______ _____ __ __ _____ ______ ______ __ __ _____ _ |______ |_____] | | \ |______ |_____/ | | | |_____| | \ | ______| | __|__ |_____/ |______ | \_ | | | | | | \_| _ _ _ _______ ______ _____ _______ | | | |______ |_____] | | |______ |__|__| |______ |_____] |_____| | _______ _ _ _______ ______ _____ _ _ _ _______ |______ |_____| |_____| | \ | | | | | |______ ______| | | | | |_____/ |_____| |__|__| ______| ============================== 1. Introduction...(IT1) ============================== Table of Contents: 1. Introduction........(IT1) 2. Controls............(CT2) 3. Gameplay............(GP3) 4. Guide...............(GD4) Prologue............(PRZ) Luke Cage...........(CLZ) Moon Knight.........(MNZ) Wolverine...........(WVZ) SHIELD..............(SDZ) Finale..............(FNZ) 5. Closing/Contact.....(CC5) ========== Forward ========== Hello, and welcome to my guide for Spiderman: Web of Shadows. This is my sixth FAQ. The purpose of this guide is to provide strategies for how to complete the main game, as well as tips for general combat and strategies. The guide is organized in to six sections: controls explain the gameÃ¢Â€Â™s controls, gameplay provides tips for general combat and how to upgrade your abilities, and the main guide is the way through the game. The introduction and the closing section have contact information as well as some other information about the guide. If you have any questions, you can contact me at email@example.com ============================== 2. Controls...(CT2) ============================== Xbox/PS3.........Function Left Stick.......Move Right Stick......Camera A/X..............Jump X/Square.........Light Attack Y/Triangle.......Web Strike B/Circle.........Web Shoot (Red Suit) Tendril Strike (Black Suit) D-pad Down.......Summon Ally D-pad Up.........Dismiss Ally L.Bumper/L1......Wall Run R.Bumper/R1......Block/Wall Crawl L.Trigger/L2.....Spider Sense R.Trigger/R2.....Web Swing Click L.Stick/L3.Change Suit Click R.Stick/R3.Center Camera ============================== 3. Gamplay...(GP3) ============================== This section is designed as a tutorial of sorts. It details concepts and strategies for combat, as well as just general tips for moving around the city and how the game works. A. Getting Around You have all of Manhattan to explore, so why not get to it? (Other than the imminent invasion...) Spiderman has tons of different ways to move around the city. The most basic is the web swing, using the right trigger. The web swing latches on to a nearby building and swings you in arc. You can either jump out of a web swing or press the trigger again to continue, and when you push the button combined with your height will move you along either quick and low or send you flying high into the sky. Simply tapping the Trigger will allow you to web zip, which moves you in roughly a strait line. Use of both will have you swing through the city in no time. Spiderman also has the ability to crawl on walls. He can perform multiple actions on the wall in order to move around: just moving the left stick will have him move around on the side of the building, hitting the L. bumper will have him start a wall run move that moves at a much fast pace. Finally, you can also press the Right trigger to jet up the side of the building with a web zip. B. Map Your map sits constantly in the lower right corner of the screen. It can tell you a lot about the world, if you know how to read it. Here is a key for the map: Blue Dots: Allies. For much of the game these are your quest givers, but that changes about 2/3 of the way through the game. After that point, Blue dots become SHIELD agents as well as quest givers. Red Dots: Red Dots are enemies. Typically theyÃ¢Â€Â™re only situational, in that they only appear during missions or encounters on the map. Later on theyÃ¢Â€Â™ll appear a lot more and it becomes harder to tell real enemies from zombie like creatures that, while technically enemies, really donÃ¢Â€Â™t pose much of a threat. Look for the more mobile ones to spot real foes. Symbols: Symbols (variable by what crime is going on) represent crimes that are occurring in the city. These usually boil down to one group fighting another, and the symbol weÃ¢Â€Â™ll be colored depending on which groups are involved. Crimes arenÃ¢Â€Â™t necessary to stop when you see them, but they do provide experience. Green Dots: Other heroes fighting along side you. They appear in certain missions as well as when you have a hero summoned. (See below) Flashing symbols: Flashing symbols are perhaps the most important to recognize, as they represent mission critical objectives. Symbols will change from mission to mission, but they will always be very noticeable on your map as theyÃ¢Â€Â™re about 4-5 times the size of other emblems and flash. C. Combat Spider man has a multitude of abilities at his disposal for combat, but the most significant is the ability to change his suit. Early in the game, youÃ¢Â€Â™ll gain the ability to switch between the Red suit of the traditional upstanding Spiderman and the Black stymbiote suit. The suits have mostly the same abilities, but they differ in execution: the Red suit is fast and acrobatic, focusing on the use of fast hits and long combos while the Black suit deals out tons of damage with brutal attacks by sacrificing speed. Each suit is useful, but for the most part the share the same abilities: Light attacks are the bread and butter of combat. They are relatively weak when compared to other attacks, but they come out fast and can combo opponents easily. With upgrades, the Red Suit can eventually add a long multi-punch attack on to the end of a combo, whole the Black suit adds an ability to damage opponents that have been knocked down. Your basic attacks also work in the air, as well as on the sides of buildings. You will have different combos for each location, as well as for the different suits, so it definitely pays to master them all. Web strikes are SpidermanÃ¢Â€Â™s best friend, and the most useful move. A Web strike will send a length of web at the nearest/targeted enemy, drawing Spiderman close. When at close range, any number of buttons can be pressed to either deal damage or throw the enemy, even rebounding off of their face and dealing damage. Rebounding will let you web strike another foe, and for each sequential strike Spiderman will deal more damage. Web strikes vary by suit: Red gets the ability to combo enemies out of web strikes with multiple new web strikes, while Black gets the ability to slam in to enemies and grind them along the ground to bash in to other enemies. Web strikes are probably your best attacks, and the most versatile and useful in the game. However, they can be broken by enemies and certain ones have a tendency to do it quite often. Watch for the telltale web break to avoid being countered. Spiderman has access to two different types of projectiles, depending on the suit. The Red suit can launch bundles of Web at enemies, which both immobilize them and deal damage, whule the Black suit can shoot a tendril that can grab enemies and pull them close for more punishment. Web should be used in situations with lots of enemies where you have to protect other characters, as it allows you to tie up a few enemies and focus on more powerful ones. Tendril attacks are great for closing distance between you and an enemy, and after a few upgrades they can take down most of the weaker foes in the game with almost no effort. SpidermanÃ¢Â€Â™s health bar is the green bar in the lower right hand side of the screen. Obviously, health is your life source: lose all of it and youÃ¢Â€Â™ll die. However, there are ways to recover health. For both suits, simply retreating from combat an waiting a minute will slowly restore your vitality. The Black suit recovers health much slower, but it can also gain back health by dealing damage to enemies. Those are really te only ways to gain health: there arenÃ¢Â€Â™t any health pickups or bonuses, so youÃ¢Â€Â™re just going to have to get lots of combos to stay alive. Imagine that! Spiderman has a special bar in addition to his health bar, which can be used for two different things. The first is special moves, which are activated by pressing the Left bumper/L1 and one of the face buttons. These act as more powerful versions of SpidermanÃ¢Â€Â™s basic moves. To be honest, they arenÃ¢Â€Â™t really that great and I donÃ¢Â€Â™t use them much. TheyÃ¢Â€Â™re mainly useful for getting out of tight situations, but acrobatics work just as well. Your special bar is also used for summoning allies. Allies come in the form of heroes or villains you will meet throughout the game, each one joining you at a specific point in time. Which ones you summon are based off of your morality: heroes will aid a good character and villains will aid an anti-hero. (More on morality later) For the most part, the different allies play fairly similarly to each other. Experiment with each to find your favorite, IÃ¢Â€Â™m not going to spoil who shows up here. D. Alignment Your alignment is mostly a storyline item, but it can affect which suit performs better in combat and what allies youÃ¢Â€Â™ll have access to. Your alignment is determined by two factors: which suit you use in combat and what decisions you make in the main game. Decisions crop up at various points in the game, allowing you to choose between the Dark suit response and the Light Suit response. These often turn out the same way, the only difference being how that conclusion is reached. Will you tie up a criminal with web and hang him by a lamp post or beat him unconscious? The other factor that determines your alignment is the suit you use. Each time you defeat an enemy, youÃ¢Â€Â™ll get a few points towards either the good or evil side of things depending on which suit you used. No one alignment is better than the other, and IÃ¢Â€Â™d recommend playing through the game at least twice to see the different story options. Your alignment will ultimately determine which ending you get. E. Upgrades During Combat, youÃ¢Â€Â™ll gain experience points. You can use these points to level up tour abilities in any number of categories: ground combat, web strikes, aerial combat, special moves, etc. You can upgrade any way you want, and if you complete most of the optional missions then youÃ¢Â€Â™ll have enough points to buy everything anyway. In any case, hereÃ¢Â€Â™s what I recommend buying for each suit: Red Suit: Ground Combo moves, especially the uppercut. Aerial Combos, the Red SuitÃ¢Â€Â™s are much better than the Black SuitÃ¢Â€Â™s. Same with Web Strikes, the Red SuitÃ¢Â€Â™s are much better. Finally, the web shoot upgrades are mostly useless until later in the game, where they become very useful and highly effective. Black Suit: Ground Combo moves, buy the targeted tendril strike ASAP. Wall Combo moves, the Black suitÃ¢Â€Â™s are much better than the RedÃ¢Â€Â™s. Anything under Tendril strikes, theyÃ¢Â€Â™re amazingly useful. Anyhting that increases your grind distance for Web strikes. TheyÃ¢Â€Â™re not amazingly useful, but itÃ¢Â€Â™s amazingly fun to skate around on enemies. F. Tokens Tokens are small blue and red spider emblems that can be found all over the city...and there are a ton of them. 2,120 of them to be exact. This basically means that every building in the city has one on, near, o around it. Thankfully, you only need to find 2,000 for the game to register as having them complete. Also, finding 1,000 of them makes the rest show up on your radar. So what do these annoying little bundles of joy do? The increase your base stats, increasing your speed and letting you deal more damage. They are no doubt important to collect, but donÃ¢Â€Â™t feel you need all of them unless you want the achievement. HereÃ¢Â€Â™s where each of them is located: WouldnÃ¢Â€Â™t it be funny if I listed where over 2,000 collectibles were? These things are easy as pie to find, youÃ¢Â€Â™ll probably find over a thousand without even trying which will give you the radar. Good hunting. ============================== 4. Guide...(GD4) ============================== This guide is split up in to sections based off of which character is currently giving missions to you. Each section is then split up into Missions and Optionals. Missions: Missions are required to complete the game. Pretty simple really. Mission structure tends to work along the following lines: you will get assigned a mission from another hero. That mission will introduce a concept- say Ã¢Â€Âœsave hostages in Stark towerÃ¢Â€Â for instance. After you save the hostages from the main mission and complete it, you will get a second mission- using the hostage example again, something like Ã¢Â€Âœsave five hostagesÃ¢Â€Â. These will be located around the city and you will need to find them, rather than having one set place to look for them like the previous mission. Normally I wonÃ¢Â€Â™t give too much of a strategy for the second mission type as itÃ¢Â€Â™s just a repeat of what youÃ¢Â€Â™ve already done, but they are often different and thus require an explanation. ============================== A. Prologue...(PLZ) ============================== Spiderman walks along the top of a building. A Hovercraft crashes on the roof top near him. Strange symbiote like creatures swarm across the roof top fighting against SHIELD soldiers. What caused all of this? YouÃ¢Â€Â™re going to find out. ========== Mission: Prelude ========== This is basically just a tutorial. I wonÃ¢Â€Â™t spoil anything thatÃ¢Â€Â™s going here with an explanation, just know that youÃ¢Â€Â™ll eventually come back to this point. None of the enemies in this mission will should pose a threat to you, so just use it as a way to get used to the controls and how Spidey feels. Follow the onscreen prompts, and youÃ¢Â€Â™ll soon complete the mission. ========== Mission: HeÃ¢Â€Â™s Back ========== Four days prior to the events you just witnessed, Venom has attacked Spiderman and Mary Jane. Before the fight heÃ¢Â€Â™ll infect you with part of the symbiote, and the fight itself acts as a tutorial for how to use it. The easiest way to damage Venom is to throw cars at him. Lock on and throw away. After a couple of those, heÃ¢Â€Â™ll move to the side of a builbing, where you can try out the Black suitÃ¢Â€Â™s combos against him. Finally, heÃ¢Â€Â™ll move back down the street and walk veeery slowly towards Mary Jane. Throw more cars at him to end the fight. If that seemed short, donÃ¢Â€Â™t worry. YouÃ¢Â€Â™ll see him again ========== Mission: Follow the Ambulance ========== All you have to do for this mission is follow the ambulance. You should be pretty used to the controls now, but play with them some more if you need to. Bonus points if you land on the ambulance and ride it to the hospital. (Not really, but it would be cool.) ========== Mission: Surgical Strike ========== You need to take care of the thugs in front of the hospital (odd place to fight, isnÃ¢Â€Â™t it?) ItÃ¢Â€Â™s pretty hard to dies here, so just take out the enemies and get used to how your moves string together. Soon enough, Luke Cage (The Power Man) will show up and make things even easier for you. Finish off the rest of the thugs to activate the next mission. ==================== B. Luke Cage...(LCZ) ==================== Luke Cage is known as the Power Man. He had experiments performed on him during his time in prison that gave him titanium hard skin. This has made him all but impervious to bullets and bestowed him with incredible strength. He resides in the uptown park. ========= Mission: Stop 5 Crimes ========= For this mission you need to defeat more gang members scattered around the city. Head north a bit and you should spot a crime soon enough on your radar. Move to it and take out the thugs, and from there you should start to see a few more pop up on the map. If youÃ¢Â€Â™re having trouble finding them, you can use your spider sense to help pinpoint their locations. The gangs themselves are easy to take down, just keep mobile to avoid the gun fire and youÃ¢Â€Â™ll come out unscathed. After the fights are over, go see Luke Cage in the park. --- Luke will have a single mission available, though you can also hear about the gang wars if you want by talking to him some more. When youÃ¢Â€Â™re ready, take the mission. Most of CageÃ¢Â€Â™s missions will act as a sort of tutorial for your abilities, so theyÃ¢Â€Â™re mostly easy and pretty hard to lose in. ========== Mission: Uncommon Sense ========== This mission acts as a tutorial for your spider sense and lock on abilities. Just follow the prompts on screen to identify the informant and the four shooters. (As if anyone would have a hard time, theyÃ¢Â€Â™re the only ones with guns.) Defeat the four shooters to finish the mission. --- Head back to Luke for two more optional missions. You can do them at the same time, along with your regular mission, so you might as well take them both. ========== Optional: Defeat 25 enemies ========== Self Explanatory. YouÃ¢Â€Â™ll end up doing this pretty much automatically, so donÃ¢Â€Â™t worry about having to go and hunt down every last baddie in the city. Beating this mission will open up another optional mission... ========== Optional: Defeat 75 enemies ========== Do I really need to explain this one? To fight enough people in time for the mission to count (see further on), you will have to actively seek out thugs in the streets. It isnÃ¢Â€Â™t difficult, just a little time consuming. Defeating that unlocks... ========== Optional: Defeat 150 enemies ========== Unless youÃ¢Â€Â™re really dedicated to fighting crime, this is just a waste of time. Move on to bigger and better story missions, which will give you more experience for a lot less work. ========== Optional: Rescue three Civilians ========== You will occasionally come to an injured civilian in the streets. Pick them up by getting close, and make it back to the hospital (the same one from earlier) before the timer runs out for some red points. ========== Mission: Spider Sense 10 enemies ========== Continuing your tutorial, Cage will tell you that using your spider sense can help you find enemies among civilians. This mission is all about using that ability. Find and defeat ten enemies to complete the mission, then return to cage. --- Cage will have a single mission open for you this time, another tutorial mission. ========== Mission: Cage Match ========== This mission is a sparring match against Cage. The focus of the match is to learn how to web strike, abort a broken web strike, and counter a broken web strike. Just do as Cage says and follow the prompts, it doesnÃ¢Â€Â™t get any easier than this. Finishing this match will unlock a new mission. ========== Mission: Web Strike 10 enemies ========== Use your spider sense and mini-map to find enemies, then fight them using web strikes. Simple, this is really just a continuation of your training mission. ========== Mission: Chain Reaction ========== This mission has you using, you guessed it, chain reactions. You need to chain together web strikes to take down multiple enemies in a row, resembling a Quick time event. These are actually very useful, so pay close attention to the tutorial. --- Cage will now suggest that the best way to stop the gangs is to form a truce by helping one of them. It just so happens a hit is planned against one the gangÃ¢Â€Â™s leaders, so itÃ¢Â€Â™s up to you to stop it to get in to their good graces. ========== Mission: Defend the Gas Station ========== First youÃ¢Â€Â™ll need to head over to the yellow objective marker on top of the building. After that, youÃ¢Â€Â™ll see five cars show up and attempt to take out the gang leader. Pick the red suit here, youÃ¢Â€Â™ll want the speed. The easiest way to take out the cars is to web strike them: two web strikes per car will finish them off. You could also use the eagle kick to flip the cars, but that requires pretty good timing. Finally, you can just try jumping on top of the cars but I wouldnÃ¢Â€Â™t recommend it as you need to be pretty precise. YouÃ¢Â€Â™ll need to be quick about defeating the thugs, as the gas station has a heath meter (!?), which will explode when it reaches nothing and kill the gang leader. --- This unlocks two new optional missions and one new regular mission. ========== Optional: Heavy Hitters ========== When this mission becomes available, check it out to have Ã¢Â€Âœheavy hitterÃ¢Â€Â enemies added to the basic gang members. These guys use bats (which are surprisingly much more effective than bullets), and are about eight feet tall. They can actually deal some serious damage and they tend to break your web strikes most of the time, so be careful when dealing with them. You need to defeat ten to finish the mission. ========== Optional: Low-riders ========== After the Gas Station mission, enemies will start roaming around in cars. Take out five of them just like you did in the Gas Station to complete this mission, though they can sometimes be hard to find. ========== Mission: Wrecking Ball ========== Yawn...another tutorial. This mission is about learning to use swing kicks. Do what Cage says. Repeat. Unlock better missions. --- Completing the above unlocks a new optional mission, a well as another regular mission. The regular mission is a bit special: once you accept it, it will clear all of your optional missions from the record. Once youÃ¢Â€Â™ve done all you want to do with Cage, start the mission by going to the yellow dot on the map. ========== Mission: Confront the Gang Leader ========== After going to the yellow dot, a group of enemies will show up. Apparently, the gang boos doesnÃ¢Â€Â™t want to talk. There are a lot of enemies here, but they will thank fully spawn in groups at either end of the street. This makes them prime targets for swing kicks: a well placed kick can eliminate an entire group of enemies. Remain mobile and in the air to avoid their gun fire. It doesnÃ¢Â€Â™t deal much damage, but it can hurt when thereÃ¢Â€Â™s so many of them to deal with. After defeating all of the enemies, youÃ¢Â€Â™ll have a chat with the leader and be on your way. --- Make your way to the new marker while you listen to MJÃ¢Â€Â™s call. Upon reaching the marker, youÃ¢Â€Â™ll activate the final mission with cage. ========== Mission: Defend the Parley ========== When the gang members arrive, Spidey will notice that snipers have approached. Time to take care of them. The focus of this mission os to take down all of the snipers in a set time limit, each one you kill giving you more time on the clock. The easiest way to do this is to use web strikes: theyÃ¢Â€Â™re pretty even spaced amount the buildings so that with a little maneuvering youÃ¢Â€Â™ll be able to get nearly every single one without any trouble at all. After youÃ¢Â€Â™ve beaten the first wave, a second wave will show up in pretty much the same places, and they can be taken out in the same way. YouÃ¢Â€Â™ll get your first morality decision after you defeat all of the snipers: the good option is to tell them it was a set-up, while the evil option is to not tell them and have them continue the gang war. Completing this mission finishes your quests from Luke Cage. ==================== C. Moon Knight...(MKZ) ==================== Having discovered that the gangs were set up to destroy each other, Spiderman decides to investigate the cityÃ¢Â€Â™s richest crime bosses. He starts at the top: Kingpin. ========== I. Mission: Go to Kingpin Tower ========== You wonÃ¢Â€Â™t be meeting the Servant of Khonshu just yet. First, make your way over to the new mission marker- Kingpin tower. Spidey figures hat the snipers had to have been funded by someone with a lot of money, so he decides to start at the top by checking out Wilson Fisk, AKA the Kingpin. ========== II. Mission: Stop Black Cat ========== Upon reaching the tower, youÃ¢Â€Â™ll run in to Black Cat. SheÃ¢Â€Â™ll run away from you, and a begrudging Spidey will decide to give chase. Chase her over the rooftops, and use the LB to run up the sides of buildingd of you miss hitting the top. SheÃ¢Â€Â™s fairly slow, so during the chase feel free to pick up any spider tokens that happen to be on the roof tops you land on. Eventually, sheÃ¢Â€Â™ll some to another building and gain some allies... ----- Defeat Black CatÃ¢Â€Â™s Escorts ----- Black Cat will summon six guardians from seemingly nowhere, who will help her to fight you. Four of them resemble Iron man, while the other two look like copies of the Green Goblin. To take out the guys in suits, equip your black suit and repeatedly pummel them on the ground. They have a nasty shockwave m,ove theyÃ¢Â€Â™ll use, so avoid fighting them on the sides of buildings. To take out the Green Goblin wannabees, repeatedly combo them in the air with web strikes or normal combos with the red suit. After youÃ¢Â€Â™ve defeated them, Moon Knight shows up and the two head after Black Cat again. ----- Defeat Black Cat ----- After catching up with Black Cat youÃ¢Â€Â™ll have to fight her. Black Cat doesnÃ¢Â€Â™t have many moves of her own, but she will counter most of your moves if you arenÃ¢Â€Â™t careful on approach. Her moves are mostly either close range punches or long range grabs with her grappling hook. To damage Black Cat, either use web strikes (though be careful, she will often counter them if you arenÃ¢Â€Â™t prepared) or simple punch/kick combos. Black Cat isnÃ¢Â€Â™t very offensive and her moves donÃ¢Â€Â™t deal that much damage, so you shouldnÃ¢Â€Â™t have much of a problem here. During the fight, Black Cat will summon more guards. Whenever they appear focus on defeating them before continuing to fight her, as they can easily overwhelm you. YouÃ¢Â€Â™ll also have to move between buildings to keep on Black CatÃ¢Â€Â™s trail, though theyÃ¢Â€Â™re very close together. After defeating Black Cat, follow her to her penthouse to be faced with another choice: You can either refuse her advances for a light side option or accept her offer for mischief for a dark suit choice. In any case, head back to the Spector industries tower to meet up with Moon Knight and get your next assignments: one mission and two optional quests. ========== Mission: Under Construction ========== Your first mission under the direction of Moon Knight has you chasing after the KingpinÃ¢Â€Â™s men and their... building drills? Yes, building drills. Use your Spider sense to locate groups of enemies to fight, the mission requires you to defeat 10 heavy soldiers and break five drills. The drills will show up on your map as skull icons, and you should go after them whenever you seem them. There will usually be a few enemies around them, so you can find the enemies you need to kill here too. After this, head back to Moon Knight for your next mission. ========== Mission: Glider Components ========== An extremely short mission, this requies you to find working glider components for Moon Knight to Analyze. To find them, just find some enemies on gliders and beat them up. Pretty soon, one of them will drop this. Return to Moon Knight to complete the mission and get a new one. ========== Mission: Go to the Daily Bugle/Save the Courthouse ========== Head over to the Daily Bugle, the yellow marker on your map. Upon arriving youÃ¢Â€Â™ll realize that it isnÃ¢Â€Â™t the real target: itÃ¢Â€Â™s the courthouse down the street. Quickly make your way down to the courthouse (youÃ¢Â€Â™re timed here) to find enemies setting up bombs around the building. We canÃ¢Â€Â™t have that now, can we? Zip over to the bomb and take it to one of the nearby disposal locations, which are flashing blue on your map. YouÃ¢Â€Â™ll have to repeatedly do this throughout the course of the fight, as more bombs will be laid around the building. In the interim, take care of the enemies in the area. After youÃ¢Â€Â™ve gotten rid of all the bombs, two mechs will show up. To take care of these, change into the black suit and lock on to them. Chuck a car at them to stun them once, and run up to them and initiate a short button press event to rip of their main gun. A second car will stun it once more, and another QTE will allow you to pull out the pilot and destroy the mech. Do this for both to complete the mission. ========== Mission: Birds of a Feather ========== Make your way over to the enemy hideout to find out that an old friend has been making the technology for all these criminals: the Vulture. HeÃ¢Â€Â™ll get mad tat youÃ¢Â€Â™ve interrupted him, at which point the fight will continue to the roof. The Vulture will mainly use his wings to attack; either throwing projectiles at you or swooping down to try and hit you off the building. The easiest way to damage him is to simply web-strike onto him and hit him a few times. Be careful though, as he will hit you if you try it more than once in a row. After youÃ¢Â€Â™ve chipped some of his health off, some of the glider enemies will show up. This is where the fight gets really fun. The Vulture is now too far away to get to from the building, so you need to use the gliders as stepping stones in order to get over to where he is. Web strike from glider to glider until you get to the Vulture, then attack him a well. Keep airborne by using web zips or web strikes to latch onto the Vulture. After heÃ¢Â€Â™s taken some more damage, heÃ¢Â€Â™ll charge you and youÃ¢Â€Â™ll end up back on the roof. The Vulture will repeat this pattern two more times, each time with more glider enemies. This actually makes it easier, as there are more enemies to latch onto in the air. When the Vulture is just about done, youÃ¢Â€Â™ll enter a QTE to finish the fight and bash him into the ground. You now have a choice: the good option leaves the Vulture for the police, while the dark option ========== Mission: Staging Area ========== Make your way to the area marked on your map to find some more of KingpinÃ¢Â€Â™s goons, both gliders and Iron man nock-offs. Defeat 12 of them using a combination of web strikes and wall combos, then make your way up to the roof. It will at first seem that your facing a few regular enemies...but then people show and beat the tar out of them. YouÃ¢Â€Â™ll now be fighting a huge wave of regular people that seem to have some sort of spider power. TheyÃ¢Â€Â™re fast and can be pretty deadly, so watch yourself and retreat if you need to heal. After a minute of surviving against them, the cops will show up and youÃ¢Â€Â™ll escape to leave you wondering what the hell is going on. ========== Mission: Defeat Five Groups of Deranged Civilians ========== Like it says on the tin: you need to hunt down five groups of the deranged civilians from the previous mission. They should be fairly close to your starting point and you shouldnÃ¢Â€Â™t have to look far to find them, so get crackinÃ¢Â€Â™. The symbiote suite works great against these guys, especially if you have the tendril slam moves. Report back to Moon knight after completing the fight to find out something is amiss in HellÃ¢Â€Â™s kitchen... Optional Missions: ========== I. Optional: Rescue Three People ========== Just like before, resuce three people for some bonus experience. Just keep your eye out during the part two missions and should get this no problem. ========== II. Optional: Defeat 50 Kingpin Troops ========== Also like before, you can kill 50 troops to gain extra experience. YouÃ¢Â€Â™re all but guaranteed to get this if you get it early, so donÃ¢Â€Â™t go out of your way to hunt down every soldier you come across. This then leads into Ã¢Â€ÂœKill 100 Kingpin TroopsÃ¢Â€Â and Ã¢Â€ÂœKill 150 Kingpin TroopsÃ¢Â€Â as Well. ========= III. Optional: Stop Five Kingpin Gang Wars ========= All you need to do for this one is defeat five gang wars going on at the points on the map. Easy to get while youÃ¢Â€Â™re going for other stuff like the kill X amount of troops challenges or even regular missions. ========== IV. Optional: Kill one Mech ========== After the Courthouse mission, mechs will begin patrolling the streets. Take this mission and kill one of the mechs to gain some extra experience. Otherwise avoid them: they take a while to kill and for good-sided characters they might require you to earn some unnecessary dark points. ==================== D. Wolverine...(WVZ) ==================== The infection in the city is spreading, and Wolverine knows more about it than you do. However, youÃ¢Â€Â™ll have to convince him youÃ¢Â€Â˜re actually Spiderman before heÃ¢Â€Â™ll agree to help you. ========== Mission: Scarring Partners ========== Upon arrival at the next location youÃ¢Â€Â™re greeted by an old friend: Wolverine, who can smell something odd on you. YouÃ¢Â€Â™ll have to fight Wolverine to prove you arenÃ¢Â€Â™t infected, but youÃ¢Â€Â™ll also have to answer some questions about Spiderman from the comics to help that along. The answers are listed at the end of the mission for those who wish to test their knowledge, otherwise just skip to them when you need to. When fighting Wolverine there is one key rule: stay the hell away from him unless heÃ¢Â€Â™s grounded. Wolverine does a ton of damage and itÃ¢Â€Â™s all at close range. Most of his attacks are fast dashes followed by long combos, and it really hurts to get caught in one of them. To avoid this, run around the arena and wait for him to try one before going in for a web strike. Most of the time once a single Web strike hits, you can start a chain of them to repeatedly damage Wolverine. When heÃ¢Â€Â™s grounded, move in for a combo or hit him into the air to put some more hurt on him. Twice during the fight youÃ¢Â€Â™ll be swarmed by crazed civilians. To avoid dark points, attack them and not Wolverine (though you will get dark points when wolverine gets hit, which is sort of silly). In any case the battle will shortly resume, so be prepared for more Wolverine fighting. Eventually youÃ¢Â€Â™ll wear him down and astound him with your knowledge of yourself, ending the fight. Answers, in Order: Richard and Mary Ned Leeds Battleworld Daredevil A mutant May Parker ========== Mission: Sense of Dread ========== This mission youÃ¢Â€Â™ll learn about finding the disguised symbitoes. To find them, you need to activate your spider sense with the black suit on: after a moment a dark wave will shoot out. This will cause all symbiotes in the area to go berserk and come after you. To complete this mission, just follow Wolverine and activate your spider sense when he tells you to. This will cause symbiotes to appear, which you will need to kill. After youÃ¢Â€Â™ve killed enough of them, 3-4 skirmishes worth, the mission will be complete. ========== Mission: Find Covert Symbiotes ========== Similar to the last mission, you need to find and hunt down 10 covert symbiotes. The easiest way to do this is to go to a heavy traffic area on street level and activate your spider sense. Keep in mind that this only counts for covert symbiotes, not the ones on top of roofs that are already acting crazy. ========== Mission: Track Down Venom ========== This is a long one, and it can be difficult if you havenÃ¢Â€Â™t been keeping up on your upgrades. Go to the yellow marker on your map to find the source of the crazed civilians, Venom. HeÃ¢Â€Â™ll sick a group on you, defeat them to continue. From this point on, use the Black suit in this mission. The tendril grabs work mush better against Venom than web strikes do, and they allow you to get up close and damage him as well as keep up at the same time. Venom will start running through the streets, infecting people as you go. ThereÃ¢Â€Â™s no way t stop him from doing this completely, but you can help by using tendril strikes to keep up with him. When your close, repeatedly hitting him will prevent him from infecting anyone. When the symbiotes start to show up (even if youÃ¢Â€Â™re amazingly fast, they always seem to), ignore them for the most part and focus on Venom. Eventually youÃ¢Â€Â™ll come to an alleyway, where you find Venom and a Pod. To win here you need to kill the pod, the black tentacled thing in the middle of the area. DonÃ¢Â€Â™t use web strikes or tendril strikes, as it almost always counters by beating you against the floor. Get in close and use combos and it should go down fast enough. After itÃ¢Â€Â™s dead, Venom will take to the streets again and you need to give chase once more. This section is much longer than the first, so donÃ¢Â€Â™t feel bad about temporarily retreating if you need to gain back some health. Venom will finally come to another alleyway, only with two pods this time. He will be much more active in fighting this time, and you will need to defeat him as well as the pods. He doesnÃ¢Â€Â™t take any damage until the pods are gone though, so make them your first target. When fighting Venom, wear the black suit and make use of tendril strikes like before. Approach with one and do a combo, then retreat back. ItÃ¢Â€Â™s important to stay defensive here, as VenomÃ¢Â€Â™s combos deal a ton of damage and can be hard to avoid. After defeating Venom, the mission is over. ========== Mission: Destroy Three Pods ========== Hot off of the last mission, youÃ¢Â€Â™ll need to track down three pods marked on your map by a grey symbol. Venom isnÃ¢Â€Â™t around to defend them this time, so just be wary about getting ganged up on by the symbiotes here and this will be rather easy. There should be one to the North of your starting location, one to the south in the first alleyway from the last mission, and one should be in central park. ========== Mission: Find S.H.I.E.L.D ========== It has become apparent to our hero that this is becoming a city wide epidemic. ItÃ¢Â€Â™s time to head over to the SHIELD quarantine center that marked on your map. Upon arrival youÃ¢Â€Â™re greeted by Black Widow and promptly arrested. However, thatÃ¢Â€Â™s put on hold when a deranged Electro shows up and tries to break into the quarantine center. Cue chase/battle sequence! Electro will move through the city streets incredibly quickly. His pattern splits between two different strategies throughout the fight(s): heÃ¢Â€Â™ll either run away from you (during which he is pretty much invincible), or set up electric barriers and try to shoot projectiles at you. The only time you can damage him is during the latter part: wait for him to set up his barriers and then jump through them-there will always be a very conspicuous gap- and in the air perform a web strike. When close to Electro after the strike, follow up with some punches and kicks to add more damage. Eventually the fight will come to one of the quarantine areas, which Electro will break in to. YouÃ¢Â€Â™ll have to dispatch a few enemies outside before he will appear again, but after he comes back heÃ¢Â€Â™ll move faster than ever. After chasing him for some time heÃ¢Â€Â™ll stop on some train tracks and fight you for a while. This is your main damage dealing window time, so get to pummeling using the same strategy as before. When heÃ¢Â€Â™s almost done heÃ¢Â€Â™ll make another stop at a quarantine zone before running again. He will finally come to a power plant, where you will have to perform a short QTE to stop him for good. (sort of) Defeating Electro ends the mission. *** WARNING: Accepting the Next Mission will cancel all of your optional missions. *** Optional: ========== Mission: Hidden Symbiotes ========== Hot of the symbiote hunting mission, youÃ¢Â€Â™ll get access to the symbiote hunting side mission. Your goal in this mission is to hunt down the symbiotes pretending to be regular humans. Like before, the easiest was to do this is to just find the most crowded area you can and activate your Dark SuitÃ¢Â€Â™s spider sense. ============================== E. S.H.I.E.L.D...(SDZ) ============================== Things have taken a turn for the worse. With the Venom symbiote spreading, the small infection has become a city-wide epidemic. SHIELD has been called in to manage the decaying New York, but Spiderman has his own idea of how to stop the invasion. ========== Mission: RykerÃ¢Â€Â™s Island ========== Upon investigating the Shield quarantine at the bridge, youÃ¢Â€Â™ll be Ã¢Â€ÂœpromptedÃ¢Â€Â by Kingpin to try and find one of the geniuses that so typically live in New York. Sadly, none of them are home. So whatÃ¢Â€Â™s the only other option? Break the Tinkerer out of RykerÃ¢Â€Â™s Island maximum security prison. YouÃ¢Â€Â™ll be faced with a moral choice: Do you want a begrudging Moon Knight to Fly you there (good), or an all to compliant Vulture (who somehow escaped your last encounter already)? Who ever you choose, youÃ¢Â€Â™ll end up on RykerÃ¢Â€Â™s Island. Your first task is to enter the main courtyard, which will sound the alarm. This unlocks a room in the upper left hand side of the yard with a switch in it. Press the switch to get your battering ram: The Rhino. To control the Rhino, web strike onto his back. X makes him move forward, while B stops. Bash through the gates on the other side of the area to come to another courtyard. Here you need to destroy the generators, those large machines on ground level, using the RhinoÃ¢Â€Â™s charge. After destroying all of them, youÃ¢Â€Â™ll open a gate in the adjacent courtyard through which the Rhino can charge in to the prison proper. Inside, youÃ¢Â€Â™ll be faced with another dilemma: Let the Rhino go (Evil) or trick him into staying (good). Personally, the Ã¢Â€ÂœgoodÃ¢Â€Â option makes you seem like kind of a jerk after he just helped you, but oh well. This completes the mission, and after certain events youÃ¢Â€Â™ll be returned to the city proper. ========== Mission: Support SHIELD Strike Teams ========== As you can see, the city has taken a turn for the worse since you went off to RykerÃ¢Â€Â™s. Your first mission requires you to help out SHIELD strike teams on the island, a simple mission that introduces you to the new New York. The new white symbiote enemies barely register as a threat, so donÃ¢Â€Â™t bother with eliminating all of them. Other than that, just get to the markers on your map and save five teams to complete the mission. All you need to do to save a team is kill all the symbiotes attacking them, so get to it. ========== Mission: Escort them Out ========== Nothing like an escort mission to fury up the blood. For this mission, youÃ¢Â€Â™ll be escorting a SHIELD APC as it goes around the city and picks up stranded civilians. The APC canÃ¢Â€Â™t shoot and move at the same time, so itÃ¢Â€Â™s important to clear enemies out of the way and defeat them if they get to close, lest the APC be destroyed. The first group of civilians are inside of a building after you move a ways with the APC, so you wonÃ¢Â€Â™t need to worry about protecting them. Stay close to the NPC and fend off any enemies tat get close until the people come out of hiding and get on board. ItÃ¢Â€Â™s probably not a good idea to use too many web strikes this mission, as they leave you too far from the APC and it may get attacked. The second group is more complicated. YouÃ¢Â€Â™ll need to move down a street and defend them away from the APC. Stay close and focus on the Black symbiotes: theyÃ¢Â€Â™re fast and can take down the civilians easily, while the civilians can defend themselves from the white ones fairly well. When the wave comes from up on the building, web strike one and try to aim it so that the shockwave knocks them off the building on to street level where the civilians can help you kill them. After that wave is dead, head back to the APC. The final wave is just down the street from that one. This time there are only three civilians, but theyÃ¢Â€Â™re on top of a building and you need to carry them down. Swing over as soon as the scene is over and web strike on to on to climb up the building faster. Ignore the other enemy for now and get back to the APC. Go after a second civilian, but this time kill any enemies on the roof. After bringing him down, clear the area around the APC before going after the final enemy on the roof. After he is saved (or dead...) the missionÃ¢Â€Â™s over. ========== Mission: Assist Three Escorts ========== This is basically just a continuation of the last mission, only easier. Find an APC in the city and follow it around as it picks up civilians. Defend it just like in the last chapter, only now the civilians are much closer to the APC and will run there automatically. ========== Mission: Confront Kingpin ========== This can be a hard mission if you donÃ¢Â€Â™t know what youÃ¢Â€Â™re doing. The first task is to make the long journey across town to Kingpin tower. You can admire the changes to the city along the way. YouÃ¢Â€Â™ll find the tower is pretty much a fortress once you get there, and you need to disable the shield before you can enter and talk to Kingpin. There are two generators on the bottom of the tower, resembling big sticks sticking out to the side. To remove them you need to get close and hammer the X button, but there are a lot of enemies that are going to try and make this difficult for you. Take some of them out before going for the generators to save yourself some grief for later. The third generator is near the top of the tower, and should be dealt with just like the other two. After destroying it, move to the top of the tower. Here youÃ¢Â€Â™ll need to take out all of the enemies in top. Doing so will allow you to pry open the door with another prompt, which ends the mission. ========== Mission: Who Needs Enemies... ========== ItÃ¢Â€Â™s a real shame they couldnÃ¢Â€Â™t have just let us in the front door the first time around. This mission is the EXACT SAME MISSION that you just did, only in reverse. When it starts you need to defend the top of the tower from Symbiotes. YouÃ¢Â€Â™ll then need to turn on the upper generator the same way you turned it off. Finally, youÃ¢Â€Â™ll have to hit the lower generators. The only difference is that this time, you might have to defend one of the generators from attack. If the message pops up, just go to the generator and kill the enemies surrounding it. Otherwise, itÃ¢Â€Â™s the same as before. ========== Mission: Charged Up ========== Despite the fairly cool set-up of getting to ride on a hovercraft, this mission is just a single brawl on top of a building. Just use your combos and web strikes to beat the Electro based symbiotes in to submission. ========== Mission: Stop Electrolings ========== For this mission, youÃ¢Â€Â™ll need to prowl the streets north of the rooftop you were just on. Each encounter on your map has 2-3 electrolings and two electroling pods, which can be fairly deadly teamed up against you. IÃ¢Â€Â™d recommend summoning another hero to help here: it takes a lot of the heat off of you and itÃ¢Â€Â™s easy to keep them around if youÃ¢Â€Â™re killing enough enemies. Just remember that their kills wonÃ¢Â€Â™t count towards your goal, so go for the pods and electrolings before they kill them. ========== Mission: Find the Source ========== Head to the marker to find a few Symbiotes, which you need to defeat. Chase the one that survives to their nest, where youÃ¢Â€Â™ll need to destroy four pods. After destroying the pods, an old friend returns Electro is back, and heÃ¢Â€Â™s crazier than ever and has symbiote power to boot. The good news is that this time around it takes a lot less damage to put him down. The bad news is that he does a LOT more. The only real way to defeat Electro is to use Web strikes. These allow you to get past the countless projectiles that will be thrown at you during the fight. Electro will always return to the platform in the middle of the area, so at least you know where to find him. After hitting him a few times, heÃ¢Â€Â™ll begin to absord power. Continue to damage him during this step, but watch out for when he breaks your strikes. Combined with the lightning at close range, it can take off nearly half your life. When the Electric charge bar fills all the way, Electro will create four more pods that need to be destroyed. I am not positive if there is a set number of times this occurs during battle (IÃ¢Â€Â™ve gotten it three during both plays) or if itÃ¢Â€Â™s predetermined, by rush to destroy the pods anyway to return Electro to a damageable state. When Electro is charging energy, beware getting close. ItÃ¢Â€Â™s much safer to just let him create then pods than go in and try to damage him when he has all the electricity around him. After defeating Electro, youÃ¢Â€Â™ll be faced with two options as to how to rid him of the symbiote. ========== Mission: Air Lift ========== For this mission you will have to help SHIELD hovercrafts lift civilians out of the city. The First bundle of civilians is located in a small park downtown, and you will need to defend them while the hovercraft lands and removes loaded passengers. The easiest way to do this is to summon another hero to help you, then just pick up the people and carry them to the hovercraft yourself. ItÃ¢Â€Â™s much faster this way, and you really only need to watch for when the civilians are captured by the Symbiotes. The next two locations are on top of buildings, which actually makes them a bit easier. As you work your way up the sides, eliminate any enemies you might come across. Once on top, work o ferrying the people over just like before. Beat any enemies that get close, and this mission is easy. ========== Mission: Air Lift Redux ========== Ready to play the exact same mission over again? The only difference this time is that the hovercrafts will load all of the people on a given rooftop, which at least makes the mission move faster. Just finish it and move on to more interesting ones. ========== Mission: Vulturelings ========== Like the electroling mission, you just need to get to the roof top and defend the agents from the new flying symbiotes. The flying symbitoes are weak, but theyÃ¢Â€Â™re very fast. Take the few out at the tower to complete the mission, then talk to Moon Knight. ========== Mission: Kill lots of vulturelings ========== Noticing a pattern yet? This mission requires you to kill 10 vultureling pods and 30 vulturelings. The vulturelings themselves are easy to kill, but the pods can prove challenging. TheyÃ¢Â€Â™ll nest on rooftops south of your location, and if the pods attack you theyÃ¢Â€Â™ll fling you off the building. Use repeated web strikes to build up power and bounce from the vulturelings to the pods in order to do a lot of damage to them. Other wise, you can head a few blocks north and pick up a flare for the airstrike. Dropping one off on the roof will take care of the symbitoes, but it might just be faster to kill them yourself. After youÃ¢Â€Â™re done, talk to Moon Knight and head back to Stark Tower. ========== Mission: Defend the Safe Zone ========== Symbiotes are attacking the shield, and you need to stop them. They attack the three main gates that power the shield, one to the far left the middle an the far right. This mission can get pretty hectic, so it might help to summon a hero in order to help. The actual mission is simple: all you need to do is move between the gates and take down the symbiotes that are attacking them. YouÃ¢Â€Â™ll need to move fast to prevent them from getting through the gate, so just fous on the symbiotes directly attacking the shield before moving on the next area. After a few minutes the Helicarrier will show up. ItÃ¢Â€Â™s now time to call in an airstrike, so move to the tent to do so. Before it happens however, a berserker symbiote will break through the shield and charge towards the door. YouÃ¢Â€Â™ll need to defend the door for one minute before the strike happens. The easiest way to take out a berserker is to get it in the air, where itÃ¢Â€Â™s absolutely helpless. After saving the door, the mission is over. ========== Mission: Get to Harlem ========== This isnÃ¢Â€Â™t so much of a mission as it is an objective. You need to go back to Harlem, to be specific the area Luke Cage was at the start of the game. ItÃ¢Â€Â™ll take a while, but you donÃ¢Â€Â™t need to fight anything on the way if you donÃ¢Â€Â™t want to. Watch the scene then head to the church, near Moon KnightÃ¢Â€Â™s building. ========== Mission: Defend the Church ========== Your first task in this mission is two fold: youÃ¢Â€Â™ll need to defend the church from attacking symbiotes and kill 32 of the little buggers to continue. The church is easy to defend if you use the bell like the cut scene tells you to: it will confuse the symbiotes and stop them from attacking momentarily. To make things even easier, you have Wolverine to help you defend the place. Whenever you see the bubble showing that an area is being attacked (there are three: one on the front and one on each side of the building), ring the bell to stop the symbiotes and go to where they were. Eliminate them and continue on your merry way After that, the hovercraft will show up to escort everyone out. However, it will get stopped by some symbiotes and after Logan jumps out to stop them... lo and behold, we have Symbiote Wolverine. Wolverine is crazy deadly at close range, to the point of being able to almost kill you with a single combo attack. YouÃ¢Â€Â™re going to want to bait him in to performing an attack, then attack him when heÃ¢Â€Â™s vulnerable. DonÃ¢Â€Â™t bother using web strikes against him, as he counters them almost 100% of the time. Keep up the fighting against him and heÃ¢Â€Â™ll soon go over to a pod. This gives him symbiote armor. The armor doesnÃ¢Â€Â™t really change his attack pattern, it really just seems to give him more defense. Chip away at it like the previous section, being caeful about approaching. The uppercut move works really well here, as does the black suits ground combos. As a side note, you might want to destroy the other pod in the area. IÃ¢Â€Â™m not positive, but it may give Wolverine another coat of armor if you donÃ¢Â€Â™t destroy it. A little more than halfway during the fight youÃ¢Â€Â™ll have to enter a few b button presses to not get smashed by the bell, so be ready. This fight is basically just a war of attrition: you want to dart in with quick moves and get back out before he recovers. DonÃ¢Â€Â™t take chances and play safe, and youÃ¢Â€Â™ll ring him down eventually. Beating him gives you a moral choice as to how to purge the symbiote from his system. ========== Mission: Harlem Evacuation ========== This is another escort mission. This time youÃ¢Â€Â™ll be guiding a caravan of Cars from Harlem a looooong way into the city. Summon a hero to help you defend the cars, and get started. As usual, ignore the drone symbiotes and watch out for the bigger ones. The only vehicle that has to stay alive is the bus: all of the others can and will take damage, but only the bus must not be destroyed. There are four points that the caravan must be escorted to. The first one shouldnÃ¢Â€Â™t be any problem: just go ahead of the convoy and take the pods before they arrive. The second one is much like that. The third time youÃ¢Â€Â™ll have to activate the barrier before the caravan will move. Make yor way to the SHIELD soldiers and defend them whole they try to get the shield operational again. YouÃ¢Â€Â™ll need to do that again for the fourth and final shield. When the convoy reaches the fourth shield, the mission is complete. Optional Missions: ========== Optional: Save Civilians ========== ItÃ¢Â€Â™s a lot easier to do this time, somewhat ironically. There are people who need help everywhere and there are tons of Ã¢Â€Âœsafe spotsÃ¢Â€Â to leave them at. You should get this without any problems in without even trying too hard, especially since people saved in missions by airlift or APC rescue count in to the overall total. ========== Optional: Symbiote Purge ========== Like the other Ã¢Â€Âœkill X amount of XÃ¢Â€Â missions, you need to eliminate a set number of Symbiotes for each level of the mission. ========== Optional: Save Infected ========== This is a tricky one that will basically happen by accident. You can purge a symbiote from a human by repeatedly hitting an already dead symbiote. With enough force (though it appears random as well) you can literally punch off the symbiote, leaving a regular person behind. ========== Optional: Symbiote Samples ========== You can help the tinkerer create his bomb by bringing him samples of defeated symbiotes. There are six different samples from the different enemies, so get cracking and find them on your defeated foes. ========== Optional: Air strike ========== Air striking enemies isnÃ¢Â€Â™t introduced in any of the main missions, but boy is it useful (and fun!. To perform an air strike, youÃ¢Â€Â™ll need to pick up a flare from one of the many Ã¢Â€ÂœsafeÃ¢Â€Â domes around the city. YouÃ¢Â€Â™ll then need to find a symbiote pod. Drop the flare near the pod and run away, a timer will count down. After the timerÃ¢Â€Â™s done an air strike will hit the area and obliterate all of the symbiotes on the area. Repeat as needed, but remember that these can be used during missions as well. TheyÃ¢Â€Â™re very helpful in ones where you have to fight a certain amount of enemies and pods at the same time, and can even up the sometimes unfair odds. ========== Optional: Destroy Pods ========== Again, fairly simplistic. If you get this early enough youÃ¢Â€Â™ll get the first couple of levels just by completing regular missions, so you may as well get the extra experience. The only difference is that you need to return to Kingpin to complete the mission in stead of Black Widow. ============================== F. Finale...(FNZ) ============================== This brings us to just before the game started. Remember the prologue? Well, when you got to the checkpoint Mary Jane wasnÃ¢Â€Â™t there. A Distraught Spiderman eventually finds her, but is attacked by symbiotes. He chases after Felicia, whom he saw just before he was attacked. ========== Mission: Symbiote Black Cat ========== When you reach the yellow marker, Felicia will run up to the top of the tower. Meet her at the top to start the fight. Unlike the other Symbiote heroes youÃ¢Â€Â™ve faced, Felicia isnÃ¢Â€Â™t very strong. No, her strength comes from her range. She has multiple ranged attacks that draw you in close so she can deal damage, so you need to stay in the move. The other factor that comes in to this fight is the countless symbiotes sheÃ¢Â€Â™ll summon during the match. These are really more of a threat than she is, so watch your back. Like with Wolverine, Black Cat will break just about every single web strike you use against her. Instead opt for close range combat, closing the distance with your uppercut or the black suits regular combo. Felicia is easy to lose amongst all of the other symbiotes, so keep on her and keep dealing damage as much as possible. Once youÃ¢Â€Â™ve gotten her health down about a third some Ã¢Â€ÂœhelpÃ¢Â€Â shows up in the form of Mary Jane. She hops on the roof and starts dispensing the justice with her Shotgun. (DidnÃ¢Â€Â™t Luke Cage get on the same hovercraft she did? CanÃ¢Â€Â™t he help?) Well, help is sort of a subjective term here. Mary Jane doesnÃ¢Â€Â™t really do anything other than be a target for symbiote attacks. YouÃ¢Â€Â™ll need to constantly move up to where she is in order to fend off attacking symbiotes and keep her health up, otherwise sheÃ¢Â€Â™s a goner. Other than that, just keep the pressure on Black Cat and sheÃ¢Â€Â™ll go down pretty fast. Be prepared for some button inputs at the end of the match, and another moral choice at the end, which determines what girl you get. ========== Mission: Stop Symbiote Vulture ========== Well, the TinkererÃ¢Â€Â™s bomb is in place and ready to wipe the symbiote scourge from the city. It would be at least, if Symbiote Vultre hadnÃ¢Â€Â™t covered it with Venom goo. ItÃ¢Â€Â™s up to you to stop him. Grab a ride on the SHIELD hovercraft and head over to VultureÃ¢Â€Â™s new play ground. I either have good news or bad news, depending on how much you liked the first Vulture fight. This fight is nearly the exact same fight as the previous one, the only real difference being how you stay in the air and how much damage you and the Vulture deal to each other. The first stage of the battle starts off similarly, but youÃ¢Â€Â™re going to want to take out the pods on either of the platforms in the area before continuing to fight the vulture. They will spawn more vulturelings, which is the last thing you need. After taking them out, damage Vulture like before: using a combination of web strikes and aerial combos to stay close while avoid his attacks. After dealing some damage to him, youÃ¢Â€Â™ll move on to phase two. In phase two, youÃ¢Â€Â™ll be presented with more vulturelings and a faster, enraged Vulture. You can move around in this new area like normal by grabbing on to the Hovercrafts with your web, as well as the plenty of vulturelings and the Vulture himself. To win in this portion, all you really need to do is lock on to the Vulture and deal out the pain as fast as you can. He has a pretty small health bar, so it shouldnÃ¢Â€Â™t take that long once you get a pattern down. After the mission is completed you will have another moral choice. The catch with this one is that there is no option for you to choose: there have been seven choices up to this point, so whichever side youÃ¢Â€Â™ve gone with more will be automatically chosen here. Factors largely into the ending. ========== Mission: Helicarrier ========== YouÃ¢Â€Â™ll now head to the helicarrier to destroy the symbiote infestation. Whichever ally you have on your side will advise you about what you need to do here: the first task is to remove three jamming devices preventing them from opening the doors to the cargo area. All of the units on the Helicarrier will attack you, so take out whoever is on your way as you eliminate the three generators: there is one on the front of the ship and two on the back right next to each other. After taking out the generators (you might have to get rid of the enemies around them to make it easier), the cargo doors of the ship will open to reveal a bomb producing machine in the cargo bay. Get down there to be face with two berserker symbiotes and a third regular one. As with other berserkers, knock them into the air and make them your punching bag to take them out quickly. Grab the bomb and take it up to the upper deck, where youÃ¢Â€Â™ll need to place it. Doing so unlocks the other cargo door with the other bomb inside of it, along with its three symbiote guards. This time the bomb needs to be placed under the ship, to get there web strike the vulturelings around the bottom of the ship. Placing the final bomb ends the mission, but it isnÃ¢Â€Â™t over yet... ========== Venom ========== Did you really think youÃ¢Â€Â™d finish the game without finishing your fight with Venom? Well, heÃ¢Â€Â™s back and heÃ¢Â€Â™s had a change in appearance. Venom now has a few extra heads which will attempt to bit you and slam you in to the ground during the match. His main mouth will also continually vomit up all kinds of lesser symbiotes during the match to complicate things for you. VenomÃ¢Â€Â™s weakness, surprisingly, is the extra heads heÃ¢Â€Â™s grown. To defeat him, watch for when he puts one of his heads slightly forward to attack you. When he does, Web strike on to it to damage it a bit. To defeat Venom, you will need to do this three times to each head. It might sound a bit cowardly, but the easiest way to accomplish this is to constantly stay on the move from his other attacks and the symbiotes he summons, only going forward when one of the heads comes forward to attack. After youÃ¢Â€Â™ve damaged the heads about halfway, Venom will vomit up a TON of much more difficult speedy symbitoes and Berserkers mixed together. You donÃ¢Â€Â™t have much of a chance against s many powerful foes at once, so stay on the move to avoid their attacks and come forward when Venom is vulnerable. Eventually youÃ¢Â€Â™ll destroy the last extra head. This prompts a volley from the Helicarrier to damage Venom, initiaing a final button pressing sequence. Keep on your toes as you spar with Venom, both verbally and physically. At the end, you will be given a final morality to choice: to spare Brock or to toss him in to the turbine. Congratulations, youÃ¢Â€Â™ve beaten the game! You will now witness one of the four possible endings: Good Ending: Activated the Bomb, Picked Mary Jane Evil Ending: DidnÃ¢Â€Â™t Activate the bomb, Picked Black Cat Hero Ending: Activated the bomb, Picked Black Cat Anti-Hero Ending: DidnÃ¢Â€Â™t activate the bomb, Picked Mary Jane You can also go back and play the game a second time with the same file by continuing after credits, with all of your upgrades and tokens carried over. A good time to see other endings and find the rest of the spider tokens, if you havenÃ¢Â€Â™t already done so. ======================================== 5. Closing...(CC5) ======================================== This guide is my property, and you are only being allowed to use it. As such, I must insist that you not use this guide for any personal gain or profit off of it in any way. You are free to use this guide as you see fit as long as it comes within those confines: you may print it, make a hat out of the pages, or create some pleasant origami. I don't care as long as I maintain ownership of this guide. Do not distribute it without my permission, but if you would like it on your website feel free to contact me at firstname.lastname@example.org and I will more than likely allow it. I hope this guide has been useful, and I thank you for reading it. This guide, like all of my guides, is dedicated to cats. Copyright Woody Crobar, April 13 2009.