empty 4 slotted weapon, and use that as the Base Item.  Synth 
the Warning Brooch onto it, and you'll notice that the only Factor that 
transferred over was the +30% Fol (because the other 3 can't go on Weapons, get
it?) .  Congrats, you've copied the Fol Stat without the INT+2 Factor, or any 
other Factor for that matter.  Make 3 more Warning Brooch's the same way, and 
Synth them onto that Weapon to gain a Weapon with 4 Factor Slots all with +30% 
Fol.  Got all that?  Great, good job, you're done; however....

What if your Base Item doesn't have at least 4 Synth Slots (not to be confused
for Factor Slots; a Synth Slot shows up at the top in the menu as "Synth Limit"
for how many times left you are able to Synth).  Say you have 4 Factor Slots
to fill, but only 1 or 2 Synth Slots/Synth Limit.  If you can only Synth once,
what do you do?  

The 1-Synth-Slot Trick
----------------------
Simply repeat the steps above, but instead of using your final equipment, use
a piece of equipment with 4 Empty Factor slots that you don't mind throwing 
away.  Craft all 4 of the +FOL Factors onto the "Throw-away" weapon, and you're
on the right track.  Got that?  Now, use your Final Weapon as the Base Item,
and use the "Throw-away" weapon as your Synth Item, and bingo, all 4 +FOL 
Factors copy over, but you've only used 1 Synth Slot.  Now you have your 
remaining Synth Slots to use for pumping up your Stats.  This trick should be
abused at every turn; More stats are always better.


...............................................................................

Using the Overflow Trick, you can customize any type of equipment you want in
the entire game, just be sure to study the Factor List section as figure out
which Factors can not transferred to which types of equipment.  Don't worry, 
I list it out. (Example: These factors will appear as empty slots on Armor 
and Accessories. <- Is what I list under the "WEAPONS ONLY" section.)  If
you're crafting an Armor, look out for Factors that can't Synth over to Armor,
etc, etc.  If you're having trouble understanding, just open up your Synthesis
menu, and experiment.  It's one thing to read about, but when you start doing 
it, is really becomes quite easy.  Take it slow, practice, and enjoy. 

Here's a list of a few ways to make useful Weapons/Armor for use via this 
Overflow Trick:

-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
For customising Weapons, you'll want to buy some Observer's Swords over at the
weapon shop(s) on EN II in Centropolis. 

For customising Armors, you'll want to get a few Alchemist's Cloaks as drops
from the Cursed Horrors in the Sanctuary and the Old Road to Sanctuary.

There are both Empty Factor pieces of equipment.

Here are a few options/ways to prepare each of them for Customization via the
Overflow Trick:

WEAPON:
Suggestion 1) Warning Brooch with 1 Aquaberry Synthed onto it.
Suggestion 2) Warning Brooch with 1 Sacrificial Doll Synthed onto it.
Suggestion 3) Sacrificial Doll with 2 Aquaberries Synthed onto it.
Suggestion 4) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it.

ARMOR:
1) Sacrificial Doll with 2 Blueberries Synthed onto it.
2) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it.

Using any of these suggestions, you are given an accessory that has 3 Factors
which are not transferable to the Weapon or Armor, leaving the 4th Factor Slot
open for Customization via the Overflow Trick.
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         Factor List - [FactLst]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This section explains which Factors can (and can not) be used on Weapons, 
Armor, and/or Accessories.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which are usable on Weapons-Only; 
These factors will appear as empty slots on Armor and Accessories.
...............................................................................

...............................................................................
"Adds X status effect to attack"

X can be any of the following: 
Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
...............................................................................
"HP damage + X%"

X can be any percentage
...............................................................................
"Enemy X + Y%"

X can be any of the following: 
ATK, HIT, INT, GRD, DEF

Y can be any percentage
...............................................................................
"HP damage + X%"

X can be any percentage
...............................................................................
"MP damage + X%"

X can be any percentage
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which are ACCESSORIES ONLY
These factors will appear as empty slots on Weapons and Armor
...............................................................................

...............................................................................
"Automatically revives from incap, then vanishes"
...............................................................................
"Automatically revives from incap once per battle"
...............................................................................
INT/DEF/GRD up (only for a certain character)
[The character is Lymle]
...............................................................................
Rush Gauge charge rate +X

X can be 1, 2, or 3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Factors which are WEAPON <-> ACCESSORIES ONLY
These factors will appear as empty slots on Armor
...............................................................................

...............................................................................
"ATK + X"

X can be any number or percentage
...............................................................................
"INT + X"

X can be any number or percentage
...............................................................................
"HIT + X"

X can be any number or percentage
...............................................................................
"+ X% Fol after each battle"

X can be any percentage
...............................................................................
"+ X% EXP after each battle"

X can be any percentage
...............................................................................
"MP cost -X% in battle"

X can be any percentage
...............................................................................
Weapon: "Adds Y element to attacks" 
Accessory: "Recovers X% of Y-based damage as MP"
[These factors change between Weapons and Accessories]

X can be any percentage

Y can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
"Adds X element to attacks"

X can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
"Increases critical hit chance"
...............................................................................
"Causes attacks to damage allies as well"
...............................................................................
"Adds X hit chance(s) per attack"

X can be 1 or 2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which are ARMOR <-> ACCESSORIES ONLY
These factors will appear as empty slots on Weapons
...............................................................................

...............................................................................
"DEF + X"

X can be any number or percentage
...............................................................................
"GRD + X"

X can be any number or percentage
...............................................................................
"Maximum HP + or - X%"

X can be any percentage
...............................................................................
"Maximum MP + or - X%"

X can be any percentage
...............................................................................
"Restores X% of HP periodically 

X can be any percentage
...............................................................................
"Restores X% of MP periodically 

X can be any percentage
...............................................................................
"X% immunity to all status ailments"

X can be any percentage
...............................................................................
"Grants immunity to X status"

X can be any of the following:
Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
...............................................................................
"Creates a shockwave when guarding"
...............................................................................
"X% immunity to Y status

X can be any percentage

Y can be any of the following:
Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
...............................................................................
"Increases chance of surviving incap via Fury"
...............................................................................
"Prevents Surprise Attacks"
...............................................................................
"Nullifies HP damage X% of the time"

X can be any percentage
...............................................................................
"Nullifies MP damage X% of the time"

X can be any percentage
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which all; WEAPON <-> ARMOR <-> ACCESSORIES
These factors may change depending on which type of item it synthed to
...............................................................................

...............................................................................
Weapon: "Shoots a blast of X when attacking"
Armor/Accessories: "Shoots a blast of X when guarding"
[These factors change between Weapons, Armor, and Accessories]

X can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
"ATK/INT/DEF/HIT/GRD +X or +X%"

X can be any number or percentage
...............................................................................
Weapon: "+X damage to Y enemies"
Armor/Accessories: "Nullifies damage from Y enemies X% of the time."
[These factors change between Weapons, Armor, and Accessories]

X can be any number or percentage

Y can be any of the following:
Avian, Mechanical, Undead, Plant, Humanoid, Animal, Demon, Insect
...............................................................................
Weapon: "+X% damage for Y symbols"
Armor: "Absorbs Y-based HP damage"
Accessories: "Nullifies Y symbols X% of the time"
[These factors change between Weapons, Armor, and Accessories]

X can be any percentage

Y can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
Drains MP periodically in battle
...............................................................................
Drains HP periodically in battle
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         Effect List - [FXLists]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This multi-section explains the effects granted by directly Synthing an item
onto your equipment from the [Usable Item] list, the [Food] list, and the 
[Other Items] list.  


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Usable Item Effect List - [UsItEfL]                   | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blueberries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bigberries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : HIT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +2
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blackberries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : INT +1
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thornberries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HIT +3%
 Stats   : ATK +1
           HIT -2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD -2
           DEF +1
...............................................................................
Accessory
 Factors : HIT +2%
 Stats   : GRD -2
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mixed Syrup

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
           INT +1
...............................................................................
Armor
 Factors : GRD +3%
 Stats   : INT +1
           DEF +1
...............................................................................
Accessory
 Factors : GRD +2%
 Stats   : INT +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bizarre Fruit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +4
...............................................................................
Armor
 Factors : GRD +3%
 Stats   : DEF +4
...............................................................................
Accessory
 Factors : GRD +2%
 Stats   : DEF +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ripe Berries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +10
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : ATK +5
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Perfect Berries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +10
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : ATK +5
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Physical Stimulant

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mental Stimulant

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : INT +1
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gambleberries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HIT +3%
 Stats   : HIT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +3
...............................................................................
Accessory
 Factors : HIT +2%
 Stats   : GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aquaberries

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
...............................................................................
Armor
 Factors : 40% immunity to poison
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : 30% immunity to poison
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basil

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : 40% immunity to paralysis
 Stats   : INT +1
...............................................................................
Accessory
 Factors : 30% immunity to paralysis
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fresh Sage

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +2
...............................................................................
Accessory
 Factors : Automatically revives from incap, then vanishes
 Stats   : INT +1
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hot Chocolate

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
...............................................................................
Armor
 Factors : 40% immunity to frozen status
 Stats   : GRD +2
...............................................................................
Accessory
 Factors : 30% immunity to frozen status
 Stats   : GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Herb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : 40% immunity to silence
 Stats   : INT +1
...............................................................................
Accessory
 Factors : 30% immunity to silence
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Glowstick

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
...............................................................................
Armor
 Factors : 40% immunity to fog status
 Stats   : GRD +2
...............................................................................
Accessory
 Factors : 30% immunity to fog status
 Stats   : GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pumpkin Extract

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
...............................................................................
Armor
 Factors : 40% immunity to pumpkin status
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : 30% immunity to pumpkin status
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Holy Water

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : 40% immunity to curse status
 Stats   : INT +2
...............................................................................
Accessory
 Factors : 30% immunity to curse status
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Void Recovery Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +3
...............................................................................
Armor
 Factors : 40% immunity to void status
 Stats   : GRD +3
...............................................................................
Accessory
 Factors : 30% immunity to void status
 Stats   : GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Relief Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : 70% immunity to poison
 Stats   : INT +2
...............................................................................
Accessory
 Factors : 60% immunity to poison
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Melting Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +4
...............................................................................
Armor
 Factors : 70% immunity to frozen status
 Stats   : GRD +4
...............................................................................
Accessory
 Factors : 60% immunity to frozen status
 Stats   : GRD +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mobilization Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +3
...............................................................................
Armor
 Factors : 70% immunity to paralysis
 Stats   : INT +3
...............................................................................
Accessory
 Factors : 60% immunity to paralysis
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Speech Restoration Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Armor
 Factors : 70% immunity to silence
 Stats   : INT +3
...............................................................................
Accessory
 Factors : 60% immunity to silence
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vision Enhancement Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Armor
 Factors : 70% immunity to fog status
 Stats   : INT +4
...............................................................................
Accessory
 Factors : 60% immunity to fog status
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dispelling Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : 70% immunity to curse status
 Stats   : INT +2
...............................................................................
Accessory
 Factors : 60% immunity to curse status
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ressurection Elixir

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           GRD +2
...............................................................................
Accessory
 Factors : Automatically revives from incap, then vanishes
 Stats   : INT +3
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ressurection Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +3
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           GRD +3
...............................................................................
Accessory
 Factors : Automatically revives from incap, then vanishes
 Stats   : INT +4
           GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Resistance Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +10
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : ATK +5
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mental Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +10
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : INT +5
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fortitude Potion 

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +3
...............................................................................
Armor
 Factors : DEF +20
 Stats   : GRD +3
...............................................................................
Accessory
 Factors : DEF +10
 Stats   : GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hyper Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK/INT/DEF/HIT/GRD +5%
 Stats   : ATK +1
           HIT +1
           INT +1
           GRD +1
           DEF +1
...............................................................................
Armor
 Factors : ATK/INT/DEF/HIT/GRD +5%
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
Accessory
 Factors : ATK/INT/DEF/HIT/GRD +3%
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pickled Pepper Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Causes attack to damage allies as well
 Stats   : ATK +6
           DEF -4
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +6
...............................................................................
Accessory
 Factors : Causes attacks to damage allies as well
 Stats   : DEF +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vile Goop

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP damage +10%
 Stats   : ATK -2
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF -2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Riot Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP cost -10% in battle
 Stats   : ATK +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +4
...............................................................................
Accessory
 Factors : MP cost -5% in battle
 Stats   : DEF +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fainting Potion

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
           HIT +2
...............................................................................
Armor
 Factors : GRD +80
 Stats   : GRD +2
           DEF +1
...............................................................................
Accessory
 Factors : GRD +40
 Stats   : GRD +2
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DANGER! DO NOT DRINK!

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds stun effect to attacks
 Stats   : ATK -4
           HIT +10
...............................................................................
Armor
 Factors : Increases chance of surviving incap via Fury
           40% immunity to stun status
 Stats   : GRD +10
           DEF -4
...............................................................................
Accessory
 Factors : Increases chance of surviving incap via Fury
           30% immunity to stun status
 Stats   : GRD +10
           DEF -4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Drains HP periodically in battle
           Adds poison effect to attacks
 Stats   : ATK -10
           HIT +20
...............................................................................
Armor
 Factors : Drains HP periodically in battle
           40% immunity to poison
 Stats   : GRD +20
           DEF -8
...............................................................................
Accessory
 Factors : Drains HP periodically in battle
           30% immunity to poison
 Stats   : GRD +20
           DEF -8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Frozen Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds frozen effect to attacks
 Stats   : HIT +10
           INT -4
...............................................................................
Armor
 Factors : 40% immunity to frozen status
 Stats   : INT -4
           GRD +10
...............................................................................
Accessory
 Factors : 30% immunity to frozen status
 Stats   : INT -6
           GRD +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Static Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds paralysis effect to attacks
 Stats   : HIT -8
           INT +6
...............................................................................
Armor
 Factors : 40% immunity to paralysis
 Stats   : INT +6
           GRD -8
...............................................................................
Accessory
 Factors : 30% immunity to paralysis
 Stats   : INT +6
           GRD -8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silent Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds silence effect to attacks
 Stats   : ATK -8
           INT +8
...............................................................................
Armor
 Factors : 40% immunity to silence
 Stats   : INT +8
           DEF -6
...............................................................................
Accessory
 Factors : 30% immunity to silence
 Stats   : INT +8
           DEF -8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cloudy Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fog effect to attacks
 Stats   : ATK +3
           HIT -10
           INT +3
...............................................................................
Armor
 Factors : 40% immunity to fog status
 Stats   : INT +3
           GRD -10
           DEF +3
...............................................................................
Accessory
 Factors : 30% immunity to fog status
 Stats   : INT +3
           GRD -10
           DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cursed Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Drains MP periodically in battle
           Adds curse effect to attacks
 Stats   : HIT +10
           INT -10
...............................................................................
Armor
 Factors : Drains MP periodically in battle
           40% immunity to curse status
 Stats   : INT -10
           GRD +10
...............................................................................
Accessory
 Factors : Drains MP periodically in battle
           30% immunity to curse status
 Stats   : INT -10
           GRD +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pumpkin Cider

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds pumpkin effect to attacks
 Stats   : ATK -5
           GRD -6
           INT -4
...............................................................................
Armor
 Factors : 40% immunity to pumpkin status
 Stats   : INT -4
           GRD -6
           DEF -5
...............................................................................
Accessory
 Factors : 30% immunity to pumpkin status
 Stats   : INT -4
           GRD -6
           DEF -5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Element Breaker

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +5%
 Stats   : ATK +1
           HIT +1
           INT +1
           GRD +1
           DEF +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Breaker

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK -50
           HP damage +5%
 Stats   : ATK -5
           INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
           DEF -5
...............................................................................
Accessory
 Factors : ATK -40
 Stats   : INT +6
           DEF -5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intelligence Breaker

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT -50
           HP damage +5%
 Stats   : ATK +6
           INT -5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT -5
           DEF +20
...............................................................................
Accessory
 Factors : INT -40
 Stats   : INT -5
           DEF +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense Breaker

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +5%
 Stats   : HIT +10
           DEF -5
...............................................................................
Armor
 Factors : DEF -70
 Stats   : GRD +10
...............................................................................
Accessory
 Factors : DEF -50
 Stats   : GRD +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ultimate Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +35%
 Stats   : ATK +10
           HIT -5
           INT -5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT -5
           GRD -5
           DEF +10
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT -5
           GRD -5
           DEF +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
EM Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +20%
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wide-Range EM Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +20%
 Stats   : ATK +2
           HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
           DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Self-Destructor 3000

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +20%
 Stats   : ATK +12
           HIT -20
           INT -20
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT -20
           GRD -20
           DEF +12
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT -20
           GRD -20
           DEF +12
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Poison Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds poison effect to attacks
           HP damage +5%
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Stun Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds stun effect to attacks
           HP damage +5%
 Stats   : ATK +1
           HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
           DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Freezing Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds frozen effect to attacks
           HP damage +5%
 Stats   : HIT +1
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Silence Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds silence effect to attacks
 Stats   : ATK +1
           HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
           DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lesser Demon's Fetish

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds curse effect to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Poison Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds poison effect to attacks
           HP damage +10%
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Stun Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds stun effect to attacks
           HP damage +10%
 Stats   : ATK +1
           HIT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +2
           DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +2
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Freezing Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds frozen effect to attacks
           HP damage +10%
 Stats   : HIT +2
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Silence Bomb

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds silence effect to attacks
           HP damage +10%
 Stats   : ATK +1
           HIT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +2
           DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +2
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Greater Demon's Fetish

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds curse effect to attacks
           HP damage +10%
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Time Stopper

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds stun effect to attacks
 Stats   : HIT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP Absorption Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +3
...............................................................................
Armor
 Factors : Maximum HP +200
 Stats   : GRD -1
           DEF +3
...............................................................................
Accessory
 Factors : Maximum HP +100
 Stats   : GRD -1
           DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MP Absorption Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT -1
           INT +3
...............................................................................
Armor
 Factors : Maximum MP +100
 Stats   : INT +3
           GRD +1
...............................................................................
Accessory
 Factors : Maximum MP +50
 Stats   : INT +3
           GRD -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scrambling Unit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           HIT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +4
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +4
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Super Aphrodisiac

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT -2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT -2
           GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT -2
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Love Potion No. 256

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT -2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT -2
           GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT -2
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silver Chalice

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +8
...............................................................................
Armor
 Factors : Maximum HP +3%
 Stats   : DEF +8
...............................................................................
Accessory
 Factors : Maximum HP +2%
 Stats   : DEF +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold Chalice

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +8
...............................................................................
Armor
 Factors : Maximum MP +3%
 Stats   : INT +8
...............................................................................
Accessory
 Factors : Maximum MP +2%
 Stats   : INT +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chalice of Love

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +8
           INT +8
...............................................................................
Armor
 Factors : Maximum HP/MP +3%
 Stats   : INT +8
           DEF +8
...............................................................................
Accessory
 Factors : Maximum HP/MP +3%
 Stats   : INT +8
           DEF +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tent

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : DEF +2
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : DEF +1
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Earth Glaive"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds earth element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of earth-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Earth Glaive" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds earth element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of earth-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Stone Rain"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds earth element to attacks
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Recovers 1% of earth-based damage as MP
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Stone Rain" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds earth element to attacks
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Recovers 1% of earth-based damage as MP
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Terra Hammer"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for earth symbols
 Stats   : INT +4
...............................................................................
Armor
 Factors : Absorbs earth-based HP damage
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Nullifies earth symbols 20% of the time
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Terra Hammer" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for earth symbols
 Stats   : INT +6
...............................................................................
Armor
 Factors : Absorbs earth-based HP damage
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Nullifies earth symbols 20% of the time
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ice Needles"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds water element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ice Needles" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds water element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Deep Freeze"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds water element to attacks
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Deep Freeze" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds water element to attacks
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Arctic Impact"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for water symbols
 Stats   : INT +4
...............................................................................
Armor
 Factors : Absorbs water-based HP damage
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Nullifies water symbols 20% of the time
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Arctic Impact" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for water symbols
 Stats   : INT +6
...............................................................................
Armor
 Factors : Absorbs water-based HP damage
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Nullifies water symbols 20% of the time
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Fire Bolt"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fire element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of fire-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Fire Bolt" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fire element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of fire-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Explosion"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fire element to attacks
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Recovers 1% of fire-based damage as MP
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Explosion" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fire element to attacks
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Recovers 1% of fire-based damage as MP
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Volcanic Burst"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for fire symbols
 Stats   : INT +4
...............................................................................
Armor
 Factors : Absorbs fire-based HP damage
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Nullifies fire symbols 20% of the time
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Volcanic Burst" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for fire symbols
 Stats   : INT +6
...............................................................................
Armor
 Factors : Absorbs fire-based HP damage
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Nullifies fire symbols 20% of the time
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Wind Blade"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds wind element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of wind-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Wind Blast" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds wind element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of wind-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Blast Hurricane"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for wind symbols
 Stats   : INT +3
...............................................................................
Armor
 Factors : Absorbs wind-based HP damage
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Nullifies wind symbols 20% of the time
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Blast Hurricane" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for wind symbols
 Stats   : INT +5
...............................................................................
Armor
 Factors : Absorbs wind-based HP damage
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Nullifies wind symbols 20% of the time
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Tornado"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds wind element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of wind-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Tornado" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds wind element to attacks
 Stats   : INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Recovers 1% of wind-based damage as MP
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Lightning Blast"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds thunder element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of thunder-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Lightning Blast" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds thunder element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of thunder-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Thunder Flare"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds thunder element to attacks
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Recovers 1% of thunder-based damage as MP
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Thunder Flare" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds thunder element to attacks
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Recovers 1% of thunder-based damage as MP
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Plasma Cyclone"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for thunder symbols
 Stats   : INT +4
...............................................................................
Armor
 Factors : Absorbs thunder-based HP damage
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Nullifies thunder symbols 20% of the time
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Plasma Cyclone" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for thunder symbols
 Stats   : INT +6
...............................................................................
Armor
 Factors : Absorbs thunder-based HP damage
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Nullifies thunder symbols 20% of the time
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Radiant Lancer"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds light element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of light-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Radiant Lancer" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds light element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of light-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sunflare"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds light element to attacks
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Recovers 1% of light-based damage as MP
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sunflare" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds light element to attacks
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Recovers 1% of light-based damage as MP
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Aurora Rings"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for light symbols
 Stats   : INT +4
...............................................................................
Armor
 Factors : Absorbs light-based HP damage
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Nullifies light symbols 20% of the time
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Aurora Rings" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for light symbols
 Stats   : INT +6
...............................................................................
Armor
 Factors : Absorbs light-based HP damage
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Nullifies light symbols 20% of the time
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Shadow Needles"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds darkness element to attacks
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Recovers 1% of darkness-based damage as MP
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Shadow Needles" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds darkness element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of darkness-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Vampiric Blade"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for darkness symbols
 Stats   : INT +3
...............................................................................
Armor
 Factors : Absorbs darkness-based HP damage
 Stats   : INT +3
...............................................................................
Accessory
 Factors : Nullifies darkness symbols 20% of the time
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Vampiric Blade" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for darkness symbols
 Stats   : INT +5
...............................................................................
Armor
 Factors : Absorbs darkness-based HP damage
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Nullifies darkness symbols 20% of the time
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Dark Devourer"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds darkness element to attacks
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Recovers 1% of darkness-based damage as MP
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Dark Devourer" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds darkness element to attacks
 Stats   : INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Accessory
 Factors : Recovers 1% of darkness-based damage as MP
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Divine Wave"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of mystic energy when attacking
 Stats   : INT +7
...............................................................................
Armor
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +7
...............................................................................
Accessory
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +7
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Divine Wave" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of mystic energy when attacking
 Stats   : INT +10
...............................................................................
Armor
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +10
...............................................................................
Accessory
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Extinction"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of mystic energy when attacking
 Stats   : INT +7
...............................................................................
Armor
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +7
...............................................................................
Accessory
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +7
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Extinction" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of mystic energy when attacking
 Stats   : INT +10
...............................................................................
Armor
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +10
...............................................................................
Accessory
 Factors : Shoots a blast of mystic energy when guarding
 Stats   : INT +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reaping Spark"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots blasts of mystic energy when attacking
 Stats   : INT +7
...............................................................................
Armor
 Factors : Shoots blasts of mystic energy when guarding
 Stats   : INT +7
...............................................................................
Accessory
 Factors : Shoots blasts of mystic energy when guarding
 Stats   : INT +7
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reaping Spark" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots blasts of mystic energy when attacking
 Stats   : INT +10
...............................................................................
Armor
 Factors : Shoots blasts of mystic energy when guarding
 Stats   : INT +10
...............................................................................
Accessory
 Factors : Shoots blasts of mystic energy when guarding
 Stats   : INT +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Healing"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +1
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +1
           GRD +1
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +1
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Healing" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +3
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +3
           GRD +1
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +3
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ex Healing"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +2
...............................................................................
Armor
 Factors : Maximum HP +200
 Stats   : INT +2
           GRD +1
...............................................................................
Accessory
 Factors : Maximum HP +100
 Stats   : INT +2
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ex Healing" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +4
...............................................................................
Armor
 Factors : Maximum HP +200
 Stats   : INT +4
           GRD +1
...............................................................................
Accessory
 Factors : Maximum HP +100
 Stats   : INT +4
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Healing"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +2
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +2
           GRD +1
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +2
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Healing" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
           INT +4
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +4
           GRD +2
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +4
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Light"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1 
           INT +3
...............................................................................
Armor
 Factors : Maximum HP +200
 Stats   : INT +3
           GRD +1
...............................................................................
Accessory
 Factors : Maximum HP +100
 Stats   : INT +3
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Light" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
           INT +5
...............................................................................
Armor
 Factors : Maximum HP +200
 Stats   : INT +5
           GRD +2
...............................................................................
Accessory
 Factors : Maximum HP +100
 Stats   : INT +5
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Antidote" 

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +2
...............................................................................
Armor
 Factors : 40% immunity to poison
 Stats   : INT +2
           GRD +1
...............................................................................
Accessory
 Factors : 30% immunity to poison
 Stats   : INT +2
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Cure Condition" 

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +4
...............................................................................
Armor
 Factors : 15% immunity to all status ailments
 Stats   : INT +4 
           GRD +1
...............................................................................
Accessory
 Factors : 10% immunity to all status ailments
 Stats   : INT +4 
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Restoration"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
           INT +5
...............................................................................
Armor
 Factors : Increases chance of surviving incap via Fury
 Stats   : INT +5
           GRD +1
...............................................................................
Accessory
 Factors : Increases chance of surviving incap via Fury
 Stats   : INT +5
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Restoration" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
           INT +8
...............................................................................
Armor
 Factors : Increases chance of surviving incap via Fury
 Stats   : INT +8
           GRD +2
...............................................................................
Accessory
 Factors : Increases chance of surviving incap via Fury
 Stats   : INT +8
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ressurection"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +10
...............................................................................
Armor
 Factors : Increases chance of surviving incap via Fury
 Stats   : INT +10
...............................................................................
Accessory
 Factors : Increases chance of surviving incap via Fury
 Stats   : INT +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enhance"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +10
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : ATK +5
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enhance" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +20
 Stats   : ATK +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +5
...............................................................................
Accessory
 Factors : ATK +10
 Stats   : DEF +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enlighten"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +10
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : INT +5
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enlighten" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +20
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : INT +10
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Angel Feather"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK/INT/DEF/HIT/GRD +10
 Stats   : ATK +1
           HIT +1
           INT +1
           GRD +1
           DEF +1
...............................................................................
Armor
 Factors : ATK/INT/DEF/HIT/GRD +10
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
Accessory
 Factors : ATK/INT/DEF/HIT/GRD +10
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Angel Feather" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK/INT/DEF/HIT/GRD +20
 Stats   : ATK +2
           HIT +1
           INT +2
           GRD +1
           DEF +2
...............................................................................
Armor
 Factors : ATK/INT/DEF/HIT/GRD +20
 Stats   : INT +2
           GRD +1
           DEF +2
...............................................................................
Accessory
 Factors : ATK/INT/DEF/HIT/GRD +20
 Stats   : INT +2
           GRD +1
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enshelter"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Armor
 Factors : DEF +20
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : DEF +10
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enshelter" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : DEF +5
...............................................................................
Armor
 Factors : DEF +30
 Stats   : DEF +5
...............................................................................
Accessory
 Factors : DEF +15
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reflection"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +3 
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reflection" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sacred Pain"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3 
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sacred Pain" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +3
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
           DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Silence"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds silence effect to attacks
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Silence" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds silence effect to attacks
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Void"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Void" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Symbolic Weapon"

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP damage +10%
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Symbolic Weapon" +

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP damage +20%
 Stats   : INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                      Food Effect List - [FoodFXs]                       | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pickled Plum Rice

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +5% EXP after each battle
           ATK +2
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : +5% EXP after each battle
           ATK +1
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ochazuke

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +10% EXP after each battle
           ATK +2
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : +10% EXP after each battle
           ATK +1
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oyakodon

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% EXP after each battle
           ATK +2
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : +15% after each battle
           ATK +1
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Curry Rice

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : +20% EXP after each battle
           ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : +15% EXP after each battle
           ATK +1
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pasta Peperoncino

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +1
...............................................................................
Armor
 Factors : DEF +40
 Stats   : INT +1
...............................................................................
Accessory
 Factors : DEF +20
           INT +1
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pasta Bolognese

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +2
...............................................................................
Armor
 Factors : DEF +40
 Stats   : INT +2
...............................................................................
Accessory
 Factors : DEF +20
           INT +1
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pasta Genovese

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +2
...............................................................................
Armor
 Factors : DEF +60
 Stats   : INT +2
...............................................................................
Accessory
 Factors : DEF +30
           INT +1
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hamburg Steak

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +30
           ATK +2
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : ATK +15
           ATK +1
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Beef Steak

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +50
           ATK +2
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : ATK +25
           ATK +1
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sukiyaki

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +50
           ATK +2
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : ATK +25
           ATK +1
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salt-Grilled Saury

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +30
           ATK +2
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : INT +15
           INT +1
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salmon Meuniere

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +30
           INT +2
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : INT +15
           INT +1
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Swordfish Piccata

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +50
           INT +2
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : INT +25
           INT +2
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sushi

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +50
           INT +2
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : INT +25
           INT +1
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nectar

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : INT +1
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tasty Mushroom

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tasty Mushroom?

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HIT +3%
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : HIT +2%
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Famous Grape Juice

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sweet Fruit

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lemon

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
           INT +2
 Stats   : ATK +2
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1 
           DEF +2
...............................................................................
Accessory
 Factors : ATK +1
           INT +1
 Stats   : INT +1
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pickled Plum

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2 
           INT +2
...............................................................................
Armor
 Factors : GRD +3%
 Stats   : INT +2
           DEF +2
...............................................................................
Accessory
 Factors : GRD +2%
 Stats   : INT +2
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Seaweed

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : INT +1
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lemon Juice

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
           INT +2
 Stats   : ATK +2
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF +2
...............................................................................
Accessory
 Factors : ATK +1
           INT +1
 Stats   : INT +2
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Caesar Salad

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP cost -25% in battle
           ATK +2
 Stats   : ATK +1
           INT -2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT -2
           DEF +2
...............................................................................
Accessory
 Factors : MP cost -15% in battle
           ATK +1
 Stats   : INT -2
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rataouille

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP cost -25% in battle
           ATK +2
 Stats   : ATK +2
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           DEF +2
...............................................................................
Accessory
 Factors : MP cost -15% in battle
           ATK +1
 Stats   : INT +3
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vegetable Stir-fry

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP cost -25% in battle
           ATK +2
 Stats   : ATK +3
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           DEF +3
...............................................................................
Accessory
 Factors : MP cost -15% in battle
           ATK +1
 Stats   : INT +3
           DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rich Cheese

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% Fol after each battle
           INT +2
 Stats   : HIT +1
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +1
...............................................................................
Accessory
 Factors : +15% Fol after each battle
           INT +1
 Stats   : INT +1
           GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Custard Pie

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% Fol after each battle
           INT +2
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : +15% Fol after each battle
           INT +1
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shortcake

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +30% Fol after each battle
           INT +2
 Stats   : HIT +3
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +3
...............................................................................
Accessory
 Factors : +25% Fol after each battle
           INT +1
 Stats   : INT +1
           GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blueberry Tart

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +30% Fol after each battle
           INT +2
 Stats   : HIT +3
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           GRD +3
...............................................................................
Accessory
 Factors : +25% Fol after each battle
           INT +1
 Stats   : INT +2
           GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mille-feuille

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : +40% Fol after each battle
           INT +2
 Stats   : HIT +4
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           GRD +4
...............................................................................
Accessory
 Factors : +30% Fol after each battle
           INT +1
 Stats   : INT +2
           GRD +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Natto

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factor
 Stats   : GRD +5
...............................................................................
Armor
 Factors : 15% immunity to all status ailments
 Stats   : GRD +5
...............................................................................
Accessory
 Factors : 10% immunity to all status ailments
 Stats   : GRD +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rotten Fish

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : Hit +3%
 Stats   : ATK +3
           GRD -5
...............................................................................
Armor
 Factors : No Factor
 Stats   : GRD -5
           DEF +3
...............................................................................
Accessory
 Factors : HIT +2%
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Otherworldly Cuisine

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fermented Sushi

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
           INT +1
           GRD +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +3
           DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
           GRD +3
           DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +7%
 Stats   : ATK +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : ATK +3
...............................................................................
Accessory
 Factors : ATK +4%
 Stats   : ATK +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Armor
 Factors : DEF +8%
 Stats   : DEF +6
...............................................................................
Accessory
 Factors : DEF +5%
 Stats   : DEF +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Accuracy Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HIT +10%
 Stats   : HIT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : HIT +3
...............................................................................
Accessory
 Factors : HIT +6%
 Stats   : HIT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protection Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : GRD +3
...............................................................................
Armor
 Factors : GRD +10%
 Stats   : GRD +6
...............................................................................
Accessory
 Factors : GRD +6%
 Stats   : GRD +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intelligence Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +7%
 Stats   : INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : INT +4%
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Health Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +4
...............................................................................
Armor
 Factors : Maximum HP +10%
 Stats   : ATK +2
...............................................................................
Accessory
 Factors : Maximum HP +5%
 Stats   : ATK +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Armor
 Factors : Maximum MP +10%
 Stats   : INT +2
...............................................................................
Accessory
 Factors : Maximum MP +5%
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Attack Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +18%
 Stats   : ATK +10
...............................................................................
Armor
 Factors : No Factors
 Stats   : ATK +6
...............................................................................
Accessory
 Factors : ATK +10%
 Stats   : ATK +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Defense Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : DEF +6
...............................................................................
Armor
 Factors : DEF +20%
 Stats   : DEF +12
...............................................................................
Accessory
 Factors : DEF +12%
 Stats   : DEF +12
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Accuracy Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : HIT +25%
 Stats   : HIT +12
...............................................................................
Armor
 Factors : No Factors
 Stats   : HIT +6
...............................................................................
Accessory
 Factors : HIT +15%
 Stats   : HIT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Protection Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : GRD +6
...............................................................................
Armor
 Factors : GRD +25%
 Stats   : GRD +12
...............................................................................
Accessory
 Factors : GRD +15%
 Stats   : GRD +12
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Intelligence Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +18%
 Stats   : INT +12
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Accessory
 Factors : INT +10%
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Health Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +8
...............................................................................
Armor
 Factors : Maximum HP +20%
 Stats   : ATK +4
...............................................................................
Accessory
 Factors : Maximum HP +10%
 Stats   : ATK +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Magic Seeds

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +8
...............................................................................
Armor
 Factors : Maximum MP +20%
 Stats   : INT +4
...............................................................................
Accessory
 Factors : Maximum MP +10%
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stamina Pie

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Accessory
 Factors : Automatically revives from incap, then vanishes 
 Stats   : ATK +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Speed Pie

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +2
 Stats   : HIT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +2
...............................................................................
Accessory
 Factors : ATK +1
 Stats   : GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Acceleration Pie

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +2
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Accessory
 Factors : INT +1
 Stats   : ATK +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Miracle Pie

Factors given if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Armor
 Factors : 15% immunity to all status ailments 
 Stats   : INT +3
...............................................................................
Accessory
 Factors : 10% immunity to all status ailments
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Other Items Effect List - [OthItFX]                   | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Iron

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +4
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silver

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +5
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +7
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           DEF +7
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
           DEF +7
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mercury

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +6
           HIT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +4
           DEF +6
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +4
           DEF +6
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Steel

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +7
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +7
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +7
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Platinum

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +10
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           DEF +10
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
           DEF +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coal

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aluminum

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +5
           HIT +7
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +7
           DEF +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +7
           DEF +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Runic Metal

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +4
 Stats   : INT +7
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +7
...............................................................................
Accessory
 Factors : INT +2
 Stats   : INT +7
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mithril

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +5 
           INT +6
...............................................................................
Armor
 Factors : 40% immunity to curse status
 Stats   : INT +6 
           DEF +5
...............................................................................
Accessory
 Factors : 30% immunity to curse status
 Stats   : INT +6 
           DEF +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Meteorite 

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +8
           INT +25
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +25
           DEF +8
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +25
           DEF +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Moonstone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% damage to insects
 Stats   : ATK +30
           INT +10
...............................................................................
Armor
 Factors : Nullifies damage from insects 30% of the time
 Stats   : INT +10
           DEF +30
...............................................................................
Accessory
 Factors : Nullifies damage from insects 20% of the time
 Stats   : INT +10
           DEF +30
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Earth Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds earth element to attacks
           Shoots a blast of earth when attacking
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of earth when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of earth-based damage as MP
           Shoots a blast of earth when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds water element to attacks
           Shoots a blast of ice when attacking
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of ice when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
           Shoots a blast of ice when guarding
 Stats   : INT +8
           DEF -2
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fire element to attacks
           Shoots a blast of fire when attacking
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of fire when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
           Shoots a blast of fire when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds wind element to attacks
           Shoots a blast of wind when attack
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of wind when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of wind-based damage as MP
           Shoots a blast of wind when attack
 Stats   : ATK -2
           INT +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds thunder element to attacks
           Shoots a blast of lightning when attacking
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of lightning when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of thunder-based damage as MP
           Shoots a blast of lightning when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds light element to attacks
           Shoots a blast of light energy when attacking
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of light energy when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of light-based damage as MP
           Shoots a blast of light energy when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Darkness Gem

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds darkness element to attack
           Shoots a blast of dark energy when attacking
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Shoots a blast of dark energy when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Recovers 1% of darkness-based damage as MP
           Shoots a blast of dark energy when guarding
 Stats   : INT +8
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Increases critical hit chance
 Stats   : ATK +16
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +16
...............................................................................
Accessory
 Factors : Increases critical hit chance
 Stats   : DEF +16
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ruby

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -4
           INT +15
...............................................................................
Armor
 Factors : Maximum MP +40
           Maximum HP -300
 Stats   : INT +15
           DEF -4
...............................................................................
Accessory
 Factors : Maximum MP +20
           Maximum HP -200
 Stats   : INT +15
           DEF -4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Green Beryl

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
           INT +5
...............................................................................
Armor
 Factors : Maximum MP +3%
 Stats   : INT +5
           GRD +2
...............................................................................
Accessory
 Factors : Maximum MP +2%
 Stats   : INT +5
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gnomestone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for earth symbols
           Shoots blasts of earth when attacking
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs earth-based HP damage
           Shoots blasts of earth when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies earth symbols 20% of the time
           Shoots blasts of earth when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nereidstone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for water symbols
           Shoots blasts of ice when attacking
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs water-based HP damage
           Shoots blasts of ice when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies water symbols 20% of the time
           Shoots blasts of ice when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salamanderstone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for fire symbols
           Shoots blasts of fire when attacking
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs fire-based HP damage
           Shoots blasts of fire when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies fire symbols 20% of the time
           Shoots blasts of fire when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sylphstone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for wind symbols
           Shoots blasts of wind when attacking
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs wind-based HP damage
           Shoots blasts of wind when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies wind symbols 20% of the time
           Shoots blasts of wind when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thorstone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for thunder attacks
           Shoots blasts of lightning when attacking
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs thunder-based HP damage
           Shoots blasts of lightning when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies thunder symbols 20% of the time
           Shoots blasts of lightning when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Angelstone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for light symbols
           Shoots blasts of light energy when attacking
           Enemy DEF +100%
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs light-based HP damage
           Shoots blasts of light energy when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies light symbols 20% of the time
           Shoots blasts of light energy when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shadestone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +15% damage for darkness symbols
           Shoots blasts of dark energy when attacking
           Enemy ATK/INT +100%
 Stats   : ATK +1
           INT +12
...............................................................................
Armor
 Factors : Absorbs darkness-based HP damage
           Shoots blasts of dark energy when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
Accessory
 Factors : Nullifies darkness symbols 20% of the time
           Shoots blasts of dark energy when guarding
 Stats   : INT +12
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Citrine

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% Fol after each battle
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : +15% Fol after each battle
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Star Ruby

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -20
           INT +20
...............................................................................
Armor
 Factors : Maximum MP +300
           Maximum HP -800
 Stats   : INT +20
           DEF -20
...............................................................................
Accessory
 Factors : Maximum MP +150
           Maximum HP -500
 Stats   : INT +20
           DEF -20
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Star Sapphire

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : MP cost -10% in battle
 Stats   : ATK -5
           INT +18
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +18
           DEF -5
...............................................................................
Accessory
 Factors : MP cost -5% in battle
 Stats   : INT +18
           DEF -5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Philosopher's Stone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Armor
 Factors : Restores 3% of MP periodically in battle
 Stats   : INT +5
...............................................................................
Accessory
 Factors : Restores 2% of MP periodically in battle
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magical Clay

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +6
           HIT +12
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +12
           DEF +6
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +2
           DEF +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Distintegration Stone

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +9
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +9
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +9
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lacquer

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wooden Stick

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ebony

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oak

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ash

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cane

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +6
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Rose

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shadow Rose

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dendrobium

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Funereal Bouquet

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
           HIT +1
           INT +1
...............................................................................
Armor
 Factors : 40% immunity to void status
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
Accessory
 Factors : 30% immunity to void status
 Stats   : INT +1
           GRD +1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Seed

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Seed

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ge Gen Tang

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ginseng

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Hemlock

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds poison effect to attacks
 Stats   : HIT -2
           INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
           GRD -2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +5
           GRD -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Caterpillar Fungus

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Armor
 Factors : DEF +4
 Stats   : INT +5
...............................................................................
Accessory
 Factors : DEF +2
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aramid Fiber

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Carbon Fiber

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wool 

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silk

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cashmere

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Manacloth

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +4
 Stats   : ATK +1
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF +1
...............................................................................
Accessory
 Factors : INT +4
 Stats   : INT +4
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fur Pelt

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Biocloth

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +3
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
           GRD +3
...............................................................................
Accessory
 Stats   : INT +1
           GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Taffeta Ribbon

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +6
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Satin Ribbon

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +4
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : INT +2
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Velvet Ribbon

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +8
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +8
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mana Ribbon

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +3%
 Stats   : HIT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +5
...............................................................................
Accessory
 Factors : INT +2%
 Stats   : GRD +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Handspun Thread

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dwarven Embroidery Thread

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -5
           INT +10
...............................................................................
Armor
 Factors : Maximum MP +40
 Stats   : INT +10
           DEF -5
...............................................................................
Accessory
 Factors : Maximum MP +20
 Stats   : INT +10
           DEF -5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie Embroidery Thread

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -8
           INT +16
...............................................................................
Armor
 Factors : Maximum MP +300
 Stats   : INT +16
           DEF -8
...............................................................................
Accessory
 Factors : Maximum MP +150
 Stats   : INT +16
           DEF -8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sharkskin

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lizardskin

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Snakeskin

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% Fol after each battle
 Stats   : ATK +3
           HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
           DEF +3
...............................................................................
Accessory
 Factors : +15% Fol after each battle
 Stats   : GRD +1
           DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Insect Leg

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Insect Egg

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bee Stinger

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds poison effect to attacks
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Warped Carapace

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : Creates a shockwave when guarding
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : Creates a shockwave when guarding
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Peryton Droppings

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds silence attack to attacks
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wolf Fang

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +4
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : ATK +2
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wolf Oil

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : GRD +4
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : GRD +2
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Saber-Toothed Tiger Fang

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +3%
 Stats   : ATK +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +4
...............................................................................
Accessory
 Factors : ATK +2%
 Stats   : DEF +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Giant Bird Feather

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Scale

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +4
           INT +1
...............................................................................
Armor
 Factors : DEF +4
 Stats   : INT +1
           DEF +4
...............................................................................
Accessory
 Factors : DEF +2
 Stats   : INT +1
           DEF +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Dragon Scale

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +12
           INT +3
...............................................................................
Armor
 Factors : DEF +3
 Stats   : INT +3
           DEF +12
...............................................................................
Accessory
 Factors : DEF +2%
 Stats   : INT +3
           DEF +12
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon God Scale

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +20
           INT +5
...............................................................................
Armor
 Factors : Grants immunity to poison
 Stats   : INT +5
           DEF +20
...............................................................................
Accessory
 Factors : Grants immunity to poison
 Stats   : INT +5
           DEF +20
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragonblood Crystal

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : +20% damage to demons
           INT +4
 Stats   : INT +20
...............................................................................
Armor
 Factors : Nullifies damage from demons 30% of the time
 Stats   : INT +20
...............................................................................
Accessory
 Factors : Nullifies damage from demons 30% of the time
           INT +2
 Stats   : INT +20
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sandfish

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crimson Firefly

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Psynard Egg

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
           DEF -1
...............................................................................
Accessory
 Stats   : INT +6
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Barrier Spiritwater

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : 15% immunity to all status ailments
 Stats   : INT +2
...............................................................................
Accessory
 Factors : 10% immunity to all status ailments
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
All-Purpose Ceramic

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bracteate

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : HP damage +5%
 Stats   : ATK +1
           HIT -1
           INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
           GRD -1
           DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +5
           GRD -1
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Skull

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           HIT -2
           INT +16
...............................................................................
Armor
 Factors : Maximum MP +300
 Stats   : INT +16
           GRD -2 
           DEF -4
...............................................................................
Accessory
 Factors : Maximum MP +150
 Stats   : INT +16
           GRD -2 
           DEF -4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gunpowder

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of fire when attacking
 Stats   : ATK +1
...............................................................................
Armor
 Factors : Shoots a blast of fire when guarding
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : Shoots a blast of fire when guarding
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intensified Gunpowder

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of fire when attacking
 Stats   : ATK +3
...............................................................................
Armor
 Factors : Shoots a blast of fire when guarding
 Stats   : DEF +3
...............................................................................
Accessory
 Factors : Shoots a blast of fire when guarding
 Stats   : DEF +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Empty Bottle

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Natural Water

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magical Brush

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Earth Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds earth element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of earth-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Water Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds water element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of water-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fire element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of fire-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Pain

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds wind element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of wind-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds thunder element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of thunder-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds light element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of light-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds dark element to attacks
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Recovers 1% of darkness-based damage as MP
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nil Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Healing Paint

Factors given and Stat changes if Synthesized onto a...
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mysterious Paint

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : Maximum MP +40
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : Maximum MP +20
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Card

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +4
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2
           DEF -1
...............................................................................
Accessory
 Factors : INT +2
 Stats   : INT +2
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Card +

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +4
 Stats   : ATK -1
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF -1
...............................................................................
Accessory
 Factors : INT +2
 Stats   : INT +4
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Healing Card

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +2 
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +2 
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Healing Card +

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Support Card

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Support Card +

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +6
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +6
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +6
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Parchment

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fine Parchment

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Broken Metal Cutting Blade

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factor
 Stats   : ATK +3
           HIT -2
...............................................................................
Armor
 Factors : No Factor
 Stats   : DEF +3
           GRD -2
...............................................................................
Accessory
 Factors : No Factor
 Stats   : DEF +3
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Repair Kit

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rivet

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bowstring 

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Swept Hilt

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : DEF +4
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : DEF +2
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Neck Chain

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Guitar Parts

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Small Guitar

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mystery Box

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Memorial Plate

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +3
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +3
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Capacitor

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           INT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +4
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +4
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Booster

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -2
           INT +8
...............................................................................
Armor
 Factors : Restores 2% of MP periodically in battle
 Stats   : INT +8
           DEF -2
...............................................................................
Accessory
 Factors : Restores 1% of MP periodically in battle
 Stats   : INT +8
           DEF -2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Universal Device

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Micro Circuit

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +4
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +4
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +4
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quantum Processor

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +8
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +8
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Micro Hadron Collider

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +10
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +10
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Micro Heavy Iron Collider

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +12
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +12
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +12
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Laser Oscillator

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of light energy when attacking
 Stats   : ATK +5
           INT -1
...............................................................................
Armor
 Factors : Shoots a blast of light energy when guarding
 Stats   : INT -1
           DEF +5
...............................................................................
Accessory
 Factors : Shoots a blast of light energy when guarding
 Stats   : INT -1
           DEF +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sighting Unit

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK -1
           HIT +8
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +8
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +8
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mystery Electronic Circuit

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : GRD +4
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : GRD +2
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mystery Mobile Frame

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alchemist's Water

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lezard's Flask

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Adds fog effect to attacks
 Stats   : ATK -1
           INT +9
...............................................................................
Armor
 Factors : No Factors
 Stats   : INT +9
           DEF -1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : INT +9
           DEF -1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Plastic Explosives

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : Shoots a blast of fire when attacking
 Stats   : ATK +1
...............................................................................
Armor
 Factors : Shoots a blast of fire when guarding
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : Shoots a blast of fire when guarding
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bunny Feed

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Japonesque Vase

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vivid Vase

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coquettish Vase

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traditional Vase

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Growth Stimulant Ampule

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
           HIT -3
           INT +1
...............................................................................
Armor
 Factors : Maximum HP +40
 Stats   : INT +1
           GRD -3
           DEF +1
...............................................................................
Accessory
 Factors : Maximum HP +20
 Stats   : INT +1
           GRD -3
           DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Aggression

...............................................................................
Weapon
 Factors : ATK +3%
 Stats   : ATK +20
...............................................................................
Armor
 Factors : No Factors
 Stats   : ATK +10
...............................................................................
Accessory
 Factors : ATK +2%
 Stats   : ATK +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Wisdom

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +3%
 Stats   : INT +20
...............................................................................
Armor
 Factors : No Factors 
 Stats   : INT +10
...............................................................................
Accessory
 Factors : INT +2%
 Stats   : INT +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Fortification

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : DEF +10
...............................................................................
Armor
 Factors : DEF +3%
 Stats   : DEF +20
...............................................................................
Accessory
 Factors : DEF +2%
 Stats   : DEF +20
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Accuracy

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : HIT +3%
 Stats   : HIT +20
...............................................................................
Armor
 Factors : No Factors
 Stats   : HIT +10
...............................................................................
Accessory
 Factors : Hit +2%
 Stats   : HIT +10
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Protection

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : GRD +10
...............................................................................
Armor
 Factors : GRD +3%
 Stats   : GRD +20
...............................................................................
Accessory
 Factors : GRD +2%
 Stats   : GRD +10
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fang Flute

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : Hit +5
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +5
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +5
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Feathered Comb

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +11
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +11
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +11
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gabriel Celeste's Feather

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : ATK +3%
           ATK +3%
           ATK +3%
           ATK +3%
 Stats   : ATK +100
           INT -50
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +30
...............................................................................
Accessory
 Factors : ATK +2%
           ATK +2%
           ATK +2%
 Stats   : DEF +20
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ethereal Queen's Feather

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : INT +3%
           INT +3%
           INT +3%
           INT +3%
 Stats   : INT + 100
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +44
...............................................................................
Accessory
 Factors : INT +2%
           INT +2%
           INT +2%
 Stats   : DEF +30
...............................................................................

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vinegar

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
White Rice

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Uncooked Pasta

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raw Animal Meat

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raw Fish

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Common Egg

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : Hit +2
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vegetables

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Seasonings

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Olive Oil

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Special Warishita Sauce

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : HIT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : GRD +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fresh Cream

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pie Crusts

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +1
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Jewel

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : ATK +1
           HIT +1
           INT +1
...............................................................................
Armor
 Factors : No Factors
 Stats   : GRD +1
           DEF +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : DEF +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Map of Astral

Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
 Factors : No Factors
 Stats   : INT +3
...............................................................................
Armor
 Factors : No Factors
 Stats   : HIT +1
           GRD +2
...............................................................................
Accessory
 Factors : No Factors
 Stats   : HIT +1
           GRD +2
...............................................................................
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                  Notable Items Effect List - [Niflist]                  | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Here is a list of notable Factors which I and many others have found to be very
useful:

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WEAPONS

Adds one hit chance per attack                 - Slayer's Bangle        (wrist)
+20% EXP after each battle                     - Oyakodon/Curry Rice
+40% FOL after each battle                     - Mille-feuille
MP cost -25% in battle                         - Caesar Salad 
HP damage +20%                                 - EM Bomb
HP Damage +35%                                 - Ultimate Bomb
Increases critical hit chance                  - Crystal 
ATK/INT/DEF/HIT/GRD +5%                        - Hyper Potion
ATK +18%                                       - Potent Attack Seeds
HIT +25%                                       - Potent Accuracy Seeds
INT +18%                                       - Potent Intelligence Seeds

ARMOR

Increases chance of surviving incap via fury   - Green Talisman          (neck)
Nullifies HP Damage 25% of the time            - Blue Talisman           (neck)
Restores 3% of MP periodically in battle       - Regeneration Symbol     (neck)
Restores 3% of HP periodically in battle       - Healing Band           (wrist)
DEF +20%                                       - Potent Defense Seeds
GRD +25%                                       - Potent Protection Seeds
Maximum HP +20%                                - Potent Health Seeds
Maximum MP +20%                                - Potent Magic Seeds
ATK/INT/DEF/HIT/GRD +5%                        - Hyper Potion

ACCESSORIES

Grants immunity to poison                      - Anti-Poison Amulet      (neck)
Grants immunity to stun status                 - Anti-Stun Amulet        (neck)
Grants immunity to frozen status               - Anti-Freezing Amulet    (neck)
Grants immunity to paralysis                   - Anti-Paralysis Amulet   (neck)
Grants immunity to silence                     - Anti-Silence Amulet     (neck)
Grants immunity to fog status                  - Anti-Fog Amulet         (neck)
Grants immunity to curse status                - Anti-Curse Amulet       (neck)
Grants immunity to pumpkin status              - Anti-Pumpkin Amulet     (neck)
Grants immunity to void status                 - Anti-Void Amulet        (neck)
Increases chance of surviving incap via fury   - Green Talisman          (neck)
Nullifies HP Damage 15% of the time            - Blue Talisman           (neck)
Restores 2% of MP periodically in battle       - Regeneration Symbol     (neck)
Restores 2% of MP periodically in battle       - Faerie Band            (wrist)
Adds one hit chance per attack                 - Slayer's Bangle        (wrist)
Restores 2% of HP periodically in battle       - Healing Band           (wrist)
Rush Gauge charge rate +2                      - Stallion Snaps         (wrist)
+15% EXP after each battle                     - Oyakodon/Curry Rice
+30% FOL after each battle                     - Mille-feuille
ATK/INT/DEF/HIT/GRD +3%                        - Hyper Potion
MP cost -15% in battle                         - Caesar Salad
ATK +10%                                       - Potent Attack Seeds
DEF +12%                                       - Potent Defense Seeds
HIT +15%                                       - Potent Accuracy Seeds
GRD +15%                                       - Potent Protection Seeds
INT +10%                                       - Potent Intelligence Seeds
Maximum HP +10%                                - Potent Health Seeds
Maximum MP +10%                                - Potent Magic Seeds
Increases critical hit chance                  - Crystal

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                  Synthesis Base Suggestions   [UseThez]                 | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Here's is a list of the most notable base items to use for Synthesis.  Take
note that most of these great items can only be found near or after the game.
Before you begin, please refresh yourself with the "Overflow Trick" at the top
of this FAQ.

For any help creating items from your Item Creation terminal, please use my 
Item Creation Ingredient FAQ:
http://www.gamefaqs.com/console/xbox360/file/946860/57159

There are many different pieces of equipment you can use;  Typically, you'll
want to buy your equipment from EN II or create it in your Item Creation 
terminal.  For Item Creation recipes, check the bottom of my Ingredient FAQ.

Here are some of my suggested equipment choices:

SUGGESTED BEST WEAPONS:
Edge                 : Imperial Sword            : 10 Synth Limit Slots
Reimi                : Mediumistic Bow           : 10 Synth Limit Slots
Lymle                : Laser Weapon              : 16 Synth Limit Slots
Bacchus              : Symbol Cannon "Tempest"   : 12 Synth Limit Slots
Meracle              : Laser Weapon              : 16 Synth Limit Slots
Myuria               : Wizard's Staff            : 09 Synth Limit Slots
Sarah                : Trident Harpoon           : 10 Synth Limit Slots
Arumat               : Laser Weapon              : 16 Synth Limit Slots
Anyone               : Laser Weapon              : 16 Synth Limit Slots


SUGGESTED BEST ARMORS:
Edge, Faize, Arumat  : Universal Armor           : 10 Synth Limit Slots
Reimi, Meracle       : Absolute Protector        : 12 Synth Limit Slots
Myuria, Lymle, Sarah : Seven Star Cloak          : 10 Synth Limit Slots
Bacchus              : Plate of the Lost Monarch : 08 Synth Limit Slots
Anyone               : Laser Suit                : 16 Synth Limit Slots

WHERE TO FIND:
Imperial Sword            - Item Creation
Mediumistic Bow           - Item Creation
Symbol Cannon "Tempest"   - Item Creation
Wizard's Staff            - Item Creation
Trident Harpoon           - Chest; Wandering Dungeon F09, F13,
Laser Weapon              - Complete quest "Trial of Might" in the Sanctuary
Absolute Protector        - Chest; Wandering Dungeon F11, F13, F16
Universal Armor           - Item Creation
Seven Star Cloak          - Chest; Cave of the Seven Stars; Floor 7, West Room
Plate of the Lost Monarch - Chest; Wandering Dungeon F03, F05
Laser Suit                - Item Creation

If you don't have access to certain items, simply create the best item you can
via your Item Synthesis terminal.  The equipment listed above are the best 
pieces of equipment that have multiple empty Factor Slots and extremely high 
stats.  Factors can be much more effective than stats.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                  Equipment Suggestion List    [EqpDzNw]                 | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Here is a list pieces of equipment that I and many others have found to be very
usefull throughout every part of the game.  Please note, the names I provide
for the equipment pieces are not real names; They are simply names I have 
chosen for them based on their effects.

...............................................................................
WEAPONS

EXP  Weapon:
Factor 1: +20% XP
Factor 2: +20% XP
Factor 3: +20% XP
Factor 4: +20% XP

FOL Weapon:
Factor 1: +40% Fol
Factor 2: +40% Fol
Factor 3: +40% Fol
Factor 4: +40% Fol

Low ATK Attack Weapon (Fighters):
Factor 1: ATK +18%
Factor 2: ATK +18%
Factor 3: ATK +18%
Factor 4: ATK +18%

Low ATK/effect Weapon (Fighters):
Factor 1: ATK + 18%
Factor 2: ATK + 18%
Factor 3: Adds Stun effect to weapon
Factor 4: HP Damage + 35%

Low ATK/effect Weapon (Fighters):
Factor 1: ATK + 18%
Factor 2: ATK + 18%
Factor 3: Adds Stun effect to weapon
Factor 4: Increase Critical Hit Chance

Low INT Attack Weapon (Mages):
Factor 1: INT +18%
Factor 2: INT +18%
Factor 3: INT +18%
Factor 4: INT +18%

Low INT/effect Weapon (Mages):
Factor 1: INT + 18%
Factor 2: INT + 18%
Factor 3: INT + 18%
Factor 4: MP Cost -25% in battle

Healer Weapon (Mages):
Factor 1: ATK/INT/DEF/HIT/GRD +5%
Factor 2: ATK/INT/DEF/HIT/GRD +5%
Factor 3: ATK/INT/DEF/HIT/GRD +5%
Factor 4: ATK/INT/DEF/HIT/GRD +5%

Healer Weapon 2 (Mages):
Factor 1: MP cost -25% in battle
Factor 2: MP cost -25% in battle
Factor 3: MP cost -25% in battle
Factor 4: MP cost -25% in battle

Effect Weapon (Fighters):
Factor 1: Adds Stun effect to Weapon
Factor 2: Increases critical hit chance
Factor 3: HP Damage +35%
Factor 4: MP cost -25% in battle

Effect Weapon 2 (Fighters):
Factor 1: HP Damage + 35%
Factor 2: Adds Stun effect to weapon
Factor 3: Increase Critical Hit Chance
Factor 4: Adds one hit per attack chance

...............................................................................
ARMORS

Low DEF Armor:
Factor 1: DEF + 20%
Factor 2: DEF + 20%
Factor 3: DEF + 20% 
Factor 4: DEF + 20%

Low HP Armor:
Factor 1: HP + 20%
Factor 2: HP + 20%
Factor 3: HP + 20%
Factor 4: HP + 20%

Low DEF/HP Armor:
Factor 1: DEF + 20%
Factor 2: DEF + 20%
Factor 3: HP + 20%
Factor 4: HP + 20%

Regeneration Armor:
Factor 1: Restores 2% of HP periodically
Factor 2: Restores 2% of HP periodically
Factor 3: Restores 2% of HP periodically
Factor 4: Restores 2% of HP periodically

Survival Armor:
Factor 1: Increase chance of surviving incap via Fury
Factor 2: Increase chance of surviving incap via Fury
Factor 3: Increase chance of surviving incap via Fury
Factor 4: Increase chance of surviving incap via Fury

Medium DEF/HP/effect Armor:
Factor 1: Nulifies HP Damage 25% of the time
Factor 2: Increase chance of surviving incap via Fury
Factor 3: DEF + 20%
Factor 4: HP + 20%

Eternal Magic Armor:
Factor 1: Maximum MP +20% 
Factor 2: Maximum MP +20%
Factor 3: Maximum MP +20%
Factor 4: Restores 3% of MP periodically in battle

Eternal Life Armor:
Factor 1: Nulifies HP Damage 25% of the time
Factor 2: Increase chance of surviving incap via Fury
Factor 3: Restores 3% of HP periodically in battle
Factor 4: Restores 3% of HP periodically in battle

...............................................................................
NECK ACCESSORIES

EXP Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: +15% EXP after each battle
Factor 3: +15% EXP after each battle
Factor 4: +15% EXP after each battle

FOL Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: +30% FOL after each battle
Factor 3: +30% FOL after each battle
Factor 4: +30% FOL after each battle

Anti-Ailment Neck Accessory - [Base = Anti-Paralysis Amulet]
Factor 1: Grants immunity to paralysis
Factor 2: Grants immunity to stun status
Factor 3: Grants immunity to silence
Factor 4: Grants immunity to poison

Warrior's Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: Increases critical hit chance
Factor 3: Adds one hit chance per attack
Factor 4: Rush Gauge charge rate +2 (or +3)

Eternal Magic Neck Accessory - [Base = Regeneration Symbol]
Factor 1: Restore 2% of MP periodically in battle
Factor 2: Restore 2% of MP periodically in battle
Factor 3: MP Cost -15% in battle
Factor 4: Maximum MP +10%

Eternal Life Neck Accessory - [Base= Green Talisman]
Factor 1: Increases chance of surviving incap via fury
Factor 2: Restores 2% of HP periodically in battle
Factor 3: Restores 2% of HP periodically in battle
Factor 4: Nullifies HP Damage 15% of the time

Supportive Neck Accessory - [Base= Anti-Silence Amulet]
Factor 1: Grants immunity to silence
Factor 2: Grants immunity to stun
Factor 3: Restores 2% of MP periodically in battle
Factor 4: Rush Guage charge rate +2 (or +3)

Supportive Neck Accessory 2 - [Base= Anti-Silence Amulet]
Factor 1: Grants immunity to silence
Factor 2: Grants immunity to stun
Factor 3: Nullifies HP Damage 15% of the time
Factor 4: Increase chance of survivng incap via Fury

All-Round Stat Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: ATK/INT/DEF/HIT/GRD +3%
Factor 3: ATK/INT/DEF/HIT/GRD +3%
Factor 4: ATK/INT/DEF/HIT/GRD +3%

Life-Giving Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: Maximum HP +10%
Factor 3: Maximum HP +10%
Factor 4: Maximum HP +10%

Defensive Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: DEF +12%
Factor 3: DEF +12%
Factor 4: DEF +12%

Offensive Neck Accessory  - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: ATK +10%
Factor 3: ATK +10%
Factor 4: ATK +10%

Intellectual Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: INT +10%
Factor 3: INT +10%
Factor 4: INT +10%

...............................................................................
NON SYNTH NECK ACCESSORIES

Arch Spellmaster Jewel - Neck Accessory
MP cost -15% in battle             
DEF -70%                           
INT doubled but maximum MP halved  (Great Factor!)

Spriggan Jewel - Neck Accessory
Increases critical hit chance  
Grants immunity to stun status  
DEF -40%                           
ATK doubled but maximum HP halved (Great Factor!)

Solo Champion Medal - Neck Accessory (Easy Accessory to obtain)
Rush Gauge charge rate +2
ATK +10%
Grants immunity to poison
Mullified HP damage 15% of the time

Team Champion Medal - Neck Accessory (Easy Accessory to obtain)
Nullifies MP damage 15% of the time
Adds one hit chance per attack
MP cost -5% in battle
Nullified light symbols 20% of the time

Ashlay Bernbeldt Jewel - Neck Accessory
Adds one hit chance per attack
(ATK 77, INT -23, DEF 129, HIT 72, GRD 57)

tri-Emblem: - Wrist Accessory
Rush Guage charge rate +3
Grants Immunity to Paralysis
MP cost -15% in battle
Adds two hit chances per attack
(ATK 200, INT 200, DEF 100, HIT 100, GRD 100)

Tri-Emblem - Can be synthed for its full value onto any weapon, armor, or 
accessory (200 ATK/INT, 100 DEF/HIT/GRD).  Weapons will only get the 
ATK/INT/HIT, however.  Also useful for Rush Gauge charge rate +3

Ultimate Super-tri-Emblum - Wrist Accessory
Hit +2
Rush Guage charge rate +3
Grants Immunity to Paralysis
MP cost -15% in battle
(ATK 1,602, INT 1,602, DEF 801, HIT 801, GRD 801)
(+20 to All Resistances)

...............................................................................
WRIST ACCESSORIES

The suggestions for the Neck Accessories apply to Wrist Accessory suggestions
as well, with the exception of the Super-tri-Emblum, which is the best Wrist
Accessory in the game, hands down. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                      Maxing Resistnaces - [MaxnRez]                     | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

...............................................................................
"Maxing Resistnaces to +20"


This is a completely optional, yet very useful, task you can do with your 
equipment.  Adding +20 to All Resistances grants immunity to elemental spells,
elemental symbology, and even attacks that have an added element;  They will 
all do 0(zero) damage.  Not only do you take zero damage, you also are immune 
to the mini 'knockback' effect that spells have on your characters when you are
being bombarded with them.  You can be in the middle of a huge explosion or 
elemental attack, and it will be like there is nothing there; You can simple 
walk right through it and keep on attacking without being hampered.  Enemies 
and bosses that use elements become a cake-walk.  

The trick: Resistances are the only stats that carry over through multiple 
           Synths.  Normal stats like ATK and DEF do not.  The downside is that
           the Resistances are reduced by half each time you Synth them.  I 
           will show you how to manipulate this and work around the diminished
           rate to create some pretty nice gear.

The earliest you should try to make one of these is when you obtain the skill
"Duplication" from the Cave of the Seven Star on Floor 7, as you will need to 
do quite a bit of Duplicating for this to work.  

...............................................................................
Here's the prep list of things you need:

- Recipe Memo 12: Chest on Nox Obscurus; Ravine of Extinction
  [Allows you to create: Darkness Charm]

- Duplication Skill: Chest on Roak; Cave of the Seven Stars; Floor 7
  [Max out the skill to Lv10]

- *15 Magical Clay: Farm in the Sanctuary- Warp there from EN II

- *2 Darkness Charm: Item Creation; Artistry
   Ingredient; Magical Brush *1: EN II-> Masterful Materials
   Ingredient; Parchment     *2: EN II-> Masterful Materials
   Ingredient; Darkness Gem  *5: Various Nodes; Aeos---: Miga Insect Warren
                                                Lemuris: Thalia Plains
                                                Lemuris: Van Elm Region
                                                Lemuris: Wind Swallow Valley
                                                Nox----: Ravine, Bog, Halls

- *1 Alchemist's Cloak: Common Drop from the enemy "Cursed Horror" on EN II in 
                        the Sanctuary and the Old Road to Sanctuary.

- *1 Duel Armor: ENII -> D. Fense's Defensive Tools

...............................................................................
Our goal here is to create a piece of equipment that has +20 to All Resistances
which can be duplicated for only 1 Magical Clay via the Duplication Skill. 
This will then be Synthed onto your choice of equipment to up it's Resistances.

I will walk you through it step by step.

The Duel Armor has +2 to all Resistances except Darkness, which is negative 8.
That makes this a good piece of equipment to start with, since we only need to 
change the Darkness stat.   The Darkness Charm is where this comes into play; 
It has +4 Resistance to Darkness.  You need two of these to start with, so make
sure you craft 2 from your Item Creation Terminal.

Step 01) Synth both Darkness Charms together; This gives you a Darkness Charm 
         with +6 Resistance to Darkness.
         [Synthesis: "Darkness Charm" <- "Darkness Charm"]

Step 02) Duplicate the +6 Darkness Charm 3 times. 
         You now have 4 Darkness Charms with +6 Resistance to Darkness.

Step 03) Synth all 4 of these +6 Darkness Charms to your Duel Armor to create
         a Duel Armor with at least +2 to every Resistance. 
         [Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"]
         [Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"]
         [Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"]
         [Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"]
         
Step 04) Duplicate the Duel Armor once; This gives you a total of 2 Duel Armors
         with at least +2 to All Resistances.

Step 05) Synth both of the new Duel Armors onto an Alchemist's Cloak to create
         an Alchemist's cloak with at least +2 to all Resistances.   We are 
         using the Cloak instead of the Armor because it can be duplicated for
         only 1 Clay (the duel armor requires 3).
         [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"]
         [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"]

Step 06) Duplicate the +2 Alchemist's Cloak twice; This gives you a total of
         three +2 Cloaks.

Step 07) Synth two of the +2 Cloaks onto the third one to give you a Cloak that
         has at least +4 to All Resistances.
         [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"]
         [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]

Step 08) Duplicate the +4 Cloak once; This gives you a total of two +4 Cloaks.

Step 09) Synth one of the +4 Cloaks onto the other +4 Cloak to give you a Cloak
         that has at least +6 to All Resistances.
         [Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]

Step 10) Duplicate the +6 Cloak once; This gives you a total of two +6 Cloaks.

Step 11) Synth one of the +6 Cloaks onto the other +6 Cloak to give you a Cloak
         that has at least +9 to All Resistances.
         [Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]

Step 12) Duplicate the +9 Cloak once; This gives you a total of two +9 Cloaks.

Step 13) Synth one of the +9 Cloaks onto the other +9 Cloak to give you a Cloak
         that has at least +13 to All Resistances.
         [Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]

Step 14) Duplicate the +13 Cloak twice; This gives you a total of three +13 
         Cloaks.

Step 15) Synth two of the +13 Cloaks onto the third one to give you a Cloak 
         with +20 to All Resistances.
         [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"]
         [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]

Step 16) Duplicate the +20 Cloak at least twice; You need two of them to 
         perform this, and it's always good to have a backup.

Step 17) Synth two of the +20 Cloaks to your Armor or Accessory to give them
         maxed out resistances.  The max = 20, and because the amounts are cut
         in half during Synth, this is why you need to use two of them.
         [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"]
         [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"]

A few tips: 

-Using this method, it only costs 2 Synth Limit Slot Usage to max out resist if
 applied directly to your equipment.
-If you are using other items, like tri-Emblems, to up stats, you can simply
 Synth these armors onto those items before you put the those other items onto
 your final equipment.  Since the Resistances are cut in half during each 
 Synth, you'll have to use twice as many to get the full 20, but if you do this
 on enough of your items, the amounts will add up.
-Make sure to fill up your 4 Factors before you do this, or you'll be getting
 the Factors of the Darkness Charm put on your equipment.  If you're using the
 Overflow trick, simply stick a few of these +20 Cloaks on your throw-away
 items before you Synth them onto your final equipment.  There's always a spot
 for them if you look.


Duplication Costs do not change even after Synthing things onto the equipment.

Here is a simple cost list:
---------------------------
Darkness Charm     = 1
Duel Armor         = 3
Alchemist's Cloak  = 1
---------------------------

-------------------------------------------------------------------------------
The Quicklist:


Prep:
- Recipe Memo 12 
- Duplication Skill
- *15 Magical Clay
- *2 Darkness Charm
- *1 Alchemist's Cloak
- *1 Duel Armor

Process:
[Synthesis: "Darkness Charm" <- "Darkness Charm"] = +6 Darkness Charm
-Duplicate the +6 Darkness Charm 3 times. 
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"] = +2 Duel Armor
-Duplicate the +2 Duel Armor once.
[Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"]
[Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"] = +2 Alchemist's Cloak
-Duplicate the +2 Alchemist's Cloak twice.
[Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"]
[Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]= +4 Cloak
-Duplicate the +4 Cloak once.
[Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]= +6 Cloak
-Duplicate the +6 Cloak once.
[Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]= +9 Cloak
Duplicate the +9 Cloak once.
[Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]= +13 Cloak
Duplicate the +13 Cloak twice.
[Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"]
[Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]=+20 Cloak
Duplicate the +20 Cloak at least twice. (Keep 1 for backup)
[Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"]
[Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"] = Your new +20 Equip.

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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         Copyright - [CpyRght]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This document is Copyright (c) 2009 Sakura Yule.

This FAQ was written for the intended purpose of aiding people for no cost, any
intention of selling this guide is strictly prohibited and will be dealt with.
This guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and all other
websites which have received permission from the author to host this guide.

I encourage people to send me feedback, but only emails regarding this guide or
the game it was written for will be read, all other mail will be deleted upon
arrival. 

Thank you,
Sakura Yule

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                          Credits - [Creds42]                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Microsoft for creating the Xbox360

GameFAQs!

The following GameFAQs members: Miskay, Sister, 

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Final Words - [Goodbye]                          | |
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Thank you for taking the time to read my FAQ! If you have another spare moment,
please send a quick thank you in my direction.  It really makes the time spent
creating this well worth it.  I appreciate you all and wish you a wonderful 
gaming time and a joy filled life.

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-Sakura Yule/Sean Yule
-End of Document