* * * Rogue Squadron - A FAQ * * * Author: marshmallow (m_mallow@hotmail.com) Yes! My parents felt sorry for me and let me RENT a game. Well, if you haven't figured it out by now, that game is Rogue Squadron (NOT "Rouge Squadron." Rouge is a makeup...). Difficult, long, awesome graphics, spectacular music, lots 'o voice (50 minutes), tons of secrets...Yum! NOTE: This FAQ will work for both the N64 and PC versions, as far as I know. Version 1.0 Revisions: December 15th - Hot off the press! Contents ----------- 1) Basics 2) Ships & Weapons 3) Missions 4) Enemies 5) Tips 6) Secrets 7) Credits 8) Legal Junk 9) End Note: The most updated version can ALWAYS be found at www.gamefaqs.com. Now, most other sites also have the most updated version, but if you're going to ask a question, be 100% sure you're not viewing a way outdated version. In other words - if you're not sure, check out Gamefaqs. All other two dozen or so of my FAQs can also be found there. Enjoy! Or not... --------- 1) Basics --------- On-Screen: Damage Indicator - In the upper left hand of your screen is a small icon of your ship, this is your damage indicator. If your vehicle is in perfect condition it will be green. As you get hit, it will turn to yellow, then orange, red, then when you're about to be killed, flashing red. Cross Hairs - Naturally, this is what you use to aim with. =) To get a perfect shot, align the smaller circle so your target is right inside of it. Fire at will! Radar - In the upper right hand corner of your screen is the radar, which works a lot like the PC Star Wars Series. You are the green square in the middle, friendly craft are green dots, and enemy craft are the red dots. Sometimes there will be blue dots, these are neutral. Each level is very, very large, so it's easy to get lost. Well, see the large pie shape that is flashing orange? Fly to it (get it in the 12 'o clock position...that is, at the very top of the radar) and it will get larger, then disappear when you're over it...This is where you must complete your objectives! Lives: You start each mission with three ships. Die and you will be returned 'near' where you were destroyed. If you lose all of your ships you get a game over and go back to the level select screen. You will automatically lose a life when you fail a mission, as well. Controls: Although there are several different control styles, there are "buttons" that guide you along. i.e. "Shot Button" means to shoot...duh! Anyways, here are a few buttons that you should know about: Boost - Pressing this will make your craft accelerate, allowing you to speed away from danger or get to a critical situation faster, or catch up to enemy craft. Whatever it may be, remember to hold this button for maximum benifit. Though, be careful, you'll go into turns a lot wider...but of course, that can be a plus in certain situations. Brake - This will, naturally, stop your craft. Well, ok, not totally stop, you'll still be moving, but not very fast. This is VERY useful. Especially if there are people behind you, or you're trying to kill something in front of you. Secondary Weapon - Hitting this will shoot your secondary weapon, whatever it may be. Special Button - Some craft have special moves. Roll - With this you can...roll =) ------------------ 2) Ships & Weapons ------------------ *X-Wing: Named for it's uniquly shaped wings when deployed, the X-Wing is the main vehicle used by the Rebellion. During normal flight the wings (read: They are called S-Foils) are usually closed, causung the craft to be more aerodynamic, making it go much faster. You go even faster, since when they open your Rocket Engines will fire 100%, making it VERY useful for catching up to the opposition. However, during this mode you can not fire any weapons. To open them, use the Special Button. When opend, you can fire to your heart's content. With it's four laser cannons (you can fire all four at once, three at once, two at once, or one, depending on when you use the Firing Mode Button) you can easily shred through oppenents, plus you can carry a small payload of rockets! It's shields are average at best, but it more than makes up for that in it's great handling. A-Wing: This is the fastest ship in the entire fleet! The A-Wing can easily out- run a Tie Intercepter, turn on a dime, and is very easy to handle. However, what the A-Wing wins in speed it loses in shields. Do not count on shields, instead use it's speed to dodge laser fire and other projectiles. It also has twin lasers, they are quite powerful, but no where near the calibar of the X-Wings'. The A-Wing gets it's name because it looks like a capital "A" from a distance. Using a boost, you can outrun a Missile with this! Snow Speeder: Not a true spacecraft, the Snow Speeder was built for ground based missions, and it passes with flying colors. It can hug the ground quite nicely, since it has special engines that fire when it gets a few feet off the ground, allowing it to go very low. It has two large lasers mounted at the front, and a tow-cable at the back, for the second gunner. The tow-cable's main function is to defeat the feared AT-AT Walkers, which the Empire loves to deploy alongside it's fighters. *Y-Wing: One of the most useful crafts for the Rebellion, the Y-Wing was named for the fact that is looks like a giant Y. This baby can do just about anything...It can disable ships with its twin ion cannons, then other craft can come in and take it away. It has another set of lasers, which are very potent. A large portion of the space is used for it's gigantic payloud of missiles, bombs, and torpedos, making it famed for bombing missions. As for shields, well, it's safer to be in this than anything else! It's armor is quite strong, and will protect you from just about anything, which is good, since you won't be going anywhere fast (like the game said about it) :) V-Wing: A newbie to the Rebel Force, the V-Wing is named that because...Yeah, because it's shaped like a V. It's rockets are state-of-the-art, and a special feature will allow you to supply an incredible amount of power to it, which will allow you to rocket out of an area in seconds. During this time it is faster than the A-Wing! This is great, since it carries very little shields. That said, it is very easy to handle, highly manueverable, and nimble. It has two laser cannons, and you can fire them rapidly, which is great for ground based targets. However, Rapid Fire Mode will quickly burn out the entire gun if used for too long. Use with caution. * - R2D2 is in this and will help you by slowly replenishing your shields! Weapons: Proton Torpedo - Fast and light, the Proton Torpedo will take out just about any craft. Very powerful, and there is even a version that will track oppenents! Concussion Missile - Weaker than the Proton Torpedo, this missile is very fast, but does not cause a great deal of damage. Try to fire a barrage of them at larger targets, like tanks. Cluster Missile - When fired, it will open up and five smaller rockets will burst from it's shell and spray everywhere. Chances of hitting your foe are increased, but it's not exactly the most powerful weapon. Bombs - Only used in the Y-Wing, these powerful projectiles will fall to the ground and cause a devastating explosion. Very powerful! If you drop these at a low alititude, chances are you'll kill yourself! ----------- 3) Missions ----------- *********** CHAPTER I *********** C H A P T E R I Stage 1 - Ambush at Mos Eisley. Briefing: It seems the Empire has it's eyes set on destroying Mos Eisley on Luke Skywalker's (that is you, BTW) home planet, Tatooine. Let's see what happens... Default Craft: X-Wing with 6 Proton Torpedos Guide: This is the first stage so naturally, it's not very difficult. In fact, you'll probably beat this on your first try! Really simple stuff here...There are a lot of Probe Droids floating around the area, shooting at houses and such. Go blow 'em up! After they are all destroyed a cinema will show some Tie Bombers heading towards Mos Eisley! Well, get over there! There are only about four or five, and their patterns are predicable. Then watch the cinema, then it's on to the next level... Stage 2 - Rendezvous On Barkesh Briefing: The Rebellion is in dire need of supplies, and these cargo carrying machines are here to the rescue! Problem is, the path is through an Impirial Zone. There's bound to be trouble, so it's your job to make sure they make it across intact. Default Craft: X-Wing with 6 Proton Torpedos Guide: When you first appear there will be a fleet of Probe Droids in front of you, be sure to take these out. Follow the trail of cargo vehicles (all 20 or so of them) to another pair, after which the vehicles will start moving along their way. Along the path will be many AT-STs, Tie Bombers, and Tie Fighters. Be sure to take out the Bombers first, as they will go straight for your craft! The Ties will go after you, so be careful. The AT-STs are stationary, for some reason or another, and will open fire on anything on the Rebellion side. They are quite strong, so I advise missiles. Explore the entire level when nothing is happening, as there are several Cannons on the hills that can be easily missed. Rocket back to the convoy by closing your S-Foils. At the end of the mission the Rebellion will get their supplies. Hooray! Stage 3 - The Search for the Nonnah Briefing: Do'h! A top secret craft breached into an Imperial Base and has stolen several pieces of information and weapons for us. Now it has crashed in this mucky planet. Well, go rescue it before the Empire comes here...which should be soon. Default Craft: A-Wing with 8 Concussion Missiles Guide: There are Probe Droids, Tie Fights, and Bombers EVERYWHERE! Destroy as many Bombers as you can, it'll make your job later MUCH easier. Scan the landscape, particulary near the river, since that's where it is. If you don't find it first, one of your wingmen will, then it will appear on your map and you can get to it. A Rebel Shuttle will come in and dock with it, rescueing all supplies and soliders. Oh- oh...An Imperial Shuttle has landed on the shore and is deploying AT- STs, Tanks, and Bombers! Destroy them ALL! After that the Shuttle will remain on the beach, doing nothing. Now, you see the large hill in front of the downed craft, out in the water? Bombers will start coming in from that side; so circle 'round and be ready, you can't let them get near the Nonnah! After a few minutes the Shuttle will lift off the Nonnah, ready to leave. Not before about a dozen Intercepters and Bombers come out from behind! If you're lucky, you should be able to destroy them all before they damage the Shuttle too much. If not, it's Game Over for you! Stage 4 - Defection at Corellia Briefing: Imperial Officer Crix Madine wants to join our side, but it seems the Empire is sending large amounts of ships, AT-AT Walkers, and Bombers to stop him. Save Corellia from destruction, or countless numbers of innocent lives will be lost! Default Craft: Snow Speeder Guide: Follow your wingmen to a crater, destroy all the Probe Droids. Now Bombers will start flooding into the city! Go over there and kick their metallic rear ends. After they're all gone, Mr. Madine is stuck inside of a building which is under heavy fire. Go over there and save his hide, it's not too hard. Then Han Solo and Chewbacca come in to save the day from more Bombers, yah! They'll be here the entire mission, helping you out. Now Bombers will come from every which way, Waveskimmers will hit the beach, Ties will come, and AT-AT walkers will be deployed! The first one is right behind the giant building...it's hard to miss, being 500 feet tall and everything. Carefully wrap the Tow Cable around it, then it will fall and be destroyed. This does take some practice, though. After that some AT-STs will be let loose near the other part of the city, as will another AT-AT walker. Finish them off, then take care of ALL the Tie Bombers in the area. Chewbacca will ask for Shuttles to come in and rescue the townspeople, then they will. But now more Bombers are coming in, as well are some Tie Fighters! Fend them off with a big stick of lasers, then the Shuttle will carry everyone away to safety... Whew! Stage 5 - Liberation of Gerrad V Briefing: Stop the awful govenor from fleeing the city with valueable treasure that he STOLE from it. The Empire is also making a little visit. Default Craft: X-Wing with 8 Concussion Missiles Guide: Lay off the floating ships in mid-air, these are the Y-Wings' targets. You are flying escort. To defend them, destroy the guns and Ties flying all around, and it's easy to miss the little AT-PTs, isn't it? After awhile the yachts in this city will be destroyed, then we will move on to the next. This town has the BIG Gun. It's gigantic...save your missiles for it. There are also several Missile Turrets on the edges of the desert, so if you're wondering where the missiles are coming from... :) After a bit of this a cinema will play out. Very interesting indeed! The leader of the 128th Tie Intercepter Squad (the best of the best) will give you secret plans to a Moon Base in... ************ CHAPTER II ************ Stage 6 - The Jade Moon Briefing: With the help of Lt. Kasan, we have found this secret base on the moon. General Madine will lead the ground assult, but the installation is blocked off by a shield. Default Craft: X-Wing with 6 Advanced Proton Torpedos Guide: Destroy all the AT-PTs you can, since they'll annoy you later if you don't. Keep going forward and you'll find several Laser Turrets, destroy them all and clear out the area. Turn left to find a field of Missile Turrets, quickly destroy these before they kill everyone, including you! Using your radar, make your way through the canyon, you'll soon find yourself at the Shield Generator! Defeat all the nasties there, then shoot eveything you have at it (it's the long worm thing that looks like a bunch of gears connected together). When it's gone for good the shield will disappear, allowing General Madine to quickly go in and gather supplies, then leave. However, they will be bombed by Bombers and Tie Interceptors! You HAVE to kill them all! The Bombers are easy enough, but the Interceptors are a different story entirely. Hold down the Rocket Button and shoot at them the best you can. Stage 7 - Imperial Contsruction Yards Briefing: Lt. Kasan's information is again proving useful, now we know the location of the main factory that manufactures Imperial Walkers! Default Craft: Snow Speeder Guide: There's a lot of stuff to blow up here, and a lot of AT-ATs to trip...but it's not necessary. Just follow my directions. First you have to go through a canyon with your wingmates, shooting at Scanners. If they detect you, it's a mission failure. Here's the perfect way to get past this: Simply hold your break most of the time! Let your wingman do all the work! =) Ok, after the canyon turn to your left and you'll find the AT-AT factory. Ignore the lasers, just get behind them all and them blow up all the large buildings. Now return to the entrance of the canyon and keep going, you'll find a Shuttle taking off from a platform. Behind it is a Missile Turret, destroy this and go into the path behind it, it's a side route that will let you avoid a lot of dangers. When you exit you'll be at the AT-ST Factory. Simply blow everything up, including the Laser and Missile Turrets since they can quickly kill you. This stage takes a lot of practice, it's all about skill. There are so many ships, it's easy to get disorientated and get killed. Keep at it! Stage 8 - Assault on Kile II Briefing: The Empire is again clutching another helpless planet in it's iron fist. Go in and clean the place out! Bwahaha! Default Craft: Y-Wing with 20 Bombs Guide: Go through the canyons, good thing you're in your Y-Wing...this place is CRAWLING with Ties! Use your Rocket Button constantly to get out of here. When you get to a place with four satellite dishes, bomb it into the ground. Then cinema will show some boxes nearby, go destroy them with lasers, save your bombs. Now you have to go to an Airport-like place. Bomb it all! Kill all the Laser & Missile Turrets on the outside, too (you have to). After all of this, it's over. You might die a few times, though... Stage 9 - Rescue on Kessel Briefing: Find Wedge, who was captured at the end of the last mission. Default Vehicle: X-Wing fitted with one Ion Cannon Guide: Go forward and take out any Missile Turrets you can! They're EVERYWHERE! Ignore the Laser Turrets, since they don't really pose a threat. After a bit you should see the Hover Train. Shoot your Ion Cannons at it (same as firing a Missile) and it will start to shoot out electricity. The Train is divided into sections, so you have to disable EACH INDIVIDUAL piece before the entire thing will stop. This is very difficult since the Train Itself is armed with Missile and Laser Turrets. After the Train is stopped a Shuttle will come in and pick him up and put him in his X-Wing! Stage 10 - Prisons of Kessel Briefing: Help free other Rebellion Prisoners from the planet before they are killed! Default Craft: X-Wing with 6 Advanced Proton Torpedos Guide: Ooh! This level is just plain mean. You have to protect a Shuttle as it picks up prisoners at four different prisons. Sounds easy...But there are tons of Ties, Half a Dozen Walkers, and a lot of Laser Turrets, plus one Rocket Turret. First, turn around and just speed ahead (Close S-Foils when I say "speed ahead", it's faster than the Rocket Boost) to the first place, the Shuttle will be right behind you. Quickly take out the four Laser Turrets and any ties that even dare to enter the sector. If you do not destroy the Laser Turrets before the Shuttle lands, they will shoot at it and damage it a lot. After it lands you have to go destroy the Shield Generator, it's not far away (check radar). On the way there, try to destroy as many Laser Turrets as you can, but don't go out of your way. Keep going, brake, and fire lasers at the Shield Generator. If it's not destroyed by the time you get there, use a Rocket, that will do it. Now speed up and return to the Shuttle, some 'buddies' will be waiting. The best way to destroy the different Ties is to use the Rocket Button, especially on the Intercepters. Take them out QUICKLY! They will fire at the Shuttle. After they have the prisoners the Shuttle will lift and go to the next place. You pretty much have to repeat the same process, except this time you have to follow the Shuttle a bit so you don't get lost. Again, shoot the Laser Turrets and Ties. This time, however, a single AT-ST Walker will enter the area. Kill him with LASERS! Save your Torpedos, you'll need them later. Ok, after this you'll go to the next prison. Same thing, except with TWO AT-ST Walkers! You should have about five rockets...I say fire one at each then finish them off with lasers. However, do not focus on them! If you do the Ties will quickly destroy the Shuttle, which is helpless on the ground. In the final prison there will be a long line of AT-ST Walkers, good thing they're far away. You should still destroy them, however, with your remaining Torpedos (if you don't they'll form a circle around the Shuttle and blow it to smithereens). Now, when the Shuttle lifts from the last prison it will be badly damaged, so make sure NOTHING is following it! Congratulations, you just finished one of the most draining missions in the game! ************* CHAPTER III ************* C H A P T E R I I I Stage 11 - Battle Above Taloraan Briefing: Destroy the Imperial canisters of Tibanna Gas, but be careful not to harm the civilain operations there! Default Craft: A-Wing with 8 Advanced Missiles Guide: This level is pretty simple...Just destroy all the canisters on the air-platforms. Well, all the cans that have a little star on them. Ignore the ones with a blue stripe, these are civilain...things...Just don't shoot those =) After a few platforms there will be Guns attached to the platform. Just use your Missiles if you're panicky, but a few laser shots is all it takes. At the very end a huge starship will come up from under you. Ignore it and fly underneathe to find another platform...with quad Missile Launchers! This is a good time to use those Missiles of yours, since lasers are too slow. After that the level is done! Stage 12 - Escape from Fest Briefing: During your last mission a team of Rebellions snuck into this top secret base and stole a squadron of AT-PTs. Unfortunately, their escape has been hindered...go save 'em! Default Craft: Snowspeeder Guide: Oh yes, this is my favorite level! Nice and snowy, like Hoth. I'm sure it'll be yours, too. First off, in this level you are REALLY pressured for time. If you screw up it usually means you'll fail your mission. Here's the most efficient way to do it... Rocket forward and destroy the first AT-AT Walker with your Tow Cable, then get away. See those Laser Turrets on the ridge? Destroy them all, then turn left to find a trio of AT-PTs, these are on your side! But they won't be for long, there's another AT-AT Walker behind them. Quickly destroy it before it has a chance to shoot at any of the AT-PTs. Your wingmen are working on the wall, but it would be a good idea to shoot at it a bit while you pass it. After passing it you'll notice another AT-AT Walker. Go past this and defeat the two Turbo Lasers behind it, now go kill the AT-AT Walker. By now the wall has been destroyed by your wingmen and they're in the path. You don't have time to breath yet! Dozens of Tank Droids will be let out. Although they pose little threat to the AT-PTs (it's the other way around!) it's usually a good idea to destroy them...just in case. Now a squadron of Tie Bombers will be deployed from the base. You know, the one with the shield around it. Quickly destroy these! Just ONE Bomber could destroy the entire fleet of AT-PTs. After that Bombers will come from all over the place. When the AT-PTs board the shuttle you can sigh in relief...but there's still more to do. Go destroy the Shield Generator (it's near the last AT-AT you killed) and then go to the building and blow it up! Hooray! Stage 13 - Blockade on Chandrila Briefing: Moff Seerdon has decided to hold this peaceful city hostage to make the Rebellion pay for what it did in Fest. Default Craft: X-Wing with 6 Advanced Proton Torpedos Guide: Nice music at the beginning! :) First you have to protect a Hover Train from Tie Intercepters, Bombers, and Fighters. Easy enough! Seriously, this is nothing new. After the Train is safe you'll have to go protect some buildings...Again, shouldn't be a problem. Then some Shuttles will land to pick up some people, then four AT-STs will be deployed right next to them. This is the best time to use those Advanced Proton Torpedos! Then you get to shoot down some more Ties, then it's all over. Stage 14 - Raid on Sullust Briefing: In retalation to the raid on Chandrila, the Rebellion is doing the same, except on a base inside of a volcano. Default Craft: Y-Wing with 20 Bombs Guide: This level is very large, but the first thing you probably notice is how quickly you die. 20 seconds at the most...then you discover that there are Missile Turrets all over the place. Solution? Take out the Missile Turrets! Unfortuantely, that's easier said than done. What I always do is simply go around the permiter of the level, then when I spot a Turret, I get over it and drop a Bomb! You might think there are 500 Missile Turrets, since you hear the little "wheewhee!" Sound every .1 seconds (that sound only happens when a missile is locked onto you). In reality, there is only about six or so, they fire two at once, constantly. Even I die at least once when doing this... Ok, now it's time to start doing something towards beating the level! See those little machines that resemble the Plungers in Iggy's Reckin' Balls? Bomb 'em! Bomb 'em all! If you run out of Bombs you're screwed, since that's the only way to destroy them. When they are all gone the shield surrounding the large machine in the center will disappear. And what a machine it is! It's HUGE! Get right up at the top and wait awhile...Ties will come. You have to defeat them...in a Y-Wing! I know, it sounds ludicrus, but it's not that difficult, since the Ties in this level seem to be a little tipsy (if you know what I mean). Now, see those white things at the top? Not the giant lights, the other white things. Shoot those! When they're all gone thelevel is done! Stage 15 - Moff Seerdon's Revenge Briefing: NO! That idiot Moff Seerdon has captured our local Bacta supplies! Get in there, save our supplies, and kill that commie! :) Default Craft: X-Wing with 6 Proton Torpedos Guide: NOTE: This level is much easier with the Seeker Torpedos [See "Secrets" Section]. I suggest you go get these before coming to this level. The Extra Shield will also do quite nicely... Time's a wastin' and you don't have very much of it! Your first goal should be to take out the half-dozen or so Missile Turrets around here. Remember, when your S-Foils are locked you CAN outrun Missiles, so use this when you hear the little "wheewhee!" sound. Next, take out all the Ties! After doing this for awhile you will notice someone is shooting you from behind. If you slow down, they slow down. If you turn right, they turn left and shoot you point blank. They follow you EVERYWHERE! Here's how to take him out - Lock your S-Foils are go to the other side of the level. Take out your Seekers, turn around, and watch the radar for a rapidly moving red dot. When you see him, get a lock, and FIRE! He'll be killed the second the Torpedo hits him, which is a guranteed hit. Now another one will come. Do it again. A third will come, take care of him as well. Now you can do whatever you want in relative peace... Unless you're on the verge of dieing and you're on your second life, save your Seeker Torpedos for later use. Now you have to destroy all of the Ties, this is actually pretty easy. The AT-STs go next, these are also prety simple. Then the Laser Turrets go, then the little boxes. After all of this, Moff Seerdon will come down in his Shuttle. Get ready to RUMBLE!... This Shuttle is FAST! Way faster than your X-Wing, but it still turns enough that you can catch up to it. When he has a clear shot of you he will lock on and fire a Torpedo, when you hear that sound ("boosh", when he fires it) lock your S-Foils and get out of there, you WILL be able to get away. However, you will not hear a "wheewhee" sound if you are real close, so listen for the "boosh." His lasers don't come any where near you, so that shouldn't be a problem. If you have at least five Seeker Torpedos, this guy will be EASY! Just aim, lock, and fire! That should do it. However, if you only have lasers this will border on the impossible. Just get in close, hit the brakes, look around, and attempt to shoot lasers. This will take a LONG time, however. Oh, and if you're damaged badly, lock your S-Foils and fly around the level until your energy gets back into the green (That R2 unit is useful!). Stage 16 - The Battle of Calamari Briefing: The World Devastaters are coming, the World Devastaters are coming!! Go save the planet Mon Calamari, they are our main supplier of Battle Ships. Default Craft: V-Wing with 6 Cluster Missiles Guide: To destroy the World Devastaters you'll first have to knock out their shield. This can be done by destroying their SHield Generator, which is located at the top, it looks like a little Ball on some towers. Then you have to take out their legs...This is pretty easy, just shoot Missiles/Lasers at the little rockets. HOWEVER! You must be careful not to be under it when it falls, you have to be careful of the Rockets it shoots, and it's vcauum at the back. Oh, exercise caution when near it, even when it's down, there are A LOT of guns on these things. Then you have to save a city from Tie Intercepters. It sounds easy, but it's actually very hard...unless you have Seeker Missiles :) You do this sequence three times, then it's over! WOOHOO! GAME OVER BABY! Well, there are secret missions...but I haven't gotten to them yet :) ---------- 4) Enemies ---------- AT-AT: Short for "All Terrain Armored Transport." This four legged behemoth strikes fear into the souls of fighters everywhere, as it's armor is imprenatrable to everything short of a nuclear blast. This beast has two strong guns under it's chin and two weaker ones to the side of it's head. The best way to take this thing down is to use the Snow Speeder's Tow Cable to wrap it's legs up, then it will fall and explode. Woohoo! AT-PT: Short for "All Terrain Personal Transport." These things are rare, which is a good thing. They have thick armor, can climb very steep slopes, and have twin lasers mounted on it's 'face.' AT-ST: Short for "All Terain Scout Transport." This thing has very, very thick armor, can move rather quickly, and has a moveable head, which is armed with twin lasers. Although they are not as powerful as the AT-PT's, they are still dangerous. Missiles, anyone? Probe Droid: These are usually the first wave of an attack, as they scout the area and look for things of interest to the Empire. They are very numerous, being un-manned and very cheap. It can float in mid-air and move quickly, it will fire it's weak laser at the sign of danger (or the Rebels...). One shot should put it down for good. Shuttle Craft: Since it devotes an un-imaginable 2/3 of it's power soley to it's shields, this thing is very hard to destroy. It can carry troops, weapons, and other things of importance. They are often dressed up and used as escorts for people of importance. Tank Droid: Although slow, their aim is unpeccable. Tie Fighter: The grunt of the Imperial Force, the Tie Fighter is very manuevarable, is fast, and it's small profile makes it a difficult target to peg. However, these come at a steep price, as it has no other weapons besides it's weak cannons, no hyperdrive, and NO shields! One shot is all it takes to kill 'em. Tie Bomber: Besides it's twin lasers, it almost always has a huge payload of bombs, concussion missiles, mines, and other annoying projectiles. When they come, focus ll of your attention on them, as they will destroy the craft you are trying to protect! They are slow and quite large, so hitting them shouldn't be very difficult. Tie Intercepter: The best the Empire has to offer their troops, the Tie Intercepter is almost as fast as the A-Wing, more manueverable than the X-Wing, has four cannons, and yes, room for missiles. However, like the other Ties, it has little shields, so a few hits is all it takes. But it can be difficult to get a direct hit, since it turns everywhere and is so fast. Waveskimmer: These deliver troops to the beach, then fire at flying craft. Annoying, but nothing deadly. Shield Generator: If you need to knock out a shield of some kind, look for this, a long string of box like objects. Usually heavily guarded. Radar Dish: If you spot one of these, blow it up! Well, unless it's on your side. With this, your enemy can call for re-enforcements! Turbolaser: The most common cannon of all, these are mounted on high places and fire at you. Nothing new here... Missile Turret: This guy should never be underestiminated, as he fires homing missiles using state-of-the-art aiming software that almost gurantees a direct hit. Take these out as quickly as possible! ------- 5) Tips ------- Use the Brake and Rocket Buttons to catch up or get behind your oppenents. For example, say someone is shooting at you from behind. Simply hit the brakes and all the sudden they're in front of you! Too far away to hit? Slam on the Rocket Button and get there within seconds! If you're having trouble defending your craft this if for you...Don't go for Tie Fighters and the like! Focus on the Bombers; these are what are blowing up everything! The most effective way to attack is to come in a straight line and just tap the attack button. I know it's tempting to just turn around, but this isn't as good since your target will just be out of range. Use your brake to follow your oppenents, this way they'll never be out of your sight! If you don't know it by now, the radar is like a clock. When a member says "Hey! Enemy craft at 11!" look at the radar like you would a clock! It works...trust me... When you're trying to grapple a AT-AT Walker with the SNow Speeder, get directly in front of it, hit the Tow Cable, then use the Rocket Button to make tight turns around the legs. With practice, AT-AT Walkers won't look so dangerous! Of course, later you have to do it under enemy fire. Oh boy... When in doubt, look at your radar for the triangle. If you're still confused, listen to your wingmates. Shoot everything that isn't on the Rebellion side! =) ---------- 6) Secrets ---------- Advanced Shield Technology: Go to "The Jademoon." Fly through the canyon rifts, sooner or later you'll spot a a building guarded by a Missile Turret. Shoot the building and a small, yellow object will appear. Collect it! This will add another color to your Deflector Shields, allowing you to survive under heavy fire for a lot longer. Seeker Proton Torpedos: Go to "Raid On Sullest." One of the bunkers on the far side of your starting point has this, it's up against a wall. The Seeker Torpedos are very useful. When you press the Secondary Weapon Button a yellow cursor will appear, get this over an enemy for a few seconds and it will turn red. Fire at will! However, you must keep the lock. Seeker Cluster Missiles: Go to "Prisons of Kessel." Near the SECOND prison is a ledge with a Missile Launcher. It's very well hidden, so you may have to search around. In front of the Turret (still on the ledge) is a building, blow it up! Now when a Cluster Missile breaks into five smaller missiles, each missile will automatically target something and go there! Very useful against multiple oppenents. Smart Bombs: Go to "Moff Seerdon's Revenge." You'll find this by blowing up one of the enemy bunkers. What does it do? I have no idea. I don't see any difference... Seeker Missiles: Go to "Escape from Fest." Fly towards the Lab, but keep going and you'll find a ledge with Laser Turrets. Blow the building away, behold! Seeker Missiles for the A-Wing! I didn't have time to verify their locations, but each of the above levels does have a Bonus, and the location of it is exact, I'm just not sure what goes where. ---------- 7) Credits ---------- Nintendo Lucas Arts Factor 5 ------------- 8) Legal Junk ------------- This guide can not be copied (on another site that is) without permission of the author. It can not be used as a means of profit. Basically, just don't put your name where mine should be (i.e. stealing). Copyright (C) 1998 marshmallow ------ 9) End ------ You know the drill by now. If there are any mistakes, typos, additions, questions, comments, or anything else my tired, tired brain can't think of (seriously...it's 4:32 A.M.), E-mail me at m_mallow@hotmail.com. In the meantime, I'll be playing Rogue! - marshmallow - *************************END of DOCUMENT****************************************************