Tekken 5: Dark Resurrection Wild FAQ
    (Combo / Hidden Move / Customization / Taunts / Secrets FAQ)
                           Version 2.20

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                        Dark Resurrection
                           (+.[___]·:·)


             Written by: Kenneth Walton (Wild Man X)
                    Written on: May 24, 2009
                 E-mail: Tekkenomics@hotmail.com
               Website: Tekkenomics (Listed below)
                        PSN: Wild_Man_X


              This FAQ version will be available at:
              Tekkenomics (http://www.tekkenomics.tk)
                 GameFAQs (http://www.gamefaqs.com)
                Neoseeker (http://www.neoseeker.com)
                     IGN (http://faqs.ign.com)
          Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
              SuperCheats (http://www.supercheats.com)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                          Table of Contents                           ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 1.    Version Updates
 2.    Legal Stuff
 3.    FAQ Description
 4.    Legend
 5.    Legend Explanations
 6.    Fighter Specific Legend Commands (FSLC)
 7.    Definitions
 8.    New Moves / Changed Commands
 9.    Changed Move Properties
10.    Hidden Moves
11.    Combo List
12.    Customized Outfits
13.    Taunts
14.    Secrets / Unlockables / Nice-To-Know (TDR/PSP)
15.    Secrets / Unlockables / Nice-To-Know (T5DR/PS3)
16.    Secrets / Unlockables / Nice-To-Know (T5DRO/PS3)
17.    Questions
18.    Special Thanks
19.    About Tekkenomics
20.    About The Author
21.    Closing



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                         1. Version Updates                           ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 v# - (mm-dd-yy)


0.10 - (03-24-07)  First release, based on my Tekken 5 FAQs:
       "Combo FAQ v3.1", "Customization v3.1", "Hidden Moves v3.1",
       "Taunts v2.1"


0.20 - (04-15-07)  More combos and custom outfits
       
       Combo List
            - Added combos for: Anna, Asuka, Baek, Bryan, Christie, Craig,
                 Devil Jin, Feng, Hwoarang, Jack-5, Jin, Kazuya, King,
                 Kuma, Lei, Ling, Marshall, Nina, Raven, Roger Jr., Steve
       Customized Outfits
            - Added custom outfits for: Eddy, Lee, Sergei, Steve, Yoshimitsu

           
0.30 - (04-26-07)  More combos and custom outfits
       
       Combo List
            - Added combos for: Devil Jin, Feng, Ganryu, Heihachi, Hwoarang,
                 Jin, Julia, Kazuya, King, Kuma, Lee, Marshall, Paul,
                 Yoshimitsu, Wang
       Customized Outfits
            - Added custom outfits for: Lei, Ling, Nina
            - Updated custom outfits for: Eddy, Lee, Sergei, Steve,
              Yoshimitsu


1.00 - (06-24-07)  First version released outside of Tekkenomics website
      
      Legend
           - Lei - Changed notation AOP to PNX
           - Raven - Changed notation BT to SDW
      New Moves / Changed Commands
           - Added modified version of new moves list from TZ
      Hidden Moves
           - Added moves for Armor King, Bruce, Christie, Craig, Devil Jin,
             Ganryu, Jack-5, Kuma, Lei, Lili, Ling, Nina, Raven, Roger Jr.,
             Sergei, Steve
      Changed Move Properties
           - Added moves for Bryan, Feng, Kazuya, Lei, Raven, Steve,
             Yoshimitsu
      Combo List
           - Added combos for Armor King, Devil Jin, Kazuya, King, Kuma,
             Lee, Lei, Lili, Ling, Raven, Roger Jr., Sergei, Steve
      Customized Outfits
           Added custom outfits for Jin, King
      Tekken DR PSP Secrets
           - Added number of Tekken Lords required for background to change
           - Modified information about gamesave data
      About The Author
           - Made a few minor changes
      Other
            - Moved around a few sections
            - Added more comments
            - Changed some of the formatting
            - Added Lili's last name


1.10 - (07-08-07)  Made a few additions and corrections
      
       Hidden Moves
            - Added moves for Lili
            - Made changes to Lili
       Changed Move Properties
            - Added moves for Ganryu, Paul
       Combo List
            - Changed some of the formatting
            - Added combos for Baek, Ganryu, Lee, Paul
            - Made changes to Craig, Lee


1.20 - (04-15-09)  Made a few additions and corrections, removed AIM
       screen name, added PSN screen name, updated "Questions"

       Hidden Moves
            - Added moves for Armor King, Jin, Lili
       Combo List
            - Added combos for Armor King, Bryan, Jin, Lili
            - Made changes to Armor King, Jin, Lili
       Customized Outfits
            - Added custom outfits for Hwoarang, Lei, Marshall, Wang


2.00 - (05-10-09)  Updated FAQ to also cover T5DR for PS3

       Hidden Moves
            - Added moves for Jinpachi, Paul, Sergei
            - Updated Sergei
       Combo List
            - Added combos for Armor King, Jinpachi, Lili
            - Made changes to Jin, Lili
       Customized Outfits
            - Added note for Jinpachi
       Taunts
            - Added taunts for Armor King, Jinpachi, Lili, Sergei
       Secrets
            - Added new section to cover T5DR for PS3
       Other
            - Updated "FAQ Description", "Special Thanks",
              "About Tekkenomics", "About The Author", "Closing"


2.10 - (05-15-09)  Updated FAQ to also T5DR Online for PS3

       Hidden Moves
            - Updated Jinpachi
       Combo List
            - Added combos for Jin, Jinpachi, King, Sergei
            - Made updates to Jin, King
       Taunts
            - Added description
            - Updated Jinpachi
       Secrets
            - Added new section to cover T5DR Online for PS3
            - Made changes and additions for T5DR Secrets
       Other
            - Updated "Legend Explanations", "Special Thanks"
            - Minor format changes


2.20 - (05-24-09)  (See below...)

       Definitions
            - Minor changes
       Changed Move Properties
            - Added move to Feng
       Hidden Moves
            - Added link to my T5 FAQ
            - Added move to Armor King, Feng, Jinpachi, Lili
            - Updated Armor King, Devil Jin, Jinpachi, Lili, Sergei
       Combo List
            - Added link to my T5 FAQ
            - Added launcher for Armor King, Feng, Lili
            - Added combos for Armor King, Feng, Lili
            - Made corrections to Armor King
       Customized Outfits
            - Added link to my T5 FAQ
            - Added a note about item prices
       Taunts
            - Added link to my T5 FAQ
       Other
            - Updated "Special Thanks"
            - Replaced "Lili Rochefort" with "Lili (Emily Rochefort)"
            - Other fixes/changes



  Whenever a new section or customization is added to this FAQ,
       the word  will appear after the new addition.

  Things that have been changed, edited, or have been added to.

NOTE: Corrections include adding any notes, changing names,
      correcting grammar, correcting command mistakes, fixing typos,
      and removing a move from a section.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                           2. Legal Stuff                             ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You can download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without my permission.  You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                          3. FAQ Description                          ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Shortly after the release of Tekken: Dark Resurrection for the PSP in
July 2006, I was in the process of updating all of my T5 FAQs for TDR.
But, halfway through the process, my harddrive crashed, and I lost all
of my data.  I was going to give up on trying to update the FAQs for TDR,
but I got an idea.  Since TDR is an upgrade of T5, my idea was to use my
T5 FAQs as a reference and only write one FAQ that covers things that are
unique to TDR.  This FAQ covers new moves, combos, customizations, taunts,
etc.  Because of this, I will also periodically update my T5 FAQs.  Feel
free to contribute anything.


Because TDR is an upgrade to T5, most of the commands T5 are the same in
TDR, and most of the combos still work.  However, there are some changes
in TDR that affect these two categories.  I will try to point out those
differnces with this FAQ, as well as add new material that is specific to
TDR.


This FAQ covers Tekken: Dark Resurrection (U.S. Version) for the PSP and
Tekken 5: Dark Resurrection (U.S. Version) for the PS3.  The things in
this FAQ should work in the Arcade, PS3, and other PSP versions of TDR,
but they were only tested with the U.S. Version.


The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a
great place to find strategies and combos for your favorite fighter:
http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=102



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                             4. Legend                                ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is the Legend for the commands used in this FAQ.


-----------------------
        Buttons
-----------------------


 Notation     Meaning
 --------     -------

  1           Left Punch (Square)
  2           Right Punch (Triangle)
  3           Left Kick (X)
  4           Right Kick (Circle)


-----------------------
      Direction
-----------------------


 Notation     Meaning
 --------     -------

  f           Press Forward (Towards opponent)
  F           Hold Forward (Towards opponent)
  F#          Hold Forward until next D-Pad command
  b           Press Backward (Away from opponent)
  B           Hold Backward (Away from opponent)
  B#          Hold Back until next D-Pad command
  u           Press Up
  U           Hold Up
  U#          Hold Up until next D-Pad command
  d           Press Down
  D           Hold Down
  D#          Hold Down until next D-Pad command
  D/B#        Hold Down/Back until next D-Pad command
  D/F#        Hold Down/Forward until next D-Pad command
  qcb         Quarter Circle Backward; Down to Back (d,d/b,b)
  QCB         Quarter Circle Backward; Down to Back (d,d/b,B)
  qcf         Quarter Circle Forward; Down to Forward (d,d/f,f)
  QCF         Quarter Circle Forward; Down to Forward (d,d/f,F)
  hcf         Half circle Forward (b,d/b,d,d/f,f)
  HCF         Half circle Forward (b,d/b,d,d/f,F)


Note1: D-pad represents the arrows (up, down, left, right) on the
       PS2 controller or Arcade stick

Note2: "F#" requires you to hold forward for a longer period of time
       than "F".


-----------------------
     FAQ Notations
-----------------------


 Notation     Meaning
 --------     -------

  #           Hold; Hold indicated button(s) until that move is executed
                 or until N (Neutral)
  ( _ )       Or; Choose one of the moves within the parenthesis to do
  ~           Press button immediately after
  /           Press indicated directional buttons at the same time
  +           Press buttons at same exact time
  N           Leave joy pad neutral
  *           Short pause between button presses
  **          Medium pause between button presses
  ***         Long pause between button presses
  [ ]         Optional command(s)
  { }         Action within these must be completed in order for the command
                 to be executed correctly
  :           The command following this requires "just frame" input
  ( )...      Repeat the pattern within the brackets
  ,           Separates commands
  <           Delayed input
  =           Next in sequence


-----------------------
    Action Notation
-----------------------


 Notation     Meaning
 --------     -------

  BLK         Attack must be blocked by opponent
  BT          Back Towards Opponent
  cd          Crouch Dash (f,N,d,d/f)
  CD          Crouch Dash (f,N,d,D/F)
  CH          During Counter Hit/Attack
  CL          Clean Hit
  ecd         Electric Crouch Dash (f~N,d~d/f)
  FC          Full Crouch; While Crouching
  GRAB        Opponent must be grabbed from the front
  HIT         While opponent is being hit (damaged)
  HIT*        After opponent is hit (damaged)
  OBT         Opponent's Back Turned
  OCR         Crouching Opponent
  OGR         Grounded Opponent (Opponent on ground)
  Parry       Move is parried
  RevL        While opponent is reversing your left attack
  RevR        While opponent is reversing your right attack
  SS          Side Step
  SSL         Side Step Left
  SSR         Side Step Right
  SSW         Side Step Walk
  TAC         Tackle
  WR          While your fighter is running; While running
  WS          While standing from a crouch; While Rising


-----------------------
  Grounded Positions
-----------------------


 Notation     Meaning
 --------     -------

  FUFA        Face up & feet away
  FUFT        Face up & feet towards
  FDFA        Face down & feet away
  FDFT        Face down & feet towards
  GRND        While lying on ground
  KNDW        Right after the opponent knocks to you the floor


-----------------------
Fighter Specific Legend
-----------------------


 Notation     Meaning                 Fighter
 --------     -------                 -------

  ALB         Albatross Spin          Steve Fox
  AOP         Art of Phoenix          Ling Xiaoyu
  CDS         Crouching Demon Stance  Jin Kazama
  CJM         Chaos Judgment          Anna Williams
  CRA         Crane Stance            Lei Wulong
  DCT         Dragon Charge           Marshall Law
                Transition
  DFS         Dragon Fake Step        Marshall Law
  DGF         Dragonfly Stance        Yoshimitsu
  DGN         Dragon Stance           Lei Wulong
  DRU         Drunken Master          Lei Wulong
  DSS         Dragon Sign Stance/     Marshall Law
                Dragon Charge
  FKS         Fake Step               Marshall Law
  FLE         Flea Stance             Yoshimitsu
  FLK         Flicker Stance          Steve Fox
  FLM         Flamingo Stance         Baek Doo San
  HBS         Hunting Bear Stance     Kuma / Panda
  HMS         Hitman Stance           Lee Chaolan
  HSP         Handstand Position      Christie Monteiro / Eddy Gordo
  HYP         Hypnotist               Ling Xiaoyu
  INS         Indian Stance           Yoshimitsu
  LFF         Left Foot Forward/      Hwoarang
                Left Stance
  LFS         Left Flamingo Stance    Hwoarang
  MED         Meditation              Yoshimitsu
  MNP         Mount Position          Craig Marduk
  PAN         Panther Stance          Lei Wulong
  RDS         Rain Dance Stance       Ling Xiaoyu
  PNX         Phoenix Illusion        Lei Wulong
  RFF         Right Foot Forward/     Hwoarang
                Right Stance
  RFS         Right Flamingo Stance   Hwoarang
  RLX         Negativa/               Christie Monteiro / Eddy Gordo
                Relaxed Position
  ROL         Prowling Grizzly Roll   Kuma / Panda
  SDW         Shadow Stance           Raven
  SIT         Sit Down                Ganryu, Jack-5, Kuma/Panda
  SNA         Snake Stance            Lei Wulong
  SOM         After Soul Omen         Jin Kazama
  SPL         During Splits           Ganryu
  SUS         During Slap U Silly     Yoshimitsu
  SWY         Sway                    Paul, Steve
  TAUNT       After Taunt             Bryan Fury
  TGR         Tiger Stance            Lei Wulong
  VTS         Vale Tudo Stance/       Craig Marduk
                Ready Position


-----------------------
 Combo Specific Legend
-----------------------


These are commands that relate to the combo section.


All combos will be written in the format:
 move; move; ... (damage)


 Notation     Meaning
 --------     -------

  {}          The stance that you should be in after executing the
                previous move
  ( )         For the combo to work, this move will not hit the
                opponent
  [+/- dmg]   The amount of damage that the launcher adds to or
                subtracts from the total
  ;           Separates different moves used within a combo
  *           Possibility of escape from full damage
  WALL        Your opponent must hit a wall
  WGF         Wind Godfist (f,N,d,d/f+2)
  EWGF        Electric Wind Godfist (f~N,d~d/f+2)
  DEWGF       Dashing Electric Wind Godfist
  WHF         Wind Hookfist (f,N,d,d/f+2)
  EWHF        Electric Wind Hookfist (f~N,d~d/f+2)
  DEWHF       Dashing Electric Wind Hookfist
  ecd         Electric Crouch Dash (f~N,d~d/f)
  BIG         Combos that will only work on large opponents
  CC          Crouch Cancel
  iWS         Instant While Standing



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                       5. Legend Explanations                         ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1)  + -> and

    Christie Monteiro
      Rasteila to Handstand
           d/b+3, B

      Press "d/b" and "3" at the same exact time.


2)  [ ] -> Optional command
   
    Bryan Fury
      Vulcan Cannon Body Blow
          D/F#+1, 1, [1], [1], 2

      This move can be expanded into these moves...
         Vulcan Cannon Body Blow 1
              D/F#+1, 1, 2
         Vulcan Cannon Body Blow 2
              D/F#+1, 1, 1, 2
         Vulcan Cannon Body Blow 3
              D/F#+1, 1, 1, 1, 2


3)  ( _ ) -> or

    Steve Fox
      Left Right Left to Swaying
           1, 2, 1, b+(3 _ 4)

      This move can be performed by doing:
         1, 2, 1, b+3
      or by doing...
         1, 2, 1, b+4
      Only one of these commands is needed.


4)  "Dragon Fake Step to Dragon Sign Stance" Explanation

    Marshall Law
      Dragon Fake Step to Dragon Sign Stance
           DCT ~ b, f, f

    Explanation: Performing a move that can be transitioned into DFS by
    pressing "b,f" afterwards can be transitioned into DSS by pressing
    "b,f,f" instead.

    An example can be shown with the Junkyard Kick:
    In this example, "b+2,3,4" is the DCT move.
    Junkyard Kick to Dragon Fake Step
         b+2, 3, 4 ~ b, f
    Junkyard Kick to Dragon Sign Stance
         b+2, 3, 4 ~ b, f, f


5)  "Dragon Sign Stance Transition" (DSST) Explanation

    Explanation: Performing a move that can be transitioned into DSS by
    pressing "b,f" afterwards, such as 1,2~b,f.


6)  "Indian Stance Motion Taunt" (Explanation)
    Yoshimitsu
      Indian Stance Motion Taunt
           INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b)
    While in Yoshimitsu's Indian stance, hold down "3+4".  While
    still holding these buttons, press "1" or "2".  Then while you are
    still holding down "3+4", press any directional D-PAD button.
    You will hear Yoshimitsu's taunt whenever you press any D-PAD
    button.
   
    Note1: During this entire hidden move, you will be holding down the
           "3+4" buttons.

    Note2: Pressing the "1", "2", or "1+2" buttons will give you three
           different taunts.


7)  PHX BT (Explanation)

    Ling Xiaoyu
      Reverse Phoenix Mistrust
           PHX BT 4

    "PHX BT" means that you are in the PHX stance with your back
    towards your enemy.  This can occur when you are in "PHX"
    and the opponent jumps over you or sidesteps around you.


8)  Crouched Step Combo (Explanation)
      FC, d/f, d, d/f, N, f+(Any button preceded by f,f)

    For example, Lee has the following "Crouched Step Combo" moves:
    Crouched Step to Pulse Blast
         FC, d/f, d, d/f, N, f+3
    Crouched Step to Deadly Edge
         FC, d/f, d, d/f, N, f+4

    However, this move doesn't seem to work with Lee's f,f+3+4 grab.


9)  Snakeshot Rolling Dash Punch Combo (Explanation)
      SS+1, F, 1, (Any move preceded by d/f+1)

    For example, Nina has the following moves:
    Snakeshot Rolling Dash to 10-Hit Combo 2
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    Snakeshot Rolling Dash to Double Explosion 3
         SS+1, F, 1, 2, F+1+2
    Snakeshot Rolling Dash to Spider Knee Combo
         SS+1, F, 1, 2, 3


10) Soul Omen (Explanation)

    Jin Kazama - Soul Omen
         b+1+2#, d, u, b, f

    "Soul Omen" is performed from Jin's "Power Stance" (b+1+2).
    During the execution of the move you will hold "1+2" until you see Jin
    perform "Mental Alertness" (Check out Jin's in-game move list to see
    what it looks like).  You are able to input the "d,u,b,f" part quickly
    or at normal speed.  The most important part is to make sure that you
    are still holding "1+2".

    Right after you execute Jin's soul omen, you have a window of 5
    seconds to perform any Soul Omen with the letters "SOM" in front of it
    (See "Hidden Moves" section).



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~            6. Fighter Specific Legend Commands (FSLC)                ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find the commands for different ways to perform
the moves listed under the "Fighter Specific Legend".  Listed in here
will just be some of the ways, not all.


Anna Williams
     CJM (Chaos Judgment)          b+3


Baek Doo San
     FLM (Flamingo Stance)         b+3


Bryan Fury
     TAUNT (Taunt)                 1+3+4


Christie Monteiro / Eddy Gordo
     HSP (Handstand Position)      f+1+2  FC, d/f+1+2
     RLX (Negativa /               d+3+4  3~4,N  SS+3  d+3~3 
            Relaxed Position)         b+3,3  1,2,4,3  1,2,4,4


Craig Marduk
     MNP (Mount Position)          VTS 1+2
     VTS (Vale Tudo Stance /       3+4  d/b+3+4
            Ready Position)


Ganryu
     SIT (Sit Down)                3+4  u/f+3+4


Hwoarang
     LFF (Left Stance)             N {Default Stance}  RFF 3+4
     LFS (Left Flamingo Stance)    f+3  RFF f+3  [1],2,3
     RFF (Right Stance)            LFF 3+4
     RFS (Right Flamingo Stance)   f+4  RFF f+4  [1],2,4


Jack-5
     SIT (Sit Down)                d+3+4  u/f+3+4

Jin Kazama
     CDS (Crouching Demon Stance)  b+1
     SOM (Soul Omen)               b+1+2#, d, u, b, f


King
     (Backdrop)                    f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
     (Cannonball Buster)           SS+2+4


Kuma / Panda
     FDFA (Play Dead)              HBS d+3+4
     HBS (Hunting Bear Stance)     3+4
     ROL (Prowling Grizzly Roll)   HBS f,f  FC, d/f+1+2
     SIT (Sit Down)                d+3+4  u/f+3+4
     (Forward Roll Attacks)        N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4


Lee Chaolan
     HMS (Hitman Stance)           3+4  d+3,4  FC+3+4


Lei Wulong
     BT (Back Turn)                b+3+4  f,f+3~b
     CRA (Crane)                   (u _ u/f _ u/b)+3  b+4,f 
                                      f,N+1,2,1,2,4,(u_d)  f+1+2,F
     DGN (Dragon Stance)           f,N+1,2,(u_d)
     DRU (Drunken Master)          f+3+4  SS+2,2,f  b,b+1,F
     FDFA (Sidewind)               d+1+2
     FDFT (Reverse Sidewind)       BT d+1+2  4~3
     FUFA (Play Dead)              d+3+4
     FUFT (Reverse Play Dead)      BT d+3+4
     PAN (Panther Stance)          f,N+1,2,1,(u_d)  f+1+2,(u_d)
     PNX (Phoenix Illusion)        b+1+4  PAN 3,B
     SNA (Snake Stance)            SS+1+4  SS+2+3  f+2+3 
                                      f,N+1,(u_d)
     TGR (Tiger Stance)            f,N+1,2,1,2,(u_d)  d/f+1+2,f


Ling Xiaoyu
     AOP (Art of Phoenix)          d+1+2  RDS d+1+2  D+1
     HYP (Hypnotist)               b+1+2
     RDS (Rain Dance Stance)       b+3+4  d/f+1  2,1


Marshall Law
     DFS (Dragon Fake Step)        WS+3  WS+4~b,f  b+2,3,4~b,f
     DSS (Dragon Sign Stance /     d+1+2
            Dragon Charge)
     FKS (Fake Step)               b+1+2


Nina Williams
     (Triple Slaps)                [1],2,3:1+2  b,f+3:1+2  WS+3:1+2


Raven
     SDW (Shadow Stance)           b+3+4


Steve Fox
     ALB (Albatross Spin)          3+4
     FLK (Flicker Stance)          1+2
     SWY (Sway)                    b+(3 _ 4)


Yoshimitsu
     BT (Back Turn)                f,f+1+2,N  f,f+1+4,N  MED 3+4
                                       WS+2
     DGF (Dragonfly)               u+1+2
     FLE (Flea Stance)             1+2
     INS (Indian Stance)           d+3+4
     MED (Meditation)              3+4


Mokujin
     FC (While Crouching)          D
     SS (Side Step)                (u,N _ d,N)
     SSL (Side Step Left)          u,N on left side
                                   d,N on right side
     SSR (Side Step Right)         u,N on right side
                                   d,N on left side
     SSW (Side Step Walk)          (u,U _ d,D)
     WR (While Running)            (f,f,f _ f,F)
     WS (While Rising)             FC, N


Other
     cd (Crouch Dash)              f,N,d,d/f
     CD (Crouch Dash)              f,N,d,D/F
     ecd (Electric Crouch Dash)    f~N,d~d/f
     EWGF (Electric Wind Godfist)  f~N,d~d/f+2
     EWHF (Electric Wind Hookfist) f~N,d~d/f+2
     WGF (Wind Godfist)            f,N,d,d/f+2



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                          7. Definitions                              ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


- "Clean Hit" and "Juggle" definitions taken from the "Still Standing"
  website (http://www.manji-clan.com/wtcl/index.html)
- "okizeme" and "Tech roll" definition by sithlord
- For more words, check out "The Tekken Zaibatsu Jargon Dictionary":
  http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=92806


Clean Hit
    Hitting your opponent from very close range.  Clean hits inflict
    more damage than a normal hit.  However, not all attacks will be
    able to become a clean hit.


Counter Hit
    Occurs when you hit an opponent that is getting ready to attack
    or is in the process of attacking.  Counter hits inflict more
    damage than a normal hit.


Ground roll
    To roll around while lying down on the ground (not instantly after
    hitting the ground like "tech roll").


Juggle
    An event that occurs when a character is thrusted into the air by an
    attack followed by a series of combos, punches or kicks while falling
    down to the ground. The juggling process stops once the character has
    hit the ground.


Launcher
    A move that makes it possible for your opponent to be juggled.
    (Also known as "Juggle Starter")


Okizeme (often called "oki")
    Japanese for "wake-up". In other words, the art of hitting someone on
    the ground or as they try to get up.


Tech roll
    To instantly roll away and then stand up the moment your body impacts
    the ground.


Whiff
    An attack that does not touch the opponent.  The attack misses the
    opponent completely.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                    8. New Moves / Changed Commands                   ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following is a list of new moves available in TDR that weren't
available in Tekken 5 and are listed in the in-game move lists.

NOTE: This is a modified/updated version of the information available in the
      "New Move (Command) Compilation Thread" on the Tekken Zaibatsu forums:
      http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958
      
      You can view the TZ legend at:
      http://www.tekkenzaibatsu.com/legend.php


Anna Williams
qcf+2 (m)
d/f+3,2,1,4 (m,h,h,h)
d/f+3,2,1,d+4 (m,h,h,L - old d/f+3,2,1,4)
u/f+3+4 (m,m)
CJM 2,1 (h,m)


Asuka Kazama
d/b+1 (m)
b+2<1+2,4 (m,h,m)
b+1+4,3 (h,l,l)
b+1+4,4 (h,l,m)


Baek Doo San
f+2,1,2 (m,h,h)
d+2 (M)
d/b+3,3 (l,h)


Bruce Irvin
f,f+3+4 (throw - 1+2 escape)
f+2,3,4 (h,l,h)
b+2 (m)
d/f+1+2,1 (m,h)
d/f+1+2,4 (m,l)
b,b+1 (h - old b+1)
f,f+1+2 (m - old f,f+1)
1,2,4 (h,h,h - old 1,2,f+4, old 1,2,4 appears to be gone)
b+1,2,1 (h,h,m - old f+1,2,1)


Bryan Fury
d+2,3 (m,m)
qcb+4 (m)


Christie Monteiro / Eddy Gordo
d/b+2,3 (l,m)
u/f+3+4 (m,m)
FC,d/f+4 (l - ends in RLX)
u_u/b+3+4 (m,m - old u/b_u_u/f+3+4)


Craig Marduk
WS+1<2 (m,h)
SS+1+2 (m)
f,f+4 (m)
VTS 1+3 (new throw)


Devil Jin
f,hcf+1+2 (throw - 1+2 escape)
d/b+2 (l)
u/f+4 (m)
b,f+2,1,4 (m,m,m)
SS+2 (m - Devil Twister)
d/f+1+2,(1_2) (old d/f+2,...)
u/b+2 (h - old SS+2)
u+4,4,4,4 (m,L,l,m - old u/f+4,4,4,4)


Feng Wei
d+4,1+2 (l,m)
d+3+4 (L - old d+4)
2~1,1 (m,m)
u/b+2 (m,h - old 2,2)
u/f+3+4 (m,h,h,h - old qcf+3+4)
GRND d+3+4 (L - old GRND d+4)


Ganryu
b,f+1 (m)
f,f+4 (m)
3+4,3+4 (l)


Heihachi Mishima
b,f+2,1 (m,h)
b,f+2,2 (m,m - b,f+2,2,1 gone)
b+1+2,1+2 (m,m)
d/f+2+3,2 (l,m)


Hwoarang
RFF b+2 (m)
LFS f+4,3 (m,h)
RFS f+3,4 (m,h)


Jack-5
d+2+4 (crouch throw - 2 escape, old one is d+1+3 only now)
d/b+1+2,1+2 (m,m)
d+3+4,1+2 (m)
WS+1+2,1+2,1+2 (m,m,l)
FC,f+1,2,(f+1_d/f+1_d+1) (old FC,d/f+1,2,...)


Jin Kazama
4 (h - new roundhouse kick)
d+2 (L - grounded opponent only)
CDS 1,2 (m,m)
CDS 3 (h)


Julia Chang
2+4 (back throw - old b+2+4, other back throw is now only 1+3)
d/b+1 (m)
f+2,1,2 (h,h,m)
4~2,1 (l,h,m)
u/f+4,3,1 (m,m,m)


Kazuya Mishima
b,b+2,2 (h,l)
3,1<4 (h,h,m)
1+2 (m,m)
b+3,1,4,3 (h,h,l,l)


King
f,hcf+1 (air throw, Running Jaguar Bomb is only f,f,f+2+4 now)
1+2,3 (m,h)
f+2,2,1 (h,h,h)
d/f+2,1 (m,h)
3+4,1 (h)
3+4,3 (m)
(u/f_u_u/b)+2 (M - old u/f+2+4)


Kuma / Panda
2,1,3 (h,m,l)
b+3+4 (m JG)
d+1+2 (M)
f+3+4 (L)
HBS b+1+2,1+2 [~3+4] (m,m JG [HBS])
b+3~4 (m,M - old b+3+4)
b,b+2+3 (! - old b,f+2+3 hold unblockable)
GRND d+1+4 (L,! - old GRND d+4)


Lee Chaolan
2,1,1 [~3+4] (h,h,m [HMS after 2nd hit])
d/b+4 (L)
f+3+4 (h, ends in HMS)
u/b_u+3 (old FC,u/b_u_u/f+3)


Lei Wulong
b+2+3 (goes into in SNA)
FC,d/f+2,1,4 (l,l,m - ends in PNX)
WS+2,1 (m,m JGc)
d/b+1+2 (m)
f,f+3+4 (m)
PNX 1 (h)
PNX 2 (m JG)
PNX 3,3 (h,l)
PNX 4 (L JGc)
PNX b+3 (m - old PNX 3)
PNX f+4 (! - old PNX 4)


Ling Xiaoyu
u/f+1+2 (m)
f,f+1,4 (m,m)
d/b+1+2 (Sm - standard Tekken d+1 jab)
d/f+1+2 (throw - old qcb+2, 1+2 escape)
AOP u/f+3,1 (m,m)
RDS 2,2,1 [~d] (h,h,m [AOP])


Marshall Law
b+4,3 (m,h)
BT 4,3 (h,m)


Nina Williams
d/f+1+3 (throw - old 1+3~b_f)
d/f+2+4 (throw - old 2+4~b_f)
b+1+4 (m,m)
qcb+4 (m)
u/f+1 (M - old b,f+1, old u/f+1 is gone)


Paul Phoenix
d/f+1,1,2 (m,h,m)
d/b+2 (m)
b+4 (l)
FC,u+3+4 (m,m - old FC,u+1+2+3+4)


Raven
b+4,b+4,3,4,2 (m,L,L,m)
b+4,b+4,3,f+4,2 (m,L,L,m)
b+4,b+4,3,3+4 (m,L,M)
u/b+1,2 (h,m - old f+1,2)
u/b+1,2,2,2,4,2,3,4,2,1+2 (old f+1,2,2,2,4,2,3,4,2,1+2)
d/f,d,D/F+3+4 (L - old qcf+3+4)
FC,f+4 or qcf+3+4 (m - old FC,f+4)
SDW 3~4,4 (h,m,m)
SDW f,f+3+4 (l)
u/b,b+3+4 (m,m,m - old f,f+3+4)


Roger Jr.
f+1,2,d/f+1 (h,h,m)
d+1+2,1+2,2 (h,h,h,h,m)
(u/f_u_u/b)+2 (M - old u/f+2+4)
b+1+2,1 (m)
b+1+2,d/f (Road Runner Fake-out)
1+2,3 (h,h,m - old 1+2,3+4)
1+2,3+4 (h,h,L - old 1+2,u+3+4)


Steve Fox
f,b+1,1,2,1 [~b] (m,h,m,m [FLK])
SS+2 (h)
1,d+1 (h,m - old 1,f+1)
1,1,d+1 (h,h,m - old 1,1,f+1)
d/f+1,f+1+2 (h,m,m - old d/f+1,2,1+2)
f+1+2 (h,h - old f+2~1)
f+1+2,1,1,2,1,1,2,1,2 (old f+2~1,1,1,2,1,1,2,1,2)
f+1+2,1,1,2,1,1,2,1,b+2 (old f+2~1,1,1,2,1,1,2,1,b+2)
f+1+2,1,1,2,1,1,3,2,3+4 (old f+2~1,1,1,2,1,1,3,2,3+4)
qcf+2 (m - old f+1+2)
LWV 1,1,f+1 [~b] (m,m,h [FLK])


Wang Jinrei
d/f+3+4 (Sm - old d/f+1+3+4)
f+2 (h)
d/b+1+2 (m)
d/b+1 (m - old d/b+1+2)
FC,f+2 (m - old f+2)


Yoshimitsu
DGF 3+4 (throw)
d/f+1+2,2 (l,m)
u/f+3+4,u+3+4 (m,m,m)
FLE u+3+4 (m)
f,f,f+3 (m)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                      9. Changed Move Properties                      ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find a list of move properties that have
changed from Tekken 5 (for PS2).


-------------------------------------------------------------------
                           Bryan Fury
-------------------------------------------------------------------


- b+1 (Chopping Elbow)
Now launches on CH only.

- WS+3 (Kigh Knee Kick)
On counter hit, opponent will now be in an inescapable stun.


-------------------------------------------------------------------
                             Feng Wei
-------------------------------------------------------------------


- 2~1 (Pummeling Windmill)
On hit, puts opponent into crouching position instead of FDFA position.

- u+4 (Right Vertical Jump Kick Launcher) 
No longer launches on normal hit.


-------------------------------------------------------------------
                              Ganryu
-------------------------------------------------------------------


- WS+1+2 (Rising Hammer)
On hit, lifts the opponent straight up into the air instead of
making them flip in the air.


-------------------------------------------------------------------
                          Kazuya Mishima
-------------------------------------------------------------------


- WS+2 (Demon God Fist)
On hit, opponent will be in an inescapable stun.


-------------------------------------------------------------------
                           Lei Wulong
-------------------------------------------------------------------


- 3~4,u,u (Tornado Kicks)
On hit, puts opponent in crouching position instead of knocking them
back into FUFT position.


-------------------------------------------------------------------
                         Paul Phoenix
-------------------------------------------------------------------


- b+3 (Lights Out)
Now has crumple fall property on normal hit instead of crumple stun
on counter hit.

- f+2,3 (Quick PK Combo)
Opponent will be in a crumple stun if only second hit connects on a
counter hit.

- SS+1 (Turn Thruster)
Opponent will be in a crumple stun on a counter hit.


-------------------------------------------------------------------
                              Raven
-------------------------------------------------------------------


- f+4 (Lance Kick)
Knocks the opponent straight back and down to the ground instead of
floating slightly to the right.

- u+3,3 (Deathbringer Mid)
Changed hit properties from m,h to h,h

- u+3,d+3 (Deathbringer Low)
Changed hit properties from m,L to h,L

- u+3,4 (Deathbringer High)
Changed hit properties from m,h to h,h


-------------------------------------------------------------------
                           Steve Fox
-------------------------------------------------------------------


- d/f+2 (Right Uppercut)
Now launches on CH only.


-------------------------------------------------------------------
                           Yoshimitsu
-------------------------------------------------------------------


- f+3+4 (Kamikaze)
On hit, both Yoshimitsu and tghe opponent will be knocked to the ground
into the FUFT position.  Transition into Indian Stance is no longer
possible.  When used in a combo, Yoshimitsu will remain standing after
the move connects.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                          10. Hidden Moves                            ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find a list of new moves available in Dark
Resurrection that aren't available in Tekken 5 and aren't listed in the
in-game move lists.  Check out my "Tekken 5 Hidden Moves FAQ" for more
hidden moves.  Be aware that some moves no longer work in TDR.

Tekken 5 Hidden Moves FAQ
http://www.gamefaqs.com/console/ps2/file/920588/36103


-------------------------------------------------------------------
                           Armor King
-------------------------------------------------------------------


Crouching Crouch Grab
     FC+(1+3 _ 2+4)

Crouching Ground Grab
     FC, D/B+(1+3 _ 2+4)

Crouching Taurus Cutter
     FC, (3+4 _ d/f+4)

Dark Destroyer Crouich Cancel
     b+2+3 ~ D

Frankensteiner Hurt Pose
(Armor King will go into a "hurt" animation.)
     d/f+3+4 {BLK _ MISS}, D

High Elbow Drop (ALTER)
     (u/b _ u)+2

Right Power Jump Kick Launcher 
     u/f, N+4

Right Vertical Jump Kick Launcher 
     {CH} u+4

Running Taurus Cutter
     WR+4


-------------------------------------------------------------------
                          Bruce Irvin
-------------------------------------------------------------------


Left Punch (Extra damage)
(Normal left punch that does 7 damage instead of 6.)
     f+1


-------------------------------------------------------------------
                           Bryan Fury
-------------------------------------------------------------------


Mach Breaker Special
(Does 44 damage instead of 35.)
     {TAUNT} f, f+2


-------------------------------------------------------------------
                  Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


Gut Kick
    4


-------------------------------------------------------------------
                           Craig Marduk
-------------------------------------------------------------------


Ready Position Heavy Artillery
    VTS 1, 2


-------------------------------------------------------------------
                            Devil Jin
-------------------------------------------------------------------


Right Uppercut Launcher 
(Old T3/TTT Jin style d/f+2)
     d/f+2


-------------------------------------------------------------------
                             Feng Wei
-------------------------------------------------------------------


Right Vertical Jump Kick Launcher 
     {CH} u+4


-------------------------------------------------------------------
                             Ganryu
-------------------------------------------------------------------


Rock Cleaving Palm to Sit
     d+1 ~ 3+4


-------------------------------------------------------------------
                             Jack-5
-------------------------------------------------------------------


Get Up Punch to Ground Assault
     FUFT d+1+2, 1+2

Pancacke Press to Ground Assault
     u/f+3+4, 1+2


-------------------------------------------------------------------
                          Jin Kazama
-------------------------------------------------------------------


Soul Rage Right Roundhouse Punch
(Does 36 damage instead of 25 on normal hit or 30 on counter hit.
 White sparks will come from Jin's right hand. If hit connects,
 opponent will get launched in the air.)
     SOM f, N, d, D/F+2


-------------------------------------------------------------------
                  Jinpachi Mishima (PS3 only)
-------------------------------------------------------------------


NOTE: Jinpachi Mishima is playable only in the PS3 version.


Airborne Scorching Impale
     {Opponent in Air} f,f+2

Basic Uppercut
     d/f+1

Lift-off
     {OGR} b+2

Power Jump Kick Launcher 
     u/f, N+(3 _ 4)

Right Jump Kick
     (u _ u/b)+4

Right Vertical Jump Kick Launcher 
     {CH} u+4

Roundhouse
     4

Side Kick
     3

Weighted Punch
     (u/b _ u _ u/f)+2.


-------------------------------------------------------------------
                           Kuma / Panda
-------------------------------------------------------------------


Break'n to Hunting
     HBS b+1+2 ~ 3+4


-------------------------------------------------------------------
                           Lee Chaolan
-------------------------------------------------------------------


Combination Drei to Hitman
     2, 1 ~ 3+4

Fake (Retreating)
     u/b+3


-------------------------------------------------------------------
                           Lei Wulong
-------------------------------------------------------------------


Phoenix Spear to Drunken Master
     PNX 1 ~ f

Phoenix Tornado Kick to Reverse Play Dead
     PNX b+4, [u], [u] ~ D

Phoenix Triple Tornado Kick
     PNX b+4, (u, u _ U#)

Snake Stance (ALTER)
     SS+(1+4 _ 2+3)


-------------------------------------------------------------------
                       Lili (Emily Rochefort)
-------------------------------------------------------------------


Angel Knee Ascension (ALT)
     u+3+4,3+4

Feisty Rabbit Combo
     b+4 ~ f, (Any qcf move)

Feisty Rabbit to Dew Glide
     b+4 ~ f

Heliotrope to Back Turn
     b+2, 1 ~ b

Left Jump Kick
     (u/b _ u _ u/f)+3

Left Power Jump Kick Launcher 
     u/f, N+3

Orchid Ring to Facing Forward
     BT, d+3+4 ~ f

Pendulum Strike (ALT)
     f+2 ~ 1

Right Power Jump Kick Launcher 
     u/f, N+4

Right Vertical Jump Kick Launcher 
     {CH} u+4

Shears to Spinning Edge (ALT)
     BT 4 ~ 3


-------------------------------------------------------------------
                            Ling Xiaoyu
-------------------------------------------------------------------


Crouch Jab
     d/f+1+2

Turn of Fortune to Phoenix
     RDS, 2, 2, 1, D


-------------------------------------------------------------------
                           Nina Williams
-------------------------------------------------------------------


Snakeshot Reverse Rolling Dash to Ice Pick
     SS+1, b ~ b+4


-------------------------------------------------------------------
                           Paul Phoenix
-------------------------------------------------------------------


Tanyoda Punch Auto-Parry
(Paul will throw the opponents arm up and proceed with his attack.
 Requires precise timing.)
     d/b+2  {Opponent Mid/High Punch}


-------------------------------------------------------------------
                              Raven
-------------------------------------------------------------------


Chariot to Phantom Roll
     3 ~ 4 ~ F

Deathbringer Low to Summon Force
     u+3, d+3, d

Instant Shadow Clone Technique
(Raven will temporarily create a clone of himself. While clone is
 present, you can press "b,3+4" to perform the "Pandora Spin").
     {Opponent High/Mid attack} d+1+2

Fafnir to Phantom Roll
     SDW 3 ~ 4, 4 ~ f

Revese Chakram to Phantom Roll
     BT, f+3+4 ~ F

Unicorn Combo to Shadow Stance
     b+2, 2 ~ b


-------------------------------------------------------------------
                             Roger Jr.
-------------------------------------------------------------------


Road Runner Fake-out to Animal Uppercut
     b+1+2, d/f, 1


-------------------------------------------------------------------
                          Sergei Dragunov
-------------------------------------------------------------------


Clipping Sweep Grab
     {CH} d/b+3

Eye Gouge Stingray to Cold Fate
     b+2, 1, 3 ~ 1+2

Feint and Catch Cancel
     f, f+2 ~ 1+2 ~ B

Grounded Kick Throw Shift
     {CL} FDFT 3 ~ D

Hammer Sickle Feint and Catch
     1, 3, 2 ~ 1+2

Hammer Sickle Feint and Catch Cancel
     1, 3, 2 ~ 1+2 ~ B

Inescapable Feint and Catch
     {After 1+2+3+4} f, f+2 ~ 1+2

Inescapable Hammer Sickle Feint and Catch
     {After 1+2+3+4} 1, 3, 2 ~ 1+2

Iron Flail Tech Roll
     3+4, (1 _ 2 _ 3 _ 4)

Right Power Jump Kick Launcher 
     u/f, N+4


-------------------------------------------------------------------
                           Steve Fox
-------------------------------------------------------------------


Power Punisher to Sway Technique
     f+(3 _ 4), f, f+2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                         11. Combo List                               ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find a list of combos using the new TDR moves,
and combos that are only available in TDR.  Check out my "Tekken 5 Combo FAQ"
for more combos.  Be aware that some T5 combos no longer work in TDR,
however that will not be covered in this FAQ.

Tekken 5 Combo FAQ
http://www.gamefaqs.com/console/ps2/file/920588/37553

NOTE: For most launchers, the guaranteed damage total doesn't begin until
      the opponent is launched.  Not all of the hits are guaranteed to hit
      the opponent, so the actual damage may be less in the combo listed
      below.  The damage after each combo below assumes that the opponent
      isn't blocking during the combo (unless indicated).  It was easier
      for me to write it this way.


-------------------------------------------------------------------
                           Anna Williams
-------------------------------------------------------------------


d/f+2
=============================
- d/f+1,2; f+1; qcf+2 (44)
- d/f+1,2; d/f+1; u/f+3+4 (47)


d/f+3,2,1,4
=============================
- d/f+1,2; u/f+1,3,3+4 (89)


Wall Combos
=============================
f,f+3,4,b+3 {WALL}; CJM,2 (43)


-------------------------------------------------------------------
                           Asuka Kamama
-------------------------------------------------------------------


2
=============================
- 1; * b+1+4,3 (39)
- 1; * b+1+4,4 (41)
- d/b+1; 1+4,2,4 (47)


f+2
=============================
- 1; b+2,1+2;4 (49)
- 1+4; b+2,1+2;4 (51)
- d/b+1; 1+4,2,4 (52)
- 1; 1; b+2,1+2;4 (53)
- 1; 1+4; b+2,1+2;4 (55)


-------------------------------------------------------------------
                           Armor King
-------------------------------------------------------------------


b+2+3
=============================
- BT,1+4 (79)


d/b+3
=============================
- FC+3 (26)
- FC+3+4 (28)
- WS+4; d+3+4 (39) {Kuma only}
- WS+4; b+2 (41) {Kuma only}


u/f+4 _ WGF [+8 dmg]
=============================
- f,hcf+1 (33)
- 2; f+2,1 (38)
- 2,1; b+3 (37)
- 2; f+1,2; b+3 (39)
- f+3,4,3 (40)
- 2,1; f+1+4 (40)
- f+1,2; f+1,2; b+3 (41)
- f+1; f+1,2; f+2,1 (41)
- 2,1; f+2,1 (42)
- f+1,2; f,hcf+1 (42)
- 1+2,2; d+3+4 (42)
- 2; f+1,2; f+2,1 (44)
- 2; f+3,4,3 (44)
- f+1,2; f+1,2; f+1+4 (44) 
- 1+2,2; f+1; d+3+4 (45) 
- 1+2,2; f+1; b+3 (49) 
- f+1; 1+2,2; f+1+4 (50) 
- 1+2,2; f+1; f+1+4 (52) 
- 2,1; 1+2,2; d+3+4 (52)
- 1+2,2; f,hcf+1 (55) 


u/f,N+4
=============================
- f,hcf+1 (45)
- 2; f+2,1 (48)
- 2,1; b+3 (49)
- 2; f+1,2; b+3 (51)
- f+3,4,3 (52)
- 2,1; f+1+4 (52)
- f+1; f+1,2; f+2,1 (53)
- f+1,2; f,hcf+1 (54)
- 1+2,2; d+3+4 (54)
- f+1,2; f+1,2; f+1+4 (56) 
- 1+2,2; f+1; d+3+4 (57) 
- 1+2,2; f+1; b+3 (62) 
- f+1; 1+2,2; f+1+4 (62) 
- 1+2,2; f+1; f+1+4 (64) 
- 1+2,2; f,hcf+1 (67) 


u/f+1+2 _ u/f,N+1+2
=============================
- d+3+4 (45)
- d+2; FC+3+4 (47)
- f+1+4 (54)
- d/f+1; f+1,2; b+3 (64)
- d/f+1; f+1; f+2,1 (64)
- d/f+1; f,hcf+1 (65)
- d/f+1; f+1,2; f+1+4 (67)


f,f+3
=============================
- d+3+4 (42)


BT,3
=============================
- d+3+4 (25)
- d+1+2 (29)
- f+4 (29)
- d/f+3 (30)
- f+1+4 (34)
- 3+4,2 (37)
- 3+4,1 (38)


WS+1
=============================
- d+3+4 (26)
- d+1; FC+3+4 (26)
- d+2; FC+3+4 (28)
- d+1; FC+2; FC+3+4 (30)
- d/f+3 (31)
- d+2; FC+2; FC+3+4 (32)
- f+1+4 (35)
- d+1; WS+4; d+3+4 (36)
- d+2; WS+4; d+3+4 (38)
- d/f+1; f+1,2; b+3 (45)
- d/f+1; f+1; f+2,1 (45)
- d/f+1; 2; f+2,1 (47)
- d/f+1; f+1,2; f+1+4 (48)
- d/f+1; 1; f,hcf+1 (48)
- d/f+1; 1,2; f,hcf+1 (53)
- d/f+1; f+1,2; f,hcf+1 (54)
- d/f+1; f+1; 1+2,2; d+3+4 (55)


{CH} 4
=============================
- d+3+4 (34)
- b+3 (40)
- f+1+4 (43)


{CH} b+1
=============================
- b+1; d/f+3 (39) 
- b+1; f+1,2; b+1 (43)
- b+1; f+1; f+2,1 (47)
- b+1; f+1,2; b+3 (47)
- d/f+1; f+1,2; b+3 (47)
- 1+2,2; d+3+4 (47)
- 1+2,2; b+2 (49)
- 1+2,2; f+1; d+3+4 (50) 
- b+1; f+1,2; f+1+4 (50)
- d/f+1; f+1,2; f+1+4 (50)
- 1+2,2; f+1; b+2 (52)
- 1+2,2; f+1; b+3 (54)
- d/f+1; f+1,2; f,hcf+1 (56)
- 1+2,2; f+1; f+1+4 (57)
- 1+2,2; f,hcf+1 (60) 
- 1+2,2; d/f+1; f+1+4 (61)
- 1+2,2; f+1,2; f+1+4 (62)


{CH} d/f+2 
=============================
- 3+4 (35)
- d+3+4 (37)
- d/b+3 (39)
- b+2 (40)
- u/f+3+4 (41)
- f+4 (41)
- f,f+4 (44)


{CH} d/f+3
=============================
- d/f+3 (41)
- f+2,1 (45)
- 3+4,2 (48)
- 3+4,1 (49)
- b+4,3 (50)
- 2,1; f+1+4 (53)
- 1+2,2; d+3+4 (55)
- d/f+1; f+1,2; b+3 (55)
- d/f+1; f+1; f+2,1 (55)
- d/f+1; d/f+1; f+1+4 (57) 
- d/f+1; f+1,2; f+1+4 (58)
- d/f+1; 1; f,hcf+1 (58)
- f+1,2; 1+2,2; d+3+4 (61) 
- d/f+1; f+1; 1+2,2; d+3+4 (65)


{Slightly on opponent's right side} {CH} d/f+3
=============================
- 1+2,2; f+1; d+3+4 (58) 
- 1+2,2; f+1; b+3 (62) 
- f+1; 1+2,2; f+1+4 (63) 
- 1+2,2; f+1; f+1+4 (65) 
- 1+2,2; f,hcf+1 (68) 


{CH} f,f,N+2
=============================
- d+4 (26)
- d+3 (30)
- d+3+4 (32)
- d/f+2 (33)
- d+1+2 (36)
- f+1+2 (36)
- WGF (36)
- f+1+4 (41) 
- 3+4,1 (45)


{Slightly on opponent's left side} {CH} f,f,N+2
=============================
- d/f+1, d+3+4 (39)
- d/f+1, b+2 (41)
- d/f+1, 2; b+3 (48) {Armor King/King/Kuma/Marduk only}
- d/f+1; d/f+1; f+1+4 (53) 


{CH} FC,d/f+2
=============================
- d/f+3 (42)
- f+2,1 (46)
- b+4,3 (51)
- d/f+1; 1,2; b+3 (55)
- 1+2,2; d+3+4 (56)
- d/f+1; f+1; f+2,1 (56)
- f+1,2; f+1,2; f+1+4 (58) 
- d/f+1; d/f+1; f+1+4 (58) 
- d/f+1; f+1,2; f+1+4 (59)
- d/f+1; 1; f,hcf+1 (59)
- 1+2,2; f+1; b+3 (63) 
- 1+2,2; f+1; f+1+4 (66) 
- d/f+1; f+1; 1+2,2; d+3+4 (66)
- 1+2,2; f,hcf+1 (69) 


{OBT} WS+1
=============================
- f+1; b+3 (31) 
- f+1; f+1; b+3 (34) 
- f+1; f+1,2; d+3+4 (35) 
- f+1; f+2,1 (36) 
- f+1; f+1; f+2,1 (39) 
- f+1; f+2,1 (42) 
- f+1,2; f+1,2; f+1+4 (47) 


Other Combos
=============================
{CH} cd+4; f+1+4 (49) {Jack-5/Marduk only}


Other launchers (combos coming soon...)
=============================
BT,u/f+4
{CH} (1+2),2
{CH} u+4 


-------------------------------------------------------------------
                          Baek Doo San
-------------------------------------------------------------------


b+4
=============================
- 1,2~f; FLM,d/b+3,3 (35)
- 1,2,3~f; FLM,1,2,3~f; FLM,d+2 (40)


d+2
=============================
- d+2 (34)
- d+4,3,3,[3~f] (36)
- d+3,3,3 (42)
- iWS+4,4,4 (44)


d/f+2
=============================
- f+2,1; d+4,3 (32)
- f+1,2; d/b+3,3 (33)
- f+2; f+1; d/b+3,3 (34)
- * f+2,1,2; d+4 (34)
- 1,2~f; FLM,1,2~f; FLM,d/b+3,3 (39)


u+4
=============================
- f+2,1; d+4,3 (30)
- f+2,1,2; d+4,3 (37)


{CH} 4
=============================
- 3+4~f; {FLM} f+1,2; 1+2,4 (52)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (62)


{CH} (f+2,1),2
=============================
- d/b+4 (32)
- 4,4 (37)
- f+2,1; d+4,3 (38)
- d+3,3,3 (40)
- f+1,2; 4,4 (43)
- d/f+4,4,4 (44)
- f+2,1,2; d+4,3 (45)
- f+1; f+1; d/f+4,4,4 (48)
- d/f+1; d/f+4,4,4 (48)
- f+1,2; f+1,2; 1+2,4 (49)
- d/f+1; f+1; d/f+4,4,4 (51)
- 2; f+1; d/f+4,4,4 (52)
- 2; 2; f+1,2; 1+2,4 (52)
- 3+4~f; {FLM} f+1,2; 1+2,4 (52)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (54)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (62)


-------------------------------------------------------------------
                          Bruce Irvin
-------------------------------------------------------------------


{CH} b+2
=============================
- d/f+3,1 (49)
- f+3; d+3,4 (56)
- f+3; 1; b+4,3,4 (67)
- f+3; 1; f+4,3,4 (70)


{CH} f+3
=============================
- f+3; b+2 (53)
- f+3; 1; b+4,3; b+2 (68)


{CH} (d/f+1+2),1
=============================
- f,f; d+4 (23)
- f,f+3 (31)
- f,f; d+3,4 (32)
- f,f+4 (35)
- d/f+3,1 (38)
- b+4,3,4 (39)


{CH} (d/f+1+2),4
=============================
- f,f; d+3 (23)
- f,f; d+4 (23)
- d/f+3,1 (38)


-------------------------------------------------------------------
                           Bryan Fury
-------------------------------------------------------------------


f,b+2
=============================
- u/f+3; 1; f,f+2 (51)


qcb+4
=============================
- d+3,2; d+3,2 (47)
- f+1; 3,3,4 (49)
- d/b+2; d/b+2; d+3,2 (50)
- 2; 3,3,4 (51)
- f+1,2; f+1; f,f+2 (51)
- d/b+2; f+1; f,f+2 (52)
- d/b+2; f+1,2; f,f+2 (56)
- d+3,2; f+1; f,f+2 (56)
- d/b+2; d/b+2; f+1; f,f+2 (59)


{CH} WS+3
=============================
- d/b+2; d+2 (38)
- 3,3,4 (46)
- 4,3,4 (48)
- d+3,4; f+1; f,f+2 (56)
- d/b+2; d/b+2; f+1; f,f+2 (59)


-------------------------------------------------------------------
                  Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


NOTE: These combos might also work for Eddy Gordo, but were only
      tested with Christie.


d/f+3+4
=============================
- 1; u/f+3+4 (43)


d/b+1+2
=============================
- 1; u/f+3+4 (38)


d/b+2,3
=============================
- f+2,3,4 (45)
- b+3,3; RLX,3 (49)
- b+3,3; RLX,4 (50)
- d/f+1,1; b+3,3 (50)
- d/f+1,1; 1,2,4,4 (59)
- b+3,3; RLX,2,f+3 (64)


{CH} FC,d/f+4
=============================
- RLX,4~3 (24)
- RLX,3 (25)
- RLX,3~4 (30)
- RLX,2,3; d+3 (38)
- RLX,2,f+3 (41)
- RLX,1,4,4,3+4 (51)


-------------------------------------------------------------------
                           Craig Marduk
-------------------------------------------------------------------


d/b+1+2
=============================
- SS+1+2 (45)
- f,f+4 (46)


{CH} (WS+1),2 _ {CH} (VTS,1),2
=============================
- d+3 (29)
- d+4 (32)
- b+1 (33)
- d/b+4 (36)
- d/f+1+2 (37)
- d/b+1; WS+1; d+4 (39)
- d/b+1; WS+1,2 (40)
- f,f+1,2 (47)


-------------------------------------------------------------------
                            Devil Jin
-------------------------------------------------------------------


SS+2
=============================
- u/f+1+2 (47)
- 1+2 (51)
- * b,f+2,1,4 (54)
- cd+1,u/f (61)


WS+2
=============================
- f+1; b,f+2,1,4 (44)


-------------------------------------------------------------------
                             Feng Wei
-------------------------------------------------------------------


2~1,1
=============================
- d+4,1+2 (39)


u/f+3
=============================
- 1~1; d+4,1+2 (52)
- d/f+1; d/f+1; d+4,1+2 (53)


u/f+4
=============================
- d/f+1; d/f+1; d+4,1+2 (41)
- d/f+1; f,f+4,3; d+4,1+2 (54)


f+4
=============================
- (b+2),3 (23)
- d/b+2 (25)
- d/b+3 (25)
- d/f+4 (28)
- d+2 (30)
- d+4,1+2 (33)
- (f+4),3 (34)
- b+4; d+4,1+2 (42)


(f+4),3
=============================
- d+4,1+2 (39)
- b+4; d+4,1+2 (48)


(f+4),4
=============================
- d+4,1+2 (30)
- b+4; d+4,1+2 (39)


f,f+4,3
=============================
- d+4,1+2 (46)
- b+4; d+4,1+2 (53)


WS+2
=============================
- d/f+1; d/f+1; d+3+4 (46)
- d/f+1; d/f+1; d+4,1+2 (49)
- d/f+1; 1~1; d+4,1+2 (55)
- d/f+1; f+1~1; d+4,1+2 (56)


WS+3
=============================
- f,f+4,3; d+4,1+2 (52)
- d/f+1; f,f+4,3; d+4,1+2 (57)


{CH} u+4 
=============================
- d/f+1; d/b+1+2,2 (42) 
- d/f+1; d/f+1; f,f+2 (44) 
- d/f+1; d/f+1; d+4,1+2 (46) 
- d/f+1; d/f+1; b+1+2 (47) 
- b+2,3,4,2 (48) 
- d/f+1; f+2,1<2 (50) 
- d/f+1; d/f+1; d/f+1; f+1+2 (55) 


Other Combos
=============================
f+4,4 (28)
f+4,3 (34)


-------------------------------------------------------------------
                             Ganryu
-------------------------------------------------------------------


b+2
=============================
- 3+4; SIT,3+4 (37)
- b,f+1 (38)


d/f+2
=============================
- f,f+4 (36)


WS+1
=============================
- d+1,[3+4] (30)


WS+2
=============================
WS+2; f,f+4 (36)


Other Combos
=============================
WS+1+2,1+2 (32)


-------------------------------------------------------------------
                         Heihachi Mishima
-------------------------------------------------------------------


d/f+1,2
=============================
- d/f+1; b,f+2,2 (47)
- f+1; b+1+2,1+2 (48)
- d/f+1; d/f+1,1; b,f+2,1 (51)


f,f+2
=============================
- d/f+1; b,f+2,2 (54)
- f+1; b+1+2,1+2 (55)
- d/f+1; d/f+1,1; b,f+2,1 (58)


WGF
=============================
- d/f+1; b,f+2,2 (47)
- f+1; b+1+2,1+2 (48)
- d/f+1; d/f+1,1; b,f+2,1 (51)


{CH} b+2
=============================
- b+1+2,1+2 (55)


{CH} (b,f+2),2
=============================
- d/b+2 (39)
- 1+2 (45)
- f,f+2 (51)
- d/f+1; d/f+1,1; b,f+2,1 (58)


{CH} WS+2
=============================
- b+1+2,1+2 (49)


Other Combos
=============================
d/f+2+3,2 (30)


-------------------------------------------------------------------
                             Hwoarang
-------------------------------------------------------------------


d/f+2
=============================
- 1,2,3; LFS,f+4,3 (45)
- 1,2,4; RFS,f+4,3 (45)


RFF,f+4~4
=============================
- RFF,2,1; RFF,b+2 (36)
- RFF,4; RFF,b+2 (37)
- RFF,4~f; RFS,2; RFF,b+2 (40)
- RFF,4~f; RFF,b+2 (52)


{CH} RFF,b+2
=============================
- RFF,d/b+4 (30)


-------------------------------------------------------------------
                             Jack-5
-------------------------------------------------------------------


d/b+1+2,1+2
=============================
- f+2; f+2; d/b+1+2,1+2 (50)
- f+2; f+2; f+2; f+1+2,2 (55)
- 4; f+2; f+2; f+1+2,2 (62)


f,f+2
=============================
- FC,N; WS+1+2,1+2,1+2 (49)


Other Combos
=============================
WS+1+2,1+2,1+2 (36)


-------------------------------------------------------------------
                           Jin Kazama
-------------------------------------------------------------------


d/b+2,2,3
=============================
- f,f,N; d+2 (36)


4
=============================
- cd,N+4 (30)
- d+4 (31)
- d+3+4 (31)
- d/b+4 (31)
- u+2 (33)
- f,f+4 (34)
- f+4,[d+1+2] (35)
- 4~3 (35)
- ecd+1 (36)
- d+2 (36)
- f,f+2 (37) {Kuma/Marduk/Jinpachi only}
- d/b+2,2,3 (46) {Kuma/Marduk/Jinpachi only}


SOM WHF _ {CH} SOM WHF [+6 dmg]
=============================
- d+2 (45)
- EWHF; f+4,[d+1+2] (61)
- WHF; f+4,[d+1+2] (63)
- b,f+2,1; 2,1; f+4,[d+1+2] (65)
- b,f+2,1; 1,3~3 (67)
- EWHF; f+4,[d+1+2] (67)
- f+1; f+1; b,f+2,1<2 (69)
- 2,1; d/b+2,2,3 (69)
- f+1; 2,1; d/b+2,2,3 (65)
- b,f+2,1; d/b+2,2,3 (70)
- f+1; 2,1; d/b+2,2,3 (71)
- b+3; b,f+2,1<2 (72)
- d/f+1; d/f+1; d/b+2,2,3 (73)
- EWHF; d/b+2,2,3 (74)
- b,f+2,1; d/f+1; d/b+2,2,3 (76)
- d/f+1,4; d/b+2,2,3 (76)
- b,f+2,1; d/b+2,2,3 (76)
- b,f+2,1; f+1; d/b+2,2,3 (79)
- b,f+2,1; b,f+2,1<2 (79)


-------------------------------------------------------------------
                  Jinpachi Mishima (PS3 only)
-------------------------------------------------------------------


NOTE: Jinpachi Mishima is playable only in the PS3 version.


f+1
=============================
- d/b+3 (32)
- b+2 (33)
- d+2 (33)
- d/b+4 (35)
- d+4 (37)
- d+3 (37)
- b+1+2 (38)
- f+1+2 (42)
- d/b+3 (42)
- d/f+1; d/f+1; d/f+1; b+1 (43)
- d+1+2 (45)
- d/f+1; d/f+1; d/f+1; b+1+2 (46)
- d/f+1; d/f+1; d/f+1; d/f+2 (47)
- D; FC,d/f+1; FC,d/f+1; d+3 (52)
- f+2,1,1+2 (58)
- d/b+2; d/b+2; d/b+2; d/b+2; d+3 (77)


d+3
=============================
- FC,d/f+3 (32)
- FC+3 (33)
- FC,d/f+1; FC,d/f+1; d+3 (55)


d/f+2 _ 1+2+3+4,2 [+16 dmg]
=============================
- d/f+1, 4 (46)
- d/f+1; d/f+1; b+1+2 (47)
- d/f+1; d/f+1; 1,2 (50)
- d/f+1; d/f+1; d/f+1; b+1+2 (51)
- d/f+1; d/f+1; d/f+1; d/f+2 (52)
- d/f+2; b+2 (53)
- d/f+1; d/f+1; d/f+1; d/f+1; d+1 (53)
- d/f+1; d/f+1; d/f+1; 1,2 (54)
- d/f+1; d/f+1; 1+3 (56)
- d/f+2; b+1+2 (56)
- d/f+2; d/f+2 (57)
- d/f+1; 1; f+2+4 (57)
- d/f+1; d/f+1; 1; d+1+2 (57)
- f,f+2 (58)
- 1; f,f+2 (58)
- d/f+1; d/f+1; d/f+1; f+2+4 (60)
- d/f+1; d/f+1; d/f+1; d/f+1; d+1+2 (60)
- d/f+2; d+1+2 (61)
- f+2,1,1+2 (63)
- d/f+1; 1; f,f+2 (63)
- d/f+2; 1+3 (65)
- f,f; 1; f+2,1,1+2 (66)
- d/f+1; d/f+1; f+2,1,1+2 (68)


d/b+2
=============================
- d/b+3 (31)
- d+2 (32)
- d+4 (36)
- d/f+3 (50)


WS+4
=============================
- d/f+1; d/f+1; b+1+2 (45)
- d/f+1; d/f+1; 1,2 (48)
- d/f+1; d/f+1; d/f+1; b+1+2 (49)
- d/f+1; d/f+1; d/f+1; d/f+2 (50)
- d/f+1; d/f+1; d/f+1; d/f+1; d+1 (51)
- d/f+1; 1; f+2+4 (55)
- d/f+1; d/f+1; 1; d+1+2 (55)
- 1; f,f+2 (58)
- d/f+1; 1; f,f+2 (61)
- 1; f+2,1,1+2 (64)


Other Launchers
=============================
b+1
d/f+3
u/f,N+3
u/f,N+4
BT,u/f+4
{CH} b+2
{CH} u+4
{OGR} b+2


Other Combos
=============================
f+1,2 (51)



-------------------------------------------------------------------
                           Julia Chang
-------------------------------------------------------------------


u/f+4
=============================
- f+2; f+2,(1),2 (37)
- f+2; u/f+4,3,1 (45)


u/f+4,3
=============================
- f+2,(1),2 (40)
- u/f+4,3,1 (48)
- f,f+1; f,f+1; 4~2,1 (48)


b+1+2
=============================
- f,f+1; f,f+1; f,f+1; 4~2,1 (53)
- (d+2),3;  f,f+1; f,f+1; 4~2,1 (54)


{CH} d/b+1
=============================
- b+3,4 (32)
- d+4,1 (36)
- d+4,4 (37)
- 1+4,3 (40)
- d/f+4,2,b,f+1 (42)
- u/f+4,3,1 (44)
- f,f+1; d/f+4,2,b,f+1 (47)
- f,f+1; f,f+1; f,f+1; f,f+1,4 (48)
- f,f+1; f,f+1; f,f+1; 4~2,1 (49)
- 1+2,4,b,f+1+2 (49)
- 1+2; d/f+4,2,b,f+1 (49)
- 1+2; f,f+1; f,f+1; f,f+1,4 (50)
- 1+2; f,f+1; f,f+1; 4~2,1 (51)
- f,f+1; f,f+1; u/f+4,3,1 (54)
- d/f+4; f,f+1; f,f+1; d,D/F+1,2 (56)
- 1+2; f,f+1; f,f+1; d,D/F+1,2 (57)


-------------------------------------------------------------------
                          Kazuya Mishima
-------------------------------------------------------------------


3,1,4
=============================
- d+4 (54)
- d/f+2 (54)
- d/f+4,4 (56)
- d+2; WS+4,4 (62)
- d/b+3; WS+4,4 (64)
- b+2,4,1 (65)
- b+2,4; d/f+4,4 (68)
- 3,1,4; d/b+3 (69)
- EWGF; d/f+4,4 (70)
- f+3,1; d/f+1,f+2 (71)
- 3,1,4; d/f+2 (72)
- f+3,1; b+2,4,1 (78)


b,b+2,2
=============================
- d+4 (56)
- d/f+4,4 (58)
- d+2; WS+4,4 (62)
- cd+4,1 (64)
- b+2,4,1 (67)
- EWGF; EWGF (69)
- b+2,4; d/f+4,4 (68)
- EWGF; d/f+4,4 (72)
- EWGF; b+2,4,1 (81)


WS+2
=============================
- d/f+2 (39)
- f+2 (46)
- 4 (46)
- cd+4,1 (47)
- b+3,1,(4),3 (47)
- b+2,4,1 (50)
- d/f+3; d/f+4,4 (50)
- f+1,2; f+1,2; d/f+2 (50)
- f+1+2,f+2 (51)
- b+3,1; d/f+2 (51)
- d/f+1,4; d/f+2 (52)
- f+1; b+2,4,1 (52)
- * (u+4),4,4,4 (53)
- f+3,1; d/f+1,f+2 (56)
- b+3,1; d/f+1,f+2 (57)
- EWGF; b+2,4<1 (64)


-------------------------------------------------------------------
                             King
-------------------------------------------------------------------


3+4,1 _ 3+4#{2 spins},1 [+4 dmg] _ 3+4#{3-5 spins},1 [+10 dmg]
=============================
- b+3 (37)
- 1+2,1 (43)
- 1+2,3 (45)
- 4; d+3+4,2 (47)
- f+1; f+1,2; b+3 (48)
- d/f+1,2; d+3+4,2 (49)
- f+1,2; f+1,2; b+3 (55)
- f+3; 1; 1+2,1 (55)
- f+1,2; f+2,2,1 (59)
- f+3; 1; f+2,2,1 (62)


u/f+4
=============================
- 2,1; f+2,2,1 (52)


d/f+2,1
=============================
- d/f+4 (40)
- d+3+4,4 (42)
- d+3+4,2 (44)
- d/b+3 (47)


-------------------------------------------------------------------
                           Kuma / Panda
-------------------------------------------------------------------


b+3+4
=============================
- b+3+4 (39)
- d+1+2 (40)
- f+3+4 (44)
- u/f+3,4,1+2 (49)
- f+2; u/f+3,4,1+2 (54)


u/f+3
=============================
- 2,(1),3 (26)
- f+2; d+1+2 (33)


u/f+4
=============================
- 2,(1),3 (26)
- f+2; d+1+2 (33)


u/f+3,4
=============================
- d+1+2 (34)


HBS,b+1+2~3+4
=============================
- HBS,1; HBS,1 (30)
- HBS,1,2 (32)


Other Combos
=============================
HBS,b+1+2,1+2 (36)


-------------------------------------------------------------------
                           Lee Chaolan
-------------------------------------------------------------------


d/f+2
=============================
- 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (50)


u/f+4
=============================
- 1,2~f; 1,2~f; 1,2~f; d/b+4 (41)
- 1,2~f; 1,2~f; 2,1,1 (48)
- 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (51) {all except Kuma}
- 2,1; 1,2~f; 1,2~f; 1,2~f,N+3,4 (53)
- 2,1; 1,2~f; 2,1,1 (54)
- 4; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55) {all except Kuma}


f,N+3
=============================
- 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55)


{CH} 1,2,4#
=============================
- d/b+4 (35)
- f,N+3,4,4 (56)


Wall Combos
=============================
f+3+4 {WALL}; HMS,4 (50)
f+3+4 {WALL}; HMS,3 (50)
f+3+4 {WALL}; HMS,2 (51)
f+3+4 {WALL}; HMS,1,1,1,1 (73)


-------------------------------------------------------------------
                           Lei Wulong
-------------------------------------------------------------------


u/f+3+4
=============================
- BT,d/f~N; WS+2,1; d+4,[d] (48)
- BT,d+2; WS+2,1; d+4,[d] (52)


AOP,2
=============================
- SS+2,2,[f] (35)
- SS+2~b; {BT} D+1,1,1 (38)
- f+1; f,N+4~(1),2,3 (39)
- f+2; f,N+1,2,(1),2,4,[u_d] (40)
- f+2; f+2; d/f+1+2,[f] (42)
- f+1,2; f+3 (43)
- f+1; f,N+4~1,2,(2),2,[f] (43)
- SSR+3+4; {BT} D+1,1,1; {BT} d+4,[d] (45)
- f+2; f,N+4~1,2,(2),2,[f] (47)
- f,N+4~1; f+3 (59)
- f+2; f+1; f,f+3,4 (50)
- f+2; f+1,2; f+3 (50)
- f+2; f+2; f,f+3,4 (53)
- f,N+4~1; f,f+3,4 (55)


{CH} (WS+2),1
=============================
- f+2; f+1,2; f+3 (50)
- f+2; f+1,2; f,f+3,4 (56)


{CH} AOP,4
=============================
- WS+4; d+4,[d] (35)
- WS+3 (36)
- WS+2,1; d+4,[d] (41)
- f,f+3,4 (44)


Wall Combos
=============================
f,f+3+4 {WALL}; FUFT,3 (30)
f,f+3+4 {WALL}; FUFT,4 (35)
d/b+1+2 {WALL}; f,f+3+4 (42)
d/b+1+2 {WALL}; b+1+2 (44)
d/b+1+2 {WALL}; d/b+1+2 (45)
d/b+1+2 {WALL}; 3,3 (57)
d/b+1+2 {WALL}; f+3,3 (59)


-------------------------------------------------------------------
                     Lili (Emily Rochefort)
-------------------------------------------------------------------


3+4
=============================
- f,f+4 (47)
- d/b+4 (49)
- f,f+1,2,4 (53)
- f+2,1+2 (58)
- f,f+1,2; 1,2,4 (60)


b+4~3
=============================
- FC+4 (29)
- FC+3 (30)
- WS+3 (36)
- FC,d/f+3 (38)
- WS+2; d/f+4,4 (53)
- WS+2; d+1,2,4 (57)


d+3+4 _ u/f+3+4,3+4 [-1 dmg]
=============================
- u+3+4,3+4 (44)
- 1,2; 1,2,4 (50)
- f+4; 1,2,4 (59)
- u/f+3+4; 1; d+2,2,3 (59)
- u/f+3+4; 1; d+2,2,4 (60)
- 2; b+2,1; 1,2,4 (61)
- f+4; d+2,2,3 (64)
- f+4; d+2,2,3 (65)
- 2; b+2,1; d+2,2,3 (66)
- 2; b+2,1; 1; f+2,1+2 (66)


d/f+2 _ u/f+3 [+2 dmg] _ u/f,N+4 [+12 dmg]
=============================
- 1,2; 1,2,4 (40)
- 1; 1,2; 1,2,4 (42)
- d/f+1; 1,2; f+3+4 (43)
- 1,2; d/f+2; 1,2,4 (46)
- 1; f+3+4,3,4 (47)
- d/f+1; 1,2; f+3+4,3 (47)
- d/f+2; d/f+1; 1,2,4 (48)
- 2; b+2,1; 1; f,f+2 (48)
- 1,2; 1; d+2,2,4 (48)
- 1,2; b+2,1~b; BT,1+2 (48)
- d/f+1; 1,2; 1,2,4 (49)
- 1,2; b+2,1; u/f+3+4,3+4 (51)
- 2; b+2,1; 1,2,4 (51)
- d/f+2; d/f+1; d+1,2,4 (52)
- b+2,1; d/f+2; 1,2,4 (53)
- d/f+1; 1,2; d+2,2,3 (54)
- d/f+1; 1,2; d+2,2,4 (55)
- 2; b+2,1; d+2,2,3 (56)
- 2; b+2,1; 1; f+2,1+2 (56)
- d/f+1; b+2,1; d+2,2,3 (59)


d/f+3+4
=============================
- BT,d+4 (29)
- BT,d+3+4 (36)
- BT,1+2 (38)
- BT,d+3,4 (43)
- ~b; d+1,2; d/f+4,4 (51)
- ~b; d+1,2; d+1,2,4 (55)
- BT,d+1; WS+2; d+1,2,4 (60)


u+3 
=============================
- d/b+1 (18) 
- d+4 (19) 
- d/b+2 (20) 


f,f+2
=============================
- d/f+4,4 (50)
- d+1,2,4 (53)
- d+1,2; d/f+1; 1+2 (56)
- d+1,2; d/f+4,4 (58)
- d+1,2; d+1,2,4 (62)


qcf+1 _ b+4~f,1
=============================
- 1,2; 1,2,4 (45)
- 1; 1,2; 1,2,4 (47)
- d/f+1; 1,2; f+3+4 (48)
- 1,2; d/f+2; 1,2,4 (52)
- 1; f+3+4,3,4 (52)
- d/f+1; 1,2; f+3+4,3 (52)
- 1,2; 1; d+2,2,4 (53)
- 1,2; b+2,1~b; BT,1+2 (53)
- d/f+1; 1,2; 1,2,4 (54)
- 1,2; b+2,1; u/f+3+4,3+4 (56)
- 2; b+2,1; 1,2,4 (56)
- d/f+1; 1,2; d+2,2,3 (59)
- d/f+1; 1,2; d+2,2,4 (60)
- 2; b+2,1; d+2,2,3 (61)
- 2; b+2,1; 1; f+2,1+2 (61)


u/f,N+3
=============================
- 1,2; 1,2,4 (52)
- 1; 1,2; 1,2,4 (54)
- d/f+1; 1,2; f+3+4 (55)
- 1,2; d/f+2; 1,2,4 (59)
- 1; f+3+4,3,4 (59)
- d/f+1; 1,2; f+3+4,3 (59)
- 1,2; 1; d+2,2,4 (60)
- 1,2; b+2,1~b; BT,1+2 (60)
- d/f+1; 1,2; 1,2,4 (61)
- 1,2; b+2,1; u/f+3+4,3+4 (63)
- 2; b+2,1; 1,2,4 (63)
- b+2,1; d/f+2; 1,2,4 (65)
- d/f+1; 1,2; d+2,2,3 (66)
- d/f+1; 1,2; d+2,2,4 (67)
- 2; b+2,1; d+2,2,3 (68)


WS+3 _ qcf+3 
=============================
- d+4 (25) 
- d/b+2 (26) 


(WS+3),4
=============================
- d+4 (29)
- d+3 (33)


BT,3+4 _ 4,1,3,4,4,3,4,4,3+4 [+79 dmg]
=============================
- f,f+4 (47)
- d/f+1; 1+2 (53)
- u/f+3+4,3+4 (54)
- d/f+1; 1; 1+2 (55)
- f+2,1+2 (58) 137
- f+1,2; 1,2,4 (60)
- d/f+1; 1,2,4 (62)
- d/f+1; 1; 1,2,4 (64)
- f+1,2; d+1,2,4 (64)
- f+1,2; d+2,2,3 (65)
- d/f+1; d+1,2,4 (66)


BT,d+3+4
=============================
- BT,d+4 (30)
- BT,d+3,4 (44)


{CH} d/f+3 _ {CH} b+1+2 [+1 dmg] _ {CH} b+1 [-2 dmg]
=============================
- d/f+4,4 (49)
- d+1,2,4 (52)
- d+1,2; d/f+1; 1+2 (55)
- d+1,2; d/f+4,4 (57)
- d+1,2; d+1,2,4 (61)
- d/b+1; WS+2; d+1,2,4 (62)


{CH} d/b+4 _ {CH} SS+1+2 [-2 dmg]
=============================
- d+4 (31)
- d+3 (35)
- d/b+3 (41)
- d/b+4 (43)
- d/f+4,4 (49)
- d+1,2,4 (52)
- SSL; d+1,2; d+1,2,4 (61)


{CH} qcf+2 _ {CH} b+4~f,2
=============================
- d/f+4,4 (50)
- d+1,2,4 (53)
- d+1,2; d+1,2,4 (62)
- d/b+1; WS+2; d+1,2,4 (63)
- d/f+1; 1,2; 1,2,4 (64)
- d/f+1; 1,2; f+2,1+2 (67)
- d/f+1; 1,2; d+2,2,3 (69)
- d/f+1; 1,2; d+2,2,4 (70)


{CH} WS+1
=============================
- 1+2 (28)
- d/f+4,4 (36)
- d+1,2; d+1,2,4 (48)


{CH} FC,d/f+3
=============================
- d+3 (27)
- d/f+4,4 (41)
- d/b+4 (42)
- d+1,2,4 (44)
- d+1,2; d+1,2,4 (53)


Other Combos
=============================
d/f+3+4,3+4 (36)
f+3+4,3,4 (41)
f,f+3,3+4 (47)
BT,4,3+4 (47)
BT,d+3+4~f; d+3 (34)
WS+3,4 (38)
{CH} BT,d+3,4 (40)


Other launchers (combos coming soon...)
=============================
BT,u/f+4
SS+3
WS+2
{CH} u+4
{CH} FC,d/f+3


-------------------------------------------------------------------
                            Ling Xiaoyu
-------------------------------------------------------------------


RDS,f+3+4,3+4
=============================
- RDS,2; RDS,2; RDS,2; RDS,2,2 (52)
- RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (61)


WS+2#
=============================
- RDS,2; RDS,2; RDS,2; RDS,2,2 (43)
- RDS,d+2; WS+2; RDS,2; RDS,2,2 (44)
- RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (52)
- RDS,d+2; WS+2; RDS,2; RDS,2,2,1,[D] (53)


Other Combos
=============================
AOP u/f+3,1 (32)


-------------------------------------------------------------------
                           Marshall Law
-------------------------------------------------------------------


d/f+2
=============================
- f+2; f+2; b+4,3 (41)
- 2,2; BT,4,3 (42)


-------------------------------------------------------------------
                           Nina Williams
-------------------------------------------------------------------


b+1+4
=============================
- d/f+1,2; f+1; b+1+4 (43)
- d/f+1,2; d/f+3,4,3 (54)
- d/f+1,2; f+1,2; f,f+1+2 (54)
- d/f+3,2; d/f+3,2,3 (55)


Wall Combos
=============================
b+1+4 {WALL}; d/f+1,2,1,2,4 (54)


-------------------------------------------------------------------
                           Paul Phoenix
-------------------------------------------------------------------


b+3
=============================
- d+3 (22)
- b+4 (23)
- d+1 (24)
- d+2 (28)
- d+1+2 (35)
- qcb+3,2,2 (45)
- qcb+3,2,1 (47)
- d+4:2:1+2 (47)


d/f+2
=============================
- f+2; d/f+1,1,2 (43)


WS+2
=============================
- f+2; d/f+1,1; d+1+2 (54)


{CH} (f+2),3
=============================
- f+2,3 (43)
- f+1+2 (43)
- d+1+2 (46)
- qcf+2 (50)
- d/f+1,1,2 (52)
- qcb,3,2,2 (54)
- f,f+3,4,4 (55)
- qcb,3,2,1 (56)
- d+4:2:1+2 (57)
- qcf+1; f+1; qcf+2 (57)


{CH} d/f+4
=============================
- d/b+2 (46)


{CH} SS+1
=============================
- f+2,3 (45)
- f+1+2 (45)
- d+1+2 (48)
- d/f+1,1,2 (52)
- qcb,3,2,2 (56)
- f,f+3,4,4 (57)
- qcb,3,2,1 (58)
- qcf+2 (58)
- d+4:2:1+2 (58)
- qcf+1; f+1; qcf+2 (59)


-------------------------------------------------------------------
                              Raven
-------------------------------------------------------------------


3~4
=============================
- SDW,3~4,4 (50)


d/f+2
=============================
- SDW,3~4,4 (38)


qcf+4
=============================
- SDW,3~4,4 (37)


SDW,f,f+3+4
=============================
- SDW,d+4 (25)


-------------------------------------------------------------------
                             Roger Jr.
-------------------------------------------------------------------


u/f+4
=============================
- f+1; 1+2; 1,2,3 (49)
- d+1+2,1+2,2 (54)


b+1+2,1
=============================
- 1+2,3+4 (47)
- 1+2; d+3+4,2 (49)
- 1+2; 1; f,f+2 (52)
- d/f+1,2; d+3+4,2 (54)
- d/f+1,2; f,f+2 (54)
- f+4,3,2 (54)
- f+1; f+4,3,2 (57)
- 1+2; 1,2,3 (59)
- f+1; 1+2; 1,2,3 (62)
- f+1; d+1+2,1+2,2 (64)


-------------------------------------------------------------------
                          Sergei Dragunov
-------------------------------------------------------------------


NOTE: Dragunov can tech roll after performing "3+4" by pressing one
      of the face buttons while hitting the floor:
      on left side, techleft = 1 or 2
      on right side, techleft = 3 or 4


3+4
=============================
- FUFT,3 (42)
- Techleft; WS+4; d+4,1,3 (64)
- Techleft; WS+4; d+4,4,3 (70)


b+1+2
=============================
- d+4 (37)
- D; FC+3 (39)
- d+2 (40)
- d+3+4 (51)


b+3+4
=============================
- D; FC+3 (30)
- d+2 (31)
- d+3+4 (38)
- d+4,1,3 (43)
- * d+4,4,3 (49)


u/f+4 _ u+4
=============================
- SSR; d+2 (30)
- d+3+4 (37)
- d+4,1,3 (42)
- SSR; d+4,4,3 (48)
- d+4,4; d+4,1,3 (55)


d/b+2,1,2
=============================
- f,f,N; d+4,1,3 (57)
- f,f,N; d+4,4; d+4,1,3 (70)


d/b+3 _ b+2,1,3
=============================
- FC+3 (28)
- CC; d+2 (29)
- CC; d+3+4 (44)
- CC; d+4,4; d+4,1,3 (54)


{Slight left} d/b+3 _ {Slight left} b+2,1,3
=============================
- WS+4; d+4,1; d+4,1 (48)
- WS+4; d+4,1,3 (49)


{CH} 4
=============================
- d+2 (29)
- * d+4,1,3 (41)
- b+2; WS+1+2 (44)
- d+4,1, d+4,1,3 (50)
- d+4,4, d+4,1,3 (54)


{CH} 4,3
=============================
- d+2 (42)
- d+4,4 (49)
- d+4,1,3 (55)


{CH} u+2 _ {CH} u/f+2
=============================
- d+4 (28)
- D; FC+3 (29)
- d+3+4 (37)


{CH} u/b+2
=============================
- SSR; d/f+1; 1; 1; qcf+1+2 (47)
- f+4; d+4,1,3 (51)
- d/f+1; 1; d+4,1,3 (51)
- d/b+2,1; d+4,1,3 (53)
- d+4,4; d+4,1,3 (55)
- 2,1; 1; 2,1,3 (55)
- b+2,1; * d+4,1,3 (56)
- f+4; d+4,4; d+4,4 (58)
- b+2,1; b+2; WS+1+2 (58)
- SSR; f,f+4; WS+4; d+4,1,3 (61)
- SSR; b+3; d+4,4; d+4,1,3 (65)
- u/f+4; d+4,4; d+4,1,3 (67)


{CH} (f+2),4
=============================
- d+4,4,3 (52)
- b+4; d+4,1,3 (54)
- d+4,4; d+4,1,3 (59)
- d/f+1; f+1; f+1; qcf+1+2 (53)
- b+4; d+4,1; d+4,1 (53)
- b+2,1; * d+4,1,3 (60)
- b+2,1; b+2; WS+1+2 (62)
- f+4; d+4,4; d+4,1,3 (68)
- b+3; d+4,4; d+4,1,3 (69)


{CH} f,f+4
=============================
- FC+4 (32)
- FC+3 (33)
- WS+4; d+4,1,3 (54)
- FC,u; d+4,4; d+4,1,3 (59)


Other launchers (combos coming soon...)
=============================
d/f+2
qcf+2
qcb+2
u/f,N+4
WS+2
SS+2,1+2,4
BT,u/f+4
{CH} (1,3),2
{CH} (f+4),4
{CH} b+3
{CH} b+3,1
{CH} f,f+2


-------------------------------------------------------------------
                           Steve Fox
-------------------------------------------------------------------


d/b+2
=============================
- d/b+2 (39)
- d/b+3,2 (40)


f+3,f,1
=============================
- d/b+3,2 (38)
- d/f+1,2,1~b; FLK,1,2 (54)
- b+1~b; FLK,1~b; FLK,1,2 (56)


f+3,f,2
=============================
- f+2,1; f+2,1~b; FLK,1,2 (62)
- f+3,1; d/f+1,2,1~b; FLK,1,2 (65)
- f+3,1; d/f+1,2,1~b; FLK,1,(1),2 (65)


Other Combos
=============================
f+3,f,f+2 ~ f+3,2 (36)


-------------------------------------------------------------------
                           Wang Jinrei
-------------------------------------------------------------------


d/f+2,1
=============================
- f+2 (48)


d/b+4,2
=============================
- f+2 (50)


{CH} d/b+1
=============================
- f+1+2 (48)
- f+2 (50)
- d/f+1+2 (52)
- qcf+2 (54)
- b+2,1; d+2,1+2 (61)
- b+2,1; b+2,1; f+1+2 (62)
- b+2,1; b+2,1; qcf+2 (66)


{CH} d/b+1+2
=============================
- f+1+2 (45*)
- d/f+1+2 (49*)
- qcf+2 (51*)
- f+2 (55*)


-------------------------------------------------------------------
                           Yoshimitsu
-------------------------------------------------------------------


d/f+2
=============================
- f+1; d/f+1+2,2 (36)


{CH} d/f+1+2
=============================
- f+3+4 (42)
- d/f+1+2,2 (43)
- 1+2; FLE,f+3+4 (44)
- 1+2; FLE,1+2; f,f+4 (47)


Other Combos
=============================
{CH} d/f+1+2,2 (35)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                       12. Customized Outfits                         ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find a list of customized outfits using the
new TDR customization items.  Check out my "Tekken 5 Customization Guide"
for more customization information.

Tekken 5 Customization Guide
http://www.gamefaqs.com/console/ps2/file/920588/36324


NOTE: The prices listed below are from the PSP version of the game.
      Prices may vary for the Arcade and PS3 versions.


-------------------------------------------------------------------
                            Asuka Kazama
-------------------------------------------------------------------


Geisha  (510k-564k)
Outfit: Punch
Head: Geisha Hair  (150k)
Face: Geisha Makeup  (150k)
Upper Body: Colorful Fan  (60k)
Lower Body: Ribbon Belt  (150k)
Color 1: ANY COLOR  (0k-18k)
Color 2: Same as Color 1  (0k-18k)
Color 3: Same as Color 1  (0k-18k)
By: Wild Man X


-------------------------------------------------------------------
                           Baek Doo San
-------------------------------------------------------------------


Jogger  (350k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Windbreaker (Top)  (200k)
Lower Body: Windbreaker (Pants)  (150k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X


-------------------------------------------------------------------
                        Christie Monteiro
-------------------------------------------------------------------


Fairy  (150k-204k)
Outfit: Kick
Head: Imp Antennae  (60k)
Face: Circlet  (30k)
Upper Body: Imp Wings  (60k)
Lower Body: DEFAULT
Color 1: ANY COLOR  (0k-18k)
Color 2: Same as Color 1  (0k-18k)
Color 3: Same as Color 1  (0k-18k)
By: Wild Man X


-------------------------------------------------------------------
                          Craig Marduk
-------------------------------------------------------------------


Football Player  (330k-464k)
Outfit: Punch
Head: Football Helmet  (150k)
Face: DEFAULT or Bully Beard  (0k-80k)
Upper Body: Shoulder Pads  (120k)
Lower Body: Football Shoes  (60k)
Color 1: ANY COLOR  (0k-18k)
Color 2: Same as Color 1  (0k-18k)
Color 3: Same as Color 1  (0k-18k)
By: Wild Man X


-------------------------------------------------------------------
                          Eddy Gordo
-------------------------------------------------------------------


Tiger Jackson  (96k)
Outfit: Kick
Head: Giant Afro  (80k)
Face: sunglassess or DEFAULT
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Orange  (8k)
Color 2: Blue  (8k)
Color 3: DEFAULT
By: Swift


-------------------------------------------------------------------
                           Hwoarang
-------------------------------------------------------------------


Bike Gangster  (606k)
Outfit: Kick
Head: Knit Cap (120k)
Face: Bike Mask (120k)
Upper Body: Shoulder Plates (300k)
Lower Body: Wallet Chain or Heel Knife (30k)
Color 1: Black (18k)
Color 2: DEFAULT
Color 3: Black (18k)
By: Giancarlo "GC Boombox" Lodevico


-------------------------------------------------------------------
                           Jack-5
-------------------------------------------------------------------


Astronaut  (218k-524k)
Outfit: Kick
Head: Deep Sea Suit  (200k)
Face: DEFAULT or Visor or Cyber Scope  (0k-150k)
Upper Body: DEFAULT or Booster Rockets or Flight Mod  (0k-120k)
Lower Body: DEFAULT
Color 1: DEFAULT or Black  (0-18k)
Color 2: Khaki  (18k)
Color 3: ANY COLOR  (0k-18k)
By: Wild Man X


Knight  (80k-266k)
Outfit: Kick
Head: DEFAULT or Steel Mohawk  (0k-150k)
Face: Thick Steel Helmet  (80k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: DEFAULT
Color 2: ANY COLOR  (0k-18k)
Color 3: Same as Color 2  (0k-18k)
By: Wild Man X


-------------------------------------------------------------------
                          Jin Kazama
-------------------------------------------------------------------


Samurai  (920k-1138k)
Outfit: Punch
Head: Samurai Hair or Wild Samurai Style or DEFAULT  (0k-200k)
Face: Headband or DEFAULT  (120k)
Upper Body: Battle Surcoat  (500k)
Lower Body: Hakama  (300k)
Color 1: DEFAULT or White or Black  (0k-18k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X


Super Saiyan  (84k)
Outfit: Punch
Head: Supercharged  (60k)
Face: DEFAULT
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Orange  (8k)
Color 2: Orange  (8k)
Color 3: Orange  (8k)
By: Wild Man X


-------------------------------------------------------------------
                  Jinpachi Mishima (PS3 only)
-------------------------------------------------------------------


Jinpachi Mishima is playable only in the PS3 version and does not
have any customzation items.


-------------------------------------------------------------------
                            King
-------------------------------------------------------------------


Tony the Tiger  (414k)
Outfit: Kick
Head: Whiskers  (30k)
Face: DEFAULT
Upper Body: Leopard Gloves  (300k)
Lower Body: Leopard Boots  (60k)
Color 1: Orage-red  (8k)
Color 2: Orage-red  (8k)
Color 3: Orage-red  (8k)
By: Wild Man X


-------------------------------------------------------------------
                        Kuma / Panda
-------------------------------------------------------------------


Katamari Damacy Panda  (24k)
Outfit: Kick
Head: DEFAULT
Face: DEFAULT
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Pink  (8k)
Color 2: Pink  (8k)
Color 3: Pink  (8k)
By: Wild Man X


Swimsuit Model  (1308k)
Outfit: Kick
Head: DEFAULT
Face: Blushed Cheeks (500k)
Upper Body: Bikini  (500k)
Lower Body: DEFAULT or Scarf  (300k)
Color 1: Pink  (8k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X


Tekken 4 Kuma  (368k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Red T-shirt  (300k)
Lower Body: Gym Shoes (Blue)  (60k)
Color 1: Chocolate  (8k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X


-------------------------------------------------------------------
                          Lee Chaolan
-------------------------------------------------------------------


Lady's Man  (164k)
Outfit: Kick
Head: Pheromones  (60k)
Face: Gigolo  (50k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: White  (18k)
Color 2: White  (18k)
Color 3: White  (18k)
By: Wild Man X


Phantom of the Opera  (736k)
Outfit: Kick
Head: Silk Hat  (200k)
Face: Phantom Mask  (500k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Black  (18k)
Color 2: Black  (18k)
Color 3: DEFAULT
By: Swift


Tekken Force Soldier  (1026k)
Outfit: Punch
Head: Force Helmet  (500k)
Face: DEFAULT
Upper Body: Force Armor  (300k)
Lower Body: Force Leggings  (200k)
Color 1: Black  (18k)
Color 2: Red  (8k)
Color 3: DEFAULT
By: Wild Man X


White Knight  (214k)
Outfit: Kick
Head: Pheromones  (60k)
Face: Glasses  (60k)
Upper Body: DEFAULT
Lower Body: Rapier  (40k)
Color 1: White  (18k)
Color 2: White  (18k)
Color 3: White  (18k)
By: Swift


-------------------------------------------------------------------
                          Lei Wulong
-------------------------------------------------------------------


Frogman  (144k-264k)
Outfit: Punch
Head: DEFAULT, Slick Hair or Bowl Cut  (0k-120k)
Face: Beijing Opera Mask  (50k)
Upper Body: DEFAULT
Lower Body: Toad  (60k)
Color 1: Lawn-green  (8k)
Color 2: Lawn-green  (8k)
Color 3: White  (18k)
By: Wild Man X


Jackie Chan *The Forbidden Kingdom Style*  (224k)
Outfit: Punch
Head: DEAFULT
Face: DEFAULT
Upper Body: DEAFULT
Lower Body: Gourd  (200k)
Color 1: Sea-green  (8k)
Color 2: Yellow (8k)
Color 3: Sea-green  (8k)
By: Giancarlo "GC Boombox" Lodevico


Motorcycle Cop  (644k-874k)
Outfit: Kick
Head: Police Helmet  (300k)
Face: Sunglasses or Round Sunglasses  (150k-200k)
Upper Body: Sheriff Badge or Shotgun  (120k-300k)
Lower Body: Handcuffs or Radio  (30k)
Color 1: Black  (18k)
Color 2: Blue  (8k)
Color 3: Black  (18k)
By: Wild Man X


-------------------------------------------------------------------
                     Lili (Emily Rochefort)
-------------------------------------------------------------------


Cowgirl  (700k-754k)
Outfit: Punch
Head: Cowgirl Hat  (300k)
Face: DEFAULT
Upper Body: Jacket  (200k)
Lower Body: Cowgirl Pants  (200k)
Color 1: ANY COLOR  (0k-18k)
Color 2: Same as Color 1  (0k-18k)
Color 3: Same as Color 1  (0k-18k)
By: Wild Man X


Daddy's Little Girl  (30k-854k)
Outfit: Kick
Head: Ribbon  (30k)
Face: DEFAULT or Glasses  (0k-120k)
Upper Body: DEFAULT or Teddy Bear  (0k-150k)
Lower Body: DEFAULT or Shoes & Socks  (0k-500k)
Color 1: ANY COLOR  (0k-18k)
Color 2: Same as Color 1  (0k-18k)
Color 3: Same as Color 1  (0k-18k)
By: Wild Man X


Goth Lili  (484k)
Outfit: Kick
Head: Black Hair  (50k)
Face: Goth Make-up  (80k)
Upper Body: DEFAULT
Lower Body: Black Stockings  (300k)
Color 1: Black  (18k)
Color 2: Black  (18k)
Color 3: Black  (18k)
By: Wild Man X


Playboy Bunny  (60k-884k)
Outfit: Punch
Head: Bunny Ears  (60k)
Face: DEFAULT
Upper Body: DEFAULT or Bustier  (0k-300k)
Lower Body: DEFAULT or Punk Style  (0k-500k)
Color 1: DEFAULT or Pink  (0k-8k)
Color 2: DEFAULT or Pink  (0k-8k)
Color 3: DEFAULT or Pink  (0k-8k)
By: Wild Man X


-------------------------------------------------------------------
                          Ling Xiaoyu
-------------------------------------------------------------------


Bunny Rabbit  (554k-664k)
Outfit: Punch
Head: Rabbit Ears  (500k)
Face: DEFAULT or Glasses  (0k-50k)
Upper Body: DEFAULT or Backpack  (0k-60k)
Lower Body: Rabbit Tail  (30k)
Color 1: Pink  (8k)
Color 2: Pink  (8k)
Color 3: Pink  (8k)
By: Wild Man X


-------------------------------------------------------------------
                         Marshall Law
-------------------------------------------------------------------


Bruce Lee *Enter The Dragon Style*  (266k)
Outfit: Punch
Head: Natural Hairstyle
Face: Young Marshall or Clean Shaven
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Black  (18k)
Color 2: Black  (18k)
Color 3: DEFAULT
By: Giancarlo "GC Boombox" Lodevico


-------------------------------------------------------------------
                            Mokujin
-------------------------------------------------------------------


Golden Tetsujin  (174k)
Outfit: Kick
Head: DEFAULT
Face: DEFAULT
Upper Body: Golden Tetsujin  (150k)
Lower Body: DEFAULT
Color 1: Yellow  (8k)
Color 2: Yellow  (8k)
Color 3: Yellow  (8k)
By: Wild Man X


Tetsujin  (186k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Brand New Tetsujin  (150k)
Lower Body: DEFAULT
Color 1: Silver  (18k)
Color 2: Silver  (18k)
Color 3: DEFAULT
By: Wild Man X


-------------------------------------------------------------------
                         Nina Williams
-------------------------------------------------------------------


Goth Nina  (396k)
Outfit: Punch
Head: Dark Blue Hair  (300k)
Face: Face Paint  (60k)
Upper Body: DEFAULT
Lower Body: DEFAULT
Color 1: Black  (18k)
Color 2: Black  (18k)
Color 3: DEFAULT
By: Wild Man X


Sexy Nurse / Doctor  (700k-1018k)
Outfit: Punch
Head: DEFAULT or Nurse Cap  (0k-300k)
Face: Purple Sunglasses, Physician's Mirror or Surgery Mask  (50k-60k)
Upper Body: Stethoscope  (150k)
Lower Body: Nurse Outfit  (500k)
Color 1: DEFAULT or Purple  (0k-8k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X


-------------------------------------------------------------------
                            Raven
-------------------------------------------------------------------


Raven  (852k)
Outfit: Punch
Head: Raven Mask  (500k)
Face: DEFAULT
Upper Body: Raven Wings  (300k)
Lower Body: DEFAULT
Color 1: Black  (18k)
Color 2: Black  (18k)
Color 3: Black  (18k)
By: Wild Man X


-------------------------------------------------------------------
                       Sergei Dragunov
-------------------------------------------------------------------


Army Officer  (290k-400k)
Outfit: Kick
Head: Formal Hat  (200k)
Face: DEFAULT
Upper Body: Assault Rifle or Emblem  (30k-50k)
Lower Body: Sabre or Golden Leggings  (60k-150k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Swift


-------------------------------------------------------------------
                         Steve Fox
-------------------------------------------------------------------


British Boxer  (150k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: Union Jack Towel  (150k)
Lower Body: DEFAULT
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Swift


Flammin' Boxer  (78k)
Outfit: Punch
Head: DEFAULT
Face: DEFAULT
Upper Body: DEFAULT
Lower Body: Blazin' Trunks  (60k)
Color 1: Black  (18k)
Color 2: DEFAULT
Color 3: DEFAULT
By: Swift


-------------------------------------------------------------------
                          Wang Jinrei
-------------------------------------------------------------------


Marathon Runner  (180k-448k)
Outfit: Kick
Head: DEFAULT or Bald Head  (0k-80k)
Face: No Glasses (60k)
Upper Body: Red Jersey or Green Jersey  (120k-200k)
Lower Body: Red Jersey or Green Jersey  (60k-150k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT or Red or Green or White  (0k-18k)
By: Wild Man X


Master Roshi *Dragon Ball Z Style*  (136k)
Outfit: Kick
Head: DEFAULT
Face: Green Sunglasses (120k)
Upper Body: DEFAULT 
Lower Body: DEFAULT
Color 1: Orange (8k)
Color 2: Blue (8k)
Color 3: DEFAULT 
By: Giancarlo "GC Boombox" Lodevico


-------------------------------------------------------------------
                          Yoshimitsu
-------------------------------------------------------------------


Kunimitsu  (470k)
Outfit: Kick
Head: Kunimitsu Mask (200k)
Face: DEFAULT
Upper Body: Kunimitsu Style  (150k)
Lower Body: Monpe Pants  (120k)
Color 1: DEFAULT
Color 2: DEFAULT
Color 3: DEFAULT
By: Wild Man X


Soul Avenger  (334k)
Outfit: Punch
Head: Black Skull  (150k)
Face: Lost Souls  (80k)
Upper Body: Arrows  (50k)
Lower Body: DEFAULT
Color 1: Black  (18k)
Color 2: Black  (18k)
Color 3: Black  (18k)
By: Swift


Tekken 3 Yoshimitsu  (486k-504k)
Outfit: Punch
Head: TK3 Yoshimitsu  (200k)
Face: DEFAULT
Upper Body: TK3 Shoulder Armor  (150k)
Lower Body: TK3 Belt  (120k)
Color 1: Silver  (8k)
Color 2: Silver  (8k)
Color 3: DEFAULT or White  (0k-18k)
By: Wild Man X



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                            13. Taunts                                ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following is a list of pre-match and post-match taunts that are
available within Dark Resurrection that aren't available in Tekken 5.
Check out my "Tekken 5 Taunts FAQ" for more information on taunts.

Tekken 5 Taunts FAQ
http://www.gamefaqs.com/console/ps2/file/920588/37580


---------------------------
          Legend
---------------------------

To perform one of the indicated indicated taunts, hold one or a
combination of the face buttons (square, triangle, X, O) buttons.

For a "Post-Match Taunt", being holding the button after winning the
final round of a match, during the match replay.  To speed things up,
you can press the "Start" button while holding down one of the face
buttons.

There is currently no way to select a "Pre-Mtach" taunt.


1: Press Left Punch button (Square)
2: Press Right Punch button (Triangle)
3: Press Left Kick button (X)
4: Press Right Punch button (Circle)
1+2: Press both punch buttons at same time
3+4: Press both kick buttons at same time
?: The button combination to get this taunt is unknown.  The only known
   way to get this taunt is for it to appear randomly by not pressing
   any buttons.
UP: Press "up" on the controller


There is an explanation for each taunt.  If there is a better explanation
for a taunt, please let me know, and you will receive credit for your
contribution.



---------------------------
     Pre-Match Taunts
---------------------------

Armor King
?: Gets up from ground with back turned, then turns around.
?: Crosses arm over chest twice, then goes into fighting stance.
?: Performs the "Capital Punishment" (u/f+1+2).


Jinpachi Mishima
?: Puts arms in air, then spreads them while laughing.


Lili (Emily Rochefort)
?: Puts hand on chin and says "How long can you stand my attacks."
?: Laughs while looking down, then turns and says "You surely don't
   belive... you can beat me."
?: Does a side flip , then a back flip, throws hands back.
?: Looks down then turns while saying "My battles... are for my father."
?: Walks up and says "This is a great place to fight, don't you think?"
   while flicking hair.


Sergei Dragunov
?: Looks at hand while making a fist, then looks towards the camera.
?: Walks up, then strokes side of face with two fingers.



---------------------------
     Post-Match Taunts
---------------------------

Armor King
1: Points at camera, then gives two thumbs down.
4: Does the cut-throat taunt then gives one thumb down.
3: Looks up towards the sky.
4: Makes the "I don't know" motion.


Jinpachi Mishima
1: Opens arms and lets out a growl.
2: Holds out right hand and says "Die!"
3: SAME AS #1
4: SAME AS #2


Lili (Emily Rochefort)
1: Walks towards camera, makes the quiet sign and says "Please don't tell
   my father".
2: Has hands clasped together while looking down, then looks up and spreads
   arms and says "The moment of victory... I love it!"
3: Walks past downed opponent, then says "Sebastian, they say they're
   leaving already."
4: Puts left on hip, lets out a sigh, then says "Sebastian, can't you do
   better than this?"
1+2: Says "It's time for my afternoon tea. Farewell." and does a curtsee.
3+4: Does a twisting flip, front flip, then lands in a kneeling position.


Sergei Dragunov
1: Strokes cheek while looking at the camera, then walks away.
2: Dusts off clothes with hand, looks at camera, then walks away.
3: Brushes side of face with two fingers while looking at the camera, then
   walks away.
4: SAME AS #2



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~           14. Secrets / Unlockables / Nice-To-Know (PSP)             ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following information is from a thread on Tekken Zaibatsu, created
by Jaytech, titled "Tekken DR PSP Secrets/Unlockables/Nice-To-Know"
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=94308

Contribution: Jaytech, Wild Man X, Drake the Demon, Koston, Esseph,
              MYK [jamgi], Keviiinn, James Pham, H.K. Lei, tae-kwon-do


This is for all the stuff that you can unlock (how/when?) in DR on the
PSP.  This is a good way to get an overview of the game's features.


GENERAL:

- The start+select feature is still working, which is the command for
  the in-game reset.
- For the first costume of each character press "1" or "2", and for
  the second one press "3" or "4" (this applies to nearly all chars;
  Kuma and Panda: 1_2 and 3_4, respectively).
  All special outfits are unlocked right from the start and are
  selectable by pressing "2" and in special cases also with "4" (Asuka
  and Ling).  Ling's schhol girl outfit is selected with the "R" button.
- Changing of the main menu wallpaper:
  (It appears that you get the wallpapers according to the amount of
  Tekken Lords you have)
  This is the order in which you get them:
  Kazuya's Hand (default), Jin's Hand (1 TL), Devil Jin's Hand (3 TL),
  Jinpachi and random (5 TL)
- The game runs at 60fps on the PSP (this excludes the fmvs and the
  character intros before each fight, which run at 30fps).
- Required space for the savegame on the Memory Stick is 128KB. An
  additional 3.25MB is needed for ghosts of your fighters (~65KB each).
- The savegame ONLY works with the PSP you created it on (the reason
  seems to be the online ranking feature.)
- Version changes: The Japanese version of the game has a graphical
  glitch (a white square appears in place of sparks).  The U.S. version
  seems to be fixed (happens rarely, mostly after the game has been set
  to sleep-mode).  The European version has been fixed completely, and
  in stage 0, you only fight characters between the ranks of lord of war
  and divine fist.  If you put the PSP in sleep mode during a fight, no
  white squares will appear; the game doesn't freeze after you turn on
  the psp; custom connections don't work on the EU game; the aura
  unlockables can be unlocked by beating 9 players in arcade battle.

-----------------------------------------------------------

STORY MODE:

- Beat story-mode once for theatre mode
- Beat story-mode twice for command attack
- Beat story-mode 3 times for tekken bowling, time attack and gold rush
- Completing story-mode earns you 100,000g for each character's
  individual playthrough (only once per character) and you get the
  prologue and epilogue movies in theatre mode (note: Kuma and Panda
  have separate storylines/movies).

-----------------------------------------------------------

THEATRE MODE:

- Jinpachi's Final Transformation Vid is available after you lose to
  Jinpachi and do not continue (same as in tekken 5 for ps2), or you
  can just purchase it in theatre mode.
- Character prologue/epilogue movies are unlocked by beating story mode
  with each individual character.
- Additional movies:
  2006 E3 trailer - beat command attack 5 times around 1min 30sec
  Tekken 5 Opening Movie Console Part 1 - beat Time Attack (finish it,
       final time doesn't matter)
  Opening Movie Console Part 2 - earn more than 5000G in one round in
       Gold Rush
  Tekken Dark Resurrection Opening Movie (AC Version) - beat Survival
       Mode (become #1 on the record list)

-----------------------------------------------------------

ARCADE MODE:

- Final rank in arcade mode is "Dark Lord" (a.k.a. Tekken Lord Black).
  You can fight against "Divine Fist" (a.k.a. Fist god) characters, but
  won't get that ranking there (see "Tekken Dojo" below for more info).
- Different auras/aura levels are unlocked by getting up ranks in arcade
  mode.
- Tekken roulette has more variations now (x2,x3,x5,x10 and x5,x10)
- Ranking up follows the same procedure as in Tekken 5: promotion after
  winning about 5-7 consecutive times against same (+/- 2 ranks) ranked
  opponents, demotion after losing about 5 consecutive times (note: when
  using the start+select feature, the next time you play arcade mode you
  start where you left off.  This means you that you can get a promotion
  or demotion match as your first match.)
- After you rank up to "divine fist" for the first time in Tekken Dojo
  stage 6, you can then earn the rank in arcade mode as well.


- Arcade Mode Ranking:

Beginner (brown)
9th - 1st Kyu (dark red)
1st - 7th Dan (grey)
Shihan (grey)
Expert (grey)
Warrior (grey)
Master (grey)
Virtuoso (grey)
Champion (grey)
Lone Wolf (green)
Destroyer (green)
Berserker (green)
Sage (green)
Legend (green)
Fujin (blue)
Raijin (blue)
Deity (blue)
Lord of War (blue)
Dragon Lord (yellow/orange)
Tekkenlord (yellow/orange)
Dark Lord (black/orange; final rank in arcade mode)
Divine Fist (white/red; ultimate special rank/obtainable in Tekken Dojo
     the first time/thereafter also obtainable in arcade mode; see below)

-----------------------------------------------------------

TEKKEN DOJO:

- Dojos: stage 1 (earth dojo), stage 2 (water dojo), stage 3 (fire dojo),
         stage 4 (wind dojo), stage 5 (void dojo), stage 6 (heaven dojo),
         stage 0 (yurin dojo)
- You can earn free items/colors/auras/aura levels by completing stages
  in Tekken Dojo (you must not purchase them earlier).
- After finishing stage 3 you get the chance to fight Jinpachi. After
  winning, stage 0 and stage 4 are unlocked.
- After finishing stage 5 you get the chance to fight Jinpachi. After
  winning, you unlock Jinpachi's ghost, stage 6, 300,000g for clearing
  and an additional 3,000,000g (only first time you ever beat it).
  If you lose to Jinpachi in stage 3/5, your dojo ranking in this stage
  will stay at #2 until you beat him, and you can't proceed to the next
  dojo.
- After finishing stage 6 you get 300,000g for clearing and the special
  ranking "Divine Fist" (a.k.a. Fist God) if you are on "Dark Lord"
  (a.k.a. Tekken Lord black) when beating the survival tournament.
  (NOTE: This only works if Tekken Dojo difficulty is set to normal)
  (Also, you CAN get demoted after reaching the "Divine Fist" rank)
- While playing through Tekken Dojo, you unlock TD Time Attack (water
  dojo), TD Survival (fire dojo), TD Gold Rush (wind dojo), and TD
  Roulette Battle (void dojo). After unlocking new modes, they also
  become available in earlier stages (excluding Roulette Battle).

-----------------------------------------------------------

TEKKEN BOWL:


--------------------
Radar-Vision Bowlers
--------------------

The following bowlers have a special radar-vision:
Bryan Fury, Jack-5, Yoshimitsu


------------
Bowling hand
------------

Left Handed Bowlers
Anna Williams, Lee Chaolan, Lili, Steve Fox

Ambidextrous Bowlers (Press "select" to switch hands)
Baek Doo San (Left default), Hwoarang (Right default),
Kuma/Panda (Right default)

Everyone else is a right-handed bowler.


--------------
Bowling speeds
--------------

Extremely Fast Bowlers (Max speed above 80 km/h)
Ganryu, Jack-5

Very Fast Bowlers (Max speed of 70-80 km/h)
Armor King, Bryan Fury, Craig Marduk, Eddy Gordo, Kuma/Panda,
Paul Phoenix, Sergei Dragunov

Slow Bowlers (Max speed of 40-45 km/h)
Christie Monteiro, Nina Williams

Very Slow Bowlers (Max speed of 40 km/h and below)
Anna Williams, Asuka Kazama, Lili, Ling Xiaoyu

Extremely Slow Bowlers (Max speed less than 30 km/h)
Roger Jr., Wang Jinrei

Everyone else is about average (45-70 km/h)


----------------
Additional Notes
----------------

- You get an extra ball after 5 consecutive strikes.
- Pressing left or right before releasing the ball will make the ball
  go a little bit more in that direction.
- The following things will make your bowler fly towards the bowling
  pins, but will count as a foul:
     - Timeout = Don't press anything for one minute.
     - Overcharge = Get the power bar at its absolute maximum.
- Bowling style:
     In tekken bowling during the shiftment of your character left
     and right, press square once and then bowl as usual to see a
     unique bowl. Press square again at the shiftment of your character
     to turn it off.

-----------------------------------------------------------

GHOST FEATURE:

Look here: http://www.tekkenzaibatsu.com/forums/ghostlist.php

PLAYER GHOST RECOGNITION NUMBERS:

Here are all of the numbers used for the ghosts in your ghost folder:

PlayerXX
00 = Paul Phoenix
01 = Marshall Law
02 = Lei Wulong
03 = King
04 = Yoshimitsu
05 = Nina Williams
06 = Hwoarang
07 = Ling Xiaoyu
08 = Christie Monteiro
09 = Jin Kazama
10 = Julia Chang
11 = Kuma / Panda
12 = Bryan Fury
13 = Heihachi Mishima
14 = Kazuya Mishima
15 = Lee Chaolan
16 = Steve Fox
17 = Craig Marduk
18 = Mokujin
19 = Jack-5
20 = Roger Jr.
21 = Anna Williams
22 = Wang Jinrei
23 = Ganryu
24 = Asuka Kazama
25 = Bruce Irvin
26 = Baek Doo San
27 = Devil Jin
28 = Raven
29 = Feng Wei
30 = Armor King
31 = Lili (Emily Rochefort)
32 = Sergei Dragunov
33 = Eddy Gordo

-----------------------------------------------------------

MULTIPLAYER:

- The game features Wi-Fi compatibility (ad-hoc) and infrastructure
  (upload and download content only).
- ALL different region versions (JPN/US/EUR) of the game are compatible
  with each other, however it seems there is more lag between different
  versions.
- Gamesharing doesn't allow stage select, needs time to download content
  before each fight, doesn't support custom control settings for player 2
  and has less lag than UMD/UMD multiplayer.

-----------------------------------------------------------

TEKKEN DR STAGES (- stage music):

- Only new stages are available + redesigned final stage 2 for Jinpachi
  boss fight
- Stages are only selectable in wifi UMD/UMD battles

NEW:
- Playroom (pink hearts, Lili's stage) - Pink Pop
- Wolves' Den (forest, wolves, dragunov's stage) - Stalking Wolves
- Industrial Complex (no walls, a Mi-24 "Hind" combat helicopter in the
  background) - Supercharged
- Ominous Mist (swamp, a bridge in the background, probably Armor King's
  stage) - Shattered Dreams
- Practice Arena #1 (walls) - Synthetic Pulse
- Practice Arena #2 (no walls) - Synthetic Pulse

UPGRADED:
- Western Gate (upgraded Dragon's Nest) - Garden of the Tiger
- Autumn Temple (upgraded Burning Temple) - Hiten
- Meteor Shower (upgraded Waterfall) - Estrada de Estrela
- Ghetto Pit (upgraded Urban Jungle) - Turbo Electric
- City Lights (upgraded City at Sunset) - Call of the Inferno
- Great Plains (upgraded Moonlit Wilderness) - Amnesia
- Galleon (upgraded Pirate's Cove) - Tiamat
- All Hollow's Eve (upgraded Secret Garden) - Martial Medicine
- Winter Palace (upgraded Cathedral) - Snow Castle
- Festival (upgraded Acid Rain) - Twist & Scream
- Aurora Australis (upgraded Polar Paradise) - Aurora Australis
- Heaven's Gate (upgraded Hell's Gate) - Into Nirvana
- Space Colony (upgraded Final Frontier) - Center of Gravity
- Pool Party (upgraded Poolside) - Elegance in Violence
- Inferno (upgraded Final Stage #1) - Conclusion

OLD:
- Final Stage #2 - The Finalizer



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~         15. Secrets / Unlockables / Nice-To-Know (T5DR/PS3)          ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following information is a modified version of what is available
from a thread on Tekken Zaibatsu, created by DevilSjin, titled "Tekken
DR PS3 Unlockables/General Info":
http://tekkenzaibatsu.com/forums/showthread.php?threadid=97949


-----------------------------------------------------------

PLAYSTATION STORE

- What is Tekken 5: Dark Resurrection?
"Tekken 5: Dark Resurrection" is an arcade-perfect port, which
means that it was designed to be like the arcade version of the
game.  This also means that it doesn't have the extra modes
available in the PSP version.

- Where can I purchase Tekken 5: Dark Resurrection?
T5DR can be purchased on the PlayStation Store for $19.99 US.
To access T5DR after logging into the store, navigate to:
Games > PS3 Games > Tekken 5: Dark Resurrection (Full Game)

-----------------------------------------------------------

ONLINE MANUAL (T5DR)

The Online Manual for T5DR can be accessed by entering the URL below
into a web browser, or from within the game by going to
Options > Online Manual

URL:
http://f218manual.tekken.bng.jp/dc/JP0700/man/NPUB-30009/index.html

-----------------------------------------------------------

GENERAL

- The start+select feature is still working, which is the command for
  the in-game reset.

- For the first costume of each character press 1_2, for the second one
  it's 3_4 (this applies to nearly all characters; Kuma and Panda: 1_2
  and 3_4 respectively). All special outfits are unlocked right from
  the start and are selectable via 2 and in special cases also with 4.

-----------------------------------------------------------

MODES

Arcade Battle - Just like the game you play in the arcades. 9 Stages of
                pure nostolgia...

Ghost Battle - Endless battle against actually formittable opponents on
               higher levels

VS Battle - One on one match against a human player

Gallery - Unlock videos and images...

Options - Change stuff around.

-----------------------------------------------------------

CHARACTERS

Jinpachi - Play through the arcade version of the game one time and
           beat Jinpachi. He will then become a selectable character
           on the top right of the character select screen.

Square - Fiery Form at the end of DR
X/O - Purple Form at the end of Tekken 5
Triangle - Human Form

Jinpachi is extremely strong although a little slow. He's nothing like
his T5 version...toned down a lot... also his movelist is extremely
lacking...

Pictures:
Selection Screen
     http://i24.photobucket.com/albums/c31/Sjinzero/100_2196.jpg
Close Up Selection Screem
     http://i24.photobucket.com/albums/c31/Sjinzero/100_2206.jpg
Fiery Form vs. Human Form
     http://i24.photobucket.com/albums/c31/Sjinzero/100_2198.jpg
Fiery Form
     http://i24.photobucket.com/albums/c31/Sjinzero/100_2201.jpg
Human Form
     http://i24.photobucket.com/albums/c31/Sjinzero/100_2203.jpg
Demon Form and Fiery Form
     http://i24.photobucket.com/albums/c31/Sjinzero/100_2208.jpg

-----------------------------------------------------------

GHOST BATTLE

Ranking:

Beginner (brown)
9th-1st Kyu (dark red)
1st-7th Dan (grey)
Shihan (grey)
Expert (grey)
Warrior (grey)
Master (grey)
Virtuoso (grey)
Champion (grey)
Lone Wolf (green)
Destroyer (green)
Berserker (green)
Sage (green)
Legend (green)
Fujin (blue)
Raijin (gold/blue)
Deity (blue)
Lord of War (blue)
Dragon Lord (yellow/orange)
Tekkenlord (yellow/orange)
Dark Lord (black/orange; final rank in arcade mode)
Divine Fist (white/red) (not confirmed)

There really isn't any obvious way to add ghosts to the list...
however it may come out as a patch...

-----------------------------------------------------------

CUSTOMIZATIONS

- There really doesn't seem to be any additions to this category
  (from TDR for the PSP), so there really isn't anything to look
  forward to...

But, everything is half off now!! woo!... I guess. You can now get
all of those items that you've always wanted for a much cheaper
price.

-----------------------------------------------------------

GALLERY

Movie: (50,000G each)
Tekken Dark Resurrection - Epilogue - Lili
Tekken Dark Resurrection - Epilogue - Sergei Dragunov
Tekken Dark Resurrection - Epilogue - Armor King

Image: (30,000G each)
Tekken Illustation - Jun Kazama 2
Tekken Illustation - Jin Kazama
Tekken Illustation - Anna Williams
Tekken Illustation - Julia Chang 2
Tekken Illustation - Ling Xiaoyu 2
Tekken Illustation - Ling Xiaoyu & Jin Kazama
Tekken Illustation - Asuka Kazama
Tekken Illustation - Lili
Tekken Illustation - Asuka Kazama 2
Tekken Illustation - Julia Chang
Tekken Illustation - Jun Kazama
Tekken Illustation - Ling Xiaoyu
Tekken 5 - Stage Image - Dojo 2
Tekken 5 - Stage Image - Hell's Gate
Tekken 5 - Stage Image - Cathedral
Tekken 5 - Stage Image - Poolside
Tekken 5 - Stage Image - The Final Frontier
Tekken 5 - Stage Image - Acid Rain
Tekken 5 - Stage Image - Dojo
Tekken 5 - Stage Image - Urban Jungle
Tekken 5 - Stage Image - Secret Garden
Tekken 5 - Stage Image - City at Sunset
Tekken 5 - Stage Image - Polar Paradise
Tekken 5 - Stage Image - Pirate's Cove
Tekken 4 - Character Image - Jin Kazama
Tekken 4 - Character Image - Kazuya Mishima
Tekken 4 - Character Image - Paul Phoenix
Tekken 4 - Character Image - Christie Monteiro
Tekken 4 - Character Image - Hwoarang
Tekken 4 - Character Image - Tekken Force
Tekken 4 - Character Image - Eddy Gordo
Tekken 4 - Character Image - Craig Marduk
Tekken 4 - Character Image - Ling Xiaoyu
Tekken 4 - Character Image - Yoshimitsu
Tekken Tag Tournament - Character Image - Jin Kazama
Tekken Tag Tournament - Character Image - Jun Kazama
Tekken Tag Tournament - Character Image - Unknown 2
Tekken Tag Tournament - Character Image - Kunimitsu
Tekken Tag Tournament - Character Image - Kazuya Mishima
Tekken Tag Tournament - Character Image - Unknown

* NOTE: You have to have an internet connection available in order to
  unlock/download these items.

-----------------------------------------------------------

VERSUS BATTLE

- You can copy your saved data and send it to the other profiles on
  your machine. So, if you and a buddy want different customizations,
  he can simply unlock gold on a separate ID on your PS3, and send his
  save over to your ID before you play and you'll both be able to pick
  your own costumes. However, the game still will not keep track of
  wins & loses, nor can you unlock gold like this.

I also noticed that I was able to copy the save file to my flash drive.
So, in theory you should be able to simply copy your save onto a usb
storage medium, go to a buddy's house, and just copy your data to his
profile and use your personal customizations that way as well or send
your file to someone over the computer and they can transer it to their
PS3.

NOTE: This is no longer possible when the save file is converted to
      T5DR Online.

-----------------------------------------------------------

GAMEPLAY

- It seems that obtaining gold is much more straight forward than in
  the PSP counterpart... you play the game... you get gold, easy enough...

- So far I have seen the gold peak at around 15,000G per match (that is
  not including roulette)

- No indication of the Divine Fist rating being a part of this game.
  However, it was brought to my attention that the loading sign is
  that of the Divine Fist... so there may be a possibility...

- I achieved a Dark Lord status with Devil Jin and lo and behold...
  nothing happened...

- Within Ghost Mode, it keeps track of how much gold you have obtained
  during your current run. However, it doesn't add in if you receive a
  roulette multiplier on it. Also, if you lose to the computer, you
  lose your "streak" of gold and must restart from 0.

Seems as if the game was meant to be a true arcade port... with not much
else added....

-----------------------------------------------------------

GLITCHES/OTHER STUFF OF INTEREST

- The Secret Garden (Night) - for one reason or another, there seems
  to be a problem on this stage. It is only cosmetic wise and will
  not affect gameplay. However, it looks weird as the "sparks" that
  occur during a move just dont happen. Devil Jin for example will
  throw out an EWGF and there wlll be no electricity on his hands.
  This happens with a lot of moves...

- Ominous Mist - Not so much a glitch, but the resolution on this
  stage is drastically reduced from the other stages. Not really
  sure why though.

- The Secret Garden (Day) - Same thing as the Ominous Mist... it
  just doesn't look as pretty as the rest of the game...

-----------------------------------------------------------

TECHNOLOGY

For those of you who have played the game, you may notice that there
is a bit of lag between the inputs on the controller and the action
on the screen. I had it too. Although I was not able to fully fix the
problem without the addition of third party adapters, here is some
interesting info.

If you are running a TV on 1080i there may be a lag. Hate to say it,
but its true. So far there are a range of reports from a small amount
of lag during the grab animation that doesn't affect the gameplay at
all to there being a constant delay on everything, and that isn't good.

I personally pushed my TV down to 760p after experiencing this and the
lag was reduced, although it was not gone. But you probably will be able
to adapt. After a few minutes of working, all of Steve's flicker combos
were coming out fine and I was able to hit Hwoarang's JFSR 99% of the
time. Playing at 1080p is reported to work fine, being that it is the
resolution that the game was intended to be played on.

Playing with the sixaxis controller is also something that takes some
getting used to. The Diagonals aren't as giving as the dualshocks were,
so there might be a little frustration there. There is also the issue
with the controller having to re-sync with the PS3. This causes a
momentary inability to move your character. Last night I played on a
streak of around 500 matches... it happened to me like three times...
so it isn't bad, just something that needs to be considered for
tournament play.

Also... I dont know how the adapters are working for people...



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~        16. Secrets / Unlockables / Nice-To-Know (T5DRO/PS3)          ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section covers info on the Tekken 5: Dark Resurrection Online
expansion.  The content in this section is a variation of the content
available in the previous "Secrets / Unlockables / Nice-To-Know"
sections.

-----------------------------------------------------------

PLAYSTATION STORE

- What is Tekken 5: Dark Resurrection Online?
"Tekken 5: Dark Resurrection Online" is an expansion to
"Tekken 5: Dark Resurrection" for the PS3 which adds an online
multipayer mode, and the standard practice and survial modes.


- Where can I purchase Tekken 5: Dark Resurrection Online?
T5DRO can be purchased on the PlayStation Store for $9.99 US.
To access T5DRO after logging into the store, navigate to:
Add-Ons > Downloadable Game Add-Ons > Tekken 5: Dark Resurrection Add-On >
Tekken 5: Dark Resurrection Online Expansion (Add-On Content)

Alternatively, you can get them both at the same time by purchasing the
bundle for $29.99.  To access T5DRO bundle after logging into the store,
navigate to:
Games > Bundles > Tekken 5: Dark Resurrection Online Bundle (Full Game
and Add-On)

NOTE: If you previously purchased T5DR or T5DR Online seperately, you
      will not be able to download the bundle.


- How do you re-download T5DR/Online
If for some reason you need to re-download T5DR/Online, follow these steps:
     1. Log into the PlayStation Store under the account you used to
        purchase T5DR/Online.
     2. In the upper right hand corner of the screen, click on the "View
        Downloads" icon.
     3. Scroll down until you locate T5DR/Online.
     4. Click on T5DR/Online to begin download.


- What are the download sizes?
T5DR (only) = 555 MB
T5DR Online (only) = 591 MB
T5DR Online Bundle = ??? (at least 591 MB)

-----------------------------------------------------------

ONLINE MANUAL (T5DR Online)

The Online Manual for T5DR can be accessed by entering the URL below
into a web browser, or from within the game by going to
Options > Online Manual

URL:
http://f218manual.tekken.bng.jp/dc/UP0700/man/NPUB-30009/online2/index.html

-----------------------------------------------------------

MODES

(Informaion taken from the T5DRO Online Manual; URL located above)

Arcade Battle
     - "In this mode, you try to win a series of battles against
        the computer. After selecting a character and starting the
        game, the first match begins. If you defeat all opponents,
        you will have cleared the Arcade Battle Mode."

Ghost Battle
     - "In this mode, ghost opponents appear one after another.
        The difficulty level you set in Game Options under Options
        will apply only to the first opponent.  After that, the
        difficulty will very depending on the opponent you select
        to fight. Ghosts will continue to appear until you lose a
        match [or choose to exit]."

VS Battle
     - "This mode is exclusively for challenging another player
        to a battle. Customize Data may be used to battle another
        playing using a customized character."

Online Battle (T5DRO only)
     - "Battle other players over the PLAYSTATION Network. Refer
        to in-game instructions for details regarding controls or
        game play."

Survival (T5DRO only)
     - "Defeat a series of opponents with limited health."

Practice (T5DRO only)
     - "Select a character, an opponent character, and a stage,
        to practice various techniques in this mode."

Gallery (More images added)
     - "In this mode, you can purchase and enjoy movies and other
        content with the fight money you've earned."

Options
     - "Configure game options, sound options, controller setup
        or delete save data here."

-----------------------------------------------------------

GHOST BATTLE

Ranking:
The rankings should be the same as in Tekken 5: Dark Resurrection.

-----------------------------------------------------------

CUSTOMIZATIONS

The items should be the same as in Tekken 5: Dark Resurrection.  No
new items appear to have been added with the expansion.

-----------------------------------------------------------

GALLERY

Movie: (50,000G each)
Tekken Dark Resurrection - Epilogue - Lili
Tekken Dark Resurrection - Epilogue - Sergei Dragunov
Tekken Dark Resurrection - Epilogue - Armor King

Image: (30,000G each)
Tekken Illustation - Ling Xiaoyu 3 (T5DRO only)
Tekken Illustation - Kunimitsu (T5DRO only)
Tekken Illustation - Christie Monteiro (T5DRO only)
Tekken Illustation - Nina Williams (T5DRO only)
Tekken Illustation - Asuka Kazama 4 (T5DRO only)
Tekken Illustation - Asuka Kazama 3 (T5DRO only)
Tekken Illustation - Lili 2 (T5DRO only)
Tekken Illustation - Jun Kazama 2
Tekken Illustation - Jin Kazama
Tekken Illustation - Anna Williams
Tekken Illustation - Julia Chang 2
Tekken Illustation - Ling Xiaoyu 2
Tekken Illustation - Ling Xiaoyu & Jin Kazama
Tekken Illustation - Asuka Kazama
Tekken Illustation - Lili
Tekken Illustation - Asuka Kazama 2
Tekken Illustation - Julia Chang
Tekken Illustation - Jun Kazama
Tekken Illustation - Ling Xiaoyu
Tekken 5 - Stage Image - Acid Rain 2 (T5DRO only)
Tekken 5 - Stage Image - Cathedral 2 (T5DRO only)
Tekken 5 - Stage Image - Burning Temple (T5DRO only)
Tekken 5 - Stage Image - Moonlit Wilderness (T5DRO only)
Tekken 5 - Stage Image - Pirate's Cove 2 (T5DRO only)
Tekken 5 - Stage Image - Secret Garden 2 (T5DRO only)
Tekken 5 - Stage Image - Waterfall (T5DRO only)
Tekken 5 - Stage Image - Dojo 2
Tekken 5 - Stage Image - Hell's Gate
Tekken 5 - Stage Image - Cathedral
Tekken 5 - Stage Image - Poolside
Tekken 5 - Stage Image - The Final Frontier
Tekken 5 - Stage Image - Acid Rain
Tekken 5 - Stage Image - Dojo
Tekken 5 - Stage Image - Urban Jungle
Tekken 5 - Stage Image - Secret Garden
Tekken 5 - Stage Image - City at Sunset
Tekken 5 - Stage Image - Polar Paradise
Tekken 5 - Stage Image - Pirate's Cove
Tekken 4 - Character Image - Jin Kazama 2 (T5DRO only)
Tekken 4 - Character Image - King (T5DRO only)
Tekken 4 - Character Image - Paul Phoenix 2 (T5DRO only)
Tekken 4 - Character Image - Christie Monteiro 2 (T5DRO only)
Tekken 4 - Character Image - Jin Kazama
Tekken 4 - Character Image - Kazuya Mishima
Tekken 4 - Character Image - Paul Phoenix
Tekken 4 - Character Image - Christie Monteiro
Tekken 4 - Character Image - Hwoarang
Tekken 4 - Character Image - Tekken Force
Tekken 4 - Character Image - Eddy Gordo
Tekken 4 - Character Image - Craig Marduk
Tekken 4 - Character Image - Ling Xiaoyu
Tekken 4 - Character Image - Yoshimitsu
Tekken Tag Tournament - Character Image - Jin & Heihachi (T5DRO only)
Tekken Tag Tournament - Character Image - Unknown 3 (T5DRO only)
Tekken Tag Tournament - Character Image - Jin Kazama
Tekken Tag Tournament - Character Image - Jun Kazama
Tekken Tag Tournament - Character Image - Unknown 2
Tekken Tag Tournament - Character Image - Kunimitsu
Tekken Tag Tournament - Character Image - Kazuya Mishima
Tekken Tag Tournament - Character Image - Unknown

* NOTE: You have to have an internet connection available in order to
  unlock/download these items.

-----------------------------------------------------------

PLAYSTATION HOME ITEMS AND CLOTHING

As of May 2009, there are items and clothing from T5DR Online available
for purchase for use within the U.S. PlayStation Home for the PS3.  The
following is a list of items and the stores they can be purchased from.
After entering the door to the store, look for the T5DR Online logo
with a black background.


Store name: ??? (furniture store with burgundy walls)
Location: Mall, 2nd floor
Items:
     - Heihachi Mishima Figurine ($0.49)
     - Paul Phoenix ($0.49)
     - Asuka Kazama ($0.49)
     - Nina Williams ($0.49)
     - Anna Williams ($0.49)
     - Kazuya Mishima ($0.49)
     - Devil Jin ($0.49)
     - King ($0.49)
     - Mokujin ($0.49)


Store name: Home Threads
Location: Mall, 2nd floor
Items:
     Male
          > Paul Phoenix
               - Paul's Wig ($0.99)
               - Paul's Shirt & Tattoo Sticker ($0.99)
               - Paul's Pants ($0.99)
               - Paul's Hands ($0.49)
               - Paul's Feet ($0.49)
          > Heihachi Mishima
               - Heihachi's Wig ($0.99)
               - Heihachi's Shirt ($0.99)
               - Heihachi's Pants ($0.99)
               - Heihachi's Hands ($0.49)
     Female
          > NONE



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                          17. Questions                               ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, I will try my best to answer questions that I have
received through e-mail.


----------
Question 1 - DEWGF and WDEWGF
----------

Q: How do you do DEWGF and WDEWGF?

A: I'm not good at doing DEWGF or WDEWGF, but this link might help:
   http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87686


----------
Question 2 - Long time between updates
----------

Q: What took so long for another update to come out?

A: I was working on an update soon after I released the last version.  At
   the time, I was storing the file that I was updating only on a portable
   hard drive that I got from Best Buy about two months earlier.  One day,
   that hard drive decided to stop working and I was unable to retrieve
   the file I was working on.  I was so angry about losing all of the work
   that I put into the update I was working on that I decided to stop
   updating the FAQ.  However, I recenetly received some questions about
   T5DR, which re-kindled my interest in updating the FAQ again.  A word of
   caution: DON'T BUY THE WESTERN DIGITAL PASSPORT POTABLE HARDDRIVE!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                       18. Special Thanks                             ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name                       Reason
----                       ------

Namco                      Creating another incredible game

"Still Standing"           Creating a dictionary of Tekken related terms
                           http://www.manji-clan.com/wtcl/index.html

sithlord                   Posting definitions of Tekken terms on TZ

Kirin                      For the idea of adding the cost for each
                           customization item and custom outfit.

Kurichan                   Changed Move Properties for Raven.

yoshimitsutqt              For creating a youtube video about Raven's
                           Instant Shadow Clone Technique:
                           http://www.youtube.com/watch?v=U45Ps47FgPI

mpaynting                  Making me realize that I should include links
                           to my Tekken 5 FAQs.


Thanks to all who contributed to the "Tekken DR PSP Secrets / Unlockables /
Nice-To-Know" and "Tekken DR PS3 Unlockables/General Info" threads on TZ:
Jaytech, Drake the Demon, Koston, Esseph, MYK [jamgi], Keviiinn, James Pham,
H.K. Lei, tae-kwon-do, DevilSjin, SHAHED, 3zX


Thanks to all who contributed to the "New Move (Command) Compilation Thread"
thread on TZ:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958


Thanks to all of these people who have either e-mailed me, posted combos
on Tekken Zaibatsu or made a combo video (in alphabetical order):
alucardis (Feng), Brahma (Julia), Dark-Muerte (Dragunov),
DevilSjin (Jinpachi), DigitalCount (Armor King/Jinpachi), Jaytech (Jin),
Kazama Master (Jin), MYK [jamgi] (Armor King), n8nmonster (Craig),
RoyalFlush (Jin), Waking Rage (Jinpachi), W3iRdKiD (Feng),
wooden-man (Feng), Zakuta (Lili)


Thanks to all of these people who have either e-mailed me, or posted
hidden moves on Tekken Zaibatsu (in alphabetical order):
burnin6_desir3 (Dragunov), Dark-Muerte (Dragunov), LingXiaoyurules (Dragunov),
tyler2k (Dragunov), White Russian (Dragunov)


Thanks to all of the following people for providing customizations:
GC Boombox, Swift


Also, thanks to everyone who has contributed to any of my other FAQs.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                      ~
~                     19. About Tekkenomics                            ~
~                                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


"Tekkenomics" is the name of the website created by Wild Man X,
with help from Paulinstein and Drake the Demon.

"Tekkenomics" is guaranteed to contain some material that has never
been seen on any other Tekken website.  The site will contain
exclusive articles, original FAQ files, move lists, combos/juggles,
combo movies, in-game matches, ending movies, and fan-based material.

Be sure to chack out the site often for updates, and feel free to
join the forum.  I hope you enjoy the site.

If you're having problems visiting the "Tekkenomics" website at
http://tekkenomics.tk, then you can also visit it at the link below:
https://phgraphics.redirectme.net/~waltonk/tekkenomics/index.html

If you were wondering how we came up with the name "Tekkenomics":
Back in my high school days in the year 2000, Paulinstein, me, and
some other high school friends would get together to play Tekken 3.
At the time, we were also taking Economics class.  So, whenever we
would get together to play, we would say that we were going to study
some "Tekkenomics".
So, basically "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web about the name "Tekkenomics"
that isn't related to us or our website.  There are some members
on the Tekken Zaibatsu forums that are known as Tekkenomics,
Tekkenomics_101, and TekkenNomics Jr. that aren't related to us.
On Tekken Zaibatsu, we go by the names Wild Man X and Paulinstein.
The things that are related to us are at: GameFAQs, Neoseeker, IGN,
1UP.com, Gamerhelp, Gamespot, AIM, MSN Messenger, Hotmail, and Gmail.



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~                      20. About The Author                            ~
~                                                                      ~
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I have been a fan of the Tekken series since 2000.  A few of my friends
got me into the series with Tekken 3.

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise.  My FAQs are a way for me to share
what I have learned.

When I bought Tekken Tag for the PS2, I decided to learn how to play
with all of the fighters, and this has carried over to Tekken 4,
Tekken 5, and Tekken: Dark Resurrection.  So, you can rest assured that
I do atleast know a little bit about what I'm talking about :)

Lei Wulong is my main fighter, and has been since Tekken 3.  If you
ever play Tekken 5: Dark Resurrection in Southern California, I have
a Lei IC Card named "Get Leid".

I hope that you've enjoyed my FAQs!



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~                           21. Closing                                ~
~                                                                      ~
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Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics website.  When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted.  Also, I only speak English.


Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.


I hope you find this FAQ helpful.  Thanks for your time.



                             Tekkenomics
                      Class is now in session!!!

                  Copyright 2000-2009 - Tekkenomics