_______________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Author: Sakura Yule | | Email: SakuraYule@hotmail.com | | Star Ocean: The Last Hope | | For the Xbox 360 | | Synthesis FAQ | | Version 1.02 | |_______________________________________________________________| Sites permitted to host this guide o------------------------------------o | GameFAQS (www.gamefaqs.com)| | CheatCC (www.cheatcc.com)| | SuperCheats (www.supercheats.com)| | NeoSeeker (www.neoseeker.com)| | Cheat Planet (www.cheatplanet.com)| | Games Radar (www.gamesradar.com)| o------------------------------------o _ _ / \_________________________________________________________________________/ \ |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Table of Contents | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Section 01 - Updates [Update1] | | | | Section 02 - Introduction [SakuraY] | | | | Section 03 - Intro to Synthesis [Synthro] | | | | Section 04 - Slots, Stats, and Carryover [Stlaots] | | | | Section 05 - Factor List [FactLst] | | | | Section 06 - Effect List [FXLists] | | | | -"Usable Items" Effect List [UsItEfL] | | | | -"Food" Effect List [FoodFXs] | | | | -"Other Items" Effect List [OthItFX] | | | | -"Notable Items" Effect List [Niflist] | | | | Section 07 - Synthesis Base Suggestions [UseThez] | | | | Section 08 - Equipment Suggestion List [EqpDzNw] | | | | Section 09 - Maxing Resistnaces [MaxnRez] | | | | Section 10 - Last Words | | | | Copyright [CpyRght] | | | | Credits [Creds42] | | | | Final Words [Goodbye] | | | | | | | | | | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | \_____________________________________________________________________________/ ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Updates - [Update1] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Jun 23rd, 2009: Finished FAQ Jun 24th, 2009: Revamped and clarified the Overflow Trick Jul 29th, 2009: Added many items to the "Notable Items" section. Added the "Synthesis Base Suggestions" section. Added the "Equipment Suggestion List" section. Added the "Maxing Resistances" section. A few things that will be added in the near future: -Skill Manuals as Synthesis Items (Effect List Section) -Monster Jewels as Synthesis Items (Effect List Section) |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Introduction - [SakuraY] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Hello, and welcome to my Synthesis FAQ. My name is Sakura, and I have created this FAQ for you to enhance your gaming experience. Please enjoy it to your heart's content. Any questions, comments, or critiques should be sent to the email provided at the top of the page. This guide is copyrighted to me, Sakura Yule, and is intended for private use only. Alteration of this guide is prohibited. Duplication and hosting of this guide is prohibited without my consent. Fan based sites will not be given hosting consent. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Intro to Synthesis - [Synthro] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Synthesis is a fairly easy concept to understand, and once a certain character joins your party, you are allows to Synthesize items on your ship back in the Item Creation area. Simply goto the terminal, and choose "Synthesis". The concept is easy: You choose a Base Item first. This item will remain with you, and will be the item you are boosting. You then choose a Synthesis Item. This item will be lost, but the Factors and Stats can be transferred over if the right conditions are met. Then you select "OK!", and you're done. It's as easy as that. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Slots, Stats, and Carryover [Stlaots] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| First of all, lets go over the 3 basic things in Synthesis terminology: Factors, Stats, and Resistances: ............................................................................... Factors: Every Weapon, Armor, and Accessory in the game is capable of holding four factors. These range from stat boosts to elemental bonuses to HP Regen and much much more. Four is the max you can have, no more. Some pieces of equipment already comes with some Factor Slots full. These can not be removed; Once it is filled, that's it. Goodbye Factor Slot. Choose wisely. ............................................................................... Stats: ATK, DEF, HIT, GRD, and INT. The 5 basic stats in the game. ............................................................................... Resistances: Earth, Fire, Wind, Water, Thunder, Light, Darkness. 20 is the max resistance, granting you immunity. 0 Means you take normal damage. Negative numbers mean you take extra damage from that element. ............................................................................... Moving onto the Synth Limit: ............................................................................... Every piece of equipment in the game has a "Synth Limit". This will be listed at the top of the screen, and indicates how many more times you can Synth this item as the Base Item. Some equipment items have more than 4 Synth Slots. Why would an item have more Synth Slots than Factor Slots if it can only hold 4 Factors, you ask? The answer is Stats and Resistances. Resistances are the simplest. Weapons can not have them. Accessories and Armor can have Resistance Stats for any of the 7 elements. Every time you Synth between Armor and Accessory, all Resistance Stats will be copied over, but will be divided in half; This is the only stat that ignores how many times the item has been Synthed. You can move resistances down item after item until you max out at 20. Abuse this! Normal Stats are a bit different. Any piece of equipment can be used as a base item, but only by using an Accessory (not Weapon, not Armor) as the Synth item, will you get the full Stat-Transfer of every stat. Using any other item as the Synth item will result in some stats being copied over/raised, but as a severely diminished number. Later in the game, equipment with much higher stats can be used to 'pump up' any other piece of equipment with the extra Synth slots after you use all 4 Factor Slots. More is always better, even if it is a diminished number. Trying to Synth stats to max by 'going down the line'? Sorry, it wont work. Say you were to raise the stats of your first Base Item with any Synth Item. Well, couldn't you use that new item as a Synth item for a different base item to raise it's stats? And couldn't you keep doing that until you hit 9,999 for each stat? NO. The game already knew you would try that, and they stopped us. If you were to use the Pumped-Up new item as a Synth Item for something else, then only the Stats of the Base Item you used in that Synth item would be carried over. Basically, the extra Synthed item's stats won't show if you try to use it 'again' onto something else. Bummer deal, huh? The quick-list of stat-copyover: ............................................................................... SYNTH (2nd) to BASE (1st) ITEM ITEM ......................... Weapon to Weapon--------: 1% to 12% of stats copied over. Weapon to Armor---------: 1% to 12% of stats copied over. Weapon to Accessory-----: 1% to 12% of stats copied over. Armor to Weapon---------: 1% to 12% of stats copied over. Armor to Armor----------: 1% to 12% of stats copied over. Armor to Accessory------: 1% to 12% of stats copied over. Accessory to Weapon-----: Full stats copied Accessory to Armor------: Full stats copied Accessory to Accessory--: Full stats copied Note - Full stats are only copied the first time. As stated above, once an item has been Synthed once, you can't use the bonus stats you got to copy over to a new item. It will only copy the base stats of the original item. Lets discuss a few tricks: ............................................................................... Before I discuss the "overflow" trick, which is used to customize equipment, lets talk about Equipment-Specific Factors. In the section following this, I have listed every Factor in the game (condensed) and detailed which type of equipment that the Factor can be used on. Let me copy an example for you: ~~~ Here's one from the "WEAPON <-> ACCESSORIES ONLY" section: "+ X% Fol after each battle" X can be any percentage ~~~ What this says, is that this Factor can be used ONLY on Weapons or Accessories. If you try to Synth an item with this Factor over to an Armor, it will not copy over; It will show up as an empty slot. I will teach you how to abuse this as a trick called "overflow". The Overflow Trick: ............................................................................... Lets say you want a Weapon with 4 Factor Slots all having "+Fol after each battle". If you scroll down to the "Effect List" section, you'll find the two best items for this are "Shortcake" and "Blueberry Tart", both giving +30% Fol after each battle. Unfortunately, they both come with another Factor, INT +2. Well, we don't want that, do we? So lets overflow it, but first, let's prepare for it. First of all, we need a preparation item, an item we don't care about that we can use to manipulate our Factor Slots. Two items come to mind for Weapon abilities. Warning Brooches and Sacrificial Dolls. Why? Because they both contain only abilities that will NOT move over to Weapons. (GRD +2, Prevents Surprise Attacks, and Automatically revives from incap). What we want to do is fill either (for example sake, lets use the Warning Brooch) with 3 Factors that can not go onto weapons. Looking down at the Factor List, we find something on the ARMOR<->ACCESSORY list, and the easiest that comes to mind is "Grants immunity to Poison", by using an Aquaberry. So lets put an Aquaberry on the Warning Brooch. Now the Brooch has [GRD +2, Prevents Surprise Attacks, and Grants immunity to Poison]. None of these can transfer over to a Weapon, but that is the point. Now, the fourth slot is the one you want to be able to transfer. Lets Synth the Warning Brooches final Factor Slot with a Shortcake. Now it has "+30% Fol after each battle" as the fourth Factor. But remember that other Factor on the Shortcake (INT+2)? Well, it didn't copy over. Why? Because 4 Factor slots are the max. You just "overflowed" the extra Factor off of your equipment that you didn't want. Good job. Now, grab your empty 4 slotted weapon, and use that as the Base Item. Synth the Warning Brooch onto it, and you'll notice that the only Factor that transferred over was the +30% Fol (because the other 3 can't go on Weapons, get it?) . Congrats, you've copied the Fol Stat without the INT+2 Factor, or any other Factor for that matter. Make 3 more Warning Brooch's the same way, and Synth them onto that Weapon to gain a Weapon with 4 Factor Slots all with +30% Fol. Got all that? Great, good job, you're done; however.... What if your Base Item doesn't have at least 4 Synth Slots (not to be confused for Factor Slots; a Synth Slot shows up at the top in the menu as "Synth Limit" for how many times left you are able to Synth). Say you have 4 Factor Slots to fill, but only 1 or 2 Synth Slots/Synth Limit. If you can only Synth once, what do you do? The 1-Synth-Slot Trick ---------------------- Simply repeat the steps above, but instead of using your final equipment, use a piece of equipment with 4 Empty Factor slots that you don't mind throwing away. Craft all 4 of the +FOL Factors onto the "Throw-away" weapon, and you're on the right track. Got that? Now, use your Final Weapon as the Base Item, and use the "Throw-away" weapon as your Synth Item, and bingo, all 4 +FOL Factors copy over, but you've only used 1 Synth Slot. Now you have your remaining Synth Slots to use for pumping up your Stats. This trick should be abused at every turn; More stats are always better. ............................................................................... Using the Overflow Trick, you can customize any type of equipment you want in the entire game, just be sure to study the Factor List section as figure out which Factors can not transferred to which types of equipment. Don't worry, I list it out. (Example: These factors will appear as empty slots on Armor and Accessories. <- Is what I list under the "WEAPONS ONLY" section.) If you're crafting an Armor, look out for Factors that can't Synth over to Armor, etc, etc. If you're having trouble understanding, just open up your Synthesis menu, and experiment. It's one thing to read about, but when you start doing it, is really becomes quite easy. Take it slow, practice, and enjoy. Here's a list of a few ways to make useful Weapons/Armor for use via this Overflow Trick: -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- For customising Weapons, you'll want to buy some Observer's Swords over at the weapon shop(s) on EN II in Centropolis. For customising Armors, you'll want to get a few Alchemist's Cloaks as drops from the Cursed Horrors in the Sanctuary and the Old Road to Sanctuary. There are both Empty Factor pieces of equipment. Here are a few options/ways to prepare each of them for Customization via the Overflow Trick: WEAPON: Suggestion 1) Warning Brooch with 1 Aquaberry Synthed onto it. Suggestion 2) Warning Brooch with 1 Sacrificial Doll Synthed onto it. Suggestion 3) Sacrificial Doll with 2 Aquaberries Synthed onto it. Suggestion 4) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it. ARMOR: 1) Sacrificial Doll with 2 Blueberries Synthed onto it. 2) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it. Using any of these suggestions, you are given an accessory that has 3 Factors which are not transferable to the Weapon or Armor, leaving the 4th Factor Slot open for Customization via the Overflow Trick. -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Factor List - [FactLst] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This section explains which Factors can (and can not) be used on Weapons, Armor, and/or Accessories. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............................................................................... Factors which are usable on Weapons-Only; These factors will appear as empty slots on Armor and Accessories. ............................................................................... ............................................................................... "Adds X status effect to attack" X can be any of the following: Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin ............................................................................... "HP damage + X%" X can be any percentage ............................................................................... "Enemy X + Y%" X can be any of the following: ATK, HIT, INT, GRD, DEF Y can be any percentage ............................................................................... "HP damage + X%" X can be any percentage ............................................................................... "MP damage + X%" X can be any percentage ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............................................................................... Factors which are ACCESSORIES ONLY These factors will appear as empty slots on Weapons and Armor ............................................................................... ............................................................................... "Automatically revives from incap, then vanishes" ............................................................................... "Automatically revives from incap once per battle" ............................................................................... INT/DEF/GRD up (only for a certain character) [The character is Lymle] ............................................................................... Rush Gauge charge rate +X X can be 1, 2, or 3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Factors which are WEAPON <-> ACCESSORIES ONLY These factors will appear as empty slots on Armor ............................................................................... ............................................................................... "ATK + X" X can be any number or percentage ............................................................................... "INT + X" X can be any number or percentage ............................................................................... "HIT + X" X can be any number or percentage ............................................................................... "+ X% Fol after each battle" X can be any percentage ............................................................................... "+ X% EXP after each battle" X can be any percentage ............................................................................... "MP cost -X% in battle" X can be any percentage ............................................................................... Weapon: "Adds Y element to attacks" Accessory: "Recovers X% of Y-based damage as MP" [These factors change between Weapons and Accessories] X can be any percentage Y can be any of the following: Fire, Ice, Earth, Wind, Light, Darkness, Mystic ............................................................................... "Adds X element to attacks" X can be any of the following: Fire, Ice, Earth, Wind, Light, Darkness, Mystic ............................................................................... "Increases critical hit chance" ............................................................................... "Causes attacks to damage allies as well" ............................................................................... "Adds X hit chance(s) per attack" X can be 1 or 2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............................................................................... Factors which are ARMOR <-> ACCESSORIES ONLY These factors will appear as empty slots on Weapons ............................................................................... ............................................................................... "DEF + X" X can be any number or percentage ............................................................................... "GRD + X" X can be any number or percentage ............................................................................... "Maximum HP + or - X%" X can be any percentage ............................................................................... "Maximum MP + or - X%" X can be any percentage ............................................................................... "Restores X% of HP periodically X can be any percentage ............................................................................... "Restores X% of MP periodically X can be any percentage ............................................................................... "X% immunity to all status ailments" X can be any percentage ............................................................................... "Grants immunity to X status" X can be any of the following: Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin ............................................................................... "Creates a shockwave when guarding" ............................................................................... "X% immunity to Y status X can be any percentage Y can be any of the following: Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin ............................................................................... "Increases chance of surviving incap via Fury" ............................................................................... "Prevents Surprise Attacks" ............................................................................... "Nullifies HP damage X% of the time" X can be any percentage ............................................................................... "Nullifies MP damage X% of the time" X can be any percentage ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............................................................................... Factors which all; WEAPON <-> ARMOR <-> ACCESSORIES These factors may change depending on which type of item it synthed to ............................................................................... ............................................................................... Weapon: "Shoots a blast of X when attacking" Armor/Accessories: "Shoots a blast of X when guarding" [These factors change between Weapons, Armor, and Accessories] X can be any of the following: Fire, Ice, Earth, Wind, Light, Darkness, Mystic ............................................................................... "ATK/INT/DEF/HIT/GRD +X or +X%" X can be any number or percentage ............................................................................... Weapon: "+X damage to Y enemies" Armor/Accessories: "Nullifies damage from Y enemies X% of the time." [These factors change between Weapons, Armor, and Accessories] X can be any number or percentage Y can be any of the following: Avian, Mechanical, Undead, Plant, Humanoid, Animal, Demon, Insect ............................................................................... Weapon: "+X% damage for Y symbols" Armor: "Absorbs Y-based HP damage" Accessories: "Nullifies Y symbols X% of the time" [These factors change between Weapons, Armor, and Accessories] X can be any percentage Y can be any of the following: Fire, Ice, Earth, Wind, Light, Darkness, Mystic ............................................................................... Drains MP periodically in battle ............................................................................... Drains HP periodically in battle ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Effect List - [FXLists] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This multi-section explains the effects granted by directly Synthing an item onto your equipment from the [Usable Item] list, the [Food] list, and the [Other Items] list. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Usable Item Effect List - [UsItEfL] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blueberries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : ATK +1 Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bigberries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : HIT +2 ............................................................................... Armor Factors : No Factors Stats : GRD +2 ............................................................................... Accessory Factors : ATK +1 Stats : GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blackberries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : INT +1 Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thornberries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HIT +3% Stats : ATK +1 HIT -2 ............................................................................... Armor Factors : No Factors Stats : GRD -2 DEF +1 ............................................................................... Accessory Factors : HIT +2% Stats : GRD -2 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mixed Syrup Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 INT +1 ............................................................................... Armor Factors : GRD +3% Stats : INT +1 DEF +1 ............................................................................... Accessory Factors : GRD +2% Stats : INT +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bizarre Fruit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +4 ............................................................................... Armor Factors : GRD +3% Stats : DEF +4 ............................................................................... Accessory Factors : GRD +2% Stats : DEF +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ripe Berries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +10 Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : ATK +5 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Perfect Berries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +10 Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : ATK +5 Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Physical Stimulant Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : ATK +1 Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mental Stimulant Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : INT +1 Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gambleberries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HIT +3% Stats : HIT +3 ............................................................................... Armor Factors : No Factors Stats : GRD +3 ............................................................................... Accessory Factors : HIT +2% Stats : GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aquaberries Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 ............................................................................... Armor Factors : 40% immunity to poison Stats : GRD +1 ............................................................................... Accessory Factors : 30% immunity to poison Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basil Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : 40% immunity to paralysis Stats : INT +1 ............................................................................... Accessory Factors : 30% immunity to paralysis Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fresh Sage Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +2 ............................................................................... Accessory Factors : Automatically revives from incap, then vanishes Stats : INT +1 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hot Chocolate Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 ............................................................................... Armor Factors : 40% immunity to frozen status Stats : GRD +2 ............................................................................... Accessory Factors : 30% immunity to frozen status Stats : GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Red Herb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : 40% immunity to silence Stats : INT +1 ............................................................................... Accessory Factors : 30% immunity to silence Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Glowstick Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 ............................................................................... Armor Factors : 40% immunity to fog status Stats : GRD +2 ............................................................................... Accessory Factors : 30% immunity to fog status Stats : GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pumpkin Extract Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 ............................................................................... Armor Factors : 40% immunity to pumpkin status Stats : GRD +1 ............................................................................... Accessory Factors : 30% immunity to pumpkin status Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy Water Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : 40% immunity to curse status Stats : INT +2 ............................................................................... Accessory Factors : 30% immunity to curse status Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Void Recovery Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +3 ............................................................................... Armor Factors : 40% immunity to void status Stats : GRD +3 ............................................................................... Accessory Factors : 30% immunity to void status Stats : GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poison Relief Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : 70% immunity to poison Stats : INT +2 ............................................................................... Accessory Factors : 60% immunity to poison Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Melting Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +4 ............................................................................... Armor Factors : 70% immunity to frozen status Stats : GRD +4 ............................................................................... Accessory Factors : 60% immunity to frozen status Stats : GRD +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mobilization Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +3 ............................................................................... Armor Factors : 70% immunity to paralysis Stats : INT +3 ............................................................................... Accessory Factors : 60% immunity to paralysis Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Speech Restoration Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +3 ............................................................................... Armor Factors : 70% immunity to silence Stats : INT +3 ............................................................................... Accessory Factors : 60% immunity to silence Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vision Enhancement Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +4 ............................................................................... Armor Factors : 70% immunity to fog status Stats : INT +4 ............................................................................... Accessory Factors : 60% immunity to fog status Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dispelling Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : 70% immunity to curse status Stats : INT +2 ............................................................................... Accessory Factors : 60% immunity to curse status Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ressurection Elixir Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 GRD +2 ............................................................................... Accessory Factors : Automatically revives from incap, then vanishes Stats : INT +3 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ressurection Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +3 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 GRD +3 ............................................................................... Accessory Factors : Automatically revives from incap, then vanishes Stats : INT +4 GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Resistance Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : No Factors Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strength Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +10 Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : ATK +5 Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mental Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +10 Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : INT +5 Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fortitude Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +3 ............................................................................... Armor Factors : DEF +20 Stats : GRD +3 ............................................................................... Accessory Factors : DEF +10 Stats : GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hyper Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK/INT/DEF/HIT/GRD +5% Stats : ATK +1 HIT +1 INT +1 GRD +1 DEF +1 ............................................................................... Armor Factors : ATK/INT/DEF/HIT/GRD +5% Stats : INT +1 GRD +1 DEF +1 ............................................................................... Accessory Factors : ATK/INT/DEF/HIT/GRD +3% Stats : INT +1 GRD +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pickled Pepper Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Causes attack to damage allies as well Stats : ATK +6 DEF -4 ............................................................................... Armor Factors : No Factors Stats : DEF +6 ............................................................................... Accessory Factors : Causes attacks to damage allies as well Stats : DEF +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vile Goop Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP damage +10% Stats : ATK -2 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF -2 ............................................................................... Accessory Factors : No Factors Stats : INT +4 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Riot Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP cost -10% in battle Stats : ATK +4 ............................................................................... Armor Factors : No Factors Stats : DEF +4 ............................................................................... Accessory Factors : MP cost -5% in battle Stats : DEF +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fainting Potion Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 HIT +2 ............................................................................... Armor Factors : GRD +80 Stats : GRD +2 DEF +1 ............................................................................... Accessory Factors : GRD +40 Stats : GRD +2 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DANGER! DO NOT DRINK! Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds stun effect to attacks Stats : ATK -4 HIT +10 ............................................................................... Armor Factors : Increases chance of surviving incap via Fury 40% immunity to stun status Stats : GRD +10 DEF -4 ............................................................................... Accessory Factors : Increases chance of surviving incap via Fury 30% immunity to stun status Stats : GRD +10 DEF -4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poison Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Drains HP periodically in battle Adds poison effect to attacks Stats : ATK -10 HIT +20 ............................................................................... Armor Factors : Drains HP periodically in battle 40% immunity to poison Stats : GRD +20 DEF -8 ............................................................................... Accessory Factors : Drains HP periodically in battle 30% immunity to poison Stats : GRD +20 DEF -8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Frozen Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds frozen effect to attacks Stats : HIT +10 INT -4 ............................................................................... Armor Factors : 40% immunity to frozen status Stats : INT -4 GRD +10 ............................................................................... Accessory Factors : 30% immunity to frozen status Stats : INT -6 GRD +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Static Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds paralysis effect to attacks Stats : HIT -8 INT +6 ............................................................................... Armor Factors : 40% immunity to paralysis Stats : INT +6 GRD -8 ............................................................................... Accessory Factors : 30% immunity to paralysis Stats : INT +6 GRD -8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Silent Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds silence effect to attacks Stats : ATK -8 INT +8 ............................................................................... Armor Factors : 40% immunity to silence Stats : INT +8 DEF -6 ............................................................................... Accessory Factors : 30% immunity to silence Stats : INT +8 DEF -8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cloudy Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds fog effect to attacks Stats : ATK +3 HIT -10 INT +3 ............................................................................... Armor Factors : 40% immunity to fog status Stats : INT +3 GRD -10 DEF +3 ............................................................................... Accessory Factors : 30% immunity to fog status Stats : INT +3 GRD -10 DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cursed Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Drains MP periodically in battle Adds curse effect to attacks Stats : HIT +10 INT -10 ............................................................................... Armor Factors : Drains MP periodically in battle 40% immunity to curse status Stats : INT -10 GRD +10 ............................................................................... Accessory Factors : Drains MP periodically in battle 30% immunity to curse status Stats : INT -10 GRD +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pumpkin Cider Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds pumpkin effect to attacks Stats : ATK -5 GRD -6 INT -4 ............................................................................... Armor Factors : 40% immunity to pumpkin status Stats : INT -4 GRD -6 DEF -5 ............................................................................... Accessory Factors : 30% immunity to pumpkin status Stats : INT -4 GRD -6 DEF -5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Element Breaker Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +5% Stats : ATK +1 HIT +1 INT +1 GRD +1 DEF +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +1 DEF +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 GRD +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attack Breaker Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK -50 HP damage +5% Stats : ATK -5 INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 DEF -5 ............................................................................... Accessory Factors : ATK -40 Stats : INT +6 DEF -5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Intelligence Breaker Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT -50 HP damage +5% Stats : ATK +6 INT -5 ............................................................................... Armor Factors : No Factors Stats : INT -5 DEF +20 ............................................................................... Accessory Factors : INT -40 Stats : INT -5 DEF +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense Breaker Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +5% Stats : HIT +10 DEF -5 ............................................................................... Armor Factors : DEF -70 Stats : GRD +10 ............................................................................... Accessory Factors : DEF -50 Stats : GRD +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ultimate Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +35% Stats : ATK +10 HIT -5 INT -5 ............................................................................... Armor Factors : No Factors Stats : INT -5 GRD -5 DEF +10 ............................................................................... Accessory Factors : No Factors Stats : INT -5 GRD -5 DEF +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EM Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +20% Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wide-Range EM Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +20% Stats : ATK +2 HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 DEF +2 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Self-Destructor 3000 Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +20% Stats : ATK +12 HIT -20 INT -20 ............................................................................... Armor Factors : No Factors Stats : INT -20 GRD -20 DEF +12 ............................................................................... Accessory Factors : No Factors Stats : INT -20 GRD -20 DEF +12 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Compact Poison Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds poison effect to attacks HP damage +5% Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Compact Stun Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds stun effect to attacks HP damage +5% Stats : ATK +1 HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 DEF +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Compact Freezing Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds frozen effect to attacks HP damage +5% Stats : HIT +1 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Compact Silence Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds silence effect to attacks Stats : ATK +1 HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 DEF +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lesser Demon's Fetish Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds curse effect to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : No Factors Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deluxe Poison Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds poison effect to attacks HP damage +10% Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : No Factors Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deluxe Stun Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds stun effect to attacks HP damage +10% Stats : ATK +1 HIT +2 ............................................................................... Armor Factors : No Factors Stats : GRD +2 DEF +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +2 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deluxe Freezing Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds frozen effect to attacks HP damage +10% Stats : HIT +2 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +2 ............................................................................... Accessory Factors : No Factors Stats : INT +1 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deluxe Silence Bomb Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds silence effect to attacks HP damage +10% Stats : ATK +1 HIT +2 ............................................................................... Armor Factors : No Factors Stats : GRD +2 DEF +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +2 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Greater Demon's Fetish Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds curse effect to attacks HP damage +10% Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : No Factors Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Time Stopper Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds stun effect to attacks Stats : HIT +5 ............................................................................... Armor Factors : No Factors Stats : GRD +5 ............................................................................... Accessory Factors : No Factors Stats : GRD +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HP Absorption Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +3 ............................................................................... Armor Factors : Maximum HP +200 Stats : GRD -1 DEF +3 ............................................................................... Accessory Factors : Maximum HP +100 Stats : GRD -1 DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MP Absorption Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT -1 INT +3 ............................................................................... Armor Factors : Maximum MP +100 Stats : INT +3 GRD +1 ............................................................................... Accessory Factors : Maximum MP +50 Stats : INT +3 GRD -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scrambling Unit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 HIT +4 ............................................................................... Armor Factors : No Factors Stats : GRD +4 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : GRD +4 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Super Aphrodisiac Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT -2 ............................................................................... Armor Factors : No Factors Stats : INT -2 GRD +1 ............................................................................... Accessory Factors : No Factors Stats : INT -2 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Love Potion No. 256 Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT -2 ............................................................................... Armor Factors : No Factors Stats : INT -2 GRD +1 ............................................................................... Accessory Factors : No Factors Stats : INT -2 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Silver Chalice Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +8 ............................................................................... Armor Factors : Maximum HP +3% Stats : DEF +8 ............................................................................... Accessory Factors : Maximum HP +2% Stats : DEF +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gold Chalice Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +8 ............................................................................... Armor Factors : Maximum MP +3% Stats : INT +8 ............................................................................... Accessory Factors : Maximum MP +2% Stats : INT +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chalice of Love Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +8 INT +8 ............................................................................... Armor Factors : Maximum HP/MP +3% Stats : INT +8 DEF +8 ............................................................................... Accessory Factors : Maximum HP/MP +3% Stats : INT +8 DEF +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tent Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : DEF +2 Stats : DEF +2 ............................................................................... Accessory Factors : DEF +1 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Earth Glaive" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds earth element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of earth-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Earth Glaive" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds earth element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of earth-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Stone Rain" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds earth element to attacks Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : Recovers 1% of earth-based damage as MP Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Stone Rain" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds earth element to attacks Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : Recovers 1% of earth-based damage as MP Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Terra Hammer" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for earth symbols Stats : INT +4 ............................................................................... Armor Factors : Absorbs earth-based HP damage Stats : INT +4 ............................................................................... Accessory Factors : Nullifies earth symbols 20% of the time Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Terra Hammer" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for earth symbols Stats : INT +6 ............................................................................... Armor Factors : Absorbs earth-based HP damage Stats : INT +6 ............................................................................... Accessory Factors : Nullifies earth symbols 20% of the time Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Ice Needles" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds water element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Ice Needles" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds water element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Deep Freeze" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds water element to attacks Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Deep Freeze" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds water element to attacks Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Arctic Impact" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for water symbols Stats : INT +4 ............................................................................... Armor Factors : Absorbs water-based HP damage Stats : INT +4 ............................................................................... Accessory Factors : Nullifies water symbols 20% of the time Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Arctic Impact" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for water symbols Stats : INT +6 ............................................................................... Armor Factors : Absorbs water-based HP damage Stats : INT +6 ............................................................................... Accessory Factors : Nullifies water symbols 20% of the time Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Fire Bolt" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds fire element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of fire-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Fire Bolt" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds fire element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of fire-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Explosion" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds fire element to attacks Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : Recovers 1% of fire-based damage as MP Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Explosion" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds fire element to attacks Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : Recovers 1% of fire-based damage as MP Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Volcanic Burst" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for fire symbols Stats : INT +4 ............................................................................... Armor Factors : Absorbs fire-based HP damage Stats : INT +4 ............................................................................... Accessory Factors : Nullifies fire symbols 20% of the time Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Volcanic Burst" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for fire symbols Stats : INT +6 ............................................................................... Armor Factors : Absorbs fire-based HP damage Stats : INT +6 ............................................................................... Accessory Factors : Nullifies fire symbols 20% of the time Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Wind Blade" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds wind element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of wind-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Wind Blast" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds wind element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of wind-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Blast Hurricane" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for wind symbols Stats : INT +3 ............................................................................... Armor Factors : Absorbs wind-based HP damage Stats : INT +3 ............................................................................... Accessory Factors : Nullifies wind symbols 20% of the time Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Blast Hurricane" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for wind symbols Stats : INT +5 ............................................................................... Armor Factors : Absorbs wind-based HP damage Stats : INT +5 ............................................................................... Accessory Factors : Nullifies wind symbols 20% of the time Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Tornado" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds wind element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of wind-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Tornado" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds wind element to attacks Stats : INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 ............................................................................... Accessory Factors : Recovers 1% of wind-based damage as MP Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Lightning Blast" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds thunder element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of thunder-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Lightning Blast" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds thunder element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of thunder-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Thunder Flare" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds thunder element to attacks Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : Recovers 1% of thunder-based damage as MP Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Thunder Flare" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds thunder element to attacks Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : Recovers 1% of thunder-based damage as MP Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Plasma Cyclone" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for thunder symbols Stats : INT +4 ............................................................................... Armor Factors : Absorbs thunder-based HP damage Stats : INT +4 ............................................................................... Accessory Factors : Nullifies thunder symbols 20% of the time Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Plasma Cyclone" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for thunder symbols Stats : INT +6 ............................................................................... Armor Factors : Absorbs thunder-based HP damage Stats : INT +6 ............................................................................... Accessory Factors : Nullifies thunder symbols 20% of the time Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Radiant Lancer" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds light element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of light-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Radiant Lancer" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds light element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of light-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Sunflare" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds light element to attacks Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : Recovers 1% of light-based damage as MP Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Sunflare" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds light element to attacks Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : Recovers 1% of light-based damage as MP Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Aurora Rings" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for light symbols Stats : INT +4 ............................................................................... Armor Factors : Absorbs light-based HP damage Stats : INT +4 ............................................................................... Accessory Factors : Nullifies light symbols 20% of the time Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Aurora Rings" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for light symbols Stats : INT +6 ............................................................................... Armor Factors : Absorbs light-based HP damage Stats : INT +6 ............................................................................... Accessory Factors : Nullifies light symbols 20% of the time Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Shadow Needles" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds darkness element to attacks Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : Recovers 1% of darkness-based damage as MP Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Shadow Needles" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds darkness element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of darkness-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Vampiric Blade" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for darkness symbols Stats : INT +3 ............................................................................... Armor Factors : Absorbs darkness-based HP damage Stats : INT +3 ............................................................................... Accessory Factors : Nullifies darkness symbols 20% of the time Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Vampiric Blade" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for darkness symbols Stats : INT +5 ............................................................................... Armor Factors : Absorbs darkness-based HP damage Stats : INT +5 ............................................................................... Accessory Factors : Nullifies darkness symbols 20% of the time Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Dark Devourer" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds darkness element to attacks Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : Recovers 1% of darkness-based damage as MP Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Dark Devourer" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds darkness element to attacks Stats : INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 ............................................................................... Accessory Factors : Recovers 1% of darkness-based damage as MP Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Divine Wave" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of mystic energy when attacking Stats : INT +7 ............................................................................... Armor Factors : Shoots a blast of mystic energy when guarding Stats : INT +7 ............................................................................... Accessory Factors : Shoots a blast of mystic energy when guarding Stats : INT +7 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Divine Wave" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of mystic energy when attacking Stats : INT +10 ............................................................................... Armor Factors : Shoots a blast of mystic energy when guarding Stats : INT +10 ............................................................................... Accessory Factors : Shoots a blast of mystic energy when guarding Stats : INT +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Extinction" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of mystic energy when attacking Stats : INT +7 ............................................................................... Armor Factors : Shoots a blast of mystic energy when guarding Stats : INT +7 ............................................................................... Accessory Factors : Shoots a blast of mystic energy when guarding Stats : INT +7 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Extinction" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of mystic energy when attacking Stats : INT +10 ............................................................................... Armor Factors : Shoots a blast of mystic energy when guarding Stats : INT +10 ............................................................................... Accessory Factors : Shoots a blast of mystic energy when guarding Stats : INT +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Reaping Spark" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Shoots blasts of mystic energy when attacking Stats : INT +7 ............................................................................... Armor Factors : Shoots blasts of mystic energy when guarding Stats : INT +7 ............................................................................... Accessory Factors : Shoots blasts of mystic energy when guarding Stats : INT +7 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Reaping Spark" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Shoots blasts of mystic energy when attacking Stats : INT +10 ............................................................................... Armor Factors : Shoots blasts of mystic energy when guarding Stats : INT +10 ............................................................................... Accessory Factors : Shoots blasts of mystic energy when guarding Stats : INT +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Healing" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +1 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +1 GRD +1 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +1 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Healing" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +3 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +3 GRD +1 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +3 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Ex Healing" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +2 ............................................................................... Armor Factors : Maximum HP +200 Stats : INT +2 GRD +1 ............................................................................... Accessory Factors : Maximum HP +100 Stats : INT +2 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Ex Healing" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +4 ............................................................................... Armor Factors : Maximum HP +200 Stats : INT +4 GRD +1 ............................................................................... Accessory Factors : Maximum HP +100 Stats : INT +4 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Faerie Healing" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +2 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +2 GRD +1 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +2 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Faerie Healing" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 INT +4 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +4 GRD +2 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +4 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Faerie Light" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +3 ............................................................................... Armor Factors : Maximum HP +200 Stats : INT +3 GRD +1 ............................................................................... Accessory Factors : Maximum HP +100 Stats : INT +3 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Faerie Light" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 INT +5 ............................................................................... Armor Factors : Maximum HP +200 Stats : INT +5 GRD +2 ............................................................................... Accessory Factors : Maximum HP +100 Stats : INT +5 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Antidote" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +2 ............................................................................... Armor Factors : 40% immunity to poison Stats : INT +2 GRD +1 ............................................................................... Accessory Factors : 30% immunity to poison Stats : INT +2 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Cure Condition" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +4 ............................................................................... Armor Factors : 15% immunity to all status ailments Stats : INT +4 GRD +1 ............................................................................... Accessory Factors : 10% immunity to all status ailments Stats : INT +4 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Restoration" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 INT +5 ............................................................................... Armor Factors : Increases chance of surviving incap via Fury Stats : INT +5 GRD +1 ............................................................................... Accessory Factors : Increases chance of surviving incap via Fury Stats : INT +5 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Restoration" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 INT +8 ............................................................................... Armor Factors : Increases chance of surviving incap via Fury Stats : INT +8 GRD +2 ............................................................................... Accessory Factors : Increases chance of surviving incap via Fury Stats : INT +8 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Ressurection" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +10 ............................................................................... Armor Factors : Increases chance of surviving incap via Fury Stats : INT +10 ............................................................................... Accessory Factors : Increases chance of surviving incap via Fury Stats : INT +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Enhance" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +10 Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : ATK +5 Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Enhance" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +20 Stats : ATK +4 ............................................................................... Armor Factors : No Factors Stats : DEF +5 ............................................................................... Accessory Factors : ATK +10 Stats : DEF +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Enlighten" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +10 Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : INT +5 Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Enlighten" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +20 Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : INT +10 Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Angel Feather" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK/INT/DEF/HIT/GRD +10 Stats : ATK +1 HIT +1 INT +1 GRD +1 DEF +1 ............................................................................... Armor Factors : ATK/INT/DEF/HIT/GRD +10 Stats : INT +1 GRD +1 DEF +1 ............................................................................... Accessory Factors : ATK/INT/DEF/HIT/GRD +10 Stats : INT +1 GRD +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Angel Feather" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK/INT/DEF/HIT/GRD +20 Stats : ATK +2 HIT +1 INT +2 GRD +1 DEF +2 ............................................................................... Armor Factors : ATK/INT/DEF/HIT/GRD +20 Stats : INT +2 GRD +1 DEF +2 ............................................................................... Accessory Factors : ATK/INT/DEF/HIT/GRD +20 Stats : INT +2 GRD +1 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Enshelter" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : DEF +3 ............................................................................... Armor Factors : DEF +20 Stats : DEF +3 ............................................................................... Accessory Factors : DEF +10 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Enshelter" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : DEF +5 ............................................................................... Armor Factors : DEF +30 Stats : DEF +5 ............................................................................... Accessory Factors : DEF +15 Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Reflection" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : No Factors Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Reflection" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : No Factors Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Sacred Pain" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 DEF +2 ............................................................................... Accessory Factors : No Factors Stats : INT +3 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Sacred Pain" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +3 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF +3 ............................................................................... Accessory Factors : No Factors Stats : INT +4 DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Silence" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds silence effect to attacks Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Silence" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Adds silence effect to attacks Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : No Factors Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Void" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : No Factors Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Void" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 ............................................................................... Accessory Factors : No Factors Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Symbolic Weapon" Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP damage +10% Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : No Factors Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Card "Symbolic Weapon" + Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP damage +20% Stats : INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 ............................................................................... Accessory Factors : No Factors Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Food Effect List - [FoodFXs] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pickled Plum Rice Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +5% EXP after each battle ATK +2 Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : +5% EXP after each battle ATK +1 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ochazuke Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +10% EXP after each battle ATK +2 Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : +10% EXP after each battle ATK +1 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Oyakodon Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +20% EXP after each battle ATK +2 Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : +15% after each battle ATK +1 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Curry Rice Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : +20% EXP after each battle ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : +15% EXP after each battle ATK +1 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pasta Peperoncino Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +1 ............................................................................... Armor Factors : DEF +40 Stats : INT +1 ............................................................................... Accessory Factors : DEF +20 INT +1 Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pasta Bolognese Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +2 ............................................................................... Armor Factors : DEF +40 Stats : INT +2 ............................................................................... Accessory Factors : DEF +20 INT +1 Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pasta Genovese Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +2 ............................................................................... Armor Factors : DEF +60 Stats : INT +2 ............................................................................... Accessory Factors : DEF +30 INT +1 Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hamburg Steak Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +30 ATK +2 Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : ATK +15 ATK +1 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Beef Steak Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +50 ATK +2 Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : ATK +25 ATK +1 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sukiyaki Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +50 ATK +2 Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : ATK +25 ATK +1 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Salt-Grilled Saury Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +30 ATK +2 Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : INT +15 INT +1 Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Salmon Meuniere Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +30 INT +2 Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : INT +15 INT +1 Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Swordfish Piccata Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +50 INT +2 Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : INT +25 INT +2 Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sushi Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +50 INT +2 Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : INT +25 INT +1 Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nectar Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : INT +1 Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tasty Mushroom Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : ATK +1 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tasty Mushroom? Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HIT +3% Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : HIT +2% Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Famous Grape Juice Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : ATK +1 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sweet Fruit Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : ATK +1 Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lemon Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 INT +2 Stats : ATK +2 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 DEF +2 ............................................................................... Accessory Factors : ATK +1 INT +1 Stats : INT +1 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pickled Plum Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 INT +2 ............................................................................... Armor Factors : GRD +3% Stats : INT +2 DEF +2 ............................................................................... Accessory Factors : GRD +2% Stats : INT +2 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Seaweed Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : INT +1 Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lemon Juice Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 INT +2 Stats : ATK +2 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF +2 ............................................................................... Accessory Factors : ATK +1 INT +1 Stats : INT +2 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Caesar Salad Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP cost -25% in battle ATK +2 Stats : ATK +1 INT -2 ............................................................................... Armor Factors : No Factors Stats : INT -2 DEF +2 ............................................................................... Accessory Factors : MP cost -15% in battle ATK +1 Stats : INT -2 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rataouille Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP cost -25% in battle ATK +2 Stats : ATK +2 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 DEF +2 ............................................................................... Accessory Factors : MP cost -15% in battle ATK +1 Stats : INT +3 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vegetable Stir-fry Factors given if Synthesized onto a... ............................................................................... Weapon Factors : MP cost -25% in battle ATK +2 Stats : ATK +3 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 DEF +3 ............................................................................... Accessory Factors : MP cost -15% in battle ATK +1 Stats : INT +3 DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rich Cheese Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +20% Fol after each battle INT +2 Stats : HIT +1 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +1 ............................................................................... Accessory Factors : +15% Fol after each battle INT +1 Stats : INT +1 GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Custard Pie Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +20% Fol after each battle INT +2 Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : +15% Fol after each battle INT +1 Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shortcake Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +30% Fol after each battle INT +2 Stats : HIT +3 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +3 ............................................................................... Accessory Factors : +25% Fol after each battle INT +1 Stats : INT +1 GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blueberry Tart Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +30% Fol after each battle INT +2 Stats : HIT +3 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 GRD +3 ............................................................................... Accessory Factors : +25% Fol after each battle INT +1 Stats : INT +2 GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mille-feuille Factors given if Synthesized onto a... ............................................................................... Weapon Factors : +40% Fol after each battle INT +2 Stats : HIT +4 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 GRD +4 ............................................................................... Accessory Factors : +30% Fol after each battle INT +1 Stats : INT +2 GRD +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Natto Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factor Stats : GRD +5 ............................................................................... Armor Factors : 15% immunity to all status ailments Stats : GRD +5 ............................................................................... Accessory Factors : 10% immunity to all status ailments Stats : GRD +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rotten Fish Factors given if Synthesized onto a... ............................................................................... Weapon Factors : Hit +3% Stats : ATK +3 GRD -5 ............................................................................... Armor Factors : No Factor Stats : GRD -5 DEF +3 ............................................................................... Accessory Factors : HIT +2% Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Otherworldly Cuisine Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fermented Sushi Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 INT +1 GRD +3 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +3 DEF +2 ............................................................................... Accessory Factors : No Factors Stats : INT +1 GRD +3 DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attack Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +7% Stats : ATK +6 ............................................................................... Armor Factors : No Factors Stats : ATK +3 ............................................................................... Accessory Factors : ATK +4% Stats : ATK +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : DEF +3 ............................................................................... Armor Factors : DEF +8% Stats : DEF +6 ............................................................................... Accessory Factors : DEF +5% Stats : DEF +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Accuracy Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HIT +10% Stats : HIT +6 ............................................................................... Armor Factors : No Factors Stats : HIT +3 ............................................................................... Accessory Factors : HIT +6% Stats : HIT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Protection Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : GRD +3 ............................................................................... Armor Factors : GRD +10% Stats : GRD +6 ............................................................................... Accessory Factors : GRD +6% Stats : GRD +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Intelligence Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +7% Stats : INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : INT +4% Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Health Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +4 ............................................................................... Armor Factors : Maximum HP +10% Stats : ATK +2 ............................................................................... Accessory Factors : Maximum HP +5% Stats : ATK +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +4 ............................................................................... Armor Factors : Maximum MP +10% Stats : INT +2 ............................................................................... Accessory Factors : Maximum MP +5% Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Attack Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +18% Stats : ATK +10 ............................................................................... Armor Factors : No Factors Stats : ATK +6 ............................................................................... Accessory Factors : ATK +10% Stats : ATK +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Defense Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : DEF +6 ............................................................................... Armor Factors : DEF +20% Stats : DEF +12 ............................................................................... Accessory Factors : DEF +12% Stats : DEF +12 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Accuracy Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : HIT +25% Stats : HIT +12 ............................................................................... Armor Factors : No Factors Stats : HIT +6 ............................................................................... Accessory Factors : HIT +15% Stats : HIT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Protection Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : GRD +6 ............................................................................... Armor Factors : GRD +25% Stats : GRD +12 ............................................................................... Accessory Factors : GRD +15% Stats : GRD +12 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Intelligence Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +18% Stats : INT +12 ............................................................................... Armor Factors : No Factors Stats : INT +6 ............................................................................... Accessory Factors : INT +10% Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Health Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +8 ............................................................................... Armor Factors : Maximum HP +20% Stats : ATK +4 ............................................................................... Accessory Factors : Maximum HP +10% Stats : ATK +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potent Magic Seeds Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +8 ............................................................................... Armor Factors : Maximum MP +20% Stats : INT +4 ............................................................................... Accessory Factors : Maximum MP +10% Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stamina Pie Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : ATK +2 ............................................................................... Accessory Factors : Automatically revives from incap, then vanishes Stats : ATK +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Speed Pie Factors given if Synthesized onto a... ............................................................................... Weapon Factors : ATK +2 Stats : HIT +2 ............................................................................... Armor Factors : No Factors Stats : GRD +2 ............................................................................... Accessory Factors : ATK +1 Stats : GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Acceleration Pie Factors given if Synthesized onto a... ............................................................................... Weapon Factors : INT +2 Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : ATK +2 ............................................................................... Accessory Factors : INT +1 Stats : ATK +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Miracle Pie Factors given if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +3 ............................................................................... Armor Factors : 15% immunity to all status ailments Stats : INT +3 ............................................................................... Accessory Factors : 10% immunity to all status ailments Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Other Items Effect List - [OthItFX] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Iron Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +4 ............................................................................... Armor Factors : No Factors Stats : DEF +4 ............................................................................... Accessory Factors : No Factors Stats : DEF +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Silver Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +5 ............................................................................... Armor Factors : No Factors Stats : DEF +5 ............................................................................... Accessory Factors : No Factors Stats : DEF +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gold Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +7 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 DEF +7 ............................................................................... Accessory Factors : No Factors Stats : INT +3 DEF +7 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mercury Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +6 HIT +4 ............................................................................... Armor Factors : No Factors Stats : GRD +4 DEF +6 ............................................................................... Accessory Factors : No Factors Stats : GRD +4 DEF +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Steel Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +7 ............................................................................... Armor Factors : No Factors Stats : DEF +7 ............................................................................... Accessory Factors : No Factors Stats : DEF +7 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Platinum Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +10 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 DEF +10 ............................................................................... Accessory Factors : No Factors Stats : INT +3 DEF +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Coal Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : No Factors Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aluminum Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +5 HIT +7 ............................................................................... Armor Factors : No Factors Stats : GRD +7 DEF +5 ............................................................................... Accessory Factors : No Factors Stats : GRD +7 DEF +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Runic Metal Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +4 Stats : INT +7 ............................................................................... Armor Factors : No Factors Stats : INT +7 ............................................................................... Accessory Factors : INT +2 Stats : INT +7 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mithril Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +5 INT +6 ............................................................................... Armor Factors : 40% immunity to curse status Stats : INT +6 DEF +5 ............................................................................... Accessory Factors : 30% immunity to curse status Stats : INT +6 DEF +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Meteorite Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +8 INT +25 ............................................................................... Armor Factors : No Factors Stats : INT +25 DEF +8 ............................................................................... Accessory Factors : No Factors Stats : INT +25 DEF +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Moonstone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +20% damage to insects Stats : ATK +30 INT +10 ............................................................................... Armor Factors : Nullifies damage from insects 30% of the time Stats : INT +10 DEF +30 ............................................................................... Accessory Factors : Nullifies damage from insects 20% of the time Stats : INT +10 DEF +30 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Earth Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds earth element to attacks Shoots a blast of earth when attacking Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of earth when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of earth-based damage as MP Shoots a blast of earth when guarding Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds water element to attacks Shoots a blast of ice when attacking Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of ice when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Shoots a blast of ice when guarding Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds fire element to attacks Shoots a blast of fire when attacking Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of fire when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Shoots a blast of fire when guarding Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds wind element to attacks Shoots a blast of wind when attack Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of wind when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of wind-based damage as MP Shoots a blast of wind when attack Stats : ATK -2 INT +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds thunder element to attacks Shoots a blast of lightning when attacking Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of lightning when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of thunder-based damage as MP Shoots a blast of lightning when guarding Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds light element to attacks Shoots a blast of light energy when attacking Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of light energy when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of light-based damage as MP Shoots a blast of light energy when guarding Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Darkness Gem Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds darkness element to attack Shoots a blast of dark energy when attacking Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Shoots a blast of dark energy when guarding Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Recovers 1% of darkness-based damage as MP Shoots a blast of dark energy when guarding Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crystal Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Increases critical hit chance Stats : ATK +16 ............................................................................... Armor Factors : No Factors Stats : DEF +16 ............................................................................... Accessory Factors : Increases critical hit chance Stats : DEF +16 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ruby Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -4 INT +15 ............................................................................... Armor Factors : Maximum MP +40 Maximum HP -300 Stats : INT +15 DEF -4 ............................................................................... Accessory Factors : Maximum MP +20 Maximum HP -200 Stats : INT +15 DEF -4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Green Beryl Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 INT +5 ............................................................................... Armor Factors : Maximum MP +3% Stats : INT +5 GRD +2 ............................................................................... Accessory Factors : Maximum MP +2% Stats : INT +5 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gnomestone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for earth symbols Shoots blasts of earth when attacking Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs earth-based HP damage Shoots blasts of earth when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies earth symbols 20% of the time Shoots blasts of earth when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nereidstone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for water symbols Shoots blasts of ice when attacking Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs water-based HP damage Shoots blasts of ice when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies water symbols 20% of the time Shoots blasts of ice when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Salamanderstone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for fire symbols Shoots blasts of fire when attacking Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs fire-based HP damage Shoots blasts of fire when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies fire symbols 20% of the time Shoots blasts of fire when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sylphstone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for wind symbols Shoots blasts of wind when attacking Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs wind-based HP damage Shoots blasts of wind when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies wind symbols 20% of the time Shoots blasts of wind when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thorstone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for thunder attacks Shoots blasts of lightning when attacking Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs thunder-based HP damage Shoots blasts of lightning when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies thunder symbols 20% of the time Shoots blasts of lightning when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Angelstone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for light symbols Shoots blasts of light energy when attacking Enemy DEF +100% Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs light-based HP damage Shoots blasts of light energy when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies light symbols 20% of the time Shoots blasts of light energy when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shadestone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +15% damage for darkness symbols Shoots blasts of dark energy when attacking Enemy ATK/INT +100% Stats : ATK +1 INT +12 ............................................................................... Armor Factors : Absorbs darkness-based HP damage Shoots blasts of dark energy when guarding Stats : INT +12 DEF +1 ............................................................................... Accessory Factors : Nullifies darkness symbols 20% of the time Shoots blasts of dark energy when guarding Stats : INT +12 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Citrine Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +20% Fol after each battle Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : +15% Fol after each battle Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star Ruby Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -20 INT +20 ............................................................................... Armor Factors : Maximum MP +300 Maximum HP -800 Stats : INT +20 DEF -20 ............................................................................... Accessory Factors : Maximum MP +150 Maximum HP -500 Stats : INT +20 DEF -20 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star Sapphire Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : MP cost -10% in battle Stats : ATK -5 INT +18 ............................................................................... Armor Factors : No Factors Stats : INT +18 DEF -5 ............................................................................... Accessory Factors : MP cost -5% in battle Stats : INT +18 DEF -5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Philosopher's Stone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +5 ............................................................................... Armor Factors : Restores 3% of MP periodically in battle Stats : INT +5 ............................................................................... Accessory Factors : Restores 2% of MP periodically in battle Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magical Clay Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +6 HIT +12 ............................................................................... Armor Factors : No Factors Stats : GRD +12 DEF +6 ............................................................................... Accessory Factors : No Factors Stats : GRD +2 DEF +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Distintegration Stone Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +9 ............................................................................... Armor Factors : No Factors Stats : INT +9 ............................................................................... Accessory Factors : No Factors Stats : INT +9 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lacquer Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wooden Stick Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ebony Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Oak Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ash Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +5 ............................................................................... Armor Factors : No Factors Stats : DEF +5 ............................................................................... Accessory Factors : No Factors Stats : DEF +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cane Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +6 ............................................................................... Armor Factors : No Factors Stats : DEF +6 ............................................................................... Accessory Factors : No Factors Stats : DEF +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blue Rose Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shadow Rose Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dendrobium Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Funereal Bouquet Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 HIT +1 INT +1 ............................................................................... Armor Factors : 40% immunity to void status Stats : INT +1 GRD +1 DEF +1 ............................................................................... Accessory Factors : 30% immunity to void status Stats : INT +1 GRD +1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Red Seed Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blue Seed Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : No Factors Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ge Gen Tang Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : No Factors Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ginseng Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : No Factors Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poison Hemlock Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds poison effect to attacks Stats : HIT -2 INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 GRD -2 ............................................................................... Accessory Factors : No Factors Stats : INT +5 GRD -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Caterpillar Fungus Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +5 ............................................................................... Armor Factors : DEF +4 Stats : INT +5 ............................................................................... Accessory Factors : DEF +2 Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aramid Fiber Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Carbon Fiber Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wool Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Silk Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cashmere Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Manacloth Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +4 Stats : ATK +1 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF +1 ............................................................................... Accessory Factors : INT +4 Stats : INT +4 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fur Pelt Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +4 ............................................................................... Armor Factors : No Factors Stats : GRD +4 ............................................................................... Accessory Factors : No Factors Stats : GRD +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Biocloth Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +3 INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 GRD +3 ............................................................................... Accessory Stats : INT +1 GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Taffeta Ribbon Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 ............................................................................... Accessory Factors : No Factors Stats : INT +6 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Satin Ribbon Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +4 Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : INT +2 Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Velvet Ribbon Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +8 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +8 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mana Ribbon Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +3% Stats : HIT +5 ............................................................................... Armor Factors : No Factors Stats : GRD +5 ............................................................................... Accessory Factors : INT +2% Stats : GRD +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Handspun Thread Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dwarven Embroidery Thread Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -5 INT +10 ............................................................................... Armor Factors : Maximum MP +40 Stats : INT +10 DEF -5 ............................................................................... Accessory Factors : Maximum MP +20 Stats : INT +10 DEF -5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie Embroidery Thread Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -8 INT +16 ............................................................................... Armor Factors : Maximum MP +300 Stats : INT +16 DEF -8 ............................................................................... Accessory Factors : Maximum MP +150 Stats : INT +16 DEF -8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sharkskin Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lizardskin Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +3 ............................................................................... Armor Factors : No Factors Stats : DEF +3 ............................................................................... Accessory Factors : No Factors Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Snakeskin Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +20% Fol after each battle Stats : ATK +3 HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 DEF +3 ............................................................................... Accessory Factors : +15% Fol after each battle Stats : GRD +1 DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Insect Leg Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Insect Egg Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bee Stinger Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds poison effect to attacks Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warped Carapace Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : Creates a shockwave when guarding Stats : DEF +2 ............................................................................... Accessory Factors : Creates a shockwave when guarding Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Peryton Droppings Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds silence attack to attacks Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wolf Fang Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : ATK +4 Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : ATK +2 Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wolf Oil Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : GRD +4 Stats : DEF +1 ............................................................................... Accessory Factors : GRD +2 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Saber-Toothed Tiger Fang Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : ATK +3% Stats : ATK +4 ............................................................................... Armor Factors : No Factors Stats : DEF +4 ............................................................................... Accessory Factors : ATK +2% Stats : DEF +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Giant Bird Feather Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : No Factors Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Scale Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +4 INT +1 ............................................................................... Armor Factors : DEF +4 Stats : INT +1 DEF +4 ............................................................................... Accessory Factors : DEF +2 Stats : INT +1 DEF +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Red Dragon Scale Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +12 INT +3 ............................................................................... Armor Factors : DEF +3 Stats : INT +3 DEF +12 ............................................................................... Accessory Factors : DEF +2% Stats : INT +3 DEF +12 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon God Scale Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +20 INT +5 ............................................................................... Armor Factors : Grants immunity to poison Stats : INT +5 DEF +20 ............................................................................... Accessory Factors : Grants immunity to poison Stats : INT +5 DEF +20 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragonblood Crystal Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : +20% damage to demons INT +4 Stats : INT +20 ............................................................................... Armor Factors : Nullifies damage from demons 30% of the time Stats : INT +20 ............................................................................... Accessory Factors : Nullifies damage from demons 30% of the time INT +2 Stats : INT +20 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sandfish Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +3 ............................................................................... Armor Factors : No Factors Stats : GRD +3 ............................................................................... Accessory Factors : No Factors Stats : GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crimson Firefly Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Psynard Egg Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 DEF -1 ............................................................................... Accessory Stats : INT +6 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Barrier Spiritwater Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : 15% immunity to all status ailments Stats : INT +2 ............................................................................... Accessory Factors : 10% immunity to all status ailments Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All-Purpose Ceramic Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bracteate Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : HP damage +5% Stats : ATK +1 HIT -1 INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 GRD -1 DEF +1 ............................................................................... Accessory Factors : No Factors Stats : INT +5 GRD -1 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crystal Skull Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 HIT -2 INT +16 ............................................................................... Armor Factors : Maximum MP +300 Stats : INT +16 GRD -2 DEF -4 ............................................................................... Accessory Factors : Maximum MP +150 Stats : INT +16 GRD -2 DEF -4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gunpowder Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of fire when attacking Stats : ATK +1 ............................................................................... Armor Factors : Shoots a blast of fire when guarding Stats : DEF +1 ............................................................................... Accessory Factors : Shoots a blast of fire when guarding Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Intensified Gunpowder Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of fire when attacking Stats : ATK +3 ............................................................................... Armor Factors : Shoots a blast of fire when guarding Stats : DEF +3 ............................................................................... Accessory Factors : Shoots a blast of fire when guarding Stats : DEF +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Empty Bottle Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Natural Water Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magical Brush Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 ............................................................................... Accessory Factors : No Factors Stats : INT +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Earth Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds earth element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of earth-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Water Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds water element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of water-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds fire element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of fire-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Pain Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds wind element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of wind-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds thunder element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of thunder-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds light element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of light-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds dark element to attacks Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Recovers 1% of darkness-based damage as MP Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nil Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Healing Paint Factors given and Stat changes if Synthesized onto a... Weapon Factors : No Factors Stats : ATK -1 INT +2 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mysterious Paint Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +2 ............................................................................... Armor Factors : Maximum MP +40 Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : Maximum MP +20 Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attack Card Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +4 Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : INT +2 Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attack Card + Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +4 Stats : ATK -1 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF -1 ............................................................................... Accessory Factors : INT +2 Stats : INT +4 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Healing Card Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +2 ............................................................................... Armor Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +2 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Healing Card + Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +4 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Support Card Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +3 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Support Card + Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +6 ............................................................................... Armor Factors : No Factors Stats : INT +6 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +6 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Parchment Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 ............................................................................... Accessory Factors : No Factors Stats : INT +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fine Parchment Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +5 ............................................................................... Armor Factors : No Factors Stats : INT +5 ............................................................................... Accessory Factors : No Factors Stats : INT +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Broken Metal Cutting Blade Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factor Stats : ATK +3 HIT -2 ............................................................................... Armor Factors : No Factor Stats : DEF +3 GRD -2 ............................................................................... Accessory Factors : No Factor Stats : DEF +3 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Repair Kit Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rivet Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bowstring Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Swept Hilt Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : DEF +4 Stats : DEF +1 ............................................................................... Accessory Factors : DEF +2 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Neck Chain Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guitar Parts Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Small Guitar Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : INT +3 ............................................................................... Accessory Factors : No Factors Stats : INT +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mystery Box Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Memorial Plate Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +3 ............................................................................... Armor Factors : No Factors Stats : GRD +3 ............................................................................... Accessory Factors : No Factors Stats : GRD +3 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Capacitor Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 INT +4 ............................................................................... Armor Factors : No Factors Stats : INT +4 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +4 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Symbol Booster Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -2 INT +8 ............................................................................... Armor Factors : Restores 2% of MP periodically in battle Stats : INT +8 DEF -2 ............................................................................... Accessory Factors : Restores 1% of MP periodically in battle Stats : INT +8 DEF -2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Universal Device Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +2 ............................................................................... Armor Factors : No Factors Stats : GRD +2 ............................................................................... Accessory Factors : No Factors Stats : GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Micro Circuit Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +4 ............................................................................... Armor Factors : No Factors Stats : GRD +4 ............................................................................... Accessory Factors : No Factors Stats : GRD +4 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Quantum Processor Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +8 ............................................................................... Armor Factors : No Factors Stats : GRD +8 ............................................................................... Accessory Factors : No Factors Stats : GRD +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Micro Hadron Collider Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +10 ............................................................................... Armor Factors : No Factors Stats : GRD +10 ............................................................................... Accessory Factors : No Factors Stats : GRD +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Micro Heavy Iron Collider Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +12 ............................................................................... Armor Factors : No Factors Stats : GRD +12 ............................................................................... Accessory Factors : No Factors Stats : GRD +12 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Laser Oscillator Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of light energy when attacking Stats : ATK +5 INT -1 ............................................................................... Armor Factors : Shoots a blast of light energy when guarding Stats : INT -1 DEF +5 ............................................................................... Accessory Factors : Shoots a blast of light energy when guarding Stats : INT -1 DEF +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sighting Unit Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK -1 HIT +8 ............................................................................... Armor Factors : No Factors Stats : GRD +8 ............................................................................... Accessory Factors : No Factors Stats : GRD +8 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mystery Electronic Circuit Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : GRD +4 Stats : DEF +1 ............................................................................... Accessory Factors : GRD +2 Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mystery Mobile Frame Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Alchemist's Water Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : INT +1 ............................................................................... Accessory Factors : No Factors Stats : INT +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lezard's Flask Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Adds fog effect to attacks Stats : ATK -1 INT +9 ............................................................................... Armor Factors : No Factors Stats : INT +9 DEF -1 ............................................................................... Accessory Factors : No Factors Stats : INT +9 DEF -1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Plastic Explosives Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : Shoots a blast of fire when attacking Stats : ATK +1 ............................................................................... Armor Factors : Shoots a blast of fire when guarding Stats : DEF +1 ............................................................................... Accessory Factors : Shoots a blast of fire when guarding Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bunny Feed Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Japonesque Vase Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vivid Vase Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Coquettish Vase Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Traditional Vase Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Growth Stimulant Ampule Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 HIT -3 INT +1 ............................................................................... Armor Factors : Maximum HP +40 Stats : INT +1 GRD -3 DEF +1 ............................................................................... Accessory Factors : Maximum HP +20 Stats : INT +1 GRD -3 DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie of Aggression ............................................................................... Weapon Factors : ATK +3% Stats : ATK +20 ............................................................................... Armor Factors : No Factors Stats : ATK +10 ............................................................................... Accessory Factors : ATK +2% Stats : ATK +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie of Wisdom Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +3% Stats : INT +20 ............................................................................... Armor Factors : No Factors Stats : INT +10 ............................................................................... Accessory Factors : INT +2% Stats : INT +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie of Fortification Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : DEF +10 ............................................................................... Armor Factors : DEF +3% Stats : DEF +20 ............................................................................... Accessory Factors : DEF +2% Stats : DEF +20 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie of Accuracy Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : HIT +3% Stats : HIT +20 ............................................................................... Armor Factors : No Factors Stats : HIT +10 ............................................................................... Accessory Factors : Hit +2% Stats : HIT +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie of Protection Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : GRD +10 ............................................................................... Armor Factors : GRD +3% Stats : GRD +20 ............................................................................... Accessory Factors : GRD +2% Stats : GRD +10 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fang Flute Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : Hit +5 ............................................................................... Armor Factors : No Factors Stats : GRD +5 ............................................................................... Accessory Factors : No Factors Stats : GRD +5 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Feathered Comb Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +11 ............................................................................... Armor Factors : No Factors Stats : GRD +11 ............................................................................... Accessory Factors : No Factors Stats : GRD +11 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gabriel Celeste's Feather Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : ATK +3% ATK +3% ATK +3% ATK +3% Stats : ATK +100 INT -50 ............................................................................... Armor Factors : No Factors Stats : DEF +30 ............................................................................... Accessory Factors : ATK +2% ATK +2% ATK +2% Stats : DEF +20 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ethereal Queen's Feather Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : INT +3% INT +3% INT +3% INT +3% Stats : INT + 100 ............................................................................... Armor Factors : No Factors Stats : DEF +44 ............................................................................... Accessory Factors : INT +2% INT +2% INT +2% Stats : DEF +30 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vinegar Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= White Rice Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Uncooked Pasta Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raw Animal Meat Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +2 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raw Fish Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Common Egg Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : Hit +2 ............................................................................... Armor Factors : No Factors Stats : GRD +2 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vegetables Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Seasonings Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Olive Oil Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Special Warishita Sauce Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : HIT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 ............................................................................... Accessory Factors : No Factors Stats : GRD +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fresh Cream Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pie Crusts Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +1 ............................................................................... Armor Factors : No Factors Stats : DEF +1 ............................................................................... Accessory Factors : No Factors Stats : DEF +1 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Jewel Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : ATK +1 HIT +1 INT +1 ............................................................................... Armor Factors : No Factors Stats : GRD +1 DEF +2 ............................................................................... Accessory Factors : No Factors Stats : DEF +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Map of Astral Factors given and Stat changes if Synthesized onto a... ............................................................................... Weapon Factors : No Factors Stats : INT +3 ............................................................................... Armor Factors : No Factors Stats : HIT +1 GRD +2 ............................................................................... Accessory Factors : No Factors Stats : HIT +1 GRD +2 ............................................................................... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Notable Items Effect List - [Niflist] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Here is a list of notable Factors which I and many others have found to be very useful: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WEAPONS Adds one hit chance per attack - Slayer's Bangle (wrist) +20% EXP after each battle - Oyakodon/Curry Rice +40% FOL after each battle - Mille-feuille MP cost -25% in battle - Caesar Salad HP damage +20% - EM Bomb HP Damage +35% - Ultimate Bomb Increases critical hit chance - Crystal ATK/INT/DEF/HIT/GRD +5% - Hyper Potion ATK +18% - Potent Attack Seeds HIT +25% - Potent Accuracy Seeds INT +18% - Potent Intelligence Seeds ARMOR Increases chance of surviving incap via fury - Green Talisman (neck) Nullifies HP Damage 25% of the time - Blue Talisman (neck) Restores 3% of MP periodically in battle - Regeneration Symbol (neck) Restores 3% of HP periodically in battle - Healing Band (wrist) DEF +20% - Potent Defense Seeds GRD +25% - Potent Protection Seeds Maximum HP +20% - Potent Health Seeds Maximum MP +20% - Potent Magic Seeds ATK/INT/DEF/HIT/GRD +5% - Hyper Potion ACCESSORIES Grants immunity to poison - Anti-Poison Amulet (neck) Grants immunity to stun status - Anti-Stun Amulet (neck) Grants immunity to frozen status - Anti-Freezing Amulet (neck) Grants immunity to paralysis - Anti-Paralysis Amulet (neck) Grants immunity to silence - Anti-Silence Amulet (neck) Grants immunity to fog status - Anti-Fog Amulet (neck) Grants immunity to curse status - Anti-Curse Amulet (neck) Grants immunity to pumpkin status - Anti-Pumpkin Amulet (neck) Grants immunity to void status - Anti-Void Amulet (neck) Increases chance of surviving incap via fury - Green Talisman (neck) Nullifies HP Damage 15% of the time - Blue Talisman (neck) Restores 2% of MP periodically in battle - Regeneration Symbol (neck) Restores 2% of MP periodically in battle - Faerie Band (wrist) Adds one hit chance per attack - Slayer's Bangle (wrist) Restores 2% of HP periodically in battle - Healing Band (wrist) Rush Gauge charge rate +2 - Stallion Snaps (wrist) +15% EXP after each battle - Oyakodon/Curry Rice +30% FOL after each battle - Mille-feuille ATK/INT/DEF/HIT/GRD +3% - Hyper Potion MP cost -15% in battle - Caesar Salad ATK +10% - Potent Attack Seeds DEF +12% - Potent Defense Seeds HIT +15% - Potent Accuracy Seeds GRD +15% - Potent Protection Seeds INT +10% - Potent Intelligence Seeds Maximum HP +10% - Potent Health Seeds Maximum MP +10% - Potent Magic Seeds Increases critical hit chance - Crystal =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Synthesis Base Suggestions [UseThez] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Here's is a list of the most notable base items to use for Synthesis. Take note that most of these great items can only be found near or after the game. Before you begin, please refresh yourself with the "Overflow Trick" at the top of this FAQ. For any help creating items from your Item Creation terminal, please use my Item Creation Ingredient FAQ: http://www.gamefaqs.com/console/xbox360/file/946860/57159 There are many different pieces of equipment you can use; Typically, you'll want to buy your equipment from EN II or create it in your Item Creation terminal. For Item Creation recipes, check the bottom of my Ingredient FAQ. Here are some of my suggested equipment choices: SUGGESTED BEST WEAPONS: Edge : Imperial Sword : 10 Synth Limit Slots Reimi : Mediumistic Bow : 10 Synth Limit Slots Lymle : Laser Weapon : 16 Synth Limit Slots Bacchus : Symbol Cannon "Tempest" : 12 Synth Limit Slots Meracle : Laser Weapon : 16 Synth Limit Slots Myuria : Wizard's Staff : 09 Synth Limit Slots Sarah : Trident Harpoon : 10 Synth Limit Slots Arumat : Laser Weapon : 16 Synth Limit Slots Anyone : Laser Weapon : 16 Synth Limit Slots SUGGESTED BEST ARMORS: Edge, Faize, Arumat : Universal Armor : 10 Synth Limit Slots Reimi, Meracle : Absolute Protector : 12 Synth Limit Slots Myuria, Lymle, Sarah : Seven Star Cloak : 10 Synth Limit Slots Bacchus : Plate of the Lost Monarch : 08 Synth Limit Slots Anyone : Laser Suit : 16 Synth Limit Slots WHERE TO FIND: Imperial Sword - Item Creation Mediumistic Bow - Item Creation Symbol Cannon "Tempest" - Item Creation Wizard's Staff - Item Creation Trident Harpoon - Chest; Wandering Dungeon F09, F13, Laser Weapon - Complete quest "Trial of Might" in the Sanctuary Absolute Protector - Chest; Wandering Dungeon F11, F13, F16 Universal Armor - Item Creation Seven Star Cloak - Chest; Cave of the Seven Stars; Floor 7, West Room Plate of the Lost Monarch - Chest; Wandering Dungeon F03, F05 Laser Suit - Item Creation If you don't have access to certain items, simply create the best item you can via your Item Synthesis terminal. The equipment listed above are the best pieces of equipment that have multiple empty Factor Slots and extremely high stats. Factors can be much more effective than stats. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Equipment Suggestion List [EqpDzNw] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Here is a list pieces of equipment that I and many others have found to be very usefull throughout every part of the game. Please note, the names I provide for the equipment pieces are not real names; They are simply names I have chosen for them based on their effects. ............................................................................... WEAPONS EXP Weapon: Factor 1: +20% XP Factor 2: +20% XP Factor 3: +20% XP Factor 4: +20% XP FOL Weapon: Factor 1: +40% Fol Factor 2: +40% Fol Factor 3: +40% Fol Factor 4: +40% Fol Low ATK Attack Weapon (Fighters): Factor 1: ATK +18% Factor 2: ATK +18% Factor 3: ATK +18% Factor 4: ATK +18% Low ATK/effect Weapon (Fighters): Factor 1: ATK + 18% Factor 2: ATK + 18% Factor 3: Adds Stun effect to weapon Factor 4: HP Damage + 35% Low ATK/effect Weapon (Fighters): Factor 1: ATK + 18% Factor 2: ATK + 18% Factor 3: Adds Stun effect to weapon Factor 4: Increase Critical Hit Chance Low INT Attack Weapon (Mages): Factor 1: INT +18% Factor 2: INT +18% Factor 3: INT +18% Factor 4: INT +18% Low INT/effect Weapon (Mages): Factor 1: INT + 18% Factor 2: INT + 18% Factor 3: INT + 18% Factor 4: MP Cost -25% in battle Healer Weapon (Mages): Factor 1: ATK/INT/DEF/HIT/GRD +5% Factor 2: ATK/INT/DEF/HIT/GRD +5% Factor 3: ATK/INT/DEF/HIT/GRD +5% Factor 4: ATK/INT/DEF/HIT/GRD +5% Healer Weapon 2 (Mages): Factor 1: MP cost -25% in battle Factor 2: MP cost -25% in battle Factor 3: MP cost -25% in battle Factor 4: MP cost -25% in battle Effect Weapon (Fighters): Factor 1: Adds Stun effect to Weapon Factor 2: Increases critical hit chance Factor 3: HP Damage +35% Factor 4: MP cost -25% in battle Effect Weapon 2 (Fighters): Factor 1: HP Damage + 35% Factor 2: Adds Stun effect to weapon Factor 3: Increase Critical Hit Chance Factor 4: Adds one hit per attack chance ............................................................................... ARMORS Low DEF Armor: Factor 1: DEF + 20% Factor 2: DEF + 20% Factor 3: DEF + 20% Factor 4: DEF + 20% Low HP Armor: Factor 1: HP + 20% Factor 2: HP + 20% Factor 3: HP + 20% Factor 4: HP + 20% Low DEF/HP Armor: Factor 1: DEF + 20% Factor 2: DEF + 20% Factor 3: HP + 20% Factor 4: HP + 20% Regeneration Armor: Factor 1: Restores 2% of HP periodically Factor 2: Restores 2% of HP periodically Factor 3: Restores 2% of HP periodically Factor 4: Restores 2% of HP periodically Survival Armor: Factor 1: Increase chance of surviving incap via Fury Factor 2: Increase chance of surviving incap via Fury Factor 3: Increase chance of surviving incap via Fury Factor 4: Increase chance of surviving incap via Fury Medium DEF/HP/effect Armor: Factor 1: Nulifies HP Damage 25% of the time Factor 2: Increase chance of surviving incap via Fury Factor 3: DEF + 20% Factor 4: HP + 20% Eternal Magic Armor: Factor 1: Maximum MP +20% Factor 2: Maximum MP +20% Factor 3: Maximum MP +20% Factor 4: Restores 3% of MP periodically in battle Eternal Life Armor: Factor 1: Nulifies HP Damage 25% of the time Factor 2: Increase chance of surviving incap via Fury Factor 3: Restores 3% of HP periodically in battle Factor 4: Restores 3% of HP periodically in battle ............................................................................... NECK ACCESSORIES EXP Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: +15% EXP after each battle Factor 3: +15% EXP after each battle Factor 4: +15% EXP after each battle FOL Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: +30% FOL after each battle Factor 3: +30% FOL after each battle Factor 4: +30% FOL after each battle Anti-Ailment Neck Accessory - [Base = Anti-Paralysis Amulet] Factor 1: Grants immunity to paralysis Factor 2: Grants immunity to stun status Factor 3: Grants immunity to silence Factor 4: Grants immunity to poison Warrior's Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: Increases critical hit chance Factor 3: Adds one hit chance per attack Factor 4: Rush Gauge charge rate +2 (or +3) Eternal Magic Neck Accessory - [Base = Regeneration Symbol] Factor 1: Restore 2% of MP periodically in battle Factor 2: Restore 2% of MP periodically in battle Factor 3: MP Cost -15% in battle Factor 4: Maximum MP +10% Eternal Life Neck Accessory - [Base= Green Talisman] Factor 1: Increases chance of surviving incap via fury Factor 2: Restores 2% of HP periodically in battle Factor 3: Restores 2% of HP periodically in battle Factor 4: Nullifies HP Damage 15% of the time Supportive Neck Accessory - [Base= Anti-Silence Amulet] Factor 1: Grants immunity to silence Factor 2: Grants immunity to stun Factor 3: Restores 2% of MP periodically in battle Factor 4: Rush Guage charge rate +2 (or +3) Supportive Neck Accessory 2 - [Base= Anti-Silence Amulet] Factor 1: Grants immunity to silence Factor 2: Grants immunity to stun Factor 3: Nullifies HP Damage 15% of the time Factor 4: Increase chance of survivng incap via Fury All-Round Stat Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: ATK/INT/DEF/HIT/GRD +3% Factor 3: ATK/INT/DEF/HIT/GRD +3% Factor 4: ATK/INT/DEF/HIT/GRD +3% Life-Giving Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: Maximum HP +10% Factor 3: Maximum HP +10% Factor 4: Maximum HP +10% Defensive Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: DEF +12% Factor 3: DEF +12% Factor 4: DEF +12% Offensive Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: ATK +10% Factor 3: ATK +10% Factor 4: ATK +10% Intellectual Neck Accessory - [Base = Blue Talisman] Factor 1: Nullifies HP Damage 15% of the time Factor 2: INT +10% Factor 3: INT +10% Factor 4: INT +10% ............................................................................... NON SYNTH NECK ACCESSORIES Arch Spellmaster Jewel - Neck Accessory MP cost -15% in battle DEF -70% INT doubled but maximum MP halved (Great Factor!) Spriggan Jewel - Neck Accessory Increases critical hit chance Grants immunity to stun status DEF -40% ATK doubled but maximum HP halved (Great Factor!) Solo Champion Medal - Neck Accessory (Easy Accessory to obtain) Rush Gauge charge rate +2 ATK +10% Grants immunity to poison Mullified HP damage 15% of the time Team Champion Medal - Neck Accessory (Easy Accessory to obtain) Nullifies MP damage 15% of the time Adds one hit chance per attack MP cost -5% in battle Nullified light symbols 20% of the time Ashlay Bernbeldt Jewel - Neck Accessory Adds one hit chance per attack (ATK 77, INT -23, DEF 129, HIT 72, GRD 57) tri-Emblem: - Wrist Accessory Rush Guage charge rate +3 Grants Immunity to Paralysis MP cost -15% in battle Adds two hit chances per attack (ATK 200, INT 200, DEF 100, HIT 100, GRD 100) Tri-Emblem - Can be synthed for its full value onto any weapon, armor, or accessory (200 ATK/INT, 100 DEF/HIT/GRD). Weapons will only get the ATK/INT/HIT, however. Also useful for Rush Gauge charge rate +3 Ultimate Super-tri-Emblum - Wrist Accessory Hit +2 Rush Guage charge rate +3 Grants Immunity to Paralysis MP cost -15% in battle (ATK 1,602, INT 1,602, DEF 801, HIT 801, GRD 801) (+20 to All Resistances) ............................................................................... WRIST ACCESSORIES The suggestions for the Neck Accessories apply to Wrist Accessory suggestions as well, with the exception of the Super-tri-Emblum, which is the best Wrist Accessory in the game, hands down. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Maxing Resistnaces - [MaxnRez] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| ............................................................................... "Maxing Resistnaces to +20" This is a completely optional, yet very useful, task you can do with your equipment. Adding +20 to All Resistances grants immunity to elemental spells, elemental symbology, and even attacks that have an added element; They will all do 0(zero) damage. Not only do you take zero damage, you also are immune to the mini 'knockback' effect that spells have on your characters when you are being bombarded with them. You can be in the middle of a huge explosion or elemental attack, and it will be like there is nothing there; You can simple walk right through it and keep on attacking without being hampered. Enemies and bosses that use elements become a cake-walk. The trick: Resistances are the only stats that carry over through multiple Synths. Normal stats like ATK and DEF do not. The downside is that the Resistances are reduced by half each time you Synth them. I will show you how to manipulate this and work around the diminished rate to create some pretty nice gear. The earliest you should try to make one of these is when you obtain the skill "Duplication" from the Cave of the Seven Star on Floor 7, as you will need to do quite a bit of Duplicating for this to work. ............................................................................... Here's the prep list of things you need: - Recipe Memo 12: Chest on Nox Obscurus; Ravine of Extinction [Allows you to create: Darkness Charm] - Duplication Skill: Chest on Roak; Cave of the Seven Stars; Floor 7 [Max out the skill to Lv10] - *15 Magical Clay: Farm in the Sanctuary- Warp there from EN II - *2 Darkness Charm: Item Creation; Artistry Ingredient; Magical Brush *1: EN II-> Masterful Materials Ingredient; Parchment *2: EN II-> Masterful Materials Ingredient; Darkness Gem *5: Various Nodes; Aeos---: Miga Insect Warren Lemuris: Thalia Plains Lemuris: Van Elm Region Lemuris: Wind Swallow Valley Nox----: Ravine, Bog, Halls - *1 Alchemist's Cloak: Common Drop from the enemy "Cursed Horror" on EN II in the Sanctuary and the Old Road to Sanctuary. - *1 Duel Armor: ENII -> D. Fense's Defensive Tools ............................................................................... Our goal here is to create a piece of equipment that has +20 to All Resistances which can be duplicated for only 1 Magical Clay via the Duplication Skill. This will then be Synthed onto your choice of equipment to up it's Resistances. I will walk you through it step by step. The Duel Armor has +2 to all Resistances except Darkness, which is negative 8. That makes this a good piece of equipment to start with, since we only need to change the Darkness stat. The Darkness Charm is where this comes into play; It has +4 Resistance to Darkness. You need two of these to start with, so make sure you craft 2 from your Item Creation Terminal. Step 01) Synth both Darkness Charms together; This gives you a Darkness Charm with +6 Resistance to Darkness. [Synthesis: "Darkness Charm" <- "Darkness Charm"] Step 02) Duplicate the +6 Darkness Charm 3 times. You now have 4 Darkness Charms with +6 Resistance to Darkness. Step 03) Synth all 4 of these +6 Darkness Charms to your Duel Armor to create a Duel Armor with at least +2 to every Resistance. [Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"] [Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"] [Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"] [Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"] Step 04) Duplicate the Duel Armor once; This gives you a total of 2 Duel Armors with at least +2 to All Resistances. Step 05) Synth both of the new Duel Armors onto an Alchemist's Cloak to create an Alchemist's cloak with at least +2 to all Resistances. We are using the Cloak instead of the Armor because it can be duplicated for only 1 Clay (the duel armor requires 3). [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"] [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"] Step 06) Duplicate the +2 Alchemist's Cloak twice; This gives you a total of three +2 Cloaks. Step 07) Synth two of the +2 Cloaks onto the third one to give you a Cloak that has at least +4 to All Resistances. [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"] [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"] Step 08) Duplicate the +4 Cloak once; This gives you a total of two +4 Cloaks. Step 09) Synth one of the +4 Cloaks onto the other +4 Cloak to give you a Cloak that has at least +6 to All Resistances. [Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"] Step 10) Duplicate the +6 Cloak once; This gives you a total of two +6 Cloaks. Step 11) Synth one of the +6 Cloaks onto the other +6 Cloak to give you a Cloak that has at least +9 to All Resistances. [Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"] Step 12) Duplicate the +9 Cloak once; This gives you a total of two +9 Cloaks. Step 13) Synth one of the +9 Cloaks onto the other +9 Cloak to give you a Cloak that has at least +13 to All Resistances. [Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"] Step 14) Duplicate the +13 Cloak twice; This gives you a total of three +13 Cloaks. Step 15) Synth two of the +13 Cloaks onto the third one to give you a Cloak with +20 to All Resistances. [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"] [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"] Step 16) Duplicate the +20 Cloak at least twice; You need two of them to perform this, and it's always good to have a backup. Step 17) Synth two of the +20 Cloaks to your Armor or Accessory to give them maxed out resistances. The max = 20, and because the amounts are cut in half during Synth, this is why you need to use two of them. [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"] [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"] A few tips: -Using this method, it only costs 2 Synth Limit Slot Usage to max out resist if applied directly to your equipment. -If you are using other items, like tri-Emblems, to up stats, you can simply Synth these armors onto those items before you put the those other items onto your final equipment. Since the Resistances are cut in half during each Synth, you'll have to use twice as many to get the full 20, but if you do this on enough of your items, the amounts will add up. -Make sure to fill up your 4 Factors before you do this, or you'll be getting the Factors of the Darkness Charm put on your equipment. If you're using the Overflow trick, simply stick a few of these +20 Cloaks on your throw-away items before you Synth them onto your final equipment. There's always a spot for them if you look. Duplication Costs do not change even after Synthing things onto the equipment. Here is a simple cost list: --------------------------- Darkness Charm = 1 Duel Armor = 3 Alchemist's Cloak = 1 --------------------------- ------------------------------------------------------------------------------- The Quicklist: Prep: - Recipe Memo 12 - Duplication Skill - *15 Magical Clay - *2 Darkness Charm - *1 Alchemist's Cloak - *1 Duel Armor Process: [Synthesis: "Darkness Charm" <- "Darkness Charm"] = +6 Darkness Charm -Duplicate the +6 Darkness Charm 3 times. [Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"] [Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"] [Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"] [Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"] = +2 Duel Armor -Duplicate the +2 Duel Armor once. [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"] [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"] = +2 Alchemist's Cloak -Duplicate the +2 Alchemist's Cloak twice. [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"] [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]= +4 Cloak -Duplicate the +4 Cloak once. [Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]= +6 Cloak -Duplicate the +6 Cloak once. [Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]= +9 Cloak Duplicate the +9 Cloak once. [Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]= +13 Cloak Duplicate the +13 Cloak twice. [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"] [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]=+20 Cloak Duplicate the +20 Cloak at least twice. (Keep 1 for backup) [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"] [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"] = Your new +20 Equip. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Copyright - [CpyRght] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This document is Copyright (c) 2009 Sakura Yule. This FAQ was written for the intended purpose of aiding people for no cost, any intention of selling this guide is strictly prohibited and will be dealt with. This guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and all other websites which have received permission from the author to host this guide. I encourage people to send me feedback, but only emails regarding this guide or the game it was written for will be read, all other mail will be deleted upon arrival. Thank you, Sakura Yule |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Credits - [Creds42] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Microsoft for creating the Xbox360 GameFAQs! The following GameFAQs members: Miskay, Sister, |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Final Words - [Goodbye] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Thank you for taking the time to read my FAQ! If you have another spare moment, please send a quick thank you in my direction. It really makes the time spent creating this well worth it. I appreciate you all and wish you a wonderful gaming time and a joy filled life. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Sakura Yule/Sean Yule -End of Document