========================================================================
GRAND THEFT AUTO 4 "THE LOST AND DAMNED" SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.35 (completed December 12th, 2009)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
VERSION HISTORY
========================================================
Versions prior to 1.00 have been omitted.

1.00     Completed March 17th, 2009.
First complete edition. All missions should be listed. Among other new 
entries is a beginning to cataloguing gang war vehicles, and which are 
special (a Comet and Schafter so far). Found that races contain any 
motorcycle at all.

1.01     Completed April 2nd, 2009.
Added info on vehicles in Brian's random encounter.

1.03     Completed April 6th, 2009.
Info on the red Wolfsbane and blue Nightblade in Malc's first 
encounter, along with some additional info on a few things.

1.04     Completed April 13th, 2009.
Removed an entry that turned out to not be special (Brian's Diabolus in 
This Shit's Cursed). Also the Hexer apparently CAN appear in traffic.

1.05     Completed April 16th, 2009.
Added the Green and Yellow Bati 800.

1.10     Completed May 27th, 2009.
More info on the Yankee in Liberty City Choppers, removed Gang Burrito 
from "rare" vehicles (finally), removed some bikes that aren't rare, and 
other things.

1.11     Completed June 29th, 2009.
Added info about parking spot quirks.

1.20     Completed July 9th, 2009.
Added info on vehicles from GTA4 that are NOT present in TLAD, and a note 
on the Infernus in one of Stubbs' side missions.

1.21     Completed October 1st, 2009.
Some very minor corrections, and de-capitalized the "Not in TLAD" vehicle 
list. I don't know what the heck I was thinking when I made the names all 
caps. Also added a bit of info on getting the Prison Bus in Get Lost. It 
is indeed obtainable without failing a mission, but is of incomparable 
difficulty.

1.22     Completed October 2nd, 2009.
Added in a note about the phenomenon where motorcycles spawn closer and 
closer to the street, eventually disappearing. Also revised a few other 
things, such as the Yankee in the guide.

1.25     Completed October 5th, 2009.
Spellchecked the guide again. Also added a section for vehicles added 
in TLAD, something I had long considered doing. Fixed the green and 
yellow Bati 800's description.

1.26     Completed October 6th, 2009.
Forgot to update info on the black Comet. Thanks, GTA_Phreak! Also added 
permanent to the list of terms.

1.27     Completed October 29th, 2009.
Some additional notes from Floris Ferwerda, including suggestions on an 
alternate method for the green and yellow Bati 800, the permanent black 
Comet's backup vehicle appearance, and an obtainable Double T Custom in 
Shifting Weight.

1.28     Completed November 1st, 2009.
Edited a couple of instances of GTA4-only things (references to Niko and 
GTA4 special vehicles) I found in the guide.

1.29     Completed November 2nd, 2009.
Added some notes about the Annihilator, and how Police Maverick strategies 
don't actually work for obtaining it. Looks like cheating is the only way 
to get one. Such a shame...

1.30     Completed November 8th, 2009.
Switched the order of Laundromat and Prison Bus in the final mission, to 
make the Prison Bus' write-up seem more epic. Also edited a couple of 
small things in some sections.

1.31     Completed November 24th, 2009.
Thanks to Floris Ferwerda, I know exactly how unique vehicles like the 
Laundromat and Regina work when it comes to spawning on the streets, and 
their entries are updated accordingly.

1.32     Completed November 28th, 2009.
Some minor changes to a couple of things, and other such revisions. 
Alphabetized the list of terms, and added the "Firetruck Trick," courtesy 
of fiis. Noted vehicles this strategy may aid the acquiring of.

1.33     Completed December 1st, 2009.
More info on how (and maybe later, where) certain vehicles will spawn while 
driving one. Added some info on where the various new vehicles spawn in 
this game.

1.34     Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."

1.35     Completed December 12th, 2009.
A bit more info on certain vehicles and whether or not they spawn in 
traffic.


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or 
unique vehicles. This guide lists all known proofed, special property, 
unique, and even rare vehicles (which often have to be unlocked). I'd 
say more, but I pretty much just summed it up. Yes, this is the same 
preamble as my other guides. Copy/paste FTW.

This guide is NOT a "rare car" guide. Vehicles that appear rarely, but 
DO appear in free roam (such as Infernus) do NOT qualify for the scope 
of this guide. Only cars that have some special feature such as proofing, 
special paintjob, special features, or can only be acquired via missions 
are included.

CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due 
to what is required of it, the potential for small spoilers, such as 
names or events, is present. Just keep that in mind.

Whenever a mission is listed, the employer is listed in parentheses next 
to it. I list missions by the person who's mission progress it counts 
towards, NOT the name listed on the map.


========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide
2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Gang Burrito (1st of 3)
3.2 - Gang Burrito (2nd of 3)
3.3 - Gang Burrito (3rd of 3)
3.4 - Prison Bus (1st of 2)
3.5 - Laundromat (1st of 2)
3.6 - Regina
3.7 - Roman's Taxi
3.8 - Laundromat (2nd of 2)
3.9 - Prison Bus (2nd of 2)

4: Specially colored/featured vehicles
4.1 - Magenta Diabolus (1st of 3)
4.2 - Crimson Diabolus (1st of 4)
4.3 - Magenta Diabolus (2nd of 2)
4.4 - Crimson Diabolus (2nd of 3)
4.5 - Black Yankee (redesign)
4.6 - Sky Blue Rhapsody
4.7 - Black "Mafia" PMP 600 w/ hybrid grill
4.8 - White "Mafia" PMP 600 w/ hybrid grill
4.9 - Crimson Diabolus (3rd of 3)
4.10- Green and Yellow Bati 800
4.11- Red Wolfsbane
4.12- Blue Nightblade
4.13- Bright Orange Infernus w/ black side stripe
4.14- Bright Red Cognoscenti
4.15- Dukes w/ missing hood scoop

5: Unobtainable special vehicles
5.1 - Gang Burrito (1st of 2)
5.2 - Crimson Diabolus
5.3 - Black Yankee (redesign) w/ loading ramps
5.4 - Gang Burrito (2nd of 2)

6: Rare vehicles
6.1 - Blue Diabolus
6.2 - Purple Diabolus
6.3 - Police Maverick
6.4 - Revenant
6.5 - Slamvan
6.6 - Innovation
6.7 - Hakuchou Custom
6.8 - Double T Custom
6.9 - Permanent Black Comet
6.10- Black Schafter w/ silver grill
6.11- Annihilator
6.12- Gang Burrito (or so is rumored)

7: Vehicles not present in TLAD
 Police Stockade
 Romero
 Tampa

8: Vehicles added in TLAD
9: Mission list
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being 
 destroyed. Unlike the previous GTAs, tires are apparently also immune to 
 being popped by gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as 
 from grenades, rocket launchers, or exploding cars. Does not stop the 
 car itself from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into 
 other cars, walls, etc.) or by melee attacks (unproven). The car will 
 still take cosmetic damage, such as dents and scrapes (even to the point 
 of impeding functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Johnny will simply refuse to break the windows and 
 get in. Even breaking the windows anyways, he still refuses to open the 
 doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that 
 occasionally spawn. Used in the first nine levels of the Little Jacob's 
 drug delivery missions.

Confirm - To "confirm" a car is to return to the parking spot where it was 
 left BEFORE continuing with the game (most notably saving and loading). 
 Cars parked during missions are retained, but only during that game 
 session, as parking spots are "turned off" during missions (to prevent 
 abuse to repair your car). Confirming it causes the game to recall the car, 
 and as a result, store it properly next time it is removed (when you save 
 and load, or drive away again). Failure to do this will lead to the car 
 vanishing, even though it was in a parking spot.

Description - A description of unique color/feature vehicles and WHY they 
 are unique.

Discovered by - This is not necessarily the first person to discover 
 a vehicle, but rather the first person to report it to me. I will add 
 the original discoverer if I'm able to determine who originally found it, 
 however.

Double-drive - Double-driving is used in some vehicle strategies. It 
 involves driving two vehicles at once back to your safehouse. One is 
 the special vehicle you're trying to obtain, the other is a vehicle 
 some important person from the mission is in, and if you go too far 
 away, you will fail.

 You essentially drive one car partway towards the destination (usually 
 a parking spot), then get out and drive the other a bit farther, and 
 repeat ad nauseum. Slow, but guaranteed to work, as long as you don't 
 put too much distance between them. You don't risk failing the mission, 
 but rather the vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that 
 instead to expedite the process.

Firetruck Trick - This is simpler than it may sound. The Firetruck's water 
 stream is able to not only push small vehicle, but put out any fire that 
 starts. This allows rapid pushing of motorcycles and other such vehicles 
 without concern for their damage, as if they catch fire, it will put it 
 out, restoring it back to simply heavily smoking. This is a much, much 
 quicker and more effective strategy than it sounds.

Formulated by - This is who informed me of the strategy to obtain the 
 vehicle. Vehicles that were pointed out to be, but where I was given no 
 strategy to obtain it often lead to me developing the strategy, although 
 most will have the same entry for Discovered and Formulated by.

 NOTE: Vehicles that are given to you (such as the Crimson Diabolus) have 
 no strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle 
 is easy to see and is made clear to you, such as if a target in a 
 mission drives it, meaning you must shoot them out. If anything more is 
 needed, including mission failure, credit will be mentioned however.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special 
 "hybrid" style grill not seen with other PMP 600s. It is called hybrid 
 because it's a cross between the normal grill (a lot of vertical bars), 
 and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing). 
 The hybrid grill has a lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely 
 different grill used only in story mission vehicles (with no pattern at 
 that).

Jack - To jack a vehicle means to steal it. This is probably not a 
 necessary entry, but I figured I'd add it just in case.

Rare - This is used in the guide as an "unlockable" vehicle.

Tuner - A "tuner" car is a special modified version of the vehicle, 
 usually adding spoilers and other modifications. These often come in 
 only one color. They still have the same name as the base vehicle, so a 
 tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner 
 cars in this game are NOT "unique," but found randomly on the street 
 (albeit rare at times), and thus will not be included in this guide 
 unless otherwise warranted.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Unlockable - This term in my guide denotes a vehicle that is only 
 infinitely available either through story missions and/or by unlocking it 
 at some point through the story, whether by completing a mission, 
 finishing a side mission, or even a vehicle that is only available during 
 a side mission, but is repeatedly available by doing the mission over and 
 over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained 
 and/or stored with its properties.

 NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you 
 cannot catch up to them until the game deems it okay (usually involves 
 the target reaching their destination intact). If you are in danger of 
 catching up or passing them (or if you take a shortcut to do so), they 
 hyper-accelerate to stay in the lead. They also tend to slow down and 
 "wait" for you if you fall too far behind, although they never stop 
 completely. This goes along with the fact such chases are usually 
 scripted.


========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are 
restored to top condition and health. Even destroyed vehicles will be 
repaired, so long as you get the carcass of the vehicle into the spot. 
Even Helicopters may be saved in parking spots. Each spot can hold two 
vehicles maximum. Any more than two get deleted.

More than two cars can be stored in a parking spot on a temporary basis, 
however. It will retain 3+ cars normally, however whenever you save and 
reload the game, you will find only two cars remaining, chosen randomly 
from any that were "in the space" at the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse 
yet. This includes Niko's old parking spots from safehouses in GTA4 that 
are never available in TLAD.

It was brought to my attention by Matt J that a viable strategy for most 
vehicles in missions is to park it in a parking spot, then commit 
suicide. This will fail the mission and the vehicle will stay.

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Unlocked after ...Clean and Serene, lost after Get Lost

Brian's House, Hardtack Ave., Tudor (Alderney)
-Unlocked after Bad Standing

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY

Some quirks parking spots have: Due to the increase emphasis on 
motorcycles, I've noticed that every time you load a save, it spawns any 
motorcycles you have a bit farther towards the street than before. This 
means that eventually, it will spawn it in the street itself, off of the 
actual parking spot, causing you to lose it unless readjusted before this 
happens. This happens mostly with the Clubhouse's parking spot, as you use 
that building so often. Beware.

Update: It was reported to me by someone (I forget who) that this is due to 
the motorcycle's position being recalculated every time they appear. When 
the motorcycle leans over after you dismount, this pushes its "center" towards 
whichever direction it leans. When it reappears, it then spawns a bit farther 
in that direction, and after a few cycles, appears in the street, outside of 
the parking spot's zone. This does not seem to happen if it leans towards the 
sidewalk - it simply spawns at the curb and never leans further.


========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------
3.1 - Gang Burrito (1st of 3)
---------
Mission: It's War (Billy Grey)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Strategy: Several of these are at the battle sites you wage the war in. 
Getting one is tedious, but easy. After finishing the first battle site, 
double-drive a Gang Burrito and the Hexer to the Tudor parking spot, then 
leave it there and finish the mission, confirming it before saving. Don't 
wait for the second half of the mission to finish, otherwise you'll likely 
fail before getting it to a parking spot, and after the mission is over, 
even if the Gang Burritos don't vanish, they'll be UJ.
Formulated by: Lancet Jades

---------
3.2 - Gang Burrito (2nd of 3)
---------
Mission: Action/Reaction (Billy Grey)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades

Strategy: A couple of these surround the AOD clubhouse in this mission. 
Double-drive one to a parking spot (Northwood preferably) with the Hexer 
at the end. This is much more difficult than in It's War because you will 
likely get stuck in the battle zone too long, giving you a wanted level of 
two stars.
Formulated by: Lancet Jades

---------
3.2 - Gang Burrito (3rd of 3)
---------
Mission: Buyer's Market (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: Brian drives this van during the mission, when he delivers the 
heroin. After getting the heroin, chase after him and shoot him until he 
dies. You'll fail for killing Brian, and the van can be driven to a parking 
spot.
Formulated by: Lancet Jades

---------
3.4 - Prison Bus (1st of 2)
---------
Mission: Off Route (Tom Stubbs)
Difficulty: ***
Required: Mission failure
Discovered by: gtalcvcsa (GameFAQs boards)

Strategy: This is the large bus you must capture during the mission. 
Acquiring it, however, is somewhat difficult. The best way to go about it 
(short of killing yourself with it in a parking spot) is to park it where 
you want to store it, then find another vehicle (preferably fast, especially 
in acceleration), then drop a grenade next to it as you zip by it. Normally, 
parking spots eat destroyed cars, but if you can blow it up, failing the 
mission, and get out of the area fast enough, when you return, it will 
hopefully be sitting in the parking spot, fully repaired. This may take a 
few tries, although the Middle Park East spot may be a good option.
Formulated by: Lancet Jades

---------
3.5 - Laundromat (1st of 2)
---------
Mission: End of Chapter (Jim Fitzgerald)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades

Strategy 1: Some of Brian's backup goons drive up in these vans throughout 
the mission. Acquiring one directly can be difficult. Jack one and drive 
it during the chase at the end of the mission. After finishing off the 
enemies, if you're lucky enough to be far enough away from Jim to get the 
"go to Jim" message, take it to a parking spot, then finish the mission 
and confirm it afterwards.
Formulated by: Lancet Jades

Strategy 2: Alternatively, drive the van during the chase and just finish 
the mission. Although you lose the van when teleported back to the 
clubhouse, you may find a van or two driving around the streets. Pick one 
up and park it.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.

---------
3.6 - Regina
---------
Mission: Heavy Toll (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Flobba

Strategy: These are the escort cars for the Slamvan that is your target. 
After dispatching all the enemies, double-drive one of these back to the 
Bohan parking spot (right off the Bohan bridge exit) and leave it there, 
then finish the mission. Confirm it before saving.
Formulated by: Flobba

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.

---------
3.7 - Roman's Taxi
---------
Mission: Roman's Holiday (Ashley Butler)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: Getting this requires some tricky dealing. After meeting up with 
Malc, dial Roman's Cab number (Elizabeta texts it to you after a previous 
mission - it is 555-2222), and Johnny will call for Roman to pick him up. 
Once he gets there, you'll get in automatically. Get out and kill Malc to 
fail the mission, then take it to a parking spot. Do NOT kill Roman instead, 
otherwise Malc will drive off with it after the mission failure cutscene.
Formulated by: Lancet Jades

---------
3.8 - Laundromat (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: *****
Required: Extreme patience (and a pushing vehicle)
Discovered by: Lancet Jades

Strategy: Several of these are in the parking lot and surrounding yards in 
the prison compound. Unfortunately, they are all UJ. The only chance to 
claim this vehicle is on the way out of the prison. After leaving the 
compound and your wanted level is gone, find a very large vehicle (a 
Patriot, or some actual truck), drive back in, and begin pushing it out. 
You'll have to double-drive the pushing vehicle and Johnny's bike until 
you push the target vehicle into a parking spot (such as Brian's house's).
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.

---------
3.9 - Prison Bus (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: **********
Required: The patience of a god (and a pushing vehicle)
Discovered by: Lancet Jades

Strategy: This is parked in the parking lot of the prison, right after 
busting in. Unfortunately, it is also UJ. The only chance to claim this 
vehicle is on the way out of the prison. After leaving the compound and 
your wanted level is gone, find a very large vehicle (a Mule worked for 
me), drive back in, and begin pushing it out. You'll have to double-drive 
the pushing vehicle and Johnny's bike until you push the target vehicle 
into a parking spot (preferably at Brian's house).
Formulated by: Lancet Jades

NOTE: I finally managed to successfully obtain this. This takes a LOT of 
effort; at least threefold what is needed for the Police Stockade in 
Tunnel of Death in GTA4. The Mule is the only vehicle that worked for me, 
as you need to be able to actually push it, not just ram it repeatedly. 
Ramming takes longer, destroys the vehicle you use, and gets a wanted 
level too easily. After the credits roll, you'll start in front of Brian's 
house; make sure to move the Hexer that's jammed in the parking spot!

The real trouble is you're at the game's mercy for a vehicle to push with, 
as you cannot prepare one beforehand. Getting this without failing a 
mission, or dying, is the Holy Grail of TLAD. Good luck, and Godspeed.


========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. For possible luster colors of lustered vehicles, 
consult the luster table in the terms section.

---------
4.1 - Magenta Diabolus (1st of 2)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a bright magenta color to it.

Strategy: Jason drives this particular Diabolus. For those who didn't pay 
attention to the opening movie, he's the one with shoulder-length smooth 
black hair. Drive close to a parking spot (the Alderney parking spot for 
Niko is a good option), lure his bike into it, then shoot him off. You'll 
fail for killing Jason, but when you restart, the bike should still be 
there.
Formulated by: Lancet Jades

---------
4.2 - Crimson Diabolus (1st of 3)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy: This is Brian's Diabolus. For those who didn't pay attention to 
the opening movie, he's the bald one with glasses. This one is given to you. 
After the mission, three bikes are parked in the parking spot. Johnny's 
Hexer, Billy's Revenant, and Brian's crimson Diabolus. Move one of the 
other bikes (otherwise this one will vanish, and neither of them are 
unique), and it's already parked for you! This is the only way to get this 
bike without failing a mission.
Formulated by: Lancet Jades

---------
4.3 - Magenta Diabolus (2nd of 2)
---------
Mission: Angels in America (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a bright magenta color to it.

Strategy: Again, Jason drives this motorcycle. He is one of three bikers to 
tag along with you. Simply shoot him off his bike at the start, then take 
it to the desired parking spot in peace and quiet.
Formulated by: Lancet Jades

---------
4.4 - Crimson Diabolus (2nd of 3)
---------
Mission: Action/Reaction (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy: This is Brian's Diabolus once more. And once again, shoot him 
off of it and take it to a parking spot to store it.
Formulated by: Lancet Jades

---------
4.5 - Black Yankee (redesign)
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This crate back is unique 
to this particular Yankee truck.

Strategy: Jim takes you to this truck, to be used to collect motorcycles. 
Instead of going to the mission destination, shoot and kill Jim after you 
find this truck, then drive it to a garage. There are other components of 
this truck that are not saveable, listed under 5.2 - Black Yankee Redesign 
w/ loading ramps.
Formulated by: Lancet Jades

---------
4.6 - Sky Blue Rhapsody
---------
Mission: Off Route (Tom Stubbs)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Rhapsody colored sky blue.

Strategy: This car is provided at the start of the mission, across the 
street from where you start. Drive it straight to a parking spot and 
complete the mission as planned, confirming this before saving.
Formulated by: Lancet Jades

---------
4.7 - Black "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Collector's Item (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades, and Swift (black) and Anderson (white)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. The easiest ones are the ones used for cover right 
outside the exit. Drive one to a parking spot, and if you want both 
black AND white, come back and get the other (it should not have vanished, 
so long as the mission is still unfinished). Confirm it before saving 
afterwards.
Formulated by: Lancet Jades

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission. If this method is used, be sure to check 
up on the car before saving, to ensure it saved properly. The cars are 
recalled as you leave the museum to attack you, and if you chose one of 
those cars to park, they may have vanished.
Formulated by: Lancet Jades

---------
4.8 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. The easiest ones are the ones used for cover right 
outside the exit. Drive one to a parking spot, and if you want both 
black AND white, come back and get the other (it should not have vanished, 
so long as the mission is still unfinished). Make sure to check on them 
after finishing the mission, to ensure they were saved. Confirm it before 
saving afterwards.
Formulated by: Lancet Jades

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission. If this method is used, be sure to check 
up on the car before saving, to ensure it saved properly. The cars are 
recalled as you leave the museum to attack you, and if you chose one of 
those cars to park, they may have vanished.
Formulated by: Lancet Jades

---------
4.9 - Crimson Diabolus (3rd of 3)
---------
Mission: Brian Jeremy random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy 1: This bike is present with Brian before the mission even starts. 
Aim a gun at Brian to scare him away, and take it to a parking spot.
Formulated by: Lancet Jades

Strategy 2: At the end of the mission, this bike will be waiting in the 
parking lot. Just drive it back to a parking spot.
Formulated by: Lancet Jades

---------
4.10 - Green and Yellow Bati 800
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Floris Ferwerda

Description: This is a green Bati 800 with a yellow midsection, a unique 
color combination for the motorcycle.

Strategy 1: This bike is provided for you at the start of the mission. 
Just attack Malc at the start to fail, then take it to a parking spot.
Formulated by: Lancet Jades

Strategy 2: Alternatively, finish the mission and take it there afterwards. 
Some failing may be necessary to easily get this and the other two bikes 
from the mission though. Fortunately, random encounters don't count towards 
the "Missions Failed" statistic.
Formulated by: Lancet Jades

Strategy 3: This can also be triple-driven back with the Red Wolfsbane and 
Blue Nightblade, although this is exceedingly difficult.
Formulated by: Floris Ferwerda

---------
4.11 - Red Wolfsbane
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright red Wolfsbane motorcycle. Not a normal color for the 
vehicle.

Strategy 1: Several of these red bikes are at the location of the gunfight. 
After finishing the mission, drive one back to a parking spot. To get 
both bikes, either double-drive them back to a parking spot after the 
mission, or reach the gunfight, drive away with one bike (failing the 
mission), park it, then start again and claim the other one after finishing 
the mission. Failing this mission will NOT count against you in the 
"Missions Failed" statistic.
Formulated by: Lancet Jades

Strategy 2: This can also be triple-driven back with the Bati 800 and Blue 
Nightblade, although this is exceedingly difficult.
Formulated by: Floris Ferwerda

---------
4.12 - Blue Nightblade
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A deep blue Wolfsbane motorcycle. Not a normal color for the 
vehicle.

Strategy 1: Several of these blue bikes are at the location of the gunfight. 
After finishing the mission, drive one back to a parking spot. To get 
both bikes, either double-drive them back to a parking spot after the 
mission, or reach the gunfight, drive away with one bike (failing the 
mission), park it, then start again and claim the other one after finishing 
the mission. Failing this mission will NOT count against you in the 
"Missions Failed" statistic.
Formulated by: Lancet Jades

Strategy 2: This can also be triple-driven back with the Red Wolfsbane and 
Bati 800, although this is exceedingly difficult.
Formulated by: Floris Ferwerda

---------
4.13 - Bright Orange Infernus w/ black side stripe
---------
Mission: Knowing Me, Knowing You (Stubbs' Job)
Difficulty: *
Required: Mission failure (technically)
Discovered by: MrFloppay

Description: This Infernus has an orange color with a black stripe along 
the side. The stripe is what really makes this special.

Strategy: The only way to get this car is to fail the mission. However, 
failing it seems to render the vehicle UJ and forces Johnny to get out, 
so make sure to fail with it in a parking spot already. Failing this 
mission does NOT count against you in your "Missions Failed" stat.
Formulated by: Lancet Jades

NOTE: This is the same Infernus that Bernie gives to Niko late in GTA4.

---------
4.14 - Bright Red Cognoscenti
---------
Mission: Phone Ho! (Stubbs' Job)
Difficulty: **
Required: Nothing
Discovered by: MrFloppay

Description: A bright solid red Cognoscenti.

Strategy 1: The politician you're out to snap a picture of drives this. 
After taking the pic, sending it, and successfully passing the mission 
(the Mission End fanfare plays), jump off the roof and shoot the driver 
of the car. Get in and drive to a parking spot. 
Formulated by: Lancet Jades

Strategy 2: If you're fast enough, this car can be jacked without killing 
the driver, however as the mission is already over, it won't matter either 
way.
Formulated by: Floris Ferwerda

---------
4.15 - Dukes w/ missing hood scoop
---------
Mission: Communication Breakdown (Stubbs' Job)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal-looking Dukes with a missing hood scoop. Seemingly 
a glitch of sorts, as the engine parts under where the scoop should be 
seem blurry and lower-res, like the general texture of car engines in the 
game. The other features of the car (such as a small rear spoiler) and the 
color are random.

Strategy: This is the car the target uses. After the cutscene, he begins to 
drive away, but as you're right next to it, whip out a gun and shoot him 
dead. He should die within a couple seconds, before he can get any distance 
away, so just take the car afterwards and drive it to a parking spot.
Formulated by: Lancet Jades

NOTE: This car does not always spawn with the hood scoop missing! It seems 
to only appear if the Dukes would've spawned with a hood scoop. Sometimes 
it spawns without one entirely, which renders this non-special.


========================================================
*5* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they 
cannot be acquired permanently, there is no need to put them in those 
sections.

---------
5.1 - Gang Burrito (1st of 2)
---------
Mission: ...Clean and Serene (Billy Grey)
Discovered by: Lancet Jades

Description: A large, black van that looks somewhat burnt out. Much bigger 
than a normal Burrito. Has Angels of Death logos on the sides, and "Angels" 
written on the back, all in white.

Unobtainable: It is UJ, and if you can't keep up with your gang, you fail 
the mission.

---------
5.2 - Crimson Diabolus
---------
Mission: It's War (Billy Grey)
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Unobtainable: There is no way to fail the mission AND get it into a parking 
spot without a cutscene pre-empting you.

---------
5.3 - Black Yankee (redesign) w/ loading ramps
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Discovered by: Lancet Jades

Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This back is unique to this 
particular Yankee. This also has a loading ramp in the back, used to load 
the bikes onto the truck during the mission.

Unobtainable: Although the truck itself IS obtainable, the version with the 
loading ramp is not, as the ramp vanishes once a vehicle is saved. Even 
though it still exists in the parking spot, as soon as the vehicle is 
removed from active memory (load a game, or move too far away), when you 
return, it will have vanished.

---------
5.4 - Gang Burrito (2nd of 2)
---------
Mission: Hit the Pipe (Jim Fitzgerald)
Discovered by: Lancet Jades

Description: A large, black van that looks somewhat burnt out. Much bigger 
than a normal Burrito. Has Angels of Death logos on the sides, and "Angels" 
written on the back, all in white.

Unobtainable: Three of these are the targets in the mission, and must be 
destroyed to finish. Parking spots will eat the destroyed van, even if 
the Prison Bus strategy is employed.


========================================================
*6* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------
6.1 - Blue Diabolus
---------
Unlocked: When Terry is available as a friend.
Found: Terry drives this whenever he appears in a mission, as backup, or 
as a friend. After going out, you can get on his bike instead of your own, 
and keep it without incurring a loss in friendship or respect.

Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat blue color to it.

---------
6.2 - Purple Diabolus
---------
Unlocked: When Clay is available as a friend.
Found: Clay drives this whenever he appears in a mission, as backup, or 
as a friend. After going out, you can get on his bike instead of your own, 
and keep it without incurring a loss in friendship or respect.

Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat bluish purple color 
to it.

---------
6.3 - Police Maverick
---------
Unlocked: Not unlocked, just very difficult to obtain.
Found: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: Climb onto the rooftop of the Libertonian Museum via the 
scaffolding round the back of the building. Once on the top, shoot at the 
police and get a wanted level. When the chopper comes, position yourself 
near the edge of the roof so the chopper hovers low over rooftop. When it 
is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier 
than forcing it to crash, and does much less damage with a higher rate of 
success.
Formulated by: Pepe

Strategy 2: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack 
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs

Description: A police version of the normal Maverick. White and blue 
paintjob, and no radio.

---------
6.4 - Revenant
---------
Unlocked 1: After "This Shit's Cursed" (Billy Grey).
Found 1: Call up Clay and use his perk (Bikes) to order one.

Found 2: After the intro mission (...Clean and Serene) this will be one of 
three bikes parked outside the Clubhouse. Move one of the other two and keep 
it.

Unlocked 3: When races are available.
Found 3: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

Description: A medium-sized motorcycle, about halfway between a chopper and 
a sports bike. It is notable for having solid chrome wheels instead of spokes 
or some other setup. Billy's version of the bike is NOT unique, but rather, 
one of the random colorings in its palette.

NOTE: According to the game data, this vehicle should spawn when you are 
driving one (or one was recently in the game's memory, such as in a 
mission), however, it will only appear in a certain section of the city. 
This section is as of yet unknown.

Missions the car may also be found in:
...Clean and Serene, Angels in America, It's War, Action/Reaction, This 
Shit's Cursed

---------
6.5 - Slamvan
---------
Unlocked (1,2): When Terry's Gun Van service is available.
Found 1: Call Terry and request his Gun Van. He will show up in a Slamvan. 
While this Slamvan is UJ, this also primes the Slamvan, allowing it to 
spawn randomly in traffic. When this happens (it may take a while), collect 
it and drive to a parking spot. Don't count on this method, though, as 
the chances of it appearing like this are VERY low.

Found 2: If Terry's black Slamvan is preferable to regular ones that 
spawn, finish buying weapons from him, then shoot him dead in his car. 
Proceed to push it into a parking spot somewhere. He will drive around 
endlessly afterwards, so it is possible to wait for him to drive close to 
a parking spot before killing him.

Unlocked 3: When Gang Wars are available.
Found 3: Found in Gang Wars with the Angels of Death, often as the target 
vehicle in convoy-style missions.

Description: A special van with an oddly curved body and unique-looking 
wheels. Resembles the Towtruck's body to some extent.

Missions the car may also be found in:
Heavy Toll

---------
6.6 - Innovation
---------
Unlocked (both): Shoot all 50 seagulls around Liberty City.
Found 1: Spawns outside the west door of the Lost Clubhouse, in the alley.

Found 2: Call up Clay and use his perk (Bikes) to order one.

Description: A sleek motorcycle that resembles a Hellfury. Very good top 
speed and turning, but acceleration is lacking somewhat.

NOTE: According to the game data, this vehicle should spawn when you are 
driving one (or one was recently in the game's memory, such as in a 
mission), however, it will only appear in a certain section of the city. 
This section is as of yet unknown.

---------
6.7 - Hakuchou Custom
---------
Unlocked: When races are available.
Found: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

Description: A custom version of the Hakuchou, with slightly higher 
stats all around. It usually has a green camouflage pattern.

Missions the car may also be found in:
Heavy Toll, Shifting Weight, Malc random encounter (first)

NOTE 1: This bike is best obtained in Heavy Toll, where you can get it for 
free with no problem at the end. No failing a mission or race needed. Also, 
this vehicle can appear randomly on the streets, but ONLY if you are driving 
one yourself, or much less likely, if one was recently in the game's memory 
(such as after a mission featuring it). 

---------
6.8 - Double T Custom
---------
Unlocked: When races are available.
Found 1: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

Found 2: There is a non-UJ one parked nearby the end point of Shifting 
Weight. It is not Malc's bike, but a different one.

Description: A custom version of the Double T, with slightly higher 
stats all around. It usually has a single-color pattern similar to a 
snakeskin.

NOTE: According to the game data, this vehicle should spawn when you are 
driving one (or one was recently in the game's memory, such as in a 
mission), however, it will only appear in a certain section of the city. 
This section is as of yet unknown.

Missions the car may also be found in:
Shifting Weight, Roman's Holiday, Malc random encounter (both)

---------
6.9 - Permanent Black Comet
---------
Unlocked: When Gang Wars are available.
Found: The Jamaican gang uses these black Comets as their target vehicle 
in convoy-type gang wars. To obtain one may require difficult measures, 
namely a strategy akin to the one for 3.4 - Prison Bus. See that strategy 
to possibly obtain (and keep) this vehicle. They also sometimes appear as 
backup vehicles, but only rarely.

Description: A flat black Comet, which is not a normal color for the car. 
Apparently, this car is also permanent, meaning even if resprayed, it will 
stay the same black color.

---------
6.10 - Black Schafter w/ silver grill
---------
Unlocked: When Gang Wars are available.
Found: The Russian gang uses these black Schafters as their vehicles in 
gang wars. Simply take one to a parking spot after finishing the war (or 
even during, since you won't fail for leaving the battleground).

Description: These Schafters are black with black rims, but a silver 
grill, much like the Russian-used cars in GTA4. Normally, this type of 
Schafter has a black grill, not silver.

---------
6.11 - Annihilator
---------
Unlocked: Use the Annihilator spawn cheat (call 359-555-0100).
Found: Right next to you after using the cheat.

Description: A large black attack helicopter, equipped with an automatic 
gun which, unfortunately, lacks any automatic aim. The TLAD version of 
this helicopter, however, features explosive bullets that make it a 
hundredfold more effective than the GTA4 version.

NOTE 1: See 7.2 - Police Maverick's strategies. These do NOT work! For some 
reason, Annihilators are resistant to parking spots - pushing one with 
snapped blades/tail will disappear after saving and will never repair. On 
top of that, sniping the pilot at 5-6 stars will result in it spinning out 
of control, even if it lands flat on the ground, making it impossible to 
jack.

NOTE 2: These do not spawn anywhere in TLAD. The MeTV building's heliport  
has a Maverick instead. The airport's heliports have nothing, as do the 
various police heliports throughout Algonquin. If anyone knows how to 
acquire an Annihilator in TLAD without using cheats, let me know 
immediately!

---------
6.12 - Gang Burrito (or so is rumored)
---------
Unlocked: When Gang Wars are available.
Found: According to some information I've heard and read, these rarely 
appear in siege battles (where they are in a fortified location, not on the 
road) against the Angels of Death.

Description: These are large charcoal-black vans with the AoD logo on the 
side. Apparently, the ones in gang wars come in white and blue, though.


========================================================
*7* VEHICLES NOT PRESENT IN TLAD
========================================================
These are vehicles that exist within the game's code, but do not appear in 
any way in TLAD. While vehicle discrepancies between GTA titles is hardly 
a unique occurrence, since TLAD is more of an expansion pack then its own 
game, vehicles not appearing in it I feel are worthy of note.

I include background on what the vehicle is, and in what capacity it occurred 
in GTA4 on the off chance that someone is interested in exploring the game in
search of it.

Police Stockade
~This is a prison transport vehicle (akin to the Prison Bus, except 
 higher security). It uses the same basic vehicle model as the Securicar 
 and the Enforcer, except is white and blue. This was present in two 
 missions in GTA4, one serving its role as prisoner transport, the other 
 as a blockade vehicle (Enforcers would have made more sense though). This 
 is not present anywhere in TLAD, even in or near the prison (including in 
 missions where you might think it would logically occur).

Romero
~A basic hearse and a long-standing addition to the vehicle lineup for GTA. 
 It was only present in one mission in GTA4 (used for its actual purpose - 
 transporting a body to burial). It does not appear in TLAD, even parked 
 or driven anywhere near either cemetery. According to Floris Ferwerda, 
 this vehicle only randomly appears in traffic if you are already driving 
 one, and since no missions in TLAD provide it, this vehicle has no way 
 of ever occurring in the game.

Tampa
~This is a car that is within the game's vehicle coding, but appears 
 nowhere in the game itself. Looks similar to the Sabre GT. The car 
 group it is coded into apparently does not work, and therefore this car 
 cannot spawn on its own.


========================================================
*9* VEHICLES ADDED IN TLAD
========================================================
This is a list of vehicles added in TLAD that are not present in GTA4. 
Whether these are special or not can be found elsewhere in the guide. 
This is intended as a simple, brief list, and as such will not have 
descriptions of what each vehicle is or looks like. The majority present 
themselves to you throughout the game anyways - few motorcycles used in 
TLAD are from GTA4, and the new vehicles are usually given to you or used 
by the enemy specifically in at least one mission.

Motorcycles - Choppers:
-Angel
-Daemon
-Diabolus
-Hexer
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane

Motorcycles - Sport:
-Bati 800
-Bati Custom
-Double T
-Double T Custom
-Hakuchou
-Hakuchou Custom

Other Vehicles:
-Gang Burrito
-Prison Bus
-Regina
-Rhapsody
-Slamvan
-Towtruck

In Code Only:
-Tampa

Redesigned Vehicles:
-Yankee

Spawn points:
-Angel, Daemon, Nightblade, Wayfarer, and Wolfsbane are Angels of Death 
 motorcycles, and will only spawn where AoD pedestrians appear, such as 
 northwestern Algonquin.

-Bati 800, Bati Custom, Double T, Hakuchou, Rhapsody, and Towtruck all 
 spawn normally on the streets, as vehicles usually do.

-Diabolus, Double T Custom, Gang Burrito, Hexer, Innovation, Prison Bus, 
 Revenant, and Slamvan apparently do not appear while driving one. 
 According to the game code, they are programmed to only appear in their 
 "native zone," which unfortunately is unknown. It is likely the "native 
 zone" for these vehicles was never set, causing them to only occur in 
 missions or as a reward, near Johnny's safehouses.

-Hakuchou Custom and Regina only spawn on the streets if you are driving one 
 yourself.

-Tampa, as its section name implies, exists in the game's code, but doesn't 
 actually appear anywhere in the game itself. Modding is necessary to 
 obtain it.


========================================================
*9* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: ...Clean and Serene (Billy Grey)
  4.1 - Magenta Diabolus (1st of 2)
  4.2 - Crimson Diabolus (1st of 3)
  5.1 - Unobtainable Gang Burrito (1st of 2)
2: Angels in America (Billy Grey)
  4.3 - Magenta Diabolus (2nd of 2)
3: It's War (Billy Grey)
  3.1 - Gang Burrito (1st of 3)
  5.2 - Unobtainable Crimson Diabolus
4: Action/Reaction (Billy Grey)
  4.4 - Crimson Diabolus (2nd of 3)
  3.2 - Gang Burrito (2nd of 3)
5: Liberty City Choppers (Jim Fitzgerald)
  4.5 - Black Yankee (redesign)
  5.3 - Unobtainable Black Yankee (redesign) loading ramps
6: Bad Cop Drop (Jim Fitzgerald)
7: Buyer's Market (Billy Grey)
  3.3 - Gang Burrito (3rd of 3)
8: Politics (Tom Stubbs)
9: Off Route (Tom Stubbs)
  3.4 - Prison Bus (1st of 2)
  4.6 - Sky Blue Rhapsody
10: This Shit's Cursed (Billy Grey)
11: Coming Down (Ashley Butler)
12: Hit the Pipe (Jim Fitzgerald)
  5.4 - Unobtainable Gang Burrito (2nd of 2)
13: End of Chapter (Jim Fitzgerald)
  3.5 - Laundromat (1st of 2)
14: Bad Standing (Jim Fitzgerald)
15: Heavy Toll (Elizabeta Torres)
  3.6 - Regina
16: Marta Full of Grace (Elizabeta Torres)
17: Shifting Weight (Elizabeta Torres)
18: Roman's Holiday (Ashley Butler)
  3.7 - Roman's Taxi
19: Diamonds in the Rough (Ray Boccino)
20: Collector's Item (Ray Boccino)
  4.7 - Black "Mafia" PMP 600 w/ hybrid grill
  4.8 - White "Mafia" PMP 600 w/ hybrid grill
21: Was It Worth It? (Ray Boccino)
22: Get Lost (Tom Stubbs)
  3.8 - Laundromat (2nd of 2)
  3.9 - Prison Bus (2nd of 2)
23: TLAD Complete

RANDOM ENCOUNTERS:
R1: Dave Grossman
R2: Brian Jeremy
  4.9 - Crimson Diabolus (3rd of 3)
R3: Malc 1
  4.10 - Green and Yellow Bati 800
  4.11 - Red Wolfsbane
  4.12 - Blue Nightblade
R4: Malc 2

STUBBS' MISSIONS:
S1: When the Blue Chips are Down
S2: First Impressions
S3: Knowing Me, Knowing You
  4.13 - Bright Orange Infernus w/ black side stripe
S4: Phone Ho!
  4.14 - Bright Red Cognoscenti
S5: Communication Breakdown
  4.15 - Dukes w/ missing hood scoop

BIKE THEFTS:
B1: Get Off Your High Horse
B2: Ex-Display
B3: Delivery Boy's Hardship
B4: Short Stay Parking
B5: Stripclub Hog
B6: Zorst Fumes
B7: A Ride in the Park
B8: Take Out Liquor
B9: Tattoo Parlor Lament
B10: Beachcomber


========================================================
*10* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.


========================================================
*11* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.

From now, on when submitting vehicles you feel are special (or aren't), 
please make sure you've done a side-by-side comparison. Investigate more 
than just seeing a similarly colored vehicle on the streets a while later 
and thinking "oh wait, it wasn't special." A lot of them have much more 
subtle differences than an overtly special color.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*12* CREDITS
========================================================
Alex Deez
~Reminding me races hold a plethora of motorcycles, and that they can be 
 ANY motorcycle at all, even previously unique ones like Double T Custom.

Anderson
~Indirectly, for discovering the hybrid grill white Mafia PMP 600 in 
 Museum Piece in GTA4, which is also in Collector's Item in TLAD.

Codmons
~The Double T Custom in Shifting Weights.

fiis
~For the "Firetruck Trick" that will likely prove retroactively helpful 
 for vehicles in this game as well.

Floppa
~Info on acquiring a Regina.

Floris Ferwerda
~Info on the Green and Yellow Bati 800. Pointed out several motorcycles 
 aren't rare. Also pointed out my description of that Bati was inaccurate. 
 Discovered the permanent black Comet also appears as a backup vehicle, 
 and shared some info that claims the Gang Burrito also appears in gang 
 wars as backup, as well as various other tidbits. Also helped a lot with 
 whether special vehicles like the Laundromat will spawn randomly, or if 
 they need to be present first (they do).

gtalcvcsa
~For a topic on GameFAQs that brought several of the new vehicles in TLAD 
 to my attention, unique or not.

GTA_Phreak
~Info that the black Comet in gang wars is permanent.

HiRisque
~For info on proper terms of certain types of motorcycles.

Metzger0528
~Suggesting a list of parking spot quirks.

MrFloppay
~Info on the Orange Infernus with a black stripe in Stubbs' one mission, 
 and the red Cognoscenti in another.

Sketchy Spider
~Info on Wolfsbane and Nightblade possibly being unique, as well as their 
 unique colors found in Malc's first random mission.

sonofkorol
~Showing me Brian's Diabolus in This Shit's Cursed is NOT special.

Swift
~Indirectly, for discovering the hybrid grill black Mafia PMP 600 in 
 Museum Piece in GTA4, which is also in Collector's Item in TLAD.

thekosmicfool
~Simultaneous Firetruck Trick credit with fiis.

VikingRob
~Informing me of Ashley's surname.


========================================================
*13* BOILERPLATE
========================================================
This document Copyright 2009 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.