This is a character guideline for the 79 characters in a line restriction
              If you can see everything up there, you'll be fine.


        M I R R O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R
      R R O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R R O R
      S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R R O R S E D G
        E M I R R O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I
          R R O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R R
            O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R R O
                R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R R
                  O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I
  R                   R O R S E D G E M I R R O R S E D G E M I R R O R S E D G
  E M I                   R R O R S E D G E M I R R O R S E D G E M I R R O R S
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    R R O R S                     E D G E M I R R O R S E D G E M I R R O R S E
      D G E M I R                       R O R S E D G E M I R R O R S E D G E M
        I R R O R S E D G                       E M I R R O R S E D G E M I R R
          O R S E D G E M I R R                     O R S E D G E M I R R O R S
          E D G E M I R R O R S E D G E                 M I R R O R S E D G E M
            I R R O R S E D G E M I R R O R S E D             G E M I R R O R S
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                  S E D G E M I R R O R S E D G E M I R R O R S         E D G E
                    M I R R O R S E D G E M I R R O R S E D G E M I       R R O
                      R S E D G E M I R R O R S E D G E M I R R O R S       E D
                    G E M I R R O R S E D G E M I R R O R S E D G E M I R      
                    R O R S E D G E M I R R O R S E D G E M I R R O R S E D    
                  G E M I R R O R S E D G E M I R R O R S E D G E M I R R O    
                  R S E D G E M I R R O R S E D G E M                          
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                S E D G           E M I R R O R S E     D G E M I R R O R S E D
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                          O R         S E D G E     M I R R O R S E D G E M I R
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                  G E M I R R O R       S E D     G E M I R R O R S E D G E M I
              R R O R S E D G E M       I R R   O R S E D G E M I R R O R S E D
            G E M I R R O R S E D G     E M I   R R O R S E D G E M I R R O R S
        E D G E M I R R O R S E D G E     M     I R R O R S E D G E M I R R O R
      S E D G E M I R R O R S E D G E         M I R R O R S E D G E M I R R O R
      S E D G E M I R R O R S E D G E M       I R R O R S E D G E M I R R O R S
      E D G E M I R R O R S E D G E M I       R R O R S E D G E M I R R O R S E
      D G E M I R R O R S E D G E M I R R   O R S E D G E M I R R O R S E D G E
      M I R R O R S E D G E M I R R O R S   E D G E M I R R O R S E D G E M I R
      R O R S E D G E M I R R O R S E D G E M I R R O R S E D G E M I R R O R S

                                Mirror's Edge
                                 VERSION  2.00
                        By: Royce Dearinger (Blood_XIII)

===============================TABLE OF CONTENTS===============================

00. Version History......................[VER#]

01. Disclaimer...........................[LEGAL]

02. Introduction.........................[INTRO]

03. Frequently Asked Questions...........[GFAQ]

04. How To Use This Guide................[HOWUSE]

05. Runner Glyph and Bag Locations.......[RGAB]
---5.1 Prologue - The Edge...............[PEDG]
---5.2 Chapter 1 - Flight................[1FLI]
---5.3 Chapter 2 - Jacknife..............[2JAK]
---5.4 Chapter 3 - Heat..................[3HEA]
---5.5 Chapter 4 - Ropeburn..............[4ROP]
---5.6 Chapter 5 - New Eden..............[5NUE]
---5.7 Chapter 6 - Pirandello Kruger.....[6PIK]
---5.8 Chapter 7 - The Boat..............[7BOA]
---5.9 Chapter 8 - Kate..................[8KAT]
---5.10 Chapter 9 - The Shard............[9SHA]

06. Credits..............................[CRDIT]

07. Contact Me...........................[CNTCT]


=============================00. VERSION HISTORY=============================== 

Saturday, November 15, 2008, 11:48pm --- {} Guide Started

Monday, November 17, 2008, 01:18am ----- {} Ver. 0 (Rough outline) Complete

                                            [] Completed all Glyph and
                                               bag locations

                                            [] Completed Disclaimer and
                                               Introduction sections

                                            [] Added Version History, Credits,
                                               and Contact Me sections

Thursday, November 20, 2008, 07:33am --- {} Ver. 1.00 (Finished Guide) Complete

                                            [] Refined and reformed all Glyph
                                               and bag locations

                                            [] Completed all sections 

                                            [] Double checked all lines for
                                               79 character restriction

Wednesday, November 26, 2008, 03:29pm --- {} Updated to Version 1.25

                                            [] Added Runner Glyph ASCII

                                            [] Fixed Achievement info and added
                                               more to Trophy and Achievement

                                            [] Added info on obtaining the 3rd
                                               bag in "Chapter 4 - Ropeburn" 

                                            [] Added full translation and
                                               explanation of "Finis Coronat
                                            [] Added a list of sites the guide
                                               is now allowed on

Thursday, December 04, 2008, 05:47pm --- {} Updated to Version 2.00 (Revision)
                                           [] Added a Checkpoint Location for
                                              all 30 Glyphs and Bags

                                           [] Added the "How To Use This Guide"
                                           [] Fixed and added A TON of stuff
                                              including spelling, spacing,
                                              information from readers, info
                                              on a new "Disgruntled Runner"
                                              message, a whole bunch of little 
                                              things here and there, and (A
                                              MAJOR FIX) found a break of the
                                              79 character limit in my own
                                              guide. :Shame:

Saturday, December 06, 2008, 9:24pm --- {} Updated to Version 2.12

                                          [] Added info on the Tic-Tac-Toe
                                             paper in Chapter 4

                                          [] Added Achievement info for the
                                             "Hey, It's-a-me!" Achievement


================================01. DISCLAIMER================================= 
This guide is mine and is copyright(c) 2008 Royce Dearinger

This guide is not to be copied, reproduced, or edited under any circumstances
except for personal and/or private use. This guide is not to be posted on any
website except for those listed below: 

- GameFAQs.com
- Neoseeker.com
- GamersHell.com
- SuperCheats.com
- GamesRadar.com
- CheatPlanet.com

This guide is not to be distributed in any other public manner UNLESS you have
gotten permission from the author (Me). Any breach of aforementioned guidelines
is strictly prohibited and a violation of copyright.

All trademarks and copyrights contained in this guide are owned by their 
respective trademark and copyright holders.

I still reserve all rights to discontinue any site's hosting of this guide.

==============================02. INTRODUCTION=================================
HI! I'm Blood_XIII, long time user of the GameFAQs site, first time guide 

Throughout the world of Mirror's Edge, there are Runners who deliver packages
to clients. These clients need Runners to deliver the information because the
usual methods of package transfer are closely monitored by the City Protection
Force (CPF), and... Well, let's just say some of these packages aren't exactly
full of good intentions. The clients of the Runners are mostly activists and
people against the city, so their clients can't afford to risk their packages
falling into CPF hands. So instead the Runners deliver the packages for said
clients. Runners use a distinctive yellow and black bag (Actually looks more
like a plastic briefcase or something similar) to deliver these packages.
However in order to keep the information safe, sometimes a Runner will leave
the bags in a well hidden area for other Runners to later pick up in a sort of
change of hands, and then complete the delivery. In a similar instance, a
Runner may find themselves being tailed by the fuzz and decide to drop the bag
in a safe place so that the package won't be confiscated if the Runner is
caught. To notify other Runners that they are near a hidden bag, the Runner
who stashed the bag will whip out their trademark Runner Vision-Red spray
paint and leave behind what is known as a Runner Glyph (Keen observers will
note that said symbol closely resembles the shape of Faith's right eye and
the associated tattoo/eye shadow marking below).

Personally, I believe that the Runner bags and Glyphs are super easy to find.
Either DICE wasn't trying too hard to hide them or I spend too much time
looking around instead of actually going on with the levels. :P
Some people however are not as explorative and/or lucky as I am, and are
having a bit of trouble finding the Runner Glyphs and their respective
hidden bags, so since I have nothing better to do, I decided to write up a
guide, which is what you are now reading.

This guide (OBVIOUSLY) will tell you where to find and how to get to every one
of the 30 hidden Runner Glyphs and bags in Mirror's Edge. I included the
location of the Glyphs in this guide in case anyone wants to try to find the
bags just from the location of the Glyph itself, and also because it makes it
a little bit easier to guide the player from the Glyph. Not to mention that
the guide would've been way small if it only had the location of the bags.

As of Version 2.00, I have also added Checkpoint bag locations. These are
simply a note for those who want to just start from the Checkpoint the bag is
located in, instead of playing through the entire level for one bag.

This is my first guide, so don't go b*tching about how shoddy it probably is.

========================03. FREQUENTLY ASKED QUESTIONS=========================

Okay, so I haven't gotten any questions yet, but I'm going to go ahead and post
the questions that I think I'll hear alot and a few that my close friends have
asked me when they were playing the game.

Q: What the hell are Runner Glyphs and Runner bags?
A: Did you even PLAY the game?! Just read the damn introduction.

Q: Why should I care about collecting the bags?
A: Other than OCD and something to do, collecting the bags will give you
   Trophies on the PS3 version and Achievements on the Xbox 360 version.

Q: What Trophies/Achievements can I get by collecting the bags?
A: [] Collecting all three bags in one level gives you "Bag Lady"
      (Bronze Trophy / 20 Achievement points)
   [] Collecting eleven bags gives you "Ran Out Of Fingers"
      (Bronze Trophy / 30 Achievement points)
   [] Finally, collecting all 30 bags in Mirror's Edge gives you "Packrat"
      (Gold Trophy / 80 Achievement points)

Q: Can you tell me how to beat (Insert level here)?
A: Um... Yeah. I CAN tell you how to beat it, but I'm not going to do so. This
   is a guide for the Glyphs and Bags, not the entire game. If someone hasn't
   written a full guide by January 31st, THEN I'll start work on a full guide.
   Until then, just stick to the message boards young padawan.

Q: This game sucks / You suck / Your guide sucks.
A: That's not even a question, and I sincerely hope that you get hit by a bus.

Q: This game rocks / You rock / Your guide rocks.
A: Not a question, but thank you very much, kind individual. You get a cookie. 


===========================04. HOW TO USE THIS GUIDE===========================

Not that I've had anyone say my guide is hard to understand, in fact, I've
gotten a ton of praise, Thanks everyone! However, just in case anyone does find
my guide a bit confusing, here is a little tutorial of how to use this guide.

 /                                      \
/     [CODE] Chapter # - Level Title     \
(This is to notify the reader of which level they are about to see. The "X.X"
represents the Section. [CODE] is to help readers go to a certain section
quickly by using the Find (CTRL+F) function and inserting the brackets and
their enclosed code. "Chapter #" of course is the number of the respective
Chapter. Finally "Level Title" tells the reader the name of the respective

Checkpoint: (This tells the reader what checkpoint they can begin from, just
in case they don't want to play through an entire level to find one bag)

Glyph X: (The "X" here represents the Glyph number for the level. There are
three glyphs per level, so the "X" will be either "1", "2", or "3". This tells
the reader how to reach a Glyph, which signifies that a Runner bag is nearby)

Bag X: (The "X" here represents the bag number for the level. Like Glyphs,
There are three bags per level, so the "X" will be either "1", "2", or "3".
This tells the reader how to reach one of the Runner bags, usually being
guided from the the bag's respective Glyph)

======================05. RUNNER GLYPH AND BAG LOCATIONS=======================
 /                                      \
/       [PEDG] Prologue - The Edge       \

Checkpoint: B

Glyph 1: From the rooftop where a news helicopter swoops in to check out Faith
(LOL, double meaning). Proceed through the door like usual and follow the
hallway until you reach 3 sets of stacked boxes. The Glyph is to the left of
the tallest stack.

Bag 1: Due to story-progression reasons, it is impossible to miss this bag,
but just in case you somehow found a way to miss it you need to jump onto the
highest stack of boxes and do a 180 degree turn. You should see a concrete
ledge, jump to it and hang from it, then look directly behind you and up
slightly to see a duct. Jump over to it, grab onto it, and heft yourself up
there. Look to the right, and you should see the bag on the duct with you.


Checkpoint: B

Glyph 2: After you drop out the duct and the lovely group of police starts
telling you to drop the bag, proceed up the stairs as you normally would. When
you plow through the FIRST door, instead of going to the SECOND door on the
right, look left. The Glyph is on the wall, next to the small alcove holding
the door you just came through.

Bag 2: Looking at the Glyph, you should be able to see some steel shelving
further to the right. Run to this end of the hall and face the shelving. You
will see an empty spot that you can heft yourself up to. Now face left to the
boxes and heft yourself on top of them as well. The second bag should be right
in front of you, along with a sharpie-written message on the wall, reminding
you to "VOTE POPE!"

Checkpoint: C

Glyph 3: When you're on the building with 2 cops that you have to get through
(Before you jump to the blue fire escape on the next building over), deal with
the first cop and head towards the second, who is standing on the blue walkway
with springboard-able pipes in front of it. To the left of said walkway and
pipes is a big metal box that I will refer to as an AC unit throughout this
guide. The Glyph is in plain sight on the AC unit.

Bag 3: Go to the left of the AC unit and run alongside it and you will see
the stairs leading onto the blue walkway. When you reach the end of the AC
unit, hang a right and go in-between the AC unit & stairs to the walkway.
Walk up to the column supporting the walkway, swing right, take a few steps,
and finally look left for bag numero tres.

 /                                      \
/        [1FLI] Chapter 1 - Flight       \

Checkpoint: A

Glyph 1: This one is a little harder to find if you're not paying attention. 
After jumping over the 2nd electric fence (But BEFORE jumping to the next
building), you should immediately see a small building to the left, it has
some ducts coming off it. Attached to the side that you can see there is a
small white electrical box with two windows, head over to it and look on its
left side to see the glyph.

Bag 1: From our small white electrical box, look right and there should be a
small stack (If you could call it that) of boxes. Jumping on top of these boxes
provides just the leverage needed to wallclimb up this building, grab the
ledge, and lift yourself to the top, so do just that. When you're up there you
will see two ducts. Jump between them and look left for our next bag.

A reader named Adam Ellison sent me a different way to obtain the bag, which I
tested out for myself; From the glyph, go to the right side of the building
where you will see a pair of ducts leading to it's roof. Go between them, face
the building, and wallclimb-turn-jump. You will then be hanging from a bar 
inbetween the two ducts. Do a 180 on this bar and swing-jump to the roof
where the bag lies, awaiting Faith's hawt Eurasian body.
Thanks Adam!

There is also another sharpie-written message that this time simply reads
"88.7". I have NO CLUE what it means or even what it could be related to
(Maybe it's the radio station that the Runners listen to?). If anyone has some
insight to this please let me know!


Checkpoint: C

Glyph 2: Our next Glyph shows up when you are running from the ever so fun
helicopter that is shooting at you. Proceed until you have to jump onto a blue
fire escape. To the right of the fire escape is a building with an awning. Jump
over to the awning and the Glyph should be in plain sight on the wall of the
building you now stand on.

Bag 2: While on the awning and looking at the glyph, turn to the right. Unless
you're at a bad angle, have the worst eyesight in the world, or happen to have
an elephant standing in front of your TV, you should be able to see the bag
plain as day.


Checkpoint: E

Glyph 3: After emerging from the underground parts of Centurian Plaza, you'll
be in the open part where you should see at least one cop running at you. Head
towards the red colored modern-art-sculpture-thing, just before the small set
of steps leading to said sculpture, turn left. You should see a floor waxing
machine. Go past it, staying to the left, look a little further left and you
should be able to see the Glyph midways up a wall, just above a fence.

Bag 3: Head towards the previously mentioned fence. You may need to turn the
brightness on your TV up a little to help you see, or if you don't wanna deal
with it then just look directly at the fence, focusing at the left end, and
strafe around a bit until you see the bag. Hop your hot ass over that fence
and grab the last bag of this chapter and the sixth bag of the game.

 /                                      \
/      [2JAC] Chapter 2 - Jacknife       \

Checkpoint: A

Glyph 1: After the first big turn (to the left) in the canal, look for an
opportunity to springboard up onto the walkway. Instead of taking said
springboard to the right walkway, jump up onto the left walkway. You should be
able to see the Glyph is on the wall in front of you.

Bag 1: Staying on this walkway, go past glyph and run along the narrow path,
staying to the left. You'll see an opened metal gate in front of you, go
through it and head left into the alcove. The bag is right in front of you.
Turn right after picking it up and you'll see a CPF promotional poster that
once read "We're Family", however someone has x-ed it out and written "Serv
and protekt??" in red. I'm no English teacher, but I'm damn sure that it's not
proper grammar to have two question marks. Oh, and the spelling sucks too.
Above that is yet another sharpie-written message that says "POPE R.I.P" with
a small gravestone beside it. If you still can't find the bag, then at least
know that if you've passed a second big turn, this time to the right, then
you've gone too far.


Checkpoint: C

Glyph 2: Your next target is when you're in the part of the sewer where you
have to jump the green walkways while snipers are trying to pick you off. While
in this room, you should employ Ender's Game logic, and think of the area being
oriented so that the brightly lit area is forward and the darker area is to
your back. Get to the top area where you're jumping from one concrete
column/platform to the other. Head to the side of the room with all the bright
lights. Stop jumping when you're one column behind the set that has the
ziplines. Start heading to the right and you'll eventually see a green platform
with two snipers (Check +++ section below), if you didn't already headshot them
yourself. The Glyph is on the left when facing the dark area, just before some
springboard boxes.

+++If the snipers are still alive, then this is a good chance to get the hidden
Trophy/Achievement "Hey, It's-A-Me!!". To get this one, take aim at one of
the snipers and jump down to him. Hit your attack button while still falling,
you know you've got it when Faith's legs tuck up like she's doing a mid-air
coil and she plants both feet on the guy's chest and slams him into the
ground. Reaction time really helps to pull this off if you're having trouble.
(Bronze Trophy / 10 Achievement points)

Bag 2: Take that springboard to get yourself onto a swing bar, from which you
fly over to another green platform, where the bag rests against a door.


Checkpoint: E

Glyph 3: After riding the crane's cargo platform out of the huge storm drain,
jump over to the safety (You know... Cuz 50 cops shooting at you is SAFE) of
solid ground. You should see an orange-ish railing in front of you. Head
slightly to the right of that railing and you should see the Glyph on a white
plank (board) of wood, which is leaning against a shipping container

Bag 3: Go to the left of that shipping container and you should see a forklift.
Go around that forklift to find the last bag of the chapter directly behind it.
We're up to nine so far, only 21 left!

 /                                      \
/         [3HEA] Chapter 3 - Heat        \

Checkpoint: A

Glyph 1: After dropping out of the first duct in this level, do not move,
but instead look around. You should easily be able to see a small steel
barrel with the Glyph on it.

Bag 1: Still unmoved, look around for a stack of boxes, once you've
found them, head over that way. The bag is behind the boxes, along with a
weird kiddy-like drawing of the city skyline, a moon AND a sun together...
And... Is that a GIANT MOUSE climbing The Shard?! WTF much?


Checkpoint: C

Glyph 2: After the damned helicopter leaves and you've dealt with the three
cops on the rooftop that holds a small blue walkway, continue up the building
and jump over to the next one like you normally would. On said next building,
look for a fenced in area with some electrical watchamathings in it. Against
the fence is a white pallet with the Glyph painted onto it.

Bag 2: From the Glyph, head over to the left side of the fenced in electrical
boxes. The bag should be just chillin' there (Wow, that sounds so much cooler
in my head)


Checkpoint: D

Glyph 3: After jumping from the boom of the first crane down to the of the
payload of the second, and then down to the soft landing area, dismount the
softness heading towards door, and as soon as you are off the soft landing
area, do a 180. The Glyph is to the left, on the thing that just saved your

Bag 3: Jump back onto the soft landing area, and take a look at the crane
right next to you. Pretty sweet looking, eh? It's cool, I know... Oh, AND
there's a bag on it! Again look towards the door. You should see the crane's
ladder. Jump over to it and to quote Jack Black, "Climb that sh*t!" Now head
right following the walkway to the second ladder. Climb it as well and follow
it's walkway to bag jyuu-ni... That's Japanese for twelve, in case you can't

 /                                      \
/       [4ROP] Chapter 4 - Ropeburn      \

Checkpoint: A

Glyph 1: Get to the door that takes you inside for the first time in this
level. Instead of going inside, look left and you should see a pipe. Jump onto
it and climb up until you can jump over onto the awning to your left. The
Glyph is practically right next to the pipe.

Bag 1: Look at the Glyph, then look to the left. Bag is sitting on the ground,
completely out in the open. Apparently the runner who stashed this bag got
bored, because next to the bag is a piece of paper that someone has played
Tic-Tac-Toe on. Also, the PROGRAMMERS must've gotten bored, because with the
help of a few E-mails, I was able to read a small message below. The writing
reads, "Things Meatloaf Would Do For Love". Below that is a pie chart where
red is "Anything" and blue is "That". This is a reference to a singer named
"Meatloaf", who is from somewhere back in the 70's, and his quite catchy song
"I Would Do Anything For Love (But I Won't Do That)". Give it a listen on
iTunes or whatever you use to get music, it's a very awesome song.


Checkpoint: C

Glyph 2: After falling down the elevator shaft, locate the duct that you have
to go through to proceed with the level. Don't go through it, but face it and
then do a 180. From there, walk forward until you can see the left wall past
the elevator that fell with you. In the corner of the left wall and the wall
opposite the duct is the Glyph.

Bag 2: This one is hell to get to, especially on hard mode. Wait until the cop
opens up the elevator doors above the Glyph. You have to get through him to
get the bag. Best strategy I used was to climb onto the elevator that fell
with you, and then do a flying kick into the CPF retard (Wallclimb-turn-jump
attacks off the wall in front of him work too, but it gives him a clear line
of fire and it doesn't work everytime). An easy alternative is to just grab
onto the ledge below the doors BEFORE the guard has a chance to open it. As
he does so, keep hiting the jump command and youll climb in front of him,
where you have about 1.5 seconds to hit him before he reacts. Once he's out
of the picture, get into the tiny and dark-as-hell room he was guarding. The
bag is to the right, under the only light in the room. Behind the bag is
another sharpie message, this one reading "I