------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Tales of Symphonia: Dawn of the New World Mini - Guide Created by: Zxela404, Creation Date: November 21, 2008 Email: alexturnitin@hotmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *If you want to find something quickly, use Ctrl-F and the 5 letter codes to access each section. * If a section has an asterisk (*) following it, it is complete. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (1) Legal Stuff (LGS) (2) Version History (VHS) (2.1) - To-Do List (TDL) (2.2) - New Addition (NAD) (3) Introduction (INT) (4) Item List (ITM) (4.1) - Healing/Boosting (IHB) (4.2) - Weapons (IWP) (4.3) - Clothes (ICL) (4.4) - Headgear (IGR) * (4.5) - Gloves (IHD) (4.6) - Accessories (IAC) (4.7) - Cooking (ICK) * (4.8) - Key (IKY) * (4.9) - Shop List (ISP) * (5) Synthesizing (SYN) (5.1) - Synthesizing Items (SYI) (5.2) - Creatable Synthesizing Items (SSI) * (5.3) - Creatable Healing/Boosting Items (SYB) * (5.4) - Creatable Weapons (SYW) * (5.5) - Creatable Clothes (SYC) * (5.6) - Creatable Headgear (SYH) * (5.7) - Creatable Gloves (SYG) * (5.8) - Creatable Accessories (SYA) * (5.9) - Creatable Grimories (SYT) * (5.10) - Creatable Statues (SST) * (6) Cooking (CKG) (6.1) - Recipes (RCP) (7) Bestiary (BST) (7.1) - Plant (BPT) * (7.2) - Beast (BBT) * (7.3) - Insect (BIT) * (7.4) - Bird (BBD) * (7.5) - Aquatic (BAC) * (7.6) - Free Form (BFF) * (7.7) - Demon (BDM) * (7.8) - Dragon (BDR) (7.9) - Ghost (BGT) * (7.10) - Magical Being (BMB) * (8) Journal (JRL) (8.1) - Chapter 1 (CH1) * (8.2) - Chapter 2 (CH2) (8.3) - Chapter 3 (CH3) (8.4) - Chapter 4 (CH4) (8.5) - Chapter 5 (CH5) (8.6) - Chapter 6 (CH6) (8.7) - Chapter 7 (CH7) (8.8) - Chapter 8 (CH8) (9) Game Script + Dialogue (GSD) (9.1) - Chapter 1 (GS1) (9.2) - Chapter 2 (GS2) (9.3) - Chapter 3 (GS3) (9.4) - Chapter 4 (GS4) (9.5) - Chapter 5 (GS5) (9.6) - Chapter 6 (GS6) (9.7) - Chapter 7 (GS7) (9.8) - Chapter 8 (GS8) (10) Skits (SKT) (10.1) - Chapter 1 (SK1) (10.2) - Chapter 2 (SK2) (10.3) - Chapter 3 (SK3) (10.4) - Chapter 4 (SK4) (10.5) - Chapter 5 (SK5) (10.6) - Chapter 6 (SK6) (10.7) - Chapter 7 (SK7) (10.8) - Chapter 8 (SK8) (10.9) - The Rest (SKR) (11) Acknowledgments (ACK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (1) Legal Stuff - (LGS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Copyright 2008 Zxela404 AKA (Alexander K. Duwe) This FAQ may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or distributed publicly without my permission. If you want to host this FAQ, please email me. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. I will however allow duplication, printing, etc. for strictly personal use. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites may host this guide: www.gameFAQS.com www.gamesrader.com (GamesRader/CheatPlanet) www.Neoseeker.com www.supercheats.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2) Version History - (VHS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version 0.10 (21/11/08) (Pre-Release) - Created the general Guide, some basic additions. Version 0.21 (22/11/08) (Pre-Release) - Filled up Items, Synthesizing, Monster and Cooking Recipes as much as I could based on current game progress. Minor updates; basic format complete. Version 0.58 (24/11/08) (Pre-Release) - Much minor and major updates, changed the style a bit. Decided to change into a mini-faq as opposed to just a synthesis guide, because journal and bestiary are different then just items. More added to all sections. Version 0.60 (25/11/08) (Pre-Release) - Minor updates, and a little bit of cleanup. Have at least one example in almost all sections, which is good. Things are coming together! Version 0.73 (27/11/08) (Pre-Release) - One major update, and had to reorganize all sections after a saving mishap. Changed the format quite a bit. Added another section. Other minor details. One small yet important section introduced and completed on the same day! Yay! Version 0.76 (28/11/08) (Pre-Release) - Few minor updates, things are starting to shape nicely, most sections have several if not dozens of entries, progress is smooth. However, still a lot to be done! Version 0.78 (01/12/08) (Released Day!) - The guide finally got accepted, hurray! This will mark my first submitted guide, and of course, the FAQ will be replaced with a newer version! A lot has been created since I first uploaded, and we are now on our way to getting through this game! Besides that, nothing much! Version 0.79 (02/12/08) -Minor updates, nothing new except a couple entries such as monster locations. Should have a major update tomorrow or after tomorrow. Also need to update where this FAQ may be displayed - sites who have my permission will need to download a new cope of this FAQ tomorrow in order to keep things "clean". Introduced a "New Things" section, to help users keep track of new additions. Version 0.9 (04/12/08) -Thanks to KazarSanaga, a very big update to the bestiary section, which saved many hours of work on my part finding all the enemies and formatting. Thanks a lot Kazar, you're awesome! Thanks to Raging_Time as well. Some info still missing, but nearly complete already! - Version 1.0 (30/12/08) - Wow, it has been a while; sorry guys! I've been busy with a lot of things, but now that I'm back, we can get things kicking again. I was hoping that I would have more time over the holidays, but I've been consumed with work and personal matters. PLus, I accidentally saved over a file with a new game + file, which set me back a bit. Anyways, I'm gonna try to go back to the old routine of daily updates, and we'll see how things go. - A belated thanks to Korey, for grimoire information, long long ago XD ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2.1) - To-Do List - (TDL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Most Important Concerns: *** 1) Complete Journal, Game Script, Dialogue Section and Skits. 2) Fill out buying and selling prices of items, if applicable. 2) Fill in the section under cooking concerning what enemies like what. 3) Create a list of the cheapest way to make each recipe. 4) Add the equipments for character others then Marta and Emil. *** Future Concerns - 1) Add an Artes and Quests section ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2.2) - New Addition - (NAD) (??/01/08) - Completed The Shop List! - Completed pretty much all synthesis! - Started script and skits - Almost all items done! - Start of skit and script section. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (3) Introduction - (INT) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Hello, I am Zxela404, and welcome to my Mini-Guide for the awesome game that is ToS: DotNW! As a fan of collectibles, I decided to create this guide as a resource for finding things such as recipes, monsters, weapon and item lists in a fast and efficient way, and with as much information given as possible! If you have any questions, comments or concerns, feel free to email me at: alexturnitin@hotmail.com Enjoy using my guide! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4) Item List - (ITM) Here are all the various items you can gather, categorized in the same way the item screens are listed in the game, from left to right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.1) - Healing/Boosting - (IHB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Apple Gel Info - A gelatin based medication. Restores 30% of Max HP. Orange Gel Info - A gelatin based medication. Restores 30% of Max TP. Lemon Gel Info - A gelatin based medication. Restores 60% of Max HP. Pineapple Gel Info - A gelatin based medication. Restores 60% of Max TP. Melange Gel Info - A gelatin based medication. Restores 30% of Max HP and TP. Miracle Gel Info - A gelatin based medication. Restores 60% of Max HP and TP. Specific Info - Soda flavoured gummi medicine. Entire party recovers 30% Max HP. Treat Info - A grape flavoured gummi medicine. Entire party recovers 30% Max TP. Special Gel Info - A gummi treat made from a miraculous elixir. Recover all HP and TP. Sage Info - A medicinal herb. Increases Max HP by 10. Blue Sage Info - A medicinal herb. Increases Max HP by 20. Red Sage Info - A medicinal herb. Increases Max HP by 30. Savoury Info - A medicinal herb. Increases Max TP by 10. Blue Savoury Info - A medicinal herb. Increases Max TP by 20. Red Savoury Info - A medicinal herb. Increases Max TP by 30. Lavender Info - A medicinal herb. Increases P. Atk by 1. Blue Lavender Info - A medicinal herb. Increases P. Atk by 2. Red Lavender Info - A medicinal herb. Increases P. Atk by 3. Verbena Info - A medicinal herb. Increases A. Atk by 1. Blue Verbena Info - A medicinal herb. Increases A. Atk by 2. Red Verbena Info - A medicinal herb. Increases A. Atk by 3. Chamomile Info - A medicinal herb. Increases P. Def by 1. Blue Chamomile Info - A medicinal herb. Increases P. Def by 2. Red Chamomile Info - A medicinal herb. Increases P. Def by 3. Basil Info - A medicinal herb. Increases A. Def by 1. Blue Basil Info - A medicinal herb. Increases A. Def by 2. Red Basil Info - A medicinal herb. Increases A. Def by 3. Saffron Info - A medicinal herb. Increases DEX by 1. Blue Saffron Info - A medicinal herb. Increases DEX by 2. Red Saffron Info - A medicinal herb. Increases DEX by 3. Grey Manuscript Info - Section of a well-known grimoire. Increases a monsters exp by 500. White Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 1,000. Yellow Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 3,000. Peach Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 5,000. Azure Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 15,000. Purple Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 30,000. Silver Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 50,000. Gold Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 70,000. Rainbow Manuscript Info - Section of a well-know grimoire. Increase a monster's exp by 100,000. Aska's Embrace Info - One of the powerful monster grimoires. Learn the Arte Resist. Celcius' Sigh Info - One of the powerful monster grimoires. Learn the Arte Icicle Rain. Efreet's Help Info - One of the powerful monster grimoires. Learn the Arte Sharpness. Efreet's Hammer Info - One of the powerful monster grimoires. Learn the Arte Eruption. Gnome's Flip Out Info - One of the powerful monster grimoires. Learn the healing arte Dispel. Gnome's Dance Info - One of the powerful monster grimoires. Learn the Arte Stalagmite. Gnome's Dust Info - One of the powerful monster grimoires. Learn the Arte Barrier. Luna's Punishment Info - One of the powerful monster grimoires. Learn the Arte Prism Sword. Shadow's Language Info - One of the powerful monster grimoires. Learn the arte Scare Shot. Shadow's Walk Info - One of the powerful monster grimoires. Learn the arte Negative Gate. Sylph's Circle Info - One of the powerful monster grimoires. Learn the Arte Healing Circle. Sylph's Mischief Info - One of the powerful monster grimoires. Learn the Arte Turbulance. Undine's Whisper Info - One of the powerful monster grimoires. Learn the Arte Heal. Undine's Affection Info - One of the powerful monster grimoires. Learn the Arte Splash. Undine's Tears Info - One of the powerful monster grimoires. Learn the Arte First Aid. Volt's Melancholy Info - One of the powerful monster grimoires. Learn the Arte Thunder Blade. Message: Artist Info - Monster grimoire with many disgrams. Learn the skill Dex Increase 2. Message: Near Death Info - Monster grimoire with many diagrams. Learn the skill Resurrect. Message: Strength Info - Monster grimoire with many diagrams. Learn the skill HP Increase 2. Message: Sage Info - Monster grimoire with many diagrams. Learn the skill A. Atk Increase 2. Message: Fatal Blow Info - Monster grimoire with many diagrams. Learn the skill Critical 2. Message: Eagle Eye Info - Monster grimoire with many diagrams. Learn the skill Item Finder 2. Message: Stronghold Info - Monster grimoire with many diagrams. Learn the skill P. Def Increase 2. Life Bottle Info - Revives KO'd ally. Shock Bottle Info - Cures Shock. Seal Bottle Info - Cures Seal. Stone Bottle Info - Cures Stone. Virus Bottle Info - Cures Virus. Weak Bottle Info - Cures Weak. Paralysis Bottle Info - Cures Paralysis. Poison Bottle Info - Cures Poison. Cure Bottle Info - Cures all physical ailments. Nectar Bottle Info - Prevents magical ailments for 1 minute during battle. Dinei Bottle Info - Cures magical ailments. Syrup Bottle Info - Prevents physical ailments for 1 minute during battle. All-Divide Info - Reduces all damage inflicted on all during battle by 50% for 1 minute. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.2) - Weapons - (IWP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Bronze Sword Info - Strutted long sword favored by sailors. Stats - (P. Atk + 24) Skills - None Location - Luin, Start off with it Iron Sword Info - Crescent shaped saber. Stats - (P. Atk + 52) Skills - None Location - Asgard, Palmacosta, Hima Small Sword Info - Slender long sword that is difficult to handle and requires skill. Stats - (P. Atk + 79) Skills - None Location - Palmacosta Long Sword Info - Long powerful sword. A sword for a true swordsman. Stats - (P. Atk + 107) Skills - None Location - Triet Broadsword Info - Broad, resilent, long sword that is difficult to handle. Stats - (P. Atk + 135) Skills - None Location - Izoold, Triet Hunting Sword Info - Saber favored by a tribe of warriors. Very easy to handle. Stats - (P. Atk + 163) Skills - VS Beast 1 Location - Camberto Great Sword Info - A large, broad sword. Stats - (P. Atk + 190) Skills - None Location - Meltokio, Flanoir Riot Spike Info - Magic sword with a rose coloured blade. Forged by the blacksmith Kurdalaegon. Stats - (P. Atk + 190) Skills - Regenerate 2, Critical 2, Fire Element. Location - Synthesize Gold Sword Info - Sharp sword with a pointed end to pierce enemies. Stats - (P. Atk + 218) Skills - Cast Delay Atk 1 Location - Meltokio, Altimira Echo Tracer Info - Magic sword with a moon colored blade. Forged by the blacksmith Govannon. Stats - (P. Atk + 218) Skills - Critical 2, Accelerate, Light Element. Location - Synthesize Black Sword Info - A sword forged by tempering black steel. Stats - (P. Atk + 246) Skills - None Location - Synthesize Vile Requiem Info - Magic sword with an azure colored blade. Forged by the blacksmith Amenoma. Stats - (P. Atk + 272) Skills - Relax 1, Critical 2, Ice Element. Location - Synthesize Bastard Sword Info - A sword with emphasis on crushing the enemy with the broad and heavy blade. Stats - (P. Atk + 273) Skills - P. Def Decrease Attack 2 Location - Synthesize, Altimira, Flanoir Knight's Sword Info - A slender sword blessed with holy protection. Stats - (P. Atk + 301) Skills - VS Ghost 2 Location - Mizuho Mythril Sword Info - A sword made of silver mythril tinged with magic. Stats - (P. Atk + 329) Skills - VS Magical Being 2 Location - Synthesize Mind Slicer Info - Relic from the time of the ancient war. Stats - (P. Atk + 367) Skills - Spirit Drain 2, A. Atk Decrease Atk 1, Sick Attack 1 Location - Ginnungagap Demonic Torment Info - A sword that is said to be able to kill a dragon. Stats - (P. Atk + 384) Skills - Speed Decrease Atk 2, VS Dragons 3, EXP Minus 1 Location - Synthesize Soul Blast Info - A sword that is said to absorb the soul of the one it pierces. Stats - (P. Atk + 412) Skills - Life Drain 2, Life Charge, Weak Attack 1, Location - Asgard Ruins (Need Balacruf Symbol) Mesmeric Trance Info - A sword that emits miasma from the blade. It is said to be an incomplete manifestation of Ratatosk. Stats - (P. Atk + 495) Skills - Poison Attack 3, HP Decrease 1 Location - Gladsheim Random Chest (9th Floor) Nether Traitor Info - Stats - Skills - Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Bronze Spinner Info - Orthodox spinner that is light and easy to handle. Stats - (P. Atk + 16, A. Atk + 22) Skills - None Location - Luin, Start With Coral Spinner Info - A spinner made from coral. Stats - (P. Atk + 11, A. Atk + 17) Skills - None Location - Synthesize, Flanoir, Izoold Iron Spinner Info - A spinner with a simple design. Stats - (P. Atk + 35, A. Atk + 47) Skills - None Location - Hima, Palmacosta Ivory Spinner Info - A spinner made from animal bones. Stats - (P. Atk + 54, A. Atk + 71) Skills - VS Bird 1 Location - Synthesize, Palmacosta Gothic Spinner Info - A spinner with a simple and elegant form. Stats - (P. Atk + 73, A. Atk + 96) Skills - None Location - Triet, Iselia Silver Spinner Info - Spinner with silver adornments. Stats - (P. Atk + 92, A. Atk + 122) Skills - VS Ghost Location - Triet, Iselia Human Ranch Chest Demonic Spinner Info - Spinner made from synthesizing horn that contains metal. Stats - (P. Atk + 129, A. Atk + 171) Skills - VS Dragons 2 Location - Meltokio, Flanoir Gold Spinner Info - Spinner with gold adornments. Stats - (P. Atk + 149, A. Atk + 196) Skills - None Location - Synthesize, Temple of Ice War Chariot Info - A spinner forged with steel of evil fire that emits high temperatures. Stats - (P. Atk + 148, A. Atk + 196) Skills - Fire Ball, Fire Element Location - Synthesize Black Spinner Info - A spinner forged by tempering black steel. Stats - (P. Atk + 167, A. Atk + 221) Skills - None Location - Meltokio, Altimira Clock Spinner Info - A spinner that sealed the power of the great spirit of time. Stats - (P. Atk + 167, A. Atk + 221) Skills - Cast Delay Attack 2, Run Away Location - Synthesize Dragon Spinner Info - A spinner made from the femur of an ancient dragon. Stats - (P. Atk + 186, A. Atk + 246) Skills - VS Free Form 2 Location - Synthesize, Altimira Dark Sphere Info - Powerful energy of darkness lies within it. Stats - (P. Atk + 205, A. Atk + 271) Skills - Sleep Attack 2, Darkness Element Location - Synthesize Unicorn Spinner Info - A spinner made from the horn of the legendary beast. Stats - (P. Atk + 205, A. Atk + 271) Skills - VS Demon 2 Location - Mizuho Millstone Info - A spinner from an unknown time. Stats - (P. Atk + 371, A. Atk + 280) Skills - P. Def Decrease Attack 2, Stone Blast Location - Ginnungagap Chest Mythril Spinner Info - A spinner made from silver mythril tinged with magic. Stats - (P. Atk + 224, A. Atk + 296) Skills - VS Magical Being 2 Location - Synthesize Energy Arc Info - A spinner that accumulated magic over time. It emits a strange sound. Stats - (P. Atk + 224, A. Atk + 296) Skills - Relax 1, Lightning, Lightning Element Location - Synthesize Retribution Info - A spinner that emits evil energy. It seems to be cursed. Stats - (P. Atk + 242, A. Atk + 320) Skills - Exp Minus 2, Mental Charge, TP Increase 2 Location - Asgard Ruins (Need Balacruf Symbol) Trick Bind Info - A spinner that is said to be made by the devil. It is said to be blessed by the beloved light. Stats - (P. Atk + 299, A. Atk + 395) Skills - Delay, Concentrate 2, Speed Decrease Attack 2 Location - Gladsheim Random Chest (7th Floor) Kismet Info - A spinner that is blessed by a goddess. Stats - (P. Atk + 375, A. Atk + 496) Skills - Happiness Song 2, Recall, Light Element Location - Gladsheim (Album Atrum Drop) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.3) - Clothes - (ICL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Plate Info - Breastplate made of leather. The basic armour of all beginning adventurers. Stats - (P. Def + 11, A. Def + 6) Skills - None Location - Start With Iron Plate Info - A breastplate made of iron. Stats - (P. Def + 22, A. Def + 13) Skills - None Location - Palmacosta, Hima Chain Plate Info - A breastplate strengthened with metal rings. Stats - (P. Def + 33, A. Def + 19) Skills - None Location - Palmacosta Scale Plate Info - A breastplate strengthened by attaching metal fragments like scales. Stats - (P. Def + 44, A. Def + 26) Skills - None Location - Triet, Iselia Silver Plate Info - Silver breastplate normally reserved for ceremonial use. Stats - (P. Def + 55, A. Def + 32) Skills - (A. Atk Increase 1) Location - Triet Half Plate Info - A breastplate composed of steel and leather. Absorbs impact well. Stats - (P. Def + 66, A. Def + 38) Skills - None Location - Flanoir, Izoold Battle Plate Info - A breastplate with an increased amount of steel plates. Stats - (P. Def + 76, A. Def + 44) Skills - None Location - Flanoir Strange Blue Info - A breastplate protected by mystical powers. Stats - (P. Def + 82, A. Def + 142) Skills - TP Increase 2, A. Def Increase 2 Location - Asgard Ruins (Need Balacruf Symbol) Light Plate Info - Strengthened Battle Plate that can withstand impacts. Stats - (P. Def + 87, A. Def + 50) Skills - None Location - Temple of Ice, Meltokio, Synthesize Black Plate Info - Sturdy breastplate with protected joints. It is rather heavy. Stats - (P. Def + 98, A. Def + 57) Skills - Delay Location - Meltokio, Altimira Lawful Plate Info - A breastplate blessed with holy protection. Stats - (P. Def + 98, A. Def + 57) Skills - Life Charge, Resist Darkness, Resist Sleep. Location - Synthesize Royal Plate Info - Extremely expensive breastplate that only the most noble may use. Stats - (P. Def + 109, A. Def + 63) Skills - A Def Increase 2 Location - Synthesize, Altimira Power Drive Info - A breastplate that pushes the wearer's abilities to the limit. Stats - (P. Def + 120, A. Def + 70) Skills - Critical 2, HP Decrease 2, P. Atk Increase 3 Location - Synthesize Rare Plate Info - A perfectly crafted masterpiece. Stats - (P. Def + 120, A. Def + 70) Skills - Item Pro Location - Mizuho Mythril Plate Info - A breastplate made of silver mythril tinged with magic. Stats - (P. Def + 131, A. Def + 76) Skills - None Location - Synthesize Pain Killer Info - Magical breastplate created by dwarves. Stats - (P. Def + 131, A. Def + 76) Skills - Glory, A. Def Decrease, P. Def Decrease Location - Synthesize Solitude Info - A masterpeice by an unknown blacksmith. Stats - (P. Def + 142, A. Def + 82) Skills - HP Increase 2, P. Def Increase 2 Location - Synthesize Incinerator Info - A breastplate forged with steel of evil fire that emits high temperature. Stats - (P. Def + 152, A. Def + 88) Skills - Resist Paralysis 1, Resist Ice 1, P. Atk Increase 1 Location - Gladsheim Random Chest (3th Floor) Blood Lust Info - Breastplate that entices the wearer to the battlefield Stats - (P. Def + 175, A. Def + 102) Skills - Life Drain 1, Spirit Drain 1, Decrease Luck Location - Ginnungagap Lion Heart Info - A breastplate infused with the power of the king of animals. Stats - (P. Def + 218, A. Def + 126) Skills - Delay, Lure 3, P. Atk Increase 2 Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Cloak Info - A cloak made from regular cloth. Slightly better than normal clothing. Stats - (P. Def + 7, A. Def +10) Skills - None Location - Synthesis, Luin Feather Cloak Info - A feather-light cloak. Stats - (P. Def + 15, A. Def + 20) Skills - None Location - Palmacosta, Hima Silk Cloak Info - A cloak of silk. Gives the wearer an air of refinement. Stats - (P. Def + 22, A Def + 30) Skills - None Location - Synthesize, Palmacosta White Cloak Info - A cloak that can only be worn by those with a pure heart. Stats - (P. Def + 30, A. Def + 40) Skills - Luck Increase 2 Location - Iselia, Triet Silver Cloak Info - A cloak embroidered with silver. Stats - (P. Def + 37, A. Def + 50) Skills - None Location - Synthesize, Triet Mage Cloak Info - A cloak made for wizards. Stats - (P. Def + 45, A. Def + 59) Skills - Concentrate 1 Location - Synthesize, Triet, Flanoir, Izoold Mystic Cloak Info - A clock made from cloth thin as mist. Despite its appearance, it is very durable. Stats - (P. Def + 52, A. Def + 68) Skills - None Location - Meltokio, Flanoir Holy Cloak Info - A cloak blessed with holy protection. Stats - (P. Def + 59, A. Def + 78) Skills - None Location - Synthesize Witch Cloak Info - A cloak worn by high-ranking wizards. Stats - (P. Def + 67, A. Def + 88) Skills - A. Atk Increase 2 Location - Meltokio, Altimira Mirage Cloak Info - A cloak specially made to refract light. Stats - (P. Def + 74, A. Def + 98) Skills - None Location - Synthesis Windmill Info - A cloak that has the power to increase magic. Stats - (P. Def + 74, A. Def + 98) Skills - A. Atk Increase 2, A. Def Increase 2 Location - Synthesize Moon Luminance Info - A cloak said to be infused with the power of the moon. Stats - (P. Def + 82, A. Def + 108) Skills - Happiness 2, Stealth 2 Location - Synthesize Elder Cloak Info - A cloak made for master wizards. Stats - (P. Def + 82, A. Def + 108) skills - A. Def Increase 2 Location - Mizuho Mythril Cloak Info - A cloak made of silver mythril tinged with magic. Stats - (P. Def + 89, A. Def + 118) Skills - TP Increase 2 Location - Synthesis Anthem Info - A cloak worn by the agent of divine punishment. Stats - (P. Def + 89, A. Def + 118) Skills - Critical 2, Lure 2 Location - Synthesize Angel Dust Info - A cloak made from angelic spirit. Stats - (P. Def + 96, A. Def +128) Skills - Relax, Darkness Element Location - Ginnungagap Phantom Lord Info - A mysterious cloak that seems to have magical powers. Stats - (P. Def + 96, A. Def + 128) Skills - Resurrect, Item Getter Location - Synthesize Rain Maker Info - A cloak blessed by the Lady of the Lake. Stats - (P. Def + 103, A. Def + 137) Skills - Regenerate 2, Fire Element Location - Asgard Ruins (Need Balacruf Symbol) Prime Evil Info - A cloak with mysterious powers. It is said to be an incomplete manifestation of Tenebrae. Stats - (P. Def + 119, A. Def + 158) Skills - Accelerate, Light Element Location - Gladsheim Random Chest (6th Floor) Fairy Tale Info - Magical cloak made by the fairies. Stats - (P. Def + 148, A. Def + 196) Skills - Technical 1, TP Increase 2 Location - Twilight Palace ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.4) - Headgear - (IGR) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Bandanna Info - A bandanna made of cloth. Stats - (P. Def +2, A. Def +1) Skills - None Location - Luin Leather Bandanna Info - A bandanna made of leather. Stats - (P. Def + 4, A. Def + 2) Skills - None Location - Palmacosta, Hima Custom Bandanna Info - Good quality bandanna. Stats - (P. Def + 5, A. Def + 3) Skills - None Location - Palmacosta Sturdy Bandanna Info - A bandanna made from thick leather. Stats - (P. Def + 7, A. Def + 4) Skills - None Location - Synthesize Fencer's Bandanna Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy". Stats - (P. Def + 7, A. Def + 4) Skills - Critical 2, P. Def Increase 2 Location - Synthesize Plate Bandanna Info - A bandanna strengthened with a steel plate. Stats - (P. Def + 8, A. Def + 5) Skills - None Location - Synthesize, Izoold, Flanoir Quill Bandanna Info - A bandanna with additional mobility. Stats - (P. Def + 10, A. Def + 6) Skills - None Location - Flanoir Studded Bandanna Info - Sturdy bandanna strengthened with nails. Stats - (P. Def + 12, A. Def + 7) Skills - None Location - Meltokio Martial Bandanna Info - Bandanna with increased amount of steel plates for protection. Stats - (P. Def + 13, A. Def + 8) Skills - Lure 1 Location - Meltokio, Altimira Rogue's Bandanna Info - Bandanna crafted after the bandit in "Relic Shop Wars." Stats - (P. Def + 13, A. Def + 8) Skills - Item Finder 2, Dex Increase 2 Location - Gladsheim Random Chest (5th Floor) Light Bandanna Info - A bandanna made with a light-weight, but sturdy metal. Stats - (P. Def + 15, A. Def + 9) Skills - None Location - Synthesis Noble Bandanna Info - Extremely expensive bandanna that only the most noble may use. Stats - (P. Def + 16, A. Def + 9) Skills - A. Def Increase Location - Synthesize Thick Bandanna Info - A bandanna strengthened with black steel. It is heavy, but sturdy. Stats - (P. Def + 18, A. Def + 10) Skills - TP Decrease, P. Def Increase 1 Location - Mizuho Dusk Bandanna Info - A bandanna made with high technology. Stats - (P. Def + 20, A. Def +12) Skills - HP Increase 1 Location - Synthesis ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Red Ribbon Info - A cute ribbon of crisp red. Stats - (P. Def + 1, A. Def + 2) Skills - None Location - Luin Blue Ribbon Info - A beautiful ribbon of vivacious blue. Stats - (P. Def + 3, A. Def + 4) Skills - None Location - Palmacosta, Hima, Luin Orange Ribbon Info - A cute ribbon of gentle orange. Stats - (P. Def + 3, A. Def + 5) Skills - None Location - Palmacosta Wizards Ribbon Info - A ribbon crafted after the witch in "Legends of Fantasy". Stats - (P. Def + 5, A. Def + 6) Skills - Mental Charge, A. Atk Increase 2 Location - Synthesize Green Ribbon Info - A beautiful ribbon of refreshing green. Stats - (P. Def + 5, A. Def + 6) Skills - None Location - Iselia White Ribbon Info - A simple ribbon of dignified white. Stats - (P. Def + 5, A. Def + 7) Skills - None Location - Black Ribbon Info - An elegant ribbon of bold black. Stats - (P. Def + 7, A. Def + 9) Skills - None Location - Flanoir, Izoold Purple Ribbon Info - A cute ribbon of divine purple. Stats - (P. Def + 8, A. Def + 11) Skills - None Location - Meltokio, Flanoir, Altamira Yellow Ribbon Info - A cute ribbon of healthy yellow. Stats - (P. Def + 9, A. Def + 12) Skills - None Location - Sybak, Meltokio Healer's Ribbon Info - A ribbon crafted after the naive girl in "Rebirth of a Kingdom". Stats - (P. Def + 9, A. Def + 12) Skills - Resurrect, Technical 3 Location - Twilight Palace Plaid Ribbon Info - A ribbon with a checkered tartan pattern. Stats - (P. Def + 10, A Def + 14) Skills - Resist M. Ailments 1 Location - Sybak, Altamira Pretty Ribbon Info - A very cute ribbon. Stats - (P. Def + 12, A. Def + 16) Skills - Mental Charge Location - Synthesize, Altamira Elemental Ribbon Info - A ribbon blessed with various summon spirits. Stats - (P. Def + 14, A. Def + 18) Skills - Resist Wind 1, Resist Earth 1, Resist Fire 1, Resist Water 1 Location - Mizuho Puppet's Ribbon Info - A ribbon crafted after the puppet master in "Melody of the Abyss." Stats - (P. Def + 14, A. Def + 18) Skills - Happiness 2, Dex Increase 2 Location - Gladsheim Random Chest (4th Floor) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.5) - Gloves - (IHD) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Gauntlets Info - Normal gauntlets with no distinguishing features. Stats - (P. Def + 4, A. Def + 2) Skills - None Location - Hima Iron Gauntlets Info - Gauntlets made of iron. Stats - (P. Def + 8, A. Def + 5) Skills - None Location - Palmacosta, Hima Chain Gauntlets Info - Gauntlets strengthened with metal rings. Stats - (P. Def + 12, A. Def + 7) Skills - None Location - Hakonasia, Palmacosta Scale Gauntlets Info - Gauntlets strengthened by attaching metal fragments like scales. Stats - (P. Def + 15, A. Def + 9) Skills - None Location - Triet Dark Passage Info - Gauntlets composed of black steel and Kunwu iron. They are in the shape of the devil's hands. Stats - (P. Def + 15, A. Def + 9) Skills - Critical 2, P.A Atk Increase 2 Location - Synthesize Silver Gauntlets Info - Silver gauntlets normally reserved for ceremonial use. Stats - (P. Def + 19, A. Def + 11) Skills - VS Ghost Location - Triet Half Gauntlets Info - Gauntlets composed of steel and leather. They absorb impact well. Stats - (P. Def + 23, A. Def + 13) Skills - None Location - Flanoir, Izoold Battle Gauntlets Info - Gauntlets with an increased amount of steel plates. Stats - (P. Def + 27, A. Def + 16) Skills - None Location - Flanoir Light Gauntlets Info - Strengthened battle gauntlets that can withstand impacts. Stats - (P. Def + 31, A. Def + 18) Skills - None Location - Sybak Soul Forge Info - Gauntlets with souls of all monsters sealed within. They change color depending on the angle. Stats - (P. Def + 33, A. Def + 18) Skills - Relax, Regenerate 1 Location - Gladsheim Random Chest (3th Floor) Black Gauntlets Info - Sturdy gauntlets with protected joints. They are rather heavy. Stats - (P. Def + 34, A. Def + 20) Skills - None Location - Sybak, Altamira Royal Gauntlets Info - Extremely expensive gauntlets that only the most noble may use. Stats - (P. Def + 38, A. Def + 22) Skills - A. Def Increase 1 Location - Synthesis Rare Gauntlets Info - A perfectly crafted masterpiece. Stats - (P. Def + 42, A. Def + 24) Skills - Dex Increase 1 Location - Mizuho Mythril Gauntlets Info - Gauntlets made of silver mythril tinged with magic. Stats - (P. Def + 46, A. Def + 27) Skills - TP Increase1 Location - Synthesize Star Breaker Info - Gauntlets with divine presence. Its date of origin is unknown. Stats - (P. Def + 46, A. Def + 27) Skills - Technical 3, Light Element Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Mittens Info - Gloves from knitted yarn. They are thin and provide little defense. Stats - (P. Def + 3, A. Def + 4) Skills - None Location - Hima Feather Mittens Info - Gloves made by synthesizing Chirpee feathers. Much more sturdy and light than normal feathers. Stats - (P. Def + 5, A. Def + 7) Skills - None Location - Palmacosta, Hima Silk Mittens Info - Gloves made of silk. Very soft and gives the wearer an air of refinement. Stats - (P. Def + 8, A. Def + 11) Skills - None Location - Meltokio, Palmacosta White Mittens Info - White gloves worn by brides. Stats - (P. Def + 10, A. Def + 14) Skills - None Location - Triet Silver Mittens Info - Silver mittens emboidered with siler. Stats - (P. Def + 13, A. Def + 17) Skills - None Location - Synthesize Mage Mittens Info - Gloves made for wizards. Stats - (P. Def + 16, A. Def + 21) Skills - A. Atk Increase 1 Location - Izoold, Flanoir Mystic Mittens Info - A mysterious pair of gloves. Stats - (P. Def + 18, A. Def + 24) Skills - None Location - Flanoir, Meltokio Holy Mittens Info - Gloves blessed with holy protection. Stats - (P. Def + 21, A. Def + 28) Skills - None Location - Synthesize Fortune Teller Info - Gloves made by a complicated process. They shine gold under the sun. Stats - (P. Def + 21, A. Def + 28) Skills - Stealth 2, A. Def Increase 2 Location - Synthesize Witch Mittens Info - Gloves worn by high ranking wizards. Stats - (P. Def + 23, A. Def + 31) Skills - Stealth 1 Location - Meltokio, Altamira Shop Elder Mittens Info - Gloves made for master wizards. Stats - (P. Def + 22, A. Def + 39) Skills - A. Def Increase 1 Location - Mizuho Mirage Mittens Info - Gloves specially made to refract light. Stats - (P. Def + 26, A. Def + 34) Skills - None Location - Synthesize Mythril Mittens Info - Gloves made of silver mythril tinged with magic. Stats - (P. Def + 31, A. Def + 41) Skills - TP Increase 1 Location - Synthesize ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.6) - Accessories - (IAC) ------------------------------------------------------------------------------- Cape Info - A generic cape made of cloth. Stats - (P. Def + 3, A. Def + 3) Skills - None Location - Luin Fire Cape Info - A cape blessed by Summon Spirit of Fire. Increases Resistance to Ice by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Ice 1 Location - Synthesize, Flanoir Earth Cape Info - A cape blessed by Summon Spirit of Earth. Increases Resistance to Lightning by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Lightning 1 Location - Synthesize, Sybak Leather Cape Info - A cape made of leather. Stats - (P. Def + 11, A. Def + 11) Skills - None Location - Syntheisze, Hakonesia Peak Water Cape Info - A cape blessed by Summon Spirit of Water. Increases Resistance to Fire by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Fire 1 Location - Synthesize, Meltokio, Triet Wind Cape Info - A cape blessed by Summon Spirit of Wind. Increases Resistance to Earth by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Earth 1 Location - Synthesize, Iselia Thief's Cape Info - The cape of choice for theives. Stats - (P. Def + 18, A. Def + 18) Skills - Stealth 1 Location - Synthesize, Triet Ice Cape Info - A cape blessed by Summon Spirit of Ice. Increase resistance to Wind by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Wind 1 Location - Synthesis, Asgard Thunder Cape Info - A cape blessed by Summon Spirit of Thunder. Increase resistance to Water by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Water 1 Location - Synthesize, Asgard, Palmacosta, Hakonesia Peak Elven Cape Info - A green cape from a legendary race. Stats - (P. Def + 25, A. Def + 25) Skills - Resist M. Ailments 1 Location - Synthesize, Katz Village Light Cape Info - A cape blessed by the summon spirit of Light. Increases Resistance to Darkness by 20%. Stats - (P. Def + 16, A. Def + 16) Skills - Resist Darkness 1 Location - Meltokio, Synthesize Dark Cape Info - A cape blessed by the summon spirit of Darkness. Increases Resistance to Light by 20%. Stats - (P. Def + 16, A. Def + 16) Skills - Resist Light 1 Location - Altamira, Mizuho Surtr's Cape Info - A cape embroidered with the crest of the fire giants. Increases resistance to ice by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Fire 1, Resist Ice 2 Location - Synthesis Freyja's Cape Info - A cape embroidered with the crest of the goddess of fertility. Increases resistance to lightning by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Earth 1, Resist Lightning 2 Location - Synthesis Aegir's Cape Info - A cape embroidered with the crest of the king of the sea. Increases resistance to fire by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Water 1, Resist Fire 2 Location - Synthesis Forseti's Cape Info - A cape embroidered with the crest of the God of Justice. Increases Resistance to Earth by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Wind 1, Resist Earth 2 Location - Synthesize Ymir's Cape Info- A cape embroidered with the crest of forest giants. Increases Resistance to Wind by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Ice 1, Resist Wind 2 Location - Synthesize Thor's Cape Info - A cape embroidered with the crest of the god of thunder. Increases resistance to water by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Lightning 1, Resist Water 2 Location - Synthesis Baldr's Cape Info - A cape embroidered with the crest of the god of light. Increases resistance to darkness by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Light 1, Resist Darkness 2 Location - Synthesis Woden's Cape Info - A cape embroidered with the crest of the God of Death. Increases Resistance to Light by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resists Darkness 1, Resist Light 2 Location - Synthesize Boots Info - A pair of boots made of cloth. Stats - (P. Def + 2, A. Def + 2) Skills - None Location - Luin, Hakonesia Peak, Triet, Meltokio, Heal Mark Info - Recovers 3% of max HP when an enemy is defeated. Stats - None Skills - Life Drain 1 Location - Synthesize, Triet Heal Symbol Info - Recover 6% of max HP when an enemy is defeated. Stats - None Skills - Life Drain 2 Location - Synthesize Holy Mark Info - Periodically restore 1% of max HP. Stats - None Skills - Regenerate 2 Location - Synthesis, Triet, Asgard Holy Symbol Info - Periodically restores 3% of max HP. Stats - None Skills - Regenerate 2 Location - Synthesis Mana Mark Info - Recovers 3% of max TP when an enemy is defeated. Stats - None Skills - Spirit Drain 1 Location - Synthesis, Flanoir, Palmacosta Mana Symbol Info - Recovers 6% of max TP when an enemy is defeated. Stats - None Skills - Spirit Drain 2 Location - Synthesis Spirit Mark Info - Periodically restores 1% of max TP Stats - None Skills - Relax 1 Location - Synthesis, Flanoir Spirit Symbol Info - Periodically restores 3% of max TP. Stats - None Skills - Relax 2 Location - Synthesis Mystic Mark Info - Reduces casting time. Stats - None Skills - Speed Cast 1 Location - Synthesize, Flanoir Mystic Symbol Info - Reduces the casting time. Stats - None Skills - Speed Cast 2 Location - Synthesize Amulet Info - Stats - Skills - Resist P. Ailments 1 Location - Mizuho, Sybak, Triet Talisman Info - Stats - Skills - Resist M. Ailments 1 Location - Sybak, Flanoir, Asgard Blue Amulet Info - Prevents all physical ailments. Stats - None Skills - Resist P. Ailments 2 Location - Synthesize Blue Talisman Info - Prevents all magical ailments. Stats - Skills - Resist M. Ailments 2 Location - Synthesize Electrum Ring Info - Ring made of Electrum. Stats - (P. Def + 1, A. Def + 1) Skills - None Location - Synthesize Garnet Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 1, A. Def + 1) Skills - Technical, Fire Elemental Location - Synthesize Ruby Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 1, A. Def + 1) Skills - Technical, Earth Elemental Location - Synthesize Platinum Ring Info - Ring made of platinum. Stats - (P. Def + 5, A. Def + 5) Skills - None Location - Synthesize Aquamarine Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 5, A. Def + 5) Skills - Technical, Water Elemental Location - Synthesize Opal Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 5, A. Def + 5) Skills - Technical, Wind Elemental Location - Synthesize Mythril Ring Info - Ring made of mythril. Stats - (P. Def + 9, A. Def + 9) Skills - None Location - Synthesize Sapphire Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 9, A. Def + 9) Skills - Technical, Ice Elemental Location - Synthesize Sardonyx Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 9, A. Def + 9) Skills - Technical, Lightning Elemental Location - Synthesize Orichalcum Ring Info - Ring made of orichalcum. Stats (P. Def + 13, A. Def + 13) Skills - None Location - Synthesize Topaz Ring Info - Reduces TP consumption by 33%. Stats - (P. Def + 13, A. Def + 13) Skills - Technical 2, Light Elemental Location - Synthesize Amethyst Ring Info - Reduces TP consumption by 33%. Stats - (P. Def + 13, A. Def + 13) Skills - Technical 2, Dark Elemental Location - Synthesize Shock Charm Info - 30% chance of preventing shock and slightly resistant to lightning. Stats - None Skills - Resist Shock 1, Resist Lightning 1 Location - Sybak, Hakonesia Peak Weak Charm Info- 30% chance of preventing weakness and slightly resistant to light. Stats - None Skills - Resists Weak 1, Resist 1 Location - Sybak, Palmacosta Virus Charm Info - 30% of preventing sickness and slightly resistant to fire. Stats - None Skills - Resists Sick 1, Resist Fire 1 Location - Triet Poison Charm Info - 30% of preventing poison and slightly resistant to water . Stats - None Skills - Resists Poison 1, Resist Water 1 Location - Hima, Palmacosta Stone Charm Info - 30% chance of preventing petrify and slightly resistant to earth. Stats - None Skills - Resist Petrify 1, Resist Earth 1 Location - Iselia Seal Charm Info - 30% chance of preventing sealed artes and slightly resistant to water. Stats - None Skills - Resist Sealed Artes 1, Resist Water 1 Location - Asgard Sleep Charm Info - 30% chance of preventing sleep and slightly resistant to darkness. Stats - None Skills - Resist Sleep 1, Resist Darkness 1 Location - Flanoir, Sybak Garnet Info - A gem blessed by the Summon Spirit of Fire. Prevents disease. Stats - None Skills - Fire Element, Resist Ice 1 Location - Meltokio, Triet Ruby Info - A gem blessed by the Summon Spirit of Earth. It is a symbol of life, happiness and courage. Stats - None Skills - Earth Element, Resist Lightning 1 Location - Meltokio Aquamarine Info - A gem blessed by the summon spirit of water. Prevents accidents at sea. Stats - None Skills - Water Element, Resist Fire 1 Location - Meltokio, Luin Topaz Info - A gem blessed with the Summon Spirit of Light. Keeps both mind and body healthy. Stats - None Skills - Light Element, Resist Darkness 1 Location - Meltokio Amethyst Info - A gem blessed by the Summon Spirit of Darkness. Represents love, truth, passion and suffering. Stats - None Skills - Darkness Element, Resist Light 1 Location - Meltokio Sardonyx Info - A gem blessed by the Summon Spirit of Lightning. Will help you find your soul mate. Stats - None Skills - Lightning Element, Resist Water 1 Location - Sybak Opal Info - A gem blessed by the Summon Spirit of Wind. Difficult to handle and affects those who possess it. Stats - None Skills - Wind Element, Resist Earth 1 Location - Meltokio, Asgard Sapphire Info - A gem blessed by the Summon Spirit of Ice. It has the power to extinguish flames. Stats - None Skills - Ice Element, Resist Wind 1 Location - Meltokio, Flanoir ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.7) - Cooking Items - (ICK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Amango Info - Fruits: A sweet fruit, but difficult to eat because of its many seeds. Cost - 26 Gald Apple Info - Fruits: A crisp and juicy frut. Cost - 16 Gald Banana Info - Fruits: Very easy to peel and eat. Tastes creamy. Cost - 10 Gald Barley Rice Info - Grains: Steamed barely mixed with rice, or just by itself. Said to be healthy. Cost - 8 Gald Beef Info - Proteins: Meat this tasty only comes from cows raised on wide, green, pastures. Cost - 56 Gald Beef Strips Info - Proteins: Cheap, but tasty. Cost - 28 Gald Bell Pepper Info - Vegetable: Has a unique aroma and opinions differ. Very nutritous. Cost - 12 Gald Black Satay Info - Spices: Mysterious spice used when an exotic taste is desired. Cost - 88 Gald Bread Info - Grains: Bread baked in a square case. Some like thin slices, some like thick slices. Cost - 12 Gald Cabbage Info - Vegetable: Looks similar to lettuce and very versatile. Cost - 10 Gald Carrot Info - Vegetable: Has a sweet taste and is often used in various dishes. Cost - 14 Gald Cheese Info - Spices: Made from fermented milk. Very good when heated. Cost - 16 Gald Chicken Info - Proteins: All natural meat from healthy chickens. No additives of preservatives. Cost - 38 Gald Cod Info - Seafood: A white fish with mild flavour. Great in fish stew. Cost - 40 Gald Cucumber Info - Vegetable: Green vegetable with a crisp texture. Often eaten raw, but cooked in some areas. Cost - 8 Gald Egg Info - Egg: Chicken eggs are the most common. Fresh eggs have plump yolks. Cost - 10 Gald Flour - Grains: Finely ground meal of grain. Used to create various foods such as desserts and breads. Cost - 18 Gald Grapes Info - Fruits: Eaten both raw or dried. Cost - 24 Gald Juicy Meat - Proteins: Highest quality meat. Failure is not an option. Cost - 108 Gald Kelp Info - Spice: Used as stock. Rich in minerals. Cost - 8 Gald Kirima Info - Fruits: A refreshing fruit with a sweet and sour flavor. Cost - 24 Gald Konjac Info - Proteins: Replacement for meat for the health conscious. Has a nice texture Cost - 12 Gald Lemon Info - Fruits: An extremely sour fruit Cost - 18 Gald Lettuce Info - Vegetable: Has a great, crisp taste. Best eaten when raw. Cost - 14 Gald Melon Info - Fruits: a delicious fruit with many varities. Cost - 86 Gald Milk Info - Milk: Cow's milk - A good source of calcium and good for the bones. Cost - 8 Gald Miso Info - Spices: Made by a master chef with great diligence. Made by fermenting soy beans. Cost - 168 Gald Mushroom Info - Vegetable: Plant that is spread by spores. Monster of the same shape cannot be eaten. Cost - 22 Gald Octopus Info - Seafood: Sometimes referred to as the Sea Devil, but tasty when eaten. Cost - 22 Gald. Onion Info - Vegetable: Has a strong aroma and bitter taste, but becomes sweet when cooked. Cost - 10 Gald Pasta Info - Grains: A general terms of spaghetti, macaroni, etc. Hard until boiled. Cost - 14 Gald Peach Info - Fruits: Some cultures believe it is sacred. Both the fruit and the leaves are treasured. Cost - 16 Gald Pear Info - Fruits: A very juicy fruit. Cost - 22 Gald Pineapple Info - Fruit: Very difficult to take its skin off. Feels great when the skin is taken off successfully. Cost - 20 Gald Pork Info - Proteins: The secret to good pork is to have just the right balance of fat and meat. Cost - 42 Gald Potato Info - Vegetable: Popular and versatile vegetable. Cost - 12 Gald Purple Satay Info - Spices: A well-balanced spice used by master-chefs. Cost - 72 Gald Radish Info - Vegetable: Its white root is often used in stews or pickled. Cost - 18 Gald Red Satay Info - Spices: Mysterious spice used when a spicy taste is desired Cost - 86 Gald Rice Info - Grains: Steamed rice. Said to taste better if cooked over charcoal. Cost - 14 Gald Roll Info - Grains: A small bread made by rolling the dough. Very fluffy. Cost - 12 Gald Seaweed Info - Spices: Dried seaweed cut into rectangles. Cost - 10 Gald Shellfish Info - Seafood: Cook the flesh between the shells with salt. Not very good raw in summer. Cost - 50 Gald Shrimp Info - Seafood: Sea creature with a hard shell and a tender body. Symbol of longevity. Cost - 48 Gald Snapper Info - Seafood: Often called the kind of the sea. Its red colour is said to be joyous. Cost - 92 Gald Squid Info - Seafood: Totally raw or cooked. Its ten legs are great fried. Cost - 26 Gald Strawberry Info - Fruits: Goes great with milk and cream. Cost - 20 Gald Tofu Info - Proteins - Plenty of protein from mother earth. Has a soft texture. Cost - 16 Gald Tomato Info - Vegetable: Great both cooked or raw. Cost - 8 Gald Tuna Info - Seafood: Very popular fish. Especially fatty and tasty when caught during winter. Cost - 18 Gald White Satay Info - Spices: Mysterious spice used when a sweet or salty taste is desired. Cost - 92 Gald ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.8) - Key Items - (IKY) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Baby Winged Dragon Info - Monster that helps out in breaking garudas barrier. Location - Hima Peak Lloyd's Mask 1 Info - A mask worn by Lloyd. Pretty tacky. Location - Asgard Ruins Lloyd's Mask 2 Info - A second mask worn by Lloyd. Still tacky. Location - Triet Ruins Lloyd's Mask 3 Info - A third mask worn by Lloyd. Very tacky. Location - Temple of Lightning Lloyd's Mask 4 Info - A fourth mask worn by Lloyd. Extremely lame. Location - Meltokio (Scene, CH-8, 2nd Flight of Stairs) Card Key 1 Info - Red card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Card Key 2 Info - Blue card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Card Key 3 Info - Purple card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Rosemary Info - A medicinal herb that cures nazdroive's poison. Location - Camberto Cave Elevator Key Info - A card key that activates the elevator in Iselia Human Ranch. Location - Iselia Human Ranch Sorcerer's Ring Info - A ring that amplifies energy. Location - Lake Sinoa Cave Water Spider Info - Item that allows you to walk over still water. Location - Flanoir Eau de Seduction Info - A cologne with an atrocious smell. A mail-order item. Location - Flanoir Jellyfish Info - Necessary ingredient to make seafood gels. Location - Izoold Special Bait Info - Special bait to catch jellyfish. Location - Izoold Letter of Passage Info - A letter of passage to enter Temple of Lightning. Location - Sybak Ventus Info - Centurion of Wind. Location - Asgard Ruins OR after Lloyd joins you Ignis Info - Centurion of Fire. Location - Triet Ruins OR after Lloyd joins you Lumen Info - Centurion of Light Location - Temple of Martel Tonitrus Info - Centurion of Lightning Location - Temple of Lightning OR after Lloyd joins you Pass Card A Info - Rewritable card to open doors in Building Number Two. Currently Green. Location - Building Number Two Solum Info - Centurion of Earth Location - Building Number Two Tenebrae's Core Info - Core of Centurion Tenebrae. It has not been hatched yet. Location - Temple of Darkness Glacies Core Info - Core of Centurion Glacies. It has not been hatched yet. Location - Temple of Ice Aqua's Core Info - Core of Centurion Aqua. It has not been hatched yet. Location - Ginnungagap ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.9) - Shop List - (ISP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Luin ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Poison Bottle Cost - 266 Gald Cape Cost - 150 Gald Boots Cost - 90 Gald Aquamarine Cost - 33120 Gald Bronze Sword Cost - 130 Gald Bronze Spinner Cost - 146 Gald Leather Plate Cost - 174 Gald Cloak Cost - 104 Gald Bandanna Cost - 70 Gald Red Ribbon Cost - 42 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Mittens Cost - 62 Gald ------------------------------------------------------------------------------- Asgard ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Poison Bottle Cost - 266 Gald Paralysis Bottle Cost - 240 Gald Ice Cape Cost - 2792 Gald Seal Charm Cost - 4970 Gald Talisman Cost - 3250 Gald Heal Mark Cost - 7200 Gald Opal Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Iron Sword Cost - 236 Gald Iron Spinner Cost - 308 Gald Iron Plate Cost - 378 Gald Feather Cloak Cost - 228 Gald Bandanna Cost - 70 Gald Leather Bandanna Cost - 152 Gald Red Ribbon Cost - 42 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Iron Gauntlets Cost - 226 Gald Mittens Cost - 62 Gald Feather Mittens Cost - 136 Gald Barley Rice Cost - 8 Gald Chicken Cost - 38 Gald Pork Cost - 42 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Carrot Cost - 14 Gald Mushroom Cost - 22 Gald Lemon Cost - 18 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Hima ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Seal Bottle Cost - 264 Gald Shock Bottle Cost - 384 Gald Iron Sword Cost - 236 Gald Iron Spinner Cost - 308 Gald Iron Plate Cost - 378 Gald Feather Cloak Cost - 228 Gald Leather Bandanna Cost - 152 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Iron Gauntlets Cost - 226 Gald Mittens Cost - 62 Gald Feather Mittens Cost - 136 Gald Poison Charm Cost - 4970 Gald ------------------------------------------------------------------------------- Hakonesia Peak ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Stone Bottle Cost - 240 Gald Virus Bottle Cost - 400 Gald Orange Ribbon Cost - 308 Gald Chain Gauntlets Cost - 514 Gald Thunder Cape Cost - 2792 Gald Leather Cape Cost - 374 Gald Boots Cost - 90 Gald Shock Charm Cost - 4970 Gald ------------------------------------------------------------------------------- Palmacosta ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Weak Bottle Cost - 288 Gald Thunder Cape Cost - 2792 Gald Poison Charm Cost - 4970 Gald Weak Charm Cost - 4970 Gald Mana Mark Cost - 7720 Gald Undine's Whisper Cost - 1530 Gald Iron Sword Cost - 236 Gald Small Sword Cost - 754 Gald Iron Spinner Cost - 308 Gald Ivory Spinner Cost - 792 Gald Iron Plate Cost - 378 Gald Chain Plate Cost - 856 Gald Feather Cloak Cost - 228 Gald Silk Cloak Cost - 770 Gald Leather Bandanna Cost - 152 Gald Custom Bandanna Cost - 342 Gald Blue Ribbon Cost - 92 Gald Orange Ribbon Cost - 308 Gald Iron Gauntlets Cost - 226 Gald Chain Gauntlets Cost - 514 Gald Feather Mittens Cost - 136 Gald Silk Mittens Cost - 462 Gald Flour Cost - 18 Gald Roll Cost - 12 Gald Bell Pepper Cost - 12 Gald Lettuce Cost - 14 Gald Cucumber Cost - 8 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Tomato Cost - 8 Gald Carrot Cost - 14 Gald Mushroom Cost - 22 Gald Cabbage Cost - 10 Gald Potato Cost - 12 Gald Pineapple Cost - 20 Gald Kelp Cost - 8 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Iselia ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Paralysis Bottle Cost - 240 Gald Poison Bottle Cost - 266 Gald Seal Bottle Cost - 264 Gald Long Sword Cost - 1500 Gald Gothic Spinner Cost - 1552 Gald Scale Plate Cost - 1638 Gald White Cloak Cost - 1500 Gald Green Ribbon Cost - 600 Gald Wind Cape Cost - 2792 Gald Stone Charm Cost - 4970 Gald Pasta Cost - 14 Gald Barley Rice Cost - 8 Gald Chicken Cost - 38 Gald Mushroom Cost - 22 Gald Potato Cost - 12 Gald Cheese Cost - 16 Gald Miso Cost - 168 Gald ------------------------------------------------------------------------------- Triet ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Shock Bottle Cost - 384 Gald Stone Bottle Cost - 240 Gald Virus Bottle Cost - 400 Gald Weak Bottle Cost - 288 Gald Undine's Whisper Cost - 1530 Gald Long Sword Cost - 1500 Gald Broadsword Cost - 2200 Gald Gothic Spinner Cost - 1552 Gald Silver Spinner Cost - 2632 Gald Scale Plate Cost - 1638 Gald Silver Plate Cost - 2484 Gald White Cloak Cost - 1500 Gald Silver Cloak Cost - 2244 Gald Scale Gauntlets Cost - 982 Gald Silver Gauntlets Cost - 1499 Gald White Mittens Cost - 900 Gald Silver Mittens Cost - 1346 Gald Thief's Cape Cost - 1992 Gald Water Cape Cost - 2792 Gald Boots Cost - 90 Gald Virus Charm Cost - 4970 Gald Amulet Cost - 3250 Gald Heal Mark Cost - 7200 Gald Holy Mark Cost - 7200 Gald Garnet Cost - 33120 Gald Rice Cost - 14 Gald Bread Cost - 12 Gald Barley Rice Cost - 8 Gald Juicy Meat Cost - 108 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Potato Cost - 12 Gald Purple Satay Cost - 72 Gald White Satay Cost - 92 Gald Red Satay Cost - 86 Gald ------------------------------------------------------------------------------- Izoold ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Paralysis Bottle Cost - 240 Gald Poison Bottle Cost - 266 Gald Broadsword Cost - 2200 Gald Coral Spinner Cost - 4150 Gald Half Plate Cost - 4140 Gald Mage Cloak Cost - 3590 Gald Plate Bandanna Cost - 994 Gald Black Ribbon Cost - 1436 Gold Half Gauntlets Cost - 2484 Gald Mage Mittens Cost - 2154 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald ------------------------------------------------------------------------------- Flanoir ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Seal Bottle Cost - 264 Gald Shock Bottle Cost - 384 Gald Fire Cape Cost - 2792 Gald Paralysis Charm Cost - 4970 Gald Sleep Charm Cost - 4970 Gald Mystic Mark Cost - 7720 Gald Spirit Mark Cost - 7720 Gald Mana Mark Cost - 7720 Gald Talisman Cost - 3250 Gald Sapphire Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Broadsword Cost - 2200 Gald Great Sword Cost - 5190 Gald Coral Spinner Cost - 4150 Gald Demonic Spinner Cost - 5400 Gald Half Plate Cost - 4140 Gald Battle Plate Cost - 5400 Gald Mage Cloak Cost - 3590 Gald Mystic Cloak Cost - 5100 Gald Plate Bandanna Cost - 994 Gald Quill Bandanna Cost - 1656 Gald Black Ribbon Cost - 1436 Gald Purple Ribbon Cost - 2040 Gald Half Gauntlets Cost - 2484 Gald Battle Gauntlets Cost - 3240 Gald Mage Mittens Cost - 2154 Gald Mystic Mittens Cost - 3060 Gald Pasta Cost - 14 Gald Flour Cost - 18 Gald Juicy Meat Cost - 108 Gald Beef Cost - 56 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Shellfish Cost - 50 Gald Potato Cost - 12 Gald Pineapple Cost - 20 Gald Strawberry Cost - 20 Gald Lemon Cost - 18 Gald Cheese Cost - 16 Gald Milk Cost - 8 Gald ------------------------------------------------------------------------------- Meltokio ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Garnet Cost - 33120 Gald Ruby Cost - 33120 Gald Aquamarine Cost - 33120 Gald Opal Cost - 33120 Gald Topaz Cost - 33120 Gald Amethyst Cost - 33120 Gald Great Sword Cost - 5190 Gald Gold Sword Cost - 8154 Gald Demonic Spinner Cost - 5400 Gald Gold Spinner Cost - 8846 Gald Battle Plate Cost - 5400 Gald Light Plate Cost - 8960 Gald Mystic Cloak Cost - 5100 Gald Quill Bandanna Cost - 1656 Gald Studded Bandanna Cost - 2160 Gald Purple Ribbon Cost - 2040 Gald Yellow Ribbon Cost - 3344 Gald Battle Gauntlets Cost - 3240 Gald Light Gauntlets Cost - 5376 Gald Mystic Mittens Cost - 3060 Gald Holy Mittens Cost - 5016 Gald Light Cape Cost - 2792 Gald Water Cape Cost - 2792 Gald Boots Cost - 90 Gald ------------------------------------------------------------------------------- Sybak ------------------------------------------------------------------------------- Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Earth Cape Cost - 2792 Gald Seal Charm Cost - 4970 Gald Shock Charm Cost - 4970 Gald Weak Charm Cost - 4970 Gald Sleep Charm Cost - 4970 Gald Amulet Cost - 3250 Gald Talisman Cost - 3250 Gald Sardonyx Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Gold Sword Cost - 8154 Gald Black Spinner Cost - 14362 Gald Light Plate Cost - 8960 Gald Black Plate Cost - 13544 Gald Mystic Cloak Cost - 5100 Gald Witch Cloak Cost - 13298 Gald Studded Bandanna Cost - 2160 Gald Martial Bandanna Cost - 3584 Gald Yellow Ribbon Cost - 3344 Gald Plaid Ribbon Cost - 5320 Gald Light Gauntlets Cost - 5376 Gald Black Gauntlets Cost - 8126 Gald Holy Mittens Cost - 5016 Gald Witch Mittens Cost - 7978 Gald Bread Cost - 12 Gald Roll Cost - 12 Gald Tomato Cost - 8 Gald Melon Cost - 86 Gald Pineapple Cost - 20 Gald Strawberry Cost - 20 Gald Grapes Cost - 24 Gald Peach Cost - 16 Gald Pear Cost - 22 Gald Banana Cost - 10 Gald Apple Cost - 16 Gald Lemon Cost - 18 Gald Milk Cost - 8 Gald Pasta Cost - 14 Gald Beef Cost - 56 Gald Chicken Cost - 38 Gald Pork Cost - 42 Gald Beef Strips Cost - 28 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald Lettuce Cost - 14 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Purple Satay Cost - 72 Gald Black Satay Cost - 88 Gald Egg Cost - 10 Gald ------------------------------------------------------------------------------- Altamira ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Dark Cape Cost - 2792 Gald Gold Sword Cost - 8154 Gald Bastard Sword Cost - 17856 Gald Black Spinner Cost - 14362 Gald Dragon Spinner Cost - 19314 Gald Black Plate Cost - 13544 Gald Royal Plate Cost - 19314 Gald Witch Cloak Cost - 13298 Gald Mirage Cloak Cost - 16920 Gald Martial Bandanna Cost - 3584 Gald Noble Bandanna Cost - 7726 Gald Plaid Ribbon Cost - 5320 Gald Pretty Ribbon Cost - 8422 Gald Black Gauntlets Cost - 8126 Gald Royal Gauntlets Cost - 11588 Gald Witch Mittens Cost - 7978 Gald Mirage Mittens Cost - 10152 Gald ------------------------------------------------------------------------------- Mizuho ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Life Bottle Cost - 512 Gald Knight's Sword Cost - 22032 Gald Unicorn Spinner Cost - 22848 Gald Rare Plate Cost - 24002 Gald Elder Cloak Cost - 21056 Gald Thick Bandanna Cost - 9600 Gald Elemental Ribbon Cost - 18662 Gald Rare Gauntlets Cost - 14402 Gald Elder Mittens Cost - 12634 Gald Dark Cape Cost - 2792 Gald Amulet Cost - 3250 Gald Rice Cost - 14 Gald Barley Rice Cost - 8 Gald Konjac Cost - 12 Gald Tofu Cost - 16 Gald Miso Cost - 168 Gald Kelp Cost - 8 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Katz Village ------------------------------------------------------------------------------- Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Miracle Gel Cost - 21930 Gald Life Bottle Cost - 512 Gald Nectar Bottle Cost - 970 Gald Dinei Bottle Cost - 534 Gald Syrup Bottle Cost - 480 Gald Elven Cape Cost - 8592 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald Bell Pepper Cost - 12 Gald Cucumber Cost - 8 Gald Cabbage Cost - 10 Gald Amango Cost - 26 Gald Kirima Cost - 24 Gald Purple Satay Cost - 72 Gald ------------------------------------------------------------------------------- Shop Blackbird (Temple of Darkness, Lightning, Asgard Ruins) ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Lottery Gel Cost - 5300 Gald Life Bottle Cost - 512 Gald Undine's Whisper Cost - 1530 Gald Bread Cost - 12 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Red Satay Cost - 86 Gald ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5) - Synthesis - (SYN) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.1) - Synthesizing Items - (SYI) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Anima Info - Condensed essence of a soul of senses and sealed in a magic bottle. Animus Info - Condensed essence of a soul of logic and sealed in a magic bottle. Ashes Info - Ashes left behind when a Plant Family monster is burned. Also left behind by the Ghost Family monsters as well. Bat Fang Info - It is very sharp in order to suck blood from its prey. Bat Wing Info - Very elastic and often used instead of cloth. Beak Info - A beak from an adult Bird Family monster. Being pecked by it would hurt. Bear Skin Info - Slightly prickly, but sturdy skin. It is necessary in winter. Beautiful Flower Info - A beautiful flower with vibrant petals. Girls love a bouquet made from these flowers. Bird Egg Info - Egg from a Bird Family monster. Bird Feather Info - A feather from a Bird Family monster. Can be used to tickle others. Black Fluid Info - Melted black slime. Bloody Cloth Info - Ghastly, cursed cloth with blood spatter. Favourite of Ghost Family monsters. Blue Fluid Info - Melted blue slime. Broken Armour Info - Articles of a warrior who died on the battlefield. It is made from a heavy metal. Broken Sword Info - Remnants of a sword that fulfilled its purpose in a fierce battle. Charcoal Info - Dark charcoal created by heating wood. Some use it for artwork. Chicken Bones Info - Bones without any meat. Used frequently as soup stock. Cocoon Info - Cocoon that can create supple threads. What's inside it is a mystery. Coral Info - Thrives in deep water and is said to be the treasure of the sea. Merrows are said to hide in them. Crawler's Silk Info - Silk spewed out from Crawlers. Used in many ways due to its sturdy and soft nature. Damascus Info - Special metal forged by a secret technique that makes it rigid and viscous. Deadly Poison Info - Very powerful venom created by researching venomous monsters for years. Demon's Horn Info - A horn on a demon. Used as an ingredient for demonic accessories. Demon's Wing Info - Wings of a demon. Devil's Blood Info - Disappears when it touches air. Very difficult to handle. Dragon's Anger Info - A single scale that grows in the opposite direction on the dragon's throat. Touching it will enrage the dragon. Dragon's Blood Info - Blood that is said to be the reason for the dragon's immortality. Very acidic and difficult to handle. Dragon's Bone Info - A very sturdy, large bone. It takes great work to synthesize it. Dragon's Claw Info - Vicious blood-stained claw that shredded all enemies. Dragon's Fang Info - Fang that can crush everything with the aid of a strong jaw. Dragon's Horn Info - It can pierce a rock with a single thrust. Dragon's Scale Info - Sturdiest scale in the world. Elastic Leather Info - Very elastic and damp for some strange reason. Electrum Info - A naturally occurring alloy of gold and silver believed to repel evil. Elemental Fragment Info - Mysterious fragment made from an unknown material. It is pulverized, and its power is weak. Evil Eye Info - A mysterious eye that does not cloud over. Locking eyes with it is said to curse you. Femur Info - A thigh bone. Its size and thickness allows it to be used in various ways. Fish Scale Info - Scales from a small fish. Used in cheap accessories. Flower Petals Info - Flower petals from a beautiful Plant Family monster. Fluffy Fur Info - Pretty sturdy, but low quality fur. Some like the itchy feet. Fragrant Wood Info - Special lumber that has a very relaxing smell. Incenses are a luxury for the nobility. Frog Eggs Info - Several eggs are in a cluster. It is a delicacy in some parts. Frog Oil Info - Oil secreted from a Bullfrog in a severely nervous state. Ghost's Cloth Info - Strange cloth that is there, but not. Glittering Sand Info - Sand that glitters like moonlight. Golem Fragment Info - Remnant of a magical doll that lost its shape when its magic symbol was destroyed. Harpy's Feather Info - Feather taken from a Harpy. Used as a talisman. Hawk's Eye Info - Valuable material that can only be obtained from ferocious Bird Family monsters. Grind it and drink it to see thousands of miles. Horn Info - A straight, solid horn. The largest is treasured as a symbol of power. Hunting Horn Info - Those who hear this horn fall asleep immediately. Imp's Tail Info - Pointed tail of an imp. The end is in a shape of an arrow. Imp's Wing Info - Wings of an imp. Ink Info - Ink from a monster that is resistant to water and suited for preservatives. Treasured for scripting special documents. Insect Fluid Info - Very strange coloured liquid. it is probably a bad idea to drink it. Insect's Wing Info - Small transparent wing of an Insect Family monster. Professionals can tell the species just by looking at the wing. Jar Fragment Info - Jar of a Sea Monk. It is rather old. Knife Info - Very sharp knife. Used to synthesize steel. Lamia's Bracelet Info - Accessory worn by Lamia. Created with rare materials. Lamia's Hair Tie Info - Lamia's favourite hair tie. Very useful in tying long hair. Lamia's Tail Info - A tail left behind by lamia when it was running away. Large Scale Info - Large scale that can only be found on anicent dragons. Large Scythe Info - Scythe belonging to a large Insect Family monster. It is rather sharp. Large Shell Info - Shell left behind by a being that lived ten thousand years. Leaf Mold Info - Natural leaf mold created with many layers of leaves. It is filled with nutrients from the earth. Lizard Skin Info - A strange skin that shines. Looks rather gaudy. Lizard Tail Info - It still moves around even after it is cut off from the body. The body does not grow back from the tail. Lumber Info - Good quality lumber. The number of rings in it depict its history. Mane Info - The quality depending on the monster that dropped it. Some are hairy and some are fluffy. Mimic Fragment Info - An unknown material created by magic and looks like wood. Monster Extract Info - It has a very disgusting taste and smell, but energizing when consumed. Moss Info - Found frequently in damp places. Moss balls are said to be relaxing. Musk Info - Alluring fragrance that attracts the opposite sex. Valued highly, for only a small amount can be extracted at one time. Mythril Info - Magical metal that is light and sturdy. It has a low yield and traded at high value. Ogre's Blood Info - Blood taken from the fingers of an Ogre Family monster. It is red in colour. Old Coin Info - Money that was used in ancient tmes. Its value is unknown. Ore Info - A rock that contains various compositions. Useful as an ingredient, but not very valuable. Orichalucum Info - Legendary metal that has unparalled hardness and beauty. Pebble Info - Pebble that was just lying around. Philosopher's Stone Info - Valuable rock said to be used in alchemy. It is unknown how it was created. Phoenix's Wing Info - Very valuable feather from a legendary holy bird. It disappears when it touches air. Plant Vine Info - Vine dropped frequently by plant-based monsters. Vines will grow back. Pointed Horn Info - Very sharp, solid horn. A symbol of dignity for high-rank demons. Pure Silver Info - Necessary material for silver accessories. Quality Scale Info - Scale from a hundred year old monster. Quality Shell Info - High quality shell with no scars. Adorned as an ornament. Quality Stone Info - The best quality stone that is hard, yet easy to process. Rabbit Tail Info - A round fluffy tail. Makes you happy when you touch it. Red Fluid Info - Melted red slime. Roc's Feather Info - A feather from a large Bird Family monster. It can create wind. Roper Feeler Info - Roper's sense of touch Rough Leather Info - Leather without much moisture. Taken from a flightless bird. Saliva Info - Energizing drink that has a very disgusting taste and smell. Scattered Bones Info - Fragments of bones that do not resemble anything. Seashell Info - Small seashell that is often found on water monsters. Sharp Claw Info - A sharpened claw from a monster. It can shred flesh quite easily. Skull Info - Someone's skull infused with magic. Necessity in magic from ancient times. Slime Mold Info - A strange being that is both an animal and a plant. Its movements are rather disturbing. Slime Oil Info - Oil that covers the surface of a slime. It is rather combustible Slough Info - A long, dry slough. The owner has now matured to an adult. Small Fang Info - A small fang that is not very sharp. Rather lackluster for a hunter's spoil. Spider's Net Info - Net created from Spider threads. Cannot be disentangled once snared. Spoiled Meat Info - Meat that can only be described as spoiled. Looks very old. Spongy Skin Info - Fatty skin from a Bullfrog. Statue Fragment Info - Remnants of a very powerful, massive statue. It seems like there is still some magic left in it. Steel Ball Info - Steel crafted in a specialized method. It is often used for blades. Stinger Info - A sharp stinger from an Insect Family monster. There is still poison within it. Stone Block Info - A large cut block of stone. It is made into various things. Strong Bone Info - Supple and solid high quality bone. Seems to have a lot of calcium. Thick Leaf Info - A leaf plump with moisture. It does not taste good. Treant Bulb Info - A bulb belonging to Treant of the Plant Family. Is it a Treant baby? Tree Sap Info - A golden viscious liquid. Some get hooked to the extremely sweet taste. Turtle Shell Info - Shell from a dead turtle. It is very hard. Twisted Horn Info - A horn that became twisted for some reason. Large ones are kept as ornaments. Weapon Fragment Info - A fragment of a magical weapon that was once infused with life, but was destroyed in battle. Wolf Fur Info - Beautiful fur from a Wolf. It feels very soft to the touch. Wyvern's Scale Info - A solid, light-weight scale. It is smooth on the surface and offers little air resistance. Wyvern's Skin Info - High quality leather with good elasticity and insulation. Wyvern's Wing Info - Wing of a flying dragon. Very large, but it can be folded into a compact shape and very light. Yellow Fluid Info - Melted yellow slime. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.2) - Creatable Synthesizing Items - (SSI) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Charcoal Info - Dark charcoal created by heating wood. Some use it for artwork. Synthesize Lumber and Slime Oil. Crawler's Silk Info - Silk spewed out from Crawlers. Used in many ways due to its sturdy and soft nature. Synthesize 2 Cocoons. Deadly Poison Info - Very powerful venom created by researching venomous monsters for years. Synthesize 3 Stingers. Hunting Horn Info - Those who hear this horn fall asleep immediately. Synthesize Horn, Plant Vine, Fluffy Fur and Devil's Blood. Mythril Info - Magical metal that is light and sturdy. It has a low yield and traded at high value. Synthesize 4 Jar Fragments OR 2 Lamia's Bracelets OR 2 Statue Fragments OR Electrum and Philosopher's Stone. Electrum Info - A naturally occurring alloy of gold and silver believed to repel evil. Synthesize 2 Old Coins OR 2 Lamia's Hair Ties OR 2 Mimic Fragments. Damascus Info - Special metal forged by a secret technique that makes it rigid and viscous. Synthesize Steel Ball and 1 Philosopher's Stone OR 2 Golem's Fragments. Orichalucum Info - Legendary metal that has unparalled hardness and beauty. Synthesize 2 Elemental Fragments OR Damascus and Philosopher's Stone. Steel Ball Info - Steel crafted in a specialized method. It is often used for blades. Synthesize Knives OR 2 Broken Armours OR 2 Broken Swords OR 2 Weapon Fragments. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.3) - Creatable Healing/Boosting Items - (SYB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Lemon Gel Info - A gelatin based medication. Restores 60% of Max HP. Synthesize Apple Gel, Lizard Tail and 2 Lemons. Pineapple Gel Info - A gelatin based medication. Restores 60% of Max TP. Synthesize Orange Gel, Lizard Tail and Two Pineapples. Miracle Gel Info - A gelatin based medication. Restores 60% of Max TP and 60% of Max HP. Synthesize Melange Gel, Sage, Savoury and Lizard Tail. Specific Info- Soda flavoured gummi medicine. Entire party recovers 30% Max HP. Synthesize Miracle Gel, Sage, Bird Egg and Roper Feeler. Treat Info - A grape flavoured gummi medicine. Entire part recovers 30% max TP. Synthesize Miracle Gel, Savory, Frog Eggs and Roper Feeler. Special Gel Info- A gummi treat made from a miraculous elixir. Recover all HP and TP. Synthesize Miracle Gel, Sage, Savory and Philosopher's Stone. Panacea Bottle Info - Cures both Physical and Magical Ailments. Synthesize Cure Bottle, Plant Vine, Thick Leaf and Flower Petals. Synthesize Dinei Bottle, Plant Vine, Thick Leaf and Flower Petals. Blue Sage Info - A medicinal herb. Increases Max HP by 20. Synthesize Sage, Moss and Blue Fluid. Red Sage Info - A medicinal herb. Increases Max HP by 30. Synthesize Blue Sage, Slime Mold, Red Fluid. Blue Savoury Info - A medicinal herb. Increases Max TP by 20. Synthesize Savoury, Moss and Blue Fluid. Red Savoury Info - A medicinal herb. Increases Max TP by 30. Synthesize Blue Savoury, Slime Mold, Red Fluid. Blue Lavender Info - A medicinal herb. Increases P. Atk by 2. Synthesize Lavender, Moss and Blue Fluid. Red Lavender Info - A medicinal herb. Increases P. Atk by 3. Synthesize Blue Lavender, Slime Mold, Red Fluid. Blue Verbena Info - A medicinal herb. Increases A. Atk by 2. Synthesize Verbena, Moss and Blue Fluid. Red Verbena Info - A medicinal herb. Increases A. Atk by 3. Synthesize Blue Verbena, Slime Mold, Red Fluid. Blue Chamomile Info - A medicinal herb . Increases P. Def by 2. Synthesize Chamomile, Moss and Blue Fluid. Red Chamomile Info - A medicinal herb . Increases P. Def by 3. Synthesize Blue Chamomile, Slime Mold, Red Fluid. Blue Basil Info - A medicinal herb. Increases A. Def by 2. Synthesize Basil, Moss and Blue Fluid. Red Basil Info - A medicinal herb. Increases A. Def by 3. Synthesize Blue Basil, Slime Mold, Red Fluid. Blue Saffron Info - A medicinal herb. Increases DEX by 2. Synthesize Saffron, Moss and Blue Fluid. Red Saffron Info - A medicinal herb. Increases DEX by 3. Synthesize Blue Saffron, Slime Mold, Red Fluid. All-Divide Reduces all damage inflicted on all during battle by 50% for 1 minute. Synthesize Philosopher's Stone and Orichalcum. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.4) - Creatable Weapons - (SYW) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Riot Spike Info - Magic sword with a rose colored blade. Forged by the blacksmith Kurdalaegon. Synthesize Small Sword, Wolf Fur, Anima and 2 Damascus'. Echo Tracer Info - Magic sword with a moon colored blade. Forged by the blacksmith Govannon. Synthesize Long Sword, Bear Skin, Pure Silver and 2 Electrums. Black Sword Info - A sword forged by tempering black steel. Synthesize Broadsword, Wolf Fur and 2 Steel Balls. Vile Requiem Info - Magic sword with an azure colored blade. Forged by the blacksmith Amenoma. Synthesize Hunting Sword, Lizard Skin, Animus and Steel Ball. Bastard Sword Info - A sword with emphasis on crushing the enemy with the broad and heavy blade. Synthesize Great Sword, Lizard Skin and 2 Damascus'. Mythril Sword Info - A sword made of silver mythril tinged with magic. Synthesize Gold Sword, Wyvern's Skin and 2 Mythrils. Demonic Torment Info - A sword that is said to be able to kill a dragon. Synthesize Bastard Sword, Devil's Blood, Wyvern's Skin and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Ivory Spinner Info - A spinner made from animal bones. Synthesize Bronze Spinner, 2 Small fangs, Scattered Bones and Femur. Silver Spinner Info - Spinner with silver adornments. Synthesize Iron Spinner, Pure Silver and 2 Electrums. Coral Spinner Info - A spinner made from coral. Synthesize Gothic Spinner, 2 Seashells, Coral and Stone Block. War Chariot Info - A spinner forged with steel of evil fire that emits high temperatures. Synthesize Gothic Spinner, Slime Oil, Steel Ball and Electrum. Gold Spinner Info - Spinner with gold adornments. Synthesize Silver Spinner, Lamia's Bracelet and 2 Electrums. Clock Spinner Info - A spinner that sealed the power of the great Spirit of Time. Synthesize Silver Spinner, Philosopher's Stone, Elemental Fragment and 2 Electrums. Demonic Spinner Info - A spinner made by synthesizing horn that contains metal. Synthesize Coral Spinner, 2 Demon's Horns and Strong Bone. Dragon Spinner Info - A spinner made from the femur of an ancient dragon. synthesize Demonic Spinner, 2 Dragon's Fang, Dragon's Bone and Dragon's Horn. Dark Sphere Info - Powerful energy of darkness lies within it. Synthesize Demonic Spinner, Pointed Horn, Devil's Blood and 2 Orichalcums. Mythril Spinner Info - A spinner made from silver mythril tinged with magic. Synthesize Gold Spinner, 2 Mythril and Electrum. Energy Arc Info - A spinner that accumulated magic over time. It emits a strange sound. Synthesize Gold Spinner, Pure Silver, Philosopher's Stone and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.5) - Creatable Clothes - (SYC) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Royal Plate Info - Extremely expensive breastplate that only the most noble may use. Synthesize Silver Plate, Wolf Fur, Animus and Mythril. Lawful Plate Info - A breastplate blessed with holy protection. synthesize Silver Plate, Elastic Leather, Rough Leather and 2 Electrums. Power Drive Info - A breastplate that pushes the wearer's abilities to the limit. synthesize Battle Plate, 2 Bear Skins, Insect Fluid and 2 Steel Balls. Pain Killer Info - Magical breastplate creaed by dwarves. Synthesize Light Plate, Ogre's Blood, Wyvern's Skin and 2 Mythrils. Mythril Plate Info - A breastplate made of silver mythril tinged with magic. Syntheise Black Plate, Lizard Skin and 2 Mythrils. Solitude Info - A masterpiece by an unknown blacksmith. Synthesize Black Plate, Spongy Skin, Steel Ball and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Silk Cloak Info - A cloak of silk. Gives the wearer an air of refinement. Synthesize Cloak, 2 Spider's Nets and Crawler's Silk. Silver Cloak Info - A cloak embroidered with silver. Synthesize Silk Cloak, 2 Crawler's Silks, Pure Silver and Electrum. Mage Cloak Info - A cloak made for wizards. Synthesize White Cloak, 2 Spider's Nets, Crawler's Silk and Electrum. Holy Cloak Info - A cloak blessed with holy protection. Synthesize White Cloak, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail. Mystic Cloak Info - A cloak made from cloth thin as mist. Despite it's appearance, it is very durable. Synthesize Mage Cloak, 2 Spider's Nets, Blue Fluid and Animus. Windmill Info - A cloak that has the power to increase magic. Synthesize Mage Cloak, Treant Bulb, Electrum, and 2 Crawler's Silk. Mirage Cloak Info - A cloak specifically made to refract light. Synthesize Mystic Cloak, Tree Sap, 2 Spider's Nets and Electrum. Moon Luminance Info - A cloak said to be infused with the power of the moon. Synthesize Mystic Cloak, Bear Skin, 2 Crawler's Silks and Glittering Sand. Anthem Info - A cloak worn by the agent of divine punishment. Synthesize Holy Cloak, Pheonix's Wing, Crawler's Silk and Bloody Cloth. Phantom Lord Info - A mysterious cloak that seems to have magical powers. Synthesize Witch Cloak, Demon's Wing, Musk and Ghost's Cloth. Mythril Cloak Info - A cloak made of silver mythril tinged with magic. Synthesize Elder Cloak, 2 Crawler's Silks and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.6) - Creatable Headgear - (SYH) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Plate's Bandanna Info - A bandanna strengthened with a steel plate. Synthesize Bandanna, Rough Leather, and Steel Ball. Fencer's Bandanna Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy". Synthesize Bandanna, 2 Crawler's Silk, Dragon's Blood and Anima. Sturdy Bandanna Info - A bandanna made from thick leather. Synthesize Leather Bandanna, Fluffy Fur and Slime Oil. Light Bandanna Info - A bandanna made with a light-weight, but sturdy metal. Synthesize Plate Bandanna, Spongy Skin, Frog Oil and Steel Ball. Noble Bandanna Info - Extremely expensive bandanna that only the most noble may use. Synthesize Custom Bandanna, Wolf Fur, 2 Crawler's Silks and Electrum. Dusk Bandanna Info - A bandanna made with high technology. Synthesize Martial Banndana, Blue Fluid, Mythril and Electrum. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Pretty Ribbon Info - A very cute ribbon. Synthesize Red Ribbon, 2 Crawler's Silks, Lamia's Tail and Lamia's Hair Tie. Purple Ribbon Info - A cute ribbon of divine purple. Synthesize White Ribbon, 2 Spider's Nets, Red Fluid and Blue Fluid. Wizards Ribbon Info - A ribbon crafted after the witch in "Legends of Fantasy". Synthesize Pretty Ribbon, 2 Spider's Nets, Lamia's Hair Tie and Anima. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.7) - Creatable Gloves - (SYB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Gauntlets Info - Normal gauntlets with no distinguishing features. Synthesize Crawler's Silk and Spider's Net. Silver Gauntlets Info - Silver gauntlets normally reserved for ceremonial use. Synthesize Iron Gauntlets, Pure Silver, Elastic Leather and 2 Electrums. Battle Gauntlets Info - Gauntlets with an increased amount of steel plates. Synthesize Chain Gauntlets, Elastic Leather and 2 Steel Balls. Half Gauntlets Info - Gauntlets composed of steel and leather. They absorb impact well. Synthesize Scale Gauntlets, Elastic Leather and 2 Damascus'. Royal Gauntlets Info - Extremely expensive gauntlets that only the most noble may use. Synthesize Silver Gauntlets, Elastic Leather, Rough Leather and 2 Electrums. Light Gauntlets Info - Strengthened Battle Gauntlets that can withstand impacts. Synthesize Battle Gauntlets, Spongy Skin, Frog Oil and 2 Damascus'. Mythril Gauntlets Info - Gauntlets made of silver mythril tinged with magic. Synthesize Black Gauntlets, Spongy Skin and 2 Mythrils. Dark Passage Info - Gauntlets composed of black steel and Kunwu iron. Synthesize Black Gauntlets, Demon's Wing, Demon's Horn, and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Feather Mittens Info - Gloves made by synthesizing Chirpee feathers. Much more sturdy and light than normal feathers. Synthesize Mittens, 2 Bird Feathers and Spider's Net. Silk Mittens Info - Gloves made of silk. Very soft and gives the wearer an air of refinement. Synthesize Mittens, Rabbit Tail and Crawler's Silk. Silver Mittens Info - Gloves embroidered with silver. Synthesize Silk Mittens, 2 Spider's Nets, Pure Silver and Electrum. Holy Mittens Info - Gloves blessed with holy protection. Synthesize Silk Mittens, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail. Witch Mittens Info - Gloves worn by high ranking wizards. Synthesize Mage Mittens, 2 Spider's Nets, 2 Bat Wings and Black Fluid. Mirage Mittens Info - Gloves specially made to refract light. Synthesize Mystic Mittens, Tree Sap, 2 Crawler's Silks and Electrum. Fortune Teller Info - Gloves made by a complicated process. They shine gold under the sun. Synthesie Mirage Mittens, Crawler's Silk, Animus and Orichalcum. Mythril Mittens Info - Gloves made of silver mythril tinged with magic. Synthesize Elder Mittens, Crawler's Silk and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.8) - Creatable Accessories - (SAC) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Virus Periapt Info - Prevents sickness and increases resistance to fire. Synthesize Virus Charm, Spoiled Meat, Ore and Elemental Fragment. Stone Periapt Info - Prevents petrify and increases resistance to earth. Synthesize Stone Charm, Evil Eye, Ore and Elemental Fragment. Poison Periapt Info - Prevents poison and increases resistance to water. Synthesize Poison Charm, Deadly Poison, Ore and Elemental Fragment. Seal Periapt Info - Prevents sealed artes and increases resistance to water. Synthesize Seal Charm, Hawk's Eye, Ore and Elemental Fragment. Shock Periapt Info - Prevents shock and increases resistance to lightning. Synthesize Shock Charm, Fragrant Wood, Ore and Elemental Fragment. Weak Periapt Info - Prevents weakness and increases resistance to light. Synthesize Weak Charm, Moss, Ore and Elemental Fragment. Sleep Periapt Info - Prevents weakness and increases resistance to darkness. Synthesize Sleep Charm, Slime Mold, Ore and Elemental Fragment. Blue Amulet Info - Prevents all physical ailments. Synthesize Amulet, Charcoal, Pure Silver and Electrum. Blue Talisman Info - Prevents all magical ailments. Synthesize Talisman, Charcoal, Pure Silver and Electrum. Electrum Ring Info - A ring made of electrum. Synthesize 2 Electrums. Garnet Ring Info - Reduces TP consumption by 20%. Synthesize Electrum Ring, Pure Silver and Garnet. Ruby Ring Info - Reduces TP consumption by 20%. Synthesize Electrum Ring, Pure Silver and Ruby. Platinum Ring Info - Ring made of platinum. Synthesize Electrum Ring, Pure Silver and Electrum. Aquamarine Ring Info - Reduces TP consumption by 20%. Synthesize Platinum Ring, Pure Silver and Aquamarine. Opal Ring Info - Reduces TP consumption by 20%. Synthesize Platinum Ring, Pure Silver and Opal. Mythril Ring Info - Ring made of mythril. Synthesize Platinum Ring, Pure Silver and Mythril OR 2 Mythrils. Sapphire Ring Info - Reduces TP consumption by 20%. Synthesize Mythril Ring, Pure Silver and Sapphire. Sardonyx Ring Info - Reduces TP consumption by 20%. Synthesize Mythril Ring, Pure Silver and Sardonyx. Orichalcum Ring Info - Ring made of orichalcum. Synthesize Mythril Ring, Pure Silver and Orichalcum OR 2 Orichalcums. Topaz Ring Info - Reduces TP consumption by 33%. Synthesize Orichalcum Ring, Pure Silver and Topaz. Amethyst Ring Info - Reduces TP consumption by 33%. Synthesize Orichalcum Ring, Pure Silver and Amethyst. Heal Mark Info - Recovers 3% of max HP when an enemy is defeated. Synthesize Holy Mark, Bat Fang and Electrum OR Mana Mark, Bat Fang and Electrum. Heal Symbol Info - Recover 6% of max HP when an enemy is defeated. Synthesize Heal Mark, Large Scythe and Mythril OR Holy Mark, Large Scythe and Philosopher's Stone OR Mana Symbol, Large Scythe and Philosopher's Stone. Holy Mark Info - Periodically restore 1% of max HP. Synthesize Heal Mark, Treant Bud and Electrum OR Mystic Mark, Treant Bud and Electrum. Holy Symbol Info - Periodically restores 3% of max HP. Synthesize Holy Mark, Lizard Tail and Electrum OR Mystic Symbol, Lizard Tail and Philosopher's Stone. Mana Mark Info - Recovers 3% of max TP when an enemy is defeated. Synthesize Spirit Mark, Ashes and Electrum. Mana Symbol Info - Recovers 6% of max TP when an enemy is defeated. Synthesize Mana Mark, Skull and Mythril. Spirit Mark Info - Periodically restores 1% of max TP. Synthesize Mystic Mark, Musk and Electrum OR Mana Mark, Musk and Philosopher's Stone. Spirit Symbol Info - Periodically restores 3% of max TP. Synthesize Mystic Mark, Roper Feeler and Philosopher's Stone OR Mana Symbol, Roper Feeler and Philosopher's Stone Mystic Mark Info - Reduces the casting time. Synthesize Holy Mark, Imp's Tail and Electrum. Mystic Symbol Info - Reduces the casting time. synthesize Mystic Mark, Beak and Mythril OR Holy Mark, Beak and Mythril. Cape Info - A generic cape made of cloth. Synthesize Fluffy Fur, 2 Crawler's Silks, and Spider's Net. Fire Cape Info - A cape blessed by Summon Spirit of Fire. Increases resistance to ice by 20%. Synthesize Cape, 2 Slouths, Ogre's Blood and Spider's Net. Earth's Cape Info - A cape blessed by Summon Spirit of Earth. Increases resistance to lightning by 20%. Synthesize Cape, Mane, Rough Leather and Spider's Net. Leather Cape Info - A cape made of leather. Synthesize Cape, Fluffy Fur and Spider's Net. Water Cape Info - A cape blessed by Summon Spirit of Water. Increases resistance to fire by 20%. Synthesize Leather Cape, Spider's Net, Spongy Skin and Frog Oil Wind Cape Info - A cape blessed by Summon Spirit of Wind. Increases resistance to earth by 20%. Synthesize Leather Cape, 2 Insect's Wings, Spider's Net and Roc's Feather. Thief's Cape Info - The cape of choice for theives. Synthesize Leather cape, Wolf Fur, Spider's Net and Slime Oil. Ice Cape Info - A cape blessed by Summon Spirit of Ice. Increases resistance to water by 20%. Synthesize Thief's Cape, Crawler's Silk, 2 Fish Scales and 2 Seashells. Thunder Cape Info - A cape blessed by Summon Spirit of Thunder. Increases resistance to earth by 20%. Synthesize Thief's Cape, Crawler's Silk, Coral and 2 Wyvern's Scales. Elven Cape Info - A green cape froma legendary race. Synthesize Thief's Cape, Tree Sap, Crawler's Silk and 2 Spider's Net. Light Cape Info - A cape blessed by Summon Spirit of Light. Increases resistance to darkness by 20%. Synthesize Elven Cape, Crawler's Silk, Pure Silver and Ghost's Cloth. Dark Cape Info - A cape blessed by Summon Spirit of Darkness. Increases resistance to light by 20%. Synthesize Elven Cape, Crawler's Silk, Monster Extract and Imp's Wing. Surtr's Cape Info - A cape embroidered with the crest of the fire giants. Increases resistance to ice by 50%. Synthesize Fire Cape, Lizard Skin, Ogre's Blood and Large Scale. Freyja's Cape Info - A cape embroidered with the crest of the goddess of fertility. Increases resistance to lightning by 50%. Synthesize Earth Cape, Flower Petals, Leaf Mold and Insect Fluid. Aegir's Cape Info - A cape embroidered with the crest of the king of the sea. Increases resistance to fire by 50%. Synthesize Water Cape, Turtle Shell, Spongy Skin and Frog Oil. Foreseti's Cape Info - A cape embroidered with the crest of the god of justice. Increases resistance to earth by 50%. Synthesize Wind Cape, Tree Sap, 2 Bat Wings and 2 Dragon Scales. Ymir's Cape Info - A cape embroidered with the crest of the forest giants. Increases resistance to wind by 50%. Synthesize Ice Cape, 2 Quality Scales, Large Shell and Pure Silver. Thor's Cape Info - A cape embroidered with the crest of the god of thunder. Increases resistance to water by 50%. Synthesize Thunder Cape, Saliva, Yellow Fluid and Wyvern's Wing. Baldr's Cape Info - A cape embroidered with the crest of the god of light. Increases resistance to darkness by 50%. Synthesize Ghost's Cloth, Glittering Sand and Anima. Woden's Cape Info - A cape embroidered with the crest of the god of death. Increases resistance to light by 50%. Synthesize Dark Cape, Bloody Cloth, Musk and Animus. Leather Boots Info - Normal, everyda, run-of-the-mill boots. Synthesize Boots, Fluffy Fur and Spider's Net. Long Boots Info - A pair of long boots made of leather. Synthesize Boots, Fluffy Fur, Slough and Spider's Net. Heavy Boots Info - Improved pair of iron boots. Good, but heavy. Synthesize Boots, Wolf Fur, Slime Oil and Steel Ball. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.9) - Creatable Grimories - (SYT) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Undine's Whisper Info - One of the powerful monster grimoires. Synthesize Ink, Thick Leaf, Fluffy Fur and Elemental Fragment. Undine's Affection Info - One of the powerful monster grimoires. Synthesize Ink, 2 Wolf Furs, Rope Feeler and Elemental Fragment. Sylph's Circle Info - One of the powerful monster grimoires. Synthesize Ink, Bear Skin, Pheonix Wing and 2 Elemental fragments. Volt's Whim Info - One of the powerful monster grimoires. Synthesize Ink, Fluffy Fur, Spongy Skin and Elemental Fragment. Undine's Charity Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, 2 Flower Petals and Elemental Fragment. Gnome's Flip Out Info - One of the powerful monster grimoires. Learn the healing arte Dispel. Synthesize Ink, Fragrant Wood, Wolf Fur and Elemental Fragment. Gnome's Dust Info - One of the powerful monster grimoires. Synthesize Ink, Treant's Bud, Fluffy Fur and Elemental Fragment. Shadow's Language Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, Skull and Elemental Fragment. Aska's Embrace Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, Glittering Sand and Elemental Fragment. Efreet's Hammer Info - One of the powerful monster grimoires. Synthesize Ink, Wyvern's Skin, 2 Ashes and Elemental Fragment. Sylph's Mischief Info - One of the powerful monster grimoires. Synthesize Ink, Harpy Feather, Wyvern's Skin and Elemental Fragment. Volt's Melancholy Info - One of the powerful monster grimoires. Synthesize Ink, Coral, Wyvern's Skin and Elemental Fragment. Gnome's Dance Info - One of the powerful monster grimoires. Synthesize Ink, Leaf Mold, Wyvern's Skin and Elemental Fragment. Celsius's Sigh Info - One of the powerful monster grimoires. Synthesize Ink, Pure Silver, Wyvern's Skin and Elemental Fragment. Shadow's Walk Info - One of the powerful monster grimoires. Synthesize Ink, Wyvern's Skin, Dragon's Skull and Elemental Fragment. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.10) - Creatable Statues - (SST) * ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Arcanum Wings Info - A statue said to be infused with the power of the legendary scared bird. Skills - Item Finder 2, A. Atk Increase 2, VS Insect 3 Synthesize Quality Stone, Chicken Bone, Harpy's Feather and Philosopher's Stone. Bright Flame Info - A statue said to be infused with the power of the legendary dragon god. Skills - Lure 2, P. Atk Increase 2, VS Free Form 3 Synthesize Quality Stone, Dragon's Blood, Dragon's Anger and Philosopher's Stone. Damnation Info - A statue said to be infused with the power of the legendary mystical larva. Skills - Regenerate 2, P. Def Increase 2, VS Magical Being 3 Synthesize Quality Stone, Monster Extract, Saliva and Philosopher's Stone. Edge Walker Info - A statue said to be infused with the power of the legendary mystical insect. Skills - Spirit Drain 2, Dex Increase 2, VS Plant 3 Synthesize Quality Stone, Twisted Horn, Insect Fluid and Philosopher's Stone. Feral Shadow Info - A statue said to be infused with the power of the legendary beast. Skills - Critical 2, P. Atk Increase 2, VS Bird 3 Synthesize Quality Stone, Ogre's Blood, Evil Eye and Philosopher's Stone. Ground Breaker Info - A statue said to be infused with the power of the legendary divine tree. Skills - Life Charge, HP Increase 2, VS Aquatic 3 Synthesize Quality Stone, Tree Sap, Fragrant Wood and Philosopher's Stone. Heart Warden Info - A statue said to be infused with the power of the legendary cadaverous ogre. Skills - Resurrect, HP Increase 2, VS Demon 3 Synthesize Quality Stone, Bloody Cloth, Strong Bone and Philosopher's Stone. Innocent Blood Info - A statue said to be infused with the power of the legendary water monsters. Skills - Relax 2, A. Def Increase 2, VS Beast 3 Synthesize Quality Stone, Quality Shell, Coral and Philosopher's Stone. Jihad Info - A statue said to be infused with the power of the legendary evil sword. Skills - Concentrate 2, A. Def Increase 2, VS Ghost 3 Synthesize Quality Stone, Anima, Animus and Philosopher's Stone. Lord of Chaos Info - A statue said to be infused with the power of the legendary demon lord. Skills - Speed Cast 2, TP Increase, 2 VS Dragon 3 Synthesize Quality Stone, Demon's Horn, Hunting Horn and Philosopher's Stone. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (6) - Cooking - (CKG) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (6.1) - Recipes - (RCP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item #1 - Rice Ball Ingredients - Grains x 1 Spices x1 Description - Form it with love for a surprising rice ball. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #2 - Rice Bowl Ingredients - Grains x 1 Proteins x1 Spices x1 Description - The ingredients on top of the rice form a perfect harmony. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #3 - Grill Ingredients - Proteins x 2 Spices x1 Description - You just impale them on a stick and grill. It's perfect for you! Cheapest Way to Make - ------------------------------------------------------------------------------- Item #4 - Stew Ingredients - Proteins x 1 Vegetable x 1 Spices x1 Description - The stock is everything. You can't ignore it. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #5 - Sandwich Ingredients - Grains x 1 Vegetable x 1 Spices x1 Description - A sandwich you can put anything between. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #6 - Soup Ingredients - Proteins x 1 Vegetables x 1 Spices x 1 Description - Cooking time is everything. Cook longer for better taste. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #7 - Samishi Ingredients - Seafood x 2 Description - Freshness, plating, and skill are all important. Dexterity is key. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #8 - Omelet Ingredients - Grains x 1 Vegetables x 1 Spices x 1 Egg x 2 Description - A special ketchup is put on top of a fluffy egg omelet. Very good. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #9 - Gratin Ingredients - Grains x 1 Spices x 1 Milk x 1 Description - It's piping hot with white sauce and cheese. So yummy. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #10 - Pickled Vegetable Ingredients - Vegetable x 1 Spices x 1 Description - It's all about the veggie and the texture. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #11 - Steak Ingredients - Description - I just love the smell and the sound of it sizzling. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #12 - Burrito - Ingredients - Grains x 1 Proteins x 1 Description - Just wrap good food in a tortilla and you're done. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #13 - Curry Ingredients - Grains x 1 Vegetable x 1 Proteins x 1 Spices x 1 Description - Everyone loves a good curry! Cheapest Way to Make - ------------------------------------------------------------------------------- Item #14 - Dessert Ingredients - Fruits x 2 Milk x 1 Description - There's always room for dessert. Cheapest Way to Make - ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (7) - Bestiary - (BST) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Killer Fish (Location - Dynasty Ruins) Sea Bishop (Location - Dynasty Ruins) Leech (Location - Dynasty Ruins) Merrow (Location - Dynasty Ruins) Sea Wyvern (Location - Dynasty Ruins) Bullfrog (Location - Dynasty Ruins) Orca (Location - Dynasty Ruins) Zombie (Location - Dynasty Ruins) Treant (Location - Iselia Human Ranch) Gracilis (Location - Iselia Human Ranch) Harpy (Location - Iselia Human Ranch) Etheliana (Location - Iselia Human Ranch) Bumble Bee (Location - Iselia Human Ranch) Treant (Location - Iselia Human Ranch) Ogre (Location - Iselia Human Ranch) Mandragora (Location - Iselia Human Ranch) Chimera (Location - Iselia Human Ranch) Phantom (Location - Iselia Human Ranch) Wraith (Location - Iselia Human Ranch) Raven (Location - Iselia Human Ranch) Jabber (Location - Triet Ruins) Tarantula (Location - Triet Ruins) Red Ogre (Location - Triet Ruins) Light Wing (Location - Triet Ruins) Fire Drake (Location - Triet Ruins) Automan (Location - Triet Ruins) Manticore (Location - Triet Ruins) Golem (Location - Triet Ruins) Grindylows (Location - Temple of Ice) Oannes (Location - Temple of Ice) Grislkey (Location - Temple of Ice) Blue Rose (Location - Temple of Ice) Selkie (Location - Temple of Ice) Yeti (Location - Temple of Ice) Karekn (Location - Temple of Ice) Caerurea (Location - Temple of Ice) Irka (Location - Temple of Ice) Vangaurd (Location - Temple of Ice) Fenrir (Location - Temple of Ice) Remora (Location - Temple of Ice) Siren (Location - Temple of Ice) Asrai (Location - Temple of Ice) Undertaker (Location - Temple of Darkness) Demon (Location - Temple of Darkness) Cacodemon (Location - Temple of Darkness) Living sword (Location - Temple of Darkness) Dullahan (Location - Temple of Darkness) Colossus (Location - Temple of Darkness) Lamia (Location - Temple of Darkness) Pandora (Location - Temple of Darkness) Alraune (Location - Temple of Darkness) Cockatrice (Location - Temple of Earth) Pit Fiend (Location - Temple of Earth) Viper (Location - Temple of Earth) Megalith (Location - Temple of Earth) Elder Dragon (Location - Temple of Earth) Ooze (Location - Temple of Earth) Toadstool (Location - Temple of Earth) Pit Spider (Location - Temple of Earth) Caterpillar (Location - Temple of Earth) Lookin (Location - Temple of Earth) Megalith (Location - Toazie Valley Mine) Toadsytool (Location - Toazie Valley Mine) Rock Eater (Location - Toazie Valley Mine) Elder Dragon (Location - Toazie Valley Mine) Pit Spider (Location - Toazie Valley Mine) Caterpillar (Location - Toazie Valley Mine) Cockatrice (Location - Toazie Valley Mine) Ooze (Location - Toazie Valley Mine) Cotton Tail (Location - Cape Fortress) Dire Bat (Location - Cape Fortress) Mythril Golem (Location - Cape Fortress) Vanguard (Location - Cape Fortress) Mimic (Location - Cape Fortress) Padfoot (Location - Cape Fortress) Thinker (Location - Cape Fortress) Punisher (Location - Cape Fortress) Vanguard (Location - Building Number 2) Puck (Location - Building Number 2) Aepyoris (Location - Building Number 2) Lunantisidhe (Location - Building Number 2) Voivre (Location - Building Number 2) Sphinx (Location - Building Number 2) Pied Piper (Location - Building Number 2) Slime Mold (Location - Temple of Martel) Simurgh (Location - Temple of Martel) Sriren (Location - Temple of Martel) Gorgon (Location - Temple of Martel) Girtablili (Location - Temple of Martel) Golem (Location - Temple of Martel) Crusader (Location - Temple of Martel) Firblog (Location - Temple of Martel) Simurgh (Location - Ginnungagap) Firblog (Location - Ginnungagap) Gorgon (Location - Ginnungagap) Seiren (Location - Ginnungagap) Girtabilil (Location - Ginnungagap) Slime Mold (Location - Ginnungagap) Crusader (Location - Ginnungagap) Dark Rider (Location - Ginnungagap) Carbuncle (Location - Ginnungagap) Shape Shifter (Location - Ginnungagap) Cerebus (Location - Ginnungagap) Igniter (Location - Ginnungagap) Sphinx (Location - Ginnungagap) Liberator (Location - Ginnungagap) Moirae (Location - Ginnungagap) Awakener (Location - Ginnungagap) Nereis (Location - Ginnungagap) Basilik (Location - Ginnungagap) Enforcer (Location - Ginnungagap) Pheonix (Location - Ginnungagap) Carbuncle (Location - Gladsheim) Cave Bear (Location - Gladsheim) Vorpal Bunny (Location - Gladsheim) Orion (Location - Gladsheim) Popsickle (Location - Gladsheim) Scorpion (Location - Gladsheim) Archdemon (Location - Gladsheim) Crawler (Location - Gladsheim) Neuroti (Location - Gladsheim) Hippogryph (Location - Gladsheim) Serpent (Location - Gladsheim) Filifolia (Location - Gladsheim) Mandocello (Location - Gladsheim) Echidna (Location - Gladsheim) Poseideon (Location - Gladsheim) Zombie (Location - Gladsheim) Bastiage (Location - Gladsheim) Shadow Dragon (Location - Gladsheim) Tiamat (Location - Gladsheim) Elder Dragon (Location - Gladsheim) Bakunawa (Location - Gladsheim) Dark Rider (Location - Gladsheim) Boedromion (Location - Gladsheim) Wolf (Location - Gladsheim) Aello (Location - Gladsheim) Chirpee (Location - Gladsheim) Pied Piper (Location - Gladsheim) Gorgon (Location - Gladsheim) Demon (Location - Gladsheim) Incognito (Location - Gladsheim) Gamat (Location - Gladsheim) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Thanks to KazarSanaga, who formatted and contributed most of the data for this section! =]. Taken Directly from KazarSanaga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Tales of Symphonia - Dawn of the New World Monster Drop List Compiled by KazarSanaga Created for Zxela404s Mini-FAQ Contributed to by Raging_Time. Some drop info gotten/cross referenced from http://wiki.main.jp/tos-kor/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (7.1) - Plant - (BPT) ------------------------------------------------------------------------------- No.001 Filifolia ---(Drop) Plant Vine ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.002 Caerurea ---(Drop) Plant Vine ---(Drop) Thick Leaf --(Leave) Cure Bottle --(Steal) None No.003 Orcrot ---(Drop) Lumber ---(Drop) Fragrant Wood --(Leave) Life Bottle --(Steal) None No.004 Treant ---(Drop) Lumber ---(Drop) Tree Sap --(Leave) Orange Gel --(Steal) Treant Bulb No.005 Mandocello ---(Drop) Fragrant Wood ---(Drop) Treant Bulb --(Leave) Orange Gel --(Steal) Blue Savory No.006 Fungus ---(Drop) Moss ---(Drop) None --(Leave) Apple Gel --(Steal) None No.007 Marcoid ---(Drop) Moss ---(Drop) Leaf Mold --(Leave) Orange Gel --(Steal) None No.008 Stinkhorn ---(Drop) Moss ---(Drop) Leaf Mold --(Leave) Chamomile --(Steal) Slime Mold No.009 Toadstool ---(Drop) Mushroom ---(Drop) Leaf Mold --(Leave) Poison Bottle --(Steal) Slime Mold No.010 Vaudeville ---(Drop) Mushroom ---(Drop) Slime Mold --(Leave) None --(Steal) Blue Lavender No.011 Etheliana ---(Drop) Plant Vine ---(Drop) Grey Manuscript --(Leave) Seal Bottle --(Steal) None No.012 Gracilis ---(Drop) Plant Vine ---(Drop) Flower Petals --(Leave) Yellow Manuscript --(Steal) Beautiful Flower No.013 Shallow Grave ---(Drop) Plant Vine ---(Drop) Thick Leaf --(Leave) Apple Gel --(Steal) None No.014 Truncata ---(Drop) Plant Vine ---(Drop) Tree Sap --(Leave) Life Bottle --(Steal) Beautiful Flowers No.015 Dionaea ---(Drop) Flower Petals ---(Drop) Anima --(Leave) None --(Steal) Blue Savory No.016 Mandragora ---(Drop) Thick Leaf ---(Drop) None --(Leave) Apple Gel --(Steal) None No.017 Alraune ---(Drop) Thick Leaf ---(Drop) None --(Leave) Orange Gel --(Steal) None No.018 Korrigan ---(Drop) Thick Leaf ---(Drop) Flower Petals --(Leave) Melange Gel --(Steal) Beautiful Flower No.019 Hamadryad ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) Panacea Bottle --(Steal) None No.020 Puck ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) Shock Bottle --(Steal) Beautiful Flower No.021 Lailah ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) None --(Steal) Aska's Embrace ------------------------------------------------------------------------------- (7.2) - Beast - (BBT) ------------------------------------------------------------------------------- No.022 Wolf ---(Drop) Small Fang ---(Drop) Fluffy Fur --(Leave) Apple Gel --(Steal) None No.023 Black Wolf ---(Drop) Small Fang ---(Drop) Wolf Fur --(Leave) Lavender --(Steal) None No.024 Hell Hound ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Melange Gel --(Steal) Sharp Claw No.025 Padfoot ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Crimson Manuscript --(Steal) Basil No.026 Fenrir ---(Drop) Sharp Claw ---(Drop) Wolf Fur --(Leave) Pineapple Gel --(Steal) Mane No.027 Cerberus ---(Drop) Small Fang ---(Drop) Sharp Claw --(Leave) Lemon Gel --(Steal) None No.028 Orion ---(Drop) Sharp Claw ---(Drop) Mane --(Leave) None --(Steal) Blue Verbena No.029 Bear ---(Drop) Fluffy Fur ---(Drop) Small Fang --(Leave) Apple Gel --(Steal) None No.030 Grisley ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Life Bottle --(Steal) Sharp Claw No.031 Cave Bear ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Lottery Gel --(Steal) Sharp Claw No.032 Were Bear ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Nectar Bottle --(Steal) Mane No.033 Wolf Heddin ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) None --(Steal) Sharp Claws No.034 Galf Beast ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) None --(Steal) Volt's Melancholy No.035 Wild Rabbit ---(Drop) Fluffy Fur ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Carrot No.036 Cotton Tail ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) Orange Gel --(Steal) Lettuce No.037 Carbuncle ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) Melange Gel --(Steal) None No.038 Vorpal Bunny ---(Drop) Fluffy Fur ---(Drop) None --(Leave) Lemon Gel --(Steal) Dragon's Skull No.039 Micasa ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) None --(Steal) Cheese No.040 Peallaidh ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Panacea Bottle --(Steal) None No.041 Gunna ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Life Bottle --(Steal) None No.042 Ogre ---(Drop) Small Fang ---(Drop) Ogre's Blood --(Leave) Apple Gel --(Steal) None No.043 Red Ogre ---(Drop) Small Fang ---(Drop) Ogre's Blood --(Leave) Orange Gel --(Steal) None No.044 Yeti ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Paralysis Bottle --(Steal) None No.045 Firbolg ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Weak Bottle --(Steal) None No.046 Titan ---(Drop) Horn ---(Drop) Musk --(Leave) None --(Steal) Blue Chamomile No.047 Serpent ---(Drop) Small Fang ---(Drop) Slough --(Leave) Poison Bottle --(Steal) None No.048 Viper ---(Drop) Small Fang ---(Drop) Slough --(Leave) Paralysis Bottle --(Steal) None No.049 Kosh ---(Drop) Small Fang ---(Drop) Slough --(Leave) None --(Steal) Blue Saffron No.050 Lizard ---(Drop) Lizard Tail ---(Drop) Lizard Skin --(Leave) Apple Gel --(Steal) None No.051 Basilisk ---(Drop) Lizard Tail ---(Drop) Evil Eye --(Leave) Stone Bottle --(Steal) None No.052 Salamander ---(Drop) Horn ---(Drop) Twisted Horn --(Leave) Melange Gel --(Steal) None No.053 Chimera ---(Drop) Small Fang ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.054 Kitty Kat ---(Drop) None ---(Drop) None --(Leave) None --(Steal) None No.055 Manticore ---(Drop) Sharp Claw ---(Drop) Twisted Horn --(Leave) Orange Gel --(Steal) Mane No.056 Sphinx ---(Drop) Sharp Claw ---(Drop) Beak --(Leave) Lottery Gel --(Steal) None No.057 Griffin ---(Drop) Bird Feather ---(Drop) Fluffy Fur --(Leave) Dinei Bottle --(Steal) Roc's Feather No.058 Hippogryph ---(Drop) Devil's Blood ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Shadow's Walk ------------------------------------------------------------------------------ (7.3) - Insect - (BIT) ------------------------------------------------------------------------------ No.059 Bumble Bee ---(Drop) Insect's Wing ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.060 Killer Bee ---(Drop) Insect's Wing ---(Drop) Stinger --(Leave) Poison Bottle --(Steal) Deadly Poison No.061 Hornet ---(Drop) Insect's Wing ---(Drop) Insect Fluid --(Leave) Paralysis Bottle --(Steal) None No.062 Queen ---(Drop) Insect's Wing ---(Drop) Stinger --(Leave) None --(Steal) Blue Basil No.063 Scorpion ---(Drop) Stinger ---(Drop) None --(Leave) Apple Gel --(Steal) Deadly Poison No.064 Antares ---(Drop) Stinger ---(Drop) Insect Fluid --(Leave) Yellow Manuscript --(Steal) Verbena No.065 Girtablili ---(Drop) Stinger ---(Drop) Damascus --(Leave) Life Bottle --(Steal) Deadly Poison No.066 Killer Mantis ---(Drop) Insect's Wing ---(Drop) Large Scythe --(Leave) Poison Bottle --(Steal) None No.067 Lumber Jack ---(Drop) Insect's Wing ---(Drop) Large Scythe --(Leave) Melange Gel --(Steal) None No.068 Popsickle ---(Drop) Elastic Leather ---(Drop) Large Scythe --(Leave) None --(Steal) Blue Saffron No.069 Crawler ---(Drop) Cocoon ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Crawler's Silk No.070 Caterpillar ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Orange Gel --(Steal) Crawler's Silk No.071 Embryo ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Melange Gel --(Steal) Crawler's Silk No.072 Habetrot ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Basil --(Steal) Crawler's Silk No.073 Neurotica ---(Drop) Cocoon ---(Drop) Crawler's Silk --(Leave) None --(Steal) Blue Chamomile No.074 Stone Eater ---(Drop) Elastic Leather ---(Drop) Grey Manuscipt --(Leave) Apple Gel --(Steal) Ore No.075 Rock Eater ---(Drop) Elastic Leather ---(Drop) Stone Block --(Leave) Orange Gel --(Steal) Steel Ball No.076 Island Worm ---(Drop) Elastic Leather ---(Drop) Shrimp --(Leave) Cure Bottle --(Steal) Snapper No.077 Earth Eater ---(Drop) Elastic Leather ---(Drop) Twisted Horn --(Leave) Shock Bottle --(Steal) Damascus No.078 Mia Culpa ---(Drop) Elastic Leather ---(Drop) Saliva --(Leave) None --(Steal) Blue Savory No.079 Spider ---(Drop) Spider's Net ---(Drop) Cocoon --(Leave) Poison Bottle --(Steal) None No.080 Tarantula ---(Drop) Spider's Net ---(Drop) Insect Fluid --(Leave) Apple Gel --(Steal) Deadly Poison No.081 Pit Spider ---(Drop) Spider's Net ---(Drop) Insect Fluid --(Leave) Paralysis Bottle --(Steal) Deadly Poison No.082 Arachne ---(Drop) Spider's Net ---(Drop) Cocoon --(Leave) Azure Manuscript --(Steal) Saffron No.083 Simoriah ---(Drop) Spider's Net ---(Drop) Large Scythe --(Leave) None --(Steal) Blue Lavender ------------------------------------------------------------------------------ (7.4) - Bird - (BBD) ------------------------------------------------------------------------------ No.084 Chirpee ---(Drop) Bird Feather ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Rice No.085 Jabber ---(Drop) Bird Feather ---(Drop) Bird Egg --(Leave) Shock Bottle --(Steal) None No.086 Peepit ---(Drop) Bird Egg ---(Drop) Bird Feather --(Leave) Grey Manuscript --(Steal) None No.087 Raven ---(Drop) Bird Feather ---(Drop) Hawk's Eye --(Leave) Orange Gel --(Steal) Spoiled Meat No.088 Phoenix ---(Drop) None ---(Drop) None --(Leave) Nectar Bottle --(Steal) Phoenix's Wing No.089 Izimbra ---(Drop) Broken Armor ---(Drop) Roc's Feather --(Leave) None --(Steal) Blue Chamomile No.090 Simurgh ---(Drop) Bird Feather ---(Drop) Mane --(Leave) Pineapple Gel --(Steal) Roc's Feather No.091 Axe Beak ---(Drop) Bird Feather ---(Drop) Beak --(Leave) Apple Gel --(Steal) None No.092 Aepyornis ---(Drop) Bird Feather ---(Drop) Beak --(Leave) Orange Gel --(Steal) None No.093 Dodo ---(Drop) Bird Feather ---(Drop) Rough Leather --(Leave) Lavender --(Steal) None No.094 Cockatrice ---(Drop) Bird Feather ---(Drop) Rough Leather --(Leave) Stone Bottle --(Steal) None No.095 Moon Rocks ---(Drop) Rough Leather ---(Drop) Evil Eye --(Leave) None --(Steal) Blue Basil No.096 Roc ---(Drop) Stone Block ---(Drop) Quality Stone --(Leave) Lemon Gel --(Steal) None No.097 Harpy ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Orange Gel --(Steal) None No.098 Furie ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Lavender --(Steal) Harpy's Feather No.099 Seiren ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Pineapple Gel --(Steal) Harpy's Feather No.100 Aello ---(Drop) Bird Feather ---(Drop) Harpy's Feather --(Leave) None --(Steal) Shadow's Language No.101 Fenia ---(Drop) None ---(Drop) None --(Leave) None --(Steal) None No.102 Black Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Apple Gel --(Steal) None No.103 Light Wing ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Seal Bottle --(Steal) Monster Extract No.104 Were Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Orange Gel --(Steal) Devil's Blood No.105 Dire Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Weak Bottle --(Steal) Dragon's Blood No.106 Dogma ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) None --(Steal) Blue Basil ------------------------------------------------------------------------------- (7.5) - Aquatic - (BAC) ------------------------------------------------------------------------------- No.107 Tortoise ---(Drop) Turtle Shell ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Shellfish No.108 Archelon ---(Drop) Squid ---(Drop) None --(Leave) None --(Steal) Shrimp No.109 Megalith ---(Drop) Stone Block ---(Drop) Quality Shell --(Leave) Melange Gel --(Steal) Ore No.110 Dark Steel ---(Drop) Turtle Shell ---(Drop) Quality Shell --(Leave) Life Bottle --(Steal) None No.111 Zaratan ---(Drop) Turtle Shell ---(Drop) Large Shell --(Leave) Lemon Gel --(Steal) None No.112 Aspidoceleon ---(Drop) Turtle Shell ---(Drop) Quality Shell --(Leave) None --(Steal) Blue Sage No.113 Sea Monk ---(Drop) Jar Fragment ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.114 Kraken ---(Drop) Jar Fragment ---(Drop) Grey Manuscript --(Leave) Virus Bottle --(Steal) Snapper No.115 Sea Bishop ---(Drop) Jar Fragment ---(Drop) Ink --(Leave) Orange Gel --(Steal) Squid No.116 Charybdis ---(Drop) Jar Fragment ---(Drop) Ink --(Leave) Orange Gel --(Steal) Tuna No.117 Lusca ---(Drop) Ink ---(Drop) Old Coin --(Leave) None --(Steal) Blue Savory No.118 Killer Fish ---(Drop) Fish Scale ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Kelp No.119 Remora ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) Melange Gel --(Steal) Seaweed No.120 Echeines ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) Sage --(Steal) Shellfish No.121 Barracuda ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) None --(Steal) Blue Chamomile No.122 Sea Hog ---(Drop) Cod ---(Drop) Grey Manuscript --(Leave) Orange Gel --(Steal) Snapper No.123 Orca ---(Drop) Shellfish ---(Drop) None --(Leave) Lavender --(Steal) Shrimp No.124 Jasconius ---(Drop) Seashell ---(Drop) Large Shell --(Leave) None --(Steal) Quality Scale No.125 Merrow ---(Drop) Fish Scale ---(Drop) None --(Leave) Orange Gel --(Steal) Coral No.126 Nixie ---(Drop) Fish Scale ---(Drop) Seashell --(Leave) White Manuscript --(Steal) Savory No.127 Selkie ---(Drop) Fish Scale ---(Drop) Coral --(Leave) Melange Gel --(Steal) None No.128 Nereis ---(Drop) Seashell ---(Drop) Coral --(Leave) Panacea Bottle --(Steal) Old Coin No.129 Asrai ---(Drop) Seashell ---(Drop) Glittering Sand --(Leave) Peach Manuscript --(Steal) Lavender No.130 Rusalka ---(Drop) Seashell ---(Drop) Coral --(Leave) None --(Steal) Message: Artist No.131 Polwigle ---(Drop) Seaweed ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.132 Grindylow ---(Drop) Kelp ---(Drop) Spongy Skin --(Leave) Orange Gel --(Steal) None No.133 Bullfrog ---(Drop) Frog Eggs ---(Drop) Frog Oil --(Leave) Lemon Gel --(Steal) None No.134 Oannes ---(Drop) Spongy Skin ---(Drop) Grey Manuscript --(Leave) Pineapple Gel --(Steal) Message: Sage No.135 Baal ---(Drop) Spongy Skin ---(Drop) Frog Oil --(Leave) Specific --(Steal) None No.136 Heqet ---(Drop) Spongy Skin ---(Drop) Frog Eggs --(Leave) None --(Steal) Blue Sage ------------------------------------------------------------------------------- (7.6) - Free Form - (BFF) ------------------------------------------------------------------------------- No.137 Slime ---(Drop) Slime Oil ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Pebble No.138 Mousse ---(Drop) Blue Fluid ---(Drop) None --(Leave) Sage --(Steal) Ore No.139 Jelly ---(Drop) Slime Oil ---(Drop) Yellow Fluid --(Leave) Orange Gel --(Steal) Steel Ball No.140 Ooze ---(Drop) Slime Oil ---(Drop) Red Fluid --(Leave) Melange Gel --(Steal) Stone Block No.141 Pudding ---(Drop) Slime Oil ---(Drop) Yellow Fluid --(Leave) Chamomile --(Steal) Electrum No.142 Slime Mold ---(Drop) Slime Oil ---(Drop) Black Fluid --(Leave) Lemon Gel --(Steal) Damascus No.143 Ligeia ---(Drop) Slime Oil ---(Drop) Red Fluid --(Leave) None --(Steal) Philosopher's Stone No.144 Leech ---(Drop) Pebble ---(Drop) Saliva --(Leave) Apple Gel --(Steal) None No.145 Poison Leech ---(Drop) Saliva ---(Drop) Monster Extract --(Leave) Poison Bottle --(Steal) Deadly Poison No.146 Leech King ---(Drop) Dragon's Blood ---(Drop) Philosopher's Stone --(Leave) Peach Manuscript --(Steal) Sage No.147 Blood Sucker ---(Drop) Saliva ---(Drop) Devil's Blood --(Leave) Virus Bottle --(Steal) None No.148 Blood Bound ---(Drop) Saliva ---(Drop) Dragon's Blood --(Leave) None --(Steal) Blue Savory No.149 Gamat ---(Drop) Roper Feeler ---(Drop) Grey Manuscript --(Leave) Orange Gel --(Steal) Pebble No.150 Anemone ---(Drop) Roper Feeler ---(Drop) Devil's Blood --(Leave) Pineapple Gel --(Steal) None No.151 Lunantisidhe ---(Drop) Roper Feeler ---(Drop) Tree Sap --(Leave) Life Bottle --(Steal) Moss No.152 Blue Rose ---(Drop) Roper Feeler ---(Drop) Glittering Sand --(Leave) Melange Gel --(Steal) Electrum No.153 Incognito ---(Drop) Roper Feeler ---(Drop) Animus --(Leave) None --(Steal) Blue Verbena ------------------------------------------------------------------------------- (7.7) - Demon - (BDM) ------------------------------------------------------------------------------- No.154 Imp ---(Drop) Imp's Tail ---(Drop) None --(Leave) None --(Steal) None No.155 Pit Fiend ---(Drop) Pebble ---(Drop) Imp's Wing --(Leave) Stone Bottle --(Steal) Ore No.156 Cacodemon ---(Drop) Imp's Wing ---(Drop) Imp's Tail --(Leave) Orange Gel --(Steal) None No.157 Pied Piper ---(Drop) Imp's Wing ---(Drop) None --(Leave) Purple Manuscript --(Steal) Hunting Horn No.158 Gremlin ---(Drop) Imp's Wing ---(Drop) None --(Leave) Apple Gel --(Steal) Knife No.159 Demon ---(Drop) Demon's Wing ---(Drop) Demon's Horn --(Leave) Melange Gel --(Steal) Skull No.160 Archdemon ---(Drop) Demon's Horn ---(Drop) Pointed Horn --(Leave) Lavender --(Steal) None No.161 Vroom ---(Drop) Demon's Horn ---(Drop) Pointed Horn --(Leave) None --(Steal) Efreet's Anger No.162 Lamia ---(Drop) Lamia's Tail ---(Drop) None --(Leave) Apple Gel --(Steal) Pork No.163 Graeae ---(Drop) Femur ---(Drop) Chicken Bones --(Leave) Stone Bottle --(Steal) Chicken No.164 Erinyes ---(Drop) Lamia's Bracelet ---(Drop) Kirima --(Leave) Scarlet Manuscript --(Steal) Sage No.165 Gorgon ---(Drop) Lamia's Bracelet ---(Drop) Lamia's Hair Tie --(Leave) Stone Bottle --(Steal) Musk No.166 Echidna ---(Drop) Lamia's Tail ---(Drop) Evil Eye --(Leave) Sage --(Steal) Juicy Meat No.167 Moirae ---(Drop) Lamia's Hair Tie ---(Drop) Quality Shell --(Leave) Pineapple Gell --(Steal) Volt's Whim No.168 Ruby Dear ---(Drop) Lamia's Tail ---(Drop) Musk --(Leave) None --(Steal) Message: Fatal Blow ------------------------------------------------------------------------------- (7.8) - Dragon - (BDR) ------------------------------------------------------------------------------- No.169 Fire Drake ---(Drop) Wyvern's Scale ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.170 Wyvern ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Skin --(Leave) Melange Gel --(Steal) None No.171 Sea Wyvern ---(Drop) Squid ---(Drop) Wyvern's Wing --(Leave) Orange Gel --(Steal) Octopus No.172 Wyvern Lord ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Skin --(Leave) Azure Manuscript --(Steal) Large Scale No.173 Vouivre ---(Drop) Wyvern's Wing ---(Drop) None --(Leave) Paraylsis Bottle --(Steal) None No.174 Ishrantu ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Wing --(Leave) None --(Steal) None No.175 Bakunawa ---(Drop) Wyvern's Wing ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Blue Lavender No.176 Were Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Fang --(Leave) Apple Gel --(Steal) None No.177 Elder Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Claw --(Leave) Orange Gel --(Steal) Large Scale No.178 Tiamat ---(Drop) Dragon's Fang ---(Drop) Dragon's Horn --(Leave) Miracle Gel --(Steal) Dragon's Anger No.179 Blade Rex ---(Drop) Dragon's Claw ---(Drop) Dragon's Horn --(Leave) None --(Steal) Dragon's Anger No.180 Shadow Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Horn --(Leave) Life Bottle --(Steal) None No.181 Wyrm ---(Drop) Dragon's Claw ---(Drop) Dragon's Bone --(Leave) Lemon Gel --(Steal) Dragon's Scale No.182 Fafnir ---(Drop) Dragon's Horn ---(Drop) Dragon's Skull --(Leave) ??? --(Steal) Dragon's Anger No.183 Jormungandr ---(Drop) Dragon's Horn ---(Drop) Dragon's Skull --(Leave) Specific --(Steal) Treat No.184 Hydra ---(Drop) Dragon's Fang ---(Drop) ??? --(Leave) Syrup Bottle --(Steal) Deadly Poison ------------------------------------------------------------------------------- (7.9) - Ghost - (BGT) ------------------------------------------------------------------------------- No.185 Zombie ---(Drop) Spoiled Meat ---(Drop) None --(Leave) Poison Bottle --(Steal) Knife No.186 Corpse ---(Drop) Spoiled Meat ---(Drop) Saliva --(Leave) Virus Bottle --(Steal) None No.187 Ghoul ---(Drop) Spoiled Meat ---(Drop) Saliva --(Leave) Panacea Bottle --(Steal) Broken Sword No.188 Skeleton ---(Drop) Scattered Bones ---(Drop) Skull --(Leave) Apple Gel --(Steal) Femur No.189 Cross Bone ---(Drop) Scattered Bones ---(Drop) Strong Bone --(Leave) White Manuscript --(Steal) None No.190 Bastiage ---(Drop) Spoiled Meat ---(Drop) Strong Bone --(Leave) None --(Steal) Blue Verbena No.191 Dullahan ---(Drop) Broken Armor ---(Drop) None --(Leave) Apple Gel --(Steal) None No.192 Night Stalker ---(Drop) Broken Sword ---(Drop) Anima --(Leave) Lavender --(Steal) None No.193 Crusader ---(Drop) Broken Armor ---(Drop) None --(Leave) Lemon Gel --(Steal) Ghost's Cloth No.194 Dark Rider ---(Drop) Broken Armor ---(Drop) Broken Sword --(Leave) Life Bottle --(Steal) Carrot No.195 Pale Rider ---(Drop) Broken Armor ---(Drop) Animus --(Leave) Purple Manuscript --(Steal) Savory No.196 Sword Dancer ---(Drop) Broken Armor ---(Drop) Broken Sword --(Leave) None --(Steal) Rainbow Manuscript No.197 Ghost ---(Drop) Bloody Cloth ---(Drop) Old Coin --(Leave) Apple Gel --(Steal) None No.198 Haunt ---(Drop) Bloody Cloth ---(Drop) Skull --(Leave) Orange Gel --(Steal) None No.199 Banshee ---(Drop) Ashes ---(Drop) Ghost's Cloth --(Leave) Chamomile --(Steal) None No.200 Phantom ---(Drop) Ashes ---(Drop) Anima --(Leave) Weak Bottle --(Steal) None No.201 Wraith ---(Drop) Ashes ---(Drop) Animus --(Leave) Weak Bottle --(Steal) None No.202 Undertaker ---(Drop) Bloody Cloth ---(Drop) Femur --(Leave) Life Bottle --(Steal) Old Coin No.203 Grave Digger ---(Drop) Strong Bone ---(Drop) Ghost's Cloth --(Leave) Stone Bottle --(Steal) Old Coin No.204 Ravenous ---(Drop) Ghost's Cloth ---(Drop) None --(Leave) None --(Steal) Message: Mental ------------------------------------------------------------------------------- (7.10) - Magical Being - (BMB) ------------------------------------------------------------------------------- No.205 Clay Golem ---(Drop) Pebble ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Ore No.206 Golem ---(Drop) Pebble ---(Drop) Stone Block --(Leave) Orange Gel --(Steal) None No.207 Rock Golem ---(Drop) Golem Fragment ---(Drop) Pure Silver --(Leave) Verbena --(Steal) Pebble No.208 Mythril Golem ---(Drop) Golem Fragment ---(Drop) Mythril --(Leave) Pineapple Gel --(Steal) None No.209 Talos ---(Drop) Golem Fragment ---(Drop) Damascus --(Leave) Lemon Gel --(Steal) None No.210 Ice Titan ---(Drop) Golem Fragment ---(Drop) Mythril --(Leave) None --(Steal) Blue Sage No.211 Poltergeist ---(Drop) Weapon Fragment ---(Drop) Steel Ball --(Leave) Apple Gel --(Steal) None No.212 Living Sword ---(Drop) Weapon Fragment ---(Drop) Pure Silver --(Leave) Melange Gel --(Steal) None No.213 Machina ---(Drop) Weapon Fragment ---(Drop) Pure Silver --(Leave) Dinei Bottle --(Steal) None No.214 Mournblade ---(Drop) Weapon Fragment ---(Drop) Damascus --(Leave) Saffron --(Steal) Dragon's Blood No.215 Made in Heaven ---(Drop) Weapon Fragment ---(Drop) Electrum --(Leave) None --(Steal) Blue Lavender No.216 Automation ---(Drop) Pebble ---(Drop) Pure Silver --(Leave) Apple Gel --(Steal) None No.217 Colossus ---(Drop) Stone Block ---(Drop) Statue Fragment --(Leave) Life Bottle --(Steal) None No.218 Goliath ---(Drop) Statue Fragment ---(Drop) Quality Stone --(Leave) Lemon Gel --(Steal) None No.219 Gargoyle ---(Drop) Statue Fragment ---(Drop) Pure Silver --(Leave) Orange Gel --(Steal) Cheese No.220 Epitaph ---(Drop) Statue Fragment ---(Drop) Pure Silver --(Leave) None --(Steal) Message: Hawkeye No.221 Mimic ---(Drop) Lumber ---(Drop) Mimic Fragment --(Leave) Poison Bottle --(Steal) Old Coin No.222 Pandora ---(Drop) Mimic Fragment ---(Drop) Electrum --(Leave) Miracle Gel --(Steal) Strawberry No.223 Shape Shifter ---(Drop) Mimic Fragment ---(Drop) Pure Silver --(Leave) Treat --(Steal) None No.224 Jaw Breaker ---(Drop) Mimic Fragment ---(Drop) Philosopher's Stone --(Leave) None --(Steal) None No.225 Igniter ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None No.226 Muzzler ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.227 Enforcer ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.228 Liberator ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None No.229 Thinker ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.230 Punisher ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.231 Purger ---(Drop) Elemental Fragment ---(Drop) Animus ---(Leave) Miracle Gel --(Steal) None No.232 Awakner ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8) - Journal - (JRL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.1) - Chapter 1: World in Discord (CH1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Entry 1 - +++ ------------------------------------------------------------------------------- Hi. My name is Emil. I should probably tell you first that I only started writing this travel journal after I set out on my journey. I thought it might be best to make a record of what had happened in Luin as well, so I went back and wrote down everything that happened up until I set out on my journey. I tried to remembera s much as I could, but if I accidentally left something out, I'm sorry. This is my first time doing something like this, but I'll try do do my best. A monster's howl awoke me. It seemed like the howl was calling to me and I couldn't get it out of my mind. Things like these are why everyone's always making fun of me. There's something wrong with me. Anyway, I couldn't stop thinking about the howl. It sounded like the howl was coming from the fountain plaza, so I decided to go there myself to see. ------------------------------------------------------------------------------- Entry 2 - +++ ------------------------------------------------------------------------------- Once I got to the fountain plaza, I ran into Dida and Moll. They started teasing me like they always do. This time it was because I didn't bow to the statue of Lloyd in the plaza. I tried to apologize to get them to leave me alone, but then a stranger helped me out. He was kind of scary, so I couldn't bring myself to thank him. He was the first person who had ever helped me out when people were making fun of me. I was so happy. That's why I made up my mind to find him and thank him for what he did. ------------------------------------------------------------------------------- Entry 3 - +++ ------------------------------------------------------------------------------- I found the man whop helped me in front of the mayor's house. When I tried to thank him, he gave me the harshest stare, and his voice was so scary that I wasn't able to say anything at all. Then, the man asked me if I've seen a girl with a red jewel on her forehead. I had trouble answering him, and then he told me someone who grovels in fear of another's anger is worse than a dog. He was pretty harsh, but I think what he said encouraged me to be stronger. He also taught me that courage is the magic that turns dreams into reality. Maybe I can find some courage for myself as well. ------------------------------------------------------------------------------- Entry 4 - +++ ------------------------------------------------------------------------------- After that, I heard the monster's howl again. It sounded like it was coming from the lakebed of Lake Sinoa and it still felt like it was calling to me. Lake Sinoa's water had all dried up, and it's possible to get down to the lakebed from outside of town. My aunt and uncle told me not to go outside of town on my own but I couldn't ignore the howl. I decided to go down to the lakebed and check things out. ------------------------------------------------------------------------------- Entry 5 - +++ ------------------------------------------------------------------------------- As soon as I got to the town entrance, I ran into Uncle Alba. He said that monsters showed up in Lake Sinoa's lakebed and attacked members of the city watch. I thought maybe the monster that was calling to me had done that and I got a little scared. Uncle Alba told me to go home. I was really conflicted, but I just couldn't get that monster's howl out of my head. That's why I decided to go outside of Luin by myself for the first time since I came here. ------------------------------------------------------------------------------- Entry 6 - +++ ------------------------------------------------------------------------------- As soon as I got down to the lakebed, a monster attack me.I tried to run away, but I got hurt and couldn't move. I was so scared and it hurt so much. I thought that was the end, but a girl saved me. Her name was Marta. Marta asked me if I remembered her, which was odd since I've never met her. I told her the truth, and she seemed disappointed. After that, Marta went into the cave in the lakebed and right then I saw a red jewel on her forehead. I realized she might be the one the man I met in town was looking for. I had to go and tell that man about Marta since he had saved me, after all. ------------------------------------------------------------------------------- Entry 7 - +++ ------------------------------------------------------------------------------- As I was coming out of the lakebed, I ran into Uncle Alba again. He told me that because I viewed Lloyd as a bad guy, people are starting to think that he and Aunt Flora are working together with the Vanguard. The Vanguard was formed by Sylvaranti who felt oppressed by Tethe'allans, and wanted to take back their right. They say the world regeneration failed the people of Sylvaranti. It's probably the reason why they hate the Church of Martel and Lloyd, the Chosen's right-hand-man, so much. Personally, I don't think the world regeneration was a bad thing, but I can see where they're coming from as far as Lloyd's concerned. Lloyd murdered my parents. I feel really bad that my aunt and uncle are having problems because I feel this way, but I can't forgive Lloyd for what he did. Sorry, didn't mean to go off on a tangent. Anyways, Uncle Alba yelled at me for going to the lakebed, and I decided to go back into town to find the man saw before. ------------------------------------------------------------------------------- Entry 8 - +++ ------------------------------------------------------------------------------- I found the man from before in the mayor's house. When I told the man (his name is Richter by the way) about Marta, he asked me to take him to her. Well, actually, I think he had to have me show him way because I couldn't explain to him what happened. I thought Richter would be furious with me, but instead, he said he was sorry, for yelling at me. He's scary and sounds mean when he talks, but I think he's a good person. Richter's also the first person who's ever really listened to what I've said since I moved to Luin. I was so happy. To be honest, I felt a little proud to be leading Richter down to the lakebed. ------------------------------------------------------------------------------- Entry 9 - +++ ------------------------------------------------------------------------------- Once we got to the lakebed, Uncle Alba started scolding me again since I hadn't done what he said and gone back home. The city watch gave me the nastiest look, like I was a piece of garbage. I was really scared. Then Richter stood up for me, just like he did the time with Dida and Moll. It was the first time anyone had ever stood up to Uncle Alba for me. I was so happy, I almost felt like crying. I knew it was dangerous, but I decided to follow Richter into the lakebed cave. I felt like I could count on him to keep me safe, and he even said he'd bail me out if I got into trouble. The cave in the lakebed was packed full of monsters. I was really, really scared, but Richter showed me how to fight them, and I did the best I could. ------------------------------------------------------------------------------- Entry 10 - +++ ------------------------------------------------------------------------------- We found a strange door deep in the cave. On top of that a strange voice came from somewhere and I felt like I was about to lose it. Then Richter told me to wait in front of the door, and he went in by himself. That was when I heard Marta scream. There were lots of monsters in the cave, so I was worried one of them attacked her. I mean, if Marta hadn't rescued me, I would've died, plus since Richter was on the other side of the door, maybe he was getting attacked too. I panicked and wasn't sure what to do. I was really scared, but I summoned up my courage and decided to go though the door. After all, courage is the magic that turns dreams into reality. ------------------------------------------------------------------------------- Entry 11 - +++ ------------------------------------------------------------------------------- On the other side, Marta and Richter were fighting. I had no idea what was going on between them at the time, so I was just confused. I mean, both of them had saved my life, and now they were fighting. I tried desperately to stop them. This was the first time I heard Ratatosk's name. Richter said he was going to kill Marta because she was trying to awaken Ratatosk, a demon lord. Then Marta said that Ratatosk is actually the lord of all monsters, and he won't destroy the world (it was all very confusing). While I was trying to stop them from fighting, Marta got away and ran deeper into the cave. Richter got a monster named Aqua to stop me, then he went after Marta (I learned later that Aqua's actually a Centurion, not a monster). I didn't want Richter and Marta to fight with each other, so I tried to beat the monster that Aqua summoned, but it was too strong for me. ------------------------------------------------------------------------------- Entry 12 - +++ ------------------------------------------------------------------------------- That was when I first met Tenebrae. Tenebrae is a Centurion with the power to command monsters to be his servants. He told me that I had to become a Knight of Ratatosk in order to borrow Ratatosk's power to fight. I didn't really understand what was going on, and all I could think about was how Ratatosk was the demon lord Marta and Richter were fighting over, and how scared I was to make a pact. Bu the one thing that seemed certain was that the only way to resolve the situation I was in was a to become a Knight of Ratatosk. ------------------------------------------------------------------------------- Entry 13 - +++ ------------------------------------------------------------------------------- In the end, I made a pact to become a Knight of Ratatosk, thought it wasn't exactly clear if I'd made the pact with Tenebrae or Ratatosk himself. Anyway, after I made the pact, an unbelievable power welled up inside me, and I was able to beat the monster Aqua was controlling. It seemed like the only time Ratatosk's power would appear was when I fought. I decided to use this newfound power to go after Marta and Richter. ------------------------------------------------------------------------------- Entry 14 - +++ ------------------------------------------------------------------------------- As I went after Marta and Richter, Tenebrae told me about pacts with monster and all sorts of other things. And then we discovered Richter, lying defeated in the middle of the path. I was so surprised. Before he lost consciousness, he told me that he'd been beaten by Lloyd Irving. This made me hate Lloyd even more. Lloyd hurt the man who'd saved me. Why was he always hurting the people most important to me? I decided to go and get Aqua, in order to help Richter. Tenebrae went on ahead after Marta, afraid that she might be killed by Lloyd. I was worried for Marta too, but I couldn't just abandon someone who was lying in front of me injured like that. ------------------------------------------------------------------------------- Entry 15 - +++ ------------------------------------------------------------------------------- I went back to get Aqua, and told her about what happened to Richter. She agreed to go back with me. Aqua seemed worried when I mentioned Lloyd had shown up. I wonder how Lloyd and Richter know each other. When we got back to Richter, Aqua took him with her and left. At this point, I had no choice but to leave Richter's well-being in Aqua's hands. I decided to hurry after Marta. Tenebrae said Lloyd was trying to kill her, and Marta had saved my life. I was finally powerful enough enough to help her. I was really scared, but I knew I had to try my best to be brave. ------------------------------------------------------------------------------- Entry 16 - +++ ------------------------------------------------------------------------------- Deep inside the cave I came across something like an altar. Marta was there fighting someone. I immediately knew who her opponent was. I recognized him from t he statue in the fountain plaza. All of the emotions I'd bottled up exploded out of me. The brutal murder of my mom and dad, and the merciless attack on Palmacosta. It was because of that I was taken in by my uncle in Luin, and ostracized by the entire Lloyd-obsessed village. Now Lloyd was even trying to kill Richter and Marta. I was filled with bitterness, sadness, and anger. My feelings overwhelmed all of my senses. Before I knew it, Lloyd and I were fighting. But Lloyd was really tough, and I--that is, Marta and I--just weren't strong enough to beat him. We ended up losing to Lloyd, and I passed out. He didn't finish us off, but when I came to, the white jewel that had been on top of the altar was gone. According to Marta, the white jewel is Centurion Lumen's core, and finding it is essential to her and Tenebrae's journey. (I understand just how important it is now, back then I had no idea why something like that could be so important to Marta.) Anyways, there wasn't much point in staying there, so we decided to team up and leave the cave together. ------------------------------------------------------------------------------- Entry 17 - +++ ------------------------------------------------------------------------------- When we tried to leave the cave, the door was sealed. Maybe Lloyd did it? Tenebrae guessed that there was a hidden path somewhere, so we searched for another exit. ------------------------------------------------------------------------------- Entry 18 - +++ ------------------------------------------------------------------------------- We discovered a ridiculous-looking poster on one of the walls that looked like Lloyd had put up. It said, "Jewel Hunter Lloyd Irving has arrived ". I used the Sorcerer's Ring to burn it and we discovered a hidden passage behind it. But it was too late. Tenebrae said that he could no longer feel any sign of Lumen's core in the cave. It was too late to follow Lloyd. But I wonder why Lloyd stole the Centurions' core in the first place. Marta said that the Centurions' cores are the eggs of Centurions like Tenebrae and Aqua. Centurions apparently turn into jewels once they go to sleep. So maybe Lloyd is trying to collect the Centurions'. There were many other things I wanted to know about we decided to wait until we'd gotten out of the cave to talk about them. ------------------------------------------------------------------------------- Entry 19 - +++ ------------------------------------------------------------------------------- The hidden passage was connected to the ruins of the Tower of Mana. The Tower of Mana is a historical site for the Church of Martel, and it was destroyed two years ago around the time of the world regeneration by the Giant Tree Rampage. They say that Lloyd's a servant for the Church of Martel's Chosen One, who was responsible for the world regeneration. It makes sense that he could have used the Church of Martel's knowledge to sneak into the ruins and steal Lumen's core. According to Tenebrae, Lloyd got away, free and clear. Maybe that was for the best. I wasn't any match for Lloyd in battle, even after borrowing Ratatosk's power. We didn't know where Lloyd had gone, so there was no use remaining in the ruins any longer. We decided to head back to Luin. ------------------------------------------------------------------------------- Entry 20 - +++ ------------------------------------------------------------------------------- Marta and Tenebrare told me about all sorts of things on the way back to Luin. At the time I didn't really understand everything that they were telling me, but I'll still write down everything they said here. The world we live in is one that was created anew by the world regeneration, two years ago. Up until then, the world was divided into two, Sylvarant and Tethe'alla. But they weren't two different countries. They were two different worlds. We Sylvaranti didn't even know about the world of Tethe'alla, and it seem the Tethe'allans didn't know of Sylvarant either. Tenebrae explained that long ago, a Gaint Tree that produced mana, the source of all life, withered, and the plant was in danger of dying out entirely. At the time, the Hero Mithos and the Goddess Martel divided the world in two in order to prevent its destruction. A long time later, the world of Sylvarant fell into danger of ying to, so the Church of Martel's Chosen of Regeneration set out on a journey to regenerate the world. At the end of the her journey, a new tree to produce mana was planted, and once again the two worlds were reunited as one. We Sylvaranti were suddenly brought face-to-face with the Tethe'allans, and the people of the two societies were abruptly forced to live together in a single world. This was the "world regeneration." The world regeneration was the beginning of a lot of unrest between the Sylvaranti and the Tethe'allans. There are frequent disputes and conflicts between the two sides across the world. While the world was divided in two, Ratatosk, the lord of all monsters, was sleeping. Ratatosk used his servants, the Centurions', to control the world's monsters, who maintained the balance of the world's mana. While the world was divided in two, the Goddess Martel oversaw the balance of mana, but now that the two words have become one, Ratatosk must wake up and control the world's mana himself. However, Ratatosk is still in a deep sleep. Thanks to that, mana has fallen out of balance. Strange weather and natural disasters are occurring all over the world and monsters have cut ties with the Centurions' they served and now run wild. The only way to fix all of this is awaken Ratatosk and restore the balance of mana. Ratatosk himself is in a dormant state, which is to say that's he's currently in the form of a core. Ratatosk's core is the jewel on Marta's forehead. The problem is that Ratatosk and the Centurions' cores possess unbelievable powers, even when in a dormant state. For this reason, it seems that lots of people with various motives are trying to get the cores in order to use their power. Richter and Lloyd are two such people, and apparently, Richter was originally, in possession of Ratatosk's core). Their explanation still left me with a lot of questions, like how Marta got the core to begin with, or why it's stuck on her forehead.) Okay, that got a little long, but I think that should sum it up (I mean, that works, right?) It didn't really seem right that Richter would be ignoring all of the natural disasters in the world and going after Ratatosk's core for his own desires, but it didn't seem like Marta and Tenebrae were lying either, so all of this left me a little confused. ------------------------------------------------------------------------------- Entry 21 - +++ ------------------------------------------------------------------------------- Soon after we got back to Luin, Tenebrae told me something that worried me. Because Centurions can't control their own power while in the core state, not only do they make the nature around them go haywire, but they can also attract monsters and make people who hold the cores go crazy. That must be why there were so many monsters in the lakebed cave. I guess Centurions' cores are pretty scary things. So much had happened that I thought it'd be a good idea to report back to the major. Marta insisted on coming with me for some reason (not like I minded or anything). The two of use (well, three of us if you count Tenebrae) headed to the mayor's house. ------------------------------------------------------------------------------- Entry 22 - +++ ------------------------------------------------------------------------------- As we were about to go into the mayor's house, a Vanguard named Hawk suddenly appeared with his soldiers and attacked us. It seems the Vanguard's looking for Ratatosk's core as well. Actually it seems that the Vanguard used to be in possession of Ratatosk's core. How is that possible? Didn't Richter use to have it? Or maybe the Vanguard had it before Richter did? Anyway, at the time, I didn't have time to ponder about these things. I was too distracted by the discovery that Marta. I couldn't believe it. I mean, the Vanguard is building up an army to oppose the Church of Martel. We somehow managed to slip away from the Vanguard, and we decided to run away. ------------------------------------------------------------------------------- Entry 23 - +++ ------------------------------------------------------------------------------- We ran and ran, but the Vanguard showed up and eventually caught us in the fountain plaza. That was when the Martel Knights appeared. Their commander, a man named Magnar, cut down the Vanguard members mercilessly, and then told us to give them Ratatosk and the Centurions' core! Even the Church of Martel is trying to get the cores. Of course, Marta refused to give them anything. Magnar then told us if we didn't give him what he wanted, Luin would suffer the same fate as Palmacosta. That was when I first learned the truth about the Blood Purge where Palmacosta was attacked by the Church of Martel, and my parents and others were brutally murdered. I had believed the attack occurred because the Vanguard was holding a meeting in Palmacosta, and that indeed was correct. However, the purpose of that meting was so they could launch a rebellion against the Church of Martel by using Ratatosk's core. Lloyd then led the Martel Knights into the city under the pretext of quelling the rebellion (though his real reason was that he planned to steal Ratatosk's core), and they killed many innocent people. My parents never did anything to deserve what happened to them. We eventually managed to get away from the Martel Knights thanks to Tenebrae's quick wits, and we decided to stay outside the town for the time being, until we could decide what to do. Soon after we got out of the town, we heard Magnar's voice. He said that, unless the people in the town brought Marta to him, he would punish the town for the crime of treason against the Chosen. In other words, the town of Luin would be the site of a second Blood Purge. About this time, my head was swimming with thoughts that I now consider quite selfish. Everyone in the town of Luin hated me and thought I was a Vanguard sympathizer. If another Blood Purge took place in Luin, the town would lynch me. So I blamed Marta. I said to her that Palmacosta was attacked because she and the Vanguard were planning a rebellion, and now Luin was going to be attacked too. Marta agreed with everything I said. She went back into Luin to hand over Ratatosk's core. Right then, Tenebrae told me that I had just sent Marta to her death. He told me that the core on Marta's head couldn't be removed until Ratatosk awakened, or else it would take Marta's life. Marta knew that fact, and she went to deliver Ratatosk's core to Magnar anyway. There's no doubt that the Vanguard's attempt at rebellion is what triggered the Blood Purge. But Lloyd and the Church of Martel are the ones who attacked Palmacosta and killed scores of innocent people. What's more, Marta had saved my life, and now she was planning on giving up her own for a town she hardly knew. As a member of the Vanguard, she could've just joined up with them again and explained that the core couldn't be removed from her forehead. All of this made me realize that Marta wasn't a bad person after all. That's why I decided to go after Marta and save her. ------------------------------------------------------------------------------- Entry 24 - +++ ------------------------------------------------------------------------------- When I got to the fountain plaza, Marta had been captured by the Martel Knights. What's more, they went back on their promise and started attacking Luin. What a dirty bunch of goons! I can't believe liars like them think they can do whatever they want just because the Chosen One performed the world regeneration. Before I knew it, I lost control of myself. I defeated the Martel Knights, and even beat Magnar. Even after I'd beaten Magnar, I still wanted to teach him a lesson. In the end Marta managed to stop me and bring me back to my senses, but I ran away from the fountain plaza, in shock at what I'd done. ------------------------------------------------------------------------------- Entry 25 - +++ ------------------------------------------------------------------------------- After this, the townspeople all treated me like a monster and fled even they saw me coming. Even Dida and Moll ran away from me. Everyone in the town saw me as the villain. I was at a loss for words when Marta came and told me that the mayor wanted to talk to me. Preparing myself for the worst, I made up my mind to go see the mayor. ------------------------------------------------------------------------------- Entry 26 - +++ ------------------------------------------------------------------------------- Uncle Alba and Aunt Flora were in front of the mayor's house. As soon as Uncle Alba saw me, he yelled that I was a monster and I couldn't deny his words. After all, I really had acted like a monster. The mayor asked me to look for Lloyd. He said he didn't believe that the recent atrocities carried out in the village by the Martel Knights were done on Lloyd's orders. And if Lloyd's personality had changed enough to allow him to do something like that, he wanted to know what changed him so much, and why he was looking for Ratatosk's core. The mayor wanted me to find the answers to those questions. But really, it was nothing more than a nice way of exiling me from the town. Yet, the mayor himself realized that the only way to protect me from the prejudices of the townspeople was by making me leave. I thought that I didn't have a single friend left in the entire town, so hearing that the mayor still cared about me made it slightly better. But I would've been so much happier if, instead of being told that I should leave town, I was told that it was okay for me to stay. When I was about to leave the town, Marta and Tenebrae followed me. Marta told me she wanted to travel with me! I couldn't believe it. After all the mean things I said to her, and the fact that I'd forgotten meeting her in Palmacosta, she still wanted to travel together even though I'm a monster. But Marta didn't blame me for what had happened. She actually blamed herself for putting me in that situation, and she told me she wanted to travel with me because she thinks I'm brave. I had no idea what I would do out in the world by myself, so hearing Marta say all of those things made me really happy. It was then that I realized that, even though I was scared, I took the first step. And maybe that was courage, after all. Maybe a series of small steps can add up so dreams turn into reality. Maybe that's what Richter was talking about. As we left Luin, Marta said we could start off as friends, and I realized that I had made my first friend ever since I left Palmacosta. I had dreamed of having a friend for so long, and finally, with my own silly excuse for courage, I had managed to make my dream come true. So Marta, Tenebrae and I set out on a journey to awaken Ratatosk's core. Our paths would no doubt cross with that of Lloyd, who was also seeking the cores. All right, Marta, let's go and find those cores! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.2) - Chapter 2 - (CH2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Entry 27 - +++ ------------------------------------------------------------------------------- Hi! This is Marta! <3 Thanks for agreeing to exchange diaries with me! Ooh, oops, it's not a diary, it's a travel journal, right? Well, whatever! I'm happy I get to write in your journal a bit! <3 Emil wrote in the first entry how he was going to try to sum up everything that had happened since the beginning of his story, and I thought he might not be able to remember very much of it. But he was super-detailed! I was really surprised. Now I have to write everything in super-detail, too! (I guess a travel journal is supposed to be like that?) Right now, we're in the city of Asgard. This city is famous for its murals, as well as a monument called the stone dias. I hope Lloyd decides to stop by Asgard while we're here. I mean, even if we're looking for the clues to the Centurions' core, we don't have any clues about where to find them, so our only choice is to follow Lloyd and snag the cores before he gets them. It seems like he's always a step ahead. Oh well, there's no use writing all of my doubt and gripes in here. Let's go and ask Asgard's mayor if he knows anything about where Lloyd is! Walking around Asgard, I noticed there aren't as many tourists here as there were last time I came. It feels lonely. And the buildings all over the city all seem run down, like they've aged. We were talking about how it might be the wind that's causing it when Emil ran into a man who was kind of handsome (But Emil's a million times more handsome! <3) It seemed like the man noticed Tenebrae, even though he was hidden. That's very strange. Most people can't see a Centurions who's hiding at all. I don't know who he was was, but maybe we should be careful around him if we run into him again. ------------------------------------------------------------------------------- Entry 28 - ------------------------------------------------------------------------------- The mayor wasn't at home. We were decing what to do when all of a sudden, I thought I heard a monster's howl, and a huge gust of wind started blowing. I thought I was going to be blown away by the wind! And then my sweet prince Emil saved me. He grabbed onto my hand and protected me from the wind. He's so strong. Thank you, Emil. I love you! <3 It wasn't safe for us to stay outside with all the wind, so we decided to take shelter in the cave with murals on the walls. We held hands the whole time! I was scared of the wind, but I couldn't stop smiling. <3 Once we were safe in the Mural Cavern, we talked about possible reasons that the wind had gotten so strong. Asgard has always had strong winds, but apparently these these sorts of violent gusts has started after world regeneration. Then Emil suggested that there might be a reason the wind got so strong all of a sudden while we were outside. Come to think of it, the wind wasn't that strong when we first got to Asgard, and the strong winds only started once we got near the mayor's house. I think Emil's right; there must be some reason the strong winds started when they did. Emil is really awesome. He's strong but modest and really observant. And even though it's just the two of us traveling, he never tries to take advantage of me. (I can't believe I just wrote that). He's such a gentleman! <3 After we'd been talking for a while, the wind seemed to die down a bit. Then Tenebrae mentioned that he head some sort of commotion outside. If there were people outside that would mean we could ask them about Lloyd, so we decided to go out and see what the commotion was. ------------------------------------------------------------------------------- Entry 29 - ------------------------------------------------------------------------------- The cause of the commotion turned out to be the Vanguard. And not just anyone, it was one of their top officers, Alice, who's in charge of the Vanguard's combat unit. She's a crazy sadist, and was bullying one of her subordinates, Hawk. I sort of feel sorry for Hawk. Well, moving on, it seemed that Alice and her goons were looking for the Chosen of Regeneration, Collete. The Chosen Collete is this famous person who regenerated the world. Anyway, she's the sort of person who I think would definitely know where Lloyd is. So we needed to find the Chosen and ask her where Lloyd is, before Alice and the Vanguard can get to her. ------------------------------------------------------------------------------- Entry 30 - ------------------------------------------------------------------------------- We found the Chosen Collete in one of the houses in Asgard. As soon as I saw the Chosen's face, I couldn't help but ask a question I'd had inside me for so long. I had to find out the truth about the rumour that the Chosen tried to run away from her task of world regeneration, causing a giant tree to appear and destroy Palmacosta. Two years ago, before the world regeneration, an incident known as the "Giant Tree Rampage" occurred in Sylvarant. That's what we call it, though apparently the Church of Martel has a different name for what happened. Basically, a giant tree monster appeared and stared rampaging through Sylvarant. This giant tree monster attacked Palmacosta too, and the city was destroyed. Many people died in the attack, and there are still countless townspeople who are unaccounted for. My mother was one of the people who died in that attack. For that reason, I always wanted to ask the Chosen if the Giant Tree Rampage really happened because she was trying to run away from her responsibility of world regeneration. The Chosen confirmed my fears. As soon as I learned the rumor was true, I became furious, and before I knew it, I was blaming the Chosen for everything that happened, and then I ran out of the house. After I ran out, I think Tenebrae told Emil about how I travelled together with my father after my mother died. And then, I think Emil came out to look for me because he was worried about me. ------------------------------------------------------------------------------- Entry 31 - ------------------------------------------------------------------------------- After a while, Emil found me outside. Even though I had gotten all angry and shown him a really dark side of myself, Emil was understanding and didn't blame me at all. I really think Emil's an amazing person. Emil was also living in Palmacosta, so he must have experienced the Giant Tree Rampages, too. Even so, he didn't blame the Chosne at all. He's a very forgiving person. I'm not as forgiving. My mom died, along with a lot of people who were close to me, so it was very hard for me. I know that if the Chosen hadn't regenerated the world, then I might have died too, but that didn't stop my hatred for her. The reason I was in the Vanguard wasn't because the Chosen had regenerated he world, it was because I couldn't forgive her for destroying Palmacosta during the journey for world regeneration. But somewhere in my heart, if the Chosen told me the rumours of her trying to run from her responsibility wasn't true, then I would've been able to forgive her. Or even if I couldn't forgive her, I might at least have been able to come to term with what happened. But the Chosen told me the rumours were true. I guess I was really sad to hear that. I would have preferred she lie to me, to tell me that she never tried to run away. Then again, I might have gotten mad that she had lied. I don't know what I want. While Emil and I were talking, a solider from the Vanguard called out to us. He told us the Vanguard's looking for the Chosen of Regeneration, since she's a Sylvaranti traitor who is sympathetic to the Teth'allan people. I kne if I told him where the Chosen was, she would end up in a lot of trouble, so I lied and didn't tell me where she was. I still can't forgive the Chosen, but what the Vanguard's done recently is even harder to forive. The Vanguard has lost all of its founding ideals, and it's nothing more than a military force now. Ultimately, it turned out that the Chosen didn't know where Lloyd was. We decided to get away from the Vangaurd and head to Palmacosta. ------------------------------------------------------------------------------- Entry 32 - ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.3) - Chapter 3 - (CH3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.4) - Chapter 4 - (CH4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.5) - Chapter 5 - (CH5) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.6) - Chapter 6 - (CH6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.7) - Chapter 7 - (CH7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.8) - Chapter 8 - (CH8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9) - Game Script + Dialogue - (GSD) A compilation of every line in the game! Moving slowly, but moving ahead! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.1) - Chapter 1 - (GS1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.2) - Chapter 2 - (GS2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Linar: Chosen One! Colette: Linar, it's been a while. Linar: I heard you were investigating those strong winds. Between that and the incident two years ago, I'm afraid we've caused you nothing but trouble. Marta: What happened? Aisha: I was offered up as a sacrifice to the Fake Summon Spirit of Wind, but the Chosen saved me. Emil: Oh yeah, the mayor mentioned that. Linar: That certainly brings back memories. If Lloyd hadn't disarmed that breaker... Harley: And that teacher kicked us around. Hey, how's Lloyd doing these days? I heard some ugly rumours, but I'm sure they're just misunderstandings. Emil (thought): Lloyd... Colette: We haven't been able to track him down, but Lloyd wouldn't do anything bad. Emil: That's a lie! Lloyd killed my parents! Colette: Emil... Harley: Hey, let's just take it easy now. Linar: So there was something you needed? Colette: Yes. I wanted to ask you about the stone dias. You see... Linar: Inside the stone dias would mean underneath it. Our studies have led us to believe some sort of facility lies below. Aisha: Linar, what if we preformed the Maiden Ritual? Harley: The Maiden Ritual calls upon the Summon Spirit of Wind, right? Aisha: It is said that the ritual signifies the opening of the door. I'll preform it. Harley: It's too dangerous. There are flying monsters around there. Marta: Then I'll do it. Don't worry, I can take care of myself. Please show us how the ritual is performed. Emil: Marta... Aisha: Chosen One, Emil, please wait for us at the inn. Linar and Harley, you two will need to leave as well. ------------------------------------------------------------------------------- Colette: Emil, can I ask you something? Emil: What is it? Emmil (thinking): Is it about Lloyd? Colette: Are you some sort of "maniac" too? Emil: ? Colette: I mean, when you get into battle, you become a totally different person. I have a friend who's really into old ruins and she's the same way. People call her a "maniac." Emil: According to Tenebrae, it's because Rataosk's power ss taking hold of me. Colette: What's Ratatosk? Emil: Oh right. Tenebrae, can you help me out here ? Tenebrae: I'm surprised she has't asked before. Well, shall we tell her the story of our journey? Emil: Yeah. Tenebrae: Then we'll talk at the end since it's rather long. ------------------------------------------------------------------------------- Cool Breeze Owner: Linar and Harley have contacted me. Your room is ready. ------------------------------------------------------------------------------- Tenebrae: It all began with the withering of the Giant Kharlan Tree. Tenebrae: Lord Ratatosk was the guardian of the Otherworldly Gate, which connected worlds through the Giant Kharlan Tree. So he was the guardian of the Giant Tree as well. He employed Centurions to distribute mana and maintain the balance of the Giant Tree and the world by using monsters. Until the Ancient War caused the Giant Tree to wilt. Emil: The way I heard it, the Giant Tree dried up during the Ancient War, causing mana to run out. That almost destroyed the world, so Mithos the Hero borrowed the Goddess Martel's power to split the world into two. Colette: Right. Mithos did that to protect the world. But then, after many years passed, he learned that a new mana-bearing tree would be born. And then--well, a lot of things happened, but eventually a new World Tree was born, and the worlds became one again. That was the world regeneration. Tenebrae: In the time between the withering of the first tree and the birth of the new one, Lord Ratatosk, along with the eight Centurions, became dormant. Now that the world had regenerated, it was finally time for us to awaken. However, a faction within the Vangaurd planned to abuse Lord Ratatosk's power. Marta: To prevent that from happening, I ran away with Ratatosk's core. Emil: Marta! Marta: You were explaining everything to Colette? Emil: Yeah. Was that a bad idea? Marta: No, it's okay. I mean, I still blame Colette for my mother's death. But now I know she's not a bad person. Colette: Marta... Tenebrae: Allow me to continue. In order to wake Lord Ratatosk from his slumber... ------------------------------------------------------------------------------- Colette: I see. So you're looking for the Centurions' cores in order to wake Mr. Ratatosk. So Ratatosk's not a maniac after all. Marta: ? A maniac? Emil: Don't worry about it. Colette: So what do you think Ratatosk will do when he wakes up? Marta: He'll put a stop to all the strange weather we've been having and restore the balance of mana. Colette: Right, but the World Tree we have right now already has Goddess Martel. Emil: Oh! The tree Ratatosk protected is gone now. Marta: Couldn't he protect it together with the Goddess? Colette: Good point. They could both work together to protect it. Tenebrae: ...Lady Marta, is the ritual ready? Marta (Jumps): I'm all set. Ready to go whenever. Emil: Okay, let's head back to the stone dias, then. Colette: Okay. (Marta: Um... first like that, then like this... Emil: Hey Marta, about that ritual... Marta: Don't talk to me right now, I'll forget it! Emil: Oh, sorry... Marta: No, no, I'm sorry, I didn't mean...Don't hate me or anything okay? Emil: No, I-- Tenebrae: Lady Marta, how are the preparations for the ritual? Marta: Um...I think I forgot how to do it...) ------------------------------------------------------------------------------- Emil (thinking): Here it comes! This time we should be okay! Tenebae! Call the winged dragon! Tenebrae: Go, my minion! Strike! Tenebrae: The garuda's barrier has disappeared. Now's your chance! Tenebrae: Lady Marta, hurry and preform the ritual before another one comes. Marta: Right. Emil: So that's the Maiden Ritual... Colette: Our friend preformed the ritual the last time we were here. Emil: Friend...(One of Lloyd's friends.) Emil: Oh! Colette: This didn't appear the last time. Emil: Ratatosk's core on Marta's forehead glowed. Maybe that has something to do with it. Tenebrae: A Centurion's core must be somewhere enarby if Ratatosk's core reacted in such a way. It seems the combination of the ritual and the core had an effect on the stone dias. Marta: Whatever. If we can snag a Centurion's core while we're in there, all the better. Emil: You sound like you're going to rob the place. Colette: She does, doesn't she? Marta: So, what did you think of my preformace? Emil: Well, it's the first ritual I've seen ever seen, so I can't really say. Marta: No, I mean, you're supposed to say I looked cute or that I was mesmerising even if you don't mean it...nevermind. Emil: I'm sorry...It was really cute, and mesmerising too. Tenebrae: Yes, that sounded quite sincere. Emil: Forget it, I didn't really want a compliment from you anyway. Emil: You looked relieved. Marta: Well, I'm through preforming that silly ritual. I've never been good at memorizing little details like that. Emil: But, you did manage to remember it! Marta: Yeah, but now I've forgotten it! Emil: Already?! ------------------------------------------------------------------------------- Tenebrae: ! I sense a Centurion's core here. It seems to be the Centurion Ventus. Marta: Great! If you can sense Ventus, it must mean Lloyd hasn't gotten it yet! Colette: Lloyd? Why would Lloyd come here? Marta: Oh, right. We still haven't told you about the atack on Luin. Colette: What do you mean? I've been trying to find Lloyd. Please, tell me! Emil: Okay. Here's what happened. ------------------------------------------------------------------------------- Colette: So Lloyd is actually going around collecting Centurions' cores? Emil: Colette, Lloyd was your friend, righT? You really haven't heard anything from him? Colette: No. And now you're both saying that Lloyd attacked you both and ordered the Church of Martel to strike Luin. I can't believe this. Marta: We wouldn't lie about this, Colette. Colette: Yes, I know that. That's why it's so unbelievable. Tenenbrae: Thinking about it now won't resolve anything. Right now, we are here to stop the terrible winds in town. Emil: And get Ventus' core if we can, right? Tenebrae: Exactly. Marta: Colette, if you still can't believe us... Colette: No, it's not that. It's just I want to believe the two of you and Lloyd as well. But maybe Tenebrae's right. What we need to do now is search this place and help the townspeople. We'll have plenty of time to think about what's going on with Lloyd once we're done with this. Emil: Colette, you really believe us? Even though Lloyd is your friend? Colette: Well, both of you are my friends, too. I believe my friends. Emil: You don't mind being my friend? Colette: Why would I? I'm your friend because I like both of you. Emil: Thank you. (I made another friend! I can't believe it.) Marta: Hey, I never said you were my friend. Colette: Oh, that's right. But that's okay. I still think of you as my friend. Tenebrae: Perhaps this would be a good time to ask that you start calling me by my actual name? Colette: Do you really hate being called "doggie" that much? Tenebrae: "Hate" might be too strong a word. I simply feel it gives the wrong impression. Colette: Then "Tenebie" is no good either...Well, how bout "Tenby?" Tenebrae: Hm... Emil: What about "Tenie" or maybe "Trae"? Tenebrae: (sigh) Marta: I vote for "Braebrae!" Colette: That's cute! Emil: Yeah, I like it! Tenebrae: In that case, let's just stick with "Tenebie". Colette: (sigh) Emil: Were you thinking about Lloyd? Colette: No, it's not that...I promised myself I'd save thinking about Lloyd after all of this is sorted out. Emil: I don't think you need to be so strict about it. Colette: I'm sorry... Marta: By the way, Colette? If Lloyd is that important to you, does that mean the two of you are...? Colette: No, it's not like that, really it's not! Emil: But how could Colette possibly like someone like Lloyd? Marta: Why do you sound so heartbroken? Emil: Um... Marta: Fine, you know what! Well, I do love you, but I hate you!! Tenebrae (laughing): I guess being a target of affection is difficult. Emil: You're enjoying this, aren't you? ------------------------------------------------------------------------------- Emil: I wonder what this spinning thing is. Tenebrae: It seems to be a switch device for the Sorcerer's Ring. Emil: What's that? Tenebrae: I believe it changes the function of the Sorcerer's Ring. Please investigate it. Emil: That went way over my head. I'll just investigate it. ------------------------------------------------------------------------------- Emil: ! "Choose the truth from the two gates and proceed. The truth is alays far and steep." ------------------------------------------------------------------------------- Marta: We're below the stone dias, right? It's so strange, going underneath ruins only to find more ruins. Colette: It looks similar. Emil: Similar to what? Colette: When I was on the journey of world regeneration, I went to a place called the Balacruf Mausoleum. These ruins remind me of it. Marta: I wonder if they are related? Maybe we should go and have a look around? Tenebrae: Lady Marta, I admire your curiousity, but I think we should stick to the task at hand. Marta: Tenebrae, sometimes you're just no fun at all. Emil: Yeah. He's pretty stuffy. Tenebrae: Are you saying that I am a stick in the mud? Colette: Don't worry, Tenebie, you don't have any mud on you. Emil: So, where is the Balacruf Mausolem? Tenebrae: If memory serves, it should be on an island to the north-east of this town. Emil: But, isn't it strange how two places so far apart would be so similar? Colette: When the worlds of Tethe'alla and Sylvarant were divided, the Mausolem was located just outside of Asgard. Tenebrae: Actually, even before the world was split in two, a large kingdom existed where we now stand. The similarities in style between the two locations demonstrate just how vast that ancient kingdom truly was. Marta: So this place might be connected to the Balacruf Mausolem somehow Tenebrae: It is certainly possible. Tenebrae: Am I...really that much of a stick in the mud...? Emil: I can't believe he's still thinking about that... Colette: I honestly don't see any mud on you! But what's wrong with mud anyways? Everyone gets a little dirty now and again. Marta: I don't think he meant that sort of mud... Colette: Well then, what sort of mud did he mean? Emil: No, listen...there was never any mud to begin with. Colette: Oh, so, it was more of a muck...or maybe a slime? Tenebrae: So now I'm slimey? Colette: I have to say, I prefer mud to slime myself. It's easier to clean. Tenebrae: Well it would depend on where the slime came from. Emil: Yeah, but think about your fur. Slime would stick to it, while mud would just wash off no problem. Marta: Someone, anyone, please, make it stop! (Triggered by constantly using same monster team> Tenebrae: There's something I've been meaning to ask. Why do you consistently battle using the same monster companions? Emil: Hm...I guess I just feel they work well together. It seems to be working, so I figured I shouldn't fix what wasn't broken. Marta: You're pretty conservative...it's manly, in a way, but maybe a little old-fashioned. Emil: You think so? Tenebrae: Oh I quite disagree. Emil is the quintessenial hip-young-fella! Emil+Marta: Did he just say...fella? ------------------------------------------------------------------------------- Emil: They keep on coming. Which means we have to keep on fighting. Marta: Emil, I'm counting on you. Emil: I'll do my best. Marta: But there sure are a lot of monsters here. You think it's because of Ventus' core? Emil: Oh yeah. Centurions in the core state can't control their powers, so they attract monsters without meaning to. Tenebrae: Correct. I suspect the garuda we encountered on the stone dias was drawn by Ventus' powers. Colette: But once Marta hatches the core, Ventus would wake up and all of that would stop, right? Tenebrae: Exactly. Emil: It's scary, but I'll do my best. Courage is the magic that turns dreams into reality. Colette: What's that? Is that a Centurion oath? Emil: Oh, no. It's just sort of a mantra of mine. Marta: It has a nice ring to it. Emil: Do you want me to add "Come on, you're a man! Speak up!" too? Marta: Hey, don't be a jerk! Colette: What's the story behind "Come on, you're a man, speak up!"? Emil: Um, well, I'm not very manly to begin with, so when I hesitate, I have trouble making up my mind, and it's something Marta says to encourage me. Marta: Emil, you're not supposed to tell other people about that! Emil: But it's true! Marta: That's enough!! Emil: What did I say...? Marta: Nevermind. Just try to be more like I imagine you to be, okay? (giggle) Colette: Okay, it's finally ready! Marta: Wow, it's so cute! Colette: (giggle) I thought I'd make a fruit cake. There's also a fruit salad, and some fruit juice and-- Emil: Um...do you have anything with a little more...substance? Colette: Oh, sorry. What would you like? Emil: I dunno, maybe a steak...or something? Colette: Okay, leave it to me! One apple steak coming right up! Emil: On second thought this will be fine. ------------------------------------------------------------------------------- Emil: What's that? Tenebrae: It's Ventus' core. Colette: That's the fake Sylph! Emil: Didn't you all defeat it last time? Tenebrae: No, that is Ventus. Marta: What do you mean? So it's not the fake Sylph? Tenebrae: It's form may be different, but its aura most certainly belongs to Ventus. Emil: What should we do? With that thing there, we can't get anywhere near the Centurion's core. Tenebrae: We'll have to retrieve it by force. There is no other choice. Emil: Again? I sometimes wish Ratatosk would possess me all the time so I wouldn't be afraid! ------------------------------------------------------------------------------- Emil: Colette, you said that was the fake Sylph you guys defeated before, right? I wonder why it came back to life. Tenebrae: Sylph's imposter must have come to life due to the dormant state of the Centurion's core. Although it lost its power when you defeated it, I assume the core caused the beat to be reborn afer enough time has passed. Marta: So the wind in Asgard will die down now? Tenebrae: Once we hatch Ventus. Colette: I'll go get it. Marta: Stop! It's dangerous! Colette: What is? Tenebrae: When Centurions are in a core state, they're dormant. During that time their power is out of control. They can attract monsters and cause abnormalities in nature, even disasters. It's impossible for human beings to maintain their snaity while in contact with such a powerful being. Colette: What?! Marta: If a normal person holds a Centurion's core, they get drawn into its chaos, and their mind is destroyed. Which is why you shouldn't even think about touching it. Colette: I see. I'm sorry I didn't ask you first. But what about you, Marta? Marta: I have Ratatosk's protection. I'll be fine. Anyway, it doesn't take long to hatch. Tenebrae: All right, Lady Marta. Please release the Centurions's core. Marta: Right. Tenebrase: Ventus has awoken. As Ventus' powers return, as a Knight of Ratatosk, Emil should also awaken to new powers. Emil: Don't we have to befriend some monsters to get the Centurion's power back? Marta: Right. Ventus is the Centurion of Wind, so we need to get wind-elemental monsters to join us. Tenebrae: Please don't forget darkness-elemental monsters as well. I'd like for my powers to return. Emil: I know. Colette: ... ------------------------------------------------------------------------------- Marta: We did it! It looks like the garudas are one. This should put an end to the gusts. Emil: Nice work, Marta. Marta: Yes, all of our hard work paid off. Colette: ... Marta: Colette, are you okay? You look a bit down. Colette: Huh? Emil: Are you worried about touching the core? Tenebrae: There's no need to worry. Touching the core for only such a short time shouldn't-- Colette: That's not it! I'm not worried about me. It's about Lloyd. He's collecting Centurions' cores, right? That would mean... Emil: Colette, we're after Lloyd. We don't know where the Centurions' cores are, but if we follow Lloyd he's sure to take us to them. That's why you should come with us. Colette: ! Emil: And when we find Lloyd, you can warn him about how dangerous it is. Colette: Thank you, Emil. But I'm going to to go my own way from here on out. Marta: Why? If you're looking for Lloyd-- Colette: Lloyd has a Rheaird, a type of machine that can fly in the sky. So I might not be able to catch up with him on foot. Colette: That's why I'm going to look for Lloyd by air, like this. Marta: Okay. Emil: Collete... Colette: So, I just wanted to say that I'm sorry for everything. I can never make it up to you, but I want to do everything I can. Marta: Don't apologize anymore! I mean, honestly, I can't forgive you for what happened to my mother. But as soon as I saw you, I knew you never meant for that to happen to Palmacosta. Colette: Marta... Marta: I've never met anyone as kind and caring as you. Colette: Thank you. Marta: We're friends, right? Colette: Right! Tenenbrae: What a lovely scene. Emil: Not that I disagree, but things like that make you sound stuffy. Tenebrae: ... Colette: Do you think it's be okay if I went with you two to see the mayor before we part? Marta: Of course. Right, Emil? Emil: Sure. Let's go. Colette: Tenebie, you're a Centurion right? What exactly makes a Centurion anyway? Tenebrae: Allow me to explain. We Centurions, numbering eight in total, are the faithful servants of Lord Ratatosk, the Lord of all Monsters. We each belong to a particular element, and with the monsters under our control we monitor the levels of mana in the world. You might call us the guardians of the world's mana. Colette: That sounds sort of like the Symphonian Eight. Emil: Hey, I remember that! That's the story of the eight warriors blessed by the spirits, who fought against the sinister Dark Five, right? Colette: That's right! And the Dark Five's leader turned out to be the long lost father of Symphonia Red. Emil: I used to love that story when I was young. Colette: So that would make Tenebrae Symphonia Black! Emil: What? You mean that story was based off the Centurions?! Tenebrae, that's so cool! Tenebrae: Does anyone else notice how the conversation gets way-laid as soon as Colette joins? Or is it just me? ------------------------------------------------------------------------------- Mayor of Asgard: So the stone dias is safe once again! You have our gratitude. Colette: Not at all. I'm just happy that I could help. Mayor of Asgard: And you two. Thank you for lending your efforts along with the Chosen for our town. Emil: It was nothing. Marta: Excuse me, Mayor? What happened to the Vanguard? Mayor of Asgard: Most of them have left town, but it would be a good idea to stay cautious. I'm ashamed to admit it, but the Vanguard's extreme ideology has begun to influence the people of our town. More and more people have turne their backs on the Chosen and the Goddess Martel. It's truly disgraceful. Marta: There's too much of a gap between the technological level of Tethe'alla and Sylvarant. The liberation of Sylvarant advocated by the Vanguard must sound very appealing. Colette: The Church of Martel has become biased toward Tethe'alla as well. I'm sorry, if only I was more effective... Mayor of Asgard: Non, no, that's not it at all. Chosen One, you've saved our town twice now. Please, don't blame yourself for what has happened. ------------------------------------------------------------------------------- Colette: Well then, I've got to get going. Thank you both so much. Emil: You're leaving already? Colette: I'm really worried about Lloyd. Marta: Watch out for the Vanguard. Colette: You be careful, too. I look foward to the day when we may meet again. Thank you, Tenebie! See you later! Marta: All right, we should get going, too. Emil: Right! So where to? Marta: Well, I was thinking we might be able to get some information if we went to Lloyd's hometown. Emil: You mean Iselia? Tenebrae: That will require us to find passage on a boat. Marta: Right. So I think we should head to Palmacosta. Emil: Okay. I'm fine with that. Tenebae: Shall we depart then? Emil: Even though Colette is the Chosen of Regeneration, she didn't act aloof at all. She's actually pretty down to earth. Marta: If by down to earth you mean ditzy, then yeah. Emil: Okay, maybe she's a little spacey. But there's something soothing about her. Marta: Oh, so she...soothed you, did she? Emil: I just found it easy to relax around her. Marta (angry): That sound like soothing to me! Emil: Why are you getting so angry? Marta (shouting): Who says I'm angry?!! Marta: It's hard to get around Hakonesia with all these hills... Emil: Yeah, I know Marta: When you moved to Luin, didn't you pass by Hakonesia Peak? Emil: We did, but I was inside a carriage, so I don't really remember it. Marta: A carriage, huh? I get motion sickness, so I never ride in those. Emil: You mean you've done all this travelling on foot? Marta: Well, I started riding from time to time after I met up with Tenebrae. Emil: Wait, I thought you just said you got sick riding in carriages? Marta: No, I meant riding ON Tenebrae. Emil: (sigh) Marta: Wow, looks delicious! You're a good cook! Emil: I wouldn't say good; probably about average. Marta: Don't be so modest. This is really tasty! Emil: Thanks! I had to help out in the kitchen at home. Guess I must have picked up a few things along the way. Tenebrae: I must say, you humans do eat the most peculiar things. Emil: Well, what do you usually eat Tenebrae? Tenebrae: I absorb mana naturally, so I have no need to consume food. We Centurion's are highly refined life forms after all... Marta: Huh...not being able to eat would be no fun at all... Emil: I agree! ------------------------------------------------------------------------------- Hawk: A messenger has just informed us that the Chosen is headed in the direction of Luin. Alice: Decus is in charge of that area. That's no fun! Guess that means we should just concentrate on the Centurions' cores. Hawk: Ma'am, you should also know that is appears Lady Marta is headed in this direction. Alice: Oh, Martmart's coming? Then I'll leave the Centurions' core to you, Hawkie! <3 I'll go and set up a nice ambush for our sweet litle Martmart when she gets to Palmacosta! <3 Emil: Marta, did you just hear that? Marta: There's no choice. We'll go to Palmacosta and just do our best to steer clear of Alice. Emil: Okay. Emil: ! Marta: Emil? Emil: (screams) STOP IT!! Marta: Emil?! Are you all right?! Emil: ...Marta... Marta: What just happened? Emil: ...I don't know...I had a weird vision all of a sudden...Maybe, it was a dream... Marta: A dream? While you were wide awake and walking around? You wanna rest a bit? Emil: No, I'm fine, let's go. Marta: Are you sure? Tenebrae: His colour seems to be mostly back. It's probably safe to keep going. Emil: See? Tenebrae thinks I'm fine too. Marta: Hm...alright then. But tell us if you aren't feeling well again... Marta: We're finally getting close to Palmacosta... Emil: Yeah... Marta: It's been...six months...It's the same for you, right? Emil: About that, yeah... Marta: I'll bet you're looking forward to seeing your old friends again. Emil: My...old friends? Marta: Emil, what's wrong? Emil: What? Oh...nothing... ------------------------------------------------------------------------------- Koton: What is it? You kids wanna see old Koton's collection, too? Marta: Your collection? Koton: You don't? Then get out. What a shame. That young lass is quite the looker. Could have passed the time showing her a thing or two until Richter got back. Emil: Richter's coming here? Koton: You know that scoundrel? Marta: Scoundrel? Sounds like Richter, all right. Emil: Marta... Marta: When are you expecting him? Koton: Should be here any minute now. Actually he's late. He must be having a hell of a time finding that Tower of Mana Mirror. Emil: What's that? Koton: Out of my face, boy. I have nothing to tell you. Marta: You can tell me! <3 Koton: So this Richter fella comes in and tells me to hand over this Spiritual Tome I worked so hard to get. I told him Ill trade it for the Mirror and the Balacruf Tombstone. Marta: The Spiritual Tome? What's that? Emil: I've never heard of it. Koton: A book that wouldn't mean a damn to a couple of ignorant punks like you two. I've had enough of you, so now get out. Emil+Marta: ! (run) ------------------------------------------------------------------------------- Emil: It's been six months... Marta: Let's not get sentimental. We need to find out if Lloyd's come through here first, right? Emil: Yeah, you're right. Marta: We both know the town, so let's split up. We can meet at the pub. Emil: But watch out for Alice. Marta: Oh, right. Tenebrae, can you keep an eye on Emil? Emil: That's not what I meant. Marta: No, it's okay. See you later! Tenebrae: Well then, shall we get started? Emil: Are you sure? Marta is the one of Ratatosk's core. And I'm supposed to be protecting her, not the other way around. Tenebrae: I'm able to easily sense where Lady Marta is at any time because she has the core. Frankly, I'm more concerned about you. Emil (thinking): I'm so pahetic. I need to try harder. Emil: Do I really scare that easily?-- Tenebrae (jumping): ROAR! Emil: AH! Tenebrae: I'd say so. Emil: There's that "spiteful" side again... ------------------------------------------------------------------------------- Emil: Ah! Richter: Emil, is that you? Emil: Richter! What're you doing here? Richter: I should ask you the same question. What brings you to Palmacosta. Emil: I'm on a journey. Looking for Lloyd and the Centurions' cores. Anyway, are you okay? You were injured pretty badly. Richter: There's still some pain, but I only have myself to blame. The fact that I lost to such a fool pains me more. Emil: Oh, I'm sorry. Richter: It was a joke. Emil: What? Oh, I'm sorry. Richter: Didn't I tell you to stop apologizing without reasons? Emil: Oh, I'm sor--I mean, yes, you did. Alice: Oh, Richter! There you are! <3. Richter, are you looking for Martmart too? Hey! You're Martmart's pet! Richter: Alice, he is an acquaintance of mine. Alice: You're on his side? You know, if you'd just let me play with him a little, I'm sure he'd be more than happy to tell us where Martmart is. <3 Richter: I said, he's my acquaintance. If you don't understand what that means... Aice: So scary! Fine. But all bets are off if I catch the little pet with Martmart. And if you're here that means Martmart is here, too. I'm s lucky. <3 Emil: Richter...you're a member of the Vanguard too? Richter: I am. Emil: What are you planning to do with Ratatosk's core? Richter: Revive the Sylvarant Dynasty or that's what they say. Emil: The Sylvarant Dynasty? But I learned in school that it feel 800 years ago. Richter: You need to forget about Ratatosk's core, the Centurions' cores, about all of this. Emil: Why? Richter: The Vanguard isn't just looking for Ratatosk's core. They're looking for the Centurion's cores as well. I don't want to involve you in all of this. Emil: ... Richter: Hmph...At least you don't agree with everything I say. But I won't give up, either. I will take Ratatosk's core from Marta, even if it means her death. Emil: I need to tell Marta about the sadist! Tenebrae: Emil, her name is Alice. Emil: Does it matter? Anyway, where's Marta? Tenebrae: It seems she's in the pub. Emil: Got it. VORC001 Emil: I can't believe Richter is a member of the Vanguard. Did you know Tenebrae? Tenebrae: Yes. Emil: I...I just don't know what to think. If he's with the Vanguard, then he and Marta started out on the same side. Despite that, he's trying to kill her in order to take Ratatosk's core. Tenebrae: As Lady Marta mentioned, the Vanguard has changed. They are only concerned with gathering Ratatosk and Centurions' cores for their own objective. They are our enemies. It is as simple as that. Emil: But Richter keeps helping me out. I mean, he can be sort of gruff, even scary sometimes, but besides Ratatosk's core, everything he's said to me so far makes sense. Tenebrae: Emil, this is the man who is trying to kill Lady Marta! Emil: (sigh) VORC002 Emil: I wonder where Marta is. Tenbrae: Wait a moment, I will try to sense the pressence of the core lodged on her forehead. Hm... Emil: How's it coming? Tenebrae: Teh...Teh...TeneTeneTeneTene....TeneTeneTeneTeneTene...TENE!! Emil: What? Tenebrae: It would appear she is in the pub. Emil: Oh...yeah? Tenebrae: Yes. ------------------------------------------------------------------------------- Marta: Emil, did you find anything? I had no luck at all. Seems like Lloyd hasn't come through here. Emil: Forget about that. I just ran into the sadist--I mean, Alice. And Richter. Marta: ! Emil: And I found out Richter is a member of the Vanguard as well. Marta: I'm sorry. You seemed to trust Richter so much. I just couldn't bring myself to tell you. Emil: Thanks for considering my feelings. Marta: Not at all. I should have told you. I'm sorry. Emil: It's fine. Right now we need to head to Iselia before Alice finds us. Marta: Okay. Let's go to the harbour. Sailor: You kids are heading to the harbour? Emil: Yes. Sailor: I don't reckon you'll be going anywhere by boat. The seas been angry for weeks Marta: What?! There isn't any service? Sailor: Well, let me think. If you really have to go, you might try asking Mrs. Dorr in the Governor-General's office. Marta: Mrs.Dorr-- Emil: Is something wrong? Marta: No, it's nothing. Let's go to the Governor-General's office. Emil: Right. VORC003 Marta: (sigh) Emil: Marta, what is it? Marta: I'm not really looking forward to meeting the widoe of the Governor-General. Emil: Why? Marta: It's just...I've caused so much trouble for her. Emil: You have? Marta: Yes...if the Vanguard hadn't started meeting here the Blood Purge might never have happened. Emil: The Vanguard might have been the ones who lit the spark, but it was Lloyd and the Church of Martel who fanned the flames into a raging inferno! Don't beat yourself up over it. Marta: Um, Emil...my...my father was-- Emil: What happened to your father? Wait, did Lloyd do something to him? Marta: I..I'm sorry. Forget I said anything, okay? Let's get going to the Governor's office. Emil: R-Right. ------------------------------------------------------------------------------- Mrs. Dorr: Oh, you're Marta Lualdi, aren't you? Marta: It's been a long time, Mrs. Governor-General. Mrs. Dorr: Yes, since the Blood Purge. Marta: I'm sorry for all the trouble with my father back then. Mrs. Dorr: You have nothing to apologize for. But tell me, what's brought you here today? Marta: I'd like to take a ship out of the harbor. Emil and I are trying to get to Izoold. Mrs. Dorr: Emil... Marta: Right. Emil was born here, as well. Do you know him? Mrs. Dorr: Emil, Emil Castagnier, is it? Reyson's son. Emil: Yes, that's right. Mrs. Dorr: ? Marta: Is something the matter? Mrs. Dorr: Oh, my. They say eyesight is the first thing to go. I hardly recognize you. I'm sorry, Emil. Emil: Not at all. (Maybe I'm just easy to forget). Mrs. Dorr: Regarding the ship, there's nothing I can do with the ocean in its current condition, but... Marta: Is there some other way? Mrs. Dorr: Yes, Emil, perhaps you remember Thomas, the fisherman who lived next to you. Emil: Thomas, the fisherman. Mrs. Dorr: He told me he'd figured out the source of the storms. He set out for the Dynasty Ruins up in the Kamisra Mountains, but no one's heard from him since. Perhaps if you found Thomas... Marta: So basicaly, we should go to the Kamisra Mountains to look for Thomas? Mrs. Dorr: Oh no, the Kamisra Mountains are far too dangerous. We're sending out a search party to look for him. You can wait here until they return. Marta: What should we do? If we stay here, it's just a matter of time before Alice finds us. Emil: Wait, you want to go? Marta: Don't you? Emil: I'll go. I just don't like scary places. Marta: Sorry, Emil. So we'll go and look for Thomas. Mrs. Dorr: I can see you've made up your minds. I won't try and talk you out of it. But please, do be careful. VORC006 VORC007 ------------------------------------------------------------------------------- Tenebrae: It's the Vanguard! Hide! Richter: No luck getting a Cruxis Crystal from one of the Chosen? Alice: I've sent Hawkie out to get one, but it seems Zelos won't give him a chance to swipe it. As for little Colettie, she's got some kind of crazy luck. We haven't been able to get the jump on her. Richter: They're all useless. Alice: So what are you going to use the Chosen's Cruxis Crystal for? Isn't it just a symbol to prove a Chosen was selected by the Cruxis angels? Richtrr: Even if I told you, I doubt you'd understand. Alice: Well, that's insulting. Oh, well, I forgive you. You and I are comrades in more ways than one, after all. Richter: You don't curse that fact? Alice: Not at all. It's my policy to make use of anything I can. I'd expect you to be the one cursing. Humans, that is, not yourself. Richter: Hmph... Alice: Temper, temper! Looks like I hit a nerve! <3 Alice: Richter, wait! Emil: I wonder if they're going after Colette. Marta: Most likely, but if what Alice said is true, it sounds like she's holding her own. ------------------------------------------------------------------------------- Emil: So these are the Dynasty Ruins? Marta: Yes. They say that this was one of the palaces of the Sylvarant Dynasty 800 years ago. Emil: ! Marta, I've been thinking about something Richter said to me. He said the Vanguard wanted to use Ratatosk's core to revive the Sylvarant Dynasty. Marta: ! Emil: Before all of this happened, I used to agree a ittle with what the Vanguard stood for. That they were fighting to save the Sylvaranti from the Tethe'allans. And that Lloyd was their sworn enemy. But what does reviving an 800-year old dynasty have to diwth saving the people of Sylvarant? Marta: The Vanguard's commander, Brute, thinks that the people need strong leadership in order to live in peace. He wants to be crowned King of Sylvarant. It's so stupid. Emil: So you left the Vanguard because you didn't want to be part of their ridiculous plan. Marta: Yeah. That's right. Emil: Good. I was worried that maybe you felt the same way as the rest of them. Marta: Of course not. Emil: Right. But where are they planning on doing with Ratatosk's core? Tenebrae: I remember them saying something about a mana cannon. Emil: What's that? Marta: It seems to be some type of ancient weapon, but that's all I really know. Anyway, shouldn't we be looking for Thomas? Emil: Oh, that's right. Sorry for getting us off track. VORC008 VORC009 VORC011 ------------------------------------------------------------------------------- Emil: The sound of water in a dark place in really creepy. Marta: Really? I think it's rather romantic, myself? Emil: You do? Marta: Emil. What do you think of me? Emil: What do you mean? Marta: A lot of people tell me I'm too stubborn. They say I come across as too serious, too much. What do you think? Do you think I'm too much? Emil: I think you're on the skinny side, so I don't think you're too much. Marta: That's not what I meant. Well, whatever. I'm going to work hard to make you like me. If there's anything I should do better, just say the word! Tenebrae: Must be exhausting being such a heartbreaker. Emil: You can't be serious. Marta's obviously built up this image of me in her mind as some sort of ideal man. Tenebrae: Oh, you're smarter than you look. Marta: What are you two talking about? Emil: Nothing at all. Tenebrae: Nothing at all, Lady Marta. Emil: I'm surprised there's this much water this deep down. Marta: Maybe it's an underground water vein? Tenebrae: Interesting. I know why the ocean has been stormy. Emil: Really?! Tenebrae: I believe the cause is a territorial between monsters. Marta: That can cause storms all the way out in the ocean? Tenebrae: Indeed. Thomas said he'd found remoras in the ocean. Remoras are freshwater monsters, so that is unnatural. Monsters hardly ever change their habitats, so the underground lake here and the surrounding ocean must be linked somehow. Emil: What?! Marta: Tenebrae, can freshwater monsters live in the ocean too? Tenebrae: I believe the family of monsters that the remora belong to can tolerate saltwater. The ocean is the domain of Centurion Aqua. Centurions must form connections with monsters of their own element in order to maintain balane in the world. However, Aqua is infatuated with that man, Richter, and is neglecting her duties. So all the water-elemental monsters are left to their own devices. It's absolutely reprehensible. Marta: He's like an angry old lady, isn't he? Emil: Yeah. Tenebrae: What was that? Marta: Hey, even old ladies know how to take jokes! VORC013 ------------------------------------------------------------------------------- Emil: It's an underground lake. Marta: I wonder it's conencted to the sea. Emil: Aah! Marta: That's...a manitou! Tenebrae: That monster is the most territorial of all underwater creatures. I wouldn't be suprised if it's been clashing with the other ocean species. Emil: You mean that's been causing all the storms in the ocean? Tenebrae: It would see so! Emil: Here it comes! ------------------------------------------------------------------------------- Emil+Marta: Ahh! ------------------------------------------------------------------------------- Marta: Are you okay? Emil: I'm still alive. What about you? Are you hurt? Marta: I'm fine. Thanks for worrying about me. But where are we? Tenebrae: Someone's coming. I will conceal myself. marta: Excuse me! Do you mind if we ask you a question? ???: What is it? Emil (thinking): He's not human. he's not a half elf either. What is he? And he's even got a monster with him. Really weird. Marta: We seem to have gotten lost. Could you tell us where we are? ???: You're just north of Iselia. You want me to take you to the village? Marta: No, that's all right. Thank you very much. ???: Sure. Well then, take care. Marta: So, that would mean... Emil: Across the ocean?! Tenebrae: That would appear to be the case. Marta: Well, at least we saved on the boat fare. Tenebrae: Indeed. And we gained some valuable experience no amount of money could buy. Emil: You two sure are optimistic. Marta: It's just we've already come this far. Might as well make the best of it. Emil: Yeah, you're right. Tenebrae: Now that we've had a chance to recover our senses, shall we continue on to Iselia? Emil+Marta: Yeah! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.3) - Chapter 3 - (GS3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Iselia. This is Lloyd's hometown. ???: Did you just say Lloyd? Marta: Yes? And you are? Paul: I'm Paul, Lloyd's number one apprentice. I'm heading out to patrol the haunted ranch. You want to come with me? Emil: Lloyd's apprentice? What kind of idiot-- Paul: What did you say?! Marta: Emil! He's just a kid! Paul: I'm not a kid! I'm the great dual swordsman, Paul the Magnificent! Marta: My apologies, Pual the Magnificent. Paul: Geez...you outsiders have no manners. Emil: I can't believe kids still worship Lloyd even after what he and the Church of Martel did to Palmacosta. Marta: I know you're upset, but try to calm down. The first thing we need to do is gather information. Maybe the town's mayor has an idea of where Lloyd is. Emil: ... VORC014 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.4) - Chapter 4 - (GS4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.5) - Chapter 5 - (GS5) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.6) - Chapter 6 - (GS6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.7) - Chapter 7 - (GS7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.8) - Chapter 8 - (GS8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10) - Skits - (SKT) All skits are organized by order of appearance, and they occur naturally as the plot progress, so triggers for the skits will not be listed. If you wish to see the exact location, you can check it (Ctrl - F) in the Game Script Section. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.1) - Chapter 1 (SK1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.2) - Chapter 2 (SK2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Skit "Ruin Mode" ------------------------------------------------------------------------------- Emil: So Collete, just what does going into "Ruin Mode" invole? Colette: Well, let's see... Colette: Oh, it's the Asgard Ruins! Emil, state the historical background of this ruin. Emil: Um...I... Colette: When Cloe the III held a ritual to offer a sacrifice to the Summon Spirit of Wind to quell a storm that had ravaged his kingdom for a week, he did it here! Agh, have you learned anything at all these past five years?? Colette: I'd say that about sums it up. Emil: That was sorta terrifying. Colette: Really? It's actually quite fun. I can't wait for you to see the real thing! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.3) - Chapter 3 (SK3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.4) - Chapter 4 (SK4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.5) - Chapter 5 (SK5) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.6) - Chapter 6 (SK6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.7) - Chapter 7 (SK7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.8) - Chapter 8 (SK8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.9) - The Rest (SKR) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Triggered by switching Marta's weapon often) ------------------------------------------------------------------------------- Emil: Wow Marta, every time I look you've got a new weapon. Marta: Well there are so many different kinds. If I don't try them all, how will I know which suits me best? Emil:I guess you've got a point. Is that...how you pick your boyfriends too? Marta: How can you say that? You're the only one for me. I've got no interest in other boys. So don't go losing interest in me either, k? ------------------------------------------------------------------------------- (Triggered by successful pacting 5 times in a row) ------------------------------------------------------------------------------- Marta: Hey, we're doing a pretty good job of adding monsters to our side! Emil: You think so? Marta: Let's keep it up! Emil: Right! ------------------------------------------------------------------------------- (Triggered by successful pacting 5 times in a row) ------------------------------------------------------------------------------- Tenebrae: It appears you've grown quite proficient at making pacts. Emil: I hope so. Then again, there's not much to it. Tenebrae: You must always be wary of overconfidence. Pacts are a sacred ritual - for the monster it means entrusting you with their very-- Marta (sighs): Another lecture? Tenebrae, you're back in full stuffy-mode. Tenebrae: What was that?! I say these things for Emil's own good so he'll be prepared-- Emil: Okay guys, we can't befriend monsters if we don't get along ourselves... ------------------------------------------------------------------------------- (Triggered by failing 5 pacts in a row) ------------------------------------------------------------------------------- Emil: (sigh) Marta: Come on, cheer up! You've just had a non-stop string of failed pacts, that's all! Don't let it get you down. Emil: (sigh) Marta: Hey, nobodies perfect. Even great people slip up here and there! It's not surprising to see to see you fail! So if you keep your chin up-- Emil: (SIGH) Marta: What did I do? It's like the more I try to cheer him up, the more depressed he gets. ------------------------------------------------------------------------------- (Triggered by failing 5 pacts in a row) ------------------------------------------------------------------------------- Tenebrae: Emil, if I may-- Emil: I know! It's about failing multiple pacts in a row! Tenebrae: Yes. As I've told you before, when forging a pact you must consider your familarity with the target, as well as it's elemental affinity. The way you are making pacts now-- Emil: Okay, okay, I'll do better next time, so stop bugging me! Tenebrae: Emil, I say this things only for your own good! Emil: Okay okay! Tenebrae: One okay will suffice, thank you. Emil: OKAY! Marta: Did...I just walk into a family meeting? ------------------------------------------------------------------------------- (Triggered by failing 10 pacts in a row) ------------------------------------------------------------------------------- Emil (sigh): Another pact that didn't work out. I wonder what're we're doing wrong. Marta: Maybe we're not putting enough love into it. Emil:...Love? Marta: Sure! Monsters are living things too! If we approach them with love in our hearts, it's bound to work out. Emil: Oh yeah...maybe you're right. Marta: So...you wanna practice by making a pact of looove with me? Emil: What?! ------------------------------------------------------------------------------- (Triggered by failing 10 pacts in a row) ------------------------------------------------------------------------------- Tenebrae: Emil-- Emil: Lecture again? Tenebrae: Yes, that's right, it is pitiful. Anyone who fails this many pacts in a row must truly be clumsy and foolish. Emil: But what are you crying for Tenebrae? I'm the one who should be bawling their eyes out! Tenebrae: I beg you, if you have any compassion for me at all, please listen to my advice! Emil: I know, I need to be more careful, right. Tenebrae, I'm sorry. Tenebrae: Emil, Emil! Then you've finally taken my words to heart! Marta: He's totally turned into Emil's father... ------------------------------------------------------------------------------- (Trigger: Run away 10 times) ------------------------------------------------------------------------------- Emil: (sigh) Marta: What's with the sigh? Emil: It's the 10th time we've had to run from a fight. Isn't that sort of pathetic? Marta: Huh...I guess it has been 10... Emil: That doesn't bother you at all? Marta: "He who fights and runs away, lives to fight another day," right? Sometimes retreating is the best strategy. Not that you'll ever get away from ME though. Emil: What? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10) - Acknowledgment - (ACK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *** *** Thanks to Raging_Time, alik_lockhart, pj44055, LadyCelebi249, Junkie X, and all the contributors of the "Post Monster Evolutions" and "Post monster evolutions, part 2" topics for allowing me the use of a great deal of monster data, including locations and drops. Thanks guys! *** *** Thanks to KazarSanaga for his major contribution to the Bestiary section! *** *** Thanks to Korey for some grimoire information! *** I hope that you found my mini-guide helpful, and that you enjoyed it as much as I enjoyed creating it! See-ya guys later! ;) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version - 1.0