Tekken 5: Dark Resurrection Wild FAQ
(Combo / Hidden Move / Customization / Taunts / Secrets FAQ)
Version 2.20
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Dark Resurrection
(+.[___]·:·)
Written by: Kenneth Walton (Wild Man X)
Written on: May 24, 2009
E-mail: Tekkenomics@hotmail.com
Website: Tekkenomics (Listed below)
PSN: Wild_Man_X
This FAQ version will be available at:
Tekkenomics (http://www.tekkenomics.tk)
GameFAQs (http://www.gamefaqs.com)
Neoseeker (http://www.neoseeker.com)
IGN (http://faqs.ign.com)
Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
SuperCheats (http://www.supercheats.com)
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~ ~
~ Table of Contents ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
2. Legal Stuff
3. FAQ Description
4. Legend
5. Legend Explanations
6. Fighter Specific Legend Commands (FSLC)
7. Definitions
8. New Moves / Changed Commands
9. Changed Move Properties
10. Hidden Moves
11. Combo List
12. Customized Outfits
13. Taunts
14. Secrets / Unlockables / Nice-To-Know (TDR/PSP)
15. Secrets / Unlockables / Nice-To-Know (T5DR/PS3)
16. Secrets / Unlockables / Nice-To-Know (T5DRO/PS3)
17. Questions
18. Special Thanks
19. About Tekkenomics
20. About The Author
21. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 1. Version Updates ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
v# - (mm-dd-yy)
0.10 - (03-24-07) First release, based on my Tekken 5 FAQs:
"Combo FAQ v3.1", "Customization v3.1", "Hidden Moves v3.1",
"Taunts v2.1"
0.20 - (04-15-07) More combos and custom outfits
Combo List
- Added combos for: Anna, Asuka, Baek, Bryan, Christie, Craig,
Devil Jin, Feng, Hwoarang, Jack-5, Jin, Kazuya, King,
Kuma, Lei, Ling, Marshall, Nina, Raven, Roger Jr., Steve
Customized Outfits
- Added custom outfits for: Eddy, Lee, Sergei, Steve, Yoshimitsu
0.30 - (04-26-07) More combos and custom outfits
Combo List
- Added combos for: Devil Jin, Feng, Ganryu, Heihachi, Hwoarang,
Jin, Julia, Kazuya, King, Kuma, Lee, Marshall, Paul,
Yoshimitsu, Wang
Customized Outfits
- Added custom outfits for: Lei, Ling, Nina
- Updated custom outfits for: Eddy, Lee, Sergei, Steve,
Yoshimitsu
1.00 - (06-24-07) First version released outside of Tekkenomics website
Legend
- Lei - Changed notation AOP to PNX
- Raven - Changed notation BT to SDW
New Moves / Changed Commands
- Added modified version of new moves list from TZ
Hidden Moves
- Added moves for Armor King, Bruce, Christie, Craig, Devil Jin,
Ganryu, Jack-5, Kuma, Lei, Lili, Ling, Nina, Raven, Roger Jr.,
Sergei, Steve
Changed Move Properties
- Added moves for Bryan, Feng, Kazuya, Lei, Raven, Steve,
Yoshimitsu
Combo List
- Added combos for Armor King, Devil Jin, Kazuya, King, Kuma,
Lee, Lei, Lili, Ling, Raven, Roger Jr., Sergei, Steve
Customized Outfits
Added custom outfits for Jin, King
Tekken DR PSP Secrets
- Added number of Tekken Lords required for background to change
- Modified information about gamesave data
About The Author
- Made a few minor changes
Other
- Moved around a few sections
- Added more comments
- Changed some of the formatting
- Added Lili's last name
1.10 - (07-08-07) Made a few additions and corrections
Hidden Moves
- Added moves for Lili
- Made changes to Lili
Changed Move Properties
- Added moves for Ganryu, Paul
Combo List
- Changed some of the formatting
- Added combos for Baek, Ganryu, Lee, Paul
- Made changes to Craig, Lee
1.20 - (04-15-09) Made a few additions and corrections, removed AIM
screen name, added PSN screen name, updated "Questions"
Hidden Moves
- Added moves for Armor King, Jin, Lili
Combo List
- Added combos for Armor King, Bryan, Jin, Lili
- Made changes to Armor King, Jin, Lili
Customized Outfits
- Added custom outfits for Hwoarang, Lei, Marshall, Wang
2.00 - (05-10-09) Updated FAQ to also cover T5DR for PS3
Hidden Moves
- Added moves for Jinpachi, Paul, Sergei
- Updated Sergei
Combo List
- Added combos for Armor King, Jinpachi, Lili
- Made changes to Jin, Lili
Customized Outfits
- Added note for Jinpachi
Taunts
- Added taunts for Armor King, Jinpachi, Lili, Sergei
Secrets
- Added new section to cover T5DR for PS3
Other
- Updated "FAQ Description", "Special Thanks",
"About Tekkenomics", "About The Author", "Closing"
2.10 - (05-15-09) Updated FAQ to also T5DR Online for PS3
Hidden Moves
- Updated Jinpachi
Combo List
- Added combos for Jin, Jinpachi, King, Sergei
- Made updates to Jin, King
Taunts
- Added description
- Updated Jinpachi
Secrets
- Added new section to cover T5DR Online for PS3
- Made changes and additions for T5DR Secrets
Other
- Updated "Legend Explanations", "Special Thanks"
- Minor format changes
2.20 - (05-24-09) (See below...)
Definitions
- Minor changes
Changed Move Properties
- Added move to Feng
Hidden Moves
- Added link to my T5 FAQ
- Added move to Armor King, Feng, Jinpachi, Lili
- Updated Armor King, Devil Jin, Jinpachi, Lili, Sergei
Combo List
- Added link to my T5 FAQ
- Added launcher for Armor King, Feng, Lili
- Added combos for Armor King, Feng, Lili
- Made corrections to Armor King
Customized Outfits
- Added link to my T5 FAQ
- Added a note about item prices
Taunts
- Added link to my T5 FAQ
Other
- Updated "Special Thanks"
- Replaced "Lili Rochefort" with "Lili (Emily Rochefort)"
- Other fixes/changes
Whenever a new section or customization is added to this FAQ,
the word will appear after the new addition.
Things that have been changed, edited, or have been added to.
NOTE: Corrections include adding any notes, changing names,
correcting grammar, correcting command mistakes, fixing typos,
and removing a move from a section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 2. Legal Stuff ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without my permission. You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 3. FAQ Description ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shortly after the release of Tekken: Dark Resurrection for the PSP in
July 2006, I was in the process of updating all of my T5 FAQs for TDR.
But, halfway through the process, my harddrive crashed, and I lost all
of my data. I was going to give up on trying to update the FAQs for TDR,
but I got an idea. Since TDR is an upgrade of T5, my idea was to use my
T5 FAQs as a reference and only write one FAQ that covers things that are
unique to TDR. This FAQ covers new moves, combos, customizations, taunts,
etc. Because of this, I will also periodically update my T5 FAQs. Feel
free to contribute anything.
Because TDR is an upgrade to T5, most of the commands T5 are the same in
TDR, and most of the combos still work. However, there are some changes
in TDR that affect these two categories. I will try to point out those
differnces with this FAQ, as well as add new material that is specific to
TDR.
This FAQ covers Tekken: Dark Resurrection (U.S. Version) for the PSP and
Tekken 5: Dark Resurrection (U.S. Version) for the PS3. The things in
this FAQ should work in the Arcade, PS3, and other PSP versions of TDR,
but they were only tested with the U.S. Version.
The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a
great place to find strategies and combos for your favorite fighter:
http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=102
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~ 4. Legend ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the Legend for the commands used in this FAQ.
-----------------------
Buttons
-----------------------
Notation Meaning
-------- -------
1 Left Punch (Square)
2 Right Punch (Triangle)
3 Left Kick (X)
4 Right Kick (Circle)
-----------------------
Direction
-----------------------
Notation Meaning
-------- -------
f Press Forward (Towards opponent)
F Hold Forward (Towards opponent)
F# Hold Forward until next D-Pad command
b Press Backward (Away from opponent)
B Hold Backward (Away from opponent)
B# Hold Back until next D-Pad command
u Press Up
U Hold Up
U# Hold Up until next D-Pad command
d Press Down
D Hold Down
D# Hold Down until next D-Pad command
D/B# Hold Down/Back until next D-Pad command
D/F# Hold Down/Forward until next D-Pad command
qcb Quarter Circle Backward; Down to Back (d,d/b,b)
QCB Quarter Circle Backward; Down to Back (d,d/b,B)
qcf Quarter Circle Forward; Down to Forward (d,d/f,f)
QCF Quarter Circle Forward; Down to Forward (d,d/f,F)
hcf Half circle Forward (b,d/b,d,d/f,f)
HCF Half circle Forward (b,d/b,d,d/f,F)
Note1: D-pad represents the arrows (up, down, left, right) on the
PS2 controller or Arcade stick
Note2: "F#" requires you to hold forward for a longer period of time
than "F".
-----------------------
FAQ Notations
-----------------------
Notation Meaning
-------- -------
# Hold; Hold indicated button(s) until that move is executed
or until N (Neutral)
( _ ) Or; Choose one of the moves within the parenthesis to do
~ Press button immediately after
/ Press indicated directional buttons at the same time
+ Press buttons at same exact time
N Leave joy pad neutral
* Short pause between button presses
** Medium pause between button presses
*** Long pause between button presses
[ ] Optional command(s)
{ } Action within these must be completed in order for the command
to be executed correctly
: The command following this requires "just frame" input
( )... Repeat the pattern within the brackets
, Separates commands
< Delayed input
= Next in sequence
-----------------------
Action Notation
-----------------------
Notation Meaning
-------- -------
BLK Attack must be blocked by opponent
BT Back Towards Opponent
cd Crouch Dash (f,N,d,d/f)
CD Crouch Dash (f,N,d,D/F)
CH During Counter Hit/Attack
CL Clean Hit
ecd Electric Crouch Dash (f~N,d~d/f)
FC Full Crouch; While Crouching
GRAB Opponent must be grabbed from the front
HIT While opponent is being hit (damaged)
HIT* After opponent is hit (damaged)
OBT Opponent's Back Turned
OCR Crouching Opponent
OGR Grounded Opponent (Opponent on ground)
Parry Move is parried
RevL While opponent is reversing your left attack
RevR While opponent is reversing your right attack
SS Side Step
SSL Side Step Left
SSR Side Step Right
SSW Side Step Walk
TAC Tackle
WR While your fighter is running; While running
WS While standing from a crouch; While Rising
-----------------------
Grounded Positions
-----------------------
Notation Meaning
-------- -------
FUFA Face up & feet away
FUFT Face up & feet towards
FDFA Face down & feet away
FDFT Face down & feet towards
GRND While lying on ground
KNDW Right after the opponent knocks to you the floor
-----------------------
Fighter Specific Legend
-----------------------
Notation Meaning Fighter
-------- ------- -------
ALB Albatross Spin Steve Fox
AOP Art of Phoenix Ling Xiaoyu
CDS Crouching Demon Stance Jin Kazama
CJM Chaos Judgment Anna Williams
CRA Crane Stance Lei Wulong
DCT Dragon Charge Marshall Law
Transition
DFS Dragon Fake Step Marshall Law
DGF Dragonfly Stance Yoshimitsu
DGN Dragon Stance Lei Wulong
DRU Drunken Master Lei Wulong
DSS Dragon Sign Stance/ Marshall Law
Dragon Charge
FKS Fake Step Marshall Law
FLE Flea Stance Yoshimitsu
FLK Flicker Stance Steve Fox
FLM Flamingo Stance Baek Doo San
HBS Hunting Bear Stance Kuma / Panda
HMS Hitman Stance Lee Chaolan
HSP Handstand Position Christie Monteiro / Eddy Gordo
HYP Hypnotist Ling Xiaoyu
INS Indian Stance Yoshimitsu
LFF Left Foot Forward/ Hwoarang
Left Stance
LFS Left Flamingo Stance Hwoarang
MED Meditation Yoshimitsu
MNP Mount Position Craig Marduk
PAN Panther Stance Lei Wulong
RDS Rain Dance Stance Ling Xiaoyu
PNX Phoenix Illusion Lei Wulong
RFF Right Foot Forward/ Hwoarang
Right Stance
RFS Right Flamingo Stance Hwoarang
RLX Negativa/ Christie Monteiro / Eddy Gordo
Relaxed Position
ROL Prowling Grizzly Roll Kuma / Panda
SDW Shadow Stance Raven
SIT Sit Down Ganryu, Jack-5, Kuma/Panda
SNA Snake Stance Lei Wulong
SOM After Soul Omen Jin Kazama
SPL During Splits Ganryu
SUS During Slap U Silly Yoshimitsu
SWY Sway Paul, Steve
TAUNT After Taunt Bryan Fury
TGR Tiger Stance Lei Wulong
VTS Vale Tudo Stance/ Craig Marduk
Ready Position
-----------------------
Combo Specific Legend
-----------------------
These are commands that relate to the combo section.
All combos will be written in the format:
move; move; ... (damage)
Notation Meaning
-------- -------
{} The stance that you should be in after executing the
previous move
( ) For the combo to work, this move will not hit the
opponent
[+/- dmg] The amount of damage that the launcher adds to or
subtracts from the total
; Separates different moves used within a combo
* Possibility of escape from full damage
WALL Your opponent must hit a wall
WGF Wind Godfist (f,N,d,d/f+2)
EWGF Electric Wind Godfist (f~N,d~d/f+2)
DEWGF Dashing Electric Wind Godfist
WHF Wind Hookfist (f,N,d,d/f+2)
EWHF Electric Wind Hookfist (f~N,d~d/f+2)
DEWHF Dashing Electric Wind Hookfist
ecd Electric Crouch Dash (f~N,d~d/f)
BIG Combos that will only work on large opponents
CC Crouch Cancel
iWS Instant While Standing
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~ ~
~ 5. Legend Explanations ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) + -> and
Christie Monteiro
Rasteila to Handstand
d/b+3, B
Press "d/b" and "3" at the same exact time.
2) [ ] -> Optional command
Bryan Fury
Vulcan Cannon Body Blow
D/F#+1, 1, [1], [1], 2
This move can be expanded into these moves...
Vulcan Cannon Body Blow 1
D/F#+1, 1, 2
Vulcan Cannon Body Blow 2
D/F#+1, 1, 1, 2
Vulcan Cannon Body Blow 3
D/F#+1, 1, 1, 1, 2
3) ( _ ) -> or
Steve Fox
Left Right Left to Swaying
1, 2, 1, b+(3 _ 4)
This move can be performed by doing:
1, 2, 1, b+3
or by doing...
1, 2, 1, b+4
Only one of these commands is needed.
4) "Dragon Fake Step to Dragon Sign Stance" Explanation
Marshall Law
Dragon Fake Step to Dragon Sign Stance
DCT ~ b, f, f
Explanation: Performing a move that can be transitioned into DFS by
pressing "b,f" afterwards can be transitioned into DSS by pressing
"b,f,f" instead.
An example can be shown with the Junkyard Kick:
In this example, "b+2,3,4" is the DCT move.
Junkyard Kick to Dragon Fake Step
b+2, 3, 4 ~ b, f
Junkyard Kick to Dragon Sign Stance
b+2, 3, 4 ~ b, f, f
5) "Dragon Sign Stance Transition" (DSST) Explanation
Explanation: Performing a move that can be transitioned into DSS by
pressing "b,f" afterwards, such as 1,2~b,f.
6) "Indian Stance Motion Taunt" (Explanation)
Yoshimitsu
Indian Stance Motion Taunt
INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b)
While in Yoshimitsu's Indian stance, hold down "3+4". While
still holding these buttons, press "1" or "2". Then while you are
still holding down "3+4", press any directional D-PAD button.
You will hear Yoshimitsu's taunt whenever you press any D-PAD
button.
Note1: During this entire hidden move, you will be holding down the
"3+4" buttons.
Note2: Pressing the "1", "2", or "1+2" buttons will give you three
different taunts.
7) PHX BT (Explanation)
Ling Xiaoyu
Reverse Phoenix Mistrust
PHX BT 4
"PHX BT" means that you are in the PHX stance with your back
towards your enemy. This can occur when you are in "PHX"
and the opponent jumps over you or sidesteps around you.
8) Crouched Step Combo (Explanation)
FC, d/f, d, d/f, N, f+(Any button preceded by f,f)
For example, Lee has the following "Crouched Step Combo" moves:
Crouched Step to Pulse Blast
FC, d/f, d, d/f, N, f+3
Crouched Step to Deadly Edge
FC, d/f, d, d/f, N, f+4
However, this move doesn't seem to work with Lee's f,f+3+4 grab.
9) Snakeshot Rolling Dash Punch Combo (Explanation)
SS+1, F, 1, (Any move preceded by d/f+1)
For example, Nina has the following moves:
Snakeshot Rolling Dash to 10-Hit Combo 2
SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Snakeshot Rolling Dash to Double Explosion 3
SS+1, F, 1, 2, F+1+2
Snakeshot Rolling Dash to Spider Knee Combo
SS+1, F, 1, 2, 3
10) Soul Omen (Explanation)
Jin Kazama - Soul Omen
b+1+2#, d, u, b, f
"Soul Omen" is performed from Jin's "Power Stance" (b+1+2).
During the execution of the move you will hold "1+2" until you see Jin
perform "Mental Alertness" (Check out Jin's in-game move list to see
what it looks like). You are able to input the "d,u,b,f" part quickly
or at normal speed. The most important part is to make sure that you
are still holding "1+2".
Right after you execute Jin's soul omen, you have a window of 5
seconds to perform any Soul Omen with the letters "SOM" in front of it
(See "Hidden Moves" section).
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~ ~
~ 6. Fighter Specific Legend Commands (FSLC) ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find the commands for different ways to perform
the moves listed under the "Fighter Specific Legend". Listed in here
will just be some of the ways, not all.
Anna Williams
CJM (Chaos Judgment) b+3
Baek Doo San
FLM (Flamingo Stance) b+3
Bryan Fury
TAUNT (Taunt) 1+3+4
Christie Monteiro / Eddy Gordo
HSP (Handstand Position) f+1+2 FC, d/f+1+2
RLX (Negativa / d+3+4 3~4,N SS+3 d+3~3
Relaxed Position) b+3,3 1,2,4,3 1,2,4,4
Craig Marduk
MNP (Mount Position) VTS 1+2
VTS (Vale Tudo Stance / 3+4 d/b+3+4
Ready Position)
Ganryu
SIT (Sit Down) 3+4 u/f+3+4
Hwoarang
LFF (Left Stance) N {Default Stance} RFF 3+4
LFS (Left Flamingo Stance) f+3 RFF f+3 [1],2,3
RFF (Right Stance) LFF 3+4
RFS (Right Flamingo Stance) f+4 RFF f+4 [1],2,4
Jack-5
SIT (Sit Down) d+3+4 u/f+3+4
Jin Kazama
CDS (Crouching Demon Stance) b+1
SOM (Soul Omen) b+1+2#, d, u, b, f
King
(Backdrop) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
(Cannonball Buster) SS+2+4
Kuma / Panda
FDFA (Play Dead) HBS d+3+4
HBS (Hunting Bear Stance) 3+4
ROL (Prowling Grizzly Roll) HBS f,f FC, d/f+1+2
SIT (Sit Down) d+3+4 u/f+3+4
(Forward Roll Attacks) N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4
Lee Chaolan
HMS (Hitman Stance) 3+4 d+3,4 FC+3+4
Lei Wulong
BT (Back Turn) b+3+4 f,f+3~b
CRA (Crane) (u _ u/f _ u/b)+3 b+4,f
f,N+1,2,1,2,4,(u_d) f+1+2,F
DGN (Dragon Stance) f,N+1,2,(u_d)
DRU (Drunken Master) f+3+4 SS+2,2,f b,b+1,F
FDFA (Sidewind) d+1+2
FDFT (Reverse Sidewind) BT d+1+2 4~3
FUFA (Play Dead) d+3+4
FUFT (Reverse Play Dead) BT d+3+4
PAN (Panther Stance) f,N+1,2,1,(u_d) f+1+2,(u_d)
PNX (Phoenix Illusion) b+1+4 PAN 3,B
SNA (Snake Stance) SS+1+4 SS+2+3 f+2+3
f,N+1,(u_d)
TGR (Tiger Stance) f,N+1,2,1,2,(u_d) d/f+1+2,f
Ling Xiaoyu
AOP (Art of Phoenix) d+1+2 RDS d+1+2 D+1
HYP (Hypnotist) b+1+2
RDS (Rain Dance Stance) b+3+4 d/f+1 2,1
Marshall Law
DFS (Dragon Fake Step) WS+3 WS+4~b,f b+2,3,4~b,f
DSS (Dragon Sign Stance / d+1+2
Dragon Charge)
FKS (Fake Step) b+1+2
Nina Williams
(Triple Slaps) [1],2,3:1+2 b,f+3:1+2 WS+3:1+2
Raven
SDW (Shadow Stance) b+3+4
Steve Fox
ALB (Albatross Spin) 3+4
FLK (Flicker Stance) 1+2
SWY (Sway) b+(3 _ 4)
Yoshimitsu
BT (Back Turn) f,f+1+2,N f,f+1+4,N MED 3+4
WS+2
DGF (Dragonfly) u+1+2
FLE (Flea Stance) 1+2
INS (Indian Stance) d+3+4
MED (Meditation) 3+4
Mokujin
FC (While Crouching) D
SS (Side Step) (u,N _ d,N)
SSL (Side Step Left) u,N on left side
d,N on right side
SSR (Side Step Right) u,N on right side
d,N on left side
SSW (Side Step Walk) (u,U _ d,D)
WR (While Running) (f,f,f _ f,F)
WS (While Rising) FC, N
Other
cd (Crouch Dash) f,N,d,d/f
CD (Crouch Dash) f,N,d,D/F
ecd (Electric Crouch Dash) f~N,d~d/f
EWGF (Electric Wind Godfist) f~N,d~d/f+2
EWHF (Electric Wind Hookfist) f~N,d~d/f+2
WGF (Wind Godfist) f,N,d,d/f+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 7. Definitions ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- "Clean Hit" and "Juggle" definitions taken from the "Still Standing"
website (http://www.manji-clan.com/wtcl/index.html)
- "okizeme" and "Tech roll" definition by sithlord
- For more words, check out "The Tekken Zaibatsu Jargon Dictionary":
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=92806
Clean Hit
Hitting your opponent from very close range. Clean hits inflict
more damage than a normal hit. However, not all attacks will be
able to become a clean hit.
Counter Hit
Occurs when you hit an opponent that is getting ready to attack
or is in the process of attacking. Counter hits inflict more
damage than a normal hit.
Ground roll
To roll around while lying down on the ground (not instantly after
hitting the ground like "tech roll").
Juggle
An event that occurs when a character is thrusted into the air by an
attack followed by a series of combos, punches or kicks while falling
down to the ground. The juggling process stops once the character has
hit the ground.
Launcher
A move that makes it possible for your opponent to be juggled.
(Also known as "Juggle Starter")
Okizeme (often called "oki")
Japanese for "wake-up". In other words, the art of hitting someone on
the ground or as they try to get up.
Tech roll
To instantly roll away and then stand up the moment your body impacts
the ground.
Whiff
An attack that does not touch the opponent. The attack misses the
opponent completely.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 8. New Moves / Changed Commands ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following is a list of new moves available in TDR that weren't
available in Tekken 5 and are listed in the in-game move lists.
NOTE: This is a modified/updated version of the information available in the
"New Move (Command) Compilation Thread" on the Tekken Zaibatsu forums:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958
You can view the TZ legend at:
http://www.tekkenzaibatsu.com/legend.php
Anna Williams
qcf+2 (m)
d/f+3,2,1,4 (m,h,h,h)
d/f+3,2,1,d+4 (m,h,h,L - old d/f+3,2,1,4)
u/f+3+4 (m,m)
CJM 2,1 (h,m)
Asuka Kazama
d/b+1 (m)
b+2<1+2,4 (m,h,m)
b+1+4,3 (h,l,l)
b+1+4,4 (h,l,m)
Baek Doo San
f+2,1,2 (m,h,h)
d+2 (M)
d/b+3,3 (l,h)
Bruce Irvin
f,f+3+4 (throw - 1+2 escape)
f+2,3,4 (h,l,h)
b+2 (m)
d/f+1+2,1 (m,h)
d/f+1+2,4 (m,l)
b,b+1 (h - old b+1)
f,f+1+2 (m - old f,f+1)
1,2,4 (h,h,h - old 1,2,f+4, old 1,2,4 appears to be gone)
b+1,2,1 (h,h,m - old f+1,2,1)
Bryan Fury
d+2,3 (m,m)
qcb+4 (m)
Christie Monteiro / Eddy Gordo
d/b+2,3 (l,m)
u/f+3+4 (m,m)
FC,d/f+4 (l - ends in RLX)
u_u/b+3+4 (m,m - old u/b_u_u/f+3+4)
Craig Marduk
WS+1<2 (m,h)
SS+1+2 (m)
f,f+4 (m)
VTS 1+3 (new throw)
Devil Jin
f,hcf+1+2 (throw - 1+2 escape)
d/b+2 (l)
u/f+4 (m)
b,f+2,1,4 (m,m,m)
SS+2 (m - Devil Twister)
d/f+1+2,(1_2) (old d/f+2,...)
u/b+2 (h - old SS+2)
u+4,4,4,4 (m,L,l,m - old u/f+4,4,4,4)
Feng Wei
d+4,1+2 (l,m)
d+3+4 (L - old d+4)
2~1,1 (m,m)
u/b+2 (m,h - old 2,2)
u/f+3+4 (m,h,h,h - old qcf+3+4)
GRND d+3+4 (L - old GRND d+4)
Ganryu
b,f+1 (m)
f,f+4 (m)
3+4,3+4 (l)
Heihachi Mishima
b,f+2,1 (m,h)
b,f+2,2 (m,m - b,f+2,2,1 gone)
b+1+2,1+2 (m,m)
d/f+2+3,2 (l,m)
Hwoarang
RFF b+2 (m)
LFS f+4,3 (m,h)
RFS f+3,4 (m,h)
Jack-5
d+2+4 (crouch throw - 2 escape, old one is d+1+3 only now)
d/b+1+2,1+2 (m,m)
d+3+4,1+2 (m)
WS+1+2,1+2,1+2 (m,m,l)
FC,f+1,2,(f+1_d/f+1_d+1) (old FC,d/f+1,2,...)
Jin Kazama
4 (h - new roundhouse kick)
d+2 (L - grounded opponent only)
CDS 1,2 (m,m)
CDS 3 (h)
Julia Chang
2+4 (back throw - old b+2+4, other back throw is now only 1+3)
d/b+1 (m)
f+2,1,2 (h,h,m)
4~2,1 (l,h,m)
u/f+4,3,1 (m,m,m)
Kazuya Mishima
b,b+2,2 (h,l)
3,1<4 (h,h,m)
1+2 (m,m)
b+3,1,4,3 (h,h,l,l)
King
f,hcf+1 (air throw, Running Jaguar Bomb is only f,f,f+2+4 now)
1+2,3 (m,h)
f+2,2,1 (h,h,h)
d/f+2,1 (m,h)
3+4,1 (h)
3+4,3 (m)
(u/f_u_u/b)+2 (M - old u/f+2+4)
Kuma / Panda
2,1,3 (h,m,l)
b+3+4 (m JG)
d+1+2 (M)
f+3+4 (L)
HBS b+1+2,1+2 [~3+4] (m,m JG [HBS])
b+3~4 (m,M - old b+3+4)
b,b+2+3 (! - old b,f+2+3 hold unblockable)
GRND d+1+4 (L,! - old GRND d+4)
Lee Chaolan
2,1,1 [~3+4] (h,h,m [HMS after 2nd hit])
d/b+4 (L)
f+3+4 (h, ends in HMS)
u/b_u+3 (old FC,u/b_u_u/f+3)
Lei Wulong
b+2+3 (goes into in SNA)
FC,d/f+2,1,4 (l,l,m - ends in PNX)
WS+2,1 (m,m JGc)
d/b+1+2 (m)
f,f+3+4 (m)
PNX 1 (h)
PNX 2 (m JG)
PNX 3,3 (h,l)
PNX 4 (L JGc)
PNX b+3 (m - old PNX 3)
PNX f+4 (! - old PNX 4)
Ling Xiaoyu
u/f+1+2 (m)
f,f+1,4 (m,m)
d/b+1+2 (Sm - standard Tekken d+1 jab)
d/f+1+2 (throw - old qcb+2, 1+2 escape)
AOP u/f+3,1 (m,m)
RDS 2,2,1 [~d] (h,h,m [AOP])
Marshall Law
b+4,3 (m,h)
BT 4,3 (h,m)
Nina Williams
d/f+1+3 (throw - old 1+3~b_f)
d/f+2+4 (throw - old 2+4~b_f)
b+1+4 (m,m)
qcb+4 (m)
u/f+1 (M - old b,f+1, old u/f+1 is gone)
Paul Phoenix
d/f+1,1,2 (m,h,m)
d/b+2 (m)
b+4 (l)
FC,u+3+4 (m,m - old FC,u+1+2+3+4)
Raven
b+4,b+4,3,4,2 (m,L,L,m)
b+4,b+4,3,f+4,2 (m,L,L,m)
b+4,b+4,3,3+4 (m,L,M)
u/b+1,2 (h,m - old f+1,2)
u/b+1,2,2,2,4,2,3,4,2,1+2 (old f+1,2,2,2,4,2,3,4,2,1+2)
d/f,d,D/F+3+4 (L - old qcf+3+4)
FC,f+4 or qcf+3+4 (m - old FC,f+4)
SDW 3~4,4 (h,m,m)
SDW f,f+3+4 (l)
u/b,b+3+4 (m,m,m - old f,f+3+4)
Roger Jr.
f+1,2,d/f+1 (h,h,m)
d+1+2,1+2,2 (h,h,h,h,m)
(u/f_u_u/b)+2 (M - old u/f+2+4)
b+1+2,1 (m)
b+1+2,d/f (Road Runner Fake-out)
1+2,3 (h,h,m - old 1+2,3+4)
1+2,3+4 (h,h,L - old 1+2,u+3+4)
Steve Fox
f,b+1,1,2,1 [~b] (m,h,m,m [FLK])
SS+2 (h)
1,d+1 (h,m - old 1,f+1)
1,1,d+1 (h,h,m - old 1,1,f+1)
d/f+1,f+1+2 (h,m,m - old d/f+1,2,1+2)
f+1+2 (h,h - old f+2~1)
f+1+2,1,1,2,1,1,2,1,2 (old f+2~1,1,1,2,1,1,2,1,2)
f+1+2,1,1,2,1,1,2,1,b+2 (old f+2~1,1,1,2,1,1,2,1,b+2)
f+1+2,1,1,2,1,1,3,2,3+4 (old f+2~1,1,1,2,1,1,3,2,3+4)
qcf+2 (m - old f+1+2)
LWV 1,1,f+1 [~b] (m,m,h [FLK])
Wang Jinrei
d/f+3+4 (Sm - old d/f+1+3+4)
f+2 (h)
d/b+1+2 (m)
d/b+1 (m - old d/b+1+2)
FC,f+2 (m - old f+2)
Yoshimitsu
DGF 3+4 (throw)
d/f+1+2,2 (l,m)
u/f+3+4,u+3+4 (m,m,m)
FLE u+3+4 (m)
f,f,f+3 (m)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 9. Changed Move Properties ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find a list of move properties that have
changed from Tekken 5 (for PS2).
-------------------------------------------------------------------
Bryan Fury
-------------------------------------------------------------------
- b+1 (Chopping Elbow)
Now launches on CH only.
- WS+3 (Kigh Knee Kick)
On counter hit, opponent will now be in an inescapable stun.
-------------------------------------------------------------------
Feng Wei
-------------------------------------------------------------------
- 2~1 (Pummeling Windmill)
On hit, puts opponent into crouching position instead of FDFA position.
- u+4 (Right Vertical Jump Kick Launcher)
No longer launches on normal hit.
-------------------------------------------------------------------
Ganryu
-------------------------------------------------------------------
- WS+1+2 (Rising Hammer)
On hit, lifts the opponent straight up into the air instead of
making them flip in the air.
-------------------------------------------------------------------
Kazuya Mishima
-------------------------------------------------------------------
- WS+2 (Demon God Fist)
On hit, opponent will be in an inescapable stun.
-------------------------------------------------------------------
Lei Wulong
-------------------------------------------------------------------
- 3~4,u,u (Tornado Kicks)
On hit, puts opponent in crouching position instead of knocking them
back into FUFT position.
-------------------------------------------------------------------
Paul Phoenix
-------------------------------------------------------------------
- b+3 (Lights Out)
Now has crumple fall property on normal hit instead of crumple stun
on counter hit.
- f+2,3 (Quick PK Combo)
Opponent will be in a crumple stun if only second hit connects on a
counter hit.
- SS+1 (Turn Thruster)
Opponent will be in a crumple stun on a counter hit.
-------------------------------------------------------------------
Raven
-------------------------------------------------------------------
- f+4 (Lance Kick)
Knocks the opponent straight back and down to the ground instead of
floating slightly to the right.
- u+3,3 (Deathbringer Mid)
Changed hit properties from m,h to h,h
- u+3,d+3 (Deathbringer Low)
Changed hit properties from m,L to h,L
- u+3,4 (Deathbringer High)
Changed hit properties from m,h to h,h
-------------------------------------------------------------------
Steve Fox
-------------------------------------------------------------------
- d/f+2 (Right Uppercut)
Now launches on CH only.
-------------------------------------------------------------------
Yoshimitsu
-------------------------------------------------------------------
- f+3+4 (Kamikaze)
On hit, both Yoshimitsu and tghe opponent will be knocked to the ground
into the FUFT position. Transition into Indian Stance is no longer
possible. When used in a combo, Yoshimitsu will remain standing after
the move connects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 10. Hidden Moves ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find a list of new moves available in Dark
Resurrection that aren't available in Tekken 5 and aren't listed in the
in-game move lists. Check out my "Tekken 5 Hidden Moves FAQ" for more
hidden moves. Be aware that some moves no longer work in TDR.
Tekken 5 Hidden Moves FAQ
http://www.gamefaqs.com/console/ps2/file/920588/36103
-------------------------------------------------------------------
Armor King
-------------------------------------------------------------------
Crouching Crouch Grab
FC+(1+3 _ 2+4)
Crouching Ground Grab
FC, D/B+(1+3 _ 2+4)
Crouching Taurus Cutter
FC, (3+4 _ d/f+4)
Dark Destroyer Crouich Cancel
b+2+3 ~ D
Frankensteiner Hurt Pose
(Armor King will go into a "hurt" animation.)
d/f+3+4 {BLK _ MISS}, D
High Elbow Drop (ALTER)
(u/b _ u)+2
Right Power Jump Kick Launcher
u/f, N+4
Right Vertical Jump Kick Launcher
{CH} u+4
Running Taurus Cutter
WR+4
-------------------------------------------------------------------
Bruce Irvin
-------------------------------------------------------------------
Left Punch (Extra damage)
(Normal left punch that does 7 damage instead of 6.)
f+1
-------------------------------------------------------------------
Bryan Fury
-------------------------------------------------------------------
Mach Breaker Special
(Does 44 damage instead of 35.)
{TAUNT} f, f+2
-------------------------------------------------------------------
Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------
Gut Kick
4
-------------------------------------------------------------------
Craig Marduk
-------------------------------------------------------------------
Ready Position Heavy Artillery
VTS 1, 2
-------------------------------------------------------------------
Devil Jin
-------------------------------------------------------------------
Right Uppercut Launcher
(Old T3/TTT Jin style d/f+2)
d/f+2
-------------------------------------------------------------------
Feng Wei
-------------------------------------------------------------------
Right Vertical Jump Kick Launcher
{CH} u+4
-------------------------------------------------------------------
Ganryu
-------------------------------------------------------------------
Rock Cleaving Palm to Sit
d+1 ~ 3+4
-------------------------------------------------------------------
Jack-5
-------------------------------------------------------------------
Get Up Punch to Ground Assault
FUFT d+1+2, 1+2
Pancacke Press to Ground Assault
u/f+3+4, 1+2
-------------------------------------------------------------------
Jin Kazama
-------------------------------------------------------------------
Soul Rage Right Roundhouse Punch
(Does 36 damage instead of 25 on normal hit or 30 on counter hit.
White sparks will come from Jin's right hand. If hit connects,
opponent will get launched in the air.)
SOM f, N, d, D/F+2
-------------------------------------------------------------------
Jinpachi Mishima (PS3 only)
-------------------------------------------------------------------
NOTE: Jinpachi Mishima is playable only in the PS3 version.
Airborne Scorching Impale
{Opponent in Air} f,f+2
Basic Uppercut
d/f+1
Lift-off
{OGR} b+2
Power Jump Kick Launcher
u/f, N+(3 _ 4)
Right Jump Kick
(u _ u/b)+4
Right Vertical Jump Kick Launcher
{CH} u+4
Roundhouse
4
Side Kick
3
Weighted Punch
(u/b _ u _ u/f)+2.
-------------------------------------------------------------------
Kuma / Panda
-------------------------------------------------------------------
Break'n to Hunting
HBS b+1+2 ~ 3+4
-------------------------------------------------------------------
Lee Chaolan
-------------------------------------------------------------------
Combination Drei to Hitman
2, 1 ~ 3+4
Fake (Retreating)
u/b+3
-------------------------------------------------------------------
Lei Wulong
-------------------------------------------------------------------
Phoenix Spear to Drunken Master
PNX 1 ~ f
Phoenix Tornado Kick to Reverse Play Dead
PNX b+4, [u], [u] ~ D
Phoenix Triple Tornado Kick
PNX b+4, (u, u _ U#)
Snake Stance (ALTER)
SS+(1+4 _ 2+3)
-------------------------------------------------------------------
Lili (Emily Rochefort)
-------------------------------------------------------------------
Angel Knee Ascension (ALT)
u+3+4,3+4
Feisty Rabbit Combo
b+4 ~ f, (Any qcf move)
Feisty Rabbit to Dew Glide
b+4 ~ f
Heliotrope to Back Turn
b+2, 1 ~ b
Left Jump Kick
(u/b _ u _ u/f)+3
Left Power Jump Kick Launcher
u/f, N+3
Orchid Ring to Facing Forward
BT, d+3+4 ~ f
Pendulum Strike (ALT)
f+2 ~ 1
Right Power Jump Kick Launcher
u/f, N+4
Right Vertical Jump Kick Launcher
{CH} u+4
Shears to Spinning Edge (ALT)
BT 4 ~ 3
-------------------------------------------------------------------
Ling Xiaoyu
-------------------------------------------------------------------
Crouch Jab
d/f+1+2
Turn of Fortune to Phoenix
RDS, 2, 2, 1, D
-------------------------------------------------------------------
Nina Williams
-------------------------------------------------------------------
Snakeshot Reverse Rolling Dash to Ice Pick
SS+1, b ~ b+4
-------------------------------------------------------------------
Paul Phoenix
-------------------------------------------------------------------
Tanyoda Punch Auto-Parry
(Paul will throw the opponents arm up and proceed with his attack.
Requires precise timing.)
d/b+2 {Opponent Mid/High Punch}
-------------------------------------------------------------------
Raven
-------------------------------------------------------------------
Chariot to Phantom Roll
3 ~ 4 ~ F
Deathbringer Low to Summon Force
u+3, d+3, d
Instant Shadow Clone Technique
(Raven will temporarily create a clone of himself. While clone is
present, you can press "b,3+4" to perform the "Pandora Spin").
{Opponent High/Mid attack} d+1+2
Fafnir to Phantom Roll
SDW 3 ~ 4, 4 ~ f
Revese Chakram to Phantom Roll
BT, f+3+4 ~ F
Unicorn Combo to Shadow Stance
b+2, 2 ~ b
-------------------------------------------------------------------
Roger Jr.
-------------------------------------------------------------------
Road Runner Fake-out to Animal Uppercut
b+1+2, d/f, 1
-------------------------------------------------------------------
Sergei Dragunov
-------------------------------------------------------------------
Clipping Sweep Grab
{CH} d/b+3
Eye Gouge Stingray to Cold Fate
b+2, 1, 3 ~ 1+2
Feint and Catch Cancel
f, f+2 ~ 1+2 ~ B
Grounded Kick Throw Shift
{CL} FDFT 3 ~ D
Hammer Sickle Feint and Catch
1, 3, 2 ~ 1+2
Hammer Sickle Feint and Catch Cancel
1, 3, 2 ~ 1+2 ~ B
Inescapable Feint and Catch
{After 1+2+3+4} f, f+2 ~ 1+2
Inescapable Hammer Sickle Feint and Catch
{After 1+2+3+4} 1, 3, 2 ~ 1+2
Iron Flail Tech Roll
3+4, (1 _ 2 _ 3 _ 4)
Right Power Jump Kick Launcher
u/f, N+4
-------------------------------------------------------------------
Steve Fox
-------------------------------------------------------------------
Power Punisher to Sway Technique
f+(3 _ 4), f, f+2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 11. Combo List ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find a list of combos using the new TDR moves,
and combos that are only available in TDR. Check out my "Tekken 5 Combo FAQ"
for more combos. Be aware that some T5 combos no longer work in TDR,
however that will not be covered in this FAQ.
Tekken 5 Combo FAQ
http://www.gamefaqs.com/console/ps2/file/920588/37553
NOTE: For most launchers, the guaranteed damage total doesn't begin until
the opponent is launched. Not all of the hits are guaranteed to hit
the opponent, so the actual damage may be less in the combo listed
below. The damage after each combo below assumes that the opponent
isn't blocking during the combo (unless indicated). It was easier
for me to write it this way.
-------------------------------------------------------------------
Anna Williams
-------------------------------------------------------------------
d/f+2
=============================
- d/f+1,2; f+1; qcf+2 (44)
- d/f+1,2; d/f+1; u/f+3+4 (47)
d/f+3,2,1,4
=============================
- d/f+1,2; u/f+1,3,3+4 (89)
Wall Combos
=============================
f,f+3,4,b+3 {WALL}; CJM,2 (43)
-------------------------------------------------------------------
Asuka Kamama
-------------------------------------------------------------------
2
=============================
- 1; * b+1+4,3 (39)
- 1; * b+1+4,4 (41)
- d/b+1; 1+4,2,4 (47)
f+2
=============================
- 1; b+2,1+2;4 (49)
- 1+4; b+2,1+2;4 (51)
- d/b+1; 1+4,2,4 (52)
- 1; 1; b+2,1+2;4 (53)
- 1; 1+4; b+2,1+2;4 (55)
-------------------------------------------------------------------
Armor King
-------------------------------------------------------------------
b+2+3
=============================
- BT,1+4 (79)
d/b+3
=============================
- FC+3 (26)
- FC+3+4 (28)
- WS+4; d+3+4 (39) {Kuma only}
- WS+4; b+2 (41) {Kuma only}
u/f+4 _ WGF [+8 dmg]
=============================
- f,hcf+1 (33)
- 2; f+2,1 (38)
- 2,1; b+3 (37)
- 2; f+1,2; b+3 (39)
- f+3,4,3 (40)
- 2,1; f+1+4 (40)
- f+1,2; f+1,2; b+3 (41)
- f+1; f+1,2; f+2,1 (41)
- 2,1; f+2,1 (42)
- f+1,2; f,hcf+1 (42)
- 1+2,2; d+3+4 (42)
- 2; f+1,2; f+2,1 (44)
- 2; f+3,4,3 (44)
- f+1,2; f+1,2; f+1+4 (44)
- 1+2,2; f+1; d+3+4 (45)
- 1+2,2; f+1; b+3 (49)
- f+1; 1+2,2; f+1+4 (50)
- 1+2,2; f+1; f+1+4 (52)
- 2,1; 1+2,2; d+3+4 (52)
- 1+2,2; f,hcf+1 (55)
u/f,N+4
=============================
- f,hcf+1 (45)
- 2; f+2,1 (48)
- 2,1; b+3 (49)
- 2; f+1,2; b+3 (51)
- f+3,4,3 (52)
- 2,1; f+1+4 (52)
- f+1; f+1,2; f+2,1 (53)
- f+1,2; f,hcf+1 (54)
- 1+2,2; d+3+4 (54)
- f+1,2; f+1,2; f+1+4 (56)
- 1+2,2; f+1; d+3+4 (57)
- 1+2,2; f+1; b+3 (62)
- f+1; 1+2,2; f+1+4 (62)
- 1+2,2; f+1; f+1+4 (64)
- 1+2,2; f,hcf+1 (67)
u/f+1+2 _ u/f,N+1+2
=============================
- d+3+4 (45)
- d+2; FC+3+4 (47)
- f+1+4 (54)
- d/f+1; f+1,2; b+3 (64)
- d/f+1; f+1; f+2,1 (64)
- d/f+1; f,hcf+1 (65)
- d/f+1; f+1,2; f+1+4 (67)
f,f+3
=============================
- d+3+4 (42)
BT,3
=============================
- d+3+4 (25)
- d+1+2 (29)
- f+4 (29)
- d/f+3 (30)
- f+1+4 (34)
- 3+4,2 (37)
- 3+4,1 (38)
WS+1
=============================
- d+3+4 (26)
- d+1; FC+3+4 (26)
- d+2; FC+3+4 (28)
- d+1; FC+2; FC+3+4 (30)
- d/f+3 (31)
- d+2; FC+2; FC+3+4 (32)
- f+1+4 (35)
- d+1; WS+4; d+3+4 (36)
- d+2; WS+4; d+3+4 (38)
- d/f+1; f+1,2; b+3 (45)
- d/f+1; f+1; f+2,1 (45)
- d/f+1; 2; f+2,1 (47)
- d/f+1; f+1,2; f+1+4 (48)
- d/f+1; 1; f,hcf+1 (48)
- d/f+1; 1,2; f,hcf+1 (53)
- d/f+1; f+1,2; f,hcf+1 (54)
- d/f+1; f+1; 1+2,2; d+3+4 (55)
{CH} 4
=============================
- d+3+4 (34)
- b+3 (40)
- f+1+4 (43)
{CH} b+1
=============================
- b+1; d/f+3 (39)
- b+1; f+1,2; b+1 (43)
- b+1; f+1; f+2,1 (47)
- b+1; f+1,2; b+3 (47)
- d/f+1; f+1,2; b+3 (47)
- 1+2,2; d+3+4 (47)
- 1+2,2; b+2 (49)
- 1+2,2; f+1; d+3+4 (50)
- b+1; f+1,2; f+1+4 (50)
- d/f+1; f+1,2; f+1+4 (50)
- 1+2,2; f+1; b+2 (52)
- 1+2,2; f+1; b+3 (54)
- d/f+1; f+1,2; f,hcf+1 (56)
- 1+2,2; f+1; f+1+4 (57)
- 1+2,2; f,hcf+1 (60)
- 1+2,2; d/f+1; f+1+4 (61)
- 1+2,2; f+1,2; f+1+4 (62)
{CH} d/f+2
=============================
- 3+4 (35)
- d+3+4 (37)
- d/b+3 (39)
- b+2 (40)
- u/f+3+4 (41)
- f+4 (41)
- f,f+4 (44)
{CH} d/f+3
=============================
- d/f+3 (41)
- f+2,1 (45)
- 3+4,2 (48)
- 3+4,1 (49)
- b+4,3 (50)
- 2,1; f+1+4 (53)
- 1+2,2; d+3+4 (55)
- d/f+1; f+1,2; b+3 (55)
- d/f+1; f+1; f+2,1 (55)
- d/f+1; d/f+1; f+1+4 (57)
- d/f+1; f+1,2; f+1+4 (58)
- d/f+1; 1; f,hcf+1 (58)
- f+1,2; 1+2,2; d+3+4 (61)
- d/f+1; f+1; 1+2,2; d+3+4 (65)
{Slightly on opponent's right side} {CH} d/f+3
=============================
- 1+2,2; f+1; d+3+4 (58)
- 1+2,2; f+1; b+3 (62)
- f+1; 1+2,2; f+1+4 (63)
- 1+2,2; f+1; f+1+4 (65)
- 1+2,2; f,hcf+1 (68)
{CH} f,f,N+2
=============================
- d+4 (26)
- d+3 (30)
- d+3+4 (32)
- d/f+2 (33)
- d+1+2 (36)
- f+1+2 (36)
- WGF (36)
- f+1+4 (41)
- 3+4,1 (45)
{Slightly on opponent's left side} {CH} f,f,N+2
=============================
- d/f+1, d+3+4 (39)
- d/f+1, b+2 (41)
- d/f+1, 2; b+3 (48) {Armor King/King/Kuma/Marduk only}
- d/f+1; d/f+1; f+1+4 (53)
{CH} FC,d/f+2
=============================
- d/f+3 (42)
- f+2,1 (46)
- b+4,3 (51)
- d/f+1; 1,2; b+3 (55)
- 1+2,2; d+3+4 (56)
- d/f+1; f+1; f+2,1 (56)
- f+1,2; f+1,2; f+1+4 (58)
- d/f+1; d/f+1; f+1+4 (58)
- d/f+1; f+1,2; f+1+4 (59)
- d/f+1; 1; f,hcf+1 (59)
- 1+2,2; f+1; b+3 (63)
- 1+2,2; f+1; f+1+4 (66)
- d/f+1; f+1; 1+2,2; d+3+4 (66)
- 1+2,2; f,hcf+1 (69)
{OBT} WS+1
=============================
- f+1; b+3 (31)
- f+1; f+1; b+3 (34)
- f+1; f+1,2; d+3+4 (35)
- f+1; f+2,1 (36)
- f+1; f+1; f+2,1 (39)
- f+1; f+2,1 (42)
- f+1,2; f+1,2; f+1+4 (47)
Other Combos
=============================
{CH} cd+4; f+1+4 (49) {Jack-5/Marduk only}
Other launchers (combos coming soon...)
=============================
BT,u/f+4
{CH} (1+2),2
{CH} u+4
-------------------------------------------------------------------
Baek Doo San
-------------------------------------------------------------------
b+4
=============================
- 1,2~f; FLM,d/b+3,3 (35)
- 1,2,3~f; FLM,1,2,3~f; FLM,d+2 (40)
d+2
=============================
- d+2 (34)
- d+4,3,3,[3~f] (36)
- d+3,3,3 (42)
- iWS+4,4,4 (44)
d/f+2
=============================
- f+2,1; d+4,3 (32)
- f+1,2; d/b+3,3 (33)
- f+2; f+1; d/b+3,3 (34)
- * f+2,1,2; d+4 (34)
- 1,2~f; FLM,1,2~f; FLM,d/b+3,3 (39)
u+4
=============================
- f+2,1; d+4,3 (30)
- f+2,1,2; d+4,3 (37)
{CH} 4
=============================
- 3+4~f; {FLM} f+1,2; 1+2,4 (52)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (62)
{CH} (f+2,1),2
=============================
- d/b+4 (32)
- 4,4 (37)
- f+2,1; d+4,3 (38)
- d+3,3,3 (40)
- f+1,2; 4,4 (43)
- d/f+4,4,4 (44)
- f+2,1,2; d+4,3 (45)
- f+1; f+1; d/f+4,4,4 (48)
- d/f+1; d/f+4,4,4 (48)
- f+1,2; f+1,2; 1+2,4 (49)
- d/f+1; f+1; d/f+4,4,4 (51)
- 2; f+1; d/f+4,4,4 (52)
- 2; 2; f+1,2; 1+2,4 (52)
- 3+4~f; {FLM} f+1,2; 1+2,4 (52)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (54)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (62)
-------------------------------------------------------------------
Bruce Irvin
-------------------------------------------------------------------
{CH} b+2
=============================
- d/f+3,1 (49)
- f+3; d+3,4 (56)
- f+3; 1; b+4,3,4 (67)
- f+3; 1; f+4,3,4 (70)
{CH} f+3
=============================
- f+3; b+2 (53)
- f+3; 1; b+4,3; b+2 (68)
{CH} (d/f+1+2),1
=============================
- f,f; d+4 (23)
- f,f+3 (31)
- f,f; d+3,4 (32)
- f,f+4 (35)
- d/f+3,1 (38)
- b+4,3,4 (39)
{CH} (d/f+1+2),4
=============================
- f,f; d+3 (23)
- f,f; d+4 (23)
- d/f+3,1 (38)
-------------------------------------------------------------------
Bryan Fury
-------------------------------------------------------------------
f,b+2
=============================
- u/f+3; 1; f,f+2 (51)
qcb+4
=============================
- d+3,2; d+3,2 (47)
- f+1; 3,3,4 (49)
- d/b+2; d/b+2; d+3,2 (50)
- 2; 3,3,4 (51)
- f+1,2; f+1; f,f+2 (51)
- d/b+2; f+1; f,f+2 (52)
- d/b+2; f+1,2; f,f+2 (56)
- d+3,2; f+1; f,f+2 (56)
- d/b+2; d/b+2; f+1; f,f+2 (59)
{CH} WS+3
=============================
- d/b+2; d+2 (38)
- 3,3,4 (46)
- 4,3,4 (48)
- d+3,4; f+1; f,f+2 (56)
- d/b+2; d/b+2; f+1; f,f+2 (59)
-------------------------------------------------------------------
Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------
NOTE: These combos might also work for Eddy Gordo, but were only
tested with Christie.
d/f+3+4
=============================
- 1; u/f+3+4 (43)
d/b+1+2
=============================
- 1; u/f+3+4 (38)
d/b+2,3
=============================
- f+2,3,4 (45)
- b+3,3; RLX,3 (49)
- b+3,3; RLX,4 (50)
- d/f+1,1; b+3,3 (50)
- d/f+1,1; 1,2,4,4 (59)
- b+3,3; RLX,2,f+3 (64)
{CH} FC,d/f+4
=============================
- RLX,4~3 (24)
- RLX,3 (25)
- RLX,3~4 (30)
- RLX,2,3; d+3 (38)
- RLX,2,f+3 (41)
- RLX,1,4,4,3+4 (51)
-------------------------------------------------------------------
Craig Marduk
-------------------------------------------------------------------
d/b+1+2
=============================
- SS+1+2 (45)
- f,f+4 (46)
{CH} (WS+1),2 _ {CH} (VTS,1),2
=============================
- d+3 (29)
- d+4 (32)
- b+1 (33)
- d/b+4 (36)
- d/f+1+2 (37)
- d/b+1; WS+1; d+4 (39)
- d/b+1; WS+1,2 (40)
- f,f+1,2 (47)
-------------------------------------------------------------------
Devil Jin
-------------------------------------------------------------------
SS+2
=============================
- u/f+1+2 (47)
- 1+2 (51)
- * b,f+2,1,4 (54)
- cd+1,u/f (61)
WS+2
=============================
- f+1; b,f+2,1,4 (44)
-------------------------------------------------------------------
Feng Wei
-------------------------------------------------------------------
2~1,1
=============================
- d+4,1+2 (39)
u/f+3
=============================
- 1~1; d+4,1+2 (52)
- d/f+1; d/f+1; d+4,1+2 (53)
u/f+4
=============================
- d/f+1; d/f+1; d+4,1+2 (41)
- d/f+1; f,f+4,3; d+4,1+2 (54)
f+4
=============================
- (b+2),3 (23)
- d/b+2 (25)
- d/b+3 (25)
- d/f+4 (28)
- d+2 (30)
- d+4,1+2 (33)
- (f+4),3 (34)
- b+4; d+4,1+2 (42)
(f+4),3
=============================
- d+4,1+2 (39)
- b+4; d+4,1+2 (48)
(f+4),4
=============================
- d+4,1+2 (30)
- b+4; d+4,1+2 (39)
f,f+4,3
=============================
- d+4,1+2 (46)
- b+4; d+4,1+2 (53)
WS+2
=============================
- d/f+1; d/f+1; d+3+4 (46)
- d/f+1; d/f+1; d+4,1+2 (49)
- d/f+1; 1~1; d+4,1+2 (55)
- d/f+1; f+1~1; d+4,1+2 (56)
WS+3
=============================
- f,f+4,3; d+4,1+2 (52)
- d/f+1; f,f+4,3; d+4,1+2 (57)
{CH} u+4
=============================
- d/f+1; d/b+1+2,2 (42)
- d/f+1; d/f+1; f,f+2 (44)
- d/f+1; d/f+1; d+4,1+2 (46)
- d/f+1; d/f+1; b+1+2 (47)
- b+2,3,4,2 (48)
- d/f+1; f+2,1<2 (50)
- d/f+1; d/f+1; d/f+1; f+1+2 (55)
Other Combos
=============================
f+4,4 (28)
f+4,3 (34)
-------------------------------------------------------------------
Ganryu
-------------------------------------------------------------------
b+2
=============================
- 3+4; SIT,3+4 (37)
- b,f+1 (38)
d/f+2
=============================
- f,f+4 (36)
WS+1
=============================
- d+1,[3+4] (30)
WS+2
=============================
WS+2; f,f+4 (36)
Other Combos
=============================
WS+1+2,1+2 (32)
-------------------------------------------------------------------
Heihachi Mishima
-------------------------------------------------------------------
d/f+1,2
=============================
- d/f+1; b,f+2,2 (47)
- f+1; b+1+2,1+2 (48)
- d/f+1; d/f+1,1; b,f+2,1 (51)
f,f+2
=============================
- d/f+1; b,f+2,2 (54)
- f+1; b+1+2,1+2 (55)
- d/f+1; d/f+1,1; b,f+2,1 (58)
WGF
=============================
- d/f+1; b,f+2,2 (47)
- f+1; b+1+2,1+2 (48)
- d/f+1; d/f+1,1; b,f+2,1 (51)
{CH} b+2
=============================
- b+1+2,1+2 (55)
{CH} (b,f+2),2
=============================
- d/b+2 (39)
- 1+2 (45)
- f,f+2 (51)
- d/f+1; d/f+1,1; b,f+2,1 (58)
{CH} WS+2
=============================
- b+1+2,1+2 (49)
Other Combos
=============================
d/f+2+3,2 (30)
-------------------------------------------------------------------
Hwoarang
-------------------------------------------------------------------
d/f+2
=============================
- 1,2,3; LFS,f+4,3 (45)
- 1,2,4; RFS,f+4,3 (45)
RFF,f+4~4
=============================
- RFF,2,1; RFF,b+2 (36)
- RFF,4; RFF,b+2 (37)
- RFF,4~f; RFS,2; RFF,b+2 (40)
- RFF,4~f; RFF,b+2 (52)
{CH} RFF,b+2
=============================
- RFF,d/b+4 (30)
-------------------------------------------------------------------
Jack-5
-------------------------------------------------------------------
d/b+1+2,1+2
=============================
- f+2; f+2; d/b+1+2,1+2 (50)
- f+2; f+2; f+2; f+1+2,2 (55)
- 4; f+2; f+2; f+1+2,2 (62)
f,f+2
=============================
- FC,N; WS+1+2,1+2,1+2 (49)
Other Combos
=============================
WS+1+2,1+2,1+2 (36)
-------------------------------------------------------------------
Jin Kazama
-------------------------------------------------------------------
d/b+2,2,3
=============================
- f,f,N; d+2 (36)
4
=============================
- cd,N+4 (30)
- d+4 (31)
- d+3+4 (31)
- d/b+4 (31)
- u+2 (33)
- f,f+4 (34)
- f+4,[d+1+2] (35)
- 4~3 (35)
- ecd+1 (36)
- d+2 (36)
- f,f+2 (37) {Kuma/Marduk/Jinpachi only}
- d/b+2,2,3 (46) {Kuma/Marduk/Jinpachi only}
SOM WHF _ {CH} SOM WHF [+6 dmg]
=============================
- d+2 (45)
- EWHF; f+4,[d+1+2] (61)
- WHF; f+4,[d+1+2] (63)
- b,f+2,1; 2,1; f+4,[d+1+2] (65)
- b,f+2,1; 1,3~3 (67)
- EWHF; f+4,[d+1+2] (67)
- f+1; f+1; b,f+2,1<2 (69)
- 2,1; d/b+2,2,3 (69)
- f+1; 2,1; d/b+2,2,3 (65)
- b,f+2,1; d/b+2,2,3 (70)
- f+1; 2,1; d/b+2,2,3 (71)
- b+3; b,f+2,1<2 (72)
- d/f+1; d/f+1; d/b+2,2,3 (73)
- EWHF; d/b+2,2,3 (74)
- b,f+2,1; d/f+1; d/b+2,2,3 (76)
- d/f+1,4; d/b+2,2,3 (76)
- b,f+2,1; d/b+2,2,3 (76)
- b,f+2,1; f+1; d/b+2,2,3 (79)
- b,f+2,1; b,f+2,1<2 (79)
-------------------------------------------------------------------
Jinpachi Mishima (PS3 only)
-------------------------------------------------------------------
NOTE: Jinpachi Mishima is playable only in the PS3 version.
f+1
=============================
- d/b+3 (32)
- b+2 (33)
- d+2 (33)
- d/b+4 (35)
- d+4 (37)
- d+3 (37)
- b+1+2 (38)
- f+1+2 (42)
- d/b+3 (42)
- d/f+1; d/f+1; d/f+1; b+1 (43)
- d+1+2 (45)
- d/f+1; d/f+1; d/f+1; b+1+2 (46)
- d/f+1; d/f+1; d/f+1; d/f+2 (47)
- D; FC,d/f+1; FC,d/f+1; d+3 (52)
- f+2,1,1+2 (58)
- d/b+2; d/b+2; d/b+2; d/b+2; d+3 (77)
d+3
=============================
- FC,d/f+3 (32)
- FC+3 (33)
- FC,d/f+1; FC,d/f+1; d+3 (55)
d/f+2 _ 1+2+3+4,2 [+16 dmg]
=============================
- d/f+1, 4 (46)
- d/f+1; d/f+1; b+1+2 (47)
- d/f+1; d/f+1; 1,2 (50)
- d/f+1; d/f+1; d/f+1; b+1+2 (51)
- d/f+1; d/f+1; d/f+1; d/f+2 (52)
- d/f+2; b+2 (53)
- d/f+1; d/f+1; d/f+1; d/f+1; d+1 (53)
- d/f+1; d/f+1; d/f+1; 1,2 (54)
- d/f+1; d/f+1; 1+3 (56)
- d/f+2; b+1+2 (56)
- d/f+2; d/f+2 (57)
- d/f+1; 1; f+2+4 (57)
- d/f+1; d/f+1; 1; d+1+2 (57)
- f,f+2 (58)
- 1; f,f+2 (58)
- d/f+1; d/f+1; d/f+1; f+2+4 (60)
- d/f+1; d/f+1; d/f+1; d/f+1; d+1+2 (60)
- d/f+2; d+1+2 (61)
- f+2,1,1+2 (63)
- d/f+1; 1; f,f+2 (63)
- d/f+2; 1+3 (65)
- f,f; 1; f+2,1,1+2 (66)
- d/f+1; d/f+1; f+2,1,1+2 (68)
d/b+2
=============================
- d/b+3 (31)
- d+2 (32)
- d+4 (36)
- d/f+3 (50)
WS+4
=============================
- d/f+1; d/f+1; b+1+2 (45)
- d/f+1; d/f+1; 1,2 (48)
- d/f+1; d/f+1; d/f+1; b+1+2 (49)
- d/f+1; d/f+1; d/f+1; d/f+2 (50)
- d/f+1; d/f+1; d/f+1; d/f+1; d+1 (51)
- d/f+1; 1; f+2+4 (55)
- d/f+1; d/f+1; 1; d+1+2 (55)
- 1; f,f+2 (58)
- d/f+1; 1; f,f+2 (61)
- 1; f+2,1,1+2 (64)
Other Launchers
=============================
b+1
d/f+3
u/f,N+3
u/f,N+4
BT,u/f+4
{CH} b+2
{CH} u+4
{OGR} b+2
Other Combos
=============================
f+1,2 (51)
-------------------------------------------------------------------
Julia Chang
-------------------------------------------------------------------
u/f+4
=============================
- f+2; f+2,(1),2 (37)
- f+2; u/f+4,3,1 (45)
u/f+4,3
=============================
- f+2,(1),2 (40)
- u/f+4,3,1 (48)
- f,f+1; f,f+1; 4~2,1 (48)
b+1+2
=============================
- f,f+1; f,f+1; f,f+1; 4~2,1 (53)
- (d+2),3; f,f+1; f,f+1; 4~2,1 (54)
{CH} d/b+1
=============================
- b+3,4 (32)
- d+4,1 (36)
- d+4,4 (37)
- 1+4,3 (40)
- d/f+4,2,b,f+1 (42)
- u/f+4,3,1 (44)
- f,f+1; d/f+4,2,b,f+1 (47)
- f,f+1; f,f+1; f,f+1; f,f+1,4 (48)
- f,f+1; f,f+1; f,f+1; 4~2,1 (49)
- 1+2,4,b,f+1+2 (49)
- 1+2; d/f+4,2,b,f+1 (49)
- 1+2; f,f+1; f,f+1; f,f+1,4 (50)
- 1+2; f,f+1; f,f+1; 4~2,1 (51)
- f,f+1; f,f+1; u/f+4,3,1 (54)
- d/f+4; f,f+1; f,f+1; d,D/F+1,2 (56)
- 1+2; f,f+1; f,f+1; d,D/F+1,2 (57)
-------------------------------------------------------------------
Kazuya Mishima
-------------------------------------------------------------------
3,1,4
=============================
- d+4 (54)
- d/f+2 (54)
- d/f+4,4 (56)
- d+2; WS+4,4 (62)
- d/b+3; WS+4,4 (64)
- b+2,4,1 (65)
- b+2,4; d/f+4,4 (68)
- 3,1,4; d/b+3 (69)
- EWGF; d/f+4,4 (70)
- f+3,1; d/f+1,f+2 (71)
- 3,1,4; d/f+2 (72)
- f+3,1; b+2,4,1 (78)
b,b+2,2
=============================
- d+4 (56)
- d/f+4,4 (58)
- d+2; WS+4,4 (62)
- cd+4,1 (64)
- b+2,4,1 (67)
- EWGF; EWGF (69)
- b+2,4; d/f+4,4 (68)
- EWGF; d/f+4,4 (72)
- EWGF; b+2,4,1 (81)
WS+2
=============================
- d/f+2 (39)
- f+2 (46)
- 4 (46)
- cd+4,1 (47)
- b+3,1,(4),3 (47)
- b+2,4,1 (50)
- d/f+3; d/f+4,4 (50)
- f+1,2; f+1,2; d/f+2 (50)
- f+1+2,f+2 (51)
- b+3,1; d/f+2 (51)
- d/f+1,4; d/f+2 (52)
- f+1; b+2,4,1 (52)
- * (u+4),4,4,4 (53)
- f+3,1; d/f+1,f+2 (56)
- b+3,1; d/f+1,f+2 (57)
- EWGF; b+2,4<1 (64)
-------------------------------------------------------------------
King
-------------------------------------------------------------------
3+4,1 _ 3+4#{2 spins},1 [+4 dmg] _ 3+4#{3-5 spins},1 [+10 dmg]
=============================
- b+3 (37)
- 1+2,1 (43)
- 1+2,3 (45)
- 4; d+3+4,2 (47)
- f+1; f+1,2; b+3 (48)
- d/f+1,2; d+3+4,2 (49)
- f+1,2; f+1,2; b+3 (55)
- f+3; 1; 1+2,1 (55)
- f+1,2; f+2,2,1 (59)
- f+3; 1; f+2,2,1 (62)
u/f+4
=============================
- 2,1; f+2,2,1 (52)
d/f+2,1
=============================
- d/f+4 (40)
- d+3+4,4 (42)
- d+3+4,2 (44)
- d/b+3 (47)
-------------------------------------------------------------------
Kuma / Panda
-------------------------------------------------------------------
b+3+4
=============================
- b+3+4 (39)
- d+1+2 (40)
- f+3+4 (44)
- u/f+3,4,1+2 (49)
- f+2; u/f+3,4,1+2 (54)
u/f+3
=============================
- 2,(1),3 (26)
- f+2; d+1+2 (33)
u/f+4
=============================
- 2,(1),3 (26)
- f+2; d+1+2 (33)
u/f+3,4
=============================
- d+1+2 (34)
HBS,b+1+2~3+4
=============================
- HBS,1; HBS,1 (30)
- HBS,1,2 (32)
Other Combos
=============================
HBS,b+1+2,1+2 (36)
-------------------------------------------------------------------
Lee Chaolan
-------------------------------------------------------------------
d/f+2
=============================
- 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (50)
u/f+4
=============================
- 1,2~f; 1,2~f; 1,2~f; d/b+4 (41)
- 1,2~f; 1,2~f; 2,1,1 (48)
- 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (51) {all except Kuma}
- 2,1; 1,2~f; 1,2~f; 1,2~f,N+3,4 (53)
- 2,1; 1,2~f; 2,1,1 (54)
- 4; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55) {all except Kuma}
f,N+3
=============================
- 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55)
{CH} 1,2,4#
=============================
- d/b+4 (35)
- f,N+3,4,4 (56)
Wall Combos
=============================
f+3+4 {WALL}; HMS,4 (50)
f+3+4 {WALL}; HMS,3 (50)
f+3+4 {WALL}; HMS,2 (51)
f+3+4 {WALL}; HMS,1,1,1,1 (73)
-------------------------------------------------------------------
Lei Wulong
-------------------------------------------------------------------
u/f+3+4
=============================
- BT,d/f~N; WS+2,1; d+4,[d] (48)
- BT,d+2; WS+2,1; d+4,[d] (52)
AOP,2
=============================
- SS+2,2,[f] (35)
- SS+2~b; {BT} D+1,1,1 (38)
- f+1; f,N+4~(1),2,3 (39)
- f+2; f,N+1,2,(1),2,4,[u_d] (40)
- f+2; f+2; d/f+1+2,[f] (42)
- f+1,2; f+3 (43)
- f+1; f,N+4~1,2,(2),2,[f] (43)
- SSR+3+4; {BT} D+1,1,1; {BT} d+4,[d] (45)
- f+2; f,N+4~1,2,(2),2,[f] (47)
- f,N+4~1; f+3 (59)
- f+2; f+1; f,f+3,4 (50)
- f+2; f+1,2; f+3 (50)
- f+2; f+2; f,f+3,4 (53)
- f,N+4~1; f,f+3,4 (55)
{CH} (WS+2),1
=============================
- f+2; f+1,2; f+3 (50)
- f+2; f+1,2; f,f+3,4 (56)
{CH} AOP,4
=============================
- WS+4; d+4,[d] (35)
- WS+3 (36)
- WS+2,1; d+4,[d] (41)
- f,f+3,4 (44)
Wall Combos
=============================
f,f+3+4 {WALL}; FUFT,3 (30)
f,f+3+4 {WALL}; FUFT,4 (35)
d/b+1+2 {WALL}; f,f+3+4 (42)
d/b+1+2 {WALL}; b+1+2 (44)
d/b+1+2 {WALL}; d/b+1+2 (45)
d/b+1+2 {WALL}; 3,3 (57)
d/b+1+2 {WALL}; f+3,3 (59)
-------------------------------------------------------------------
Lili (Emily Rochefort)
-------------------------------------------------------------------
3+4
=============================
- f,f+4 (47)
- d/b+4 (49)
- f,f+1,2,4 (53)
- f+2,1+2 (58)
- f,f+1,2; 1,2,4 (60)
b+4~3
=============================
- FC+4 (29)
- FC+3 (30)
- WS+3 (36)
- FC,d/f+3 (38)
- WS+2; d/f+4,4 (53)
- WS+2; d+1,2,4 (57)
d+3+4 _ u/f+3+4,3+4 [-1 dmg]
=============================
- u+3+4,3+4 (44)
- 1,2; 1,2,4 (50)
- f+4; 1,2,4 (59)
- u/f+3+4; 1; d+2,2,3 (59)
- u/f+3+4; 1; d+2,2,4 (60)
- 2; b+2,1; 1,2,4 (61)
- f+4; d+2,2,3 (64)
- f+4; d+2,2,3 (65)
- 2; b+2,1; d+2,2,3 (66)
- 2; b+2,1; 1; f+2,1+2 (66)
d/f+2 _ u/f+3 [+2 dmg] _ u/f,N+4 [+12 dmg]
=============================
- 1,2; 1,2,4 (40)
- 1; 1,2; 1,2,4 (42)
- d/f+1; 1,2; f+3+4 (43)
- 1,2; d/f+2; 1,2,4 (46)
- 1; f+3+4,3,4 (47)
- d/f+1; 1,2; f+3+4,3 (47)
- d/f+2; d/f+1; 1,2,4 (48)
- 2; b+2,1; 1; f,f+2 (48)
- 1,2; 1; d+2,2,4 (48)
- 1,2; b+2,1~b; BT,1+2 (48)
- d/f+1; 1,2; 1,2,4 (49)
- 1,2; b+2,1; u/f+3+4,3+4 (51)
- 2; b+2,1; 1,2,4 (51)
- d/f+2; d/f+1; d+1,2,4 (52)
- b+2,1; d/f+2; 1,2,4 (53)
- d/f+1; 1,2; d+2,2,3 (54)
- d/f+1; 1,2; d+2,2,4 (55)
- 2; b+2,1; d+2,2,3 (56)
- 2; b+2,1; 1; f+2,1+2 (56)
- d/f+1; b+2,1; d+2,2,3 (59)
d/f+3+4
=============================
- BT,d+4 (29)
- BT,d+3+4 (36)
- BT,1+2 (38)
- BT,d+3,4 (43)
- ~b; d+1,2; d/f+4,4 (51)
- ~b; d+1,2; d+1,2,4 (55)
- BT,d+1; WS+2; d+1,2,4 (60)
u+3
=============================
- d/b+1 (18)
- d+4 (19)
- d/b+2 (20)
f,f+2
=============================
- d/f+4,4 (50)
- d+1,2,4 (53)
- d+1,2; d/f+1; 1+2 (56)
- d+1,2; d/f+4,4 (58)
- d+1,2; d+1,2,4 (62)
qcf+1 _ b+4~f,1
=============================
- 1,2; 1,2,4 (45)
- 1; 1,2; 1,2,4 (47)
- d/f+1; 1,2; f+3+4 (48)
- 1,2; d/f+2; 1,2,4 (52)
- 1; f+3+4,3,4 (52)
- d/f+1; 1,2; f+3+4,3 (52)
- 1,2; 1; d+2,2,4 (53)
- 1,2; b+2,1~b; BT,1+2 (53)
- d/f+1; 1,2; 1,2,4 (54)
- 1,2; b+2,1; u/f+3+4,3+4 (56)
- 2; b+2,1; 1,2,4 (56)
- d/f+1; 1,2; d+2,2,3 (59)
- d/f+1; 1,2; d+2,2,4 (60)
- 2; b+2,1; d+2,2,3 (61)
- 2; b+2,1; 1; f+2,1+2 (61)
u/f,N+3
=============================
- 1,2; 1,2,4 (52)
- 1; 1,2; 1,2,4 (54)
- d/f+1; 1,2; f+3+4 (55)
- 1,2; d/f+2; 1,2,4 (59)
- 1; f+3+4,3,4 (59)
- d/f+1; 1,2; f+3+4,3 (59)
- 1,2; 1; d+2,2,4 (60)
- 1,2; b+2,1~b; BT,1+2 (60)
- d/f+1; 1,2; 1,2,4 (61)
- 1,2; b+2,1; u/f+3+4,3+4 (63)
- 2; b+2,1; 1,2,4 (63)
- b+2,1; d/f+2; 1,2,4 (65)
- d/f+1; 1,2; d+2,2,3 (66)
- d/f+1; 1,2; d+2,2,4 (67)
- 2; b+2,1; d+2,2,3 (68)
WS+3 _ qcf+3
=============================
- d+4 (25)
- d/b+2 (26)
(WS+3),4
=============================
- d+4 (29)
- d+3 (33)
BT,3+4 _ 4,1,3,4,4,3,4,4,3+4 [+79 dmg]
=============================
- f,f+4 (47)
- d/f+1; 1+2 (53)
- u/f+3+4,3+4 (54)
- d/f+1; 1; 1+2 (55)
- f+2,1+2 (58) 137
- f+1,2; 1,2,4 (60)
- d/f+1; 1,2,4 (62)
- d/f+1; 1; 1,2,4 (64)
- f+1,2; d+1,2,4 (64)
- f+1,2; d+2,2,3 (65)
- d/f+1; d+1,2,4 (66)
BT,d+3+4
=============================
- BT,d+4 (30)
- BT,d+3,4 (44)
{CH} d/f+3 _ {CH} b+1+2 [+1 dmg] _ {CH} b+1 [-2 dmg]
=============================
- d/f+4,4 (49)
- d+1,2,4 (52)
- d+1,2; d/f+1; 1+2 (55)
- d+1,2; d/f+4,4 (57)
- d+1,2; d+1,2,4 (61)
- d/b+1; WS+2; d+1,2,4 (62)
{CH} d/b+4 _ {CH} SS+1+2 [-2 dmg]
=============================
- d+4 (31)
- d+3 (35)
- d/b+3 (41)
- d/b+4 (43)
- d/f+4,4 (49)
- d+1,2,4 (52)
- SSL; d+1,2; d+1,2,4 (61)
{CH} qcf+2 _ {CH} b+4~f,2
=============================
- d/f+4,4 (50)
- d+1,2,4 (53)
- d+1,2; d+1,2,4 (62)
- d/b+1; WS+2; d+1,2,4 (63)
- d/f+1; 1,2; 1,2,4 (64)
- d/f+1; 1,2; f+2,1+2 (67)
- d/f+1; 1,2; d+2,2,3 (69)
- d/f+1; 1,2; d+2,2,4 (70)
{CH} WS+1
=============================
- 1+2 (28)
- d/f+4,4 (36)
- d+1,2; d+1,2,4 (48)
{CH} FC,d/f+3
=============================
- d+3 (27)
- d/f+4,4 (41)
- d/b+4 (42)
- d+1,2,4 (44)
- d+1,2; d+1,2,4 (53)
Other Combos
=============================
d/f+3+4,3+4 (36)
f+3+4,3,4 (41)
f,f+3,3+4 (47)
BT,4,3+4 (47)
BT,d+3+4~f; d+3 (34)
WS+3,4 (38)
{CH} BT,d+3,4 (40)
Other launchers (combos coming soon...)
=============================
BT,u/f+4
SS+3
WS+2
{CH} u+4
{CH} FC,d/f+3
-------------------------------------------------------------------
Ling Xiaoyu
-------------------------------------------------------------------
RDS,f+3+4,3+4
=============================
- RDS,2; RDS,2; RDS,2; RDS,2,2 (52)
- RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (61)
WS+2#
=============================
- RDS,2; RDS,2; RDS,2; RDS,2,2 (43)
- RDS,d+2; WS+2; RDS,2; RDS,2,2 (44)
- RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (52)
- RDS,d+2; WS+2; RDS,2; RDS,2,2,1,[D] (53)
Other Combos
=============================
AOP u/f+3,1 (32)
-------------------------------------------------------------------
Marshall Law
-------------------------------------------------------------------
d/f+2
=============================
- f+2; f+2; b+4,3 (41)
- 2,2; BT,4,3 (42)
-------------------------------------------------------------------
Nina Williams
-------------------------------------------------------------------
b+1+4
=============================
- d/f+1,2; f+1; b+1+4 (43)
- d/f+1,2; d/f+3,4,3 (54)
- d/f+1,2; f+1,2; f,f+1+2 (54)
- d/f+3,2; d/f+3,2,3 (55)
Wall Combos
=============================
b+1+4 {WALL}; d/f+1,2,1,2,4 (54)
-------------------------------------------------------------------
Paul Phoenix
-------------------------------------------------------------------
b+3
=============================
- d+3 (22)
- b+4 (23)
- d+1 (24)
- d+2 (28)
- d+1+2 (35)
- qcb+3,2,2 (45)
- qcb+3,2,1 (47)
- d+4:2:1+2 (47)
d/f+2
=============================
- f+2; d/f+1,1,2 (43)
WS+2
=============================
- f+2; d/f+1,1; d+1+2 (54)
{CH} (f+2),3
=============================
- f+2,3 (43)
- f+1+2 (43)
- d+1+2 (46)
- qcf+2 (50)
- d/f+1,1,2 (52)
- qcb,3,2,2 (54)
- f,f+3,4,4 (55)
- qcb,3,2,1 (56)
- d+4:2:1+2 (57)
- qcf+1; f+1; qcf+2 (57)
{CH} d/f+4
=============================
- d/b+2 (46)
{CH} SS+1
=============================
- f+2,3 (45)
- f+1+2 (45)
- d+1+2 (48)
- d/f+1,1,2 (52)
- qcb,3,2,2 (56)
- f,f+3,4,4 (57)
- qcb,3,2,1 (58)
- qcf+2 (58)
- d+4:2:1+2 (58)
- qcf+1; f+1; qcf+2 (59)
-------------------------------------------------------------------
Raven
-------------------------------------------------------------------
3~4
=============================
- SDW,3~4,4 (50)
d/f+2
=============================
- SDW,3~4,4 (38)
qcf+4
=============================
- SDW,3~4,4 (37)
SDW,f,f+3+4
=============================
- SDW,d+4 (25)
-------------------------------------------------------------------
Roger Jr.
-------------------------------------------------------------------
u/f+4
=============================
- f+1; 1+2; 1,2,3 (49)
- d+1+2,1+2,2 (54)
b+1+2,1
=============================
- 1+2,3+4 (47)
- 1+2; d+3+4,2 (49)
- 1+2; 1; f,f+2 (52)
- d/f+1,2; d+3+4,2 (54)
- d/f+1,2; f,f+2 (54)
- f+4,3,2 (54)
- f+1; f+4,3,2 (57)
- 1+2; 1,2,3 (59)
- f+1; 1+2; 1,2,3 (62)
- f+1; d+1+2,1+2,2 (64)
-------------------------------------------------------------------
Sergei Dragunov
-------------------------------------------------------------------
NOTE: Dragunov can tech roll after performing "3+4" by pressing one
of the face buttons while hitting the floor:
on left side, techleft = 1 or 2
on right side, techleft = 3 or 4
3+4
=============================
- FUFT,3 (42)
- Techleft; WS+4; d+4,1,3 (64)
- Techleft; WS+4; d+4,4,3 (70)
b+1+2
=============================
- d+4 (37)
- D; FC+3 (39)
- d+2 (40)
- d+3+4 (51)
b+3+4
=============================
- D; FC+3 (30)
- d+2 (31)
- d+3+4 (38)
- d+4,1,3 (43)
- * d+4,4,3 (49)
u/f+4 _ u+4
=============================
- SSR; d+2 (30)
- d+3+4 (37)
- d+4,1,3 (42)
- SSR; d+4,4,3 (48)
- d+4,4; d+4,1,3 (55)
d/b+2,1,2
=============================
- f,f,N; d+4,1,3 (57)
- f,f,N; d+4,4; d+4,1,3 (70)
d/b+3 _ b+2,1,3
=============================
- FC+3 (28)
- CC; d+2 (29)
- CC; d+3+4 (44)
- CC; d+4,4; d+4,1,3 (54)
{Slight left} d/b+3 _ {Slight left} b+2,1,3
=============================
- WS+4; d+4,1; d+4,1 (48)
- WS+4; d+4,1,3 (49)
{CH} 4
=============================
- d+2 (29)
- * d+4,1,3 (41)
- b+2; WS+1+2 (44)
- d+4,1, d+4,1,3 (50)
- d+4,4, d+4,1,3 (54)
{CH} 4,3
=============================
- d+2 (42)
- d+4,4 (49)
- d+4,1,3 (55)
{CH} u+2 _ {CH} u/f+2
=============================
- d+4 (28)
- D; FC+3 (29)
- d+3+4 (37)
{CH} u/b+2
=============================
- SSR; d/f+1; 1; 1; qcf+1+2 (47)
- f+4; d+4,1,3 (51)
- d/f+1; 1; d+4,1,3 (51)
- d/b+2,1; d+4,1,3 (53)
- d+4,4; d+4,1,3 (55)
- 2,1; 1; 2,1,3 (55)
- b+2,1; * d+4,1,3 (56)
- f+4; d+4,4; d+4,4 (58)
- b+2,1; b+2; WS+1+2 (58)
- SSR; f,f+4; WS+4; d+4,1,3 (61)
- SSR; b+3; d+4,4; d+4,1,3 (65)
- u/f+4; d+4,4; d+4,1,3 (67)
{CH} (f+2),4
=============================
- d+4,4,3 (52)
- b+4; d+4,1,3 (54)
- d+4,4; d+4,1,3 (59)
- d/f+1; f+1; f+1; qcf+1+2 (53)
- b+4; d+4,1; d+4,1 (53)
- b+2,1; * d+4,1,3 (60)
- b+2,1; b+2; WS+1+2 (62)
- f+4; d+4,4; d+4,1,3 (68)
- b+3; d+4,4; d+4,1,3 (69)
{CH} f,f+4
=============================
- FC+4 (32)
- FC+3 (33)
- WS+4; d+4,1,3 (54)
- FC,u; d+4,4; d+4,1,3 (59)
Other launchers (combos coming soon...)
=============================
d/f+2
qcf+2
qcb+2
u/f,N+4
WS+2
SS+2,1+2,4
BT,u/f+4
{CH} (1,3),2
{CH} (f+4),4
{CH} b+3
{CH} b+3,1
{CH} f,f+2
-------------------------------------------------------------------
Steve Fox
-------------------------------------------------------------------
d/b+2
=============================
- d/b+2 (39)
- d/b+3,2 (40)
f+3,f,1
=============================
- d/b+3,2 (38)
- d/f+1,2,1~b; FLK,1,2 (54)
- b+1~b; FLK,1~b; FLK,1,2 (56)
f+3,f,2
=============================
- f+2,1; f+2,1~b; FLK,1,2 (62)
- f+3,1; d/f+1,2,1~b; FLK,1,2 (65)
- f+3,1; d/f+1,2,1~b; FLK,1,(1),2 (65)
Other Combos
=============================
f+3,f,f+2 ~ f+3,2 (36)
-------------------------------------------------------------------
Wang Jinrei
-------------------------------------------------------------------
d/f+2,1
=============================
- f+2 (48)
d/b+4,2
=============================
- f+2 (50)
{CH} d/b+1
=============================
- f+1+2 (48)
- f+2 (50)
- d/f+1+2 (52)
- qcf+2 (54)
- b+2,1; d+2,1+2 (61)
- b+2,1; b+2,1; f+1+2 (62)
- b+2,1; b+2,1; qcf+2 (66)
{CH} d/b+1+2
=============================
- f+1+2 (45*)
- d/f+1+2 (49*)
- qcf+2 (51*)
- f+2 (55*)
-------------------------------------------------------------------
Yoshimitsu
-------------------------------------------------------------------
d/f+2
=============================
- f+1; d/f+1+2,2 (36)
{CH} d/f+1+2
=============================
- f+3+4 (42)
- d/f+1+2,2 (43)
- 1+2; FLE,f+3+4 (44)
- 1+2; FLE,1+2; f,f+4 (47)
Other Combos
=============================
{CH} d/f+1+2,2 (35)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 12. Customized Outfits ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find a list of customized outfits using the
new TDR customization items. Check out my "Tekken 5 Customization Guide"
for more customization information.
Tekken 5 Customization Guide
http://www.gamefaqs.com/console/ps2/file/920588/36324
NOTE: The prices listed below are from the PSP version of the game.
Prices may vary for the Arcade and PS3 versions.
-------------------------------------------------------------------
Asuka Kazama
-------------------------------------------------------------------
Geisha (510k-564k)
Outfit: Punch
Head: Geisha Hair (150k)
Face: Geisha Makeup (150k)
Upper Body: Colorful Fan (60k)
Lower Body: Ribbon Belt (150k)
Color 1: ANY COLOR (0k-18k)
Color 2: Same as Color 1 (0k-18k)
Color 3: Same as Color 1 (0k-18k)
By: Wild Man X
-------------------------------------------------------------------
Baek Doo San
-------------------------------------------------------------------
Jogger (350k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Windbreaker (Top) (200k)
Lower Body: Windbreaker (Pants) (150k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X
-------------------------------------------------------------------
Christie Monteiro
-------------------------------------------------------------------
Fairy (150k-204k)
Outfit: Kick
Head: Imp Antennae (60k)
Face: Circlet (30k)
Upper Body: Imp Wings (60k)
Lower Body: DEFAULT
Color 1: ANY COLOR (0k-18k)
Color 2: Same as Color 1 (0k-18k)
Color 3: Same as Color 1 (0k-18k)
By: Wild Man X
-------------------------------------------------------------------
Craig Marduk
-------------------------------------------------------------------
Football Player (330k-464k)
Outfit: Punch
Head: Football Helmet (150k)
Face: DEFAULT or Bully Beard (0k-80k)
Upper Body: Shoulder Pads (120k)
Lower Body: Football Shoes (60k)
Color 1: ANY COLOR (0k-18k)
Color 2: Same as Color 1 (0k-18k)
Color 3: Same as Color 1 (0k-18k)
By: Wild Man X
-------------------------------------------------------------------
Eddy Gordo
-------------------------------------------------------------------
Tiger Jackson (96k)
Outfit: Kick
Head: Giant Afro (80k)
Face: sunglassess or DEFAULT
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Orange (8k)
Color 2: Blue (8k)
Color 3: DEFAULT
By: Swift
-------------------------------------------------------------------
Hwoarang
-------------------------------------------------------------------
Bike Gangster (606k)
Outfit: Kick
Head: Knit Cap (120k)
Face: Bike Mask (120k)
Upper Body: Shoulder Plates (300k)
Lower Body: Wallet Chain or Heel Knife (30k)
Color 1: Black (18k)
Color 2: DEFAULT
Color 3: Black (18k)
By: Giancarlo "GC Boombox" Lodevico
-------------------------------------------------------------------
Jack-5
-------------------------------------------------------------------
Astronaut (218k-524k)
Outfit: Kick
Head: Deep Sea Suit (200k)
Face: DEFAULT or Visor or Cyber Scope (0k-150k)
Upper Body: DEFAULT or Booster Rockets or Flight Mod (0k-120k)
Lower Body: DEFAULT
Color 1: DEFAULT or Black (0-18k)
Color 2: Khaki (18k)
Color 3: ANY COLOR (0k-18k)
By: Wild Man X
Knight (80k-266k)
Outfit: Kick
Head: DEFAULT or Steel Mohawk (0k-150k)
Face: Thick Steel Helmet (80k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: DEFAULT
Color 2: ANY COLOR (0k-18k)
Color 3: Same as Color 2 (0k-18k)
By: Wild Man X
-------------------------------------------------------------------
Jin Kazama
-------------------------------------------------------------------
Samurai (920k-1138k)
Outfit: Punch
Head: Samurai Hair or Wild Samurai Style or DEFAULT (0k-200k)
Face: Headband or DEFAULT (120k)
Upper Body: Battle Surcoat (500k)
Lower Body: Hakama (300k)
Color 1: DEFAULT or White or Black (0k-18k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X
Super Saiyan (84k)
Outfit: Punch
Head: Supercharged (60k)
Face: DEFAULT
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Orange (8k)
Color 2: Orange (8k)
Color 3: Orange (8k)
By: Wild Man X
-------------------------------------------------------------------
Jinpachi Mishima (PS3 only)
-------------------------------------------------------------------
Jinpachi Mishima is playable only in the PS3 version and does not
have any customzation items.
-------------------------------------------------------------------
King
-------------------------------------------------------------------
Tony the Tiger (414k)
Outfit: Kick
Head: Whiskers (30k)
Face: DEFAULT
Upper Body: Leopard Gloves (300k)
Lower Body: Leopard Boots (60k)
Color 1: Orage-red (8k)
Color 2: Orage-red (8k)
Color 3: Orage-red (8k)
By: Wild Man X
-------------------------------------------------------------------
Kuma / Panda
-------------------------------------------------------------------
Katamari Damacy Panda (24k)
Outfit: Kick
Head: DEFAULT
Face: DEFAULT
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Pink (8k)
Color 2: Pink (8k)
Color 3: Pink (8k)
By: Wild Man X
Swimsuit Model (1308k)
Outfit: Kick
Head: DEFAULT
Face: Blushed Cheeks (500k)
Upper Body: Bikini (500k)
Lower Body: DEFAULT or Scarf (300k)
Color 1: Pink (8k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X
Tekken 4 Kuma (368k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Red T-shirt (300k)
Lower Body: Gym Shoes (Blue) (60k)
Color 1: Chocolate (8k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X
-------------------------------------------------------------------
Lee Chaolan
-------------------------------------------------------------------
Lady's Man (164k)
Outfit: Kick
Head: Pheromones (60k)
Face: Gigolo (50k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: White (18k)
Color 2: White (18k)
Color 3: White (18k)
By: Wild Man X
Phantom of the Opera (736k)
Outfit: Kick
Head: Silk Hat (200k)
Face: Phantom Mask (500k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Black (18k)
Color 2: Black (18k)
Color 3: DEFAULT
By: Swift
Tekken Force Soldier (1026k)
Outfit: Punch
Head: Force Helmet (500k)
Face: DEFAULT
Upper Body: Force Armor (300k)
Lower Body: Force Leggings (200k)
Color 1: Black (18k)
Color 2: Red (8k)
Color 3: DEFAULT
By: Wild Man X
White Knight (214k)
Outfit: Kick
Head: Pheromones (60k)
Face: Glasses (60k)
Upper Body: DEFAULT
Lower Body: Rapier (40k)
Color 1: White (18k)
Color 2: White (18k)
Color 3: White (18k)
By: Swift
-------------------------------------------------------------------
Lei Wulong
-------------------------------------------------------------------
Frogman (144k-264k)
Outfit: Punch
Head: DEFAULT, Slick Hair or Bowl Cut (0k-120k)
Face: Beijing Opera Mask (50k)
Upper Body: DEFAULT
Lower Body: Toad (60k)
Color 1: Lawn-green (8k)
Color 2: Lawn-green (8k)
Color 3: White (18k)
By: Wild Man X
Jackie Chan *The Forbidden Kingdom Style* (224k)
Outfit: Punch
Head: DEAFULT
Face: DEFAULT
Upper Body: DEAFULT
Lower Body: Gourd (200k)
Color 1: Sea-green (8k)
Color 2: Yellow (8k)
Color 3: Sea-green (8k)
By: Giancarlo "GC Boombox" Lodevico
Motorcycle Cop (644k-874k)
Outfit: Kick
Head: Police Helmet (300k)
Face: Sunglasses or Round Sunglasses (150k-200k)
Upper Body: Sheriff Badge or Shotgun (120k-300k)
Lower Body: Handcuffs or Radio (30k)
Color 1: Black (18k)
Color 2: Blue (8k)
Color 3: Black (18k)
By: Wild Man X
-------------------------------------------------------------------
Lili (Emily Rochefort)
-------------------------------------------------------------------
Cowgirl (700k-754k)
Outfit: Punch
Head: Cowgirl Hat (300k)
Face: DEFAULT
Upper Body: Jacket (200k)
Lower Body: Cowgirl Pants (200k)
Color 1: ANY COLOR (0k-18k)
Color 2: Same as Color 1 (0k-18k)
Color 3: Same as Color 1 (0k-18k)
By: Wild Man X
Daddy's Little Girl (30k-854k)
Outfit: Kick
Head: Ribbon (30k)
Face: DEFAULT or Glasses (0k-120k)
Upper Body: DEFAULT or Teddy Bear (0k-150k)
Lower Body: DEFAULT or Shoes & Socks (0k-500k)
Color 1: ANY COLOR (0k-18k)
Color 2: Same as Color 1 (0k-18k)
Color 3: Same as Color 1 (0k-18k)
By: Wild Man X
Goth Lili (484k)
Outfit: Kick
Head: Black Hair (50k)
Face: Goth Make-up (80k)
Upper Body: DEFAULT
Lower Body: Black Stockings (300k)
Color 1: Black (18k)
Color 2: Black (18k)
Color 3: Black (18k)
By: Wild Man X
Playboy Bunny (60k-884k)
Outfit: Punch
Head: Bunny Ears (60k)
Face: DEFAULT
Upper Body: DEFAULT or Bustier (0k-300k)
Lower Body: DEFAULT or Punk Style (0k-500k)
Color 1: DEFAULT or Pink (0k-8k)
Color 2: DEFAULT or Pink (0k-8k)
Color 3: DEFAULT or Pink (0k-8k)
By: Wild Man X
-------------------------------------------------------------------
Ling Xiaoyu
-------------------------------------------------------------------
Bunny Rabbit (554k-664k)
Outfit: Punch
Head: Rabbit Ears (500k)
Face: DEFAULT or Glasses (0k-50k)
Upper Body: DEFAULT or Backpack (0k-60k)
Lower Body: Rabbit Tail (30k)
Color 1: Pink (8k)
Color 2: Pink (8k)
Color 3: Pink (8k)
By: Wild Man X
-------------------------------------------------------------------
Marshall Law
-------------------------------------------------------------------
Bruce Lee *Enter The Dragon Style* (266k)
Outfit: Punch
Head: Natural Hairstyle
Face: Young Marshall or Clean Shaven
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Black (18k)
Color 2: Black (18k)
Color 3: DEFAULT
By: Giancarlo "GC Boombox" Lodevico
-------------------------------------------------------------------
Mokujin
-------------------------------------------------------------------
Golden Tetsujin (174k)
Outfit: Kick
Head: DEFAULT
Face: DEFAULT
Upper Body: Golden Tetsujin (150k)
Lower Body: DEFAULT
Color 1: Yellow (8k)
Color 2: Yellow (8k)
Color 3: Yellow (8k)
By: Wild Man X
Tetsujin (186k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Brand New Tetsujin (150k)
Lower Body: DEFAULT
Color 1: Silver (18k)
Color 2: Silver (18k)
Color 3: DEFAULT
By: Wild Man X
-------------------------------------------------------------------
Nina Williams
-------------------------------------------------------------------
Goth Nina (396k)
Outfit: Punch
Head: Dark Blue Hair (300k)
Face: Face Paint (60k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Black (18k)
Color 2: Black (18k)
Color 3: DEFAULT
By: Wild Man X
Sexy Nurse / Doctor (700k-1018k)
Outfit: Punch
Head: DEFAULT or Nurse Cap (0k-300k)
Face: Purple Sunglasses, Physician's Mirror or Surgery Mask (50k-60k)
Upper Body: Stethoscope (150k)
Lower Body: Nurse Outfit (500k)
Color 1: DEFAULT or Purple (0k-8k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X
-------------------------------------------------------------------
Raven
-------------------------------------------------------------------
Raven (852k)
Outfit: Punch
Head: Raven Mask (500k)
Face: DEFAULT
Upper Body: Raven Wings (300k)
Lower Body: DEFAULT
Color 1: Black (18k)
Color 2: Black (18k)
Color 3: Black (18k)
By: Wild Man X
-------------------------------------------------------------------
Sergei Dragunov
-------------------------------------------------------------------
Army Officer (290k-400k)
Outfit: Kick
Head: Formal Hat (200k)
Face: DEFAULT
Upper Body: Assault Rifle or Emblem (30k-50k)
Lower Body: Sabre or Golden Leggings (60k-150k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Swift
-------------------------------------------------------------------
Steve Fox
-------------------------------------------------------------------
British Boxer (150k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Union Jack Towel (150k)
Lower Body: DEFAULT
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Swift
Flammin' Boxer (78k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: DEFAULT
Lower Body: Blazin' Trunks (60k)
Color 1: Black (18k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Swift
-------------------------------------------------------------------
Wang Jinrei
-------------------------------------------------------------------
Marathon Runner (180k-448k)
Outfit: Kick
Head: DEFAULT or Bald Head (0k-80k)
Face: No Glasses (60k)
Upper Body: Red Jersey or Green Jersey (120k-200k)
Lower Body: Red Jersey or Green Jersey (60k-150k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT or Red or Green or White (0k-18k)
By: Wild Man X
Master Roshi *Dragon Ball Z Style* (136k)
Outfit: Kick
Head: DEFAULT
Face: Green Sunglasses (120k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Orange (8k)
Color 2: Blue (8k)
Color 3: DEFAULT
By: Giancarlo "GC Boombox" Lodevico
-------------------------------------------------------------------
Yoshimitsu
-------------------------------------------------------------------
Kunimitsu (470k)
Outfit: Kick
Head: Kunimitsu Mask (200k)
Face: DEFAULT
Upper Body: Kunimitsu Style (150k)
Lower Body: Monpe Pants (120k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X
Soul Avenger (334k)
Outfit: Punch
Head: Black Skull (150k)
Face: Lost Souls (80k)
Upper Body: Arrows (50k)
Lower Body: DEFAULT
Color 1: Black (18k)
Color 2: Black (18k)
Color 3: Black (18k)
By: Swift
Tekken 3 Yoshimitsu (486k-504k)
Outfit: Punch
Head: TK3 Yoshimitsu (200k)
Face: DEFAULT
Upper Body: TK3 Shoulder Armor (150k)
Lower Body: TK3 Belt (120k)
Color 1: Silver (8k)
Color 2: Silver (8k)
Color 3: DEFAULT or White (0k-18k)
By: Wild Man X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 13. Taunts ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following is a list of pre-match and post-match taunts that are
available within Dark Resurrection that aren't available in Tekken 5.
Check out my "Tekken 5 Taunts FAQ" for more information on taunts.
Tekken 5 Taunts FAQ
http://www.gamefaqs.com/console/ps2/file/920588/37580
---------------------------
Legend
---------------------------
To perform one of the indicated indicated taunts, hold one or a
combination of the face buttons (square, triangle, X, O) buttons.
For a "Post-Match Taunt", being holding the button after winning the
final round of a match, during the match replay. To speed things up,
you can press the "Start" button while holding down one of the face
buttons.
There is currently no way to select a "Pre-Mtach" taunt.
1: Press Left Punch button (Square)
2: Press Right Punch button (Triangle)
3: Press Left Kick button (X)
4: Press Right Punch button (Circle)
1+2: Press both punch buttons at same time
3+4: Press both kick buttons at same time
?: The button combination to get this taunt is unknown. The only known
way to get this taunt is for it to appear randomly by not pressing
any buttons.
UP: Press "up" on the controller
There is an explanation for each taunt. If there is a better explanation
for a taunt, please let me know, and you will receive credit for your
contribution.
---------------------------
Pre-Match Taunts
---------------------------
Armor King
?: Gets up from ground with back turned, then turns around.
?: Crosses arm over chest twice, then goes into fighting stance.
?: Performs the "Capital Punishment" (u/f+1+2).
Jinpachi Mishima
?: Puts arms in air, then spreads them while laughing.
Lili (Emily Rochefort)
?: Puts hand on chin and says "How long can you stand my attacks."
?: Laughs while looking down, then turns and says "You surely don't
belive... you can beat me."
?: Does a side flip , then a back flip, throws hands back.
?: Looks down then turns while saying "My battles... are for my father."
?: Walks up and says "This is a great place to fight, don't you think?"
while flicking hair.
Sergei Dragunov
?: Looks at hand while making a fist, then looks towards the camera.
?: Walks up, then strokes side of face with two fingers.
---------------------------
Post-Match Taunts
---------------------------
Armor King
1: Points at camera, then gives two thumbs down.
4: Does the cut-throat taunt then gives one thumb down.
3: Looks up towards the sky.
4: Makes the "I don't know" motion.
Jinpachi Mishima
1: Opens arms and lets out a growl.
2: Holds out right hand and says "Die!"
3: SAME AS #1
4: SAME AS #2
Lili (Emily Rochefort)
1: Walks towards camera, makes the quiet sign and says "Please don't tell
my father".
2: Has hands clasped together while looking down, then looks up and spreads
arms and says "The moment of victory... I love it!"
3: Walks past downed opponent, then says "Sebastian, they say they're
leaving already."
4: Puts left on hip, lets out a sigh, then says "Sebastian, can't you do
better than this?"
1+2: Says "It's time for my afternoon tea. Farewell." and does a curtsee.
3+4: Does a twisting flip, front flip, then lands in a kneeling position.
Sergei Dragunov
1: Strokes cheek while looking at the camera, then walks away.
2: Dusts off clothes with hand, looks at camera, then walks away.
3: Brushes side of face with two fingers while looking at the camera, then
walks away.
4: SAME AS #2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 14. Secrets / Unlockables / Nice-To-Know (PSP) ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following information is from a thread on Tekken Zaibatsu, created
by Jaytech, titled "Tekken DR PSP Secrets/Unlockables/Nice-To-Know"
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=94308
Contribution: Jaytech, Wild Man X, Drake the Demon, Koston, Esseph,
MYK [jamgi], Keviiinn, James Pham, H.K. Lei, tae-kwon-do
This is for all the stuff that you can unlock (how/when?) in DR on the
PSP. This is a good way to get an overview of the game's features.
GENERAL:
- The start+select feature is still working, which is the command for
the in-game reset.
- For the first costume of each character press "1" or "2", and for
the second one press "3" or "4" (this applies to nearly all chars;
Kuma and Panda: 1_2 and 3_4, respectively).
All special outfits are unlocked right from the start and are
selectable by pressing "2" and in special cases also with "4" (Asuka
and Ling). Ling's schhol girl outfit is selected with the "R" button.
- Changing of the main menu wallpaper:
(It appears that you get the wallpapers according to the amount of
Tekken Lords you have)
This is the order in which you get them:
Kazuya's Hand (default), Jin's Hand (1 TL), Devil Jin's Hand (3 TL),
Jinpachi and random (5 TL)
- The game runs at 60fps on the PSP (this excludes the fmvs and the
character intros before each fight, which run at 30fps).
- Required space for the savegame on the Memory Stick is 128KB. An
additional 3.25MB is needed for ghosts of your fighters (~65KB each).
- The savegame ONLY works with the PSP you created it on (the reason
seems to be the online ranking feature.)
- Version changes: The Japanese version of the game has a graphical
glitch (a white square appears in place of sparks). The U.S. version
seems to be fixed (happens rarely, mostly after the game has been set
to sleep-mode). The European version has been fixed completely, and
in stage 0, you only fight characters between the ranks of lord of war
and divine fist. If you put the PSP in sleep mode during a fight, no
white squares will appear; the game doesn't freeze after you turn on
the psp; custom connections don't work on the EU game; the aura
unlockables can be unlocked by beating 9 players in arcade battle.
-----------------------------------------------------------
STORY MODE:
- Beat story-mode once for theatre mode
- Beat story-mode twice for command attack
- Beat story-mode 3 times for tekken bowling, time attack and gold rush
- Completing story-mode earns you 100,000g for each character's
individual playthrough (only once per character) and you get the
prologue and epilogue movies in theatre mode (note: Kuma and Panda
have separate storylines/movies).
-----------------------------------------------------------
THEATRE MODE:
- Jinpachi's Final Transformation Vid is available after you lose to
Jinpachi and do not continue (same as in tekken 5 for ps2), or you
can just purchase it in theatre mode.
- Character prologue/epilogue movies are unlocked by beating story mode
with each individual character.
- Additional movies:
2006 E3 trailer - beat command attack 5 times around 1min 30sec
Tekken 5 Opening Movie Console Part 1 - beat Time Attack (finish it,
final time doesn't matter)
Opening Movie Console Part 2 - earn more than 5000G in one round in
Gold Rush
Tekken Dark Resurrection Opening Movie (AC Version) - beat Survival
Mode (become #1 on the record list)
-----------------------------------------------------------
ARCADE MODE:
- Final rank in arcade mode is "Dark Lord" (a.k.a. Tekken Lord Black).
You can fight against "Divine Fist" (a.k.a. Fist god) characters, but
won't get that ranking there (see "Tekken Dojo" below for more info).
- Different auras/aura levels are unlocked by getting up ranks in arcade
mode.
- Tekken roulette has more variations now (x2,x3,x5,x10 and x5,x10)
- Ranking up follows the same procedure as in Tekken 5: promotion after
winning about 5-7 consecutive times against same (+/- 2 ranks) ranked
opponents, demotion after losing about 5 consecutive times (note: when
using the start+select feature, the next time you play arcade mode you
start where you left off. This means you that you can get a promotion
or demotion match as your first match.)
- After you rank up to "divine fist" for the first time in Tekken Dojo
stage 6, you can then earn the rank in arcade mode as well.
- Arcade Mode Ranking:
Beginner (brown)
9th - 1st Kyu (dark red)
1st - 7th Dan (grey)
Shihan (grey)
Expert (grey)
Warrior (grey)
Master (grey)
Virtuoso (grey)
Champion (grey)
Lone Wolf (green)
Destroyer (green)
Berserker (green)
Sage (green)
Legend (green)
Fujin (blue)
Raijin (blue)
Deity (blue)
Lord of War (blue)
Dragon Lord (yellow/orange)
Tekkenlord (yellow/orange)
Dark Lord (black/orange; final rank in arcade mode)
Divine Fist (white/red; ultimate special rank/obtainable in Tekken Dojo
the first time/thereafter also obtainable in arcade mode; see below)
-----------------------------------------------------------
TEKKEN DOJO:
- Dojos: stage 1 (earth dojo), stage 2 (water dojo), stage 3 (fire dojo),
stage 4 (wind dojo), stage 5 (void dojo), stage 6 (heaven dojo),
stage 0 (yurin dojo)
- You can earn free items/colors/auras/aura levels by completing stages
in Tekken Dojo (you must not purchase them earlier).
- After finishing stage 3 you get the chance to fight Jinpachi. After
winning, stage 0 and stage 4 are unlocked.
- After finishing stage 5 you get the chance to fight Jinpachi. After
winning, you unlock Jinpachi's ghost, stage 6, 300,000g for clearing
and an additional 3,000,000g (only first time you ever beat it).
If you lose to Jinpachi in stage 3/5, your dojo ranking in this stage
will stay at #2 until you beat him, and you can't proceed to the next
dojo.
- After finishing stage 6 you get 300,000g for clearing and the special
ranking "Divine Fist" (a.k.a. Fist God) if you are on "Dark Lord"
(a.k.a. Tekken Lord black) when beating the survival tournament.
(NOTE: This only works if Tekken Dojo difficulty is set to normal)
(Also, you CAN get demoted after reaching the "Divine Fist" rank)
- While playing through Tekken Dojo, you unlock TD Time Attack (water
dojo), TD Survival (fire dojo), TD Gold Rush (wind dojo), and TD
Roulette Battle (void dojo). After unlocking new modes, they also
become available in earlier stages (excluding Roulette Battle).
-----------------------------------------------------------
TEKKEN BOWL:
--------------------
Radar-Vision Bowlers
--------------------
The following bowlers have a special radar-vision:
Bryan Fury, Jack-5, Yoshimitsu
------------
Bowling hand
------------
Left Handed Bowlers
Anna Williams, Lee Chaolan, Lili, Steve Fox
Ambidextrous Bowlers (Press "select" to switch hands)
Baek Doo San (Left default), Hwoarang (Right default),
Kuma/Panda (Right default)
Everyone else is a right-handed bowler.
--------------
Bowling speeds
--------------
Extremely Fast Bowlers (Max speed above 80 km/h)
Ganryu, Jack-5
Very Fast Bowlers (Max speed of 70-80 km/h)
Armor King, Bryan Fury, Craig Marduk, Eddy Gordo, Kuma/Panda,
Paul Phoenix, Sergei Dragunov
Slow Bowlers (Max speed of 40-45 km/h)
Christie Monteiro, Nina Williams
Very Slow Bowlers (Max speed of 40 km/h and below)
Anna Williams, Asuka Kazama, Lili, Ling Xiaoyu
Extremely Slow Bowlers (Max speed less than 30 km/h)
Roger Jr., Wang Jinrei
Everyone else is about average (45-70 km/h)
----------------
Additional Notes
----------------
- You get an extra ball after 5 consecutive strikes.
- Pressing left or right before releasing the ball will make the ball
go a little bit more in that direction.
- The following things will make your bowler fly towards the bowling
pins, but will count as a foul:
- Timeout = Don't press anything for one minute.
- Overcharge = Get the power bar at its absolute maximum.
- Bowling style:
In tekken bowling during the shiftment of your character left
and right, press square once and then bowl as usual to see a
unique bowl. Press square again at the shiftment of your character
to turn it off.
-----------------------------------------------------------
GHOST FEATURE:
Look here: http://www.tekkenzaibatsu.com/forums/ghostlist.php
PLAYER GHOST RECOGNITION NUMBERS:
Here are all of the numbers used for the ghosts in your ghost folder:
PlayerXX
00 = Paul Phoenix
01 = Marshall Law
02 = Lei Wulong
03 = King
04 = Yoshimitsu
05 = Nina Williams
06 = Hwoarang
07 = Ling Xiaoyu
08 = Christie Monteiro
09 = Jin Kazama
10 = Julia Chang
11 = Kuma / Panda
12 = Bryan Fury
13 = Heihachi Mishima
14 = Kazuya Mishima
15 = Lee Chaolan
16 = Steve Fox
17 = Craig Marduk
18 = Mokujin
19 = Jack-5
20 = Roger Jr.
21 = Anna Williams
22 = Wang Jinrei
23 = Ganryu
24 = Asuka Kazama
25 = Bruce Irvin
26 = Baek Doo San
27 = Devil Jin
28 = Raven
29 = Feng Wei
30 = Armor King
31 = Lili (Emily Rochefort)
32 = Sergei Dragunov
33 = Eddy Gordo
-----------------------------------------------------------
MULTIPLAYER:
- The game features Wi-Fi compatibility (ad-hoc) and infrastructure
(upload and download content only).
- ALL different region versions (JPN/US/EUR) of the game are compatible
with each other, however it seems there is more lag between different
versions.
- Gamesharing doesn't allow stage select, needs time to download content
before each fight, doesn't support custom control settings for player 2
and has less lag than UMD/UMD multiplayer.
-----------------------------------------------------------
TEKKEN DR STAGES (- stage music):
- Only new stages are available + redesigned final stage 2 for Jinpachi
boss fight
- Stages are only selectable in wifi UMD/UMD battles
NEW:
- Playroom (pink hearts, Lili's stage) - Pink Pop
- Wolves' Den (forest, wolves, dragunov's stage) - Stalking Wolves
- Industrial Complex (no walls, a Mi-24 "Hind" combat helicopter in the
background) - Supercharged
- Ominous Mist (swamp, a bridge in the background, probably Armor King's
stage) - Shattered Dreams
- Practice Arena #1 (walls) - Synthetic Pulse
- Practice Arena #2 (no walls) - Synthetic Pulse
UPGRADED:
- Western Gate (upgraded Dragon's Nest) - Garden of the Tiger
- Autumn Temple (upgraded Burning Temple) - Hiten
- Meteor Shower (upgraded Waterfall) - Estrada de Estrela
- Ghetto Pit (upgraded Urban Jungle) - Turbo Electric
- City Lights (upgraded City at Sunset) - Call of the Inferno
- Great Plains (upgraded Moonlit Wilderness) - Amnesia
- Galleon (upgraded Pirate's Cove) - Tiamat
- All Hollow's Eve (upgraded Secret Garden) - Martial Medicine
- Winter Palace (upgraded Cathedral) - Snow Castle
- Festival (upgraded Acid Rain) - Twist & Scream
- Aurora Australis (upgraded Polar Paradise) - Aurora Australis
- Heaven's Gate (upgraded Hell's Gate) - Into Nirvana
- Space Colony (upgraded Final Frontier) - Center of Gravity
- Pool Party (upgraded Poolside) - Elegance in Violence
- Inferno (upgraded Final Stage #1) - Conclusion
OLD:
- Final Stage #2 - The Finalizer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 15. Secrets / Unlockables / Nice-To-Know (T5DR/PS3) ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following information is a modified version of what is available
from a thread on Tekken Zaibatsu, created by DevilSjin, titled "Tekken
DR PS3 Unlockables/General Info":
http://tekkenzaibatsu.com/forums/showthread.php?threadid=97949
-----------------------------------------------------------
PLAYSTATION STORE
- What is Tekken 5: Dark Resurrection?
"Tekken 5: Dark Resurrection" is an arcade-perfect port, which
means that it was designed to be like the arcade version of the
game. This also means that it doesn't have the extra modes
available in the PSP version.
- Where can I purchase Tekken 5: Dark Resurrection?
T5DR can be purchased on the PlayStation Store for $19.99 US.
To access T5DR after logging into the store, navigate to:
Games > PS3 Games > Tekken 5: Dark Resurrection (Full Game)
-----------------------------------------------------------
ONLINE MANUAL (T5DR)
The Online Manual for T5DR can be accessed by entering the URL below
into a web browser, or from within the game by going to
Options > Online Manual
URL:
http://f218manual.tekken.bng.jp/dc/JP0700/man/NPUB-30009/index.html
-----------------------------------------------------------
GENERAL
- The start+select feature is still working, which is the command for
the in-game reset.
- For the first costume of each character press 1_2, for the second one
it's 3_4 (this applies to nearly all characters; Kuma and Panda: 1_2
and 3_4 respectively). All special outfits are unlocked right from
the start and are selectable via 2 and in special cases also with 4.
-----------------------------------------------------------
MODES
Arcade Battle - Just like the game you play in the arcades. 9 Stages of
pure nostolgia...
Ghost Battle - Endless battle against actually formittable opponents on
higher levels
VS Battle - One on one match against a human player
Gallery - Unlock videos and images...
Options - Change stuff around.
-----------------------------------------------------------
CHARACTERS
Jinpachi - Play through the arcade version of the game one time and
beat Jinpachi. He will then become a selectable character
on the top right of the character select screen.
Square - Fiery Form at the end of DR
X/O - Purple Form at the end of Tekken 5
Triangle - Human Form
Jinpachi is extremely strong although a little slow. He's nothing like
his T5 version...toned down a lot... also his movelist is extremely
lacking...
Pictures:
Selection Screen
http://i24.photobucket.com/albums/c31/Sjinzero/100_2196.jpg
Close Up Selection Screem
http://i24.photobucket.com/albums/c31/Sjinzero/100_2206.jpg
Fiery Form vs. Human Form
http://i24.photobucket.com/albums/c31/Sjinzero/100_2198.jpg
Fiery Form
http://i24.photobucket.com/albums/c31/Sjinzero/100_2201.jpg
Human Form
http://i24.photobucket.com/albums/c31/Sjinzero/100_2203.jpg
Demon Form and Fiery Form
http://i24.photobucket.com/albums/c31/Sjinzero/100_2208.jpg
-----------------------------------------------------------
GHOST BATTLE
Ranking:
Beginner (brown)
9th-1st Kyu (dark red)
1st-7th Dan (grey)
Shihan (grey)
Expert (grey)
Warrior (grey)
Master (grey)
Virtuoso (grey)
Champion (grey)
Lone Wolf (green)
Destroyer (green)
Berserker (green)
Sage (green)
Legend (green)
Fujin (blue)
Raijin (gold/blue)
Deity (blue)
Lord of War (blue)
Dragon Lord (yellow/orange)
Tekkenlord (yellow/orange)
Dark Lord (black/orange; final rank in arcade mode)
Divine Fist (white/red) (not confirmed)
There really isn't any obvious way to add ghosts to the list...
however it may come out as a patch...
-----------------------------------------------------------
CUSTOMIZATIONS
- There really doesn't seem to be any additions to this category
(from TDR for the PSP), so there really isn't anything to look
forward to...
But, everything is half off now!! woo!... I guess. You can now get
all of those items that you've always wanted for a much cheaper
price.
-----------------------------------------------------------
GALLERY
Movie: (50,000G each)
Tekken Dark Resurrection - Epilogue - Lili
Tekken Dark Resurrection - Epilogue - Sergei Dragunov
Tekken Dark Resurrection - Epilogue - Armor King
Image: (30,000G each)
Tekken Illustation - Jun Kazama 2
Tekken Illustation - Jin Kazama
Tekken Illustation - Anna Williams
Tekken Illustation - Julia Chang 2
Tekken Illustation - Ling Xiaoyu 2
Tekken Illustation - Ling Xiaoyu & Jin Kazama
Tekken Illustation - Asuka Kazama
Tekken Illustation - Lili
Tekken Illustation - Asuka Kazama 2
Tekken Illustation - Julia Chang
Tekken Illustation - Jun Kazama
Tekken Illustation - Ling Xiaoyu
Tekken 5 - Stage Image - Dojo 2
Tekken 5 - Stage Image - Hell's Gate
Tekken 5 - Stage Image - Cathedral
Tekken 5 - Stage Image - Poolside
Tekken 5 - Stage Image - The Final Frontier
Tekken 5 - Stage Image - Acid Rain
Tekken 5 - Stage Image - Dojo
Tekken 5 - Stage Image - Urban Jungle
Tekken 5 - Stage Image - Secret Garden
Tekken 5 - Stage Image - City at Sunset
Tekken 5 - Stage Image - Polar Paradise
Tekken 5 - Stage Image - Pirate's Cove
Tekken 4 - Character Image - Jin Kazama
Tekken 4 - Character Image - Kazuya Mishima
Tekken 4 - Character Image - Paul Phoenix
Tekken 4 - Character Image - Christie Monteiro
Tekken 4 - Character Image - Hwoarang
Tekken 4 - Character Image - Tekken Force
Tekken 4 - Character Image - Eddy Gordo
Tekken 4 - Character Image - Craig Marduk
Tekken 4 - Character Image - Ling Xiaoyu
Tekken 4 - Character Image - Yoshimitsu
Tekken Tag Tournament - Character Image - Jin Kazama
Tekken Tag Tournament - Character Image - Jun Kazama
Tekken Tag Tournament - Character Image - Unknown 2
Tekken Tag Tournament - Character Image - Kunimitsu
Tekken Tag Tournament - Character Image - Kazuya Mishima
Tekken Tag Tournament - Character Image - Unknown
* NOTE: You have to have an internet connection available in order to
unlock/download these items.
-----------------------------------------------------------
VERSUS BATTLE
- You can copy your saved data and send it to the other profiles on
your machine. So, if you and a buddy want different customizations,
he can simply unlock gold on a separate ID on your PS3, and send his
save over to your ID before you play and you'll both be able to pick
your own costumes. However, the game still will not keep track of
wins & loses, nor can you unlock gold like this.
I also noticed that I was able to copy the save file to my flash drive.
So, in theory you should be able to simply copy your save onto a usb
storage medium, go to a buddy's house, and just copy your data to his
profile and use your personal customizations that way as well or send
your file to someone over the computer and they can transer it to their
PS3.
NOTE: This is no longer possible when the save file is converted to
T5DR Online.
-----------------------------------------------------------
GAMEPLAY
- It seems that obtaining gold is much more straight forward than in
the PSP counterpart... you play the game... you get gold, easy enough...
- So far I have seen the gold peak at around 15,000G per match (that is
not including roulette)
- No indication of the Divine Fist rating being a part of this game.
However, it was brought to my attention that the loading sign is
that of the Divine Fist... so there may be a possibility...
- I achieved a Dark Lord status with Devil Jin and lo and behold...
nothing happened...
- Within Ghost Mode, it keeps track of how much gold you have obtained
during your current run. However, it doesn't add in if you receive a
roulette multiplier on it. Also, if you lose to the computer, you
lose your "streak" of gold and must restart from 0.
Seems as if the game was meant to be a true arcade port... with not much
else added....
-----------------------------------------------------------
GLITCHES/OTHER STUFF OF INTEREST
- The Secret Garden (Night) - for one reason or another, there seems
to be a problem on this stage. It is only cosmetic wise and will
not affect gameplay. However, it looks weird as the "sparks" that
occur during a move just dont happen. Devil Jin for example will
throw out an EWGF and there wlll be no electricity on his hands.
This happens with a lot of moves...
- Ominous Mist - Not so much a glitch, but the resolution on this
stage is drastically reduced from the other stages. Not really
sure why though.
- The Secret Garden (Day) - Same thing as the Ominous Mist... it
just doesn't look as pretty as the rest of the game...
-----------------------------------------------------------
TECHNOLOGY
For those of you who have played the game, you may notice that there
is a bit of lag between the inputs on the controller and the action
on the screen. I had it too. Although I was not able to fully fix the
problem without the addition of third party adapters, here is some
interesting info.
If you are running a TV on 1080i there may be a lag. Hate to say it,
but its true. So far there are a range of reports from a small amount
of lag during the grab animation that doesn't affect the gameplay at
all to there being a constant delay on everything, and that isn't good.
I personally pushed my TV down to 760p after experiencing this and the
lag was reduced, although it was not gone. But you probably will be able
to adapt. After a few minutes of working, all of Steve's flicker combos
were coming out fine and I was able to hit Hwoarang's JFSR 99% of the
time. Playing at 1080p is reported to work fine, being that it is the
resolution that the game was intended to be played on.
Playing with the sixaxis controller is also something that takes some
getting used to. The Diagonals aren't as giving as the dualshocks were,
so there might be a little frustration there. There is also the issue
with the controller having to re-sync with the PS3. This causes a
momentary inability to move your character. Last night I played on a
streak of around 500 matches... it happened to me like three times...
so it isn't bad, just something that needs to be considered for
tournament play.
Also... I dont know how the adapters are working for people...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 16. Secrets / Unlockables / Nice-To-Know (T5DRO/PS3) ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section covers info on the Tekken 5: Dark Resurrection Online
expansion. The content in this section is a variation of the content
available in the previous "Secrets / Unlockables / Nice-To-Know"
sections.
-----------------------------------------------------------
PLAYSTATION STORE
- What is Tekken 5: Dark Resurrection Online?
"Tekken 5: Dark Resurrection Online" is an expansion to
"Tekken 5: Dark Resurrection" for the PS3 which adds an online
multipayer mode, and the standard practice and survial modes.
- Where can I purchase Tekken 5: Dark Resurrection Online?
T5DRO can be purchased on the PlayStation Store for $9.99 US.
To access T5DRO after logging into the store, navigate to:
Add-Ons > Downloadable Game Add-Ons > Tekken 5: Dark Resurrection Add-On >
Tekken 5: Dark Resurrection Online Expansion (Add-On Content)
Alternatively, you can get them both at the same time by purchasing the
bundle for $29.99. To access T5DRO bundle after logging into the store,
navigate to:
Games > Bundles > Tekken 5: Dark Resurrection Online Bundle (Full Game
and Add-On)
NOTE: If you previously purchased T5DR or T5DR Online seperately, you
will not be able to download the bundle.
- How do you re-download T5DR/Online
If for some reason you need to re-download T5DR/Online, follow these steps:
1. Log into the PlayStation Store under the account you used to
purchase T5DR/Online.
2. In the upper right hand corner of the screen, click on the "View
Downloads" icon.
3. Scroll down until you locate T5DR/Online.
4. Click on T5DR/Online to begin download.
- What are the download sizes?
T5DR (only) = 555 MB
T5DR Online (only) = 591 MB
T5DR Online Bundle = ??? (at least 591 MB)
-----------------------------------------------------------
ONLINE MANUAL (T5DR Online)
The Online Manual for T5DR can be accessed by entering the URL below
into a web browser, or from within the game by going to
Options > Online Manual
URL:
http://f218manual.tekken.bng.jp/dc/UP0700/man/NPUB-30009/online2/index.html
-----------------------------------------------------------
MODES
(Informaion taken from the T5DRO Online Manual; URL located above)
Arcade Battle
- "In this mode, you try to win a series of battles against
the computer. After selecting a character and starting the
game, the first match begins. If you defeat all opponents,
you will have cleared the Arcade Battle Mode."
Ghost Battle
- "In this mode, ghost opponents appear one after another.
The difficulty level you set in Game Options under Options
will apply only to the first opponent. After that, the
difficulty will very depending on the opponent you select
to fight. Ghosts will continue to appear until you lose a
match [or choose to exit]."
VS Battle
- "This mode is exclusively for challenging another player
to a battle. Customize Data may be used to battle another
playing using a customized character."
Online Battle (T5DRO only)
- "Battle other players over the PLAYSTATION Network. Refer
to in-game instructions for details regarding controls or
game play."
Survival (T5DRO only)
- "Defeat a series of opponents with limited health."
Practice (T5DRO only)
- "Select a character, an opponent character, and a stage,
to practice various techniques in this mode."
Gallery (More images added)
- "In this mode, you can purchase and enjoy movies and other
content with the fight money you've earned."
Options
- "Configure game options, sound options, controller setup
or delete save data here."
-----------------------------------------------------------
GHOST BATTLE
Ranking:
The rankings should be the same as in Tekken 5: Dark Resurrection.
-----------------------------------------------------------
CUSTOMIZATIONS
The items should be the same as in Tekken 5: Dark Resurrection. No
new items appear to have been added with the expansion.
-----------------------------------------------------------
GALLERY
Movie: (50,000G each)
Tekken Dark Resurrection - Epilogue - Lili
Tekken Dark Resurrection - Epilogue - Sergei Dragunov
Tekken Dark Resurrection - Epilogue - Armor King
Image: (30,000G each)
Tekken Illustation - Ling Xiaoyu 3 (T5DRO only)
Tekken Illustation - Kunimitsu (T5DRO only)
Tekken Illustation - Christie Monteiro (T5DRO only)
Tekken Illustation - Nina Williams (T5DRO only)
Tekken Illustation - Asuka Kazama 4 (T5DRO only)
Tekken Illustation - Asuka Kazama 3 (T5DRO only)
Tekken Illustation - Lili 2 (T5DRO only)
Tekken Illustation - Jun Kazama 2
Tekken Illustation - Jin Kazama
Tekken Illustation - Anna Williams
Tekken Illustation - Julia Chang 2
Tekken Illustation - Ling Xiaoyu 2
Tekken Illustation - Ling Xiaoyu & Jin Kazama
Tekken Illustation - Asuka Kazama
Tekken Illustation - Lili
Tekken Illustation - Asuka Kazama 2
Tekken Illustation - Julia Chang
Tekken Illustation - Jun Kazama
Tekken Illustation - Ling Xiaoyu
Tekken 5 - Stage Image - Acid Rain 2 (T5DRO only)
Tekken 5 - Stage Image - Cathedral 2 (T5DRO only)
Tekken 5 - Stage Image - Burning Temple (T5DRO only)
Tekken 5 - Stage Image - Moonlit Wilderness (T5DRO only)
Tekken 5 - Stage Image - Pirate's Cove 2 (T5DRO only)
Tekken 5 - Stage Image - Secret Garden 2 (T5DRO only)
Tekken 5 - Stage Image - Waterfall (T5DRO only)
Tekken 5 - Stage Image - Dojo 2
Tekken 5 - Stage Image - Hell's Gate
Tekken 5 - Stage Image - Cathedral
Tekken 5 - Stage Image - Poolside
Tekken 5 - Stage Image - The Final Frontier
Tekken 5 - Stage Image - Acid Rain
Tekken 5 - Stage Image - Dojo
Tekken 5 - Stage Image - Urban Jungle
Tekken 5 - Stage Image - Secret Garden
Tekken 5 - Stage Image - City at Sunset
Tekken 5 - Stage Image - Polar Paradise
Tekken 5 - Stage Image - Pirate's Cove
Tekken 4 - Character Image - Jin Kazama 2 (T5DRO only)
Tekken 4 - Character Image - King (T5DRO only)
Tekken 4 - Character Image - Paul Phoenix 2 (T5DRO only)
Tekken 4 - Character Image - Christie Monteiro 2 (T5DRO only)
Tekken 4 - Character Image - Jin Kazama
Tekken 4 - Character Image - Kazuya Mishima
Tekken 4 - Character Image - Paul Phoenix
Tekken 4 - Character Image - Christie Monteiro
Tekken 4 - Character Image - Hwoarang
Tekken 4 - Character Image - Tekken Force
Tekken 4 - Character Image - Eddy Gordo
Tekken 4 - Character Image - Craig Marduk
Tekken 4 - Character Image - Ling Xiaoyu
Tekken 4 - Character Image - Yoshimitsu
Tekken Tag Tournament - Character Image - Jin & Heihachi (T5DRO only)
Tekken Tag Tournament - Character Image - Unknown 3 (T5DRO only)
Tekken Tag Tournament - Character Image - Jin Kazama
Tekken Tag Tournament - Character Image - Jun Kazama
Tekken Tag Tournament - Character Image - Unknown 2
Tekken Tag Tournament - Character Image - Kunimitsu
Tekken Tag Tournament - Character Image - Kazuya Mishima
Tekken Tag Tournament - Character Image - Unknown
* NOTE: You have to have an internet connection available in order to
unlock/download these items.
-----------------------------------------------------------
PLAYSTATION HOME ITEMS AND CLOTHING
As of May 2009, there are items and clothing from T5DR Online available
for purchase for use within the U.S. PlayStation Home for the PS3. The
following is a list of items and the stores they can be purchased from.
After entering the door to the store, look for the T5DR Online logo
with a black background.
Store name: ??? (furniture store with burgundy walls)
Location: Mall, 2nd floor
Items:
- Heihachi Mishima Figurine ($0.49)
- Paul Phoenix ($0.49)
- Asuka Kazama ($0.49)
- Nina Williams ($0.49)
- Anna Williams ($0.49)
- Kazuya Mishima ($0.49)
- Devil Jin ($0.49)
- King ($0.49)
- Mokujin ($0.49)
Store name: Home Threads
Location: Mall, 2nd floor
Items:
Male
> Paul Phoenix
- Paul's Wig ($0.99)
- Paul's Shirt & Tattoo Sticker ($0.99)
- Paul's Pants ($0.99)
- Paul's Hands ($0.49)
- Paul's Feet ($0.49)
> Heihachi Mishima
- Heihachi's Wig ($0.99)
- Heihachi's Shirt ($0.99)
- Heihachi's Pants ($0.99)
- Heihachi's Hands ($0.49)
Female
> NONE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 17. Questions ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, I will try my best to answer questions that I have
received through e-mail.
----------
Question 1 - DEWGF and WDEWGF
----------
Q: How do you do DEWGF and WDEWGF?
A: I'm not good at doing DEWGF or WDEWGF, but this link might help:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87686
----------
Question 2 - Long time between updates
----------
Q: What took so long for another update to come out?
A: I was working on an update soon after I released the last version. At
the time, I was storing the file that I was updating only on a portable
hard drive that I got from Best Buy about two months earlier. One day,
that hard drive decided to stop working and I was unable to retrieve
the file I was working on. I was so angry about losing all of the work
that I put into the update I was working on that I decided to stop
updating the FAQ. However, I recenetly received some questions about
T5DR, which re-kindled my interest in updating the FAQ again. A word of
caution: DON'T BUY THE WESTERN DIGITAL PASSPORT POTABLE HARDDRIVE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 18. Special Thanks ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name Reason
---- ------
Namco Creating another incredible game
"Still Standing" Creating a dictionary of Tekken related terms
http://www.manji-clan.com/wtcl/index.html
sithlord Posting definitions of Tekken terms on TZ
Kirin For the idea of adding the cost for each
customization item and custom outfit.
Kurichan Changed Move Properties for Raven.
yoshimitsutqt For creating a youtube video about Raven's
Instant Shadow Clone Technique:
http://www.youtube.com/watch?v=U45Ps47FgPI
mpaynting Making me realize that I should include links
to my Tekken 5 FAQs.
Thanks to all who contributed to the "Tekken DR PSP Secrets / Unlockables /
Nice-To-Know" and "Tekken DR PS3 Unlockables/General Info" threads on TZ:
Jaytech, Drake the Demon, Koston, Esseph, MYK [jamgi], Keviiinn, James Pham,
H.K. Lei, tae-kwon-do, DevilSjin, SHAHED, 3zX
Thanks to all who contributed to the "New Move (Command) Compilation Thread"
thread on TZ:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958
Thanks to all of these people who have either e-mailed me, posted combos
on Tekken Zaibatsu or made a combo video (in alphabetical order):
alucardis (Feng), Brahma (Julia), Dark-Muerte (Dragunov),
DevilSjin (Jinpachi), DigitalCount (Armor King/Jinpachi), Jaytech (Jin),
Kazama Master (Jin), MYK [jamgi] (Armor King), n8nmonster (Craig),
RoyalFlush (Jin), Waking Rage (Jinpachi), W3iRdKiD (Feng),
wooden-man (Feng), Zakuta (Lili)
Thanks to all of these people who have either e-mailed me, or posted
hidden moves on Tekken Zaibatsu (in alphabetical order):
burnin6_desir3 (Dragunov), Dark-Muerte (Dragunov), LingXiaoyurules (Dragunov),
tyler2k (Dragunov), White Russian (Dragunov)
Thanks to all of the following people for providing customizations:
GC Boombox, Swift
Also, thanks to everyone who has contributed to any of my other FAQs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 19. About Tekkenomics ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Tekkenomics" is the name of the website created by Wild Man X,
with help from Paulinstein and Drake the Demon.
"Tekkenomics" is guaranteed to contain some material that has never
been seen on any other Tekken website. The site will contain
exclusive articles, original FAQ files, move lists, combos/juggles,
combo movies, in-game matches, ending movies, and fan-based material.
Be sure to chack out the site often for updates, and feel free to
join the forum. I hope you enjoy the site.
If you're having problems visiting the "Tekkenomics" website at
http://tekkenomics.tk, then you can also visit it at the link below:
https://phgraphics.redirectme.net/~waltonk/tekkenomics/index.html
If you were wondering how we came up with the name "Tekkenomics":
Back in my high school days in the year 2000, Paulinstein, me, and
some other high school friends would get together to play Tekken 3.
At the time, we were also taking Economics class. So, whenever we
would get together to play, we would say that we were going to study
some "Tekkenomics".
So, basically "Tekken" + "Economics" = "Tekkenomics".
There are a few references on the web about the name "Tekkenomics"
that isn't related to us or our website. There are some members
on the Tekken Zaibatsu forums that are known as Tekkenomics,
Tekkenomics_101, and TekkenNomics Jr. that aren't related to us.
On Tekken Zaibatsu, we go by the names Wild Man X and Paulinstein.
The things that are related to us are at: GameFAQs, Neoseeker, IGN,
1UP.com, Gamerhelp, Gamespot, AIM, MSN Messenger, Hotmail, and Gmail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 20. About The Author ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have been a fan of the Tekken series since 2000. A few of my friends
got me into the series with Tekken 3.
My first FAQ was "Hidden Moves" for Tekken 4. Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise. My FAQs are a way for me to share
what I have learned.
When I bought Tekken Tag for the PS2, I decided to learn how to play
with all of the fighters, and this has carried over to Tekken 4,
Tekken 5, and Tekken: Dark Resurrection. So, you can rest assured that
I do atleast know a little bit about what I'm talking about :)
Lei Wulong is my main fighter, and has been since Tekken 3. If you
ever play Tekken 5: Dark Resurrection in Southern California, I have
a Lei IC Card named "Get Leid".
I hope that you've enjoyed my FAQs!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 21. Closing ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics website. When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted. Also, I only speak English.
Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.
I hope you find this FAQ helpful. Thanks for your time.
Tekkenomics
Class is now in session!!!
Copyright 2000-2009 - Tekkenomics