------------------------------------------------------------------------------- ____ _ | __ ) _ _ _ __ _ __ ___ _ _| |_ | _ \| | | | '__| '_ \ / _ \| | | | __| | |_) | |_| | | | | | | (_) | |_| | |_ |____/ \__,_|_| |_| |_|\___/ \__,_|\__| ____ _ _ | _ \ __ _ _ __ __ _ __| (_)___ ___ | |_)|/ _` | '__/ _` |/ _` | / __|/ _ \ | __/|(_| | | | (_| | (_| | \__ \ __/ |_| \__,_|_| \__,_|\__,_|_|___/\___| _____ _ ___ | ___/ \ / _ \ | |_ / _ \| | | | | _/ ___ \ |_| | |_|/_/ \_\__\_\ ------------------------------------------------------------------------------- This FAQ will tell you a lot about Burnout Paradise. Feel free to e-mail me at: bjswimmer@cox.net if you have any questions or comments regarding this FAQ. You can also message me over playstation network. My PSN is BJSwimmer. Thank you for reading this FAQ and I hope you enjoy it! ------------------------------------------------------------------------------- _____ _ _ __ |_ _|_ _| |__ | | ___ ___ / _| | |/ _` | '_ \| |/ _ \ / _ \| |_ | | (_| | |_) | | __/ | (_) | _| |_|\__,_|_.__/|_|\___| \___/|_| ____ _ _ / ___|___ _ __ | |_ ___ _ __ | |_ ___ | | / _ \| '_ \| __/ _ \ '_ \| __/ __| | |___ (_) | | | | |_ __/ | | | |_\__ \ \____\___/|_| |_|\__\___|_| |_|\__|___/ ------------------------------------------------------------------------------- 1. Car Information A. Format B. Offline Cars C. Legendary Cars 2. Stunts and Maneuvers A. Drifting B. E-Brake Turns C. Flat Spins D. Barrel Rolls E. Power Parking 3. Licenses 4. Discoverables A. Junkyards B. Finish Locations C. Gas Stations D. Auto Repairs E. Paint Shops 5. Events A. Burning Routes B. Races C. Marked Man D. Stunt Run E. Road Rage 6. Road Rules A. Time B. Showtime 7. Freeburn Challenges A. 2-Player Challenges B. 3-Player Challenges C. 4-Player Challenges D. 5-Player Challenges E. 6-Player Challenges F. 7-Player Challenges G. 8-Player Challenges ------------------------------------------------------------------------------- Burning Routes are done in the order that you obtain the cars. Races, Marked Man, Stunt Run, and Road Rage are listed in alphabetical order by event name. All Road Rules are in alphabetical order by street name. ------------------------------------------------------------------------------- ____ ___ __ _ _ / ___|__ _ _ __ |_ _|_ __ / _| ___ _ __ _ __ ___ __ _| |_(_) ___ _ __ | | / _` | '__| | || '_ \| |_ / _ \| '__| '_ ` _ \ / _` | __| |/ _ \| '_ \ | |___ (_| | | | || | | | _| (_) | | | | | | | | (_| | |_| | (_) | | | | \____\__,_|_| |___|_| |_|_| \___/|_| |_| |_| |_|\__,_|\__|_|\___/|_| |_| ------------------------------------------------------------------------------- This part of the FAQ will have all of the information about the cars in Burnout Paradise. Included are the standard offline cars and legendary cars. I did NOT include: -Sponsor Cars -Online Only Cars -Bikes I will add the toy cars, boost specials, and the car that comes with the island pack when they come out. ------------------------------------------------------------------------------- _____ _ | ___|__ _ __ _ __ ___ __ _| |_ | |_ / _ \| '__| '_ ` _ \ / _` | __| | _| (_) | | | | | | | | (_| | |_ |_| \___/|_| |_| |_| |_|\__,_|\__| ------------------------------------------------------------------------------- #. Vehicle Name Speed Rating Boost Rating Strength Rating Top Speed With Boost* Top Speed Without Boost* How it is unlocked ------------------------------------------------------------------------------- * I calculated all vehicle's top speed with and without boost using the Lawrence Tunnel, a stopwatch, and a calculator. I used the formula: 0.8x(3600/T) where 'T' is time in seconds of the entire length of the tunnel. The tunnel is exactly 0.8 miles long, hence the 0.8x. All times were done three times through, with boost and without boost separately. If I made an error or ran out of boost early, then that time wouldn't count. Speeds were consistent throughout the entire tunnel. ------------------------------------------------------------------------------- ___ __ __ _ _ ____ / _ \ / _|/ _| (_)_ __ ___ / ___|__ _ _ __ ___ | | | | |_| |_| | | '_ \ / _ \ | | / _` | '__/ __| | |_| | _| _| | | | | | __/ | |___ (_| | | \__ \ \___/|_| |_| |_|_|_| |_|\___| \____\__,_|_| |___/ ------------------------------------------------------------------------------- There are three types of boost: Stunt, Speed,and Aggression. Aggression cars gain boost by driving aggressively, such as takedowns and traffic checking. Stunt cars gain boost by doing stunts, such as jumps, flat spins, and barrel rolls. Speed cars are different. You can only use Boost when the bar is full. When you boost continuously from when the bar is completely full to completely empty, it is called a 'Burnout'. If you do enough stunts to fill the bar halfway back up during the burnout, then the bar will fill back up and you can continue to boost non-stop. This is called a 'Burnout Chain'. All stats are maxed out at 10. Once you earn your Elite license, you will be able to paint all your cars Gold. Once you achieve 100% on your car license, you can paint all your cars Platinum. Scroll across the available finishes to select either of the two. ------------------------------------------------------------------------------- 1. Hunter Cavalry Class: Stunt Speed: 1 Boost: 1 Strng: 5 Top Speed With Boost: 145mph Top Speed Without Boost: 115mph Unlocked from the beginning. ------------------------------------------------------------------------------- 2. Hunter Oval Champ 69 Class: Aggression Speed: 1 Boost: 1 Strng: 6 Top Speed With Boost: 147mph Top Speed Without Boost:117mph Beat the Cavalry Burning Route. ------------------------------------------------------------------------------- 3. Hunter Mesquite Class: Aggression Speed: 1 Boost: 2 Strng: 6 Top Speed With Boost: 149mph Top Speed Without Boost: 119mph Obtain your D License. ------------------------------------------------------------------------------- 4. Hunter Mesquite Custom Class: Aggression Speed: 1 Boost: 2 Strng: 6 Top Speed With Boost: 150mph Top Speed Without Boost: 118mph Beat the Mesquite Burning Route. ------------------------------------------------------------------------------- 5. Nakamura SI-7 Class: Speed Speed: 1 Boost: 2 Strng: 3 Top Speed With Boost: 152mph Top Speed Without Boost: 120mph Win 3 events to unlock it. ------------------------------------------------------------------------------- 6. Nakamura Racing SI-7 Speed: 1 Boost: 2 Strng: 3 Top Speed With Boost: 152mph Top Speed Without Boost: 123mph Beat the SI-7 Burning Route. ------------------------------------------------------------------------------- 7. Hunter Vegas Class: Stunt Speed: 1 Boost: 2 Strng: 6 Top Speed With Boost: 153mph Top Speed Without Boost: 124mph Win 5 events to unlock it. ------------------------------------------------------------------------------- 8. Hunter Vegas Carnivale Class: Stunt Speed: 1 Boost: 3 Strng: 6 Top Speed With Boost: 155mph Top Speed Without Boost: 122mph Beat the Vegas Burning Route. ------------------------------------------------------------------------------- 9. Krieger Pioneer Class: Aggression Speed: 1 Boost: 2 Strng: 9 Top Speed With Boost: 158mph Top Speed Without Boost: 128mph Win 7 events to unlock it. ------------------------------------------------------------------------------- 10. Krieger Pioneer Super Gator Class: Aggression Speed: 1 Boost: 3 Strng: 9 Top Speed With Boost: 160mph Top Speed Without Boost: 130mph Beat the Pioneer Burning Route. ------------------------------------------------------------------------------- 11. Nakamura Ikusa GT Class: Stunt Speed: 2 Boost: 3 Strng: 4 Top Speed With Boost: 160mph Top Speed Without Boost: 133mph Obtain your C License. ------------------------------------------------------------------------------- 12. Nakamura Ikusa Samurai Class: Stunt Speed: 2 Boost: 3 Strng: 4 Top Speed With Boost: 162mph Top Speed Without Boost: 131mph Beat the Ikusa GT Burning Route. ------------------------------------------------------------------------------- 13. Carbon Nakamura Ikusa GT Class: Aggression Speed: 6 Boost: 7 Strng: 5 Top Speed With Boost: 206mph Top Speed Without Boost: 181mph Beat the Time Road Rule on all 64 roads. ------------------------------------------------------------------------------- 14. Kitano Hydros Custom Class: Speed Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 161mph Top Speed Without Boost: 134mph Win 10 events to unlock it. ------------------------------------------------------------------------------- 15. Kitano Hydros Techno Class: Speed Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 162mph Top Speed Without Boost: 135mph Beat the Hydros Custom Burning Route. ------------------------------------------------------------------------------- 16. Carbon Kitano Hydros Custom Class: Stunt Speed: 6 Boost: 7 Strng: 4 Top Speed With Boost: 206mph Top Speed Without Boost: 181mph Beat the Showtime Road Rule on all 64 roads. ------------------------------------------------------------------------------- 17. Hunter Reliable Custom Class: Aggression Speed: 2 Boost: 3 Strng: 7 Top Speed With Boost: 163mph Top Speed Without Boost: 137mph Win 13 events to unlock it. ------------------------------------------------------------------------------- 18. Hunter Reliable Special Class: Aggression Speed: 2 Boost: 4 Strng: 7 Top Speed With Boost: 170mph Top Speed Without Boost: 137mph Beat the Reliable Custom Burning Route. ------------------------------------------------------------------------------- 19. Watson R-Turbo Roadster Class: Stunt Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 163mph Top Speed Without Boost: 137mph Win 16 events to unlock it. ------------------------------------------------------------------------------- 20. Watson Burnout Roadster Class: Stunt Speed: 2 Boost: 4 Strng: 3 Top Speed With Boost: 165mph Top Speed Without Boost: 135mph Beat the R-Turbo Roadster Burning Route. ------------------------------------------------------------------------------- 21. Rossolini LM Classic Class: Speed Speed: 2 Boost: 4 Strng: 2 Top Speed With Boost: 165mph Top Speed Without Boost: 140mph Win 19 events to unlock it. ------------------------------------------------------------------------------- 22. Rossolini LM Track Package Class: Speed Speed: 2 Boost: 4 Strng: 2 Top Speed With Boost: 170mph Top Speed Without Boost: 140mph Beat the LM Classic Burning route. ------------------------------------------------------------------------------- 23. Hunter Manhattan Class: Stunt Speed: 3 Boost: 4 Strng: 7 Top Speed With Boost: 180mph Top Speed Without Boost: 145mph Win 22 events to unlock it. ------------------------------------------------------------------------------- 24. Hunter Manhattan Custom Class: Stunt Speed: 4 Boost: 4 Strng: 7 Top Speed With Boost: 176mph Top Speed Without Boost: 150mph Beat the Manhattan Burning Route. ------------------------------------------------------------------------------- 25. Carson Fastback Class: Speed Speed: 3 Boost: 4 Strng: 5 Top Speed With Boost: 167mph Top Speed Without Boost: 152mph Obtain your B License. ------------------------------------------------------------------------------- 26. Carson Fastback Special Class: Speed Speed: 3 Boost: 5 Strng: 5 Top Speed With Boost: 170mph Top Speed Without Boost: 150mph Beat the Fastback Burning Route. ------------------------------------------------------------------------------- 27. Carson Grand Marais Class: Aggression Speed: 3 Boost: 5 Strng: 7 Top Speed With Boost: 175mph Top Speed Without Boost: 152mph Win 26 events to unlock it. ------------------------------------------------------------------------------- 28. Carson Grand Sicilian Class: Aggression Speed: 3 Boost: 5 Strng: 7 Top Speed With Boost: 178mph Top Speed Without Boost: 156mph Beat the Grand Marais Burning Route. ------------------------------------------------------------------------------- 29. Montgomery Hyperion Class: Stunt Speed: 3 Boost: 4 Strng: 4 Top Speed With Boost: 167mph Top Speed Without Boost: 148mph Win 30 events to unlock it. ------------------------------------------------------------------------------- 30. Montgomery Hyperion Rattler Class: Stunt Speed: 3 Boost: 5 Strng: 4 Top Speed With Boost: 172mph Top Speed Without Boost: 146mph Beat the Hyperion Burning Route. ------------------------------------------------------------------------------- 31. Krieger 616 Sport Class: Speed Speed: 3 Boost: 5 Strng: 5 Top Speed With Boost: 177mph Top Speed Without Boost: 160mph Win 34 events to unlock it. ------------------------------------------------------------------------------- 32. Krieger 616 Arachno Sport Class: Speed Speed: 4 Boost: 5 Strng: 5 Top Speed With Boost: 175mph Top Speed Without Boost: 164mph Beat the 616 sport Burning Route. ------------------------------------------------------------------------------- 33. Hunter Spur Class: Aggression Speed: 4 Boost: 5 Strng: 7 Top Speed With Boost: 180mph Top Speed Without Boost: 165mph Win 38 events to unlock it. ------------------------------------------------------------------------------- 34. Hunter Hotspur Class: Aggression Speed: 4 Boost: 5 Strng: 7 Top Speed With Boost: 177mph Top Speed Without Boost: 166mph Beat the Spur Burning Route. ------------------------------------------------------------------------------- 35. Montgomery GT 2400 Class: Speed Speed: 4 Boost: 6 Strng: 2 Top Speed With Boost: 181mph Top Speed Without Boost: 165mph Win 42 events to unlock it. ------------------------------------------------------------------------------- 36. Montgomery Sabotage GT 2400 Class: Speed Speed: 4 Boost: 6 Strng: 2 Top Speed With Boost: 183mph Top Speed Without Boost: 163mph Beat the GT 2400 Burning Route. ------------------------------------------------------------------------------- 37. Jansen P12 Class: Stunt Speed: 4 Boost: 6 Strng: 3 Top Speed With Boost: 192mph Top Speed Without Boost: 165mph Win 46 events to unlock it. ------------------------------------------------------------------------------- 38. Jansen P12 Track Package Class: Stunt Speed: 4 Boost: 6 Strng: 3 Top Speed With Boost: 195mph Top Speed Without Boost: 163mph Beat the P12 Burning Route. ------------------------------------------------------------------------------- 39. Carson Inferno Van Class: Aggression Speed: 4 Boost: 6 Strng: 10 Top Speed With Boost: 200mph Top Speed Without Boost: 170mph Win 51 events to unlock it. ------------------------------------------------------------------------------- 40. Carson Inferno BRT Van Class: Aggression Speed: 4 Boost: 6 Strng: 10 Top Speed With Boost: 195mph Top Speed Without Boost: 175mph Beat the Inferno Van Burning Route. ------------------------------------------------------------------------------- 41. Rossolini Tempesta Class: Speed Speed: 4 Boost: 7 Strng: 3 Top Speed With Boost: 195mph Top Speed Without Boost: 165mph Obtain your A License. ------------------------------------------------------------------------------- 42. Rossolini Tempesta GT Class: Speed Speed: 5 Boost: 7 Strng: 2 Top Speed With Boost: 205mph Top Speed Without Boost: 177mph Beat the Tempesta Burning Route. ------------------------------------------------------------------------------- 43. Carson Opus Class: Stunt Speed: 4 Boost: 7 Strng: 7 Top Speed With Boost: 210mph Top Speed Without Boost: 170mph Win 56 events to unlock it. ------------------------------------------------------------------------------- 44. Carson Opus XS Class: Stunt Speed: 5 Boost: 6 Strng: 7 Top Speed With Boost: 213mph Top Speed Without Boost: 180mph Beat the Opus Burning Route. ------------------------------------------------------------------------------- 45. Carson Annihilator Class: Aggression Speed: 5 Boost: 7 Strng: 6 Top Speed With Boost: 212mph Top Speed Without Boost: 175mph Win 61 events to unlock it. ------------------------------------------------------------------------------- 46. Carson Annihilator Phoenix Class: Aggression Speed: 4 Boost: 8 Strng: 6 Top Speed With Boost: 213mph Top Speed Without Boost: 170mph Beat the Annihilator Burning Route. ------------------------------------------------------------------------------- 47. Jansen X12 Class: Speed Speed: 5 Boost: 7 Strng: 3 Top Speed With Boost: 208mph Top Speed Without Boost: 170mph Win 66 events to unlock it. ------------------------------------------------------------------------------- 48. Jansen XS12 Class: Speed Speed: 4 Boost: 8 Strng: 3 Top Speed With Boost: 210mph Top Speed Without Boost: 175mph Beat the X12 Burning Route. ------------------------------------------------------------------------------- 49. Carbon Jansen X12 Class: Stunt Speed: 7 Boost: 9 Strng: 4 Top Speed With Boost: 220mph Top Speed Without Boost: 190mph Land all 50 Super Jumps. ------------------------------------------------------------------------------- 50. Kitano Touge Sport Class: Stunt Speed: 5 Boost: 7 Strng: 4 Top Speed With Boost: 206mph Top Speed Without Boost: 175mph Win 71 events to unlock it. ------------------------------------------------------------------------------- 51. Kitano Touge Criterion Class: Stunt Speed: 5 Boost: 8 Strng: 4 Top Speed With Boost: 208mph Top Speed Without Boost: 172mph Beat the Touge Sport Burning Route. ------------------------------------------------------------------------------- 52. Hunter Takedown 4x4 Class: Aggression Speed: 6 Boost: 7 Strng: 10 Top Speed With Boost: 200mph Top Speed Without Boost: 177mph Win 77 events to unlock it. ------------------------------------------------------------------------------- 53. Hunter Takedown Dirt Racer Class: Aggression Speed: 5 Boost: 7 Strng: 10 Top Speed With Boost: 203mph Top Speed Without Boost: 175mph Beat the Takedown 4x4 Burning Route. ------------------------------------------------------------------------------- 54. Carson 500 GT Class: Speed Speed: 6 Boost: 9 Strng: 3 Top Speed With Boost: 207mph Top Speed Without Boost: 175mph Win 83 events to unlock it. ------------------------------------------------------------------------------- 55. Carson Racing 500 GT Class: Speed Speed: 5 Boost: 10 Strng: 3 Top Speed With Boost: 209mph Top Speed Without Boost: 175mph Beat the 500 GT Burning Route. ------------------------------------------------------------------------------- 56. Hunter Racing Oval Champ Class: Aggression Speed: 6 Boost: 8 Strng: 5 Top Speed With Boost: 200mph Top Speed Without Boost: 185mph Win 89 events to unlock it. ------------------------------------------------------------------------------- 57. Hunter BRT Oval Champ Class: Aggression Speed: 6 Boost: 9 Strng: 5 Top Speed With Boost: 203mph Top Speed Without Boost: 183mph Beat the Racing Oval Champ Burning Route. ------------------------------------------------------------------------------- 58. Carson GT Concept Class: Stunt Speed: 6 Boost: 8 Strng: 6 Top Speed With Boost: 210mph Top Speed Without Boost: 192mph Obtain your A License. ------------------------------------------------------------------------------- 59. Carson GT Flame Class: Stunt Speed: 5 Boost: 9 Strng: 6 Top Speed With Boost: 215mph Top Speed Without Boost: 190mph Beat the GT Concept Burning Route. ------------------------------------------------------------------------------- 60. Carbon Carson GT Concept Class: Speed Speed: 6 Boost: 9 Strng: 7 Top Speed With Boost: 214mph Top Speed Without Boost: 190mph Find all 400 Smashes. ------------------------------------------------------------------------------- 61. Hunter Citizen Class: Aggression Speed: 6 Boost: 8 Strng: 8 Top Speed With Boost: 213mph Top Speed Without Boost: 189mph Win 98 events to unlock it. ------------------------------------------------------------------------------- 62. Hunter Civilian Class: Aggression Speed: 5 Boost: 9 Strng: 7 Top Speed With Boost: 215mph Top Speed Without Boost: 190mph Beat the Citizen Burning Route. ------------------------------------------------------------------------------- 63. Watson 25 V16 Revenge Class: Speed Speed: 6 Boost: 9 Strng: 4 Top Speed With Boost: 215mph Top Speed Without Boost: 192mph Win 107 events to unlock it. ------------------------------------------------------------------------------- 64. Watson Revenge Racer Class: Speed Speed: 6 Boost: 10 Strng: 4 Top Speed With Boost: 225mph Top Speed Without Boost: 190mph Beat the 25 V16 Revenge Burning Route. ------------------------------------------------------------------------------- 65. Montgomery Hawker Class: Stunt Speed: 6 Boost: 8 Strng: 4 Top Speed With Boost: 210mph Top Speed Without Boost: 190mph Win 116 events to unlock it. ------------------------------------------------------------------------------- 66. Montgomery Hawker Solo Class: Stunt Speed: 6 Boost: 9 Strng: 4 Top Speed With Boost: 215mph Top Speed Without Boost: 185mph Beat the Hawker Burning Route. ------------------------------------------------------------------------------- 67. Carbon Montgomery Hawker Class: Speed Speed: 7 Boost: 10 Strng: 6 Top Speed With Boost: 215mph Top Speed Without Boost: 194mph Smash all 120 Billboards. ------------------------------------------------------------------------------- 68. Krieger Uberschall 8 Class: Speed Speed: 7 Boost: 9 Strng: 2 Top Speed With Boost: 213mph Top Speed Without Boost: 190mph Win 128 events to unlock it. ------------------------------------------------------------------------------- 69. Krieger Uberschall Clear-View Class: Speed Speed: 6 Boost: 10 Strng: 2 Top Speed With Boost: 215mph Top Speed Without Boost: 193mph Beat the Uberschall 8 Burning Route. ------------------------------------------------------------------------------- 70. Carbon Krieger Uberschall 8 Class: Stunt Speed: 6 Boost: 7 Strng: 4 Top Speed With Boost: 205mph Top Speed Without Boost: 180mph Complete 2 sets of Freeburn Challenges online. ------------------------------------------------------------------------------- 71. Carson Thunder Custom Class: Aggression Speed: 6 Boost: 8 Strng: 7 Top Speed With Boost: 214mph Top Speed Without Boost: 189mph Win 140 events to unlock it. ------------------------------------------------------------------------------- 72. Carson Thunder Shadow Class: Aggression Speed: 6 Boost: 10 Strng: 7 Top Speed With Boost: 218mph Top Speed Without Boost: 192mph Beat the Thunder Custom Burning Route. ------------------------------------------------------------------------------- 73. Carson Hot Rod Coupe Class: Stunt Speed: 5 Boost: 10 Strng: 5 Top Speed With Boost: 220mph Top Speed Without Boost: 185mph Win 154 events to unlock it. ------------------------------------------------------------------------------- 74. Carson Tribal Special Class: Stunt Speed: 6 Boost: 9 Strng: 5 Top Speed With Boost: 213mph Top Speed Without Boost: 190mph Beat the Hot Rod Coupe Burning Route. ------------------------------------------------------------------------------- 75. Krieger Racing WTR Class: Speed Speed: 7 Boost: 9 Strng: 1 Top Speed With Boost: 211mph Top Speed Without Boost: 194mph Win 168 events to unlock it. ------------------------------------------------------------------------------- 76. Krieger PCPD Special Class: Speed Speed: 7 Boost: 10 Strng: 2 Top Speed With Boost: 215mph Top Speed Without Boost: 190mph Beat the Racing WTR Burning Route. ------------------------------------------------------------------------------- _ _ ____ | | ___ __ _ ___ _ __ __| | __ _ _ __ _ _ / ___|__ _ _ __ ___ | | / _ \/ _` |/ _ \ '_ \ / _` |/ _` | '__| | | | | | / _` | '__/ __| | |___ __/ (_| | __/ | | | (_| | (_| | | | |_| | | |___ (_| | | \__ \ |_____\___|\__, |\___|_| |_|\__,_|\__,_|_| \__, | \____\__,_|_| |___/ |___/ |___/ ------------------------------------------------------------------------------- These special cars are available to buy. They also have special abilities. On the Jansen 88 Special, press L3 to switch from hovering to driving on all four wheels. On the Hunter Manhattan Spirit, press L3 to turn the lights and siren on or off. When you boost in the Carson GT Nighthawk, a spoiler pops up in the back, and lights in the front and back pulse back and forth. In the Hunter Cavalry Bootlegger, press L3 to sound the horn. ------------------------------------------------------------------------------- 1. Jansen 88 Special Class: Stunt Speed: 6 Boost: 9 Strng: 3 Top Speed With Boost 4 Wheels Mode: 201mph Top Speed Without Boost 4 wheels Mode: 172mph Top Speed With Boost Hover Mode: 210mph Top Speed Without Boost Hover Mode: 180mph ------------------------------------------------------------------------------- 2. Hunter Manhattan Spirit Class: Aggression Speed: 5 Boost: 7 Strng: 7 Top Speed With Boost: 206mph Top Speed Without Boost: 186mph ------------------------------------------------------------------------------- 3. Carson GT Nighthawk Class: Speed Speed: 6 Boost: 9 Strng: 10 Top Speed With Boost: 216mph Top Speed Without Boost: 195mph ------------------------------------------------------------------------------- 4. Hunter Cavalry Bootlegger Class: Stunt Speed: 3 Boost: 5 Strng: 5 Top Speed With Boost: 187mph Top Speed Without Boost: 155mph ------------------------------------------------------------------------------- Coming Soon: Toy Cars and Boost Specials ------------------------------------------------------------------------------- ____ _ _ _ / ___|| |_ _ _ _ __ | |_ ___ __ _ _ __ __| | \___ \| __| | | | '_ \| __/ __| / _` | '_ \ / _` | ___) | |_| |_| | | | | |_\__ \ | (_| | | | | (_| | |____/ \__|\__,_|_| |_|\__|___/ \__,_|_| |_|\__,_| __ __ | \/ | __ _ _ __ ___ _ ___ _____ _ __ ___ | |\/| |/ _` | '_ \ / _ \ | | \ \ / / _ \ '__/ __| | | | | (_| | | | | __/ |_| |\ V / __/ | \__ \ |_| |_|\__,_|_| |_|\___|\__,_| \_/ \___|_| |___/ ------------------------------------------------------------------------------- This section describes the many stunts and maneuvers you can do in Paradise City. Included are: Drifting, E-Brake turns, Flat Spins, Barrel Rolls, and Power Parking. ------------------------------------------------------------------------------- ____ _ __ _ _ | _ \ _ __(_)/ _| |_(_)_ __ __ _ | | | | '__| | |_| __| | '_ \ / _` | | |_| | | | | _| |_| | | | | (_| | |____/|_| |_|_| \__|_|_| |_|\__, | |___/ ------------------------------------------------------------------------------- Drifting is very useful in getting around corners really fast. To drift, tap the brake and turn. The longer you hold the brake, the sharper you turn. A very useful way to gain boost quickly is what I call 'Zig-Zag Drifting'. To do this, you must be going at medium speed. Barely tap the brake and turn, then quickly turn the other direction. Repeat for the other way, and you will drift very short zig-zag drifts. If you get good at it, you can do this using only two lanes on the I-88. This is a very quick way to gain boost. ------------------------------------------------------------------------------- _____ ____ _ _____ | ____| | __ ) _ __ __ _| | _____ |_ _| _ _ __ _ __ ___ | _| _____ | _ \| '__/ _` | |/ / _ \ | || | | | '__| '_ \/ __| | |___ |_____| | |_) | | | (_| | < __/ | || |_| | | | | | \__ \ |_____| |____/|_| \__,_|_|\_\___| |_| \__,_|_| |_| |_|___/ ------------------------------------------------------------------------------- If you need to turn around quickly, hit the square button nd turn the car. The longer you hold it, the harder you turn. ------------------------------------------------------------------------------- _____ _ _ ____ _ | ___| | __ _| |_ / ___| _ __ (_)_ __ | |_ | |/ _` | __| \___ \| '_ \| | '_ \ | _| | | (_| | |_ ___) | |_) | | | | | |_| |_|\__,_|\__| |____/| .__/|_|_| |_| |_| ------------------------------------------------------------------------------- To flat spin, drive up to any ramp, but before you hit the end of it, press square to start e-braking and you will Flat Spin off the ramp. The Rockridge Cliff and the Quarry are popular places for a high Flat Spin. ------------------------------------------------------------------------------- ____ _ ____ _ _ | __ ) __ _ _ __ _ __ ___| | | _ \ ___ | | | | _ \ / _` | '__| '__/ _ \ | | |_) / _ \| | | | |_) | (_| | | | | | __/ | | _ < (_) | | | |____/ \__,_|_| |_| \___|_| |_| \_\___/|_|_| ------------------------------------------------------------------------------- The easiest ramps to do barrel rolls off of are split ramps. Line up your car so that half goes off a raised side and the other stays on the lower half. Read Lane and the Quarry are popular places for Barrel Rolls. The first Barrel Roll will automatically straighten itself, keep the roll going by holding the left analog stick in the direction of the roll. ------------------------------------------------------------------------------- ____ ____ _ _ | _ \ _____ _____ _ __ | _ \ __ _ _ __| | ___)_ __ __ _ | |_) / _ \ \ /\ / / _ \ '__| | |_) / _` | '__| |/ / | '_ \ / _` | | __/ (_) \ V V / __/ | | __/ (_| | | | <| | | | | (_| | |_| \___/ \_/\_/ \___|_| |_| \__,_|_| |_|\_\_|_| |_|\__, | |___/ ------------------------------------------------------------------------------- To Power Park, you must e-brake your car and fit it in between two parked cars. You score higher if you don’t touch one of the cars, keep your car between the white line and sidewalk, and keep the car straight. ------------------------------------------------------------------------------- _ _ | | (_) ___ ___ _ __ ___ ___ ___ | | | |/ __/ _ \ '_ \/ __|/ _ \ __| | |___| | (__ __/ | | \__ \ __\__ \ |_____|_|\___\___|_| |_|___/\___|___/ ------------------------------------------------------------------------------- As you win more events, your license will be upgraded. When your license gets upgraded, any events you won will be reset. The only events that won’t be reset are Burning Routes. As you progress through the licenses, the events will get harder. ------------------------------------------------------------------------------- D License: Win 2 events. C License: Win 7 events. B License: Win 15 events. A License: Win 26 events. Burnout License: Win 40 events. Elite License: Win all events. ------------------------------------------------------------------------------- ____ _ _ _ | _ \(_)___ ___ _____ _____ _ __ __ _| |__ | | ___ ___ | | | | / __|/ __/ _ \ \ / / _ \ '__/ _` | '_ \| |/ _ / __| | |_| | \__ \ (__ (_) \ V / __/ | | (_| | |_) | | __\__ \ |____/|_|___/\___\___/ \_/ \___|_| \__,_|_.__/|_|\___|___/ ------------------------------------------------------------------------------- _ _ __ __ _ | |_ _ _ __ | | __ \ \ / /_ _ _ __ __| |___ _ | | | | | '_ \| |/ / \ V / _` | '__/ _` / __| | |_| | |_| | | | | < | | (_| | | | (_| \__ \ \___/ \__,_|_| |_|_|\_\ |_|\__,_|_| \__,_|___/ ------------------------------------------------------------------------------- The junkyards are where you can change cars and pick up new ones. The junk yards are red claw symbols on the map. This is the locations of all five. ------------------------------------------------------------------------------- 1. Manners and South Rouse 2. Ross and Nelson 3. Angus and East Crawford 4. Hamilton and Young 5. Hans between South Mountain and Chubb ------------------------------------------------------------------------------- _____ _ _ _ _ _ _ | ___(_)_ __ (_)___| |__ | | ___ ___ __ _| |_(_) ___ _ __ ___ | |_ | | '_ \| / __| '_ \ | | / _ \ / __/ _` | __| |/ _ \| '_ \/ __| | _| | | | | | \__ \ | | | | |___ (_) | (__ (_| | |_| | (_) | | | \__ \ |_| |_|_| |_|_|___/_| |_| |_____\___/ \___\__,_|\__|_|\___/|_| |_|___/ ------------------------------------------------------------------------------- There are eight points in Paradise City where Races, Marken Man and Burning Routes end at. Here is a list of all eight and where they are in Paradise City relative to the points of the compass. ------------------------------------------------------------------------------- 1. Country Club (North) 2. Coast Guard HQ (North-East) 3. Waterfornt Plaza (East) 4. Wildcats Baseball Stadium (South-East) 5. Naval Yard (South) 6. Lone Stallion Ranch (South-West) 7. Wind Farm (West) 8. Observatory (North-West) ------------------------------------------------------------------------------- ____ ____ _ _ _ / ___| __ _ ___ / ___|| |_ __ _| |_(_) ___ _ __ ___ | | _ / _` / __| \___ \| __/ _` | __| |/ _ \| '_ \/ __| | |_| | (_| \__ \ ___) | |_ (_| | |_| | (_) | | | \__ \ \____|\__,_|___/ |____/ \__\__,_|\__|_|\___/|_| |_|___/ ------------------------------------------------------------------------------- Drive through one of the fourteen gas stations in Paradise City to refill your boost. They are a blue pump symbol on your map. Here are the locations of all gas stations in Paradise City. ------------------------------------------------------------------------------- 1. Hamilton and Young 2. East Crawford and Nakamura 3. Lambert and South Rouse 4. East Lake and Hubbard 5. Nelson and Uphill 6. Angus and Webster 7. East Lake and Rack 8. lambert and Harber 9. Chubb between both West Lake Intersections 10. South Mountain West of South Mountain and Lucas Intersection 11. South Bay between Gabriel and Parr 12. Nelson between Read and Lewis 13. Angus between Watt and 4th 14. Andersen between Root and Glancey ------------------------------------------------------------------------------- _ _ ____ _ / \ _ _| |_ ___ | _ \ ___ _ __ __ _(_)_ __ ___ / _ \| | | | __/ _ \ | |_) / _ \ '_ \ / _` | | '__/ __| / ___ \ |_| | |_ (_) | | _ < __/ |_) | (_| | | | \__ \ /_/ \_\__,_|\__\___/ |_| \_\___| .__/ \__,_|_|_| |___/ |_| ------------------------------------------------------------------------------- There are 11 Auto-Repairs in Paradise City. Drive through one at any time to fix your car. If you reach Critical Damage during a Marked Man or Road Rage, drive through one and your car will be restored to new. You must repair a new car before you can change its paint.The auto repairs have a blue wrench icon on the map. These are the locations of all the repair shops in the city. ------------------------------------------------------------------------------- 1. Harber and Root 2. East Crawford and Hudson 3. Hubbard and Lambert 4. Schembri and Chubb 5. West Lake and Chubb 6. South Bay and South Rouse 7. Angus North of Watt Intersection 8. Young West of Paradise Intersection 9. Warren South of Hamilton Intersection 10. Nelson between West Crawford and Ross 11. South Rouse between Lawrence and Rack ------------------------------------------------------------------------------- ____ _ _ ____ _ | _ \ __ _(_)_ __ | |_ / ___|| |__ ___ _ __ ___ | |_) / _` | | '_ \| __| \___ \| '_ \ / _ \| '_ \/ __| | __/ (_| | | | | | |_ ___) | | | | (_) | |_) \__ \ |_| \__,_|_|_| |_|\__| |____/|_| |_|\___/| .__/|___/ |_| ------------------------------------------------------------------------------- Drive through one of the five paint shops scattered around Paradise City to change the color of the car you are driving. Here are where you can find these. ------------------------------------------------------------------------------- 1. West Lake and Cannon 2. Hamilton and 5th 3. South part of East Lake 4. Harber and Hamilton 5. 7th and Webster ------------------------------------------------------------------------------- _____ _ | ____|_ _____ _ __ | |_ ___ | _| \ \ / / _ \ '_ \| __/ __| | |___ \ V / __/ | | | |_\__ \ |_____| \_/ \___|_| |_|\__|___/ ------------------------------------------------------------------------------- ____ _ ____ _ | __ ) _ _ _ __ _ __ (_)_ __ __ _ | _ \ ___ _ _| |_ ___ ___ | _ \| | | | '__| '_ \| | '_ \ / _` | | |_) / _ \| | | | __/ _ \ __| | |_) | |_| | | | | | | | | | | (_| | | _ < (_) | |_| | |_ __\__ \ |____/ \__,_|_| |_| |_|_|_| |_|\__, | |_| \_\___/ \__,_|\__\___|___/ |___/ ------------------------------------------------------------------------------- There are 35 Burning Routes total, one for each original offline car, with the excpetion of carbon cars. Most of the early cars' burning routes can completed without much boost, as long as you don’t crash. Most of the later burning routes allow almost no room for error. Most Aggression cars' burning routes, no matter where you are in the game, can be done with to no boost. Most of the Speed cars require that you do at least one burnout's worth of boost to make it in time. These events do not reset after upgrading your license. ------------------------------------------------------------------------------- 1. Hunter Cavalry Start: East Crawford and Patterson Distance: 1.5 mi Finish: Wildcats Baseball Stadium Time: 1:40 ------------------------------------------------------------------------------- 2. Hunter Mesquite Start: Lambert and 5th Distance: 2.1 mi Finish: Naval Yard Time: 1:45 ------------------------------------------------------------------------------- 3. Nakamura SI-7 Start: Sullivan and 9th Distance: 1.6 mi Finish: Waterfront Plaza Time: 1:23 ------------------------------------------------------------------------------- 4. Hunter Vegas Start: 7th and Franke Distance: 1.5 mi Finish: Wildcats Baseball Stadium Time: 1:15 ------------------------------------------------------------------------------- 5. Krieger Pioneer Start: Hamilton and 9th Distance: 2.6 mi Finish: Naval Yard Time: 1:56 ------------------------------------------------------------------------------- 6. Nakamura Ikusa GT Start: 2nd and Glancey Distance: 2.2 mi Finish: Country Club Time: 1:38 ------------------------------------------------------------------------------- 7. Kitano Hydros Custom Start: Hubbard and I-88 Exit Distance: 2.2 mi Finish: Wildcats Baseball Stadium Time: 1:32 ------------------------------------------------------------------------------- 8. Hunter Reliable Custom Start: Nelson and Uphill Distance: 3.3 mi Finish: Lone Stallion Ranch Time: 2:03 ------------------------------------------------------------------------------- 9. Watson R-Turbo Roadster Start: King and Harber Distance: 2.2 mi Finish: Country Club Time: 1:33 ------------------------------------------------------------------------------- 10. Rossolini LM Classic Start: Lambert and 2nd Distance: 2.9 mi Finish: Lone Stallion Ranch Time: 1:51 ------------------------------------------------------------------------------- 11. Hunter Manhattan Start: Webster and Andersen Distance: 3.0 mi Finish: Naval Yard Time: 1:56 ------------------------------------------------------------------------------- 12. Carson Fastback Start: Harber and I-88 Exit Distance: 3.3 mi Finish: Lone Stallion Ranch Time: 2:02 ------------------------------------------------------------------------------- 13. Carson Grand Marais Start: Root and Paradise Distance: 1.6 mi Finish: Wildcats Baseball Stadium Time: 1:08 ------------------------------------------------------------------------------- 14. Montgomery Hyperion Start: 3rd and Glancey Distance: 2.3 mi Finish: Country Club Time: 1:27 ------------------------------------------------------------------------------- 15. Krieger 616 Sport Start: Glancey and 4th Distance: 2.6 mi Finish: Naval Yard Time: 1:30 ------------------------------------------------------------------------------- 16. Hunter Spur Start: Nelson and Rack Distance: 3.8 mi Finish: Observatory Time: 2:22 ------------------------------------------------------------------------------- 17. Montgomery GT 2400 Start: East Lake and West Crawford Distance: 3.8 mi Finish: Wildcats Baseball Stadium Time: 2:01 ------------------------------------------------------------------------------- 18. Jansen P12 Start: South Bay and Shepherd Distance: 5.2 mi Finish: Wind Farm Time: 2:37 ------------------------------------------------------------------------------- 19. Carson Inferno Van Start: 1st and Fry Distance: 2.0 mi Finish: Coastguard HQ Time: 1:15 ------------------------------------------------------------------------------- 20. Rossolini Tempesta Start: Paradise and Young Distance: 2.5 mi Finish: Naval Yard Time: 1:16 ------------------------------------------------------------------------------- 21. Carson Opus Start: 1st and Webster Distance: 3.0 mi Finish: Country Club Time: 1:34 ------------------------------------------------------------------------------- 22. Carson Annihilator Start: Webster and 4th Distance: 5.7 mi Finish: Observatory Time: 2:53 ------------------------------------------------------------------------------- 23. Jansen X12 Start: Manners and Parr Distance: 3.3 mi Finish: Coastguard HQ Time: 1:41 ------------------------------------------------------------------------------- 24. Kitano Touge Sport Start: East Crawford and Hamilton Distance: 5.4 mi Finish: Wind Farm Time: 2:53 ------------------------------------------------------------------------------- 25. Hunter Takedown 4x4 Start: South Rouse and Hall Distance: 4.5 mi Finish: Observatory Time: 2:20 ------------------------------------------------------------------------------- 26. Carson 500 GT Start: Evans and 3rd Distance: 5.5 mi Finish: Wind Farm Time: 2:36 ------------------------------------------------------------------------------- 27. Hunter Racing Oval Champ Start: I-88 (Where Sections 3 and 4 meet) Distance: 3.7 mi Finish: Waterfront Plaza Time: 1:33 ------------------------------------------------------------------------------- 28. Carson GT Concept Start: Lucas and Hans Distance: 4.5 mi Finish: Wildcats Baseball Stadium Time: 1:51 ------------------------------------------------------------------------------- 29. Hunter Citizen Start: Evans and 5th Distance: 3.4 mi Finish: Lone Stallion Ranch Time: 1:37 ------------------------------------------------------------------------------- 30. Watson 25 V16 Revenge Start: 3rd and Fry Distance: 5.6 mi Finish: Observatory Time: 2:08 ------------------------------------------------------------------------------- 31. Montgomery Hawker Start: 2nd and Angus Distance: 6.9 mi Finish: Wind Farm Time: 2:48 ------------------------------------------------------------------------------- 32. Krieger Uberschall 8 Start: 5th and Root Distance: 3.9 mi Finish: Lone Stallion Ranch Time: 1:30 ------------------------------------------------------------------------------- 33. Carson Thunder Custom Start: Lambert and Lawrence Distance: 4.5 mi Finish: Wind Farm Time: 2:13 ------------------------------------------------------------------------------- 34. Carson Hot Rod Coupe Start: West Lake and Cannon Distance: 4.1 mi Finish: Coastguard HQ Time: 1:52 ------------------------------------------------------------------------------- 35. Krieger Racing WTR Start: I-88 (Where Sections 2 and 3 meet) Distance: 2.3 mi Finish: Wildcats Baseball Stadium Time: 1:00 ------------------------------------------------------------------------------- ____ | _ \ __ _ ___ ___ ___ | |_) / _` |/ __/ _ \ __| | _ < (_| | (__ __\__ \ |_| \_\__,_|\___\___|___/ ------------------------------------------------------------------------------- In Burnout Paradise, you will race anywhere from 1-7 opponents. Your opponents are determined by your license. During one-on-one races, your opponant will be in the exact same car as you. Your opponents will not take any shortcuts, but one or two may go a different way than the rest of them, and that way is almost always longer and slower. Races make up one third of the total events in the game. ------------------------------------------------------------------------------- 1. Avant Guard Start: Young and 1st Distance: 2.3 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 2. Baseball Battle Start: North Rouse and Lewis Distance: 4.1 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 3. Call of the Wild Start: Nelson and Lucas Distance: 5.0 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 4. Catch My Drift Start: South Bay and Hall Distance: 4.5 mi Finish: Wind Farm ------------------------------------------------------------------------------- 5. Coast to Coast Start: Warren and Manners Distance: 2.9 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 6. Curveball Start: Lambert and East Crawford Distance: 2.6 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 7. Deep South Start: East Crawford and Hudson Distance: 3.6 mi Finish: Naval Yard ------------------------------------------------------------------------------- 8. Demolition Derby Start: East Lake and Ross Distance: 3.9 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 9. Driving Off Start: West Lake and Nelson Distance: 3.8 mi Finish: Country Club ------------------------------------------------------------------------------- 10. Eastern Promise Start: Lucas and Schembri Distance: 6.1 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 11. Far, Far Away Start: 2nd and Root Distance: 5.5 mi Finish: Observatory ------------------------------------------------------------------------------- 12. Final Furlong Start: Hamilton and 3rd Distance: 3.3 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 13. Full Gallop Start: Nelson and Chubb Distance: 3.6 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 14. Going Coastal Start: Nelson and Lewis Distance: 3.8 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 15. Go West! Start: Newton and East Crawford Distance: 5.0 mi Finish: Wind Farm ------------------------------------------------------------------------------- 16. Hard Fort Start: North Rouse and Read Distance: 4.8 mi Finish: Naval Yard ------------------------------------------------------------------------------- 17. Heads Up Start: Gabriel and Manners Distance: 2.3 mi Finish: Country Club ------------------------------------------------------------------------------- 18. High Noon Club Start: South Mountain and Lucas Distance: 4.4 mi Finish: Country Club ------------------------------------------------------------------------------- 19. Horse Power Start: 9th and Hudson Distance: 4.9 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 20. Lakeside Getaway Start: Nelson and East Lake Distance: 4.4 mi Finish: Country Club ------------------------------------------------------------------------------- 21. Man O War Start: 3rd and Angus Distance: 3.1 mi Finish: Naval Yard ------------------------------------------------------------------------------- 22. Mano A Mano Start: North Mountain and Schembri Distance: 2.2 mi Finish: Observatory ------------------------------------------------------------------------------- 23. Plain Sailing Start: East Crawford and Moore Distance: 1.7 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 24. Plaza Endurance Start: Cannon and Nelson Distance: 5.0 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 25. Pleasure Cruise Start: Lambert and Parr Distance: 2.3 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 26. Power Surge Start: South Mountain and Hans Distance: 2.7 mi Finish: Wind Farm ------------------------------------------------------------------------------- 27. Race for the Plate Start: South Bay and South Rouse Distance: 2.5 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 28. Race to the Summit Start: Franke and Young Distance: 5.2 mi Finish: Wind Farm ------------------------------------------------------------------------------- 29. Rat Race Start: 2nd and Webster Distance: 2.4 mi Finish: Country Club ------------------------------------------------------------------------------- 30. Reach for the Stars Start: South Rouse and Lambert Distance: 4.7 mi Finish: Observatory ------------------------------------------------------------------------------- 31. Riverside Run Start: Andersen and Glancey Distance: 2.1 mi Finish: Country Club ------------------------------------------------------------------------------- 32. Rollercoaster Start: Young and Hubbard Distance: 3.0 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 33. Save Ferris Start: West Crawford and Nelson Distance: 3.6 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 34. Spaghetti Western Start: Harber and Glancey Distance: 3.6 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 35. Spin City Start: 1st and Glancey Distance: 6.5 mi Finish: Wind Farm ------------------------------------------------------------------------------- 36. Stealing First Start: Webster and 7th Distance: 1.1 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 37. The Duel Start: Hamilton and 7th Distance: 2.5 mi Finish: Naval Yard ------------------------------------------------------------------------------- 38. Torpedo Run Start: North Mountain and Hans Distance: 2.9 mi Finish: Naval Yard ------------------------------------------------------------------------------- 39. Tunnel Vision Start: Glancey and 7th Distance: 5.2 mi Finish: Observatory ------------------------------------------------------------------------------- 40. Waterway to Go Start: Hubbard and South Rouse Distance: 3.1 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- __ __ _ _ __ __ | \/ | __ _ _ __| | _____ __| | | \/ | __ _ _ __ | |\/| |/ _` | '__| |/ / _ \/ _` | | |\/| |/ _` | '_ \ | | | | (_| | | | < __/ (_| | | | | | (_| | | | | |_| |_|\__,_|_| |_|\_\___|\__,_| |_| |_|\__,_|_| |_| ------------------------------------------------------------------------------- Marked Man events are about surviving the drive from the start to the finish. You have as much time as you need to make it to the finish as long as you don’t total the car. There will be anywhere from 2 cars (when you have your Learners Permit) to 4 cars (when you have your Burnout License) trying to keep you from reaching the finish. They are very aggressive, but will rarely use any shortcuts. Cars with high strength like the Carson Inferno Van or Hunter Takedown 4x4 are good choices for Marked Man events. There are 15 Marked Man events. After you go through an Auto-Repair shop, you won’t be able to go back through that Auto-Repair for the rest of the event. ------------------------------------------------------------------------------- 1. Club Sandwich Start: Evans and 1st Distance: 1.8 mi Finish: Country Club ------------------------------------------------------------------------------- 2. Emergency 911 Start: 2nd and Hamilton Distance: 1.8 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 3. Hostile Waters Start: Hall and Manners Distance: 2.5 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 4. Mayday Mayday Start: Harber and Manners Distance: 2.3 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 5. Power Struggle Start: 2nd and Fry Distance: 6.4 mi Finish: Wind Farm ------------------------------------------------------------------------------- 6. Press Ganged Start: I-88 (Where Sections 1 and 2 meet) Distance: 2.9 mi Finish: Naval Yard ------------------------------------------------------------------------------- 7. Rescue Me Start: South Bay and Parr Distance: 3.2 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 8. Run Home Start: West Lake and Chubb Distance: 4.4 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 9. Run Like The Wind Start: Paradise and 5th Distance: 5.4 mi Finish: Wind Farm ------------------------------------------------------------------------------- 10. Run To The Hills Start: King and 3rd Distance: 4.9 mi Finish: Observatory ------------------------------------------------------------------------------- 11. Safe Harbor Start: Watt and Angus Distance: 3.6 mi Finish: Naval Yard ------------------------------------------------------------------------------- 12. Seeing Stars Start: East Crawford and Sullivan Distance: 5.1 mi Finish: Observatory ------------------------------------------------------------------------------- 13. Stampede Start: 3rd and Webster Distance: 3.9 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 14. Steeplechased Start: 4th and Root Distance: 3.5 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 15. Strike Out Start: Hamilton and 5th Distance: 1.6 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- ____ _ ____ | _ \ ___ __ _ __| | | _ \ __ _ __ _ ___ | |_) / _ \ / _` |/ _` | | |_) / _` |/ _` |/ _ \ | _ < (_) | (_| | (_| | | _ < (_| | (_| | __/ |_| \_\___/ \__,_|\__,_| |_| \_\__,_|\__, |\___| |___/ ------------------------------------------------------------------------------- Road Rage events are my favorite events in Paradise. You have a time limit and takedown target and all you have to do is takedown that amount of cars before time runs out or you total your car. For every Takedown you get, 5 seconds will be added to your time, but once you reach the takedown goal, no more time will be added to the clock. After each win, the takedown goal will go higher, starting at 3 and ending at 30. I-88 is (in my opinion) the best place to do road rages, as long as you don't do in oncoming traffic. Aggression cars are the best to use on road rage events, especially the Carson Inferno Van and Hunter Takedown 4x4. If you reach Critical Damage, drive through an Auto-Repair and all damage will be fixed. After you go through an Auto-Repair, you won’t be able to go back through that Auto-Repair for the duration of the event. There are 16 Road Rage Events, listed in alphabetical order. ------------------------------------------------------------------------------- 1. Angus Wharfare Start: Angus and 4th ------------------------------------------------------------------------------- 2. Blockade Run Start: South Bay and Gabriel ------------------------------------------------------------------------------- 3. Central Square-off Start: King and 2nd ------------------------------------------------------------------------------- 4. Crosstown Carnage Start: Young and Riverside ------------------------------------------------------------------------------- 5. Franke Exchange Start: 5th and Franke ------------------------------------------------------------------------------- 6. Freeway Frenzy Start: I-88 (Where Sections 3 and 4 meet) ------------------------------------------------------------------------------- 7. Half Nelson Start: Ross and Nelson ------------------------------------------------------------------------------- 8. Lighthouse Rock Start: East Crawford and Angus ------------------------------------------------------------------------------- 9. Oncoming Onslaught Start: I-88 Exit and Moore ------------------------------------------------------------------------------- 10. Motor City Mayhem Start: Patterson and I-88 Exit ------------------------------------------------------------------------------- 11. River City Rampage Start: 4th and Paradise ------------------------------------------------------------------------------- 12. Rush Hour Start: 3rd and Root ------------------------------------------------------------------------------- 13. Suburban Scrap Start: Hubbard and 2nd ------------------------------------------------------------------------------- 14. Sunset Showdown Start: Schembri and Chubb ------------------------------------------------------------------------------- 15. Taking Its Toll Start: I-88 (Where Sections 4 and 1 meet) ------------------------------------------------------------------------------- 16. Wrecking Yard Start: Lambert and 1st ------------------------------------------------------------------------------- ____ _ _ ____ / ___|| |_ _ _ _ __ | |_ | _ \ _ _ _ __ \___ \| __| | | | '_ \| __| | |_) | | | | '_ \ ___) | |_| |_| | | | | |_ | _ <| |_| | | | | |____/ \__|\__,_|_| |_|\__| |_| \_\\__,_|_| |_| ------------------------------------------------------------------------------- In Stunt Run events, will be given a time limit and target score that both depend on your current license. During the run, you can do stunts that will multiply your score. Doing things like breaking billboards, landing super jumps, getting big air, flat spinning, or going off a ramp in reverse all earn you a +1 multiplier. Landing a Barrel Roll earns a +2 multiplier, landing a double barrel roll earns a +4 multiplier, etc. My favorite places for getting easy multipliers are the Airfield and Quarry. There is a counter at the top of the screen, and if if gets empty, the combo ends. Boosting, drifting, getting air, and e-braking can reset the counter. If you crash, your score is added up while you are crashing, and once the timer runs out, the event will end once the combo you are on ends. There are 14 Stunt Runs. ------------------------------------------------------------------------------- 1. About Town Start: Chubb and West Lake ------------------------------------------------------------------------------- 2. Base Jumper Start: South Rouse and Ross ------------------------------------------------------------------------------- 3. Bravo, Encore Start: 3rd and Lambert ------------------------------------------------------------------------------- 4. Cliffhanger Start: Chubb and Hans ------------------------------------------------------------------------------- 5. Elevation Start: 1st and Root ------------------------------------------------------------------------------- 6. Express Yourself Start: South Mountain and South Bay ------------------------------------------------------------------------------- 7. Falling Down Start: North Mountain and Uphill ------------------------------------------------------------------------------- 8. Hang 10 Start: Lambert and 9th ------------------------------------------------------------------------------- 9. Lighthouse Party Start: Patterson and 9th ------------------------------------------------------------------------------- 10. Near the Edge Start: Nelson and Read ------------------------------------------------------------------------------- 11. Offroad Parking Start: Lambert and Hall ------------------------------------------------------------------------------- 12. Over Construction Start: Harber and Warren ------------------------------------------------------------------------------- 13. Rack Em Up Start: East Lake and Rack ------------------------------------------------------------------------------- 14. Unconventional Start: Andersen and Angus ------------------------------------------------------------------------------- ____ _ ____ _ | _ \ ___ __ _ __| | | _ \ _ _| | ___ ___ | |_) / _ \ / _` |/ _` | | |_) | | | | |/ _ \ __| | _ < (_) | (_| | (_| | | _ <| |_| | | __\__ \ |_| \_\___/ \__,_|\__,_| |_| \_\\__,_|_|\___|___/ ------------------------------------------------------------------------------- There are 64 roads in Paradise City, and in order to rule them, you need to set both the time and showtime record on them. Road Rules don’t count towards your Licenses but do count towards 100% ------------------------------------------------------------------------------- _____ _ |_ _(_)_ __ ___ ___ | | | | '_ ` _ \ / _ \ | | | | | | | | | __/ |_| |_|_| |_| |_|\___| ------------------------------------------------------------------------------- On each road, there is a time for you to beat. To start a time road rule, start at one end of the road and drive to the other end within the time limit. Aggression cars are reccommended for this because you can survive hitting traffic, and don't need to boost much to make the time limit. ------------------------------------------------------------------------------- 1st: 34.9 2nd: 45.7 3rd: 38.4 4th: 21.6 5th: 29.8 7th: 33.3 9th: 35.6 Andersen: 15.5 Angus: 41.8 Cannon: 13.5 Casey: 26.1 Chubb: 52.0 East Crawford: 44.8 East Lake: 1:11.3 Evans: 23.7 Franke: 22.9 Fry: 14.1 Gabriel: 13.4 Geldard: 25.0 Glancey: 32.7 Hall: 26.9 Hamilton: 44.0 Hans: 35.8 Harber: 54.8 Hawley: 6.5 Hubbard: 1:01.7 Hudson: 8.1 I-88 Section 1: 40.7 I-88 Section 2: 51.0 I-88 Section 3: 48.4 I-88 Section 4: 1:07.6 King: 21.5 Lambert: 1:26.4 Lawrence: 25.9 Lewis: 34.4 Lucas: 1:01.4 Manners: 1:00.2 Moore: 9.2 North Mountain: 1:46.3 North Rouse: 1:18.4 Nakamura: 4.7 Nelson: 1:53.9 Newton: 24.9 Paradise: 19.8 Parr: 17.5 Patterson: 8.2 Rack: 25.6 Read: 40.6 Riverside: 8.4 Root: 44.8 Ross: 21.1 South Bay: 52.7 South Mountain: 1:21.3 South Rouse: 51.7 Schembri: 45.3 Shepherd: 12.9 Sullivan: 6.8 Uphill: 32.4 West Crawford: 1:08.5 West Lake: 49.6 Warren: 6.7 Watt: 5.8 Webster: 32.9 Young: 31.4 ------------------------------------------------------------------------------- ____ _ _ _ / ___|| |__ _____ __ |_(_)_ __ ___ ___ \___ \| '_ \ / _ \ \ /\ / / __| | '_ ` _ \ / _ \ ___) | | | | (_) \ V V /| |_| | | | | | | __/ |____/|_| |_|\___/ \_/\_/ \__|_|_| |_| |_|\___| ------------------------------------------------------------------------------- Press R1 and L1 at the same time to start showtime. The goal of showtime is to bounce your car around the city and cause as much damage as possible. Your distance traveled gets multiplied by 100 and added to your score. For every bus you hit or cause to crash, you get a +1 multiplier. Each road has a damage goal. The total cost in damage is added up when you stop bouncing the car around the city. ------------------------------------------------------------------------------- 1st: 700,000 2nd: 700,000 3rd: 700,000 4th: 700,000 5th: 700,000 7th: 500,000 9th: 700,000 Andersen: 700,000 Angus: 1,500,000 Cannon: 250,000 Casey: 250,000 Chubb: 250,000 East Crawford: 1,500,000 East Lake: 500,000 Evans: 700,000 Franke: 700,000 Fry: 700,000 Gabriel: 500,000 Geldard: 250,000 Glancey: 700,000 Hall: 500,000 Hamilton: 1,000,000 Hans: 250,000 Harber: 700,000 Hawley: 700,000 Hubbard: 500,000 Hudson: 700,000 I-88 Section 1: 700,000 I-88 Section 2: 700,000 I-88 Section 3: 700,000 I-88 Section 4: 700,000 King: 700,000 Lambert: 1,000,000 Lawrence: 250,000 Lewis: 250,000 Lucas: 250,000 Manners: 400,000 Moore: 700,000 North Mountain: 250,000 North Rouse: 250,000 Nakamura: 700,000 Nelson: 250,000 Newton: 700,000 Paradise: 700,000 Parr: 500,000 Patterson: 700,000 Rack: 250,000 Read: 250,000 Riverside: 700,000 Root: 700,000 Ross: 250,000 South Bay: 1,500,000 South Mountain: 250,000 South Rouse: 700,000 Schembri: 250,000 Shepherd: 500,000 Sullivan: 700,000 Uphill: 250,000 West Crawford: 700,000 West Lake: 700,000 Warren: 500,000 Watt: 700,000 Webster: 1,000,000 Young: 700,000 ------------------------------------------------------------------------------- _____ _ | ___| __ ___ ___| |__ _ _ _ __ _ __ | |_ | '__/ _ \/ _ \ '_ \| | | | '__| '_ \ | _|| | | __/ __/ |_) | |_| | | | | | | |_| |_| \___|\___|_.__/ \__,_|_| |_| |_| ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- These following lists are the exact descriptions from the game. In an online room with the specified number of people, everyone must complete the challenge, or at least contribute, for success. If a player leaves during the challenge, the challenge is canceled. ------------------------------------------------------------------------------- ____ ____ _ |___ \ | _ \| | __ _ _ _ ___ _ __ __) | _____ | |_) | |/ _` | | | |/ _ \ '__| / __/ |_____| | __/| | (_| | |_| | __/ | |_____| |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. Go Crash!: Crash into each other (Co-op) 2. Get Social: Meet inside the Wildcats Baseball Stadium (Co-op) 3. Go Jump!: Get some air (Individual) 4. Oncoming Intro: Drive 75 yards in oncoming traffic (Individual) 5. Drift Intro: Drift your car (Individual) 6. Go Clubbing: Meet at the Maplemount Country Club (Co-op) 7. Near Miss Intro: Near Miss another vehicle (Individual) 8. Jump Intro: Land a Jump of at least 35 yards (Individual) 9. Crash Bridge: Crash into each other in mid-air whilst jumping the Paradise Av Bridge (Co-op) 10. Smash and Grab: Smash 2 Burnout Billboards (Individual) 11. Fountain Missed: Get 1,500 yards of Drift and 2 Near Misses around the Franke Av Fountain. Both drivers must contribute for success (Co-op) 12. In the Navy: Meet up at the Naval Yard (Co-op) 13. Jumping Express: Land 10 jumps on the South Bay Expressway Bridge (Individual) 14. Jump Casey: Get 500 yards of Jump Distance over the gap on Casey Pass. Both drivers must contribute for success (Co-op) 15. Mineheads: Use the giant conveyer ramps to jump the Quarry stream twice (Individual) 16. Splashdown: Crash into each other on the roof of the Waterworks behind the Dam (Co-op) 17. Rock and Rolls: Land 10 Barrel Rolls in the Quarry. Both drivers must contribute for success (Co-op) 18. Drift Track: Drift 2,000 yards in the Stock Car Racing Track (Individual) 19. Air Time on Uphill: Get 12 seconds of Air Time from the Uphill Steps. Both drivers must contribute for success (Co-op) 20. Drifters: Drift 600 yards (Individual) 21. Nelson Oncoming: Drive 500 yards along Nelson Way in Oncoming Traffic (Individual) 22. Dare to Jump!: Land 8 jumps over Dead Man’s Edge. Both drivers must contribute for success (Co-op) 23. High Jump: Land a jump of at least 120 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 24. Air Hoop: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 25. Barrel Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) 26. Flat Spin Intro: Flat Spin off any ramp (Individual) 27. On The Waterfront: Meet at the Waterfront Plaza (Co-op) 28. Beachfront Rolls: Land 2 Barrel Rolls on the Big Surf Beach (Co-op) 29. Boost Chain: Boost non-stop for 10 seconds (Individual) 30. Minute Man!: Accumulate 60 seconds of Boosting (Individual) 31. Boardwalk: Smash 8 Burnout Billboards. Both drivers must contribute for success (Co-op) 32. The I-88 Freeway: Drive 8,000 yards along I-88 in Oncoming traffic (Individual) 33. Near Miss Chain: Get 5 Near Miss without crashing (Individual) 34. Drift and Near Miss: Get 2,000 yards of Drift and 20 Near Misses anywhere. Both drivers must contribute for success (Co-op) 35. Wave Jumping: Jump over each other using the ramps on the Big Surf Beach (Co-op) 36. Find Space: Power Park your car (Individual) 37. Into Space: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 38. Off The Rails: Both drivers Barrel Roll off the ramps on the railroad in Big Surf at the same time (Co-op) 39. Chain Gang: Both drivers Chain 600 yards on Oncoming on I-88 at the same time (Co-op) 40. Read Double: Land a Double Barrel Roll off the Read Lane ramp (Individual) 41. 720!: Get 720 degrees of Flat Spin off the broken bridge by Nelson Way. Both drivers must contribute for success (Co-op) 42. Hole in One!: Jump through the giant hole in the rock by North Mountain Dr (Individual) 43. Drift and Shout: Get 3 Barrel Rolls and 600 yards of drift by jumping off the Rockridge Cliff and driving back up (Individual) 44. 180!: Land a Flat Spin of at least 180 degrees off any ramp (Individual) 45. Long Jumpers: Land a jump of at least 150 yards 46. Express Yourself: Get 1,000 degrees of Flat Spin and 1,000 yards of Oncoming on the South Bay Expressway Bridge. Both drivers must contribute for success (Co-op) 47. Eyes Bleed: Boost non-stop for 20 seconds on I-88 (Individual) 48. Power Parking: Power Park and score 75% or better (Individual) 49. Billboard Top 10: Smash 10 Burnout Billboards (Individual) 50. Hoop-la: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) ------------------------------------------------------------------------------- _____ ____ _ |___ / | _ \| | __ _ _ _ ___ _ __ |_ \ _____ | |_) | |/ _` | | | |/ _ \ '__| ___) | |_____| | __/| | (_| | |_| | __/ | |____/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. Boost Baby: Use your Boost (Individual) 2. Driver Destruction: Smash 1 Burnout Billboard (Individual) 3. Get Air Time: Get 5 seconds of Air Time (Individual) 4. Drift Intro: Drift 100 yards (Individual) 5. Coastguards: Meet up at the Coastguard HQ (Co-op) 6. Jump Co-op: Get 300 yards of Jump Distance. All drivers must contribute for success (Co-op) 7. Oncoming Intro: Drive 75 yards in Oncoming traffic (Individual) 8. 5 Near Misses: Get 5 Near Misses (Individual) 9. All Drift: Drift 100 yards in one go (Individual) 10. Co-op Air Time: Get 15 seconds of Air Time. All drivers must contribute for success (Co-op) 11. Barrel Roll: Land a Barrel Roll on Big Surf Beach (Individual) 12. 20 Second Run: Accumulate 20 seconds of Boosting (Individual) 13. Flight Time: Get 10 seconds of Air Time from the backstreet ramps off Angus Wharf (Individual) 14. Go Ahead, Jump!: Every driver, jump over the other 2 drivers in the Downtown Park (Co-op) 15. Flat Spin Intro: Flat Spin off any ramp (Individual) 16. Jump Bridge: Land 10 jumps on the South Bay Expressway Bridge (Individual) 17. Waterworks: Meet on the roof of the Waterworks behind the Dam (Co-op) 18. Earth Movers: Get 30 seconds of Air Time in the Quarry. All drivers must contribute for success 19. The Paradise Job: Drive through the Pipeline by North Mountain Dr (Individual) 20. Uphill Steps: Every driver, jump over the other 2 drivers using the Uphill Steps (Co-op) 21. Fly on the Edge: Jump Dead Man’s Edge in both directions (Individual) 22. Windy Spinner: Accumulate 360 degrees of Flat Spin on the jumps by the Wind Farm (Individual) 23. Barn Busters: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 24. Airfield Marathon: Get 2,500 yards of Drift and 20 Jumps in the Airfield. All drivers must contribute for success (Co-op) 25. Air Prox: Get 5 Near Misses in the Airfield (Individual) 26. Hoops of Glory: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 27. Long Jump: Get 500 yards of Jump Distance (Individual) 28. Tunnel Vision: Get a 5-vehicle Near Miss Chain in the Lawrence Road Tunnel (Individual) 29. 15 Second Run: Boost non-stop for 15 seconds (Individual) 30. Ocean View Spins: Land a Flat Spin of at least 90 degrees off the Ocean View Steps (Individual) 31. Beachfront Display: Every driver, Barrel Roll over the other 2 drivers using the ramps on Big Surf Beach (Co-op) 32. O2K: Drive 2,000 yards in Oncoming traffic (Individual) 33. Splash Drift: Drift 4,000 yards around the Franke Avenue Fountain. All drivers must contribute for success (Co-op) 34. Draw Jumping: Land 15 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 35. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op) 36. Near Miss Chain: Get a 7-vehicle Near Miss Chain (Individual) 37. Co-op Smash: Smash 10 Burnout Billboards. All drivers must contribute for success (Co-op) 38. Traffic Calming: Power Park your car (Individual) 39. Countdown: Accumulate 60 seconds of Boosting (Individual) 40. Fish and Flips: Get 720 degrees of Flat Spin and 20 Jumps at the Manners Pier. All drivers must contribute for success (Co-op) 41. Express Jumps: Land 21 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 42. Reverse Cliff Top: Whilst driving in reverse, jump off the Rockridge Cliff (Individual) 43. Rockfalls: Get 3,000 yards of Drift and 800 degrees of Flat Spin in the Quarry (Individual) 44. Jump For Your Life: All drivers jump off the Read Lane ramps at the same time (Co-op) 45. Sky Driver: Land a Jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 46. Ready To Tumble: Land 10 Barrel Rolls over the broken bridge on 1st Street. All drivers must contribute for success (Co-op) 47. Keep It Going: Boost non-stop for 20 seconds on I-88 (Individual) 48. City Sights: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 49. 1st Street Reverse: Whilst driving in reverse, jump over the broken bridge on 1st Street (Individual) 50. Check It Out!: Use the ramps on the Fry Avenue Car Park to meet up on the roof of the DJR Sports Store (Co-op) ------------------------------------------------------------------------------- _ _ ____ _ | || | | _ \| | __ _ _ _ ___ _ __ | || |_ _____ | |_) | |/ _` | | | |/ _ \ '__| |__ _| |_____| | __/| | (_| | |_| | __/ | |_| |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. 4 Way Play: Land 24 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) 2. Near Miss Intro: Near Miss another vehicle (Individual) 3. Drift It: Drift 50 yards (Individual) 4. 50 Yard Jump: Land a Jump of at least 50 yards (Individual) 5. Air Time: Get 8 seconds of Air Time (Individual) 6. Go Clubbing: Meet at the Maplemount Country Club (Co-op) 7. Fast of Last: Accumulate 10 seconds of Boosting (Individual) 8. Pave Paradise: Power Park your car (Individual) 9. Jump Distance: Get 350 yards of Jump Distance. All drivers must contribute for success (Co-op) 10. Drawing Lots: Flat Spin over the Paradise Avenue Bridge (Individual) 11. Airfield Air Time: Land 4 Jumps in the Airfield (Individual) 12. 12k Drift: Get 12,000 yards of Drift and 12 Near Misses in the Airfield. All drivers must contribute for success (Co-op) 13. Look and Leap: Land a Jump of at least 100 yards (Individual) 14. Billboard Intro: Smash 1 Burnout Billboard (Individual) 15. Island Hopping: Jump onto Silver Lake Island, then off again (Individual) 16. Victory!: Drive 2,400 yards along Nelson Way in Oncoming traffic. All drivers must contribute for success (Co-op) 17. Barrel of Laughs: Land a Barrel Roll off the Read Lane ramp (Individual) 18. Stay On Target: Drive through the Pipeline on North Mountain Drive (Individual) 19. Uphill Struggle: Get 4,000 yards of Drift and 8,000 yards of Oncoming on Uphill Drive. All drivers must contribute for success (Co-op) 20. All Fired Up: Boost non-stop for 10 seconds (Individual) 21. The Rock Hole: Jump through the giant hole in the rock by North Mountain Drive (Individual) 22. Jump and Miss: Get 20 Near Misses and land 30 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 23. In The Navy: Meet up at the Naval Yard (Co-op) 24. Four-site: Use the ramps on the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) 25. Quick Draw: Land 20 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 26. Newton Drift: Drift 1,000 yards on Newton Drive (Individual) 27. Railway Roller: Land a Barrel Roll on the Big Surf railroad (Individual) 28. Freeway Oncoming: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) 29. Strike!: Crash into each other in the Wildcats Baseball Stadium (Co-op) 30. Right Angled Roll: Land a Barrel Roll and do a Flat Spin of at least 90 degrees (Individual) 31. Drift 4 Fun: Drift 2,000 yards anywhere. All drivers must contribute for success (Co-op) 32. Reverse Break: Whilst driving in reverse, jump over the broken bridge on 1st Street (Individual) 33. Hot Tin Roof: Jump from the Car Park on Webster Avenue to meet up on the roof of the train yard (Co-op) 34. Stop Spot: Power Park and score 75% or better (Individual) 35. Tunnel of Shove: Get 16 Near Misses in the Lawrence Road Tunnel. All drivers must contribute for success (Co-op) 36. Crashworks: Crash into each other on the roof of the Waterworks behind the Dam (Co-op) 37. Flat Spin To Win: Accumulate 720 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 38. We Have Life Off: Boost while Barrel Rolling off the Rockridge Cliff (Individual) 39. Dirt Buster: Get 2,000 yards of Drift and 4 Near Misses in the Stock Car Racing Track (Individual) 40. Mined the Gap!: Use the giant conveyor ramps to jump the Quarry stream 16 times. All drivers must contribute for success (Co-op) 41. Quarry Falls: Land a Double Barrel Roll in the Quarry (Individual) 42. Rockridge Spins: Land a Flat Spin of at least 270 degrees off the Rockridge Cliff (Individual) 43. Dam Blast!: Get 4,000 yards of Drift and 8 Jumps off the Rockridge Cliff. All drivers must contribute for success (Co-op) 44. Inferno: Accumulate 100 seconds of Boosting (Individual) 45. Step On!: Get 1080 degrees of Flat Spin off the Uphill Steps. All drivers must contribute for success (Co-op) 46. Flatspinners: Flat Spin at least 150 degrees when jumping over the Nelson Way Gas Station using the railroad Super Jump (Individual) 47. Smash!: Smash 12 Burnout Billboards. All drivers must contribute for success (Co-op) 48. Thru Hoop: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 49. Trail Blazers: Boost non-stop for 20 seconds on I-88 (Individual) 50. Barrel Hoopla: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) ------------------------------------------------------------------------------- ____ ____ _ | ___| | _ \| | __ _ _ _ ___ _ __ |___ \ _____ | |_) | |/ _` | | | |/ _ \ '__| ___) | |_____| | __/| | (_| | |_| | __/ | |____/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. Near Miss Intro: Get 4 Near Misses (Individual) 2. Billboard Intro: Smash 1 Burnout Billboard (Individual) 3. Drift Intro: Drift 50 yards in one go (Individual) 4. 5 Jump: Get 100 yards of Jump Distance (Individual) 5. Run The Traffic: Drive 500 yards in Oncoming traffic (Individual) 6. Freeway Your Way: Get 12 Near Misses on I-88 (Individual) 7. Air Time!: Get 20 seconds of Air Time. All drivers must contribute for success (Co-op) 8. Flash In The Pan: Boost non-stop for 5 seconds (Individual) 9. Single Roll: Land a Barrel Roll (Individual) 10. Wharf Speed: Land 30 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) 11. Lone Stallion: Meet up at the Lone Stallion Ranch (Co-op) 12. Work It!: Meet up on the roof of the Waterworks behind the Dam (Co-op) 13. Going Underground: Drive through the Pipeline on North Mountain Drive (Individual) 14. Living On The Edge: Land 4 Jumps over Dead Man’s Edge (Individual) 15. Long Distance Fall: Get 1,500 yards of Jump Distance in the Quarry. All drivers must contribute for success (Co-op) 16. Drop Off Uphill: Land 16 Jumps off the Uphill Steps. All drivers must contribute for success (Co-op) 17. Hot Stepper: Accumulate 360 degrees of Flat Spin off the Uphill Steps (Individual) 18. Hang Tough: Land a Jump of at least 145 yards off the Read Lane ramp (Individual) 19. High Five: Land a jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 20. Mine’s A Jump: Use the giant conveyor ramps to jump the Quarry stream (Individual) 21. 8 Track!: Get 2,000 yards of drift and 4 Near Misses in the Stock Car Racing Track (Individual) 22. Airfield Action: Land 40 Jumps in the Airfield. All drivers must contribute for success (Co-op) 23. Carwrecked!: Jump onto Silver Lake Island, then off again (Individual) 24. Smashing!: Smash 2 Burnout Billboards (Individual) 25. Jump Far: Get 1,500 yards of Jump Distance. All drivers must contribute for success (Co-op) 26. Flame Trail: Accumulate 30 seconds of Boosting (Individual) 27. Coastguards: Meet up at the Coastguard HQ (Co-op) 28. Beachfront Pose: Land 4 Jumps on Big Surf Beach (Individual) 29. Park Mayhem: Meet on the roof of the Car Park on Hudson Avenue (Co-op) 30. 1K Fountain: Drift 1,000 yards around the Franke Avenue Fountain. All drivers must contribute for success (Co-op) 31. Beachcomber: Land a Flat Spin of at least 70 degrees on the Big Surf Beach (Individual) 32. Rooftop Jumps: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 33. Drift & Near Miss: Get 3,000 yards of Drift and 25 Near Misses anywhere. All drivers must contribute for success (Co-op) 34. Troubled Waters: Land 15 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 35. Site Seeing: Use the ramps of the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) 36. Pier Jump: Land 25 Jumps over the Manners Pier. All drivers must contribute for success (Co-op) 37. Oncoming Express: Get 4,000 yards of Oncoming and 25 Near Misses on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 38. Express Whirl: Accumulate 1,440 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 39. Rockridge Rumble: Get 25 Barrel Rolls and 7,500 yards of Drift jumping off the Rockridge Cliff and driving back up (Co-op) 40. Double Roll: Land a Double Barrel Roll off the Rockridge Cliff (Individual) 41. Low Flying: Every driver, jump over the other 4 drivers in the Airfield (Co-op) 42. Lakey Challenge: Get 5,000 yards of Drift and 1,000 yards of Oncoming on East Lake Drive. All drivers must contribute for success (Co-op) 43. Afterburner: Boost while Barrel Rolling off the Read Lane ramp (Individual) 44. Ringo: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 45. Step Over: Every driver, jump over the other 4 on the Ocean View steps (Co-op) 46. Park It: Power Park your car 47. Beach Jump Reverse: Whilst driving in reverse, jump off a ramp on Big Surf Beach (Individual) 48. Are We There Yet?: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) 49. Rapid Fire: Boost non-stop for 20 seconds on I-88 (Individual) 50. Roll Thru Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section at the Airfield (Individual) ------------------------------------------------------------------------------- __ ____ _ / /_ | _ \| | __ _ _ _ ___ _ __ | '_ \ _____ | |_) | |/ _` | | | |/ _ \ '__| | (_) | |_____| | __/| | (_| | |_| | __/ | \___/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. Floor It: Accumulate 10 seconds of Boosting (Individual) 2. Go Clubbing: Meet at the Maplemount Country Club (Co-op) 3. Jump Intro: Land a Jump of at least 50 yards (Individual) 4. Near Miss Intro: Get a 3-vehicle Near Miss Chain (Individual) 5. Drift Intro: Drift 150 yards (Individual) 6. Billboard Intro: Smash 1 Burnout Billboard (Individual) 7. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual) 8. Oncoming!: Drive 300 yards in Oncoming traffic (Individual) 9. Skyrise: Meet on the roof of the Hudson Avenue Car Park (Co-op) 10. Baseball Crash: Crash into each other inside the Wildcats Baseball Stadium (Co-op) 11. Freeway 500: Get onto I-88 and survive a single drive of 500 yards in Oncoming traffic (Individual) 12. Foot Down: Accumulate 45 seconds of Boosting (Individual) 13. Spin Doctor: Flat Spin off any ramp (Individual) 14. Near Miss Ton: Get 100 Near Misses. All drivers must contribute for success (Co-op) 15. On The Waterfront: Meet at the Waterfront Plaza (Co-op) 16. Co-op Jumps: Get 400 yards of Jump Distance. All drivers must contribute for success (Co-op) 17. South Bay: Get 12,000 yards of Oncoming and land 50 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 18. Round & Round: Near Miss 10 other drivers in the Stock Car Racing Track (Individual) 19. In A Tube: Drive through the Pipeline by North Mountain Drive (Individual) 20. Uphill Flight: Get 5 seconds of Air Time from the Uphill Steps (Individual) 21. Read and Roll: Land a Barrel Roll off the Read Lane ramp (Individual) 22. Hole Lotta Jumps: Use the giant conveyor ramps to jump the Quarry stream 18 times. All drivers must contribute for success (Co-op) 23. Open Face-Off: Get 2 Barrel Rolls and 2,000 yards in the Quarry (Individual) 24. Blast off!: Get 15 seconds of Air Time in the Quarry (Individual) 25. All Jump: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All drivers must contribute for success (Co-op) 26. Airfield Rollers: Land 4 Barrel Rolls in the Airfield (Individual) 27. Airfield Spins: Accumulate 2,500 degrees of Flat Spin in the Airfield. All drivers must contribute for success (Co-op) 28. Pass You By: Get 6,000 yards of Drift and 1,200 yards of Oncoming on Lewis Pass. All drivers must contribute for success. (Co-op) 29. Rouse Long Jump: Land the Super Jump from the Scenic Viewpoint on North Rouse Drive to the railroad below (Individual) 30. Burn The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 31. Co-op Drift: Drift 6,000 yards anywhere. All drivers must contribute for success (Co-op) 32. All Together Now: All drivers Chain 200 yards of Oncoming on Nelson Way at the same time (Co-op) 33. Rock And Roll: Land a Double Barrel Roll in the Quarry (Individual) 34. 6 Cars-a-Leaping: Land 24 Jumps off the Rockridge Cliff. All drivers must contribute for success (Co-op) 35. Dirt Track Marathon: Drift 18,000 yards in the Stock Car Racing Track. All drivers must contribute for success (Co-op) 36. In The Navy: Meet up at the Naval Yard (Co-op) 37. Missing Link: Get a 5-vehicle Near Miss Chain on I-88 (Individual) 38. In your Face: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) 39. Spray and Display: Get 15,000 yards of Drift and 20 Near Misses around the Downtown Park Fountain. All drivers must contribute for success (Co-op) 40. Can You Make It?: One driver, jump over the other 5 drivers on the Big Surf Beach (Co-op) 41. Sandy Display: Get 270 degrees of Flat Spin and land 4 Barrel Rolls on the Big Surf Beach (Individual) 42. Meet and Greet: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Individual) 43. Expresso: Get 5 Near Misses and 360 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 44. Stone Poses: Jump through the giant hole in the rock by North Mountain Drive (Individual) 45. Spin City: Land a Flat Spin of at least 270 degrees off Dead Man’s Edge (Individual) 46. Off Track: Get 700 yards of Jump Distance over the Nelson Way Gas Station using the railroad Super Jump (Co-op) 47. Billboard Hunt: Smash 5 Burnout Billboards (Individual) 48. Airfield Reversal: Whilst driving in reverse, land a jump in the Airfield (Individual) 49. Flying Thru: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 50. Rolling Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) ------------------------------------------------------------------------------- _____ ____ _ |___ | | _ \| | __ _ _ _ ___ _ __ / / _____ | |_) | |/ _` | | | |/ _ \ '__| / / |_____| | __/| | (_| | |_| | __/ | /_/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. Fast Start: Use your Boost (Individual) 2. Air Time: Get 5 seconds of Air Time (Individual) 3. Boost Intro: Accumulate 10 seconds of Boosting (Individual) 4. Billboard Intro: Smash 1 Burnout Billboard (Individual) 5. Beachfront Aerials: Get of 35 seconds of Air Time on Big Surf Beach. All drivers must contribute for success (Co-op) 6. Near Miss Intro: Get 4 Near Misses (Individual) 7. Drift Intro: Drift 50 yards in one go (Individual) 8. My Lovely Jumps: Land a Jump of at least 60 yards (Individual) 9. 7th Heaven: Land 21 Jumps. All drivers must contribute for success (Co-op) 10. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op) 11. Lone Stallion: Meet up at Lone Stallion Ranch (Co-op) 12. Tube Ride: Driver through the Pipeline by North Mountain Drive (Individual) 13. Time to Boost: Accumulate 45 seconds of Boosting (Individual) 14. Water Meter: Meet on the roof of the Waterworks behind the Dam (Co-op) 15. Co-op Jump: Get 1,800 yards of Jump Distance. All drivers must contribute for success (Co-op) 16. Air Today...: Get 30 seconds of Air Time jumping Dead Man’s Edge. All drivers must contribute for success (Co-op) 17. Read Roller: Land a Barrel Roll of the Read Land ramp (Individual) 18. High Jump: Get 1,000 yards of Jump Distance over the Nelson Way Gas Station using the railroad Super Jump. All drivers must contribute for success (Co-op) 19. Don’t Quarry: Get 1,000 yards of Drift and land 2 Barrel Rolls in the Quarry (Individual) 20. Express Race: Drive 4,000 yards on the South Bay Expressway Bridge in Oncoming traffic (Individual) 21. Lost: Crash into each other on Silver Lake Island (Co-op) 22. Airfield Drift: Drift 4,000 yards in the Airfield. All drivers must contribute for success (Co-op) 23. Airfield Display: One driver jump the other 6 drivers in the Airfield (Co- op) 24. Airfield Angle: Land a Flat Spin of at least 90 degrees in the Airfield (Individual) 25. Wrong Way A Long Way: Drive 10,000 yards along I-88 in Oncoming traffic. All drivers must contribute for success (Co-op) 26. Near Miss I-88: Get 140 Near Misses on I-88. All drivers must contribute for success (Co-op) 27. Sim Freeway: All drivers Chain 250 yards on Oncoming on I-88 at the same time (Co-op) 28. Rolling Stock: Land a Barrel Roll on the Big Surf railroad (Individual) 29. Newton Slide: Drift 120 yards in one go on Newton Drive (Individual) 30. Quick Park: Power Park and score 75% or better (Individual) 31. Quick Draw: Get 7 Near Misses and land 14 Jumps on the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 32. Step To It: One driver jump over the other 6 on the Ocean View steps (Co- op) 33. Pier: Accumulate 360 degrees of Flat Spin on the Manners Pier (Individual) 34. Coastguards: Meet up at the Coastguard HQ (Co-op) 35. Head Spins: Get 35 Barrel Rolls and 1,300 degrees of Flat Spin. All drivers must contribute for success (Co-op) 36. Valley Hunt: Smash 3 Burnout Billboards (Individual) 37. Barnstorming: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 38. Wide Body: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 39. Burnout Way: Get 7,000 yards of Drift and 1,400 yards of Oncoming on Nelson Way. All drivers must contribute for success (Co-op) 40. Quarry Barrels: Land a Double Barrel Roll in the Quarry (Individual) 41. 3K Leap: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All drivers must contribute for success (Co-op) 42. Quarry Takeoffs: Land 50 Jumps in the Quarry. All drivers must contribute for success (Co-op) 43. Drift and Dirt: Drift 3,000 yards in the Stock Car Racing Track (Individual) 44. Half Century: Land 50 Barrel Rolls off the Rockridge Cliff. All drivers must contribute for success (Co-op) 45. Shooting Hoops: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 46. South Bay Express: Get 8,000 degrees of Flat Spin and land 50 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 47. Dam: Land a Jump of at least 75 yards over the gap on Casey Pass (Individual) 48. Burnouts: Boost non-stop for 20 seconds on I-88 (Individual) 49. Fly for Webster!: Jump from the Car Park on Webster Avenue to meet up on the roof of the train yard (Co-op) 50. 4 Billboards: Smash 4 Burnout Billboards (Individual) ------------------------------------------------------------------------------- ___ ____ _ ( _ ) | _ \| | __ _ _ _ ___ _ __ / _ \ _____ | |_) | |/ _` | | | |/ _ \ '__| | (_) | |_____| | __/| | (_| | |_| | __/ | \___/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- 1. Quick Fire: Use your Boost (Individual) 2. Batter Up: Meet inside the Wildcats Baseball Stadium (Co-op) 3. Co-op Jump Distance: Get 800 yards of Jump Distance. All drivers must contribute for success (Co-op) 4. Learn to Drift: Drift 100 yards in one go (Individual) 5. Near Miss Intro: Get 4 Near Misses (Individual) 6. Billboard Intro: Smash 1 Burnout Billboard (Individual) 7. 50 Yard Jump: Land a Jump of at least 50 yards (Individual) 8. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual) 9. Stuntman!: One driver jump over the other 7 drivers on the Big Surf Beach (Co-op) 10. Over A Mile: Drive 16,000 yards in Oncoming traffic. All drivers must contribute for success (Co-op) 11. Paradise Jump: Jump over the Paradise Avenue Bridge (Individual) 12. Wharf Leaps: Land 50 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) 13. In The Navy: Meet up at the Naval Yard (Co-op) 14. Mr Bridger: Land 160 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 15. Parking Problem: Power Park your car (Individual) 16. Quick Burst: Boost non-stop for 10 seconds (Individual) 17. Rush Hour: All drivers Chain 200 yards of Oncoming on I-88 at the same time (Co-op) 18. Simple...: Get a 5-vehicle Near Miss Chain on I-88 (Individual) 19. Floor Filler: Use the ramps on the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) 20. Pier Pressure: Land 6 Jumps at the Manners Pier (Individual) 21. Dam Co-op: Get 1,000 yards of Jump Distance over the gap on Casey Pass. All drivers must contribute for success (Co-op) 22. Waterworks: Meet up on the roof of the Waterworks behind the Dam (Co-op) 23. Dirt Track Fun: Get 2,000 yards of Drift and 5 Near Misses in the Stock Car Racing Track (Individual) 24. Don’t Look Down: Use the giant conveyor ramps to jump the Quarry stream 4 times (Individual) 25. Tube Train: Drive through the Pipeline by North Mountain Drive (Individual) 26. Mountain Miss: Get 45 Near Misses on South Mountain Drive. All drivers must contribute for success (Co-op) 27. Wind Farm Meet: Meet at the Wind Farm (Co-op) 28. Jump High: Land a Jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 29. Boost Chase: Accumulate 45 seconds of Boosting (Individual) 30. Long Co-op Jumps: Get 2,000 yards of Jump Distance. All drivers must contribute for success (Co-op) 31. Co-op Drift: Drift 8,000 yards anywhere. All drivers must contribute for success (Co-op) 32. Billboards...Go!: Smash 5 Burnout Billboards (Individual) 33. Fill The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 34. What A Blast!: Get 2,000 yards of Drift and land 10 Jumps in the Quarry (Individual) 35. Dirt Track Smash: Crash into each other in the Stock Car Racing Track (Co-op) 36. Miracle Mile: Get 10 Near Misses and 720 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 37. Lift-Off: Get 40 Near Misses and 120 seconds of Air Time in the Airfield. All drivers must contribute for success (Co-op) 38. Rolling: Land 40 Barrel Rolls in the Airfield. All drivers must contribute for success (Co-op) 39. Go Around: Get 40 Near Misses in the Airfield. (Individual) 40. Hold The Button: Accumulate 90 seconds of Boosting (Individual) 41. On The Waterfront: Meet at the Waterfront Plaza (Co-op) 42. Find A Space: Power Park and score 75% or better (Individual) 43. Step Over: One driver jump over the other 7 drivers on the Ocean View steps (Co-op) 44. Hoop Dreams: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 45. Dead Man’s Reverse: Whilst driving in reverse, jump Dead Man’s Edge (Individual) 46. Fast Fuel: Boost non-stop for 20 seconds on I-88 (Individual) 47. The Island: Jump onto Silver Lake Island, then off again (Individual) 48. Edgy: Land 4 Jumps over Dead Man’s Edge (Individual) 49. Angus Leap: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 50. Roller Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) ------------------------------------------------------------------------------- _____ _ _ |_ _(_)_ __ ___ ___ __| | | | | | '_ ` _ \ / _ \/ _` | | | | | | | | | | __/ (_| | |_| |_|_| |_| |_|\___|\__,_| ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- These following lists are the exact descriptions from the game. In an online room with the specified number of people, everyone must complete the challenge within the time limit, or at least contribute, for success. If a player leaves during the challenge, the challenge is canceled. ------------------------------------------------------------------------------- ____ ____ _ |___ \ | _ \| | __ _ _ _ ___ _ __ __) | _____ | |_) | |/ _` | | | |/ _ \ '__| / __/ |_____| | __/| | (_| | |_| | __/ | |_____| |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- _____ ____ _ |___ / | _ \| | __ _ _ _ ___ _ __ |_ \ _____ | |_) | |/ _` | | | |/ _ \ '__| ___) | |_____| | __/| | (_| | |_| | __/ | |____/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- _ _ ____ _ | || | | _ \| | __ _ _ _ ___ _ __ | || |_ _____ | |_) | |/ _` | | | |/ _ \ '__| |__ _| |_____| | __/| | (_| | |_| | __/ | |_| |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ____ ____ _ | ___| | _ \| | __ _ _ _ ___ _ __ |___ \ _____ | |_) | |/ _` | | | |/ _ \ '__| ___) | |_____| | __/| | (_| | |_| | __/ | |____/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- __ ____ _ / /_ | _ \| | __ _ _ _ ___ _ __ | '_ \ _____ | |_) | |/ _` | | | |/ _ \ '__| | (_) | |_____| | __/| | (_| | |_| | __/ | \___/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- _____ ____ _ |___ | | _ \| | __ _ _ _ ___ _ __ / / _____ | |_) | |/ _` | | | |/ _ \ '__| / / |_____| | __/| | (_| | |_| | __/ | /_/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ___ ____ _ ( _ ) | _ \| | __ _ _ _ ___ _ __ / _ \ _____ | |_) | |/ _` | | | |/ _ \ '__| | (_) | |_____| | __/| | (_| | |_| | __/ | \___/ |_| |_|\__,_|\__, |\___|_| |___/ ____ _ _ _ / ___| |__ __ _| | | ___ _ __ __ _ ___ ___ | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __| | |___| | | | (_| | | | __/ | | | (_| | __\__ \ \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/ |___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- And that is all! Thanks to Criterion for this awesome game and thanks to GameFAQs for hosting this guide. Thanks to 91sportsfan (Carbs91) for advise on how to improve my FAQ. I hope you enjoyed reading it and keep checking for more updates!