=============================================================================== =============================================================================== _ _ __ ___ ___ __ _ __ __ ___ _ _ _ __ __ |\/| |__ | |__/ | || | \ |__]|__/ | |\/||__ __| | | |__ | | \ |__|| |__/ | | \ | | ||__ __| C O R R U P T I O N =============================================================================== =============================================================================== Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email me at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Please note that I absolutely despise having casual social conversations on AIM, though. If you want some help with the game, please just get to the point as quickly as possible. Also note that I'm at work a lot of the time that I'm on AIM, so my responses will often be slow and spotty. Please be patient. ----------------------------------------------------------------------------- | ========================= | | | CONTENTS | | | ========================= | ----------------------------------------------------------------------------- 1.00) Walkthrough 1.01) G.F.S. Olympus 1.02) The Three Generators 1.03) Activating the Satellite Uplink 1.04) The Bryyo Seed 1.05) The SkyTown AU 1.06) The Federation Landing Site 1.07) The Theronian Bomb 1.08) The Pirate Homeworld 1.09) G.F.S. Valhalla 1.10) Invasion 1.11) Phaaze 2.00) Expansions 2.01) Energy Tanks 2.02) Missiles 2.03) Ship Missiles 2.04) Energy Cells 3.00) Quick Expansion Lists 3.01) Energy Tanks 3.02) Missiles 3.03) Ship Missiles 3.04) Energy Cells 4.00) Logbook 4.10) Creatures 4.11) Galactic Federation 4.12) Bryyo 4.13) SkyTown 4.14) Space Pirate 4.15) Phazon 4.20) Lore 4.21) Galactic Federation Data 4.22) Bryyo Data 4.23) SkyTown Data 4.24) Space Pirate Data 4.30) Research 5.00) Quick Logbook Reference 5.10) Creatures 5.11) Galactic Federation 5.12) Bryyo 5.13) SkyTown 5.14) Space Pirate 5.15) Phazon 5.20) Lore 5.21) Galactic Federation Data 5.22) Bryyo Data 5.23) SkyTown Data 5.24) Space Pirate Data 5.30) Research 7.00) End 7.01) Version History 7.02) Closing ----------------------------------------------------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | | | 1.01) G.F.S. Olympus | | | ----------------------------------------------------------------------------- ------------ Samus's Ship ------------ When you have control of Samus, look down and press the large panel there to lay in a new course. Shortly after that, you'll be told to confirm your indentity. Look up and press the panel thing there, then enter the code displayed on the screen (in green squares) by selecting the appropriate symbols (in red trapezoids). The code should be as follows: press the second panel, press the seventh panel, press the fifth panel, and then press the first panel. Once you've identified yourself, you'll be told to use your thrusters to dock with the flagship. Look to your left and press the blinking green and red circle to release the thruster controls, then move your Wiimote closer to the screen to activate the thrusters. Next stop, G.F.S. Olympus! === G.F.S. Olympus === ------------- Docking Bay 5 ------------- Walk directly forward until you're prompted to shoot the four targets near the Federation Marines. Shoot the center of each of the four targets to get your very first objective. ----------------------------------------------------------------------------- |Objective: Go to Briefing Room | | | |Area: Flagship G.F.S. Olympus | | | |Information: "Samus, welcome to the flagship G.F.S. Olympus. Admiral Dane | | is waiting for you in the briefing room." | ----------------------------------------------------------------------------- ------------- Docking Bay 5 ------------- LOG: Hunter-Class Gunship LOG: Landing Beacon LOG: Federation Marine LOG: Fleet Mechanic LOG: Galactic Federation Crate LOG: Heavy Galactic Federation Crate LOG: Halberd-Class Turret LOG: Training Drone LOG: Galactic Federation Blue Door 1 Gold Credit: 10 consecutive hits on a training drone 4 Red Credits: Scans for Federation Marine, Fleet Mechanic, Halberd-Class Turret, and Training Drone 1 Friend Voucher: 20 consecutive hits on a training drone Once you've gotten your objective, take some time to scan things around the room (there're nine log entries - the turret's above the big cargo room door). The Training Drones can be used for a little mini-game thing where the point is to shoot one of them to knock it up in the air, then continue shooting it to keep it off of the ground for as long as possible. The panel on the floor keeps track of your highest score - shoot one of them ten times in a row, and you'll get a "Gold Credit" (credits can be used to purchase bonus material in the game, you can check how many you've collected by going to your inventory tab and selecting the Bonus Credits submenu). Shoot one of the drones twenty times in a row, and you'll get a "Friend Voucher" (basically the same thing as a credit, but you trade them to other players to get "Friend Credits"). I got bored with it after that, so I dunno if you can get any other credits beyond twenty or not. Anyway, when you're done scanning stuff and playing with the drones, head up the ramp to the right of the big cargo door and shoot the smaller door there to continue. ------------------ Docking Bay Access ------------------ LOG: Female Fleet Trooper LOG: Male Fleet Trooper 2 Red Credits: Scans for Female Fleet Trooper and Male Fleet Trooper Scan the crewmen to your left to grab two more log entries, then turn to the right and look for the two red switches high on the wall. Hit each one of them with a charge shot, and the ramps leading to the upper level will move into place. Head up there, then go through the next door. ------------- Docking Bay 4 ------------- LOG: Blast Shield Scan things if you'd like, but the only new entry will be the blast shield on the door at the opposite end of the docking bay (make sure you scan it prior to entering the access code). To get rid of the blast shield, you'll have to enter an access code in the panel to the left of the door. First, though, you'll need to find your code. There's a second panel on the pilar thing in the middle of the docking bay that will tell you the code if you walk up to it and press it. Head back to the panel to the left of the door and push in the 13576 code, then shoot the door and head through it. ---------------- Security Station ---------------- LOG: Hunter Ghor LOG: Olympus-Class Battleship 1 Red Credit: Scan for Hunter Ghor 1 Blue Credit: Scan for Olympus-Class Battleship lore entry Scan the various consoles as well as the person that's being screened for contamination, then interact with the controls on the left side of the door to the contamination screening area. You'll have to pull your Wiimote away from your screen and rotate it to the left to operate the door lock. Once you're inside, interact with the panel that comes down to initiate a scan. Once the scan is complete, exit the scanning area through the door to your left and proceed to the next room (don't miss the Olympus-Class Battleship scan if you haven't already gotten it). --------------- Security Access --------------- Nothing much to do here other than scan a few consoles and talk to the mechanic (who's too busy to bother talking to you anyway). Head for the door at the other end. -------------- Command Lift A -------------- Interact with the panel on the right when you first come in to activate the lift, then step on the hologram to move up to the second level. Head through the door there to continue. ------------------ Flag Bridge Access ------------------ Nothing to do here except turn to your right and head through the next door. ----------- Flag Bridge ----------- Head to a ramp on either side of the bridge to get up to the second level. Skip talking to the dude in the hallway and head through the door in the other hallway instead. ----------- Lift Access ----------- LOG: Save Station Destroy the crates with a charge shot to gain access to the door in the middle of the hallway. Scan the save station inside, then walk into it to save your game. Head back out the way you came when you're done. ----------- Flag Bridge ----------- The Marine blocking the other hallway will move out of your way when you talk to him, so proceed through the door behind him. -------------- Meeting Access -------------- Nothing to do here other than walk to the other side. ---------- Ready Room ---------- OBJECTIVE COMPLETE: Go to Briefing Room Walking through the door will complete your current objective. Sit tight and watch the scene that happens. Eventually, you'll get control of Samus again. Scan the consoles if you'd like, then head back through the door. -------------- Meeting Access -------------- Still nothing to do here, just head through the door on the other side. ----------- Flag Bridge ----------- LOG: Fleet Admiral Dane 1 Red Credit: Scan for Fleet Admiral Dane Scan Fleet Admiral Dane right away, then drop down to the lower level and exit the bridge through the door. ------------------ Flag Bridge Access ------------------ LOG: Pirate Militia 1 Red Credit: Scan for Pirate Militia As you move forward, some Space Pirates will blast a hole in the wall in front of you. Scan one for a log entry, then fight them off. Head into the hallway where they came from and go through the door there. --------------------- Port Observation Deck --------------------- LOG: Space Pirate Boarding Pod 1 Red Credit: Scan for Space Pirate Boarding Pod 1 Blue Credit: Keep the Marine alive Run to the opposite end of the area and scan the pirate ship as it approaches for a log entry, then gun down the two pirates when they attack. (You'll get a Blue Credit for saving the marine). Exit this room through the door at the end. ---------------- Xenoresearch Lab ---------------- 1 Blue Credit: Keep the Marine alive Immediately turn left and destroy the two Crawltanks that're attacking the Marine (you'll get a Blue Credit if he survives). Don't worry about scanning them, you'll have another chance to do that shortly. Instead, move past the Marine and go through the door on the left at the end of the walkway. ---------- Lab Access ---------- 1 Friend Voucher: Shoot the emergency door button in time to save the Marine Run forward, and a ship will crash into the Olympus. Once you have control of Samus again, immediately look for the red light above the hole in the ship (it should have little indicator brackets on it, you can lock onto it if you want). If you shoot this red button thing fast enough, an emergency door will come down and seal the corridor before the second Marine gets blown out into space (and you'll get a Friend Voucher as a reward). Regardless of whether you save the second Marine or not, you'll still need to head back to the Xenoresearch lab, since you won't be able to continue down this path. ---------------- Xenoresearch Lab ---------------- LOG: Armored Pirate Militia LOG: Crawlmine LOG: Crawltank 3 Red Credits: Scans for Armored Pirate Militia, Crawlmine, and Crawltank Scan one of the Armored Pirate Militia as soon as you can, then kill all three of them. Pick up the energy cell that one of them drops and examine the generator thing on one side of the bottom level of the lap. Push your Wiimote towards your screen and rotate it to the right to lock the energy cell into place. More enemies will flood into the room. Scan one of the small ones for the Crawlmine log entry, then scan one of the big ones for the Crawltank entry. Fight off as many as you can until the panels on the floor are destroyed, then activate your morph ball and roll into one of the holes where the panels used to be. Roll your way through the path in the floor until you find a thin tube thing to roll into. ----------------- Ventilation Shaft ----------------- ENERGY TANK: Kinda hard to miss. Roll through here, destroying walls with your bombs (one of which will get you an energy tank, there's no way to avoid it). When you get to the end just after the energy tank, you'll need to boost yourself up a little to get out. Either use the boost a bomb gives you when it explodes or jerk the controller half of your Wiimote upwards very quickly to hop. ---------------- Disposal Chamber ---------------- LOG: Bomb Slot Stand up and scan the panel to release the shield from the bomb slot, then scan the bomb slot for a log entry. Activate your morph ball again and bomb or hop your way into the center of the slot, then plant a bomb in it. ------------ Repair Bay A ------------ Fight your way through the pirates and crawltanks as you work your way up the series of ramps and ledges around the outside of the room. Your ultimate goal is the door in one of the top corners. ----------------- Munitions Storage ----------------- Woo, a missile launcher! Grab it, then head back into the repair bay. ------------ Repair Bay A ------------ Now that you have some missiles, you can clear the debris that's blocking your access to the control panel for the huge door. Hit the debris with a missile, then approach the panel and use your hand on it to open the doors. ---------------- Repair Bay Shaft ---------------- LOG: Aeromine 1 Red Credit: Scan for Aeromine 1 Blue Credit: Keep the Marine alive There're four red circle things above the door on the other side. Shoot them all as fast as you can, and the bridge will extend (speed is important, the Marine won't survive if you're too slow). A cluster of new flying enemies will attack you, so scan one of them for a log entry. They'll turn red one at a time, which is your indication of which one to fire at (only the red one will be able to be damaged). When you've eliminated them all, cross the bridge and enter the door to the save room on the left. -------------- Save Station B -------------- Save your game, then return to the Repair Bay Shaft. ---------------- Repair Bay Shaft ---------------- Use your palm to activate the door button, then head into Docking Bay 5. ------------- Docking Bay 5 ------------- LOG: Berserker Lord 1 Red Credit: Scan for Berserker Lord 1 Gold Credit: Defeat Berserker Lord Scan the boss as soon as it appears for a log entry, then prepare yourself for a fight. Your first target should be the two red spots near the enemy's armpits - if you destroy those, it'll start tossing blue org things into the air. Shoot those orbs when they get close to you, and they'll reflect right back at him. After enough of them, his armor will crack, and you'll be able to gun him down with regular power beam shots in no time. Board your ship as soon as it comes back, then press the blinking panel to land on Norion. ----------------------------------------------------------------------------- | | | 1.02) The Three Generators | | | ----------------------------------------------------------------------------- Having arrived on Norion, a Marine immediately gives you your next objectives: ----------------------------------------------------------------------------- |Objective: Get Generator A Back Online | |Objective: Get Generator B Back Online | |Objective: Get Generator C Back Online | | | |Planet: Norion | | | |Information: "Our situation doesn't look good. The pirates attacked several| | bases simultaneously. They knew exactly where to hit us. | | | | Their strike disabled the planetary defense system. This | | cannon was the only thing capable of taking out orbiting | | ships. We fear they may be getting ready to warp in | | reinforcements. | | | | If you can get the generators back online and restore power to| | the cannon, we might be able to repulse this assault." | ----------------------------------------------------------------------------- === Norion === ----------------- Docking Hub Alpha ----------------- LOG: Hunter Rundas 1 Blue Credit: Scan for Hunter Rundas lore entry After you've chatted with the Marine, head for the door leading to the long elevator shaft. You'll have to shoot the four small circle locks on the outside of it to get the door to open, so go ahead and do so. There's another door right inside that one with another circle lock thing on it, so go ahead and shoot that one as well. You'll be able to enter the small room there now and grab the Grapple Lasso upgrade as well as a Lore entry from scanning the panel in there. Exit the small room and head farther down the hall to find another door. Scan the panel to the left to activate a control unit for it, then inspect the control unit. Pull your Wiimote away from the TV, rotate it to the left, and then push it back towards the TV to activate the elevator. Step onto the hologram to get up to the upper level, then head through the door up there. ---------- Hub Access ---------- LOG: Mounted Blast Shield Take out the pirate and the two crawltanks, then head up to the door. Scan it to get the Mounted Blast Shield entry, then lock onto it with your Z button. Whip the analog half of your Wiimote towards the screen (like you're casting a fishing line) to extend your grapple lasso, then jerk it back away from the screen to rip the shield off of the door. --------- Cargo Hub --------- MISSILE: Use your grapple lasso to yank the door off of the panel to the right as soon as you enter the room, then activate the controls to get access to a morph ball maze thing. As soon as you enter this room, you should be able to hear the classic noise that indicates there's an item nearby. The hinges on the cover to the panel on the right shortly after you enter the room are weak - use your grapple lasso to rip the cover right off of it. Activate the controls behind it to gain access to a morph ball hole directly to your left. Enter it, then work your way through the area with your bombs, morph ball jumps, and the gusts of air. Exit the morph ball area by blowing up the fan to the right of the missiles. Head for the other side of this room now. Some of those flying shielded enemies will attack, so wipe them out as fast as you can. At the other end of the room, you'll find some debris blocking your path. Grapple it out of the way, then roll through the tunnel. --------------- Substation East --------------- ENERGY TANK: Kinda hard to miss, it's in plain sight directly to your right when you enter the room. Morph into a ball and jump in the tunnel thing that it's sitting in. Morph into a ball and jump into the little tunnel area to your right when you come into the room. You'll grab an energy tank in the process, but that's just an added bonus - your main purpose in getting into this tunnel is to roll in it to the other side of the room without getting fried on the floor. Wait for the moving part of the wall to retract, then quickly roll along the wall to the other side and head through the door. --------- Conduit A --------- LOG: Jumpmine LOG: Red Blast Shield 1 Red Credit: Scan for Jumpmine Walk down the hallway and deal with the pirate as it attacks the Marines, then look down through the floor to scan a Jumpmine for a log entry. Scan the blast shield on the door to the right for another log entry, then hit it with a missile and head inside. ----------------- Munitions Storage ----------------- LOG: Hunter Ghor LOG: Valhalla Incident LOG: Hunter Gandrayda 3 Blue Credits: Scans for Hunter Ghor, Valhalla Incident, and Hunter Gandrayda lore entries Walk onto the hologram to get a map of this area, then scan the three nearby panels for three Lore entries (and three blue credits to go with them). Exit this room when you're done and head back to Conduit A. --------- Conduit A --------- Turn to your right and follow the path through this area. Some debris will fall in your way a few times, but you can get rid of it with a missile. Scan one of the Jumpmines on the floor farther down if you didn't scan one earlier, then hit the red door with a missile and go through it. ------------ Cargo Dock A ------------ LOG: Pirate Trooper LOG: Shield Pirate Militia LOG: Aerotrooper LOG: Space Pirate ATC 4 Red Credits: Scans for Pirate Trooper, Shield Pirate Militia, Aerotrooper, and Space Pirate ATC Pirates will attack you as soon as you walk into the main part of this area. Scan the ones in the middle to get the Pirate Trooper log entry, then kill them all. The Space Pirate ATC (which you should also scan for a log entry) will then dump some Space Pirate Militia (another log entry) into the area. Lock onto them and rip their shields away with your grapple lasso, then blast them. Two Aerotroopers will appear (your fourth log entry), so fight them off. Finally, blast the front of the ATC until it blows up. After the scene that occurs, select your Command Visor (hold down the (-) key and point your cursor to the lower-right part of the visor selection screen). You should see an icon in the middle of the landing area, which you'll be able to lock onto with your Command Visor. Do so, and your ship will land here. Save your game if you'd like, then continue to the next blue room. ------------------ Generator A Access ------------------ Nothing too special to do here, just head for the door at the other end. It has a special locking mechanism, but all you need to do is shoot the three colored circles one at a time as they appear (you'll have to be pretty quick about it, too). Use your grapple lasso to rip the plating off of it once the lock's been disengaged, then head through it. ----------- Generator A ----------- LOG: "Jolly Roger" Drone 1 Red Credit: Scan for "Jolly Roger" Drone Walk into the center of the room, and some flying drones will attack you. Scan one of them for a log entry, then blast them out of the sky until they're all destroyed. Jump up to the debris that's blocking the controls on the far side of the room, blast it out of the way, and then interact with the panel to lower the generator again. Head back to the controls near the other door and use them to restart the generator. OBJECTIVE COMPLETE: Get Generator A Back Online With the generator restarted, you'll get some more orders from your Marine friends. Exit the generator room back into the access room. ------------------ Generator A Access ------------------ Nothing much going on here, just blast the crawltanks on your way to the door on the other side. ------------ Cargo Dock A ------------ LOG: Federation PED Marine 1 Red Credit: Scan for Federation PED Marine Scan the Marine after the scene for a log entry, then save at your ship if you want. Continue through the other door when you're ready. --------- Conduit A --------- LOG: Shield Pirate Trooper 1 Red Credit: Scan for Shield Pirate Trooper Run towards the other side of this area and have your scan visor ready. There will be a Shield Pirate Trooper getting attacked by a PED Marine, and if you don't scan it as soon as you see it, the Marine will kill it before you get the log entry. Move through the room towards the exit, being sure to blast the Jumpmines and Crawlmines along the way. --------------- Substation East --------------- Jump into the tunnel thing to the left and roll your way to the other side, avoiding the moving section of wall along the way. --------- Cargo Hub --------- Move through here until you reach the middle, where you'll find Hunter Ghor. He'll tell you to make your way to Generator C, so enter the area to his left and shoot the four circle lock things around the outside of the door to release the lock. Grapple the cover off of the door, then head through. ------------------- Maintenance Station ------------------- LOG: White Blast Shield Nothing much to do here except watch the Marines fry some Pirates. Scan the white door in the middle of the hallway for a log entry, then head through the door at the other end of the hallway. --------- Conduit C --------- Nothing too special in here. Take care of the drones and the crawlmines, then move around the room until you get to the area where the floor is cracked and broken. Double jump over the gap to the other side, then roll into a ball and get in the tunnel there. ------------ Cargo Dock C ------------ Directly in front of you, you'll find a small panel near the floor. Morph into a ball and bomb the panel, then roll into the tube behind it. Make your way through these tubes until Meta Ridley attacks. Dodge his beam weapon and his bites, then bomb his face when he gets it stuck on the metal. After two hits, he'll left up one of his arms, and you'll be able to roll away. Continue moving through the tubes until Meta Ridley attacks again. Hit him twice the same way you did last time, then roll away and continue through the next door. ------------------ Generator C Access ------------------ OBJECTIVE COMPLETE: Get Generator B Back Online Not much going on here, just take out the enemies and stop at the save point if you'd like. Continue on towards the other door at the end of the room, shoot the five locking circles one at a time around it, and then grapple the cover off of it. Head into Generator C. ----------- Generator C ----------- LOG: Meta Ridley 1 Red Credit: Scan for Meta Ridley 1 Gold Credit: Defeat Meta Ridley Hunter Gandrayda will tell you to take care of the generator. Start by walking to the far side of the room and jumping up to the controls on the wall. Use them, and a morph ball hole will appear. The game will turn you around automatically, so when you regain control of Samus, jump over the hole and head back to the door. The morph ball hole is to your right shortly before you reach the door. Enter the morph ball hole and roll your way through the tubes, bombing the purple stuff to get a boost when necessary. You'll need to drop a bomb in all three of the bomb slots that're glowing, which will extend three pieces of a platform above the room. Continue working your way through the tubes until the very end to get onto that platform, then put a bomb in the bomb slot on the generator. Hmm, interesting boss battle here. Start by scanning Meta Ridley for a log entry as soon as you can, then concentrate on adjusting your fall with your analog stick to keep yourself off of the walls. Meanwhile, firing downwards at Ridley's mouth the whole time. When you find yourself really close to him, continue hitting his mouth, but try to hit his hands when they start to turn red, too. Eventually, you'll wear him down all the way, and you'll find yourself back in the Generator room. The hand panel near the entrance to the morph ball hole will now be active. Press it to make the generator start, then leave the generator room. OBJECTIVE COMPLETE: Get Generator C Back Online ----------------------------------------------------------------------------- |Objective: Head to the Control Tower | | | |Planet: Norion | | | |Information: "Samus, all efforts to stop the meteor have failed. Now that | | the defense system is back online, it remains our last chance | | to stop the meteor. You must get to the control tower and | | fire the defense cannon." | ----------------------------------------------------------------------------- ------------------ Generator C Access ------------------ Use the save room if you'd like, but otherwise, just run through here to the door on the other side. ------------ Cargo Dock C ------------ Enter the morph ball tube slightly in front and to the right of you, then drop a bomb to propel yourself upwards. Roll your way through the series of tubes until you pop out the other side, then head through the door. --------- Conduit C --------- Take out the drone, then turn to the right and deal with the pirate that shatters the glass. Head through the hallways until you reach what looks like a dead end, then turn around and jump over the gap. Head out the door up here. ------------------- Maintenance Station ------------------- Run through here to the door on the other side, taking out the group of flying drones along the way. --------- Cargo Hub --------- Turn to the right, roll through the tunnel, and then touch the panel on the huge door to gain access to the Tower Elevator. -------------- Tower Elevator -------------- LOG: Hunter Rundas LOG: Hunter Gandrayda 2 Red Credits: Scans for Hunter Rundas and Hunter Gandrayda Quickly scan the Hunters for two more log entries, then just let the game take over for you. ------------- Control Tower ------------- Nothing to do here but sit back and watch. OBJECTIVE COMPLETE: Head to the Control Tower ----------------------------------------------------------------------------- | | | 1.03) Activating the Satellite Uplink | | | ----------------------------------------------------------------------------- === G.F.S. Olympus === ------------ MedLab Delta ------------ LOG: Phazon LOG: Phazon Enhancement Device 2 Blue Credits: Scans for Phazon and Phazon Enhancement Device Listen to the doctor lady talk, then use your PED suit when you're prompted (hold the (+) key down for a little while, then blast the sphere until all of the chunks are gone). When you get out of your chair, scan the two nearby consoles for two Lore entries. --------------- Gunnery Station --------------- Nothing much to do here, just head for the door on the other side. -------------- Command Lift B -------------- Activate the controls for the lift, then step on the hologram to get to the door on the upper level. ----------- Lift Access ----------- Save your game in the attached save room if you'd like, then head through the door on the other side of the hallway. ----------- Flag Bridge ----------- Talk to the Marine directly to your right to gain access to the door behind him. ------------- Aurora Access ------------- Walk onto the hologram to take a short ride up to another big door. The Marine on the right will open it for you, so go ahead and walk in. -------------- Aurora Chamber -------------- Walk forward into the middle of the raised platform area and press the middle panel to interface with the Aurora Unit. When the conversation's done, Samus will automatically return to her ship and head out to space. You'll be able to select a few different planets as destinations, but go ahead and stick with the Aurora Unit's suggestion of Bryyo for now (unless you just absolutely can't contain your enthusiasm to explore). === Bryyo === ----------------- Cliffside Airdock ----------------- LOG: Mature Kashh Plant LOG: Nightbarb LOG: Kashh Plant LOG: Bryyo Blue Door Shortly after arriving on the planet's surface, you'll be given your first objective: ----------------------------------------------------------------------------- |Objective: Activate the Satellite Uplink | | | |Planet: Bryyo | | | |Information: "Samus, the Leviathan Seed is protected by an energy shield. | | You will not be able to reach it with that barrier active. | | | | We need more data to determine how the shield can be disabled.| | You are near the wreckage of a downed Federation vessel. If | | you use the satellite uplink on the ship, you may be able to | | access information concerning the Seed." | ----------------------------------------------------------------------------- There're quite a few things to scan around this area, so take your time and make sure you get them all (don't worry if you miss the Nightbarb entry, you can get it later). Make your way to the door when you're ready. ------------ Gateway Hall ------------ LOG: Gragnol LOG: Small Bryyo Coffer LOG: Large Bryyo Coffer 1 Red Credit: Scan for Gragnol Move through the hallway, scanning the chunks of ice stuck to the walls if you want. Three flying enemies will attack you on the bridge, so be ready to scan one of them for the Gragnol log entry. Continue forward until you reach a ledge, then look down to the left and right for two more log entries. Continue forward through the next door to reach the Gateway. ------- Gateway ------- LOG: Phazon Nightbarb LOG: Gel Puffer LOG: Hopper LOG: Bryyonian Shriekbat 4 Red Credits: Scans for Phazon Nightbarb, Gel Puffer, Hopper, and Bryyonian Shriekbat Scan stuff if you'd like, then turn to your left and double-jump to the ledge over there. Continue jumping and walking from ledge to ledge until you can cross the damaged bridge area directly in front of the large gate. Cross it, then turn around and use your grapple lasso to yank the large chunk of wall down (it'll take the rest of the bridge with it, but it'll provide you with a way to cross later). There's another ledge on the right side of the gate, so jump up there now. One more jump will get you to the pilar thing in the middle, where you'll see a morph ball hole. Roll into it, then roll a little to the left and drop down the path that leads to a bomb slot. Drop a bomb, and the game will let you out of the slot. Of course, some enemies will also be released... so scan one of them for a log entry. To kill them, you'll have to wait until they start spinning, then shoot the green stuff that forms in the middle of their circle. Anyway, there's a ledge behind you when you get released from the bomb slot. You can get up there using the slightly lower section to the left. Skip the door for now and head for the end of the walkway instead. Jump up there, then turn to the right to find another series of platforms leading to a higher part of the central platform. You'll find another morph ball hole there, so go ahead and roll into it. Drop a bomb in the slot at the end, and the gate will open for you. Another new enemy will be released from to your right, so scan it for a log entry. Jump to the platform over there, then continue going from platform to platform until you get to the gate. Inside, you'll see a morph ball hole. Before you bother going in it, use your grapple lasso on the small sphere stuck on the right side of the path until it's pulled free. Get inside the path when the sphere's out of the way and make your way to the exit on the right. When you get out, stand up and scan the nearby enemy for a log entry, then go in the door right behind them. ------------ Reliquary II ------------ ENERGY TANK: In plain sight, it'd be kinda hard to miss. LOG: Golden Age 1 Blue Credit: Scan for Golden Age lore entry Grab the energy tank, then use your grapple lasso to remove the panel from the wall behind it. Scan the picture that was under the panel for a Lore entry, then head back into the Gateway. ------- Gateway ------- This time, roll all the way through the morph ball path to the exit on the other side of the room. Quickly get up and scan one of the bats for a lore entry if you didn't do it earlier, then use a missile on the door and head through. ---------------- Grand Court Path ---------------- LOG: Shelbug MISSILE: Look up and to the right shortly after entering the room from the Gateway. Blast the statue there, then jump up to the ledge where it was and follow the path. 1 Red Credit: Scan for Shelbug Immediately scan the small enemy on the wall in front of you for a log entry, then jump up to the first ledge and look up and to the left. Blast the statue there, then jump up to the ledge and face the other side of the hallway. Jump over to that path, then follow it all the way to the other side to find a missile expansion. Jump back down to the floor right outside of the alcove once you've got the missiles. The Phazon vines here can only be damaged while you're in hyper mode, so activate your PED and blast the blue spheres until the vines clear away (don't forget to deactivate your PED as soon as you're done). Head through the path and deal with the Hoppers, then head through the next door. ----------- Grand Court ----------- LOG: Reptilicus Hunter LOG: Age of Science 1 Red Credit: Scan for Reptilicus Hunter 1 Blue Credit: Scan for Age of Science lore entry Drop down to the lowest level, and a fight will occur. Scan one of the two Reptilicus Hunters for a log entry, then blast them both to make the statue at the other end of the court move. Head into that hallway, then look to your left. Shoot the center of the panel there to make three panels light up. Watch the order they light up in, then shoot the three panels in that same order. Scan the picture that's revealed for a Lore entry, then turn around and go through the door. -------------- Hillside Vista -------------- LOG: Korba LOG: Snatcher MISSILE: Use the Snatchers to get up to the higher part of the morph ball area 2 Red Credits: Scans for Korba and Snatcher Drop down to the lower area and blast the three flying enemies, then look at the wall to the left to find two types of enemies (both of which will give you log entries). Head back up towards the ramp where you first entred the room and use your scan visor to find a cracked section of rock, then bomb it to enter a morph ball hole. The little worm things here will collect on your morph ball until the start to move you towards the Korba up above, but you can still control which way you move with your analog stick. As soon as enough Snatchers are on you and you start moving, hold left on the analog stick until you make it all the way up the far left path. Grab the missile expansion, then fall back down and use more Snatchers to get up to the path on the right. Once you're out of morph ball mode, use your grapple lasso to pull the cover off of the statue, then blast it to reveal a door. ----------- Reliquary I ----------- Grab the Grapple Swing upgrade, then return to the previous room. -------------- Hillside Vista -------------- LOG: Grapple Swing Point Scan the grapple point for a log entry, then use your newly acquired grapple swing to grapple your way over the chasm. Head up the ramp and jump up to the door. ----------- Grand Court ----------- Head back to the main court area, then look for the alcove on the left side of the golem. Turn to your left when you enter the alcove and follow the path until you reach the top. Kill the two gel puffers near the grappling points, the grapple your way over to the other side of the room. Use your grapple lasso on the square panels to reveal a morph ball path, then use the path to get up to the door. ---------------- Grand Court Path ---------------- LOG: Reptilicus 1 Red Credit: Scan for Reptilicus Head through this area towards the other door, scanning the new enemy along the way for a log entry. ------- Gateway ------- Roll through the morph ball tunnel and exit it through the hole in the middle, then walk to the main part of the Gateway. Reptilicus Hunters will be roaming the area now, so be ready to deal with them if necessary. Jump down to the right to the platform you yanked off of the wall, then jump up the ledges to your right and drop down to the other side. Head through the door on the right over here. ---------- Crash Site ---------- Scan one of the Shriekbats if you failed to do so earlier, then use your grapple swing to get over to the ship. Use a bomb on the small circular cracked area on the side of the ship, then roll through the morph ball area to the other side. -------------- G.F.S. Theseus -------------- LOG: Atomic 1 Red Credit: Scan for Atomic Scan the floating enemy for a log entry, then hit it with a charged shot to get rid of it. Blast both of the clamps on the large door, then use your grapple lasso to quickly move all four of the rod things back into place. Interact with the controls on the console that appears to complete your current objective and download the map for Bryyo. OBJECTIVE COMPLETE: Activate the Satellite Uplink ----------------------------------------------------------------------------- | | | 1.04) The Bryyo Seed | | | ----------------------------------------------------------------------------- -------------- G.F.S. Theseus -------------- With the satellite uplink active, you'll receive two new objectives: ----------------------------------------------------------------------------- |Objective: Destroy Eastern Energy Signature | | | |Planet: Bryyo | | | |Information: "Samus, the satellite data has revealed two powerful energy | | signatures. We suspect they are linked to the shield's power | | source. This one is located in the eastern area of Bryyo." | ----------------------------------------------------------------------------- |Objective: Destroy Western Energy Signature | | | |Planet: Bryyo | | | |Information: "Samus, the satellite data has revealed two powerful energy | | signatures. We suspect they are linked to the shield's power | | source. This one is located in the western area of Bryyo." | ----------------------------------------------------------------------------- The Falls of Fire room is of no interest to you right now, so head out the other door instead. ---------- Crash Site ---------- Use the grapple point to get back over to the other side, then enter the Gateway area. ------- Gateway ------- Deal with the Hunters, then drop down to the main area. You'll have a great chance to scan the Nightbarbs flying around if you missed them earlier, so take advantage of it if necessary. Otherwise, use your grapple swing to get back over to the door to the right (where you originally entered this room a while ago). ------------ Gateway Hall ------------ LOG: Alpha Hopper 1 Red Credit: Scan for Alpha Hopper If you didn't do it earlier, you'll have to yank the lower statue out from underneath the other one with your grapple lasso. Head to the ice bridge and be ready for a fight. Scan one of the Alpha Hoppers for a log entry, then blast them until the gates disappear. Continue through the Gateway Hall until you reach the area where your ship is waiting for you. ----------------- Cliffside Airdock ----------------- Enter your ship and save if you'd like, then use the panel directly in front of Samus to see a map of Bryyo. The Jungle dock to the left is a dead end for now, but if you'd like, you can head there for an energy tank before heading to the Fiery Airdock on the right side of Bryyo. Pretty pointless though, so I'd recommend just going to the Fiery Airdock and getting the energy tank later. === Bryyo Fire === ------------- Fiery Airdock ------------- LOG: Fuel Gel Scan the substance all around the floor for a log entry, then scan the other stuff in the area if you'd like (you'll notice that Rundas's ship is also in this area). Head through the door when you're ready. ------------- Imperial Hall ------------- Use charged shots to ignite the little fire things on the big doors, and they will rotate out of your way. Scan the various statues in the area if you'd like, then head through the door on the other side. ----------------- Gel Refinery Site ----------------- There're a few Reptilicus Hunters hanging out here, so deal with them as you see fit. You'll have to move a platform to get access to the door to the Main Lift - see it below and to the right of the door? Quickly hit each of the two fire jet things with charged shots, then jump up to the door using the new platform. --------- Main Lift --------- LOG: Age of Schism MISSILE: Use the Snatchers in the morph ball area to get to the upper path. 1 Blue Credit: Scan for Age of Schism lore entry Turn to your right as soon as you enter the room and use your grapple lasso to rip the panel off of the wall. Scan what's underneath it for a Lore entry, then enter the nearby morph ball tunnel. Gather enough Snatchers on yourself to start floating upwards, then pull to the left right before you reach the Korba at the top. Drop a bomb to free yourself from the Snatchers, then roll yourself through the morph ball tunnel until you reach the missile expansion. Roll back through the tunnel until you get to a flower thing that's blocking your path. Bomb it, then drop down to the second morph ball tunnel slightly below you. Exit the morph ball area and head through the next door. -------------- Corrupted Pool -------------- Deal with the two enemies, then activate your PED to destroy the vines that're blocking your path. A cutscene will occur, and Samus will enter a corrupted state - you'll need to rapidly fire your weapon until your phazon meter thing is completely empty. Use your grapple swing to get to the other side of the Phazon pool, then head through the door to the right. ------------------- Gel Processing Site ------------------- LOG: Warp Hound LOG: Age of War LOG: Gragnol Adult LOG: Grab Ledge LOG: Phazon Pillbug 3 Red Credits: Scans for Warp Hound, Gragnol Adult, and Phazon Pillbug 1 Blue Credit: Scan for Age of War lore entry When you approach the opposite side of the room, three Warp Hounds will attack. Scan one for a log entry, then blast them all to lower the gates. Scan the wall behind the bomb slot for a Lore entry, then hit both flaming parts of the bomb slot with charged shots to activate it. Hop in and drop a bomb to raise the central platform. Some Gragnols will be released, so deal with them when you jump to the platform. There's a piece of piping on both walls that will need to be yanked into position with your grapple lasso, so go ahead and do that now. Jump to the platform to the right of the higher pipe piece you just pulled off and interact with the control panel there to ignite the pump. Blast both flaming parts with charged shots to roll it over, then enter the morph ball track and follow it all the way to the bomb slot on the other side. Activate it the same way you activated the first one. Some Gragnol Adults will be released, so scan one for a log entry once you've rolled back to the other side of the tunnel. Use your grapple lasso on them to kill them, then look around for a small sphere that you can use your grapple lasso on. Fuel gel will start leaking from the large machine once you've yanked the plug free, so use a charge shot on the two leaks to roll the machine over and overload the system. Look around for two more log entries (Grab Ledge and Phazon Pillbug), then jump to where the machinery you just blew up was sitting. Enter the morph ball tunnel there, then work your way through it to the other side and activate the bomb slot. The central platform will now be at its highest level, so deal with the Gel Puffers and jump to the flashing green ledge to grab it. Head through the door there. -------- Gel Hall -------- LOG: Gel Ray MISSILE: Hit the flaming dragon thing with charged shots until it ignites the vine thing, and a platform with some missiles will fall down. 1 Red Credit: Scan for Gel Ray Hit the dragon sculpture thing's mouth with charged shots, and it'll spit flames for a few seconds. Time it so that the flames hit the vine to the left, and it'll break, dropping a platform with some missiles on it. Keep your eyes open for an enemy that'll periodically jump out of the fuel gel, too, since scanning it will give you a log entry (patience is a must here, it could take you many tries to get the full scan). Jump onto the platform, then jump to the door past it to continue. -------------- Save Station A -------------- Save your game if you'd like, then continue out the next door. ------------ Cavern Entry ------------ There're a few Hoppers in here, but that's about it. Blast them, then head through the blue door on the other side. ---------- Gel Cavern ---------- Nothing much to do here, so just time your jumps over the fuel gel when it stops flowing from the ceiling. The path to the right won't be accessible yet, so take the left one instead. There're some Gragnols hanging out in the areas between fuel gel fountains, but other than that, there's pretty much nothing between you and the next blue door. ------------- Temple Access ------------- LOG: Gelbug 1 Red Credit: Scan for Gelbug Scan one of the new enemies for a log entry, then blast them all and head through the door at the other end. --------------- Temple of Bryyo --------------- LOG: Large Space Pirate Crate LOG: Armored Pirate Trooper LOG: Rundas 2 Red Credits: Scans for Armored Pirate Trooper and Rundas 1 Gold Credit: Rundas Defeated Enter the main part of the Temple, and some Space Pirates will attack. Scan one of the crates around the room for a log entry, then scan one of the Armored Space Pirates for another log entry. Eliminate the pirates until Rundas appears. Scan him for a log entry, then start firing away at him. His armor will protect him, but once you hit him enough, he'll be stunned for a few seconds. Run up to him and use your grapple lasso to rip his armor off. While it's off, you'll be able to hurt him (you can tell if it's hurting him because he'll flash red instead of yellow... not to mention that his health bar will start going down >_>). Activating your PED while he's vulnerable will make short work of him. Collect the Ice Missiles he leaves behind, then walk into the hologram to activate the elevator. Head through the door at the bottom. ---------------- Temple Reservoir ---------------- LOG: Scorchbug 1 Red Credit: Scan for Scorchbug Scan one of the small enemies crawling on the wall for a log entry (and scan one of the Gel Rays that jump out of the fuel gel if you didn't scan one earlier), then use your ice missiles on the fuel gel to make temporary spots for you to jump over to the other side of the room. ----------- Temple Hall ----------- Interact with the controls to your right to start the fuel gel flowing into the chasm, then use ice missiles on the spouts to freeze them. Use the frozen chunks to quickly work your way to the other side of the room and go through the door there. ---------------- Temple Generator ---------------- LOG: Downfall 1 Blue Credit: Scan for Downfall lore entry Scan the picture on the wall to the right for a Lore entry, then try to use the panel thing in the middle of the room. You'll be told that you can't destroy the shield generator with your current weapons... well that's just great, eh? Head back out into the Temple Hall. ----------- Temple Hall ----------- Nothing new here, just freeze your way to the other side. ---------------- Temple Reservoir ---------------- Same here... nothing new, just freeze your way to the other side. --------------- Temple of Bryyo --------------- Take the elevator up, then either eliminate or ignore the pests on your way out of the temple. ------------- Temple Access ------------- Nothing much going on here... just clear the enemies out of the tunnel and head through the door on the other side. ---------- Gel Cavern ---------- Taking the shortcut behind the fuel gel flow will send you directly back to the Imperial Hall right in front of your ship (and it'll give you a Friend Voucher in the process). There're some items to get on the way back to your ship, though, so I suggest you save the shortcut for your return trip through this area later. ------------ Cavern Entry ------------ Nothing at all to do here, just head through the door on the other side. -------------- Save Station A -------------- Save your game if you'd like, then continue out the next door. -------- Gel Hall -------- MISSILE: Use your ice missiles to create platforms and make your way down the path on the right (when coming from Save Station A). Use ice missiles on the fuel gel in the hallway to the right to make platforms, then jump on them until you reach the missile expansion at the other end. Use more ice missiles to jump your way over to the white door on the opposite side of the area, then use an ice missile to shatter the blast shield off of the door. --------------------- Gel Purification Site --------------------- See the little red dot on the pipe thing on the ceiling? Shoot it, and a grapple point will be activated. Grapple it, then hold onto it until the next red dot is activated on the next part of the ceiling. Shoot it while you're still hanging, then grapple over to the second grappling point. Do this same process again to grapple the third point and head through the door. ----------------- Gel Refinery Site ----------------- MISSILE: Use your grapple lasso to rip the loose pipes away to your right (when entering from Gel Purification Site). Turn to your right and use your grapple lasso on the weakened pipes, then grab the missile expansion behind them. Jump down and head through the blue door on the other side of the room. ------------- Imperial Hall ------------- The missile expansion here is out of your reach for now, so just head on through to the other side. ------------- Fiery Airdock ------------- Jump in your ship (saving your game in the process if you'd like) and use the panel right in front of Samus to fly back to the Cliffside Airdock. At some point on your way back to your ship, you were probably given this new objective: ----------------------------------------------------------------------------- |Objective: Travel to the Federation Landing Site | | | |Planet: Bryyo | | | |Information: "Samus, we have discovered a Federation landing site on Bryyo. | | You may be able to use this facility to upgrade your ship." | ----------------------------------------------------------------------------- === Bryyo === ----------------- Cliffside Airdock ----------------- Nothing to do here, just head for the door on the far side. ------------ Gateway Hall ------------ Head through here to the door on the other side. Remember that the only way to kill the flying enemies on the ice bridge is with your grapple lasso. ------- Gateway ------- Deal with the hunters, then grapple your way over to the left. Jump up to the higher ledge using the low part to the left, then head through the door to the crash site. ---------- Crash Site ---------- MISSILE: Use the morph ball tunnel on the Theseus to get to the ship's top Grapple your way to the Theseus, then enter the morph ball tunnel. Work your way to the left, then head up as far as you can (you'll have to do a double bomb jump where you see the moving piston thing in the upper-left). When you roll out on the top of the ship, you can grab a missile expansion above the grappling point. Jump back down and enter the ship. -------------- G.F.S. Theseus -------------- Nothing to do in here, just head through the door on the other side. ------------- Falls of Fire ------------- Blast the Gel Puffers out of your way, then freeze the fuel gel streams with your ice missiles. Use the ice clumps to jump over to the other side, then get in the bomb slot and drop a bomb to activate the golem. Use an ice missile on the door at the bottom and head through. ------------ Hidden Court ------------ When you've taken out both Warp Hounds, a bomb slot will be activated in front of the golem. Drop a bomb in there, and he'll crack a cover plate off of the vine attached to one of his legs. Hit the vine with a charged shot where it touches the wall to ignite it. Turn around now and look at the wall. See where another vine is attached to the big disc thing? Shoot it with a charged shot to ignite it. Now look to the right of the golem and find the morph ball passage in the wall. Use an ice missile on the fuel gel fountain, then quickly get in the morph ball passage and work your way over the ice before the fuel gel melts it. Follow the morph ball path until it dead-ends, then drop a bomb where the vine is attached to the wall to ignite it. Exit the morph ball passage via the left path. There's a weak part in the wall near where you first entered this room that can be broken with a missile. Do so now, then jump up in there and hit the final vine with a charged shot to free the golem. Drop a bomb in the bomb slot one more time to get access to a tunnel leading to the Ruined Shrine. ------------- Ruined Shrine ------------- ENERGY TANK: Inside the fractured golem fragment at the bottom of the shrine Drop all the way down to the floor in the middle of the shrine and bomb the fractured golem fragment to get an energy tank, then jump your way back up to the platform where you were when you first came in. Look around on the walls for various hives and vines to destroy with charged shots. When you knock the large statue to the right loose, it'll fall to the left, giving you a grapple point. Swing your way over to the other side of the room, then jump up on the fallen statue. Make another quick sweep for hives, then continue moving your way up. You'll have to loosen some more chunks of statues and stuff, but the only part that might confuse you is that there's a chunk of crystalized fuel gel on top of the high section of statue. You might need to jump up to get a clear shot at it. Use the grappling point that becomes available when the statue falls, then work your way through the path until you can get to the blue door. ---------- Hanger Bay ---------- LOG: Energy Cell LOG: Galactic Federation Orange Door ENERGY CELL: See directions in the section below. Fight off the hoard of enemies that attacks you when you enter the room, and a control panel for the missile system will come out of the floor. Press the left side of it to make the missile platforms come out of the ground. You won't be able to upgrade your ship quite yet, but you'll need the platforms up to reach the bay door controls. Use the hand panel next to the elevator shaft near the room's entrance to activate the elevator, then step into the hologram to go up a level. Blast the grate off of the right ventilation duct, then morph into a ball and head in there. Stand up and scan the energy cell on the wall for a log entry, then interact with it to take it (which will drop the energy shield guarding the orange door down below). Blast the cover off of the left ventilation duct and get inside. Jump down and scan the orange door for a log entry, then take the elevator back up to get on top of the missile upgrade platforms. When you're on top of the central part, use your grapple lasso to yank the stuck platform out of the wall, then jump over to it. Continue working your way from platform to platform until you reach the spot with the morph ball tunnel that leads to the bay door controls. Interact with them to open the bay doors, then head back out the morph ball tunnel and use the missile upgrade controls to lower the missile platforms back into the ground. Activate your command visor and summon your ship to the dock, then use the panel to activate the missile upgrade system. OBJECTIVE COMPLETE: Travel to the Federation Landing Site Okay, so now that you've got some fancy missiles on your ship, you should be able to destroy that pesky generator thing you saw earlier, right? Go ahead and get back in your ship and save if you'd like, then land at the Fiery Airdock again. === Bryyo Fire === ------------- Fiery Airdock ------------- Nothing to do here, just head through the door. ------------- Imperial Hall ------------- Take a left and work your way to the door to the Gel Refinery Site. ----------------- Gel Refinery Site ----------------- There're some pirates here, so either kill them or ignore them on your way to the door directly across the room (jump up on the fallen pipe to reach it). --------------------- Gel Purification Site --------------------- Remember how this works? Shoot the red dot to make a grapple point appear, then swing on it and shoot the next red dot, et cetera, until you reach the other side. -------- Gel Hall -------- Use an ice missile to make a platform in the fuel gel, then take down the two Jolly Roger Drones. Jump to the platform on the right and head through the door there. -------------- Save Station A -------------- Save your game if you'd like, then head through the other door. ------------ Cavern Entry ------------ A single pirate will attack you here, so either ignore him or kill him on your way through. ---------- Gel Cavern ---------- Some Crawltanks will get in your way as you try to follow the path to the left, but that's it. Take them out and make your way through the door. ------------- Temple Access ------------- A pirate might hit you with a phazon bomb thing here, so be prepared to rapidly fire your Hyperbeam to prevent yourself from being corrupted. --------------- Temple of Bryyo --------------- LOG: Armored Aerotrooper LOG: Space Pirate Crate 1 Red Credit: Scan for Armored Aerotrooper Scan one of the new Space Pirates for a log entry, then run around the room to your left until you can scan one of the small Space Pirate Crates for another log entry. The pirates will continue attacking you no matter how many of them you kill, so instead, approach the fronts of the two jamming devices on either side of the temple and use your grapple lasso to yank the levers down. Quickly yank one, then immediately run and yank the other. If you're fast enough, you should then be able to use your Command Visor to lock onto the target between the two jamming devices. The resulting explosion will clear the room. Use the elevator to go down to the door in the lower level. ---------------- Temple Reservoir ---------------- Use ice missiles to make platforms to jump across to the other side. Some Aeromines will attack you in the middle of the room. ----------- Temple Hall ----------- Freeze the fuel gel spouts to jump across to the other side. ---------------- Temple Generator ---------------- Take out both pirates, then head for the back of the room and lock onto the generator with your Command Visor through the large window. Exit the room when you're done. OBJECTIVE COMPLETE: Destroy Eastern Energy Signature ----------- Temple Hall ----------- Freeze the fuel gel spouts, then jump over to the other side of the room. ---------------- Temple Reservoir ---------------- Hit the fuel gel with an ice missile to make a platform, then jump on it. Take down the drone, then jump to the other side and head through the door. --------------- Temple of Bryyo --------------- LOG: Advanced Shield Trooper 1 Red Credit: Scan for Advanced Shield Trooper Take the elevator up to the main temple area, then immediately scan the large Space Pirate for a new log entry. Fight your way through them, then exit the temple through the door. ------------- Temple Access ------------- Take out the Crawltanks, then head through the other door. ---------- Gel Cavern ---------- 1 Friend Voucher: Freeze the fuel gel fountain that's blocking your path to the arrow-shaped part of the room, then enter the morph ball hole there to find a shortcut. Jump past the first fuel gel flow, then turn to the left and hit the fuel gel spout with an ice missile to freeze it. Jump over to the other side, then activate your morph ball and get in the statue's mouth to find a shortcut to the Imperial Hall. ------------- Imperial Hall ------------- Take out the Jolly Roger Drone at the far end of the hallway, then head over there and go through the door to the airdock. ------------- Fiery Airdock ------------- Get in your ship and save if you'd like, then use your control panel to fly to the jungle dock on the left side of the planet. === Bryyo === -------------------- Thorn Jungle Airdock -------------------- Nothing to do here, just head through the door. --------------- Overgrown Ruins --------------- A pair of Hypermode pirates will attack you here, so activate your PED to make short work of them (or battle it out with your normal weapons if you'd like). Next, take a look around the walls for fuel gel deposits and hit them with charged shots to blow holes in the walls. One of them leads down a hallway to a red blast shield - hit it with a missile and head through. ----- Vault ----- ENERGY TANK: Just sitting there in plain site. Grab the energy tank, then head back out of the room. --------------- Overgrown Ruins --------------- Take a right and head towards the energy shield. Blow up the fuel gel deposit up on the wall shortly before the shield if you haven't already, then jump up into the hole that's formed from the explosion. Roll through the morph ball tunnel there. ----------------- Ancient Courtyard ----------------- Stand up and interact with the controls up here to lower the shield guarding the door in the previous room. Scan stuff through the window if you'd like, then return to the Overgrown Ruins via the morph ball tunnel. --------------- Overgrown Ruins --------------- Drop down to the floor and use the blue door that the shield use to be blocking. ----------------- Ancient Courtyard ----------------- LOG: Advanced Pirate Trooper LOG: Assault Pirate Trooper LOG: Berserker Knight 3 Red Credits: Scans for Advanced Pirate Trooper, Assault Pirate Trooper, and Berserker Knight Take care of the pirates, then use your grapple lasso on the control arm of the jamming beacon to deactivate it. Quickly turn on your Command Visor and target the giant door thing to the left, and some more enemies will come out from behind it. Scan all three of them for three log entries, then take them out. You can fight the Berserker Knight the hard way if you want (by reflecting its large energy orbs back at it), or you can simply lock onto it with your Command Visor and blow the crap out of it instantly. Either way, head through the door on the other side of the room when you're ready. ------------------- Enlightened Walkway ------------------- Nothing really going on here, just blast the Crawltanks and head for the door on the other side of the room. -------------- Jousting Field -------------- LOG: Pirate Hussar LOG: Korakk Beast 2 Red Credits: Scans for Pirate Hussar and Korakk Beast 1 Gold Credit: Defeat the Korakk Beast Take out the two Aerotroopers, then scan the large enemy that appears as well as the rider on top of it for two log entries. Shoot the rider until he disappears, then target the beast's mouth when it opens. It'll stumble around for a second while it's stunned, and you should see the underside of it glowing yellow. Roll under it and drop some bombs, then repeat the stunning process again and drop some more bombs under it. It should go down, and you can run behind it and use your grapple lasso on the back. This will cause it to stand up, revealing it's weak stomach. Quickly activate your PED and pound it. If you're fast, you'll kill it in one attempt. If not, you'll have to repeat the process. Take out the remaining pirates and collect all of the energy and other powerup items in the room, then head through the next door. ------------ Field Access ------------ LOG: Space Pirate Assault Skiff 1 Red Credit: Scan for Space Pirate Assault Skiff Have your scan visor activated and immediately run into the room and look to the sky. The large ship that quickly flies away can be scanned for a log entry if you're fast enough. Take a right at the branch and go through the white door to find a save point. -------------- Save Station B -------------- Save your game if you'd like, then head back into the previous room. ------------ Field Access ------------ Fend off the Jolly Roger Drones on your way to the door on the other side. ---------------- Jungle Generator ---------------- LOG: The Hunted MISSILE: Behind the locking mechanism that's blocking the Lore entry 1 Blue Credit: Scan for The Hunted lore entry Shoot the orange center of the large panel directly in front of you, then shoot each of the three other panels that light up in the same order that they were activated to reveal a Lore entry on the wall behind it (as well as a missile expansion). Head to the rear of the room and lock onto the generator through the shield with your Command Visor. ----------------------------------------------------------------------------- |Objective: Destroy Anti-Aircraft Turrets | | | |Planet: Bryyo | | | |Information: "There are two anti-aircraft turrets protecting the generator. | | Your ship will not be able to get a clear shot while those | | guns are active." | ----------------------------------------------------------------------------- Bah, another objective before we can take down the generator? Oh well. Head back towards the entrance to cause some pirates to appear, then slaughter them both. Face the wall with the lore entry and take a right, heading through the door over there. -------------------- Generator Hall South -------------------- LOG: Remorse-Class Turret LOG: Space Pirate Blue Door 1 Red Credit: Scan for Remorse-Class Turret Blast the bottom of the bridge with a charge shot to remove it, then jump up and grab the green grab ledge. Deal with the two pirates up here, then jump over to the other side. Scan the blue door and the turrets above it for two log entries, then blast the turrets and head through the door. ------------------ South Jungle Court ------------------ Some pirates will try to stop you from destroying the turret, but they're not really much of a match for you (especially since some of them toss those bomb things that automatically activate your hyper mode). Run under the cannon when you get the chance and scan the hatch there to discover that it can be pulled away with your grapple lasso. Do so, then run back out from under the cannon and find the exposed fuel gel cells that came out. Blast them, then repeat the process two more times to finish off the cannon. Collect any energy and other items that you can from the various crates in here, then head through the next door. ----------------- South Jungle Hall ----------------- LOG: Phazon Fungus Some minor enemies will be in your way, but you should have no trouble making it to the door on the other side. Don't miss the log entry for Phazon Fungus on your way through (the small blue growths stuck to the walls). ---------------- Auxiliary Dynamo ---------------- SHIP MISSILE: Use your grapple lasso to lower the piston thing on the wall in the middle of the room, then enter the morph ball track from the South Jungle Hall side to get the expansion. Take a left and scan the piston thing on the wall, then yank it down with your grapple lasso. Enter the morph ball tunnel on the South Jungle Hall side of the room and follow it to the piston, which will boost you up to the top when you roll onto it. Grab the Ship Missile Expansion, then roll out and go through the next door. ----------------- North Jungle Hall ----------------- Deal with the Aeromines, and make sure you detonate the proximity mines on the ground before you go near them. Other than that, head through the door on the other side. ------------------ North Jungle Court ------------------ You'll have to jump up on the platforms on the outside of the room to get on top of the turret platforms. There're three large levers around the outside of the room that you'll have to get behind and pull away from the turret with your grapple lasso, but the Aerotroopers will keep pulling them back towards the turret if you don't kill them. Pull one lever, then guard it while you kill the two Aerotroopers. Quickly run to another lever as soon as they're dead and pull it, then guard that one and the other one (using hypermode to quickly kill the troopers if necessary), then make a run for the third lever. Once all three are pulled away from the turret at the same time, jump down to the floor and run around the outside of the turret, shooting the three exposed clusters of fuel gel cells attached to it to destroy it. OBJECTIVE COMPLETE: Destroy Anti-Aircraft Turrets Head out the door leading to Generator Hall North when you're ready (the other blue door that you haven't been in yet isn't accessible for you right now). -------------------- Generator Hall North -------------------- MISSILE: Use the controls on the wall to rotate the stone thing, then grab the expansion via the morph ball tunnel to the right of the controls. Deal with the pirate and the Jolly Roger Drones, then wait at the bridge until some fuel gel cells move across the conveyor thing above it. Blast them, and the bridge will come down. Walk over it and use the controls on the wall to rotate the stone thing by the missile expansion, then enter the morph ball tunnel to the right of the controls you just used to grab the missiles. Head out the door down here when you're ready. ---------------- Jungle Generator ---------------- Eliminate the pirates, then use your Command Visor to target the generator through the shield window in the back of the room. OBJECTIVE COMPLETE: Destroy Western Energy Signature ----------------------------------------------------------------------------- |Objective: Destroy the Leviathan Seed | | | |Planet: Bryyo | | | |Information: "The destruction of the generators has disabled the Leviathan's| | shield. The Seed is now exposed. You must fly there and find| | a way to destroy it." | ----------------------------------------------------------------------------- Woohoo, another objective. Time to return to your ship, so head through the door in the middle of this room. ------------ Field Access ------------ Destroy the Jolly Roger Drones on your way to the door on the right side of the room (you can stop at the save point at the other end of the hallway if you want, but you're going to be able to save at your ship soon anyway). -------------- Jousting Field -------------- Ignore the pirates here and head for the other door. You can scan a crashed ship in the middle of the field if you'd like. Apparently it was brought down when you destroyed the generator. ------------------- Enlightened Walkway ------------------- Destroy or ignore the Crawltanks on your way to the door on the other side. ----------------- Ancient Courtyard ----------------- You can scan a Space Pirate ATC here if you missed it earlier, but other than that, just head for the other door. --------------- Overgrown Ruins --------------- Nothing at all here, just head for the airdock. -------------------- Thorn Jungle Airdock -------------------- Get in your ship and save if you'd like, then head for the Bryyo Seed. === Bryyo Seed === ------------------ Landing Site Delta ------------------ LOG: Leviathan Door Jump onto the floating platforms to reach the door at the top (which you can scan for a log entry). ----------- Core Access ----------- Hit each of the big blue center things with two charged shots to destroy them, then head through the door at the other side. -------------------- Bryyo Leviathan Core -------------------- LOG: Mogenar 1 Red Credit: Scan for Mogenar 1 Gold Credit: Defeat Mogenar Jump down and approach the golem, then scan it as soon as it starts moving for a log entry. There're four red spheres on the golem - three on the front and one on the back. You'll have to hit these spheres while they're exposed until they shatter, revealing the weak spots underneath. Unfortunate, the white weak spots are only weak against your hyper beam, so you're going to have to enter hyper mode to destroy each one of them. To make matters worse, the golem will constantly try to pull more red spheres from the core to replace the damaged ones. Every time you see him stop and try to pull red spheres from the walls, immediately start shooting the new spheres before they reach his body. Each time you completely destroy one of the four sphere holes (they'll shine yellow when they're broken), the golem will absorb phazon into his feet and start doing running attacks. If you scan his feet, you'll discover that you need to bomb them to remove the phazon. Enter morph ball mode and drop three bombs as close to each foot as you can to make him start attacking normally again. With all four sphere holes destroyed, the fight will be over, and you'll be able to grab the Hyper Ball upgrade. Do so, then enter morph ball mode and hold down the A button to destroy the little orb things that appear on the ground. Samus will more or less take care of the rest, just watch your screen for more button prompts. OBJECTIVE COMPLETE: Destroy the Leviathan Seed ----------------------------------------------------------------------------- | | | 1.05) The SkyTown AU | | | ----------------------------------------------------------------------------- === SkyTown, Elysia === ---------------- Main Docking Bay ---------------- LOG: SkyTown Storage Unit LOG: Heavy SkyTown Storage Unit LOG: Transportation Drone LOG: Aerial Repair Drone LOG: Databot LOG: Creators LOG: SkyTown Blue Door 3 Red Credits: Scans for Transportation Drone, Aerial Repair Drone, and Databot 1 Blue Credit: Scan for Creators lore entry ----------------------------------------------------------------------------- |Objective: Get Aurora Unit Back Online | | | |Planet: SkyTown, Elysia | | | |Information: "Samus, your highest priority is to get SkyTown's Aurora Unit | | back online. It will help you find a way to reach the Seed." | ----------------------------------------------------------------------------- There're tons of things to scan here, so start looking for each one. When you find the Databot near the SkyTown Blue Door, shoot it once to activate a projector thing which you can scan for a Lore entry. Head through the door once you've finished scanning everything. ------------------- Main Docking Access ------------------- The phazon vines around the Chozo statue will prevent it from functioning, so you'll have to activate your PED and use your Hyper Ball while in the statue's hands (hold down the A button while in morph ball mode). With the vines destroyed, the statue will lower, allowing you to access the grappling points. Fire missiles at the glass on the other side of the room, then grapple over to the other side. --------------------- Zipline Station Alpha --------------------- LOG: Zipline Cable Scan the cable in front of you for a log entry, then grapple it with your grappling beam. Some of the cable will be covered in locking mechanisms, so be prepared to fire at them as they approach. Go through the door when you get off of the zipline. --------------- Arrival Station --------------- LOG: Tinbot LOG: Gift 1 Red Credit: Scan for Tinbot 1 Blue Credit: Scan for Gift lore entry Scan one of the robots that attacks you when you enter the room for a log entry, then head outside through the hallway. Take a left when you get out there and deal with the additional Tinbots, then follow the path down there to find a room with a Databot hovering in it. Shoot the Databot, then scan it for a Lore entry. Head through the nearby door. ---------- Hub Access ---------- LOG: Steamlord 1 Red Credit: Scan for Steamlord Scan the large floating robot to the left for a log entry, then head through to the door on the other side of the room. ----------- Transit Hub ----------- LOG: Kinetic Orb Cannon MISSILE: After using the orb cannon, get in the morph ball tunnel and perform a double bomb jump to grab the missile expansion. Scan the ground in front of you for a log entry, then enter morph ball mode and roll into the hologram. When you reach the other side, roll into the morph ball tunnel against the wall on the right and perform a double bomb jump while underneath the missile expansion to grab it. Roll through the other part of the morph ball tunnel to reach another zipline. Blast the locks and the little bubble things that're in your way, then go through the door on the other side. --------------- Barracks Access --------------- MISSILE: When you drop below the lasers in morph ball mode, roll back towards the ledge to find a little hole with a missile expansion in it. Scan the Steamlord if you missed him earlier, then proceed to the laser defense grid thing. Activate your morph ball and roll into the dip below the lasers, but immediately roll backwards instead of forwards. There's a missile expansion in a small crevice there. Once you've grabbed it, roll under the lasers and go through the next door. ----------------- Steambot Barracks ----------------- LOG: Steambot ENERGY TANK: Defeat the Steamlord, and he drops it. 1 Red Credit: Scan for Steambot 1 Gold Credit: Defeat the Steamlord Interact with the control panel to activate the elevator, then step on the hologram to head down. One side is blocked by some grating, so enter the morph ball tunnel on the other side instead. Move your way through the tunnel, dodging pistons and dropping bombs to destroy obstructions. When you come out the other side, try to go through the next door to initiate a fight. Scan a Steambot for a log entry, then destroy them as fast as you can. The Steamlord will try to repair them, so keep your eyes open for him - you can damage him while he's repairing a fallen Steambot (make sure you scan him too, if you missed him earlier). Eventually the Steamlord will be destroyed, and he'll drop an energy tank for you. Use your grapple lasso on the three exposed pipes to release the security bars, then head through the door. ------------- Barracks Lift ------------- LOG: Discovery 1 Blue Credit: Scan for Discovery lore entry Shoot the Databot and then scan it for a Lore entry, then use the hand scanner to activate the elevator. Go through the door on the upper level (there's nothing of interest in the door on the lower level for now). --------------------- Zipline Station Bravo --------------------- Grapple the zipline and be prepared to shoot down anything that gets in your way as you zip over to the door on the other side. ----------- Aurora Lift ----------- LOG: Repair Drone 1 Red Credit: Repair Drone Scan the tiny maintenance drone on the ground for a log entry, then use an ice missile on the white blast shield door and head through it. -------------- Save Station A -------------- Save your game if you'd like, then return to the Aurora Lift. ----------- Aurora Lift ----------- Activate the elevator by using the control panel, then step on the hologram to go to the lower level and head through the door there. -------------- Aurora Chamber -------------- Scan the Aurora Unit and the lock, but there's nothing you can do here right now. You'll be told to continue exploring SkyTown, so go ahead and exit this room through the door on the other side. -------------------- Maintenance Shaft AU -------------------- LOG: Sky Puffer 1 Red Credit: Scan for Sky Puffer Scan one of the small enemies for a log entry, then blast them and jump over the chasm to the other side. Go through the door there. ---------- Spire Dock ---------- Use the zipline to get to the main pillar, then take a right and use the zip line on that side of the pillar. You'll be given a new objective at some point along the way: ----------------------------------------------------------------------------- |Objective: Investigate Chozo Technology | | | |Planet: SkyTown, Elysia | | | |Information: "Our scans have detected a cache of Chozo technology. Perhaps | | something there will help you gain access to Unit 217." | ----------------------------------------------------------------------------- -------- Junction -------- Head around the circular room to the white door at the other side, blasting the Tinbots along the way. -------------- Skybridge Hera -------------- LOG: "Dragoon" Battle Drone MISSILE: Inside the very first pillar on the first section of the bridge. Use morph ball to get inside, then jump again once you're in there. 1 Red Credit: Scan for "Dragoon" Battle Drone 1 Friend Voucher: Instead of fighting the Steamlord and Steambots, simply run past them and pull away the third gate section. Rip off the weak grating with your grapple lasso, then scan one of the enemies that appear for a log entry. Destroy them by ripping their engines off with your grapple lasso, then walk onto the first part of the bridge. The first pillar you come to is hollow - walk around to the other side of it, activate your morph ball, and jump in there to grab a missile expansion. Get out of there and use your grapple lasso to break the next section of gate, then jump onto the lower section of the bridge. Run forward, and a Steamlord and some Steambots will try to attack you. Instead of fighting them, simply run to the other side and use your grapple lasso on the third section of gate, making the bridge fall (you'll get a Friend Voucher as a reward). Head through the next door after fighting the next set of Dragoons. -------------------- Maintenance Shaft GP -------------------- Nothing of any interest here... just jump over to the other side and go through the door. ---------------- Construction Bay ---------------- LOG: Elysian Shriekbat 1 Red Credit: Scan for Elysian Shriekbat Jump onto the platforms until you reach the one closest to the grappling points. See the weak spot on the left side of that platform? Hit it with a charged shot, and a chunk with a grab ledge will become available. Jump up there, then get in the morph ball tunnel and activate the three bomb slots to remove the obstructions from the grappling points. Exit the morph ball tunnel and jump back down to the next platform. Lure the Shriekbats off of their perch, then scan one as it comes at you (don't worry if you fail at this, you can scan these later in Main Docking Access). Use the grappling points to get to the other side once the Shriekbats are gone, then enter the morph ball tunnel, then enter the other one on the central pillar thing by the crane. When you get to the top, eliminate the two Dragoons, then activate the controls to move the crane. Roll through it to the door on the other side. ------------- Ballista Lift ------------- LOG: Slumber 1 Blue Credit: Scan for Slumber lore entry Shoot the Databot in the air to activate its projector, then scan it for a Lore entry. Activate the hand panel to make the elevator hologram appear, then step on it to ride it down. Head through the door there. ---------------- Ballista Storage ---------------- LOG: Defense Drone LOG: Spinner 1 Red Credit: Scan for Defense Drone 1 Gold Credit: Defeat the Defense Drone Walk towards the upgrade to cause a cutscene to occur. Scan the large drone that appears for a log entry, then start targeting the three antena ball things on its head. When all three of them are destroyed, it'll be stunned - run up to it and use the grapple lasso to pop it's head open, then blast away at the contents until its antena things appear again. Repeat the process as many times as necessary. When the drone is defeated, grab the Boost Ball upgrade from the middle of the room. OBJECTIVE COMPLETE: Investigate Chozo Technology Scan the hologram that appears in the middle of the room for a log entry, then roll onto it in morph ball mode. Charge up your boost ball with the B button, then release it to drop down into the floor. Repeatedly charge up your boost ball and whirl around this circular track until the elevator takes you back up to the upper level. Head out the door. ------------- Ballista Lift ------------- Jump on the hologram, then head out the door on the upper level. ---------------- Construction Bay ---------------- Turn to your left and enter the morph ball tunnel there. Drop a bomb when necessary to clear the block thing out of your way, then fall down the pipe all the way to the bottom and head through the door. -------------------- Maintenance Shaft GP -------------------- Take care of the Dragoons, then jump on the platforms and head through the door on the other side. -------------- Skybridge Hera -------------- Activate the spinner to get an orb cannon to appear, then get in the cannon to propel yourself over to the door at the other side. -------- Junction -------- Head around to the opposite side of the room and exit through the door near the Steambot group. ---------- Spire Dock ---------- Use the zipline to get to the main area of the Spire Dock, then take a left and use the orb cannon to launch yourself over to the door. -------------------- Maintenance Shaft AU -------------------- Eliminate the flying enemies, then jump over to the grab ledge and head out the door on the other side. -------------- Aurora Chamber -------------- Use the spinner on the AU's door to open it, then interact with the control panel to open a maintenance hatch on the left side of the AU. Roll into it, then fight off the army of Tinbots that's activated. Interact with the control panel when the fight's over to upload the program into the AU. Ghor will pay you a visit. When he's gone, find the morph ball tunnel that you used to enter this area and use it to get back to the upper level. Activate the control panel to talk to the AU unit and receive your next objective: ----------------------------------------------------------------------------- |Objective: Hunt Down Ghor | | | |Planet: SkyTown, Elysia | | | |Information: "We have communed with AU 242 in the G.F.S. Olympus, learning | | that a Leviathan fell on SkyTown and began spreading | | corruption. We have to destroy the Leviathan and stem the | | corruption as soon as possible. | | | | We have a plan, but Ghor's attack has severed key | | communication cables and disrupted access to SkyTown's primary| | network. This is preventing us from controlling SkyTown and | | executing the plan. | | | | Ghor's plasma cannon should be able to fuse together the | | severed cables. We must ask you to hunt him down." | ----------------------------------------------------------------------------- Hmm, so where might Ghor be? You might recall seeing his armor thing sitting in the middle of the Spire Dock, but if you head there right now, you'll find that it's no longer there. Your ship will contact you at some point to give you a pretty good indication of where he went, though. You'll have to head back to your ship, so take the door on the left side of the Aurora Unit. ----------- Aurora Lift ----------- Ride the elevator up, then stop at the save point if you'd like. Otherwise, head through the other door. --------------------- Zipline Station Bravo --------------------- Grapple the zipline and fight your way to the door on the other side. ------------- Barracks Lift ------------- Jump on the elevator, then head through the door to the Steambot Barracks. ----------------- Steambot Barracks ----------------- LOG: Half-pipe Get in the spinner directly in front of you and spin around inside it until a half-pipe comes out of the ground. Scan it for a log entry, then jump onto it and enter morph ball mode. If you played the previous two Prime games, you know how this works - charge your boost ball and build up momentum moving back and forth over the half-pipe, and you'll eventually be able to launch yourself high up into the air. When you can, pull yourself over to the ledge and get out of morph ball mode. There's a panel here that you can interact with. Your arm will be able to rotate three small rings of light, each of which has a small chunk of yellow line (...that's the best I can describe it) stuck to it. To unlock the gate, you'll have to rotate your Wiimote until the chunk of yellow line is lined up with the circular pattern on the control panel (it should be filling a gap in the line). When you have a piece of it lined up, press A. Line all three pieces up, and the gate will open. Jump on the elevator hologram and exit this room. --------------- Barracks Access --------------- Roll under the lasers (grab the missile expansion if you didn't grab it on your way through here earlier), then head out the next door. ----------- Transit Hub ----------- Use the spinner to activate the orb cannon, then use the cannon to get to the other side. ---------- Hub Access ---------- Use your grapple lasso to get rid of the Dragoons, then head out the door. --------------- Arrival Station --------------- ENERGY TANK: Use the grab ledge to reach an orb cannon, then grab the energy tank from the platform you land on when the orb cannon fires. Blast the Tinbots, then turn around as soon as you jump up to the first ledge. See the green grab ledge up there? Jump to it, then activate the orb cannon using the spinner. When you reach the other side, grab the energy tank, then use the cannon to return to the other side. Jump back down to the ledge, then head through the hallway and blast the pile of Tinbots guarding the door. --------------------- Zipline Station Alpha --------------------- Grapple the zipline, then be prepared to blast a bunch of crap out of your way as you ride over to the other side. ------------------- Main Docking Access ------------------- Use your lasso to destroy the Dragoons, then grapple your way over to the other door. ---------------- Main Docking Bay ---------------- LOG: Ghor MISSILE: Use the Plasma Beam to melt the metal across from the door to Main Docking Access, then enter morph ball mode and hop into the hole. 1 Red Credit: Scan for Ghor 1 Gold Credit: Ghor Defeated Follow the path to the right until you get to the large open area. Scan Ghor as soon as the battle starts, then start side-stepping to get clear shots at the weak spot on this back. It doesn't take much to damage it, which will stun him for a second. While he's stunned, you'll be able to damage him by hitting the front of his head until he puts his shield back up. Repeat this process until his attacks change to the spinning mode, at which point you'll be able to scan him again and discover his new weak spot. If you played Metroid Prime 2, this form of Ghor will look a little familiar. The little glowing ball thing between his legs is his weak spot - wait until you have a clear path, then charge your boost ball and ram into it. This will stun him again, so take advantage of it and blast his head as much as you can. Repeat the process as necessary. When he's very low on health, he'll enter another attack stage that's really not all that big of a deal. If you still have plenty of energy, just enter hyper mode and blast the crap out of him until he's destroyed. If not, regular shots will still work just as well (it'll just take you a few seconds longer). OBJECTIVE COMPLETE: Hunt Down Ghor Grab the Plasma Beam upgrade that Ghor drops, the save in your ship if you'd like. Use the Plasma Beam to melt the metal that's blocking the exit to the dock, then follow the path back up to the door. Instead of going through it, melt the weak metal across from it and grab the missile expansion. Go through the door once you're done. This objective sometimes gets announced a tad late (I was literally walking through the door to the Aurora Chamber when it was added to my log book), but it's what you should be doing next: ----------------------------------------------------------------------------- |Objective: Repair Severed Cables | | | |Planet: SkyTown, Elysia | | | |Information: "Well done, Samus. Now that you have obtained the Plasma Beam,| | you must repair our severed cables and reestablish our link to| | SkyTown's network. We await your arrival." | ----------------------------------------------------------------------------- ------------------- Main Docking Access ------------------- Lure the Dragoons out, then eliminate them and grapple your way to the other side. --------------------- Zipline Station Alpha --------------------- You should know the drill by now... grapple the zipline and clear your path as you ride to the other side. --------------- Arrival Station --------------- I loved blasting Tinbots with charged shots to see them fly across the screen, but the animation for hitting them with the Plasma Beam is fun too. Anyhow, follow the path to the left and head through the door by the Databot. ---------- Hub Access ---------- Melt the two Dragoons if you'd like (or use your grapple lasso like usual) and head for the door on the other side. ----------- Transit Hub ----------- Use the orb cannon to get to the far side of the hub, then get in the morph ball tunnel to reach the platform with the cannon. Melt the metal that's blocking it with your Plasma Beam, then activate your morph ball and jump in the opening. It will propel you all the way over to the door in Zipline Station Bravo, where you can go through the door to the Aurora Lift. ----------- Aurora Lift ----------- Stop at the save point if you'd like, then take the elevator down and enter the Aurora Chamber. -------------- Aurora Chamber -------------- LOG: Aurora Unit 217 Enter the access tunnel to the left of the Aurora Unit, then stand up and look around the room for three damaged control panels. Interact with all three, using your Plasma Beam to weld the damaged circuitry back together. OBJECTIVE COMPLETE: Repair Severed Cables When you're done welding, head back up the morph ball tunnel and scan the Aurora Unit for a log entry, then interact with the panel in front of it. ----------------------------------------------------------------------------- | | | 1.06) The Federation Landing Site | | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- |Objective: Find the Federation Landing Site | | | |Planet: SkyTown, Elysia | | | |Information: "There is a Federation landing site on the eastern side of | | SkyTown, which you can reach from the western Skytram. Now | | that control of SkyTown is back in our hands, we have | | activated this tram. You will be able to find something at | | Federation landing site." | ----------------------------------------------------------------------------- If you check your map, the landing site that you're looking for isn't far from your current location. You'll get a message from your ship saying it's ready for use again, but eh... you might as well just go on foot. Turn around and go through the door on the left to get to Maintenance Shaft AU. -------------------- Maintenance Shaft AU -------------------- Tired of these pointless rooms yet? Toast the Sky Puffers, then jump to the door on the other side. ---------- Spire Dock ---------- Use the orb cannon to reach the Spire, then take the zipline on the left side to reach another door. ---------------- Security Station ---------------- LOG: SkyTown Orange Door SHIP MISSILE: Melt some metal with your Plasma Beam in the corner to the right of the control panel. Go through the morph ball tunnel to grab the expansion at the other end of the room. Scan the orange door directly in front of you for a log entry, then head through it. You'll be told that the item you need to get to the skytram might not be on Elysia... of course. Head back through the door and move across the walkway with the Sky Puffers. Jump up to the moving platform and enter the morph ball tunnel there. When you come out the other side, drop down to the lower area and interact with the control panel. You've seen one like this before - line up the three parts of the rings and press A each time. The wall will move out of the way, giving you a small shortcut to get back to the other side of this room. Turn to the right and use your Plasma Beam to melt the metal in the corner, then enter the morph ball tunnel behind it to find a Ship Missile Expansion on the other side of the room. Return to the door near the control panel when you've got it. -------------- Landing Site A -------------- LOG: Alone 1 Blue Credit: Scan for Alone lore entry Immediately look up to find the Databot, then shoot it and scan its projection for a Lore entry. Jump on the elevator's hologram to reach the main dock area. Use the bomb slot to free the landing area, then use your Command Visor to bring your gunship to the dock. Get in and save if you'd like, then set a course for the Fiery Airdock on Bryyo. === Bryyo Fire === ------------- Fiery Airdock ------------- Nothing to do here, just head for the door (don't fall in the fuel gel like I have a bad habit of doing). ------------- Imperial Hall ------------- Nothing but some Shelbugs stuck to the walls... blast them or ignore them on your way to the door at the other side. ----------------- Gel Refinery Site ----------------- LOG: Bryyo Orange Door Get rid of the Reptilicus, then head to the far side of the room and melt the three chunks of ice with your Plasma Beam. Enter the morph ball tunnel and make your way to the other side, using bombs to propel yourself on the air jets whenever necessary. When you reach the cracked section of pipe, drop a bomb to break it, then roll back down to the closest air jet thing. Drop a bomb on it, and you'll be launched to another section of pipe. Roll out the far end of it, destroy the ice on the door, and then scan it for a log entry before heading through it. --------------- Refinery Access --------------- LOG: Prophecy 1 Blue Credit: Scan for Prophecy lore entry You should know how to use those noise cover things by now, so go ahead and use it to gain access to a Lore entry, then head through the other door. ------------- Imperial Hall ------------- MISSILE: Use the morph ball tunnel right before the first ledge, then yank the platforms down from the wall with your grapple lasso and jump over to the missile expansion. Walk down the hallway, then stop when you reach the ledge that drops down to the main area. Look to the right and find the morph ball tunnel, then roll through it and stand up on the other side. Use your grapple lasso to yank the two platforms off of the wall, then jump from them to the missile expansion. Drop down and go through the door when you're done. ----------------- Gel Refinery Site ----------------- Deal with the Reptilicus again if it's back, then jump up to the door on the left. --------- Main Lift --------- Enter the morph ball tunnel and use the Snatchers to get yourself up to the next tunnel, then use your Plasma Beam to remove the ice from the statue. Roll through there and head through the orange door. --------------- Warp Site Alpha --------------- FRIEND VOUCHER: Step through the teleportation thing. Blast the ice attached to the ceiling to loosen the object that's hanging from it, then hop in the bomb slot on the golem and drop a bomb. A spinner will appear on the floor, so use it to rotate the gong to the opposite side of the room. Activate the bomb slot in the golem again, and this time he'll hit the cracked part of the wall instead of the gong. Jump in the teleportation thing that was revealed. === Bryyo Ice === --------------- Warp Site Bravo --------------- Blast the ice that's in your way all the way to the other side of the room, then blast the ice floor to fall down to the Imperial Caverns. ---------------- Imperial Caverns ---------------- Log: Our Plea 1 Blue Credit: Scan for Our Plea lore entry Look around when you land to scan a wall with a Lore entry, then head through the nearby door. -------------- Imperial Crypt -------------- The door on the far side has a blast shield on it, so melt the ice on the floor and fall down there instead. Activating the spinner will make an orb cannon appear, which you can use to head back to the Imperial Caverns if you want. For now, you should head through the door down here. ------------------- Hall of Remembrance ------------------- Grab the Screw Attack item from the platform. The pillars will fall away, which means you'll have to make use of your new item to get out of this room. Screw attack works a lot like your Space Jump Boots - just press the B button after you've jumped two times, and Samus will enter Screw Attack mode. If you press the B button multiple times, she'll continue to "jump" forward, allowing you to cross giant holes and so forth. Use it to jump over to the door in front of you. ----- Tower ----- LOG: Wall Jump Surface Scan the odd surface on the wall in front of you for a log entry. If you hit these surfaces while in Screw Attack mode, Samus will be able to jump up them by bouncing back and forth. Press your B button each time Samus hits a wall until you reach the door at the top. ------------------- Hall of Remembrance ------------------- SHIP MISSILE: Hit the blue spot on the Chozo statue's hand, then jump to it and look on top of the platform to the left. If you hit the big blue spot on the Chozo statue's hand, it'll rotate, giving you a nice little platform. Jump over to it using your new Screw Attack jumping abilities, then jump to the top of the thing on the left to find a Ship Missile expansion. Use your Screw Attack again to get to the door on the other side of the room. -------------- Imperial Crypt -------------- Use your Screw Attack jumps to get to the door on the other side (or if you fail, use the orb cannon on the lower level). ---------------- Imperial Caverns ---------------- Lots of wall jumping will eventually get you to the top, where you can head back to the teleportation thing. --------------- Warp Site Bravo --------------- Trouch the teleporter to return to Bryyo Fire. === Bryyo Fire === --------------- Warp Site Alpha --------------- The AU will finally be able to get a message through to you. A new objective will be added to your log book: ----------------------------------------------------------------------------- |Objective: Investigate the Valhalla | | | |Planet: Gaflar System | | | |Information: "Samus, a reconnaissance probe has discovered the location of | | the missing flagship Valhalla. As I am sure you are aware, | | this vessel was attacked by pirates four months ago. | | | | The Federation requests that you investigate the Valhalla for | | any more information about the pirates and their master plan."| ----------------------------------------------------------------------------- Head past the golem and go through the orange door. --------- Main Lift --------- Roll through the first morph ball tunnel, then roll through the second one and go through the door there after you're past the Snatchers. ----------------- Gel Refinery Site ----------------- If you want to test out the destructive powers of Screw Attack, hit this Hunter with it for an instant kill. Otherwise, just take a right and go through the door. ------------- Imperial Hall ------------- Blast the Bryyonian Shriekbats (scan one of them first if you failed to do so earlier), then head for the dock at the other end of the room. ------------- Fiery Airdock ------------- Get in your ship and save if you'd like, then set a course for Landing Site A on Elysia. You can stop at the Valhalla if you'd like, but it's really not going to be any use to you until you collect some more energy cells. === SkyTown, Elysia === -------------- Landing Site A -------------- Get on the elevator to reach the door in the upper area. ---------------- Security Station ---------------- Turn to your left and follow the path to the orange door. Once you're through it, wall jump up the slabs with your Screw Attack ability, then go through the blue door up there. ------------- Security Tube ------------- Enter morph ball mode, then get in the circle thing on the floor. Activate hyper mode, then hold down your A button until all of the growths are destroyed. Exit hyper mode and roll through the tunnel, then go through the next door. ------------ Skytram West ------------ FRIEND VOUCHER: Simply enter the Skytram. Ugh, another spinner... activate it, then walk onto the hologram to make your way over to the other side of the Skytram. Apparently, that's such a huge accomplishment that it earns you a Friend Voucher. === Eastern SkyTown, Elysia === ------------ Skytram East ------------ Head through the door directly in front of you. ------------------ Concourse Access A ------------------ An Aeromine will quickly fly away from you when you enter this room... follow it by rolling under the blockage, then head through the next door. --------- Concourse --------- You'll see the Aeromine in here again. Follow it, then be ready to fend off some pirates. When you've dealt with them, head for the second opening along the outside of the room. Shatter the old security doors with charged shots, then take the elevator up to the next level. Fend off some more pirates, then cross the platform by the orange beam things to get to the opening in the outside of the room. Blast the turrets in the ceiling as you make your way around to the door. --------------------- Concourse Ventilation --------------------- Activate the bomb slots on the walls to drop yourself down to the bottom, then walk around to the door (the missile expansion here isn't accessible for you quite yet). -------------------- Maintenance Shaft OB -------------------- Use the grappling point to swing your way over to the other side, where you'll be greeted by a pirate. Have a charged shot ready for him when you land to make things a little easier. ----------------- Chozo Observatory ----------------- LOG: Advanced Aerotrooper 1 Red Credit: Scan for Advanced Aerotrooper Scan and eliminate the Advanced Aerotroopers, then drop down to the floor and activate the elevator with the control panel. Ride it down and go through the next door. ---------------- Observatory Lift ---------------- Repair the damaged panel by interacting with it, then ride the elevator up. Watch out for the landmines on your way out the door. --------- Gearworks --------- LOG: Swarmbot 1 Red Credit: Scan for Swarmbot Scan and destroy the Swarmbots (shoot the energy they collect when they start to fly around in a tight circle), then use Screw Attack to jump over to the small side platform. Use Screw Attack again to get to the door on the other side and head through. ----------- Broken Lift ----------- Destroy the Aeromines, then head through the door on the other side. --------------- Turbine Chamber --------------- Take out the turret on the ceiling, then shatter the glass on the door with a charged shot. There's a power cord thing stuck to the wall on each side of the turbine, so hit them both with a charged shot to force the turbine to open. Jump over the gap and head through the door on the other side. -------------------- Maintenance Shaft TR -------------------- LOG: Federation 1 Blue Credit: Scan for Federation lore entry Don't miss the Databot for a Lore entry, then clear out the Sky Puffers and Screw Attack your way over to the other side. ---------------- Skybridge Athene ---------------- 1 FRIEND VOUCHER: Activate your morph ball and boost your way over the bridge, taking the Tinbots out along the way. Lots of Tinbots on this long bridge... rather than wasting time and effort blasting them all, simply use your boost ball to smash into their legs, which will destroy them and earn you a Friend Voucher in the process. -------------- Landing Access -------------- Launch two charged shots at the glass panels to get them out of the way, then Screw Attack your way to the other side of the room. ------------------------------- SkyTown Federation Landing Site ------------------------------- LOG: Agreement 1 Blue Credit: Scan for Agreement lore entry Use the Databot hovering above you to get a Lore entry, then take the elevator down to the main dock area. Use the bomb slot to clear the landing pad, then use your Command Visor to call down your ship. Use the control panel nearby to upgrade it with a grappling system. OBJECTIVE COMPLETE: Find the Federation Landing Site ----------------------------------------------------------------------------- | | | 1.07) The Theronian Bomb | | | ----------------------------------------------------------------------------- With your shiny grappling system, you'll be all set to start your next objective (or rather, your next three objectives). ----------------------------------------------------------------------------- |Objective: Collect First Bomb Component | | | |Planet: SkyTown, Elysia | | | |Information: "Samus, now that you have the Ship Grapple, you should be able | | to assemble the Theronian bomb. Collect the first component | | of the bomb at the location shown on your map." | ----------------------------------------------------------------------------- |Objective: Collect Second Bomb Component | | | |Planet: SkyTown, Elysia | | | |Information: "Samus, now that you have the Ship Grapple, you should be able | | to assemble the Theronian bomb. Collect the second component | | of the bomb at the location shown on your map." | ----------------------------------------------------------------------------- |Objective: Collect Third Bomb Component | | | |Planet: SkyTown, Elysia | | | |Information: "Samus, now that you have the Ship Grapple, you should be able | | to assemble the Theronian bomb. Collect the third component | | of the bomb at the location shown on your map." | ----------------------------------------------------------------------------- Seems rather convenient that there're two components on your way back to the Skytram, eh? Head back up the elevator and leave the landing site. -------------- Landing Access -------------- Nothing of interest here, just Screw Attack over to the door. ---------------- Skybridge Athene ---------------- More bots on the bridge, but now there's also a pirate aircraft to cause you trouble. Either destroy it or ignore it, but either way, cross the bridge and go through the door. -------------------- Maintenance Shaft TR -------------------- The Sky Puffers here have been replaced by Crawltanks, but they're still basically no threat at all. Blast them and Screw Attack your way to the other side. --------------- Turbine Chamber --------------- Unfortunately, you can't grab this piece of the bomb quite yet... jump over to the other side, dodge or kill the pirate, and head through the door. ----------- Broken Lift ----------- Nothing to do here for now, just head out the door. --------- Gearworks --------- MISSILE: The pirate ship will destroy the gears that were blocking this set of missiles, so just Screw Attack into it on your way over. Demolish the pirate ship, then grab the missile expansion as you Screw Attack your way to the other side of the area. ---------------- Observatory Lift ---------------- Take the elevator down and go through the door. ----------------- Chozo Observatory ----------------- LOG: Ship Grapple Point Take the elevator up, then jump up to the main part of the observatory. Scan the grappling point on the platform in the middle for a log entry, then lock onto it with your Command Visor. Interact with the damaged control panel on the projector's core to activate the bomb slot, then use your Command Visor to drop the rest of the projector back into place. Use the bomb slot on the wall, and the projector will activate. Jump to the top of it using the platforms around the outside of the room as well as the platforms on the projector itself, then head through the hallway up there. -------- Botanica -------- Eliminate the Dragoons, then take a left and enter the save point room. -------------- Save Station B -------------- Save your game if you'd like, then return to the Botanica. -------- Botanica -------- MISSILE: From the ledge near the ice missile door, Screw Attack over to a small indentation in the wall, then Screw Attack over to the missiles from there. Use your grapple lasso on the block thing here, then jump up on it and turn to your left. Deal with the Dragoons, then lasso the next block thing out of the wall. Jump up to the ledge, but instead of continuing, turn around. Screw Attack your way to the other side of the room, where there's a small indentation in the wall. turn to your right, and you'll see a missile expansion over there. Screw Attack over to it, then drop back down and work your way to the ice missile door again. ----------- Broken Lift ----------- LOG: Aurora 1 Blue Credit: Scan for Aurora lore entry Use the Databot near the ceiling to get the Aurora Lore entry, then head through the door on the other side. --------------- Turbine Chamber --------------- 1 Gold Credit: Defeat the Berserker Lord You've seen this kind of enemy before, but if you failed to scan it then, go ahead and scan it now. Blast the red circles on its arms to make it start launching purble enerby balls at you, then shoot those energy balls to reflect them back at the Berserker Lord. When you hit him with enough of them, his head armor will break, and you'll be able to fry him by attacking the top of his head. Use the four spinners to release the locks, then interact with the control panel. Use your Command Visor to target the thing in the middle of the room. OBJECTIVE COMPLETE: Collect First Bomb Component A new hole opened, so roll through it to drop down below and go through the door there. -------------- Turbine Access -------------- Useless room... blast the Crawltanks and head to the other door. ----------- Piston Hall ----------- A malfunctioning gate thing, eh? No big deal. Just jump right after you see it close, then double jump and enter Screw Attack mode. You should land inside it if you timed it correctly. Turn to the left and wait for the gate to rotate out of the way, then head out the door. --------- Concourse --------- There's a broken panel on each side of this room that you'll need to weld, so go ahead and take care of that. Rather than using the elevator, though, head through the other door instead. -------------------- Maintenance Shaft CC -------------------- This is one of those rooms where I can't help but ask myself, "WHY?" Gah. First, jump carefully towards the green grab ledge up in the air. If you're lined up perfectly, Samus will pull herself into the morph ball tunnel. Follow it to the other side, but make sure you don't accidentally fall out the other side - instead, boost on your way out to land on the ledge by the door. --------------------- Zipline Station Delta --------------------- Take care of the Armored Aerotrooper, then use your Screw Attack to move from platform to platform. Some Space Pirate ATCs might try to interfere with you, so take them out of the sky if they do. The platform with the rotating gate will take a little bit of effort to time your jump correctly, but other than that, get to the other side and head through the door. -------------- Transit Tube A -------------- Unless you made a detour to the Valhalla earlier, this will likely be your first indication that there're metroids in this game somewhere (who would've guessed?). Take your time to scan the carnage if you'd like, then head for the orange door down the side hallway. -------------- Save Station C -------------- Save your game if you'd like, then head back to the previous room. -------------- Transit Tube A -------------- Take a right and head through the blue door. ----------------- Research Pod Lift ----------------- More carnage to scan in here, though not nearly as much. The door with the seeker missile targets is obviously useless to you for now, so head through the one on the right instead. ------------------- Xenoresearch A Lift ------------------- Activate the elevator via the hand panel, then use it to get up to the top. The energy tank will have to wait for a while, so head through the door. -------------- Xenoresearch A -------------- Not much to do here, just head through the hallways and observe the containment cases. Use the spinner to rotate the door when you find it, then head straight down the hallway and continue moving through the lab until you reach the door on the far side. ------------------- Xenoresearch B Lift ------------------- Same as before, use the hand panel to activate the elevator, then ride it up and head out the door. -------------- Xenoresearch B -------------- LOG: Steamspider LOG: Phazon Metroid ENERGY CELL: You can't miss it, you have to take it to get the Seeker Missiles 2 Red Credits: Scans for Steamspider and Phazon Metroid Rather than going down the hallway to the right, enter the morph ball tunnel between the two closest containment cases. Use a bomb on the weak spot in the floor that you find, then continue through the hallways until you find a weak spot in a wall that you can bomb. Follow that tunnel, then bomb your way out of it. Continue walking through the hallway until you find a room with a containment unit holding an item. Scan the small enemies in here for a log entry, then use your grapple lasso on the panel to the left to reveal an energy cell. Interact with it to take it, and the shield on the containment unit will drop. Shatter the glass on it with a charged shot, then take the Seeker Missile upgrade. Use it by holding down on the control pad (the same thing you'd use to fire a standard missile) and then moving your Wiimote around to different targets while still holding down on the button. When you release it, multiple missiles will fire. Use that to open the door that's blocking your exit. Now that the energy cell has been removed, the metroids have escaped their containment units. Work your way out of this area towards the nearest seeker missile door, and scan one of the Phazon Metroids you encounter along the way. To kill them, freeze them with an ice missile, then shatter them with your Plasma Beam. If one manages to grab you, activate your morph ball and drop some bombs to get free. Make your way back through the hallways after you've deactivated the next seeker missile gate and head for the blue door that leads to the elevator room. ------------------- Xenoresearch B Lift ------------------- Make your way through here using the elevator, and keep alert for metroids. -------------- Xenoresearch A -------------- Follow the hallways through here, dealing with the metroids as you encounter them. You're probably better of just completely ignoring the last cluster of four that you find near the door to the elevator room. ------------------- Xenoresearch A Lift ------------------- ENERGY TANK: Shatter the glass on the containment unit closest to the elevator on the upper level. Blast the glass on the containment unit with the energy tank and grab it, then take the elevator down and go through that door. ----------------- Research Pod Lift ----------------- Take a detour to the save room a few doors to the left if you'd like, but otherwise, use your seeker missiles to gain access to the elevator on the right. -------------- Transit Tube B -------------- A single pirate will try to slow you down, so fry him and head out the other side of the room. --------------------- Zipline Station Delta --------------------- Take care of the metroids, then grapple the zipline to reach the other side. More metroids are waiting here, so either fight them or run through the door. ------------------ Concourse Access B ------------------ LOG: Loss 1 Blue Credit: Scan for Loss lore entry Hit the Databot and scan it for a Lore entry, then head through the whtie door on the other side. --------- Concourse --------- MISSILE: Roll through the morph ball tunnel to the left of the door when you first enter this room from Concourse Access B. Go through the morph ball tunnel to your left to grab a missile expansion, then look out the window to find some seeker missile targets on one of the locking mechanisms that's holding the second bomb component down. Blast the, then head back through the tunnel and use your seeker missiles to activate the elevator. There're two more clusters of seeker missile targets holding the other two locks down, so blast them both to release the component. Use your Command Visor to summon your ship. OBJECTIVE COMPLETE: Collect Second Bomb Component The game puts you down on the lower level automatically, which is good since your next destination should be the door leading to Concourse Access A on your way back to the Skytram. ------------------ Concourse Access A ------------------ Roll under the thing in the middle of the hallway, then head out the door on the other end. ------------ Skytram East ------------ Nothing to do here other than get on the hologram to activate the tram, so go ahead and do so. === SkyTown, Elysia === ------------ Skytram West ------------ Head out the door directly in front of you. ------------- Security Tube ------------- Simply roll through the tube and go out the door on the other side. ---------------- Security Station ---------------- Curl around the corner and jump down to the lower area, then head through the Plasma Beam door and the blue door behind it. ---------- Spire Dock ---------- Ride the zipline to get to the main spire area, then use the morph ball cannon on the right to reach the door to Maintenance Shaft AU. -------------------- Maintenance Shaft AU -------------------- Take out the Sky Puffers, then jump to the grab ledge and go out the next door. -------------- Aurora Chamber -------------- Nothing at all to do here, just walk around to the door on the other side. ----------- Aurora Lift ----------- Take the lift up and use the save point if you'd like, then head to Zipline Station Bravo. --------------------- Zipline Station Bravo --------------------- Use your seeker missiles to unlock the cannon on the right, then hop into it to launch yourself all the way over to the Transit Hub. ----------- Transit Hub ----------- Jump over to the third bomb component and use your seeker missiles on the five targets to release it. Summon your ship with your Command Visor, and the Theronian Bomb will be complete. OBJECTIVE COMPLETE: Collect Third Bomb Component ----------------------------------------------------------------------------- |Objective: Place Completed Bomb in Spire Pod | | | |Planet: SkyTown, Elysia | | | |Information: "Excellent work, Samus. The Theronian bomb is now complete. | | We are now ready to execute the final stage of our plan. | | Place the bomb in the cargo hold of the Spire Pod. Please | | hurry: there is no time to lose." | ----------------------------------------------------------------------------- Well, that sounds like a simple objective, right? Jump back over to the cannon and launch yourself back to Zipline Station Bravo. --------------------- Zipline Station Bravo --------------------- Just go through the door. ----------- Aurora Lift ----------- Save if you'd like, then take the elevator down and go through the door. -------------- Aurora Chamber -------------- Nothing of interest here for now, just head out the other side. -------------------- Maintenance Shaft AU -------------------- Blast the Sky Puffers and jump over to the other end of the room. ---------- Spire Dock ---------- Use the cannon to reach the main spire area, then summon your ship with your Command Visor. OBJECTIVE COMPLETE: Place Completed Bomb in Spire Pod Get back into the cannon and make your way back to the Aurora Chamber. -------------------- Maintenance Shaft AU -------------------- Sky Puffers again... then use the grab ledge to get to the other door. -------------- Aurora Chamber -------------- Approach the panels in front of the Aurora Unit and use the one in the middle to talk to it. It'll give you two yes or no options, but saying no doesn't appear to do anything other than waste your time and repeat things... so just say yes both times unless you genuinely need to have something repeated. ----------------------------------------------------------------------------- |Objective: Drop Spire onto Seed Shield | | | |Planet: SkyTown, Elysia | | | |Information: "The Theronian bomb is primed and ready. Excellent work, | | Samus. | | | | To drop the bomb onto the Leviathan's shield, you will have to| | move the bomb pod directly over the Leviathan and shut down | | the engine. | | | | This must be done manually. | | | | Your task, Samus, will be to shut down the engine when the | | bomb pod reaches the precise coordinates over the Leviathan. | | | | After shutting off the engine, quickly use the escape capsule | | to return here." | ----------------------------------------------------------------------------- Alright, time for yet another trip the Spire Dock... turn around and head out the door on the left. -------------------- Maintenance Shaft AU -------------------- Blast the Sky Puffers and head for the other side. ---------- Spire Dock ---------- Use the orb cannon to reach the main spire area, and the Aurora Unit will send you on your way. ----- Spire ----- LOG: Armored Shield Trooper 1 Red Credit: Scan for Armored Shield Trooper Space Pirates will try to destroy the spire before you can drop the Theronian Bomb on the Leviathan Shield. If you missed the scans earlier, make sure you take this chance to scan both types of Space Pirate ships (Skiffs and ATCs), then start pounding on the fronts of them until they blow up. Other pirate units will land on the spire and try to distract you, so be ready to deal with them as well. Keep your eyes peeled, though - one of the pirates is an Armored Shield Trooper, which you'll need to scan for a log entry. Once you destroy three assault skiffs, the spire will reach the Leviathan, and any remaining pirate units will jump off of it. Activate the control panel that Samus approaches, then press the three small green rings to start the shutdown sequence. Jump in the back of the escape pop and use the panel inside of it. Broken, eh? Figures. Jump back out and roll through the morph ball tunnel that opened up. -------- Podworks -------- Roll out of the tunnel, then use your Plasma Beam to melt the metal chunks that are blocking the path. Take a left and interact with the panel on the wall there. It's damaged, so you'll have to weld it quickly. Continue around the back of the room when you're done and use your grapple lasso to pull away the weak grate, then weld the broken behind it. Finally, use your grapple lasso to remove a cover from a third broken control panel on the opposite side of the room from the first one. When all three are repaired, get back in the morph ball tunnel and return to the main Spire area. ----- Spire ----- Jump in the back of the escape pod again and activate it. This time, it'll actually work. OBJECTIVE COMPLETE: Drop Spire onto Seed Shield -------------- Escape Pod Bay -------------- 1 Gold Credit: Seed Shield Destroyed Well, that was interesting. The Aurora Unit will tell you your next objective, as if it wasn't fairly obvious already: ----------------------------------------------------------------------------- |Objective: Destroy the Leviathan Seed | | | |Planet: SkyTown, Elysia | | | |Information: "The plan worked. The bomb's impact resulted in the | | destruction of the Leviathan's shield, and the Seed is now | | exposed. Fly there and destroy it." | ----------------------------------------------------------------------------- Go ahead and go through the door in front of you. --------------------- Escape Pod Bay Access --------------------- Take the elevator down to the lower level. ---------------- Security Station ---------------- Drop down to the lower area and head through the blue door here. -------------- Landing Site A -------------- Take the elevator down, then summon your ship to the landing pad with your Command Visor. Get in and save if you'd like, then set a course for the Elysia Seed landing site. === Elysia Seed === -------------------- Landing Site Charlie [Not sure if that's its real name...] -------------------- LOG: Phazon Leach 1 Red Credit: Scan for Phazon Leach Scan the small enemies crawling on the ground, then jump from platform to platform on your way to the upper door. ----------- Core Access ----------- Use your Seeker Missiles to destroy the covers on the things blocking your path, then hit the blue centers of them twice with either charged shots or missiles to get them out of your way. Head through the door at the end of the hallway. ---------------------- Elysian Leviathan Core ---------------------- LOG: Helios 1 Red Credit: Scan for Helios 1 Gold Credit: Helios Defeated Scan Helios as soon as the battle starts for a log entry, then begin firing at the center of his sphere as he rolls around the room. Hit him enough, and he will enter a different attack form with five red spheres around him. Target these with your seeker missiles to destroy them, then hit him until he falls to the floor. While he's down here, enter hyper mode and blast the crap out of him. Repeat the process, making sure you grab any health and missiles that appear during the fight. When he summons his swarmbots to generate energy blasts at you, destroy them one at a time by shooting the blue energy collections before they can fire (just like you'd do for normal swarmbots). Eventually he'll enter a stage where he's got arms and legs. Target the red joints on his legs to make him fall over, then blast him while he's down until his weak spot is exposed again. He might also enter a mode where he can only be hurt from the ground, so roll around and drop bombs in his path until you can stun him again. Repeat the process as many times as necessary until you destroy it. Grab the Hyper Missile upgrade, then use them to destroy the spike things that appear on the walls around the room. The game will pretty much take care of the rest from there. OBJECTIVE COMPLETE: Destroy the Leviathan Seed ----------------------------------------------------------------------------- | | | 1.08) The Pirate Homeworld | | | ----------------------------------------------------------------------------- === Pirate Command === ------------------ Landing Site Bravo ------------------ LOG: Pirate Cargo Drone LOG: Heavy Phazon Canister 1 Red Credit: Scan for Pirate Cargo Drone Quickly scan the small drone as well as its cargo for two log entries, then head through the door in front of you. --------------- Lift Hub Access --------------- Two Crawltanks in hyper mode will attack you in the middle of this hallway, so enter hyper mode to blast them (or just use standard attacks if you'd prefer). Head out the door on the other side when you're ready. -------- Lift Hub -------- LOG: Scritter LOG: Our Mission LOG: Space Pirate Orange Door 1 Red Credit: Scan for Scritter 1 Blue Credit: Scan for Our Mission lore entry Have your scan visor ready when you walk in here and immediately scan the small enemy on the floor for a log entry before it disappears. Take out the turret next, then scan the circular data panel on the wall to the right for a Lore entry. Enter the elevator shaft in the middle of the room and scan the panel, then interact with it. Press the top button and ride it up, then take a left and scan the orange door for a log entry before going through it. ----------------- Command Courtyard ----------------- MISSILE: Use the grab ledge to the right of the fans to get in a morph ball tunnel, then take the left split in the tunnel's path. ENERGY CELL: Take it from the wall when you deactivate the fans. Entering this room will a short scene to display, and you'll be given a new mission objective: ----------------------------------------------------------------------------- |Objective: Get Past the Acid Rain | | | |Planet: Pirate Homeworld | | | |Information: "Samus, Gandrayda's communication capsule has unveiled | | additional intel concerning the pirate facility. We believe | | there is a cargo supply route that connects directly to the | | Seed. The gate in the Command courtyard appears to be its | | main entrance. | | | | It will be impossible to go through that area unless you can | | find protection from the acid rain." | ----------------------------------------------------------------------------- The rain in this area will hurt you, so make sure you keep your eyes on the ground to see where it isn't raining. Head for the right side of the room towards the energy shield and find the big fans. Face them, then look up to the right to find a green grab ledge. Jump up to it, then get in the morph ball tunnel to the right of it. Follow the tunnel until you have a split. Take the left side to find a missile expansion, then return to the split and take the right side to get above the fans. Interact with the energy cell on the wall to take it. Go through the morph ball tunnel that opens up, and you'll drop right in front of the fans. Roll through the morph ball tunnel that they were guarding to continue. ------------ Flux Control ------------ More hyper mode Crawltanks will try to slow you down in here, so blast the crap out of them with hyper mode or missiles. Follow the path all the way to the end, where you'll find a small hatch covering a morph ball tunnel (the one on the right is useless to you for now). Use the grapple lasso to flip the hatch, then roll through the tunnel. --------------- Command Station --------------- MISSILE: Roll your way over to the wall on the other side of the room from where you enter it, and you'll just have to hop up to grab it. Roll to the right first and find your way over to the other side of the room to grab a missile expansion, then find your way back to where you entered the room and roll to the left this time. Get on the small elevator and use the new tunnel to leave the room. ------------- Command Vault ------------- Drop down to the main area, then look up to find some seeker missile targets. Destroy them, then grab the X-Ray Visor. Activate it, then interact with the nearby control panel. Enter the code displayed on the panel by pressing the little icon things around the outside, and the rail for the conveyor will be moved slightly. Shoot one of the Phazon containers when it's above the hatch, and it'll knock it open when it falls off of the conveyor. Roll through the morph ball tunnel behind it. -------------- Defense Access -------------- LOG: Space Pirate Green Door Stand up and scan the green door to the right without getting any closer to it. Interact with the nearby control panel once you've got the green door scanned, then use the elevator that the control panel activates and head through the next door when you get off of it. --------------- Command Station --------------- LOG: Stowaway 1 Blue Credit: Scan for Stowaway lore entry Scan the terminal on the wall for a Lore entry, then head back into the previous room. -------------- Defense Access -------------- Two pirates will be waiting for you after you take the elevator back down, so blast them with your Plasma Beam to take down their armor, then finish them with missiles (or just slaughter them in hyper mode right from the start). Head through the door they were standing near. ----------------- Security Air Lock ----------------- MISSILE: Sitting right in front of you when you enter from Defense Access Oh joy, a new mission objective: ----------------------------------------------------------------------------- |Objective: Meet Up with Captured GF Trooper | | | |Planet: Pirate Homeworld | | | |Information: "A Federation Trooper that was taken prisoner during the Norion| | invasion has escaped capture on the Pirate Homeworld. Meet up| | with him to find out information detailing how to bypass the | | acid rain and get through to the Seed." | ----------------------------------------------------------------------------- Grab the missile expansion that's sitting in plain sight, then use your X-Ray Visor to shoot each of the small orb thingies that light up. Roll into the hologram to rotate the gate, then exit this room through the door on the other side. -------- Lift Hub -------- Use the panel in the elevator to head to the bottom, then destroy the turret and use your X-Ray Visor to interact with the control panel to your right. Grab the map when the shield drops, then head out of this room through the blue door. --------------- Lift Hub Access --------------- Nothing of interest here, just run through the door on the other side. ------------------ Landing Site Bravo ------------------ Get in your ship and save if you'd like, then set a course for Pirate Research. === Pirate Research === ------------------ Landing Site Alpha ------------------ Head over the walkway to the door in front of you. --------------- Scrapvault Lift --------------- Activate the elevator with the control panel and ride it up, then hit the small access panel with a charged shot to destroy it. Enter it, then hop up into the morph ball tunnel and roll through to the other side. Stand up and look through the small opening in the wall to see a control mechanism for the gate. Shoot it to activate it, then roll back through the tunnel and go through the door on the other side of the gate. ---------- Scrapvault ---------- LOG: Urtragian Shriekbat LOG: Phazon Grub MISSILE: You'll have to jump to a ledge to the right of the first green grab ledge you find, then jump up to a different green grab ledge. 2 Red Credits: Scans for Urtragian Shriekbat and Phazon Grub Move forward until you hear the sound of shriekbats, then be ready to back up and scan one of them as it attacks you for a log entry. Continue down the hallway and take a left. As you approach one of the blue Phazon vents on the floor, some small enemies will come out of it. Scan one of them for a log entry, then destroy them and jump up to the nearby ledge. Follow these ledges until you see a green grab ledge, but don't jump up to it yet. Instead, look slightly to the right to see another ledge. Jump over to it (using Screw Attack for a slight boost right before the platform), then turn to the right to find another green grab ledge. Jump up to it and grab the missile expansion, then return to the other ledge and use the green grab ledge to get in the morph ball tunnel. ---------- Scrapworks ---------- ENERGY TANK: You'll have to do a double bomb jump inside the morph ball tunnel near the top, shortly after the two moving platforms. Work your way to the right, using your bombs to destroy the enemies in your way whenever necessary. Hop in the first bomb slot you find and activate it, then jump up to the new path that's opened. Use the two moving platforms to get higher up, then move to the right and continue heading upwards. You'll see an energy tank at the top of the path, so do a double bomb jump to get yourself up there. The area with the halfpipe is useless to you for now, so instead, use the next bomb slot to reach the tunnel below you and go through it. ---------- Scrapvault ---------- You're in the upper tunnels in the Scrapvault now, so roll through them until you reach the room with the access door controls. The panel to the left is damaged, so repair it before using your X-Ray Visor to use the controls. Use the morph ball tunnel to return to the Scrapworks when you've opened the door. ---------- Scrapworks ---------- This time, the area with the halfpipe will be useful to you. Use the halfpipe to build up momentum to reach the upper area on the right, then follow it to the bomb slot. Activate it, then use the morph ball tunnel in the middle of the halfpipe area to get back to the Scrapvault. ---------- Scrapvault ---------- LOG: Commando Pirate 1 Red Credit: Scan for Commando Pirate Wow, took them long enough to notice you were here, eh? Enter hyper mode to make short work of the two Commando Pirates that attack you (make sure you scan one of them for a log entry), then find where the access door used to be and use it to reach the orange door. ----------------- Processing Access ----------------- LOG: First Disciples 1 Blue Credit: Scan for First Disciples lore entry If you flip on your X-Ray Visor, you'll notice some infrared beams that're blocking the hallway. If you walk through them, two Commando Pirates will attack. Roll under them in morph ball to prevent that. In the middle of the room, there's one of those monitor things that you can scan for a Lore entry. After you've scanned it, roll under the second set of infrared beams and head out the door. ------------------ Metroid Processing ------------------ LOG: Assault Shield Trooper ENERGY CELL: Take it from the left side after riding the lift down. MISSILE: After taking the energy cell, grab the missile expansion from one of the broken containment units on the main level. 1 Red Credit: Scan for Assault Shield Trooper Scan one of the new pirates for a log entry, then rip their shields off with your grapple lasso and finish them off with hyper mode. Scan everything in the room if you'd like, then use your X-Ray Visor to interact with the control panel that controls the large door. Ride the elevator down and take the energy cell from the wall on the left, then repair the damaged panel on the right. Take the elevator back up and deal with the Phazon Metroids, then check the broken containment units for a missile expansion. Roll into the small hole on the central specimen lift to get to the upper level, then go through the orange door. -------- Airshaft -------- LOG: Puffer Mine LOG: The Source Discovered 1 Red Credit: Scan for Puffer Mine 1 Blue Credit: Scan for The Source Discovered lore entry Look up and use your seeker missiles to make another wall appear for you to wall jump on, then be ready to deal with the four hyper mode Crawltanks that attack. Scan one of the Puffer Mines in the distance for a log entry, then blast them and screw attack towards the far wall. Use it to wall jump your way to the ledge up above, then continue jumping higher until you reach the top. Scan the monitor thing on the right for a Lore entry, then head through the door up here. --------- Craneyard --------- Not much to do here, just head through to the other side once the scene is over. -------------------- Proving Grounds Lift -------------------- Head up to the main area and take out the two pirates, then approach the Marine to start a conversation. OBJECTIVE COMPLETE: Meet Up with Captured GF Trooper ----------------------------------------------------------------------------- |Objective: Find the Acid Shield Unit | | | |Planet: Pirate Homeworld | | | |Information: "Samus! Thank the stars it's you! I thought I was a dead man!| | I think I can help you get to the Seed. | | | | As I'm sure you know, the path to the Seed is exposed to the | | acid rain. I've seen pirates using a special suit shield that| | protects them from the elements. If you can acquire one of | | these shield units, you could probably make it to the Seed. | | Lucky for you, I've seen where they make these devices." | ----------------------------------------------------------------------------- Head to the other side of the controls where the Marine is standing and interact with them. He'll call out a few commands for you, so follow his lead to make the elevator appear. --------------- Proving Grounds --------------- LOG: Gandrayda 1 Red Credit: Scan for Gandrayda 1 Gold Credit: Gandrayda Defeated Yeah, saw that one a mile away. Scan her for a log entry, then start blasting her as she moves around the room until she terms into her Berserker form. Shoot the energy balls it throws, just like you would for a normal Berserker, then blast the hell out of her head after you've bounced four energy balls back at her (use hyper mode to cause some major damage). She'll continue turning into a few different enemies, but none of them are really much of a threat. If she turns into an Aerotrooper, just blast her with missiles. If she turns into Swarmbats, just blast her with your Plasma Beam. If she turns into Rundas, hit her until you stun her, then rip the armor off with your grapple lasso and pound her in hyper mode. If she turns into Ghor, ram the orb between her legs with your boost ball. If she turns into you, just hammer her with your Plasma Beam. In her final form, she'll sometimes turn invisible. If so, you'll have to use your X-Ray Visor to see where she is. It can be hard to hit her in this mode, but none of her attacks are really all that dangerous. Finish her off and grab the Grapple Voltage item she drops. ------------------- Transit Station 1-B ------------------- Use the control panel in the main part of this room to call in the transit car thing, then get inside and use the controls in there to move it. ------------------- Transit Station 1-B ------------------- LOG: The Leviathan 1 Blue Credit: Scan for The Leviathan lore entry The Aurora Unit will give you yet another mission objective when you reach this part of the transit station: ----------------------------------------------------------------------------- |Objective: Investigate Artifacts on SkyTown | | | |Planet: SkyTown, Elysia | | | |Information: "Samus, Unit 217 has discovered evidence of hidden Chozo | | artifacts on SkyTown. Perhaps these could assist you in | | accessing the rest of the pirate base." | ----------------------------------------------------------------------------- Scan the monitor on the wall in front of you when you get off of the transit car, then turn to the right and make your way to the door. ------------------ Landing Site Alpha ------------------ Use your grapple lasso to drain the power from the door, then jump over to your ship. Enter it and save if you'd like, then set a course for Landing Site A on Elysia. === SkyTown, Elysia === -------------- Landing Site A -------------- Head forward and use the elevator, then go through the door at the top. ---------------- Security Station ---------------- Take a left and follow the path, then head through the blue door on the left. ---------- Spire Dock ---------- Use the orb cannon to launch yourself over to the door leading to the Junction. -------- Junction -------- Take a left and roll under the stuff that's blocking your path, then head through the first door that you see. ----------------------- Zipline Station Charlie ----------------------- Use your Grapple Voltage on the gate thing in front of you to give it more power, then use the zipline. Shoot the door things blocking you as usual, but the track will eventually break, dropping you to some platforms below. This might be confusing to you at first because it looks just like the platform on the other side, but check your map to get your bearings if necessary. The closest door you can see is where you want to head, so Screw Attack your way over there. ----------------- Powerworks Access ----------------- Drain the shield of its power with your grapple lasso, then roll through the tunnel and go through the door on the other side. ---------- Powerworks ---------- LOG: Defeat LOG: Spider Ball Track MISSILE: When you get off of the first set of spider ball tracks, check the opposite wall for another set of tracks in the same spot. Use them along with your boost ball ability to reach the expansion on the outside of the Powerworks floating pod thing. 1 Blue Credit: Scan for Defeat lore entry Use your seeker missiles to open the cover on the morph ball hole, then roll through it. Stand up when you reach the bottom, then find the Databot hovering in the area for a log entry. Look around for a nearby ledge, then jump up to it and look down towards the gear on the floor. Use your grapple lasso to whip it into the air, then immediately charge a partial charged shot and hit the gear with it to knock it into place (pretty ridiculous, but that's how it works). Grab the Spider Ball item. OBJECTIVE COMPLETE: Investigate Artifacts on SkyTown Drop all the way down the hole where the statue used to be, then scan down at an angle towards the morph ball hole to get the Spider Ball Track log entry (or just wait and get it somewhere else). Enter the tunnel and hold down your Z button to stick to the tracks, then work your way towards the other side. Make sure you don't accidentally touch one of the flames, or you'll fall off of the pod and have to start over. When you finally make it back inside, grab onto the track next to the one you came off of to go back outside. Eventually, you'll run out of track, so charge your boost ball and let go of it to jump over to the track on the other side. Continue moving your way over until you run out of track, and you should find a missile expansion. Return to the inside of the pod when you've got it. Take the third spider ball track in this area upwards, boosting to the opposite walls when necessary. Make your way to the door at the top and leave. ----------------- Powerworks Access ----------------- Nothing new here, just roll through the tunnel and head outside. ----------------------- Zipline Station Charlie ----------------------- ENERGY TANK: You have to double bomb jump your way up to a magnetic ring in the middle of the spider ball track system above the ziplines. Screw Attack your way over to the platform on the right, then use your spider ball to climb the huge track over the ziplines. You'll have to boost yourself over some gaps as well as jump through some non-magnetic spots, but it's not all that hard. When you reach the center, make sure you double bomb jump up to the ring thing and grab the energy tank there. Drop back down and complete the second half of the series of tracks to get back to the platform on the other side. Screw Attack over to the door leading to the Junction. -------- Junction -------- Rather than heading right back to the Pirate Homeworld, I suggest you take this opportunity to collect all of the remaining items off of Elysia so you won't have to come back to this planet again. Take a left and head through the first door you find. -------------- Skybridge Hera -------------- Use the orb cannon to reach the other side. -------------------- Maintenance Shaft GP -------------------- Take care of the Dragoons, then jump over to the other door. ---------------- Construction Bay ---------------- LOG: Phaazoid LOG: Phazon LOG: Red Phaazoid MISSILE: On top of the long structure, Screw Attack to it from the top of the morph ball lift thing. 2 Red Credits: Scan for Phaazoid and Red Phaazoid 1 Blue Credit: Scan for Phazon lore entry 1 Gold Credit: Red Phaazoid Defeated Jump to the platform in front of you and scan the white glowing thing in the sky for a log entry, then enter hyper mode and annihilate it. Jump back to the door and use your grapple lasso to charge the lift terminal, then ride it up. When you reach the top, look to the distance to see a platform on top of the long structure. Screw Attack your way over there and grab the missile expansion, then look up and shoot the Databot so you can scan it for a Lore entry. Screw Attack your way back over once you have it. Head for the door to the left now and look around for another Phaazoid. Blast it in hyper mode until it splits in half, then scan the red half of it for a log entry. Destroy both halves with hyper mode, then grab the Gold Credit the red half leaves behind and go through the door. ------------- Ballista Lift ------------- Take the elevator down to the lower level, then go through the door there. ---------------- Ballista Storage ---------------- ENERGY CELL: Use your grapple lasso to dump extra energy into two fans on the wall, then grab the cell from between them. Walk onto the hologram to activate the elevator, then pound the Steambots and Steamlord. Use your grapple lasso to fry two of the fans on the wall, then take the energy cell from between them. Ride the elevator back up and leave. ------------- Ballista Lift ------------- Take the elevator up and go through the door up there. ---------------- Construction Bay ---------------- Use the morph ball tunnel to the left to get back to the other door. -------------------- Maintenance Shaft GP -------------------- Waste the Dragoons, then jump over the platforms to get to the door. -------------- Skybridge Hera -------------- Use the orb cannon to reach the other side. -------- Junction -------- Take a left and go through the first door you see. ---------------------- Hoverplat Docking Site ---------------------- LOG: Invader SHIP MISSILE: Use the spider ball tracks on the platforms in the middle 1 Blue Credit: Scan for Invader lore entry 1 Gold Credit: Red Phaazoid Defeated Screw Attack your way over to the hovering platforms, then battle the Phaazoid there for a Gold Credit. Look around for a Databot, then shoot it and scan it for a Lore entry. Activate your morph ball and use the nearby spider ball track to find your way to a ship missile expansion, using your boost ball when necessary to launch from track to track. Jump over to the platforms with Screw Attack once you get out of the spider ball track, then go through the door over there. ------------- Barracks Lift ------------- Ignore the elevator and head for the door on the other end of the room. ----------------- Steambot Barracks ----------------- MISSILE: Use your spider ball in the morph ball tunnel Use the halfpipe to boost your way up to the upper area, then enter the morph ball area. Move your way through it just like you did the first time, using bombs when necessary. When you reach the first air jet thing, make sure you're holding down your Z button to grab ahold of the spider ball track. Roll up to grab the missile expansion there, then drop back down and find your way back out of the tunnel until you're in the bottom of the room again by the halfpipe. Use the door there to leave. ------------- Barracks Lift ------------- Ignore the elevator once again and head for the door on the other side. ---------------------- Hoverplat Docking Site ---------------------- Screw Attack your way from platform to platform until you eventually reach the other side. -------- Junction -------- Take a left once again and go through the first door you find. ---------- Spire Dock ---------- Use the orb cannon to reach the other side, then follow the path towards the blue door. ---------------- Security Station ---------------- GO through the orange door in front of you, then use your Screw Attack to wall jump up this area and go through the door at the top. ------------- Security Tube ------------- Simply roll through the tube to the other side. ------------ Skytram West ------------ Step on the hologram to take the tram to Eastern SkyTown. === Eastern SkyTown, Elysia === ------------ Skytram East ------------ Head through the door directly in front of you. ------------------ Concourse Access A ------------------ Nothing much to do here, just roll under the thing that's in your way and go through the door on the other side. --------- Concourse --------- Two Phaazoids are waiting for you here, so be ready to wipe them out with hyper mode. Use the elevator on the outside of the room to get to the upper level, then walk around to the door leading to Concourse Ventilation. --------------------- Concourse Ventilation --------------------- MISSILE: Use the spider ball tracks from the lower area to reach it 1 Gold Credit: Red Phaazoid Defeated Destroy the Phaazoids as soon as you enter the room. One of them will split into a Red Phaazoid, so be ready to destroy it and pick up the Gold Credit it leaves behind. Jump down to the lowest level, then find the spider ball track outside. Climb it, using your boost ball and bombs to get from section to section when necessary, and grab the missile expansion at the top. Drop down and go through the blue door when you're done. -------------------- Maintenance Shaft OB -------------------- Blast the puffers, then grapple your way to the other side. ----------------- Chozo Observatory ----------------- LOG: Planet Aether LOG: Planet Tallon IV Jump up the ledges around the room to get in the two spider ball tracks leading to the bomb slots around the outside of the room. Activating each one of them will give you various information, most importantly two log entries (also the map for this area and suit expansion locations for Elysia, Bryyo, and Norion). When you're ready, drop down to the lowest level and use the elevator to get to the blue door at the bottom of this area. ---------------- Observatory Lift ---------------- Take the elevator up, then head through the door there. --------- Gearworks --------- Deal with the swarmbats, then Screw Attack your way all the way to the door on the far side of the area. ----------- Broken Lift ----------- Nothing of interest here, just go through the next door. --------------- Turbine Chamber --------------- Follow the path and hop across the gap in the main chamber, then go through the blue door in front of you. -------------------- Maintenance Shaft TR -------------------- Take out the Crawltanks, then Screw Attack your way to the other side. ---------------- Skybridge Athene ---------------- Either blast or boost through the bots on the bridge on your way to the other end. -------------- Landing Access -------------- Take out the puffers, then Screw Attack your way to the other door. ------------------------------- SkyTown Federation Landing Site ------------------------------- Use the elevator, then use your Command Visor to summon your ship and leave Elysia for the very last time. Next, I suggest landing on Norion to collect the last few items there. === Norion === ----------------- Docking Hub Alpha ----------------- MISSILE: Find the small path behind your ship. You can either grapple or Screw Attack your way over to the expansion from there. Walk behind your ship and look for the small walkway path thing with the grapple point above it, then either grapple or Screw Attack your way to the other side for a missile expansion. Head back past your ship and enter the elevator after that, then exit through the door at the top. ---------- Hub Access ---------- The Marine here will just tell you he's too busy to talk, so continue right past him and head through the upper door. --------- Cargo Hub --------- The Marine standing near the damaged control panel will try to persuade you not to go through the nearby door, but what fun would that be? Repair the damaged panel and head on through. --------------- Substation West --------------- MISSILE: Roll along the small indentation in the wall with the moving parts to reach the expansion by the door to Conduit B. Enter morph ball mode and hop up into the little indentation in the wall to the left. The pieces of wall will move out when they start to turn yellow, and if you're in front of one at the time, you'll be thrown onto the floor (which means you'll have to start over). Time your movement to avoid getting tossed out of the crevice (boost past the last two if necessary). Grab the missile expansion, then exit the indentation area and go through the door. --------- Conduit B --------- LOG: Liquid Phazon 1 Red Credit: Scan for Liquid Phazon Take the left path and scan one of the blue blobs for a log entry, then hit them with your Plasma Beam to destroy them. Continue moving through the path in this area until you get to the lower level, where you should find an white door on the left. Use an ice missile to break the blast shield, then head into that room. ------------ Data Storage ------------ LOG: SkyTown LOG: Planet Bryyo 2 Blue Credits: Scans for SkyTown and Planet Bryyo lore entries Scan the terminals for some Lore entries. The Olympus-Class Battleship one should already be in your log, but scan it again if you missed it earlier. Head back out the door when you're done. --------- Conduit B --------- Continue the rest of the way through this room to the door next door. ------------ Cargo Dock B ------------ LOG: Hopping Metroid LOG: Multi-Lock Blast Shield LOG: Planet Norion 1 Red Credit: Scan for Hopping Metroid 1 Blue Credit: Planet Norion Scan the new enemies for a log entry, then scan the blast shield on the door on the opposite side of the room for another log entry. You can summon your ship to land in this area, so go ahead and do so. Jump on top of it, then look around for a platform you can jump to. A data terminal is up here with a Lore entry, so scan it before heading through the door with the multi-lock blast shield on it. ------------------ Generator B Access ------------------ Roll through the tunnel on the left to reach the other side of the room. ----------- Generator B ----------- LOG: Metroid Hatcher ENERGY CELL: Roll through the morph ball tunnel near the entrance after killing the Metroid Hatcher, then remove the cell from the wall. 1 Red Credit: Scan for Metroid Hatcher 1 Gold Credit: Metroid Hatcher Defeated The first step when fighting a Metroid Hatcher is to attack the tentacles. You can hit them with regular shots or seeker missiles, but either way, you can't actually damage it until all of the tentacles are retracted. When they're retracted, keep an eye out for when the rest of it spins around, exposing its weakspot (which is a glowing mouth thing... or at least that's what it looks like to me). Hit it enough times, and it'll be stunned, prompting grapple lasso icons to show up on the tentacles. Grab one and yank on it to damage it. Repeat the process four times to get rid of all the tentacles, then enter the morph ball tunnel near the entrance when the Metroid Hatcher is defeated. Follow it until you can stand up, then grab the energy cell from the wall and head back through the tunnel towards the door. ------------------ Generator B Access ------------------ Roll through the tunnel on the right to reach the other side of the room. ------------ Cargo Dock B ------------ Save at your ship if you'd like, then continue to the upper area where to go through the door. --------- Conduit B --------- Take a right and work your way all the way around this room until you reach the door on the other end. --------------- Substation West --------------- Nothing of interest here, just head straight for the other door. --------- Cargo Hub --------- Take a right and go through the first door you see. ------------------- Maintenance Station ------------------- MISSILE: Simply use an ice missile on the white door and grab the expansion. Walk to the right and find the white door, then open it with an ice missile. Grab the missile expansion that's sitting there in plain sight, then head back out of this room through the same door you used to enter it (there's no point in trying to continue, a Marine will prevent you from passing due to repairs). --------- Cargo Hub --------- Take a right and roll under the blockage, then go through the blue door (another Marine will prevent you from going through the blast shield door). --------------- Substation East --------------- Use the morph ball area to the right to get past the floor, then head through the door. --------- Conduit A --------- Nothing much to do here except talk to the repair crew guys (not that they have anything valuable to say...). Make your way along the path until you get to the door on the other end. ------------ Cargo Dock A ------------ MISSILE: Use the spider ball track to your right on the outside of the structure after entering this room from Conduit A. Take a right as soon as you can and look on the wall for a spider ball track. Latch onto it in morph ball mode, then follow the track and the tunnel all the way to the other side to grab a missile expansion. Get back out of the tunnel and summon your ship with your Command Visor. That does it for Norion, you shouldn't have to return here at all again for the rest of the game. Jump in your ship and save if you'd like, then set a course for the Cliffside Airdock on Bryyo. === Bryyo === ----------------- Cliffside Airdock ----------------- Nothing to do here, just head for the other end of the area and go through the door. ------------ Gateway Hall ------------ Either ignore or grapple the enemies on the bridge, then head through the door on the other side. ------- Gateway ------- MISSILE: Thaw the ice on the upper area to reveal a morph ball tunnel, which you can then follow to the missile expansion. Take care of the Hunters, then jump to the platform to your right. Make your way to the central pillar and look towards the door you entered this room through. Look to the left of there for a platform to Screw Attack to. Hit the frozen spot on the wall to reveal a morph ball tunnel, then roll through it to grab a missile expansion. Drop back down through the tunnel, then head up to the right and enter the morph ball tunnel in the middle of the large room. Follow it to the left and go into the Grand Court Path. ---------------- Grand Court Path ---------------- Simply head through here to the other side, blasting or ignoring the enemies along the way. ----------- Grand Court ----------- 1 Gold Credit: Red Phaazoid Defeated Drop down and examine the golem's head with your X-Ray Visor activated. You've seen this kind of interactive panel before, so use it to activate the golem. Doing so will cause some Phaazoids to be released, one of which will be a Red Phaazoid. Destroy it, then use the path in the middle of the room to get to the upper area. Grapple to the second grappling point, then turn to the right and land on the platform there. Use an ice missile on the door and go through. ------------- Reliquary III ------------- LOG: Geemer MISSILE: Just sitting in the middle of the room. 1 Red Credit: Scan for Geemer Scan the Geemer for a log entry, then grab the missile expansion and leave. ----------- Grand Court ----------- Nothing left to do here, so use your grappling beam to get over to the door on the right side. ---------------- Grand Court Path ---------------- Run for the door on the other end of this room. ------- Gateway ------- Use the morph ball tunnel to return to the main part of this room, then jump to the platform to the right when you get back outside. Follow this path to the door leading to the crashed Federation ship. ---------- Crash Site ---------- Screw Attack your way over to the blue door and go through it. -------------- G.F.S. Theseus -------------- Nothing to do in here, just head for the door on the other side of the ship. ------------- Falls of Fire ------------- MISSILE: Use the wall jump walls from the bottom of the room near the golem. Screw Attack your way over the fuel gel and use a bomb in the golem to drop to the lower level. See the wall jump walls above the golem? Use them to jump your way up to a missile expansion, then drop back down and go through the door to the Hidden Court. ------------ Hidden Court ------------ You'll probably notice that there're two items on your map in here (assuming you got the item locations from the Chozo Observatory earlier), but you can't get either of them right now, unfortunately. Drop down to the lowest door instead. ------------- Ruined Shrine ------------- Work your way to the top blue door here, frying the Gragnols if necessary. ---------- Hangar Bay ---------- Summon your ship and save if you'd like. If you've been following my guide, you've already gotten the energy cell from in here. If you don't have it, grab it now by using the morph ball ducts on the wall after getting off of the elevator. Anyway, head through the orange door if you're ready. --------------- Hangar Bay Hall --------------- Not much to do here, just head for the other side of the room. ------------------ Hall of the Golems ------------------ LOG: Fargul Wasp LOG: Fargul Hatcher LOG: Victory MISSILE: Use the golem closest to the spider ball track generator to activate the tracks, then follow them all the way to the expansion. 2 Red Credits: Scans for Fargul Wasp and Fargul Hatcher 1 Blue Credit: Scan for Victory lore entry Walk into the main part of this room, then turn around and look up to spot some new enemies. Scan the flying ones as well as the one on the ground to get two log entries, then find the sonic panel on the wall to get a log entry. The three golems in the area (two down low and one up top) all need to have protective covers removed from their bomb slots - one will require some Plasma shots, one will require an ice missile, and the other will require some voltage from your grapple lasso. Activate the golem closest to the spider ball track generator. Use the tracks to reach a missile expansion high up in the room (you'll have to avoid the electricity, and you'll have to make good use of bombs, boost ball, and falling when appropriate). When you have the missiles, drop from the ceiling. You should land right in front of the ice golem. Activate it to freeze the fuel gel fountains, then carefully Screw Attack your way to the ice platform on the left and go through the blue door. ------ Burrow ------ LOG: Struggle of Exiles MISSILE: Work your way to the left of the lower section of morph ball area and double bomb jump up to get it. 1 Blue Credit: Scan for Struggle of Exiles lore entry Enter the morph ball tunnel and head all the way to the first crystalized fuel gel deposit all the way to the right. Bombing it will destroy some of the stuff that's blocking your path, so go ahead and drop down once you've bombed it. Work your way to the left, then head up when you reach the plant things that you have to hop onto. Bombing the next section of crystalized fuel gel will destroy some of the floor farther to the left, so hop out of this part of the maze and head over there. Drop down, then bomb another section of crystalized fuel gel and head down. To the left, you'll see a small ledge with an enemy on it. Hop up there, bomb the enemy, and then double bomb jump up to grab the missile expansion. Fall back down and bomb the next section of crystalized fuel gel, then work your way to the right from here until you're out of the morph ball area. Turn around when you stand up and use the sonic panel to reveal a Lore entry, then head through the door. ------------ Hidden Court ------------ MISSILE: After lowering the gate, turn to the left and Screw Attack over to the halfpipe. Boost up to the right to grab the expansion. Look up and blast both red circles to drop this gate down, then turn to the left and Screw Attack your way over to the halfpipe there. Use it to boost up to the right, where you'll find a missile expansion. Drop down to the nearby orange door and head through it. ----------------- Hidden Court Hall ----------------- LOG: Salvation 1 Blue Credit: Scan for Salvation lore entry Fight your way through the enemies to the right, then roll through the morph ball tunnel to get to the other side. When you stand up, scan the nearby wall for a Lore entry, then go through the door. ------------- Fuel Gel Pool ------------- MISSILE: Use your ice missiles to freeze the fuel gel spouts, then use them as ledges to work your way to the spot behind where the golem head was. MISSILE: There's a small path in the fuel gel underneath the middle spout. You'll get burned a little, but wade your way through it to grab the expansion from the other side. Activate your Command Visor and look at the top of the golem head to find a spot for you to lock onto it. Have your ship pick it up, then use your ice missiles to freeze the fuel gel spouts as you climb your way up to the ledge behind where the golem head was to find a missile expansion. Drop down and look at the middle fuel gel spout. Close to the bottom, you should be able to see a small path. Freeze the spout, then drop down into the fuel gel and work your way through the path quickly to grab the expansion. Leave this room once you've got it. ----------------- Hidden Court Hall ----------------- Nothing to do here, just head for the other door. ------------ Hidden Court ------------ Jump down to the gate platform you created on your way through here earlier and enter the Burrow. ------ Burrow ------ Work your way backwards through the morph ball maze until you reach the upper left part, where you can exit the tunnel and go through the door. ------------------ Hall of the Golems ------------------ Drop down and head through the orange door on the left. -------------- Colossus Vista -------------- LOG: Decline SHIP MISSILE: In plain sight once you activate the golem. 1 Blue Credit: Scan for Decline lore entry Look to your right shortly after entering the room to find a Lore entry, then proceed to the main area and look up to see a giant golem. Use your Command Visor to tell your ship to drop its cargo here, and the golem will smash the gate guarding the ship missile expansion as well as the rocks blocking the door. Grab the expansion and head out. ------------------- Machineworks Bridge ------------------- ENERGY TANK: Use the moving wall jump walls to jump to the ceiling in the middle of the room. Get in the spinner and spin the rotating platform until it locks in place, then stand up and face one of the two moving wall jump walls. Wait until it moves away from you, then double jump at it as it moves closer to you. Enter Screw Attack, then jump off of the wall jump surfaces to grab the energy tank near the ceiling. Unfortunately, this is as far as you can go through here, since the gate on the other side can only be rotated from that side... head back out of this room via the same door you used to enter it. -------------- Colossus Vista -------------- Nothing to do here, just head out the door. ------------------ Hall of the Golems ------------------ Exit this room via the door on the bottom to your left. --------------- Hangar Bay Hall --------------- Jump up and fight the enemies, then head out the next door. ---------- Hangar Bay ---------- Use your Command Visor to summon your ship inside the hangar, then get in and save if you'd like. Set a course for the Thorn Jungle Airdock. -------------------- Thorn Jungle Airdock -------------------- Nothing to do here, just head through the door. --------------- Overgrown Ruins --------------- A Reptilicus is in here, but it's not much of a threat. Either fight it or ignore it on your way to the door at the other end. ----------------- Ancient Courtyard ----------------- MISSILE: Use the halfpipe in the middle of the room. Two Phaazoids are in here, so flip to hyper mode and blast away at them. Use the halfpipe in the middle of the room once you've eliminated them and grab the missile expansion, then drop down and go through the next door. ------------------- Enlightened Walkway ------------------- Deal with or ignore the Phaazoid on your way to the other side of the room. -------------- Jousting Field -------------- 1 Gold Credit: Red Phaazoid Defeated Fight these Phaazoids - one of them is a red one, and it'll give you a gold credit when you kill it. Grab it, then head out the door on the other end. ------------ Field Access ------------ Use the save point to the right if you'd like, then continue out the door on the other side of the room. ---------------- Jungle Generator ---------------- Take a left and go through the door there. -------------------- Generator Hall North -------------------- Double bomb jump your way up the morph ball tunnel at the end of this area, then work your way around the upper path to get to the North Jungle Court. (If you didn't activate the rotating thing here earlier in the game, you'll have to go around the long way to get to the North Jungle Court). ------------------ North Jungle Court ------------------ Ride the elevator down, then enter the main area. Jump up on the platform to the left, then jump onto the platforms around the destroyed anti-aircraft gun. Take a look around with your Command Visor activated and find the generator on the outside of the room. Use your ship to cart it off, then enter the morph ball hole where the generator used to be sitting. Follow the tunnel to the next blue door. ------------------- Machineworks Bridge ------------------- Get in the spinner and spin the rotating platform until it locks in place, then head over to the other side and leave this room. -------------- Colossus Vista -------------- Nothing of interest here, just head through to the other door. ------------------ Hall of the Golems ------------------ Turn to your right and use the ledges around the ice chunks to get to the top, then head out the door up there. ------ Burrow ------ Roll into the tunnel, then drop all the way to the bottom at the first hole in the floor. Roll your way too the right until you leave the morph ball area, then go through the door there. ------------ Hidden Court ------------ ENERGY CELL: You'll be able to take it when you drop the generator on the pump in this room. Use your Command Visor to look around the area until you find a place to drop your ship's current cargo. When you do, various things will activate in the room, and the gate that was blocking access to the energy cell will be removed. From the orange door, Screw Attack your way over to the upper ledge to the left of the golem, then walk to the left to find the cell. Interact with it to take it, then drop back down all the way to the lowest blue door to access the Ruined Shrine. ------------- Ruined Shrine ------------- Navigate your way upwards using the various ledges along the outside of the room and exit the door at the top. ---------- Hangar Bay ---------- Summon your ship with your Command Visor, then enter it and save if you'd like. You'll need to make one more trip to Bryyo Fire to get some items later, but for now, you don't have the necessary equipment. Head for the Research Facility on the Pirate Homeworld instead. === Pirate Research === ------------------ Landing Site Alpha ------------------ Shortly after landing, you'll be given a new objective: ----------------------------------------------------------------------------- |Objective: Disable the Defense System | | | |Planet: Pirate Homeworld | | | |Information: "Samus, the Federation Armada is now in orbit above the Pirate | | Homeworld. We're ready for the final assault, but the pirate | | base is protected by an energy barrier that prevents us from | | landing. We need you to disable this defense system." | ----------------------------------------------------------------------------- Take a right and jump over the gap, then head through the door. ------------------- Transit Station 1-A ------------------- Get in the transport thing and use its control panel to move it. ------------------- Transit Station 1-B ------------------- Nothing of interest here, so just go through the door. --------------- Proving Grounds --------------- Step on the hologram to take the lift down. -------------------- Proving Grounds Lift -------------------- Take a right and go through the door. --------- Craneyard --------- LOG: Assault Aerotrooper 1 Red Credit: Scan for Assault Aerotrooper MISSILE: Use the spinners to rotate the central pillar thing until you have a tunnel going from the bottom to the upper-right. Walk out in to the main area and find the spider ball track on the wall. Follow it until you drop down to the floor again, then find the next morph ball tunnel entrance nearby and get in it. Use the spinner on the right to rotate the top section of the central pillar thing until two pieces of the morph ball tunnel go by. The result should be a continuous morph ball tunnel from the bottom of the pillar to the upper-right of it. Exit the spinner and get in the tunnel on the left, then move up it until you reach the missile expansion at the top. Drop back down the tunnel when you're done. Get in the left spinner and rotate the bottom section of the tower until the next piece of spider ball track is showing, then get in the right spinner and rotate the upper part of the pillar until you have a complete spider ball track running from the bottom to the upper-left. Exit the spinner and use the track to go upwards. When you exit the tunnel, use the control panel to grab the Hazard Shield upgrade. OBJECTIVE COMPLETE: Find the Acid Shield Unit Scan one of the Assault Aerotroopers for a log entry, then blast them and jump down to the floor to use the control panel that appears. Commandos will attack as soon as you use it, so enter hyper mode and blast them quickly. Jump up the platforms around the outside of the room to find your way back up to the doors, then take the one on the right to get to the Airshaft. -------- Airshaft -------- Not much to do here, just move towards the shaft and drop down to the orange door. ------------------ Metroid Processing ------------------ Run directly over to the other side and go through the white door. -------------- Creche Transit -------------- LOG: Taking Valhalla 1 Blue Credit: Scan for Taking Valhalla lore entry MISSILE: Use the morph ball tunnel to reach a spinner, then rotate the floor until you can reach the expansion. Turn to the left and use a bomb on the cover plate that's blocking the morph ball tunnel, then get inside. Roll to the spinner, then rotate the floor so you can reach the missile expansion. Go back through the floor to exit the tunnel, then head for the green grab ledge and look to the left for a wall with Phazon growths on it. Enter hyper mode and destroy them with missiles, then exit hyper mode and scan the Lore entry on the wall near the door before going through it. -------------- Metroid Creche -------------- ENERGY TANK: Use the third spinner to reach the ceiling after beating the Metroid Hatcher, then use the gap in the track to get to the spider ball track on the ceiling. Use your boost ability to jump from track to track until you reach the energy tank. 1 Gold Credit: Metroid Hatcher Defeated Use the spinner at the back of the room to raise the containment thing, then activate the bomb slot when you get tossed to the ceiling. Move to the next bomb slot and do the same thing, then take on the Metroid Hatcher. If you've been following my guide up to this point, you've already seen one of these things. If not, here's a refresher: You have to hit the four tentacles on the bottom to make them retract. Once all four are retracted, the rest of the Hatcher will move around the room in a stunned state, and if you hit it in the mouth during this time, you'll be able to stun it even more, allowing you to use your grapple lasso to rip a tentacle off. Ripping the tentacles off one by one is the only way to hurt the Hatcher. Seeker Missiles work wonderfully for hitting the tentacles, but standard Plasma shots will be all you need to stun the rest of it once the tentacles are retracted. With the Metroid Hatcher defeated, get in the third spinner and use the containment thing to reach the ceiling. Let the game take control for a while, and when you stop rolling, look up nearby to find a gap in the pipe thing with some spider ball track above it. Hop up to it and use the spider ball tracks to move through the area. You'll have to make use of your boost ability to jump across tracks, but eventually you'll wind up at the energy tank in the ceiling area. Roll out the end of the track and get back in the spinner to launch yourself to the ceiling again. This time, continue moving to the right instead of getting on the spider ball track. Activate the bomb slot when you reach it, then use the wall jump walls to get up to the door. ------------------- Transit Station 3-A ------------------- Move through here and use the door on the right. ------------ Save Station ------------ Save your game if you'd like, then go back out into the transit station. ------------------- Transit Station 3-A ------------------- Use the hand scanner on the wall to summon the transport, then get in it and use the controls to leave the area. === Pirate Command === ------------------- Transit Station 3-B ------------------- Head out the door on the right. -------- Lift Hub -------- MISSILE: Use your grapple voltage to open the lift door on the lowest level, then hit the lift's cable with a charged shot to make it fall. Use the bomb slot to rotate the gate, then get in the elevator and drop down to the lowest part of the area. Deal with the turret, then use your grapple voltage to open the lift door to the left. When you get inside, it'll drop down a little. Get back out of it and shoot the cable above it with a charged shot to make it fall, then jump to the other side of the shaft to grab the missile expansion. Get back in the real lift and take it to the top floor, then take a left and head out the orange door. ----------------- Command Courtyard ----------------- LOG: Disaster at Elysia 1 Blue Credit: Scan for Disaster at Elysia lore entry Enter hyper mode and slaughter the pirates that attack, then use the green grab ledge near the stopped fans to get in the morph ball tunnel just like you did the first time you were in this room. Follow it all the way to the end, then stand up and follow the walkway all the way around the upper part of the room to the opposite side, where you'll find a pirate data thing on the wall. Scan it for a Lore entry, then drop back down to the main area. Use your grapple voltage to suck the energy out of the force field blocking the door, then head through it. ----------------- Courtyard Passage ----------------- Move through here to the door on the other side. There're tons of Scritters in here, so if you missed that scan earlier, grab it now. OBJECTIVE COMPLETE: Get Past the Acid Rain ------------- Skyway Access ------------- LOG: Purification 1 Blue Credit: Scan for Purification lore entry Use hyper mode to slaughter the pirates and Crawltanks that attack you, then scan the pirate data thing on the wall near the morph ball tunnel for a Lore entry. Enter the tunnel when you're ready and roll through until you're launched into Defense Access. -------------- Defense Access -------------- Use your grapple lasso to drain the force field nearby, but that's not where you'll want to head. Instead, use the morph ball track nearby to climb up the shaft, then head out the door at the top. ------------------- Transit Station 4-A ------------------- Use the control panel on the wall to summon the transport, then get in it and use its controls to move to the Pirate Mines. === Pirate Mines === ------------------- Transit Station 4-B ------------------- Head for the blue door in the corner by the transit controls. ------------ Save Station ------------ Save your game if you'd like, then head back out the door. ------------------- Transit Station 4-B ------------------- Go out the blue door on the far end of the room. ------------- Phazon Quarry ------------- MISSILE: Use the mining controls in the back of the room to cut a path in the wall that will let you jump up to the missile expansion. Enter hyper mode to slaughter the pirates as quickly as possible, then head for the back of the room to find some mining controls. Use them to cut a path in the walls on both sides of the room, then head out to the main area and use the new path on the right wall to grab the missile expansion. Use the halfpipe that the mining equipment formed on the other side of the room to boost your way up to the door. --------- Mine Lift --------- LOG: Vanguard 1 Blue Credit: Scan for Vanguard lore entry Use the spider ball tracks to reach each spinner. Use the spinners to break the supports on the elevator, and it'll drop to the floor below. When you get down there, scan the pirate data thing for a Lore entry, then head through the door. ----------------- Phazon Harvesting ----------------- LOG: Phazon Harvester Drone 1 Red Credit: Scan for Phazon Harvester Drone Scan the huge drone for a log entry, then shoot the glowing thing on the bottom of it to stun it. Jump across the chasm to the ledge on the other side, then follow the path all the way up to the next door. The drone won't stay stunned for long each time, so you'll have to keep stunning it as you work your way up towards the door. ------------- Drill Shaft 1 ------------- LOG: Victory and Loss 1 Blue Credit: Scan for Victory and Loss lore entry Deal with the drones, then wait for the mining beam to stop before jumping over to the green grab ledge. Jump to the next green grab ledge when that beam stops, then turn to the left and jump up to the platform to find a Lore entry on the wall. Head through the blue door once you have it. ----------- Main Cavern ----------- FRIEND VOUCHER: 20 Commandos Defeated Work your way around to the back side of the room (scan the green door for a log entry if you failed to do so earlier in the game) until you find the hand scanner, then use it to activate the elevator. When you ride the elevator down to the lower area, a fight will start. Commandos will attack you in groups of three while the phazon collector alternates between its cycles. When it kicks in, everything will be pulled towards the center of the room, so you'll want to make sure you stay on the outside of the room (be prepared to pull away from the center when it starts to suck you in). The Commandos will shred you quickly, so you'll want to enter hyper mode to wipe them out fast. The tricky part is that you need to leave one of them alive until the collector activates, then finish him off so he gets sucked in. When a Commando gets sucked into the beam, look up and destroy one of the targets at the top of the room. You'll have to repeat this process four times to destroy the collector and make the Nova Beam item drop down (if you stay in the room long enough, you'll be able to slaughter enough Commandos to earn a Friend Voucher). Activate your X-Ray Visor and look at the Phazite wall that's blocking the elevator. You should see two small yellow circles, so hit each one of them with a shot from your Nova Beam. that should cause a control panel to activate on the door, so walk up to it with your X-Ray Visor still activated and use it to make the Phazite slab go away. Ride the elevator up, then use your X-Ray Visor and Nova Beam to shoot the small yellow circle through the slab of Phazite up here. Once you've activated the terminal, use your X-Ray Visor to interact with it and move the Phazite. Go through the door on the other side. ------------- Drill Shaft 2 ------------- Use your X-Ray Visor to look inside the jammed drill. You should see a little glowing orb thing between the two moving shafts - hit it repeatedly until it frees the drill, then scan the leaches for a log entry if you failed to do so earlier in the game. Jump down in the hole and go through the next door when you're ready. ------------- Phazon Quarry ------------- ENERGY CELL: Turn to the right when you enter this room from Drill Shaft 2 and simply take the energy cell from the wall. Turn to the right and grab the energy cell from the wall. Taking it will cause a small opening to appear in the force field, which will let you get back up here from below if you ever want to for some reason. For now though, just head back the way you came. ------------- Drill Shaft 2 ------------- Return to the center of the room and use the green grab ledge to get back to the upper area, then head through the door. ----------- Main Cavern ----------- Work your way around to the green door you passed earlier and go through it. ----------------- Phazon Mine Entry ----------------- LOG: Bryyo Falls MISSILE: Use your X-Ray Visor and Nova Beam to activate four small yellow circles behind the Phazite wall near the Main Cavern door. Deal with the Crawlmines, then use your X-Ray Visor to look at the slab of Phazite to the right. See the four small yellow circles? Hit each one of them with a shot from your Nova Beam, and the wall will raise. Grab the missile expansion from inside, then scan the pirate data thing on the wall for a Lore entry. Walk around to the other blue door and leave when you're ready. -------------------- Landing Site Charlie -------------------- Use your Nova Beam to melt all the metal that's blocking the landing site, then use your Command Visor to summon your ship. Get in it and save if you'd like, then set a course for Bryyo's Fiery Airdock. === Bryyo Fire === ------------- Fiery Airdock ------------- Nothing to do here, just go through the door in front of you. ------------- Imperial Hall ------------- Take out the Shelbugs on the walls as you make your way to the other side. ----------------- Gel Refinery Site ----------------- Ignore the reptilicus and just jump up the pipe thing on the opposite side of the room to get to the door there. ---------------- Gel Purification ---------------- Rather than waste your time with the grapple points, just stand on one side of the room and use your Screw Attack to get to the other side. -------- Gel Hall -------- Fuel Gel will no longer hurt you now that you have your hazard shield, so don't hesitate to jump into it. Deal with the Phazoid or just ignore it if you'd like. Head through the door on the right. -------------- Save Station A -------------- Save your game if you want to, then go through the next door. ------------ Cavern Entry ------------ Nothing of interest here, just head for the other door. ---------- Gel Cavern ---------- Fight your way to the door on the far side of the room. ------------- Temple Access ------------- Blast your way through the pile of enemies in this hallway as you make your way over to the other side. --------------- Temple of Bryyo --------------- MISSILE: Use your X-Ray Visor and Nova Beam to activate the panel in the back of the temple, then roll through the fuel gel in the floor to find the expansion. Take out the Warp Hounds and Reptilicus with hyper mode, then head to the back of the room and use your X-Ray Visor and Nova Beam to activate the four yellow circles behind the Phazite plate. A hole will open in the floor, so roll into it and work your way around to the far side of the room to find a missile expansion. Leave through the same hole you used to get in, then head out the same door you used to enter the room. ------------- Temple Access ------------- Head through to the other side, there's nothing new to do here. ---------- Gel Cavern ---------- Same thing here, just work your way past the gel fountains to the other side. Don't use the shortcut - you want to head towards Warp Site Alpha. ------------ Cavern Entry ------------ Deserted, just head for the other door. -------------- Save Station A -------------- Save if you'd like, then head out the other door. -------- Gel Hall -------- The Phazoid is probably back, so deal with it or ignore it as you jump across to the door on the opposite side of the room. ------------------- Gel Processing Site ------------------- 1 Gold Credit: Red Phazoid Defeated Lots of Phazoids in here, including one that will split into a Red Phazoid. Kill it and collect the Gold Credit it drops, then drop down to the bottom of the room and go out the blue door. -------------- Corrupted Pool -------------- Jump into the Phazon if you need to heal yourself, then head out the door on the other side. --------- Main Lift --------- Use your grapple lasso on the lever inside the lift to activate it, then roll through the mouth thing up top and go through the orange door. --------------- Warp Site Alpha --------------- Head to the far side of the room and jump in the glowing thing to go to Bryyo Ice, where you'll find your last item on Bryyo. === Bryyo Ice === --------------- Warp Site Bravo --------------- Simply head out the door in front of you. ---------------- Imperial Caverns ---------------- Drop down to the lower door and head through it. -------------- Imperial Crypt -------------- Drop down to the lower door here, too. ------------------- Hall of Remembrance ------------------- Screw Attack your way over to the door on the far side of the chasm. ----- Tower ----- ENERGY TANK: Get on the spider ball track by the lower door and work your way through the series of tracks using boost ball, bombs, and falling techniques to get to the energy tank. There's a spider ball track near the door, so go ahead and start working your way up it. You'll have to use your boost ball, bombs, and quick release and re-attaches to make your way to the far side, where you'll find the energy tank. Keep in mind that you can boost right through chunks of ice that're hanging from the ceiling, and you can also bomb some chunks on the ground. There's also a spot where you'll have to use a small half-pipe with your boost ball. When you've got the energy tank, drop out of the tunnel and exit through the lower door. ------------------- Hall of Remembrance ------------------- Use Screw Attack to jump over to the door on the other side. -------------- Imperial Crypt -------------- Use the orb cannon to launch yourself up to the door. ---------------- Imperial Caverns ---------------- You'll have to use Screw Attack to wall jump your way up to the top of this area. --------------- Warp Site Bravo --------------- Walk back onto the warp point to return to Bryyo Fire. === Bryyo Fire === --------------- Warp Site Alpha --------------- Nothing to do here, just head through the door. --------- Main Lift --------- Roll through the mouth thing, then head out the morph ball tunnel to the left to get to the Gel Refinery. ------------ Gel Refinery ------------ Jump down and go through the door on the right. ------------- Imperial Hall ------------- Not much going on here, just head out the door at the other end. ------------- Fiery Airdock ------------- Jump in your ship and save if you'd like, then set a course for the Gaflar System, where you'll find the remains of the G.F.S. Valhalla. ----------------------------------------------------------------------------- | | | 1.09) G.F.S. Valhalla | | | ----------------------------------------------------------------------------- === G.F.S. Valhalla === ------------- Docking Bay 5 ------------- OBJECTIVE COMPLETE: Investigate the Valhalla ENERGY CELL: It's sitting at the rear of the wrecked Stiletto. Check the back of the wrecked Stiletto fighter to find an energy cell, then approach the energy cell station to the left of the giant door. Interact with it to put an energy cell into it, then use the control panel on the other side of the door to open it. --------------- Hangar A Access --------------- LOG: Miniroid LOG: Phazon Shriekbat 2 Red Credits: Scans for Miniroid and Phazon Shriekbat Scan one of the small enemies that move past you in a cloud for a log entry, then scan one of the Shriekbats on the ceiling for another log entry. Scan everything nearby, then grapple or Screw Attack your way to the other side and shoot the two marine husks. Use the hand panel to open the door. ---------- Repair Bay ---------- Fight off the Metroids, then scan one of the Miniroids if you missed them in the previous room. Head for the back-left corner opposite of the blue door and use the platforms there to get higher up in the room until you can jump over the wreckage in the middle. Head out the upper blue door. ---------------- Security Station ---------------- LOG: Phaz-Ing 1 Red Credit: Scan for Phaz-Ing Scan the enemy directly in front of you for a log entry, then use your grapple lasso on it to get rid of it. Use a charged shot to shatter the cracked glass, then jump into the central part of the room and hit the low section of cracked glass with another charged shot. Roll through the hole you create, then kill the Phaz-Ing and head through the door. --------------- Security Access --------------- Take a right and go through the door there. ------------ MedLab Alpha ------------ LOG: Phazon Hopper 1 Red Credit: Scan for Phazon Hopper MISSILE: After destroying the three sections of weak wall and ripping the panel off with your grapple lasso, roll into the hole in the floor to find the expansion. Destroy the three weak sections of wall in front of you with missiles, then scan one of the enemies that drops from the ceiling for a log entry. After you've dealt with them, use your grapple lasso to rip off the small panel, then roll into the hole in the floor to find a missile expansion. Get back out of the morph ball tunnel and leave the room. --------------- Security Access --------------- Fight your way through to the door on the far side. -------------- Auxiliary Lift -------------- MISSILE: Enter the morph ball track from the back of the elevator when it's on the upper floor, then head to the left after the first piston thing drops to the lower area. Use your grapple lasso to rip the loose panel off the wall, then put an energy cell in the wall to activate the elevator controls. Use them to take the elevator to the upper level, then look around the back of the elevator to find a morph ball tunnel entrance. Hop into it, then follow it down to the left to find a missile expansion, then work your way out of it by using the moving piston things. Exit through the blue door when you're out of the tunnel. --------------------- Port Observation Deck --------------------- Roll under the debris and head through the blue door, but be ready to slaughter some Metroids. Put an energy cell in the thing on the nearby wall to remove the blast shield from the door, then head through it. ---------- Junction A ---------- LOG: Galactic Federation Green Door Fight your way through to the central part of the room, and make sure you scan the green door for a log entry. Rather than going through it, though, head through the blue one in the middle first. ---------------- Munitions Locker ---------------- ENERGY TANK: It's just sitting in the middle of the room. Grab the energy tank, then head back into the previous room. ---------- Junction A ---------- This time, take a right and head through the green door. ------------- Aurora Access ------------- Fight your way through the Liquid Phazon to the door on the other side. -------------- Aurora Chamber -------------- 1 Gold Credit: Metroid Hatcher Defeated Head forward and take a right up the walkway at the end of the room. Look around for the jammed security thing that's keeping the covers on the two energy cell stations, then hit it with a charged shot to remove the covers. Drop back down and put an energy cell in each station to activate the elevator higher in the room. Doing so will bring a Metroid Hatcher into the room. You can fight this one the same way you fought the last two if you'd like, or you can make things very easy and just blast it a ton of times with the Nova Beam. Even though it doesn't look like it hurts it, it does, and it'll explode fairly quickly if you hit it in the head enough. Take the elevator up and head through the upper blue door when you're ready. ------------------- Control Room Access ------------------- Blast the Metroids, then head through the door on the other side. ------------ Control Room ------------ LOG: Anhur Incident 1 Blue Credit: Scan for Anhur Incident lore entry 1 Friend Voucher: Secret Message Discovered Scan the data thing to the right for a lore entry, then interact with the terminal on the left. It wants a code, and if you scan the objects in the room, you'll find one near one of the fallen marines (78356). Enter that code in the terminal to get a Friend Voucher, then find the thing in the far corner of the room that needs power. Use your grapple voltage to charge it, then use your X-Ray Visor to interact with the terminal that appears. You'll download some sort of Pirate Code, but the Aurora Unit will tell you that it doesn't know what it does. Head back out of the room when you're done. ------------------- Control Room Access ------------------- Just head through to the other door. -------------- Aurora Chamber -------------- Tons of Metroids will be in here now, so just drop straight down off the walkway and run through the blue door down there. ------------- Aurora Access ------------- Fight your way through here to the green door on the other end. ---------- Junction A ---------- Blast your way to the other side and go out the door. --------------------- Port Observation Deck --------------------- Fight off the Metroids, then turn right and take care of the seeker missile targets on the wall. Head through the door behind the gate that opens. ---------------- Xenoresearch Lab ---------------- Walk around to the far side of the top walkway and blast open the damaged security shutter, then blast the Phazon Hoppers along with the Atomic, Drop down to the lower area and rip the two panels off of the dud generator with your grapple lasso, then put energy cells where each panel used to be. Get in the morph ball tunnel that opens and head through it. ----------------- Ventilation Shaft ----------------- Simply roll through here, and you'll eventually wind up in yet another room. ------------ MedLab Alpha ------------ SHIP MISSILE: You don't really have to do anything, you just have to roll through a series of morph ball tunnels starting in the Xenoresearch Lab. Roll through the tunnel until you grab the Ship Missile expansion, then use a bomb on the obstruction in the tunnel and roll out the other side. --------------- Security Access --------------- Fight your way to the door in the middle of this room and go through it. ---------------- Security Station ---------------- Nothing new here, just make your way through the broken glass and head out the other door. ---------- Repair Bay ---------- Drop down to the lower level and go through the blue door, ignoring the large number of Metroids in here. --------- Stairwell --------- LOG: Tallon IV Incident 1 Blue Credit: Scan for Tallon IV Incident lore entry Use your Nova Beam to melt the metal blocking the two energy cell stations, then put an energy cell into each one to reactivate the ramp. Deal with the enemies, then head up the ramp and jump to the other side. Scan the data thing for a Lore entry, the go through the blue door. ------------- Weapons Cache ------------- MISSILE: Just sitting in plain sight. Grab the missile expansion from the middle of the room, then head back out. --------- Stairwell --------- Simply drop down to the lower level and head out the door. ---------- Repair Bay ---------- Take a left and run for the hand panel on the right side of the huge door. Press it, then avoid the Metroids until the door opens. --------------- Hangar A Access --------------- Take out the Phazon Hopper with Nova Beam shots, then grapple your way over to the other side. Use the hand panel to open the large door. ------------- Docking Bay 5 ------------- Enter your ship and save if you'd like, then set a course for the Pirate Research facility. ----------------------------------------------------------------------------- | | | 1.10) Invasion | | | ----------------------------------------------------------------------------- === Pirate Research === ------------------ Landing Site Alpha ------------------ Head through the door in front of you to get to the Scrapvault Lift. --------------- Scrapvault Lift --------------- Ride the lift to the upper level and go through the door. ---------- Scrapvault ---------- Head towards the main part of the room and enter hyper mode to slaughter the pirates, then use the ledges around the outside of the room to make your way to the green grab ledge that will get you into the morph ball tunnel. ---------- Scrapworks ---------- SHIP MISSILE: Use the halfpipe to reach the spider ball tracks, then use the two small ledges to get under the expansion. Double bomb jump to grab it. Remember this place? Work your way through here until you can reach the spider ball tracks. Use them to head towards the giant halfpipe, then boost your way up to the spider ball tracks in the upper-left of the halfpipe. Grab them, then carefully use the two small ledges to position yourself below the ship missile expansion. Double bomb jump up to grab it, then exit the Scrapworks via the tunnel directly below where you just got this expansion. ---------- Scrapvault ---------- This time, jump up and go through the orange door that leads to Processing Access. ----------------- Processing Access ----------------- SHIP MISSILE: Use your X-Ray Visor to see behind the two thin Phazite slabs, then shoot the targets behind them to open up a passage in the ceiling. Wall jump your way to the top, then hit the force field thing with some missiles to grab the expansion. Watch out for the alarm censors (or just set them off if you want), then move to the middle of the room. See the two thin Phazite slabs on the walls? Use your X-Ray Visor to see the targets behind them, then shoot them both with your Nova Beam to make the ceiling retract. Use the wall jump surfaces to reach the top of the room, then hit the force field with some missiles to grab the ship missile expansion. Drop back down to the floor and exit the room through the next door when you're done. ------------------ Metroid Processing ------------------ Deal with the Metroids, then use the lift thing in the middle of the room to get to the upper level. Take the blue door on the right. -------------- Creche Transit -------------- Deal with the drone, then use the green grab ledge to get up to the upper area. Head out the blue door up there. -------------- Metroid Creche -------------- Ignore or annihilate the Miniroids and Metroids in here, then use the wall jump surfaces to reach the door at the top. ------------------- Transit Station 3-A ------------------- Stop at the save point if you'd like, then use the transit car to move out. === Pirate Command === ------------------- Transit Station 3-B ------------------- Head out the door on the right. -------- Lift Hub -------- Hop into the bomb slot and activate it, then enter the elevator in the main area and ride it down one floor. ----------------- Security Air Lock ----------------- Simply roll into the hologram and exit the door on the other side. -------------- Defense Access -------------- Run forward and activate your X-Ray Visor to look at the large slab of Phazite blocking the green door. See the little red things in the door's gears? Shoot each one of them to remove the slab, then head through the door. --------------- Command Station --------------- 1 Gold Credit: Defense System Obliterated Enter the room and deal with the turrets and pirates, then start climbing up to the top of the room via the platforms around the outside. Use your X-Ray Visor to look at the terminal up there, then enter the code that's shown to drop the protective coverings off of the Phazite plates. There are three of them along the central shaft thing, so you'll have to start working your way back down. Keep your eyes open for the Phazite panels, then look at them with your X-ray Visor to see the small things jumping around in them. Destroy all of them in all three Phazite sections to gain access to the bomb slot at the very top of the room, which you'll have to climb back up to now. When you activate the bomb slot, the shields will drop, and the invasion will begin. OBJECTIVE COMPLETE: Disable the Defense System ----------------------------------------------------------------------------- |Objective: Meet Up with Admiral Dane | | | |Planet: Pirate Homeworld | | | |Information: "Outstanding job, Samus! I knew the Federation could count on | | you. I've given the order to begin the invasion. I'm headed | | down there with the troops." | ----------------------------------------------------------------------------- Drop down to the floor and use your grapple voltage on the terminal to gain access to the tunnels under the floor. Roll in there, then take the blue elevator thing up to Flux Control. ------------ Flux Control ------------ MISSILE: Use your grapple lasso to flip the cover on the morph ball tunnels, then roll through the tunnel on the right. Use your bombs and Spider Ball to climb the shaft to the missile expansion. When you roll out of the morph ball tunnel, stand up and use your grapple lasso on the covering on the tunnel to reverse it, then roll into the tunnel on the right. Find the Spider Ball track in the central area, then climb it using bombs until you see a missile expansion. Grab it, then continuing climbing until you get out of the central shaft. Use your grapple voltage to gain access to the elevator, but don't use it - instead, go past it to the morph ball tunnel that leads to Command Courtyard. ----------------- Command Courtyard ----------------- Not much to do here, simply head through the closest door to get to Courtyard Passage. ----------------- Courtyard Passage ----------------- Nothing to do here, just head out the other side. ------------- Skyway Access ------------- LOG: Demolition Trooper 1 Red Credit: Scan for Demolition Trooper OBJECTIVE COMPLETE: Meet Up with Admiral Dane ----------------------------------------------------------------------------- |Objective: Protect Demolition Troopers | | | |Planet: Pirate Homeworld | | | |Information: "Up ahead is the pirate cargo line that leads to the Seed. | | There is a large security door located at the end. Four | | Demolition Troopers are needed top open the final door, so you| | need to make sure enough of them make it safely through this | | area." | ----------------------------------------------------------------------------- Chatting with Admiral Dane will give you yet another objective. Scan one of the Demolition Troopers for a log entry, then talk to the one blocking the door to get him to move. Head through it when you're ready. -------------------- Transit Station 1104 -------------------- Use your grapple voltage to charge the terminal in front of you, then jump above it and turn to the right. A pirate will come out of a door thing, so be ready to blast him. Go through the door behind him when you've dealt with him. -------------------- Transit Station 0203 -------------------- Enter hyper mode and pick off the two pirates up above, then turn your attention to the other side of the room. Two more pirates will be on the upper area there, and two air pirates will also attack. Fight the air ones from the side opposite of your demolition guys - the explosion they make when they dive at you will kill the demo guys if they're too close. After the transport moves through, head to the other side and slaughter the pirates there with hyper mode, then follow the demo guys up the ramps to the blue door. ------------------ Transit Tunnel P68 ------------------ Nothing much going on here, just jump up to the ledge in front of you and fend off the Crawltanks, then make your way past the pirate and the turret to go through the next door. -------------------- Transit Station 0204 -------------------- Run with your demo guys as fast as possible to protect them. Try to stand in front of them during fights to absorb damage for them, and use hyper mode constantly to make short work of the shielded pirates (even ones with hand shields are no match for hyper mode). Go through the blue door when you find it. ------------------ Transit Tunnel P69 ------------------ Nothing much to do here, just watch out for mines and deal with the pirates near the other door. -------------------- Transit Station 0205 -------------------- 1 Gold Credit: All Demolition Troopers Survived Turn left and use hyper mode to slaughter the pirates, then dodge the Berserker when it smashes through the wall. Instead of fighting it, run through the hole it made and slaugther the pirates over there. When they're dead, deal with the Berserker (by reflecting the big purple things it fires at you a few times, then shooting its head when it's damaged). When the Berserker is killed, more pirates will arrive. This time, they'll be able to go invisible, but it really doesn't matter - you should still be able to slaughter them with hyper mode fairly quickly. Once they're dead, the demo guys will detonate the giant locks on the security door. OBJECTIVE COMPLETE: Protect Demolition Troopers With the locks destroyed, you can use the hand scanner on the right side of the door to lower it. ------------------ Transit Tunnel P70 ------------------ LOG: Mistress Gandrayda 1 Blue Credit: Scan for Mistress Gandrayda lore entry Drop down to the Phazon pool and use it to replenish your energy if necessary, then look around for a pirate data terminal to scan for a Lore entry. Use the hand scanner on the other side down here to open the next giant door. ------------------------- Transit Station Leviathan ------------------------- LOG: Pirate Commander 1 Red Credit: Scan for Pirate Commander 1 Gold Credit: Commander Squad Defeated Work your way up the ramp around the outside of the room to reach the platform thing in the middle, then jump up to the green grab ledge. A battle will begin, so be prepared to scan the Pirate Commander for a log entry. He'll teleport around the room, but it's not hard to hammer him with hyper beam when he appears. When he's eliminated, turn on your X-Ray Visor and slaughter the rest of the pirates in the room. Work your way back up to the green grab ledge, and this time, use the terminal on the wall to retract the ceiling doors. Summon your ship to blast the giant door blocking your access to the next area, then save and enter the ship. Use the terminal in front of Samus's seat to set a course for the Pirate Homeworld Seed. === Pirate Seed === ------------------ Landing Site Delta ------------------ Nothing to do here, just jump over the platforms to the blue door. ----------- Core Access ----------- Use your X-Ray Visor to see the weak points on the tentacle things, then head out the door at the other end. ------------------------------- Pirate Homeworld Leviathan Core ------------------------------- LOG: Omega Ridley 1 Red Credit: Scan for Omega Ridley 1 Gold Credit: Omega Ridley Defeated Scan Omega Ridley as soon as the battle starts for a log entry, then start firing at his mouth. Hit him enough, and he'll be stunned - run up to him and use your grapple lasso to pull his armor away, then enter hyper mode and blast the weak spot. Repeat as necessary. He'll eventually materialize a different kind of armor, at which point your strategy will have to change slightly. When you stun him now, you'll have to switch to your X-Ray Visor and hit the two weakspots on the right and left of his new armor until both parts have been shattered, and then you'll be able to damage his weak spot just like before. He'll fly around outside for a while at some point, but he's not much of a threat. Wait until he lands inside again, then stun him one more time and finish him off. Grab the pointless item he drops, then use it on the two things that drop from the ceiling just like you'd use your regular grapple voltage. With enough Phazon energy sent to the tentacle things, they'll explode, giving you access to the seed. Release your massive Phazon blast to destroy it. Samus will get back to her ship on her own, at which point you'll be given your next objective: ----------------------------------------------------------------------------- |Objective: Board the Leviathan Battleship | | | |Planet: Pirate Homeworld | | | |Information: "A Leviathan battleship created by the pirates is in orbit | | around this planet. If we can board this battleship, we may | | be able to force it to open a wormhole. We have observed | | energy surges traveling between the pirates' planet and the | | Leviathan battleship. It appears the pirates are using a warp| | device to link the ship and the planet." | ----------------------------------------------------------------------------- Set a course for Pirate Command. === Pirate Command === ------------------ Landing Site Bravo ------------------ Head through the blue door in front of you. --------------- Lift Hub Access --------------- Run through here to the door on the other side. -------- Lift Hub -------- Take the elevator up to the second level and go through the door. ----------------- Security Air Lock ----------------- Enter the morph ball hologram, then head out the other door. -------------- Defense Access -------------- Run straight ahead and go through the green door. --------------- Command Station --------------- Run to the right, enter hyper mode, and use your new hyper grapple ability to fry the weird organic mass on the wall. Go through the door behind it. ------------------- Transit Station 2-A ------------------- Use the hand scanner on the wall to summon the transport, then get in it and use the control panel to activate it. ------------------- Transit Station 2-B ------------------- Head out the blue door. ----------------------- Leviathan Access Portal ----------------------- Head up the ramp to the right and bomb the weak hatch on the morph ball tunnel, then use your grapple voltage to drain the power from the energy barriers. Head up to the teleporter and step into it. -------------------- Leviathan Battleship -------------------- Interact with the control panel in front of you to take control of the ship. OBJECTIVE COMPLETE: Board the Leviathan Battleship ----------------------------------------------------------------------------- |Objective: Rendezvous with GF Fleet | | | |Planet: Orbit above Pirate Homeworld | | | |Information: "Samus, we have gained control of the Leviathan. Now we'll be | | able to open a wormhole and warp to Phaaze. It's time to end | | this. | | | | Once you rendezvous with the fleet above the Pirate Homeworld,| | we'll head straight into the belly of the beast." | ----------------------------------------------------------------------------- ----------------------- Leviathan Access Portal ----------------------- Leave through the blue door. ------------------- Transit Station 2-B ------------------- Get in the transport and use it to leave the area. ------------------- Transit Station 2-A ------------------- Exit through the blue door. --------------- Command Station --------------- Take a left and leave through the green door. -------------- Defense Access -------------- Head for the blue door directly across the room. ----------------- Security Air Lock ----------------- Use the morph ball hologram, then exit the door on the other side. -------- Lift Hub -------- Take the elevator to the bottom and go out the door there. --------------- Lift Hub Access --------------- Simply exit through the door on the other end. ------------------ Landing Site Bravo ------------------ Get in your ship and save your game, then set a course for Phaaze. OBJECTIVE COMPLETE: Rendezvous with GF Fleet ----------------------------------------------------------------------------- | | | 1.11) Phaaze | | | ----------------------------------------------------------------------------- === Phaaze === ------------ Landing Site ------------ LOG: Phaaze Door Scan some stuff if you'd like, but the only thing of any real importance is the door. Head through it once you've scanned it. ------------ Entry Canyon ------------ LOG: Jelsac 1 Red Credit: Scan for Jelsac Scan one of the small enemies on the walls for a log entry then head through to the other side of the room. Some Phazon Hoppers will attack, so blast them quickly. Use your hyper grapple to dump energy into the bio mass thing that's blocking your path, then fall down the shaft and go through the door. ------------ Cavern Alpha ------------ LOG: Black Phazon Crystals Scan some of the crystals on the wall for a log entry, then head through this area. When you reach the upper part, a large crystal formation will need to be destroyed with a missile. Continue jumping from ledge to ledge until you reach the next door. ------------------ Cavern Beta Access ------------------ LOG: Phazon Puffer 1 Red Credit: Scan for Phazon Puffer Enter the morph ball tunnel and roll through it while holding down your A button to slaughter the little red things. Destroying them all will destroy the larger growth things that're blocking your path. When you reach the bottom area where you can stand up, do so, then immediately scan the nearby enemy for a log entry. These Phazon Puffers will absorb the Phazon from you if you stand in front of them, so let one drain you until right before it fires, then destroy it. Head through the door when you're ready. ----------- Cavern Beta ----------- Deal with the Metroids and Jelsacs as you work your way through this room. Some crystal formations on a few walls will need to be destroyed with missiles before you can proceed. ---------- Drop Shaft ---------- LOG: Tangle Weed 1 Red Credit: Scan for Tangle Weed Roll through the hole, then scan some of the weed around the outside of the room for a log entry. Enter morph ball mode and work your way around the room while holding your A button down to destroy the red node things, which will eventually destroy the larger thing in the middle of the room. You'll have to drop through the hole that appears in the middle, then repeat the process a few times. Note that you can deplete your Phazon meter by staying on the blue section near a hole. When you drop down the final hole, keep holding your A button to destroy the enemy thing that tries to grab you at the bottom, then go through the door. -------------- Metroid Cavern -------------- Drop down to the floor and run forward until you see the weird door. Shoot each of the little antena things around the outside of it as they appear, then shoot the main part of the door when the antena things start wiggling and going crazy. Head through the hole that formed, then blast the hoppers and collect the anti-Phazon units from them until the wall explodes. Deal with the other enemies, then head through the door. ------------- Hatcher Shaft ------------- Jump down the shaft, then hammer away at the mouth of the bizarre thing that grabs ahold of you. Destroy the crystals at the bottom of the shaft to grab any anti-Phazon units they might have, then go through the door. -------------- Hatcher Tunnel -------------- Deal with the Metroids, then destroy the weak section in the floor and drop down. --------------- Genesis Chamber --------------- LOG: Leviathan Infant 1 Red Credit: Scan for Leviathan Infant Use your grapple lasso to rip the front and back covers off of the womb thing, then find the tiny Leviathan Infant swimming inside it and scan it for a log entry. Destroy it once you've got it, then absorb as much anti-Phazon as you can before jumping down the hole. ------- Sanctum ------- LOG: Dark Samus LOG: Aurora Unit 313 2 Red Credits: Scans for Dark Samus and Aurora Unit 313 2 Gold Credits: Dark Samus Repusled and Aurora Unit 313 Defeated Scan Dark Samus right off the bat for a log entry, then start hammering her with regular shots. This battle really isn't hard at all, but make sure you blast her out of the sky as quickly as you can when she starts absorbing Phazon from the area (or she'll heal her damage). When she summons an echo of herself, turn on your X-Ray Visor and focus on the one that's glowing red. You can destroy the echo if you want, but they're not much of a threat to be honest. You should be able to finish the real Dark Samus off in no time anyway. Scan the Aurora Unit when it appears for another log entry, then keep your eyes peeled for the tentacle things that pop out of the side of it. If you're fast enough to tag them, you'll get a chance to stun the head by hitting the yellow ports. Once it's stunned, it'll fall to the ground for a few seconds. Run up to it and grapple the doors off of the top, then pound the hell out of the weak spot until the doors close. Repeat that same process until you sever the head from the ground. When it's flying around, Aurora Unit 313 is much easier to hit. It's got a giant weak spot on the back, so all you have to do is get behind it and pound on it until it's destroyed. ----------------------------------------------------------------------------- | | | 2.00) Expansions | | | ----------------------------------------------------------------------------- In the following sections, I've arranged all of the expansion items that you can collect in the game by type. I've arranged them in the order that you would pick them up if you were following my guide all the way through the game, so some of them might be in a different order than what you would expect if you're just checking this as a quick reference. Farther down in this guide, you'll find "Quick Expansion Lists" that are basically just lists that give you the name of a room, the area it's in, and what type of expansion(s) you can find there. ----------------------------------------------------------------------------- | | | 2.01) Energy Tanks | | | ----------------------------------------------------------------------------- In addition to your original 99 units of energy, you can find 14 energy tanks in the game. ---------------------------------- G.F.S. Olympus - Ventilation Shaft ---------------------------------- Impossible to miss, you'll get this energy tank on your way through the room. ------------------------ Norion - Substation East ------------------------ You'll see this energy tank sitting in a little tunnel area that goes around the outside of the room. You'll need to enter this tunnel to avoid the damaging floor anyway, so this energy tank is pretty hard to miss. -------------------- Bryyo - Reliquary II -------------------- Reliquary II is a small room attached to the Gateway. The energy tank is just sitting in the middle of the room, so you won't need to do much to get it. --------------------- Bryyo - Ruined Shrine --------------------- It's sitting in a fragment of a golem at the bottom of the shaft. Use a bomb on the weak spot and the energy tank will be yours for the taking. ------------- Brryo - Vault ------------- You'll have to destroy the fuel gel deposits on the walls in the Overgrown Ruins to find the door to this room, but once you do, the energy tank is just sitting there waiting for you to take it. ----------------------------------- SkyTown, Elysia - Steambot Barracks ----------------------------------- The Steamlord drops the energy tank when you destroy him. --------------------------------- SkyTown, Elysia - Arrival Station --------------------------------- Use the grab ledge in the outside area to reach an upper clearing that has an orb cannon. Use the spinner to activate it, then launch yourself to the far platform that has the energy tank. --------------------------------------------- Eastern SkyTown, Elysia - Xenoresearch A Lift --------------------------------------------- Shatter the glass on the containment unit closest to the elevator on the upper level, and the energy tank is free for the taking. ---------------------------- Pirate Research - Scrapworks ---------------------------- You'll have to do a double bomb jump in the upper part of the morph ball system shortly after the two moving platforms. ----------------------------------------- SkyTown, Elysia - Zipline Station Charlie ----------------------------------------- When you're using Spider Ball to get back over the huge system of tracks, you will have a chance to double bomb jump up to an energy tank in the middle of the track system. --------------------------- Bryyo - Machineworks Bridge --------------------------- You can use the two moving wall jump slabs in the middle of the room to wall jump your way up to the energy tank near the ceiling. -------------------------------- Pirate Research - Metroid Creche -------------------------------- After defeating the Metroid Hatcher, use the spinner it came out of to launch yourself to the ceiling. Inside the morph ball track, look for a gap in the top right below some spider ball tracks. Follow this series of tracks using your spider ball and boost ball, and the energy tank will be yours. ----------------- Bryyo Ice - Tower ----------------- There's a spider ball track near the door, so go ahead and start working your way up it. You'll have to use your boost ball, bombs, and quick release and re-attaches to make your way to the far side, where you'll find the energy tank. Keep in mind that you can boost right through chunks of ice that're hanging from the ceiling, and you can also bomb some chunks on the ground. There's also a spot where you'll have to use a small half-pipe with your boost ball. ---------------------------------- G.F.S. Valhalla - Munitions Locker ---------------------------------- It's sitting in the middle of the room just waiting for you to take it. ----------------------------------------------------------------------------- | | | 2.02) Missiles | | | ----------------------------------------------------------------------------- You can find 50 Missile Expansions in the game, which will bring your total missile count up to 255 (the missile launcher you find in the G.F.S. Olympus gives you five, but I don't really consider it to be an expansion). ------------------ Norion - Cargo Hub ------------------ As soon as you enter this room, you should be able to hear the classic noise that indicates there's an item nearby. The hinges on the cover to the panel on the right shortly after you enter the room are weak - use your grapple lasso to rip the cover right off of it. Activate the controls behind it to gain access to a morph ball hole directly to your left. Enter it, then work your way through the area with your bombs, morph ball jumps, and the gusts of air. ------------------------ Bryyo - Grand Court Path ------------------------ Blast the statue high on one of the walls, then jump up to the ledge where it used to be. From here, you can jump to a path that leads to the expansion. ---------------------- Bryyo - Hillside Vista ---------------------- Head back up towards the ramp where you first entred the room and use your scan visor to find a cracked section of rock, then bomb it to enter a morph ball hole. The little worm things here will collect on your morph ball until the start to move you towards the Korba up above, but you can still control which way you move with your analog stick. As soon as enough Snatchers are on you and you start moving, hold left on the analog stick until you make it all the way up the far left path. ---------------------- Bryyo Fire - Main Lift ---------------------- Once you're inside the morph ball area, gather enough Snatchers on yourself to start floating upwards, then pull to the left right before you reach the Korba at the top. Drop a bomb to free yourself from the Snatchers, then roll yourself through the morph ball tunnel until you reach the missile expansion. --------------------- Bryyo Fire - Gel Hall --------------------- Hit the dragon sculpture thing's mouth with charged shots, and it'll spit flames for a few seconds. Time it so that the flames hit the vine to the left, and it'll break, dropping a platform with some missiles on it. --------------------- Bryyo Fire - Gel Hall --------------------- Use ice missiles on the fuel gel to create platforms, which you can use to work your way over to the missile expansion (which is down the hallway to the right when you enter this area from Save Station A). ------------------------------ Bryyo Fire - Gel Refinery Site ------------------------------ When entering the room from Gel Purification Site, use your Grapple Lasso to remove the loose pipes to the right. ------------------ Bryyo - Crash Site ------------------ Grapple your way to the Theseus, then enter the morph ball tunnel. Work your way to the left, then head up as far as you can (you'll have to do a double bomb jump where you see the moving piston thing in the upper-left). When you roll out on the top of the ship, you can grab a missile expansion above the grappling point. ------------------------ Bryyo - Jungle Generator ------------------------ When you use the sonic locking mechanism to uncover the Lore entry, you'll also find a missile expansion behind it. ---------------------------- Bryyo - Generator Hall North ---------------------------- Use the morph ball tunnel to the right of the controls on the upper area to grab the expansion. ----------------------------- SkyTown, Elysia - Transit Hub ----------------------------- You'll see this expansion in a little morph ball passage on your way through this area the first time. You'll need to perform a double bomb jump to reach it. --------------------------------- SkyTown, Elysia - Barracks Access --------------------------------- When you're rolling under the lasers, look around for a small alcove at one end to find the expansion. -------------------------------- SkyTown, Elysia - Skybridge Hera -------------------------------- When you get on the bridge for the first time, the first pillar you see will be hollow - get inside it with your morph ball and hop to find the expansion. ---------------------------------- SkyTown, Elysia - Main Docking Bay ---------------------------------- Use the Plasma Beam to melt the metal across from the door to Main Docking Access, then enter morph ball mode and hop into the hole. -------------------------- Bryyo Fire - Imperial Hall -------------------------- When entering from Refinery Access, walk down the hallway, then stop when you reach the ledge that drops down to the main area. Look to the right and find the morph ball tunnel, then roll through it and stand up on the other side. Use your grapple lasso to yank the two platforms off of the wall, then jump from them to the missile expansion. ----------------------------------- Eastern SkyTown, Elysia - Gearworks ----------------------------------- On your way back through this area, a pirate ship will destroy the gears, which will give you a clear path to the missile expansion. You'll have to grab it as you Screw Attack your way over to the other door. It's a long way to go, so you'll need to space out each jump as far as you can. If you press the button too quickly each time, you'll fall short of the platform on the other end. ---------------------------------- Eastern SkyTown, Elysia - Botanica ---------------------------------- From the ledge near the ice missile door leading to the Broken Lift, Screw Attack over to a small indentation in the wall, then Screw Attack over to the missiles from there. ----------------------------------- Eastern SkyTown, Elysia - Concourse ----------------------------------- Roll through the morph ball tunnel to the left of the door when you first enter this room from Concourse Access B. ---------------------------------- Pirate Command - Command Courtyard ---------------------------------- Head for the right side of the room towards the energy shield and find the big fans. Face them, then look up to the right to find a green grab ledge. Jump up to it, then get in the morph ball tunnel to the right of it. Follow the tunnel until you have a split. Take the left side to find a missile expansion. -------------------------------- Pirate Command - Command Station -------------------------------- When entering from the tunnel in Flux Control, roll to the right and work your way over to the other side of the room to find the expansion. ---------------------------------- Pirate Command - Security Air Lock ---------------------------------- When you enter from Defense Access for the first time, the expansion will just be right there in plain sight. ---------------------------- Pirate Research - Scrapvault ---------------------------- When you get to the first green grab ledge, turn to the right to see another ledge in the distance. Jump over there with your Screw Attack, then look around for another green grab ledge. Use it to reach the expansion. ------------------------------------ Pirate Research - Metroid Processing ------------------------------------ After you remove the energy cell from the lower area, you can find a missile expansion in one of the shattered Metroid containment units. ---------------------------- SkyTown, Elysia - Powerworks ---------------------------- Once you have the Spider Ball item, drop all the way down the hole where the statue used to be, then scan down at an angle towards the morph ball hole to get the Spider Ball Track log entry (or just wait and get it somewhere else). Enter the tunnel and hold down your Z button to stick to the tracks, then work your way towards the other side. Make sure you don't accidentally touch one of the flames, or you'll fall off of the pod and have to start over. When you finally make it back inside, grab onto the track next to the one you came off of to go back outside. Eventually, you'll run out of track, so charge your boost ball and let go of it to jump over to the track on the other side. Continue moving your way over until you run out of track, and you should find a missile expansion. ---------------------------------- SkyTown, Elysia - Construction Bay ---------------------------------- From the upper area near the top of the morph ball lift, use Screw Attack to get over to the far side of the area and grab the expansion. ----------------------------------- SkyTown, Elysia - Steambot Barracks ----------------------------------- Work your way through the morph ball area just like you did the first time you were in this room, only this time, activate your Spider Ball when you go by the Spider Ball tracks. ----------------------------------------------- Eastern SkyTown, Elysia - Concourse Ventilation ----------------------------------------------- Use the Spider Ball tracks on the outside area of the lowest part of the room to reach the expansion. -------------------------- Norion - Docking Hub Alpha -------------------------- Walk behind your ship and look for the small walkway path thing with the grapple point above it, then either grapple or Screw Attack your way to the other side for a missile expansion. ------------------------ Norion - Substation West ------------------------ Roll along the small indentation in the wall with the moving parts to reach the expansion by the door to Conduit B. ---------------------------- Norion - Maintenance Station ---------------------------- Sitting in plain sight behind the ice missile door. --------------------- Norion - Cargo Dock A --------------------- Use the spider ball track to your right on the outside of the structure after entering this room from Conduit A. --------------- Bryyo - Gateway --------------- Make your way to the central pillar and look towards the door to the Gateway Hall. Look to the left of there for a platform to Screw Attack to. Hit the frozen spot on the wall to reveal a morph ball tunnel, then roll through it to grab a missile expansion. --------------------- Bryyo - Reliquary III --------------------- The expansion is just sitting in the room for you. You can access this room via the grappling points on the ceiling in the Grand Court. --------------------- Bryyo - Falls of Fire --------------------- When you take the golem to the lower level, look above him for some wall jump walls. Use them to jump up to the missile expansion. -------------------------- Bryyo - Hall of the Golems -------------------------- Activate the golem closest to the spider ball track generator. Use the tracks to reach a missile expansion high up in the room (you'll have to avoid the electricity, and you'll have to make good use of bombs, boost ball, and falling when appropriate). -------------- Bryyo - Burrow -------------- Enter the morph ball tunnel and head all the way to the first crystalized fuel gel deposit all the way to the right. Bombing it will destroy some of the stuff that's blocking your path, so go ahead and drop down once you've bombed it. Work your way to the left, then head up when you reach the plant things that you have to hop onto. Bombing the next section of crystalized fuel gel will destroy some of the floor farther to the left, so hop out of this part of the maze and head over there. Drop down, then bomb another section of crystalized fuel gel and head down. To the left, you'll see a small ledge with an enemy on it. Hop up there, bomb the enemy, and then double bomb jump up to grab the missile expansion. -------------------- Bryyo - Hidden Court -------------------- When entering this room from the Burrow, you'll be able to Screw Attack your way to a halfpipe, which you can use to boost yourself up to the expansion. --------------------- Bryyo - Fuel Gel Pool --------------------- Activate your Command Visor and look at the top of the golem head to find a spot for you to lock onto it. Have your ship pick it up, then use your ice missiles to freeze the fuel gel spouts as you climb your way up to the ledge behind where the golem head was, where you'll find the missile expansion. --------------------- Bryyo - Fuel Gel Pool --------------------- Drop down and look at the middle fuel gel spout. Close to the bottom, you should be able to see a small path. Freeze the spout, then drop down into the fuel gel and work your way through the path quickly to grab the expansion. Alternatively, if you don't feel like getting a little scorched, you can wait until you have the Hazard Shield. Fuel Gel won't hurt you anymore once you have it. ------------------------- Bryyo - Ancient Courtyard ------------------------- Use the halfpipe in the middle of the room to reach the expansion. --------------------------- Pirate Research - Craneyard --------------------------- When you reach the area with two spinners, use the spinner on the right to rotate the top section of the central pillar thing until two pieces of the morph ball tunnel go by. The result should be a continuous morph ball tunnel from the bottom of the pillar to the upper-right of it. Exit the spinner and get in the tunnel on the left, then move up it until you reach the missile expansion at the top. -------------------------------- Pirate Research - Creche Transit -------------------------------- Enter the morph ball tunnel near the door to Metroid Processing, then use the spinner to rotate the floor and reach the expansion. ------------------------- Pirate Command - Lift Hub ------------------------- Use your grapple voltage to open the door to the second lift on the lower level of the area. When you get inside, it'll drop down a little. Get back out of it and shoot the cable above it with a charged shot to make it fall, then jump to the other side of the shaft to grab the missile expansion. ---------------------------- Pirate Mines - Phazon Quarry ---------------------------- Use the mining controls in the back of the area to cut a huge path in the wall, then use it to reach the expansion. -------------------------------- Pirate Mines - Phazon Mine Entry -------------------------------- Use your X-Ray Visor and Nova Beam to activate four small yellow circles behind the Phazite wall near the Main Cavern door. ---------------------------- Bryyo Fire - Temple of Bryyo ---------------------------- Use your X-Ray Visor and Nova Beam to activate the panel in the back of the temple, then roll through the fuel gel in the floor to find the expansion. ------------------------------ G.F.S. Valhalla - MedLab Alpha ------------------------------ After destroying the three sections of weak wall and ripping the panel off with your grapple lasso, roll into the hole in the floor to find the expansion. -------------------------------- G.F.S. Valhalla - Auxiliary Lift -------------------------------- Enter the morph ball track from the back of the elevator when it's on the upper floor, then head to the left after the first piston thing drops to the lower area. ------------------------------- G.F.S. Valhalla - Weapons Cache ------------------------------- Sitting in plain sight. ----------------------------- Pirate Command - Flux Control ----------------------------- Use your grapple lasso to flip the cover on the morph ball tunnels, then roll through the tunnel on the right. Use your bombs and Spider Ball to climb the shaft to the missile expansion. ----------------------------------------------------------------------------- | | | 2.03) Ship Missiles | | | ----------------------------------------------------------------------------- There are 8 additiona Ship Missile Expansions to find in the game, though your total will actually be 11 since the original issue you receive will give you 3 right off the bat. ------------------------ Bryyo - Auxiliary Dynamo ------------------------ Use your grapple lasso to lower the piston thing on the wall in the middle of the room, then enter the morph ball track from the South Jungle Hall side to get the expansion. ---------------------------------- SkyTown, Elysia - Security Station ---------------------------------- Melt some metal with your Plasma Beam in the corner to the right of the control panel in the upper area. Go through the morph ball tunnel behind the melted metal to grab the expansion at the other end of the room. ------------------------------- Bryyo Ice - Hall of Remembrance ------------------------------- When entering from the door at the top of the Tower, hit the blue spot on the Chozo statue's hand, then jump to it and look on top of the platform to the left. ---------------------------------------- SkyTown, Elysia - Hoverplat Docking Site ---------------------------------------- Screw Attack your way to the platforms in the middle of the area, then make use of your Spider Ball to climb the tracks and grab the expansion. ---------------------- Bryyo - Colossus Vista ---------------------- When you put the head back on the massive golem, it'll smash the gate that was blocking your access to the expansion. ------------------------------ G.F.S. Valhalla - MedLab Alpha ------------------------------ You'll have to start by activating the generator in the Xenoresearch Lab, then enter the morph ball tunnel in the floor there. It'll lead you through a series of tunnels until you eventually grab the expansion in the ceiling of MedLab Alpha. ---------------------------- Pirate Research - Scrapworks ---------------------------- Work your way to the halfpipe inside the morph ball area, then use it to launch yourself up to the Spider Ball tracks. You'll have to carefully bomb your way up to the expansion from the ledges below it. ----------------------------------- Pirate Research - Processing Access ----------------------------------- Use your X-Ray Visor to see behind the two thin Phazite slabs, then shoot the targets behind them to open up a passage in the ceiling. Wall jump your way to the top, then hit the force field thing with some missiles to grab the expansion. ----------------------------------------------------------------------------- | | | 2.04) Energy Cells | | | ----------------------------------------------------------------------------- There are 9 energy cells to collect in the game. You'll need some of them to finish the game, and you'll need the rest if you want to have 100% completion. ------------------ Bryyo - Hanger Bay ------------------ Use the hand panel next to the elevator shaft near the room's entrance to activate the elevator, then step into the hologram to go up a level. Blast the grate off of the right ventilation duct, then morph into a ball and head in there. Stand up and interact with the energy cell on the wall to take it (which will drop the energy shield guarding the orange door down below). ---------------------------------------- Eastern SkyTown, Elysia - Xenoresearch B ---------------------------------------- You'll have to remove this from the wall in order to grab the Seeker Missile item, so you can't really miss it. ---------------------------------- Pirate Command - Command Courtyard ---------------------------------- You'll have to take this one from the wall when you deactivate the ventilation fans, so you can't really miss it. ------------------------------------ Pirate Research - Metroid Processing ------------------------------------ You have to remove this one from the wall in the lower part of the room to access the central lift, so you can't really miss it. ---------------------------------- SkyTown, Elysia - Ballista Storage ---------------------------------- Use your Grapple Lasso to pump extra energy into the two fans on the wall to fry them, then take the energy cell that used to be powering them from the wall between them. -------------------- Norion - Generator B -------------------- After you've beaten the Metroid Hatcher, a morph ball tunnel will open near the door. Enter it, then stand up when you come out of it and take the energy cell from the wall there. -------------------- Bryyo - Hidden Court -------------------- This one's complicated, mostly because you have to grab the generator from North Jungle Court before you can access it. I suggest checking the main walkthrough of this guide for detailed room-by-room instructions if you're having trouble figuring out what to do for this one. ---------------------------- Pirate Mines - Phazon Quarry ---------------------------- When entering this area from Drill Shaft 2, you'll be able to simply grab the energy cell from the wall. ------------------------------- G.F.S. Valhalla - Docking Bay 5 ------------------------------- This one is just sitting on the ground near the wreckage of a fighter on the docking bay where your ship is docked. ----------------------------------------------------------------------------- | | | 3.00) Quick Expansion Lists | | | ----------------------------------------------------------------------------- If you're just looking for a quick reference for the locations of all the expansions, this is the place to look. I've arranged them by area in each section. ----------------------------------------------------------------------------- | | | 3.01) Energy Tanks | | | ----------------------------------------------------------------------------- In addition to your original 99 units of energy, you can find 14 energy tanks in the game. -------------- G.F.S. Olympus -------------- G.F.S. Olympus (1) - Ventilation Shaft ------ Norion ------ Norion (1) - Substation East ----- Bryyo ----- Bryyo (4) - Reliquary II - Ruined Shrine - Vault - Machineworks Bridge Bryyo Ice (1) - Tower ------ Elysia ------ SkyTown, Elysia (3) - Steambot Barracks - Arrival Station - Zipline Station Charlie Eastern SkyTown, Elysia (1) - Xenoresearch A Lift ---------------- Pirate Homeworld ---------------- Pirate Research (2) - Scrapworks - Metroid Creche --------------- G.F.S. Valhalla --------------- G.F.S. Valhalla (1) - Munitions Locker ----------------------------------------------------------------------------- | | | 3.02) Missiles | | | ----------------------------------------------------------------------------- You can find 50 Missile Expansions in the game, which will bring your total missile count up to 255 (the missile launcher you find in the G.F.S. Olympus gives you five, but I don't really consider it to be an expansion). ------ Norion ------ Norion (5) - Cargo Hub - Docking Hub Alpha - Substation West - Maintenance Station - Cargo Dock A ----- Bryyo ----- Bryyo (14) - Grand Court Path - Hillside Vista - Crash Site - Jungle Generator - Generator Hall North - Gateway - Reliquary III - Falls of Fire - Hall of the Golems - Burrow - Hidden Court - Fuel Gel Pool - Fuel Gel Pool - Ancient Courtyard Bryyo Fire (6) - Main Lift - Gel Hall - Gel Hall - Gel Refinery Site - Imperial Hall - Temple of Bryyo ------ Elysia ------ SkyTown, Elysia (7) - Transit Hub - Barracks Access - Skybridge Hera - Main Docking Bay - Powerworks - Construction Bay - Steambot Barracks Eastern SkyTown, Elysia (4) - Gearworks - Botanica - Concourse - Concourse Ventilation ---------------- Pirate Homeworld ---------------- Pirate Command (5) - Command Courtyard - Command Station - Security Air Lock - Lift Hub - Flux Control Pirate Research (4) - Scrapvault - Metroid Processing - Craneyard - Creche Transit Pirate Mines (2) - Phazon Quarry - Phazon Mine Entry --------------- G.F.S. Valhalla --------------- G.F.S. Valhalla (3) - MedLab Alpha - Auxiliary Lift - Weapons Cache ----------------------------------------------------------------------------- | | | 3.03) Ship Missiles | | | ----------------------------------------------------------------------------- There are 8 additiona Ship Missile Expansions to find in the game, though your total will actually be 11 since the original issue you receive will give you 3 right off the bat. ----- Bryyo ----- Bryyo (2) - Auxiliary Dynamo - Colossus Vista Bryyo Ice (1) - Hall of Remembrance ------ Elysia ------ SkyTown, Elysia (2) - Security Station - Hoverplat Docking Site --------------- G.F.S. Valhalla --------------- G.F.S. Valhalla (1) - MedLab Alpha ---------------- Pirate Homeworld ---------------- Pirate Research (2) - Scrapworks - Processing Access ----------------------------------------------------------------------------- | | | 3.04) Energy Cells | | | ----------------------------------------------------------------------------- There are 9 energy cells to collect in the game. You'll need some of them to finish the game, and you'll need the rest if you want to have 100% completion. ----- Bryyo ----- Bryyo (2) - Hanger Bay - Hidden Court ------ Elysia ------ Eastern SkyTown, Elysia (1) - Xenoresearch B SkyTown, Elysia (1) - Ballista Storage ---------------- Pirate Homeworld ---------------- Pirate Command (1) - Command Courtyard Pirate Research (1) - Metroid Processing Pirate Mines (1) - Phazon Quarry ------ Norion ------ Norion (1) - Generator B --------------- G.F.S. Valhalla --------------- G.F.S. Valhalla (1) - Docking Bay 5 ----------------------------------------------------------------------------- | | | 4.00) Logbook | | | ----------------------------------------------------------------------------- Locations and full text entries for each Logbook item are included below. The game arranges Creature and Research entries alphabetically, but not the Lore entries. I've left them in their original order, just like the game lists them. Please note that I've only listed the location that you will first encounter each scan if you're playing the game using my guide. Many entries can be found in multiple locations, or may be first encountered in a different location if you are not using my guide. If you're just interested in a simple list of entries, the section after this one has simple lists for each type of scan. Please note that I do not take credit for the full text entries included in this document; I copied them directly out of the game by hand. It's a tedious task that I wouldn't want anyone else to have to do, so by all means, if you'd like to use them for some other purpose, feel free to take them from my guide. It'd be absurd to expect you to copy them on your own when you'd just wind up with the same final product anyway (plus or minus a few typos, anyway). ----------------------------------------------- | | | 4.10) Creatures | | | ----------------------------------------------- ================================ 4.11) Galactic Federation ================================ --------------- Aurora Unit 217 --------------- Found: SkyTown, Elysia - Aurora Chamber Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years ago. 217 has served admirably in its role as SkyTown administrator. Vast amounts of tactical intel have been delivered from SkyTown under AU 217, along with valuable stellar and interstellar research data. It has interfaced well with the Elysian mechanoids, and enjoys a productive working arrangement with them. ------------------ Demolition Trooper ------------------ Found: Pirate Command - Skyway Access Demolition Troopers are not especially combat savvy and often rely on others to cover them in battle. They are outfitted with explosive weaponry for special missions. When the only way to the objective is straight through everything, the troopers in this unit are called upon to make it happen. While capable of destroying the strongest of barriers, these troopers are not as capable in combat as traditional marines. ----------------- Federation Marine ----------------- Found: G.F.S. Olympus - Docking Bay 5 Federation Marines wear advanced suits of powered armor, allowing them to use potent weapons and resist heavy damage in battle. Few can match them in combat. --------------------- Federation PED Marine --------------------- Found: Norion - Cargo Dock A The Federation has created a system that utilizes Phazon to increase the power of the armor worn by GF Marines. While active, the Phazon unit enhances the attack and defense systems of the armorsuit. -------------------- Female Fleet Trooper -------------------- Found: G.F.S. Olympus - Docking Bay Access Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge. ------------------ Fleet Admiral Dane ------------------ Found: G.F.S. Olympus - Flag Bridge Fleet Admiral Castor Dane is known for his utmost dedication to protecting the Federation from its enemies. He is stern and aggressive, and has a strong dislike for the Space Pirates. Rumor has it they orphaned him at an early age, an act he still seeks to avenge. -------------- Fleet Mechanic -------------- Found: G.F.S. Olympus - Docking Bay 5 Fleet Mechanics are responsible for maintaining and repairing all Federation equipment. Because of the vast amount of devices and vehicles the Federation utilizes, skilled mechanics are highly sought after and often overpaid. -------------------- Halberd-Class Turret -------------------- Found: G.F.S. Olympus - Docking Bay 5 The GMX-04 Halberd-class turret replaces the dated "Growler" turret. It is an effective point-defense system for most security zones. It is lightly armored, and nimble targets can evade its tracking system. ---------------- Hunter Gandrayda ---------------- Found: Norion - Tower Elevator Gandrayda possesses the metamorphic ability to assume the form and abilities of other creatures. This talent has led many to seek her out for stealth and reconnaissance missions, despite her powerful combat capabilities. Details on the subject's origins and age are unknown, but her unique traits have made her a sought-after Hunter for missions. ----------- Hunter Ghor ----------- Found: G.F.S. Olympus - Security Station Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger mechanisms. The most common of these is his armorsuit, which doubles as a gunship and provides him with a formidable combat arsenal. The merges are often accompanied by a shift in personality, replacing his normally calm demeanor with an aggressive attitude. He demonstrates a high proficiency with all things mechanical and is often called upon for missions requiring computer infiltration or manipulation. ------------- Hunter Rundas ------------- Found: Norion - Tower Elevator Rundas is capable of generating and manipulating ice. This trait is common among inhabitants of the moon Phrygis, but Rundas is one of the few who have used this ability for bounty hunting. Subject is known for getting results, but considers himself without peer. His arrogant demeanor has led him to mainly seek solo missions, and rarely works with others. ------------------ Male Fleet Trooper ------------------ Found: G.F.S. Olympus - Docking Bay Access Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge. -------------- Training Drone -------------- Found: G.F.S. Olympus - Docking Bay 5 The Training Drone is used in all branches of the GF military. They are designed to improve hand-eye coordination and accuracy. One popular training exercise is to score as many consecutive hits on a drone as possible. Gambling on shooting contests involving Training Drones is frowned upon, but fairly popular throughout the GF armed forces. ================== 4.12) Bryyo ================== ------------ Alpha Hopper ------------ Found: Bryyo - Gateway Hall Alpha Hoppers are characterized by their unique color and durable hide. They are highly territorial and will attack any creature who wanders too close to their nests. When hunting in packs, they will often keep their distance while others move in to attack at close range. Like all Hoppers, their legs end in sharp talons and can be used to shred through any prey that gets close enough. ------ Atomic ------ Found: Bryyo - G.F.S. Theseus Atomics are creatures composed entirely of energy. A strong energy blast is adequate to destabilize the Atomic and cause it to explode. They are sustained by their core, which generates a constant supply of electricity. When an abundance of energy has been produced, the Atomic will discharge a section of its body in the form of an explosive projectile. When near sources of energy of an opposite polarization, the Atomic will respond aggressively. ------------------- Bryyonian Shriekbat ------------------- Found: Bryyo - Gateway One of the many types of Shriekbats found across the solar system, the Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will nest in small groups and make their home in a sheltered environment. Dwelling on the top of caverns and ruins, the Shriekbat will hunt nearby insects and small creatures for food. Once a nesting area has been found, it will be fiercely protected from any intruder. The territorial Shriekbat will dive-bomb any creature that wanders too close, no matter what the size. -------------- Fargul Hatcher -------------- Found: Bryyo - Hall of the Golems Within the Fargul Hatcher's maw is an organ cluster that is vulnerable to attack, but only when exposed. Fargul Hatchers are capable of giving birth to dozens of young in a matter of moments. These offspring will immediately swarm in on any nearby attacker. Their skin is incredibly resilient and will deflect most weapon fire. ----------- Fargul Wasp ----------- Found: Bryyo - Hall of the Golems Fargul Wasps are highly protective of their parent Hatcher. Even moments after birth, they will swarm together and attack any nearby organism. They are often used as a defense mechanism by the Fargul Hatcher, and as a result, few live to adulthood. ------ Geemer ------ Found: Bryyo - Reliquary III The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases. ------ Gelbug ------ Found: Bryyo Fire - Temple Access Gelbugs are roaming insects encased in organic Phazite. These cavern-dwelling bugs have come to rely on Fuel Gel as a source of sustenance. Over time their shells have become saturated and crystallized with Fuel Gel. As a result, their bodies have become highly unstable. Weapon fire will disrupt the gel and cause the creature to detonate. ---------- Gel Puffer ---------- Found: Bryyo - Gateway The exposure to Fuel Gel has left the shell of the Gel Puffer highly susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors given off by Fuel Gel for sustenance. They process these gasses and then expel the excess to stay afloat. The brittle shell of the Puffer, while durable in appearance, is rather thin and easily damaged. ------- Gel Ray ------- Found: Bryyo Fire - Gel Hall Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few creatures who make their home within the caustic pools of Fuel Gel. The unique exterior and shape of the Gel Ray allow it to withstand and glide through rivers of gel. Their main source of sustenance is small organisms that exist within Fuel Gel, but they are known to occassionally leap out to feed on insects that fly near the gel's surface. ------- Gragnol ------- Found: Bryyo - Gateway Hall Gragnols are vulnerable to most weapons, as they have not developed the durable exoskeleton found on adult members of the species. They often travel and attack in groups. If they sense a nearby threat to their hives, they will not hesitate to advance. Their offensive capabilities are underdeveloped, leaving the ability to fire pulses of Phazon energy their only form of attack. ------------- Gragnol Adult ------------- Found: Bryyo Fire - Gel Processing Site The large tail that characterizes Gragnol Adults is also their weakness: if pulled with enough force, it will tear them apart. An explosive blast will temporarily incapacitate them, making them easier to target. They possess the ability to generate an energy shield around their bodies, preventing Beam shots from damaging them. They are cunning predators, flying through their turf in search of unwary prey. They use bursts of Phazon energy to overwhelm their targets, and then swoop down to finish them. Maturity has provided them with a very durable exoskeleton. ------ Hopper ------ Found: Bryyo - Gateway These aggressive insectoids use small hops to get within striking distance and then pounce, using their talons to tear away at their prey. From a distance they will fire bursts of venom at their target. Despite their aggressive nature, they are somewhat fragile and can be easily dispatched. Because of this they will commonly hunt in packs. ----- Korba ----- Found: Bryyo - Hillside Vista The Korba is a vicious, resilient bioform. It prefers to lurk above its hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers to levitate victims to a point where the Korba can devour them. What the Korba cannnot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Korba and Snatchers. ------- Mogenar ------- Found: Bryyo Seed - Bryyo Leviathan Core Corrupted War Golem reanimated and energized with Phazon. Relies on socketed energy orbs as a source of power. The orbs themselves have a fragile exterior but contain pure Phazon energy within. This energy must be completely overloaded before it will be destroyed. Eliminating all power sources is the only way to bring Mogenar offline. --------- Nightbarb --------- Found: Bryyo - Cliffside Airdock Nightbarbs are predators, traveling in packs to search for prey. They have the ability to generate a protective field of energy around their bodies. The ability is unstable, however. If the field makes contact with another life force, it will overload. This also consumes the life force of the Nightbarb, much like a bee's sting ends its life. ---------- Reptilicus ---------- Found: Bryyo - Grand Court Path Scans indicate a mutation that allows the Reptilicus to teleport over short distances. Commonly used as a combat tactic to corner and trap their prey. The Reptilicus appear to suffer from Phazon corruption, and all higher thought processes have been replaced by savage bloodlust. This corruption has also increased their resistance to heat-based attacks and Fuel Gel. ----------------- Reptilicus Hunter ----------------- Found: Bryyo - Grand Court Phazon corruption has granted Reptilicus Hunters the ability of cloaking themselves. They use this to their advantage and will hide or move positions while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly organized despite their primitive nature. Usually attacking in small groups, they patiently wait for their prey to become isolated in a locked area before attacking. Their weaponry consists of an energy whip for close-range assaults and a throwing chakram for long-range attacks. They have adapted to the harsh climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks. --------- Scorchbug --------- Found: Bryyo Fire - Temple Reservoir Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo. the tiny insects subsist entirely on the volatile gel. Like many creatures with this diet, they have taken on the ignitable characteristics of their food source. When shot with any type of weaponry, they burst into a small explosion, leaving behind only a scorch mark. It is from this trait that they have earned their name. ------- Shelbug ------- Found: Bryyo - Grand Court Path Shelbugs are slow-moving, roaming insects whose soft bodies are easily damaged. Until they reach maturity they will not develop their Phazite shell. Unable to retract into a shell to avoid damage, they must aggressively attack any potential threat. They will extend sharp spines to fend off attackers or propel these spines at enemies. -------- Snatcher -------- Found: Bryyo - Hillside Vista Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey on their own, they rely on the stronger Korba to do the work for them. Snatchers will swarm onto a target until it is overwhelmed. Once they have their prey, they use their power to levitate, lifting the victim to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Snatchers and the Korba. ---------- Warp Hound ---------- Found: Bryyo Fire - Gel Processing Site Warp Hounds are susceptible to low-temperature attacks, due to the nature of their thermal-energy-driven biosystem. They are often used by Reptilicus as guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts of converted thermal energy to attack and defend. The creatures can teleport over short distances, disrupting many forms of electronic targeting in the process. ==================== 4.13) SkyTown ==================== ------------------- Aerial Repair Drone ------------------- Found: SkyTown, Elysia - Main Docking Bay An evolved version of the ground units, these drones were designed to perform basic maintenance and repair tasks. Their small size and flight capabilities allow them access to the hardest-to-reach areas of SkyTown. Repair drones are manufactured and activated every 200 years, with the previous units being recycled for construction materials. ------- Databot ------- Found: SkyTown, Elysia - Main Docking Bay Databots were designed by the Elysians as a means to record and pass on historical data. They patrol along their set area until disrupted, and then project a holographic datafile. However, only those equipped with Chozo-based visor technology can access this information. ------------- Defense Drone ------------- Found: SkyTown, Elysia - Ballista Storage The Defense Drone is used to secure key areas within SkyTown. The externally mounted antennas are tied into the unit's optic array. By destroying all of the antennas, the optic array will overload and be vulnerable for a short period. The machine's Control Unit is also vulnerable, but must be exposed to be targeted. Its armor is immune to small-arms fire. ---------------------- "Dragoon" Battle Drone ---------------------- Found: SkyTown, Elysia - Skybridge Hera The "Dragoon" Battle Drone is a resilient foe, but the thruster controls of the unit are vulnerable and can be easily ripped off. Originally designed to keep local aerial bioforms away from delicate instruments, the "Dragoon" is now used in a combat role. It carries twin Rocket Pods for offense. Durable armor and a Missile-jamming system help keep the unit safe. ----------------- Elysian Shriekbat ----------------- Found: SkyTown, Elysia - Construction Bay Like all Shriekbats, the Elysian Shriekbat will dive-bomb any creature that wanders too close and detonate on cantact. However, these are not actual creatures, but machines made to mimic their real-life counterparts. Designed centuries ago, their original purpose is unknown. They now roam the hovering facilities over Elysia, often in small flocks. ------ Helios ------ Found: Elysia Seed - Elysian Leviathan Core Helio's exterior armor is well shielded, but still vulnerable to Beam weaponry. Inflicting enough damage will cause him to overheat and expose his Phazon-enhanced core. This core can be overloaded with Phazon-based energy. Destruction of the core unit should prove fatal, but is difficult to achieve. Target is the prime bot of a large group of Swarmbots, all of which are energized by Phazon. Helios will use the Swarmbots for both offensive and defensive measures. Assuming different formations will allow for various forms of attack. ------------ Repair Drone ------------ Found: SkyTown, Elysia - Aurora Lift The original version of the Elysian Repair Drone. Because of their limited movement systems, these units quickly proved to be insufficient in performing the necessary maintenance duties. Used as a base design, the aerial mode was created to address all flaws with the original version. Made obsolete by the aerial model, all production and manufacturing was halted over 150 years ago. Only a handful of these units remain active. ---------- Sky Puffer ---------- Found: SkyTown, Elysia - Maintenance Shaft AU The external shell of a Sky Puffer is incredibly fragile, susceptible to most small-arms fire. Only a few shots from basic weapons can damage it. Sky Puffers are native to the planet Elysia. They feed on the various noxious gasses in the atmosphere. They are especially fond of Phazon gas. -------- Steambot -------- Found: SkyTown, Elysia - Steambot Barracks The Steambot's lightly armored exterior can be damaged by any weapon. High-temperature weapons are particularly effective, and can render them inert and beyond repair. Unlike their lightweight cousins, they are made of durable metals and cannot be tossed around. Steambots serve as combat units for Steamlords. They are armed with kinetic-beam pistols, Missile racks, and can use their tool-arms in close combat. Damaged units can be restored by Steamlords. --------- Steamlord --------- Found: SkyTown, Elysia - Hub Access Steamlords command the worker drones of SkyTown. They also repair them when they malfunction or break down. Lightly armored, they rely on their cloaking field to evade their enemies. They can generate localized EMP fields to hinder enemy visor systems. ----------- Steamspider ----------- Found: Eastern SkyTown, Elysia - Xenoresearch B Steamspiders were created by the Steamlords as basic light laborers. They have since went rogue, and now run wild in SkyTown. Though of minimal threat alone, a swarm of them can be a nuisance. -------- Swarmbot -------- Found: Eastern SkyTown, Elysia - Gearworks Swarmbots tend to travel in groups. They can evade many inbound attacks, and can perform aerial maneuvers that make them nearly impossible to damage. They can generate pulses of energy to damage or disrupt enemy targets. As a desperate measure, they will perform suicide runs on an enemy. ------ Tinbot ------ Found: SkyTown, Elysia - Arrival Station Tinbots are made from a lightweight metal and can easily be knocked around from explosions or high-speed impacts. This metal is also quite vulnerable to heat and can be melted by high-temperature weapons. Converted for security duty, the Tinbots now patrol SkyTown tirelessly. They are armed with kinetic-beam pistols and can use their tool-arms in close combat. -------------------- Transportation Drone -------------------- Found: SkyTown, Elysia - Main Docking Bay Class D Transportation Drones are used for the distribution of supplies and materials across all of SkyTown. Upon activation each unit is assigned a set position along a transit route that it will use exclusively. The constant upkeep of the facility requires that they continuously deliver their shipments to their destinations at a steady pace. ========================= 4.14) Space Pirate ========================= -------------------- Advanced Aerotrooper -------------------- Found: Eastern SkyTown, Elysia - Chozo Observatory When the going gets tough, the tough put on armor. Advanced Aerotroopers wear an extra layer of ablative armor that is susceptible to explosive blasts. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. These are outfitted with a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs. ----------------------- Advanced Pirate Trooper ----------------------- Found: Bryyo - Ancient Courtyard Advanced Pirate Troopers wear an additional layer of ablative armor. Explosive attacks are recommended to break the armor away. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. ----------------------- Advanced Shield Trooper ----------------------- Found: Bryyo Fire - Temple of Bryyo Advanced Shield Troopers wear an extra layer of ablative armor: it is susceptible to explosive attacks. In addition to their armor, they wield a portable battle shield. While the shield provides excellent protection against incoming fire, it can also be easily ripped off. Phazon-based attacks are capable of destroying the shield. -------- Aeromine -------- Found: G.F.S. Olympus - Repair Bay Shaft Aeromines suffer from a design flaw -- their shield- and beam-weapon units use the same power source, allowing only one to function at a time. This exposes the unit to damage when it fires at enemies. Aeromines were originally designed to take the role of sentry for Space Pirates, but have since been put to use in combat as well. Because of the initial design flaw, these units do not pose much of a threat. After the executions of the first design team, the new pirate designers swore to correct this flaw with great haste. ----------- Aerotrooper ----------- Found: Norion - Cargo Dock A Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point. ------------------- Armored Aerotrooper ------------------- Found: Bryyo Fire - Temple of Bryyo Armored Aerotroopers are deployed in harsh combat zones. Their armor is resilient, but susceptible to explosive blasts. In battle they use twin Remote Attack Pods to engage targets. They are equipped with a Particle Cannon and a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point. A weakness lies in the jet pack: ignite and separate it from the pilot to neutralize the target. ---------------------- Armored Pirate Militia ---------------------- Found: G.F.S. Olympus - Xenoresearch Lab Members of the Armored Pirate Militia have been granted lightweight armorsuits for combat use. While this provides some additional resistance to Beam weapons, they are still vulnerable to explosive attacks. Members of the Armored Pirate Militia are mostly inept soldiers who have yet to die in combat. ---------------------- Armored Pirate Trooper ---------------------- Found: Bryyo Fire - Temple of Bryyo Armored Pirate Troopers are equipped with a standard armorsuit. It provides adequate protection against Beam attacks but is vulnerable to explosive blasts. They are outfitted with all the basic pirate armaments. This includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. ---------------------- Armored Shield Trooper ---------------------- Found: SkyTown, Elysia - Spire Armored Shield Troopers are equipped with a standard armorsuit. It is resilient, but still vulnerable to explosive attacks. In addition to their armor, they wield a portable shield. Removing the shield leaves them open to all attacks. The shield is also vulnerable to Phazon-based attacks. ------------------- Assault Aerotrooper ------------------- Found: Pirate Research - Craneyard Only the best can join the ranks of the Assault Aerotroopers. Heavily armored, they are resistant to most weapon systems. Their unique armor is able to deflect all Missile attacks, but can still be damaged by Beam weapons. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. One is equipped with a Particle Cannon, the other with a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs. ---------------------- Assault Pirate Trooper ---------------------- Found: Bryyo - Ancient Courtyard The Assault Pirate Troopers are some of the best the pirate military has to offer. They are heavily armed and are resistant to most attacks. Their unique armor will deflect all Missile fire, but is still damaged by Beam attacks. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. ---------------------- Assault Shield Trooper ---------------------- Found: Pirate Research - Metroid Processing Assault Shield Troopers are heavily armored and resistant to most weapon systems. Their unique armor will deflect Missile attacks, but not Beam fire. In addition to their armor, they wield a portable battle shield. Their battle shield provides protection against all standard weapon fire, but can be easily torn off. Phazon-based weapons are capable of destroying the shield. --------------- Aurora Unit 313 --------------- Found: Phaaze - Sanctum Aurora 313 has somehow been fused with the bioessence of Dark Samus. While combat shields protect most of the unit, a weak spot has been detected at the cable junction. Damaging the unit's core will expose this point, but the core itself is protected by an armored hatch. Tentacle ports can be damaged to initiate stunning cerebral-feedback pulses within the target. While incapacitated, the hatch will be unprotected and able to be pulled open. This unit has been heavily mutated by Phazon exposure. It appears to be symbiotically connected to the planet Phaaze as well. ---------------- Berserker Knight ---------------- Found: Bryyo - Ancient Courtyard A Berserker Knight's Phazite armor must be removed before unit can be damaged: only the Phazon-based projectile attacks the creature fires can destroy it. The Berserker Knight serves as a shocking example of the lengths the Space Pirates will go to in their quest for dominance. Heavily mutated by Phazon exposure, the unit is nearly mindless, driven by battle lust. -------------- Berserker Lord -------------- Found: G.F.S. Olympus - Docking Bay 5 Berserker Lords are highly resistant to damage. Their shoulders are the only unprotected area vulnerable to standard weapon fire. Their main defense lies in their head-mounted Phazite plating, which can only be destroyed by the projectiles it fires. Berskerker Lords are a desperate measure, designed to exploit Phazon as much as possible. The few Berserker Knights that survive the highest level of corruption are promoted to Lord status. Lords are distinguished by their ornate Phazite plating and the Phazon reserves they carry on their backs. --------------- Commando Pirate --------------- Found: Pirate Research - Scrapvault Commando Pirates use the best gear available: only Beams of the highest temperature can penetrate the layer of Phazite in the armorsuit. All of the weaponry is powered by Phazon. Each commando has a combat cloaking field, along with boost thrusters and a personal teleporter. The Phazite armor they wear makes them extremely resistant to damage in combat. --------- Crawlmine --------- Found: G.F.S. Olympus - Xenoresearch Lab Crawlmines are not terribly bright and rely on suicide strikes as their main form of attack. They were designed to patrol small areas such as ventilation shafts and maintenance tunnels. Though relatively harmless alone, they can be dangerous in large numbers. --------- Crawltank --------- Found: G.F.S. Olympus - Xenoresearch Lab Crawltanks are mobile, ground-based defense drones, but are easily destroyed by standard weapon fire. They can be equipped with different cannons, including a Phazon Beam system. They are not built for sustained combat, and are better suited for light patrol and security roles. ---------- Dark Samus ---------- Found: Phaaze - Sanctum Target is composed of pure Phazon energy and is highly unstable. Scans indicate that Hypermode attacks are capable of disrupting her, likely a result of Hypermode being energized by Samus's body. Dark Samus is capable of generating "echoes" of herself to aid her in battle. These units will be used as increased firepower and act as distractions while she replenishes her energy: they should be destroyed immediately. She is capable of absorbing energy from Phaaze to replenish her own. --------- Gandrayda --------- Found: Pirate Research - Proving Grounds Gandrayda's ability to shape-shift has been greatly enhanced by Phazon exposure, allowing her to assume a number of deadly forms at will. These new forms come with a cost, as she also inherits their weaknesses. A mistress of stealth, she will employ her personal cloaking field often, setting up her next deadly attack. An advanced visor system may be able to detect her location. ---- Ghor ---- Found: SkyTown, Elysia - Main Docking Bay Ghor's energy shield is capable of repelling all weapon fire, but the back-mounted generator is exposed to attack. Overloading the generator could expose the well-protected critical systems behind his battle armor. Ghor's arsenal is considerable. Plasma-based beam weapons, attack claws, and a multimissile system are at the cyborg's disposal in battle. These battle systems can be combined and fired at once as a devastating alpha strike. Target is also capable of high-speed ramming attack, although this is potentially dangerous if performed over a slippery surface. ------------------- "Jolly Roger" Drone ------------------- Found: Norion - Generator A The "Jolly Roger" Drone is designed for quick aerial maneuvers, but this comes at the cost of survivability. The fragile armor of the unit is vulnerable to weapon fire of any type. The Jolly Roger is based on Federation tech, but has been considerably upgraded. Powered by Phazon, the mechanoid can be a serious threat in battle, especially in groups. -------- Jumpmine -------- Found: Norion - Conduit A The Jumpmine was developed by the Space Pirates as a cheap alternative to an armed trooper. The Jumpmine scans its surroundings until it detects an enemy target. It then triggers a small thruster, "jumping" a set distance in the air. Once launched, its weapon pod is engaged, saturating the local area with fire. It explodes afterward to prevent use by enemy forces. ------------ Korakk Beast ------------ Found: Bryyo - Jousting Field Korakks are prized by the Space Pirates, who use them as cavalry mounts. Their belly is occasionally vulnerable, but guarded from all sides. Finding a way to get underneath it and attacking would be effective. Nerve endings in the tail can be stressed through grappling, but only when the tail is extended. The interior of a Korakk's mouth, as well as the tip of their tongue, contains sensitive nerve clusters. Attacking these points could temporarily incapacitate the creature. They can emit Phazon energy through their feet and tongue. The Phazite armor they wear will repel most damage. ----------- Meta Ridley ----------- Found: Norion - Generator C Target's body is covered with incredibly durable armorskin, making it difficult to damage. All parts of the body are protected except for the mouth, where Meta Ridley fires his plasma-powered weaponry. Observing target may reveal additional target points. Target will use powerful plasma-based ranged attacks, along with potent melee strikes. ------------ Omega Ridley ------------ Found: Pirate Seed - Pirate Homeworld Leviathan Core Revived and regenerated through Phazon exposure, Omega Ridley has been energized to a new combat threat level. Target retains extremely durable, Phazon-enhanced armorskin, as well as protective armored plating. Scans indicate that a recent injury has not fully healed: expose and target wound to inflict damage. Target will act to protect this vulnerability: seek ways to stun the enemy and leave it open for deadly attacks. ---------------------- Phazon Harvester Drone ---------------------- Found: Pirate Mines - Phazon Harvesting Man-portable weaponry cannot penetrate the thick hull of the Phazon Harvester. The anti-air weapon system is vulnerable, but overloading it with weapon fire will only disable the drone temporarily. The pirates converted several Goliath-class heavy assault drones into Phazon-collecting units. The drone can use its Harvesting Beam Cannon for defense, and is equipped with an anti-aircraft missile defense system. ------------------ Pirate Cargo Drone ------------------ Found: Pirate Command - Landing Site Bravo Pirate Cargo Drones were designed to assist with the transporting of supplies throughout the Pirate Homeworld. Their aerial capabilities allow them to navigate the underground catacombs with relative ease. Cargo often consists of items too dangerous or volatile to be moved by hand. ---------------- Pirate Commander ---------------- Found: Pirate Command - Transit Station Leviathan Commanders make heavy use of their personal teleporter, moving to favorable positions and across the battlefield, giving orders and support as needed. They carry all of the weaponry and gear used by commandos, with the exception of their armor, which is forged out of ultrarare Red Phazite. A rare breed, Pirate Commanders have lived to rise to the ruling caste on the Pirate Homeworld. Each has been a commando for at least ten years. ------------- Pirate Hussar ------------- Found: Bryyo - Jousting Field Hussars are unusually brave for Space Pirates, willing to ride the deadly Korakk beast into combat. Their Phazon Energy Lances are deadly at any range. Hussars and their mounts have a strange bond. If a Hussar is slain, his Korrakk will fight to avenge his death. -------------- Pirate Militia -------------- Found: G.F.S. Olympus - Flag Bridge Access The pirates have not enhanced all of their fighting forces. They continue to use militia units in battle. These groups are made up of slaves and criminals, and do not receive the Phazon enhancements given to the regular army troopers. They are surprisingly obedient to the upper castes within the pirate military. Rumor has it that disobedient militia members often find themselves as dinner for regular army troopers. -------------- Pirate Trooper -------------- Found: Norion - Cargo Dock A The Space Pirate military forces continue to use Phazon, including a new Phazon enhancement system. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. ----------- Puffer Mine ----------- Found: Pirate Research - Airshaft Avoid contact with the Puffer Mine. These creatures are a cybernetically enhanced version of the Puffers native to the Pirate Homeworld. Engineered by Space Pirates, they are now used as patrol animals. Their bodies have been filled with Phazon gas to be used as a defensive measure. If their shell is broken, their bodies explode and send a cloud of toxic gas out all around them. Nearby attackers rarely escape the volatile fumes. -------------------- Remorse-Class Turret -------------------- Found: Bryyo - Generator Hall South Fast targets can evade the limited targeting system of the "Remorse" turret. The Space Pirates have replaced their dated "Humility" turrets with a new unit designed by top engineers. Powered by Phazon, the "Remorse" unit is capable of withstanding more damage than the earlier model. ------ Rundas ------ Found: Bryyo Fire - Temple of Bryyo Phazon exposure has greatly enhanced Rundas and his ability to generate ice, making him deadly at any range. His durable ice armor has one weak point -- the neck. Serious physical stress can weaken and remove it, exposing Rundas to attack. This weak point cannot be seized as long as Rundas is active. He can create frozen objects at will, and can freeze Missiles in midflight. Smaller ice-based projectiles can be shot down, but it is recommended to evade larger attacks. Be advised: Rundas can trigger a Hypermode state, elevating his threat level to match your own. -------- Scritter -------- Found: Pirate Command - Lift Hub Scritters are common vermin that are usually found underground. They tend to nest in dark places and come out only to feed. Their main source of sustenance is Phazon, a weakness pirate slaves use against them. Scritters will often be caught in simple traps set out by the starving pirate slaves who then feed on the small creatures. But the pirates rarely have the last laugh, as some internal organs of the Scritter will release a toxic fluid when bitten. Those who become violently ill because of this are often said to have a case of "the scritters." --------------------- Shield Pirate Militia --------------------- Found: Norion - Cargo Dock A Some members of the Pirate Militia have been granted use of regular army-trooper equipment. This unit has been given the portable battle shield. Its portability is its weakness, however. Remove it from the pirate's grip to eliminate its primary defense system. The shield is also susceptible to Phazon-based attacks. --------------------- Shield Pirate Trooper --------------------- Found: Norion - Conduit A The Space Pirates have developed a man-portable battle shield that is resistant to most small-arms fire. Its portability is its weakness, however. Remove it from the pirate's grip to eliminate its primary defense system. Phazon-based attacks are capable of destroying the shield. -------------------------- Space Pirate Assault Skiff -------------------------- Found: Bryyo - Field Access The fast-moving Space Pirate Assault Skiff is used to support troops in combat. The skiff is mounted with a tribeam cannon, which is capable of firing powerful charged shots. However, the cannon itself is unprotected and can be easily overloaded. This modified version of the ATC has sacrificed durability for speed, and often employs hit-and-run tactics. ---------------- Space Pirate ATC ---------------- Found: Norion - Cargo Dock A The Space Pirate Armored Tactical Carrier (ATC) is surprisingly well built and armored. A forward-mounted heat vent is its only vulnerable spot. Tribeam cannons help the unit deal out damage while on missions as well. Designed for rapid transit to and from hot zones, the unit is not designed for long-term engagements. It has a relatively small fuel supply, a sacrifice made for heavier armament and armor. ------------------------- Space Pirate Boarding Pod ------------------------- Found: G.F.S. Olympus - Port Observation Deck Pirate boarding pods are crude, even by their standards. They are composed of an aged propulsion drive, a cramped crew-transport module, and a nose cone packed with high explosives. The pilot guides the pod toward the target ship, then rams it, detonating the explosives upon impact in an attempt to breach the hull. If a breach is created, the crew within exits the pod. Of course, mishaps occur. Sometimes the explosives go off prematurely, exposing the crew to vacuum. Other times the detonation fails to occur, leaving the pod to bounce off the target's hull. The shielding between explosives and crew is substandard, and often fails to protect the crew from the explosion. The pod's nickname of "Space Coffin" is well earned. ------------------- Urtragian Shriekbat ------------------- Found: Pirate Research - Scrapvault Urtragian Shriekbats are fiercely territorial insectoids and will dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy. Because of their high internal temperatures, they tend to seek cool climates to dwell in. They have come to seek shelter inside the many pirate facilities located on the Pirate Homeworld. =================== 4.15) Phazon =================== --------------- Hopping Metroid --------------- Found: Norion - Cargo Dock B Radical mutation has removed the ability to fly from this strain of Metroid, but its vulnerability to cold remains. Subject now uses its powerful legs for locomotion. Legs contain sharp formations of Phazite, which the creature uses to slice through enemy defenses. ------ Jelsac ------ Found: Phaaze - Entry Canyon Jelsacs are aggressive creatures, roaming their territory and defending it from all comers. When provoked, a Jelsac will begin to expand its body, quickly filling it with a caustic, Phazon-based venom. This continues until the Jelsac explodes, sending a spray of deadly fluid in all directions. ---------------- Leviathan Infant ---------------- Found: Phaaze - Genesis Chamber Leviathans are the children of Phaaze. They are bioforms that begin life deep within the planet, inside the base of a serpentine organ that serves as a womb. The Leviathan will remain in here, feeding on an endless supply of Phazon, until it has developed its Phazon core. The developed core marks the Leviathan's transition into adolescence and its departure from the womb. The serpentine organ moves the adolescent from deep inside Phaaze and releases it closer to the planet's surface. Here the bioform will continue to grow and mature beneath its older siblings. As time passes and the older ones are launched into space, the Leviathan will slowly make its way to the planet's surface. It is here the Leviathan will reach full maturity. Once Phaaze has located a planetary target to corrupt, it will launch the Leviathan into space. The Leviathan is capable of interstellar travel, creating wormholes in space to expedite the journey. Instinctively, it homes in on its planetary target. Shortly after impact, the bioform dies, leaving its armored shell to protect the Phazon core. Before it dies, the bioform often attracts and entralls a large local predator. After mutating it through intense Phazon exposure, it compels the creature to protect the core. The core then begins to seep into the planet, replacing the local ecosystem with one based on Phazon. ------------- Liquid Phazon ------------- Found: Norion - Conduit B Liquid Phazon appears to be a semisentient blob of Phazon. Their young are known as Phazon Grubs, and eventually metamorph into their adult, or "puddle" form. They exude a toxic chemical to protect themselves from predators. Contact with the substance can be deadly. They can alter their shape in a limited fashion, usually to avoid incoming attacks. --------------- Metroid Hatcher --------------- Found: Norion - Generator B Mutation has robbed the Metroid Hatcher of its ability to phase, but has provided it a hardened outer shell which has identical attributes as Phazite. This shell protects the creature's heart, located at the core of its head. The Hatcher's tentacles are quite dangerous, and can leech energy from any targets they connect to. However, the tentacles are also the creature's weak point. If all its tentacles are ripped from its body, it will perish. As such, it will attempt to recover energy by retracting them into its shell when they take damage. While the Hatcher's tentacles are retracted, it is unable to attack, relying on the Phazon Metroids it spawns from its mouth for protection. If the interior of the creature is hit while its mouth is open, it loses its strength. The Hatcher's tentacles can be ripped off if they are pulled at this time. -------- Miniroid -------- Found: G.F.S. Valhalla - Hangar A Access Miniroids, tiny and weak, will travel in a flock for protection. They float and fly about in seach of sustenance. Those that suvive will grow quickly, becoming the feared parasites known throughout the cosmos as Phazon Metroids. -------- Phaazoid -------- Found: SkyTown, Elysia - Construction Bay Phaazoids are masses of Phazon energy that form after a Leviathan has been destroyed. They still retain a small bit of sentience and are mindlessly aggressive. The only way to damage a Phaazoid is by attacking it with Phazon-based attacks. However, this has a side effect of causing the creature to split into two smaller forms. Once the Phaazoid has split small enough, it will simply fly at a target and detonate on contact. It is said that some Phaazoids may split into a rare, crimson-colored form. -------- Phaz-Ing -------- Found: G.F.S. Valhalla - Security Station Phaz-Ing bodies are weak to physical stress and can be easily pulled apart. These morphing blobs of Phazon often prefer to stay in puddle form and will only shift out to attack. Their ability to move over all types of terrain allows them to position themselves at a distance before assaulting with bursts of Phazon energy. ----------- Phazon Grub ----------- Found: Pirate Research - Scrapvault Phazon Grubs are drawn to bioenergy in all forms, especially Phazon. They are immune to its mutagenic effects, and carry it in their bodies as they roam. Their bite can infect the victim with Phazon corruption, making them plague bearers of a sort. ------------- Phazon Hopper ------------- Found: G.F.S. Valhalla - MedLab Alpha Phazon Hoppers are more resilient than other Hoppers, but can still be damaged by standard weaponry. The crystallized Phazon covering their bodies provides additional protection from attack. Like other Hoppers, these are capable of long-range assaults. They will spit bursts of Phazon venom at prey from a distance. ------------ Phazon Leech ------------ Found: Elysia Seed - Landing Site Charlie [Elysia Seed landing site] Phazon Leeches thrive on the bioenergy drained from weakened and dead prey. They often roam in groups, leaving behind toxic trails as they slide across terrain in search of sustenance. Their bodies are soft and unprotected, making them easy targets to dispatch. -------------- Phazon Metroid -------------- Found: Eastern SkyTown, Elysia - Xenoresearch B Like all Metroids, great cold can immobilize the Phazon Metroid and leave it vulnerable to attacks. If the creature begins to feed, a concussive blast should be able to knock it away. Heavy exposure to Phazon energy has mutated this strain of Tallon Metroid. Subject can shift its body into a phased state, allowing it to ignore solid matter. The creature can emit bursts of Phazon energy, and will drain the life energy from its prey. ---------------- Phazon Nightbarb ---------------- Found: Bryyo - Gateway Phazon Nightbarbs have enhanced aerial mobility that makes them all but impossible to hit with normal shots. The group will work together to create a powerful energy burst that they will fire at their prey. Detonating the energy charge with normal attacks before it fires should destroy them. Phazon Nightbarbs are the result of Nightbarbs being exposed to Phazon radiation. These mutations look similar to their uncorrupted counterparts, but are characterized by their greatly increased offensive and defensive capabilities. -------------- Phazon Pillbug -------------- Found: Bryyo Fire - Gel Processing Site Pillbugs are commonly found in small spaces, often making traveling through tunnels troublesome. Bombs are effective against them, however. They are underground vermin, able to energize their hard-shelled bodies with Phazon. Once charged, they will roll into a defensive shape and charge their enemies. ------------- Phazon Puffer ------------- Found: Phaaze - Cavern Beta Access This particular breed of Puffer has been heavily mutated by exposure to Phazon, giving it strange new abilities. As it flies, it searches the area for Phazon energy to consume. The Puffer will absorb this energy out of any nearby bioform and energize itself. The Puffer will then use the energy to fire a powerful attack back at their target. This ability comes with a price -- the Phazon energy comprising their body is rather unstable and easily disrupted by any type of weapon fire. ---------------- Phazon Shriekbat ---------------- Found: G.F.S. Valhalla - Hangar A Access Even more aggressive than normal species, Phazon Shriekbats will not hesitate to attack any creature that wanders too close. Their dive-bomb attack erupts in a burst of Phazon energy, which usually proves fatal to weaker organisms. These Shriekbats are mainly found in areas with high amounts of Phazon. Instead of the usual insects and small creatures Shriekbats usually feed on, these have come to rely on Phazon as a food source. ------------ Red Phaazoid ------------ Found: SkyTown, Elysia - Construction Bay Red Phaazoids, like their more common siblings, can only be damaged by Phazon-based weaponry. They are wildly aggressive and will split into smaller forms when attacked. Their reddish appearance is the result of an unstable energy core, an uncommon mutation that occurs when a Phaazoid is formed. Overloading their core with Phazon energy will destroy them, causing them to yield a rare item. ----------- Tangle Weed ----------- Found: Phaaze - Drop Shaft A simple form of plant life of which there are many species across many worlds. While each breed may have characteristics native to their respective ecology, they all possess identical behavior. Tangle Weeds constantly sway their brightly colored leaves to attract potential prey to land on them. The thousands of microscopic barbs lining the Tangle Weed's body will snare and inject a paralyzing toxin into their victim. While small organisms are unable to escape, Tangle Weeds lack the strength to do anything more than hinder the movement of larger life-forms. When attacked, they will retract into the ground until they no longer sense a threat. ----------------------------------------------- | | | 4.20) Lore | | | ----------------------------------------------- ===================================== 4.21) Galactic Federation Data ===================================== ------ Phazon ------ Found: G.F.S. Olympus - MedLab Delta Phazon is a substance of extragalactic origin. It is a highly radioactive ore with extreme mutagenic properties. It has certain biological qualities, including the ability to reproduce itself. Exposure to Phazon often affects the brains of sentient beings, causing erratic, destructive behavior. It is also a potent source of energy, surpassing even Fuel Gel in pure output potential. It must be handled carefully, as it can cause "Phazon sickness" if used incorrectly. ------------------------- Phazon Enhancement Device ------------------------- Found: G.F.S. Olympus - MedLab Delta The Phazon Enhancement Device is designed to harness the energy of Phazon minerals, originally discovered on Aether, for a new Federation weapon system. It is being tested by a GF Marine battalion stationed in the Norion system. Marines can initiate an energy siphon from a supply of Phazon carried in a backpack into their armorsuits. This allows them to temporarily enhance the exoskeletal and weapon systems of their armorsuits. To date, no marines have displayed signs of "Phazon sickness." ------------- Planet Norion ------------- Found: Norion - Cargo Dock B Though located on the fringe of the Federation, the planet Norion is of great importance. The military maintains a strong presence in the sector, and the base on Norion is often the first line of defense against enemies that operate outside of GF space. ------------ Planet Bryyo ------------ Found: Norion - Data Storage Federation scouts discovered the planet Bryyo ten years ago. The planet's alignment makes most of its surface uninhabitable: 48% of the world is always exposed to the sun, with another 48% shrouded in permanent night. The remaining 4% lies in an equatorial ring of fertile jungle, where the bulk of Bryyo's bioforms dwell. Fuel Gel is common on Bryyo, which makes it extremely important to the Federation. The local bioforms are quite primitive, though there are ruins that indicate an advanced culture thrived on Bryyo in centuries past. ------- SkyTown ------- Found: Norion - Data Storage SkyTown is a network of advanced structures floating in the atmosphere of planet Elysia. Most of the base is dedicated to research, from a local to interstellar level. The powerful sensors of SkyTown provide useful military intelligence data along with research information. An Aurora Unit analyzes the vast amount of data collected by the station: it is supported by the Elysians, a group of sentient mechanoids that live within the base. ------------- Hunter Rundas ------------- Found: Norion - Docking Hub Alpha Subject is a native of Phrygis, a moon of planet Bes III known primarily for ice mining. The Phrygisian ability to manipulate and generate ice has come in handy in subject's career as a Bounty Hunter. Intel suggests he enjoys hunting, to the point where he keeps trophies from all of the targets he's successfully captured or killed in his career. Subject is proud, cocky, and arrogant, and considers himself without rivals in his field. ----------- Hunter Ghor ----------- Found: Norion - Munitions Storage Subject is a veteran of the liberation war of Wotan VII. Only 6% of subject's birth-body remains: the rest is state-of-the-art cyberware. Despite his career and heavy cybernetic modification, subject is known for his high level of empathy and compassion. Ghor is rather gentle and approaches situations logically, but is not the most skilled of fighters. Intel suggests he even has a sense of humor. Subject has often championed the weak, poor, and downtrodden, working for free or giving bounty money earned to the victims of his targets. Subject can merge his cybernetic body into larger mechanisms, including gunships and fightercraft. This merging will alter Ghor's personality, and he will become incredibly aggressive and violent. Data indicates a high proficiency with computer infiltration and manipulation. High level of mechanical empathy with artificial intelligence. ---------------- Hunter Gandrayda ---------------- Found: Norion - Munitions Storage Subject homeworld unknown. Possesses metamorphic ability similar to the biomorphs of Jovia XII. Can assume the form and abilities of most living things, including bioforms considerably larger than the subject. Scans are unable to determine subject's age, but psych eval suggests a high degree of youthfulness. Intel suggests that bounty hunting is akin to a sport for her, one she enjoys considerably. Subject perceives the veteran Hunter Samus Aran as her chief rival, a rival she intends to surpass as soon as possible. ------------------------ Olympus-Class Battleship ------------------------ Found: G.F.S. Olympus - Security Station The Olympus-class battleship is the first Federation capital ship designed to use an onboard Aurora Unit. They are the flagships of the fleets they serve in, usually commanded by an officer of flag rank. Battleships of this class have smaller crews than most ships of a similar size due to the presence of the Aurora Unit. The space saved in crew support is used for more battle systems. The enormous vessels are powered by Fuel Gel, making the scarce commodity of extreme value to the Federation military. ------------------ Tallon IV Incident ------------------ Found: G.F.S. Valhalla - Stairwell Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50 years ago. Object was later determined to contain large quantities of Phazon. The Chozo were able to stave off the spread of Phazon, at the cost of many Chozo lives. The survivors abandoned the planet, fleeing to an unknown location. Decades later, Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there. Aran eliminated both the pirate and Phazon threat from the planet, though not without cost. ----------------- Valhalla Incident ----------------- Found: Norion - Munitions Storage The G.F.S. Valhalla was on a training mission after receiving new crew at Tivus. We believe the Valhalla was ambushed en route to the training base by a fleet of pirate vessels. Data suggests the pirates were using upgraded starships powered by Phazon: that plus superior numbers were more than the Valhalla could handle. Current whereabouts of the Valhalla are unknown: she is presumed destroyed in action. -------------- Anhur Incident -------------- Found: G.F.S. Valhalla - Control Room Planet Aether, home of the Luminoth, was struck by a "Phazon Meteor" five decades ago. The impact had catastrophic effects on the already unstable planet, creating a "dark twin" of the planet and a dire race known as the Ing. A brutal war between the twin planets took place, with the Ing gaining the upper hand. The G.F.S. Tyr went to the sector to investigate pirate activity, but were forced to make an emergency landing on Aether. Shortly after, the entire crew of Tyr was attacked and annihilated by the Ing. Hunter Samus Aran was sent to investigate, and wound up entangled in the local conflict. Aran fought against both Space Pirates and Ing, and arose victorious. Aether's "dark twin" vanished, taking with it the Ing horde, and the planet's peace was finally restored. After the Aether Incident, the Federation sent the G.F.S. Anhur back to Aether to deal with the pirate base. Upon arrival, the crew and marines of the Anhur assisted the native Luminoth in dismantling an abandoned Space Pirate mining facility. During the operation, the crew detected the presence of Phazon. The ship's crew investigated and collected several kilograms of ore, which would later lead to the development of the PED. ======================= 4.22) Bryyo Data ======================= ---------- Golden Age ---------- Found: Bryyo - Reliquary II Look now to the past, and to the time of peace on Bryyo. See the age of gold, when our world was a paradise unrivaled. Hear the songs of joy fill the streets of the Royal City, as the people honor the coming of Bryyus the First, the Liberator. Behold the launch of our first ship to the stars on that day, and witness the rise of Science, of a New Bryyo. See this, and see the beginning of our downfall. -------------- Age of Science -------------- Found: Bryyo - Grand Court The ships of Bryyo sped to the stars, in all directions, bearing the banner of peace. Soon we found stellar brethren in the Chozo, the Luminoth, and the Ylla. Starborne knowledge came to Bryyo, and we gladly sent our wisdom to our new friends in return. The hearts of Bryyo were filled with pride, and they honored the Lords of Science for all the wonders we provided. As the time of New Bryyo came to be, the old ways faded. The cries of joy from those who honored Science covered the angry shouts of those who mourned the old ways, the Primal Traditions. ------------- Age of Schism ------------- Found: Bryyo Fire - Main Lift In time, the wonders of Science were not enough for those who held the Primal Traditions in their hearts. The warnings of the Chozo -- to seek balance between old and new ways -- were not heeded by the Lords of Science, myself included. We forged on, ignorant of the rage in the hearts of the Primals. The time came when Sfimas, First Lord of Science, denounced the Primals and their Traditions in the center of the Royal City. It was as flame to a dry forest. The Age of Science ended, and the Age of Schism was born. ---------- Age of War ---------- Found: Bryyo Fire - Gel Processing Site In the beginning, the conflicts were small, out of sight for most on Bryyo. But they grew, slowly but as steady as the coming of the sun. Diplomacy gave way to brutality, and war came to our world. The Lords of Science turned their minds from exploration to destruction, and unleashed horrors unknown upon their Primal enemies. In retaliation, the Primals turned to the darkest of ancient powers, cursing us, the Science Lords, and all who served our cause. Friends from the stars tried desperately to end the conflict, all in vain. The people of war would not be denied. -------- Downfall -------- Found: Bryyo Fire - Temple Generator Look now to the time of battle, tribe against tribe. See fertile land swept clean of all living things by arcane nightmares or the hellish blasts of Science. See the giant stone Mogenars do battle, destroying the land with their titanic blows. And hear the undying scream of a planet wracked by darkest war. The battles waged endlessly, and the resources needed to sustain our war machines were great. Bryyo too had become a casualty of the war: the air was filled with the smoke of battle and the soil soaked with the toxins of pollution. Calamity after calamity visited the folk of Bryyo, until a world once known for wonders became a scarred husk under the stars. Only a small region remained habitable, and to it the survivors went, bringing the war with them. ------- Victory ------- Found: Bryyo - Hall of the Golems We, the Lords of Science, mishandled the use of our knowledge. The devastation of the war robbed us of the rare resources necessary to fuel our war engines. Without our machines we were unable to stand up to the Primal armies, and they overran the enclaves of many Science Lords. What few remained fled into dark places, polluted wastelands even the bravest of Primal warriors would not dare enter. Whatever joy there may have been amongst the victorious was quickly stamped out by the grim reality surrounding them. Bryyo, their cradle, their sacred home... was on the verge of death. ------------------ Struggle of Exiles ------------------ Found: Bryyo - Burrow As the followers of the Primal Traditions celebrated their victory, a number of surviving Science Lords gathered in a hidden sanctuary. It was there that our foolishness became obvious, and we regretted ignoring the Chozo's warning. We realized the folly of following the ways of Science with blind faith -- and the peril of all Bryyo. The contamination left from the battles was spreading, and would soon scour the remaining fertile lands, leaving naught but ash. It left unaided, Bryyo would lose what few safe lands and water remained. Once more, our great minds turned to a grand task... planetary salvation. As our enemies searched the lands for us, the last Lords of Science, we created our final machines and launched them into the heavens. --------- Salvation --------- Found: Bryyo - Hidden Court Hall The great machines of the Science Lords performed flawlessly. They absorbed the toxins and pollution in the air and soil, preserving the remaining fertile land of Bryyo. Yet the planet's climate was forever changed, leaving one side eternally scorched by the sun, the other forever in the icy grasp of darkness. The launch of the machines revealed the hidden enclave of the Science Lords to their former enemies. The bright lights in the skies caused by the decontamination equipment stirred old hatred in the hearts of the Primals. Fearing a new attack, the Primals sent their warriors forth to hunt their hated foes. We were now marked for death. ---------- The Hunted ---------- Found: Bryyo - Jungle Generator The Primals crafted new magics to protect their warriors, and sent them into the burning wastelands to hunt the Lords of Science hiding there. Though we tried to avoid conflict, many Science Lords were found and ended by Primal war bands. I was but the sole survivor, the last remaining Lord of Science. In order to protect myself, I adopted the wisdom once shared by the Chozo. I merged the ways of the new -- Science -- with the ways of the old -- Magic. I built mighty Mogenars out of stone, and placed them outside the walls of my home, there to silently protect me from all enemies. ------- Decline ------- Found: Bryyo - Colossus Vista Forgotten in exile, a creature of myth, I, the last Lord of Science, worked tirelessly to protect myself and this world. I crafted magics and machines to bring life back to the wastelands. I found a new source of natural energy in the land and called it Fuel Gel. I vowed to atone for the devastation inflicted upon Bryyo, caused by both science and war. Yet, while I toiled, the Primals slipped slowly into barbarism. With no Science Lords to hunt, they turned on each other, tribe against tribe. Magic was lost to them, and they became as savage as the predator beasts of the wild. -------- Prophecy -------- Found: Bryyo Fire - Refinery Access As time slowly passed, I grew old: even the combined power of magic and science couldn't cheat death forever. In order to preserve Bryyo's environment, I would need a successor. Finding one was a daunting task, for most of the folk saw me as a monster. Time passed quickly as I searched, and my efforts appeared to be in vain. Seemingly by chance, I found a young Primal wandering the wastelands and rescued her. But this was not a chance encounter. She was a prophetess, tirelessly searching for the last Lord of Science to speak to about her visions. In her dreams she saw a starborne death coming to Bryyo, and with her vision came a plea to save her world. Based on her information, I began work on improving the existing decontamination equipment to help prepare a defense for Bryyo against the eventual catastrophe. -------- Our Plea -------- Found: Bryyo Ice - Imperial Caverns Sadly, disaster came to use before we could finish our work. An accident caused our supply of Fuel Gel to explode, sending fire to the sky and exposing our position. It was not long before a Primal war band saw the great fire, and rushed to attack. Without a way to power my great Mogenars, I had no way to defend myself from their assault. Fleeing would only drive them to pursue us to no end, and they would show no mercy to either one of us once caught. I had no other choice except to stand my ground while the prophetess fled to safety. With her I sent my records of the past, in hopes they would both find sanctuary. You now read my last words, etched in stone and placed by the prophetess. We speak to you from beyond the grave, to plead with you... Save our world from the starborne plague. Lift the veil of hate from the eyes of our people. May our remaining relics serve you well in this struggle. ========================= 4.23) SkyTown Data ========================= -------- Creators -------- Found: SkyTown, Elysia - Main Docking Bay I am Elysian, descendent of both the Chozo and the First. I am facing the last moments of my life and transferring my memory to the data pod. In a way, our chronicle begins nearly 1500 years ago. That was when our noble creators, the Chozo, began to build that which would become our home. A place of exploration and knowledge, floating in the clouds of planet Elysia, a fitting home for its great Chozo builders. They built many linked, hovering pods: in time they formed a net in the skies across the globe, instruments peering out in all directions, studying the cosmos. We did not exist then: only the Chozo walked these hallowed halls. To the distant stars they looked, and a great many things they discovered -- including that which would later spell grim disaster for all. ---- Gift ---- Found: SkyTown, Elysia - Arrival Station Several decades passed for the Chozo here at Elysia. The harsh winds and storms began to take their toll on the station, and upkeep began to take up more and more of their precious time. Seeing a need for assistance, they created us. The first Elysian, built by Chozo hands, stepped out of the mechanicreche 1,450.82 years ago. Crude by our current standards, the First was soon given the greatest gift of all by the Chozo. To better assist the creators, the First was given self-awareness. To all other Elysians, the First shared the Chozo gift. This event marks year One of the Elysian reckoning. --------- Discovery --------- Found: SkyTown, Elysia - Barracks Lift The Chozo were watchers, studying the depths of space tirelessly to quench their thirst for knowledge. From this facility they launched observation satellites, firing them into the heavens toward distant worlds. These satellites returned information that allowed them to analyze the various phenomenon occurring across the cosmos. Through this process they were able to satisfy their intellectual appetite, one planet at a time. One day, a Chozo Searcher happened upon a very rare discovery. A once-thought-lost satellite delivered information on a distant world. It was incredibly far away, even by Chozo reckoning. Study of the stellar object revealed that it was, in may ways, a planet -- and yet also sentient. Alive. This chance event was brief, and the information being collected was lost before the true identity of the planet was revealed. ----- Alone ----- Found: SkyTown, Elysia - Landing Site A In the year 400 of Elysian reckoning, the time for our Chozo creators to leave had arrived. To us they entrusted the station and its purpose. We were to stand vigil and watch over the station until the time when others seeking knowledge and enlightenment arrived. With their departure came one last request from the Chozo Searcher -- to continue exploring the skies for the answers to the mysterious planet. We gave her our word and resumed her tireless search. Day after day we hunted for the answers she desperately sought, but our efforts yielded nothing. We failed. ------- Slumber ------- Found: SkyTown, Elysia - Ballista Lift By the year 600, we of Elysia were low on critical supplies and fuel. We created smaller mechanoids to process fuel from the atmosphere of Elysia, but they proved unable to produce a sufficient supply. Unable to secure the necessary resources to sustain ourselves, we entered a state of hibernation to preserve our remaining stores of energy and parts. While we slumbered, the data collected by the station's equipment was fed to us in dreams. During this long period of sleep, we had many dreams. Countless great events came to us, including a reuninion with our creators, who had come to call a new planet their home. It was not long before disaster struck. A stellar object hit planet Tallon IV, bringing with it a catastrophic corruption that sent the Chozo world into chaos. We watched helplessly as our creators perished, the few survivors fleeing to an unknown location. Powerless, we slept, and in our dreams we lamented the deaths of our creators. This was our final vision, after which we were never able to see our creators again. ---------- Federation ---------- Found: Eastern SkyTown, Elysia - Maintenance Shaft TR Time passed slowly as we suffered through our bad dreams. We endured their visions until finally, in year 1435, our automated defense systems were triggered. A number of aliens, well armed and armored, had penetrated our battle screens and entered Elysia Station. Per protocol, we were revived from stasis to defend our home. As we mustered for battle, the aliens communicated with us and declared themselves to be under the banner of peace. A truce was called, and soon we began negotiations with the Galactic Federation. The Treaty of Elysia began a new era of prosperity for us. --------- Agreement --------- Found: Eastern SkyTown, Elysia - SkyTown Federation Landing Site The treaty brought us new supplies, fuel, and parts from the Federation. In return, we allowed them to use Elysia Station as they saw fit. They were glad to use the station's powerful scientific systems, and gleaned a great deal of knowledge from our data banks. Unfortunately, the harsh atmosphere of our world was dangerous for the Federation researchers. They propsed to replace the humanoids with a single artificial intelligence unit, which they called Aurora. ------ Aurora ------ Found: Eastern SkyTown, Elysia - Broken Lift Aurora was placed within one of our floating pods and connected into the station's network. This connection allowed Aurora to control not only the facility, but us as well. Our link allowed us to reap the benefits of the Aurora's own connection to the Federation's Aurora network. The units were capable of communicating with one another regardless of the distance, and vast amounts of information were passed down to us. As the years went by we aided the Aurora and our Federation allies in their research. We studied potential enemy threats and collected data on their activities. It was, in some small way, a means to atone for our inability to help our creators years ago. Through our alliance with the Federation we were able to prevent many disasters, and bring an end to numerous threats in the cosmos. We are not certain if that was what our creators would have wished to happen, but it was certainly a peaceful life. ---- Loss ---- Found: Eastern SkyTown, Elysia - Concourse Access B It was approximately five months ago that our systems detected a meteor-like object collide with a planet in a nearby galaxy. The impact was followed by a spreading corruption, identical to the one we saw devour our creators' planet. More so than ever, we were determined to aid the Aurora and discover the source of these objects. Months passed before we could uncover its origin -- it had come through a wormhole from an incredibly distant planet. We studied this link between the tear in space and the location it was connected to. As we delved deeper it became clear to us that this was the mysterious planet the Chozo Searcher had been seeking. The living planet was aggressively attacking other worlds, hurtling parts of itself across the cosmos like missiles. We had finally discovered the source of these corrupted meteors. It was about one month ago that we made our revelation, but all attempts at transmitting the critical data to the Federation were unsuccessful. It appeared that the Aurora Unit had become disabled. We tried desperately to restore the Aurora, but it had been corrupted by an unknown virus. Our only means of communication with the Federation were severed. ------ Phazon ------ Found: SkyTown, Elysia - Construction Bay One week after we had lost communication with the Aurora Unit, we witnessed the living planet strike again. It sent forth several stellar objects, one aimed directly for us. It streaked through the clouds of Elysia, destroying a large portion of our home, ultimately striking the distant core below. Soon our sensors detected the presence of strange energy. Our readings matched with the Federation's data -- this was the same toxin that corrupted countless other planets and our creators' world -- the galactic scourge called Phazon. ------- Invader ------- Found: SkyTown, Elysia - Hoverplat Docking Site We watched as Elysia fell victim to the meteor's corruption, its Phazon beginning to consume her. High above the noxious surface, we continued to collect data on the object. It was not long before we met a new enemy. Space Pirates, hostile alien life-forms and sworn enemies of the Federation, entered the station and attacked. The pirate forces struck swiftly, their numbers and weapons dwarfing our own. After their initial assault, they began construction of a massive energy shield around the meteor. They referred to the fallen object as a "Seed" and quickly built the protective barrier. Any resistance they met from us was crushed, and the massive shield was built without interruption. Our attention then turned to the pirates themselves. If we could not stop them through combat, perhaps there was another way. Our studies quickly yielded unexpected results. All of the Space Pirates were corrupted with Phazon, but unlike other life-forms, they were actually being sustained by it. This Phazon kept them alive, and it appeared to control their minds with a will of its own. ------ Defeat ------ Found: SkyTown, Elysia - Powerworks The two weeks following the Seed's impact were disastrous. Like the Aurora Unit, we too were infected with a Phazon-based virus. The spreading corruption consumed many of us, putting us under Space Pirate control. It was not long before only a handful of us remained. During this time there was but a moment that we received aid. Ghor, the Hunter dispatched by the Federation, arrived here to restore the Aurora Unit. Our hope quickly vanished as he too was corrupted by Phazon and lost his own will. He now leads the assault on the remaining survivors, taking more and more of the station over with each passing day. There is no hope left for us. Soon, we too will be among the enemy forces. The last of us now stand before the brink of our history's end, silently waiting out our final hours. I am Elysian, descendent of both the Chozo and the First. I am facing the last moments of my life and trasferring my memory to the data pod. ============================== 4.24) Space Pirate Data ============================== ----------- Our Mission ----------- Found: Pirate Command - Lift Hub Phazon was discovered two stellar years ago, and since that moment, Command has been driven to control it all. Two operations have been established, at tremendous cost. Both have failed, thanks to the accursed Hunter, Samus Aran. Her Federation allies now move to secure what little Phazon remains on the planet Aether. This we cannot allow. We, the crew of the battleship Colossus, swear to take that Phazon or die trying. -------- Stowaway -------- Found: Pirate Command - Command Station Our attempts to intercept the Federation ship departing Aether were unsuccessful. With them went a collection of Phazon, the first to fall into Federation hands. They foolishly left most of the Phazon behind, allowing us to quickly collect what we could. But in our haste we took more than mere Phazon. Our scanners have detected the remains of Dark Samus, who has revived herself within our Phazon storage. Surely, we are cursed. The fiendish shrew consumed all of the Phazon, then wiped out a third of the crew in a matter of minutes. Now she moves at will through the halls of Colossus, using her witchery to beguile the minds of the crew. We are unable to call for aid, and only a few of us remain to stand against her. All is lost. --------------- First Disciples --------------- Found: Pirate Research - Processing Access Our struggles have ended. She has shown us the error of our ways. The way is now clear. All previous vows of fealty have been forever forsworn: we now pledge sole allegiance to our liberator, the great one, Dark Samus. We bear a singular honor, we lucky few, for we are her first disciples. Our burden is a happy one, for we will pave the way to her glorious victory and cosmic rule. Let the light of Phazon lead us! --------------------- The Source Discovered --------------------- Found: Pirate Research - Airshaft After our liberation, she left us adrift. We thought this a test of our loyalty, and so we endured. Some said she abandoned us. They were promptly shot. Disciples do not doubt their leader. When she returned, it was on the back of a titanic starborne beast! As we grovelled in awe, she ordered us to follow the beast through a rift in space, a wormhole. Some refused to follow, afraid of the unknown. They too were shot. Disciples must be fearless. Once through the rift, we saw a singular wonder... Phaaze, the source of all Phazon in the cosmos. Phaaze, the home of our glorious leader! ------------- The Leviathan ------------- Found: Pirate Research - Transit Station 1-B Our leader provided us with great wisdom on many subjects, including the improvement of our mighty battleship, Colossus. We followed her teachings, and turned our vessel into a ship without peer. But more work remained. Dark Samus required a mighty flagship, one to strike terror in the hearts of her enemies. The might of Colossus was not enough. She demanded more! Her solution was unique and most excellent. We took her great star-beast and fitted it with cybernetic weapon systems. Crew quarters and command consoles were placed within the beast's skull. In time, we created a mighty dreadnaught, and called it Leviathan. The great leader was pleased. --------------- Taking Valhalla --------------- Found: Pirate Research - Creche Transit The vision of our leader is vast indeed. As we prepared for war with the hated Galactic Federation, she decided she required one of their great machines to better control her living planet. We then set out to bring an Aurora Unit to Dark Samus. Bribes led us to the location of our prize: the battleship Valhalla. Crewed with green recruits on a training mission, she was ours for the taking. One of the mightiest ships in the cosmos was no match for the Phazon-powered weapons of the Colossus. We rendered Valhalla helpless, then sent raiders to claim our prize. The Aurora was ours! There was to be no mercy for the Federation dogs. At the command of Dark Samus, we jettisoned the crew into the frigid depths of space, leaving the wreck of Valhalla as a warning to the Federation. Let them tremble before our might! ------------ Purification ------------ Found: Pirate Command - Skyway Access Our great leader, with the aid of our captured Aurora Unit, has discovered many of Phaaze's secrets. Dark Samus can now command the living world to send forth Phazon Seeds! She was eager to test this new power. When we heard the first world to receive this blessing was our Homeworld, we rejoiced. The seed was sent into the void, and quickly made its way to our Homeworld. Our brethren foolishly tried to repel it, but their efforts were in vain. To think, once we were as pathetic as them! Now the deed is done, and slowly, our Homeworld becomes like Phaaze. Soon, there will be two living planets, two Phazon sources for our great leader to use as she sees fit. Soon, there will be thousands of new disciples for her to command. -------- Vanguard -------- Found: Pirate Mines - Mine Lift The time has come. Our leader commands. We go to war at last! Three worlds will be attacked, each important to the Federation. We shall destroy the spy base at Elysia, the fuel production of Bryyo, and the naval station at Norion. Each of those wretched worlds will become as Phaaze... each a foothold into the territory of the hated Federation. From those worlds, our vanguard will go forth. At long last, our enemies will be humbled, then enslaved. Three Phazon Seeds will be sent, and an armada will accompany each of them. Dark Samus herself will lead the attack on Norion. Victory is ours for the taking! ---------------- Victory and Loss ---------------- Found: Pirate Mines - Drill Shaft 1 Today is a day of celebration and woe. Our forces have taken planet Bryyo, leaving the Federation outpost there in cinders. Though we missed their spy base at Elysia, the planet itself was struck with a Phazon Seed. But Norion... Norion was a failure... all thanks to the accursed Hunter, Samus Aran. All is not lost, however. Our great leader defeated Aran and her mongrel allies in battle. If they aren't dead, they'll soon wish they were. Each of them bears her mark of corruption. Soon they, like we disciples, will bow to her will. ----------- Bryyo Falls ----------- Found: Pirate Mines - Phazon Mine Entry Command has received disturbing reports from Bryyo. Contact with our outpost there has been terminated. A coded brook bliptrans showing Commander Rundas falling in battle to Samus has arrived. Worst of all, the Bryyonian Seed has been demolished. The Hunter's might is great, and she is as efficient as ever when it comes to distrupting our operations. Our spies within the Federation tell us she travels to Elysia soon. We plan on having an appropriate welcoming party in place for her when she arrives. Commander Ghor is a very... accommodating host. ------------------ Disaster at Elysia ------------------ Found: Pirate Command - Command Courtyard The march of the Hunter continues, much to our dismay. She has smashed our line at Elysia, taking down Commander Ghor in the process. The accursed Elysian machines were no match for Aran's guns, and now the Federation has control of their spy station once again. It is only a matter of time before they find the location of the Phazon source and send their fleets to lay siege. Our great leader does not seem to mind these set backs. If samus comes to our Homeworld, she will find us ready. ------------------ Mistress Gandrayda ------------------ Found: Pirate Command - Transit Tunnel P70 Mistress Gandrayda is the last of our leader's field commanders. We hope that she will succeed where the others have not. We hope that she will slay the wretched Hunter! Gandrayda tests our mettle often. She moves among us in our form, watching us, looking for signs of weakness. Several unfaithful disciples have been ended... violently. Those who survive will be stronger, ready for the Hunter that comes for them from the void. Gandrayda has vowed to present Aran's bloody helmet to Dark Samus as tribute. We hope she fulfills that vow! ----------------------------------------------- | | | 4.30) Research | | | ----------------------------------------------- --------- Acid Rain --------- Found: [Added automatically] Acid rain is prevalent on the Pirate Homeworld, where the constant pollution has fully corrupted the environment. The caustic effects of the rain are incredibly volatile and will severely damage your suit. Exposure to the rain for any extended period of time will prove fatal. Avoid all contact with the rain. --------------------- Black Phazon Crystals --------------------- Found: Phaaze - Cavern Alpha The hardened exterior of Black Phazon Crystals is resistant to normal attacks. These structures will form naturally over time in areas with high amounts of Phazon. It is commonly mined by Space Pirates for use in producing trooper armor, but loses its darkened appearance in the process. ------------ Blast Shield ------------ Found: G.F.S. Olympus - Docking Bay 4 Blast Shields are invulnerable to all types of weapon fire. Some are engaged when hostiles are detected and will only open once the threat has been eliminated. Others will sometimes remain shut and force you to find an alternate route. --------- Bomb Slot --------- Found: G.F.S. Olympus - Disposal Chamber Bomb Slots are powered system-control units. To use, insert the Morph Ball into the slot and detonate a Bomb. This will transfer energy from the slot to the device connected to it. --------------- Bryyo Blue Door --------------- Found: Bryyo - Cliffside Airdock Bryyo doors are carved from heavy stone native to the planet. Each door has been designed with a low-level energy shield. Shooting the shield with any weapon will open the door. ----------------- Bryyo Orange Door ----------------- Found: Bryyo Fire - Gel Refinery Site Bryyo doors are carved from heavy stone native to the planet. Each door has been designed with a low-level energy shield. This shield is specially designed to only be disrupted by high-temp shots. ----------- Energy Cell ----------- Found: Bryyo - Hanger Bay Energy Cells were designed as a portable power source for the Federation. Their high power-to-energy ratio makes them ideal for powering a wide variety of equipment. Throughout the environment you may encounter stations that contain an Energy Cell. Removing the cell will leave these stations permanently offline. You will then be able to place the collected Energy Cell into a new station that is empty. Your collected and used Energy Cells are recorded in your Logbook. -------- Fuel Gel -------- Found: Bryyo Fire - Fiery Airdock Fuel Gel is used to power most modern starships in the cosmos. It is extremely rare, and worlds that produce it tend to be quite prosperous. The exception to this is planet Bryyo, a Federation protectorate -- and the largest supplier of Fuel Gel. Proceeds from Bryyonian gel sales go directly to the Federation military forces protecting that sector of space. The sheer value of Fuel Gel is very attractive, and has led to an uprise in piracy over the last 20 years. Today, raids on gel transport convoys are common, especially in frontier regions of space. The Galactic Federation has increased antipiracy operations, and planets with Fuel Gel resources are protected by Federation fleets and ground forces. ----------------------------- Galactic Federation Blue Door ----------------------------- Found: G.F.S. Olympus - Docking Bay 5 All Federation doors are designed with a low-level energy shield to prevent accidental activation. Shooting the energy shield will activate and open the door. Blue-colored energy shields may be disrupted by weapon fire of any type. ------------------------- Galactic Federation Crate ------------------------- Found: G.F.S. Olympus - Docking Bay 5 Galactic Federation Crates are used to store basic supplies. Because they are lightly armored, the crates are unable to withstand basic weapon fire. Destroy them to discover their contents. ------------------------------ Galactic Federation Green Door ------------------------------ Found: G.F.S. Valhalla - Junction A The green-colored energy shield of this type of Federation door can only be disrupted by a high-frequency Beam. Shooting the shield with the proper Beam will activate and open the door. ------------------------------- Galactic Federation Orange Door ------------------------------- Found: Bryyo - Hanger Bay All Federation doors are designed with a low-level energy shield to prevent accidental activation. Shooting the energy shield will activate and open the door. Orange-colored energy shields may only be opened with high temperature shots. ---------- Grab Ledge ---------- Found: Bryyo Fire - Gel Processing Site Certain ledges are composed of unique magnetic alloys that react to your suit. By jumping toward and grabbing on to them, a surge of energy will course through your suit and allow you to pull yourself up. Ledges that shimmer green are able to be grabbed on to. ------------------- Grapple Swing Point ------------------- Found: Bryyo - Hillside Vista To use the Grapple Swing, lock on to the Grapple Swing Point with Z. Release Z to let go. You can fire your weapons while attached to a Grapple Swing Point. --------- Half-pipe --------- Found: SkyTown, Elysia - Steambot Barracks Half-pipes are U-shaped channels with incredibly smooth surfaces that Samus can boost along. Charge the Boost while descending in a half-pipe and then release the Boost as you ascend the opposite side. This will allow you access to areas that are too high to reach otherwise. ------------------------------- Heavy Galactic Federation Crate ------------------------------- Found: G.F.S. Olympus - Docking Bay 5 Heavy Galactic Federation Crates are often used to store ammunition and energy supplies. These units are made of very durable metals. Only heavy weapons and explosives can destroy them. --------------------- Heavy Phazon Canister --------------------- Found: Pirate Command - Landing Site Bravo Heavy Phazon canisters are used by Space Pirates to transport large amounts of Phazon. Unlike the smaller versions, these are made and reinforced with durable metals. Only a strong impact will destroy them. -------------------------- Heavy SkyTown Storage Unit -------------------------- Found: SkyTown, Elysia - Main Docking Bay Heavy SkyTown Storage Units are made of metals manufactured exclusively on SkyTown. These metals are very durable and can only be damaged by heavy weapon fire. -------------------- Hunter-Class Gunship -------------------- Found: G.F.S. Olympus - Docking Bay 5 Based on the previous version, the new Hunter-class gunship is a fusion of Federation and Chozo technology. Designed by Samus Aran, this one-of-a-kind vessel was custom built at the Federation shipyard of Aliehs III. It is equipped with a powerful Chozo biotech computer that can interface with Aran via a Command Visor unit. The ship contains a mobile energy-recharge system, microfactories designed to produce ammunition, and an advanced medical bay. ----------- Kashh Plant ----------- Found: Bryyo - Cliffside Airdock The Reptilicus use Kashh plants as a means to store supplies. Shooting them with any weapon will reveal their contents. ------------------ Kinetic Orb Cannon ------------------ Found: SkyTown, Elysia - Transit Hub The Kinetic Orb Cannon's original purpose is unclear, but they are capable of firing spherical objects at high speeds to a set target. Entering a cannon while in Morph Ball will allow you to reach new areas and traverse great distances quickly. The Kinetic Orb Cannon appears in various locations in SkyTown. However, most units have shut down and require a kinetic charge to reactivate. -------------- Landing Beacon -------------- Found: G.F.S. Olympus - Docking Bay 5 Landing Beacons will appear only in locations where your ship can land. Automated sensors will detect whether hostiles or obstructions are nearby, and the beacons will retract until the area is free of all hazards. When the beacons are extended and blinking, you may use the Command Visor to summon your ship. ------------------ Large Bryyo Coffer ------------------ Found: Bryyo - Gateway Hall Large Bryyo Coffers were originally designed to store items and supplies in locations where Kashh plants wouldn't survive. Their hardened plating makes them resistant to all but the heaviest of weapon fire. ------------------------ Large Space Pirate Crate ------------------------ Found: Bryyo Fire - Temple of Bryyo Large Space Pirate Crates are made of durable materials. Only heavy weapon fire will damage them. Destroy them to discover their contents. -------------- Leviathan Door -------------- Found: Bryyo Seed - Landing Site Delta Leviathan doors function in the same way normal doors do. Shooting the energy shield will cause the bone plates to retract and allow you to walk through. ------------------ Mature Kashh Plant ------------------ Found: Bryyo - Cliffside Airdock Mature Kashh plants are used for storage by Bryyo natives. Unlike the younger versions, these have developed a thick bark that is only vulnerable to heavy weapon fire. -------------------- Mounted Blast Shield -------------------- Found: Norion - Hub Access Mounted Blast Shields are unique in that they often have a primary locking system. These systems commonly come in the form of multiple release locks that must be hit in a sequential order. Once this locking system is disengaged the shield can be removed. Weapon fire is insufficent to damage the shield, but it can easily be torn off with a strong pull. ----------------------- Multi-Lock Blast Shield ----------------------- Found: Norion - Cargo Dock B This type of Blast Shield is characterized by its multiple locking mechanisms. A simultaneous blast to all the targets is required to deactivate the locks and remove the shield. ----------- Phaaze Door ----------- Found: Phaaze - Landing Site Phaaze doors appear to be organic maws contained within a thin layer of Phazon energy. Disrupting the energy with Phazon-based attacks will cause the maw to open and allow you to pass through. ------------- Phazon Fungus ------------- Found: Bryyo - South Jungle Hall The soft bodies of Phazon Fungus are easily damaged by weapon fire. These organisms are commonly found in areas that are highly concentrated with Phazon. The growths can be highly destructive and will feed on any organic matter. As the fungus grows, it corrupts the surrounding area further and will continue to spread out. ------------- Planet Aether ------------- Found: Eastern SkyTown, Elysia - Chozo Observatory Satellite information shows that Aether is slowly recovering from a cataclysmic event. A stellar object struck the planet with an incredible force, burning Aether's fertile plains and destroying the lush forests covering her surface. The planet's own energy supply, once torn in two by the impact, is now stable. The inhabitants of the word, the starborne Luminoth, have begun the long task of mending Aether back to its former self. ---------------- Planet Tallon IV ---------------- Found: Eastern SkyTown, Elysia - Chozo Observatory Tallon IV appears to be a utopia for biological live, containing an oxygen-rich and hospitable atmosphere. The planet is home to countless species of flora and fauna. Satellite scans detect numerous structures on the planet's surface, with closer examination revealing many of these structures to be of Chozo origin. Tallon IV's scar, the result of a celestial body impacting the planet's surface decades ago, is still visible. Satellite scans are unable to determine the extent of the original damage, but the planet appears to have recovered from any negative effects of the object's impact. ---------------- Red Blast Shield ---------------- Found: Norion - Conduit A Red Blast shields contain high amounts of Brinstone within their metals, and are easily damaged by explosive blasts. Once shattered, the Blast Shield will remain destroyed. ------------ Save Station ------------ Found: G.F.S. Olympus - Lift Access Enter these stations to save your game and fully restore your energy. ------------------ Ship Grapple Point ------------------ Found: Eastern SkyTown, Elysia - Chozo Observatory Objects with a Ship Grapple Point are capable of being lifted by your gunship. By using the Command Visor and targeting the icon over these points, you will be able to lift and move large objects. Objects in the environment that shimmer purple are able to be moved with your gunship. ----------------- SkyTown Blue Door ----------------- Found: SkyTown, Elysia - Main Docking Bay All SkyTown doors contain a low-level energy shield behind their ornate carvings. Shooting the energy shield will activate and open the door. The centuries-old design has served as a blueprint for what is now standard across all planets. Blue-colored energy shields can be opened with any weapon. ------------------- SkyTown Orange Door ------------------- Found: SkyTown, Elysia - Security Station All SkyTown doors contain a low-level energy shield behind their ornate carvings. Shooting the energy shield will activate and open the door. The centuries-old design has served as a blueprint for what is now standard across all planets. Orange-colored energy shields can only be disrupted with high-temp Beams. -------------------- SkyTown Storage Unit -------------------- Found: SkyTown, Elysia - Main Docking Bay SkyTown Storage Units contain various useful supplies. Their thin plating does not provide much protection, and they are easily damaged. Any type of weapon fire will destroy them. ------------------ Small Bryyo Coffer ------------------ Found: Bryyo - Gateway Hall Small Bryyo Coffers were designed to be easily transported. Their outer plating is lightweight and vulnerable to standard weapon fire. ---------------------- Space Pirate Blue Door ---------------------- Found: Bryyo - Generator Hall South Space Pirate doors are based on stolen Federation technology. They all include a low-level energy shield that will open the door when shot. Blue-colored shields can be shot with any type of weapon. ------------------ Space Pirate Crate ------------------ Found: Bryyo Fire - Temple of Bryyo Space Pirate Crates are mainly used as storage units by pirate troops. They will often contian energy supplies and ammunition. Standard weapon fire is capable of destroying them. ----------------------- Space Pirate Green Door ----------------------- Found: Pirate Command - Defense Access Space Pirate doors are based on stolen Federation technology. They all include a low-level energy shield that will open the door when shot. Green shields may only be disrupted by a high-frequency Beam. ------------------------ Space Pirate Orange Door ------------------------ Found: Pirate Command - Lift Hub Space Pirate doors are based on stolen Federation technology. They all include a low-level energy shield that will open the door when shot. Orange shields will only react to high-temp shots. ----------------- Spider Ball Track ----------------- Found: SkyTown, Elysia - Powerworks While in Morph Ball mode, press and hold Z when close to a magnetic rail. Use [analog stick symbol] to move the Ball along the track. Release Z to disengage from the track. Using a Bomb will briefly disengage the Morph Ball from the track. ------- Spinner ------- Found: SkyTown, Elysia - Ballista Storage Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers. ----------------- Wall Jump Surface ----------------- Found: Bryyo Ice - Tower This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching the wall to do a Wall Jump. ------------------ White Blast Shield ------------------ Found: Norion - Maintenance Station White Blast Shields are extremely resilient against all but cold-based attacks. The alloys within the shield will shatter immediately if exposed to extreme cold. Once broken, the Blast Shield will remain destroyed. ------------- Zipline Cable ------------- Found: SkyTown, Elysia - Zipline Station Alpha Zipline Cables were designed as a transit system between pods on SkyTown. Connect and hold on to the cable py pressing and holding Z while targeting the [grapple symbol] at either end. ----------------------------------------------------------------------------- | | | 5.00) Quick Logbook Reference | | | ----------------------------------------------------------------------------- In this section, I've simply arranged all of the logbook entries in the same order they appear on your screen in the game. If you need more than a simple list of the entries, please refer to the preceeding section of this guide. ----------------------------------------------- | | | 5.10) Creatures | | | ----------------------------------------------- ========================== 5.11) Galactic Federation ========================== - Aurora Unit 217 - Demolition Trooper - Federation Marine - Federation PED Marine - Female Fleet Trooper - Fleet Admiral Dane - Fleet Mechanic - Halberd-Class Turret - Hunter Gandrayda - Hunter Ghor - Hunter Rundas - Male Fleet Trooper - Training Drone ============ 5.12) Bryyo ============ - Alpha Hopper - Atomic - Bryyonian Shriekbat - Fargul Hatcher - Fargul Wasp - Geemer - Gelbug - Gel Puffer - Gel Ray - Gragnol - Gragnol Adult - Hopper - Korba - Mogenar - Nightbarb - Reptilicus - Reptilicus Hunter - Scorchbug - Shelbug - Snatcher - Warp Hound ============== 5.13) SkyTown ============== - Aerial Repair Drone - Databot - Defense Drone - "Dragoon" Battle Drone - Elysian Shriekbat - Helios - Repair Drone - Sky Puffer - Steambot - Steamlord - Steamspider - Swarmbot - Tinbot - Transportation Drone =================== 5.14) Space Pirate =================== - Advanced Aerotrooper - Advanced Pirate Trooper - Advanced Shield Trooper - Aeromine - Aerotrooper - Armored Aerotrooper - Armored Pirate Militia - Armored Pirate Trooper - Armored Shield Trooper - Assault Aerotrooper - Assault Pirate Trooper - Assault Shield Trooper - Aurora Unit 313 - Berserker Knight - Berserker Lord - Commando Pirate - Crawlmine - Crawltank - Dark Samus - Gandrayda - Ghor - "Jolly Roger" Drone - Jumpmine - Korakk Beast - Meta Ridley - Omega Ridley - Phazon Harvester Drone - Pirate Cargo Drone - Pirate Commander - Pirate Hussar - Pirate Militia - Pirate Trooper - Puffer Mine - Remorse-Class Turret - Rundas - Scritter - Shield Pirate Militia - Shield Pirate Trooper - Space Pirate Assault Skiff - Space Pirate ATC - Space Pirate Boarding Pod - Urtragian Shriekbat ============= 5.15) Phazon ============= - Hopping Metroid - Jelsac - Leviathan Infant - Liquid Phazon - Metroid Hatcher - Miniroid - Phaazoid - Phaz-Ing - Phazon Grub - Phazon Hopper - Phazon Leech - Phazon Metroid - Phazon Nightbarb - Phazon Pillbug - Phazon Puffer - Phazon Shriekbat - Red Phaazoid - Tangle Weed ----------------------------------------------- | | | 5.20) Lore | | | ----------------------------------------------- =============================== 5.21) Galactic Federation Data =============================== - Phazon - Phazon Enhancement Device - Planet Norion - Planet Bryyo - SkyTown - Hunter Rundas - Hunter Ghor - Hunter Gandrayda - Olympus-Class Battleship - Tallon IV Incident - Valhalla Incident - Anhur Incident ================= 5.22) Bryyo Data ================= - Golden Age - Age of Science - Age of Schism - Age of War - Downfall - Victory - Struggle of Exiles - Salvation - The Hunted - Decline - Prophecy - Our Plea =================== 5.23) SkyTown Data =================== - Creators - Gift - Discovery - Alone - Slumber - Federation - Agreement - Aurora - Loss - Phazon - Invader - Defeat ======================== 5.24) Space Pirate Data ======================== - Our Mission - Stowaway - First Disciples - The Source Discovered - The Leviathan - Taking Valhalla - Purification - Vanguard - Victory and Loss - Bryyo Falls - Disaster at Elysia - Mistress Gandrayda ----------------------------------------------- | | | 5.30) Research | | | ----------------------------------------------- - Acid Rain - Black Phazon Crystals - Blast Shield - Bomb Slot - Bryyo Blue Door - Bryyo Orange Door - Energy Cell - Fuel Gel - Galactic Federation Blue Door - Galactic Federation Crate - Galactic Federation Green Door - Galactic Federation Orange Door - Grab Ledge - Grapple Swing Point - Half-pipe - Heavy Galactic Federation Crate - Heavy Phazon Canister - Heavy SkyTown Storage Unit - Hunter-Class Gunship - Kashh Plant - Kinetic Orb Cannon - Landing Beacon - Large Bryyo Coffer - Large Space Pirate Crate - Leviathan Door - Mature Kashh Plant - Mounted Blast Shield - Multi-Lock Blast Shield - Phaaze Door - Phazon Fungus - Planet Aether - Planet Tallon IV - Red Blast Shield - Save Station - Ship Grapple Point - SkyTown Blue Door - SkyTown Orange Door - SkyTown Storage Unit - Small Bryyo Coffer - Space Pirate Blue Door - Space Pirate Crate - Space Pirate Green Door - Space Pirate Orange Door - Spider Ball Track - Spinner - Wall Jump Surface - White Blast Shield - Zipline Cable ============================================================================= | -------------------------- | | | 7.00) End | | | -------------------------- | ============================================================================= =============================================================================== 7.01) Version History =============================================================================== ------------------- September 4th, 2007 ------------------- - Posted part of the walkthrough (up until the first entrance to Bryyo Ice). More will follow in the next few days/weeks, including the entire walkthrough and subsections for scans, credits, items, and so forth. ------------------- September 5th, 2007 ------------------- - Posted an addition to the walkthrough (up until getting back to the Concourse after getting the seeker missiles). -------------------- September 10th, 2007 -------------------- - Posted an addition to the walkthrough (up until getting the Planet Aether and Planet Tallon IV entries in the Chozo Observatory). -------------------- September 22nd, 2007 -------------------- - Finally got around to adding another section to the walkthrough (up until right before deactivating the Pirate Homeworld defense shield thing). ------------------ October 12th, 2007 ------------------ - Yeah, finally got around to finishing the walkthrough... sorry about the delay, got caught up with some other stuff. Added all of sections 2 and 3 as well (full expansions lists and quick reference lists). Log book information will follow eventually, including full text for each entry. ------------------ November 4th, 2007 ------------------ - Added a quick list of all the log entries as well as a longer section that has the complete log entry text for each entry. =============================================================================== 7.02) Closing =============================================================================== I'm aware that this guide contains some flaws. If you find something as minor as a typo, please let me know about it. I'm also very open for suggestions on content, format, and so forth. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email me at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Please note that I absolutely despise having casual social conversations on AIM, though. If you want some help with the game, please just get to the point as quickly as possible. Also note that I'm at work a lot of the time that I'm on AIM, so my responses will often be slow and spotty. Please be patient. =============================================================================== DEUCE EX DEFCON ===============================================================================