============================
    FALLOUT 3 !!  
============================

  COMPLETE WALKTHROUGH 

  V 1.1 Completed 1/16/09

  Written and maintained by James Friel
  Copyright @2009 James Friel (jamesfriel05@comcast.net) This FAQ is solely 
  intended for use on Gamefaq.com forum site, and may not be reproduced or
  duplicated without permission of myself. If you want to use or duplicate
  the FAQ, feel free on other sites, I really am not a greedy person, just
  make sure to credit the FAQ and myself when doing it. 

  FALLOUT 3 is a PS3 game published by Bethesda Softworks 10/28/08


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  TABLE OF CONTENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  I.   Revision History
  II.  Introduction
  III. Prologue
  IV.  Walkthrough
       1. Springvale
       2. Megaton
       3. Superduper Mart
       4. Springvale School
       5. Jury Street Metro Station
       6. Vault 106
       7. Kaelyn's Bed and Breakfast
       8. Fordam Flash Memorial Field
       9. Moonbeam Outdoor Cinema
      10. Hamilton's Hideaway

      11. Hallowed Moors Cemetery
      12. Agatha's House
      13. Minefield
      14. Farragut West Metro Station
      15. Farragut West Station
      16. Tentleytown/Friendship Station
      17. Friendship Heights
      18. Chevy Chase North
      19. Galaxy News Radio (GNR)
      20. Collapsed Car Tunnel
      21. Dupont Circle Station
      22. Metro Central
      23. Museum Station
      24. The Mall
      25. Museum of Technology
      26. Super Duper Bunker
      27. Museum of History
      28. Underworld
      29. Washington Monument
      30. Anchorage Memorial
      31. Tepid Sewer
      32. Dukov's Place

      33. Grayditch
      34. Marigold Station
      35. Rivet City
      36. Arefu
      37. North Seneca Station
      38. Meresti Service Tunnel
      39. Meresti Metro Station
      40. Paradise Falls
      41. Bigtown
      42. Germantown Police HQ
      43. MDPL-13 Power Station
      44. Reclining Groves Resort Homes
      45. Broadcast Tower LP8
      46. Oasis
      47. Clifftop Shacks
      48. Greener Pastures Disposal Site
      49. Vault 92
      50. Old Olney
      51. Chase Acres Dairy Farm
      52. MDPL-16 Power Station
      53. Republic of Dave
      54. Relay Tower KX-B8-11
      55. Grisly Diner
      56. Temple of the Union

      57. Chryslus Building
      58: Bethesda Ruins
      59: Scrapyard
      60. Wheaton Armory
      61. Corvega Factory
      62. Vault 108
      63. Canterbury Commons
      64. Antagonizer Lair
      65. Robot Repair Center
  


=========================================
  I. REVISION HISTORY
=========================================

  1/09/09 v1.0
  - FAQ started
  - Added Introduction
  - Added Prologue
  - Added locations 1-39

  1/16/09 v1.1
  - Corrected some directional mistakes and spelling
  - Added locations 40-65



 [NOTE: My revision history starts at version 1.0 and each change will be noted
 as a .1 addition, so the 3rd revision, if it ever gets to that, will be the
 version 1.3]



======================================
  II. INTRODUCTION
======================================


  I haven't made a FAQ in quite a while, but vast fun I have had playing 
Fallout 3 plus the fact is has tons of quests, locations, and things to do
made me decide to make a complete walkthrough of the game, from beginning to
end. And to enjoy everything that you can get out of it.

  Fallout 3 is the 3rd game of the Fallout series. The first 2 were major hits
and cult classics, with incredible plot and substance to satisfy the RPG
gamer in everyone. Fallout 3 was changed a little. It is now a first person 
shooter, where as the previous 2 were top down turn based combat games. 
Because Fallout 3 is a first person shooter, many things were changed in the
game that wouldn't work in a non-turn based game. Many good things were left
out because of this, but the overall fun is still there, making for a fun game
with a huge world to explore.
  
  Things to note. The game is a first person SHOOTER. This means that combat
is a lot harder than with a turn based game, because you actually have to aim
and attack things manually instead of a system where your stats affect how
good you hit. There is an adjusted V.A.T. combat system that helps with the
popular aiming that Fallout 1 and 2 had. Sadly they didn't extend this to all
weapons, so guns are the only weapons you can aim at body parts. That doesn't
make the other weapons any less fun, just not as beneficial as guns. 

  There are also FAQS which explain the combat system, stats, perks, and other
things. I won't go over those here. I will simply tell you what to pick and 
what to do. Saves a lot of reading.

  Some things to remember
  
  1) Always heal by resting if possible. 1 hours rest in a bed will heal all
     your wounds. Save your healing Stims for emergencies.
  2) Early on use melee weapons and save ammo. Save the ammo for the harder
     foes. Most weaker enemies can be beaten with melee weapons easy.
  3) Save often. Fallout 3 has a lot of glitches, such as getting stuck in 
     objects, lockups, etc. Save often. I'll try and tell you when.
  4) Do not use any books until level 5 when you get the Comprehension perk.
     This doubles all book raises from 1 point to 2. Well worth it.


======================================
  III. PROLOGUE
======================================


  You start the game by watching the Intro.

  1) New baby. You are born, and choose your sex, name and appearance. Pick a
     appearance you like, you will see your face often during VATS fighting.
     Fast forward a year.

  2) BABY STEPS (Quest). Follow your Dad's instructions. Walk towards him. 
     Next open the gate when he leaves and look at your special book. You will
     choose your stats for the Prologue. Make your strength 10, luck 10, and 
     perception 1. Average the rest out evenly for best melee ability without 
     worrying about dying. Follow Dad out of the room. Fast Forward to age 10.
     You arrive at your 10th birthday party and get your Pipboy.

  3) GROWING UP FAST (Quest). Talk to Amata in front of you and get the 
     [GROGNAK THE BARBARIAN] do not use this yet. Talk to Old Lady Palmer and
     get the [SWEETROLL]. Talk to Stanley and get the [KID'S BASEBALL CAP].
     Butch will eventually come to start a fight. just dodge him and soon the
     fight will be broken up. Talk to your dad to continue. 

  4) Once he opens the door enter the hallway and run into Beatrice who will
     give you a poem. Before going downstairs, head upstairs to where Officer
     Kendell is. Get behind him and crouch. Save game. Pick his pocket (reload
     if you fail) until you get his [2 STIMPAKS]. Wait for the Overseer to 
     come up stairs and listen to his conversation. Bastard. Now go all the 
     way downstairs to the left to the reactor room and talk to Jonas. Dad
     will enter and give you a [BB GUN] and [BB AMMOx50]. Follow him through
     the door to the test range. Shoot all 3 targets then shoot and kill the
     Radroach that enters. Hit R2 to enter V.A.T.S Mode to aim. Stand for the
     picture to be taken.  Fast forward 6 years to age 16.

  5) FUTURE IMPACT (Quest). When done take the [MEDICINE BOBBLE-HEAD] that is
     on the table, this increases your Medicine skill +10. Enter the next
     room and take the [STIMPAK] that is on the doctor tray cart. Go out into
     the hallway where Amata is being harassed. Talk to Wally Mack and trick
     him into being angry with Butch. They will leave. Go in and talk to the
     teacher. Ask to skip the test and you can just pick your skills. TAG
     melee weapons, repair, and small guns for the Prologue. Leave the room.
     Fast forward 3 years to age 19. 

  6) ESCAPE (Quest). You are woken up the Vault is in turmoil. Time to fight
     and Escape!. Amata gives you some picks and [10MM PISTOL]. Open your 
     dresser and take your items. Go to the Desk and take your BB gun, ammo, 
     and the [BASEBALL BAT]. Open the first aid kit on the wall and take the
     items. Enter inventory and equipt your bat and hat/suit. Ready your bat
     and save the game.

     Run out into the hallway and to the right and run towards Kendell. Attack
     and kill him. Then kill the roaches. Use V.A.T.S if you want. Search 
     Kendell and take his items. Equip his security helm/armor. Save again. 
     Continue down hallway and Butch will come out asking for help for his 
     mother. Follow him, quickly run into the next room where his mom is under
     attack from 3 roaches. Kill them before they kill her. If they do, reload
     and try again. Search roaches and take the [VODKA] bottles on the floor.
     Butch will thank you and give you his [TUNNEL SNAKE OUTFIT]. If you are
     hurt head to the bathroom and drink or use them to heal. Save the Stims.

     Continue to the lunchroom and kill the 3 roaches there. Search body. Run
     upstairs and kill roaches fighting Officer Gomez. Enter shop with Andy
     and take [2 STIMPAKS] by the fallen cart. Continue down the hall and 
     enter the room you will see 2 people talking. Save game. Follow the one
     guy down the hallway you will encounter 2 guards. Kill them fast they 
     have guns. Make use of V.A.T.S. Take their stuff, continue upstairs and
     kill some more radroaches. You'll fight Security Chief Hannon. Take 
     his stuff and enter room with dead mechanic on the floor. Search him and
     toolbox and take items. Save.  Continue and enter room where Amata is 
     being interrogated. The guard will attack. Kill him. If the Overseer 
     attacks for some reason reload. Talk to the Overseer and threaten Amata
     to get his password and key. Search all lockers/desks in the 2 rooms and
     take the items. 

     Continue to next research area, drink from water fountain to heal if 
     needed. Save the stims. Search Jonas body and the 2 desks about and take
     all the items. Head to the room on the left and talk to Amata. Enter the
     back room and search the dresser and take items. Enter room next door and
     take items. Time to enter the Overseer door. Search the next room and 
     take all items, then use the computer terminal to open the Secret tunnel.
     Go in and you'll get to the vault entrance. Note the locked door on the 
     right. Activate the keypad and the door opens. Amata comes to talk to you
     but get ready, the locked door opens and 2 more guards come out. Kill 
     them and take their stuff. Enter the door they came through and go into
     the north room for more stuff. Run back through the Vault and you'll find
     more Radroaches to kill.  Head back to the vault door room.
 
       Enter your inventory and repair any items you can combine in order to
     save space and make your items better. Now this is going to be your
     permanent save game, so that way if you replay you don't have to do the
     prelogue again. Go ahead and save, then head to the vault exit. You will
     be able now to redo everything and pick your stats/skills to what you
     want.  

     You should have

     Vault Lab uniform (+5 science)
     Vault utility uniform (+5 lockpick/+5 repair)
     your medicine bobble-head
     your Grognak book (you didn't read this yet right?)
     about 16-18 stims, radroach meat, and a bunch of misc items.

     Your new character you want to have the following stats. 

     Strength:      6
     Perception:    6
     Endurance:     6
     Charisma:      1
     Intelligence:  9
     Agility:       6
     Luck:          6

     And TAG Repair, Lockpick, and Explosive.  Its now time to begin the game.

     As you level up, you do not want to raise any skill above 50. With the
     +10 you gain per bobble-heads, plus the 40-50 skill points from books,
     you want to keep skills about balanced for now. You want to get lockpick
     and science to 45 (you get +5 from outfits), and speech, repair and your
     small guns skills to 50 asap. The rest can raise after.

     As for perks, pick these perks at these levels.
  
     Lv2:  Luck +1
     Lv3:  Perception +1
     Lv4:  Educated
     Lv5:  Comprehension (now you can use books as you find them)
     Lv6:  Toughness
     Lv7:  Gunslinger
     Lv8:  Strong Back
     Lv9:  Commando
     Lv10: Finess
     Lv11: Endurance +1
     Lv12: Sniper
     Lv13: Silent Running
     Lv14: Cyborg
     Lv15: Pyromaniac
     Lv16: Actionboy
     Lv17: Better Criticals
     Lv18: Concentrated Fire
     Lv19: Admantium skeleton
     Lv20: Grim Reapers Spirit

     As you find items to sell, these are the items you DO NOT want to sell
     to the general store. Save these items at your house. I suggest the desk
     and locker right by your bed..so you can sort items and rest quick.

     DO NOT SELL to the general stores...or use

     Scrap metal
     lunch box
     sensor module
     cherry bomb
     Nuka-cola Quantum
     Tin can
     Turpentine
     Abraxo Cleaner
     flour
     Pre-war books

     The following items you want to keep about 10 of, sell the rest

     Paint guns
     Toy cars
     Radscorpion poison gland
     surgical tubing
     wonderglue
     leather belt
     deathclaw hand
     medical brace
     fission battery
     conductor
     firehose nozzle
     pilot light
     lawnmower blade
     motorcycle gas tank
     motorcycle handlebars

     
     



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

       WALKTHROUGH!   WALKTHROUGH!    WALKTHROUGH!   WALKTHROUGH!
  
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



======================================
  1. SPRINGVALE
======================================

  Upon exiting the vault you get 200xp and level up. Raise your lockpicking
to 45 and speech to 13. For your perk, Raise luck to 7. 

  You exit the vault into the sunshine. There is a road. Take a left and go
down the hill to a abandoned rundown town. This is SPRINGVALE. Take some time
and search every abandoned house for items. You'll find a safe, some cabinets
and footlocker/suitcase. Search every mailbox, both postal and house. Get all
the items from everything. Items of note are a gun in the safe, a copy of
[PUGILISM ILLUSTRATED] and [3 FRAG GRENADES] along with other items. 

 There is one occupied house on the north side where a woman named SILVER
lives. Talk to her nicely, and try and get some caps from her, either all or
part. You'll get some free caps out of it. 300+ Nice.

  Just to the north/ne is a larger building when you get close it will show
up as SPRINGVALE SCHOOL. Get close enough for it to register on your map, but
do not go there yet. Now head south towards a big weird structure just over
the hill. This will be your home base of MEGATON. Lots to do here.



======================================
  2. MEGATON
======================================

   South of SPRINGVALE is the junk city of MEGATON, your home base. As you 
approach you'll see a Robot at the gate, DEPUTY WELD. He will open the town
for you. Just to the left of the entrance is a bum MICKY, who wants purified
water. Give him any purified water you find, he gives you good karma for it.
Now enter the city. The Sheriff is waiting for you. Talk to him but DO NOT
TALK ABOUT THE BOMB YET. Your speech isn't high enough to get extra money.
Talk about everything else though, but not the bomb.

  Head right to the 2nd house, the WATER PROCESSING PLANT. Inside is WALTER,
speak to him to get a quest to fix 3 leaking pipes. 2 of them are on the 
ground on hills, the 3rd is actually on the roof of the CHILDREN OF THE ATOM.
Fix them and return. He will now offer to buy scrap metal for a great price.
At least until he dies, which he does usually during the game.
   
   ) Go to CRATERSIDE SUPPLY and speak with MOIRA BROWN. Ask about the Vault
     suit in the back and talk about your vault life. Get the [ARMORED VAULT
     SUIT].

   ) Talk about the survival guide and agree to help. Pick getting radiated
     mission. Sell and buy items that you want.

   ) Go outside and into the water by the bomb. Drink until you pass 600 rads
     then return to MOIRA for free items and a free (useless) perk. 

   ) Pick second mission to find food, and the SUPERDUPER MART will be put on
     your map.

   ) Go to LUCAS SIMMS house, equip VAULT UTILITY UNIFORM and pick the level
     50 door lock. Enter. You'll gain a level. Raise speech to 33 and pick
     PERCEPTION +1 as your perk. Head upstairs to back room and take the
     [STRENGTH BOBBLE-HEAD] and steal the [HUNTING RIFLE] on the shelf.

   ) Find the Sheriff and save. Talk to him about disarming the bomb and 
     reload until you pass the SPEECH check.

   ) Find MR. BURKE in MORIARTY'S SALOON and accept his quest to get the 
     primer.

   ) Talk again to the SHERIFF and rat out MR. BURKE, go back to the SALOON

   ) While the SHERIFF talks to MR. BURKE, stand between them, ready your
     [10MM PISTOL] and maybe take a psycho. Save. When MR. BURKE starts to
     stand up hes going to shoot the SHERIFF. Enter VATS and kill BURKE as
     fast as you can. Reload if the SHERIFF dies.

   ) Loot BURKE, talk to the SHERIFF. (he might have walked outside)

   ) Disarm the Bomb and talk to the SHERIFF again to receive your house.

   ) Find the COMMON HOUSE and loot it dry.

   ) Talk to LUCY WEST (check her house) and start the BLOOD TIES quest. Get
     the location of AREFU.

   ) Find JERICO'S HOUSE. Inside on the floor is [GROGNAK THE BARBARIAN].

   ) Find BILLY CREEL'S HOUSE inside you can steal 4 [PRE-WAR BOOKS] and a
     couple holo-tapes, but the holo-tapes aren't useful.

   ) Find the MEDICAL CLINIC and you can steal some useful [STIMPAK] and 
     other items. A [HOLOTAPE] is on the table. Listen to it then talk to DOC
     CHURCH to start THE REPLICATED MAN quest.

   ) Finally, stop by CRATERSIDE SUPPLY again. Get the HOLOTAPE on the table
     and talk to MOIRA. Sell all your excess stuff, pick up some ammo for 
     your rifle and 10mm, and pick up the ROCK-IT LAUNCHER SCHEMATICS. You 
     won't have much caps left, but you'll get plenty soon.


======================================
  3. SUPERDUPER MART
======================================

   ) Leave Megaton and head NE. Halfway to the SUPERDUPER MART you'll see a 
     barn silo and abandoned house. Search it for [CHINESE ARMY OPS MANUAL]
     and some misc items.

   ) In the SUPERDUPER MART parking lot you'll probably find some raiders.
     Search the Bodies and Nuka-cola machines.

   ) Enter SUPERDUPER MART right door, turn right and jump counter into a 
     small room. Loot everything and get [LASER PISTOL]. Save game.
 
   ) You should level soon to level 4. Raise REPAIR to 50, and SPEECH to 41. 
     Take the Perk EDUCATED.

   ) Kill all raiders. Get close and either use your Bat or guns, go for head
     shots with your guns. Don't be afraid best to kill quick. More raiders 
     will return as you search the area. When full with items, exit the 
     building, fast travel to MEGATON, and empty everything in your house 
     cabinet. Return to loot more. Take about 10 tin cans while your there 
     also. Great items are [3 NUKA COLA QUANTUMS], [MINI NUKE], [TALES OF A
     JUNKTOWN JERKEY VENDER]. Activate the Protectron robot and kill it for
     some items.

   ) Exit SUPERDUPER MART make sure its daytime. Go due north to a small 
     bridge. go across and under it, there's a shelter with a armed [FRAG
     MINE]. disarm and take it, and loot shelter. [DUCK AND COVER] copy is
     here. 

   ) Go back across bridge and go west along shoreline. A small boat holds 
     some loot. Continue west to a beach with tons of Mirelurk eggs. Loot them
     all for A LOT of Mirelurk meat. Go back to MEGATON, unload, rest, buy, 
     repair, what ever. Now head to SPRINGVALE SCHOOL
   

======================================
  4. SPRINGVALE SCHOOL
======================================


   ) There is a fenced in gate with radioactive barrels. Pick lock and enter
     and get the [HUNTING RIFLE] and search the FIRST AID BOX. Use rad-aways
     to lower your radiation level after leaving.

   ) Head around back where 3 raiders hold up. Kill and loot the area. Enter
     the bottom Lower level door and kill raiders and loot area. The Ant door
     is here, you can't open it yet. Exit and re-enter school from another
     door.

   ) Enter the school and kill all the raiders and loot everything good. Some
     items to make sure you get.  [DUCK AND COVER] on 2nd floor Raider leader
     room on table. [SHEET MUSIC BOOK] on ground floor on flipped desk. A 
     [NUKE COLA QUANTUM] on top of the cage at one of the schools entrances.

   ) Get tunnel key off Raider leader, unlock Ant tunnel door in the basement
     and kill all the ants about. Loot everything. 

   ) You'll probably hit level 5. Raise Speech to 50 and science to 37. Pick
     COMPREHENSION as your perk. Now you can read all those skill books. Go
     Rest and store at Megaton. Exit Megaton, go to VAULT 101 and head west.

   ) You will come to an overpass highway, where a raider camp is. Kill them
     all, you should get a [SNIPER RIFLE] and [FLAMER]
 
   ** For some fun, at the end of the overpass is a bus at the edge. Shoot
      The car next to it about 7 times until it starts to burn, then get out
      of explosion range and watch the fireworks.  ****

   ) Head south from the overpass and you'll see a barn silo and abandoned
     house. Search it for a [MINI NUKE] and some other items. Now head west 
     until you reach JURY STREET METRO STATION.


======================================
  5. JURY STREET METRO STATION
======================================

   ) Enter GOLD RIBBON GROCERS. Go left and step on the pressure plate that
     has all the arrows pointing to it. Wait for a couple explosions and
     a skeleton will drop from the ceiling in the corner of the room. Loot 
     will be [MINI NUKE], [MISSILES], [TUMBLERS TODAY], and [NIKOLA TESLA AND
     YOU]. Loot the store and exit.

   ) Head south through the abandoned town, and down the manhole. Loot the
     room at the end, finding a [PRE-WAR BOOK] and [BIG BOOK OF SCIENCE].

   ) Push a switch on the wall to open the 2nd level and go down. 2 raiders
     will come to investigate. loot the few items.

   ) Go to the radio broadcast tower, pick the gate and turn on the power.

   ) Now look to the SW. In the distance you'll see a church. Head there, 
     and you'll encounter a raider camp. Careful there are boobytraps in the
     church. More raiders will come down the road, kill them also. Loot the 
     church, finding [PUGILISM ILLUSTRATED], [MINI NUKE], [LYING
     CONGRESSIONAL STYLE], and some other items.

   ) Go back to the metro station entrance and go in. You'll have a venture
     in a long tunnel system with raiders and molerats. Clear out everything
     [DEAN'S ELECTRONICS] on the workbench inside the station. In Brigg's 
     office is a [LYING CONGRESSIONAL] book and [NUKE-COLA QUANTUM]. 

   ) When finished, leave the station go back to Megaton. Talk to MOIRA in 
     the store and complete the SUPERDUPER MART quest. You'll get a food 
     sanitizer (kinda worthless), and pick the next quest, MINEFIELD. Now
     go back to JURY STREET METRO and head north to the big water tower. From
     there go due NE and you'll run into a gated valley where VAULT 106 is.


======================================
  6. VAULT 106
======================================


   ) There might be raiders just outside Vault 106. Kill them.

   ) Enter Vault 106 and freely loot it, killing the insane survivors. You'll
     probably level up to Level 6. Raise science to 45 and small guns to 
     34 ish.  Pick TOUGHNESS as your perk. Items in the vault are the 
     [SCIENCE BOBBLEHEAD], [NIKOLA TESLA AND YOU] hidden in a wooden box on a
     desk in the living quarters, [TUMBLERS TODAY] in the science area, also
     a [MINI NUKE] and the master keys in the living area past the science
     area. 

   ) Exit the Vault and save/rest. Then head directly north to an rundown 
     house full of raiders, KAELYN'S BED AND BREAKFAST.


======================================
  7. KAELYN'S BED AND BREAKFAST
======================================

  ) This is a notable spawn spot, full of raiders. There is loot by the 
    mattress-less bed. Also on the bridge/overpass due north are more raiders
    so kill them also. From here head NE until you see a baseball field,
    FORDHAM FLASH MEMORIAL FIELD.


======================================
  8. FORDAM FLASH MEMORIAL FIELD
======================================

  ) A place with not much importance, sometimes raiders appear here. Just 
    continue heading NE towards the Drive-in MOONBEAM OUTDOOR CINEMA.



======================================
  9. MOONBEAM OUTDOOR CINEMA
======================================

  ) You will run into your first super mutants here. Be prepared. One often
    appears in the picnic area. On a table you'll find a [PUGILISM 
    ILLUSTRATED]. 

  ) head east and you'll see a broken down truck, in the back another super
    mutant. Kill and loot the area.

  ) Head NW, you'll see a beached boat. Nothing really on it, but due west of 
    that is a dock that holds a bunch of ammo crates. From the dock, head NE
    to the rocks and you will find HAMILTON'S HIDEAWAY.


======================================
  10. HAMILTON'S HIDEAWAY
======================================

  ) A small dungeon, run through and kill the few raiders/creatures in it. In
    the raider room you'll find loot, along with [DUCK AND COVER] and a
    [NUKA-COLA QUANTUM].

  ) in the NW of the cave is a locked gate, you'll get the key to this later.

  ) You should level up to level 7 soon. Raise Small guns to 50 and medicine
    to level 40 ish. Pick the GUNSLINGER perk. 


***************************************************************************
***************************************************************************

  Break time. Eat dinner. At this point in the game you should be level 7
  and have a decent amount of loot, caps, and basic weapons and armor. Your
  skills should be close to..

        Strength:  7  (bobble)
      Perception:  7
       Endurance:  6
        Charisma:  1
    Intelligence:  9
         Agility:  6
            Luck:  7

          Barter: 10
        Big guns: 18
  Energy weapons: 24
      Explosives: 41
        Lockpick: 52
        Medicine: 40  (bobble)
    Melee weapon: 24
          Repair: 52
         Science: 55  (bobble)
      Small guns: 50
           Sneak: 22
          Speech: 54
         Unarmed: 24

****************************************************************************
****************************************************************************

  ) From HAMILTON'S HIDEAWAY head NE and you'll see a church ahead. Head over
    there to HALLOWED MOORS CEMETERY.


======================================
  11. HALLOWED MOORS CEMETERY
======================================

  ) Careful super mutants about. Kill them, free the captive, and loot the 
    church. You'll hear some explosions outside after a while. In the church
    you'll find [MINI NUKE], [DC JOURNAL OF MEDICINE], [BIG BOOK OF SCIENCE]
    and [KELLER FAMILY TRANSCRIPT] at the podium, and [3 FRAG GRENADES]
    hidden in a box

  ) Head SE from the cemetery you'll hit a little road. Follow it (find an
    ammo crate at some tires). At the stop sign go right towards a little 
    bridge. Just before the bridge go east towards some shacks by the water.
    There will be some raiders and a lot of nice loot at their shacks. 

  ) Keep going east, past a billboard and locomotive. You'll reach some
    abandoned houses. Loot them for some stuff including [TUMBLERS TODAY]
    in the bathtub. 

  ) Head north to MERESTI TRAINYARD. Let it register on your map but do not
    worry about it. Look to the NE and you'll see some rocky hills to the NE
    of the train station. Head up those hills to the top, you'll find a 
    wooden bridge across a small gorge. Go across to AGATHA'S HOUSE.


======================================
  12. AGATHA'S HOUSE
======================================


  ) Enter and talk to Agatha, pass a speech check to get her ammo box key and
    some nice ammo including a [MINI NUKE]. Talking to her some more will 
    trigger the AGATHA'S SONG quest to find a Violin. You will also receive
    the location to VAULT TEC HQ. 

  ) Exit the house and leave, continue NE heading towards the town of 
    MINEFIELD already marked on your map. On the way you'll hit a power tower
    with a locked gate. pick it, but there's nothing inside. Continue NE to
    MINEFIELD.


======================================
  13. MINEFIELD
======================================


  ) Careful now. There are dozens of mines about, plus a sniper. We will take
    out the sniper first. Approach the town until it registers on your map.
    Head up the hill to the left where the big water tower is. Now while 
    sneaking go down the path on the other side which will take you right to
    the tower with ARKANSAS the sniper. If you sneak down right to the 
    bottom right he won't see you due to the wall. hug the wall on the left
    and there will be a mine you need to pick up. the stairs are on the left.
    Ready your weapon of choice, run up the stairs, and find ARKANSAS and 
    blast him. 

  ) Slowly scour the town and pick up every mine you can find. You'll get 50+
    of them. Loot the town to find 4 skill books [PUGILISM ILLUSTRATED],
    [GROGNAK THE BARBARIAN], [TUMBLERS TODAY], [DC JOURNAL OF MEDICINE], also
    about are a bunch of [PRE-WAR BOOKS].

  ) Fast travel back to MEGATON. Talk to MOIRA in CRATERSIDE SUPPLY to finish
    the Landmine quest making sure you have 1 in your inventory. You'll get
    a BOTTLECAP MINE SCHEMATIC. You should be close to leveling to level 8. 
    Raise medicine to 60 and explosives to 47. Pick the STRONG BACK perk. 
   
  ) Start the next quests with MOIRA and pick the injury quest. Take a few
    frag grenades to a corner and damage yourself, making sure to get a 
    crippled limb, and under 50% damage. Talk to MOIRA again to heal and
    get a [ENVIRONMENTAL SUIT]. Pick the next quest to test the MOLERAT 
    REPELLENT. you'll get a REPELLENT STICK. hint.. kill molerats with this.

  ) Go to MORIARTY'S and talk to GOB. Speech check to convince him to help.
  
  ) Go to the back room and pick the back door lock. Hack the computer
    terminal but don't read any info. 

  ) Talk to NOVA and speech convince her to help you with the password.

  ) Talk to MORIARTY and speech convince him about your dad. You will now 
    get the info to find him in GNR. Heal up, shop, time to head out.
 
  ) Exit MEGATON and head left around the city. In the back you will find
    3 molerats, kill them with the REPELLENT. Search the big rock for a stash
    including a [SNIPER RIFLE]. The rock has 3 little dead trees around it.

  ) Head back to SUPERDUPER MART. Go east and you'll come to a large building
    beside the water with a north ramp. 3 raiders are across the water. If
    you swim across the water, 2 super mutants will spawn at the large 
    building to fight the raiders. Kill the raiders, then shoot across and
    kill the super mutants. Some ammo crates are near the raiders. Loot them
    all (swim back across to loot mutants). On the east bank by the huge 
    statue is the FARRAGUT WEST METRO STATION.
   

======================================
  14. FARRAGUT WEST METRO STATION
======================================

  ) Not much around here that you haven't already taken care of. Enter.



======================================
  15. FARRAGUT WEST STATION (tunnels)
======================================

  ) Enter the station and proceed to the room with the PROTECTRON. Loot it
    and activate the PROTECTRON, and kill it when it activates. Continue on
    to the fenced in ghouls. Enter the control room opposite and loot, and
    get the laser pistol. Use the console to turn on the gas test. Safe has
    [NIKOLA TESLA AND YOU]

  ) Open the gate and fall back letting the ghouls rush you. kill them. Now 
    back up and shoot the gas area with the laser pistol. (shooting it with
    the ghouls doesn't give you experience).  Continue on. Bottom room has
    4 [MISSILES], [US ARMY FLAMETHROWER MANUAL], and [3 PRE-WAR BOOKS]. Exit
    into TENTLEYTOWN/FRIENDSHIP STATION.


==============================================
  16. TENTLEYTOWN/FRIENDSHIP STATION (tunnels)
==============================================

  ) This tunnel is in 2 part. South goes to DC. We want to go north first.

  ) Kill the ghouls/radroaches and loot area. Some items north side are
    [NUKA-COLA QUANTUM] upstairs, [LYING CONGRESSIONAL STYLE] on shelf, 
    [GROGNAK THE BARBARIAN] in office on shelf, [LASER RIFLE] on mercenary
    body. North exits to FRIENDSHIP HEIGHTS.

  ) South area has some more foes and loot and the exit to CHEVY CHASE
    NORTH. Exit the north side first into FRIENDSHIP HEIGHTS.


======================================
  17. FRIENDSHIP HEIGHTS
======================================

  ) Just above the Metro entrance a bunch of Raiders has made a home. Take
    them out and loot their area. Once all areas are looted re-enter the
    TENTLEYTOWN/FRIENDSHIP STATION and go all the way south and exit to
    CHEVY CHASE NORTH.
  
  ) Prepare yourself before exiting CHEVY CHASE NORTH. Going to be a wild 
    fight.


======================================
  18. CHEVY CHASE NORTH
======================================

  ) Don't worry about looting now, this is going to be fast and furious for
    a bit. After exiting head South towards a hole in the ground. 2 mutants
    will emerge on the right side. Kill them and loot. 

  ) LIONS PRIDE PLATOON will be on the other side, readying an assault. 
    Talk to them but follow them down the alley. On the way there is a dead
    Brotherhood member on a bed. Take their armor/items. Continue around the
    corner.

  ) You can do 1 of 2 things. stand back and let them fight, or rush ahead 
    and take down as many mutants as possible to get experience. The Platoon
    will go through the school ahead killing the mutants. On the other side
    of the school is the GNR square where mutants are attacking the GNR
    building. Kill as many as you can. 

  ) At the fountain is a dead Brotherhood member with a [FAT MAN] and 8 
    [MINI NUKES]. Ready this weapon. Soon over by the bus wall, a Behemoth
    mutant will break through. Take him down as fast as possible. 2 MINI 
    NUKES will usually kill him. If your first shot knocks him down you might
    want to save the 2nd nuke and rush him with a powerful gun and shoot.
    Once its dead, backtrack and loot everything. Go to the GNR door and use
    the intercom to enter.


======================================
  19. GALAXY NEWS RADIO (GNR)
======================================

  ) Should be close to leveling up to level 9. Raise explosives to 50, sneak
    to 41, and pick COMMANDO as the perk

  ) Enter and loot building. Head upstairs and Talk with THREE DOG who will
    help you if you help him. (help with his task). He gives you the GALAXY
    NEWS RADIO quest. Grab the [BIG BOOK OF SCIENCE] off the desk and head
    out the back door and down the rubble to DUPONT CIRCLE. Kill the ghouls
    and for fun blow up the 2 Bus's here.  

  ) Do not go down into METRO JUNCTION, instead walk down the street and 
    enter the small door to COLLAPSED CAR TUNNEL.


======================================
  20. COLLAPSED CAR TUNNEL
======================================


  ) A short area, kill the ghouls about then have fun and blow up a bus. 
    There are 2 exits, exit the south exit to the real DUPONT CIRCLE. You 
    only want to register it on your map. Take a right and enter DUPONT
    CIRCLE STATION.


======================================
  21. DUPONT CIRCLE STATION
====================================== 

  ) Head in, you'll find a room with a PROTECTRON. Activate it and kill it
    take its loot. On the table is [LYING CONGRESSIONAL STYLE]. kill raiders
    and loot. Follow tunnel to the end and enter METRO CENTRAL.



======================================
  22. METRO CENTRAL
======================================  

  ) METRO CENTRAL has 5 exits. 
    Bottom level DUPONT CIRCLE STATION north, MUSEUM STATION south.
    Middle level FOGGY BOTTOM west and FREEDOM STREET STATION east.
    Top level PENNSYLVANIA AVE/METRO CENTRAL

  ) Kill all the ghouls about and freely loot everything. There is a [DEAN'S
    ELECTRONICS] near the Foggy exit. [PUGILISM ILLUSTRATED] in locked room
    near MUSEUM STATION.

  ) Exit the top level PENNSYLVANIA exit so it registers on your map (METRO
    CENTRAL). heal/buy/sore if you want. Re-enter and head down to the 
    bottom south and enter the MUSEUM STATION.



======================================
  23. MUSEUM STATION
======================================  

  ) These tunnels run under the Museum areas. METRO CENTRAL north, ANACOSTIA
    CROSSING STATION south, MUSEUM OF TECHNOLOGY east and the MUSEUM of 
    AMERICAN HISTORY west.  Clear and loot the area, you'll find [CHINESE
    ARMY TRAINING MANUAL] near the MUSEUM OF HISTORY and GROGNACK THE 
    BARBARIAN near the METRO CENTRAL exit. Time to head east to the MUSEUM
    OF TECHNOLOGY and the MALL.


======================================
  24. THE MALL
======================================  


  ) Oh boy, here we are. The MALL turned into a bunker complex for super 
    mutants. If you want battle, here it is. Super mutants everywhere. The 
    MALL runs a great distance, lined with museums and buildings and a few
    other areas. We will come back here often. For now, dodge and cover and
    pick off the super mutants in your area. Loot them. Enter the MUSEUM OF
    TECHNOLOGY next to you. 

  ) You should reach level 10 here. Put SNEAK to 50 and UNARMED to 43. Pick
    FINESS as your perk.



======================================
  25. MUSEUM OF TECHNOLOGY
======================================  

  ) First off, lets clear this building. Go through and eliminate every foe
    in the building, then we can loot it. 

  ) There are a lot of things to do in the Museum. First by checking the 
    Museum info terminals you can find one that has a 000 message from PRIME
    to JIGGS. This starts a quest. 3 other Info terminals have codes you can
    input. Do all 3 right you'll get a safe password for the security office
    and special event to get a great weapon. The safe has the key for the
    weapons locker in the Planetarium. 

    code 001  is 019
    code 002  is 053
    code 003  is 113

  ) In one of the bathrooms a toilet is rigged with [MICRO FUSION CELLS], 
    you can take them out of the reservoir. 

  ) [NUKA COLA QUANTUM] in the planetarium, [NIKOLA TESLA AND YOU] atrium 2nd
    floor. 3 [STEALTH BOYS] on display. 

  ) Take the ANTENNA DISH from the moon lander to continue with the GNR quest
  
  ) In the room with the large 3 story rocket.. the stairs have 2 hidden
    areas which you can access by walking on the narrow ledge along side. 
    A sleeping bed and [GUNS AND BULLETS]
  
  ) Some fun things to do. You can watch the Planetarium show which is cool.
    You can take the VAULT tour and click on the show activation buttons.
    When ready leave the MUSEUM and fast travel to JURY STREET METRO. Search
    the diner for the body of PRIME who has great loot plus the named weapon
    [XUANLONG ASSAULT RIFLE]. Head to MEGATON heal, sell, and then go back
    to the MUSEUM OF TECHNOLOGY at the Mall. 

  ) Head north across the Mall to the SUPER MUTANT BUNKER. A tripwire is on
    the path down. Enter the BUNKER



======================================
  26. SUPER MUTANT BUNKER
======================================  

  ) The BUNKER has a few super mutants in it, along with some tripwires. A 
    copy of [DUCK AND COVER] is inside. Exit the bunker on the other side
    killing all super mutants around. There is a chance some dead Brotherhood
    soldiers are about loot them for their POWER ARMOR and TAGS.

  ) Head NW to the MUSEUM OF HISTORY where you'll encounter WILLOW, a ghoul
    on patrol outside. Enter the MUSEUM.



======================================
  27. MUSEUM OF HISTORY
======================================  

  ) Enter the Museum there is a [NIKOLA TESLA AND YOU] on the floor in the
    bathroom. Enter the LOWER HALLS on the left.

  ) Like normal kill all the bad ghouls. There are tons of loot you want to
    pick up. 

    Lower level. LINCOLN'S DIARY in a display case, [DC JOURNAL OF MEDICINE]
                 and [NUKA COLA QUANTUM] in the kitchen
    1st floor.   LINCOLN'S HAT, ACTION ABE ACTION FIGURE, JOHN WILKES BOOTH
                 POSTER, CIVIL WAR DRAFT POSTER
    2nd floor.   LINCOLN'S VOICE, ANCIENT LINCOLN COIN COLLECTION, LINCOLN'S
                 REPEATER, [CHINESE ARMY TRAINING MANUAL]
    When you get the chance just store all the Lincoln items at your house 
    except the LINCOLN REPEATER which will be a addition to your guns.

  ) Now exit into the lobby area and enter UNDERWORLD.



======================================
  28. UNDERWORLD
======================================  


  ) UNDERWORLD is the Ghoul home. Its a nice little area where you can rest,
    eat, buy and sell. As you enter UNDERWORLD, WINTHROP will greet you. 
    With a successful SPEECH check you can learn more on the Android you are
    looking for, and he should give you a new holotape. You can also sell 
    him 5 scrap metals for items.

  ) Enter the CHOP SHOP clinic and talk to DR. BARROWS. Pass a speech check
    and you'll learn that PINKERTON in RIVET CITY has the skill to work on
    Androids. 

  ) Talk to Reily, but she's in a coma. Talk to DR. BARROWS and pass a speech
    check to wake her. He will give you directions to RILEY'S RANGERS. Talk 
    to RILEY all options and get BOX CODE, BETTER DIRECTIONS to RILEY'S
    RANGERS, the REILY's RANGERS QUEST, password to the Rangers Compound, the
    directions to the HOTEL, and location of THEO'S BODY.

  ) Enter WINTHROP's room next to the clinic and hack the computer to unlock
    the safe (level 100). Loot it for some caps.

  ) Talk to MR. CROWLEY to start YOU GOTTA SHOOT'EM IN THE HEAD quest. Start
    walking to other inhabitants to learn the real reason MR. CROWLEY wants
    them dead. Talk to and pass speech checks with PATCHWORK, DR. BARROWS,
    WINTHROP, CAROL, AHZUKHAL, and TULIP. Talk more with TULIP and get the
    book PARADISE LOST. You can buy a RAILWAY SCHEMATIC from her. Now go back
    and talk to MR. CROWLEY to learn the real reason he wants them dead. Get
    an extra 100 caps.

  ) Exit the UNDERWORLD and head to the WASHINGTON MONUMENT


======================================
  29. WASHINGTON MONUMENT
======================================
  

  ) Head to the entrance to the WASHINGTON MONUMENT and pass the BROTHERHOOD
    guards. Before heading up, jump the broken window and go around back
    for a [MISSILE LAUNCHER] and 8 [MISSILES]. Go upstairs and insert the 
    ANTENNA DISH. Don't head back to THREE DOG yet. Head back to MEGATON and
    rest/sell/repair. Time to do more outdoor areas. Head to FARRAGUT WEST
    METRO CENTER. 

  ) Head SE along the Waterline. You might run into some raiders. Not far 
    down the way you'll encounter a supermutant and some centaurs with a 
    captive in his tent. Free the captive, also a [KEELER FAMILY TRANSCRIPT]
    is on the table, and in one of the truck trailers a [PUGILISM ILLUSTRATED]
    You can blow up the truck cabs afterwards. BOOM!

  ) Farther SE you'll see a Mirelurk and some Radroaches. When you approach
    the couple egg bundles by the water 3 more Mirelurks will spawn. You may
    level up close to this time.. Raise Unarmed to 50 and Energy Weapons to
    45. Pick ENDURANCE +1 as your perk.

  ) Go SW to the ANCHORAGE MEMORIAL and enter. There are multiple entrances.



======================================
  30. ANCHORAGE MEMORIAL
======================================  

  ) The MEMORIAL consists of 3 areas connected to a 4th area, the FACILITY 
    BAY. Lots of Mirelurk's about. Go about and kill them all then loot the
    facility. There are 3 things to watch out for.

    1) Locked safe in the Facility area clinic. Codes are hidden behind a 
       Nuka-cola machine. Open the safe from the terminal and inside are
       [DEAN'S ELECTRONICS] and a door part to fix a utility door in the 
       north of the Service area. 
    2) Behind the Broken Utility door are [THE TENDERIZER] sledgehammer, the
       ANCHORAGE STASH KEY (which unlocks a secret door in a refrigerator in
       the Service area, a [NUKA-COLA QUANTUM], a holotape (useless), and
       a [US ARMY FLAMETHROWER RECIPES]. 
    3) A refrigerator with a secret compartment requiring the ANCHORAGE STASH
       KEY. Inside is some caps and a holotape (another useless one). a 5 
       PERCEPTION is needed to see the secret compartment.

  ) Other loot in the area are [DC JOURNAL OF MEDICINE] in the Facility 
    clinic area and 3 [PRE-WAR BOOKS] in the same section. Once finished, 
    exit the MEMORIAL and head SE back over to the road, and continue south
    along the water. You'll see a little door in the side of the wall, this
    is the TEPID SEWER you want to enter.



======================================
  31. TEPID SEWER
======================================  

  ) This area is home of Molerats and Raiders. Use your REPELLENT stick to
    kill enough molerats to achieve your WASTELAND SURVIVAL GUIDE quest (10
    total). Then clear out the area like normal.  In the subway area you 
    will encounter ROCKSALT, a named raider. Careful there are landmines
    between you and his bunker wall. As normal, kill everything, and loot
    everything. 

  ) USE the key off ROCKSALT to unlock other areas. You'll find [DEAN'S
    ELECTRONICS], POWER FIST, and 2 [PRE-WAR BOOKS] in the dungeon. Exit the
    dungeon on the other end into GEORGETOWN WEST. Just register it on the
    map and fast travel back to MEGATON. You might have to kill any enemies
    nearby so you can fast travel.

  ) Head back to MEGATON and talk to MOIRA in CRATERSIDE SUPPLY to complete
    the molerat quest. Now accept the Mirelurk quest. Head back to ANCHORAGE
    MEMORIAL and re-enter, going down to the egg section and putting the 
    item in the egg. DO NOT KILL ANYTHING ON THIS TRIP. Return back to MOIRA
    and finish up the Mirelurk quest. Start the last level of the quests and
    pick the History choice, which will have you going to RIVET CITY.

  ) Fast travel back over to TEPID SEWER and the building right south of it
    is DUKOV'S PLACE. Head in there.


======================================
  32. DUKOV'S PLACE
======================================  


  ) Talk with DUKOV and by talking about MR. CROWLEY you can pass a speech
    check and get the location of FORT CONSTANTINE. You also learn a little
    about the group of thieves and what the keys are for. You can get his 
    key by either pickpocketing it or passing a speech check to get him to
    hand it over. 

  ) Upstairs in the bedroom is a [NUKA-COLA QUANTUM] and a [PUGILISM
    ILLUSTRATED].
 
  ) Fast travel to SUPERDUPER MART and head south towards GRAYDITCH. 




****************************************************************************
****************************************************************************

  Ok doing good. Your characters skills should look something close to this..


   
        Strength:  7  (bobble)
      Perception:  7
       Endurance:  7
        Charisma:  1
    Intelligence:  9
         Agility:  6
            Luck:  7

          Barter: 10
        Big guns: 24
  Energy weapons: 45
      Explosives: 52
        Lockpick: 56
        Medicine: 64  (bobble)
    Melee weapon: 28
          Repair: 58
         Science: 59  (bobble)
      Small guns: 52
           Sneak: 52
          Speech: 58
         Unarmed: 56


****************************************************************************
****************************************************************************




======================================
  33. GRAYDITCH
======================================  


  ) The town is filled with FIRE ANTS. They can breathe fire so don't let 
    them get close. The Ant warriors are armored good also. Go about and kill
    all that you can about town. 

  ) You want the start of the THOSE! quest. If you haven't already talked
    with BRYAN WILKS, search about SUPERDUPER MART and surrounding area 
    until you find him. Sometimes he gets stuck and just stands there. You 
    can pass a couple SPEECH checks in order to calm him and get his stash
    key. 

  ) Search the Dumpster behind the Diner for a stash of loot.

  ) Find BRYAN WILKS in the Pulowski Preservation Shelter near the Diner. 
    Search the houses in the area to find his dead father and the shack key.
    Let Bryan know his fathers dad, and search the shack key to find the 
    close location of MARIGOLD STATION. Finish clearing out the city.
  
  ) You should level to 12. Raise Energy weapons to 50 and Barter to 27. 
    Pick the SNIPER perk. Now head over to MARIGOLD STATION and enter.
    


======================================
  34. MARIGOLD STATION
======================================  

  ) Enter and start killing ants. On the first mezzanine enter the manager/
    ticket booth and you'll find a holotape. The key is in a firehose case
    later on. Items you can find in the tunnels are [RIPPER] and [NAUGHTY
    NIGHTWEAR] which grants +10 speech bonus. Taking the NIGHTWEAR will cause
    a NPC LUGNUT to appear and want it. Just kill him. 

  ) Head all the way east down the tunnel to the FALLS CHURCH exit. Exit to 
    register the area on your map. Before you go back in, there are 2 
    Brotherhood soldiers being assaulted by super mutants. Kill the super
    mutants. DO NOT TALK TO THE SOLDIERS. By the metro entrance is a table
    with some loot, and a bed. Re-enter the MARIGOLD station and continue 
    with the ant quest.

  ) Talk to DR LESKO about his experiments. Ask for "Serious incentive" and
    you can get a great lab coat later (+10 science, +20 rad resist). Near 
    the Queen is a [BIG BOOK OF SCIENCE] and [NUKA-COLA QUANTUM]

  ) Kill the Guardians, kill the Queen, kill the Protectron. Hack the 
    terminal and release the pulse and destroy the mutagen. Dumb hack doctor.
    Return to DR LESKO and SPEECH check him to get your reward. Pick the
    ANT MIGHT reward which grants +1 strength and +25 fire resist. You also
    get his old lab coat. Make sure you keep the QUEEN PHEROMONES.

  ) Return back to GRAYDITCH and talk to BRIAN WILKS and agree to find him
    a home. He will mention VERA in RIVET CITY.

  ) Fast travel to DUKOV'S PLACE and head south. You will encounter a small
    Raider camp. Kill and loot. A copy of [DUCK AND COVER] is there. Keep
    going south hugging the river. You'll hit a rubble building with Super
    mutants waiting. Rush and kill them. Head due east and you'll find the
    IRRADIATED METRO. Right next to it is a small ACCESS HALL door. Enter
    and go up the stairs, half way up is a trapped shotgun pressure plate.
    At the top is a door that leads out to a connection walkway with 2 Super
    Mutants. Kill fast. Go back down.

  ) Start angling SE towards RIVET CITY. You'll encounter a Super Mutant 
    fort on a hill on the left. Kill and loot, you'll find a [LYING, 
    CONGRESSIONAL STYLE]. Continue SE towards RIVET CITY. Before entering 
    RIVET CITY continue east to discover ANACOSTIA STATION. Go back and climb
    the entranceway to RIVET CITY. CARLOS sits on the top, you can give him
    PURIFIED WATER in exchange for Karma boost. Activate the Intercom and 
    walk across the extended bridge to RIVET CITY.



======================================
  35. RIVET CITY
======================================

  ) Equip your Speech boosting outfits. There is a lot to do in RIVET CITY.
    Since there is so much to do i will only tell you what to do. The order
    is up to you.

  ) Over the bridge talk to HARKNESS. Jump down NE on the deck and take the
    couple loot items. Continue E/NE to the stairway and go up to the Flight
    deck and enter the BRIDGE TOWER.

  ) Go up stairs to sleeping quarters. Exit both side doors getting loot 
    items on catwalks. Go up stairs again to armory level and again exit the
    side doors and loot items on catwalks. Go up stairs to top level. MR.
    LOPEZ will be here going to jump. SPEECH check and stop him. 

    ** Save. Fun thing is to jump off the ship. You can actually survive if
       you hit deep water below. **

  ) Go back down to the main stairway and go down 1 level to Upper Deck. 
    Enter the door and proceed down the hallway. You can pick the doors and
    search if you want. At the Next intersection go left and the first door
    is the clinic. Go down and pick DOCTOR LI's room. Inside are 1,3,5
    [PROJECT PURITY HOLOTAPES]. Exit and enter the Science lab door.

  ) Get the [INTELLIGENCE BOBBLE-HEAD] on the table. Talk to ZIMMERMAN about
    the Android and accept his plan. DO NOT show him the Circuit if you 
    have it. 

  ) You should level up soon. Raise Barter to 49 and pick SILENT RUNNING as
    your perk. Now go back out the same door to UPPER DECK and go straight
    past the clinic. On the left is the Hotel with VERA WETHERLY. Talk to 
    her and let her know about BRYAN. She will take him in.

  ) Talk to BANNON in the MARKET area. Agree to help him find info on 
    SEAGRAVE. Go to SEAGRAVE'S room and pick it, getting the INCRIMINATING
    DISK and go back to BANNON. Then go to CHIEF LANA DANVERS in the Bridge
    Tower and show her. Then go back to BANNON and receive a [DEATHCLAW
    GAUNTLET SCHEMATIC].  Make one as soon as possible for tough armored
    foes. 

  ) MEI WONG. give her 25 caps for buying a gun, she will give you the 
     location to TEMPLE OF THE UNION.

  ) Talk to BELLE BONNE in the Muddy Rudder bar at the bottom stairwell. 
    She will give you info to go to the Broken Bow section.

  ) Talk to SEAGRAVE HOLMES he will give you info on the city history to go
    to the Broken Bow section.

  ) Leave RIVET CITY. There are a few things to do first..

    1) Fast travel to GRAYDITCH and let BRYAN know he can go to RIVET CITY.
    2) Go next door to the shack and talk to DR LESKO. He will buy your ant
       nectar.
    3) Fast travel to GNR and talk to THREE DOG. He will thank you and give
       you the stash key to the cell in HAMILTONS HIDEAWAY.
    4) Fast travel to HAMILTONS HIDEAWAY and go to the NW area and loot the 
       cell. [GUNS AND BULLETS], [MINI NUKE], [STEALTH BOY]. Save before
       searching the lockers, you might get POWER ARMOR/POWER HELM.
  
  ) Bring your purified water stash and go back to RIVET CITY and give them
    to Carlos for some Karma gain. Now head towards the BROKEN BOW section
    swimming under water through the entrance. Kill any enemies. You will 
    find PINKERTON in his laboratory. Careful some booby traps are on the 
    way.  In the lab are [DEAN'S ELECTRONICS], [BIG BOOK OF SCIENCE], and
    a [DC JOURNAL OF MEDICINE] under some x-rays. Talking to PINKERTON will
    give you the true info on the ANDROID and the True History of RIVET
    CITY. 

  ) Head back to RIVET CITY and talk to HARKNESS. Show him the proof that he
    is an Android. Ask him about DR ZIMMER and suggest you kill ZIMMER for
    him. He will give you his [A3-21 PLASMA RIFLE]. Go to the Science Lab and
    inform ZIMMER that you found HARKNESS. He will reward you with the perk
    WIRED REFLEXES. When you get out of conversation mode, whip out your gun
    and kill both ZIMMER and ARMITAGE. Report back to HARKNESS. 

  ) Go back to MEGATON and report to MOIRA and complete the RIVET CITY 
    History quest. Take up a new quest, The Technical quest which gives you
    the location of ROBCO FACILITY. When ready fast travel to KAELYN'S BED
    AND BREAKFAST and head north to the river. You'll see a Dock with some
    loot on it. Directly west is a [NUKA-COLA QUANTUM] bottle sitting on top
    of a wooden buoy. Head SW up to the wooden shack and overpass. Go up
    the overpass to AREFU.



======================================
  36. AREFU
======================================

  ) Approach EVAN KING and talk to him about the town problems. He will have
    you enter all 3 houses to check on the residences. The West's are dead.
    Lockpick EVAN KING'S house and enter getting the [REPAIR BOBBLE-HEAD].
    Talk to EVAN KING again and he will give you some locations of where the
    "Family" might be. 

  ) Leave AERFU and go West along the shoreline you'll see a huge grounded
    boat with some missile ammo boxes. Head north across the water following
    the overpass. You'll come up to the NORTH SENECA STATION.



======================================
  37. NORTH SENECA STATION
======================================


  ) On the east side of the station is a grocery store. Enter and loot and
    kill the few radroaches there.

  ) You should be leveling up soon to level 14. Raise SMALL GUNS to 60,
    BARTER to 60, and EXPLOSIVES to 60. Pick the CYBORG perk. Enter the
    MERESTI SERVICE TUNNEL.



======================================
  38. MERESTI SERVICE TUNNEL
======================================


  ) Make sure you have your full stock of [SUGAR BOMBS] when you enter the
    Metro. Its not that big a area. You'll meet up with a couple Ghouls 
    MURPHY and BARRETT. Murphy will want to buy [SUGAR BOMBS] which he can
    make into [ULTRAJET]. A Speech check will double his asking price.

  ) Be careful in the tunnels, not a lot of foes, but a lot of traps of all
    types.  You'll quickly reach a guard post where you can use a SPEECH
    check to get through. On the other side is the door to MERESTI METRO 
    STATION.  A [TUMBLERS TODAY] is on the table at the guard outpost.



======================================
  39. MERESTI METRO STATION
======================================

 
  ) This is the "Family" base. There is an exit to the MERESTI TRAIN YARD.
    There is a [MINI NUKE] on a platform near the workbench you have to shoot
    or blow it down. [LYING CONGRESSIONAL STYLE] is under a box on top of a
    train carriage. You have to drop down to it. 

  ) You want to steal VANCE'S key, because [VAMPIRE'S EDGE] is in a locked
    box that the key goes to. Keep trying until you succeed. Talk to VANCE
    and succeed 2 SPEECH checks to find out about IAN WEST and then go back 
    and succeed a SPEECH check to get IAN WEST To return to AREFU. Talk to 
    VANCE again and persuade him to accept [BLOOD PACKS] in exchange of
    protecting AREFU. Then let him know IAN WEST'S decision and he will 
    reward you with a SHISHKEBAB SCHEMATIC.

  ) Return to AREFU and let KING know the outcome of the event. Talk to the
    inhabitants for minor loot and map areas. Go to the now open Shack at 
    the start of the ramp and enter ALAN's place and steal the [PUGILISM
    ILLUSTRATED] off the desk. Return to VANCE to learn the HEMATOPHAGE perk
    and exit back to NORTH SENECA STATION. Head due north and over the hill
    you will see a small town with a huge Bob's Big boy-like statue in it.
    This is PARADISE FALLS. Head there.



======================================
  40. PARADISE FALLS
======================================


  ) This is a Slaver base, and Slavers are bad! Unless your playing a bad
    guy, time to kill!  Kill the 2 Slavers at the entrance to the base. Head
    around and FORTY the slaver will come out. Kill him. SAMMY the child
    slave is off to the left behind some cars, he will ask you to save the
    other children, and you'll get the RESCUE FROM PARADISE quest. FORTY has
    a key you want.

  ) Enter the compound and eliminate all the slavers. Loot the compound for
    many items especially in the Gun shop. Some items about.. [POWER FIST] in
    a trashcan in the slaver barracks, [PRE-WAR BOOK] in the adult slave
    house, [SPEECH BOBBLE-HEAD in Eulogy's pad, along with 5 [NUKA-COLA
    QUANTUMS] hidden behind his stairs. 

  ) Unlock the slave pens and free the slaves. Talk to SAMMY on the way out.

  ) You should level up to 15 near this point. Put 70 lockpick and 75 science
    and pick the PYROMANIAC perk.

  ) Head out of town and go south then east around town. Directly east is a
    big hill of rocks. Go to the right and you'll see an abandoned house. In
    it is a [DUCK AND COVER]. Go NE up the hill to GERMANTOWN POLICE HQ. 
    Kill all the Super mutants outside, but do not go in yet. Fast travel to
    MOONBEAM OUTDOOR CIMENA and head South East to the town of BIG TOWN.



======================================
  41. BIG TOWN
======================================

 
  ) Enter and learn from the guard that some people have been taken by 
    Supermutants. Talk to the town inhabitants to learn about the hostages
    and get the quest BIG TROUBLE IN BIG TOWN. There is a [DC JOURNAL OF
    MEDICINE] in the clinic.

  ) Enter the clinic and perform surgery on TIMEBOMB to heal him and talk to
    him afterwards. Time to rescue the hostages. Fast travel back to the
    GERMANTOWN POLICE HQ and enter through the back door (side door is locked
    level 100). 



======================================
  42. GERMANTOWN POLICE HQ
======================================


  ) Like most areas, kill all the enemies. Watch yourself some mines and
    traps are about. Clear the 1st floor then the ground floor. You'll find
    RED in a jail cell. Talk to her and have her stay there while you go
    and find SHORTY. Go to the basement clearing that and talk to SHORTY. 
    Have him follow you and go back to RED. Now have them both follow you
    outside, and fast travel back to BIG TOWN.

  ) There is nice loot in the station. 
    1st floor: [DC JOURNAL OF MEDICINE]
    Ground floor: [LYING CONGRESSIONAL STYLE], [PRE-WAR BOOK],
    Basement: [FATMAN] behind locked door, [NUKA-COLA QUANTUM] in kitchen 
     area, and [TUMBLERS TODAY] on a shelf. 

  ) Back at BIG TOWN, everyone will be happy. But mutants are coming. Talk
    to RED. There will be 4 Super Mutants coming. Decide if you can take them
    on your own or train the town with skills. Go to the bridge leading to
    town and wait for the Super Mutants to come and kill them. 

  ) Return to everyone and they will thank you. Talk to TIMEBOMB and he will
    give you his Lucky [8 BALL] which gives you +1 LUCK. 

  ) Fast travel back to the GERMANTOWN POLICE HQ and now head NE. You will
    see some orange boxcars at the top of the hill. There are a few Raiders
    there, and a [DUCK AND COVER] with their stash. 

  ) Continue NE and you will see a huge powerstation. Go over there and find
    the MDPL-13 POWER STATION.


======================================
  43. MDPL-13 POWER STATION
======================================



  ) Enter the smaller SUBSTATION building. Inside are a few items including
    [NUKA-COLA QUANTUM] and a [RAILWAY RIFLE SCHEMATIC]. Exit and head to the
    larger plant building.  Inside are a bunch of Ghouls and [FISTO!] which
    is in the office upstairs. 

  ) Head NW towards a barn and silo. A SCAVENGER holds up in the barn. Stand
    at the silo and look north. Theres a hill. On top of the hill is a couple
    bodies and a [US ARMY FLAMETHROWER RECEIPE]. Go back down to the barn.

  ) Head SW over the road you'll see a little door in the hill. Enter and
    kill some dogs. At the tunnel end is a couple bodies with a laser weapon.

  ) Now head NW into the ruins of the RECLINING GROVES RESORT HOMES.



======================================
  44. RECLINING GROVES RESORT HOMES
======================================


  ) A bunch of mostly abandoned buildings. A few things.. one of the east 
    houses has a [TALES OF A JUNKYARD VENDOR]. 

  ) Continue going NW until you hit the MONTGOMERY COUNTY RESERVOIR. You'll
    see a big water tower just east of it. Kill the Raiders there and loot. 
    There is a little barn to the NW with a few ammo crates. Just west of 
    that is a little corrugated shed with some ammo crates. 

  ) You should be leveling to level 16 soon. Raise small guns and energy 
    weapons to 70, and explosives to 67ish. Pick ACTION BOY as your perk.

  ) Look to the NE and you'll see a huge broadcast tower. Go there and you'll
    find the BROADCAST TOWER LP8.



======================================
  45. BROADCAST TOWER LP8
======================================

 
  ) Not much here but turn on the Broadcast tower so Radio signal SIGNAL 
    ECHO FOXTROT (SEF) is on. To the NE at the base of the cliff you'll find
    a sewer chamber. Inside is a safe and a [BIG BOOK OF SCIENCE]

  ) Next place is a little tough to find. Head North and you'll see a huge
    plateau of rock in the distance. Head to the mountain, and go left (west)
    around the base. Hug the wall and on the NW side of the mountain is a 
    small path straight up. Head up and find the hidden grove of OASIS.



======================================
  46. OASIS
======================================


  ) Approaching the entrance to OASIS TREEFATHER BIRCH will say he has been
    waiting for you. Follow him into OASIS and approach him at the wooden
    circle structure. He will continue talking and say you have to meet the
    One. Agree and stand near the BASIN OF PURIFICATION in the center of the
    circle. After a long boring ritual you can drink from the BASIN and zone
    out, awakening in the GROVE. 

  ) Talk to the living tree in front of you, HAROLD. He will ask you to kill
    him. Agree. Now go back into Oasis and talk to Everyone. Make the SPEECH
    check with SAPLING YEW so you can get an item afterwards. Aquire the
    SAP and LINIMENT then ask for the key to the fenced door.

  ) enter and kill everything of course. Enter the big pool and swim under-
    water to the next area and go through the door. To the left is a alcove
    with [DC JOURNAL OF MEDICINE], [STEALTH BOY], and some other items.
    Further on there will be a pool on the left with a [MINI NUKE] on the
    bottom.

  ) Further will be some bodies with [CHINESE ASSAULT RIFLE], [STEALTH BOY],
    and some misc loot. Continue on to the beating heart of HAROLD. Destroy
    it and receive the BARKSKIN perk which gives +5 damage resist. Continue
    on through the door to the DAMP CAVE. Going through you'll find some 
    skeletons and items, like [SNIPER RIFLE], and [NUKA-COLA QUANTUM] and
    other loot. Swim underwater out of the area and back to dead HAROLD.

  ) Talk to the person at the dead tree, and find SAPLING YEW to get the 
    YEW'S BEAR CHARM. (+10 speech). Go ahead and leave OASIS. 

  ) Head back left around the mountain. Continue to the south side and there
    is a path up through an arch up into the mountain. Going up will take you
    to a depression with a random encounter. The path branches left and right,
    take it right (east). The next area is on top of the SE part of the 
    mountain. You can get there from the east side. You know your close when
    you see barricades and a wooden bridge.  Its SE of OASIS. The CLIFFTOP
    SHACKS.


======================================
  47. CLIFFTOP SHACKS
======================================


  ) The shacks are home to some Super Mutants. They hold 2 hostages. Kill them
    all and loot everything. You'll find [GROGNACK THE BARBARIAN], a
    [PUGILISM ILLUSTRATED], and [BOARD OF EDUCATION] a named Nailboard weapon.

  ) Sometimes random spawn will be here, fighting each other. From the 
    shacks, you want to head SE over a hill or 2, and you'll get a weird radio
    signal, and your rad meter will start acting up. Soon you'll come to a 
    crashed spaceship which has taken out a house. Search the spacecraft for
    the great [ALIEN BLASTER] and about 120 [ALIEN POWER CELLS]. Use this
    weapon sparingly, its powerful but limited ammo. 

  ) Head east/south east down the hill and past the bridge and you'll run into
    GREENER PASTURES DISPOSAL SITE.



======================================
  48. GREENER PASTURES DISPOSAL SITE
======================================

 
  ) Put on your radiation suit or use a rad-x. There are 3 places to go. 
    First enter the large building office where some loot and the [AGILITY
    BOBBLE-HEAD] and a [NUKA-COLA QUANTUM]. 

  ) Outside, NE is a shack/container and inside holds more loot, including 
    a [RADIATION SUIT] and [DC JOURNAL OF MEDICINE]. Head south to a truck 
    cab and in the container box is another [RADIATION SUIT] and a [BIG BOOK
    OF SCIENCE].

  ) Now head north and you'll see a road going north. Follow the road until
    you reach a raider inhabited barn and fallen silo. Kill the raiders and
    loot the area, finding [MINI NUKE] and [DEAN'S ELECTRONICS].

  ) From the barn head east over the hills you will see a city. Before that, 
    just on the east side of the hills is VAULT 92.



======================================
  49. VAULT 92
======================================


  ) You'll enter the Vault and a table holds some loot. To the left is another
    table with a holotape and more loot. Clear out the main level of weak
    bloatflies, and there will be doors to the REACTOR (north), SOUND AREA
    (east), LIVING QUARTERS (west), and OVERSEER OFFICE (south). In the
    supply area are loot and [TALES OF A JUNKYARD VENDOR].

  ) Go down to the reactor levels, there are types of MIRELURKS about. Kill
    them all, only misc loot about. 

  ) Enter the OVERSEER OFFICE area, get [PRE-WAR BOOK], [DUCK AND COVER], 
    [LASER RIFLE], and [STEALTH BOY]

  ) Enter the SOUND TESTING AREA and clear enemies. Loot to look for are
    [NIKOLA TESLA AND YOU], [SOIL STRADIVARIUS] quest item, [STEALTH BOY] and
    3 [PRE-WAR BOOKS].

  ) Lastly enter the LIVING QUARTERS and clear enemies. Loot and look for 
    [DC JOURNAL OF MEDICINE], [SHEET MUSIC BOOK] quest item, and [NUKA-COLA
    QUANTUM].

  ) Head out of the Vault and fast travel to AGATHA'S HOUSE. You can give her
    the SOIL STRADIVARIUS for experience and her radio frequency. Now give her
    the MUSIC SHEET and she will give you the BLACKHAWK .44 pistol.

  ) You should level up to level 17. Raise SNEAK, UNARMED, and EXPLOSIVES to
    70. Raise MEDICINE and SCIENCE to 80. Raise BARTER to 68. Pick BETTER
    CRITICALS as your perk.

  ) Head to MEGATON and heal/rest/sell. You are going to fight DEATHCLAWS next
    so get ready. Grab all your FRAG MINES, and if you want, big weapons. 
    We will have good target practice on them. Missile launchers, Mini guns. 
    Or your weapon of choice. But definitely Mines. If you have any Bottlecap
    mines bring those for the sewers. When ready make sure its daylight and
    head back to VAULT 92 and go east towards OLD OLNEY.



======================================
  50. OLD OLNEY
====================================== 


  ) All right.. DEATHCLAWS! Time to kill some giant lizards!  Deathclaws are
    very fast, their attacks ignore armor, and are tough to kill. The easiest
    way is to simply lay a line of mines a little apart and just let them
    run through the mines crippling their legs. Then kill away. Good time to
    use big guns at the crippled DEATHCLAWS. Go through the streets of OLD
    OLNEY and kill them, there is about 7. There is minor loot on some bodies
    about town. There are 2 entrances to OLNEY SEWERS.

  ) Enter the sewers. More Deathclaws about. Bunch of loot about including
    [FAT MAN], [MISSILE LAUNCHER], [DUCK AND COVER], [NUKA-COLA QUANTUM], 
    and [PROTOTYPE POWER MEDIC ARMOR]. Behind a level 100 locked door is a
    [MINI NUKE] but you can't pick that yet. 

  ) There is a PROTECTRON in a room but its useless against Deathclaws. Go
    ahead and activate it, and just kill it for its loot.

  ) Leave the sewers and head east out of the city. You'll see a pond where
    some Mirelurks will pop up. Kill them and loot their eggsacks. Head south
    and you'll see a red rocket and a broken down orange trailer truck. Loot
    the trailer for 5 (maybe 1 in machine) [NUKA-COLA QUANTUMS]. If you run
    into an encounter with some people fighting a DEATHCLAW, let the Deathclaw
    kill them (they will loot your quantums if they win).  A mailbox just 
    North of the truck holds a [DUCK AND COVER]. 

  ) Go East towards the barn silo and find CHASE ACRES DAIRY FARM.



======================================
  51. CHASE ACRES DAIRY FARM
====================================== 


  ) Some Raiders make their base here. Kill them and loot everything. You'll
    find a [PUGILISM ILLUSTRATED] in the silo and [GROGNAK THE BARBARIAN] on
    the 2nd floor of the barn. 

  *** Have some fun. Go up in the silo tower and wait till dark. Shoot one
      of the cars down below and watch the fireworks. You can actually look
      west to the orange truck you looted earlier and shoot the cab way over
      there from here, and watch that explode also. I shot it with a 10MM. ***

  ) Keep going east towards the electrical towers and you'll find a little
    building, the MDPL-16 POWER STATION.



======================================
  52. MDPL-16 POWER STATION
====================================== 

   
  ) Some minor loot here. Including a [NUKA-COLA QUANTUM]. Head NE towards
    THE REPUBLIC OF DAVE on your map. 



======================================
  53. THE REPUBLIC OF DAVE
====================================== 


  ) As you approach the gate you will be questioned. Just tell them you wish
    to speak to DAVE and they will let you in. Close the gate behind you. Now
    head directly up to the main building and enter.

  ) Equip your speech items. Save. Go left and talk to DAVE and convince
    him you are a representative of the wastelands. You can then talk to him
    about a few things (100% SPEECH check) and and convince him to turn over
    his KEY. Learn what you can and ask about the election and if you can 
    help. 

  ) Save. This quest is a bit buggy. Talk to each of the 4 voters one at a 
    time, making sure they go to vote, and leave the voting box (don't get
    stuck). You can talk to ROSIE and BOB and SPEECH check them into running
    for president themselves. Also talk to JESSIE and SHAWNA. Once all 4 of
    them have voted, talk to DAVE. He will leave to check the vote. When he
    leaves, you are free to loot the [NUKA-COLA QUANTUM] bottle on the safe, 
    and the [OL'PAINLESS] Rifle in the safe. 

  ) Leave and enter the "MUSEUM' building. Take the [PERCEPTION BOBBLE-HEAD]
    and any other items you wish. Fast travel to CHASTE ACRES DAIRY FARM
    and head south towards the broadcast tower you can see. Half way there
    on the right side are some car husks and small radioactive pools. In the
    car shed is a [NUKA-COLA QUANTUM] and some ammo boxes. Continue south 
    to the RELAY TOWER KX-B8-11.



======================================
  54. RELAY TOWER KX-B8-11
====================================== 


  ) At the Relay tower enter the gate and turn on the power. Now head SE to 
    the edge of the rocks. Down below is a Sewer drainage tunnel. Look on 
    your local map if your having trouble seeing it. Inside is some loot 
    including [DC JOURNAL OF MEDICINE] and [PRE-WAR BOOK].

  ) Continue SE towards a large watertower and barn silo. Nothing here except
    the outhouse to the east contains [GUNS AND BULLETS]. 

  ) Go east and down the hill is a radioactive pond with a large overturned
    boxcar container. Inside is a [DEAN'S ELECTRONICS].  Fast travel back to
    the RELAY TOWER KX-B8-11 and this time to SouthWest. You will encounter
    a Raider infested GRISLY DINER.



======================================
  55. GRISLY DINER
====================================== 


  ) The Diner is a Raider base but has nice loot, but careful some traps are
    also about. Once inside Raiders will appear to ambush you. Some items 
    about are [TALES OF A JUNKYARD VENDOR], [KELLER FAMILY TRANSCRIPTS 3], 
    and [MISSILE LAUNCHER]. Kill the raiders and loot the area.

  *** There are a bunch of cars on the road outside the diner. Try and get
      all 4 of the blue cars burning and watch the fun  ***

  ) North of the Diner on the road is a Bus which has [US ARMY FLAMETHROWER
    RECEIPE]. Now you want to head Due south towards the TEMPLE OF THE UNION
    which is already on your map.



======================================
  56. TEMPLE OF THE UNION
====================================== 

 
  ) Entering this small area you'll be challenged and let into the Temple.
    Head upstairs and talk to HANNIBAL HAMILTON to start the HEAD OF STATE
    quest. Talk to CALEB SMITH and he will request you get a picture of the
    LINCOLN MEMORIAL from the MUSEUM OF HISTORY.

  ) First Fast travel to the MUSEUM OF HISTORY and head to the offices then
    to the second floor where the picture is hanging over a desk. Now exit
    the MUSEUM and go right (west). Head towards the LINCOLN MEMORIAL, you 
    will register MALL NORTHWEST on the way. Continue to the MEMORIAL. At the
    steps SILAS will talk to you. Head back out of combat range and go back
    to the TEMPLE OF THE UNION and talk to CALEB.

  ) Save your game. Sometimes the rest of the quest gets bugged.

  ) Talk to HANNIBAL. Now wait 1 hour to make sure the group starts moving
    out. Fast travel to the MALL NORTHWEST. Wait about 24 hours and the group
    should appear. HANNIBAL will talk to you again about assaulting the
    slavers, but tell him to wait while you take care of it. 

  ) Now go kill the slavers at the MEMORIAL, use good cover. Loot everything.
    There are many trip wires and mines on the path around the MEMORIAL, go
    around and disarm/pick up everything. Now report back to HANNIBAL and he
    will thank you with a [DART GUN SCHEMATIC]. At the soonest opportunity
    make yourself a DART GUN which is a awesome weapon you should keep on you
    all the time, useful to cripple legs of tough opponents.

  ) You will level up soon to level 18. Raise Melee weapons to 57 and pick
    the CONCENTRATED FIRE perk. Fast travel to MEGATON and unload/sell. Pick 
    up all the LINCOLN ARTIFACTS you have stored in your home and return to
    the MEMORIAL and sell the following items to HANNIBAL (make sure you have
    your speech boosting clothes on) in this order...

    LINCOLN'S DIARY, CIVIL WAR DRAFT POSTER, JOHN WILKES BOOTH WANTED POSTER,
    LINCOLN'S VOICE, LINCOLN'S COIN COLLECTION, and ACTION ABE ACTION FIGURE.

    Do not sell the LINCOLN HAT or REPEATER, they are nice items for you to
    use. Sell the rest. Through the small door near the MEMORIAL steps is
    the OPERATIONS OFFICE where a [NUKA-COLA QUANTUM] is located.



****************************************************************************
****************************************************************************


  Intermission. hehe. 

  Ok doing fine.. You should be about level 18 now with close to the 
  following stats. 



        Strength:  8  (bobble + ant might)
      Perception:  8  (bobble)
       Endurance:  7
        Charisma:  1
    Intelligence:  10 (bobble)
         Agility:  7  (bobble)
            Luck:  8  (lucky 8 ball)

          Barter: 70
        Big guns: 28
  Energy weapons: 74
      Explosives: 74
        Lockpick: 74
        Medicine: 82  (bobble)
    Melee weapon: 57
          Repair: 76  (bobble)
         Science: 80  (bobble)
      Small guns: 76
           Sneak: 70
          Speech: 86  (bobble/yew bear charm)
         Unarmed: 72


   Still lots of books to find, lots of bobble-heads to get. Doing good. 



*****************************************************************************
*****************************************************************************

  ) Fast travel to the FARRAGUT WEST METRO STATION and head north. As you
    climb a hill and get up on a main highway, look NE and you'll see a 
    building with a big car poster on it. Go there to the CHRYSLUS BUILDING.




======================================
  57. CHRYSLUS BUILDING
======================================



  ) The building has of course, Super Mutants. Kill them and loot everything.
    Some items you'll find about. [NUKA-COLA QUANTUM], [GUNS AND BULLETS] in
    the north reception area room with the Nuka cola machine. [PUGILISM
    ILLUSTRATED] in the top level lower offices in a bucket by Nuka cola 
    machine. In the basement a [BIG BOOK OF SCIENCE] is in the west room on
    a metal shelf. Plus TONS of other items like grenades, ingredients, etc.

  ) The Super Mutant Master in the LOWER OFFICES has a master key. Once you
    are finished exit the CHRYSLUS BUILDING and head NW. At the road follow
    it north and it will swing around west into a huge Raider base, the
    BETHESDA RUINS.  (The base is NW of the CHRYSLUS BUILDING)



======================================
  58. BETHESDA RUINS
======================================


  ) This is a huge Raider base, with lots of loot, and lots of Raiders. Start
    at street level and clear out the Raiders and loot them. 

  ) Enter BETHESDA OFFICE WEST and repeat, clearing out the Raiders and taking
    the loot. Items to watch out for.. [BIG BOOK OF SCIENCE] on the lobby
    desk, Top floor behind crates near freezer is [MINI NUKE], [DEAN'S 
    ELECTRONIC] under a desk in a wooden crate.

  ) Enter BETHESDA OFFICE EAST and repeat. Some items to look for.. 2nd level
    [LOCKPICK BOBBLE-HEAD], [MINI NUKE] near catwalk exit, first floor 
    [CHINESE ARMY TRAINING MANUAL], and the Flamethrower raider holds a
    [US ARMY FLAMETHROWER MANUAL]. You can rest for 3 days and the Raider
    with the Manual will respawn. Go ahead and farm the Raider for a few 
    times, you'll reach level 19.. Raise Melee to 75, Repair to 80, and
    Sneak to 75. Pick ADMANTIUM SKELETON as your perk. Get your big guns up
    to about 40+. You can always come back.

  ) Enter the BETHESDA UNDERWORKS where Ghouls reside. Kill them and find the
    loot [GROGNAK THE BARBARIAN], [MINI NUKE] hidden under wooden crate, and
    [TALES OF A JUNKYARD VENDOR] sitting on a bucket on a bench on the upper
    level. 

  ) Leave the area and head north. As you head over the hills you will come
    to a huge junkyard area. This is the SCRAPYARD.



======================================
  59. SCRAPYARD
======================================



  ) Not much to do here. Run about and you'll encounter DOGMEAT fighting some
    enemies. He usually kills them before you get there. You can make him
    a pet and have him as a follower, or if you like solo, send him off to 
    wait for you someplace safe. Hes great at finding things.

  ) In the NW part of the SCRAPYARD is a husk of a tour bus next to a red
    box car. Inside is a ammo crate with [GROGNAK THE BARBARIAN], [GUNS AND
    BULLETS], and [US ARMY FLAMETHROWER MANUAL].

  *** lots of Bus's here. Blow stuff up if you want ***

  ) Head east from the scrap yard towards a couple medium sized electrical
    towers. On the other side of them is an abandoned building complex filled
    with Raiders, the WHEATON ARMORY.



======================================
  60. WHEATON ARMORY
======================================



  ) Tons of Raiders about, like always kill them all and loot everything. 
    Going in the Armory put on your radiation suit and take rad-x. More loot
    is inside, including a level 100 locked/science door. We will come back
    for that later. Nothing else of importance yet.

  ) Leave the armory and head east. You'll go up a hill and if you look to 
    the South east you'll see a large factory and a water tower. There is
    also an abandoned town south but there isn't anything there. Head towards
    the factory (has 3 smokestacks) and that is the CORVEGA FACTORY.



======================================
  61. CORVEGA FACTORY
======================================


  ) Before Heading into the factory, go south of the factory towards the 
    broken raised expressway. There is a orange truck and cab. Stand at the
    front cab of the truck and face north, go about 8 steps and there is a
    skeleton. Under the box next to it is the DRIVERS KEY. Enter the back of
    the truck and a couple Raiders will appear to ambush you. Kill them and
    loot the truck for [US ARMY FLAMETHROWER RECEIPE], [MINI NUKE], and 
    [CHINESE ARMY TRAINING MANUAL] in the drivers locked footlocker.

  ) Head towards the CORVEGA FACTORY and behind the building is a dumpster 
    that holds a [BIG BOOK OF SCIENCE]. You have to drop into it from the 
    rocks above. Exit and now you can enter the Factory.

  ) The Factory is filled with ants, but not the fire-breathing type. Kill 
    them all (Deathclaw gauntlet works wonders) and loot everything. Items 
    [LYING CONGRESSIONAL STYLE] on the front desk, [BIG BOOK OF SCIENCE]
    upstairs, and [DEAN'S ELECTRONICS] past the ant queen under some dead
    bodies.

  ) From the factory exit and head northeast. You will find VAULT 108.




======================================
  62. VAULT 108
======================================



  ) VAULT 108 houses some insane GARY clones. Kill them all and loot the 
    vault. Some items are [PUGILISM ILLUSTRATED] in Living quarters on a
    counter, [NUKA-COLA QUANTUM] in Entrance area, and in the Cloning lab 
    is the [CHARISMA BOBBLE-HEAD], and [LYING CONGRESSIONAL STYLE].

  ) Exit the Vault and head north up the hill towards the large building
    that you see, the ROBOT REPAIR CENTER. Go ahead and bypass this for now
    and keep going north to CANTERBURY COMMONS.



======================================
  63. CANTERBURY COMMONS
======================================


  ) When you arrive in town you will see a good old fashion town showdown
    between the MECHANIST and the ANTAGONIZER. Watch the show and after they
    are done talk to UNCLE ROE and he will give you the chance to help with
    the problem. Also talk to him about the merchants and organizing them.
    You will be able to upgrade each traveling merchant for 700 caps to have
    better inventories. 2800 caps total. Make sure to do this, they will 
    have nice items should you buy from them in the future. 

  ) Talk to the boy DEREK PACION to get more info on the ANTAGONIZER and the
    MECHANIST. Make sure to pickpocket him for a [GROGNAK THE BARBARIAN]. 
    Now find DOMINIC and MACHETE'S house in the town, inside you will find
    [DEAN'S ELECTRONICS] and the [HIGHWAYMAN'S FRIEND] tire iron. Head north
    to the ANTAGONIZER LAIR.




======================================
  64. ANTAGONIZER LAIR. 
======================================


  ) Not much is in the ANTAGONIZER area except ants. Kill them and loot what
    you find, and find the ANTAGONIZER on her throne near the back. There is
    a [NUKA-COLA QUANTUM] next to it. Pass a speech check with her and she
    will give you her ANTAGONIZER armor and change her ways. Head out and 
    go to the MECHANISTS home at the ROBOT REPAIR CENTER.



======================================
  65. ROBOT REPAIR CENTER
======================================



  ) Now head south to the ROBOT REPAIR CENTER. Some robots about kill them 
    and loot. You will find a [NIKOLA TESLA AND YOU] on the conveyor belts,
    and in the mechanic's forge is a [NUKA GRENADE]. In the other part of 
    his forge is a [LYING CONGRESSIONAL STYLE]. Talk to the MECHANIST and
    give over the ANTAGONIZER armor and he will give you his PROTECTRON'S
    GAZE, a named laser pistol.

  ) Head back to CANTERBURY COMMONS and talk to UNCLE ROE to finish the 
    quest. 

  ) You should hit level 20 soon if not already. From now on you don't need
    to worry about picking every lock, hacking every computer, killing every
    foe. Raise lockpick to 95, sneak to 80, unarmed to 80, and small guns
    to 85. Pick GRIM REAPER'S SPIRIT as your perk.

  ) First head back to WHEATON ARMORY and unlock the armory door and loot it.
    You will find tons of weapons, plus a [US ARMY FLAMETHROWER RECEIPE].
  
  ) Now fast travel to RECLINING GROVES RESORT HOMES and go east to the 
    Scavenger barn and pick his footlocker for a [CHINESE ARMY TRAINING 
    MANUAL].

  ) Head back to MEGATON and rest/sell/load up. Time to head back into the
    city. Fast travel to RIVET CITY and head SW to the JEFFERSON MEMORIAL.