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Tales of Symphonia: Dawn of the New World
Mini - Guide

Created by:  Zxela404, 
Creation Date: November 21, 2008
Email: alexturnitin@hotmail.com

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Table of Contents
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*If you want to find something quickly, use Ctrl-F and the 5 letter codes to
 access each section. 

* If a section has an asterisk (*) following it, it is complete.

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(1) Legal Stuff          (LGS) 

(2) Version History      (VHS) 
    
    (2.1) - To-Do List   (TDL)
    (2.2) - New Addition (NAD) 

(3) Introduction         (INT)

(4) Item List            (ITM)
   
    (4.1) - Healing/Boosting    (IHB)
    (4.2) - Weapons             (IWP)
    (4.3) - Clothes             (ICL)
    (4.4) - Headgear            (IGR)   *
    (4.5) - Gloves              (IHD)
    (4.6) - Accessories         (IAC)
    (4.7) - Cooking             (ICK)   *
    (4.8) - Key                 (IKY)   *
    (4.9) - Shop List           (ISP)   *
   
(5) Synthesizing        (SYN)

    (5.1) - Synthesizing Items                 (SYI)
    (5.2) - Creatable Synthesizing Items       (SSI)   *
    (5.3) - Creatable Healing/Boosting Items   (SYB)   *
    (5.4) - Creatable Weapons                  (SYW)   *
    (5.5) - Creatable Clothes                  (SYC)   *
    (5.6) - Creatable Headgear                 (SYH)   *
    (5.7) - Creatable Gloves                   (SYG)   *
    (5.8) - Creatable Accessories              (SYA)   *		
    (5.9) - Creatable Grimories                (SYT)   *
    (5.10) - Creatable Statues                 (SST)   *

(6) Cooking             (CKG)

    (6.1) - Recipes     (RCP)
    
(7) Bestiary            (BST)   

    (7.1) - Plant                      (BPT)    *
    (7.2) - Beast                      (BBT)    *
    (7.3) - Insect                     (BIT)    *
    (7.4) - Bird                       (BBD)    *
    (7.5) - Aquatic                    (BAC)    *
    (7.6) - Free Form                  (BFF)    *
    (7.7) - Demon                      (BDM)    *
    (7.8) - Dragon                     (BDR)
    (7.9) - Ghost                      (BGT)    *
    (7.10) - Magical Being             (BMB)    *
      
(8) Journal             (JRL)

    (8.1) - Chapter 1   (CH1)   *
    (8.2) - Chapter 2   (CH2)
    (8.3) - Chapter 3   (CH3)
    (8.4) - Chapter 4   (CH4)
    (8.5) - Chapter 5   (CH5)
    (8.6) - Chapter 6   (CH6)
    (8.7) - Chapter 7   (CH7)
    (8.8) - Chapter 8   (CH8)

(9) Game Script + Dialogue  (GSD)

    (9.1) - Chapter 1   (GS1)   
    (9.2) - Chapter 2   (GS2)
    (9.3) - Chapter 3   (GS3)
    (9.4) - Chapter 4   (GS4)
    (9.5) - Chapter 5   (GS5)
    (9.6) - Chapter 6   (GS6)
    (9.7) - Chapter 7   (GS7)
    (9.8) - Chapter 8   (GS8)

(10) Skits  (SKT)

    (10.1) - Chapter 1   (SK1)
    (10.2) - Chapter 2   (SK2)
    (10.3) - Chapter 3   (SK3)
    (10.4) - Chapter 4   (SK4)
    (10.5) - Chapter 5   (SK5)
    (10.6) - Chapter 6   (SK6)
    (10.7) - Chapter 7   (SK7)
    (10.8) - Chapter 8   (SK8)
    (10.9) - The Rest    (SKR)

(11) Acknowledgments     (ACK)

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(1) Legal Stuff - (LGS)

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Copyright 2008 Zxela404 AKA (Alexander K. Duwe)

This FAQ may be not be reproduced under any circumstances except for personal
or private use. It may not be placed on any web site or distributed publicly
without my permission. If you want to host this FAQ, please email me.

Use of this guide on any other website or as a part of any public display is
strictly prohibited, and a violation of copyright. I will however allow
duplication, printing, etc. for strictly personal use.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

The following sites may host this guide:

www.gameFAQS.com
www.gamesrader.com (GamesRader/CheatPlanet)
www.Neoseeker.com
www.supercheats.com

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(2) Version History - (VHS)

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Version 0.10 (21/11/08) (Pre-Release)

- Created the general Guide, some basic additions.

Version 0.21 (22/11/08) (Pre-Release)

- Filled up Items, Synthesizing, Monster and Cooking Recipes as much as I 
could based on current game progress. Minor updates; basic format complete.

Version 0.58 (24/11/08) (Pre-Release)

- Much minor and major updates, changed the style a bit. Decided to change 
into a mini-faq as opposed to just a synthesis guide, because journal and 
bestiary are different then just items. More added to all sections. 

Version 0.60 (25/11/08) (Pre-Release)

- Minor updates, and a little bit of cleanup.  Have at least one example
in almost all sections, which is good.  Things are coming together!

Version 0.73 (27/11/08) (Pre-Release)

- One major update, and had to reorganize all sections after a saving mishap.
Changed the format quite a bit.  Added another section.  Other minor details.
One small yet important section introduced and completed on the same day! Yay! 

Version 0.76 (28/11/08) (Pre-Release)

- Few minor updates, things are starting to shape nicely, most sections have
several if not dozens of entries, progress is smooth.  However, still a lot
to be done!

Version 0.78 (01/12/08) (Released Day!)

- The guide finally got accepted, hurray!  This will mark my first submitted
guide, and of course, the FAQ will be replaced with a newer version!  A lot 
has been created since I first uploaded, and we are now on our way to 
getting through this game!  Besides that, nothing much!

Version 0.79 (02/12/08)

-Minor updates, nothing new except a couple entries such as monster locations.
Should have a major update tomorrow or after tomorrow.  Also need to update
where this FAQ may be displayed - sites who have my permission will need to
download a new cope of this FAQ tomorrow in order to keep things "clean".
Introduced a "New Things" section, to help users keep track of new
additions.

Version 0.9 (04/12/08)

-Thanks to KazarSanaga, a very big update to the bestiary section, which saved
many hours of work on my part finding all the enemies and formatting.  Thanks
a lot Kazar, you're awesome!  Thanks to Raging_Time as well.  Some info still
missing, but nearly complete already! 

- Version 1.0 (30/12/08)

- Wow, it has been a while; sorry guys!  I've been busy with a lot of things,
but now that I'm back, we can get things kicking again.  I was hoping that
I would have more time over the holidays, but I've been consumed with work
and personal matters.  PLus, I accidentally saved over a file with a new
game + file, which set me back a bit.  Anyways, I'm gonna try to go back to 
the old routine of daily updates, and we'll see how things go.
- A belated thanks to Korey, for grimoire information, long long ago XD

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(2.1) - To-Do List - (TDL)

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Most Important Concerns:

***

1) Complete Journal, Game Script, Dialogue Section and Skits.
2) Fill out buying and selling prices of items, if applicable.
2) Fill in the section under cooking concerning what enemies like what.
3) Create a list of the cheapest way to make each recipe.
4) Add the equipments for character others then Marta and Emil.

***

Future Concerns -

1) Add an Artes and Quests section


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(2.2) - New Addition - (NAD)


(??/01/08)

- Completed The Shop List!
- Completed pretty much all synthesis!
- Started script and skits
- Almost all items done!
- Start of skit and script section.


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(3) Introduction - (INT)

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Hello, I am Zxela404, and welcome to my Mini-Guide for the awesome game 
that is ToS: DotNW! As a fan of collectibles, I decided to create this guide 
as a resource for finding things such as recipes, monsters, weapon and item 
lists in a fast and efficient way, and with as much information given as 
possible!

If you have any questions, comments or concerns, feel free to email me at: 

alexturnitin@hotmail.com 

Enjoy using my guide!

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(4) Item List - (ITM)

Here are all the various items you can gather, categorized in the same way 
the item screens are listed in the game, from left to right.

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(4.1) - Healing/Boosting - (IHB)

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Apple Gel 
Info - A gelatin based medication.  Restores 30% of Max HP.


Orange Gel
Info - A gelatin based medication.  Restores 30% of Max TP.


Lemon Gel
Info - A gelatin based medication.  Restores 60% of Max HP.


Pineapple Gel
Info - A gelatin based medication.  Restores 60% of Max TP.


Melange Gel
Info - A gelatin based medication.  Restores 30% of Max HP and TP.


Miracle Gel
Info - A gelatin based medication.  Restores 60% of Max HP and TP.


Specific 
Info - Soda flavoured gummi medicine.  Entire party recovers 30% Max HP.


Treat 
Info - A grape flavoured gummi medicine.  Entire party recovers 30% Max TP.


Special Gel 
Info - A gummi treat made from a miraculous elixir. Recover all HP and TP.


Sage
Info - A medicinal herb.  Increases Max HP by 10.


Blue Sage
Info - A medicinal herb.  Increases Max HP by 20.


Red Sage
Info - A medicinal herb.  Increases Max HP by 30.


Savoury
Info - A medicinal herb.  Increases Max TP by 10.


Blue Savoury
Info - A medicinal herb.  Increases Max TP by 20.


Red Savoury
Info - A medicinal herb.  Increases Max TP by 30.


Lavender 
Info - A medicinal herb.  Increases P. Atk by 1.


Blue Lavender 
Info - A medicinal herb.  Increases P. Atk by 2.


Red Lavender
Info - A medicinal herb.  Increases P. Atk by 3.


Verbena 
Info - A medicinal herb. Increases A. Atk by 1.


Blue Verbena 
Info - A medicinal herb. Increases A. Atk by 2.


Red Verbena 
Info - A medicinal herb. Increases A. Atk by 3.


Chamomile 
Info - A medicinal herb. Increases P. Def by 1.


Blue Chamomile 
Info - A medicinal herb. Increases P. Def by 2.


Red Chamomile 
Info - A medicinal herb. Increases P. Def by 3.


Basil
Info - A medicinal herb. Increases A. Def by 1.


Blue Basil
Info - A medicinal herb. Increases A. Def by 2.


Red Basil
Info - A medicinal herb. Increases A. Def by 3.


Saffron 
Info - A medicinal herb.  Increases DEX by 1.


Blue Saffron 
Info - A medicinal herb.  Increases DEX by 2.


Red Saffron
Info - A medicinal herb.  Increases DEX by 3.


Grey Manuscript 
Info - Section of a well-known grimoire.  
       Increases a monsters exp by 500.


White Manuscript 
Info - Section of a well-known grimoire.
       Increase a monster's exp by 1,000.


Yellow Manuscript 
Info - Section of a well-known grimoire.  
       Increase a monster's exp by 3,000.


Peach Manuscript 
Info - Section of a well-known grimoire.
       Increase a monster's exp by 5,000.


Azure Manuscript 
Info - Section of a well-known grimoire.
       Increase a monster's exp by 15,000.


Purple Manuscript 
Info - Section of a well-known grimoire.
       Increase a monster's exp by 30,000.


Silver Manuscript 
Info - Section of a well-known grimoire.
       Increase a monster's exp by 50,000.


Gold Manuscript 
Info - Section of a well-known grimoire.
       Increase a monster's exp by 70,000.


Rainbow Manuscript 
Info - Section of a well-know grimoire.
       Increase a monster's exp by 100,000.

Aska's Embrace 
Info - One of the powerful monster grimoires.  
       Learn the Arte Resist.


Celcius' Sigh 
Info - One of the powerful monster grimoires.  
       Learn the Arte Icicle Rain.


Efreet's Help 
Info - One of the powerful monster grimoires.  
       Learn the Arte Sharpness.


Efreet's Hammer
Info - One of the powerful monster grimoires.  
       Learn the Arte Eruption.


Gnome's Flip Out 
Info - One of the powerful monster grimoires.  
       Learn the healing arte Dispel.


Gnome's Dance 
Info - One of the powerful monster grimoires.  
       Learn the Arte Stalagmite.


Gnome's Dust 
Info - One of the powerful monster grimoires.  
       Learn the Arte Barrier.


Luna's Punishment
Info - One of the powerful monster grimoires.  
       Learn the Arte Prism Sword.


Shadow's Language 
Info - One of the powerful monster grimoires.
       Learn the arte Scare Shot.


Shadow's Walk
Info - One of the powerful monster grimoires.
       Learn the arte Negative Gate.


Sylph's Circle 
Info - One of the powerful monster grimoires.  
       Learn the Arte Healing Circle.


Sylph's Mischief 
Info - One of the powerful monster grimoires.  
       Learn the Arte Turbulance.


Undine's Whisper 
Info - One of the powerful monster grimoires.  
       Learn the Arte Heal.


Undine's Affection
Info - One of the powerful monster grimoires.  
       Learn the Arte Splash.


Undine's Tears
Info - One of the powerful monster grimoires.  
       Learn the Arte First Aid.


Volt's Melancholy 
Info - One of the powerful monster grimoires.  
       Learn the Arte Thunder Blade.


Message: Artist
Info - Monster grimoire with many disgrams.  
       Learn the skill Dex Increase 2.


Message: Near Death 
Info - Monster grimoire with many diagrams.  
       Learn the skill Resurrect.


Message: Strength 
Info - Monster grimoire with many diagrams.  
       Learn the skill HP Increase 2.


Message: Sage 
Info - Monster grimoire with many diagrams.  
       Learn the skill A. Atk Increase 2.


Message: Fatal Blow
Info - Monster grimoire with many diagrams.  
       Learn the skill Critical 2.


Message: Eagle Eye
Info - Monster grimoire with many diagrams.  
       Learn the skill Item Finder 2.


Message: Stronghold
Info - Monster grimoire with many diagrams.  
       Learn the skill P. Def Increase 2.


Life Bottle
Info - Revives KO'd ally.


Shock Bottle
Info - Cures Shock.


Seal Bottle
Info - Cures Seal.


Stone Bottle
Info - Cures Stone.


Virus Bottle
Info - Cures Virus.


Weak Bottle
Info - Cures Weak.


Paralysis Bottle
Info - Cures Paralysis.


Poison Bottle
Info - Cures Poison.


Cure Bottle
Info - Cures all physical ailments.  


Nectar Bottle
Info - Prevents magical ailments for 1 minute during battle.


Dinei Bottle
Info - Cures magical ailments.


Syrup Bottle
Info - Prevents physical ailments for 1 minute during battle.


All-Divide
Info - Reduces all damage inflicted on all during battle by 50% for 1 minute.


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(4.2) - Weapons - (IWP)

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(Emil)
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Bronze Sword
Info -       Strutted long sword favored by sailors.
Stats -      (P. Atk + 24)   
Skills -     None
Location -   Luin, Start off with it  


Iron Sword
Info -       Crescent shaped saber. 
Stats -      (P. Atk + 52)
Skills -     None
Location -   Asgard, Palmacosta, Hima


Small Sword 
Info -       Slender long sword that is difficult to handle and requires skill.
Stats -      (P. Atk + 79)
Skills -     None
Location -   Palmacosta


Long Sword 
Info -       Long powerful sword.  A sword for a true swordsman.
Stats -      (P. Atk + 107)
Skills -     None
Location -   Triet


Broadsword
Info -       Broad, resilent, long sword that is difficult to handle.
Stats -      (P. Atk + 135)
Skills -     None
Location -   Izoold, Triet


Hunting Sword 
Info -       Saber favored by a tribe of warriors.  Very easy to handle.     
Stats -      (P. Atk + 163)
Skills -     VS Beast 1 
Location -   Camberto


Great Sword  
Info -       A large, broad sword.
Stats -      (P. Atk + 190)
Skills -     None
Location -   Meltokio, Flanoir


Riot Spike 
Info -       Magic sword with a rose coloured blade.  Forged by the 
             blacksmith Kurdalaegon.
Stats -      (P. Atk + 190)
Skills -     Regenerate 2, Critical 2, Fire Element.
Location -   Synthesize


Gold Sword 
Info -       Sharp sword with a pointed end to pierce enemies.
Stats -      (P. Atk + 218)
Skills -     Cast Delay Atk 1
Location -   Meltokio, Altimira 


Echo Tracer 
Info -       Magic sword with a moon colored blade.  Forged by the 
             blacksmith Govannon. 
Stats -      (P. Atk + 218)
Skills -     Critical 2, Accelerate, Light Element.
Location -   Synthesize


Black Sword 
Info -       A sword forged by tempering black steel.
Stats -      (P. Atk + 246)
Skills -     None
Location -   Synthesize


Vile Requiem 
Info -       Magic sword with an azure colored blade.  Forged by the 
             blacksmith Amenoma. 
Stats -      (P. Atk + 272)
Skills -     Relax 1, Critical 2, Ice Element.
Location -   Synthesize


Bastard Sword 
Info -       A sword with emphasis on crushing the enemy with the broad and 
             heavy blade.
Stats -      (P. Atk + 273)
Skills -     P. Def Decrease Attack 2
Location -   Synthesize, Altimira, Flanoir 


Knight's Sword 
Info -       A slender sword blessed with holy protection.
Stats -      (P. Atk + 301)
Skills -     VS Ghost 2
Location -   Mizuho


Mythril Sword
Info -       A sword made of silver mythril tinged with magic.
Stats -      (P. Atk + 329)
Skills -     VS Magical Being 2
Location -   Synthesize


Mind Slicer
Info -       Relic from the time of the ancient war.
Stats -      (P. Atk + 367)
Skills -     Spirit Drain 2, A. Atk Decrease Atk 1, Sick Attack 1
Location -   Ginnungagap


Demonic Torment
Info -       A sword that is said to be able to kill a dragon.
Stats -      (P. Atk + 384)
Skills -     Speed Decrease Atk 2, VS Dragons 3, EXP Minus 1
Location -   Synthesize


Soul Blast 
Info -       A sword that is said to absorb the soul of the one it pierces.
Stats -      (P. Atk + 412)
Skills -     Life Drain 2, Life Charge, Weak Attack 1,
Location -   Asgard Ruins (Need Balacruf Symbol)


Mesmeric Trance
Info -       A sword that emits miasma from the blade.  It is said to be an 
             incomplete manifestation of Ratatosk.
Stats -      (P. Atk + 495)
Skills -     Poison Attack 3, HP Decrease 1
Location -   Gladsheim Random Chest (9th Floor) 


Nether Traitor
Info -       
Stats -      
Skills -     
Location -   Twilight Palace 


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(Marta)
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Bronze Spinner 
Info -       Orthodox spinner that is light and easy to handle. 
Stats -      (P. Atk + 16, A. Atk + 22)
Skills -     None
Location -   Luin, Start With    


Coral Spinner
Info -       A spinner made from coral.
Stats -      (P. Atk + 11, A. Atk + 17)   
Skills -     None
Location -   Synthesize, Flanoir, Izoold


Iron Spinner
Info -       A spinner with a simple design.
Stats -      (P. Atk + 35, A. Atk + 47)
Skills -     None
Location -   Hima, Palmacosta


Ivory Spinner  
Info -       A spinner made from animal bones. 
Stats -      (P. Atk + 54, A. Atk + 71)
Skills  -    VS Bird 1
Location -   Synthesize, Palmacosta


Gothic Spinner 
Info -       A spinner with a simple and elegant form.
Stats -      (P. Atk + 73, A. Atk + 96) 
Skills -     None
Location -   Triet, Iselia


Silver Spinner 
Info -       Spinner with silver adornments.
Stats -      (P. Atk + 92, A. Atk + 122)
Skills -     VS Ghost
Location -   Triet, Iselia Human Ranch Chest


Demonic Spinner 
Info -       Spinner made from synthesizing horn that contains metal.
Stats -      (P. Atk + 129, A. Atk + 171)
Skills -     VS Dragons 2
Location -   Meltokio, Flanoir


Gold Spinner
Info -       Spinner with gold adornments.
Stats -      (P. Atk + 149, A. Atk + 196)
Skills -     None
Location -   Synthesize, Temple of Ice


War Chariot 
Info -       A spinner forged with steel of evil fire that emits high 
             temperatures.
Stats -      (P. Atk + 148, A. Atk + 196)
Skills -     Fire Ball, Fire Element
Location -   Synthesize   


Black Spinner
Info -       A spinner forged by tempering black steel.
Stats -      (P. Atk + 167, A. Atk + 221)
Skills -     None
Location -   Meltokio, Altimira  


Clock Spinner
Info -       A spinner that sealed the power of the great spirit of time.
Stats -      (P. Atk + 167, A. Atk + 221)
Skills -     Cast Delay Attack 2, Run Away
Location -   Synthesize


Dragon Spinner
Info -       A spinner made from the femur of an ancient dragon.
Stats -      (P. Atk + 186, A. Atk + 246)
Skills -     VS Free Form 2
Location -   Synthesize, Altimira  


Dark Sphere 
Info -       Powerful energy of darkness lies within it.
Stats -      (P. Atk + 205, A. Atk + 271)
Skills -     Sleep Attack 2, Darkness Element
Location -   Synthesize


Unicorn Spinner
Info -       A spinner made from the horn of the legendary beast.
Stats -      (P. Atk + 205, A. Atk + 271)
Skills -     VS Demon 2
Location -   Mizuho


Millstone
Info -       A spinner from an unknown time.
Stats -      (P. Atk + 371, A. Atk + 280)
Skills -     P. Def Decrease Attack 2, Stone Blast
Location -   Ginnungagap Chest


Mythril Spinner 
Info -       A spinner made from silver mythril tinged with magic. 
Stats -      (P. Atk + 224, A. Atk + 296)
Skills -     VS Magical Being 2
Location -   Synthesize


Energy Arc 
Info -       A spinner that accumulated magic over time.  
             It emits a strange sound.
Stats -      (P. Atk + 224, A. Atk + 296)
Skills -     Relax 1, Lightning, Lightning Element
Location -   Synthesize


Retribution 
Info -       A spinner that emits evil energy.  It seems to be cursed.
Stats -      (P. Atk + 242, A. Atk + 320)
Skills -     Exp Minus 2, Mental Charge, TP Increase 2
Location -   Asgard Ruins (Need Balacruf Symbol)


Trick Bind 
Info -       A spinner that is said to be made by the devil.  It is said to 
             be blessed by the beloved light.
Stats -      (P. Atk + 299, A. Atk + 395)
Skills -     Delay, Concentrate 2, Speed Decrease Attack 2
Location -   Gladsheim Random Chest (7th Floor)


Kismet 
Info -       A spinner that is blessed by a goddess.
Stats -      (P. Atk + 375, A. Atk + 496)
Skills -     Happiness Song 2, Recall, Light Element
Location -   Gladsheim (Album Atrum Drop)

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(4.3) - Clothes - (ICL)

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(Emil)
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Leather Plate  
Info -       Breastplate made of leather.  The basic armour of all beginning 
             adventurers. 
Stats -      (P. Def + 11, A. Def + 6)
Skills -     None
Location -   Start With


Iron Plate 
Info -       A breastplate made of iron.
Stats -      (P. Def + 22, A. Def + 13)
Skills -     None
Location -   Palmacosta, Hima


Chain Plate 
Info -       A breastplate strengthened with metal rings.
Stats -      (P. Def + 33, A. Def + 19)
Skills -     None
Location -   Palmacosta


Scale Plate 
Info -       A breastplate strengthened by attaching metal fragments like 
             scales.
Stats -      (P. Def + 44, A. Def + 26)
Skills -     None
Location -   Triet, Iselia


Silver Plate 
Info -       Silver breastplate normally reserved for ceremonial use.
Stats -      (P. Def + 55, A. Def + 32)
Skills -     (A. Atk Increase 1)
Location -   Triet


Half Plate
Info -       A breastplate composed of steel and leather.  Absorbs impact 
             well.
Stats -      (P. Def + 66, A. Def + 38)
Skills -     None
Location -   Flanoir, Izoold


Battle Plate
Info -       A breastplate with an increased amount of steel plates.
Stats -      (P. Def + 76, A. Def + 44)
Skills -     None
Location -   Flanoir


Strange Blue 
Info -       A breastplate protected by mystical powers.
Stats -      (P. Def + 82, A. Def + 142)
Skills -     TP Increase 2, A. Def Increase 2
Location -   Asgard Ruins (Need Balacruf Symbol)


Light Plate
Info -       Strengthened Battle Plate that can withstand impacts.
Stats -      (P. Def + 87, A. Def + 50)
Skills -     None
Location -   Temple of Ice, Meltokio, Synthesize


Black Plate 
Info -       Sturdy breastplate with protected joints.  It is rather heavy.
Stats -      (P. Def + 98, A. Def + 57)
Skills -     Delay
Location -   Meltokio, Altimira


Lawful Plate 
Info -       A breastplate blessed with holy protection.
Stats -      (P. Def + 98, A. Def + 57)
Skills -     Life Charge, Resist Darkness, Resist Sleep.
Location -   Synthesize


Royal Plate 
Info -       Extremely expensive breastplate that only the most noble may use.
Stats -      (P. Def + 109, A. Def + 63)
Skills -     A Def Increase 2
Location -   Synthesize, Altimira 


Power Drive 
Info -       A breastplate that pushes the wearer's abilities to the limit.
Stats -      (P. Def + 120, A. Def + 70)
Skills -     Critical 2, HP Decrease 2, P. Atk Increase 3
Location -   Synthesize


Rare Plate 
Info -       A perfectly crafted masterpiece.
Stats -      (P. Def + 120, A. Def + 70)
Skills -     Item Pro
Location -   Mizuho


Mythril Plate
Info  -      A breastplate made of silver mythril tinged with magic.
Stats -      (P. Def + 131, A. Def + 76)
Skills -     None
Location -   Synthesize


Pain Killer
Info -       Magical breastplate created by dwarves.
Stats -      (P. Def + 131, A. Def + 76)
Skills -     Glory, A. Def Decrease, P. Def Decrease
Location -   Synthesize


Solitude 
Info -       A masterpeice by an unknown blacksmith.
Stats -      (P. Def + 142, A. Def + 82)
Skills -     HP Increase 2, P. Def Increase 2
Location -   Synthesize


Incinerator 
Info -       A breastplate forged with steel of evil fire that emits high
             temperature.
Stats -      (P. Def + 152, A. Def + 88)
Skills -     Resist Paralysis 1, Resist Ice 1, P. Atk Increase 1
Location -   Gladsheim Random Chest (3th Floor)


Blood Lust
Info -       Breastplate that entices the wearer to the battlefield
Stats -      (P. Def + 175, A. Def + 102)
Skills -     Life Drain 1, Spirit Drain 1, Decrease Luck
Location -   Ginnungagap


Lion Heart
Info -       A breastplate infused with the power of the king of animals.
Stats -      (P. Def + 218, A. Def + 126)
Skills -     Delay, Lure 3, P. Atk Increase 2
Location -   Twilight Palace


-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------

Cloak
Info -       A cloak made from regular cloth.  Slightly better than normal 
             clothing.
Stats -      (P. Def + 7, A. Def +10)
Skills -     None
Location -   Synthesis, Luin


Feather Cloak
Info -       A feather-light cloak.
Stats -      (P. Def + 15, A. Def + 20)
Skills -     None 
Location -   Palmacosta, Hima


Silk Cloak 
Info -       A cloak of silk.  Gives the wearer an air of refinement.
Stats -      (P. Def + 22, A Def + 30) 
Skills -     None
Location -   Synthesize, Palmacosta


White Cloak 
Info -       A cloak that can only be worn by those with a pure heart.
Stats -      (P. Def + 30, A. Def + 40)
Skills -     Luck Increase 2
Location -   Iselia, Triet 


Silver Cloak 
Info -       A cloak embroidered with silver.
Stats -      (P. Def + 37, A. Def + 50)
Skills -     None
Location -   Synthesize, Triet


Mage Cloak 
Info -       A cloak made for wizards.
Stats -      (P. Def + 45, A. Def + 59)
Skills -     Concentrate 1
Location -   Synthesize, Triet, Flanoir, Izoold


Mystic Cloak 
Info -       A clock made from cloth thin as  mist.  Despite its appearance, 
             it is very durable.
Stats -      (P. Def + 52, A. Def + 68)
Skills -     None
Location -   Meltokio, Flanoir


Holy Cloak 
Info -       A cloak blessed with holy protection.
Stats -      (P. Def + 59, A. Def + 78)
Skills -     None
Location -   Synthesize


Witch Cloak 
Info -       A cloak worn by high-ranking wizards.
Stats -      (P. Def + 67, A. Def + 88)
Skills -     A. Atk Increase 2
Location -   Meltokio, Altimira


Mirage Cloak
Info -       A cloak specially made to refract light.
Stats -      (P. Def + 74, A. Def + 98)
Skills -     None
Location -   Synthesis


Windmill 
Info -       A cloak that has the power to increase magic.  
Stats -      (P. Def + 74, A. Def + 98)
Skills -     A. Atk Increase 2, A. Def Increase 2
Location -   Synthesize


Moon Luminance 
Info -       A cloak said to be infused with the power of the moon.
Stats -      (P. Def + 82, A. Def + 108)
Skills -     Happiness 2, Stealth 2
Location -   Synthesize


Elder Cloak  
Info -       A cloak made for master wizards.
Stats -      (P. Def + 82, A. Def + 108)
skills -     A. Def Increase 2
Location -   Mizuho


Mythril Cloak
Info -       A cloak made of silver mythril tinged with magic.
Stats -      (P. Def + 89, A. Def + 118)
Skills -     TP Increase 2
Location -   Synthesis


Anthem 
Info -       A cloak worn by the agent of divine punishment.
Stats -      (P. Def + 89, A. Def + 118)
Skills -     Critical 2, Lure 2
Location -   Synthesize


Angel Dust
Info -       A cloak made from angelic spirit.
Stats -      (P. Def + 96, A. Def +128)
Skills -     Relax, Darkness Element
Location -   Ginnungagap


Phantom Lord
Info -       A mysterious cloak that seems to have magical powers.
Stats  -     (P. Def + 96, A. Def + 128)
Skills -     Resurrect, Item Getter
Location -   Synthesize 


Rain Maker
Info -       A cloak blessed by the Lady of the Lake.
Stats -      (P. Def + 103, A. Def + 137)
Skills -     Regenerate 2, Fire Element
Location -   Asgard Ruins (Need Balacruf Symbol)


Prime Evil 
Info -       A cloak with mysterious powers.  It is said to be an incomplete 
             manifestation of Tenebrae.
Stats -      (P. Def + 119, A. Def + 158)
Skills -     Accelerate, Light Element
Location -   Gladsheim Random Chest (6th Floor)


Fairy Tale
Info -       Magical cloak made by the fairies.
Stats -      (P. Def + 148, A. Def + 196)
Skills -     Technical 1, TP Increase 2
Location -   Twilight Palace


-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(4.4) - Headgear - (IGR)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(Emil)
------------------------------------------------------------------------------- 

Bandanna
Info -       A bandanna made of cloth.
Stats -      (P. Def +2, A. Def +1)
Skills -     None
Location -   Luin


Leather Bandanna
Info -       A bandanna made of leather.
Stats -      (P. Def + 4, A. Def + 2)
Skills -     None
Location -   Palmacosta, Hima


Custom Bandanna 
Info -       Good quality bandanna.
Stats -      (P. Def + 5, A. Def + 3)
Skills -     None
Location -   Palmacosta


Sturdy Bandanna 
Info -       A bandanna made from thick leather. 
Stats -      (P. Def + 7, A. Def + 4)
Skills -     None
Location -   Synthesize 


Fencer's Bandanna 
Info -       Bandana crafted after the Eternal Swordsman in 
             "Legends of Fantasy".
Stats -      (P. Def + 7, A. Def + 4)
Skills -     Critical 2, P. Def Increase 2
Location -   Synthesize


Plate Bandanna 
Info -       A bandanna strengthened with a steel plate. 
Stats -      (P. Def + 8, A. Def + 5)
Skills -     None
Location -   Synthesize, Izoold, Flanoir


Quill Bandanna 
Info -       A bandanna with additional mobility.
Stats -      (P. Def + 10, A. Def + 6)
Skills -     None
Location -   Flanoir


Studded Bandanna 
Info -       Sturdy bandanna strengthened with nails.
Stats -      (P. Def + 12, A. Def + 7)
Skills -     None
Location -   Meltokio


Martial Bandanna 
Info -       Bandanna with increased amount of steel plates for protection.
Stats -      (P. Def + 13, A. Def + 8)
Skills -     Lure 1
Location -   Meltokio, Altimira


Rogue's Bandanna
Info -       Bandanna crafted after the bandit in "Relic Shop Wars."
Stats -      (P. Def + 13, A. Def + 8)
Skills -     Item Finder 2, Dex Increase 2
Location -   Gladsheim Random Chest (5th Floor)


Light Bandanna
Info -       A bandanna made with a light-weight, but sturdy metal.
Stats -      (P. Def + 15, A. Def + 9) 
Skills -     None
Location -   Synthesis


Noble Bandanna 
Info -       Extremely expensive bandanna that only the most noble may use.
Stats -      (P. Def + 16, A. Def + 9)
Skills -     A. Def Increase
Location -   Synthesize


Thick Bandanna 
Info -       A bandanna strengthened with black steel.  It is heavy, but 
             sturdy.
Stats -      (P. Def + 18, A. Def + 10)
Skills -     TP Decrease, P. Def Increase 1
Location -   Mizuho


Dusk Bandanna
Info -       A bandanna made with high technology.  
Stats -      (P. Def + 20, A. Def +12)
Skills -     HP Increase 1
Location -   Synthesis

-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------


Red Ribbon
Info -       A cute ribbon of crisp red. 
Stats -      (P. Def + 1, A. Def + 2)
Skills -     None
Location -   Luin


Blue Ribbon 
Info -       A beautiful ribbon of vivacious blue.
Stats -      (P. Def + 3, A. Def + 4)
Skills -     None
Location -   Palmacosta, Hima, Luin


Orange Ribbon 
Info -       A cute ribbon of gentle orange.
Stats -      (P. Def + 3, A. Def + 5)
Skills -     None
Location -   Palmacosta


Wizards Ribbon 
Info -       A ribbon crafted after the witch in "Legends of Fantasy".
Stats -      (P. Def + 5, A. Def + 6)
Skills -     Mental Charge, A. Atk Increase 2
Location -   Synthesize


Green Ribbon
Info -       A beautiful ribbon of refreshing green.
Stats -      (P. Def + 5, A. Def + 6)
Skills -     None
Location -   Iselia


White Ribbon
Info -       A simple ribbon of dignified white.     
Stats -      (P. Def + 5, A. Def + 7)
Skills -     None
Location -


Black Ribbon 
Info -       An elegant ribbon of bold black.  
Stats -      (P. Def + 7, A. Def + 9)
Skills -     None
Location -   Flanoir, Izoold


Purple Ribbon
Info -       A cute ribbon of divine purple.       
Stats -      (P. Def + 8, A. Def + 11)
Skills -     None
Location -   Meltokio, Flanoir, Altamira


Yellow Ribbon 
Info -       A cute ribbon of healthy yellow.
Stats -      (P. Def + 9, A. Def + 12)
Skills -     None
Location -   Sybak, Meltokio


Healer's Ribbon
Info -       A ribbon crafted after the naive girl in "Rebirth of a Kingdom".
Stats -      (P. Def + 9, A. Def + 12)
Skills -     Resurrect, Technical 3
Location -   Twilight Palace


Plaid Ribbon 
Info -       A ribbon with a checkered tartan pattern.
Stats -      (P. Def + 10, A Def + 14)
Skills -     Resist M. Ailments 1
Location -   Sybak, Altamira 


Pretty Ribbon
Info -       A very cute ribbon. 
Stats -      (P. Def + 12, A. Def + 16)    
Skills -     Mental Charge
Location -   Synthesize, Altamira


Elemental Ribbon 
Info -       A ribbon blessed with various summon spirits.
Stats -      (P. Def + 14, A. Def + 18)
Skills -     Resist Wind 1, Resist Earth 1, Resist Fire 1, Resist Water 1
Location -   Mizuho


Puppet's Ribbon 
Info -       A ribbon crafted after the puppet master in "Melody of the Abyss."
Stats -      (P. Def + 14, A. Def + 18)
Skills -     Happiness 2, Dex Increase 2
Location -   Gladsheim Random Chest (4th Floor)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(4.5) - Gloves - (IHD)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(Emil)
------------------------------------------------------------------------------- 


Leather Gauntlets
Info -       Normal gauntlets with no distinguishing features.
Stats -      (P. Def + 4, A. Def + 2)
Skills -     None
Location -   Hima


Iron Gauntlets
Info -       Gauntlets made of iron.
Stats -      (P. Def + 8, A. Def + 5)
Skills -     None
Location -   Palmacosta, Hima


Chain Gauntlets 
Info -       Gauntlets strengthened with metal rings.
Stats -      (P. Def + 12, A. Def + 7)
Skills -     None
Location -   Hakonasia, Palmacosta


Scale Gauntlets
Info -       Gauntlets strengthened by attaching metal fragments like scales.
Stats -      (P. Def + 15, A. Def + 9)
Skills -     None
Location -   Triet


Dark Passage 
Info -       Gauntlets composed of black steel and Kunwu iron.  They are in 
             the shape of the devil's hands.
Stats -      (P. Def + 15, A. Def + 9)
Skills -     Critical 2, P.A Atk Increase 2
Location -   Synthesize


Silver Gauntlets 
Info -       Silver gauntlets normally reserved for ceremonial use.
Stats -      (P. Def + 19, A. Def + 11)
Skills -     VS Ghost
Location -   Triet


Half Gauntlets 
Info -       Gauntlets composed of steel and leather.  They absorb impact well.
Stats -      (P. Def + 23, A. Def + 13)
Skills -     None
Location -   Flanoir, Izoold


Battle Gauntlets 
Info -       Gauntlets with an increased amount of steel plates.
Stats -      (P. Def + 27, A. Def + 16)
Skills -     None
Location -   Flanoir


Light Gauntlets 
Info -       Strengthened battle gauntlets that can withstand impacts.
Stats -      (P. Def + 31, A. Def + 18)
Skills -     None
Location -   Sybak


Soul Forge
Info -       Gauntlets with souls of all monsters sealed within. They change 
             color depending on the angle.
Stats -      (P. Def + 33, A. Def + 18)
Skills -     Relax, Regenerate 1
Location -   Gladsheim Random Chest (3th Floor)


Black Gauntlets 
Info -       Sturdy gauntlets with protected joints.  They are rather heavy.
Stats -      (P. Def + 34, A. Def + 20)
Skills -     None
Location -   Sybak, Altamira


Royal Gauntlets
Info -       Extremely expensive gauntlets that only the most noble may use.
Stats -      (P. Def + 38, A. Def + 22)
Skills -     A. Def Increase 1
Location -   Synthesis


Rare Gauntlets 
Info -       A perfectly crafted masterpiece.
Stats -      (P. Def + 42, A. Def + 24)
Skills -     Dex Increase 1
Location -   Mizuho


Mythril Gauntlets
Info -       Gauntlets made of silver mythril tinged with magic.
Stats -      (P. Def + 46, A. Def + 27)
Skills -     TP Increase1
Location -   Synthesize


Star Breaker
Info -       Gauntlets with divine presence.  Its date of origin is unknown.
Stats -      (P. Def + 46, A. Def + 27)
Skills -     Technical 3, Light Element
Location -   Twilight Palace

-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------

Mittens 
Info -       Gloves from knitted yarn.  
             They are thin and provide little defense.
Stats -      (P. Def + 3, A. Def + 4)
Skills -     None
Location -   Hima


Feather Mittens 
Info -       Gloves made by synthesizing Chirpee feathers.  Much more sturdy 
             and light than normal feathers.
Stats -      (P. Def + 5, A. Def + 7)
Skills -     None
Location -   Palmacosta, Hima


Silk Mittens 
Info -       Gloves made of silk.  
             Very soft and gives the wearer an air of refinement.
Stats -      (P. Def + 8, A. Def + 11)
Skills -     None
Location -   Meltokio, Palmacosta


White Mittens 
Info -       White gloves worn by brides.
Stats -      (P. Def + 10, A. Def + 14)
Skills -     None
Location -   Triet


Silver Mittens
Info -       Silver mittens emboidered with siler.
Stats -      (P. Def + 13, A. Def + 17)
Skills -     None
Location -   Synthesize


Mage Mittens 
Info -       Gloves made for wizards.
Stats -      (P. Def + 16, A. Def + 21)
Skills -     A. Atk Increase 1
Location -   Izoold, Flanoir


Mystic Mittens 
Info -       A mysterious pair of gloves.
Stats -      (P. Def + 18, A. Def + 24)
Skills -     None
Location -   Flanoir, Meltokio


Holy Mittens 
Info -       Gloves blessed with holy protection.
Stats -      (P. Def + 21, A. Def + 28)
Skills -     None
Location -   Synthesize


Fortune Teller 
Info -       Gloves made by a complicated process.  They shine gold under 
             the sun.
Stats -      (P. Def + 21, A. Def + 28)
Skills -     Stealth 2, A. Def Increase 2
Location -   Synthesize


Witch Mittens 
Info -       Gloves worn by high ranking wizards.
Stats -      (P. Def + 23, A. Def + 31)
Skills -     Stealth 1
Location -   Meltokio, Altamira Shop 


Elder Mittens 
Info -       Gloves made for master wizards.
Stats -      (P. Def + 22, A. Def + 39)
Skills -     A. Def Increase 1
Location -   Mizuho


Mirage Mittens
Info -       Gloves specially made to refract light.
Stats -      (P. Def + 26, A. Def + 34)
Skills -     None
Location -   Synthesize


Mythril Mittens
Info -       Gloves made of silver mythril tinged with magic.
Stats -      (P. Def + 31, A. Def + 41)
Skills -     TP Increase 1
Location -   Synthesize


-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(4.6) - Accessories - (IAC)

-------------------------------------------------------------------------------

Cape
Info -       A generic cape made of cloth.
Stats -      (P. Def + 3, A. Def + 3)
Skills -     None
Location -   Luin


Fire Cape 
Info -       A cape blessed by Summon Spirit of Fire.  
             Increases Resistance to Ice by 20%
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Ice 1
Location -   Synthesize, Flanoir


Earth Cape 
Info -       A cape blessed by Summon Spirit of Earth.
             Increases Resistance to Lightning by 20%
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Lightning 1
Location -   Synthesize, Sybak


Leather Cape
Info -       A cape made of leather.
Stats -      (P. Def + 11, A. Def + 11)
Skills -     None
Location -   Syntheisze, Hakonesia Peak


Water Cape 
Info -       A cape blessed by Summon Spirit of Water.
             Increases Resistance to Fire by 20%
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Fire 1
Location -   Synthesize, Meltokio, Triet


Wind Cape 
Info -       A cape blessed by Summon Spirit of Wind.
             Increases Resistance to Earth by 20%
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Earth 1
Location -   Synthesize, Iselia


Thief's Cape  
Info -       The cape of choice for theives.
Stats -      (P. Def + 18, A. Def + 18)
Skills -     Stealth 1
Location -   Synthesize, Triet


Ice Cape 
Info -       A cape blessed by Summon Spirit of Ice.  
             Increase resistance to Wind by 20%
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Wind 1
Location -   Synthesis, Asgard


Thunder Cape 
Info -       A cape blessed by Summon Spirit of Thunder.
             Increase resistance to Water by 20%
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Water 1
Location -   Synthesize, Asgard, Palmacosta, Hakonesia Peak


Elven Cape 
Info -       A green cape from a legendary race.
Stats -      (P. Def + 25, A. Def + 25)
Skills -     Resist M. Ailments 1
Location -   Synthesize, Katz Village


Light Cape 
Info -       A cape blessed by the summon spirit of Light.
             Increases Resistance to Darkness by 20%.
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Darkness 1
Location -   Meltokio, Synthesize


Dark Cape 
Info -       A cape blessed by the summon spirit of Darkness. 
             Increases Resistance to Light by 20%.
Stats -      (P. Def + 16, A. Def + 16)
Skills -     Resist Light 1
Location -   Altamira, Mizuho


Surtr's Cape 
Info -       A cape embroidered with the crest of the fire giants.  
             Increases resistance to ice by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Fire 1, Resist Ice 2  
Location -   Synthesis


Freyja's Cape
Info -       A cape embroidered with the crest of the goddess of fertility.  
             Increases resistance to lightning by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Earth 1, Resist Lightning 2  
Location -   Synthesis


Aegir's Cape 
Info -       A cape embroidered with the crest of the king of the sea.  
             Increases resistance to fire by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Water 1, Resist Fire 2  
Location -   Synthesis


Forseti's Cape
Info -       A cape embroidered with the crest of the God of Justice.  
             Increases Resistance to Earth by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Wind 1, Resist Earth 2  
Location -   Synthesize


Ymir's Cape 
Info-        A cape embroidered with the crest of forest giants.  
             Increases Resistance to Wind by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Ice 1, Resist Wind 2
Location -   Synthesize


Thor's Cape 
Info -       A cape embroidered with the crest of the god of thunder.  
             Increases resistance to water by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Lightning 1, Resist Water 2  
Location -   Synthesis


Baldr's Cape
Info -       A cape embroidered with the crest of the god of light.  
             Increases resistance to darkness by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resist Light 1, Resist Darkness 2  
Location -   Synthesis


Woden's Cape 
Info -       A cape embroidered with the crest of the God of Death. 
             Increases Resistance to Light by 50%.
Stats -      (P. Def + 33, A. Def + 33)
Skills -     Resists Darkness 1, Resist Light 2
Location -   Synthesize


Boots
Info -       A pair of boots made of cloth.
Stats -      (P. Def + 2, A. Def + 2)
Skills -     None
Location -   Luin, Hakonesia Peak, Triet, Meltokio, 


Heal Mark
Info -       Recovers 3% of max HP when an enemy is defeated.
Stats -      None
Skills -     Life Drain 1
Location -   Synthesize, Triet


Heal Symbol
Info -       Recover 6% of max HP when an enemy is defeated.
Stats -      None
Skills -     Life Drain 2
Location -   Synthesize


Holy Mark 
Info -       Periodically restore 1% of max HP.
Stats -      None
Skills -     Regenerate 2
Location -   Synthesis, Triet, Asgard  


Holy Symbol
Info -       Periodically restores 3% of max HP.
Stats -      None
Skills -     Regenerate 2
Location -   Synthesis


Mana Mark
Info -       Recovers 3% of max TP when an enemy is defeated.
Stats -      None
Skills -     Spirit Drain 1
Location -   Synthesis, Flanoir, Palmacosta 


Mana Symbol
Info -       Recovers 6% of max TP when an enemy is defeated.
Stats -      None
Skills -     Spirit Drain 2
Location -   Synthesis


Spirit Mark 
Info -       Periodically restores 1% of max TP
Stats -      None
Skills -     Relax 1
Location -   Synthesis, Flanoir


Spirit Symbol
Info -       Periodically restores 3% of max TP.
Stats -      None
Skills -     Relax 2
Location -   Synthesis


Mystic Mark 
Info -       Reduces casting time.
Stats -      None
Skills -     Speed Cast 1
Location -   Synthesize, Flanoir


Mystic Symbol 
Info -       Reduces the casting time. 
Stats -      None
Skills -     Speed Cast 2
Location -   Synthesize


Amulet 
Info -       
Stats -      
Skills -     Resist P. Ailments 1
Location -   Mizuho, Sybak, Triet


Talisman 
Info -       
Stats -      
Skills -     Resist M. Ailments 1  
Location -   Sybak, Flanoir, Asgard  


Blue Amulet 
Info -       Prevents all physical ailments.
Stats -      None
Skills -     Resist P. Ailments 2
Location -   Synthesize


Blue Talisman 
Info -       Prevents all magical ailments.
Stats -      
Skills -     Resist M. Ailments 2  
Location -   Synthesize  


Electrum Ring 
Info -       Ring made of Electrum.
Stats -      (P. Def + 1, A. Def + 1)
Skills -     None
Location -   Synthesize


Garnet Ring 
Info -       Reduces TP consumption by 20%.
Stats -      (P. Def + 1, A. Def + 1)
Skills -     Technical, Fire Elemental
Location -   Synthesize


Ruby Ring
Info -       Reduces TP consumption by 20%.
Stats -      (P. Def + 1, A. Def + 1)
Skills -     Technical, Earth Elemental
Location -   Synthesize


Platinum Ring 
Info -       Ring made of platinum.
Stats -      (P. Def + 5, A. Def + 5)
Skills -     None
Location -   Synthesize


Aquamarine Ring
Info -       Reduces TP consumption by 20%.
Stats -      (P. Def + 5, A. Def + 5)
Skills -     Technical, Water Elemental
Location -   Synthesize


Opal Ring
Info -       Reduces TP consumption by 20%.
Stats -      (P. Def + 5, A. Def + 5)
Skills -     Technical, Wind Elemental
Location -   Synthesize


Mythril Ring
Info -       Ring made of mythril.
Stats -      (P. Def + 9, A. Def + 9)
Skills -     None
Location -   Synthesize


Sapphire Ring
Info -       Reduces TP consumption by 20%.
Stats -      (P. Def + 9, A. Def + 9)
Skills -     Technical, Ice Elemental
Location -   Synthesize


Sardonyx Ring
Info -       Reduces TP consumption by 20%.
Stats -      (P. Def + 9, A. Def + 9)
Skills -     Technical, Lightning Elemental
Location -   Synthesize


Orichalcum Ring 
Info -       Ring made of orichalcum. 
Stats        (P. Def + 13, A. Def + 13)
Skills -     None  
Location -   Synthesize


Topaz Ring
Info -       Reduces TP consumption by 33%.
Stats -      (P. Def + 13, A. Def + 13)
Skills -     Technical 2, Light Elemental
Location -   Synthesize


Amethyst Ring
Info -       Reduces TP consumption by 33%.
Stats -      (P. Def + 13, A. Def + 13)
Skills -     Technical 2, Dark Elemental
Location -   Synthesize


Shock Charm 
Info -       30% chance of preventing shock and slightly 
             resistant to lightning.
Stats -      None
Skills -     Resist Shock 1, Resist Lightning 1
Location -   Sybak, Hakonesia Peak


Weak Charm
Info-        30% chance of preventing weakness and slightly 
             resistant to light.
Stats -      None
Skills -     Resists Weak 1, Resist 1
Location -   Sybak, Palmacosta


Virus Charm 
Info -       30% of preventing sickness and slightly 
             resistant to fire.
Stats -      None
Skills -     Resists Sick 1, Resist Fire 1
Location -   Triet


Poison Charm 
Info -       30% of preventing poison and slightly 
             resistant to water .
Stats -      None
Skills -     Resists Poison 1, Resist Water 1
Location -   Hima, Palmacosta


Stone Charm
Info -       30% chance of preventing petrify and slightly 
             resistant to earth.
Stats -      None
Skills -     Resist Petrify 1, Resist Earth 1
Location -   Iselia 


Seal Charm
Info -       30% chance of preventing sealed artes and slightly 
             resistant to water.
Stats -      None
Skills -     Resist Sealed Artes 1, Resist Water 1
Location -   Asgard  


Sleep Charm
Info -       30% chance of preventing sleep and slightly 
             resistant to darkness.
Stats -      None
Skills -     Resist Sleep 1, Resist Darkness 1
Location -   Flanoir, Sybak


Garnet
Info -       A gem blessed by the Summon Spirit of Fire.  Prevents disease.
Stats -      None
Skills -     Fire Element, Resist Ice 1
Location -   Meltokio, Triet


Ruby 
Info -       A gem blessed by the Summon Spirit of Earth.  It is a symbol of 
             life, happiness and courage.
Stats -      None
Skills -     Earth Element, Resist Lightning 1
Location -   Meltokio 


Aquamarine
Info -       A gem blessed by the summon spirit of water. Prevents accidents 
             at sea.  
Stats -      None
Skills -     Water Element, Resist Fire 1
Location -   Meltokio, Luin


Topaz
Info -       A gem blessed with the Summon Spirit of Light.  Keeps both mind 
             and body healthy.
Stats -      None
Skills -     Light Element, Resist Darkness 1
Location -   Meltokio 


Amethyst
Info -       A gem blessed by the Summon Spirit of Darkness.  Represents love, 
             truth, passion and suffering.
Stats -      None
Skills -     Darkness Element,  Resist Light 1
Location -   Meltokio


Sardonyx 
Info -       A gem blessed by the Summon Spirit of Lightning. Will help you 
             find your soul mate.
Stats -      None
Skills -     Lightning Element, Resist Water 1
Location -   Sybak


Opal
Info -       A gem blessed by the Summon Spirit of Wind. Difficult to handle 
             and affects those who possess it.  
Stats -      None
Skills -     Wind Element, Resist Earth 1
Location -   Meltokio, Asgard


Sapphire
Info -       A gem blessed by the Summon Spirit of Ice.  It has the power to
             extinguish flames.        
Stats -      None
Skills -     Ice Element, Resist Wind 1
Location -   Meltokio, Flanoir 

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(4.7) - Cooking Items - (ICK)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Amango 
Info - Fruits: A sweet fruit, but difficult to eat because of its many seeds.
Cost - 26 Gald


Apple 
Info - Fruits: A crisp and juicy frut.  
Cost - 16 Gald 


Banana 
Info - Fruits: Very easy to peel and eat.  Tastes creamy.
Cost - 10 Gald


Barley Rice
Info - Grains: Steamed barely mixed with rice, or just by itself.  Said to be 
       healthy.
Cost - 8 Gald


Beef 
Info - Proteins: Meat this tasty only comes from cows raised on wide, green, 
       pastures.  
Cost - 56 Gald


Beef Strips 
Info - Proteins: Cheap, but tasty.
Cost - 28 Gald


Bell Pepper 
Info - Vegetable: Has a unique aroma and opinions differ.  Very nutritous.
Cost - 12 Gald


Black Satay
Info - Spices: Mysterious spice used when an exotic taste is desired.
Cost - 88 Gald


Bread 
Info - Grains: Bread baked in a square case.  Some like thin slices, some like 
       thick slices. 
Cost - 12 Gald


Cabbage
Info - Vegetable: Looks similar to lettuce and very versatile.
Cost - 10 Gald


Carrot 
Info - Vegetable: Has a sweet taste and is often used in various dishes.
Cost - 14 Gald


Cheese
Info - Spices: Made from fermented milk.  Very good when heated.
Cost - 16 Gald


Chicken 
Info - Proteins: All natural meat from healthy chickens.  No additives of 
       preservatives.
Cost - 38 Gald


Cod
Info - Seafood: A white fish with mild flavour.  Great in fish stew.
Cost - 40 Gald


Cucumber
Info - Vegetable: Green vegetable with a crisp texture.  Often eaten raw, but 
       cooked in some areas.
Cost - 8 Gald


Egg 
Info - Egg: Chicken eggs are the most common.  Fresh eggs have plump yolks.
Cost - 10 Gald


Flour - Grains: Finely ground meal of grain.  Used to create various foods such 
        as desserts and breads.
Cost - 18 Gald


Grapes 
Info - Fruits: Eaten both raw or dried.  
Cost - 24 Gald


Juicy Meat - Proteins: Highest quality meat.  Failure is not an option.
Cost - 108 Gald


Kelp
Info - Spice: Used as stock. Rich in minerals.
Cost - 8 Gald


Kirima
Info - Fruits: A refreshing fruit with a sweet and sour flavor.
Cost - 24 Gald


Konjac
Info - Proteins: Replacement for meat for the health conscious.  Has a nice
       texture
Cost - 12 Gald


Lemon 
Info - Fruits: An extremely sour fruit 
Cost - 18 Gald


Lettuce 
Info - Vegetable: Has a great, crisp taste.  Best eaten when raw.
Cost - 14 Gald


Melon 
Info - Fruits: a delicious fruit with many varities.
Cost - 86 Gald


Milk 
Info - Milk: Cow's milk - A good source of calcium and good for the bones.
Cost - 8 Gald


Miso
Info - Spices: Made by a master chef with great diligence.  Made by fermenting 
       soy beans.
Cost - 168 Gald


Mushroom 
Info - Vegetable: Plant that is spread by spores.  Monster of the same shape 
       cannot be eaten.
Cost - 22 Gald


Octopus
Info - Seafood: Sometimes referred to as the Sea Devil, but tasty when eaten.
Cost - 22 Gald.


Onion
Info - Vegetable: Has a strong aroma and bitter taste, but becomes sweet when 
       cooked.
Cost - 10 Gald


Pasta
Info - Grains: A general terms of spaghetti, macaroni, etc.  Hard until boiled.
Cost - 14 Gald


Peach 
Info - Fruits: Some cultures believe it is sacred.  Both the fruit and the 
       leaves are treasured.  
Cost - 16 Gald


Pear 
Info - Fruits: A very juicy fruit.  
Cost - 22 Gald


Pineapple
Info - Fruit: Very difficult to take its skin off.  Feels great when the skin 
       is taken off successfully.
Cost - 20 Gald


Pork 
Info - Proteins: The secret to good pork is to have just the right balance of 
       fat and meat.
Cost - 42 Gald


Potato
Info - Vegetable: Popular and versatile vegetable.
Cost - 12 Gald


Purple Satay
Info - Spices: A well-balanced spice used by master-chefs.
Cost - 72 Gald


Radish 
Info - Vegetable: Its white root is often used in stews or pickled.
Cost - 18 Gald


Red Satay
Info - Spices: Mysterious spice used when a spicy taste is desired
Cost - 86 Gald


Rice 
Info - Grains: Steamed rice. Said to taste better if cooked over charcoal.
Cost - 14 Gald


Roll 
Info - Grains: A small bread made by rolling the dough.  Very fluffy.  
Cost - 12 Gald


Seaweed
Info - Spices: Dried seaweed cut into rectangles.
Cost - 10 Gald


Shellfish
Info - Seafood: Cook the flesh between the shells with salt.  Not very good 
       raw in summer. 
Cost - 50 Gald


Shrimp 
Info - Seafood: Sea creature with a hard shell and a tender body.  
       Symbol of longevity.
Cost - 48 Gald


Snapper
Info - Seafood: Often called the kind of the sea.  Its red colour is said to 
       be joyous.
Cost - 92 Gald


Squid
Info - Seafood: Totally raw or cooked.  Its ten legs are great fried. 
Cost - 26 Gald


Strawberry 
Info - Fruits: Goes great with milk and cream.
Cost - 20 Gald


Tofu 
Info - Proteins - Plenty of protein from mother earth.  Has a soft texture.
Cost - 16 Gald


Tomato 
Info - Vegetable: Great both cooked or raw. 
Cost - 8 Gald


Tuna
Info - Seafood: Very popular fish.  Especially fatty and tasty when caught 
       during winter.
Cost - 18 Gald


White Satay
Info - Spices: Mysterious spice used when a sweet or salty taste is desired.
Cost - 92 Gald

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(4.8) - Key Items - (IKY)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Baby Winged Dragon
Info - Monster that helps out in breaking garudas barrier.
Location - Hima Peak


Lloyd's Mask 1
Info - A mask worn by Lloyd.  Pretty tacky.
Location - Asgard Ruins


Lloyd's Mask 2 
Info - A second mask worn by Lloyd.  Still tacky.
Location - Triet Ruins


Lloyd's Mask 3 
Info - A third mask worn by Lloyd.  Very tacky.
Location - Temple of Lightning


Lloyd's Mask 4
Info - A fourth mask worn by Lloyd.  Extremely lame.
Location - Meltokio (Scene, CH-8, 2nd Flight of Stairs)


Card Key 1 
Info - Red card key that opens a door in Iselia Human Ranch.
Location - Iselia Human Ranch


Card Key 2 
Info - Blue card key that opens a door in Iselia Human Ranch.
Location - Iselia Human Ranch


Card Key 3 
Info - Purple card key that opens a door in Iselia Human Ranch.
Location - Iselia Human Ranch


Rosemary 
Info - A medicinal herb that cures nazdroive's poison.
Location - Camberto Cave


Elevator Key 
Info - A card key that activates the elevator in Iselia Human Ranch.
Location - Iselia Human Ranch


Sorcerer's Ring
Info - A ring that amplifies energy.
Location - Lake Sinoa Cave


Water Spider
Info - Item that allows you to walk over still water.
Location - Flanoir


Eau de Seduction 
Info - A cologne with an atrocious smell.  A mail-order item.
Location - Flanoir


Jellyfish 
Info - Necessary ingredient to make seafood gels.
Location - Izoold


Special Bait 
Info - Special bait to catch jellyfish.
Location - Izoold


Letter of Passage
Info - A letter of passage to enter Temple of Lightning.
Location - Sybak


Ventus
Info - Centurion of Wind.
Location - Asgard Ruins OR after Lloyd joins you  


Ignis
Info - Centurion of Fire.
Location - Triet Ruins OR after Lloyd joins you 


Lumen
Info - Centurion of Light
Location - Temple of Martel


Tonitrus
Info - Centurion of Lightning
Location - Temple of Lightning OR after Lloyd joins you 


Pass Card A
Info - Rewritable card to open doors in Building Number Two.  Currently Green.
Location - Building Number Two


Solum
Info - Centurion of Earth
Location - Building Number Two


Tenebrae's Core 
Info - Core of Centurion Tenebrae.  It has not been hatched yet.
Location - Temple of Darkness


Glacies Core 
Info - Core of Centurion Glacies.  It has not been hatched yet.
Location - Temple of Ice


Aqua's Core
Info - Core of Centurion Aqua.  It has not been hatched yet.
Location - Ginnungagap

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(4.9) - Shop List - (ISP)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Luin 

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Life Bottle
Cost - 512 Gald

Poison Bottle
Cost - 266 Gald

Cape 
Cost - 150 Gald

Boots
Cost - 90 Gald
 
Aquamarine
Cost - 33120 Gald

Bronze Sword
Cost - 130 Gald

Bronze Spinner 
Cost - 146 Gald

Leather Plate 
Cost - 174 Gald

Cloak 
Cost - 104 Gald

Bandanna
Cost - 70 Gald

Red Ribbon 
Cost - 42 Gald

Blue Ribbon 
Cost - 92 Gald

Leather Gauntlets 
Cost - 104 Gald

Mittens 
Cost - 62 Gald

-------------------------------------------------------------------------------

Asgard  

-------------------------------------------------------------------------------
Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Life Bottle
Cost - 512 Gald

Poison Bottle
Cost - 266 Gald

Paralysis Bottle
Cost - 240 Gald

Ice Cape 
Cost - 2792 Gald

Seal Charm
Cost - 4970 Gald

Talisman
Cost - 3250 Gald

Heal Mark
Cost - 7200 Gald

Opal 
Cost - 33120 Gald

Undine's Whisper
Cost - 1530 Gald

Iron Sword 
Cost - 236 Gald

Iron Spinner
Cost - 308 Gald

Iron Plate 
Cost - 378 Gald

Feather Cloak 
Cost - 228 Gald

Bandanna 
Cost - 70 Gald

Leather Bandanna 
Cost - 152 Gald

Red Ribbon 
Cost - 42 Gald

Blue Ribbon 
Cost - 92 Gald

Leather Gauntlets 
Cost - 104 Gald

Iron Gauntlets 
Cost - 226 Gald

Mittens 
Cost - 62 Gald

Feather Mittens 
Cost - 136 Gald

Barley Rice 
Cost - 8 Gald

Chicken 
Cost - 38 Gald

Pork 
Cost - 42 Gald

Beef Strips 
Cost - 28 Gald

Onion 
Cost - 10 Gald

Radish 
Cost - 18 Gald

Carrot
Cost - 14 Gald

Mushroom 
Cost - 22 Gald

Lemon 
Cost - 18 Gald

Seaweed 
Cost - 10 Gald

-------------------------------------------------------------------------------

Hima 

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Life Bottle
Cost - 512 Gald

Seal Bottle
Cost - 264 Gald

Shock Bottle
Cost - 384 Gald

Iron Sword 
Cost - 236 Gald

Iron Spinner 
Cost - 308 Gald

Iron Plate 
Cost - 378 Gald

Feather Cloak 
Cost - 228 Gald

Leather Bandanna 
Cost - 152 Gald

Blue Ribbon 
Cost - 92 Gald

Leather Gauntlets 
Cost - 104 Gald

Iron Gauntlets 
Cost - 226 Gald

Mittens 
Cost - 62 Gald

Feather Mittens 
Cost - 136 Gald

Poison Charm
Cost - 4970 Gald

-------------------------------------------------------------------------------

Hakonesia Peak

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Life Bottle
Cost - 512 Gald

Stone Bottle
Cost - 240 Gald

Virus Bottle
Cost - 400 Gald

Orange Ribbon 
Cost - 308 Gald

Chain Gauntlets 
Cost - 514 Gald

Thunder Cape 
Cost - 2792 Gald

Leather Cape
Cost - 374 Gald

Boots
Cost - 90 Gald

Shock Charm
Cost - 4970 Gald

-------------------------------------------------------------------------------

Palmacosta 

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Life Bottle
Cost - 512 Gald

Weak Bottle
Cost - 288 Gald

Thunder Cape 
Cost - 2792 Gald

Poison Charm
Cost - 4970 Gald

Weak Charm
Cost - 4970 Gald

Mana Mark
Cost - 7720 Gald

Undine's Whisper
Cost - 1530 Gald

Iron Sword 
Cost - 236 Gald

Small Sword 
Cost - 754 Gald

Iron Spinner 
Cost - 308 Gald

Ivory Spinner 
Cost - 792 Gald

Iron Plate 
Cost - 378 Gald

Chain Plate 
Cost - 856 Gald

Feather Cloak 
Cost - 228 Gald

Silk Cloak 
Cost - 770 Gald

Leather Bandanna 
Cost - 152 Gald

Custom Bandanna 
Cost - 342 Gald

Blue Ribbon 
Cost - 92 Gald

Orange Ribbon 
Cost - 308 Gald

Iron Gauntlets 
Cost - 226 Gald

Chain Gauntlets 
Cost - 514 Gald

Feather Mittens 
Cost - 136 Gald

Silk Mittens 
Cost - 462 Gald

Flour 
Cost - 18 Gald

Roll 
Cost - 12 Gald

Bell Pepper
Cost - 12 Gald

Lettuce 
Cost - 14 Gald

Cucumber 
Cost - 8 Gald

Onion 
Cost - 10 Gald

Radish 
Cost - 18 Gald

Tomato 
Cost - 8 Gald

Carrot 
Cost - 14 Gald

Mushroom 
Cost - 22 Gald

Cabbage 
Cost - 10 Gald

Potato 
Cost - 12 Gald

Pineapple 
Cost - 20 Gald

Kelp 
Cost - 8 Gald

Seaweed 
Cost - 10 Gald

-------------------------------------------------------------------------------

Iselia  

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Life Bottle
Cost - 512 Gald

Paralysis Bottle
Cost - 240 Gald

Poison Bottle
Cost - 266 Gald

Seal Bottle
Cost - 264 Gald

Long Sword 
Cost - 1500 Gald

Gothic Spinner
Cost - 1552 Gald

Scale Plate
Cost - 1638 Gald

White Cloak
Cost - 1500 Gald

Green Ribbon
Cost - 600 Gald

Wind Cape 
Cost - 2792 Gald

Stone Charm
Cost - 4970 Gald

Pasta
Cost - 14 Gald

Barley Rice 
Cost - 8 Gald

Chicken 
Cost - 38 Gald

Mushroom
Cost - 22 Gald

Potato 
Cost - 12 Gald

Cheese
Cost - 16 Gald

Miso
Cost - 168 Gald

-------------------------------------------------------------------------------

Triet

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Life Bottle
Cost - 512 Gald

Shock Bottle
Cost - 384 Gald

Stone Bottle
Cost - 240 Gald

Virus Bottle
Cost - 400 Gald

Weak Bottle
Cost - 288 Gald

Undine's Whisper 
Cost - 1530  Gald

Long Sword 
Cost - 1500 Gald

Broadsword 
Cost - 2200 Gald

Gothic Spinner
Cost - 1552 Gald

Silver Spinner
Cost - 2632 Gald 

Scale Plate
Cost - 1638 Gald

Silver Plate
Cost - 2484 Gald

White Cloak
Cost - 1500 Gald

Silver Cloak
Cost - 2244 Gald

Scale Gauntlets
Cost - 982 Gald

Silver Gauntlets
Cost - 1499 Gald

White Mittens
Cost - 900 Gald

Silver Mittens
Cost - 1346 Gald

Thief's Cape
Cost - 1992 Gald

Water Cape 
Cost - 2792 Gald

Boots
Cost - 90 Gald

Virus Charm
Cost - 4970 Gald

Amulet
Cost - 3250 Gald

Heal Mark 
Cost - 7200 Gald

Holy Mark
Cost - 7200 Gald

Garnet
Cost - 33120 Gald

Rice
Cost - 14 Gald

Bread
Cost - 12 Gald

Barley Rice 
Cost - 8 Gald

Juicy Meat
Cost - 108 Gald

Beef Strips 
Cost - 28 Gald

Onion
Cost - 10 Gald

Potato 
Cost - 12 Gald

Purple Satay
Cost - 72 Gald

White Satay
Cost - 92 Gald

Red Satay
Cost - 86 Gald

-------------------------------------------------------------------------------

Izoold 

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Life Bottle
Cost - 512 Gald

Paralysis Bottle
Cost - 240 Gald

Poison Bottle
Cost - 266 Gald

Broadsword
Cost - 2200 Gald

Coral Spinner 
Cost - 4150 Gald

Half Plate
Cost - 4140 Gald

Mage Cloak 
Cost - 3590 Gald

Plate Bandanna 
Cost - 994 Gald

Black Ribbon
Cost - 1436 Gold

Half Gauntlets
Cost - 2484 Gald

Mage Mittens
Cost - 2154 Gald

Snapper
Cost - 92 Gald

Squid
Cost - 26 Gald

Cod
Cost - 40 Gald

Tuna
Cost - 18 Gald

Shellfish
Cost - 50 Gald

Octopus
Cost - 22 Gald

Shrimp
Cost - 48 Gald

-------------------------------------------------------------------------------

Flanoir

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Lemon Gel 
Cost - 966 Gald

Life Bottle
Cost - 512 Gald

Panacea Bottle 
Cost - 1000 Gald

Seal Bottle
Cost - 264 Gald

Shock Bottle
Cost - 384 Gald

Fire Cape 
Cost - 2792 Gald

Paralysis Charm
Cost - 4970 Gald

Sleep Charm
Cost - 4970 Gald

Mystic Mark
Cost - 7720 Gald

Spirit Mark
Cost - 7720 Gald

Mana Mark
Cost - 7720 Gald

Talisman 
Cost - 3250 Gald

Sapphire
Cost - 33120 Gald

Undine's Whisper 
Cost - 1530  Gald

Undine's Affection
Cost - 3060 Gald

Broadsword 
Cost - 2200 Gald

Great Sword 
Cost - 5190 Gald

Coral Spinner 
Cost - 4150 Gald

Demonic Spinner 
Cost - 5400 Gald

Half Plate
Cost - 4140 Gald

Battle Plate 
Cost - 5400 Gald

Mage Cloak 
Cost - 3590 Gald

Mystic Cloak 
Cost - 5100 Gald

Plate Bandanna 
Cost - 994 Gald

Quill Bandanna 
Cost - 1656 Gald

Black Ribbon 
Cost - 1436 Gald

Purple Ribbon 
Cost - 2040 Gald

Half Gauntlets 
Cost - 2484 Gald

Battle Gauntlets 
Cost - 3240 Gald

Mage Mittens 
Cost - 2154 Gald

Mystic Mittens 
Cost - 3060 Gald

Pasta
Cost - 14 Gald

Flour 
Cost - 18 Gald

Juicy Meat
Cost - 108 Gald

Beef
Cost - 56 Gald

Squid
Cost - 26 Gald

Cod
Cost - 40 Gald

Shellfish
Cost - 50 Gald

Potato 
Cost - 12 Gald

Pineapple 
Cost - 20 Gald

Strawberry
Cost - 20 Gald

Lemon 
Cost - 18 Gald

Cheese
Cost - 16 Gald

Milk
Cost - 8 Gald

-------------------------------------------------------------------------------

Meltokio

-------------------------------------------------------------------------------

Melange Gel
Cost - 660 Gald

Lemon Gel
Cost - 966 Gald

Pineapple Gel
Cost - 1874 Gald

Life Bottle
Cost - 512 Gald

Panacea Bottle 
Cost - 1000 Gald

Undine's Whisper 
Cost - 1530  Gald

Undine's Affection
Cost - 3060 Gald

Garnet
Cost - 33120 Gald

Ruby
Cost - 33120 Gald

Aquamarine
Cost - 33120 Gald

Opal
Cost - 33120 Gald

Topaz
Cost - 33120 Gald

Amethyst
Cost - 33120 Gald

Great Sword 
Cost - 5190 Gald

Gold Sword 
Cost - 8154 Gald

Demonic Spinner 
Cost - 5400 Gald

Gold Spinner
Cost - 8846 Gald

Battle Plate 
Cost - 5400 Gald

Light Plate 
Cost - 8960 Gald

Mystic Cloak 
Cost - 5100 Gald

Quill Bandanna
Cost - 1656 Gald

Studded Bandanna
Cost - 2160 Gald

Purple Ribbon 
Cost - 2040 Gald

Yellow Ribbon
Cost - 3344 Gald

Battle Gauntlets
Cost - 3240 Gald

Light Gauntlets
Cost - 5376 Gald 

Mystic Mittens
Cost - 3060 Gald

Holy Mittens
Cost - 5016 Gald

Light Cape
Cost - 2792 Gald

Water Cape
Cost - 2792 Gald

Boots
Cost - 90 Gald

-------------------------------------------------------------------------------

Sybak

-------------------------------------------------------------------------------

Lemon Gel
Cost - 966 Gald

Pineapple Gel
Cost - 1874 Gald

Life Bottle
Cost - 512 Gald

Panacea Bottle 
Cost - 1000 Gald

Earth Cape 
Cost - 2792 Gald

Seal Charm
Cost - 4970 Gald

Shock Charm
Cost - 4970 Gald

Weak Charm
Cost - 4970 Gald

Sleep Charm
Cost - 4970 Gald

Amulet
Cost - 3250 Gald

Talisman 
Cost - 3250 Gald

Sardonyx
Cost - 33120 Gald

Undine's Whisper
Cost - 1530 Gald

Undine's Affection
Cost - 3060 Gald

Gold Sword 
Cost - 8154 Gald

Black Spinner
Cost - 14362 Gald

Light Plate
Cost - 8960 Gald

Black Plate
Cost - 13544 Gald

Mystic Cloak 
Cost - 5100 Gald

Witch Cloak 
Cost - 13298 Gald

Studded Bandanna 
Cost - 2160 Gald

Martial Bandanna
Cost - 3584 Gald

Yellow Ribbon
Cost - 3344 Gald

Plaid Ribbon 
Cost - 5320 Gald

Light Gauntlets
Cost - 5376 Gald

Black Gauntlets
Cost - 8126 Gald

Holy Mittens
Cost - 5016 Gald

Witch Mittens
Cost - 7978 Gald

Bread
Cost - 12 Gald

Roll
Cost - 12 Gald

Tomato
Cost - 8 Gald

Melon
Cost - 86 Gald

Pineapple
Cost - 20 Gald

Strawberry
Cost - 20 Gald

Grapes
Cost - 24 Gald

Peach
Cost - 16 Gald

Pear
Cost - 22 Gald

Banana
Cost - 10 Gald

Apple
Cost - 16 Gald 
 
Lemon
Cost - 18 Gald
 
Milk
Cost - 8 Gald

Pasta
Cost - 14 Gald

Beef
Cost - 56 Gald

Chicken
Cost - 38 Gald

Pork
Cost - 42 Gald

Beef Strips
Cost - 28 Gald

Snapper
Cost - 92 Gald

Squid
Cost - 26 Gald

Tuna
Cost - 18 Gald
 
Shellfish
Cost - 50 Gald

Octopus
Cost - 22 Gald

Shrimp
Cost - 48 Gald

Lettuce
Cost - 14 Gald

Onion
Cost - 10 Gald

Radish
Cost - 18 Gald

Purple Satay
Cost - 72 Gald

Black Satay
Cost - 88 Gald

Egg
Cost - 10 Gald

-------------------------------------------------------------------------------

Altamira

-------------------------------------------------------------------------------

Melange Gel
Cost - 660 Gald

Lemon Gel
Cost - 966 Gald

Pineapple Gel
Cost - 1874 Gald

Life Bottle
Cost - 512 Gald

Panacea Bottle
Cost - 1000 Gald

Undine's Whisper
Cost - 1530 Gald

Undine's Affection
Cost - 3060 Gald

Dark Cape 
Cost - 2792 Gald

Gold Sword 
Cost - 8154 Gald

Bastard Sword 
Cost - 17856 Gald

Black Spinner 
Cost - 14362 Gald

Dragon Spinner
Cost - 19314 Gald

Black Plate 
Cost - 13544 Gald

Royal Plate 
Cost - 19314 Gald

Witch Cloak 
Cost - 13298 Gald

Mirage Cloak
Cost - 16920 Gald

Martial Bandanna
Cost - 3584 Gald

Noble Bandanna
Cost - 7726 Gald

Plaid Ribbon
Cost - 5320 Gald

Pretty Ribbon 
Cost - 8422 Gald

Black Gauntlets
Cost - 8126 Gald

Royal Gauntlets
Cost - 11588 Gald

Witch Mittens
Cost - 7978 Gald

Mirage Mittens
Cost - 10152 Gald

-------------------------------------------------------------------------------

Mizuho

-------------------------------------------------------------------------------

Melange Gel
Cost - 660 Gald

Lemon Gel
Cost - 966 Gald

Life Bottle
Cost - 512 Gald

Knight's Sword
Cost - 22032 Gald

Unicorn Spinner
Cost - 22848 Gald

Rare Plate
Cost - 24002 Gald

Elder Cloak
Cost - 21056 Gald

Thick Bandanna
Cost - 9600 Gald

Elemental Ribbon
Cost - 18662 Gald

Rare Gauntlets
Cost - 14402 Gald

Elder Mittens
Cost - 12634 Gald

Dark Cape
Cost - 2792 Gald

Amulet
Cost - 3250 Gald

Rice
Cost - 14 Gald

Barley Rice
Cost - 8 Gald

Konjac
Cost - 12 Gald

Tofu
Cost - 16 Gald

Miso
Cost - 168 Gald

Kelp
Cost - 8 Gald

Seaweed 
Cost - 10 Gald

-------------------------------------------------------------------------------

Katz Village

-------------------------------------------------------------------------------

Lemon Gel
Cost - 966 Gald

Pineapple Gel
Cost - 1874 Gald

Miracle Gel
Cost - 21930 Gald

Life Bottle
Cost - 512 Gald

Nectar Bottle 
Cost - 970 Gald

Dinei Bottle
Cost - 534 Gald

Syrup Bottle 
Cost - 480 Gald

Elven Cape
Cost - 8592 Gald

Snapper
Cost - 92 Gald

Squid
Cost - 26 Gald

Cod
Cost - 40 Gald

Tuna
Cost - 18 Gald

Shellfish
Cost - 50 Gald

Octopus
Cost - 22 Gald

Shrimp
Cost - 48 Gald

Bell Pepper
Cost - 12 Gald

Cucumber
Cost - 8 Gald

Cabbage
Cost - 10 Gald

Amango
Cost - 26 Gald

Kirima
Cost - 24 Gald

Purple Satay
Cost - 72 Gald

-------------------------------------------------------------------------------

Shop Blackbird (Temple of Darkness, Lightning, Asgard Ruins)

-------------------------------------------------------------------------------

Apple Gel 
Cost - 96 Gald

Orange Gel 
Cost - 288 Gald

Melange Gel
Cost - 660 Gald

Lemon Gel 
Cost - 966 Gald

Lottery Gel
Cost - 5300 Gald

Life Bottle
Cost - 512 Gald

Undine's Whisper 
Cost - 1530 Gald

Bread
Cost - 12 Gald

Beef Strips
Cost - 28  Gald

Onion
Cost - 10 Gald

Red Satay
Cost - 86 Gald

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(5) - Synthesis - (SYN)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.1) - Synthesizing Items - (SYI)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Anima 
Info - Condensed essence of a soul of senses and sealed in a magic bottle.


Animus 
Info - Condensed essence of a soul of logic and sealed in a magic bottle.


Ashes
Info - Ashes left behind when a Plant Family monster is burned.  Also left 
       behind by the Ghost Family monsters as well.


Bat Fang
Info - It is very sharp in order to suck blood from its prey.


Bat Wing
Info - Very elastic and often used instead of cloth.


Beak
Info - A beak from an adult Bird Family monster.  Being pecked by it would 
       hurt.


Bear Skin
Info - Slightly prickly, but sturdy skin.  It is necessary in winter.


Beautiful Flower
Info - A beautiful flower with vibrant petals.  Girls love a bouquet made from
       these flowers.


Bird Egg
Info - Egg from a Bird Family monster.


Bird Feather
Info - A feather from a Bird Family monster.  Can be used to tickle others.


Black Fluid
Info - Melted black slime.


Bloody Cloth
Info - Ghastly, cursed cloth with blood spatter. Favourite of Ghost Family 
       monsters.


Blue Fluid
Info - Melted blue slime.


Broken Armour 
Info - Articles of a warrior who died on the battlefield.  It is made from a 
       heavy metal.


Broken Sword
Info - Remnants of a sword that fulfilled its purpose in a fierce battle. 


Charcoal 
Info - Dark charcoal created by heating wood.  Some use it for artwork.


Chicken Bones 
Info -  Bones without any meat.  Used frequently as soup stock.


Cocoon
Info - Cocoon that can create supple threads. What's inside it is a mystery.


Coral 
Info - Thrives in deep water and is said to be the treasure of the sea.  
       Merrows are said to hide in them.


Crawler's Silk 
Info - Silk spewed out from Crawlers.  Used in many ways due to its sturdy 
       and soft nature.


Damascus 
Info - Special metal forged by a secret technique that makes it rigid and 
       viscous.


Deadly Poison 
Info - Very powerful venom created by researching venomous monsters for years.


Demon's Horn 
Info - A horn on a demon.  Used as an ingredient for demonic accessories.


Demon's Wing
Info - Wings of a demon.


Devil's Blood 
Info - Disappears when it touches air.  Very difficult to handle.


Dragon's Anger
Info - A single scale that grows in the opposite direction on the dragon's
       throat.  Touching it will enrage the dragon.


Dragon's Blood
Info - Blood that is said to be the reason for the dragon's immortality.
       Very acidic and difficult to handle.


Dragon's Bone
Info - A very sturdy, large bone.  It takes great work to synthesize it.


Dragon's Claw
Info - Vicious blood-stained claw that shredded all enemies.


Dragon's Fang
Info - Fang that can crush everything with the aid of a strong jaw.


Dragon's Horn
Info - It can pierce a rock with a single thrust.


Dragon's Scale 
Info - Sturdiest scale in the world.


Elastic Leather
Info - Very elastic and damp for some strange reason.


Electrum 
Info - A naturally occurring alloy of gold and silver believed to repel evil.


Elemental Fragment
Info - Mysterious fragment made from an unknown material.  It is pulverized, 
       and its power is weak.


Evil Eye
Info - A mysterious eye that does not cloud over.  Locking eyes with it is said
       to curse you.


Femur 
Info - A thigh bone.  Its size and thickness allows it to be used in various 
       ways.


Fish Scale
Info - Scales from a small fish.  Used in cheap accessories.


Flower Petals
Info - Flower petals from a beautiful Plant Family monster.


Fluffy Fur
Info - Pretty sturdy, but low quality fur.  Some like the itchy feet.


Fragrant Wood
Info - Special lumber that has a very relaxing smell.  Incenses are a luxury
       for the nobility.


Frog Eggs
Info - Several eggs are in a cluster.  It is a delicacy in some parts.


Frog Oil
Info - Oil secreted from a Bullfrog in a severely nervous state.


Ghost's Cloth 
Info - Strange cloth that is there, but not.


Glittering Sand
Info - Sand that glitters like moonlight.


Golem Fragment 
Info - Remnant of a magical doll that lost its shape when its magic symbol 
       was destroyed.


Harpy's Feather 
Info - Feather taken from a Harpy.  Used as a talisman.


Hawk's Eye 
Info - Valuable material that can only be obtained from ferocious Bird Family 
      monsters.  Grind it and drink it to see thousands of miles.


Horn
Info - A straight, solid horn. The largest is treasured as a symbol of power.


Hunting Horn
Info - Those who hear this horn fall asleep immediately.


Imp's Tail
Info - Pointed tail of an imp.  The end is in a shape of an arrow.


Imp's Wing
Info - Wings of an imp.


Ink
Info - Ink from a monster that is resistant to water and suited for 
       preservatives.  Treasured for scripting special documents.


Insect Fluid
Info - Very strange coloured liquid.  it is probably a bad idea to drink it.


Insect's Wing
Info - Small transparent wing of an Insect Family monster.  Professionals can 
       tell the species just by looking at the wing.


Jar Fragment
Info - Jar of a Sea Monk.  It is rather old.


Knife
Info - Very sharp knife.  Used to synthesize steel.


Lamia's Bracelet
Info - Accessory worn by Lamia.  Created with rare materials.


Lamia's Hair Tie
Info - Lamia's favourite hair tie.  Very useful in tying long hair.


Lamia's Tail
Info - A tail left behind by lamia when it was running away.


Large Scale
Info - Large scale that can only be found on anicent dragons.


Large Scythe
Info - Scythe belonging to a large Insect Family monster.  It is rather sharp.


Large Shell
Info - Shell left behind by a being that lived ten thousand years.


Leaf Mold
Info - Natural leaf mold created with many layers of leaves.  It is filled 
       with nutrients from the earth. 


Lizard Skin
Info - A strange skin that shines.  Looks rather gaudy.


Lizard Tail
Info - It still moves around even after it is cut off from the body.  The body 
       does not grow back from the tail.


Lumber
Info - Good quality lumber.  The number of rings in it depict its history.


Mane
Info - The quality depending on the monster that dropped it.  Some are hairy 
       and some are fluffy.


Mimic Fragment 
Info - An unknown material created by magic and looks like wood.


Monster Extract
Info - It has a very disgusting taste and smell, but energizing when consumed.


Moss
Info - Found frequently in damp places.  Moss balls are said to be relaxing.


Musk
Info - Alluring fragrance that attracts the opposite sex.  Valued highly, for
       only a small amount can be extracted at one time.


Mythril 
Info - Magical metal that is light and sturdy.  It has a low yield and traded 
       at high value.


Ogre's Blood
Info - Blood taken from the fingers of an Ogre Family monster. It is red in
       colour.


Old Coin
Info - Money that was used in ancient tmes.  Its value is unknown.


Ore 
Info - A rock that contains various compositions.  Useful as an ingredient,
       but not very valuable.


Orichalucum 
Info - Legendary metal that has unparalled hardness and beauty.


Pebble 
Info - Pebble that was just lying around.


Philosopher's Stone 
Info - Valuable rock said to be used in alchemy.  It is unknown how it was 
       created.


Phoenix's Wing
Info - Very valuable feather from a legendary holy bird.  It disappears when
       it touches air.


Plant Vine
Info - Vine dropped frequently by plant-based monsters.  Vines will grow back.


Pointed Horn
Info - Very sharp, solid horn.  A symbol of dignity for high-rank demons.


Pure Silver 
Info - Necessary material for silver accessories.


Quality Scale
Info - Scale from a hundred year old monster.


Quality Shell
Info - High quality shell with no scars.  Adorned as an ornament.


Quality Stone 
Info - The best quality stone that is hard, yet easy to process.


Rabbit Tail
Info - A round fluffy tail.  Makes you happy when you touch it.


Red Fluid
Info - Melted red slime.


Roc's Feather
Info - A feather from a large Bird Family monster.  It can create wind.


Roper Feeler 
Info - Roper's sense of touch


Rough Leather
Info - Leather without much moisture. Taken from a flightless bird. 


Saliva 
Info - Energizing drink that has a very disgusting taste and smell.


Scattered Bones
Info - Fragments of bones that do not resemble anything.


Seashell
Info - Small seashell that is often found on water monsters.


Sharp Claw 
Info - A sharpened claw from a monster.  It can shred flesh quite easily.


Skull 
Info - Someone's skull infused with magic.  Necessity in magic from ancient 
       times.


Slime Mold 
Info - A strange being that is both an animal and a plant.  Its movements are
       rather disturbing.


Slime Oil
Info - Oil that covers the surface of a slime.  It is rather combustible


Slough 
Info - A long, dry slough.  The owner has now matured to an adult.


Small Fang
Info - A small fang that is not very sharp.  Rather lackluster for a hunter's
       spoil.


Spider's Net
Info - Net created from Spider threads.  Cannot be disentangled once snared.


Spoiled Meat
Info - Meat that can only be described as spoiled.  Looks very old.


Spongy Skin
Info - Fatty skin from a Bullfrog.


Statue Fragment
Info - Remnants of a very powerful, massive statue.  It seems like there is
       still some magic left in it.


Steel Ball
Info - Steel crafted in a specialized method.  It is often used for blades.


Stinger 
Info - A sharp stinger from an Insect Family monster.  There is still poison 
       within it.


Stone Block
Info - A large cut block of stone.  It is made into various things.


Strong Bone 
Info - Supple and solid high quality bone.  Seems to have a lot of calcium.


Thick Leaf
Info - A leaf plump with moisture.  It does not taste good.


Treant Bulb
Info - A bulb belonging to Treant of the Plant Family.  Is it a Treant baby?


Tree Sap
Info - A golden viscious liquid.  Some get hooked to the extremely sweet
       taste.


Turtle Shell
Info - Shell from a dead turtle.  It is very hard.


Twisted Horn 
Info - A horn that became twisted for some reason.  Large ones are kept as 
       ornaments.


Weapon Fragment
Info - A fragment of a magical weapon that was once infused with life, but was
       destroyed in battle.


Wolf Fur 
Info - Beautiful fur from a Wolf.  It feels very soft to the touch.


Wyvern's Scale
Info - A solid, light-weight scale.  It is smooth on the surface and offers
       little air resistance.


Wyvern's Skin
Info - High quality leather with good elasticity and insulation.


Wyvern's Wing
Info - Wing of a flying dragon.  Very large, but it can be folded into a 
       compact shape and very light.


Yellow Fluid
Info - Melted yellow slime.


-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.2) - Creatable Synthesizing Items - (SSI)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Charcoal
Info - Dark charcoal created by heating wood.  Some use it for artwork.
Synthesize Lumber and Slime Oil.


Crawler's Silk 
Info - Silk spewed out from Crawlers.  Used in many ways due to its sturdy 
       and soft nature.
Synthesize 2 Cocoons.


Deadly Poison 
Info - Very powerful venom created by researching venomous monsters for years.
Synthesize 3 Stingers.


Hunting Horn
Info - Those who hear this horn fall asleep immediately.
Synthesize Horn, Plant Vine, Fluffy Fur and Devil's Blood.


Mythril 
Info - Magical metal that is light and sturdy.  It has a low yield and traded 
       at high value.
Synthesize 4 Jar Fragments OR 2 Lamia's Bracelets OR 2 Statue Fragments OR
Electrum and Philosopher's Stone.


Electrum 
Info - A naturally occurring alloy of gold and silver believed to repel evil.
Synthesize 2 Old Coins OR 2 Lamia's Hair Ties OR 2 Mimic Fragments.


Damascus 
Info - Special metal forged by a secret technique that makes it rigid and 
       viscous.
Synthesize Steel Ball and 1 Philosopher's Stone OR 2 Golem's Fragments.


Orichalucum 
Info - Legendary metal that has unparalled hardness and beauty.
Synthesize 2 Elemental Fragments OR Damascus and Philosopher's Stone.


Steel Ball
Info - Steel crafted in a specialized method.  It is often used for blades.
Synthesize Knives OR 2 Broken Armours OR 2 Broken Swords OR 2 Weapon Fragments.

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.3) - Creatable Healing/Boosting Items - (SYB)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Lemon Gel  
Info - A gelatin based medication.  Restores 60% of Max HP.
Synthesize Apple Gel, Lizard Tail and 2 Lemons.


Pineapple Gel
Info - A gelatin based medication.  Restores 60% of Max TP.
Synthesize Orange Gel, Lizard Tail and Two Pineapples.


Miracle Gel
Info - A gelatin based medication.  Restores 60% of Max TP and 60% of Max HP.
Synthesize Melange Gel, Sage, Savoury and Lizard Tail.


Specific 
Info- Soda flavoured gummi medicine.  Entire party recovers 30% Max HP.
Synthesize Miracle Gel, Sage, Bird Egg and Roper Feeler.


Treat 
Info - A grape flavoured gummi medicine.  Entire part recovers 30% max TP.
Synthesize Miracle Gel, Savory, Frog Eggs and Roper Feeler.


Special Gel 
Info- A gummi treat made from a miraculous elixir. Recover all HP and TP.
Synthesize Miracle Gel, Sage, Savory and Philosopher's Stone.


Panacea Bottle 
Info - Cures both Physical and Magical Ailments.
Synthesize Cure Bottle, Plant Vine, Thick Leaf and Flower Petals.
Synthesize Dinei Bottle, Plant Vine, Thick Leaf and Flower Petals.


Blue Sage
Info - A medicinal herb.  Increases Max HP by 20.
Synthesize Sage, Moss and Blue Fluid.


Red Sage
Info - A medicinal herb.  Increases Max HP by 30.
Synthesize Blue Sage, Slime Mold, Red Fluid.


Blue Savoury
Info - A medicinal herb.  Increases Max TP by 20.
Synthesize Savoury, Moss and Blue Fluid.


Red Savoury
Info - A medicinal herb.  Increases Max TP by 30.
Synthesize Blue Savoury, Slime Mold, Red Fluid.


Blue Lavender
Info - A medicinal herb.  Increases P. Atk by 2.
Synthesize Lavender, Moss and Blue Fluid.


Red Lavender
Info - A medicinal herb.  Increases P. Atk by 3.
Synthesize Blue Lavender, Slime Mold, Red Fluid.


Blue Verbena 
Info - A medicinal herb. Increases A. Atk by 2.
Synthesize Verbena, Moss and Blue Fluid.


Red Verbena 
Info - A medicinal herb. Increases A. Atk by 3.
Synthesize Blue Verbena, Slime Mold, Red Fluid.


Blue Chamomile
Info - A medicinal herb . Increases P. Def by 2.
Synthesize Chamomile, Moss and Blue Fluid.


Red Chamomile 
Info - A medicinal herb . Increases P. Def by 3.
Synthesize Blue Chamomile, Slime Mold, Red Fluid.


Blue Basil
Info - A medicinal herb. Increases A. Def by 2.
Synthesize Basil, Moss and Blue Fluid.


Red Basil
Info - A medicinal herb. Increases A. Def by 3.
Synthesize Blue Basil, Slime Mold, Red Fluid.


Blue Saffron
Info - A medicinal herb.  Increases DEX by 2.
Synthesize Saffron, Moss and Blue Fluid.


Red Saffron
Info - A medicinal herb.  Increases DEX by 3.
Synthesize Blue Saffron, Slime Mold, Red Fluid.


All-Divide
Reduces all damage inflicted on all during battle by 50% for 1 minute.
Synthesize Philosopher's Stone and Orichalcum.


-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

5.4) - Creatable Weapons - (SYW)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(Emil)
------------------------------------------------------------------------------- 

Riot Spike 
Info - Magic sword with a rose colored blade.  
       Forged by the blacksmith Kurdalaegon.
Synthesize Small Sword, Wolf Fur, Anima and 2 Damascus'.


Echo Tracer 
Info - Magic sword with a moon colored blade.  
       Forged by the blacksmith Govannon. 
Synthesize Long Sword, Bear Skin, Pure Silver and 2 Electrums.


Black Sword 
Info - A sword forged by tempering black steel.
Synthesize Broadsword, Wolf Fur and 2 Steel Balls.


Vile Requiem 
Info - Magic sword with an azure colored blade.  
       Forged by the blacksmith Amenoma. 
Synthesize Hunting Sword, Lizard Skin, Animus and Steel Ball.


Bastard Sword 
Info - A sword with emphasis on crushing the enemy with the broad and heavy 
       blade.
Synthesize Great Sword, Lizard Skin and 2 Damascus'.


Mythril Sword
Info - A sword made of silver mythril tinged with magic.
Synthesize Gold Sword, Wyvern's Skin and 2 Mythrils.


Demonic Torment
Info - A sword that is said to be able to kill a dragon.
Synthesize Bastard Sword, Devil's Blood, Wyvern's Skin and 2 Damascus'.

-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------


Ivory Spinner  
Info - A spinner made from animal bones. 
Synthesize Bronze Spinner, 2 Small fangs, Scattered Bones and Femur.


Silver Spinner
Info - Spinner with silver adornments.
Synthesize Iron Spinner, Pure Silver and 2 Electrums.


Coral Spinner 
Info - A spinner made from coral.
Synthesize Gothic Spinner, 2 Seashells, Coral and Stone Block.


War Chariot 
Info - A spinner forged with steel of evil fire that emits high 
       temperatures.
Synthesize Gothic Spinner, Slime Oil, Steel Ball and Electrum.


Gold Spinner
Info - Spinner with gold adornments.
Synthesize Silver Spinner, Lamia's Bracelet and 2 Electrums.


Clock Spinner
Info - A spinner that sealed the power of the great Spirit of Time.
Synthesize Silver Spinner, Philosopher's Stone, Elemental Fragment 
and 2 Electrums.


Demonic Spinner
Info - A spinner made by synthesizing horn that contains metal.
Synthesize Coral Spinner, 2 Demon's Horns and Strong Bone.


Dragon Spinner
Info - A spinner made from the femur of an ancient dragon.
synthesize Demonic Spinner, 2 Dragon's Fang, Dragon's Bone and Dragon's Horn.


Dark Sphere 
Info - Powerful energy of darkness lies within it.
Synthesize Demonic Spinner, Pointed Horn, Devil's Blood and 2 Orichalcums.


Mythril Spinner 
Info - A spinner made from silver mythril tinged with magic. 
Synthesize Gold Spinner, 2 Mythril and Electrum.


Energy Arc 
Info - A spinner that accumulated magic over time.  It emits a strange sound.
Synthesize Gold Spinner, Pure Silver, Philosopher's Stone and 2 Mythrils.

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.5) - Creatable Clothes - (SYC)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(Emil)
------------------------------------------------------------------------------- 

Royal Plate  
Info - Extremely expensive breastplate that only the most noble may use.
Synthesize Silver Plate, Wolf Fur, Animus and Mythril.


Lawful Plate 
Info - A breastplate blessed with holy protection.
synthesize Silver Plate, Elastic Leather, Rough Leather and 2 Electrums.


Power Drive 
Info - A breastplate that pushes the wearer's abilities to the limit.
synthesize Battle Plate, 2 Bear Skins, Insect Fluid and 2 Steel Balls.


Pain Killer
Info - Magical breastplate creaed by dwarves.
Synthesize Light Plate, Ogre's Blood, Wyvern's Skin and 2 Mythrils.


Mythril Plate 
Info - A breastplate made of silver mythril tinged with magic.
Syntheise Black Plate, Lizard Skin and 2 Mythrils.


Solitude
Info - A masterpiece by an unknown blacksmith.
Synthesize Black Plate, Spongy Skin, Steel Ball and 2 Damascus'.

-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------

Silk Cloak 
Info - A cloak of silk.  Gives the wearer an air of refinement.
Synthesize Cloak, 2 Spider's Nets and Crawler's Silk.


Silver Cloak
Info - A cloak embroidered with silver.
Synthesize Silk Cloak, 2 Crawler's Silks, Pure Silver and Electrum.


Mage Cloak 
Info - A cloak made for wizards.
Synthesize White Cloak, 2 Spider's Nets, Crawler's Silk and Electrum.


Holy Cloak
Info - A cloak blessed with holy protection.
Synthesize White Cloak, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail.


Mystic Cloak
Info - A cloak made from cloth thin as mist. Despite it's appearance, it is 
       very durable.
Synthesize Mage Cloak, 2 Spider's Nets, Blue Fluid and Animus.


Windmill 
Info - A cloak that has the power to increase magic.
Synthesize Mage Cloak, Treant Bulb, Electrum, and 2 Crawler's Silk.


Mirage Cloak
Info - A cloak specifically made to refract light.
Synthesize Mystic Cloak, Tree Sap, 2 Spider's Nets and Electrum.


Moon Luminance 
Info - A cloak said to be infused with the power of the moon.
Synthesize Mystic Cloak, Bear Skin, 2 Crawler's Silks and Glittering Sand.


Anthem 
Info - A cloak worn by the agent of divine punishment.
Synthesize Holy Cloak, Pheonix's Wing, Crawler's Silk and Bloody Cloth.


Phantom Lord
Info - A mysterious cloak that seems to have magical powers.
Synthesize Witch Cloak, Demon's Wing, Musk and Ghost's Cloth.


Mythril Cloak
Info -   A cloak made of silver mythril tinged with magic.
Synthesize Elder Cloak, 2 Crawler's Silks and 2 Mythrils.

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.6) - Creatable Headgear - (SYH)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(Emil)
------------------------------------------------------------------------------- 

Plate's Bandanna 
Info - A bandanna strengthened with a steel plate. 
Synthesize Bandanna, Rough Leather, and Steel Ball.


Fencer's Bandanna 
Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy".
Synthesize Bandanna, 2 Crawler's Silk, Dragon's Blood and Anima.


Sturdy Bandanna 
Info - A bandanna made from thick leather. 
Synthesize Leather Bandanna, Fluffy Fur and Slime Oil.


Light Bandanna
Info - A bandanna made with a light-weight, but sturdy metal.
Synthesize Plate Bandanna, Spongy Skin, Frog Oil and Steel Ball.


Noble Bandanna 
Info - Extremely expensive bandanna that only the most noble may use.
Synthesize Custom Bandanna, Wolf Fur, 2 Crawler's Silks and Electrum.


Dusk Bandanna
Info - A bandanna made with high technology.
Synthesize Martial Banndana, Blue Fluid, Mythril and Electrum.

-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------


Pretty Ribbon 
Info - A very cute ribbon.
Synthesize Red Ribbon, 2 Crawler's Silks, Lamia's Tail and Lamia's Hair Tie.


Purple Ribbon  
Info - A cute ribbon of divine purple.
Synthesize White Ribbon, 2 Spider's Nets, Red Fluid and Blue Fluid.  


Wizards Ribbon 
Info - A ribbon crafted after the witch in "Legends of Fantasy".
Synthesize Pretty Ribbon, 2 Spider's Nets, Lamia's Hair Tie and Anima.

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.7) - Creatable Gloves - (SYB)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
(Emil)
------------------------------------------------------------------------------- 

Leather Gauntlets
Info - Normal gauntlets with no distinguishing features.
Synthesize Crawler's Silk and Spider's Net.


Silver Gauntlets
Info - Silver gauntlets normally reserved for ceremonial use.
Synthesize Iron Gauntlets, Pure Silver, Elastic Leather and 2 Electrums.


Battle Gauntlets
Info - Gauntlets with an increased amount of steel plates.
Synthesize Chain Gauntlets, Elastic Leather and 2 Steel Balls.


Half Gauntlets
Info - Gauntlets composed of steel and leather.  They absorb impact well.
Synthesize Scale Gauntlets, Elastic Leather and 2 Damascus'.


Royal Gauntlets
Info - Extremely expensive gauntlets that only the most noble may use.
Synthesize Silver Gauntlets, Elastic Leather, Rough Leather and 2 Electrums.


Light Gauntlets
Info - Strengthened Battle Gauntlets that can withstand impacts.
Synthesize Battle Gauntlets, Spongy Skin, Frog Oil and 2 Damascus'.


Mythril Gauntlets
Info - Gauntlets made of silver mythril tinged with magic.
Synthesize Black Gauntlets, Spongy Skin and 2 Mythrils.


Dark Passage
Info - Gauntlets composed of black steel and Kunwu iron.
Synthesize Black Gauntlets, Demon's Wing, Demon's Horn, and 2 Damascus'.

-------------------------------------------------------------------------------
(Marta)
-------------------------------------------------------------------------------

Feather Mittens
Info - Gloves made by synthesizing Chirpee feathers.  Much more sturdy and 
       light than normal feathers.
Synthesize Mittens, 2 Bird Feathers and Spider's Net.


Silk Mittens
Info - Gloves made of silk. Very soft and gives the wearer an air of 
       refinement.
Synthesize Mittens, Rabbit Tail and Crawler's Silk.


Silver Mittens
Info - Gloves embroidered with silver.
Synthesize Silk Mittens, 2 Spider's Nets, Pure Silver and Electrum.


Holy Mittens
Info - Gloves blessed with holy protection.
Synthesize Silk Mittens, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail.


Witch Mittens 
Info - Gloves worn by high ranking wizards.
Synthesize Mage Mittens, 2 Spider's Nets, 2 Bat Wings and Black Fluid.


Mirage Mittens
Info -  Gloves specially made to refract light.
Synthesize Mystic Mittens, Tree Sap, 2 Crawler's Silks and Electrum.


Fortune Teller
Info - Gloves made by a complicated process.  They shine gold under the sun.
Synthesie Mirage Mittens, Crawler's Silk, Animus and Orichalcum.


Mythril Mittens
Info - Gloves made of silver mythril tinged with magic.
Synthesize Elder Mittens, Crawler's Silk and 2 Mythrils.

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(5.8) - Creatable Accessories - (SAC)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Virus Periapt
Info - Prevents sickness and increases resistance to fire. 
Synthesize Virus Charm, Spoiled Meat, Ore and Elemental Fragment.


Stone Periapt
Info - Prevents petrify and increases resistance to earth.
Synthesize Stone Charm, Evil Eye, Ore and Elemental Fragment.


Poison Periapt 
Info - Prevents poison and increases resistance to water. 
Synthesize Poison Charm, Deadly Poison, Ore and Elemental Fragment.


Seal Periapt
Info - Prevents sealed artes and increases resistance to water. 
Synthesize Seal Charm, Hawk's Eye, Ore and Elemental Fragment.


Shock Periapt
Info - Prevents shock and increases resistance to lightning.
Synthesize Shock Charm, Fragrant Wood, Ore and Elemental Fragment.


Weak Periapt
Info - Prevents weakness and increases resistance to light.
Synthesize Weak Charm, Moss, Ore and Elemental Fragment.


Sleep Periapt
Info - Prevents weakness and increases resistance to darkness.
Synthesize Sleep Charm, Slime Mold, Ore and Elemental Fragment.


Blue Amulet 
Info -  Prevents all physical ailments.
Synthesize Amulet, Charcoal, Pure Silver and Electrum.


Blue Talisman 
Info - Prevents all magical ailments.
Synthesize Talisman, Charcoal, Pure Silver and Electrum.


Electrum Ring
Info - A ring made of electrum.
Synthesize 2 Electrums.


Garnet Ring 
Info - Reduces TP consumption by 20%.
Synthesize Electrum Ring, Pure Silver and Garnet.


Ruby Ring
Info - Reduces TP consumption by 20%.
Synthesize Electrum Ring, Pure Silver and Ruby.


Platinum Ring 
Info - Ring made of platinum.
Synthesize Electrum Ring, Pure Silver and Electrum.


Aquamarine Ring
Info - Reduces TP consumption by 20%.
Synthesize Platinum Ring, Pure Silver and Aquamarine.


Opal Ring
Info - Reduces TP consumption by 20%.
Synthesize Platinum Ring, Pure Silver and Opal.


Mythril Ring
Info - Ring made of mythril.
Synthesize Platinum Ring, Pure Silver and Mythril OR 2 Mythrils.

Sapphire Ring
Info - Reduces TP consumption by 20%.
Synthesize Mythril Ring, Pure Silver and Sapphire.


Sardonyx Ring
Info - Reduces TP consumption by 20%.
Synthesize Mythril Ring, Pure Silver and Sardonyx.


Orichalcum Ring 
Info - Ring made of orichalcum.   
Synthesize Mythril Ring, Pure Silver and Orichalcum  OR 2 Orichalcums. 


Topaz Ring
Info - Reduces TP consumption by 33%.
Synthesize Orichalcum Ring, Pure Silver and Topaz.


Amethyst Ring
Info - Reduces TP consumption by 33%.
Synthesize Orichalcum Ring, Pure Silver and Amethyst.


Heal Mark
Info - Recovers 3% of max HP when an enemy is defeated.
Synthesize Holy Mark, Bat Fang and Electrum OR Mana Mark, Bat Fang 
and Electrum.


Heal Symbol
Info - Recover 6% of max HP when an enemy is defeated.
Synthesize Heal Mark, Large Scythe and Mythril OR Holy Mark, Large Scythe
and Philosopher's Stone OR Mana Symbol, Large Scythe and Philosopher's Stone.


Holy Mark 
Info - Periodically restore 1% of max HP.
Synthesize Heal Mark, Treant Bud and Electrum OR Mystic Mark, Treant Bud 
and Electrum.


Holy Symbol
Info - Periodically restores 3% of max HP.
Synthesize Holy Mark, Lizard Tail and Electrum OR Mystic Symbol, Lizard Tail 
and Philosopher's Stone.


Mana Mark
Info - Recovers 3% of max TP when an enemy is defeated.
Synthesize Spirit Mark, Ashes and Electrum.


Mana Symbol
Info - Recovers 6% of max TP when an enemy is defeated.
Synthesize Mana Mark, Skull and Mythril.


Spirit Mark
Info - Periodically restores 1% of max TP.
Synthesize Mystic Mark, Musk and Electrum OR Mana Mark, Musk 
and Philosopher's Stone.


Spirit Symbol
Info - Periodically restores 3% of max TP.
Synthesize Mystic Mark, Roper Feeler and Philosopher's Stone OR Mana Symbol, 
Roper Feeler and Philosopher's Stone


Mystic Mark
Info - Reduces the casting time. 
Synthesize Holy Mark, Imp's Tail and Electrum.


Mystic Symbol 
Info - Reduces the casting time. 
synthesize Mystic Mark, Beak and Mythril OR Holy Mark, Beak 
and Mythril.


Cape
Info - A generic cape made of cloth.
Synthesize Fluffy Fur, 2 Crawler's Silks, and Spider's Net.


Fire Cape 
Info - A cape blessed by Summon Spirit of Fire.  
       Increases resistance to ice by 20%.
Synthesize Cape, 2 Slouths, Ogre's Blood and Spider's Net.


Earth's Cape 
Info - A cape blessed by Summon Spirit of Earth.
       Increases resistance to lightning by 20%.
Synthesize Cape, Mane, Rough Leather and Spider's Net.


Leather Cape 
Info - A cape made of leather.
Synthesize Cape, Fluffy Fur and Spider's Net.


Water Cape
Info - A cape blessed by Summon Spirit of Water.
       Increases resistance to fire by 20%.
Synthesize Leather Cape, Spider's Net, Spongy Skin and Frog Oil 


Wind Cape 
Info - A cape blessed by Summon Spirit of Wind.
       Increases resistance to earth by 20%.
Synthesize Leather Cape, 2 Insect's Wings, Spider's Net and Roc's Feather.


Thief's Cape  
Info - The cape of choice for theives.
Synthesize Leather cape, Wolf Fur, Spider's Net and Slime Oil.


Ice Cape 
Info - A cape blessed by Summon Spirit of Ice.
       Increases resistance to water by 20%.
Synthesize Thief's Cape, Crawler's Silk, 2 Fish Scales and 2 Seashells.


Thunder Cape 
Info - A cape blessed by Summon Spirit of Thunder.
       Increases resistance to earth by 20%.
Synthesize Thief's Cape, Crawler's Silk, Coral and 2 Wyvern's Scales.


Elven Cape 
Info - A green cape froma legendary race.
Synthesize Thief's Cape, Tree Sap, Crawler's Silk and 2 Spider's Net.


Light Cape
Info - A cape blessed by Summon Spirit of Light.
       Increases resistance to darkness by 20%.
Synthesize Elven Cape, Crawler's Silk, Pure Silver and Ghost's Cloth.


Dark Cape
Info - A cape blessed by Summon Spirit of Darkness.
       Increases resistance to light by 20%.
Synthesize Elven Cape, Crawler's Silk, Monster Extract and Imp's Wing.


Surtr's Cape 
Info - A cape embroidered with the crest of the fire giants.  
       Increases resistance to ice by 50%.
Synthesize Fire Cape, Lizard Skin, Ogre's Blood and Large Scale.


Freyja's Cape
Info - A cape embroidered with the crest of the goddess of fertility.  
       Increases resistance to lightning by 50%.
Synthesize Earth Cape, Flower Petals, Leaf Mold and Insect Fluid.


Aegir's Cape 
Info - A cape embroidered with the crest of the king of the sea.  
       Increases resistance to fire by 50%.
Synthesize Water Cape, Turtle Shell, Spongy Skin and Frog Oil.


Foreseti's Cape
Info - A cape embroidered with the crest of the god of justice.  
       Increases resistance to earth by 50%.
Synthesize Wind Cape, Tree Sap, 2 Bat Wings and 2 Dragon Scales.


Ymir's Cape 
Info - A cape embroidered with the crest of the forest giants.  
       Increases resistance to wind by 50%.
Synthesize Ice Cape, 2 Quality Scales, Large Shell and Pure Silver.


Thor's Cape 
Info - A cape embroidered with the crest of the god of thunder.  
       Increases resistance to water by 50%.
Synthesize Thunder Cape, Saliva, Yellow Fluid and Wyvern's Wing.


Baldr's Cape
Info - A cape embroidered with the crest of the god of light.  
       Increases resistance to darkness by 50%.
Synthesize Ghost's Cloth, Glittering Sand and Anima.


Woden's Cape 
Info - A cape embroidered with the crest of the god of death.  
       Increases resistance to light by 50%.
Synthesize Dark Cape, Bloody Cloth, Musk and Animus.


Leather Boots 
Info - Normal, everyda, run-of-the-mill boots.
Synthesize Boots, Fluffy Fur and Spider's Net.


Long Boots 
Info - A pair of long boots made of leather.
Synthesize Boots, Fluffy Fur, Slough and Spider's Net.


Heavy Boots
Info - Improved pair of iron boots.  Good, but heavy.
Synthesize Boots, Wolf Fur, Slime Oil and Steel Ball.


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(5.9) - Creatable Grimories - (SYT)

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Undine's Whisper 
Info - One of the powerful monster grimoires.
Synthesize Ink, Thick Leaf, Fluffy Fur and Elemental Fragment.


Undine's Affection 
Info - One of the powerful monster grimoires. 
Synthesize Ink, 2 Wolf Furs, Rope Feeler and Elemental Fragment.


Sylph's Circle 
Info - One of the powerful monster grimoires.
Synthesize Ink, Bear Skin, Pheonix Wing and 2 Elemental fragments.


Volt's Whim 
Info - One of the powerful monster grimoires.
Synthesize Ink, Fluffy Fur, Spongy Skin and Elemental Fragment.


Undine's Charity
Info - One of the powerful monster grimoires.
Synthesize Ink, Wolf Fur, 2 Flower Petals and Elemental Fragment.


Gnome's Flip Out 
Info - One of the powerful monster grimoires.  
       Learn the healing arte Dispel.
Synthesize Ink, Fragrant Wood, Wolf Fur and Elemental Fragment.


Gnome's Dust
Info - One of the powerful monster grimoires.
Synthesize Ink, Treant's Bud, Fluffy Fur and Elemental Fragment.


Shadow's Language
Info - One of the powerful monster grimoires.
Synthesize Ink, Wolf Fur, Skull and Elemental Fragment.


Aska's Embrace 
Info - One of the powerful monster grimoires. 
Synthesize Ink, Wolf Fur, Glittering Sand and Elemental Fragment.


Efreet's Hammer
Info - One of the powerful monster grimoires. 
Synthesize Ink, Wyvern's Skin, 2 Ashes and Elemental Fragment.


Sylph's Mischief
Info - One of the powerful monster grimoires. 
Synthesize Ink, Harpy Feather, Wyvern's Skin and Elemental Fragment.


Volt's Melancholy
Info - One of the powerful monster grimoires.
Synthesize Ink, Coral, Wyvern's Skin and Elemental Fragment.


Gnome's Dance
Info - One of the powerful monster grimoires.  
Synthesize Ink, Leaf Mold, Wyvern's Skin and Elemental Fragment.


Celsius's Sigh 
Info - One of the powerful monster grimoires.  
Synthesize Ink, Pure Silver, Wyvern's Skin and Elemental Fragment.


Shadow's Walk 
Info - One of the powerful monster grimoires.  
Synthesize Ink, Wyvern's Skin, Dragon's Skull and Elemental Fragment.


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(5.10) - Creatable Statues - (SST) *

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Arcanum Wings
Info -     A statue said to be infused with the power of the 
           legendary scared bird.
Skills -   Item Finder 2, A. Atk Increase 2, VS Insect 3
Synthesize Quality Stone, Chicken Bone, Harpy's Feather 
and Philosopher's Stone.


Bright Flame
Info -     A statue said to be infused with the power of the 
           legendary dragon god.
Skills -   Lure 2, P. Atk Increase 2, VS Free Form 3
Synthesize Quality Stone, Dragon's Blood, Dragon's Anger 
and Philosopher's Stone.


Damnation
Info -     A statue said to be infused with the power of the 
           legendary mystical larva.
Skills -   Regenerate 2, P. Def Increase 2, VS Magical Being 3
Synthesize Quality Stone, Monster Extract, Saliva 
and Philosopher's Stone.


Edge Walker 
Info -     A statue said to be infused with the power of the 
           legendary mystical insect.
Skills -   Spirit Drain 2, Dex Increase 2, VS Plant 3
Synthesize Quality Stone, Twisted Horn, Insect Fluid 
and Philosopher's Stone.


Feral Shadow
Info -     A statue said to be infused with the power of the 
           legendary beast.
Skills -   Critical 2, P. Atk Increase 2, VS Bird 3
Synthesize Quality Stone, Ogre's Blood, Evil Eye 
and Philosopher's Stone.


Ground Breaker 
Info -      A statue said to be infused with the power of the 
            legendary divine tree.
Skills -    Life Charge, HP Increase 2, VS Aquatic 3
Synthesize Quality Stone, Tree Sap, Fragrant Wood 
and Philosopher's Stone.


Heart Warden 
Info -     A statue said to be infused with the power of the 
           legendary cadaverous ogre.
Skills -   Resurrect, HP Increase 2, VS Demon 3
Synthesize Quality Stone, Bloody Cloth, Strong Bone 
and Philosopher's Stone.


Innocent Blood 
Info -     A statue said to be infused with the power of the 
           legendary water monsters.
Skills -   Relax 2, A. Def Increase 2, VS Beast 3
Synthesize Quality Stone, Quality Shell, Coral 
and Philosopher's Stone.


Jihad 
Info -     A statue said to be infused with the power of the 
           legendary evil sword.
Skills -   Concentrate 2, A. Def Increase 2, VS Ghost 3
Synthesize Quality Stone, Anima, Animus 
and Philosopher's Stone.


Lord of Chaos 
Info -     A statue said to be infused with the power of the 
           legendary demon lord.
Skills -   Speed Cast 2, TP Increase, 2 VS Dragon 3
Synthesize Quality Stone, Demon's Horn, Hunting Horn 
and Philosopher's Stone.


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-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(6) - Cooking -  (CKG)

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-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(6.1) - Recipes - (RCP)

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-------------------------------------------------------------------------------

Item #1 - Rice Ball
Ingredients - Grains x 1
              Spices x1
Description - Form it with love for a surprising rice ball.
Cheapest Way to Make -

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Item #2 - Rice Bowl
Ingredients - Grains x 1
              Proteins x1
              Spices x1
Description - The ingredients on top of the rice form a perfect harmony.
Cheapest Way to Make -

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Item #3 - Grill
Ingredients - Proteins x 2
              Spices x1
Description - You just impale them on a stick and grill. It's perfect for you!
Cheapest Way to Make -

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Item #4 - Stew
Ingredients - Proteins x 1
              Vegetable x 1
              Spices x1
Description - The stock is everything. You can't ignore it.
Cheapest Way to Make -

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Item #5 - Sandwich 
Ingredients - Grains x 1
              Vegetable x 1
              Spices x1
Description - A sandwich you can put anything between.
Cheapest Way to Make -

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Item #6 - Soup
Ingredients - Proteins x 1
              Vegetables x 1
              Spices x 1
Description - Cooking time is everything.  Cook longer for better taste.
Cheapest Way to Make -

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Item #7 - Samishi
Ingredients - Seafood x 2
Description - Freshness, plating, and skill are all important. Dexterity is 
              key.
Cheapest Way to Make -

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Item #8 - Omelet
Ingredients - Grains x 1
              Vegetables x 1 
              Spices x 1 
              Egg x 2
Description - A special ketchup is put on top of a fluffy egg omelet. Very 
              good.
Cheapest Way to Make -

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Item #9 - Gratin
Ingredients - Grains x 1
              Spices x 1
              Milk x 1
Description - It's piping hot with white sauce and cheese.  So yummy.
Cheapest Way to Make -

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Item #10 - Pickled Vegetable
Ingredients - Vegetable x 1
              Spices x 1
Description - It's all about the veggie and the texture.
Cheapest Way to Make -

-------------------------------------------------------------------------------

Item #11 - Steak
Ingredients - 
Description - I just love the smell and the sound of it sizzling.
Cheapest Way to Make -

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Item #12 - Burrito - 
Ingredients - Grains x 1
              Proteins x 1
Description - Just wrap good food in a tortilla and you're done.
Cheapest Way to Make -

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Item #13 - Curry
Ingredients - Grains x 1
              Vegetable x 1
              Proteins x 1
              Spices x 1
Description - Everyone loves a good curry!
Cheapest Way to Make -

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Item #14 - Dessert
Ingredients - Fruits x 2
              Milk x 1
Description - There's always room for dessert.
Cheapest Way to Make -

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-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(7) - Bestiary - (BST)

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-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


Killer Fish         (Location - Dynasty Ruins)
Sea Bishop          (Location - Dynasty Ruins)
Leech               (Location - Dynasty Ruins)
Merrow              (Location - Dynasty Ruins)
Sea Wyvern          (Location - Dynasty Ruins)    
Bullfrog            (Location - Dynasty Ruins)
Orca                (Location - Dynasty Ruins)
Zombie              (Location - Dynasty Ruins)


Treant              (Location - Iselia Human Ranch)
Gracilis            (Location - Iselia Human Ranch)
Harpy               (Location - Iselia Human Ranch) 
Etheliana           (Location - Iselia Human Ranch)
Bumble Bee          (Location - Iselia Human Ranch)
Treant              (Location - Iselia Human Ranch)
Ogre                (Location - Iselia Human Ranch) 
Mandragora          (Location - Iselia Human Ranch)
Chimera             (Location - Iselia Human Ranch)
Phantom             (Location - Iselia Human Ranch)
Wraith              (Location - Iselia Human Ranch)
Raven               (Location - Iselia Human Ranch)


Jabber             (Location - Triet Ruins)
Tarantula          (Location - Triet Ruins)
Red Ogre           (Location - Triet Ruins)
Light Wing         (Location - Triet Ruins)
Fire Drake         (Location - Triet Ruins)
Automan            (Location - Triet Ruins)
Manticore          (Location - Triet Ruins)
Golem              (Location - Triet Ruins)


Grindylows         (Location - Temple of Ice)
Oannes             (Location - Temple of Ice)
Grislkey           (Location - Temple of Ice)
Blue Rose          (Location - Temple of Ice)
Selkie             (Location - Temple of Ice)
Yeti               (Location - Temple of Ice)
Karekn             (Location - Temple of Ice)
Caerurea           (Location - Temple of Ice)
Irka               (Location - Temple of Ice)
Vangaurd           (Location - Temple of Ice)
Fenrir             (Location - Temple of Ice)
Remora             (Location - Temple of Ice)
Siren              (Location - Temple of Ice)
Asrai              (Location - Temple of Ice)


Undertaker         (Location - Temple of Darkness)
Demon              (Location - Temple of Darkness)
Cacodemon          (Location - Temple of Darkness)
Living sword       (Location - Temple of Darkness)
Dullahan           (Location - Temple of Darkness)
Colossus           (Location - Temple of Darkness)
Lamia              (Location - Temple of Darkness)
Pandora            (Location - Temple of Darkness)
Alraune            (Location - Temple of Darkness)


Cockatrice         (Location - Temple of Earth)
Pit Fiend          (Location - Temple of Earth)
Viper              (Location - Temple of Earth)
Megalith           (Location - Temple of Earth)
Elder Dragon       (Location - Temple of Earth)
Ooze               (Location - Temple of Earth)
Toadstool          (Location - Temple of Earth)
Pit Spider         (Location - Temple of Earth)
Caterpillar        (Location - Temple of Earth)
Lookin             (Location - Temple of Earth)

 
Megalith           (Location - Toazie Valley Mine)
Toadsytool         (Location - Toazie Valley Mine)
Rock Eater         (Location - Toazie Valley Mine)
Elder Dragon       (Location - Toazie Valley Mine)
Pit Spider         (Location - Toazie Valley Mine)
Caterpillar        (Location - Toazie Valley Mine)
Cockatrice         (Location - Toazie Valley Mine)
Ooze               (Location - Toazie Valley Mine)


Cotton Tail        (Location - Cape Fortress)
Dire Bat           (Location - Cape Fortress)
Mythril Golem      (Location - Cape Fortress)
Vanguard           (Location - Cape Fortress)
Mimic              (Location - Cape Fortress)
Padfoot            (Location - Cape Fortress)
Thinker            (Location - Cape Fortress)
Punisher           (Location - Cape Fortress)


Vanguard           (Location - Building Number 2)
Puck               (Location - Building Number 2)
Aepyoris           (Location - Building Number 2)
Lunantisidhe       (Location - Building Number 2)
Voivre             (Location - Building Number 2)
Sphinx             (Location - Building Number 2)
Pied Piper         (Location - Building Number 2)    


Slime Mold         (Location - Temple of Martel)
Simurgh            (Location - Temple of Martel)
Sriren             (Location - Temple of Martel)
Gorgon             (Location - Temple of Martel)
Girtablili         (Location - Temple of Martel)
Golem              (Location - Temple of Martel)
Crusader           (Location - Temple of Martel)
Firblog            (Location - Temple of Martel)


Simurgh            (Location - Ginnungagap)
Firblog            (Location - Ginnungagap)
Gorgon             (Location - Ginnungagap)
Seiren             (Location - Ginnungagap)
Girtabilil         (Location - Ginnungagap)
Slime Mold         (Location - Ginnungagap)
Crusader           (Location - Ginnungagap)
Dark Rider         (Location - Ginnungagap)
Carbuncle          (Location - Ginnungagap)
Shape Shifter      (Location - Ginnungagap)
Cerebus            (Location - Ginnungagap)
Igniter            (Location - Ginnungagap)
Sphinx             (Location - Ginnungagap)
Liberator          (Location - Ginnungagap)
Moirae             (Location - Ginnungagap)
Awakener           (Location - Ginnungagap)
Nereis             (Location - Ginnungagap)
Basilik            (Location - Ginnungagap)
Enforcer           (Location - Ginnungagap)
Pheonix            (Location - Ginnungagap)


Carbuncle          (Location - Gladsheim)
Cave Bear          (Location - Gladsheim)
Vorpal Bunny       (Location - Gladsheim)
Orion              (Location - Gladsheim)
Popsickle          (Location - Gladsheim)
Scorpion           (Location - Gladsheim)
Archdemon          (Location - Gladsheim)
Crawler            (Location - Gladsheim)
Neuroti            (Location - Gladsheim)
Hippogryph         (Location - Gladsheim)
Serpent            (Location - Gladsheim)
Filifolia          (Location - Gladsheim)
Mandocello         (Location - Gladsheim)
Echidna            (Location - Gladsheim)
Poseideon          (Location - Gladsheim)
Zombie             (Location - Gladsheim)
Bastiage           (Location - Gladsheim)
Shadow Dragon      (Location - Gladsheim)
Tiamat             (Location - Gladsheim)
Elder Dragon       (Location - Gladsheim)
Bakunawa           (Location - Gladsheim)
Dark Rider         (Location - Gladsheim)
Boedromion         (Location - Gladsheim)
Wolf               (Location - Gladsheim)
Aello              (Location - Gladsheim)
Chirpee            (Location - Gladsheim)
Pied Piper         (Location - Gladsheim)
Gorgon             (Location - Gladsheim)
Demon              (Location - Gladsheim)
Incognito          (Location - Gladsheim)
Gamat              (Location - Gladsheim)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Thanks to KazarSanaga, who formatted and contributed most
of the data for this section! =].

Taken Directly from KazarSanaga
-------------------------------------------------------------------------------
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------------------------------------------------------------------------------

Tales of Symphonia - Dawn of the New World Monster Drop List
Compiled by KazarSanaga

Created for Zxela404s Mini-FAQ

Contributed to by Raging_Time.
Some drop info gotten/cross referenced from http://wiki.main.jp/tos-kor/

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

(7.1) - Plant - (BPT)

-------------------------------------------------------------------------------

No.001
 Filifolia
---(Drop) Plant Vine
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) None

No.002
 Caerurea
---(Drop) Plant Vine
---(Drop) Thick Leaf
--(Leave) Cure Bottle
--(Steal) None

No.003
 Orcrot
---(Drop) Lumber
---(Drop) Fragrant Wood
--(Leave) Life Bottle
--(Steal) None

No.004
 Treant
---(Drop) Lumber
---(Drop) Tree Sap
--(Leave) Orange Gel
--(Steal) Treant Bulb

No.005
 Mandocello
---(Drop) Fragrant Wood
---(Drop) Treant Bulb
--(Leave) Orange Gel
--(Steal) Blue Savory

No.006
 Fungus
---(Drop) Moss
---(Drop) None
--(Leave) Apple Gel
--(Steal) None

No.007
 Marcoid
---(Drop) Moss
---(Drop) Leaf Mold
--(Leave) Orange Gel
--(Steal) None

No.008
 Stinkhorn
---(Drop) Moss
---(Drop) Leaf Mold
--(Leave) Chamomile
--(Steal) Slime Mold

No.009
 Toadstool
---(Drop) Mushroom
---(Drop) Leaf Mold
--(Leave) Poison Bottle
--(Steal) Slime Mold

No.010
 Vaudeville
---(Drop) Mushroom
---(Drop) Slime Mold
--(Leave) None
--(Steal) Blue Lavender

No.011
 Etheliana
---(Drop) Plant Vine
---(Drop) Grey Manuscript
--(Leave) Seal Bottle
--(Steal) None

No.012
 Gracilis
---(Drop) Plant Vine
---(Drop) Flower Petals
--(Leave) Yellow Manuscript
--(Steal) Beautiful Flower

No.013
 Shallow Grave
---(Drop) Plant Vine
---(Drop) Thick Leaf
--(Leave) Apple Gel
--(Steal) None

No.014
 Truncata
---(Drop) Plant Vine
---(Drop) Tree Sap
--(Leave) Life Bottle
--(Steal) Beautiful Flowers

No.015
 Dionaea
---(Drop) Flower Petals
---(Drop) Anima
--(Leave) None
--(Steal) Blue Savory

No.016
 Mandragora
---(Drop) Thick Leaf
---(Drop) None
--(Leave) Apple Gel
--(Steal) None

No.017
 Alraune
---(Drop) Thick Leaf
---(Drop) None
--(Leave) Orange Gel
--(Steal) None

No.018
 Korrigan
---(Drop) Thick Leaf 
---(Drop) Flower Petals
--(Leave) Melange Gel
--(Steal) Beautiful Flower

No.019
 Hamadryad
---(Drop) Thick Leaf
---(Drop) Plant Vine
--(Leave) Panacea Bottle
--(Steal) None

No.020
 Puck
---(Drop) Thick Leaf
---(Drop) Plant Vine
--(Leave) Shock Bottle
--(Steal) Beautiful Flower

No.021
 Lailah
---(Drop) Thick Leaf
---(Drop) Plant Vine
--(Leave) None
--(Steal) Aska's Embrace

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(7.2) - Beast - (BBT)

-------------------------------------------------------------------------------

No.022
 Wolf
---(Drop) Small Fang
---(Drop) Fluffy Fur
--(Leave) Apple Gel
--(Steal) None

No.023
 Black Wolf
---(Drop) Small Fang
---(Drop) Wolf Fur
--(Leave) Lavender
--(Steal) None

No.024
 Hell Hound
---(Drop) Fluffy Fur
---(Drop) Wolf Fur
--(Leave) Melange Gel
--(Steal) Sharp Claw

No.025
 Padfoot
---(Drop) Fluffy Fur
---(Drop) Wolf Fur
--(Leave) Crimson Manuscript
--(Steal) Basil

No.026
 Fenrir
---(Drop) Sharp Claw
---(Drop) Wolf Fur
--(Leave) Pineapple Gel
--(Steal) Mane

No.027
 Cerberus
---(Drop) Small Fang
---(Drop) Sharp Claw
--(Leave) Lemon Gel
--(Steal) None

No.028
 Orion
---(Drop) Sharp Claw
---(Drop) Mane
--(Leave) None
--(Steal) Blue Verbena

No.029
 Bear
---(Drop) Fluffy Fur
---(Drop) Small Fang
--(Leave) Apple Gel
--(Steal) None

No.030
 Grisley
---(Drop) Fluffy Fur
---(Drop) Bear Skin
--(Leave) Life Bottle
--(Steal) Sharp Claw

No.031
 Cave Bear
---(Drop) Fluffy Fur
---(Drop) Bear Skin
--(Leave) Lottery Gel
--(Steal) Sharp Claw

No.032
 Were Bear
---(Drop) Fluffy Fur
---(Drop) Bear Skin
--(Leave) Nectar Bottle
--(Steal) Mane

No.033
 Wolf Heddin
---(Drop) Fluffy Fur
---(Drop) Wolf Fur
--(Leave) None
--(Steal) Sharp Claws

No.034
 Galf Beast
---(Drop) Fluffy Fur
---(Drop) Mane
--(Leave) None
--(Steal) Volt's Melancholy

No.035
 Wild Rabbit
---(Drop) Fluffy Fur
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Carrot

No.036
 Cotton Tail
---(Drop) Fluffy Fur
---(Drop) Rabbit Tail
--(Leave) Orange Gel
--(Steal) Lettuce

No.037
 Carbuncle
---(Drop) Fluffy Fur
---(Drop) Rabbit Tail
--(Leave) Melange Gel
--(Steal) None

No.038
 Vorpal Bunny
---(Drop) Fluffy Fur
---(Drop) None
--(Leave) Lemon Gel
--(Steal) Dragon's Skull

No.039
 Micasa
---(Drop) Fluffy Fur
---(Drop) Rabbit Tail
--(Leave) None
--(Steal) Cheese

No.040
 Peallaidh
---(Drop) Fluffy Fur
---(Drop) Mane
--(Leave) Panacea Bottle
--(Steal) None

No.041
 Gunna
---(Drop) Fluffy Fur
---(Drop) Mane
--(Leave) Life Bottle
--(Steal) None

No.042
 Ogre
---(Drop) Small Fang
---(Drop) Ogre's Blood
--(Leave) Apple Gel
--(Steal) None

No.043
 Red Ogre
---(Drop) Small Fang
---(Drop) Ogre's Blood
--(Leave) Orange Gel
--(Steal) None

No.044
 Yeti
---(Drop) Fluffy Fur
---(Drop) Mane
--(Leave) Paralysis Bottle
--(Steal) None

No.045
 Firbolg
---(Drop) Fluffy Fur
---(Drop) Mane
--(Leave) Weak Bottle
--(Steal) None

No.046
 Titan
---(Drop) Horn
---(Drop) Musk
--(Leave) None
--(Steal) Blue Chamomile

No.047
 Serpent
---(Drop) Small Fang
---(Drop) Slough
--(Leave) Poison Bottle
--(Steal) None

No.048
 Viper
---(Drop) Small Fang
---(Drop) Slough
--(Leave) Paralysis Bottle
--(Steal) None

No.049
 Kosh
---(Drop) Small Fang
---(Drop) Slough
--(Leave) None
--(Steal) Blue Saffron

No.050
 Lizard
---(Drop) Lizard Tail
---(Drop) Lizard Skin
--(Leave) Apple Gel
--(Steal) None

No.051
 Basilisk
---(Drop) Lizard Tail
---(Drop) Evil Eye
--(Leave) Stone Bottle
--(Steal) None

No.052
 Salamander
---(Drop) Horn
---(Drop) Twisted Horn
--(Leave) Melange Gel
--(Steal) None

No.053
 Chimera
---(Drop) Small Fang
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) None

No.054
 Kitty Kat
---(Drop) None
---(Drop) None
--(Leave) None
--(Steal) None

No.055
 Manticore
---(Drop) Sharp Claw
---(Drop) Twisted Horn
--(Leave) Orange Gel
--(Steal) Mane

No.056
 Sphinx
---(Drop) Sharp Claw
---(Drop) Beak
--(Leave) Lottery Gel
--(Steal) None

No.057
 Griffin
---(Drop) Bird Feather
---(Drop) Fluffy Fur
--(Leave) Dinei Bottle
--(Steal) Roc's Feather

No.058
 Hippogryph
---(Drop) Devil's Blood
---(Drop) Philosopher's Stone
--(Leave) None
--(Steal) Shadow's Walk

------------------------------------------------------------------------------

(7.3) - Insect - (BIT)

------------------------------------------------------------------------------

No.059
 Bumble Bee
---(Drop) Insect's Wing
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) None

No.060
 Killer Bee
---(Drop) Insect's Wing
---(Drop) Stinger
--(Leave) Poison Bottle
--(Steal) Deadly Poison

No.061
 Hornet
---(Drop) Insect's Wing
---(Drop) Insect Fluid
--(Leave) Paralysis Bottle
--(Steal) None

No.062
 Queen
---(Drop) Insect's Wing
---(Drop) Stinger
--(Leave) None
--(Steal) Blue Basil

No.063
 Scorpion
---(Drop) Stinger
---(Drop) None
--(Leave) Apple Gel
--(Steal) Deadly Poison

No.064
 Antares
---(Drop) Stinger
---(Drop) Insect Fluid
--(Leave) Yellow Manuscript
--(Steal) Verbena

No.065
 Girtablili
---(Drop) Stinger
---(Drop) Damascus
--(Leave) Life Bottle
--(Steal) Deadly Poison

No.066
 Killer Mantis
---(Drop) Insect's Wing
---(Drop) Large Scythe
--(Leave) Poison Bottle
--(Steal) None

No.067
 Lumber Jack
---(Drop) Insect's Wing
---(Drop) Large Scythe
--(Leave) Melange Gel
--(Steal) None

No.068
 Popsickle
---(Drop) Elastic Leather
---(Drop) Large Scythe
--(Leave) None
--(Steal) Blue Saffron

No.069
 Crawler
---(Drop) Cocoon
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Crawler's Silk

No.070
 Caterpillar
---(Drop) Cocoon
---(Drop) Elastic Leather
--(Leave) Orange Gel
--(Steal) Crawler's Silk

No.071
 Embryo
---(Drop) Cocoon
---(Drop) Elastic Leather
--(Leave) Melange Gel
--(Steal) Crawler's Silk

No.072
 Habetrot
---(Drop) Cocoon
---(Drop) Elastic Leather
--(Leave) Basil
--(Steal) Crawler's Silk

No.073
 Neurotica
---(Drop) Cocoon
---(Drop) Crawler's Silk
--(Leave) None
--(Steal) Blue Chamomile

No.074
 Stone Eater
---(Drop) Elastic Leather
---(Drop) Grey Manuscipt
--(Leave) Apple Gel
--(Steal) Ore

No.075
 Rock Eater
---(Drop) Elastic Leather
---(Drop) Stone Block
--(Leave) Orange Gel
--(Steal) Steel Ball

No.076
 Island Worm
---(Drop) Elastic Leather
---(Drop) Shrimp
--(Leave) Cure Bottle
--(Steal) Snapper

No.077
 Earth Eater
---(Drop) Elastic Leather
---(Drop) Twisted Horn
--(Leave) Shock Bottle
--(Steal) Damascus

No.078
 Mia Culpa
---(Drop) Elastic Leather
---(Drop) Saliva
--(Leave) None
--(Steal) Blue Savory

No.079
 Spider
---(Drop) Spider's Net
---(Drop) Cocoon
--(Leave) Poison Bottle
--(Steal) None

No.080
 Tarantula
---(Drop) Spider's Net
---(Drop) Insect Fluid
--(Leave) Apple Gel
--(Steal) Deadly Poison

No.081
 Pit Spider
---(Drop) Spider's Net
---(Drop) Insect Fluid
--(Leave) Paralysis Bottle
--(Steal) Deadly Poison

No.082
 Arachne
---(Drop) Spider's Net
---(Drop) Cocoon
--(Leave) Azure Manuscript
--(Steal) Saffron

No.083
 Simoriah
---(Drop) Spider's Net
---(Drop) Large Scythe
--(Leave) None
--(Steal) Blue Lavender

------------------------------------------------------------------------------

(7.4) - Bird - (BBD) 

------------------------------------------------------------------------------

No.084
 Chirpee
---(Drop) Bird Feather
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Rice

No.085
 Jabber
---(Drop) Bird Feather
---(Drop) Bird Egg
--(Leave) Shock Bottle
--(Steal) None

No.086
 Peepit
---(Drop) Bird Egg
---(Drop) Bird Feather
--(Leave) Grey Manuscript
--(Steal) None

No.087
 Raven
---(Drop) Bird Feather
---(Drop) Hawk's Eye
--(Leave) Orange Gel
--(Steal) Spoiled Meat

No.088
 Phoenix
---(Drop) None
---(Drop) None
--(Leave) Nectar Bottle
--(Steal) Phoenix's Wing

No.089
 Izimbra
---(Drop) Broken Armor
---(Drop) Roc's Feather
--(Leave) None
--(Steal) Blue Chamomile

No.090
 Simurgh
---(Drop) Bird Feather
---(Drop) Mane
--(Leave) Pineapple Gel
--(Steal) Roc's Feather

No.091
 Axe Beak
---(Drop) Bird Feather
---(Drop) Beak
--(Leave) Apple Gel
--(Steal) None

No.092
 Aepyornis
---(Drop) Bird Feather
---(Drop) Beak
--(Leave) Orange Gel
--(Steal) None

No.093
 Dodo
---(Drop) Bird Feather
---(Drop) Rough Leather
--(Leave) Lavender
--(Steal) None

No.094
 Cockatrice
---(Drop) Bird Feather
---(Drop) Rough Leather
--(Leave) Stone Bottle
--(Steal) None

No.095
 Moon Rocks
---(Drop) Rough Leather
---(Drop) Evil Eye
--(Leave) None
--(Steal) Blue Basil

No.096
 Roc
---(Drop) Stone Block
---(Drop) Quality Stone
--(Leave) Lemon Gel
--(Steal) None

No.097
 Harpy
---(Drop) Bird Feather
---(Drop) Sharp Claw
--(Leave) Orange Gel
--(Steal) None

No.098
 Furie
---(Drop) Bird Feather
---(Drop) Sharp Claw
--(Leave) Lavender
--(Steal) Harpy's Feather

No.099
 Seiren
---(Drop) Bird Feather
---(Drop) Sharp Claw
--(Leave) Pineapple Gel
--(Steal) Harpy's Feather

No.100
 Aello
---(Drop) Bird Feather
---(Drop) Harpy's Feather
--(Leave) None
--(Steal) Shadow's Language

No.101
 Fenia
---(Drop) None
---(Drop) None
--(Leave) None
--(Steal) None

No.102
 Black Bat
---(Drop) Bat Wing
---(Drop) Bat Fang
--(Leave) Apple Gel
--(Steal) None

No.103
 Light Wing
---(Drop) Bat Wing
---(Drop) Bat Fang
--(Leave) Seal Bottle
--(Steal) Monster Extract

No.104
 Were Bat
---(Drop) Bat Wing
---(Drop) Bat Fang
--(Leave) Orange Gel
--(Steal) Devil's Blood

No.105
 Dire Bat
---(Drop) Bat Wing
---(Drop) Bat Fang
--(Leave) Weak Bottle
--(Steal) Dragon's Blood

No.106
 Dogma
---(Drop) Bat Wing
---(Drop) Bat Fang
--(Leave) None
--(Steal) Blue Basil

-------------------------------------------------------------------------------

(7.5) - Aquatic - (BAC) 

-------------------------------------------------------------------------------
    
No.107
 Tortoise
---(Drop) Turtle Shell
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Shellfish

No.108
 Archelon
---(Drop) Squid
---(Drop) None
--(Leave) None
--(Steal) Shrimp

No.109
 Megalith
---(Drop) Stone Block
---(Drop) Quality Shell
--(Leave) Melange Gel
--(Steal) Ore

No.110
 Dark Steel
---(Drop) Turtle Shell
---(Drop) Quality Shell
--(Leave) Life Bottle
--(Steal) None

No.111
 Zaratan
---(Drop) Turtle Shell
---(Drop) Large Shell
--(Leave) Lemon Gel
--(Steal) None

No.112
 Aspidoceleon
---(Drop) Turtle Shell
---(Drop) Quality Shell
--(Leave) None
--(Steal) Blue Sage

No.113
 Sea Monk
---(Drop) Jar Fragment
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) None

No.114
 Kraken
---(Drop) Jar Fragment
---(Drop) Grey Manuscript
--(Leave) Virus Bottle
--(Steal) Snapper

No.115
 Sea Bishop
---(Drop) Jar Fragment
---(Drop) Ink
--(Leave) Orange Gel
--(Steal) Squid

No.116
 Charybdis
---(Drop) Jar Fragment
---(Drop) Ink
--(Leave) Orange Gel
--(Steal) Tuna

No.117
 Lusca
---(Drop) Ink
---(Drop) Old Coin
--(Leave) None
--(Steal) Blue Savory

No.118
 Killer Fish
---(Drop) Fish Scale
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Kelp

No.119
 Remora
---(Drop) Fish Scale
---(Drop) Quality Scale
--(Leave) Melange Gel
--(Steal) Seaweed

No.120
 Echeines
---(Drop) Fish Scale
---(Drop) Quality Scale
--(Leave) Sage
--(Steal) Shellfish

No.121
 Barracuda
---(Drop) Fish Scale
---(Drop) Quality Scale
--(Leave) None
--(Steal) Blue Chamomile

No.122
 Sea Hog
---(Drop) Cod
---(Drop) Grey Manuscript
--(Leave) Orange Gel
--(Steal) Snapper

No.123
 Orca
---(Drop) Shellfish
---(Drop) None
--(Leave) Lavender
--(Steal) Shrimp

No.124
 Jasconius
---(Drop) Seashell
---(Drop) Large Shell
--(Leave) None
--(Steal) Quality Scale

No.125
 Merrow
---(Drop) Fish Scale
---(Drop) None
--(Leave) Orange Gel
--(Steal) Coral

No.126
 Nixie
---(Drop) Fish Scale
---(Drop) Seashell
--(Leave) White Manuscript
--(Steal) Savory

No.127
 Selkie
---(Drop) Fish Scale
---(Drop) Coral
--(Leave) Melange Gel
--(Steal) None

No.128
 Nereis
---(Drop) Seashell
---(Drop) Coral
--(Leave) Panacea Bottle
--(Steal) Old Coin

No.129
 Asrai
---(Drop) Seashell
---(Drop) Glittering Sand
--(Leave) Peach Manuscript
--(Steal) Lavender

No.130
 Rusalka
---(Drop) Seashell
---(Drop) Coral
--(Leave) None
--(Steal) Message: Artist

No.131
 Polwigle
---(Drop) Seaweed
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) None

No.132
 Grindylow
---(Drop) Kelp
---(Drop) Spongy Skin
--(Leave) Orange Gel
--(Steal) None

No.133
 Bullfrog
---(Drop) Frog Eggs
---(Drop) Frog Oil
--(Leave) Lemon Gel
--(Steal) None

No.134
 Oannes
---(Drop) Spongy Skin
---(Drop) Grey Manuscript
--(Leave) Pineapple Gel
--(Steal) Message: Sage

No.135
 Baal
---(Drop) Spongy Skin
---(Drop) Frog Oil
--(Leave) Specific
--(Steal) None

No.136
 Heqet
---(Drop) Spongy Skin
---(Drop) Frog Eggs
--(Leave) None
--(Steal) Blue Sage

-------------------------------------------------------------------------------

(7.6) - Free Form - (BFF)
    
-------------------------------------------------------------------------------

No.137
 Slime
---(Drop) Slime Oil
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Pebble

No.138
 Mousse
---(Drop) Blue Fluid
---(Drop) None
--(Leave) Sage
--(Steal) Ore

No.139
 Jelly
---(Drop) Slime Oil
---(Drop) Yellow Fluid
--(Leave) Orange Gel
--(Steal) Steel Ball

No.140
 Ooze
---(Drop) Slime Oil
---(Drop) Red Fluid
--(Leave) Melange Gel
--(Steal) Stone Block

No.141
 Pudding
---(Drop) Slime Oil
---(Drop) Yellow Fluid
--(Leave) Chamomile
--(Steal) Electrum

No.142
 Slime Mold
---(Drop) Slime Oil
---(Drop) Black Fluid
--(Leave) Lemon Gel
--(Steal) Damascus

No.143
 Ligeia
---(Drop) Slime Oil
---(Drop) Red Fluid
--(Leave) None
--(Steal) Philosopher's Stone

No.144
 Leech
---(Drop) Pebble
---(Drop) Saliva
--(Leave) Apple Gel
--(Steal) None

No.145
 Poison Leech
---(Drop) Saliva
---(Drop) Monster Extract
--(Leave) Poison Bottle
--(Steal) Deadly Poison

No.146
 Leech King
---(Drop) Dragon's Blood
---(Drop) Philosopher's Stone
--(Leave) Peach Manuscript
--(Steal) Sage

No.147
 Blood Sucker
---(Drop) Saliva
---(Drop) Devil's Blood
--(Leave) Virus Bottle
--(Steal) None

No.148
 Blood Bound
---(Drop) Saliva
---(Drop) Dragon's Blood
--(Leave) None
--(Steal) Blue Savory

No.149
 Gamat
---(Drop) Roper Feeler
---(Drop) Grey Manuscript
--(Leave) Orange Gel
--(Steal) Pebble

No.150
 Anemone
---(Drop) Roper Feeler
---(Drop) Devil's Blood
--(Leave) Pineapple Gel
--(Steal) None

No.151
 Lunantisidhe
---(Drop) Roper Feeler
---(Drop) Tree Sap
--(Leave) Life Bottle
--(Steal) Moss

No.152
 Blue Rose
---(Drop) Roper Feeler
---(Drop) Glittering Sand
--(Leave) Melange Gel
--(Steal) Electrum

No.153
 Incognito
---(Drop) Roper Feeler
---(Drop) Animus
--(Leave) None
--(Steal) Blue Verbena

-------------------------------------------------------------------------------

(7.7) - Demon - (BDM)

-------------------------------------------------------------------------------

No.154
 Imp
---(Drop) Imp's Tail
---(Drop) None
--(Leave) None
--(Steal) None

No.155
 Pit Fiend
---(Drop) Pebble
---(Drop) Imp's Wing
--(Leave) Stone Bottle
--(Steal) Ore

No.156
 Cacodemon
---(Drop) Imp's Wing
---(Drop) Imp's Tail
--(Leave) Orange Gel
--(Steal) None

No.157
 Pied Piper
---(Drop) Imp's Wing
---(Drop) None
--(Leave) Purple Manuscript
--(Steal) Hunting Horn

No.158
 Gremlin
---(Drop) Imp's Wing
---(Drop) None
--(Leave) Apple Gel
--(Steal) Knife

No.159
 Demon
---(Drop) Demon's Wing
---(Drop) Demon's Horn
--(Leave) Melange Gel
--(Steal) Skull

No.160
 Archdemon
---(Drop) Demon's Horn
---(Drop) Pointed Horn
--(Leave) Lavender
--(Steal) None

No.161
 Vroom
---(Drop) Demon's Horn
---(Drop) Pointed Horn
--(Leave) None
--(Steal) Efreet's Anger

No.162
 Lamia
---(Drop) Lamia's Tail
---(Drop) None
--(Leave) Apple Gel
--(Steal) Pork

No.163
 Graeae
---(Drop) Femur
---(Drop) Chicken Bones
--(Leave) Stone Bottle
--(Steal) Chicken

No.164
 Erinyes
---(Drop) Lamia's Bracelet
---(Drop) Kirima
--(Leave) Scarlet Manuscript
--(Steal) Sage

No.165
 Gorgon
---(Drop) Lamia's Bracelet
---(Drop) Lamia's Hair Tie
--(Leave) Stone Bottle
--(Steal) Musk

No.166
 Echidna
---(Drop) Lamia's Tail
---(Drop) Evil Eye
--(Leave) Sage
--(Steal) Juicy Meat

No.167
 Moirae
---(Drop) Lamia's Hair Tie
---(Drop) Quality Shell
--(Leave) Pineapple Gell
--(Steal) Volt's Whim

No.168
 Ruby Dear
---(Drop) Lamia's Tail
---(Drop) Musk
--(Leave) None
--(Steal) Message: Fatal Blow

-------------------------------------------------------------------------------

(7.8) - Dragon - (BDR)

-------------------------------------------------------------------------------

No.169
 Fire Drake
---(Drop) Wyvern's Scale
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) None

No.170
 Wyvern
---(Drop) Wyvern's Scale
---(Drop) Wyvern's Skin
--(Leave) Melange Gel
--(Steal) None

No.171
 Sea Wyvern
---(Drop) Squid
---(Drop) Wyvern's Wing
--(Leave) Orange Gel
--(Steal) Octopus

No.172
 Wyvern Lord
---(Drop) Wyvern's Scale
---(Drop) Wyvern's Skin
--(Leave) Azure Manuscript
--(Steal) Large Scale

No.173
 Vouivre
---(Drop) Wyvern's Wing
---(Drop) None
--(Leave) Paraylsis Bottle
--(Steal) None

No.174
 Ishrantu
---(Drop) Wyvern's Scale
---(Drop) Wyvern's Wing
--(Leave) None
--(Steal) None

No.175
 Bakunawa
---(Drop) Wyvern's Wing
---(Drop) Philosopher's Stone
--(Leave) None
--(Steal) Blue Lavender

No.176
 Were Dragon
---(Drop) Dragon's Scale
---(Drop) Dragon's Fang
--(Leave) Apple Gel
--(Steal) None

No.177
 Elder Dragon
---(Drop) Dragon's Scale
---(Drop) Dragon's Claw
--(Leave) Orange Gel
--(Steal) Large Scale

No.178
 Tiamat
---(Drop) Dragon's Fang
---(Drop) Dragon's Horn
--(Leave) Miracle Gel
--(Steal) Dragon's Anger

No.179
 Blade Rex
---(Drop) Dragon's Claw
---(Drop) Dragon's Horn
--(Leave) None
--(Steal) Dragon's Anger

No.180
 Shadow Dragon
---(Drop) Dragon's Scale
---(Drop) Dragon's Horn
--(Leave) Life Bottle
--(Steal) None

No.181
 Wyrm
---(Drop) Dragon's Claw
---(Drop) Dragon's Bone
--(Leave) Lemon Gel
--(Steal) Dragon's Scale

No.182
 Fafnir
---(Drop) Dragon's Horn
---(Drop) Dragon's Skull
--(Leave) ???
--(Steal) Dragon's Anger

No.183
 Jormungandr
---(Drop) Dragon's Horn
---(Drop) Dragon's Skull
--(Leave) Specific
--(Steal) Treat

No.184
 Hydra
---(Drop) Dragon's Fang
---(Drop) ???
--(Leave) Syrup Bottle
--(Steal) Deadly Poison

-------------------------------------------------------------------------------

(7.9) - Ghost - (BGT)

-------------------------------------------------------------------------------

No.185
 Zombie
---(Drop) Spoiled Meat
---(Drop) None
--(Leave) Poison Bottle
--(Steal) Knife

No.186
 Corpse
---(Drop) Spoiled Meat
---(Drop) Saliva
--(Leave) Virus Bottle
--(Steal) None

No.187
 Ghoul
---(Drop) Spoiled Meat
---(Drop) Saliva
--(Leave) Panacea Bottle
--(Steal) Broken Sword

No.188
 Skeleton
---(Drop) Scattered Bones
---(Drop) Skull
--(Leave) Apple Gel
--(Steal) Femur

No.189
 Cross Bone
---(Drop) Scattered Bones
---(Drop) Strong Bone
--(Leave) White Manuscript
--(Steal) None

No.190
 Bastiage
---(Drop) Spoiled Meat
---(Drop) Strong Bone
--(Leave) None
--(Steal) Blue Verbena

No.191
 Dullahan
---(Drop) Broken Armor
---(Drop) None
--(Leave) Apple Gel
--(Steal) None

No.192
 Night Stalker
---(Drop) Broken Sword
---(Drop) Anima
--(Leave) Lavender
--(Steal) None

No.193
 Crusader
---(Drop) Broken Armor
---(Drop) None
--(Leave) Lemon Gel
--(Steal) Ghost's Cloth

No.194
 Dark Rider
---(Drop) Broken Armor
---(Drop) Broken Sword
--(Leave) Life Bottle
--(Steal) Carrot

No.195
 Pale Rider
---(Drop) Broken Armor
---(Drop) Animus
--(Leave) Purple Manuscript
--(Steal) Savory

No.196
 Sword Dancer
---(Drop) Broken Armor
---(Drop) Broken Sword
--(Leave) None
--(Steal) Rainbow Manuscript

No.197
 Ghost
---(Drop) Bloody Cloth
---(Drop) Old Coin
--(Leave) Apple Gel
--(Steal) None

No.198
 Haunt
---(Drop) Bloody Cloth
---(Drop) Skull
--(Leave) Orange Gel
--(Steal) None

No.199
 Banshee
---(Drop) Ashes
---(Drop) Ghost's Cloth
--(Leave) Chamomile
--(Steal) None

No.200
 Phantom
---(Drop) Ashes
---(Drop) Anima
--(Leave) Weak Bottle
--(Steal) None

No.201
 Wraith
---(Drop) Ashes
---(Drop) Animus
--(Leave) Weak Bottle
--(Steal) None

No.202
 Undertaker
---(Drop) Bloody Cloth
---(Drop) Femur
--(Leave) Life Bottle
--(Steal) Old Coin

No.203
 Grave Digger
---(Drop) Strong Bone
---(Drop) Ghost's Cloth
--(Leave) Stone Bottle
--(Steal) Old Coin

No.204
 Ravenous
---(Drop) Ghost's Cloth
---(Drop) None
--(Leave) None
--(Steal) Message: Mental

-------------------------------------------------------------------------------

(7.10) - Magical Being - (BMB)

-------------------------------------------------------------------------------

No.205
 Clay Golem
---(Drop) Pebble
---(Drop) Grey Manuscript
--(Leave) Apple Gel
--(Steal) Ore

No.206
 Golem
---(Drop) Pebble
---(Drop) Stone Block
--(Leave) Orange Gel
--(Steal) None

No.207
 Rock Golem
---(Drop) Golem Fragment
---(Drop) Pure Silver
--(Leave) Verbena
--(Steal) Pebble

No.208
 Mythril Golem
---(Drop) Golem Fragment
---(Drop) Mythril
--(Leave) Pineapple Gel
--(Steal) None

No.209
 Talos
---(Drop) Golem Fragment
---(Drop) Damascus
--(Leave) Lemon Gel
--(Steal) None

No.210
 Ice Titan
---(Drop) Golem Fragment
---(Drop) Mythril
--(Leave) None
--(Steal) Blue Sage

No.211
 Poltergeist
---(Drop) Weapon Fragment
---(Drop) Steel Ball
--(Leave) Apple Gel
--(Steal) None

No.212
 Living Sword
---(Drop) Weapon Fragment
---(Drop) Pure Silver
--(Leave) Melange Gel
--(Steal) None

No.213
 Machina
---(Drop) Weapon Fragment
---(Drop) Pure Silver
--(Leave) Dinei Bottle
--(Steal) None

No.214
 Mournblade
---(Drop) Weapon Fragment
---(Drop) Damascus
--(Leave) Saffron
--(Steal) Dragon's Blood

No.215
 Made in Heaven
---(Drop) Weapon Fragment
---(Drop) Electrum
--(Leave) None
--(Steal) Blue Lavender

No.216
 Automation
---(Drop) Pebble
---(Drop) Pure Silver
--(Leave) Apple Gel
--(Steal) None

No.217
 Colossus
---(Drop) Stone Block
---(Drop) Statue Fragment
--(Leave) Life Bottle
--(Steal) None

No.218
 Goliath
---(Drop) Statue Fragment
---(Drop) Quality Stone
--(Leave) Lemon Gel
--(Steal) None

No.219
 Gargoyle
---(Drop) Statue Fragment
---(Drop) Pure Silver
--(Leave) Orange Gel
--(Steal) Cheese

No.220
 Epitaph
---(Drop) Statue Fragment
---(Drop) Pure Silver
--(Leave) None
--(Steal) Message: Hawkeye

No.221
 Mimic
---(Drop) Lumber
---(Drop) Mimic Fragment
--(Leave) Poison Bottle
--(Steal) Old Coin

No.222
 Pandora
---(Drop) Mimic Fragment
---(Drop) Electrum
--(Leave) Miracle Gel
--(Steal) Strawberry

No.223
 Shape Shifter
---(Drop) Mimic Fragment
---(Drop) Pure Silver
--(Leave) Treat
--(Steal) None

No.224
 Jaw Breaker
---(Drop) Mimic Fragment
---(Drop) Philosopher's Stone
--(Leave) None
--(Steal) None

No.225
 Igniter
---(Drop) Elemental Fragment
---(Drop) Animus
--(Leave) Miracle Gel
--(Steal) None

No.226
 Muzzler
---(Drop) Elemental Fragment
---(Drop) Anima
--(Leave) Miracle Gel
--(Steal) None

No.227
 Enforcer
---(Drop) Elemental Fragment
---(Drop) Anima
--(Leave) Miracle Gel
--(Steal) None

No.228
 Liberator
---(Drop) Elemental Fragment
---(Drop) Animus
--(Leave) Miracle Gel
--(Steal) None

No.229
 Thinker
---(Drop) Elemental Fragment
---(Drop) Anima
--(Leave) Miracle Gel
--(Steal) None

No.230
 Punisher
---(Drop) Elemental Fragment
---(Drop) Anima
--(Leave) Miracle Gel
--(Steal) None

No.231
 Purger
---(Drop) Elemental Fragment
---(Drop) Animus
---(Leave) Miracle Gel
--(Steal) None

No.232
 Awakner
---(Drop) Elemental Fragment
---(Drop) Animus
--(Leave) Miracle Gel
--(Steal) None


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(8) - Journal - (JRL)

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-------------------------------------------------------------------------------

(8.1) -  Chapter 1: World in Discord (CH1)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Entry 1 - +++

-------------------------------------------------------------------------------

Hi.  My name is Emil.

I should probably tell you first that I only started writing this travel 
journal after I set out on my journey.  I thought it might be best to make 
a record of what had happened in Luin as well, so I went back and wrote down 
everything that happened up until I set out on my journey.  I tried to 
remembera s much as I could, but if I accidentally left something out, I'm 
sorry.  This is my first time doing something like this, but I'll try do do 
my best.

A monster's howl awoke me.  It seemed like the howl was calling to me and I 
couldn't get it out of my mind.  Things like these are why everyone's always 
making fun of me.  There's something wrong with me.  Anyway, I couldn't stop 
thinking about the howl.

It sounded like the howl was coming from the fountain plaza, so I decided to
go there myself to see.


-------------------------------------------------------------------------------

Entry  2 - +++

-------------------------------------------------------------------------------

Once I got to the fountain plaza, I ran into Dida and Moll.  They started 
teasing me like they always do. This time it was because I didn't bow to the
statue of Lloyd in the plaza.  I tried to apologize to get them to leave me 
alone, but then a stranger helped me out. He was kind of scary, so I 
couldn't bring myself to thank him.  He was the first person who had ever 
helped me out when people were making fun of me.  I was so happy.

That's why I made up my mind to find him and thank him for what he did.


-------------------------------------------------------------------------------

Entry 3 - +++

-------------------------------------------------------------------------------

I found the man whop helped me in front of the mayor's house.  When I tried 
to thank him, he gave me the harshest stare, and his voice was so scary that I 
wasn't able to say anything at all.  Then, the man asked me if I've seen a 
girl with a red jewel on her forehead.  I had trouble answering him, and then
he told me someone who grovels in fear of another's anger is worse than a dog.
He was pretty harsh, but I think what he said encouraged me to be stronger. 
He also taught me that courage is the magic that turns dreams into reality.

Maybe I can find some courage for myself as well.


-------------------------------------------------------------------------------

Entry 4 - +++

-------------------------------------------------------------------------------

After that, I heard the monster's howl again.  It sounded like it was coming 
from the lakebed of Lake Sinoa and it still felt like it was calling to me.  
Lake Sinoa's water had all dried up, and it's possible to get down to the 
lakebed from outside of town.

My aunt and uncle told me not to go outside of town on my own but I couldn't 
ignore the howl. I decided to go down to the lakebed and check things out.


-------------------------------------------------------------------------------

Entry 5 - +++

-------------------------------------------------------------------------------

As soon as I got to the town entrance, I ran into Uncle Alba.  He said that 
monsters showed up in Lake Sinoa's lakebed and attacked members of the city 
watch.  I thought maybe the monster that was calling to me had done that and
I got a little scared.  Uncle Alba told me to go home.  I was really 
conflicted, but I just couldn't get that monster's howl out of my head.

That's why I decided to go outside of Luin by myself for the first time since
I came here.


-------------------------------------------------------------------------------

Entry 6 - +++

-------------------------------------------------------------------------------

As soon as I got down to the lakebed, a monster attack me.I tried to run away,
but I got hurt and couldn't move. I was so scared and it hurt so much.  I 
thought that was the end, but a girl saved me.  Her name was Marta.

Marta asked me if I remembered her, which was odd since I've never met her.  
I told her the truth, and she seemed disappointed. After that, Marta went into
the cave in the lakebed and right then I saw a red jewel on her forehead.  I 
realized she might be the one the man I met in town was looking for. I had to 
go and tell that man about Marta since he had saved me, after all.


-------------------------------------------------------------------------------

Entry 7 - +++

-------------------------------------------------------------------------------

As I was coming out of the lakebed, I ran into Uncle Alba again.  He told me 
that because I viewed Lloyd as a bad guy, people are starting to think that he
and Aunt Flora are working together with the Vanguard.  The Vanguard was formed
by Sylvaranti who felt oppressed by Tethe'allans, and wanted to take back 
their right.  They say the world regeneration failed the people of 
Sylvaranti.  It's probably the reason why they hate the Church of Martel and
Lloyd, the Chosen's right-hand-man, so much.

Personally, I don't think the world regeneration was a bad thing, but I can see
where they're coming from as far as Lloyd's concerned.  Lloyd murdered my 
parents.  I feel really bad that my aunt and uncle are having problems because 
I feel this way, but I can't forgive Lloyd for what he did.

Sorry, didn't mean to go off on a tangent.  Anyways, Uncle Alba yelled at me 
for going to the lakebed, and I decided to go back into town to find the man 
saw before.


-------------------------------------------------------------------------------

Entry 8 - +++

-------------------------------------------------------------------------------

I found the man from before in the mayor's house.  When I told the man (his 
name is Richter by the way) about Marta, he asked me to take him to her.  
Well, actually, I think he had to have me show him way because I couldn't 
explain to him what happened. I thought Richter would be furious with me, 
but instead, he said he was sorry, for yelling at me.  He's scary and 
sounds mean when he talks, but I think he's a good person. Richter's also the 
first person who's ever really listened to what I've said since I moved to 
Luin.

I was so happy.  To be honest, I felt a little proud to be leading Richter 
down to the lakebed.


-------------------------------------------------------------------------------

Entry 9 - +++

-------------------------------------------------------------------------------

Once we got to the lakebed, Uncle Alba started scolding me again since I hadn't
done what he said and gone back home.  The city watch gave me the nastiest 
look, like I was a piece of garbage.  I was really scared. Then Richter 
stood up for me, just like he did the time with Dida and Moll.  It was the 
first time anyone had ever stood up to Uncle Alba for me.  I was so happy, I 
almost felt like crying.  I knew it was dangerous, but I decided to follow 
Richter into the lakebed cave.

I felt like I could count on him to keep me safe, and he even said he'd bail 
me out if I got into trouble. The cave in the lakebed was packed full of 
monsters.  I was really, really scared, but Richter showed me how to fight 
them, and I did the best I could.


-------------------------------------------------------------------------------

Entry 10 - +++

-------------------------------------------------------------------------------

We found a strange door deep in the cave. On top of that a strange voice came 
from somewhere and I felt like I was about to lose it.  Then Richter told me 
to wait in front of the door, and he went in by himself.

That was when I heard Marta scream.  There were lots of monsters in the cave, 
so I was worried one of them attacked her.  I mean, if Marta hadn't rescued me,
I would've died, plus since Richter was on the other side of the door, maybe 
he was getting attacked too. I panicked and wasn't sure what to do.  I was 
really scared, but I summoned up my courage and decided to go though the door.

After all, courage is the magic that turns dreams into reality.

-------------------------------------------------------------------------------

Entry 11 - +++

-------------------------------------------------------------------------------

On the other side, Marta and Richter were fighting.  I had no idea what was 
going on between them at the time, so I was just confused.  I mean, both of 
them had saved my life, and now they were fighting.  I tried desperately to 
stop them.

This was the first time I heard Ratatosk's name. Richter said he was going to 
kill Marta because she was trying to awaken Ratatosk, a demon lord.  Then 
Marta said that Ratatosk is actually the lord of all monsters, and he won't
destroy the world (it was all very confusing).  While I was trying to stop them
from fighting, Marta got away and ran deeper into the cave.  Richter got a 
monster named Aqua to stop me, then he went after Marta (I learned later that 
Aqua's actually a Centurion, not a monster).  I didn't want Richter and Marta 
to fight with each other, so I tried to beat the monster that Aqua summoned, 
but it was too strong for me.

-------------------------------------------------------------------------------

Entry 12 - +++

-------------------------------------------------------------------------------

That was when I first met Tenebrae.  Tenebrae is a Centurion with the power to
command monsters to be his servants.  He told me that I had to become a Knight 
of Ratatosk in order to borrow Ratatosk's power to fight.  I didn't really 
understand what was going on, and all I could think about was how Ratatosk was 
the demon lord Marta and Richter were fighting over, and how scared I was to 
make a pact.  Bu the one thing that seemed certain was that the only way to 
resolve the situation I was in was a to become a Knight of Ratatosk.

-------------------------------------------------------------------------------

Entry 13 - +++

-------------------------------------------------------------------------------

In the end, I made a pact to become a Knight of Ratatosk, thought it wasn't 
exactly clear if I'd made the pact with Tenebrae or Ratatosk himself. Anyway,
after I made the pact, an unbelievable power welled up inside me, and I was
able to beat the monster Aqua was controlling.  It seemed like the only time 
Ratatosk's power would appear was when I fought.  I decided to use this 
newfound power to go after Marta and Richter.

-------------------------------------------------------------------------------

Entry 14 - +++

-------------------------------------------------------------------------------

As I went after Marta and Richter, Tenebrae told me about pacts with monster 
and all sorts of other things.  And then we discovered Richter, lying defeated
in the middle of the path.  I was so surprised.  Before he lost consciousness, 
he told me that he'd been beaten by Lloyd Irving.  This made me hate Lloyd 
even more.  Lloyd hurt the man who'd saved me.  Why was he always hurting the 
people most important to me?

I decided to go and get Aqua, in order to help Richter.  Tenebrae went on ahead
after Marta, afraid that she might be killed by Lloyd.

I was worried for Marta too, but I couldn't just abandon someone who was lying
in front of me injured like that.

-------------------------------------------------------------------------------

Entry 15 - +++

-------------------------------------------------------------------------------

I went back to get Aqua, and told her about what happened to Richter.  She 
agreed to go back with me.  Aqua seemed worried when I mentioned Lloyd had 
shown up.  I wonder how Lloyd and Richter know each other.

When we got back to Richter, Aqua took him with her and left.  At this point, 
I had no choice but to leave Richter's well-being in Aqua's hands.  I decided
to hurry after Marta.  Tenebrae said Lloyd was trying to kill her, and Marta 
had saved my life.  I was finally powerful enough enough to help her.  I was 
really scared, but I knew I had to try my best to be brave.

-------------------------------------------------------------------------------

Entry 16 - +++

-------------------------------------------------------------------------------

Deep inside the cave I came across something like an altar.  Marta was there 
fighting someone.  I immediately knew who her opponent was.  I recognized him 
from t he statue in the fountain plaza.  All of the emotions I'd bottled up 
exploded out of me.  The brutal murder of my mom and dad, and the merciless 
attack on Palmacosta.  It was because of that I was taken in by my uncle in 
Luin, and ostracized by the entire Lloyd-obsessed village.  Now Lloyd was 
even trying to kill Richter and Marta.

I was filled with bitterness, sadness, and anger.  My feelings overwhelmed all
of my senses.  Before I knew it,  Lloyd and I were fighting.  But Lloyd was 
really tough, and I--that is, Marta and I--just weren't strong enough to 
beat him.

We ended up losing to Lloyd, and I passed out.  He didn't finish us off, but 
when I came to, the white jewel that had been on top of the altar was gone.  
According to Marta, the white jewel is Centurion Lumen's core, and finding it 
is essential to her and Tenebrae's journey.  (I understand just how important 
it is now, back then I had no idea why something like that could be so 
important to Marta.)

Anyways, there wasn't much point in staying there, so we decided to team up 
and leave the cave together.

-------------------------------------------------------------------------------

Entry 17 - +++

-------------------------------------------------------------------------------

When we tried to leave the cave, the door was sealed.  Maybe Lloyd did it?  
Tenebrae guessed that there was a hidden path somewhere, so we searched for 
another exit.

-------------------------------------------------------------------------------

Entry 18 - +++

-------------------------------------------------------------------------------

We discovered a ridiculous-looking poster on one of the walls that looked like
Lloyd had put up.  It said, "Jewel Hunter Lloyd Irving has arrived ".  I used 
the Sorcerer's Ring to burn it and we discovered a hidden passage behind it.  
But it was too late.  Tenebrae said that he could no longer feel any sign of 
Lumen's core in the cave. It was too late to follow Lloyd.

But I wonder why Lloyd stole the Centurions' core in the first place.  Marta 
said that the Centurions' cores are the eggs of Centurions like Tenebrae and 
Aqua.  Centurions apparently turn into jewels once they go to sleep.  So maybe
Lloyd is trying to collect the Centurions'.

There were many other things I wanted to know about we decided to wait until 
we'd gotten out of the cave to talk about them.

-------------------------------------------------------------------------------

Entry 19 - +++

-------------------------------------------------------------------------------

The hidden passage was connected to the ruins of the Tower of Mana.  The Tower 
of Mana is a historical site for the Church of Martel, and it was destroyed two 
years ago around the time of the world regeneration by the Giant Tree Rampage.  
They say that Lloyd's a servant for the Church of Martel's Chosen One, who was 
responsible for the world regeneration.  It makes sense that he could have used
the Church of Martel's knowledge to sneak into the ruins and steal Lumen's 
core.  According to Tenebrae, Lloyd got away, free and clear.  Maybe that was 
for the best.  I wasn't any match for Lloyd in battle, even after borrowing 
Ratatosk's power.

We didn't know where Lloyd had gone, so there was no use remaining in the 
ruins any longer.  We decided to head back to Luin. 

-------------------------------------------------------------------------------

Entry 20 - +++

-------------------------------------------------------------------------------

Marta and Tenebrare told me about all sorts of things on the way back to Luin.
At the time I didn't really understand everything that they were telling me, 
but I'll still write down everything they said here.

The world we live in is one that was created anew by the world regeneration, 
two years ago.  Up until then, the world was divided into two, Sylvarant and 
Tethe'alla. But they weren't two different countries.  They were two different
worlds.  We Sylvaranti didn't even know about the world of Tethe'alla, and it 
seem the Tethe'allans didn't know of Sylvarant either.  Tenebrae explained 
that long ago, a Gaint Tree that produced mana, the source of all life, 
withered, and the plant was in danger of dying out entirely.  At the time, the 
Hero Mithos and the Goddess Martel divided the world in two in order to prevent
its destruction. A long time later, the world of Sylvarant fell into danger of 
ying to, so the Church of Martel's Chosen of Regeneration set out on a journey 
to regenerate the world.  At the end of the her journey, a new tree to produce 
mana was planted, and once again the two worlds were reunited as one.  We 
Sylvaranti were suddenly brought face-to-face with the Tethe'allans, and the 
people of the two societies were abruptly forced to live together in a single 
world.  This was the "world regeneration."  The world regeneration was the 
beginning of a lot of unrest between the Sylvaranti and the Tethe'allans.  
There are frequent disputes and conflicts between the two sides across 
the world.

While the world was divided in two, Ratatosk, the lord of all monsters, was 
sleeping.  Ratatosk used his servants, the Centurions', to control the world's 
monsters, who maintained the balance of the world's mana.  While the world was
divided in two, the Goddess Martel oversaw the balance of mana, but now that 
the two words have become one, Ratatosk must wake up and control the world's 
mana himself.  However, Ratatosk is still in a deep sleep.  Thanks to that, 
mana has fallen out of balance.  Strange weather and natural disasters are 
occurring all over the world and monsters have cut ties with the Centurions' 
they served and now run wild. The only way to fix all of this is awaken 
Ratatosk and restore the balance of mana.

Ratatosk himself is in a dormant state, which is to say that's he's currently
in the form of a core.  Ratatosk's core is the jewel on Marta's forehead. The
problem is that Ratatosk and the Centurions' cores possess unbelievable 
powers, even when in a dormant state.  For this reason, it seems that lots of
people with various motives are trying to get the cores in order to use their
power.  Richter and Lloyd are two such people, and apparently, Richter was 
originally, in possession of Ratatosk's core). Their explanation still left 
me with a lot of questions, like how Marta got the core to begin with, or why
it's stuck on her forehead.)

Okay, that got a little long, but I think that should sum it up (I mean, that
works, right?)

It didn't really seem right that Richter would be ignoring all of the natural
disasters in the world and going after Ratatosk's core for his own desires, 
but it didn't seem like Marta and Tenebrae were lying either, so all of this
left me a little confused.

-------------------------------------------------------------------------------

Entry 21 - +++

-------------------------------------------------------------------------------

Soon after we got back to Luin, Tenebrae told me something that worried me.
Because Centurions can't control their own power while in the core state, not 
only do they make the nature around them go haywire, but they can also attract
monsters and make people who hold the cores go crazy.  That must be why there 
were so many monsters in the lakebed cave.  I guess Centurions' cores are 
pretty scary things.

So much had happened that I thought it'd be a good idea to report back to the 
major.  Marta insisted on coming with me for some reason (not like I minded or
anything).  The two of use (well, three of us if you count Tenebrae) headed to
the mayor's house.


-------------------------------------------------------------------------------

Entry 22 - +++

-------------------------------------------------------------------------------

As we were about to go into the mayor's house, a Vanguard named Hawk suddenly
appeared with his soldiers and attacked us.  It seems the Vanguard's looking
for Ratatosk's core as well.  Actually it seems that the Vanguard used to be 
in possession of Ratatosk's core.  How is that possible?  Didn't Richter use 
to have it?  Or maybe the Vanguard had it before Richter did?

Anyway, at the time, I didn't have time to ponder about these things.  I was 
too distracted by the discovery that Marta. I couldn't believe it.  I mean, 
the Vanguard is building up an army to oppose the Church of Martel.

We somehow managed to slip away from the Vanguard, and we decided to run away.


-------------------------------------------------------------------------------

Entry 23 - +++

-------------------------------------------------------------------------------

We ran and ran, but the Vanguard showed up and eventually caught us in the 
fountain plaza. That was when the Martel Knights appeared.  Their commander, a
man named Magnar, cut down the Vanguard members mercilessly, and then told us 
to give them Ratatosk and the Centurions' core!  Even the Church of Martel is 
trying to get the cores.  Of course, Marta refused to give them anything.  
Magnar then told us if we didn't give him what he wanted, Luin would suffer 
the same fate as Palmacosta.

That was when I first learned the truth about the Blood Purge where Palmacosta
was attacked by the Church of Martel, and my parents and others were brutally 
murdered.  I had believed the attack occurred because the Vanguard was holding 
a meeting in Palmacosta, and that indeed was correct.  However, the purpose of 
that meting was so they could launch a rebellion against the Church of Martel 
by using Ratatosk's core.  Lloyd then led the Martel Knights into the city 
under the pretext of quelling the rebellion (though his real reason was that 
he planned to steal Ratatosk's core), and they killed many innocent people.  
My parents never did anything to deserve what happened to them.

We eventually managed to get away from the Martel Knights thanks to Tenebrae's
quick wits, and we decided to stay outside the town for the time being, until
we could decide what to do.

Soon after we got out of the town, we heard Magnar's voice.  He said that, 
unless the people in the town brought Marta to him, he would punish the town 
for the crime of treason against the Chosen.  In other words, the town of Luin
would be the site of a second Blood Purge.

About this time, my head was swimming with thoughts that I now consider quite 
selfish.  Everyone in the town of Luin hated me and thought I was a Vanguard 
sympathizer.  If another Blood Purge took place in Luin, the town would lynch
me.  So I blamed Marta.  I said to her that Palmacosta was attacked because 
she and the Vanguard were planning a rebellion, and now Luin was going to be 
attacked too.

Marta agreed with everything I said.  She went back into Luin to hand over 
Ratatosk's core.  Right then, Tenebrae told me that I had just sent Marta to 
her death.  He told me that the core on Marta's head couldn't be removed until
Ratatosk awakened, or else it would take Marta's life.  Marta knew that fact, 
and she went to deliver Ratatosk's core to Magnar anyway.

There's no doubt that the Vanguard's attempt at rebellion is what triggered 
the Blood Purge.  But Lloyd and the Church of Martel are the ones who attacked 
Palmacosta and killed scores of innocent people.  What's more, Marta had saved 
my life, and now she was planning on giving up her own for a town she hardly 
knew.  As a member of the Vanguard, she could've just joined up with them again
and explained that the core couldn't be removed from her forehead.  All of 
this made me realize that Marta wasn't a bad person after all.  That's why I 
decided to go after Marta and save her.


-------------------------------------------------------------------------------

Entry 24 - +++

-------------------------------------------------------------------------------

When I got to the fountain plaza, Marta had been captured by the Martel 
Knights.  What's more, they went back on their promise and started attacking
Luin.  What a dirty bunch of goons!  I can't believe liars like them think 
they can do whatever they want just because the Chosen One performed the 
world regeneration.

Before I knew it, I lost control of myself.  I defeated the Martel Knights, 
and even beat Magnar.  Even after I'd beaten Magnar, I still wanted to teach 
him a lesson.

In the end Marta managed to stop me and bring me back to my senses, but I ran
away from the fountain plaza, in shock at what I'd done.


-------------------------------------------------------------------------------

Entry 25 - +++

-------------------------------------------------------------------------------

After this, the townspeople all treated me like a monster and fled even they 
saw me coming.  Even Dida and Moll ran away from me.  Everyone in the town 
saw me as the villain.  I was at a loss for words when Marta came and told me 
that the mayor wanted to talk to me.  Preparing myself for the worst, I made 
up my mind to go see the mayor.


-------------------------------------------------------------------------------

Entry 26 - +++

-------------------------------------------------------------------------------

Uncle Alba and Aunt Flora were in front of the mayor's house. As soon as Uncle
Alba saw me, he yelled that I was a monster and I couldn't deny his words.  
After all, I really had acted like a monster.

The mayor asked me to look for Lloyd.  He said he didn't believe that the 
recent atrocities carried out in the village by the Martel Knights were done on
Lloyd's orders.  And if Lloyd's personality had changed enough to allow him to 
do something like that, he wanted to know what changed him so much, and why he 
was looking for Ratatosk's core.  The mayor wanted me to find the answers to 
those questions.  But really, it was nothing more than a nice way of exiling me
from the town.  Yet, the mayor himself realized that the only way to protect me
from the prejudices of the townspeople was by making me leave.  I thought that 
I didn't have a single friend left in the entire town, so hearing that the 
mayor still cared about me made it slightly better.  But I would've been so 
much happier if, instead of being told that I should leave town, I was told 
that it was okay for me to stay.

When I was about to leave the town, Marta and Tenebrae followed me.  Marta told
me she wanted to travel with me!  I couldn't believe it. After all the mean 
things I said to her, and the fact that I'd forgotten meeting her in 
Palmacosta, she still wanted to travel together even though I'm a monster.

But Marta didn't blame me for what had happened.  She actually blamed herself 
for putting me in that situation, and she told me she wanted to travel with me 
because she thinks I'm brave. I had no idea what I would do out in the world by
myself, so hearing Marta say all of those things made me really happy.

It was then that I realized that, even though I was scared, I took the first 
step.  And maybe that was courage, after all.  Maybe a series of small steps 
can add up so dreams turn into reality.  Maybe that's what Richter was 
talking about.  

As we left Luin, Marta said we could start off as friends, and I realized that
I had made my first friend ever since I left Palmacosta.  I had dreamed of 
having a friend for so long, and finally, with my own silly excuse for courage, 
I had managed to make my dream come true.

So Marta, Tenebrae and I set out on a journey to awaken Ratatosk's core.  Our 
paths would no doubt cross with that of Lloyd, who was also seeking the cores.  

All right, Marta, let's go and find those cores!


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(8.2) - Chapter 2 - (CH2)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Entry 27 - +++

-------------------------------------------------------------------------------

Hi! This is Marta! <3

Thanks for agreeing to exchange diaries with me! Ooh, oops, it's not a diary, 
it's a travel journal, right?  Well, whatever!  I'm happy I get to write in 
your journal a bit! <3

Emil wrote in the first entry how he was going to try to sum up everything that
had happened since the beginning of his story, and I thought he might not be 
able to remember very much of it.  But he was super-detailed!  I was really 
surprised.  Now I have to write everything in super-detail, too! (I guess a 
travel journal is supposed to be like that?)

Right now, we're in the city of Asgard.  This city is famous for its murals, 
as well as a monument called the stone dias.  I hope Lloyd decides to stop by 
Asgard while we're here.  I mean, even if we're looking for the clues to the 
Centurions' core, we don't have any clues about where to find them, so our only 
choice is to follow Lloyd and snag the cores before he gets them.  It seems 
like he's always a step ahead.

Oh well, there's no use writing all of my doubt and gripes in here.  Let's go 
and ask Asgard's mayor if he knows anything about where Lloyd is!

Walking around Asgard, I noticed there aren't as many tourists here as there 
were last time I came.  It feels lonely.  And the buildings all over the city 
all seem run down, like they've aged.  We were talking about how it might be 
the wind that's causing it when Emil ran into a man who was kind of handsome  
(But Emil's a million times more handsome! <3)

It seemed like the man noticed Tenebrae, even though he was hidden.  That's
very strange.  Most people can't see a Centurions who's hiding at all.  I 
don't know who he was was, but maybe we should be careful around him if we 
run into him again.

-------------------------------------------------------------------------------

Entry 28 - 

-------------------------------------------------------------------------------

The mayor wasn't at home.  We were decing what to do when all of a sudden, I
thought I heard a monster's howl, and a huge gust of wind started blowing. 
I thought I was going to be blown away by the wind!  And then my sweet prince
Emil saved me.  He grabbed onto my hand and protected me from the wind. He's so
strong.  Thank you, Emil.  I love you! <3

It wasn't safe for us to stay outside with all the wind, so we decided to take
shelter in the cave with murals on the walls.  We held hands the whole time! I
was scared of the wind, but I couldn't stop smiling. <3

Once we were safe in the Mural Cavern, we talked about possible reasons that 
the wind had gotten so strong. Asgard has always had strong winds, but 
apparently these these sorts of violent gusts has started after world 
regeneration.  Then Emil suggested that there might be a reason the wind got so
strong all of a sudden while we were outside. Come to think of it, the wind 
wasn't that strong when we first got to Asgard, and the strong winds only 
started once we got near the mayor's house.  I think Emil's right; there must 
be some reason the strong winds started when they did.  Emil is really awesome.
He's strong but modest and really observant.  And even though it's just the two
of us traveling, he never tries to take advantage of me.  (I can't believe I
just wrote that).  He's such a gentleman! <3

After we'd been talking for a while, the wind seemed to die down a bit.  Then
Tenebrae mentioned that he head some sort of commotion outside.  If there were
people outside that would mean we could ask them about Lloyd, so we decided to
go out and see what the commotion was.

-------------------------------------------------------------------------------

Entry 29 - 

-------------------------------------------------------------------------------

The cause of the commotion turned out to be the Vanguard.  And not just anyone,
it was one of their top officers, Alice, who's in charge of the Vanguard's 
combat unit.  She's a crazy sadist, and was bullying one of her subordinates, 
Hawk.  I sort of feel sorry for Hawk.

Well, moving on, it seemed that Alice and her goons were looking for the Chosen
of Regeneration, Collete.  The Chosen Collete is this famous person who 
regenerated the world.  Anyway, she's the sort of person who I think would 
definitely know where Lloyd is.  So we needed to find the Chosen and ask her 
where Lloyd is, before Alice and the Vanguard can get to her.

-------------------------------------------------------------------------------

Entry 30 - 

-------------------------------------------------------------------------------

We found the Chosen Collete in one of the houses in Asgard.  As soon as I saw
the Chosen's face, I couldn't help but ask a question I'd had inside me for so
long.  I had to find out the truth about the rumour that the Chosen tried to 
run away from her task of world regeneration, causing a giant tree to appear 
and destroy Palmacosta. 

Two years ago, before the world regeneration, an incident known as the "Giant 
Tree Rampage" occurred in Sylvarant.  That's what we call it, though apparently
the Church of Martel has a different name for what happened.  Basically, a 
giant tree monster appeared and stared rampaging through Sylvarant.  This giant
tree monster attacked Palmacosta too, and the city was destroyed.  Many people 
died in the attack, and there are still countless townspeople who are 
unaccounted for. My mother was one of the people who died in that attack.

For that reason, I always wanted to ask the Chosen if the Giant Tree Rampage 
really happened because she was trying to run away from her responsibility of 
world regeneration.

The Chosen confirmed my fears.  As soon as I learned the rumor was true, I 
became furious, and before I knew it, I was blaming the Chosen for everything 
that happened, and then I ran out of the house.

After I ran out, I think Tenebrae told Emil about how I travelled together with
my father after my mother died.  And then, I think Emil came out to look for me
because he was worried about me.

-------------------------------------------------------------------------------

Entry 31 - 

-------------------------------------------------------------------------------
  
After a while, Emil found me outside.  Even though I had gotten all angry and 
shown him a really dark side of myself, Emil was understanding and didn't blame
me at all.  I really think Emil's an amazing person.  Emil was also living in 
Palmacosta, so he must have experienced the Giant Tree Rampages, too.  Even so,
he didn't blame the Chosne at all.  He's a very forgiving person.  

I'm not as forgiving.  My mom died, along with a lot of people who were close
to me, so it was very hard for me. I know that if the Chosen hadn't 
regenerated the world, then I might have died too, but that didn't stop my 
hatred for her.  The reason I was in the Vanguard wasn't because the Chosen had
regenerated he world, it was because I couldn't forgive her for destroying 
Palmacosta during the journey for world regeneration.  But somewhere in my 
heart, if the Chosen told me the rumours of her trying to run from her 
responsibility wasn't true, then I would've been able to forgive her. Or even
if I couldn't forgive her, I might at least have been able to come to term with
what happened.

But the Chosen told me the rumours were true.  I guess I was really sad to hear
that. I would have preferred she lie to me, to tell me that she never tried to
run away. Then again, I might have gotten mad that she had lied.  I don't know
what I want.

While Emil and I were talking, a solider from the Vanguard called out to us.
He told us the Vanguard's looking for the Chosen of Regeneration, since she's a
Sylvaranti traitor who is sympathetic to the Teth'allan people.  I kne if I
told him where the Chosen was, she would end up in a lot of trouble, so I lied
and didn't tell me where she was.  I still can't forgive the Chosen, but what
the Vanguard's done recently is even harder to forive.  The Vanguard has lost
all of its founding ideals, and it's nothing more than a military force now.

Ultimately, it turned out that the Chosen didn't know where Lloyd was.  We
decided to get away from the Vangaurd and head to Palmacosta.

-------------------------------------------------------------------------------

Entry 32 - 

-------------------------------------------------------------------------------
 

-------------------------------------------------------------------------------
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(8.3) - Chapter 3 - (CH3)

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(8.4) - Chapter 4 - (CH4)

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(8.5) - Chapter 5 - (CH5)

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(8.6) - Chapter 6 - (CH6)

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-------------------------------------------------------------------------------
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(8.7) - Chapter 7 - (CH7)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(8.8) - Chapter 8 - (CH8)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9) - Game Script + Dialogue - (GSD)


A compilation of every line in the game!  Moving slowly, but moving ahead!

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.1) - Chapter 1 - (GS1)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.2) - Chapter 2 - (GS2)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Linar: Chosen One!


Colette: Linar, it's been a while.


Linar: I heard you were investigating those strong winds.  Between that and the
incident two years ago, I'm afraid we've caused you nothing but trouble.


Marta: What happened?


Aisha: I was offered up as a sacrifice to the Fake Summon Spirit of Wind, but 
the Chosen saved me.


Emil: Oh yeah, the mayor mentioned that.


Linar: That certainly brings back memories. If Lloyd hadn't disarmed that 
breaker...


Harley: And that teacher kicked us around.  Hey, how's Lloyd doing these 
days? I heard some ugly rumours, but I'm sure they're just misunderstandings.


Emil (thought): Lloyd...


Colette: We haven't been able to track him down, but Lloyd wouldn't do 
anything bad.


Emil: That's a lie! Lloyd killed my parents!


Colette: Emil...


Harley: Hey, let's just take it easy now.


Linar: So there was something you needed?


Colette: Yes.  I wanted to ask you about the stone dias.  You see...


Linar: Inside the stone dias would mean underneath it.  Our studies have led 
us to believe some sort of facility lies below.


Aisha:  Linar, what if we preformed the Maiden Ritual?


Harley: The Maiden Ritual calls upon the Summon Spirit of Wind, right?


Aisha:  It is said that the ritual signifies the opening of the door.  I'll 
        preform it.


Harley: It's too dangerous.  There are flying monsters around there.


Marta: Then I'll do it.  Don't worry, I can take care of myself.  Please show 
us how the ritual is performed.


Emil: Marta...


Aisha: Chosen One, Emil, please wait for us at the inn. Linar and Harley, you 
two will need to leave as well.




-------------------------------------------------------------------------------

Colette: Emil, can I ask you something?


Emil: What is it?


Emmil (thinking): Is it about Lloyd?


Colette: Are you some sort of "maniac" too?


Emil: ?

Colette: I mean, when you get into battle, you become a totally different 
person. I have a friend who's really into old ruins and she's the same way.  
People call her a "maniac."


Emil: According to Tenebrae, it's because Rataosk's power ss taking hold of me.


Colette: What's Ratatosk?


Emil: Oh right.  Tenebrae, can you help me out here ?


Tenebrae: I'm surprised she has't asked before.  Well, shall we tell her the 
story of our journey?


Emil: Yeah.


Tenebrae: Then we'll talk at the end since it's rather long.




-------------------------------------------------------------------------------




Cool Breeze Owner: Linar and Harley have contacted me.  Your room is ready.

-------------------------------------------------------------------------------




Tenebrae: It all began with the withering of the Giant Kharlan Tree.


Tenebrae: Lord Ratatosk was the guardian of the Otherworldly Gate, which 
connected worlds through the Giant Kharlan Tree.  So he was the guardian of 
the Giant Tree as well. He employed Centurions to distribute mana and maintain 
the balance of the Giant Tree and the world by using monsters. Until the 
Ancient War caused the Giant Tree to wilt.


Emil: The way I heard it, the Giant Tree dried up during the Ancient War, 
causing mana to run out. That almost destroyed the world, so Mithos the Hero 
borrowed the Goddess Martel's power to split the world into two.


Colette: Right.  Mithos did that to protect the world. But then, after many 
years passed, he learned that a new mana-bearing tree would be born. And 
then--well, a lot of things happened, but eventually a new World Tree was 
born, and the worlds became one again. That was the world regeneration.


Tenebrae: In the time between the withering of the first tree and the birth 
of the new one, Lord Ratatosk, along with the eight Centurions, became 
dormant. Now that the world had regenerated, it was finally time for us to 
awaken. However, a faction within the Vangaurd planned to abuse Lord 
Ratatosk's power.





Marta: To prevent that from happening, I ran away with Ratatosk's core.


Emil: Marta!


Marta: You were explaining everything to Colette?


Emil: Yeah.  Was that a bad idea?


Marta: No, it's okay. I mean, I still blame Colette for my mother's death. 
But now I know she's not a bad person.


Colette: Marta...


Tenebrae: Allow me to continue.  In order to wake Lord Ratatosk from his 
slumber...

-------------------------------------------------------------------------------

Colette: I see.  So you're looking for the Centurions' cores in order to wake 
Mr. Ratatosk. So Ratatosk's not a maniac after all.


Marta: ? A maniac?


Emil: Don't worry about it.


Colette: So what do you think Ratatosk will do when he wakes up?


Marta: He'll put a stop to all the strange weather we've been having and 
restore the balance of mana. 


Colette: Right, but the World Tree we have right now already has Goddess 
Martel.


Emil:  Oh! The tree Ratatosk protected is gone now.


Marta: Couldn't he protect it together with the Goddess?


Colette:  Good point.  They could both work together to protect it.


Tenebrae: ...Lady Marta, is the ritual ready?


Marta (Jumps): I'm all set.  Ready to go whenever.


Emil:  Okay, let's head back to the stone dias, then.


Colette: Okay.








(Marta: Um... first like that, then like this...


Emil: Hey Marta, about that ritual...


Marta: Don't talk to me right now, I'll forget it!


Emil: Oh, sorry...


Marta: No, no, I'm sorry, I didn't mean...Don't hate me or anything okay?


Emil: No, I--


Tenebrae: Lady Marta, how are the preparations for the ritual?


Marta: Um...I think I forgot how to do it...)

-------------------------------------------------------------------------------




Emil (thinking): Here it comes! This time we should be okay! Tenebae! Call the
winged dragon!


Tenebrae: Go, my minion! Strike!





Tenebrae: The garuda's barrier has disappeared.  Now's your chance!





Tenebrae: Lady Marta, hurry and preform the ritual before another one comes.


Marta: Right.





Emil: So that's the Maiden Ritual...


Colette: Our friend preformed the ritual the last time we were here.


Emil: Friend...(One of Lloyd's friends.)





Emil: Oh!


Colette: This didn't appear the last time.


Emil: Ratatosk's core on Marta's forehead glowed.  Maybe that has something to
do with it.


Tenebrae: A Centurion's core must be somewhere enarby if Ratatosk's core 
reacted in such a way. It seems the combination of the ritual and the core had
an effect on the stone dias.


Marta: Whatever.  If we can snag a Centurion's core while we're in there, all 
the better.


Emil: You sound like you're going to rob the place.


Colette: She does, doesn't she?




Marta: So, what did you think of my preformace?


Emil: Well, it's the first ritual I've seen ever seen, so I can't really say.


Marta: No, I mean, you're supposed to say I looked cute or that I was 
mesmerising even if you don't mean it...nevermind.


Emil: I'm sorry...It was really cute, and mesmerising too.


Tenebrae: Yes, that sounded quite sincere.


Emil: Forget it, I didn't really want a compliment from you anyway.





Emil: You looked relieved.


Marta: Well, I'm through preforming that silly ritual. I've never been good at 
memorizing little details like that.


Emil: But, you did manage to remember it!


Marta: Yeah, but now I've forgotten it!


Emil: Already?!

-------------------------------------------------------------------------------




Tenebrae: ! I sense a Centurion's core here.  It seems to be the Centurion 
Ventus.


Marta: Great! If you can sense Ventus, it must mean Lloyd hasn't gotten it yet!


Colette: Lloyd?  Why would Lloyd come here?


Marta: Oh, right.  We still haven't told you about the atack on Luin.


Colette: What do you mean?  I've been trying to find Lloyd.  Please, tell me!


Emil: Okay.  Here's what happened.

-------------------------------------------------------------------------------

Colette: So Lloyd is actually going around collecting Centurions' cores?


Emil: Colette, Lloyd was your friend, righT?  You really haven't heard anything
from him?


Colette: No. And now you're both saying that Lloyd attacked you both and 
ordered the Church of Martel to strike Luin.  I can't believe this.


Marta: We wouldn't lie about this, Colette.


Colette: Yes, I know that.  That's why it's so unbelievable.


Tenenbrae: Thinking about it now won't resolve anything. Right now, we are here 
to stop the terrible winds in town.
  

Emil: And get Ventus' core if we can, right?


Tenebrae: Exactly.


Marta: Colette, if you still can't believe us...


Colette: No, it's not that.  It's just I want to believe the two of you and 
Lloyd as well.  But maybe Tenebrae's right.  What we need to do now is search 
this place and help the townspeople. We'll have plenty of time to think about
what's going on with Lloyd once we're done with this.


Emil: Colette, you really believe us?  Even though Lloyd is your friend?


Colette:  Well, both of you are my friends, too.  I believe my friends.


Emil: You don't mind being my friend?


Colette: Why would I?  I'm your friend because I like both of you.


Emil: Thank you. (I made another friend! I can't believe it.)


Marta: Hey, I never said you were my friend.


Colette: Oh, that's right.  But that's okay.  I still think of you as my 
friend.


Tenebrae: Perhaps this would be a good time to ask that you start calling me by
my actual name?





Colette: Do you really hate being called "doggie" that much?


Tenebrae: "Hate" might be too strong a word. I simply feel it gives the wrong 
impression.


Colette: Then "Tenebie" is no good either...Well, how bout "Tenby?"


Tenebrae: Hm...


Emil: What about "Tenie" or maybe "Trae"?


Tenebrae: (sigh)


Marta: I vote for "Braebrae!"


Colette: That's cute!


Emil: Yeah, I like it!


Tenebrae: In that case, let's just stick with "Tenebie".





Colette: (sigh)


Emil: Were you thinking about Lloyd?


Colette: No, it's not that...I promised myself I'd save thinking about Lloyd
after all of this is sorted out.


Emil: I don't think you need to be so strict about it.


Colette: I'm sorry...


Marta: By the way, Colette?  If Lloyd is that important to you, does that
mean the two of you are...?


Colette: No, it's not like that, really it's not!


Emil: But how could Colette possibly like someone like Lloyd?


Marta: Why do you sound so heartbroken?


Emil: Um...


Marta: Fine, you know what! Well, I do love you, but I hate you!!


Tenebrae (laughing): I guess being a target of affection is difficult.


Emil: You're enjoying this, aren't you? 

-------------------------------------------------------------------------------




Emil: I wonder what this spinning thing is.


Tenebrae: It seems to be a switch device for the Sorcerer's Ring.


Emil: What's that?


Tenebrae: I believe it changes the function of the Sorcerer's Ring.  Please
investigate it.


Emil: That went way over my head.  I'll just investigate it.


-------------------------------------------------------------------------------




Emil: !


"Choose the truth from the two gates and proceed.  The truth is alays far and 
steep."

-------------------------------------------------------------------------------




Marta: We're below the stone dias, right?  It's so strange, going underneath 
ruins only to find more ruins.


Colette: It looks similar.


Emil: Similar to what?


Colette: When I was on the journey of world regeneration, I went to a place 
called the Balacruf Mausoleum. These ruins remind me of it.


Marta: I wonder if they are related?  Maybe we should go and have a look 
around?


Tenebrae: Lady Marta, I admire your curiousity, but I think we should stick
to the task at hand.


Marta: Tenebrae, sometimes you're just no fun at all.


Emil: Yeah.  He's pretty stuffy.


Tenebrae: Are you saying that I am a stick in the mud?


Colette: Don't worry, Tenebie, you don't have any mud on you.





Emil: So, where is the Balacruf Mausolem?


Tenebrae: If memory serves, it should be on an island to the north-east of 
this town.


Emil: But, isn't it strange how two places so far apart would be so similar?


Colette: When the worlds of Tethe'alla and Sylvarant were divided, the 
Mausolem was located just outside of Asgard.


Tenebrae: Actually, even before the world was split in two, a large kingdom 
existed where we now stand.  The similarities in style between the two 
locations demonstrate just how vast that ancient kingdom truly was.


Marta: So this place might be connected to the Balacruf Mausolem somehow


Tenebrae: It is certainly possible.





Tenebrae: Am I...really that much of a stick in the mud...?


Emil: I can't believe he's still thinking about that...


Colette: I honestly don't see any mud on you! But what's wrong with mud 
anyways? Everyone gets a little dirty now and again.


Marta: I don't think he meant that sort of mud...


Colette: Well then, what sort of mud did he mean?


Emil: No, listen...there was never any mud to begin with.


Colette: Oh, so, it was more of a muck...or maybe a slime?


Tenebrae: So now I'm slimey?


Colette: I have to say, I prefer mud to slime myself. It's easier to clean.


Tenebrae: Well it would depend on where the slime came from.


Emil: Yeah, but think about your fur. Slime would stick to it, while mud
would just wash off no problem.


Marta: Someone, anyone, please, make it stop! 



(Triggered by constantly using same monster team>


Tenebrae: There's something I've been meaning to ask. Why do you consistently
battle using the same monster companions?


Emil: Hm...I guess I just feel they work well together. It seems to be 
working, so I figured I shouldn't fix what wasn't broken. 


Marta: You're pretty conservative...it's manly, in a way, but maybe a little
old-fashioned.


Emil: You think so?


Tenebrae: Oh I quite disagree. Emil is the quintessenial hip-young-fella!


Emil+Marta: Did he just say...fella?

-------------------------------------------------------------------------------





Emil: They keep on coming.  Which means we have to keep on fighting.


Marta: Emil, I'm counting on you.


Emil: I'll do my best.


Marta: But there sure are a lot of monsters here.  You think it's because of 
Ventus' core?


Emil: Oh yeah.  Centurions in the core state can't control their powers, so
they attract monsters without meaning to.


Tenebrae: Correct.  I suspect the garuda we encountered on the stone dias was 
drawn by Ventus' powers.


Colette: But once Marta hatches the core, Ventus would wake up and all of that
would stop, right?


Tenebrae: Exactly.


Emil: It's scary, but I'll do my best.  Courage is the magic that turns dreams
into reality.


Colette: What's that?  Is that a Centurion oath?


Emil: Oh, no.  It's just sort of a mantra of mine.


Marta: It has a nice ring to it.


Emil: Do you want me to add "Come on, you're a man! Speak up!" too?


Marta: Hey, don't be a jerk!





Colette: What's the story behind "Come on, you're a man, speak up!"? 


Emil: Um, well, I'm not very manly to begin with, so when I hesitate, I have
trouble making up my mind, and it's something Marta says to encourage me.


Marta: Emil, you're not supposed to tell other people about that!


Emil: But it's true!


Marta: That's enough!!


Emil: What did I say...?


Marta: Nevermind. Just try to be more like I imagine you to be, okay? (giggle)





Colette: Okay, it's finally ready!


Marta: Wow, it's so cute!


Colette: (giggle) I thought I'd make a fruit cake. There's also a fruit 
salad, and some fruit juice and--


Emil: Um...do you have anything with a little more...substance?


Colette: Oh, sorry. What would you like?


Emil: I dunno, maybe a steak...or something?


Colette: Okay, leave it to me! One apple steak coming right up!


Emil: On second thought this will be fine.

-------------------------------------------------------------------------------




Emil: What's that?


Tenebrae: It's Ventus' core.





Colette: That's the fake Sylph!


Emil: Didn't you all defeat it last time?


Tenebrae: No, that is Ventus.


Marta: What do you mean?  So it's not the fake Sylph?


Tenebrae: It's form may be different, but its aura most certainly belongs to
Ventus.


Emil: What should we do?  With that thing there, we can't get anywhere near
the Centurion's core.


Tenebrae: We'll have to retrieve it by force.  There is no other choice.


Emil: Again?  I sometimes wish Ratatosk would possess me all the time so
I wouldn't be afraid!




-------------------------------------------------------------------------------




Emil: Colette, you said that was the fake Sylph you guys defeated before,
right?  I wonder why it came back to life.


Tenebrae: Sylph's imposter must have come to life due to the dormant state of
the Centurion's core. Although it lost its power when you defeated it, I assume
the core caused the beat to be reborn afer enough time has passed.


Marta: So the wind in Asgard will die down now?


Tenebrae: Once we hatch Ventus.


Colette: I'll go get it.


Marta: Stop! It's dangerous!


Colette: What is?


Tenebrae: When Centurions are in a core state, they're dormant. During that 
time their power is out of control.  They can attract monsters and cause 
abnormalities in nature, even disasters. It's impossible for human beings to
maintain their snaity while in contact with such a powerful being.


Colette: What?!


Marta: If a normal person holds a Centurion's core, they get drawn into its
chaos, and their mind is destroyed. Which is why you shouldn't even think 
about touching it.


Colette: I see. I'm sorry I didn't ask you first. But what about you, Marta?


Marta: I have Ratatosk's protection. I'll be fine. Anyway, it doesn't take
long to hatch.


Tenebrae: All right, Lady Marta. Please release the Centurions's core.


Marta: Right.






Tenebrase: Ventus has awoken. As Ventus' powers return, as a Knight of 
Ratatosk, Emil should also awaken to new powers.


Emil: Don't we have to befriend some monsters to get the Centurion's power
back?


Marta: Right. Ventus is the Centurion of Wind, so we need to get wind-elemental
monsters to join us.


Tenebrae: Please don't forget darkness-elemental monsters as well.  I'd like 
for my powers to return.


Emil: I know.


Colette: ...

-------------------------------------------------------------------------------




Marta: We did it! It looks like the garudas are one.  This should put an end to 
the gusts.


Emil: Nice work, Marta.


Marta: Yes, all of our hard work paid off.


Colette: ...


Marta: Colette, are you okay?  You look a bit down.


Colette: Huh?


Emil: Are you worried about touching the core?


Tenebrae: There's no need to worry. Touching the core for only such a short
time shouldn't--


Colette: That's not it! I'm not worried about me.  It's about Lloyd. He's
collecting Centurions' cores, right?  That would mean...


Emil: Colette, we're after Lloyd. We don't know where the Centurions' cores
are, but if we follow Lloyd he's sure to take us to them. That's why you 
should come with us.


Colette: !


Emil: And when we find Lloyd, you can warn him about how dangerous it is.


Colette: Thank you, Emil. But I'm going to to go my own way from here on out.


Marta: Why?  If you're looking for Lloyd--


Colette: Lloyd has a Rheaird, a type of machine that can fly in the sky. So I
might not be able to catch up with him on foot.





Colette: That's why I'm going to look for Lloyd by air, like this.


Marta: Okay. 


Emil: Collete...


Colette: So, I just wanted to say that I'm sorry for everything. I can never
make it up to you, but I want to do everything I can.


Marta: Don't apologize anymore! I mean, honestly, I can't forgive you for
what happened to my mother. But as soon as I saw you, I knew you never meant
for that to happen to Palmacosta.


Colette: Marta...


Marta: I've never met anyone as kind and caring as you.


Colette: Thank you.


Marta: We're friends, right?


Colette: Right!


Tenenbrae: What a lovely scene.


Emil: Not that I disagree, but things like that make you sound stuffy.


Tenebrae: ...


Colette: Do you think it's be okay if I went with you two to see the mayor 
before we part?


Marta: Of course.  Right, Emil?


Emil: Sure.  Let's go.




Colette: Tenebie, you're a Centurion right?  What exactly makes a Centurion
anyway?


Tenebrae: Allow me to explain. We Centurions, numbering eight in total, are the
faithful servants of Lord Ratatosk, the Lord of all Monsters.  We each belong 
to a particular element, and with the monsters under our control we monitor the
levels of mana in the world. You might call us the guardians of the world's
mana.


Colette: That sounds sort of like the Symphonian Eight.


Emil: Hey, I remember that! That's the story of the eight warriors blessed by
the spirits, who fought against the sinister Dark Five, right?


Colette: That's right! And the Dark Five's leader turned out to be the long
lost father of Symphonia Red.


Emil: I used to love that story when I was young.


Colette: So that would make Tenebrae Symphonia Black!


Emil: What? You mean that story was based off the Centurions?! Tenebrae, that's
so cool!


Tenebrae: Does anyone else notice how the conversation gets way-laid as soon
as Colette joins? Or is it just me?

-------------------------------------------------------------------------------




Mayor of Asgard: So the stone dias is safe once again! You have our gratitude.


Colette: Not at all.  I'm just happy that I could help.


Mayor of Asgard: And you two.  Thank you for lending your efforts along with 
the Chosen for our town.


Emil: It was nothing.


Marta: Excuse me, Mayor?  What happened to the Vanguard?


Mayor of Asgard: Most of them have left town, but it would be a good idea to
stay cautious. I'm ashamed to admit it, but the Vanguard's extreme ideology 
has begun to influence the people of our town. More and more people have 
turne their backs on the Chosen and the Goddess Martel.  It's truly 
disgraceful.


Marta: There's too much of a gap between the technological level of Tethe'alla
and Sylvarant. The liberation of Sylvarant advocated by the Vanguard must sound
very appealing.


Colette: The Church of Martel has become biased toward Tethe'alla as well.  
I'm sorry, if only I was more effective...


Mayor of Asgard: Non, no, that's not it at all.  Chosen One, you've saved our
town twice now. Please, don't blame yourself for what has happened.

-------------------------------------------------------------------------------




Colette: Well then, I've got to get going.  Thank you both so much.


Emil: You're leaving already?


Colette: I'm really worried about Lloyd.


Marta: Watch out for the Vanguard.


Colette: You be careful, too. I look foward to the day when we may meet again.
Thank you, Tenebie! See you later!





Marta: All right, we should get going, too.


Emil: Right! So where to?


Marta: Well, I was thinking we might be able to get some information if we 
went to Lloyd's hometown.


Emil: You mean Iselia?


Tenebrae: That will require us to find passage on a boat.


Marta: Right. So I think we should head to Palmacosta.


Emil: Okay. I'm fine with that.


Tenebae: Shall we depart then?








Emil: Even though Colette is the Chosen of Regeneration, she didn't act aloof
at all. She's actually pretty down to earth.


Marta: If by down to earth you mean ditzy, then yeah.


Emil: Okay, maybe she's a little spacey. But there's something soothing about
her.


Marta: Oh, so she...soothed you, did she?


Emil: I just found it easy to relax around her.


Marta (angry): That sound like soothing to me!


Emil: Why are you getting so angry?


Marta (shouting): Who says I'm angry?!!





Marta: It's hard to get around Hakonesia with all these hills...


Emil: Yeah, I know


Marta: When you moved to Luin, didn't you pass by Hakonesia Peak?


Emil: We did, but I was inside a carriage, so I don't really remember it.


Marta: A carriage, huh?  I get motion sickness, so I never ride in those.


Emil: You mean you've done all this travelling on foot?


Marta: Well, I started riding from time to time after I met up with Tenebrae.


Emil: Wait, I thought you just said you got sick riding in carriages?


Marta: No, I meant riding ON Tenebrae.


Emil: (sigh) 





Marta: Wow, looks delicious! You're a good cook!


Emil: I wouldn't say good; probably about average.


Marta: Don't be so modest.  This is really tasty!


Emil: Thanks! I had to help out in the kitchen at home. Guess I must have 
picked up a few things along the way.


Tenebrae: I must say, you humans do eat the most peculiar things.


Emil: Well, what do you usually eat Tenebrae?


Tenebrae: I absorb mana naturally, so I have no need to consume food. We 
Centurion's are highly refined life forms after all...


Marta: Huh...not being able to eat would be no fun at all...


Emil: I agree!

-------------------------------------------------------------------------------






Hawk: A messenger has just informed us that the Chosen is headed in the 
direction of Luin.


Alice: Decus is in charge of that area. That's no fun! Guess that means we 
should just concentrate on the Centurions' cores.


Hawk: Ma'am, you should also know that is appears Lady Marta is headed in this 
direction.


Alice: Oh, Martmart's coming? Then I'll leave the Centurions' core to you, 
Hawkie! <3 I'll go and set up a nice ambush for our sweet litle Martmart when
she gets to Palmacosta! <3





Emil: Marta, did you just hear that?


Marta: There's no choice.  We'll go to Palmacosta and just do our best to steer
clear of Alice.


Emil: Okay.





Emil: !


Marta: Emil?





Emil: (screams) STOP IT!!


Marta: Emil?! Are you all right?!


Emil: ...Marta...


Marta: What just happened?


Emil: ...I don't know...I had a weird vision all of a sudden...Maybe, it was
a dream...


Marta: A dream?  While you were wide awake and walking around? You wanna rest
a bit?


Emil: No, I'm fine, let's go.


Marta: Are you sure?


Tenebrae: His colour seems to be mostly back.  It's probably safe to keep
going.


Emil: See? Tenebrae thinks I'm fine too.


Marta: Hm...alright then.  But tell us if you aren't feeling well again...





Marta: We're finally getting close to Palmacosta...


Emil: Yeah...


Marta: It's been...six months...It's the same for you, right?


Emil: About that, yeah...


Marta: I'll bet you're looking forward to seeing your old friends again.


Emil: My...old friends?


Marta: Emil, what's wrong?


Emil: What? Oh...nothing...

-------------------------------------------------------------------------------




Koton: What is it? You kids wanna see old Koton's collection, too?


Marta: Your collection?


Koton: You don't? Then get out. What a shame. That young lass is quite the 
looker. Could have passed the time showing her a thing or two until Richter
got back.


Emil: Richter's coming here?


Koton: You know that scoundrel?


Marta: Scoundrel? Sounds like Richter, all right.


Emil: Marta...


Marta: When are you expecting him?


Koton: Should be here any minute now. Actually he's late. He must be having a 
hell of a time finding that Tower of Mana Mirror.


Emil: What's that?


Koton: Out of my face, boy. I have nothing to tell you.


Marta: You can tell me! <3


Koton: So this Richter fella comes in and tells me to hand over this Spiritual
Tome I worked so hard to get. I told him Ill trade it for the Mirror and the
Balacruf Tombstone.


Marta: The Spiritual Tome? What's that?


Emil: I've never heard of it.


Koton: A book that wouldn't mean a damn to a couple of ignorant punks like 
you two. I've had enough of you, so now get out.


Emil+Marta: ! (run)

-------------------------------------------------------------------------------




Emil: It's been six months...


Marta: Let's not get sentimental. We need to find out if Lloyd's come through
here first, right?


Emil: Yeah, you're right.


Marta: We both know the town, so let's split up.  We can meet at the pub.


Emil: But watch out for Alice.


Marta: Oh, right. Tenebrae, can you keep an eye on Emil?


Emil: That's not what I meant.


Marta: No, it's okay.  See you later!


Tenebrae: Well then, shall we get started?


Emil: Are you sure? Marta is the one of Ratatosk's core. And I'm supposed to
be protecting her, not the other way around.


Tenebrae: I'm able to easily sense where Lady Marta is at any time because
she has the core.  Frankly, I'm more concerned about you.


Emil (thinking): I'm so pahetic. I need to try harder.








Emil: Do I really scare that easily?--


Tenebrae (jumping): ROAR!


Emil: AH!


Tenebrae: I'd say so.


Emil: There's that "spiteful" side again...

-------------------------------------------------------------------------------




Emil: Ah!





Richter: Emil, is that you?


Emil: Richter! What're you doing here?


Richter: I should ask you the same question.  What brings you to Palmacosta.


Emil: I'm on a journey.  Looking for Lloyd and the Centurions' cores. Anyway,
are you okay? You were injured pretty badly.


Richter: There's still some pain, but I only have myself to blame. The fact
that I lost to such a fool pains me more.


Emil: Oh, I'm sorry.


Richter: It was a joke.


Emil: What? Oh, I'm sorry.


Richter: Didn't I tell you to stop apologizing without reasons?


Emil: Oh, I'm sor--I mean, yes, you did.





Alice: Oh, Richter!  There you are! <3. Richter, are you looking for Martmart
too? Hey! You're Martmart's pet! 


Richter: Alice, he is an acquaintance of mine.


Alice: You're on his side? You know, if you'd just let me play with him a 
little, I'm sure he'd be more than happy to tell us where Martmart is. <3


Richter: I said, he's my acquaintance.  If you don't understand what that
means...





Aice: So scary! Fine. But all bets are off if I catch the little pet with
Martmart. And if you're here that means Martmart is here, too. I'm s lucky. <3





Emil: Richter...you're a member of the Vanguard too?


Richter: I am.


Emil: What are you planning to do with Ratatosk's core?


Richter: Revive the Sylvarant Dynasty or that's what they say.


Emil: The Sylvarant Dynasty? But I learned in school that it feel 800 years
ago.


Richter: You need to forget about Ratatosk's core, the Centurions' cores, about
all of this.


Emil: Why?


Richter: The Vanguard isn't just looking for Ratatosk's core.  They're looking
for the Centurion's cores as well.  I don't want to involve you in all of this.


Emil: ...


Richter: Hmph...At least you don't agree with everything I say. But I won't 
give up, either. I will take Ratatosk's core from Marta, even if it means
her death.





Emil: I need to tell Marta about the sadist!  


Tenebrae: Emil, her name is Alice.


Emil: Does it matter?  Anyway, where's Marta?


Tenebrae: It seems she's in the pub.


Emil: Got it.


VORC001


Emil: I can't believe Richter is a member of the Vanguard. Did you know 
Tenebrae?


Tenebrae: Yes.


Emil: I...I just don't know what to think.  If he's with the Vanguard, then he
and Marta started out on the same side. Despite that, he's trying to kill her
in order to take Ratatosk's core.


Tenebrae: As Lady Marta mentioned, the Vanguard has changed.  They are only
concerned with gathering Ratatosk and Centurions' cores for their own
objective. They are our enemies. It is as simple as that.


Emil: But Richter keeps helping me out. I mean, he can be sort of gruff, even
scary sometimes, but besides Ratatosk's core, everything he's said to me so 
far makes sense.


Tenebrae: Emil, this is the man who is trying to kill Lady Marta!


Emil: (sigh)



VORC002


Emil: I wonder where Marta is.


Tenbrae: Wait a moment, I will try to sense the pressence of the core lodged 
on her forehead. Hm...


Emil: How's it coming?


Tenebrae: Teh...Teh...TeneTeneTeneTene....TeneTeneTeneTeneTene...TENE!! 


Emil: What?


Tenebrae: It would appear she is in the pub.


Emil: Oh...yeah?


Tenebrae: Yes.


-------------------------------------------------------------------------------



Marta: Emil, did you find anything? I had no luck at all. Seems like Lloyd
hasn't come through here.


Emil: Forget about that. I just ran into the sadist--I mean, Alice. And
Richter.


Marta: !


Emil: And I found out Richter is a member of the Vanguard as well.


Marta: I'm sorry. You seemed to trust Richter so much.  I just couldn't 
bring myself to tell you.


Emil: Thanks for considering my feelings.


Marta: Not at all. I should have told you. I'm sorry.


Emil: It's fine.  Right now we need to head to Iselia before Alice finds us.


Marta: Okay. Let's go to the harbour.


Sailor: You kids are heading to the harbour?


Emil: Yes.


Sailor: I don't reckon you'll be going anywhere by boat. The seas been angry 
for weeks


Marta: What?! There isn't any service?


Sailor: Well, let me think. If you really have to go, you might try asking Mrs.
Dorr in the Governor-General's office.


Marta: Mrs.Dorr--


Emil: Is something wrong?


Marta: No, it's nothing. Let's go to the Governor-General's office.


Emil: Right.






VORC003


Marta: (sigh)


Emil: Marta, what is it?


Marta: I'm not really looking forward to meeting the widoe of the 
Governor-General.


Emil: Why?


Marta: It's just...I've caused so much trouble for her. 


Emil: You have?


Marta: Yes...if the Vanguard hadn't started meeting here the Blood Purge might
never have happened. 


Emil: The Vanguard might have been the ones who lit the spark, but it was Lloyd
and the Church of Martel who fanned the flames into a raging inferno! Don't 
beat yourself up over it. 


Marta: Um, Emil...my...my father was--


Emil: What happened to your father? Wait, did Lloyd do something to him?


Marta: I..I'm sorry. Forget I said anything, okay? Let's get going to the 
Governor's office. 


Emil: R-Right.


-------------------------------------------------------------------------------




Mrs. Dorr: Oh, you're Marta Lualdi, aren't you?


Marta: It's been a long time, Mrs. Governor-General.


Mrs. Dorr: Yes, since the Blood Purge.


Marta: I'm sorry for all the trouble with my father back then.


Mrs. Dorr: You have nothing to apologize for. But tell me, what's brought you
here today?


Marta: I'd like to take a ship out of the harbor. Emil and I are trying to
get to Izoold.


Mrs. Dorr: Emil...


Marta: Right. Emil was born here, as well. Do you know him?


Mrs. Dorr: Emil, Emil Castagnier, is it? Reyson's son.


Emil: Yes, that's right.


Mrs. Dorr: ?


Marta: Is something the matter?


Mrs. Dorr: Oh, my. They say eyesight is the first thing to go. I hardly 
recognize you. I'm sorry, Emil.


Emil: Not at all. (Maybe I'm just easy to forget).


Mrs. Dorr: Regarding the ship, there's nothing I can do with the ocean in its
current condition, but...


Marta: Is there some other way?


Mrs. Dorr: Yes, Emil, perhaps you remember Thomas, the fisherman who lived
next to you.


Emil: Thomas, the fisherman.


Mrs. Dorr: He told me he'd figured out the source of the storms. He set out
for the Dynasty Ruins up in the Kamisra Mountains, but no one's heard from him
since. Perhaps if you found Thomas...


Marta: So basicaly, we should go to the Kamisra Mountains to look for Thomas?


Mrs. Dorr: Oh no, the Kamisra Mountains are far too dangerous. We're sending
out a search party to look for him. You can wait here until they return.


Marta: What should we do? If we stay here, it's just a matter of time before 
Alice finds us.


Emil: Wait, you want to go?


Marta: Don't you?


Emil: I'll go. I just don't like scary places.


Marta: Sorry, Emil. So we'll go and look for Thomas.


Mrs. Dorr: I can see you've made up your minds. I won't try and talk you out
of it. But please, do be careful.



VORC006



VORC007
-------------------------------------------------------------------------------




Tenebrae: It's the Vanguard! Hide!








Richter: No luck getting a Cruxis Crystal from one of the Chosen?


Alice: I've sent Hawkie out to get one, but it seems Zelos won't give him a
chance to swipe it. As for little Colettie, she's got some kind of crazy luck.
We haven't been able to get the jump on her.


Richter: They're all useless.


Alice: So what are you going to use the Chosen's Cruxis Crystal for? Isn't it
just a symbol to prove a Chosen was selected by the Cruxis angels?


Richtrr: Even if I told you, I doubt you'd understand.


Alice: Well, that's insulting. Oh, well, I forgive you. You and I are comrades 
in more ways than one, after all.


Richter: You don't curse that fact?


Alice: Not at all. It's my policy to make use of anything I can. I'd expect you
to be the one cursing. Humans, that is, not yourself.


Richter: Hmph...


Alice: Temper, temper! Looks like I hit a nerve! <3





Alice: Richter, wait!





Emil: I wonder if they're going after Colette.


Marta: Most likely, but if what Alice said is true, it sounds like she's 
holding her own.


-------------------------------------------------------------------------------




Emil: So these are the Dynasty Ruins?


Marta: Yes. They say that this was one of the palaces of the Sylvarant Dynasty
800 years ago.


Emil: ! Marta, I've been thinking about something Richter said to me. He said
the Vanguard wanted to use Ratatosk's core to revive the Sylvarant Dynasty.


Marta: !


Emil: Before all of this happened, I used to agree a ittle with what the 
Vanguard stood for. That they were fighting to save the Sylvaranti from the 
Tethe'allans. And that Lloyd was their sworn enemy. But what does reviving an
800-year old dynasty have to diwth saving the people of Sylvarant?


Marta: The Vanguard's commander, Brute, thinks that the people need strong
leadership in order to live in peace. He wants to be crowned King of Sylvarant.
It's so stupid.


Emil: So you left the Vanguard because you didn't want to be part of their 
ridiculous plan.


Marta: Yeah. That's right.


Emil: Good. I was worried that maybe you felt the same way as the rest of them.


Marta: Of course not.


Emil: Right. But where are they planning on doing with Ratatosk's core?


Tenebrae: I remember them saying something about a mana cannon.


Emil: What's that?


Marta: It seems to be some type of ancient weapon, but that's all I really
know. Anyway, shouldn't we be looking for Thomas?


Emil: Oh, that's right. Sorry for getting us off track.



VORC008



VORC009






VORC011

-------------------------------------------------------------------------------

Emil: The sound of water in a dark place in really creepy.


Marta: Really? I think it's rather romantic, myself?


Emil: You do?


Marta: Emil. What do you think of me?


Emil: What do you mean?


Marta: A lot of people tell me I'm too stubborn. They say I come across as too
serious, too much. What do you think? Do you think I'm too much?


Emil: I think you're on the skinny side, so I don't think you're too much.


Marta: That's not what I meant. Well, whatever. I'm going to work hard to
make you like me. If there's anything I should do better, just say the word!


Tenebrae: Must be exhausting being such a heartbreaker.


Emil: You can't be serious. Marta's obviously built up this image of me in her
mind as some sort of ideal man.


Tenebrae: Oh, you're smarter than you look.


Marta: What are you two talking about?


Emil: Nothing at all.
Tenebrae: Nothing at all, Lady Marta.





Emil: I'm surprised there's this much water this deep down.


Marta: Maybe it's an underground water vein?


Tenebrae: Interesting. I know why the ocean has been stormy.


Emil: Really?!


Tenebrae: I believe the cause is a territorial between monsters.


Marta: That can cause storms all the way out in the ocean?


Tenebrae: Indeed. Thomas said he'd found remoras in the ocean. Remoras are
freshwater monsters, so that is unnatural. Monsters hardly ever change their
habitats, so the underground lake here and the surrounding ocean must be linked
somehow. 


Emil: What?!


Marta: Tenebrae, can freshwater monsters live in the ocean too?


Tenebrae: I believe the family of monsters that the remora belong to can
tolerate saltwater. The ocean is the domain of Centurion Aqua. Centurions
must form connections with monsters of their own element in order to maintain
balane in the world. However, Aqua is infatuated with that man, Richter, and
is neglecting her duties. So all the water-elemental monsters are left to their
own devices. It's absolutely reprehensible.


Marta: He's like an angry old lady, isn't he?


Emil: Yeah.


Tenebrae: What was that?


Marta: Hey, even old ladies know how to take jokes!



VORC013

-------------------------------------------------------------------------------




Emil: It's an underground lake.


Marta: I wonder it's conencted to the sea.


Emil: Aah!


Marta: That's...a manitou!


Tenebrae: That monster is the most territorial of all underwater creatures.
I wouldn't be suprised if it's been clashing with the other ocean species.


Emil: You mean that's been causing all the storms in the ocean? 


Tenebrae: It would see so!


Emil: Here it comes!

-------------------------------------------------------------------------------




Emil+Marta: Ahh!

-------------------------------------------------------------------------------

Marta: Are you okay?


Emil: I'm still alive. What about you? Are you hurt?


Marta: I'm fine. Thanks for worrying about me. But where are we?


Tenebrae: Someone's coming. I will conceal myself.


marta: Excuse me! Do you mind if we ask you a question?


???: What is it?


Emil (thinking): He's not human. he's not a half elf either. What is he? And
he's even got a monster with him. Really weird.


Marta: We seem to have gotten lost. Could you tell us where we are?


???: You're just north of Iselia. You want me to take you to the village?


Marta: No, that's all right. Thank you very much.


???: Sure. Well then, take care.





Marta: So, that would mean...


Emil: Across the ocean?!


Tenebrae: That would appear to be the case.


Marta: Well, at least we saved on the boat fare.


Tenebrae: Indeed. And we gained some valuable experience no amount of money
could buy.


Emil: You two sure are optimistic.


Marta: It's just we've already come this far. Might as well make the best of 
it.


Emil: Yeah, you're right.


Tenebrae: Now that we've had a chance to recover our senses, shall we continue
on to Iselia?


Emil+Marta: Yeah!


-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.3) - Chapter 3 - (GS3)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------




Emil: Iselia. This is Lloyd's hometown.





???: Did you just say Lloyd?


Marta: Yes? And you are?


Paul: I'm Paul, Lloyd's number one apprentice. I'm heading out to patrol the
haunted ranch. You want to come with me?


Emil: Lloyd's apprentice? What kind of idiot--


Paul: What did you say?!


Marta: Emil! He's just a kid!


Paul: I'm not a kid! I'm the great dual swordsman, Paul the Magnificent!


Marta: My apologies, Pual the Magnificent.


Paul: Geez...you outsiders have no manners.





Emil: I can't believe kids still worship Lloyd even after what he and the 
Church of Martel did to Palmacosta.


Marta: I know you're upset, but try to calm down. The first thing we need to
do is gather information. Maybe the town's mayor has an idea of where Lloyd is.


Emil: ...



VORC014  

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.4) - Chapter 4 - (GS4)

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-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.5) - Chapter 5 - (GS5)

-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.6) - Chapter 6 - (GS6)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.7) - Chapter 7 - (GS7)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(9.8) - Chapter 8 - (GS8)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10) - Skits -  (SKT)


All skits are organized by order of appearance, and they occur naturally as 
the plot progress, so triggers for the skits will not be listed.  If you wish
to see the exact location, you can check it (Ctrl - F) in the Game Script 
Section.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.1) - Chapter 1   (SK1)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.2) - Chapter 2   (SK2)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------

Skit "Ruin Mode"

-------------------------------------------------------------------------------

Emil: So Collete, just what does going into "Ruin Mode" invole?


Colette: Well, let's see...


Colette: Oh, it's the Asgard Ruins! Emil, state the historical background of 
this ruin.


Emil: Um...I...


Colette:  When Cloe the III held a ritual to offer a sacrifice to the Summon 
Spirit of Wind to quell a storm that had ravaged his kingdom for a week, he did 
it here! Agh, have you learned anything at all these past five years??


Colette: I'd say that about sums it up.  


Emil: That was sorta terrifying.


Colette: Really?  It's actually quite fun.  I can't wait for you to see the 
real thing!

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.3) - Chapter 3   (SK3)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.4) - Chapter 4   (SK4)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.5) - Chapter 5   (SK5)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.6) - Chapter 6   (SK6)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.7) - Chapter 7   (SK7)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.8) - Chapter 8   (SK8)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

(10.9) - The Rest   (SKR)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------


(Triggered by switching Marta's weapon often)

-------------------------------------------------------------------------------

Emil: Wow Marta, every time I look you've got a new weapon. 


Marta: Well there are so many different kinds. If I don't try them all, how 
will I know which suits me best?


Emil:I guess you've got a point. Is that...how you pick your boyfriends too?


Marta: How can you say that?  You're the only one for me. I've got no interest 
in other boys. So don't go losing interest in me either, k?

-------------------------------------------------------------------------------


(Triggered by successful pacting 5 times in a row)

-------------------------------------------------------------------------------

Marta: Hey, we're doing a pretty good job of adding monsters to our side!


Emil: You think so?


Marta: Let's keep it up!


Emil: Right!

-------------------------------------------------------------------------------


(Triggered by successful pacting 5 times in a row)

-------------------------------------------------------------------------------

Tenebrae: It appears you've grown quite proficient at making pacts.


Emil: I hope so.  Then again, there's not much to it.


Tenebrae: You must always be wary of overconfidence.  Pacts are a sacred 
ritual - for the monster it means entrusting you with their very--


Marta (sighs): Another lecture?  Tenebrae, you're back in full stuffy-mode.


Tenebrae:  What was that?! I say these things for Emil's own good so he'll
be prepared--


Emil: Okay guys, we can't befriend monsters if we don't get along ourselves...

-------------------------------------------------------------------------------


(Triggered by failing 5 pacts in a row)

-------------------------------------------------------------------------------

Emil: (sigh)


Marta: Come on, cheer up! You've just had a non-stop string of failed pacts,
that's all! Don't let it get you down.


Emil: (sigh)


Marta: Hey, nobodies perfect. Even great people slip up here and there! It's
not surprising to see to see you fail!  So if you keep your chin up--


Emil: (SIGH)


Marta: What did I do? It's like the more I try to cheer him up, the more
depressed he gets.

-------------------------------------------------------------------------------


(Triggered by failing 5 pacts in a row)

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Tenebrae: Emil, if I may--


Emil: I know! It's about failing multiple pacts in a row! 


Tenebrae: Yes. As I've told you before, when forging a pact you must consider
your familarity with the target, as well as it's elemental affinity. The way
you are making pacts now--


Emil: Okay, okay, I'll do better next time, so stop bugging me!


Tenebrae: Emil, I say this things only for your own good!


Emil: Okay okay!


Tenebrae: One okay will suffice, thank you.


Emil: OKAY!


Marta: Did...I just walk into a family meeting? 

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(Triggered by failing 10 pacts in a row)

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Emil (sigh): Another pact that didn't work out. I wonder what're we're doing
wrong.


Marta: Maybe we're not putting enough love into it. 


Emil:...Love?


Marta: Sure! Monsters are living things too! If we approach them with love in
our hearts, it's bound to work out.


Emil: Oh yeah...maybe you're right.


Marta: So...you wanna practice by making a pact of looove with me?


Emil: What?!

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(Triggered by failing 10 pacts in a row)

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Tenebrae: Emil--


Emil: Lecture again?


Tenebrae: Yes, that's right, it is pitiful. Anyone who fails this many pacts
in a row must truly be clumsy and foolish.  


Emil: But what are you crying for Tenebrae?  I'm the one who should be bawling
their eyes out!


Tenebrae: I beg you, if you have any compassion for me at all, please listen
to my advice! 


Emil: I know, I need to be more careful, right. Tenebrae, I'm sorry.


Tenebrae: Emil, Emil! Then you've finally taken my words to heart!


Marta: He's totally turned into Emil's father...

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(Trigger: Run away 10 times)

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Emil: (sigh)


Marta: What's with the sigh?


Emil: It's the 10th time we've had to run from a fight.  Isn't that sort of 
pathetic?


Marta: Huh...I guess it has been 10...


Emil: That doesn't bother you at all?


Marta: "He who fights and runs away, lives to fight another day," right?
Sometimes retreating is the best strategy. Not that you'll ever get away from
ME though.


Emil: What?

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(10) - Acknowledgment - (ACK)

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***

***
Thanks to Raging_Time, alik_lockhart, pj44055, LadyCelebi249, Junkie X, 
and all the contributors of the "Post Monster Evolutions" and "Post monster 
evolutions, part 2" topics for allowing me the use of a great deal of monster 
data, including locations and drops.  Thanks guys!
***


***
Thanks to  KazarSanaga for his major contribution to the Bestiary section!
***

***
Thanks to Korey for some grimoire information!
***

I hope that you found my mini-guide helpful, and that you enjoyed it as much
as I enjoyed creating it!


See-ya guys later! 

;)

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Version - 1.0