_______________________________________________________________
       |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
       |                                                               |
       |                     Author: Sakura Yule                       |
       |                Email: SakuraYule@hotmail.com                  |
       |                  Star Ocean: The Last Hope                    |
       |                      For the Xbox 360                         |
       |                       Synthesis  FAQ                          |
       |                        Version 1.02                           |
       |_______________________________________________________________|  


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/ \_________________________________________________________________________/ \
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                            Table of Contents                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |         Section 01 - Updates                      [Update1]             | |
| |         Section 02 - Introduction                 [SakuraY]             | |
| |         Section 03 - Intro to Synthesis           [Synthro]             | |
| |         Section 04 - Slots, Stats, and Carryover  [Stlaots]             | |
| |         Section 05 - Factor List                  [FactLst]             | |
| |         Section 06 - Effect List                  [FXLists]             | |
| |                      -"Usable Items" Effect List  [UsItEfL]             | |
| |                      -"Food" Effect List          [FoodFXs]             | |
| |                      -"Other Items" Effect List   [OthItFX]             | |
| |                      -"Notable Items" Effect List [Niflist]             | |
| |         Section 07 - Synthesis Base Suggestions   [UseThez]             | |
| |         Section 08 - Equipment Suggestion List    [EqpDzNw]             | |
| |         Section 09 - Maxing Resistnaces           [MaxnRez]             | |
| |         Section 10 - Last Words                                         | |
| |                      Copyright                    [CpyRght]             | |
| |                      Credits                      [Creds42]             | |
| |                      Final Words                  [Goodbye]             | |
| |                                                                         | |
| |                                                                         | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
\_____________________________________________________________________________/


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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                           Updates - [Update1]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

           Jun 23rd, 2009: Finished FAQ 
           Jun 24th, 2009: Revamped and clarified the Overflow Trick
           Jul 29th, 2009: Added many items to the "Notable Items" section.
                           Added the "Synthesis Base Suggestions" section.
                           Added the "Equipment Suggestion List" section.
                           Added the "Maxing Resistances" section.

A few things that will be added in the near future:
-Skill Manuals as Synthesis Items (Effect List Section)
-Monster Jewels as Synthesis Items (Effect List Section)

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Introduction - [SakuraY]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Hello, and welcome to my Synthesis FAQ.  

My name is Sakura, and I have created this FAQ for you to enhance your gaming
experience.  Please enjoy it to your heart's content.  Any questions, comments,
or critiques should be sent to the email provided at the top of the page.    

This guide is copyrighted to me, Sakura Yule, and is intended for private use
only.  Alteration of this guide is prohibited.  Duplication and hosting of this
guide is prohibited without my consent.  Fan based sites will not be given 
hosting consent.  


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                      Intro to Synthesis - [Synthro]                     | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Synthesis is a fairly easy concept to understand, and once a certain character
joins your party, you are allows to Synthesize items on your ship back in the
Item Creation area.  Simply goto the terminal, and choose "Synthesis".  

The concept is easy:
You choose a Base Item first.  This item will remain with you, and will be the
item you are boosting.
You then choose a Synthesis Item.  This item will be lost, but the Factors and
Stats can be transferred over if the right conditions are met.  
Then you select "OK!", and you're done.  It's as easy as that.


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                 Slots, Stats, and Carryover  [Stlaots]                  | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|


First of all, lets go over the 3 basic things in Synthesis terminology:
Factors, Stats, and Resistances:
...............................................................................
Factors:  Every Weapon, Armor, and Accessory in the game is capable of holding
four factors.  These range from stat boosts to elemental bonuses to HP Regen 
and much much more.  Four is the max you can have, no more.  Some pieces of 
equipment already comes with some Factor Slots full.  These can not be removed;
Once it is filled, that's it.  Goodbye Factor Slot.  Choose wisely.
...............................................................................
Stats: ATK, DEF, HIT, GRD, and INT.  The 5 basic stats in the game.   
...............................................................................
Resistances: Earth, Fire, Wind, Water, Thunder, Light, Darkness.  20 is the max
resistance, granting you immunity.  0 Means you take normal damage.  Negative
numbers mean you take extra damage from that element.  
...............................................................................


Moving onto the Synth Limit:  
...............................................................................
Every piece of equipment in the game has a "Synth Limit".  This will be listed
at the top of the screen, and indicates how many more times you can Synth this
item as the Base Item.  Some equipment items have more than 4 Synth Slots.  Why
would an item have more Synth Slots than Factor Slots if it can only hold 4 
Factors, you ask?  The answer is Stats and Resistances.  

Resistances are the simplest.  Weapons can not have them.   Accessories and
Armor can have Resistance Stats for any of the 7 elements.  Every time you 
Synth between Armor and Accessory, all Resistance Stats will be copied over,
but will be divided in half; This is the only stat that ignores how many times
the item has been Synthed.  You can move resistances down item after item until
you max out at 20.  Abuse this! 

Normal Stats are a bit different.  Any piece of equipment can be used as a base
item, but only by using an Accessory (not Weapon, not Armor) as the Synth item,
will you get the full Stat-Transfer of every stat.  Using any other item as the
Synth item will result in some stats being copied over/raised, but as a 
severely diminished number.  Later in the game, equipment with much higher 
stats can be used to 'pump up' any other piece of equipment with the extra 
Synth slots after you use all 4 Factor Slots.  More is always better, even if
it is a diminished number.  

Trying to Synth stats to max by 'going down the line'?  Sorry, it wont work. 
Say you were to raise the stats of your first Base Item with any Synth Item.  
Well, couldn't you use that new item as a Synth item for a different base item
to raise it's stats? And couldn't you keep doing that until you hit 9,999 for
each stat? NO.  The game already knew you would try that, and they stopped us.
If you were to use the Pumped-Up new item as a Synth Item for something else,
then only the Stats of the Base Item you used in that Synth item would be 
carried over.  Basically, the extra Synthed item's stats won't show if you try
to use it 'again' onto something else.  Bummer deal, huh? 

The quick-list of stat-copyover:
...............................................................................
SYNTH (2nd) to BASE (1st)
ITEM           ITEM
.........................
Weapon to Weapon--------:  1% to 12% of stats copied over.
Weapon to Armor---------:  1% to 12% of stats copied over.
Weapon to Accessory-----:  1% to 12% of stats copied over.
Armor to Weapon---------:  1% to 12% of stats copied over.
Armor to Armor----------:  1% to 12% of stats copied over.
Armor to Accessory------:  1% to 12% of stats copied over.
Accessory to Weapon-----:  Full stats copied
Accessory to Armor------:  Full stats copied
Accessory to Accessory--:  Full stats copied

Note - Full stats are only copied the first time.  As stated above, once an  
       item has been Synthed once, you can't use the bonus stats you got to 
       copy over to a new item.  It will only copy the base stats of the  
       original item.


Lets discuss a few tricks: 
...............................................................................
Before I discuss the "overflow" trick, which is used to customize equipment, 
lets talk about Equipment-Specific Factors.  In the section following this, I
have listed every Factor in the game (condensed) and detailed which type of
equipment that the Factor can be used on.  Let me copy an example for you: 

~~~
Here's one from the "WEAPON  ACCESSORIES ONLY" section: 

"+ X% Fol after each battle"
X can be any percentage
~~~
What this says, is that this Factor can be used ONLY on Weapons or Accessories.
If you try to Synth an item with this Factor over to an Armor, it will not copy
over; It will show up as an empty slot.  
I will teach you how to abuse this as a trick called "overflow".


The Overflow Trick:
...............................................................................
Lets say you want a Weapon with 4 Factor Slots all having "+Fol after each 
battle".  If you scroll down to the "Effect List" section, you'll find the two
best items for this are "Shortcake" and "Blueberry Tart", both giving +30% Fol
after each battle.  Unfortunately, they both come with another Factor, INT +2.
Well, we don't want that, do we?  So lets overflow it, but first, let's prepare
for it.

First of all, we need a preparation item, an item we don't care about that we
can use to manipulate our Factor Slots.  Two items come to mind for Weapon
abilities.  Warning Brooches and Sacrificial Dolls.  Why? Because they both
contain only abilities that will NOT move over to Weapons.  (GRD +2, Prevents
Surprise Attacks, and Automatically revives from incap).  What we want to do is
fill either (for example sake, lets use the Warning Brooch) with 3 Factors that
can not go onto weapons.  

Looking down at the Factor List, we find something on the ARMORACCESSORY 
list, and the easiest that comes to mind is "Grants immunity to Poison", by 
using an Aquaberry.  So lets put an Aquaberry on the Warning Brooch.  Now the 
Brooch has [GRD +2, Prevents Surprise Attacks, and Grants immunity to Poison].
None of these can transfer over to a Weapon, but that is the point.  Now, the 
fourth slot is the one you want to be able to transfer.  Lets Synth the Warning
Brooches final Factor Slot with a Shortcake.  Now it has "+30% Fol after each 
battle" as the fourth Factor.  But remember that other Factor on the Shortcake
(INT+2)? Well, it didn't copy over.  Why? Because 4 Factor slots are the max. 
You just "overflowed" the extra Factor off of your equipment that you didn't 
want.  Good job. 

Now, grab your empty 4 slotted weapon, and use that as the Base Item.  Synth 
the Warning Brooch onto it, and you'll notice that the only Factor that 
transferred over was the +30% Fol (because the other 3 can't go on Weapons, get
it?) .  Congrats, you've copied the Fol Stat without the INT+2 Factor, or any 
other Factor for that matter.  Make 3 more Warning Brooch's the same way, and 
Synth them onto that Weapon to gain a Weapon with 4 Factor Slots all with +30% 
Fol.  Got all that?  Great, good job, you're done; however....

What if your Base Item doesn't have at least 4 Synth Slots (not to be confused
for Factor Slots; a Synth Slot shows up at the top in the menu as "Synth Limit"
for how many times left you are able to Synth).  Say you have 4 Factor Slots
to fill, but only 1 or 2 Synth Slots/Synth Limit.  If you can only Synth once,
what do you do?  

The 1-Synth-Slot Trick
----------------------
Simply repeat the steps above, but instead of using your final equipment, use
a piece of equipment with 4 Empty Factor slots that you don't mind throwing 
away.  Craft all 4 of the +FOL Factors onto the "Throw-away" weapon, and you're
on the right track.  Got that?  Now, use your Final Weapon as the Base Item,
and use the "Throw-away" weapon as your Synth Item, and bingo, all 4 +FOL 
Factors copy over, but you've only used 1 Synth Slot.  Now you have your 
remaining Synth Slots to use for pumping up your Stats.  This trick should be
abused at every turn; More stats are always better.


...............................................................................

Using the Overflow Trick, you can customize any type of equipment you want in
the entire game, just be sure to study the Factor List section as figure out
which Factors can not transferred to which types of equipment.  Don't worry, 
I list it out. (Example: These factors will appear as empty slots on Armor 
and Accessories.