|\ /| |---- ----- |---- ------ ------- |--- | -- | | | | | | | | | \ | | |---- | |---- | | | | | | | | | | \ | | | | | | | | | | \ | | | | / | | |---- | | \ ------ ------- |--- |------ |---- ------- |\ /| |------- | | | | | | -- | | |------ |---- | | | |------- | | \ | | | | | | \ | | | | | | \ ------- | | -------- --------- | | --------- | | --------- |------- ------- | | -------- |------- ---------- | | | | | | | | | | | | | | | | |------- | |-----| | | |------- ---------- | | | | | | | | | | | | | | | | |------- ------- | | -------- |------- ---------- ----------------------------------------------------------------------------- ~Test~ ----------------------------------------------------------------------------- As a note to myself, this is 79 characters. If you can read this, your fine: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ----------------------------------------------------------------------------- ~Version History~ ----------------------------------------------------------------------------- Final-Everything is done. Everything. It was fun making this FAQ but I'm kinda glad its finally over. I will not be making any more changes to this FAQ so don't E-Mail me requesting a change. If your confused on something in the FAQ feel free to E-Mail me though. 2.5-Finally finished the Walkthrough. That was a lot of work I must say. 1.8-Finished through Mission 19 (82% done). 1.5-Finished with the first 17 Missions (74% complete). 1.3-Finished up to Mission 15. (65% complete). 1.0-57% complete with the walkthrough. Done with first 13 Missions. .8-48% done with the Walkthrough(AKA, through 11 Missions). .6-Finished up to Mission 9, which is 37% done. .5-Finished the first 7 missions so far...30% done with the Walkthrough. .4-Finished Mission 5, AKA getting the Dark Beam .3-Finished first 3 Missions, first attempt at getting this on GameFAQ's. .1-Began Metroid Prime 2 Echoes Walkthrough. ----------------------------------------------------------------------------- ~Introduction~ ----------------------------------------------------------------------------- Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for Metroid Prime 2:Echoes. I'm writing this because I wrote a Spider Guardian FAq that got rejected, and now to avenge my wasted time on that huge FAQ I am writing this. You better read and like this because I will seriously.... Do's n' Don'ts of my FAQ: DO: -Use this for refrence -Print it out -Give this to other people FOR NO CHARGE DON'T: -Plagirize with no credit -Call this your own work -Sell this for profit ONLY the following sites are allowed to use my FAQ. Other sites need my permission first: -www.gamefaqs.com -www.gamespot.com -www.cheatcc.com Also, if you want to ask me something, or have a question, my E-Mail is deathborn668@yahoo.com Thanks. ----------------------------------------------------------------------------- ~Table of Contents~ ----------------------------------------------------------------------------- ================================ I.Story ================================ II.Controls ================================ III.Important Things About the Game ================================ IV.Locations of All Keys ================================ V.Walkthrough Mission 1:Losing All Your Weapons.....Again Mission 2:Explosion Commotion!-Getting Missiles Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs Mission 4:To the Space Jump Boots! Mission 5:The Dark Hunter Hides the Dark Beam Mission 6:Venture to Dark Aether for the Important Light Beam Mission 7:Amorbis Secretes the Dark Suit Mission 8:Firepower Required! Grabbing the Super Missiles Mission 9:A Nasty Boss Hides the Boost Ball Mission 10:New Areas to Open-Grabbing the Seeker Missiles Mission 11:More Boosting-Getting Gravity Boost Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam Mission 13:Black Holes, Anyone?-To the Darkburst! Mission 14:The Dark Visor Lies in a Dark World.... Mission 15:Spider-Woman:Grabbing teh Spider Ball Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs Mission 17:Its a Bright Flash....-Getting the Sunburst Mission 18:Sounds and More!-Getting the Echo Visor Mission 19:Let's Screw Around!-To the Screw Attack! Mission 20:Giant Robots=Bad-Getting the Annihilator Beam Mission 21:Getting all Remaining Sky Temple Keys and Items Mission 22:Deja Vu in "Prime Time" ================================ VI.Expansion Guide A.Missile Expansions B.Energy Tanks C.Power Bomb Expansions D.Beam Ammo Expansions ================================ VII.Complete Logbook ================================ VIII.One Time Scans ================================ IX.Checklists A.Items Checklist B.Expansions Checklist ================================ X.Credits ================================ ----------------------------------------------------------------------------- ~I.Story~ ----------------------------------------------------------------------------- Metroid Prime 2:Echoes has a pretty complex story and an intresting one at that. This is taken COMPLETELY from the Instruction Manual, none of the following information was typed orginally by me. A WAR OF TWO WORLDS Once, long ago, a race of creatures called the Luminoth settled on planet Aether afer many nomadic generations of roaming the universe. They carved out a peaceful existence there, coming to know the land and animals and bathing in the power of what they called "The Light of Aether". To prolong the lifetime of the planet, they decided the harness this light by building Energy Controllers that would be housed in holy temples. They built three of these temples, one in each of their settlements, and linked them to their most sacred place, the Great Temple. A golden age of peace and prosperity blessed them, and they were content. The peace would not last, though. They tracked a meteor with a crash course with their planet, and could do nothing but watched as it approached. The meteor's strike scorched the earth, cast the seas into convulsions, and spread a veil of darkness over all that the Luminoth knew...but that was not all. The explosion and the energy from the meteor opened a dimensional rift in Planet Aether, spawning a second planet that existed in a different dimension. Dimensional rips soon bloomed on Light Aether, and an evil race of dark creatures ventured forth, spreading violence. The Luminoth named these creatures the Ing, and soon created portals to follow them into a world they would come to know as Dark Aether. This twin planet, which had given birth to the Ing Horde, was a poisonous mirror of their own, and the Luminoth retreated from its damaging effects. Over time, however, as the Ing continued to make war on Light Aether and began to possess both creatures and friends alike, the Luminoth had to return and fight. They set up beacons of light that acted like protective oases against the dark creatures, and fought tooth and nail against the Ing. The war raged, and a stalemate soon became apparent; the Luminoth could not defeat the Ing on Dark Aether, and the powerful light of Aether was too much for the Ing to overcome. The stalemate could not last forever. The planet's energy has been divided between the dark and light world's, and both sides wanted to control it. The Luminoth created an Energy Transfer Module desgined to absorb the energy from Dark Aether, only to have it stolen and used against them. Their temples fell one by one, until only their last, the Great Temple, remained. With only enough planetary energy to support one world, this temple was all that stood between Dark Aether completly eclipsing Light Aether, eradicating the last of the Luminoth. Into this conflict came a new factor. A Federation ship chased a Space Pirate vessel onto the surface and engaged them, only to be attacked and decimated by the Ing. After losing contact with the troops, the Federation suspected the worst. Unwilling to abandon all hope, they sent an urgent message to Samus Aran... Mission recived from Galactic Federation... Locate troops lost in Dash region of Planet Aether... Priority 1... ----------------------------------------------------------------------------- ~II.Controls~ ----------------------------------------------------------------------------- The controls to Samus are very easy to understand and execute yourself. I will also cover in this section everything about Samus's visor, exactly what your looking out the entire game. A Button-Push this to fire your selected Beam weapon. Push is rapidly for rapid fire. B Button-Push this to Jump. While in mid-air, push again to perform a Space Jump (only when you have obtained). While Locked On, hold left or right and push B to do a Strafe manuver, where you quickly move left or right and cover lots of ground quickly. Finally, when you have the Gravity Boost, push and hold B after performing a Space Jump underwater to slowly rise up for a few seconds. X Button-Push this to go into Morph Ball Mode. While there, push again to be in Regular Mode again. Y Button-Fire Missiles while in Standard Mode. In Morph Ball Mode, lay Power Bombs with this button. Z Button-Bring up the Map to the screen for useage. Push Z again to close the Map. C Stick-Use the C Stick to switch between your availble beams, shown on the bottom right side of the screen. Push the direction on screen for the Beam wanted. Control Pad-Use this to switch between the availble visors. The visors are shown on the bottom left side of the screen. Push the direction for the visor wanted. Control Stick-Use this to move Samus around, and use it to Strafe around with the B Button. L Button-One of the most important buttons. Use it when an enemy is in view to Lock On to it by holding L down. Also, for use of the Grapple Beam near Grapple points. R Button-While standing still, hold it to look up and down, and in all angles too. Also, for use with the Spider Ball when you have obtained that item in the game. ===================================== Seeing through the Visor ===================================== When you are playing the game, you will be viewing everything from Samus's point of view (except when in Morph Ball form). There are several key things to know on the HUD (Heads Up Display) screen, so first-timers, pay attention here. Energy-At the top-middle of the screen is a meter and a number next to it. This is your energy reserves. Its basically how much health your Power Suit has remaining before you die. Whenever you collect an Energy Tank, you will gain 100 extra units of Energy, represented by a blue dot above the meter. It will dissappear and be in effect if the previous 100 units has been lost. Radar-Crucial to survival, the top left corner of the screen has a small circle on it. There is a small pie piece section in it that is colored a bit differently than the rest of it. This is Samus's view. Enemies that come within radar will appear as orange dots. Use the Radar to find any enemies that your getting attacked by, but can't see. Also note enemies may be above or below you! Threat Assessment-On the left side of your screen you will se a kinda tall meter, with an exclamation mark (!) at the top of it. This is the Threat Assessment guage. When you approach dangerous enviroments, such as fire, poisonous gas, Dark Aether's atmosphere, etc., the meter will slowly rise until you are standing in the poison, where the Threat Assessment guage will be at the top, and you will be recieving damage for your stupidity (Except in Dark Aether as there's NO avoiding damage there...). Keep an eye on it at all times. Map-In the top right corner of the screen, there is a small place for the Map to be located. It shows you what room your in, and the blinking green arrow is Samus's current position. Push the Z Button to bring up the entire world Map for a better view of where you next destination is going to be and how to get there. Missile Reserves-Near the middle-right side of the screen is a fraction number, with the classic Missile symbol next to it. This is your Missile Reserves. The bottom number is your maximum capicity of Missiles, the top number representing how many Missiles you currently have left to spend. Carefully use your Missiles! They can be refilled by gaining Missile ammunition. Dark/Light Beam Ammo-Near the bottom right side of your screen, once you get the Light and Dark Beams, will be a meter representing the amount of Ammo for each respective beam you have left. That's basically all this meter does, so keep an eye on it to make sure you don't run out at a very inconvienent time! Beam Weapons:In the bottom right corner are a few squares, each with a symbol on them. These represent your Beam Weapons. Empty squares obviously represent you don't have that beam yet. there are 4 Beams, including the Power Beam. Use the C-Stick to choose your beam from that small menu by pushing the correct direction. Targeting Reticule-This can be anywhere on the screen, depending on where the enemy you are locking onto is. This small circle will focus on the enemy, and your attacks will be directed right at it (Not homing in...just fired at it). Its easy to see, and you will surely be seeing it all the time with Lock On's. Visors-the bottom left corner is home to the same type of squares the Beam Weapons area uses. However, this is your Visors menu. Using the Control Pad, choose whichever Visor you want to see through. All Visors have different effects. ----------------------------------------------------------------------------- ~III.Important Thing To Know About the Game~ ----------------------------------------------------------------------------- ==================== Backtracking ==================== Some love it...others hate it. The Metroid games are all about Backtracking. That's what makes them fun. You just KNOW there's an Expansion or items of some kind in a specified room, yet to all your useless efforts can't possibly reach it and give up. Well, you come back later with newer abilities and find how easy it is then to get the aforementioned item. Crazy isn't it? Anyways, in this FAQ I will cover how to get 100% everything. Scans and Expansions. Of course, you CAN skip those two things. Their optional. Retro isn't forcing you to grab Missile Expansions and Energy Tanks much far out of your way just so you can beat the game. Don't get Expansions and other stuff if the 100% Ending means nothing to you. I'm not, and can't, force you to do so. But anyways, I just want to clear up the beginning statement of the previous paragraph. EVERY, and I mean _every_ Metroid game has had lots and lots of backtracking to previous areas. Fortunately, Metroid Prime 2:Echoes has a minimal amount of required backtracking. Some of course is needed, but there are easily found shortcuts to those areas, which I will most certainly cover. So, if your forced to go back to previous areas, its not a big deal, especially considering the fact that you can also pick up previous Expansions with new abilities possible along the way. Speaking about Expansions.... ======================================== Expansions and Tanks ======================================== There are a ton of Missile Expansions, Power Bomb Expansions, Beam Ammo Expansions, and Energy Tanks within the game. I will cover the locations of all of them during the segments within this FAQ. However, none of them are required. During this FAQ I will, before explaining in detail what to do in the room, put a "ENERGY TANK", "MISSILE EXPANSION", "BEAM AMMO EXPANSION", or "POWER BOMB EXPANSION" tag and state where in the room the respective Expansion is. I will ONLY put these tags if the Expansion is possible to retrieve at the point of the game I'm describing at. If it isn't, then it won't be there and you will obviously be going back to that location later. ======================================== Temple Keys ======================================== In order to enter the three Temples, and the Sky Temple, of Dark Aether, you first need to find their respective keys. They AREN'T optional, and must be found to complete and progress through the game. I'll lable a Key as a DARK AGON KEY, DARK TORVUS KEY, ING HIVE KEY, or SKY TEMPLE KEY before giving the description of the room the Key is in. As with Expansions, I won't tell you about the Key until it is possible to obtain that Key when you are in that room. If you want to know the exact locations of every single Temple Key, look ahead to the next section. That is perfect just for your needs. ======================================== Scan Scan Scanning! ======================================== Scanning is one of the most fun parts of the Metroid Prime games. They enable you to learn about the various objects and things in every room. Its pretty cool. To Scan something, push the Control Pad left, and you will be in the Scan Visor. Find a colored object, aim at it, and hold L until Scanning is complete. You will be given a detailed description on whatever you just Scanned. Red objects are Mission-Critical objects. They include key descriptions for the lost Federation Troopers, or descriptions for the Temple Keys in general. Things in Blue aren't really important things to Scan. Most things are put into your Logbook, and count for your Scan percentage. Things in Green are objects that have already been Scanned. Pushing L on them instantly brings up their scan, as you have already Scanned the object. ======================================== Getting a Perfect File ======================================== People like to have a fully complete file. Its just one thing that many people enjoy doing-having a file with literally everything completed. If you want 100% Scans and 100% Items, I highly suggest you pay attention to the Walktrhough section with the "Tabbed" areas. These are indented, or, AKA, the optional portion of the game. Grab the items and Scans with them if you want, or skip them and go right to you assigned destination. If you want a perfect file, your gonna be doing the indented section, unless you wanna come back later... ======================================== Unlockables in the Game ======================================== There are several unlockable things you can grab your hands on during and after the game: When you get... 40% of all Logbook Scans, you unlock the Promotional Art Gallery 60% of all Logbook Scans, you unlock the wicked Character Gallery 80% of all Logbook Scans, you get the Creature Gallery, full of enemies... 100% of all Logbook Scans, you unlock the PWNage Boss Galery Once you complete Normal Mode once, you will unlock Hard Mode, as well as the Rough Sketch Gallery. If you complete Hard Mode, you will unlock the Storyboard Gallery, home to the orginal designs of the game. Once you complete the game, you will unlock the Dark Echoes Soundtrack and the Darkness Soundtrack for use in Multiplayer mode. The Luminoth Soundtrack is obtained by talking to U-Mos for the very first time. The Pirate Fear Soundtrack is unlocked by restoring the Energy to the Agon Energy Controller, then heading back to the Great Temple and talking to U-Mos. The Sanctuary Soundtrack is unlocked by restoring the Energy to Sanctuary Energy Controller, then heading back to the Great Temple and talking to U-Mos. The Torvus Bog Soundtrack is unlocked by restoring the Energy to the Torvus Energy Controller, then heading back to the Great Temple and talking to U-Mos. The Pipeline Multiplayer Arena is unlocked when you unlock the Torvus Bog Soundtrack. The Spires Multiplayer Arena is unlocked when you unlock the Sanctuary Soundtrack. ----------------------------------------------------------------------------- ~IV.Locations of all Keys~ ----------------------------------------------------------------------------- This is quite possible the number one asked question on the message boards. Where in the hell are the Temple/Sky Temple Keys? Some are obvious and impossible to miss. Others you may and probably will easily pass. However, your reading this guide so I don't think your gonna be missing any of the Temple Keys. I will describe the locations of the Agon, Torvus, Ing Hive and Sky Temple Keys. I also give and will be getting them manually during the course of the Walkthrough, but if you accidentally missed one, or are just looking for a specific section I don't blame you. Anyways, here are the Keys' locations. ======================================== Dark Agon Temple Key 1 ======================================== Found:Doomed Entry in Dark Agon Wastes How to Obtain:After taking the portal from the Command Center in Agon Wastes, you will be able to clearly see this Key sitting atop a higher ledge. In order to reach that ledge, you need to head over to the other side of the room and shoot a Missile at a Luminoth statue head, breaking it away and exposing a Light Lift Crystal. Shoot the Crystal with the Dark Beam to lower the platform. Jump on it, then make an easy Space Jump over to the Dark Agon Key. ======================================== Dark Agon Temple Key 2 ======================================== Found:Battleground in Dark Agon Wastes How to Obtain:When you first enter the Battleground room, you will see the Dark Agon temple Key just sitting there in plain sight. Unfortunately, once you approach it the Ing will steal it. About 6-7 Warrior Ing will start attacking you. Its a rough battle. Use your aquired Charged Light Beam shots on the Warrior Ing to quickly dispatch them. Break open the Bearerpods on the sides of the walls for Health and Ammo. Once all of the Warrior Ing have been killed, you will be able to grab the Key which will have reappeared. ======================================== Dark Agon Temple Key 3 ======================================== Found:Trial Tunnel How to Obtain:The easiest to obtain of all Keys in the entire game. Once you first enter the Dark Agon Temple, head left until you reach a door. Enter inside the door and in a very very tiny room you will find the final Dark Agon Temple Key. ======================================== Dark Torvus Temple Key 1 ======================================== Found:Dark Torvus Arena in Dark Torvus Bog How to Obtain:This is only obtainable after you have defeated the Boost Guardian (who is literally a few feet from the Key). Once you have the Boost Ball, start Boosting up the half pipe, and you will eventually get the Key in an upper ledge. You may hit the Dark Preeds, but either way just keep trying. ======================================== Dark Torvus Temple Key 2 ======================================== Found:Undertemple Access in Dark Torvus Bog How to Obtain:This is one of the easiest Dark Temple Key's to miss because you wouldn't think it is even here, let alone where it is even exists. Once you have defeated the Alpha Blogg and recovered the Gravity Boost, go back to Hydrochamber Access. Right near a big spinning turbine is a ledge on top of it, which you need to use your newly aquired Gravity Boost to get up to. Up here there is a portal. Use it, and you will appear...right infront of the Dark Temple Key. ======================================== Dark Torvus Temple Key 3 ======================================== Found:Venemous Pond in Dark Torvus Bog How to Obtain:You will appear at the top of this room when you access it from somewhere else. The Key is right in the open, but is nearly impossible to obtain unless you roll through the nearby conviently located Morph Ball tunnel. You will appear at the other side of Venemous Pond, and from there it is possible to access a Grappple point, where you can swing over to the final Dark Torvus Key. ======================================== Ing Hive Temple Key 1 ======================================== Found:Culling Chamber in Ing Hive How to Obtain:There is a Spider Ball track upon the right walls of the room. Spider Ball upon them when you have that powerup and follow the straightforward track around inside a glass tank. Break some blocks with your Bombs, then grab the Ing Hive Temple Key that you uncovered the pathway for. ======================================== Ing Hive Temple Key 2 ======================================== Found:Hive Gyro Chamber in Ing Hive How to Obtain:This will be the last Ing Hive Key you obtain, but the game labels is as number 2. Anyways, use the Spider Ball technique to cling to the big brown ball in the middle of the room. Climb to the top of the Spider Ball surface, then sit on the red dot. Boost upwards and cling to a large magnetic ring. Boost to the other side, where you'll go through the final Ing Hive Key. ======================================== Ing Hive Temple Key 3 ======================================== Found:Aerial Training Site How to Obtain:You can't get this key directly from the Aerial Training Site as a force field blocks it. You have to go the other way around. The only way there is via Central Hive West Transport, which is just a big shaft with Wall Jump surfaces. Wall Jump to the top, then deactivate the force field for your Key. ======================================== Sky Temple Key 1 ======================================== Found:Battleground in Dark Agon Wastes How to Obtain:You need to enter this room via the top door. Its accessed in Doomed Entry. Once you've entered and are at the top of the room, if you have the Annihilator Beam I suggest using it on one of the Beacons around the room to dispose of all the Warrior Ing quickly. Those Warrior Ing will make this Sky Temple Key a pain in the ass to obtain. Now, switch on the Dark Visor once they are killed. You will see invisible platforms moving about. Time your Space Jumps onto one another of the platforms, because if you happen to fall you will have to start this allllll over again. Once you reach the last platform, Screw Attack all the way to the other side. Flip on the Dark Visor again, and shoot the Flying Ing Cache. Once it has been exposed, kill it with a Charged Shot to have it release the Sky Temple Key. Go grab it. ======================================== Sky Temple Key 2 ======================================== Found:Dark Oasis in Dark Agon Wastes How to Obtain:Near the middle door of this room is a huge pile of Denzium just waiting to be destroyed. Go over to it and lay a Power Bomb to break it all away. This will expose a small pool of dark water. Jump into it and turn on the Dark Visor and search around for another Flying Ing Cache. Once you have found it, shoot it to expose it then Charge Beam it to death and grab the Sky Temple Key. ======================================== Sky Temple Key 3 ======================================== Found:Poisoned Bog in Dark Torvus Bog How to Obtain:Drop into the dark waters in this room and as usual flip on the Dark Visor and search for the flying red spot. Once you find it, shoot it to fully expose the Flying Ing Cache. Shoot it down to expose the Sky Temple Key. ======================================== Sky Temple Key 4 ======================================== Found:Dungeon in Dark Torvus Bog How to Obtain:This Temple Key is a little tedious to get. Anyway's, when you first appear in the room, dive right into the dark waters, that's where the key is located. Now, you'll see a small hole you could fit through but some monster is blocking your way. Aim up and shoot the Light Beacon to make him move. Head under the small tunnel and up to the next sitting monster. Repeat this process with Lighting the Beacon again, and then you will reach a dead end. Bring up the Dark Visor and shoot the Flying Ing Cache for the Sky Temple Key. ======================================== Sky Temple Key 5 ======================================== Found:Hive Entrance in Ing Hive How to Obtain:The Hive Entrance looks exactly like the Sanctuary Entrance, destroyed bridge and all. Use the Screw Attack to cross the long gap and reach the other side. Once there, ride up the beam of light to the upper areas of the Hive Entrance. Once here, use the Screw Attack to go back to the other side. Once atop this very high ledge, swap on the Dark Visor and find the Flying Ing Cache. Shoot it down with your weapons to claim the Sky Temple Key. ======================================== Sky Temple Key 6 ======================================== Found:Hive Dynamo Works in Ing Hive How to Obtain:Goto the very end of the Spider Guardian's maze, and you will find a Power Bomb door. Break it open and go through the portal. Now, go into Morph Ball mode and Spider Ball up the nearby track. Stay at the red dot, and wait for the rising and lowering globe-like Spider Ball surface to be the same level as you. Boost onto it. Find a red dot on this surface, and wait for the next Spider Ball globe surface to be aligned with you, then Boost onto it. Now, go onto the final red dot here and wait until your lined up with the Spider Ball track on the side of the wall, then Boost over. With the Dark Visor, find the Flying Ing Cache and shoot it down like we have several times before. ======================================== Sky Temple Key 7 ======================================== Found:Ing Reliquary in Sky Temple Grounds How to Obtain:You need the Light Suit to reach the Ing Reliquary. Its found from Reliquary Access room, which is the Dark Aether version of the Communications Area. Anyways, its pretty simple in this room. Jump to the bottom, turn on the Dark Visor, and shoot down the seventh Flying Ing Cache. ======================================== Sky Temple Key 8 ======================================== Found:Defiled Shrine in Sky Temple Grounds How to Obtain:Its best if you use the Annihilator Beam on the nearby Light Beacon, which will effectively kill the nearby Warrior Ings. Um....that is pretty much all there is to this room besides flipping on the Dark Visor and..once again...shooting down another Flying Ing Cache and grabbing its Key. ======================================== Sky Temple Key 9 ======================================== Found:Accursed Lake in Sky Temple Grounds How to Obtain:This room isn't hard to find, no worries. The room is pretty tiny, so just flip on the Dark Visor and shoot down another Flying Ing Cache and jump for its Key. You want to avoid the Hunter Ing because they are a super annoyence. ----------------------------------------------------------------------------- | | | | | ~V.Walkthrough of Echoes~ | | | | | ----------------------------------------------------------------------------- Welcome, finally, to the bulk of this FAQ, the actual Walkthrough of Metroid Prime 2:Echoes. I format the game in the Walkthrough pretty much like everyone else does.... ---- Room Name ---- New Logbook Creature/Lore/Research Scan:XXXX Expansion:XXXX ~Room information here~ That's pretty much how this works. Its simple, isn't it? Obviously, for the most part the Walkthrough appears like everyone else's. There isn't really many ways to compete the game. I will eventually sidetrack you for more Expansions, but those areas are Indented like so: ---- Room Name ----- ...just so you know "This part is optional". I will also post the shortest path back to where the "optional" route will meet back up with you if you opt to not take it. So, here we go! ----------------------------------------------------------------------------- ~Mission 1:Losing All You Weapons....Again!~ ----------------------------------------------------------------------------- Mission Difficulty:*/***** Mission Objective:Its not really an objective...but I made this Mission like a half mission instead of a full mission. Anyways, this mission will take you through the first few rooms of the game, up to the point where the story gets deeper...and you lose your abilites for the umpteenth time... sheesh Samus... ================================ Landing Site ================================ Logbook Research Scan:Samus's Gunship-Behind you from where you start. Hard to miss her ship isn't it? Save Station:Use Samus's Gunship, behind you from where you start, to Save your game. Ammo Station:Use Samus's Gunship, behind you from where you start, to refill all of your Ammo. You have offically started Metroid Prime 2! Much like the first game, the beginning areas are just to show you Samus's moves and abilities, then lose them. Begin off by turning around from where you start and Scanning Samus's Gunship. Space Jump ontop of the ship and save your game and refill your health. Then, proceed forward through the room until you reach a large webbing. Look up and Lock On to the green sac on it, and shoot the sac with your Power Beam to make the webbing dissappear. Then, Jump up and go through the door. ================================ Hive Access Tunnel ================================ Woo...creepy passage. There are a ton of wiggling plants lined over the walls, but don't worry about themas they can't hurt you. Head forward and to the left, and you'll find a big door with Violet text blocking your way. Scanning the door won't do anything to help you, and unfortunately, the other side is where we need to go. Head back to the door, but take a right and you will soon come to a big hole in the ground. Get near the hole to Jump down it. ================================ Hive Chamber A ================================ Logbook Research Scan:GF Gate MK VI Map Station:Near back exit, its the floating hologram, impossible to miss... Its all smoky...and desolate....and quiet. Gives you a creepy feeling doesn't this room? There are a ton of things for you to Scan within this room, so if you like Scanning things feel free to Scan away. Head forwards until a big iron gate blocks your way. There is a Scan console nearby, so Scan it. That will release two locks above the door. Lock On to both of them and shoot them away, which will open the gate. Keep going forwards through the thin passage until a really big block, which is actually a giant door, is blocking your way. A Scan will indicate that a Scan console must be activated to open the door. Look on the right wall until you see an indent in it, and that will have the Scan console. Scan it to open the door. Continue on to this next area. There are some intresting scans about the Federation Troopers that were in this area, so Scan if you want to. There is a floating hologram nearby, so step in it. It is the Map Station for this region of the Temple Grounds. You'll download the map. Once that is all done with, continue out of this room via the door which was near the Map Station. ================================ Hive Tunnel ================================ Logbook Creatures Scan:Worker Splinter This room is very tiny, but you will recive a shocking surprise once entering it. Several Federation Troops are dangling upside down in the room. Creepy. The translucent enemies on the sides of the room are Worker Splinters, and they are a new Scan. Continue on through this room once your finished Scanning. ================================ Command Chamber ================================ Logbook Lore Scan:SPC B. Reevs Logbook Lore Scan:GSGT C. Benet Logbook Research Scan:Bomb Slot Logbook Creatures Scan:Dark Trooper This is a pretty large room. Right as you enter the room, Scan the nearby fallen Federation Trooper for a new Logbook Scan. There are several Worker Splinters around this area, and it is best if you kill them so they will not get in your way and cause damage. Once everything is dead, roll into Morph Ball mode (The X Button), and head towards the back of the room. You'll need to do so to get under a big door lock, which is going to be opened soon. Roll under, get out of Morph Ball mode, and shoot down whatever Worker Splinters are still in the room. Get back into the Morph Ball and find a tunnel in the room. The tunnel is near the back of the room, and your Morph Ball is just tiny enough to squeak through. Roll through the tunnel until you reach a steel gating. Lay a Bomb with the A button to break open the bars. Continue through the tunnel until your in a rounded room. Roll to the back of it, and unmorph. Scan anything else here, as another thing here is one more Logbook Scan, and a Bomb Slot it the other. The Bomb Slot is what we are looking for. Get into Morph Ball mode and roll near the cylindrical device. Do a Bomb Jump by laying a Bomb, then being on the explosion to be popped in the air, which will put you inside the Bomb Slot. Lay a Bomb here to activate the Slot. The Bomb Slot's power now will activate a Scan console back in the previous area. Roll back through the previous tunnel, and under the door gates until you reach the Scan console. Along the way, Dark Troopers will rise up and start attacking you. 1 Charge Beam shot will kill them, but their damage is really insignificant so don't waste your time. They are also a new Logbook Scan too! Scan the console to activate the big door gate, which will unlock and reveal several more Dark Troopers. Shoot them all out with Missiles, and continue on through the passage until you reach a door leading to the next room. ================================ Hive Storage ================================ There isn't much in this simple room. Just go around the corners and through the next door. If your low on Energy, break some of the crates for more Energy. ================================ Hive Chamber B ================================ Enter through the door, and you'll witness a cutscene. The doors will lock and something will enter a dark vortex right infront of you. Wait....that mysterious figure looks just like Samus! It will head into the dark vortex. Once you regain control of Samus again, head straight and into the Dark Portal. You'll be transported to a weird, mysterious dark place. The shadowy Samus is gathering Phazon for her suit...and Samus just gawks like the woman she is at this copycat. The shadowy figure will then point her gun at Samus, and take a shot. A nearby Crystal is destroyed, and the safe Bubble sheild is slowly closing in on Samus. Just then, a ton of dark creatures jump down to Samus's position and tackle her, just as the bubble is gone and she is exposed to the atmosphere. Apparently, its quite lethal. The dark figures all tackle Samus, and she escapes through the Light Portal. You will regain control of Samus once more, and this time you will recieve critical news. Your Missile Launcher, Morph Ball Bombs, Power Bomb Generator, Grapple Beam, Boost Ability, Space Jump Boots, and Spider Ball Abilities have been stolen from your Varia Suit. Lovely. We've lost all of our abilities...again. Continue through the rest of the short room and through the next door. ***MISSION 1:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 2:Explosion Commotion!-Getting Missiles~ ----------------------------------------------------------------------------- Mission Difficulty:*/***** Mission Objective:You've recently lost nearly all of your abilities and items. Great. Its time to start recovering them and then some one by one. We will start off by collecting the Missile Launcher. Its not a very hard mission, and a relatively safe one too. There are few enemies, and they all take several shots to kill. You won't be seeing any Save Stations along the way, but that's not a problem. Its time to get back what rightfully belongs to us! ================================ Hive Chamber C ================================ There will be several Dark Troopers attacking you the instant you enter the room. Kill them all so you will clear the path to several crates blocking a door. Destroy the crates with your Charge Beam, which reveals a door. Enter the door now. ================================ Hive Save Station ================================ Phew...about time we found a Save Station! Gladly Save your game inside and restore your Energy to full. ================================ Hive Chamber C ================================ Were near above ground soon....so from here simply head out the last remaining door we haven't gone through yet. It happens to be right of the Save Station. ================================ Hive Transport Area ================================ Our first elevator! It appears to be completely inactive...but not to worry! Right near the elevator is a Scan console, so Scan that. It will make a hologram appear on the elevator. Step in it to make the elevator active. When you get to the top, you have two paths to choose. The right one leads to the exact same Violet translator door we had to bypass earlier. There is still nothing you can do about it. From here, just take a left out the door. ================================ Industrial Site ================================ Logbook Research Scan:GF Bridge Logbook Creature Scan:Splinter Logbook Creature Scan:Green Kralee As soon as you enter the room you will find another of those stupid MK VI Federation gates blocking your way. As with the previous gate, Scan the nearby Scan console to make 2 locks above the gate to disengage. Destroy them with your Power Beam pretty easily to open the gate. Once its done, walk through. Now, go straight and you will see a Scan console on the ground. Scan it, and it will open the next pathway by moving a huge Federation Crate elsewhere. Wonder where.... We've now, offically, entered the Temple Grounds. Seems desolate, windy, alone...doesn't it? That's not really the point right now. Start off by heading to the right, and you will find some ledges that extend out of the wall and wrap around the room, going higher as they go. Get on these platforms and start climbing them. You'll see what looks like a beetle with a green crystal in it. Scan this creature. Once you approach, several Splinters will attack you out of nowhere nearby. Kill them all quickly, then continue up the platforms. Continue walking up the ledges until you reach a dead end. You'll see the big GF Bridge right ahead of you, so Scan that too. Nearby the bridge is yet another Scan console. This will make 2 more locks above the bridge to open, completely exposed. Aim upwards, Lock on, and shoot the 2 locks to bring down the bridge for access. Go across it, and through the door just over the hill. ================================ Collapsed Tunnel ================================ Logbook Lore Scan:PFC M. Veroni As soon as you enter this short tunnel, be sure to Scan the dead Trooper to the right of the Morph Ball hole. Once you do, go into Morph Ball mode and roll through the tunnel. Once you get out on the other side, go through the next door. ================================ Temple Assembly Site ================================ Logbook Research Scan:Splinter Cocoon Whooo! Apparently there's some construction in this area. Lot's of crates, crates, gates, so much. Head straight until you see brown circles on the wall. These are Splinter Cocoon's. Get too close and they will pop out to attack you! So, its best to Scan them from a distance. Keep heading forward until you are blocked by another Violet door. Near it you should find yet another Scan console. This will lower down the Federation crate we moved earlier, but not all the way down as the rope gets snagged. Use a few Power beam shots on the snag and it will break off, lowering the crate. Use it as a bridge to the next door. ================================ Dynamo Chamber ================================ Logbook Research Scan:GF Gate MK VII This isn't a really big room. Just head through the room until your path is blocked by a big gate, like before. This gate is a new Scan so I advise you do so. Nearby is a large Scan console, so Scan it to open the gate and make a path to the next room. ================================ Communication Area ================================ Logbook Lore Scan:PFC L. Brouda Entering this room you will find a large satillite dish. Continue along the very linear pathway until you find a Scan console. Scan it and you will transmit an emergency broadcast to some reciver. Of course, it doesn't work. Seems like your stranded on Aether....oh well. Near the Scan console is a falled Trooper, so pick up his Scan. Continue along the path, and through to the next room. ================================ Trooper Security Station ================================ Logbook Creatures Scan:Growler Class Turret Logbook Lore Scan:SPC M. Angseth Get inside this new room and you will see a Turret on the ceiling start attacking a swarm of Splinters. Scan the Turret for a new Scan, then get near the gate which bars your way. Get into the Morph Ball tunnel nearby and roll through. You will emerge near a fallen Trooper, which you can get a new Scan for, and a Scan console. Scan the console to activate the gate. The gate has a malfunction, and will only partially open, then close over and over again. Get into Morph Ball mode and roll through the gate when it is open, then proceed to the back end of the room and through the door back there. ================================ GFMC Compound ================================ Map Station:Inside the Federation GFS Try Ship Logbook Lore Scan:PFC I. Crany Logbook Lore Scan:SPC F.Triplette Logbook Lore Scan:PFC G. Haley Logbook Lore Scan:PFC S. Milligan Logbook Lore Scan:LPCL J. Brode Logbook Lore Scan:CAPT A Exeter Logbook Research Scan:GFS Try Logbook Research Scan:Kinetic Orb Cannon Logbook Creatures Scan:Dark Splinter Lotsa Scans in here...you'll get your chance soon. Enter the room and continue straight until a cutscene occurs where Samus watches a video of what happened to the Federation Troopers and how they died. After the long cutscene, you will be standing near a yellow crate. Use the Charge Beam to break it open, and you finally have revealed the Missile Launcher! Go grab it! ***Missile Launcher Aquired!*** Let's just wrap up this room. Right after grabbing the Missile Launcher, you will be attacked by several Dark Splinters. They take some firepower to take out, so Scan them then Charge Beam them to death. You don't need to fight them but you may as well. Ready for excessive Scanning? Scan the large, impossible to miss Federation Ship GFS Try. There are six Federarion Trooper bodies strewn across the room, so search along the ground and on ledges for those six Scans. When you have Scanned everything in the above list into your Logbook, go into the GFS Try ship via the open hatch on the ground. Head towards the back of the ship, and then Scan the door. It will open, and you will be able to enter the Map Station. Do so. After downloading the Map, head back into the ship, and out the large ledge to the right, and jump to a nearby ledge. Continue along the path until you reach a small indent in the ground. There is a Scan console nearby. Scan the indent as its the Kinetic Orb Cannon, the Scan the console to activate the cannon. Get into Morph Ball mode and get into the hologram the be launched over to the other side of the room. From here, were almost done. Simple get out of Morph Ball mode and head over another ledge and shoot a Missile at the red door. Enter through it. ***MISSION 2:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs~ ----------------------------------------------------------------------------- Mission Difficulty:**/***** Mission Objective:Its time we really got back the critcal items, all back from those stupid shadowy creatures. Its a long mission, with 2 Boss Battles along the way. The story will also unfold and you'll find out just what has happened to this cracked up planet. Its up to Samus Aran to once again restore peace. Now, who's ready to reclaim our Morph Ball Bombs? Let's do this thing! ================================ Sacred Bridge ================================ Logbook Lore Scan:PFC E. Denys Logbook Creatures Scan:War Wasp Once you enter this room using the previous strategy from the GMFC Compound, simply enter the room until you reach a dead end. Look to the left and right and you will see holes in the wall. The left one is blocked by a fallen Federation Trooper, and is good for another Scan. Morph Ball through the other hole to fall to the bottom. Several War Wasps will come out of nowhere and will start attacking you. Scan them, then kill them all. High up on the other ledge is a Scan console. Scan it to activate the Kinetic Orb Cannon nearby. Morph Ball into it to get shot up onto the ledge near the door, then proceed through. ================================ Sacred Path ================================ Logbook Research Scan:War Wasp Hive Pretty spacious room huh? On the outlines of the room you will find several hives, which are good for a Scan. If you get too close, several War Wasps will appear and starting attacking you, so keep your distance. There doesn't seem like a lot because the far ledges are too high up to Jump to, but there is a Scan panel hidden in a small alcove in the wall. Its hard to describe its location, so just keep searching until you find it. Scan it, and a Kinetic Orb Cannon nearby will activate. Get inside it and you will be shot to a wall...then fall down. You made no progress. Yay. The wall you just bumped into can be broken off. Shoot a Missile into it to crack it further, then get back in the Kinetic Orb Cannon. You'll blast through it with ease. When you get down again, you'll land near a tunnel. Roll through it and you will eventually roll out near a door. Go through this next door without falling off the ledge. ================================ Temple Transport A ================================ Scan the nearby Scan console to activate the hologram for the elevator. Step inside it. ================================ Temple Transport A ================================ After exiting the elevator, simply jump over some platforms and out the far door of the room. ================================ Transport A Access ================================ Logbook Creatures Scan:Sandbat As soon as you enter the room a huge swarm of Sandbats will fly out of a hole and for the exit. You can try to Scan them, but I find it near impossible. Just avoid them, you'll get the Scan not too far from now anyways. Head along the left wall until you see a hole in it. Use the Morph Ball to squeeze through and to find a Save Station. Save your game, then exit out of the small alcove. Go through the other door in the room you haven't used yet. ================================ Temple Sanctuary ================================ Logbook Creatures Scan:Alpha Splinter Logbook Creatures Scan:Dark Alpha Splinter ===BOSS BATTLE!=== -6 Dark Splinter Pack -Alpha Splinter -Dark Alpha Splinter Enter into the center of this room, and force fields will apear around you, preventing your depearture. 6 Dark Splinter will hatch out and drop to the floor, and you will begin this Boss Battle. Kill each Dark Splinter. They aren't very hard. One Charge Beam and a few Power Beam shots disposes of one Dark Splinter. Keep Strafing around to avoid being rammed by them. Also, keep an eye on the radar so you don't Strafe into one, as that's bad unless you wanna lose Energy. Quickly kill all six Dark Splinters without taking much damage. After defeating all six Splinters, a huge Splinter will hatch out of a large cocoon and drop down. This is an Alpha Splinter, the only one in the game. be sure to Scan him! This is where you will take a ton of damage. Feed all of your Missiles into him, then keep using Charge Beams. Every five or so seconds he will Jump at you, then leap back to the center of the arena. This attack deals a lot of damage! Its hard to keep Strafing and avoid him. He is quite unpredictible. Once you've dealt enough damage, a large vortex will appear. Dark energy will flow from the vortex, right into the Alpha Splinter. It will then be transformed into a Dark Alpha Splinter, also a 1-Time-Scan. It will attack just like a normal Dark Splinter, except with a new attack. It will gather some green energy, then spit it at you. It will then jump at you, then turn around and repeat this process. Keep your distance, and keep Strafing. You shouldn't take any damage, or at least little damage in this part. Simply depleat his health bar and he will finally die. A weird blue ball of energy will come out of him. Pick it up. ***Unknown Technology Aquired!*** Unknown eh? Oh well. We'll find out what is is shortly. Apparently this item isn't a bad thing, nor useful as of now. It didn't do anything to your Varia Suit, so let's not worry. All the exits have been sealed up except one. Go through that door. ================================ Controller Transport ================================ Yet another elevator. Scan the hard to miss Scan console to activate the hologram. Step inside to ride the transport to the top, then proceed out the door there. ================================ Main Energy Controller ================================ Logbook Lore Scan:Origins Logbook Research Scan:Energy Controller Logbook Research Scan:U-Mos Step inside the room to have a conversation with the last remaining Luminoth, U-Mos. He'll tell you the story about what the **** has happened to this planet in detail. Apparently, the Ing were born when a Phazon Meteor crashed into the planet. And they have killed off most of the Luminoth, with a few remaining under the watch of U-Mos. After the conversation, your Energy will be fully healed, and you will recieve the Violet translator. You can now Scan any Violet colored holograms to open doors and get Logbook Scans. Let's test that out right now hmm? Nearby the door back to the elevator is a Violet hologram. Scan it and it'll dissappear. Also, Scan U-Mos and the Energy Controller behind him, then go back to the elevator. ================================ Controller Transport ================================ Rush into the elevator hologram and ride it down, then head out the door once there. ================================ Temple Sanctuary ================================ All the doors are locked by colored holograms...except one of those is Violet, and were able to open those doors. Scan it to lower it, then exit out the door behind it. ================================ Transport B Access ================================ Logbook Creatures Scan:Lightflyer This is a pretty short room. The flying pieces of light are enemies, and will hurt you. Scan them, then proceed through the room and outside the other door. ================================ Temple Transport B ================================ We've done this many times over. Scan the nearby console then ride the elevator down. ================================ Temple Transport B ================================ Walk out the door. ================================ Temple Assembly Site ================================ War Wasps have now appeared in this room. Ignore them as they won't cause much damage. Head straight for the door on the other side of the room. Before you get there you should see a Red Missile Door on the right side. Break it open. ================================ Storage Cavern B ================================ Energy Tank:Sitting in the middle of the room This is a very tiny room. The only purpose is to hold that ENERGY TANK. Grab it. ================================ Temple Assembly Site ================================ With an extra 100 Energy under our belts, we'll be able to survive longer. Go right from the Storage Cavern B door, avoiding the Dark Splinters along the way. ================================ Collapsed Tunnel ================================ Get into Morph Ball mode and roll through to the other door. ================================ Industrial Site ================================ Logbook Lore Scan:J-Fme's Testament Near the middle of the room is a large Violet translator door. Scan it to make it lower, then Scan the dead Luminoth near where it was, then head out the door. ================================ Agon Transport Access ================================ Its a pretty cool room...being a long glass cylinder...but there's nothing of intrest in here, so ignore it and move on to the end of it avoiding the lone Kralee. ================================ Transport to Agon Wastes ================================ Logbook Lore Scan:Our Heritage Missile Expansion:Behind some webling near the elevator A pretty small room. First off, Scan the nearby Scan console to make the hologram for the elevator active. Don't go in it just yet. Head to the left of the elevator until you see some webbing in the wall, much like you saw near the beginning of the game. Destroy the green sac to get rid of the webbing, revealing the path to a MISSILE EXPANSION. Head to the left a little more, near the ledge to nowhere, and you should see a spinnning Luminoth Lore projector. Scan the Lore, then head for the elevator. If you are the suicidal type, Jump off the ledge to lose 10 Energy as much as you want. I don't care :) ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Temple Grounds ================================ Logbook Research Scan:Agon Bearerpod Nothing here. Near the back walls are spiky plants. They won't hurt, but its a Scan. Go out the door. ================================ Plaza Access ================================ Logbook Research Scan:Sandgrass Logbook Creatures Scan:Lumite This is another tiny room. There are some new enemies on the walls for more Scans. Also, the grass in this room is another Scan. Exit out by the far door. ================================ Mining Plaza ================================ Logbook Creatures Scan:Sandigger Walk into the newer Agon Wastes. What a desolate, empty desert. You'll be spending some time here, so get used to it. Walk forwards and a Sandigger will emerge from the ground. Avoid him, and run for the ledge straight ahead. Get up on it, and shoot off the Missile Gate, then enter the door that's revealed. ================================ Save Station A ================================ Logbook Research Scan:Blueroot Tree Head forwards into the room to find a Save Station to save your game and restore your energy. Once that is done, get on the ledges behind the Save Station and find a small hole in the wall. Get into Morph Ball mode and roll through. You'll be on the sandstream running in this room, so hold the direction opposite the stream is going. Eventually you will get out onto the other side. Get out of the Morph Ball and search around with the Scan Visor for a blue tree which is a new Scan. Once your done, roll out to the other end again and out the door. ================================ Mining Plaza ================================ From the Save Station's A door, head right now. Look up in the sky for Sandbats. If you missed their Scan earlier (And I'm sure you did), Scan them now. A Sandigger will appear out of the ground. Ignore him if you can, or shoot Charge Beams in his face. Go over to the far edge and start heading up the series of platforms on the wall, continually going higher. Keep going until you come to a gap you can't jump across. There should be a tall pillar nearby. Break its base with a Missile to form a bridge. Head across it and keep going. Eventually you will shortly come to another gap, with another pillar. Do what you did before and break it with a Missile for another bridge. Continue to follow the linear path until you reach a short gap with the next platform a bit lower than you. You can jump to it. Do so and head out the nearby door. ================================ Mining Station Access ================================ There is some stuff in here..but we can't reach it yet. Continue on through to the next door. ================================ Mining Station A ================================ Logbook Creatures Scan:Brizgee Logbook Creatures Scan:Pirate Trooper Once you enter this room you will see several Space Pirates walking around. They will notice you and you will get attacked. Hit the Space Pirates with some Charge Beams, but remember to Scan one of them first. Head over to the far ledges of the room and start climbing up them. Eventually you will see a small creature moving in circles. Scan him. If you wanna kill him, shoot the Brizgee with a Missile then 3 Power Beam shots. Anyways, jump up the platforms and you will have to cross the middle of the room. Use the platforms given to you to cross. Keep going to the left until you reach a Missile door. Break the door open with...a Missile! Once its open, proceed through it. ================================ Temple Access ================================ Logbook Creatures Scan:Shriekbat This room is pretty tiny. Go through and Scan one of the Shriekbats on the ceilings before they attack you and suicide themselves. Either way, exit through the other door. ================================ Agon Temple ================================ Logbook Creatures Scan:Alpha Sandigger Logbook Creatures Scan:Bomb Guardian ===BOSS BATTLE!=== -Bomb Guardian Hmm...the Agon Temple. More like a colosseum, without the tall walls. Well, start off by going into the center of the Temple. The doors will all lock and you'll be stuck here. A Sandigger will pop out of the ground. He's an Alpha Sandigger, the only one. He looks like a normal one though...but don't be decieved. After about 10 seconds, the Ing will possess the Alpha Sandigger and turn it into the Bomb Guardian. Scan him too. The Bomb Guardian will continually spew Morph Ball Bombs from its shiny pink tail. It will occasionally just decide to ram you because it can. It can also send a bazzilion Bomb around the field too. Bombs deal 10 damage to you, and touching the Bomb Guardian does about 25 damage to you. In order to actually hurt the Bomb Guardian, you must stun it first. Do so by Locking On to its pink tail, then Strafing behind it. Use a Charge Beam shot on its tail. If one hits him, follow up with a few Power Beam shots to it and he will be stunned. If Charge Beams don't work, use some Missiles. When he's stunned, Strafe around to his head, and Lock On to it. Pop a Charge Beam for the most effectiveness to his health bar. The Bomb Guardian will get pissed, then the battle will resume like normal. It never gets any harder. Simply repeat the above steps 3-4 more times until the Bomb Guardian finally dies. He will leave behind the Morph Ball Bombs, so grab them. ***MORPH BALL BOMBS AQUIRED!*** Now, use your Bombs to break the large Blue gates blocking your exit. Go through the only Blue Door in this room you haven't been through yet. Ready for the next Mission? ***MISSION 3:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 4:To the Space Jump Boots!~ ----------------------------------------------------------------------------- Mission Difficulty:**/***** Mission Objective:Its not a very long mission to be honest. You will now first venture into Dark Aether, and your life will officially be a living hell. Another upgrade, with another boss. Hopefully your ready for this bad guardian! ================================ Controller Access ================================ Boring room. Put the Bomb in the slot and turn it all around! You'll find out when it happens... ================================ Agon Energy Controller ================================ Logbook Lore Scan:Saving Aether Near the back left corner of the Agon Energy Controller you will find an orange hologram. Scan it to begin a cutscene. The Sentinal of this Temple died in war, blah blah blah we get the deal. He died. Woo hoo. He will give you the Amber translation files once done with his stupid speech. Before leaving the room, check behind the walls for an Amber hologram for a new Logbook Scan. ================================ Controller Access ================================ Just do what you did several seconds ago and Bomb to lone Slot in here and proceed back to.... ================================ Agon Temple ================================ Nothing new has appeared here. Head all the way to the other side and through the door there. ================================ Temple Access ================================ Once again, there isn't anything of intrest. Proceed through back to Mining Station A. ================================ Mining Station A ================================ Logbook Lore Scan:Cataclysm When you re-enter this room again, turn slightly to the left until you see a metal wiring overpass above you. There is a spinning Lore in there, and you can Scan it safely from your point, so do so. Head to the left from here until you reach an Amber door between sand waterfalls (Sandfalls?). Go inside the door. ================================ Sand Cache ================================ Missile Expansion:Sitting in the middle of the room Enter the tiny room and grab the MISSILE EXPANSION sitting there in the middle of the room. The next few rooms are a side-track mission to get an Energy Tank and the Map of Agon Wastes. Both will definately come in handy later. If you don't feel like getting these items, skip the indented section and goto the Mining Station A description. ================================ Mining Station A ================================ Not taking Side-Mission:By entering this room from Sand Cache, check your Map. There should be a door right below yours. Drop down off the ledge and go inside the nearby door. This will lead to Portal Access A. This room is covered after the indented section, so just skip down a few paagraphs to continue. Taking Side-Mission:From Sand Cache, enter this room and fall to the bottom. We've been through this room before, and that being Mining Station Access. Look for the opening at the bottom of the room,then walk through to the next room. ================================ Mining Station Access ================================ Energy Tank:Upper area of room accessed by Kinetic Orb Cannon Start off by naturally entering Morph Ball mode and rolling to the middle of the tunnel. Break the Sandstone block with a Bomb to drop down to a Kinectic Orb Cannon. It will launch you up to a higher area where an ENERGY TANK is just sitting there for you to obtain. Grab it then fall back down to the bottom. Roll out of the room via the left side path. ================================ Mining Plaza ================================ Logbook Lore Scan:Paradise Walk straight ahead, and across the nearby rock bridge to pretty much the center of this room. You will find a Luminoth Lore Projector on a wall, so Scan that for a new Logbook Scan. Next, drop down to the bottom of the room and find a large Amber translator door. Scan it open to reveal a hole behind it. Roll into the hole and follow it through to... ================================ Agon Map Station ================================ Walk into the Map Station and step into the hologram to download the Map for the Agon Wastes region. Nicely done. Seems like there's a huge section just waiting to be explored, right? Exit out of this room. ================================ Mining Plaza ================================ Now we get to re-climb to the top of this room again! What fun! Do it like before by Jumping around the walls of the room, then across the several bridges you made a little while ago. Once you have crosses the few bridges and gaps, you will finally reach the door. Go through it, duh! ================================ Mining Station Access ================================ Nothing of intrest. Just roll through. ================================ Mining Station A ================================ You've reached back where you started-Mining Station A. Go forwards and jump onto the only ledge you can reach. The first door you come to leads to Portal Access A, the room we want. It is surrounded by some blue plants. Hard to miss. ================================ Portal Access A ================================ Missile Expansion:Behind the dead Luminoth on the other side of the room past the cannons. A short, simple room. Start off by going into Morph Ball mode and rolling into the Kinetic Orb Cannon. You will get flung up to the higher area of the structure, where you just need to roll through a tunnel to fall down to the other side of the room. Once there, roll behind the dead Luminoth warrior to pick up a MISSILE EXPANSION. Once your all done, exit through the door near the Luminoth. ================================ Portal Terminal ================================ Logbook Lore Scan:Light of Aether Logbook Research Scan:Dark Portal Logbook Creatures Scan:Dark Pirate Trooper Logbook Creatures Scan:Pillbug Once you enter the room, the music will change to the Pirate ambush music. Two Space Pirates will be walking around the center of the Portal Terminal. Kill them both off with a few Charge Power Beam shots. A few more Pirate Troopers will drop down, then the Ing will appear out of nowhere and possess them, turning into Dark Pirate Troopers. They are a new Scan, so Scan them for sure. They are much stronger than usual Pirate Troopers, so try to keep your distance. Once they are all dead, a Bomb Slot will activate near the rear of the room. First before doing so, go to the left side of the ramp to find a Luminoth Lore projector. Scan the Amber hologram for a new Logbook Scan. Next off, go back to the front of the ramp and proceed up it. You will find a strange looking device, and right near it the Bomb Slot. Activate the Bomb Slot, and that will trigger the activation of a nearby elevator machine. Put your Morph Ball into the machine and ride upwards. You will appear on a small path. Roll through until your path is blocked, then place a Bomb. Some sand will turn a mirror around, and will create a platform to the other side of the room where you will need to repeat this process for another mirror to get locked into place, then the final mirror won't be too far away. Once you have activated all three mirrors, a powerful beam of light will shine through and hit the machine. The machine, which is a Portal Device, is now active. Before going to it, look at the right side of the room for some moving enemies, which are Pillbugs. Scan them, then head for the Portal Device and Scan the red button on its lower left side. A Dark Portal, worth another Logbook Scan will appear. Walk inside of it to really be transported to Dark Aether for the first time. ----------------------------------------------------------------------------- | | | | | ~Dark Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Portal Site ================================ Logbook Research Scan:Light Crystal Logbook Research Scan:Light Beacon Logbook Research Scan:Bladepod Logbook Research Scan:Light Portal Welcome to your first offical expedition upon Dark Aether! For some more Logbook Scans, Scan the little red button on the Portal Device to create a Portal to Light Aether. Don't go in it, but Scan it. ALl over this room you can find several kinda tall black storage containers strewn around the room. Also, its time to bring on the bad news. Dark Aether's atmosphere is basically a rain of hell upon your Suit. When your not in the protective Light Sheilds, you will take a ton of damage. Not good. Scan the Crystals and Beacons that are creating those fields. Walk quickly and fall from your ledge down to a Light Crystal zone. You will see a small ball of light slightly ahead. That is a Light Beacon. It has the same effects as a Light Crystal, but must be hit by any weapon to function for about 20 seconds. Hit the Beacon then run for it. When your there, turn to the left and run for the Bomb Slot nearby in another protective Light Shield. Activate the Bomb Slot, which will raise a piece of the wall here, and in the same place on Aether. Nice. Proceed through the door. ================================ Crossroads ================================ Logbook Creatures Scan:Inglet Run through this room quickly, activating all Light Beacons to sheild you when you see them. Small black blobs sometimes form into Inglets, and annoying enemy who likes to constantly hurt you. That bastard! Run through without too much damage. ================================ Save Station 2 ================================ Its a long way to the actual Save Station. Since your gonna get your Energy back anyways, just quickly run through the enemies and atmosphere until you reach the Save Station. Save your game of course and then proceed out the nearby door. ================================ Duelling Range ================================ Logbook Creatures Scan:Lightbringer Logbook Creatures Scan:Warrior Ing Head into the room and shoot the Light Beacon quickly to avoid a lot of damage. Turn left, and you will see an open range with a Light Crystal field on it. Quickly run over there, and you will be confronted with a Warrior Ing. Get the new Scan, then I suggest running away. He is very strong and your weapons won't cause much damage. Keep running straight and up around the platforms around the room. This room is very similar to Mining Plaza. There are several small creatures making Light fields all on their own. They are a new Scan, Lightbringers, and are impossible to obtain after leaving this room. So Scan now! Exit out the very top door of the room. ================================ Junction Site ================================ Nothing here. Go out the other side of the room. ================================ Judgement Pit ================================ Logbook Creatures Scan:Jump Guardian ***BOSS BATTLE!*** Jump Guardian Now for the finale of the fourth mission, the Jump Guardian. Get into the Light Crystal field in the middle of the room, and the battle will begin. The Jump Guardian isn't very nice, but plays like an ordinary Warrior Ing with the power to jump high. Whenever it jumps form a high height, a large shockwave will get produced and deals some damage to you, so jump over it. Right before jumping, the Jump Guardian is invulnerable. Once the Jump Guardian is down to about 1/4th of his life, he will be jumping around a ton, but won't produce shockwaves. This will get very annoying, but be patient. Other then that just keep blasting him with Charge Beam shots until he 'splodes. Grab the Space Jump Boots that appear after the defeat of the Jump Guardian. ***SPACE JUMP BOOTS AQUIRED!*** Our job for now is done here on Dark Aether. Space Jump onto the high platform near the Light Crystal and you'll find a door on the left. Go through it. However, before doing so let's make our life easier for a little while. Go around the platforms quickly to reach the top of the room. You may think you have reached dead ends, but your Space Jump can reach high ledges. Go through the top door now. ***MISSION 4:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 5:The Dark Hunter Hides the Dark Beam~ ----------------------------------------------------------------------------- Mission Difficulty:***/***** Mission Objective:Time to get a new Beam! Its a long winding journey, as you would expect. You will only see one whopping Save Station on this trek. Lucky you. Conserve your Energy, because it is finally time to raid the Space Pirate base! ================================ Dark Agon Temple Access ================================ A simple room. Make your way to the other side of the room. You may get stuck by some invisible barrier. Its just a plant. Simply jump over it incase that happens to you. ================================ Dark Agon Temple ================================ Wow. Spacious room resembling....! Agon Temple? The big bad boss of Dark Agon Wastes is in this room, but in order to access him you need to collect 3 Dark Temple Keys. Aww....well, Scanning the podium infront of you tells you that front off. Head left quickly, avoiding too much damage and through the next door you will find. ================================ Trial Tunnel ================================ Dark Agon Temple Key 3:Sitting there in this very tiny room Trial Tunnel is the smallest room in the Metroid Prime series. Seriously, as soon as you enter the room your looking at what your supposed to obtain. Grab DARK AGON TEMPLE KEY 3. Now, we only need 2 Keys to open the Temple. Go back to Dark Agon Temple. ================================ Dark Agon Temple ================================ There is still nothing of intrest here. Ignore the Temple and proceed back to Dark Agon Temple Access. ================================ Dark Agon Temple Access ================================ Head through to Judgement Pit. ================================ Judgement Pit ================================ Jump down to the bottom of the room, then back up the nearby ledge. Go through the first blue door you come by. ================================ Portal Access ================================ There's no Light Crystals here. Your taking tons of damage quickly, so we need to run through. Charge up your Power Beam, then fire it at the Lightflyer. He will die and produce a temperory Light shield for about 10 seconds. Run through, then out the door across on the other side of the platforms. ================================ Portal Site ================================ As soon as you enter this room several Dark Pirate Troopers will attack you. You will take too much damage, and too fast. Quickly Space Jump up the platform that leads to the Portal Device, and activate via Scanning the red button. Jump through the portal! ================================ Portal Terminal ================================ As soon as you re-appear on Light Aether, three more normal Pirate Troopers will appear and start trying to hurt you. Morph Ball through them towards the back left of the room. There was a gate here, but we moved it when we were on Dark Aether. Let's not think how on earth that happened, and just go through the door. ================================ Transport Center ================================ Missile Expansion:Activate the Bomb Slot to lower the gate, which will reveal the Expansion. Enter this room and you'll see a half-pipe type structure. You can't do anything with it so forget about it. Activate the Bomb Slot with a Bomb to lower the nearby gate, which will reveal a path to a MISSILE EXPANSION. It also reveals a door. This door leads to Save Station A. I highly reccomend you use it. If you do, roll through the tunnel near the actual Save Station and through the door back to this room. After that head bnack through to Portal Terminal. ================================ Portal Terminal ================================ There's only one Space Pirate patrolling this room, but will call down several more if he spots you. As long as you stay close to the wall he will never see you. Go to the only other door in this room, which leads to Portal Access A. ================================ Portal Access A ================================ Nothing new will ever appear here...so hop in the Kinetic Orb Cannon and go through the other door in the room. ================================ Mining Station A ================================ Head to the left from the door, and follow the platforms and jumps around the room with ease until you reach the top of the room, well...at least close to it. You'll see a huge "sandfall" to the right eventually, and a small statue infront of it. Jump ontop of the statue, then to the left of the sandfall is an opening in the wall. Space Jump over there and you will appear in a small wireing room. There is a Scan Console in here. Scanning it will open the sand gates infront of the statue revealing...a door! Scan the Lore nearby if you haven't already, then head back to the statue and Space Jump to the door. ================================ Central Station Access ================================ In this thin room you will see two Space Pirates below a short ledge. Nearby them are a few blue containers. Shoot the containers with 3 shots, and they will explode. Badly. The Space Pirates will slaughtered mecilessly. Proceed through. ================================ Central Mining Station ================================ Logbook Research Scan:Viligence Class Turret Logbook Research Scan:Pirate Skiff As soon as you enter the room, several Pirate Troopers will begin attacking you. Kill them all with your Charge Beam shots, and keep avoiding their attacks too! After they die, three more Pirate Troopers will appear. Kill them off the way you did before. After that, two last Pirate Troopers will take command of 2 Viligence Class Turrets. This is your ONLY chance to Scan them, so do so if you want. Kill them off quickly, because the Turret's blasts can quickly deplete 75 Energy a pop. Once they have finally exploded, the energy bars blocking the far door of the room will be released. Head through the door, but look far to the right of it to find some carrier type things. These are Pirate Skiff's, good for another Logbook Scan. Do so and move through the door. ================================ Command Center Access ================================ The only door in this room (Besides the door you came from) is a Dark door, requiring the Dark Beam to open. You don't have that yet. However, there are some cracks in the flooring. Use a Morph Ball Bomb on one of them to fall through. Break some crates with Bombs to reveal a tunnel, which spits you out in the..... ================================ Command Center ================================ Missile Expansion:A right-hand path in the Morph Ball maze. Logbook Lore Scan:Log 44681 Logbook Lore Scan:Log 48853 Logbook Lore Scan:Log 50086 Logbook Lore Scan:Log 54421 Logbook Lore Scan:Log 62217 Logbook Research Scan:Aether Logbook Research Scan:Dark Aether ...Command Center. You will be under the flooring, in a rather big, but straightforward Morph Ball Maze. The really stupid Space Pirates can't see you, but you can see them. A group of Pirate Commandoes are standing around, but soon enter a Dark Portal. Let's not worry about them. Roll through the tunnel, avoiding the electrical shocks until you see a path going to the right. Follow it until you reach a dead end that contains a MISSILE EXPANSION just sitting there. Go back to the split junction and continue forwards. Avoid more electrical cuurents until you make your way out of the maze, then go back to normal form. Once your out, several Space Pirates will attack you. Kill them all with several Charge Beam shots. Flip on your Scan Visor and begin Scanning everything in this room. There is a ton of things you can Scan. The two holographic planets of Aether and Dark Aether can be Scanned, and a lot of the tablets surrounding them can be added to your Logbook too. Once all the above listings have been added to your Logbook, head to the right corner of the room and Scan a Scan Console to activate a nearby elevator. Ride it to the top, then follow the obvious path around until you reach a blue door. A Pirate Trooper nearby will begin attacking you, but just ignore him and proceed through the door. ================================ Security Station B ================================ Logbook Lore Scan:Log 70136 As soon as you enter this room a few gates appear and something drops to the ground. Its Dark Samus! She'll stare at you for a few seconds then phase through the gates. You can't go through them yet....however, head to the right and through the nearby Missile Door. You will be in a little overhang in the Control Center. Kill the Pirate Trooper here, then Scan a nearby Scan Console. It will open a huge gate, which reveals a door behind it. Head back out to Control Center. ================================ Command Center ================================ Jump down from the high platform and work your way over to the door that was just revealed. Kill any extra Pirate Troopers that you may have missed from a little while ago. ================================ Biostorage Access ================================ Logbook Research Scan:Humility Class Turret Two Turrets will appear from the ceiling and begin shooting at you. Pop some Missiles into both of them to destroy them. Proceed through three laser fields, and be sure not to hit them. If one passes through you, 50 Space Pirates will fight you to the death. Narf, just kidding! You just take a little damage. No pressure. Proceed quickly through the door that isn't far away. ================================ Biostorage Station ================================ Logbook Lore Scan:Log 63622 Logbook Creatures Scan:Tallon Metroid A Pirate Skiff will quickly enter the scene in this room and will drop off a few Pirate Troopers. Blast aay all of their asses with a few Charge Beam shots. Once that has been done, head over to the left corner of the room and Scan a nearby Scan Console to activate an elevator. Ride it up to the upper reaches of the room. Here you will see many tanks with Tallon Metroids in them. They can't hurt you, so stare at them and laugh. The only Scannable Tallon Metroids are ones who are in a larger tank, sucking energy out of a Space Pirate. You can't miss it. Scan to your desire, and the Log near the door, then proceed through that door. ================================ Security Station A ================================ Go inside the Bomb Slot and activate to switch the path of the room. Why the hell Retro puts these incredibly useless rooms in the game that wastes our time (and patience) is far beyond me. Whatever. Stay calm, and proceed out the new door. ================================ Bioenergy Production ================================ Energy Tank:On a high ledge on accessible via the storage units. See the explanation below. Logbook Lore Scan:Pirate Aerotrooper As soon as you enter the room the doors will lock and two Pirate Aerotroopers will start attacking you. Shoot them down with Charge Beam shots until they both die. Killing them both not only opens the doors, but also turns on a Scan Console so you can Scan it. Head to the left towards the Command Area, and you'll see a glowing panel. Scan it and three storage unit stacks will rise from the ground. Head over to the other side of the room with the other Control Area. There are three "Stations" you could call it, each with two panels. The left one makes the storage units go up, and the other makes them go down. The Stations are aligned with the storage units they operate. So, let's begin. Go all the way to the right station and Scan the right panel three times to make three storage units lower. Then head to the middle Station and Scan the right panel once to lower two storage units. Go to the leftern Station and Scan the right panel once to lower one Storage unit. A stairway is now formed with the storage units. Climb them to the top with Space Jumps and you will find an ENERGY TANK. Go back to the bottom and reverse the platforms. Keep the middle platforms the same, but reverse the orders of the left and right Station platforms. This will form a stairway to the door at the top of the room. Go through it. ================================ Ventilation Area B ================================ You will enter this room, and all there is is a large Morph Ball tunnel. Enter and you will find two laser beams blocking your way. Its impossible to go through them. Sucks right? Well, we must go the long way around. It is only one way and there isn't much skill involved. Just keep Bomb-Jumping and hiding away from the laser beams that appear every few seconds. Bomb any objects that get in your way. Eventually you will reach the other side and the lasers that were once blocking your way are offline forever. Exit out the door nearby. ================================ Save Station C ================================ Logbook Lore Scan:Log 67135 Enter through the broken glass and [finally] Save your game. Near the Save Station is a new Logbook Scan. Are you ready for a boss battle? Good. Exit out the other door in the room. ================================ Sand Processing ================================ Drop to the bottom of the room and destroy the two turrets. Blast a Missile at the cracked wall, to destroy it, then follow the thin path to the next doorway. ================================ Main Reactor ================================ Logbook Lore Scan:B-Stl's Testament Logbook Research Scan:Phazon Logbook Creatures Scan:Dark Samus 1 ***BOSS BATTLE!*** Dark Samus Turn left once you enter the room, then drop off the ledge to the right once you see it. You will drop to the bottom of the reactor, and Dark Samus will stop gathering Phazon and engage you in battle. Yay. Let's kick her ass! She will continually move around on the ground, sometimes very quickly and mess up your Lock-On. When she begins to charge her beam, hide behind a pillar to avoid damage. Keep using Charge Beam shots against her-Shooting a Missile makes her put up a shield simply deflecting it. Once you have depleated half of her life, she will begin to glow. Whenever she leaps high into the air, hide behind the center pillar. Every other pillar can be destroyed by her ram. While in the air, she is invincible. When she lands she will be crouched down. When she starts moving again you are able to keep attacking her. Its a pretty easy battle, just avoid all of her attacks and you will win with ease. Once she dies, Dark Samus will explode. Don't think that's the last of her though. Several tanks will explode down here. Scan them for the Phazon Logbook entry, then head to the left side of the room where an elevator will be active. Once you reach the top, turn around and Scan the dead Luminoth for another Scan. Once your all done here, head through the blue door near the elevator. ================================ Storage D ================================ Logbook Lore Scan:Log 69898 Once you enter the room, Scan the tablet near you for a new Logbook entry. Grab the Dark Beam in the center of the room. It starts with a whopping 50 Ammo. Use one shot to open the Dark door and to get out this really smoking and small room. *DARK BEAM AQUIRED!* ***MISSION 5:COMPLETED!*** ----------------------------------------------------------------------------- ~Mission 6:Venture to Dark Aether for the Important Light Beam~ ----------------------------------------------------------------------------- Mission Difficulty:***/***** Mission Objective:We need to, once again, head over to Dark Aether. This time around, you will be staying there for quite a long time. Make sure you got plenty of Energy! The Light Beam is our next objective. You will be using your newly aquired Dark Beam quite a little along the way. Stay safe, and try not to die! ================================ Main Reactor ================================ Nothing new in this room, as you could easily guess. Shoot one Dark Beam shot into the crystal on the gate, which will open the gate. Proceed through the Dark Beam door. ================================ Security Station B ================================ Like we did with the gate in the previous room, simply activate both gates by shooting their crystals with Dark Beam shots. Also, you should Scan the Log's here if you didn't before, as we aren't likely to be returning to this room again. ================================ Command Center ================================ Logbook Creatures Scan:Pirate Grenadier As soon as you enter the Command Center, several Pirate Grenadiers will drop down. They are basically normal Space Pirates with cannons that can easily fire at you. You can fight them, but there is no need. Another feature of the Dark Beam is that is can activate Dark Portals without the aid of a machine. At the bottom of the room you should see the inactive Dark Portal. Shoot one Dark Beam shot into it to make it active. When your ready, walk into the portal. ----------------------------------------------------------------------------- | | | | | ~Dark Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Doomed Entry ================================ Logbook Creatures Scan:Dark Preed Logbook Research Scan:Nullified Beacon Logbook Research Scan:Nullified Crystal Logbook Research Scan:Light Lift Crystal Dark Agon Temple Key Location:Upper ledge of the room Now to confirm your worst fears-your gonna be spending quite some time in Dark Agon Wastes. Once you land in Dark Agon Wastes, there is no escape. There is no portal behind you. At least for now. Once you enter, look upwards to the floating balls of gas. Scan these Dark Preeds. Killing them will emit super poisionous gas for a few seconds, which if you touch will immensely damage Samus. Look to the right. There is a Light Beacon there. Hit it with a Dark Beam shot, which is good for a new Scan. Hit it with a few Power Beam shots to re-activate the normal Safe Zone. Rush over inside it, and around the room until your near a Nullified Beacon, which is also good for another Scan. You should be near a high platform with a lit Safe Zone. It is too high to reach, though. You should see a Luminoth Warrior statue on it, however. Blast this with a Missile to expose a Light Life Crystal. Scan this too. (If you are having trouble finding the breakable Statue, bring on your Scan Visor. Scan things until you find it). Shoot the Light Lift Crystal with a Dark Beam shot. This will lower the platform so you can Jump ontop of it. Do so, then jump onto a high platform. Jump to the ledge on the left, and snag the DARK AGON TEMPLE KEY 1. This is the first Key, although we "technically" already got the third. One key still remains. There is no need to go through the Dark Door behind the key as you will just come to a dead end. Go through the other Dark Door in this room. ================================ Oasis Access ================================ In this room, quickly rush to the safe zone in the middle of the room. A Warrior Ing will ambush you once you reach the middle safe zone. It pretty much blocks your path until you defeat it. You can easily kill it, though, by shooting the Phazon Containers on the left wall. You will be out of their explosion raidus, but the Warrior Ing probably won't be. Move on after his defeat. ================================ Dark Oasis ================================ Once you enter this room, several Inglets will attack you. They die pretty easily, so you should have no trouble killing them. The only door in here you can use is on the right side of the room. You will see a Portal back to Light Aether...but it requires the Light Beam to activate and we don't quite have that yet do we? ================================ Hall of Stairs ================================ Logbook Research Scan:Dark Lift Crystal Head to the backside of the room quickly, and stand in the safe zone. Look up at the top of the large pillar. Scan the Dark Lift Crystal, then activate it with your Dark Beam. This will make the pillar lower to the ground. Jump ontop of it, then perform a Space Jump to the top ledge, and proceed out the nearby door. ================================ Save Station 3 ================================ *Phew*! Save your game, get fully healed, go out the other door. ================================ Bitter Well ================================ Start rolling through the tunnel, but don't rush it. The very middle is a huge Phazon pit. Falling into it means your gonna take an assload of damage. That's bad. Make a Bomb Jump onto the upper ledge, then perform a Bomb Jump over the gap onto the other ledge. If you happened to fall into the Phazon, simply Bomb Jump out the right side. This effectively saves time, although you are taking damage. Go out the door. ================================ Phazon Site ================================ Ride the elevator down to the bottom level. The far door of this room is blocked by three security bars. In order to activate the door, you must activate three Scan consoles. Once your at the bottom, head to the left quickly, and Charge Beam away some crates. This will reveal the first Scan console. Scan it quickly-your still taking damage. Head over to the other side of the room from here. The other side of the room has some platforms constantly going up and down. Jump on the first one, and shoot the Beacon to sheild yourself from the atmosphere. Look down with your Scan Visor and look for the second Scan console. Scan it of course! (You may need to be lower to actually Scan it.) Once the second lock has been deactivated, simply go across the other platforms, using their Beacons of course, until you reach a small ledge where the final Scan console waits. Scan it, and the door out of this room is finally accessable. Once you leave this room, Dark Tallon Metroids infest this room! ================================ Watering Hole ================================ Logbook Creatures Scan:Ingclaw Once you enter this room, you should Scan the large things on the far side of the room. Do it quickly-invisible Lumites are attacking your position. You need to quickly make your way across the platforms to the other side of the room. If you fall down, use the platforms to work your way to the top and try again. You need to be quick as this room can seriously give you a lot of damage! ================================ Feeding Pit ================================ Logbook Creatures Scan:Nightbarb Once you enter this room, turn to the left and activate the Light Beacon. Run into it, and recover your Energy if you have lost a lot up to this point. When your ready, jump down into the lower area of the room, and run to the right and activate another Light Beacon. Run around the right side of the room, to the backside of the 2 large pillars. Both of these pillars have a Dark Lift Crystal on top of them. I think you know what to do. You need to shoot them with a Dark Beam shot. However, a huge swarm of Nightbarb's are flying around both pillars. Kill them all off so they don't interfere with your shots. When your ready, activate the Crystals to lower the platforms so you can jump on them, which form a staircase to the upper door of the room. ================================ Ing Cache 1 ================================ Huzzah! This room contains the precious Light Beam! Go grab it! Push C-Left to select the Light Beam, and C-Up to return to the Power Beam. Use it on the Light Door and back to Feeding Pit. ***MISSION 6:COMPLETED!*** ----------------------------------------------------------------------------- ~Mission 7:Amorbis Secrets the Dark Suit~ ----------------------------------------------------------------------------- Mission Difficulty:***/***** Mission Objective:Now with both Beams in hand, we need a new Suit, preferably one that can withstand Dark Aether's atmosphere to some extent. The Dark Suit can do just that, but a vile boss guards it... ================================ Feeding Pit ================================ Logbook Research Scan:Energized Crystal Logbook Research Scan:Energized Beacon Once you enter this room again, shoot a Light Beam shot at any Light Beacon for a new Scan. Repeat this process with a Light Crystal. Here is a tip you MUST know if you want ANY chance at repeated use of your Beams. Defeating creatures with the Light Beam may spew Dark Ammo. Defeating creatures with the Dark Beam may spew out Light Ammo. Its that simple. Once you understand the use of both of your Beam weapons, proceed out by the other Light door in this room. ================================ Feeding Pit Access ================================ Logbook Creatures Scan:Webling You will quickly come to a halt because of the several Weblings that block your path. Defeat them easily with a Light Beam shot. BE CAREFUL! This is the ONLY place you can find a Webling, and killing them all makes the Scan impossible to retrive! ================================ Doomed Entry ================================ ...back where we started. Yay. Head left and go through the Light Beam door, avoiding the Dark Splinters. ================================ Double Path ================================ Logbook Creatures Scan:Darkling Tentacle As soon as you enter the room, several Darkling Tentacles will attack you. Actually, they just stick out of the wall and swing themselves back and forth in a vain attempt to hurt you. Your not gonna let that happen are you? Scan them first, of course, then shoot them once with any beam to have them retract into the wall for a short time. Shoot all the tentacles to clear a path to the far door. ================================ Battleground ================================ Logbook Research Scan:Ing Webtrap Dark Agon Temple Key:Middle of Battleground after defeating all 7 Warrior Ing's Aha! The final Dark Agon Temple Key! WHAT? Stolen by a mysterious blob? Crap....in order to truly claim your final Key, you must defeat all seven Warrior Ing that begin to infest this room. Ing Webtraps will guard the doors to prevent your escape. This is your ONLY chance to Scan the Ing Webtrap so make sure you do so. Kill as many Warrior Ings as you can with Charged Light Beam shots, then resort to Charge Beam shots. Its a long battle but you will eventually win if you stay in the safe zone the entire time. Grab the Key, then back to Double Path. ================================ Double Path ================================ Do exactly as you did before when you entered this room-shoot the tentacles and move on. ================================ Doomed Entry ================================ Head through the upper Dark Beam door via the platforms we lowered quite some time ago. ================================ Oasis Access ================================ Several Inglets are crawling around this room, and may cause some annoyence. Just continue through, ignoring them unless you need energy pretty badly and you really shouldn't... ================================ Dark Oasis ================================ Upon entering the room, simply take a right and open up the Light door. Use a Charge shot for a normal Light Beam shot incase of the fact you have drained all of your ammo. ================================ Ing Cache 3 ================================ This room is an Ammo Recharge station. Basically it recharges your Ammo (duh) so do so then exit the room. ================================ Dark Oasis ================================ Head to the other side of the room where the inactive portal we had to skip earlier lies. Use a Light Beam shot on it to activate the Portal, then step right into it. ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Main Reactor ================================ Exit through the nearby door. ================================ Sand Processing ================================ Head through to the other door in this room. Be careful though as two turrets will begin to attack you. ================================ Save Station C ================================ Its been a long trek without Saving so far...and were not even halfway through this one mission! Definately Save your game, then proceed out through the other door. ================================ Ventilation Area B ================================ Roll through to the other side of this room. There were once lasers guarding the bottom, easy path through the room, but you destroyed them, remember? Head through to the other door. ================================ Bioenergy Production ================================ Several Tallon Metroids have infested this room. Just get into your Morph Ball and roll to the other door. You can easily kill the Metroids just by standing near the door. Try it! ================================ Security Station A ================================ Ugh! I'm sick of this room! Simply Bomb the Bomb Slot and proceed through the other door.... ================================ Biostorage Station ================================ Logbook Research Scan:Metroid Cocoon Logbook Creatures Scan:Infant Tallon Metroid When you approach the Tallon Metroids inside their glass cases, they will break free and start attacking you. There are a TON of Metroids in this room, and I reccomend killing them all. As all Metroid Veterans should know, blasts of coldness are a Metroids' worst fear. The only cold weapon we have is the Charged Dark Beam. So...use it on the Metroids, followed by a Missile to easily kill them. You'll find cocoon's at the top of the room, which you can Scan, as well as Infant Tallon Metroids that appear from them, and Scan them too. They CAN'T latch onto Samus and suck her energy, but they can ram her. Head through the Dark Beam door on the upper level of Biostorage Station. ================================ Storage B ================================ Missile Expansion:The only thing in this small room. Enter the room and grab the MISSILE EXPANSION simply sitting there, then go back to the other room. ================================ Biostorage Station ================================ Logbook Research Scan:Metroid Cocoon Logbook Creatures Scan:Infant Tallon Metroid Exit through the only door on the lower level. (NOTE:Metroid Cocoon's and Infant Tallon Metroids appear AFTER grabbing the aforementioned Missile Expansion. Until then the aforementioned Logbook Scan's aren't available, so just get the Missiles!) ================================ Biostorage Access ================================ Head through the room and don't hit the lasers. Be careful of the two turrets at the end of the apth. ================================ Command Center ================================ Several Pirate Grenadiers don't feel like leaving this room. Ignore them, and head through the upper Light door. ================================ Command Center Access ================================ There isn't, and never will be anything else appearing in this room. Go to the other door. ================================ Central Mining Station ================================ Logbook Lore Scan:J-Stl's Testament Logbook Lore Scan:Log 71599 Beam Ammo Expansion:Behind the large orange force field Once you enter the room, turn to the right and enter the Viligence Class Turret hologram to take control of the turret. Who go da' power? With this big ol' sucker we can blast things from a mile away! Aim down and to the left, towards some Pirate Skiff's on the left wall. Blast the lower one, which will fall creating a makeshift platform. There are three windmill like things in this room-destroy those too. On the right side of the room you may be able to make out a large generator type device that is indesctrucable, except to the cannon (Scan around to find it if you have trouble). Blow that up, then blow another one of those things up near the large orange force field in the back of the room. This triggers two Space Pirates to attack you...but your in a big ass cannon so I don't think they have a chance. IF the cannon does blow up because of the Space Pirates, you instantly die. Push B to exit the cannon if it takes too much damage. Once everything is clear in the room, jump to the Pirate Skiff's and over some platforms until you reach a cave-like area. There is a Log Terminal to the right of you once inside a cave like area. Scan it, then continue forwards through the onyl path until you reach the orange force field. If a generator is blocking you, head back to the Cannons and destroy it, otherwise Morph Ball through the simple tunnel and Scan the Luminoth for another Logbook Scan, then collect the BEAM AMMO EXPANSION. You can now hold 100 of each type of Ammo. Nifty. Exit through the other door of the room. ================================ Central Station Access ================================ Goto the other door of the room... ================================ Mining Station A ================================ We're not far from the Dark Suit! If you don't feel like you need an extra Energy Tank for your needs, skip the indented section and go right to Portal Access A. Otherwise, I suggest you follow the indented area for your X-tra Tank. ================================ Temple Access ================================ Nothing much in this room....just head alll the way to the other side avoiding the Shriekbats. ================================ Agon Temple ================================ Take a left when you enter the Temple, and go through the Dark door when you reach it. ================================ Mine Shaft ================================ Energy Tank:Upper area of this room (follow instrutions below) We came all the way to this room for an Energy Tank! Yay for us! Start off by rolling to the left, quickly going over a sand block which crumbles the second you stay on it. Then a square platform will be high above you. Kill the Pillbug on the platform wil several Bombs, then perform a Double Bomb Jump to the top of the platform, then another Bomb Jump to an upper ledge. From here all you really need to do is follow the path around. It is full of sand blocks, so if you don't move fast you will fall to the bottom of the shaft. If that happens, you need to roll around all the way back to the top and start this process again! Eventually you will come to a part of the path where you can't see yourself as your behind a wall with lines on it. The lines represent where the path is, so use that as a guide. A few more Bomb Jumps after that, and the ENERGY TANK is all yours! Go back to Agon Temple after your small quest. ================================ Agon Temple ================================ Nothing important in here right now...so go back to Temple Access when your ready. ================================ Temple Access ================================ Go through to Mining Station A. ================================ Mining Station A ================================ From here take the door near the middle wall of the room to Portal Access A. ================================ Portal Access A ================================ Roll into the Kinetic Orb Cannon and blast to the other side and out the other door. ================================ Portal Terminal ================================ There are a ton of War Wasp Hives in here...which isn't a good thing. Quickly get over to the Portal Device and activate. Whenever your ready, step through the Portal. ----------------------------------------------------------------------------- | | | | | ~Dark Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Portal Site ================================ Go through to the other side of the room, and out the door on the left side leading to Crossroads. ================================ Crossroads ================================ Not a very tought room....destroy the Inglets if you wish and go through the other door. ================================ Save Station 2 ================================ Our mission is almost over! Save your game and restore your Energy, then head out the other door. ================================ Duelling Range ================================ Continue along the left wall of the room until you reach a Dark Door. Go through it. ================================ Ing Cache 4 ================================ Missile Expansion:In a hole under the door Kill all of the Lumites that infest this room, then drop off the ledge into the safe zone. Get into Morph Ball mode and roll into a small cove under the door where you will get a MISSILE EXPANSION. Go back out to Duelling Range. ================================ Duelling Range ================================ Continue up through the room by using the platforms to the left. Avoid the Warrior Ing's on your way up. ================================ Junction Site ================================ Go through to the other side. ================================ Judgement Pit ================================ Head up the room about...halfway or so until you reach a Dark Door. Go through this door. ================================ Save Station 1 ================================ Save your game, and get ready for the boss battle! Head back to Judgement Pit. ================================ Judgement Pit ================================ Go to the very top of the room where you should find a Missile door. Blast it open and proceed through. ================================ Dark Agon Temple Access ================================ Morph Ball to the other side and door. ================================ Dark Agon Temple ================================ Logbook Creatures Scan:Amorbis 1 Logbook Creatures Scan:Amorbis 2 ===BOSS FIGHT!=== Amorbis You have all three Dark Agon Keys (Hopefully) so the pillar infront of you should be shining. Step into it and all three keys will get placed, thus unlocking the Temple. When you step down, three giant worms will burrow into the ground and the boss battle will begin. this giant worm is Amorbis. The battle is pretty simple to understand. Amorbis will burrow into the ground, jump out of it over a great distance and back into the ground, then repeat the process. You need to blast it with whatever firepower you have while it is jumping to break off its outer shell. This is a quick phase if you know what to do. One Charged Light Beam shot instantly breaks off his entire shell. Nice huh? But you haven't dealt anything to his health bar... The Amorbis will then lath itself onto the giant ball in the middle of the room. He has a new form here, so Scan this too. You need to destroy his face plate with whatever weaponry you got. Like before, one Charged Light Beam shot totally destroys it. He will then put his head on the ground and start sucking things into his belly. Get into Morph Ball mode and let him swallow you. Put a Bomb in his stomach to damage him. He will crack the ball slightly, then two worms will be infesting the field. Repeat the process as before, then three worms will be on the field. After all 3 worms (total of 6 in all) have been killed, the last Amorbis will crack open the giant ball, revealing the Dark Suit. Go grab your well deserved prize! ***DARK SUIT OBTAINED!*** Go through the last door in the Temple. ***MISSION 7:COMPLETED!*** ----------------------------------------------------------------------------- ~Mission 8:Firepower Required! Grabbing the Super Missiles~ ----------------------------------------------------------------------------- Mission Difficulty:**/***** Mission Objective:We recently just beat Amorbis, and claimed the Dark Suit, which negates most of the effects of Dark Aether's atmosphere. Now you take 1 damage per second instead of 5. Nice. This Mission is LONGGGGG. There aren't many Save Stations along the way, so be sure to conserve your Energy! The Super Missiles is our next task. These powerful Missile Combo will be able to open Green Doors. But...the worst is yet to come. Its long, but you can do this! ================================ Dark Controller Access ================================ Honestly, I have NO idea as to why these rooms are even put in this game. All that happens is you activate the Bomb Slot and rotate the room around. YAWN! ================================ Dark Agon Energy Controller ================================ Walk up to the pedestal in front of the Energy Controller, and Samus will stick her Arm Cannon into the open slot. After a few seconds, Samus will have fully absorbed the Energy that was being stored in inside the Controller. If you ever Scanned the Controller and actually bothered to READ it, you'd understand that the Energy controls the stability of the land it is in as well as its weather. The stability we will worry about later, but all of Dark Agon Wastes has turned from the easily seen purple atmosphere to an evil red colored atmosphere. Red gases drift over the land now. Its painfully hard to see. Your gonna need to survive though, so head out back to the previous room. ================================ Dark Controller Access ================================ The same boring room we visited several seconds ago. Waste time with the Bomb Slot then exit the room. ================================ Dark Agon Temple ================================ There are three Warrior Ing's waiting in the middle of the Temple...probably waiting for an unsuspecting idiot to wander near them so they can brutally murder you. If your reading this, I'm not sure you will be that idiot, right? You need to cross the Temple however. Get into Morph Ball mode and hug the outside of the Temple as you make your way to the door on the other side, avoiding the Ing's. ================================ Dark Agon Temple Access ================================ A boring, short room. Ignore the Inglets or kill them for Energy as you make your way to the other side. ================================ Judgement Pit ================================ Two Warrior Ing's are invading this room. You should ignore them as you make your way to the other side of the room, towards the Save Station we used a little while back. ================================ Save Station 1 ================================ Head in via the Dark door and Save the game, and restore your Energy. Head back to the other room. ================================ Judgement Pit ================================ In this room, head out the door which leads to Portal Access (Which is below the Dark door BTW). ================================ Portal Access ================================ There isn't much in here...destroy the Lightflyer to create a temperary safe zone, then go out the other door. ================================ Portal Site ================================ When you get close the the ledge with the Portal device on it, several Dark Pirate Troopers will ambush you. They WILL murder you to death if you try to fight them. They will also murder you if you run away, but you will take less damage. Keep trying to Space Jump onto the Portal ledge, then quickly get outta Dark Aether. ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Portal Terminal ================================ There isn't much new in here besides War Wasps. Exit out by the door on the right hand side. ================================ Portal Access A ================================ Go into the Kinetic Orb Cannon, and exit out of the door on the other side once you reach it. ================================ Mining Station A ================================ There are several Pirate Aerotroopers in this room. They don't cause much damage, but they can be annoying. Kill them if you want to, but the only thing you need to be concerned about is reaching the door at the top of this room without getting killed, really. ================================ Temple Access ================================ Another boring, totally useless room. Go through, making sure to avoid the Shreiekbats. ================================ Agon Temple ================================ There are War Wasps that will try to hinder your way once you enter the Temple. Simply ignore them, or kill them if you wish and head for the other side of the Temple. ================================ Controller Access ================================ UGH!!! Stop it with these rooms! You should know the drill by now...or else.. or else... ================================ Agon Energy Controller ================================ Approach the Energy Transfer Device next to the Energy Controller to insert all of the stolen stolen Energy back to its proper home. (The Energy was originally stolen, but we stole it back. Is that a bad thing? I'm confused now...). Also as to not, it became much brighter in Agon Wastes. Anyways, time to leave this dump :) ================================ Controller Access ================================ Sigh...we were at this room..what? Less than 10 seconds ago? Sheesh...this room is slow... ================================ Agon Temple ================================ Besides gazing at the open sunlight in Death Valley (Agon Wastes seems just like it ironically), pass through here back to Temple Access on the other side of the room. ================================ Temple Access ================================ As soon as you enter the room, watch out for the Shriekbats. Cross over to the other door. ================================ Mining Station A ================================ Jump off the ledge onto the bottom of the room, then head through the only bottom door there. ================================ Mining Station Access ================================ If you didn't do it much long ago, when you reach the middle of the room, Bomb the sand block and head up the Kinetic Orb Cannon for an Energy Tank. Otherwise just proceed through. ================================ Mining Plaza ================================ Once again, nothing new has happened in this room. Drop to the bottom and head in the near door. ================================ Save Station A ================================ We haven't Saved for a little while, and you won't get any other chance to Save for a long time, so rest up, restore your Energy, and get ready to kick some ass. ================================ Mining Plaza ================================ The only thing left to do in Agon Wastes is to leave it. Use the only path, the door on the far left of the room. ================================ Plaza Access ================================ Run across this thin and short room, being sure you avoid the damned Lumites attacking you. ================================ Transport to Temple Grounds ================================ Head into the hologram to start the elevator, and more importantly, our quest for the Super Missiles! ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Agon Wastes ================================ Exit out of the room. ================================ Agon Transport Access ================================ *Phew* You've made it through Agon Wastes! Much more left to go! Head through this room as well. ================================ Industrial Site ================================ Kill all of the Dark Splinters if you must as they might get in your way, then take a left and follow the path around the room until you reach a door. Go through it. ================================ Collapsed Tunnel ================================ Nothing in here except a small tunnel Morph Ball all the way through it, and out the other door. ================================ Temple Assembly Site ================================ Missile Expansion:Above the door you just entered from. Use the tall pillars as stepping stones up to it. Once you enter the room, head over near the other side of the room to where the door leading to Temple Access B is. You can go through it and proceed with the game, or go through a short side-quest for some more Expansions and Scans. Its up to you. First off in this room, head to the other side and stand on top of one of the pillars. Make a Space Jump to the ledge on the left side of the room. From there, follow the path and Morph Ball where you need to, and you will eventually stumble upon a MISSILE EXPANSNION. Grab it and either do the side-quest of the elevator. ================================ Plain of Dark Worship ================================ Missile Expansion:Inside a large pillar, can't be missed. In Temple Assembly Site, there is a Crystal on a pillar near the door leading to Collapsed Tunnel that when shot with a Light Beam shot will move. Use your Scan Visor to find it. It will reveal a Portal, so activate it with the Dark Beam and head through to Plain of Dark Worship. The only thing here is a MISSILE EXPANSION on the other end of the room. Grab it, and return to the Portal and back to Light Aether... I'm sick of Dark Aether :( ================================ Temple Assembly Site ================================ Your trapped in my side-quest of doom! Head onto the crate on the right and up the nearby door. ================================ Dynamo Chamber ================================ Jump above the closed gate and kill any pestering Splinters on your way to the other door. ================================ Communication Area ================================ Missile Expansion:Under a glass plate composed of Talloric Alloy Space Jump up to the ledge on the left once you enter the room and you should see a glass, white plate on the ground. Use a Bomb on it to destroy the glass and reveal a MISSILE EXPANSION. Once you've had your fair share of Expansions, jump onto a nearby pillar and Space Jump to some upper ledges. From there follow an easy path to the door at the top of the room. ================================ Storage Cavern A ================================ Logbook Lore Scan:D-Isl's Testament Follow the path to the bottom of the room and Scan the dead Luminoth. That's the only point of the room...so exit out of this room the way you came in. ================================ Communication Area ================================ Drop down to the bottom of the room, and head back to the nearby Dynamo Chamber. ================================ Dynamo Chamber ================================ Proceed through this room the exact same way you did before-by killing any Splinters in your path. ================================ Temple Assembly Site ================================ If you went on the little side-mission, the door you need to enter for the Temple Transport is on the right. ================================ Temple Transport B ================================ Ride the elevator to the top. ----------------------------------------------------------------------------- | | | | | ~Great Temple~ | | | | | ----------------------------------------------------------------------------- ================================ Temple Transport B ================================ Exit out of the only door visible... ================================ Transport Access B ================================ STILL nothing, and there never will be anything of value inside this room. Just go to the other door. ================================ Tenple Sanctuary ================================ Our next objective is to have a chat with U-Mos, so head to the left and through the next door. ================================ Controller Transport ================================ Ride the elevator to the top and out the door. ================================ Main Energy Controller ================================ Step into the room to have a talk with U-Mos. He is very pleased that you restored the Energy to Agon that quickly, and will priase you, but there is still more to be done. He says the Ing hate you, very much, and will stop at nothing to kill you. The next captured land on our list is Torvus Bog. As if the name doesn't give it away, its a large wetland with a lotta water. U-Mos says to use the Amber door in the Temple to access Torvus. Leave the room when your done. ================================ Controller Transport ================================ Ride down the elevator and out the door. ================================ Temple Sanctuary ================================ Look for the Amber colored gate, and Scan it to make it open up. Head through the door it was concealing. ================================ Transport C Access ================================ Logbook Creatures Scan:Harmony Class Drone Upon entering the room, you won't be able to progress and further until you shoot the purple crystal with a Light Beam shot to make the pillar move. This reveals the path to the next door, and 2 Harmony Class Drones (Scan them). They will be attracted to your Charge Beam and will come towards you when its active...so just run to the door. ================================ Temple Transport C ================================ Scan the Scan console at the end of the room to activate the elevator, then step into the hologram. ================================ Temple Transport C ================================ Exit. Out. The door. ================================ Meeting Grounds ================================ Logbook Lore Scan:Age of Anxiety Several War Wasps will ambush you as soon as you lower the Amber gate. Just run past them and onto the blue half-pipe like structure. Look to the top left to find a Lore Porjector, which you can Scan from your position. Now simply head stright along the only path to the door which is at the bottom of a hill. ================================ Hall of Eyes ================================ Head down through this short room to a ledge which you can Space Jump ontop of. Your near a Green Blast Sheild which requires the Super Missile to break. We don't quite have those do we? Head through the Portal that lies nearby your standing point. ================================ Base Access ================================ This room is much like its Light Aether counterpart...with the Green door and the Blue door. Luckily, they are on opposite sides of the room. So we can access the next room where the Green Blast Shield WOULD be on Aether if we were there right now. ================================ Abandoned Base ================================ Logbook Creatures Scan:Corrupted Sentreye You need to go quickly through this room as their are almost no safe zones until you reach the end of it-and its a LOOOOONG room. Get into Morph Ball mode as soon as you enter the room and start rolling through the room. The purple gas from the Ingclaws? It would murder you if you didn't have the Dark Suit... Once you reach the halfway point of the room, several lasers will seem to appear out of nowhere. These are Corrupted Sentreye's, good for another Scan. Continue on through the room until you reach the end of it. There will be a sand hill, a platform above you with a safe zone, and 2 left platforms with safe zones around them. Get onto one of the lefts in Morph Ball mode and ride it up. Take the right left, not the left. You will end up on a large circular path with 4 Bomb slots. Activating a Bomb Slot cause one handle to goto the middle platform, and a bar comes down blocking your path. You need to skip the first Bomb Slot for now, then Bomb the other three as you see them. Once that's done, go back and activate the last Bomb Slot for all four handles to have reached the center platform. Its now active as a transport. Get onto it and prepare for a little ride. You will encounter 3 swarms of Nightbarbs along the way, so kill them. The ride ends right next to a platform with a Portal on it. Activate the Portal, then when your ready step into it. ================================ Path of Eyes ================================ Logbook Lore Scan:The World Warped You will appear on a high platform, with no Portal behind you. We bypassed the Green Blast Sheild door...but I doubt you found it very easy. Anyways, this is a long room, and your ass is likely to get kicked if you aren't ready. I STRONGLY advise you to have the Dark Beam active, and have a Charged Shot at the ready. You will be using the ol' Entangler+Missile setup to shred your enemies quickly, before they quickly kill you. Jump off the platform and several Dark Pirate Troopers will appear. Entangler shot+ Missile to quickly dispose of them. When they are dead, Space Jump up to the top of the ledge. Keep going around the corner and more Dark Pirate Troopers will ambush you. Your probably taking some damage, so quickly kill them before it is too late. After that, activate the purple crystal with a Light Beam shot to being out a platform, for use a stairway to the next ledge. From there, around the corner is a small and shallow pool. You will move slowly through the water so don't jump into it. Instead, bring out the platform via the crystal to create a path over the water, leading to an Amber gate. Lower the gate, but before going to the next room look to the left for a Morph Ball hole. Slide through it all, and at the end activate another crystal. It makes a shortcut back to the beginning of this room, a place we will be going back to several times. Also, pick up the Lore Scan nearby. When ready head to the next room. ================================ Torvus Transport Access ================================ Really close to Tovus Bog now! There are several War Wasp hives in here, but they are of no concern unless you like kill things o_O. Head through the only door, at the far end of the room. ================================ Transport to Torvus Bog ================================ Activate the Scan Console and head down the elevator. Finally, welcome to Torvus Bog! ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Temple Grounds ================================ Logbook Research Scan:Torvus Bearerpod Look around the room for a strange green and red plant like sac. Its a new Scan, so do so. Whenever your ready to exit this lonely room, why don't you just do so? ================================ Temple Transport Access ================================ Logbook Research Scan:Torvus Hanging Pod Several Shriekbats will atempt to kill you when you enter this room. Kill them all first, then look upwards towards some hanging bushels of something. This is a new Scan. Exit through the other door. ================================ Torvus Lagoon ================================ Logbook Creatures Scan:Shredder Logbook Creatures Scan:Hydlings Logbook Lore Scan:S-Dly's Testament Now we are truly in Torvus Bog. Beautiful place....excellent serene music... and an assload of enemies that wanna kill you. What more could one ask for? Scan the dead Luminoth to the left of you once you enter the room. Get near the water and several enemies will bloat up and start floating towards you. These are Shredders, exploding flying bombs of doomyness. Kill or avoid (and Scan). Jump into the water and you should find several floating enemies down there. These are Hydlings, another Scan. Head to the surface and head through a Missile Door up there. ================================ Save Station A ================================ Its been a long run so far, so you should be glad you finally have the chance to Save the game. Do so then exit the room. ================================ Torvus Lagoon ================================ Jump right back into the water, and follow the path around to the left. You will be going at like 1 MPH since you don't have any equipment on your suit that is built for movement in the water....yet. Enter through a Dark door once you reach one. ================================ Path of Roots ================================ Several Hydlings are swarming around you once you enter this room. They die REALLY quickly, so simply knock them all out and Morph Ball through the center of the room. Do a few Space Jumps up some ledges underwater to clear the surface. Its a bit hard though, so keep trying. Eventually you'll get out so head through the door. ================================ Great Bridge ================================ Logbook Research Scan:Sentinel Crystal Logbook Creatures Scan:Shrieker Enter the room, then Scan one of the enemies that is floating peacefully ontop of the water. Then, look around the room for some octagonal crystals on the walls. Both of these are new Scans for your Logbook. Do so if you wish. The Shriekers, when awakened, are only visible to Sonic Detection Systems, which you don't have yet. Ignore everything else in the room and head through the Missile Door on the right. ================================ Portal Chamber ================================ A small empty room. One would think that, but there's actually a Morph Ball path infront of you. Go into it, and use some Bomb Jumps to reach through the chamber. There is a Missile Expansion past the walls of the path, but its impossible to get for a while. Ignore it and go through the door at the end of the tunnel. ================================ Torvus Lagoon ================================ Scan the Scan Console right next to you to lower the bridge down so it is forever accessible (yay). Head across the newly formed bridge to and through a Light door. ================================ Ruined Alcove ================================ Get into Morph Ball mode quickly, and start rolling through this room. A total of six Shredders will pop up from the water and start heading for you. This, if they all explode near you, is about 2.5 Energy Tanks of damage, and we need to conserve our Energy. Roll to the other side and through the Light door. The Shredders will crash into eachother and explode when they get close to your position anyways, so collect the powerups that they leave behind before entering the door. ================================ Forgotten Bridge ================================ Logbook Research Scan:Bloatsac Logbook Creatures Scan:Grenchler 2 massive beasts will attack you upon entering the room. Scan the Grenchlers and prepare to run like hell away from them. They will, in a short amount of time, deal massive damage to you. The way to kill them is exactly like Baby Sheegoths in Metroid Prime-blast away at their tail's until it is destroyed, then pop a Missile into their exposed flesh to finish them off. Sadly, their tail's have immense health (As does everything in this game) so its best to not even bother. There are several exploding sac's around the room which are good for another Scan. Head across the Bridge at the top of the room and through the Portal it leads to. ================================ Dark Forgotten Bridge ================================ Logbook Creatures Scan:Dark Phlogus Logbook Research Scan:Ingsphere Cache Logbook Research Scan:Dark Sentinel Crystal Simple walk over the bridge much like you did in the Light Aether version of the room, and over to the Bomb Slot. Simply activate it. This will cause the bridge to shift positions. Before heading across the new bridge to a Green Sheild door which you can't go through anyways, jump to the bottom of the room, NOT landing in the purple waters. Scan the clam-like creature in the water, as well as a blue version of the Sentinel Crystal. Scan one of the small sacs found around the room too. Once your done climb some platforms near the water, and back through the Portal. ================================ Forgotten Bridge ================================ Logbook Creatures Scan:Dark Pirate Commando Missile Expansion:Kinda impossible to miss...its on the end of the bridge and infront of a door were about to go through. 2 Dark Pirate Commando's will appear in the room, and lock off the doors. You have to wait over 2 minutes for them to go away and the doors to open, or kill them. Its hard to hit them as they constantly phase in and out of the visible spectrum. Just go over the bridge and grab the MISSILE EXPANSION and wait for the door to be opened. ================================ Abandoned Worksite ================================ Logbook Creatures Scan:Sporb Enter the room and look up at the sides of the walls for a new odd looking creature on the wall. Its a Sporb, and inactive creature for now. Head along the Morph Ball path to the right. The Sporb loves round shiny things. It tends to grab anything fitting this description, including your Morph Ball. It will likely grab you and fling you to the ground. Its head is now exposed, so unleash a few Missile into it to kill the Sporb. Go back to the Morph Ball path and climb the way again. You shouldn't have any problems now that the Sporb is gone. You will drop down near a tunnel. Head through it to the other side. You will drop off a ledge on the otherside. Quickly unMorph as another Sporb wait here, but he isn't of much concern. Go out the next door whenever you are ready. ================================ Great Bridge ================================ You will appear at a high ledge once you enter, once again, Great Bridge. In order to continue with the game you must Scan the Scan Console right next to the Light door. This will activate a Kinetic Orb Cannon on the other end of the room. Jump over to the other end of the room and use the Kinetic Orb Cannon to reach a high ledge. 8 Shriekbats will attack you here. Kill them all and go through the Dark door. ================================ Temple Access ================================ Energy Tank:Bomb the block in the middle of the room, which opens a path to this item. A rather short and thin room. However, you will find a smoking red panel near the middle of the room. Place a Bomb on this block to destroy it and it will reveal a hole. Fall down the hole if you want, and you will collect an ENERGY TANK. However, you will be at the bottom of the room. You need to exit via the top door of this room. Head back to Great Bridge and repeat the process to get back to the top of the room. Head through the other Dark door when ready. ================================ Torvus Temple ================================ Almost done! The Super Missile is at the other side of the Temple!!! But several security bars blocks it :( You need to kill the 2 lone Space Pirates attempting to kill you to proceed. When dead, 2 Pirate Aerotroopers will fly in to attack you. Kill them both, then lastly, a Pirate Skiff will drop off four more Space Pirates. Once everything and everyone has been killed, the security bars will dissappear. Go collect the Super Missiles! To use your new combo, build up a Charge Beam then push Y to fire a massive blast of power. This uses up 5 Missiles though, but overall has the power of 9. Quite nice, huh? The elevator where the Super Missiles were becomes active too. Ride it up then break open the Green Blast Shield and head to the next room. ***SUPER MISSILES AQUIRED!*** ***MISSION 8:COMPLETED!*** ----------------------------------------------------------------------------- ~Mission 9:A Nasty Boss Hides the Boost Ball~ ----------------------------------------------------------------------------- Mission Difficulty:*****/***** Mission Objective:You just got the Super Missiles, and were about to put them to good use in an extremly hard boss battle where you will recover the Boost Ball. This mission is very short, but the insane difficulty makes up for it. ================================ Controller Access ================================ *cough* I do believe you should know the drill by NOW. Bomb the damn Slot and move on... ================================ Torvus Energy Controller ================================ Logbook Lore Scan:Dark Aether Scan the small emerald Lore-looking hologram in the middle of the room to have a Luminoth projected infront of you. He was the protector of Torvus until the Ing came...blah blah blah...and then the Ing murdered him without a second thought. He will update your Translator files so you can Scan and activate Emerald doors, gates, and Lore. Once your done with the talk, leave the room. ================================ Controller Access ================================ Must I tell you what to do in THIS room? Must I? Well, if you said yes, go turn your Gamecube off. ================================ Torvus Temple ================================ Jump allllll the way to the bottom floor of the Temple, and Scan the Emerald hologram in the very center of the Temple. It will reveal another hologram, this one the controls to an elevator. Step into the hologram and you will find yourself underneath the Temple. Scan down an Emerald gate, and through the door behind it. ================================ Underground Tunnel ================================ Logbook Lore Scan:Our War Begins Missile Expansion:Once you enter the room, you will be ontop of a grating. Roll under it to find the Expansion. Once you enter this room, you will easily notice the path to the left. Don't go down it just yet. Instead, get into Morph Ball mode and drop onto the floor and roll underneath the metal grating platform you were just standing on, so you will find a MISSILE EXPANSION. Now, head down the thin pathway that's behind you. A Grenchler will appear out of nowhere to ambush you, and the hallway is so thin its VERY hard to battle him. Get into Morph Ball mode again if you aren't yet, and quickly roll past him. You'll probably hit him once of twice on your way through, but that's okay. Head to the tad bit wider opening, then get into Morph Ball mode 1 more time and roll through a thin tunnel. At the end, several Sporbs will be waiting. Quickly get out of Morph Ball mode and run for the nearby Light door. Behind on the wall of the door is another Luminoth Lore Scan, so Scan it then proceed through the Light door. ================================ Torvus Grove ================================ Logbook Creatures Scan:Pirate Commando Head for the door on the far side of the room. What's this? Stupid security bars...anyways, 2 Pirate Commando's will slide down a ramp and attack you. Fortunately for you, they are pretty much commiting suicide. They are both standing right next to 2 Phazon Containers. Blast the containers and both Commando's should die. If one or both of them happen to survive the blast, a few Charge Beams and they will be gone in no time. Once they have been killed, go through the once-barred door. ================================ Meditation Vista ================================ Activate the Portal device via the Scanner panel thingy. Step through the Portal. ----------------------------------------------------------------------------- | | | | | ~Dark Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Gloom Vista ================================ Exit through the only door. ================================ Polluted Mire ================================ Logbook Creatures Scan:Hunter Ing Step into the room, and 2 new Ing creatures will attack you. These are Hunter Ing, total pain in the asses to kill. Scan one of them, then start climbing the mushroooms that are attached to the tree. Hunter Ing, despite their ability to float, won't attack you once you get past the first mushroom so don't worry. Its hard to explain the mushroom path, but its quite linear. Go through the Dark door at the end of the path. ================================ Dark Falls ================================ Save the game at the nearby Save Station. DEFINATELY Save the game. You won't believe how grateful you will be of this Save Station. Follow the path around the room to the top door. ================================ Dark Forgotten Bridge ================================ Kill the Lightflyers for a brief safe zone, and quickly run through the Light door. ================================ Dark Arena Tunnel ================================ Get into Morph Ball mode and roll into the tunnel. You will come across a path of crumbling blocks, the once you touch them they dissappear. You will fall, and its no big deal. Quickly Bomb Jump up to the left ledges, Bomb a sand block to destroy it and Jump to the left, and out of the tunnel. Quickly go through the door! ================================ Dark Torvus Arena ================================ Logbook Creatures Scan:Boost Guardian ***BOSS BATTLE!*** -Boost Guardian Dark Torvus Temple Key:Inside the wall on the right side of the room. Boost Ball required to access the Key. Once you enter the room, you will see a Warrior Ing freak out at the sight of Samus, then get into Morph Ball mode and Boost through a small tunnel. Jump down into the large halfpipe and into the safe zone there. Wait until you have recovered all of your Energy, then go through the tunnel WITH THE LIGHT BEAM ACTIVE!!! Its now your fight with the Boost Guardian, and he isn't very happy, nor easy. Pelt him with a few Charged Light Beam shots. After that he will go into the usual Warrior Ing puddle form. You can still hurt him here, so keep trying to do so. He will reform, then he becomes invincible so save your Ammo. He's going into Morph Ball mode! Get into Morph Ball mode right now, or face a quick death. The Boost Guardian will begin doing what he does to his name-Boost around the circular arena. He will bounce around the walls several times before coming to a stop. If he hit you, or you hit him, you will take about 60 damage. You may have noticed by now that there's no safe zones at all...so you better watch out! After he Boosts 3 times, he will become a reddish- brown puddle. He is only vulnerable to your Morph Ball bombs. He will follow you around the arena until you Bomb him 3 times. This puddle...it does the most insane amount of damage in the game. Over 1 Energy Tank of damage if you touch it. DON'T LET THAT HAPPEN. After Bombing the puddle 3 times, he will resort to Boost again, then puddle, the Boosting, then puddle, then FINALLY back to his solid form for about 10 seconds. Yes. You will spend a while being unable to hurt him. The entire battle will loop around like this until somebody gets killed. While the Boost Guardian is Boosting around, he may crash into one of the 4 pillars inside the room. He will instantly become his puddle form if this happens, also an Ultra Energy will appear (Restores 1 full Energy Tank). However, for each pillar destroyed, and Inglet will swarm the field. The pillars, also, never respawn. This battle is more of luck and skill then the overall killing of everything. Once you have defeated this fearsome boss, pick up the Boost Ball upgrade he leaves behind. ***BOOST BALL AQUIRED!*** Head back into the main half pipe, and stand in the safe zone to restore some Energy. Get into Morph Ball mode and Use the Boost Ball by holding B to make the Morph Ball shine, then release to get a sudden speed burst propelling the ball forwards. Use this force to move up and down the half pipe. Boost up one side, hold a Boost while coming back down, then release to go higher. Eventually, here, you will grab Dark Torvus Temple Key 1. Use the half pipe, also, to reach the door of this room, and to thankfully leave. ***MISSION 9:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 10:New Areas to Open-Grabbing the Seeker Missiles~ ----------------------------------------------------------------------------- Mission Difficulty:*/***** Mission Objective:We have to massively backtrack all the way back to the Temple Grounds to grab the Seeker Missiles upgrade-a Missile combo which allows you to lock onto 5 targets at once, and you will be able to open Purple Blast Sheild doors. Heh, if you come anywhere near dying on this journey your pretty bad at this game. This Mission is very easy, as most enemies along the way have been replaced or removed... ================================ Dark Arena Tunnel ================================ Enter the tunnel and go near the crumbling blocks. Build up a Boost, then Boost across all the blocks. Head out the door on the otherside assuming you didn't fall. ================================ Dark Forgotten Bridge ================================ Destroy the Lightflyers to regain a little Energy back, then when ready, go through the across door. ================================ Dark Falls ================================ Jump off the high ledge and onto the mushroom with the Save Station on it. You really should save now. If you forgot to Scan the Boost Guardian like the idjit I know you may be, Reset the Gamecube and make sure to do so this time around. If you did Scan him or don't care about Scans, Save and head out the Dark door. ================================ Polluted Mire ================================ The only way out of this room right now is through the lower door. Jump over down there, and make sure not to land in the dark waters or get too banged up by Hunter Ing that appear, as you will quickly and painfully take massive damage. ================================ Gloom Vista ================================ Scan the red thingy on the left side of the Portal Device to activate a Portal to Light Aether, then go through it. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Meditation Vista ================================ Nothing of importance is in this room until later in the game, so simply exit out the door. ================================ Torvus Grove ================================ You may be attacked by Dark Pirate Commando's when you enter this room. From here on out, some rooms in Torvus Bog have a chance of Dark Pirate Commando's attacking you. Those rooms include Torvus Grove (What your in now), Great Bridge, and Torvus Plaza, amoung others. Anyways, head for the Light door on the other side, but don't go through it. You should be on a half-pipe right before the door. Boost up to the top of it, then follow the path to the left around the room, jumping over gaps, until you reach a Dark door. Go through it. ================================ Grove Access ================================ Logbook Creatures Scan:Krocuss You should look to the left in the small pool of water for a small creature, a Krocuss. They are only vulnerable from behind, when they release the flaps on their backs. They pose NO threat to you, so ignore them. Make your way up to the top of the room and through the door. ================================ Forgotten Bridge ================================ Logbook Research Scan:Spinner Look at the small device on your left. Scan it for another Logbook Scan, then enter Morph Ball mode and roll inside the device. This is a Spinner, a device that when combined with your Boost Ball, activates certain nearby objects. Do a few Boosts while in the Spinner to lower a nearby gate. You now have easy access to the other portion of Forgotten Bridge and here whenever you want. Don't go through it yet, instead continue along the allway and through a Missile Door. ================================ Plaza Access ================================ Missile Expansion:Follow the pathway to a Bomb Slot, activate, and follow the new path to another Bomb Slot, activate it, then follow the path and up a half-pipe. This room is connected to Torvus Plaza, but we don't need to go there yet as we don't have the required items for the Expansions in it. Instead, stay in Plaza Access. Follow the really obvious path forwards until you fall down to a Bomb Slot. Activate it. This will rotate a platform, which gives you access to an upper portion of the maze. Follow the path, Bomb Jumping when necessary, then Bomb the next Bomb Slot you come to. his will rotate another platform, giving you access to a small hole in the wall. Bomb Jump into the hole and roll into a half-pipe. The Expansion is at the top left side of the half-pipe, so start Boosting. Eventually you will reach the top, so claim the MISSILE EXPANSION that lies there. Exit out of the room afterwards. ================================ Forgotten Bridge ================================ Head back to the Spinner and to the spot where you lowered the gate not too long ago. Jump out of the opening, and down to a watery landing. Don't bother with the Grenchler's, instead make a beeline for the Light door not too far away. ================================ Ruined Alcove ================================ Run for the other Light door. Make a Space Jump over the Grenchler to (hopefully) avoid damage. ================================ Torvus Lagoon ================================ Ohes noes! 2 Grenchlers have invaded this room! They are underwater, though, and won't jump out of it until you get near the water. Make a Space Jump over to land, then to the ledge that leads to Save Station A because Saving is good. ================================ Save Station A ================================ Save the game and restore your Energy. You won't be seeing any other Save Stations for this Mission... ================================ Torvus Lagoon ================================ Now that your all fully healed, head out through the blue door on the ground to... ================================ Temple Transport Access ================================ Several Shreikbats will attack you on sight, so kill them and move through to the other door. ================================ Transport to Temple Grounds ================================ Head up the elevator. ================================ Transport to Torvus Bog ================================ Still nothiong here. Exit the room. ================================ Torvus Transport Access ================================ Nothing here...again. Besides a few War Wasps, proceed through to the other door. ================================ Path of Eyes ================================ There is a green door in the middle of this room but it won't be of importance until much later. Instead, use the Morph Ball "shortcut" (The hole in the wall near the door) to take you to the other side of the room. Blast off the Super Missile shield that once hindered us before, and go through the exposed door. ================================ Hall of Eyes ================================ Run quickly to the other side of the room, ignoring the pesky War Wasps if you want to. ================================ Meeting Grounds ================================ Walk along the path until you reach a blue glassed area you should be standing on. This is a half-pipe if you couldn't tell alrwady. Boost to the top of it. If you land on the side with no small Morph Ball hole, Space Jump to the other side and get into Morph Ball mode, and start rolling through the hole. ================================ Service Access ================================ Don't go crusing through the room just yet. Go pretty slowly until you reach a line of crumbling blocks much like you saw a while ago after beating the Boost Guardian. Make a Boost across all of them. After that, simply roll through the tunnel as fast as you can until you reach what seems like a dead end, but there's actually a ledge above you. Bomb Jump up to it, and through the hole. If you happen to fall down from the blocks, goto the left and out a door, and you will be in a room that is connected to Meeting Grounds, and try again. ================================ Path of Honor ================================ Simply roll through the straight tunnel to the end, where a small door blocks your way. It will open after several seconds, so just be patient if it doesn't open the second you get there... ================================ Hall of Honored Dead ================================ Yep. There it is. In the center of the room, protected by high defense glass, is the Seeker Missile upgrade. To break the glass, though, you must make all of the rings surrounding the glass gold. How? By using all four of the Spinners that dot the edge of the room. Its not a hard puzzle actually. Morph Ball over to the Red Spinner and Boost several times until the middle rings turn gold. Once they are both gold and glowing, use a Bomb to propel yourself out of the Spinner. Move over to the Yellow Spinner. Use the Boost ability several times until you inner rings turn golden, then use a Bomb to get out of the Spinner. Then, move over to the Blue Spinner and use the Boost Ball several times to make some outer rings golden. Get out of the Spinner, and finally head over to the Purple Spinner and you should know what to do. After these rings are gold, all of them should be gold. Now, a huge cirular pillar will rise out of the ground, with several Luminoth warrior having their "visors" (eyes if you must) shining down. The red glass of the pillar magnifies the shine of the light, and causes it to be very destructive. Lucky for us they are pointing right at the glass surrounding the Seeker Missiles, effectively breaking it. Go ahead and grab the combo (You earn an extra 5 Missiles with it!). To use the Seeker Missiles you need to hold down the Y Button (To avoid wasting a Missile, go into Morph Ball mode, hold Y, exit Morph Ball mode, and you don't waste any Missiles). Now, a small light blue charge appears on your beam, and an orange reticule appears. You can target up to 5 different things, or the same thing more than once if you wish. Once you have the desired targets, release Y to send 1 Missile at every target (Up to 5 Missile can be shot). Use this tatcic on the Purple Sheild door. Target all 5 dots surrounding the door at once to destroy the shielding. Head out the door. ***SEEKER MISSILES AQUIRED!*** ***MISSION 10:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 11:More Boosting-Getting the Gravity Boost~ ----------------------------------------------------------------------------- Mission Difficulty:****/***** Mission Objective:We will be heading into the lower areas of Torvus Bog. In there we will find many...evil bastards and stuff that will rip your head off. No joke. This is a painfully hard Mission, and a really long one at that. The item at the end of our journey will stop water from hindering our movement, which is kinda useful. ================================ Path of Honor ================================ There isn't anything of importance in this room. Just proceed through with no honorable mention... ================================ Service Access ================================ Its that time again! Sidequest time!!! If you want to continue with the normal route (SAY NO PLZ), then enter the small tube on the right with a Morph Ball Bomb Jump, and go through to the other side and through that door. Otherwise, head through the door infront of you and look at the indented section. ================================ Landing Site ================================ Logbook Lore Scan:M-Dhe's Testament Scan the dead Luminoth to the right of you, then jump off the ledge and to your Ship. Save and refill your Ammo, then head out the other door of the room. ================================ Hive Access Tunnel ================================ Time to relive an old memory. Head to the path on the right, and down the hole. ================================ Hive Chamber A ================================ Logbook Creatures Scan:Dark Missile Trooper Missile Expansion:Defeat the Dark Missile Trooper Head into the room and you will see the Ing possess a Missile Trooper. Its a mini-boss, and a 1-Time Only Scan, so be sure to take care of that. This boss has a health bar, but is pretty puh-thetic. About 4-5 Super Missiles and he is dead. Retieve the MISSILE EXPANSION he drops before leaving the room. ================================ Hive Tunnel ================================ Several Splinters are in this room, but they are NO threat by any means. Goto the other door. ================================ Command Chamber ================================ Yeah. There are these pointless rooms. Head through the door on a left- side path. ================================ Hive Storage ================================ Blast some of the crates for Missile Ammo and Energy as you make your way to the other door. ================================ Hive Chamber B ================================ Missile Expansion:Bomb a nearby cracked hole, the follow its passageway to the Expansion. Head for the other side of the room. When you get to a dead end, get into Morph Ball mode and before entering the tunnel, Bomb the cracked block next to it. This reveals a hole that leads to a MISSILE EXPANSION. Head back out of the hole, and through the other, and then through the door. ================================ Hive Chamber C ================================ If you want to, go Save the game in Hive Save Station, but otherwise head for the OTHER door. ================================ Hive Transport Area ================================ Hop on the elevator and ride it to the top. At the top, turn around. Go through the path and door on the right. ================================ Hive Access Tunnel ================================ We were here not too long ago...anyways, nothing much here..just access to the... ================================ Landing Site ================================ I recommend Saving again, and restoring any lost Missiles. Once your done, look to the left and at the ledge that has the door you need to access. To get up there, use the Light Beam on the purple crystal to have a platform come out. Use the platform as an aid in getting to the door. ================================ Service Access ================================ There are some annoying Lumites in this room. Them bastards! They will cause you some trouble, so kill them all. Once you have, look to the left for a tube on the ground. Make a Bomb Jump up to and inside it. Roll through the tunnel, and you'll drop down near the middle. Bomb Jump to the left and head through the tunnel, then the door at the end of it. ================================ Meeting Grounds ================================ Head over to the left, towards the half-pipe. Lovely...Dark Pirate Commando's have invaded this room. They shouldn't pose a threat as you make your way to the Hall of Eyes. ================================ Hall of Eyes ================================ Yawn...jump up the low ledge and go through the door we've been through many times already... ================================ Path of Eyes ================================ Turn to the left and enter Morph Ball mode. Make your way up the shortcut hill. Once you reach the end of it, un-Morph and go through the nearby door leading to... ================================ Torvus Transport Access ================================ Nothing much in this room besides some beautiful scenery. Head for the other door. ================================ Transport to Torvus Bog ================================ Go down the elevator. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Temple Grounds ================================ Go out the door infront of you. ================================ Temple Transport Access ================================ 3 more Shreikbats are nested in this room. Kill them all, then proceed out the other door. ================================ Torvus Lagoon ================================ The Grenchlers in this room are likely to pop out of the water and rush at you...which is pretty bad. Jump on the ledge on the left, and head to the Save Station. ================================ Save Station A ================================ Save the game and replenish any lost Energy, then proceed back to Torvus Lagoon. ================================ Torvus Lagoon ================================ From the ledge you are standing on, you are able to Space Jump over to the bridge on the right. Do so, and go through the door leading to the Portal Chamber. ================================ Portal Chamber ================================ Roll through the tunnel, pretending that the pesky Missile Expansion doesn't exist... ================================ Great Bridge ================================ Jump over to the ledge on the left, the one with the Kinetic Orb Cannon. Don't go in it-instead Scan down the Luminoth Emerald Gate and go through the door behind it. ================================ Torvus Map Station ================================ Step into the hologram to download the Torvus Bog map. Quite big, the rest of the Bog, right? Exit out the door. ================================ Great Bridge ================================ Look to the left, at the lower blue door. Go through it, avoiding any pesky Grenchlers if any. ================================ Temple Access ================================ Roll through the short tunnel, using a Bomb Jump or two when you need to, and go out the door. ================================ Torvus Temple ================================ There are several pathways in the area under the Temple, but the path we want is hard to describe. One path leads to a Purple Sheild Door, which leads to an elevator back to Agon Wastes which is pointless right now. The other leads to Underground Tunnel which we don't want. Go through the last Morph Ball tunnel, and through the door at the end of it (Its a hard to miss path). ================================ Underground Transport ================================ Activate the elevator then step in the hologram and ride it down. Then go through the bottom door. ================================ Hydrodynamo Station ================================ Uh...how did this get here? Where did all the water come from? Let's refrain from asking questions. The lower areas of Torvus Bog is flooded with slow- your-ass-down water, and your gonna like it. First off, head up the moving platforms until you reach the top of the room, and go through a door that is up there. ================================ Save Station B ================================ Save the game, and replenish any Energy you may have lost, then go right back out the door. ================================ Hydrodynamo Station ================================ Logbook Creatures Scan:Blogg Logbook Creatures Scan:Preed Missile Expansion:Infront of a Purple Shield Door Flying around the room are Preed's, worth a Scan. Whenever your ready, jump off the platform into the water. You should see some big black creatures floating around. These are Blogg's, bastards who will ram you and give you lotsa pain. Avoid at all costs (Scan of course). Anyways, on the platform underwater, look for a Purple Blast Shielded door. Make a Space Jump to that door, holding forwards the entire time. You won't make it, but you should land on a lower platform with a Scan console. Scan it, and a platform infront of the Purple Shield Door will appear. Drop to the bottom of the Station and try to find a current on the side of the walls. In Morph Ball mode, roll into this current to be propelled onto a higher platform. Make a Space Jump to a large, center platform. Enter the Kinetic Orb Cannon there to be blasted to the top of the room. Go back into the water, and open up the Purple Shielded Door, then grab the MISSILE EXPANSION right infront of it before going through the door. ================================ Training Access ================================ It is quite a short room. No tricks here...just proceed through to the other door. ================================ Training Chamber ================================ Logbook Lore Scan:Recovering Energy Look at the right side of the room when you enter it to find a Luminoth Lore Projecter, good for another Scan. When that's done, jump into the water. It helps immensely to kill both Bloggs. Simply wait for one to charge at you, then pop a Missile into its mouth right before it collides with you. Once both are dead, enter the Spinner at the bottom of the room. The idea is to rotate the table around to match up with either the blue or red paths. You want to save the easier blue path for last, so spin to the red path, then follow it through the door. ================================ Transit Tunnel East ================================ Launch yourself into the large tubing area via the Kinetic Orb Cannon. At the other side, go through the door. ================================ Catacombs ================================ Logbook Lore Scan:G-Sch's Testament Logbook Lore Scan:The New Terror Look to the upper left corner from where you standing of your screen to see another Luminoth Lore Projector, good for another Scan. Jump down into the water when ready. 2 more Blogg's are in this room, but they shouldn't be too much of a threat. Make your way to the other side of the room, and up some underwater platforms to re-surface. You should see another dead Luminoth nearby, for another Scan. Head through the Dark door whenever your done Scanning. ================================ Catacombs Access ================================ Nothing much is in this reall short room...except several Preed's you should avoid... ================================ Hydrodynamo Station ================================ Logbook Creatures Scan:Bloggling Scan the Scan Console infront of you to release another platform. Only one more Scan Console to go! Take this oppertunity to float down near the bottom and into the Kinetic Orb Cannon, and to the top of the room. Go inside the upper door. ================================ Save Station B ================================ Save the game, and replenish any lost Energy. You probably lost a lot, right? Exit the room. ================================ Hydrodynamo Station ================================ Jump into the water, then go through the only blue door down there, for the last time.... ================================ Training Access ================================ Logbook Creatures Scan:Seedburster As your walking through the room, a bunch of small enemies on the ceiling will be spitting things at you. Scan the Seedbursters, then proceed through the other door. ================================ Training Chamber ================================ Jump into the water and kill the Blogg's again if they happened to reappear. Get into the Spinner and change the passageway until it is aligned with the Blue Path. Get out of the Spinner and follow the passageway to a Light door, and go through it. ================================ Transit Tunnel West ================================ Head into the hologram to be shot into the Transit Tunnel. Use a Bomb on a small block that leads to a passage to a Bomb Slot. Activate the Slot to change the fans, so you will be able to pass through to the other side of the room, and out the door. ================================ Gathering Hall ================================ Logbook Lore Scan:New Weapons Drop down into the murky waters and defeat the single Blogg that resides there. Head over to the other side of the room, where a Luminoth Lore Projector lies, with another Scan it is...projecting. In the water, look towards the surface. You should be able to lock onto 2 crystals. Shoot both of these crystals with a Dark Beam shot to flip them over as usable platforms. Get out of the water, and use these platforms to cross to the other side of the room. There is a Bomb Slot on this side of the room, and activating it lowers some bars that guarded a Portal underwater. Once that is done, head back into the water, and activate the Portal, then step through it. ================================ Crypt ================================ 2 Dark Pirate Commando's are this this room...but ignore them as they are a pain to kill and you won't be here very long. Simply jump onto the platform nearby on the right, then jump onto the platform above the Portal. There is a laser device here, a Spinner below it. Get in the Spinner and Boost a few times, which will change the path of the laser for Light and Dark Aether. Head back through the Portal. ================================ Gathering Hall ================================ Kill the Blogg in the water if you feel like it, then use the Dark Beam on the crystals to flip them over once more. Get out of the water, then use the platforms to cross the room again. Moving the laser activated a nearby Kinetic Orb Cannon. Without haste, get in the cannon, and go out the nearby Light door when you land. ================================ Gathering Access ================================ Another quickie room. Simply proceed to the other side, avoiding the other enemies along the way. ================================ Hydrodynamo Station ================================ Scan the final Scan Console infront of you. This causes the huge platform infront of you to rise, revealing a door at the very bottom of the room! Its impossible to Save right now...so you have no choice but to go through that one door. ================================ Hydrodynamo Shaft ================================ Logbook Creatures Scan:Alpha Blogg Inside the cage walls (On the left side of the room) you will find the Alpha Blogg. He's not a nice one, is he? Continue down all of the stairs and out the bottom door. ================================ Main Hydrochamber ================================ Drop down to the left side of the room, and go through the lone door that is there. ================================ Hydrochamber Storage ================================ Grab the Gravity Boost from the middle of the room. the Gravity Boost is by far the best Water-built technology in any Metroid game. Not only does this look cool on the back of your suit, it elminates the need for a Gravity Suit. As an added bonus, after a Space Jump, hold B to slowly rise underwater for a few seconds. After testing out your new toy, leave the room. ***GRAVITY BOOST:AQUIRED!*** ================================ Main Hydrochamber ================================ Logbook Creatures Scan:Alpha Blogg(If you already Scanned it, its not new) As soon as you enter the room, the exits are blocked off and the Alpha Blogg will swim down into the Hydrochamber. BOSS TIME! The Alpha Blogg is really, really hard. As in not easy. He attacks like a normal Blogg. You kill him like a normal Blogg. What's so hard then? The fact he will quickly depleat your Energy, that's what. He will usually use a few sonic bubbles, which if they hit you make your visor very staticy for a few seconds. Then the bastard will lunge at you. Stand in the middle of the arena, have a Charge Beam ready, and wait for his ram attack. When he rears back, launch the Super Missile. If done correctly, it should damage him. Just repeat this process until he dies. If you run outta Missiles, use the Charge Beam. After the battle, a nearby fan will retract into the wall. Use your Gravity Boost to go around the room, platform to platform until you reach the top of the room. Go out the door. ***MISSION 11:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam~ ----------------------------------------------------------------------------- Mission Difficulty:***/***** Mission Objective:Time to get ourselves an old Super Metroid favorite-the Grapple Beam. Another crappy guardian...guards it. Despite his freaky looks, he's a big pushover. The path to the Grapple Beam isn't fiercely long, so you should have little problem. ================================ Hydrodynamo Shaft ================================ Jump up the few ledges until you come to a group of Hydlings. Look above and behind you. You should see a high ledge. Use the Gravity Boost to get up there. Use a Dark Beam shot to make the Portal active, then when ready step through it. ================================ Undertemple Access ================================ Dark Torvus Temple Key:Right. In. Front of you. Step forwards and grab the Dark Torvus Temple Key 2 that's just sitting there and go back through the Portal. ================================ Hydrodynamo Shaft ================================ Use your newly aquired Gravity Boost to propel you up the stairs and around to the top of the room. Use the swimming enemies in this room to restore any lost Energy, Missiles, or Ammo you feel like replenishing right now. Once your done, go through the top door. ================================ Hydrodynamo Station ================================ With the Gravity Boost, you won't need to worry about the lost Kinetic Orb Cannon that is inaccessable. Instead, Boost several times, up multiple platforms, to the very top of the water. Get out, and go through the door leading to the Save Station. ================================ Save Station B ================================ It would be horrid getting killed now....so I highly suggest you Save the game. Head back out the door. ================================ Hydrodynamo Station ================================ Jump down back into the water (We're gonna be here a while. Get used to it). Swim over to the Dark Beam door with your new gear, blast the door, then proceed through. ================================ Catacombs Access ================================ Be sure to dodge the annoying Preed's here, or you will quickly depleat much of your Energy. Dodge them, or kill them from a distance, then proceed through the other door. ================================ Catacombs ================================ Jump down into the water, and stay clear of the Grenchlers. Look around to the left until you see a path leading into the wall. It'll seem to come to a dead end, but if you look up you should see a Bomb Slot that was inaccessable without the Gravity Boost. Jump up to it, then Bomb Jump into the slot and place a Bomb. The bars blocking the Portal in this room will lower, giving you access to it. Jump out of the water then activate the Portal and head through. ----------------------------------------------------------------------------- | | | | | ~Dark Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Dungeon ================================ Logbook Creatures Scan:Dark Grenchler A few Dark Grenchlers lurk in this room. Scan them if you wish. They have about the same amount of health as a normal Grenchler, and do the same amount of damage. Look to the right, and use a nearby platform to reach a ledge with a blue door. Head through it. ================================ Undertransit Two ================================ Bomb Jump into the Undertransit. Work your way to the other side of the room without getting crushed by the giant pistons. Of course...if one manages to hit you its okay, you just get pushed away far with no damage. Work quickly- the atmosphere is chipping away at your Energy! Head out the door once you reach the other side. ================================ Sacrificial Chamber ================================ STOMP. Hmmm.....yup. That IS indeed the Grapple Guardian you hear on the above floor. Lucky for you, he can't hit you down here. A Hunter Ing will appear out of the dark waters. Just evade it and run to the other side of the room without damage. ================================ Undertransit One ================================ Missile Expansion:Perform several Bomb Jumps up unseen holes in the tubes to reach this Expansion. Bomb Jump ito the Kinetic Orb Cannon to be blasted into another Undertransit. This one however is a bit tricky. You will first see 3 long pipes extending across the length of the Undertransit. Hold left to fall through unseen holes in the pipes. Once you reach the bottom, you can continue to hold left and perform Bomb Jumps to reach the top of the Undertransit and exit out the room. Do that if you wish, but if you want a Missile Expansion, stay tuned. Go slightly left of the middle of the room. Perform a Bomb Jump and hold right to Bomb Jump into another area of the tube. Keep holding right, as well with Bomb Jumps to reach a MISSILE EXPANSION. If you can find the right place to Bomb Jump at first, keep Jumping until you stumble upon where to go, then make your way to the Expansion. Get out of the room like I said a few sentences ago. ================================ Crypt ================================ Use a Dark Beam shot on the crystal, which will de-activate the sheild that was blocking you as well as make several platforms around the outer edges of the room active. Yay. However, several Dark Pirate Commando's will appear to attack you. Quickly move around the room! The platforms are moving in and out of the wall so you need to act fast. If you fall off, you can find platforms leading back to your starting spot. Kill the Pirates if they are really causing a pain, as you make your way to the only other upper door of this room. ================================ Crypt Tunnel ================================ Venom Weed, the same from Metroid Prime, lives in this room. Like before, use a shot near them to have the tentacles retract into the ground for a few seconds. Once that happens, quickly run to the other end of the room before it is too late. ================================ Undertemple Shaft ================================ Like in Hydrodynamo Station, jump down kinda near the bottom of the room and look for a Kinetic Orb Cannon on the pillar which will launch you to the top of the room. From here, head into the uper door to Save Station 2 and save the game. ================================ Save Station 2 ================================ I URGE you to Save the game. It will be a damn good thing you did once you see what happens soon...Head back out the door. ================================ Undertemple Shaft ================================ Jump down onto the metal grating. Look around for a hole in the grating, then fall through it into a safe zone. A long path should be seen infront of you, which leads to the center turbine of the room. There is a Bomb Slot here. Activate it to switch the path around, which makes it lead to a different door. Get out of the Slot, and walk over to the Light door, shoot it, and head through. ================================ Sacrificial Chamber Tunnel ================================ Nothing much here besides piles of Venom Weed. Shoot them to clear a path to the other door. ================================ Sacrifical Chamber ================================ Logbook Creatures Scan:Grapple Guardian Logbook Research Scan:Grapple Point (Only Scannable after accuiring the Grapple Beam) Head over to one of the safe zones, and the large Grapple Guardian will pop out of a corner and start (slowly) walking at your position. Scan the Grapple Guardian. I don't care if you don't want to-its impossible to beat him if you don't. Scanning him reveals his eye (On his mouth) which is now Lock-On able. Shoot him with several Charge Beam shots until he becomes pissed off. He will try to use the Grapple Beam on you now. Position the large, blue, electrical pillar between you and him and wait for the Grapple Beam to become ensnared in the pillar and rendering Grappley immobile for a few seconds. Run behind him and unleash a Super Missile into his tail, or several Light Beam charged shots. Either one works. He will break off of the pillar and continue to chase you. Continue this pattern several times until he has less than 1/4th of his health left. At this point, the Grapple Guardian will do what all Grenchlers do-have their tail break off. The Grapple Guardian is very pissed now, and will begin stomping faster towards you. Always be on guard. He will not be doing his Grapple Beam anymore, except to draw you close to him so he can bite you. As you can see, the electrical current has been shut off. Stun him via his eye and he will stop moving for a few seconds. Most of his body is vulnerable at this time. Shoot him with whatever you have left. After a few more rounds of doing this, he will finally die. Pick up the Grapple Beam he leaves behind. Now, the room will shift around a little so you can access the door out of here. Look up, and Scan the Grapple Point. It looks like a big "L" with a circle around it. When your close to this point, it will turn Blue. Hold L to Grapple on to the point. Use to Control Stick to control the direction you swing in. Swing over to the door (Let go of L to stop Grappling) and through the door. ***GRAPPLE BEAM ACCQUIRED!*** ***MISSION 12 COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 13:Black Holes, Anyone?-To the Darkburst!~ ----------------------------------------------------------------------------- Mission Difficulty:N/A Mission Objective:A side mission this is. Its all for a powerful power-up. You can skip this mission freely and head right to the begining of Mission 14. However, you are missing out an some Scan's, Expansions, and the Darkburst by doing so. Its your choice. I suggest you do this mission, but skip it if you want to. ================================ Sacrifical Chamber Tunnel ================================ There's still the massive amount of Venom Weed blocking your way to the other side. Just blast away to have them clear away and go through the door at the other end. ================================ Undertemple Shaft ================================ Use a few Space Jumps, and test out your new Grapple Beam. Head to the top door of the room. ================================ Save Station 2 ================================ After such an annoying boss you BETTER Save the game. Head back out the door once your done. ================================ Undetemple Shaft ================================ There is a Light door in this room on a ledge that's inaccessable. Or is it? Use the Grapple Beam to swing on over to it, and blast the door. Head through the door. ================================ Crypt Tunnel ================================ More and more freaking Venom Weed. Blast it all as you make your way to the other end of the room. ================================ Crypt ================================ Stupid and lame Dark Pirate Commando's....Anyways, pay non of your attention to them, and jump over to the platform with the Portal. Activate it, then step through it. ----------------------------------------------------------------------------- | | | | | ~Dark Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Gathering Hall ================================ ...and now we have a split path. You can continue on with the game like you normally should on this Mission...or you can get side-tracked for a new Scan and an Energy Tank. Your choice. If you want to continue with the game, use the Grapple Beam to reach the Kinetic Orb Cannon of the room to be shot up to a Light door. Follow the path to Hydrodynamo Station (The sidequest will end there too). If you want to do the sidequest, exit through the only other blue door near you in this room. ================================ Transit Tunnel West ================================ Get into the Orb Cannon to get blasted into the Transit. Use the Boost Ball or a Bomb to break the blue block which will clear a path to the Bomb Slot, which will switch the direction of the fans which will allow you to reach the other side :) ================================ Training Chamber ================================ Logbook Creatures Scan:Dark Blogg As soon as you enter the room, the Ing will posses the Blogg's in this room turning them into (gasp) Dark Blogg's. They have twice as much health as a normal Blogg, and are much stronger. Scan them, then use the Gravity Boost to jump over the fence, then go over the other fence and through the Dark door. ================================ Transit Tunnel East ================================ Energy Tank:Activate the high Bomb Slot to switch the currents, leading to the Energy Tank. In the first vertical tube you reach, you should easily be able to see an upward current. This will massively propel the Morph Ball after a Bomb Jump in it. Do a Bomb Jump up to the Bomb Slot and activate it. Now, the fourth vertical tube from the right has an upwards current, but only for about 20 seconds. Quickly make your way over there and start Bomb Jumping. Your gonna have to time the Double, and sometimes Triple Bomb Jumps correctly to get propelled all the way to the top of the shaft where you will claim a ENERGY TANK. If the timer runs out, re-activate the Bomb Slot. Go out the other side of Transit Tunnel, you know, the one you didn't use to come in. ================================ Catacombs ================================ Jump into the water and quickly make your way to the other side, hopefully dodging the Grenchlers that lurk in the waters. Once your out on the other side, go through the Dark Beam door to the right of you (Not leading to more Transit's!). ================================ Catacombs Access ================================ Head through this simple room to Hydrodynamo Station. ================================ Hydrodynamo Station ================================ Use the Gravity Boost to get out of the water. Thankfully, we won't be diving into anything for a very long time. Space Jump up to the top door of the room. ================================ Save Station B ================================ Save the game in this Save Station and take a moment to look at the bottom- less pit below the Station. Heh, pretty cool right? Anyways, leave once your done here. ================================ Hydrodynamo Station ================================ Last time we'll be here for about 10 missions, so Space Jump over to the other side and go through the only other door in this room that isn't underwater. ================================ Underground Transport ================================ Ride the elevator up and go through the door. ================================ Torvus Temple ================================ Roll through the small tunnel infront of you, then turn to the right and Morph Bal under a tree branch. You will be infront of a Purple Blast Door. Use the Seeker Missiles on all 5 targets. This is a pretty hard door to open because you can't be very far back from the door to give the Missiles room to seek their targets. Keep trying-it usually takes me several tries to eventually unlock the door. Once the door shield has been broken off, go right through it. ================================ Transport to Agon Wastes ================================ Scan the Scan Console to activate the elevator to Agon Wastes. Step onto the elevator... ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Torvus Bog ================================ Use the Seeker Missiles again to shoot all the targets above the door. Go through the door when its opened. ================================ Transport Center ================================ Jump down below and get into the Morph Ball. Use the Boost Ball to get up the really high half-pipe. Once you reach the very top of it, go through the Portal. ================================ Crossroads ================================ Missile Expansion:Right infront of you. Right infront of your face is a MISSILE EXPANSION. Grab it, and jump down. Head out the left door. ================================ Portal Site ================================ We weren't in Dark Agon Wastes very long, were we? Several stupidly annying Dark Pirate Troopers will ambush you. You can try to ignore them, but if you can't avoid damage then use several Charge Beam shots on each of them to kill them. Once that's done, hop up near the Portal Machine, activate it, and go through. ================================ Portal Terminal ================================ Head for the back of the room, and out the right side door. Avoid the War Wasps as you go along. ================================ Portal Access A ================================ Nothing much in here besides several Kinetic Orb Cannons. Get in the first one to be transported to the other side of the room. Once you are, simple head out the door. ================================ Mining Station A ================================ Two Pirate Aerotroopers are in this room. Kill them both, and dodge their suicide attemps into you. Once both are clear, head across the room to the top, and out the upper door. ================================ Temple Access ================================ Take out the Shriekbats before they hit you, then proceed through this empty room. ================================ Agon Temple ================================ Use the path to the left until you reach an indented area in the wall. Open the Dark door and go through. ================================ Mine Shaft ================================ If you went on a side-quest about 8 Missions ago, the you should already have gotten the Energy Tank in this room. If you haven't and you really want it, go look for the indented section that talks about getting this Tank in the Agon Wastes Missions. Either way, simply roll around to the bottom of the room and open the door with Seeker Missiles. ================================ Mining Station B ================================ Logbook Creatures Scan:Kralee Logbook Lore Scan:The Stellar Object Follow the path to the right and jump off the ledge. Look nearby for a Scan Console and Scan it. This will activate a Kinetic Orb Cannon back to the exit of this room. Don't use it now though. Continue into the main area of the room, the area with the large Mining Drill. Look around for a small enemy that keeps appearing and disspeearing. Scan the Kralee, then head to the back of the room with a half-pipe. Activate the Scan Console which will make another Kinetic Orb Cannon appear nearby. Remember this location. Head back into the Main Drill section and find a Bomb Slot. Activate the Bomb Slot to make another Bomb Slot active. Your under a timer-so hurry! Run back to the Kinetic Orb Cannon you activated not too long ago to be blasted up to a higher area of the room with a Luminoth Lore projecter and another Bomb Slot. Activate the slot-this will stop the spinning drill and raise it higher, breaking off some rock revealing a Portal. Scan the Lore then head back to the half-pipe. Boost up the left side of it until your on a ledge. Follow the ledge until you drop onto the Mining Crane. From here it is a simple walk to the Portal, activate it, and go through. ================================ Trial Grounds ================================ Turn to the left and wait for all of the Nightbarbs to finish flying out of the crack. Once they are done, go through where they were coming from and jump onto a ledge to the left. Keep following the easy path, activating safe zones along the way until you reach the only door in this room. Go through it. ================================ Dark Transit Station ================================ Nothing much here. Just a ton of Nightbarbs flying around a circular tube which you must roll through. Quickly do so and through to the other room without too much damage. ================================ Duelling Range ================================ We have been in this rooom before. A long long time ago. Except no were on the other side of the barred gate. Hehehe. Activate the Portal nearby back to Light Aether. ================================ Mining Plaza ================================ There's no going back now (As if we want to) as there's no more Portal behind you. No choice but to go out the nearby door. ================================ Transit Station ================================ Roll through this tunnel much like you did before. Those annoying Sandbats will try to hurt you on the way through. Just go out through the door at the other end. ================================ Mining Station B ================================ Darkburst:Right infront of you. Head into the room and (finally) grab the DARKBURST from the ledge. Right now, 2 Pirate Aerotroopers will attack you. You can use your new toy out on them, but it wastes 30 Dark Ammo and 5 Missiles. If you don't want to waste anything, kill them the normal way. Either way, head out the through the top of the room back to Mine Shaft via the unused Kinetic Orb Cannon still in this room. ***DARKBURST ACQUIRED!*** ***MISSION 13:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 14:The Dark Visor Lies in a Dark World....~ ----------------------------------------------------------------------------- Mission Difficulty:****/***** Mission Objective:And now its about time we wrapped up Torvus, don't you think? The Mission will start where Mission 13 left off. If you skipped Mission 13, then head down to Torvus Temple in this Mission and follow the path from there. Ready for a long trek? ================================ Mine Shaft ================================ And we start our next mission in another boring shaft. Use Bomb Jump after Bomb Jump to continue on the path around the room until you reach the exit back to the Temple. ================================ Agon Temple ================================ Use the path on the right until you see a blue door on your right. Go through this door. ================================ Temple Access ================================ Nothing much here except suicidal Shreikbats. Kill them all off then proceed through the room. ================================ Mining Station A ================================ Kill both of the Pirate Aerotrooper's if you want to, then proceed through the door near the middle of the room on the walls, which leads to Portal Access A. ================================ Portal Access A ================================ Roll into the Kinetic Orb Cannon to be launched to the other side of the room then go out the door there. ================================ Portal Terminal ================================ We're not here to use the Portal. Just cross the room to the other side and out the other door. ================================ Transport Center ================================ Cross through this room to the other side. ================================ Save Station A ================================ Its a long way to the next Save Station, so its wise to Save now and not worry later. Head back to the Transport Center. ================================ Transport Center ================================ Head onto the half-pipe and Boost up until you reach a ledge (Not the one with the Portal). Go through the door. ================================ Transport to Torvus Bog ================================ Head onto the elevator back to Torvus Bog. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Agon Wastes ================================ Head out the door infront of you. ================================ Torvus Temple ================================ Use the Morph Ball to roll under the branch, then head to the right and through the blue door. ================================ Temple Access ================================ Not much in here except a boring Morph Ball tunnel. Just Bomb Jump your way through it. ================================ Great Bridge ================================ Look to the right and jump onto the ledge with the Kinetic Orb Cannon. Use it to be blasted to a higher ledge then stand on the bridge. Space Jump over to the Light door. ================================ Abandoned Worksite ================================ Missile Expansion:Use the Grapple Beam to swing from a high ledge to a normally inaccessable ledge with the Expansion. Walk into the room, but jump onto any ledges just yet. Instead, get into the water and look up at a Grapple Point. Space Jump so that your high enough to Lock-On to the Grapple Point and use your Grapple Beam. While swinging, direct yourself to a ledge behind you and let go once your near it. Grab the MISSILE EXPANSION that lies here. Now, head on over to the other side of the room via the Morph Ball tunnel, then go right through the Light door. ================================ Forgotten Bridge ================================ Walk forwards, over the bridge until the Portal is to the left of you. Look slightly to the right of the nearby waterfall for a platform you can easily Space Jump to. From here its a short hop to the nearby Portal. Go right through it to Dark Aether. NOTICE! This platform _WILL NOT_ be here if you haven't lowered the gate nearby via the Spinner in this room. If you haven't been following this guide correctly, or were reading someone else's guide, then they may not have covered the lowering of this gate. If this is the problem, head over to Torvus Grove (Not too far away) and go up the Boost Pipe and around the room until you reach a Dark door. Head through the next room, then you will be in a different area of Forgotten Bridge with a nearby Spinner. This Spinner lowers the gate infront of you, creating a platform along with it as well. ----------------------------------------------------------------------------- | | | | | ~Dark Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Dark Forgotten Bridge ================================ Drop off the platform and onto the ground. Quickly go around the room by going up a series of ledges on one side of the room, up to the higher area of the room with the bridge. Cross the bridge, bust open the Super Missile door and go through. ================================ Brooding Ground ================================ Logbook Research Scan:Liftvine Crystal Walk until you get to a big flower on the ground. Scan the crystal on it for a new Scan, then shoot it with a Light Beam shot to make it rise. Space Jump ontop of it, then jump to a higher ledge to a tunnel. Roll through and out the other side. Quickly make your way out of the room before the Dark Preed's 'splode on you. ================================ Venomous Pond ================================ Dark Torvus Temple Key:Use Grapple Beam to reach high ledge with the final Torvus Key. Get into Morph Ball mode and roll through the tunnel on the left. Don't go too fast or you'll fly off the ledge once the tunnel ends. Once you get out, use the Grapple Beam to soar over the gap to collect the final Dark Torvus Temple Key. Now, we have a few last-minute items to collect before we face the boss. Jump down to the bottom of the room and go through the only Dark Beam door here. ================================ Portal Chamber ================================ Get into Morph Ball mode and roll into the tunnel. Make your way to the other side of the room, but don't go through the door. Instead look for some platforms against the wall (Hard to see because its so dark). Jump over all of them to the top of the room, where you will go through another Morph Ball tunnel dropping you near the Portal. Activate the Portal then go through it. ================================ Portal Chamber ================================ Missile Expansion:Must I explain? Grab the MISSILE EXPANSION laying right infront of you, then go right back through the Portal. ================================ Portal Chamber ================================ Back in the Dark Aether "Portal Chamber". Use the nearby Piston to rise to the top of a Morph Ball tunnel, then drop out near the platforms we used to climb in here. Exit out the nearby door. ================================ Poisoned Bog ================================ Nothing much in this room besides a Hunter Ing. Ignore him and open up the Seeker Missile door in this room, and go through it. ================================ Cache A ================================ Beam Ammo Expansion:Right there. Grab the BEAM AMMO EXPANSION in the middle of the room, then go right back out the door. ================================ Poisoned Bog ================================ Nothing much else in this room besides the stupid Hunter Ing. Head back to Portal Chamber. ================================ Portal Chamber ================================ Roll through to the other side. ================================ Venemous Pond ================================ Head left upon entering the room, and break off a Missile Sheild. Go through the now open door. ================================ Save Station 1 ================================ Better save up-the Boss battle is coming up shortly. Save then exit out of the lone room. ================================ Venemous Pond ================================ Go out through the Light door to the right of you. ================================ Dark Torvus Temple Access ================================ Roll through to the other side. ================================ Dark Torvus Temple ================================ Logbook Creatures Scan:Dark Shredder Logbook Creatures Scan:Chykka Larva Logbook Creatures Scan:Chykka Logbook Creatures Scan:Dark Chykka Logbook Creatures Scan:Chyklings Step into the shining light to place all 3 Keys in their holes. Then, dark water will begin to flood the room, causing the platform your on to be risen above ground to the actual Temple. A HUGE cocoon lies infront of you. There are 4 supports keeping it in place. Use a Charge Beam on each one of them. When your breaking off the fourth one, make sure your standing in the dark waters. Now, the cocoon will break off and the Chykka Larva will start attacking. Scanning it reveals its weak spot-its stomach. First off, why did we stand in the dark water? Try jumping. You have little gravity on you now. This glitchy effect will last until either you leave Torvus Bog, or you get hurt, or you touch the dark waters. Anyways, occasionally when Chykka Larva is swimming around some enemies will appear. This is the ONLY place to Scan the Dark Shredders, so do it now. Kill the Shredders before they do damage. Keep an eye on the radar for the Chykka Larva-when it dives down it will jump into the air, exposing its stomach for a breif second. Launch a Charged Light Beam shot right now. Occasionally, Chykka Larva will land on your platform and try to pull you towards it with its tounge. Keep whacking Light Beam shots into it. Eventually it will leave, breifly exposing his stomach. Keep repeating this pattern over and over again until you defeat the Larva. However, that was just the beginning. The Chykka rapidly grew, and Chykka Adult will begin to fight you. This giant War Wasp-looking boss should be Scanned, then attacked on the body by rapid fire Power Beam shots. You need to hit its body enough to stun it. Chykka Adult will every few seconds start spewing dark water at you. Space Jump over that attack. Once the Ckykka Adult has been stunned (It'll scream when its stunned, pretty obvious), it will turn its back either to the left or the right. If the Chykka's back is pointing left, quickly begin charging up the Seeker Missiles and using the Grapple Beam to swing over 1 platform to the left. If his wings were facing to the right, repeat the same pattern, only with the right platform. Now, you should be right behind the Chykka Adult's wings. Use the Seeker to target all 4 wings and launch Missiles at them. The Chykka will scream, snap out of being stunned and return to attacking you. Repeat this process once more, and 1/4th of Chykka Adult's will be gone. But, the Chykka falls right into the water... Now, the Chykka has become Dark Chykka, infused with gallons of dark water. Scan it of course, and start using charged Light Beam shots on its bloated egg sac (Its weak point). Dark Chykka will continue to fly around the Temple, but hardly does much. Occasionaly, he will launch a huge group of tiny Chyklings (Scan these). They will slowly fly towards you. If your low on Light Ammo (And you probably are), use a Darkburst on them for a mountain of Light Ammo. After a total of 1/2 of Chykka Adult's life bar has been drained, Dark Chykka will revert to normal Chykka. 3rd stage of the battle. Chykka Adult has some new tricks up his sleeve. When the Chykka rears back, quickly Grapple to either platform on the left or right. This is his ram attack, which will push you to the Temple's walls, causing lots of damage in the process (only addded up with the dark water damage too). Other than this, nothing else has changed in defeating the Chykka Adult. Once only 1/4th of Chykka Adult's health remains, he will change to Dark Chykka one last time. Dark Chykka can also ram you, and do one other thing. He can lower the platforms in the arena. This forces you to either swing to a new platform, or stay hooked to one Grapple Point until they re-appear. The platforms shake for about 7 seconds before being submerged. Use the same tactic as before to finally kill Chykka. Grab the Dark Visor that is left behind. This visor allows you to see invisble things in the Dark and Light worlds, and makes vision in Dark Aether much better. Use your new Visor to see the platforms that rise out of the ground, forming a staircase to the really high door of the Dark Torvus Temple. ***DARK VISOR ACQUIRED!*** ***MISSION 14:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 15:Spider-Woman:Grabbing teh Spider Ball~ ----------------------------------------------------------------------------- Mission Difficulty:*****/***** Mission Objective:Procliamed as the hardest Guardian in the game, we will be traveling a HUGE distance to a new land, the Sanctuary Fortress. In my opinion, one of the best world's in the Metroid Prime series. And I wasn't kidding about the long path. You will traveling a huge distance to the Spider Guardian, also proclaimed as the...yeah you get it. This is also the reason I MADE this FAQ. I made a really comprehensive Spider Guardian FAQ for GameFAQ's...but it got rejected. To avenge my work, I created this FAQ which would use my ub3r strategy. And I mean its godly. 35KB big that FAQ was. If you can't beat the Spider Guardian after reading my strategy...there isn't much hope for you. ================================ Dark Controller Access ================================ While you wait for the damn thing to turn around, why not look at some of my other FAQ's? ================================ Dark Torvus Energy Controller ================================ Rush over to the Energy Controller and have Samus suck up all of the Energy. Lovely. Its practically impossible to see 5 feet infront of you now. Use the Dark Visor from here on until we reach a Portal-It'll help your vision. Leave the room. ================================ Dark Controller Access ================================ I like pie. Did you know that? Yup...pie is really good for you, despite what some doctors think. ================================ Dark Torvus Temple ================================ Wow. Look at all the pretty redness. Hehehehe. Jump alllll the way down to the floor of the Temple and use the elevator in the middle of the room to go under the Temple. Break open a Super Missile Shield door nearby and go on through. ================================ Cache B ================================ Energy Tank:Right there infront of you. Grab the ENERGY TANK that is sitting right infront of you, then leave the room. ================================ Dark Torvus Temple ================================ Head straight across the room to the Light door. Shoot the door and go right on through. ================================ Dark Torvus Temple Access ================================ Get into the Morph Ball and roll right on through this simple and boring and short room. ================================ Venemous Pond ================================ Jump over to the right, avoiding the Hunter Ing, and go through the door once you encounter it. ================================ Save Station 1 ================================ Save the game after a pretty long Boss Battle. Once your rested up, leave the room. ================================ Venemous Pond ================================ Head across the room to another plant with a Liftvine Crystal on it. Shoot the crystal with a Light Beam shot to make it rise. Jump onto the plant then jump onto the ledge with the Light door. Go inside it. ================================ Brooding Ground ================================ Shoot the Liftvine Crystal to create a platform, leading to a tunnel leading to the door at the other side of the room. ================================ Dark Forgotten Bridge ================================ Jump off the bridge and to the left. Jump up the platforms to reach the Portal. Go through it. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Forgotten Bridge ================================ Phew! Luckily, we won't have to travel back to Dark Aether for a long time, so take a rest. Jump to the bottom of the room, and follow the ledges around the room back up to the bridge. Head across the bridge and through the door at the end. ================================ Abandoned Worksite ================================ Roll into the tunnel to the right, and Bomb Jump through the place. If the Sporb pulls you off, kill it to stop its problems as you make it to the Light door on the other side of the room. ================================ Great Bridge ================================ Exit through the blue door on the right side of the room. If Dark Pirate Commando's attack you, flip on your Dark Visor. They will never be invisible to the Visor, allowing you to easily kill them. Entangler shot+Missile kills them fast. ================================ Temple Access ================================ Get into Morph Ball mode and roll through to the other side, and out the next door. ================================ Torvus Temple ================================ Head to the elevator on the other side of the room, and ride it to the top. Exit out the door there. ================================ Controller Access ================================ I wonder how Samus deals with the intense boredom that comes out of these kinds of rooms... ================================ Torvus Energy Controller ================================ Head over to the Controller to insert the Energy into its proper home. All of Torvus now is completely sunny, no more rain! Head back to the Controller Access. ================================ Controller Access ================================ *Starts sleeping* ================================ Torvus Temple ================================ Jump all the way to the bottom of the room. Actually, how about some fun. Get into Morph Ball mode, and get near the ramp where the elevator usually rides, move onto the ramp and watch Samus zoom down the ramp and fly across the room. I find it pretty fun. Once your done, exit out through the Dark door of the room. ================================ Temple Access ================================ Nothing much in this short and thin room. Just run on through, ignoring everything else. ================================ Great Bridge ================================ Facing across the room from where your standing, jump to the right and go straight through the next door. ================================ Path of Roots ================================ Missile Expansion:Use the Grapple Beam to reach a platform that contains this Expansion. Logbook Lore Scan:The Ing Attack First off, look to the right and Scan the Luminoth Projecter for a new Lore Scan. Then, use the Grapple Beam to reach the platform in the distance and collect your MISSILE EXPANSION. Then jump into the water and head through the Dark door. ================================ Torvus Lagoon ================================ Missile Expansion:Use the Gravity Boost to reach a ledge underwater with the Expansion. Jump over the roots to the right and go on the path to the right of the ramp leading to the surface of the room. You should see some Venom Weed. Hurt them, then use the Gravity Boost to reach a ledge with a MISSILE EXPANSION. Then, head up the ramp to the surface (Avoiding the Grenchlers along the way), and head to the door on the right. ================================ Save Station A ================================ Haven't Saved in while, so better do so now. Get your Energy back then exit the room. ================================ Torvus Lagoon ================================ Head through the blue door to the right of the Save Station. We're going back to the Temple Grounds. ================================ Temple Transport Access ================================ Several Shriekbats will attack you as you come in. Kill them off, and proceed through. ================================ Transport to Temple Grounds ================================ Get on the elevator. We won't be coming back to Torvus Bog for a little while... ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Torvus Bog ================================ Exit out the door. ================================ Torvus Transport Access ================================ Damned War Wasps...ignore them or kill them for Energy as you go through to the next room. ================================ Path of Eyes ================================ Remember how a long while ago we shot a statue revealing a Super Missile Shield door? Head to the middle of the room, break open that door and go right through. ================================ Windchamber Gateway ================================ Energy Tank:Use the Grapple Beam on the other side of the room to reach this faw away Tank. Get inside the Kinetic Orb Cannon to the right of you to be blasted to the other side of the room. Use the Grapple Beam to swing over to a platform on the left, which contains another ENERGY TANK. Swing back over, use the Cannon again, and go back to Path of Eyes. ================================ Path of Eyes ================================ Go left once you enter the room, and follow the short path and through the next door. ================================ Hall of Eyes ================================ Nothing much here besides some War Wasps and a useless Portal. Go through this room. ================================ Meeting Grounds ================================ Walk around the pathway until you reach the half-pipe. Several Dark Pirate Commando's will attack you here. Ignore them and rush over to the door on the other side. ================================ Temple Transport C ================================ Hop in the elevator. ----------------------------------------------------------------------------- | | | | | ~Great Temple~ | | | | | ----------------------------------------------------------------------------- ================================ Temple Transport C ================================ Go out the door. ================================ Transport C Access ================================ Several Harmony Class Drones are doing their crappy work here. Avoid them, and head to the next door. ================================ Temple Sanctuary ================================ Finally made it back to the Great Temple, with a couple new pieces of equipment to help us out next. Head to the right, and through the next door you come to. ================================ Controller Transport ================================ Step into the elevator, wait half an hour before it reaches the top, then go out the door there. ================================ Main Energy Controller ================================ Talk to U-Mos. He will tell you the Ing ****ing hate you, they despise of you, yeah....the Ing pretty much want your ass. However, only one Energy Controller remains untouched. We need to rescue the Energy at the Sanctuary Fortress. Once your done with your talk, get your Energy replenished, head back out the door. ================================ Controller Trasnport ================================ While we wait for the elevator, why not read more of my amazing FAQ's? Well? They are realllly good! ================================ Temple Sanctuary ================================ Only one more gate remains here. Scan down the Emerald Gate, and proceed through the door behind it. ================================ Transport A Access ================================ Missile Expansion:Below the Save Station (Bomb a block to reach it). Keep going, midway into the room. Kill the Lightflyer, then go through the tunnel on the right and use the Save Station there. You won't be seeing another for a while, so rest up. Bomb a Talloric Alloy block right next to the Save Station, revealing a path a few feet below the Station. Grab the MISSILE EXPANSION that lies there. Exit out of this room, and to the right and out the door. ================================ Temple Transport A ================================ Ride down the elevator. ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Temple Transport A ================================ Leave the room. ================================ Sacred Path ================================ Run across the room to the other side, ignoring the pestering War Wasps that are present. ================================ Sacred Bridge ================================ When you get to the end of the path, don't fall down. Flip on the Dark Visor to see 4 targets above the gate. Seeker Missile all of these targets, which will lower a bridge, giving access to the door that was once behind it. Go on through. ================================ GFMC Compound ================================ Missile Expansion:On the back of the GFS Tyr. Use a Space Jump to reach the ship. There are a few Pirate Troopers in this room. I've searched everywhere, and I haven't found any other place they appear. This is (I believe) the last place you will find Pirate Troopers, so Scan them if you haven't Scanned them before. Now, from a high ledge near a Yellow Door, Space Jump onto the spaceship, and goto the back of it to find a MISSILE EXPANSION just waiting there for you. Once you have that, lower down the Emerald Gate and go through the door behind it. ================================ Fortress Transport Access ================================ Logbook Research Scan:Luminoth Turret Logbook Lore Scan:The Sky Temple As soon as you enter the room, a heavy turret will begin firing at you. Scan it if you want, then use 2 Charge Beam shots on it to have it destroyed. Continue along the path until you reach a beam of light. You can't do anything with it now, so ignore it and head right, where you will find another turret. Destroy it if you wish, then Scan the nearby Lore, then head in the door. ================================ Transport to Sanctuary Fortress ================================ Scan the Scan Console to activate the hologram for the elevator, then ride it down. ----------------------------------------------------------------------------- | | | | | ~Sanctuary Fortress~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Temple Grounds ================================ Nothing much in this room besides some intresting Scans. Read if you wish, or just leave. ================================ Temple Transport Access ================================ Logbook Creatures Scan:Serenity Class Drone Walk down this hallway. Near the end of it are 2 more Luminoth Turrets. Before you take too much damage, quickly take them both out with 2 Charge Beam shots. A Super Missile also works too. Scan the Scan Console on the left to make the huge ring spin around, opening a path to the next room. Before doing so, look the right wall to see a lotta tiny robots moving around. Scan these, then kill these harmless creatures for more health. Then leave the room. ================================ Sanctuary Entrance ================================ Wow. An excellent entrance to an awesome area. This huge bridge marks the entrance to the Fortress. Once your midway through the bridge, the doors will lock and 6-8 (Not sure on exact count) Pirate Commando's will attack you. The Pirates appear all over the room. Some are near the door you just came from, some are in the middle of the bridge, others are near the door you need to exit out of. Use the Entangler (Charged Dark Beam) shot plus a Missile to dispose of every Pirate. If a Commando is holding an Orange Shield, don't waste your Ammo until he drops it. Your shots mearly reflect off the sheild. Once you've wasted every Pirate in the room, proceed out the Light door. ================================ Power Junction ================================ Logbook Creatures Scan:Octopede Several small catapillers block the passage in this room. Shoot them several times then back away as they self-destruct. Once everything is dead, passage is easy to the next room. ================================ Reactor Access ================================ Logbook Research Scan:Rezbit Once you enter the room, the doors will lock off and a very odd looking enemy will drop from the ceiling. This is a Rezbit. Capable of really strong attacks. You can easily kill it with an Entangler shot followed by a Missile. However, if you don't do it fast enough, the Rezbit may have all of its squares dissappear and it'll send you a virus. Your Visor is all staticy when hit with the Virus, and an assload of weirder text appears. Hold R+L+B to reboot your Power Suit. After killing the Rezbit, switch to the Dark Visor and Seeker Missile the four seen targets to lower a platform leading to the door to the next room. ================================ Reactor Core ================================ Logbook Creatures Scan:Quad CM Logbook Creatures Scan:Quad MB The doors lock and force fields are placed around the room when you enter. Geez....and I thought Fort Knox had damn good security! An odd looking mechanoid will attack you now. Scan the body and its head, and prepare for and easy fight. Get into Morph Ball mode and wait for the Quad to start spinning around the field. Boost Ball into him when he's spinning. This will cause the Quad to get dizzy revealing a red light under it. Bomb or Boost this light and the body will explode. The Control Module (CM) will attack you now. When its flashing white, used Charged Dark Beam shots against it. When flashing purple, use Charged Light Beam shots against it. When its not flashing at all, use Super Missiles. Eventually, it will die. The doors are unlocked and the force fields gone. Use the path on the right and go through the Missile door. ================================ Save Station A ================================ About time we reached one! Feel safe in this Station, Save, then leave the room. ================================ Reactor Core ================================ Head into the center of the room, and start climbing the platforms along the room to the top. You'll encounter...5 or 6 Rezbits along the way. Entangler with a Missile on all of them. Or ignore them and get a virus which is a pain in the ass. Your choice. Go through the blue door at the top (Other door is yellow. Can't use that now.). ================================ Minigyro Chamber ================================ Scan the Console infront of you, and it tells you a code. Memorize the order of colors you Scanned. For those with a weak vocabluary, Colbalt=Blue, Crimson=Red, Emerald=Green, and....the last color is Orange (Starts with A.. ah well. Darn memory). Head into the Morph Ball tunnel until you reach the spinning gyro. Activate the 4 Bomb Slots around it in the colored order specified by the Scan Console. The entire gyro will stop, creating a path to the next room. ================================ Hall of Combat Mastery ================================ This is a pretty long hallway, with a Portal at the end of it. There are several Quad's in this room, but you can ignore them if you wish. Otherwise fight them as you work your way around the room. Activate the Portal Machine and step through... ----------------------------------------------------------------------------- | | | | | ~Ing Hive~ | | | | | ----------------------------------------------------------------------------- ================================ Culling Chamber ================================ Logbook Research Scan:Ingworm Cache Don't worry about being in Dark Aether-we won't be here too long. Scan the Ingworm Cache near where you are, then head right and through the nearby door. ================================ Hazing Cliff ================================ Missile Expansion:Behind a Dark Diligence Droid at the end of the room. Logbook Creatures Scan:Dark Diligence Droid Logbook Creatures Scan:Dark Tallon Metroid Once you enter the room, use the Entangler shot followed by a Missile to kill both of the Dark Tallon Metroids. They will suck away your Energy fast so be careful! Walk to the end of the room and Scan the Dark Diligence Droid here. Use a Charged Light Beam shot to kill him, revealing a MISSILE EXPANSION behind it. Backtrack through the short room to Culling Chamber. ================================ Culling Chamber ================================ Head forwards, and to the right. Run past the Warrior Ing here. Yes, the first Ing Hive key is in that tank. No you can't get it now. Run to the left and through a Dark door once you reach it. ================================ Central Hive East Transport ================================ Activate the elevator then ride it up. Its a huge shaft, and a slow elevator. What a bore... ================================ Hive Dynamo Works ================================ There are a ton of Nightbarbs flying around a Grapple Point. Kill every single one of them, then Grapple to the other side of the room. Turn around and flip on the Dark Visor to see 4 Seeker Missile points. Use the Seeker Missile on all of them to release a force field around a nearby Portal. You know what to do-head to Light Aether. ----------------------------------------------------------------------------- | | | | | ~Sanctuary Fortress~ | | | | | ----------------------------------------------------------------------------- ================================ Dynamo Works ================================ Logbook Lore Scan:C-Rch's Testament Before going out the Dark door, head to the other end of the hallway and look up at the dead Luminoth for a new Scan. Then go back down the room and out the Dark door. ================================ Dynamo Access ================================ Logbook Creatures Scan:Diligence Class Drone Logbook Creatures Scan:Mechlops Once you enter the room, Scan the spinning Diligence Drone for a new Scan. Use 1 simple Dark Beam shot to kill him, or Morph Ball under it. Then, look under the glass top and Scan the walking mechanoids. Get into the Morph Ball and roll into this glass area. Use a Bomb near the Mechlops' mouths to have them explode. Proceed through to the other side of the room, and out the Dark door. ================================ Main Gyro Chamber ================================ Turn right once you enter this room. You will see a monster sized gyro spinning like crazy. We won't be doing much with it for a little while. Head to the glass, then get in Morph Ball mode and roll through the tunnel on the right. When you get out, continue rolling through the next tunnel. You will appear near a Bomb Slot. Activate the spot to make 3 lines of colors appear on the glass wall. The trick is to line up each color on the appropriate line. Switch the positions by using the 4 dots you can shoot on the glass. To line them up, hit the top-left button first, then the top-right. Next, hit the bottom-left, then the bottom-right button. If you didn't screw up, all the colors will be matched correctly on their lines. This will activate a second Bomb Slot nearby. Activate this one, and one of the rings on the Main Gyro will come to a stop, making a useable platform. Turn to the right, and go through a Missile Door. ================================ Save Station B ================================ This is a the last Save Station of the mission, so you sure as hell better use it. Exit when done. ================================ Main Gyro Chamber ================================ Go back through one tunnel, then Un-Morph. You will be in an opening with no glass, so you can jump onto the non-spinning ring. Run around to the other side, to an area without any glass. Then roll through another tunnel to the left. You should be near the same green gate we saw before, an unworking elevator, and a Light door. Get inside a nearby Spinner to lower the gate, giving easy access to the other side of the room. Scan a nearby Scan Console to activate the nearby elevator, and ride it to the top. Head straight out the door. ================================ Temple Access ================================ Jump down to the lower level and you will be ambushed by another Quad. Kill its body like usual, then destroy to Command Module to unlock the doors and get out of here. ================================ Sanctuary Temple ================================ Logbook Creatures Scan:Dark Quad MB Logbook Creatures Scan:Dark Quad CM Jump down and the Ing will possess 2 roaming Quad's in the area, turning the CM and MB into Dark Quad's. Scan them both, then run away. There's no need to fight them. Run up the platforms quickly, using the Grapple Beam when you need to. Once your high enough, the Dark Quad's couldn't care less about you. Use the Grapple swings in a row to reach a far away door in the distance. ================================ Controller Access ================================ That's. Freaking. It. I'm sick of these stupid and pointless rooms. If I had a nuke I'd blow up these pointless rooms so we wouldn't have to waste precious time on them... ================================ Sanctuary Energy Controller ================================ Logbook Lore Scan:Agon Falls Scan the Cobalt Scan thingy to activate a cutscene with another dead Luminoth and he will tell you about the Sanctuary and why everything is so....awesome and bad. Yeah. Once you obtain the Cobalt Translator files, exit back to Controller Access. ================================ Controller Access ================================ I'm gonna get myself some coffee. ================================ Sanctuary Temple ================================ Logbook Creatures Scan:Mekenobite There is a new creature hangin upside down on some of the walls of the Temple. Scan it if you wish, and use the Grapple Beam to swing over to a door blocked by a Cobalt gate. Scan it down, then go through the door it was once guarding. ================================ Workers Path ================================ Jump onto the third platform, then turn around to find an itty bitty Scan console on the second platform (Only able to be Scanned form the third platform). This will activate a Kinetic Orb Cannon sending you to the other side of the room. Out the door! ================================ Dynamo Works ================================ Missile Expansion:Impossible to avoid if you use the shortcut exit. Logbook Creatures Scan:Spider Guardian Logbook Research Scan:Spider Ball Track You'll enter Dynamo Works from a different way, and have a Morph Ball tunnel infront of you. A small Pillbug appears every few seconds on the glass to the sides of the tunnel. This is your ONLY chance to Scan the Spider Guardian. Yup! This is it. My huge guide is gonna be put to use now. Get ready for it... ----------------------------------------------------------------------------- ~Phase 1-Intro Stage~ ----------------------------------------------------------------------------- This is the first stage of the Spider Guardian battle. Its a pretty simple stage, and should take almost no damage with this one. This stage is basically just so you can get used to how the battle works. Spider Guardian's Path:There is a small square block in the middle of the stage, with a larger square shaped magnetic path going around it. This is the Spider Guardian's path. He will stay on this path, going clockwise the whole time. There is also a small path leading to an electrical current...but its being blocked off. The Bomb Slot will open that path....but how to do so? The Bomb Slot:The Bomb Slot is located in the top right corner of the stage. Its pretty simple to get to. You may encounter difficulty (I know I do) performing several Bomb Jumps up to the platforms leading to it, so push X to have the camera Zoom In on Samus. Push X again to Zoom Out. Changing the Path:You will start off the battle being in the lower left hand corner. Ouch...pretty far away from our destination, yes? Start off by Bomb Jumping to the leftern platforms, and heading the direction. When you reach a series of "Steps" zig-zagging back and forth, quickly Bomb Jump your way up them. The Spider Guardian's halo goes through walls, and your close to its path and you WILL get hurt. And that's a whopping 30 damage right off your energy! Get to the top ASAP, and just wait there until the Spider Guardian passes below you (The halo isn't big enough to hit you there). Once the path is safe, continue making your way to the right now. Don't drop off the ledge to the right, unless you want to restart getting back to this point. There is a ledge above you. Quickly Bomb Jump up to it. If you are having trouble with this Bomb Jump, Zoom the camera in for an easier time. Now, roll over to the right some more, and you'll be sitting fine right next to the Bomb Slot. That's just the first part-its not active yet of course. Go over to the left, but not past the ledge and fall to the bottom. Just stay close to the edge and wait for the Spider Guardian to come near. Before you get hurt by the halo, place a Bomb. It will hopefully explode right next to the Spider Guardian. If so, the halo will dissappear for a few seconds, and the Spider Guardian will be stunned. Before we give it a chance to turn on the halo, rush over near it and place 3 bombs. All (should) explode on the Spider Guardian, and this will instantly turn the Bomb Slot active now. If all 3 don't hit, the Spider Guardian will turn its halo Red (from its orginal Blue) and move faster along the magnetic tracks. It will be Green when the Bomb Slot is active, and that's your cue. Now for the final part of the Phase. Your conviently right near the Bomb Slot, so Boost over to it and Bomb Jump into it and place a Bomb. This will open up the cover leading to the electrical current, and will anger the Spider Guardian. Its halo will instantly turn Red, and will rush along the tracks towards its doom. Sadly, this only chips off 1/6th of its health, so we have 5 more to go! ***PHASE 1 COMPLETE!*** ----------------------------------------------------------------------------- ~Phase 2-Boosting Into Pain~ ----------------------------------------------------------------------------- Right after defeating Phase 1, don't give yourself praise. There's much more to go. Follow the Spider Guardian into the next area, where a new track awaits. This time, much more complex. Oh boy.... Overview of Phase:The first thing you may notice is how the bottom is a half- pipe. You'll be using the Boost Ball a lot to get on desired platforms to bomb the Spider Guardian a lot. Make sure to not Boost INTO him, because we don't want to take too much damage. Spider Guardian's Path:Thing of 2 S's, and put them together. Bingo, that is pretty much the Spider Guardian's pathway. That path is in the middle of the level, however. Not to worry, as we won't be venturing anywhere near there until the Bomb Slot is active. The only way you can actually get hurt by the Boost Guardian while the Bomb Slot is inactive is when its on the left or right sides of its track. Note:The track isn't a circle, so the Spider Guardian will continually be going back and forth and back....so don't panic at all. The Bomb Slot:Its pretty easily notciable, its right near the middle of the area. Unfortuantely, its impossible to reach. The reason? There's no platform beneath it. It has already retracted into the wall. So how do you get yourself into the Bomb Slot? Its only important when its active remember... Anyways, the platform will come out of the wall when the Bomb Slot is active, and will retract back inside once the Bomb Slot has deactivated. So make the Guardian green! Changing the Path:The instant this phase begins you will fall down to the bottom of the half-pipe. Wuh? Half-pipe? Isn't it obvious what to do now? Maybe not. Well, you have 2 positions to situate yourself on to start Bombing the Spider Guardian. Either you can Boost up and stay on the right side of the field, or Boost to the left side of the field. Sadly, its very difficult to hit the Spider Guardian and not get hurt on the left side of the field, so start Boosting on the half-pipe until you reach the right side. If you land on the left side, fall back down and continuetrying to go to the right side. Of course, getting there isn't quite the easiest of things to do without taking a few scratches of damage. The Spider Guardian's zig-zig path across the middle of the field and touching the left and right sides is a pain in ass to deal with. Try to get the timing down correctly, and you should pass him with ease. If you don't have a ton of health to spare, then stop Boosting if the Spider Guardian comes near you. Trust me-you'll be needing all of the health you can have for the final stage. You may be thinking "Why not go to the Bomb Slot"? Simple really if you read the above: there's no platform below it. So just ignore the inactive Bomb slot for the time being. That's just step 1....activating the Bomb Slot is much much harder than it was before. Simply wait on the right side for the Spider Guardian to come close. Don't be next to the electrical current because the ledge isn't close to it and you won't be able to pull this off. There's a magnetic path leading upwards to where you are situated. Before the Spider Guardian reaches that section (I mean RIGHT before), drop off and lay 3 Bombs. Odds are one of them will hit the Spider Guardian, and he will be stunned. Use this "he has no halo" time to quickly Boost all the way back to your previous location. If the Spider Guardian starts moving again with his halo before you get up, be very careful! You don't want to take a lot of damage. Its much harder getting back up there as he is moving much faster as of his previous Bombing. Once you have gotten back to the right side again, repeat the previous process. Right before the vertical magnetic path leading to you, drop off and lay three Bombs. Just repeat this 2 more times until finally at long last, the Bomb Slot is active. Time for the final step-getting our asses to the Bomb Slot. Its gonna be a rush, so don't be afraid to take an Energy Tank or two of damage. After Bombing the Spider Guardian the final time, thus turning his halo Green, the Bomb Slot will finally be active. You will also here a clanking type noise. That's a good thing-it just so happens that's the noise of the platform being unleashed under the Bomb Slot. Now we can activate it! Move quickly- we have less than 30 seconds. You should now be at the bottom of the half- pipe once again. Start Boosting up the LEFT side this time around. If you hit the Spider Guardian, that's ok, its no big deal because we will be able to heal ourselves eventually. Once you have made it all the way to the left side, quickly drop over to the right, onto the platform below the Bomb Slot. If you did this all quickly, the Spider Guardian will happen to be right at that point. If you hit him, odds are you will be pushed away, possible back to the bottom of the half-pipe, and the timer will probably expire. Avoid this consequence by Bombing the Spider Guardian, which will easily reset the 30 second timer. Once you are on the platform, move an inch or so to the right and Bomb Jump into the Bomb Slot, and place the final Bomb. This will (finally) move the platform leading to the electrical current, and the Spider Guardian will get ticked off and move fast...right towards its fate. Awright! 2/6ths of his health gone! ***PHASE 2 COMPLETE!*** ----------------------------------------------------------------------------- ~Phase 3-That Pillbug Takes No Prisioners...~ ----------------------------------------------------------------------------- After completing Phase 2, Boost up the half-pipe to the right side again, and go through the opening where the electrical current once was, and you will enter Phase 3. DAMN! Looks confusing right? To make matters worse, there is ANOTHER half-pipe at the bottom. Odds are you will take somewhere between 2-4 Energy Tanks of damage in this Phase. Try to be careful-remember you have as much time as you need, so don't rush this! Overview of Phase:Lovely. Its pretty difficult. There's a half-pipe at the bottom of the phase, however, Boosting up the right side is impossible as there's nowhere to go once there. So....obviously the only way to Boost is up the left side. Like before, there is no platform below the Bomb Slot, so your gonna have to sit patiently elsewhere and Bomb the Spider Guardian. This phase plays much like the 2nd Phase. Spider Guardian's Path:Not much of a complex path. You probably won't get hurt too much in this phase. He starts kinda near the bottom left corner, then head towards the middle of the stage, up a little, then to the left, further northwards, then goes to the right towards the end of the track, where the Spider Guardian will go back down its path again. The end of the path is blocked by another wall, which leads to yet another electrical current. The Bomb Slot:The Bomb Slot, as with the previous Phase, is situated in the center of the arena. Once again, there is a platform below it, however it has already retracted into the wall. As with before, activating the Bomb Slot by Bomb the Spider Guardian four times will make the platform appear, so you will be able to reach it. Once the Bomb Slot is active, Boost up the left side of the arena, then fall off the right edge and you will land right on the platform, several steps away from the Bomb Slot, where an easy Bomb Jump awaits. Changing the Path:Its actually much simplier than before this time around. Getting to our desired detination is a sinch, and odds are you won't get hurt (I don't think its POSSIBLE to get hurt in this part of the battle). Start off by Boosting. Boost boost boost we go....and we are trying to get on top of the left side of the stage. Odds are you will be venturing near the top right corner of the half-pipe. Sadly, there is a wall there preventing you from reaching the top platform. To make matters worse, the Spider Guardian's path crosses over that very area, so you might accidentally Boost into him and take some damage. Try...to avfoid doing that mmkay? Once you have successfully made it to the top-right side of the phase, position yourself near the top left ledge. Slowly make your way to the right and as close to the next ledge as possible. This is the prime position for Bombing the Spider Guardian. Part 1 is gonna be repeated several times to make the Bomb Slot active, so have some patience. Anyways, wait for the Spider Guardian to come close to under your platform. When he draws close, fall off to the right, laying all 3 Bombs in your wake. Hopefully, at least 1 will hit him, and that'll change his halo color to Red as usual. He will rampage along the tracks going faster just like in the previous stages. After you Bombs, you'll be back at the bottom again, in the half-pipe. You don't have much of choice now...your gonna have to repeat the first step in getting back to the top right corner of the arena. Its simple though-just make sure you avoid the right side of the half-pipe when Boosting. The Spider Guardian ventures over there all of the time...and getting hurt isn't the most pleasent of experiences this late in the game. Get back to the top, then beginning of part 2, that being wait for him to come near you, then drop off, lying all of your Bombs in your fall. Do this two mre times, and finally the Bomb Slot will be active. As well with it, the platform beneth it will come forth, allowing access. Well, the Bomb Slot, after Bombing the Spider Guardian 4 times has finally been activated. You have very limited time, as you always do. You will be very rished during this part of the phase. You need to quickly Boost up to the left side of the arena, like we have many times before. Quickly start Boosting up and down the half-pipe until you have finally reached the top right corner platform. Once there, ignore the Spider Guardian. Taking damage right now can be dealt with, and its critically important that you reach that Bomb Slot before time expires...unless you want to redo part 2 all over again (think of that torture it already made you suffer!!!). Once you are on the top right platform, roll over quickly to the left to fall down near the bottom of the level, but you should land on the platform right below the Bomb Slot. Isn't it obvious what you need to do now? Well...if it isn't.... meh. I don't need to explain. Just Bomb Jump into the Bomb Slot and activate it. The path will open up, leading to the electrical current. The Spider Guardian will get ticked off, and start rampaging quickly, and as like before will soon meet its inevitable fate. Awright! Half its health gone. Now to the final stage! ***PHASE 3 COMPLETE!*** ----------------------------------------------------------------------------- ~Final Phase-Triple Tramutic Trouble~ ----------------------------------------------------------------------------- You finally completed Phase 3. Nice...but we still have one more Phase left. Boost up the right side of the half-pipe, and through the openway where the electrical current once was. Keep goig on the lower path, and you will soon meet 3 boxes. All three contain a Blue Energy, which refills 50 Energy each, for a total of 150 Energy refill. Trust me, your gonna be needing all the energy you can get your hands on for the final phase, Drop down to the right to enter the Final Phase! Overview of Phase:Oh...my....god... This is one huge mess. Its a gigantic maze of Bomb Slots, magnetic pathways, and electrical currents. What a mess! There's only one way to do this all. There is almost no cover from the Spider Guardian. If you need to avoid him, you'll have to Bomb Jump up two levels, but by then you will have already gotten hurt. Your gonna have to lie an offensive with this bad phase. Luckily though, there's no more Boosting. Just a ton of well placed and timed Bomb Jumps. Spider Guardian's Path:It looks really complex and intimidating doesn't it? Well....your only dealing with a small portion. The rest of the track is only used when you've activated the Bomb Slots...and even then you'll be beggin to stay out of the Spider Guardian's way. Anyways, the path of the Spider Guardian is simple. It moves back and forth on the bottom row of magnetic track. That's it. It'll venture everywhere else when you change the path. The Bomb Slots:There are three (yes, three) Bomb Slots in this phase. It'll be a mad dash to activate them once they are active an online. At first, you will only have to Bomb the Bomb Slot closest to the bottom level, the one you can simply roll into, no Bomb Jump required. That'll change the path, and send the Spider Guardian into an electrical current. After the next four Bombings, you'll have to Bomb that Bomb Slot, and the one second highest to the bottom. After another four Bombings on the Spider Guardian, its the whole finale, in getting to all three Bomb Slots before that short 30 second timer expires! Changing the First Path:Yes, there are three paths. I'll post all three paths here, although its really just a Copy+Paste for the first two sections. This is A complete FAQ, so no "Look at previous steps". Anyways, we first off want to change the Spider Guardian's color to Green. This is, in a crazy way, the EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on the bottom level, and just wait there until the Spider Guardian comes near. Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the halo has dissappeared, we need to pull off the same trick we used in Phase 1:That being, the Triple Bomb Slot Activate. Its a misleading title....but quickly place 3 Bombs right inside the Spider Guardian. All will explode, and the first Bomb Slot will finally be active. Now, comes the harder part of the Final Phase:Getting to the Bomb Slot. Unlike all the other Phases, you need to time the activation of the Bomb Slot otherwise the Spider Guardian won't goto the electrical current. Ouch. Once the Bomb Slot has been activated, quickly head to the left, the very far left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be right here. How nice! Wait for the Spider Guardian to be on the LEFT side of the arena, then activate the Bomb Slot. This will lower the bridge down, switching the path. If the Spider Guardian was on the right side, he would be trapped from the lowering of the bridge, and the Spider Guardian would push the bridge back to its orginal spot, then turn Blue again. Don't do that! After activating the Bomb Slot, stay in the bottom left corner of the field until the Spider Guardian gets close to the electrical current, then Boost over to the right side. After plowing into the current, Spidey is only at 2/6ths health to go! Changing the Second Path:As with the First Path, we need to start off by making that crapheaded Spider Guardian Green once more. And you need to do it with utmost haste-your more than likely running low on energy at this point. Are you ready for the same explination? Anyways, we first off want to change the Spider Guardian's color to Green. This is, in a crazy way, the EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on the bottom level, and just wait there until the Spider Guardian comes near. Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the halo has dissappeared, we need to pull off the same trick we used in Phase 1:That being, the Triple Bomb Slot Activate. Its a misleading title....but quickly place 3 Bombs right inside the Spider Guardian. All will explode, and the first two Bomb Slot will finally be active. Now, after changing the Spider Guardian's color to Green, 2 Bomb Slots will become active. Yes, you have to get to both Bomb Slots and activate them within the 30 second time frame. There isn't any time to waste around. You need to repeat the exact same first step as before:Getting the first Bomb Slot. You need to activate it in the exact same fashion to. Here it is: Once the Bomb Slot has been activated, quickly head to the left, the very far left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be right here. How nice! Wait for the Spider Guardian to be on the LEFT side of the arena, then activate the Bomb Slot. This will lower the bridge down, switching the path. If the Spider Guardian was on the right side, he would be trapped from the lowering of the bridge, and the Spider Guardian would push the bridge back to its orginal spot, then turn Blue again. Don't do that! Once this Bomb Slot has been activated, and the bridge has been lowered, quickly Boost over to the right, and fall down the bigger gap. Wait for the Spider Guardian to get close to you, then Bomb him once. This will reset the 30 second timer, so there is more than enough time to reach the remaining Bomb Slot. Now, Bomb Jump back up the previous fallen-through gap, but Jump to the right, and follow the ledge, then Bomb Jump to the right again to the next level. The Bomb Slot is here at the top of a slightly slanted hill. No biggie. Just Bomb Jump into the Bomb Slot and then Bomb it (Bomb this...Bomb that...lol). The second bridge will be lowered, and the path will be changed for good, and the Spider Guardian will get pissed off as usual. Hide in the bottom left corner if you can. Its VERY likely you'll hit the Spider Guardian, so don't worry. Wait for him to ram into the electrical current, then all the bridges will return to their default positions. Spider Guardian is down to 1/6ths of his life, and its time for the toughest part! Changing the Final Path:This is it, were down to the final electrical circuit and the Spider Guardian will finally bite the dust. We need to repeat the first step like we alays do, then activate (prepare yourself) 3 Bomb Slots. All three. Trouble will arise...your gonna have to be good with the Morph Ball for this one...so get ready! Let's do this! Anyways, we first off want to change the Spider Guardian's color to Green. This is, in a crazy way, the EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on the bottom level, and just wait there until the Spider Guardian comes near. Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the halo has dissappeared, we need to pull off the same trick we used in Phase 1:That being, the Triple Bomb Slot Activate. Its a misleading title....but quickly place 3 Bombs right inside the Spider Guardian. All will explode, and the three Bomb Slots will finally be active. This. Is. It. The very final moments of this intense battle. 30 seconds. 3, yes, 3 Bomb Slots. Oh, 30 Seconds. Did I mention 30 *gets shot*. Ahem. The first 2 Bomb Slot tips remain the same, but the final one is a bit complicated, so bear with me. Its intense, but don't panic, and above all: stay calm. You need to activate it in the exact same fashion to. Here it is: Once the Bomb Slot has been activated, quickly head to the left, the very far left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be right here. How nice! Wait for the Spider Guardian to be on the LEFT side of the arena, then activate the Bomb Slot. This will lower the bridge down, switching the path. If the Spider Guardian was on the right side, he would be trapped from the lowering of the bridge, and the Spider Guardian would push the bridge back to its orginal spot, then turn Blue again. Don't do that! Once this Bomb Slot has been activated, and the bridge has been lowered, quickly Boost over to the right, and fall down the bigger gap. Wait for the Spider Guardian to get close to you, then Bomb him once. This will reset the 30 second timer, so there is more than enough time to reach the remaining Bomb Slot. Now, Bomb Jump back up the previous fallen-through gap, but Jump to the right, and follow the ledge, then Bomb Jump to the right again to the next level. The Bomb Slot is here at the top of a slightly slanted hill. No biggie. Just Bomb Jump into the Bomb Slot and then Bomb it (Bomb this...Bomb that...lol). That will lower the second of the three bridges. The Final Bridge:And now the finale of finales. After activating the second Bomb Slot, rush to the bottom and Bomb the Spider Guardian again IF and only if you wasted a lot of time getting to the second Bomb Slot. If you Bombed the second Bomb Slot with good haste, ignore going to Bomb the Spider Guardian again. Head over to the left of the second Bomb Slot, and Bomb Jump onto the small ledge. Its a hard Bomb Jump, and its advised you Zoom in the camera for a better angle. Once there, head to the left and you will be at ...BUMBUMBUMMMMM the last Bomb Slot! Unfortunately...its at the very crest of a hill, and up a tiny vertical shaft the Morph Ball can barely fit through. What does this mean exactly? Your gonna have to stand (Or roll...) to the very top of the hill, and perform a Bomb Jump, all the while, keeping your balance to not roll down this hill, screwing up the Bomb Jump. If you feel pressure, feel free to Bomb the Spider Guardian again for more time. This is the final Bomb Slot...so stay cool above all other things. Once you have tackled the very final Bomb Slot in your way, and have some Energy to spare, sit near the electrical current and watch the fireworks as the Spider Guardian explodes, and the Spider Ball appears at the end of a corridor. Go ahead and grab your well deserved prize after a fight like this! You have earned the Spider Ball ability after all this hell...use the Spider Ball to go back to the third room. Head up, and you should be able to see a path you can Bomb Jump into. Do so and follow the path to a MISSILE EXPANSION. Keep going a little more and you'll be dropped right back out into the main area of Dynamo Works. Head up the Spider Ball track in the back of this room and out the blue door. ***SPIDER BALL OBTAINED!*** ***MISSION 15:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs~ ----------------------------------------------------------------------------- Mission Difficulty:**/***** Mission Objective:We have to backtrack a little bit back to Torvus Bog, and access the very bottom of its Dark Aether counterpart to fid the Power Bomb Guardian. Despite your thoughts, he's really easy. I mean REALLY easy. Simple mission. ================================ Central Area Transport East ================================ Scan the Console to activate the elevator down the huge shaft. Its fun to Space Jump on the elevator-you will fall down a looong ways cause it is so fast. Exit out the next door. ================================ Hall of Combat Mastery ================================ Missile Expansion:Go through the very complicated Spider Ball maze to reach this. Logbook Lore Scan:The Final Crusade Scan the nearby Lore to the right, and the Spider Ball track if you haven't done so yet. Then, cross over the Spider Ball track to the other side. You should be near another Spider Ball track. Go up it into a large maze. You need to be able to pull off a ton of Bomb Jups-well timed ones too. When you reach the area with a lot of Phazon, the tiny platform moving over you has a nearly impossible to see Spider Ball track on it. Use that for assistance. When you reach the end, Bomb Jump up to a MISSILE EXPANSION, then head right more to exit the maze (Don't accidentally exit without the Expansion or you have to do it all over again!). Now, head for the other end of the room, to the only other door. ================================ Minigyro Chamber ================================ Roll through to the other side. ================================ Reactor Core ================================ Energy Tank:Go through the huge Spider Ball track. Use an Entangler shot followed by a Missile to eliminate every single Rezbit in this room. You definately want them gone because they are a real pain. Now, once they are dead, jump to the bottom of the Reactor and find a Kinetic Orb Cannon and use it. Hold R to attach to a Morph Ball surface. Get on the next Spider Ball track and ride to the next ball. Get on the Red Dot on this ball and Boost on the dot. You will be propelled to the next ball. Get on the Red Dot and you should have the camera angle turned to the next ball. Wait until its done being electrifed and then Boost over. Every other ball is electrified. Be careful-hitting the electricity causes you to fall off. Once you have Boosted back to an actual Spider Ball Track, simply follow it around and Boost when neccessary. Eventually you will drop right into an alcove with an ENERGY TANK. Now drop to the bottom, and head for the nearest blue door. Take a right, and follow it to a Cobalt gate. Scan down the gate and proceed through the door. ================================ Sanctuary Map Station ================================ Head won either the left or right ramps and download the Map. Quite a big place, hmm? Exit the room. ================================ Reactor Core ================================ Head forwards until you see a blue door on the right. Take it. We don't need a Save Station now. ================================ Reactor Access ================================ Run through this short room. ================================ Power Junction ================================ Oooh! What is with all the blue sparklies, hmm? Proceed through this room.. with deep and utter silence... ================================ Sanctuary Entrance ================================ As soon as you enter the room, Dark Samus will drop down onto the bridge. No don't des-, too late. She blows up the entire bridge. Now how are we supposed to get across? Never fear! There "happens" to be a Spider Ball track just to the left of where you are standing. Use the track to cross what was the bridge. You will need to use the Boost Ball a lot during this time, to get use to using it. For some jumps, Bomb Jumping on the Spider Ball Track is also useful. Get some practice in before you leave the room on the other side. ================================ Temple Transport Access ================================ Oddly enough, the Luminoth Turret's don't fire at you when your leaving. Go through this room. ================================ Transport to Temple Grounds ================================ Head in the elevator. ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Sanctuary Fortress ================================ Go out the door. ================================ Fortress Transport Access ================================ Head along this short hallway. Destroy both Luminoth Turret's you come against to avoid damage. ================================ GFMC Compound ================================ Head to the right and follow the path until you need to jump up a ledge. Do so and go out the door. ================================ Sacred Bridge ================================ Jump over the gap and move to the next room. ================================ Sacred Path ================================ Keep going and Space Jump above the ledge then proceed to the next room. Ignore the War Wasps as well. ================================ Temple Transport A ================================ Head up the elevator. ================================ Temple Transport A ================================ We're not going to be in the Great Temple for long, so it doesn't need its on section header. Head out the door. ================================ Transport A Access ================================ Roll in through the tunnel to the left and Save the game. Then go back and out the next door. ================================ Temple Sanctuary ================================ Go through the next door on the right. ================================ Transport C Access ================================ Destroy the Harmony Class Drones if you need to, then proceed out the next door. ================================ Temple Transport C ================================ Go down the elevator. ================================ Temple Transport C ================================ Exit out the next door. ================================ Meeting Grounds ================================ Get into the Morph Ball and Boost through this room to the next door down the hall. We have no intention on fighting these Pirates, as they cause much pain anyways >_> ================================ Hall of Eyes ================================ Jump up the ledge and out the next door. ================================ Path of Eyes ================================ Take the Morph Ball shortcut to the left of where you are and exit out the door at the end. ================================ Torvus Transport Access ================================ Run through the room, ignoring the War Wasps. ================================ Transport to Torvus Bog ================================ Go down the elevator. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Temple Grounds ================================ Head out the door infront of you. ================================ Temple Transport Access ================================ Once you step forwards into the room, several Shreikbats will attack you. Kill them and move through. ================================ Torvus Lagoon ================================ Jump up onto the ledge on the left, and through the door. ================================ Save Station A ================================ Save the game and exit the room. ================================ Torvus Lagoon ================================ From hwere your standing on the ledge, you can easily Space Jump over to the bridge with a Light door and a blue door. Do so, and once there go through the blue door. ================================ Portal Chamber ================================ Roll through the tunnel to the other side. We already got that pesky Missile Expansion here, remember? ================================ Great Bridge ================================ Head through the blue door below the bridge. ================================ Temple Access ================================ Roll through this short tunnel. ================================ Torvus Temple ================================ Head into the room and look for the red tunnel on the wall. Quickly roll through and out the next door. ================================ Underground Transport ================================ Yeah...the stupid elevator doesn't enjoy moving fast enough. Get out the next door at the bottom. ================================ Hydrodynamo Station ================================ Quickly jump up both sets of platforms, then perform a Space Jump to the top door of the room. ================================ Save Station B ================================ Last place to Save before you face the next boss. Do so, get back your Energy then leave. ================================ Hydrodynamo Station ================================ Jump allllll the way down to the very bottom of this room, and out the nearby door. ================================ Hydrodynamo Shaft ================================ Head down the large group of stairs. Refill your Missiles if you want from the enemies. Of course, you won't be needing Missiles for the boss so just head through the next door. ================================ Main Hydrochamber ================================ Head down and straight across this room. You will find a Portal stuck high on a ledge, and a convienent Spider Ball Track nearby. Go up the track and through the Portal. ================================ Undertemple ================================ Logbook Creatures Scan:Power Bomb Guardian Walk off the ledge, and the battle will begin. This giant Sporb, the Power Bomb Guardian will throw the nuclear explosives at you during the battle. Luckily, they only to 10 damage (Compared to the real deal dealing out over 750). Look around the room for a Spider Ball Track and start running up it. The trick here is to reach 4 Bomb Slots and activate them all. Each one chips off 1/4th of his health bar. Each slot you hit makes the Guardian spew the Bombs faster and more accurately, as well as having more and more Inglets trying to hinder your progress. Because this battle is so simple, not to mention practically impossible to explain, I won't go into gory detail about the battle. However, to make your life easier, activate the 2 Bomb Slots furthest from the inital entrance to the stage first so you won't have to go there later. This makes getting the last 2 really close to the entrance a snap. Remember that you need to Bomb Jump up on the Spider Ball Track. Don't be like me the first time doing this and think the only way to activate the Slots was to Boost up to them (lol). Once you have killed the Power Bomb Guardian (By releasing all 4 Slots and dropping the ceiling on his head), he will leave the Power Bomb upgrade behind. Use the Spider Ball Track one last time to reach the top of the room and grap the Power Bombs. Push Y in Morph Ball mode to use this nuclear explosive. Use the new item to open the nearby Yellow door, and to exit the room. ***POWER BOMBS OBTAINED!*** ***MISSION 16:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 17:Its a Bright Flash....-Getting the Sunburst~ ----------------------------------------------------------------------------- Mission Difficulty:**/***** Mission Objective:We will be going out of our way for this Mission to pick up another Charge Combo, this time for the Light Beam. Its the Sunburst, a very slow and big ball of light that murders anything in Dark Aether. Stationary targets though. This thing can't hit crap that moves. Meh...really for 100% Items purposes. If you don't want this at all, skip to Mission 18. ================================ Undertemple Access ================================ Now that we are armed with a weapon of mass destruction, let's test it out to earn several upgrades and Expansions. From the bottom of the room simply head up the winding staircase to the top. There are a ton of Darkling Tentacles along the way. Shoot them to pass. ================================ Undertemple Shaft ================================ Nothing much in this room. Look to the left and use the Grapple Beam to swing across to a Light door. Go through it. ================================ Crypt Tunnel ================================ More Darkling Tentacles inhabit this lonely tunnel. Shoot them or roll under them and go through the next door. ================================ Crypt ================================ Jump right down onto the floor and quickly turn around to find the Light Portal. Hit it with the Light Beam and jump through it before the Dark Grenchlers reach you. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Gathering Hall ================================ Missile Expansion:Use the Power Bombs to reveal a half-pipe in the room. Using it, cling to 2 Spider Ball Tracks and activate 2 Bomb Slots which will reveal the Expansion. From the Portal, jump into the water infront of you and get into Morph Ball mode at the bottom. Look for the cracked plug there. Use a Power Bomb on it, which will drain all of the water in the room, which reveals a half-pipe in its place. Using the half-pipe, use the Boost Ball to cling to a Spider Ball Track pretty high on the ceiling. Once there, follow it around until you reach a moving block. Boost onto it, then when it turns around, Boost into the Bomb Slot. Activate it and do the exact same process with the Bomb Slot on the other side of the room. (Say you Boosted all the way up the left side of the half-pipe and got the Slot. Repeat the process with the right side). This de-activates a force field around a nearby Missile Expansion. Climb several platforms and use the Grapple Beam to reach this MISSILE EXPANSION. Use the Kinetic Orb Cannon that lies right infront of you to be shot to a Light door. Go through it. ================================ Gathering Access ================================ Several Preed's inhabit this room, incase you somehow forgot. Kill them from a distance, then charge through. ================================ Hydrodynamo Station ================================ Use the Gravity Boost to make your way out of the water, then climb the moving platforms and out the top door. ================================ Save Station B ================================ Save the game. We've done a lot so far, but there is still...much left. No matter. Leave the room. ================================ Hydrodynamo Station ================================ Jump over to the central tower of the room, then jump over to the door on the below ledge. Let's get out of lower-Torvus. ================================ Underground Transport ================================ Step in the hologram to activate the elevator. Go out the door once you reach the very top. ================================ Torvus Temple ================================ Go straight ahead, and go around the pillar (which is the elevator) and through the door ahead. ================================ Temple Access ================================ Get into Morph Ball mode and roll through this short tunnel, Bomb Jumping when you need to. ================================ Great Bridge ================================ Head to the left side of the room and go out the blue door there. If Dark Pirate Commando's attack you here because your unlucky, you should know how to kill them by now (Charged Dark Beam shot followed by a Missile with the Dark Visor on). ================================ Portal Chamber ================================ Get into Morph Ball mode again and roll through this short tunnel to the other side of the room and out the door. ================================ Torvus Lagoon ================================ Space Jump over to the ledge on the right side of the room, and go through the nearby door there. ================================ Save Station A ================================ This is your last chance to save the game for this Mission, so just make sure you do it now just incase. ================================ Torvus Lagoon ================================ From the ledge you are on, jump to the right and go out the door there, avoiding the Grenchlers. ================================ Temple Transport Access ================================ Kill the three Shriekbats in this room before you go through to the other side to avoid damage. ================================ Transport to Temple Grounds ================================ Step into the elevator. ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Torvus Bog ================================ Head out the door. ================================ Torvus Transport Access ================================ Head through to the other side of the room quickly because there are a ton of War Wasps...trying to kill you. ================================ Path of Eyes ================================ Don't use the tunnel shortcut this time around through the room. Continue through until you see a door on the left, which is about halfway through the room. Enter it. ================================ Windchamber Gateway ================================ Use the Kinetic Orb Cannon to be blasted to the other side of the room. If you haven't gotten it already, use the Grapple Beam to the left to get an Energy Tank. Head out the door when ready. ================================ Grand Windchamber ================================ There are a few Pirate Aerotroopers swarming around the room and readily attacking you. Ignore them and follow the path to the right to find a Portal. Activate it, then go through. ================================ Ing Windchamber ================================ You should appear right next to a Spinner. Get in it and keep Boosting until one of the rings your are spinning on the main central platform turns yellow. Once it is yellow, get in the Kinetic Orb Cannon and get into the next Spinnder that lies there. Boost in there to make a second ring turn yellow. Get in the nearby Kinetic Orb Cannon and repeat the process with the Spinner there to make a third ring yellow. Use the Cannon again and do this for the final Spinner. All 4 rings are now yellow. Use the Seeker Missile on all 4 spots and 2 platforms will lower here and on Light Aether. Now, repeat this exact same process again, but this time around make all of the rings turn blue instead. Once done using the Seeker Missiles one more time, 4 platforms will be lowered here and on Light Aether. Once your done head back through the Light Portal. ================================ Grand Windchamber ================================ Lowering the 4 platforms has activated Grapple Points on all of them, making access easy around the room. Use the Grapple Beam to swing to the left platform with a Kinetic Orb Cannon. Get in it to be blasted to the central tower, where the Sunburst awaits. Excellant. 2 Pirate Aerotroopers will attack you here. Go ahead and test your new toy if you want. Now, exit out of the only other door you haven't been through yet. ***SUNBURST ACCQUIRED!*** ***MISSION 17:ACCOMPLISHED!*** ----------------------------------------------------------------------------- ~Mission 18:Sounds and More!-Getting the Echo Visor~ ----------------------------------------------------------------------------- Mission Difficulty:****/***** Mission Objective:We need to return to Sanctuary Fortress right now and climb up higher into the massive building. Only there will you find a slew of puzzles and meet up with Dark Samus again... ================================ Windchamber Tunnel ================================ Get into Morph Ball mode and roll through this short tunnel. Use a Power Bomb on the door at the end to open it. ================================ GFMC Compound ================================ Nothing in this room but swarming War Wasps. Jump off the ledge you are on to the left and go through the door there. ================================ Fortress Transport Access ================================ There are several Luminoth Turrets in this passageway. Destroy them from a distance because their shots are very powerful as I'm sure you already know. Work yout way through the room, dodging blasts or killing turrets and go out the door at the end. ================================ Transport to Sanctuary Fortress ================================ Step into the elevator. ----------------------------------------------------------------------------- | | | | | ~Sanctuary Fortress~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Temple Grounds ================================ Head out the door infront of you. ================================ Temple Transport Access ================================ There are 2 Luminoth Turrets you'll find before heading under the first arch. Stay far away and shoot them both with 2 Charge Beam shots to destroy each of them. Once the coast is clear, continue throuogh the room. Destroy the little red robots if you want. ================================ Sanctuary Entrance ================================ Logbook Lore Scan:S-Jrs's Testament Logbook Lore Scan:Twilight Power Bomb Expansion:Look below. The bridge is still destroyed and will never be repaired. I'm sure you remember easily how to get back over to the other side. If you forgot, turn around and use the Spider Ball Tracks to reach the other side (Boosting from one side to another when you need to). Once your on the other side, look to the left for some cracked glass. Go up over to it and place a Power Bomb to break the glass. Ride the elevator in here to the top, then Scan the Scan Console that rests up here. Scanning that reveals a Kinetic Orb Cannon nearby. Head back down the elevator and get into the Cannon. Follow the Spider Ball Tracks up to the center platform. A Turret is here for you to use, and you need to use it to obtain more Power Bombs so get inside it. Now, look a little to the left. Kinda high on a ledge is a giant cracked wall. Blast it to break it. A little more to the right is another cracked area. Blast that as well. Now, look above the door on the right side of the room for a third cracked area. Blast it to pieces as well. Blasting all of these pieces makes a pathway to the Expansion. Get back on solid ground again via the nearby Kinetic Orb Cannon. Once there, head to the Light door, but keep going right. You should go around a corner and see another (different) Spider Ball Track. Head up it a few levels. Scan the Lore projector if you wish and follow the Tracks to the very top. A dead Luminoth can be Scanned up here if you want. Use another Kinetic Orb Cannon to be blasted to the other side of the room, and then grab the nearby POWER BOMB EXPANSION. Jump off this ledge. Long and complicated, huh? That's nothing really. Oh well. Head out the Light door in the room of course. ================================ Power Junction ================================ Get into Morph Ball mode and roll under the several Diligence Drones that guard your way to the next door. ================================ Reactor Access ================================ Logbook Creatures Scan:Ingsmasher As soon as you enter the room, the doors lock and a giant enemy will come alive. This is an Ingsmasher. Its has a lot of health and wants to hit you on the head really badly. When the Ingsmasher is normal colored, use Super Missiles against it. When it glows purple, use the Light Beam on it and when it glows white, use Charged Dark Beam shots on him. Soon enough he will die. BUT! His "other" friend in the room comes active and will try to kill you as well. Kill him using the same method as before. Go through the other door in this room once your done. ================================ Reactor Core ================================ Walk around to the right and go through the door there. ================================ Save Station A ================================ Save the game here in case....something happens. You'll always regret not Saving eventually. ================================ Reactor Core ================================ Bring out the Dark Beam and head into the center of the room. You need to climb all the way to the top. The only way is to pretty much kill all of the annoying Rezbits that are in your way. Use the Entangler shot followed by a Missile to quickly finish them all off. At the top, there's a Power Bomb door. Don't go through it, but rather the other door there. ================================ Minigyro Chamber ================================ Nothing much in here. Simple roll through the tunnel quickly to avoid the stupid Drones' attacks. ================================ Hall of Combat Mastery ================================ Continue along through this room. Quickly. There are several Ingsmashers in this room and they will all become active quickly. On the positive side, once they are killed they will never reappear so...you may want to kill them all. Your choice. Head up the Spider Ball Track halfway through the room to go past a glass barrier. Head through the door there. ================================ Central Area Transport East ================================ Head into the hologram and ride the slow elevator to the very top then go out the door infront of you. ================================ Dynamo Works ================================ Nothing in here. Head through the Dark door across the room. ================================ Dynamo Access ================================ Use the Spider Ball Track to head over the central collomn as a little shortcut. Head through the next Dark door. ================================ Main Gyro Chamber ================================ Go through the Morph Ball tunnel to the right of you, and continue until you reach a blue door. Go through. ================================ Save Station B ================================ A boss battle is coming up soon! I highly reccomend Saving of course. Exit when your done here. ================================ Main Gyro Chamber ================================ Head back to the Dark door in the room (by following the Morph Ball tunnels) and where we originally started in the room. Now, head up the elevator on the far left. Once you reach the top, you should see several containers just lying on the floor. Use a Power Bomb next to them and they will be destroyed, revealing a Bomb Slot. Activate the Bomb Slot to create another colored tile puzzle. To easily win, just hit the lower-left button 3 times, followed by the upper-right button twice, and then the lower-right button twice and all of the colors will be matched up. Another Bomb Slot will appear just slightly to the right. Activate this Bomb Slot. This will cause the second spinning ring in the large gyro to stop. It is in an awkward position and you may think your game is glitched but it is not. Now, head back down the elevator, Save again if you really need to, then jump onto the gyro. Walk around to the second ring. If there's an entrance to a Spider Ball Track on the ring there, roll onto it (if not its on the other side of the ring). Roll around the ring to the end and you'll be facing a cracked window. Boost Ball through the window. You may fail once or twice before succeeding. Destroy the Power Bomb door lock there and move through. ================================ Checkpoint Station ================================ Watch through the window there as Dark Samus murders several helpless Space Pirates. Head to the right and wait for a door to slowly open. Once it has, continue to be stuck by another door slowly opening. Head out into the main area and...Dark Samus is gone? Hmmm.....well...there's a nearby blue door. Let's go through it. ================================ Aerie Transport Station ================================ Logbook Creatures Scan:Dark Samus 2 You've disturbed Dark Samus's Phazon Frenzy. Its time to pay! She'll jam the controls, starting the massive elevator. ================================ Aerie Access ================================ The first part of the battle has already begun. Dark Samus has many attacks up he aresenal now. She can now use the Boost Ball around the room and be even deadlier than the Boost Guardian, she shoots Phazon Missiles at you, and when you've chipped off enough health will begin reflecting some attacks at you with her sheild. ================================ Aerie ================================ Eventually the elevator will reach the very top of the Aerie. The rest of the fight will take place here. Simply finish off whatever remains of Dark Samus. From various sources I've heard the Dark Beam is the most effective weapon against her. If your having trouble resort to that beam instead of whatever method you were just doing. Once you defeat her, she will blast open a windown and fall off the cliff. Ouch. Go through the window onto a ledge. Follow it around the Aerie until you reach a Portal. Activate the Portal then go through it. ================================ Hive Summit ================================ Almost done here. Head out along the ledge quickly. Once at the end you must use the Spider Ball Track to enter the main area of the Summit. Once you drop down into it, you need to enter a nearby Spinner. Boost in it several times to change the direction of a nearby Spider Ball Track. Get on that track once finished, and Boost when neccessary and as well at the end of it. From there, jump and shoot to open and go through the Portal. ================================ Aerie ================================ Your just a small jump away from obtaining the Echo Visor. Just get the damn thing already. Now you are able to see sound waves, shoot sonic sensors and ...some other cool stuff. Now, in order to unlock the elevator you must shoot 4 sonic sensors with the Echo Visor on. Lock onto them, and 1 Power Beam shot shuts them off. Reveal the hologram and when your done here, get the hell out of this place. ***ECHO VISOR ACCQUIRED!*** ***MISSION 18:ACCOMPLISHED!*** ----------------------------------------------------------------------------- ~Mission 19:Let's Screw Around!-To the Screw Attack!~ ----------------------------------------------------------------------------- Mission Difficulty:****/***** Mission Objective:I'll be honest with you here, there are no tricks. No bosses. Few enemies. Short trips to Dark Aether. This is a rather simple Mission to obtain an old Metroid favorite, the Screw Attack. It'll prove more useful than just 1-hit kill to enemies. Nah. Just messing with you. This Mission is really long, with an annoying boss and many annoying trips to the Dark World. Hope you have fun here! Come on! Its the Screw Attack on the line! ================================ Aerie Access ================================ Just follow the elevator to the bottom. ================================ Aerie Transport Station ================================ Head out the door infront of you. ================================ Checkpoint Station ================================ As soon as you enter the room all of the doors will be locked, and you may faintly hear an odd noise. Slap on the Echo Visor to find a drone right near you producing this annoying noise. Slap it with a few Power Beam shots to destroy the drone and to unlock the doors. Follow the only path around the room and go through the door there. ================================ Main Gyro Chamber ================================ Logbook Lore Scan:Shattered Hope Jump out of the broken window infront of you and fall down to the very bottom area. Scan the Lore Projector here if you haven't a long time ago by accident, then ride the elevator to the top and head through the Morph Ball tunnels to the far right side. Once you reach an opening, go through the nearby door that is there. ================================ Save Station B ================================ After an annoying boss fight like that I'm sure you want to Save the game again. Leave when your done. ================================ Main Gyro Chamber ================================ Head back through the short Morph Ball tunnels and back to the Dark door. Go through it. ================================ Dynamo Access ================================ Use the Spider Ball track in the middle of the room to get over the wall, and head out through the other Dark door. ================================ Dynamo Works ================================ Simply waltz to the other side of the room, using the Spider Ball Track to climb the wall leading to the door. ================================ Central Area Transport East ================================ Stupid long elevator ride. Get in the hologram and make it snappy already. Go out the door at the bottom. ================================ Hall of Combat Mastery ================================ Use the Spider Ball Trans (again) right near you to get past the wall, then head left and keep walking through the glass tube to the Portal Machine. Activate it, then step inside. ================================ Culling Chamber ================================ Dark Temple Key 1:Head through the Spider Ball maze to reach this. Step forwards and jump across the gap where the glass tube once was. Several Dark Pirate Commando's are running around the room and this Key is much easier to obtain when you aren't disturbed by them so...kill them easily. Halfway through the room you will see a Spider Ball Track. Get on the Track and start rolling on it. Its nothing like the giant maze in Light Aether, everything is one way and very short. Follow the path around the glass encasing to a small confinment with the Key in it. Bomb the blocks around it, then grab the first Temple Key. Roll back around and out of the glass area and head back through the Portal. ================================ Hall of Combat Mastery ================================ Continue straight ahead and follow the room around. Look to the left and you can easily use the Spider Ball Track as a shortcut through this room. Many Ingsmashers will be attacking you in this room if you have yet to kill them so be careful. Head out the door on the other side of the room. ================================ Minigyro Chamber ================================ Several Diligence Class Drone's are occuppying this room. Quickly roll through the gyro before you take too much damage from the creeps. Head out the door on the other side. ================================ Reactor Core ================================ Don't fall down off the ledge! Walk around the wall, to the other door in this room. Use a Power Bomb to break off the shielding on the door, then go right on through it. ================================ Transit Station ================================ We're about to get another Power Bomb Expansion....but it takes several short Portal trips to get through this room and reach it. Blast the Luminoth Turret nearby, then use a Power Bomb on some cracked glass on the left wall. Head through the revealed Portal. ================================ Hive Portal Chamber ================================ Logbook Creatures Scan:Dark Ingsmasher Head to the left and quickly. There's no safe zones in this room. A giant explosion will occur and a Dark Ingsmasher will crash through a wall. This opens a path to a Portal we need to get through behind it. These Ingsmashers are no different from their "brothers". Of course...1 Power Bomb murders them but hehehe.... Head through the Portal. ================================ Transit Station ================================ Look to the left and you will find a small hole. Head through the tunnel, and through the Portal on the other side. ================================ Hive Portal Chamber ================================ Look to the right now and you will see some Spider Ball Tracks. Climb them to a different area of the room and it will drop you off near one last Portal so go through this one as well. ================================ Transit Station ================================ Power Bomb Expansion:Across the Spider Ball Track. You should be near (more) Spider Ball Tracks. Roll over them, and you will come to a small area with a POWER BOMB EXPANSION in it. Grab it, then use the Spider Ball Track and drop off into the main room. Head out the last door in here you have yet to go through. ================================ Main Research ================================ Logbook Creatures Scan:Caretaker Class Drone Logbook Lore Scan:Torvus Falls Missile Expansion:Through the Spider Ball Track on the right wall. There are 2 Quad's at the bottom of the room. Jump off the ledge and take care of them. You should know how to easily beat these guys by now. Look on the right wall of the room for a Spider Ball Track. This leads to a MISSILE EXPANSION at the end of it. You need to carefully traverse it though, there is some...machinery that will knock you off if you hit it so time your moves carefully. After obtaining the Expansion, break away all 4 Sonic Locks with the Echo Visor. FOR GOODNESS SAKE DO NOT UNDER ANY CIRCUMSTANCE AT ALL BREAK 1, 2, OR 3 LOCKS AND THEN LEAVE THE ROOM. You will be royally screwed. Your game is over. Its near impossible to beat the game if you do that. Why? Breaking the Sonic Locks opens a door revealing a Portal. Breaking only a few locks doesn't seem harmful, but if you leave the room the room resets in an odd way that makes that door impossible to open. If you did this by accident and DID NOT save, its okay. Just turn the game off and get back to this point. If you did Save well....I'm sorry but your outta luck here. Anyways, go through the Portal. ================================ Staging Area ================================ 2 Warrior Ing's are in this room. They, as you should know, are hell to take down so try to ignore them. There are 2 Sonic Locks in this room. Use the Echo Visor to locate and destroy them, opening a door revealing a Scan Console. Scanning it will lift the giant tube slightly so you can squeeze under it. There is another Portal under the tube. Ready for a boss battle? Head through the Portal. ================================ Main Research ================================ Its not too late....if you go up the Spider Ball Tracks infront of you, you won't be able to Scan the Caretaker Class Drone anymore. Go back and Scan if you need to, then head up the Track. You will need to Boost at the end, and will appear on a circular Spider Ball Track. This is the battle with the Caretaker Class Drone, and it is quite a fun battle. The object is to avoid his attacks by Boosting front one side of the circle to the other until a tiny red light appear on the Drone. Boost into that light. Once you have Boosted through the light 3 times, wait a little while for the main body to breifly appear. Its big and impossible to miss wherever you Boost. It appears for less than a second so you will need some good reaction time! Hitting this damages the Caretaker Drone, and it will move up higher in the room. Use the Spider Ball Track to do the same. Level 2 is exactly the same.. except the track has 2 holes in it so you can hold a direction the whole time to avoid damage. Level 3 has 3 holes in the track making it very difficult to avoid his arms. 1 last thing-DON'T FALL ONTO THE GROUND! The Drone will instantaniously electrify the ground until you get off of it, giving major damage. Once you've hit the central core 3 times, the Drone will be destroyed. Head up the tracks one last time to roll through a tunnel, dropping you off near a door. Go through it. ================================ Central Area Transport West ================================ Missile Expansion:Inside the tunnels accessible at the top of the room. Use the Echo Visor to find a drone emitting Sonic Waves. Destroy it to reveal a Kinetic Orb Cannon. Get inside and wait a few moments as you get blasted from cannon to cannon eventually getting to the top of the room. At the top, look to the left to find 3 holes in the ground. They lead to a Missile Expansion...well not all of them exactly. You have to take a certain order to accomplish this. Take the left-most of the three holes, then when you reach another fork in the road take the left-most of the holes and then the right-most of the holes. You will drop into a MISSILE EXPANSION and be back at the bottom of the room. Get back to the top via the Cannon's and go out the door there. ================================ Watch Station ================================ Logbook Lore Scan:Sanctuary Falls Jump on one of the 2 nearby platforms circling around the room and wait on it until you reach another platform with a few Rezbits nearby. There is a Luminoth Lore Projector nearby you can Scan. Head to the right, ignoring the Rezbits and go out the Light door. ================================ Watch Station Access ================================ Energy Tank:Right next to you. Hop off the ledge and look to the left to find an ENERGY TANK just open for the grabbing. Nearby is a Scan Console. Scan it to lower some Grapple Points across a nearby pit. This leads back to the Main Gyro Chamber. A nice useful shortcut...for later... But for now head back out the previous Light door. ================================ Watch Station ================================ Beam Ammo Expansion:Follow the below process. Look to the left to find a nearby ledge you can easily jump to. There is a Spider Ball Track there you need to Bomb Jump onto. Do so and follow the Tracks high above the room until you reach a Kinetic Orb Cannon. Drop into the Cannon, and it will fire you over to some more Spider Ball Tracks. Be sure to hold R to cling onto them after being shot from the cannon! This part is quite confusing. Follow the Spider Ball Tracks in the obvious directions they are pointing towards until you see 1 long streach of track leading to a Bomb Slot, another leading to a spinning platform. For the Ammo Expansion, we want the spinning platform to the left. Bomb up to the platform on the left. If you just stay onto the platform, you will be brought into a red square which will damage you and knock you off the tracks and you will have to do this all over again. You need to Bomb Jump to the next spinning platform before getting hit. To easily do this, there are 2 sticks you will pass while being spun. Lay a Bomb as you pass them. Repeat this for the next spinning platform and you will land yourself on more Spider Ball Track, leading inside a tunnel. Get into it, and about halfway through you will see a side-tunnel. Go through it, and you will be in a room with a BEAM AMMO EXPANSION. Grab it, then head back to the main tube and head all the way right to be shot out of the tunnel. Now, repeat the above process until you reach the Bomb Slot I mentioned earlier. You want to Bomb it to release a gate giving access to a Portal. Do so, then enter the Portal. ================================ Aerial Training Site ================================ 2 Dark Pirate Commando's are in this room. Nothing major. Just a short hop to the door on the right. ================================ Judgement Drop ================================ You need to cross to the other side of the room with many Grapple Points. But...many Dark Preeds are there to get in your way. Before Grappling, kill off all of the Dark Preeds then swing over to the last platform. Jump onto the left ledge, then onto a lower ledge which contains a Portal Machine. Activate it and go through. ================================ Grand Abyss ================================ Turn around to the right and jump to the platform there, then turn around and onto the ledge we were just a few moments ago. Head down the short hallway to the left and out the door. ================================ Vault ================================ Ignore or kill the Rezbit infront of you, then cross the bridge to the main vault infront of you. Yup. That spinning object is indeed the Screw Attack. So close, yet so far away. We need to release the bars to get the item. Head down the ledges to find a Scan Console. Scan it to lower a bridge. Cross it to find a Portal. Head through it. ================================ Vault Attack Portal ================================ Logbook Creatures Scan:Dark War Wasp Scan one of the War Wasps that is buzzing around the Grapple Points in the distance, then quickly Grapple yourself across the gap. If you don't do so fast enough, you are likely to get hit and fall down into the abyss and have to start over again. Once on the other side, activate the Portal there and go through it. ================================ Vault ================================ Now for the fun part. Jump to the left platform and get inside the Spinner that is there. Turn the little thing on the platform so it is facing the actualy vault inside the room. Get out of the Spinner, and then work your way around the room making sure you do this for all 4 Spinners. There are many Rezbits in this room that will try to hinder your progress so try not to get massacerred by them, okay? Once your done here, head back to the Portal and go through. ================================ Vault Attack Portal ================================ Just Grapple your way to the other side of the room. If your having a lot of interference with the Dark War Wasps in this room, you can always destroy their hives to ensure they can't reappear. Simply head for the Portal on the other side of the room and use it. ================================ Vault ================================ Head across the bridge towards the vault, and look around for a Bomb Slot on the lower level. Activate it and the 4 things you moved around in this room earlier will shoot lasers. If all 4 were turned around to face the vault it will open up successfully, revealing the Screw Attack. Go claim the wonderful prize! It takes a bit of practice to use to escape this room. First, you need to Space Jump. Afterwards, press B again to start Screw Attacking. Every time Samus starts to lower while spinning, press B again to continue Screwing (this explaination is wrong in so many ways >_>). You will be able to cover long horizontal distance this way. You can only press B 5 times before exiting out of Screw Attack mode, but that's more than enough to cover the distances you need. Pressing B too fast or too slow will result in a failed Screw Attack, ending the Screw in mid-air...not quite the best thing over a bottomless pit. Screw Attack to the door in this room and leave. ***SCREW ATTACK ACCQUIRED!*** ***MISSION 19:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 20:Giant Robots=Bad-Getting the Annihilator Beam~ ----------------------------------------------------------------------------- Mission Difficulty:****/***** Mission Objective:Simple Mission really. Just quickly grab the remaining 2 Dark Temple Keys and fight a giant (literally) boss. How bad could that possibly be? ================================ Grand Abyss ================================ Use the newly acclaimed Screw Attack to reach the other side of the room. Go through deh door there. ================================ Watch Station ================================ 2 Pirate Aerotroopers have inhabited this room...annoyingly. They will be a pain and get in the way of what we're trying to do so shoot em' down. Jump onto the moving platforms and ride them over to a ledge with a door. Go through the door. ================================ Central Area Transport West ================================ Look to the right to find several holes you can Morph Ball into. Just work your way down the tunnels any which way you'd like to to reach the bottom. Exit out the door there. ================================ Main Research ================================ Jump off of the ledge and go to the left. Activate the Portal before the Quad hits you and jump through. ================================ Staging Area ================================ Use the platform on the giant tube to reach another door in this on a high ledge. ================================ Central Hive West Transport ================================ Logbook Research Scan:Wall Jump Surface Look at the weird dotted walls on the left and right (which can be Scanned). These are Wall Jump Surfaces....and with the Screw Attack we can perform an old Metroid trick-Wall Jumping. Simpler to do in 3-D than in sidescrollers. Screw Attack into the wall, then push B to push yourself to the next wall, and keep doing so until you reach the top of the shaft. Unlike normal Screw Attacking, you can Wall Jump over and over again until you take too long to push B or..you reach the top. Your not limited to 5 jumps like you may suspect. So, take your time getting up this really long shaft and out the top door. ================================ Aerial Training Site ================================ Dark Temple Key:Infront of you. Missile Expansion:Near the Portal are some Wall Jump surfaces. Is it obvious to you yet? Walk forward and collect Dark Temple Key 3 (Don't worry-#2 will come shortly) And then Scan the terminal to release the force field around this ledge, and get the cryptic message "End of Road". Anyways, Screw Attack to the left to land on the platform a long ways away and head for the Portal. Nearby are some Wall Jump Surfaces, which at the top is a small hole holding a MISSILE EXPANSION. Jump back down and go through the Portal. ================================ Watch Station ================================ Nothing much in this room besides two Pirate Aerotrooper's. Ignore them and head left, through the Light door. ================================ Watch Station Access ================================ Jump off of the ledge and grab the Energy Tank right next to you if you haven't done so already. Then Scan the Scan Console if you haven't already to lower some Grapple Points. Grapple Beam across the gap and go through the nearby Light door. ================================ Main Gyro Chamber ================================ Go straight on through this room and out the Dark door. ================================ Dynamo Access ================================ Use the Dark Beam to destroy the Diligence Drone infront of you and then use the Spider Ball to climb over the wall in the middle of the room. Head out the Dark door ahead. ================================ Dynamo Works ================================ On the left is the Portal. Use it. ----------------------------------------------------------------------------- | | | | | ~Ing Hive~ | | | | | ----------------------------------------------------------------------------- ================================ Hive Dynamo Works ================================ Go straight ahead and out the Light door. ================================ Hive Dynamo Access ================================ Head into the middle of the room and ddefeat the Warrior Ing with several shots. Then deactivate all 4 Sonic Locks to reveal a Dark door. Go right on through it. ================================ Hive Gyro Chamber ================================ Dark Temple Key:Top of the room. There are many useful side-rooms around this room. But first, let's get the Dark Temple Key. Get onto the Spider Ball Track and climb your way to the top, avoiding the Darkling Tentacles. At the very top, Boost onto a circle ring track, and then Boost into the final Dark Temple Key up there. You finally have assembled all 3. Yay. Now for some useful stuff. Take the highest blue door in the room that is opposite the door you used to enter this room. Work your way over the platforms to the room. ================================ Hive Ammo Station ================================ Refill all of your Ammo. You will be needing everything for the upcoming boss battle. Afterwards, leave the room. ================================ Hive Gyro Chamber ================================ There is a Red-Missile door in the room. It is directly below the ledge you are standing on now. Jump onto a nearby platform to get down there, break the sheild and head through. ================================ Save Station 2 ================================ Save the game. You may de in this battle....and you may not. All depends on your skill. Leave now. ================================ Hive Gyro Chamber ================================ Now, take the blue door right above the door that leads to the Hive Dynamo Access room. ================================ Hive Temple Access ================================ Step into the light to place all 3 keys, opening the gateway to the Temple. Head through the next door. ================================ Hive Temple ================================ Logbook Creatures Scan:Quadraxis Logbook Creatures Scan:Sheilded Head Module Logbook Creatures Scan:Damaged Quadraxis Logbook Creatures Scan:Stunned Head Module Logbook Creatures Scan:Final Head Module Wow. That is the biggest robot I have every seen. This is the big daddy of all Quad's-Quadraxis. He's big, he's mean, he's strong, and he's not going down without a good fight. Scan him of course. His health bar isn't of importance in this battle. You have to do certain things before progressing to the next stage. In the first stage of the battle, Quadraxis will move about in place, occasionally shooting missiles at you. You need to shoot a Super Missile at all 4 of his knee-caps. They are vulnerable ONLY when they are flashing colors. Once a knee-cap has been damaged, you can no longer Lock-On to it so don't worry about that. Occasionally, he will use a targeting system to target you with the Annihilator Beam. Its quite obvious when the giant red redicule appears on your screen. If so, quickly start Boosting around the arena to dodge the attack. If Quadraxis becomes a spinning vortex, he won't be moving, but he will be acting like a tornado by sucking you into him for damage. A few Light Beam shots to his legs and he will stop the attack. Finally, Quadraxis can jump into the air and create large powerful shockwaves. Just continue hitting his knee-caps. Once all of them are broken, the Head Module will detach from the main, broken body. Scan the Head Module, and the Damaged Quadraxis body. The Head Module will summon 2 Dark Quad's. This is your LAST chance to Scan them, so do it now before you forget. Flip on your Echo Visor and you'll see that the body is transmitting commands to the Head Module. Destroy the beacon on the Body. This will stun the Head Module and three antenaee's on its body will appear. You only have time to Super Missile one of these beacon's to death. Simply repeat this process until all the antenaee's have been destroyed. Now for the finale. The Head Module will break away a lot of the Body of the Quadraxis, revealing several Spider Ball Tracks on its legs. Scan the new Head Module, then shoot it with a Super Missile. This should stun it. Scan the last Head, then watch what direction it starts wondering around the arena in. Follow its direction and get ontop of the Spider Ball Track infront of it. When the Head comes by, Boosting onto the Spider Ball Track on its head, get into one of the slots and lay a Bomb. Repeat this process once more for the other slot. ...and that is it. You've destroyed Quadraxis. Go grab the Annihilator Beam nearby. This Beam uses Dark and Light Ammo, homes in on enemies and when charged up, has the same effect as a Charged Wave Beam from the original Metroid Prime (However, it stuns foes for much longer a time). Climb the Spider Ball Track to the top of the pillar and Screw Attack over to the far away Annihilator Beam door. ***ANNIHILATOR BEAM:ACCQUIRED!*** ***MISSION 20:ACCOMPLISHED!*** ----------------------------------------------------------------------------- ~Mission 21:Getting all Remaining Sky Temple Keys and Items~ ----------------------------------------------------------------------------- Mission Difficulty:Boring/***** Mission Objective:Time to obtain every Expansion, Item, and Suit we were unable to do long ago. And yes, it is very boring. Collect Expansion after Expansion, room after room. But hey, nothing can really kill you right? Were nearly ready for our final assult on the Sky Temple. ================================ Hive Controller Access ================================ While you wait for the damn thing to turn around, why not take this chance to loook at my other FAQ's? ================================ Hive Energy Controller ================================ Head over to the Energy Controller and let Samus get rid of all of the stored Energy. Its practically impossible to see anything in the Ing Hive now as a creepy red dust meanders across the wasteland. Ummm...yeah. Exit back out the only door. ================================ Hive Controller Access ================================ Your gonna hate Hard Mode if your having a hard time right now. Trust me. Its no easy cookie. ================================ Hive Temple ================================ Use the Screw Attack to reach the tall pillar in the middle of the room. From there, turn to the left towards another Annihilator Beam door. Screw Attack over there and go out the door. ================================ Temple Security Access ================================ Logbook Creatures Scan:Ingstorm There are hundreds of tiny dots in this room, AKA Ingstorm's. They produce an invisible energy when really close together which quickly reduces metals and all other materials into scrap in seconds. That includes Samus. Scan them then Boost through this room ASAP. Your taking 80 damage per second. OUCH. Out the door on the other side! ================================ Aerial Training Site ================================ Logbook Research Scan:Super Crystal Logbook Research Scan:Super Beacon The Annihilator Beam also has 1 other very deadly effect:Its use on Beacons and Crystals. Use on on the Crystal nearby and its will be super energized. The Dark Energy atracts Ing to the Beacon, while the Light Energy instantly kills them once they are near it. Scan the Super Beacon and Crystal, then head through the Light Portal. ----------------------------------------------------------------------------- | | | | | ~Sanctuary Fortress~ | | | | | ----------------------------------------------------------------------------- ================================ Watch Station ================================ There are several Pirate Aerotroopers in here. Kill them all, then head through the blue door on ahigh ledge (Which, if we were on Dark Aether, would lead to Temple Security Access). ================================ Sentinel's Path ================================ Missile Expansion:Behind a door with Echo Locks. There are several Mekenobites in this room, and it is very easy to die to their powerful attacks. Defeat them with Seeker Missiles. Head through to the other side, but stop once you reach some small sticks out of the ground, and another door nearby. These are Echo Locks. You use the Annihilator Beam on them to translate a high pitched frequency at a nearby door, and it will open with the correct combonation. To open the door, hit Right Lock twice, then the Left Lock once, then the Right one again (The one in the Center isn't used). This will open the door, revealing a MISSILE EXPANSION. Go out the Annhilator door nearby. ================================ Sanctuary Temple ================================ Use the Grapple Beam to swing over to the middle platform, then use two more Grapple swings to reach the door on the far right of you. Or...you could use the Screw Attack :) ================================ Controller Access ================================ So the ghost said to the kid "I'm-a ghost" and the kid was like "Then I'm-a Mario!" and the ghost got pissed off at the kid for impersonating him. The question? Who was the ghost? ================================ Sanctuary Energy Controller ================================ Get over to the Energy Controller and place the last batch of Energy into it. We finally re-claimed all of Aether's Energy. Mission Accomplished? Hell no. One more assignment left... ================================ Controller Access ================================ The answer to the above question is Mario. I'm quite sure you found that riddle very hard, right? ================================ Sanctuary Temple ================================ So many items...so little time! We're making the final round-up of the Keys, Expansions, and last Suit before making the assult on the Sky Temple. Its very easy from here on out. Let's go! Screw Attack over to the platform on the right, and out its door. ================================ Worker's Path ================================ Use the Kinetic Orb Cannon to reach the other side of the room, and then go out its door. I prefer Screw Attack though beause...its just more fun. Yay for funness! ================================ Dynamo Works ================================ Remember this room? The so hellish rooom you fought the Spider Guardian in... very long ago. Continue through this room to the very end and through the tunnel to the spot where you picked up the Spider Ball. Use a Power Bomb to open the door there. ================================ Dynamo Storage ================================ I'll just give you a hint of what to do in here. It starts with "P" and rhymes with "Mortal". ================================ Hive Cache 3 ================================ Go out the door. ================================ Hive Dynamo Works ================================ Sky Temple Key:Other side of the room. Use Boost Ball. Logbook Research Scan:Flying Ing Cache Look over to the right to find a nearby Spider Ball Track. Its time we earned our first Sky Temple Key. Get to the top of the Spider Ball Track and use the Boost Ball to get over onto the big sphere. Look for a red dot on the sphere and get on it, and wait for that sphere and the next sphere to be nearly aligned, then Boost onto it. Repeat this process to get onto the last sphere, then you want to Boost over onto a Spider Ball Track on the wall via the red dot...again. Once there, make your way onto the platform and un-morph. Flip on the Dark Visor to see something right above you. Hit it with any weapon then switch to the Scan Visor and Scan the Flying Ing Cache. Smack it with a Missile to destroy the Cache, and to release the Sky Temple Key it was holding. Woo! 1 down, 8 to go! Use the Screw Attack to head back to the far away platform and out the door. ================================ Hive Cache 3 ================================ "P" and "Mortal". ================================ Dynamo Storage ================================ Exit out the door infront of you. ================================ Dynamo Works ================================ Enter the Spider Ball maze. Head along the maze, using Bomb Jumps whenever you need to to reach more track. Once you reach the third area of where you fought the Spider Guardian, head to the very top of it and Bomb Jump to a small tunnel. Head along it for a shortcut back outside Dynamo Works. Head through the nearby Dark door. ================================ Dynamo Access ================================ Use a Dark Beam shot to kill the stupid Diligence Drone infront of you, then use the Spider Ball Track in the middle of the room to climb over the wall. The go out the other Dark door. ================================ Main Gyro Chamber ================================ Power Bomb Expansion:Inside the nucleus of the gyro. Use the elevator placed right near the door to get down to the very bottom of the room. Here you will find 3 Echo Locks, and ahead an Echo Door guarding something. Shoot the locks in the following order with the Annihilator Beam: Closest to Echo Door, Closest to Elevator, The on in the middle twice. This should open the gate, revealing a Kinetic Orb Cannon. Get inside and you will blast through the center of the gyro, destroying it and revealing a POWER BOMB EXPANSION. Go ahead and grab it. Head right back up the elevator and then to the elevator near the Light door to reach the top of the room. Head out the door there. ================================ Temple Access ================================ Missile Expansion:Under the glass. Use an Entangler shot followed by a Missile to quickly and easily kill both of the Rezbits inside of the room. Now, look on the back wall and flip on the Dark Visor. 4 Seeker Targets should become visible. Hit them all with the Seeker Missile to activate a Kinetic Orb Cannon. Use it to get back to the upper level of the room. There is a Sonic Lock up here, so shoot it with the Echo Visor to start a timer and to move a nearby platform. Jump off of the platform, and rush to the Kinetic Orb Cannon. Get inside and you will be blasted into a tube, and fall under the glass in the room. Grab the nearby MISSILE EXPANSION. Use the Spinner to move some glass around, revealing the exit. Now, head back to the upper level of the room and back to the gyro chhamber. ================================ Main Gyro Chamber ================================ Turn around and head down the nearby elevator to the middle floor of the room. Then head to the left until you see a Dark door. Go through it. ================================ Dynamo Access ================================ ...been through this room oh so many times. Kill the Drone with a Dark Beam shot, use the Spider Ball as a shortcut over the wall, kill the next Drone, and exit out the next door. ================================ Dynamo Works ================================ Head to the middle of the room and look to the right. Flip on your Scan Visor and look for Pillbugs inside the Spider Guardian's maze. If you missed them long ago you can always find them here. Anyways, head to the end of the room, up the Spider Ball Track, and out the door. ================================ Central Area Transport East ================================ Ride down the really really big elevator shaft. Once at the bottom, head out the door. ================================ Hall of Combat Mastery ================================ Use the Spider Ball Track slightly to the right of you to enter the main area of the room. Head to the left, towards the Portal. Once your inside the blue glass tube, stop. Place a Power Bomb. Old Retro style, the glass will break giving access to a nearby door. Go out it. ================================ Agon Transport Access ================================ There are 2 Quad's patrolling this room. Scan the Main Body and Control Module (head) if you need to, but otherwise ignore them as you rush over to the other side of the room. ================================ Transport to Agon Wastes ================================ Scan the Scan Console nearby to activate the hologram on he elevator. Then, enter the elevator. ================================ Transport to Sanctuary Fortress ================================ Open the Power Bomb Door with...a Power Bomb. Hopefully you haven't run out of their ammo because you will be needing them for several tasks very soon. Go through the door. ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Ventilation Area A ================================ Missile Expansion:Top of the room; use Bomb Jumps up several ledges to reach the Expansion. Roll out the tunnel onto you get to the main area of the shaft. Here you can go left or right. If you want the Expansion, head right. Roll past the Pillbug's to the end of the passage (But still inside the tunnel) and you will be able to Bomb Jump up to a ledge. On the next ledge, goto the next ledge. Up here simply roll into the MISSILE EXPANSION. Fall back down and head out the door on the far left. ================================ Sandcanyon ================================ Power Bomb Expansion:Screw Attack over to the platform in the middle and lay a Power Bomb. Use the Screw Attack to reach the platform in the very middle of the room. It is very small so you may overshoot or undershoot several times before succeeding. Once there, use a Power Bomb. This will break off the giant structure that was once there and will reveal a POWER BOMB EXPANSION. Fall off the nearby ledge to be placed back to the door you just were. Go right back through it. ================================ Ventilation Area A ================================ We're gonna be in Agon Wastes for quite a while now. Avoid the Pillbugs and go all the way to the right and out the door. ================================ Main Reactor ================================ Missile Expansion:Use the Spider Ball Track on the lower level and several Boosts to reach the Expansion. There's a Luminoth right next to you when you enter the room. Scan it if you haven't done so already, then head down the elevator to the lower level of the room. There is a Spider Ball Track here. Go up it. It'll lead back to where we just were, and another Spider Ball Track. Head up that one and you will soon reach the end of it inside a piston tunnel. Use the Boost Ball with proper timing to Boost from one piston to another. If you fall down, quickly roll out of the hole there. There is Phazon below you, and it hurts badly. At the end, use a Power Bomb on the glass to reveal a MISSILE EXPANSION. Use the hole to get out of the tunnel. Head to the other side of the room and use the elevator to get to the upper level. Walk around the room, and go past the Dark door. Head through the blue door once you reach it. ================================ Sand Processing ================================ Missile Expansion:Behind the sand. Walk through the short passageway until 2 Turrets attack you. Destroy them both then use the half-pipe in here to Boost onto the right side of the arena. Its really hard because the camera tends to no co-operate with you. At the top, you should find a hole. This leads to a small room with several computers. Once of them can be Scanned. This will lower all of the sand in the room, and will also reveal a small cave behind it containing a MISSILE EXPANSION. Use the half-pipe near where the Expansion was to get to the top of the room so you are able to head down the small tunnel there and go out the door. ================================ Save Station C ================================ You will probably want to Save the game. You never know what might happen to you. Exit out the other door of the room. ================================ Ventilation Area B ================================ A simple, short and boring room. Simply roll all the way through the tunnel and out the other door. ================================ Bioenergy Production ================================ Several Tallon Metroids are in this room. Use an Entangler shot follwed by a Missile to dispose of them all. Head to the right side of the room and Scan the only panel here to activate the storage units. They will all rise to the top of the room. Head to the other side of the room where you can control the placements of the panels. Make a staircase out of them with some trial and error judgement. Once a staircase has been formed, head to the highest storage unit. Screw Attack over to a small ledge with a Green Door on it. Use a Super Missile on the door and go through. ================================ Storage C ================================ Missile Expansion:Must I explain where THIS on is? There's nothing in this room besides some fires and a MISSILE EXPANSION infront of your face. Leave after getting it. ================================ Bioenergy Production ================================ Jump back down to the bottom floor and head left. Once you reach the door, exit out of it. ================================ Security Station A ================================ I'm changing the subject of discussion to trains and there is nothing you can do about it. ================================ Biostorage Station ================================ There is a lot of Phazon spread out across the room, and many Infant Tallon Metroids. If they touch the Phazon they will mutate into normal Tallon Metroids. Just run to the only other blue door in the room. ================================ Biostorage Access ================================ There are two Turrets in this room. Ignore them of destroy them, then run to the other door. ================================ Command Center ================================ Several Pirate Grendaiers are in this room. The only thing we need to do is activate and enter the Portal. Kill the Pirates or simply ignore them and head through the Portal. ----------------------------------------------------------------------------- | | | | | ~Dark Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Doomed Entry ================================ Head left and up the nearby platforms. We won't be in Dark Agon Wastes too long. Once there, head right along the platforms until you come to a Dark door. Head through it. ================================ Oasis Access ================================ Several Warrior Ing's inhabit this room. Ignore them and simply run through to the next room. ================================ Dark Oasis ================================ Use a Power Bomb on the wall infront of you to reveal...dark water? A Sky Temple Key lies inside a Flying Ing Cache under the water. Its impossible to obtain it right now. You don't NEED to use a Power Bomb right now but now you don't have to do it later. Head to the right and go through the door right next to the Portal. ================================ Hall of Stairs ================================ Use the pillar in the center of the room to use as a platforms to reach the door at the top of the room. ================================ Save Station 3 ================================ There won't be another Save Station for quite a while now. Better Save now while you have the chance. ================================ Bitter Well ================================ Continue through the short Morph Ball tunnel until you reach a small pit with some Phazon at the bottom. You can easily just roll into it and Bomb Jump out of it. Then continue right and out the door. ================================ Phazon Site ================================ There are several Dark Tallon Metroids here you can Scan if you didn't do so earlier. Destroy all of them as they only get in your way. Get onto the moving platforms and wait for the second one to reach the top of its path. Use the Screw Attack to reach a small ledge with an Annhilator door in the distance. Go through it. ================================ Ing Cache 2 ================================ The Sonic Boom is sitting right there in the middle of the room. It is the final charge combo you need. Its for the Annhilator Beam, uses 30 Dark and Light Ammo, and 5 Missiles. It launches a huge blast of sound energy into the distance almost instantaniously and cause major damage. But, its not worth it because of the Ammo costs. Try out your new toy if you want, then leave the room. ================================ Phazon Site ================================ Jump all the way back down to the bottom of the room and then head out the only other door you haven't been through yet to the left. ================================ Feeding Pit ================================ There is a little bit of Phazon infront of you and what looks like a wall protecting it. There is no wall despite the illusion there is. Jump over the Phazon to the bottom of the room and head to the right and go through the Light door once you reach it. ================================ Feeding Pit Access ================================ Nothing of intrest in this short and straight room. Just head through quickly and out the next door. ================================ Doomed Entry ================================ Right back where we started, eh? Jump on the platform infront of you and head for the Dark door on your left this time around. ================================ Double Path ================================ Several Dark Splinters are in the room. Create a Super Beacon to watch 'em burn away, and head to the next room. ================================ Battleground ================================ Sky Temple Key:Across the "invisible" platforms. There are several Warrior Ing in this room, and they will make this Key a living hell if you don't kill them. Create a Super Beacon with an Annhilator shot to quickly dispose of them. Flip on your Dark Visor to see several moving platforms across the gap infront of you, with a Flying Ing Cache on the other side of the room. Cross the platforms carefully-they are NOT synchronized with eachother so the timing is very awkward. On the last platform, wait until its at the top before you Screw Attack over to the ledge with the Flying Ing Cache. Once there, you know what to do to retrieve our second Sky Temple Key. Jump off the ledge, turn around, and head through the Super Missile door. ================================ Warrior's Walk ================================ Missile Expansion:Break away the floor with a Bomb and quickly head through Phazon to obtain this. Head along the room with the Scan Visor on until you see a point which when Scanned (a point on the ground that is) reveals that it is broken and can be blasted away. Place a Bomb here to break a hole in the ground into the Phazon. Roll into the hole and quickly roll to the nearby MISSILE EXPANSION the jump right back out of the pit again. Head along the room to another Super Missile door. Go through it. ================================ Judgement Pit ================================ Jump right off the high ledge and run across the room, past some pillar to the only blue door on the bottom level of the room. ================================ Junction Site ================================ Missile Expansion:Its just...there.... Roll into the tunnel and once in the middle you should see a Missile Expansion below you and a Bomb Slot above you. Use the Spider Ball Track to reach the Bomb Slot and activate it, switching the...thing below you around so a path to the bottom is open. Drop down and collect the MISSILE EXPANSION. Roll back up the track and activate the Bomb Slot again to switch the path so you can exit the room to the right. ================================ Judgement Pit ================================ We're done in Dark Aether. Time to find a Portal. Use the ledges placed around the room to eventually reach the top. Head out the door near the Luminoth Statue. ================================ Warrior's Walk ================================ Nothing intresting in this room anymore. Avoid the hole as you progress to the next room. ================================ Battleground ================================ Head across the room quickly so you don't have to deal with the Warrior Ing. Go through the Light door. ================================ Double Path ================================ Just head to the other side, getting rid of any Darkling Tentacles that are in your way. ================================ Doomed Entry ================================ Jump over to the platform infront of you and head over to the left and out the other nearby Dark door. ================================ Oasis Access ================================ Go through this room... ================================ Dark Oasis ================================ Head over to the right until you reach the Portal. Finally, we can leave this place... ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Main Reactor ================================ Head to the right until you reach a Dark door. Go through it. ================================ Security Station B ================================ Be careful of the lasers in this room. Avoid them, and keep heading through to the next room. ================================ Command Center ================================ Either fall to the bottom and use the Dark door down there, or use the Light door on the top floor of the room. ================================ Command Center Access ================================ A simple short room reguardless of which path you took from the previous room. Head through the next door. ================================ Central Mining Station ================================ Head across the room and out the next door. To the left are some Pirate Skiff's if you've missed their Scan before. ================================ Central Station Access ================================ Just head through the room, ignoring any pointless distractions and dangerous chemicals that may be in here ;) ================================ Mining Station A ================================ Missile Expansion:Use a Power Bomb to reveal a Kinetic Orb Cannon which will shoot you up to the Expansion. There are two Pirate Aertroopers in here which are annoying so take care of them. Once they are gone, jump to the bottom floor if you aren't already there. Flip on the Scan Visor and look around for a Bendenzium covering down here. Use a Power Bomb once you locate its location to reveal a Kinetic Orb Cannon. Get inside it and hold R. You will be blasted up to some Spider Ball Tracks high in the room. Drop down and Bomb Jump to another set of Tracks to reach the MISSILE EXPANSION at the end of the path. Head out the other door at the top of the room from here. ================================ Temple Access ================================ There are several Shreikbats in here. Kill them if you want to as you make your way through the room. ================================ Agon Temple ================================ Take the path to the left around the room until you reach a Dark door. Head through this door. ================================ Mine Shaft ================================ Get into Morph Ball mode and roll all the way down the tunnel, avoiding the Pillbug's along the way. ================================ Mining Station B ================================ Walk over to the Bomb Slot and use the Scan Visor to ensure your standing right next to a Bendenzium wall. Use a Power Bomb to destroy the wall, and go through the revealed door. ================================ Storage A ================================ Missile Expansion:Are you blind? Just walk into the room and pick up the MISSILE EXPANSION just...sitting there. These Expansions just keep on getting easier to obtain don't they? Leave after you've obtained it. ================================ Mining Station B ================================ Normally there would be a shortcut out of here if the end of it wasn't barred up so...we're gonna have to take the long way back to the Temple Grounds. Use the nearby Kinetic Orb Cannon to be blasted up to the door leading back to the Mine Shaft. ================================ Mine Shaft ================================ Your gonna have to use a lot of Bomb Jumps to reach the top of the room. Head through the door up there. ================================ Agon Temple ================================ Head to the right this time around until you reach a blue door. Head through. ================================ Temple Access ================================ More Shreikbats in this room. Kill them all, and simply proceed through. ================================ Mining Station A ================================ Nothing intresting in this room besides the Space Pirates. Ignore them and exit out the door at the bottom of the room. ================================ Mining Station Access ================================ Rolling, rolling, rolling! Gotta keep on rolling back those prices! Huh? Er ummm....you heard nothing from me. ================================ Mining Plaza ================================ Energy Tank:Using the Echo Visor, shoot down 3 Sonic Transmitters to open a shutter. Screw Attack to this small opening with the Energy Tank. Flip on your Echo Visor and you should see 3 Sonic Tranmitters strewn all around the room transmitting...sonic stuff near the center of the room. By destroying each one, you raise a solar panel on a nearby pole to the very top. By raising all three (by, of course, destroying all 3 transmitters), you will cause a powerful ray of sunlight to shine on a nearby gate which will open revealing an ENERGY TANK. Use the Screw Attack to reach the Tank. The opening is VERY small and leaves little room for error with the Screw Attack. You may fail several times so be careful. Once done exit out the door at the bottom of the room. ================================ Plaza Access ================================ Head through the room. ================================ Transport to Temple Grounds ================================ We won't be coming back to Agon Wastes for a while....and only then its really just for the Sky Temple Key. Head up the elevator. ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Agon Wastes ================================ Just head out the door right infront of you. ================================ Agon Transport Access ================================ A simple hallway with cool scenery. There's no time to waste-head for the other door. ================================ Industrial Site ================================ Head up the few ledges to the right and go through the door there. Ignore all Dark Splinters as they are no threat. ================================ Collapsed Tunnel ================================ Just roll through the tunnel and go out the next door. ================================ Temple Assembly Site ================================ Head to the right and use the giant crate as a stepping stone to reach the nearby door. ================================ Dynamo Chamber ================================ Power Bomb Expansion:Use a Power Bomb to blast away the gate, and another on the walls to reveal the Expansion. Use a Power Bomb on the Federation Gate to destroy it, then head forwards towards to next gate. Look to the right to find a cracked Bendenzium wall. Destroy it with a Power Bomb to reveal a POWER BOMB EXPANSION. Head back to the Temple Assembly Site. ================================ Temple Assembly Site ================================ Head to the right and head through the door over there. ================================ Temple Transport B ================================ Head up the elevator shaft. ================================ Temple Transport B ================================ We won't be in the Great Temple for long (as if we ever are). Simply head out the door ahead of you. ================================ Transport B Access ================================ Missile Expansion:Through a tunnel. Entrance on left wall. Head about halfway through the room and look to the left. You should see a small opening on the wall. Morph Ball into it and Bomb Jump onto the ledge. Roll through the tunnel and grab the MISSILE EXPANSION at the end (as well as to be dropped back down to where you just were). Head to the Temple Sanctuary now. ================================ Temple Sanctuary ================================ Head to the center of the room, head left and go through the door once you reach it. ================================ Controller Transport ================================ While you wait for the elevator, here's a riddle:a pair of scissors are smashing a TV set. There's something wrong with that sentence...but can you find it? ================================ Main Energy Controller ================================ Enter the room and U-Mos will be standing near the Main Energy Controller, looking at the energy you have obtained. He will thank you for restoring the energy back to Aether. There is just one slight problem. There is still one little ball of energy remaining. It just so happens that it is in the Sky Temple, guarded by the ruler of the Ing. If you were to obtain this last bit of energy, peace will be completely restored on Aether and Dark Aether will exist no longer. U-Mos will go on to explain that you need the 9 Sky Temple Keys (Of which we already have 2) to open the gateway to the Sky Temple. The Keys were strewn all around Dark Aether. In order to help aid you on your quest, U-Mos presents you with the Light Suit. Walk into the icon once the cutscene ends. The Light Suit has excellant effects at this point of the game (Just like the Phazon Suit in the original-by this point of the game its not that useful...). All the effects of Dark Aether will harm you no longer. You take no damage there (And visibility has been increased a little). Also, Dark Waters no longer harm you. Infact, they are now treated like normal water. Also, you may have seen yellow beams of light along your journey. Samus can now ride the light to whereever it leads to. This is key for several Expansion's we have left to get. As an added bonus, a transportation system has been created between the Energy Controllers. By stepping in the symbol where the Energy Controller once was, you can teleport to any other Energy Controller room on Aether. Very useful. In fact, let's use it right now. Teleport to Torvus Bog. ----------------------------------------------------------------------------- | | | | | ~Torvus Bog~ | | | | | ----------------------------------------------------------------------------- ================================ Torvus Energy Controller ================================ No, that wasn't a test to show you that I'm not kidding. We got some business here to do. Head out the door. ================================ Controller Access ================================ Answer to above riddle:Both objects (pair o' scissors, TV set) suggest there is more than 1 object there. Of course, there isn't. A TV set is just a TV. A pair of scissors is just 1 scissor...thingy. Yeah. o_O Don't you dare click the "Back" button! ================================ Torvus Temple ================================ Jump allllll the way down to the middle of the Temple, head down the elevator, and head left through the blue door. ================================ Underground Tunnel ================================ A short room. Head down the passageway, dodgin the Seedbursters then roll down the next straightaway and out the nearby Light door. ================================ Torvus Grove ================================ Missile Expansion:Destroy the bases of the tree to reveal this Expansion. Turn on your Scan Visor and you will reveal 2 weak points on the tree's base. Use a Power Bomb on both of these locations and the tree will fall over. It will break some of the wall away, revealing a MISSILE EXPANSION yours for the taking. Go ahead and grab it, then exit out the only blue door in the room. ================================ Meditation Vista ================================ Energy Tank:Across the gap is a moving platform. Get on it and you will be taken to the Tank. Across the long gap infront of you is a moving platform (wait a few seconds and you should eventually see it.). You need to use the Screw Attack to reach the platform. Trust me, your gonna miss with bad timing, over shoot, and undershoot over and over again. Hopefully you still have some Energy to spare ;) Once you reach the platform, it will move over to the ENERGY TANK which you can easily obtain. Screw Attack right back over to the main platform and use the Portal there. ================================ Gloom Vista ================================ No tricks here, just exit the room. ================================ Polluted Mire ================================ Ignore the Hunter Ing in the room and climb the base of the tree, and then circle around to the top of the room. Exit through the Dark door there. ================================ Dark Falls ================================ There's a Save Station in here. You haven't seen one in a while and it would be disaterous if something bad happened. Save your game of course, and head out the door at the top of the room. ================================ Dark Forgotten Bridge ================================ Drop off the platform your on and head through the only Power Bomb door that is down here. ================================ Putrid Alcove ================================ Power Bomb Expansion:Break the Power Bomb wall near the Dark Phlogus. Head into the room and you will see a Dark Phlogus soon enough. Stay near the outer edge of the wall and head just right of him. Break the wall with a Power Bomb to reveal a POWER BOMB EXPANSION. Now head out the other Power Bomb door in the room. ================================ Poisoned Bog ================================ Sky Temple Key:Its hidden inside another Flying Ing Cache. Its under the dark waters. Several Hunter Ing are in this room. Use an Annhilator shot on the nearby Beacon to make it Super so the Hunter's commit suicide into it. Once they are out of the way, jump into the dark waters. It no longer hurts you. Infact it is now trated like normal water but with crappy vision. Yay crappy vision! Look around for a small alcove under the water which leads deeper into it. Flip on your Dark Visor as you explore down here and you should see the Flying Ing Cache. Destroy it of course and obtain the Sky Temple Key that is released from it. There is nothing else of intrest in this dead end room. Exit out the door you used to get in here. ================================ Putrid Alcove ================================ You can always walk around the Dark Phlogus easily seeing as the water can't hurt you...exit out the next door. ================================ Dark Forgotten Bridge ================================ Use the tall mushrooms on the other side of the room to reach the Portal. Use it once you have reached its ledge. ================================ Forgotten Bridge ================================ Back in Light Aether, and we will be staying here for quite some time. Near the Portal and to the left you should see a ledge slightly higher than the Portal's ledge. You can easily reach it from here. Get on it, jump up to the higher platform, then head down the hallway to the right and through the door at the end. ================================ Plaza Access ================================ Simply roll through this room to the other side. If there are barriers blocking the way, you haven't been following my FAQ at and earlier point. Follow the pathway around to the Bomb Slots and make them re-aligned giving you access to the other side. There will be a revealed hole afterwards containing a MISSILE EXPANSION (If you've been following my FAQ, you have already gotten it). At any rate, head through the next door. ================================ Torvus Plaza ================================ Energy Tank:Go through the most grueling Spider Ball Track ever created. Its horrid. But worth it in the end. Two Dark Pirate Commando's will attack you as you enter the room. ALL enemies MUST be killed in this room if you want a chance to get to the end of the Spider Ball Track. Kill the Commando's with a charged Dark Beam shot followed by a Missile. There's 1 last enemy in this room-a Sporb. You, as you should know, can't kill them unless their main body is revealed. It will be shortly however. Now jump down into the monster half-pipe. Its tall. Really really tall. Hold R the hold time as we will be needing to Boost onto a Spider Ball Track on the right side of the half-pipe (The left end just keeps extending upwards. Really high.). Eventually after some grueling Boosting you should eventually make it onto the Track. Simply head along it at first, Bomb Jumping or releasing you grip to fall to the next part of Track when neccessary. Eventually you will hear the Sporb nearby come out and it will start attacking you. Drop off the edge, look up, and pop in a few Missiles to destroy it. Get all the way back up to the point where it first started to attack you. At the point your previously were you should have encountered, or be near moving Spider Ball Tracks. Little bits of Track or placed on moving turbines. Time your jumps accordingly! After a few moving Tracks, you will have to carefull cross a bridge and you will then be near an assload of moving Spider Ball Tracks. Or at least for half a second you will be. A common camera glitch in this room sometimes flips BEHIND the Tracks. The only thing you can see is the back of everything, which is no help. This thing is total hell if you can't see crap. However, like all glitches there is a cure...or at least a prevention. Leave the room (If the glitch happens that is. If the camera never shifts position your fine), and go 2 rooms away then return to Torvus Plaza. You will need to kill the enemies again. Get back to the point where the glitch happens. If it continues to happen, reset your Gamecube and just keep retrying this process until it doesn't happen. Eventually it won't happen. Anyways, one you reach the very end of the Spider Ball Track (IF you ever do) you will bear a Kinetic Orb Cannon. Get inside to be shot across the room to a small platform with the ENERGY TANK on it. Grab it and (finally) leave this forsaken room. ================================ Plaza Access ================================ Simply roll across the several bridge to the other side of the room, then head out the door. ================================ Forgotten Bridge ================================ Head straight along the path until you reach the split. Head left and jump all the way over to the main bridge. Head right along the bridge and head through the door at the end. ================================ Abandoned Worksite ================================ You are able to use the Screw Attack to reach the ledge across the gap easily so do that. Roll through the tunnel there, and fall off the ledge and continue out the next door. ================================ Great Bridge ================================ Power Bomb Expansion:Use a Power Bomb to break some nearby rocks, revealing a tunnel. The Expansion is in there. Use the Screw Attack (or the nearby Kinetic Orb Cannon) to get ontop of the bridge, then head left to a dead end. Some Bendenzium rocks are nearby, which can be broken with a Power Bomb. Break them to reveal a tunnel. In the middle of it lies a POWER BOMB EXPANSION. Get out of the tunnel, back on the bridge, and fall off of it, and take the blue door under it. ================================ Temple Access ================================ Simply roll through to the other side of the room. Use Bomb Jumps whenever you need to. ================================ Torvus Temple ================================ Head around the elevator and jump up into the red area of the lower Temple. Roll through the tunnel and head out the door. ================================ Underground Transport ================================ We're heading right back to lower Torvus. Head down the elevator then exit out the door infront of you. ================================ Hydrodynamo Station ================================ Using the spinning platforms around the center collumn, reach the door at the top of the room. ================================ Save Station B ================================ About time we find a Save Station! You won't be seeing another one for..quite a while so Save now and exit. ================================ Hydrodynamo Station ================================ Jump all the way down to the very bottom of the room and go through the door that is down there. ================================ Hydrodynamo Shaft ================================ Head down the spiral staircase. At the bottom are a ton of weak enemies. Use the to refill your Ammo, Energy, and Missiles if your low on any of them and proceed out the door here. ================================ Main Hydrochamber ================================ Keep heading straight and fall off the platform. Keep going straight and through an opening to find some Spider Ball Tracks. They lead up to a Portal. Use the Portal. ================================ Undertemple ================================ Missile Expansion:Use the Wall Jump Surfaces right near the Portal to find this Expansion. Jump off of the ledge right infront of you and look right at some Wall Jump Surfaces. You know what to do. Use several Wall Jump's with the Screw Attack to reach a high ledge with a MISSILE EXPANSION on it. Jump back down and head into the main area of the room. Use the Spider Ball Tracks strewn all over the room to reach the very top of the room. Jump up the ledge and head through the only door here. ================================ Undertemple Access ================================ There are a ton of Darkling Tentacles in this room, which block many stairs up the spiral staircase. Stun them all, and work your way (slowly) to the top door of the room. ================================ Undertemple Shaft ================================ There are three doors in the middle area of this room (where you are now). Swing around with the Grapple Beam twice on either side and head through the door on the ledge. ================================ Sacrificial Chamber Tunnel ================================ Simply run through to the next room. Venom Weed is in this room, so shoot it to make it dissappear for a short time. ================================ Sacrificial Chamber ================================ Head to the right and use a Power Bomb on the Bendenzium frame surrounding the nearby Dark door. If you have no Power Bomb Ammo, the previous room had a ton of storage containers which may spew the Ammo. Head through the Dark door once your able to. ================================ Undertransit Two ================================ Nothing special in this room. Just enter the Cannon to be shot into the Transit, where all you need to do next is simply roll out to the other side, and out the door there. ================================ Dungeon ================================ Logbook Creatures Scan:Watchdrone Sky Temple Key:Under the dark waters. Shoot the Light Beacons to clear a path to the Flying Ing Cache. Ignore the Dark Grenchlers in the room and jump into the dark water. Look around for the path and follow it to a hole guraded by a Watchdrone. These guys are invulnerable to everything but have no attacks of their own, aside from just blocking your way. Look up to find a Light Beacon. Shoot it and the Watchdrone will move out of the light, revealing the pathway. Roll under the hole and repeat the process with a second Watchdrone to reach the end of the path. Flip on your Dark Visor and the rest should be pretty obvious from here. Grab the Sky Temple Key. We're halfway there! Get out of the water and use the nearby Portal to get out of here. ================================ Catacombs ================================ There is an Annhilator door to your left. Head over to it, blast it open and head through :) ================================ Transit Tunnel South ================================ Missile Expansion:Somewhere inside this giant maze. Using lotsa well timed Bomb Jumps you can reach it. Hop inside the Cannon to be shot into the main part of the Transit. This maze is much different than any other Transit...and its quite complicated. Move over to he first Bomb Slot that is right near where you start off. Activating it will switch around the current nearby. Using the new current, Bomb Jump up to the top-left corner of the room. The thing is, the current lowers the gravity for Bomb Jump's. This meaning you shoot up really fast but fall down slowly. You need to time the second Bomb correctly to be shot to the top (and again to reach the second Bomb Slot). This switches another current. Head over to the new current and reach the top of it, and keep heading right. Using an upwards current to reach a third Bomb Slot. This starts a timer for a new current right next to the Bomb Slot. Quickly Bomb Jump to the top of the shaft the upwards current is now in to obtain a MISSILE EXPANSION. Fall back out to the bottom of the room and head out the right Cannon, and out the door nearby afterwards. ================================ Gathering Hall ================================ There is nothing of intrest in this room aside from a few Grenchler's. Use the door at the other side of the room. ================================ Transit Tunnel West ================================ Hop inside the Cannon to be shot into the Transit. Break a block on the ground to have access to the Bomb Slot, which reverses the fan's direction allowing you to reach the other side of the room and the other Cannon. Use the door nearby the Cannon once you exit. ================================ Training Chamber ================================ Missile Expansion:By using the Bomb Slot on the statue, you will reveal a Power Bomb door...and this Expansion. There are several Dark Blogg's in the room, and they are a pain in the ass when you need to reach the top of the room. Using the Gravity Boost, try to reach the ledge underwater near the only blue door in the room. If you are having trouble whether its you can't make it or the Dark Blogg's, just keep trying (And kill the Dark Blogg's if they pester you). Once you reach the blue door, stay on the platform and turn around. A Bomb Slot on a faraway platform should easily be seen. Use the Screw Attack to easily reach this platform. Bomb the slot which will move ther giant statue back a little, revealing a Power Bomb door and a MISSILE EXPANSION in the water. Jump down to get it, and use the nearby Spider Ball Tracks to reach a Power Bomb door. Go through it. ================================ Fortress Transport Access ================================ Simply get on the moving platforms and ride them to the other side of the room, jumping when neccessary. There's a Blogg in the water so avoid falling into it. ================================ Transport to Sanctuary Fortress ================================ Activate the nearby Scan Console to activate the elevator, then simply step in it to ride back to Sanctuary Fortress. ----------------------------------------------------------------------------- | | | | | ~Sanctuary Fortress~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Torvus Bog ================================ Head out the Power Bomb door infront of you. ================================ Torvus Transport Access ================================ Several Octopedes are annoying in this room. Take them out from a distance to avoid their self-destruction when they are detached, and continue through the Power Bomb door at the end. ================================ Main Research ================================ Simply head across the room to the Spider Ball Track, and ride up to the top to reach a blue door. Go through it. ================================ Transit Station ================================ There are several Rezbit's in this room. They won't appear unless you get close to them. Quickly run through this room and out the next door. ================================ Reactor Core ================================ Quickly kill the Rezbit infront of you before it deals too much damage, then run around the giant tube infrotn of you to the other side of the room and out the blue door there. ================================ Minigyro Chamber ================================ Get into the nearby tunnel on your left and roll through to the other side. Boost through the Gyro quickly because the Harmony drones are attacking you the whole time. ================================ Hall of Combat Mastery ================================ Go straight ahead and use the Spider Ball Track as a shortcut to easily reach the other side of the room. Head right, and jump over to the Portal and use it. ----------------------------------------------------------------------------- | | | | | ~Ing Hive~ | | | | | ----------------------------------------------------------------------------- ================================ Culling Chamber ================================ Jump through the hole infront of you, then use Spider Ball Track to the left of you to reach a door quickly. Its about time we got another Sky Temple Key don't you think? ================================ Unseen Way ================================ Flip on your Dark Visor to see a platform allowing you to reach the door on the other side of the gap. Or take the easy way out and use the Screw Attack. Whichever way you prefer. ================================ Hive Reactor ================================ Jump allllll the way down to the very bottom of the room. A Dark Ingsmasher will attack you down here, but you can ignore him. Head to the right, down the passage way and through the door. ================================ Save Station 1 ================================ Finally we see another Save Station. Its wise to Save now-there's a lot more left in this Mission. Exit once done. ================================ Hive Reactor ================================ Keep heading forwards until you see a door on the left. Head through it (Or straight ahead for an Ammo Station). ================================ Hive Reactor Access ================================ Use an Annhilator shot on the Light Beacon infron of you to clear the gap of all the Nightbarbs. If you have a hard time hitting just the Beacon, then use a Light Beam shot on it. The effect will be just the same. Head through now to the other door in the room. ================================ Entrance Defense Hall ================================ Logbook Creatures Scan:Ing Larva Swarm Ladadada....simple boring room with a lot of turns in it. Near the end of the room you will see a ton of small black blobs on the ceiling. These are Ing Larva (Scan it of course). They pose no threat so you can easily ignore them. Head through the door. ================================ Hive Entrance ================================ Sky Temple Key:Top o' da room. Use the Screw Attack to get all the way across the giant gap (which seems even longer than its Light Aether counterpart). Use the tower of light here to reach the top of the room. Use the Screw Attack again to get all the way across the gap again and onto another high platform. The Flying Ing Cache is right here and you should now what to do. Nearby is a pillar of red light. Whatever you do, DON'T go in it. Red light hurts you. Really fast. Its like Dark Aether with the Varia Suit on steriods. Umm..anyways head back through the only door in the room. ================================ Entrance Defense Hall ================================ Nothing much of intrest in this room besides the tiny Ing. Just head through the door on the other side of the room. ================================ Hive Reactor Entrance ================================ Hit the Light Beacon with the Light Beam once more to kill most of the Nightbarb's, allowing easy access to the other door in the room. ================================ Hive Reactor ================================ Head into the center area and head right, and quickly start climbing the platforms around the room. The Dark Ingsmasher may make you pee your pants as its constantly slamming its fists into the ground, making the screen shake. Its scary really. Like your being chased. Creepy. Head out the door at the top of the room. ================================ Unseen Way ================================ Once more, use the Screw Attack to easily cross the gap infront of you, then use the door there to the next room. ================================ Culling Chamber ================================ Use the Spider Ball Track infront of you to easily reach the other side of the room. Head across the gap to the right and activate the Portal device then head through the Portal. ----------------------------------------------------------------------------- | | | | | ~Sanctuary Fortress~ | | | | | ----------------------------------------------------------------------------- ================================ Hall of Combat Mastery ================================ Jump through the gap ONCE AGAIN and use the Spider Ball Track AGAIN to reach the other side of the room. Then use the door (again) to leave this room (for the last time :) ) ================================ Minigyro Chamber ================================ Using the tunnel on your left, roll through the gyro chamber and exit out the door on the other side of the room. ================================ Reactor Core ================================ Drop down to the very bottom floor, and take a right and head down the hallway, and through the door at the end. ================================ Sanctuary Map Station ================================ Missile Expansion:Use the light... Head down the ramp and turn around. If you haven't seen it already, there is a light behind you. Head up it to be in a small alcove with a MISSILE EXPANSION in it. Head back down the light, head back up the ramp and back out the door once more. ================================ Reactor Core ================================ Finally, it is time we left Sanctuary Fortress for good. Head down the hallway and take the first door on your right. ================================ Reactor Access ================================ Just quickly run through the room and go out the door before the Rezbit causes too much damage to you. ================================ Power Junction ================================ Just get into Morph Ball mode and Boost through the room. The Diligence drones don't do much damage. ================================ Sanctuary Entrance ================================ Use the Screw Attack to reach the other side of the room. Its a long distance away so you will need to time each Screw so you get the most distance out of it. If you can't make it, the Spider Ball Tracks will always be there, ready to be used. ================================ Temple Transport Access ================================ Just head through to the next door. ================================ Transport to Temple Grounds ================================ Goodbye Fortress. So sad we won't be coming here again (Or course, you can always come back out of freewill). Head up the elevator. ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Sancuary Fortress ================================ Head out the door infront of you... ================================ Fortress Transport Access ================================ Energy Tank:At the top of the beam of light. A Luminoth Turret will almost immediately attack you as you enter the room. Destroy it from a distance then continue forwards, and enter the beam of light. At the top you will find an ENERGY TANK, and if you've been following the Walkthrough that should be your last, 14th one. From here just head back down the light and continue through the room, running past the second turret along the way and out the other door. ================================ GFMC Compound ================================ Head across the room and exit out the blue door on the other side. Grab the Missile Expansion ontop of the Federation ship if you haven't done so already. ================================ Trooper Security Station ================================ Use a Power Bomb on the security gate infront of you to destroy it, then proceed through the rest of the room. ================================ Communication Area ================================ Just follow along the path through the room. There's a small glass hole that when broken with a Bomb reveals a Missile Expansion if you missed it earlier. Also, the door at the top of the room leads to an Expanion as well. Get them if you have yet to. ================================ Dynamo Chamber ================================ Use another Power Bomb on the fallen gate to destroy it, then proceed through the room and out the door at the end of it. ================================ Temple Assembly Site ================================ Head to the left and through the hallway until you reach the Portal on the left. We've used it before but if you haven't you will need to shoot a crystal with a Light Beam shot to reveal the Portal. In any case, just use the Portal. ================================ Plain of Dark Worship ================================ To the right of where you are there is a huge pile of Ingworms with a Missile Expansion near them. By following this guide you should already have it, so open the Seeker Missile door to the left. ================================ Lake Access ================================ There is a ton of Venom Weed in this room. Shoot it all away, then go through once it is safe. ================================ Accursed Lake ================================ Logbook Research Scan:Dormant Ingclaw Sky Temple Key:Other side of the lake. Scan one of the large Ingclaws not spewing gases infront of you, then proceed through the lake (Its about 2 inches deep, you won't sink in it). The Flying Ing Cache is on the other side of the room and I hope by now you figured out what to do. Grab the sixth Sky Temple Key (or maybe fifth. I lost count) and get out of this room. ================================ Lake Access ================================ Once again a mountain of Venom Weed covers the ground. Kill it all as you make your way through the room again. ================================ Plain of Dark Worship ================================ Head for the right until you reach the Portal. Use it. ================================ Temple Assembly Site ================================ Head for the right side of the room and use the door there, using the giant crate as a bridge to reach the door. ================================ Dynamo Chamber ================================ There's nothing left to destroy so just head through to the other side. ================================ Communications Area ================================ There is still nothing else in this room. Pretty boring around here, eh? Just head through the bottom level to the other door. ================================ Trooper Security Station ================================ Just walk right through the room. ================================ GFMC Compound ================================ Enter the room then jump up to the ledge on the left. Use the door on that ledge. ================================ Sacred Bridge ================================ This is boring isn't it? Nothing of intrest in here besides the bridge. Just jump over the gap and head through the door. ================================ Sacred Path ================================ Head for the other side of the room, Space Jumping up ledges whenever you need to. At the other side of the room, turn around and jump on the far platform. From here you can easily jump to the nearby Portal. Activate the Portal then use it. ================================ Profane Path ================================ Beam Ammo Expansion:The final Beam Ammo Expansion we need. Its behind an Echo Lock door. The combonation to unlock the door is right of door-far from it, right of door-close to it, Echo Lock on the left, then right of door-far from it. There are several Dark Pirate Commando's in the room. You can kill them or ignore their annoyance. Head for the Echo Door to the right of where you are. In order to unlock this door, you need to shoot the pedestals with the Annhilator Beam in this following order:right of door-far from it, right of door-close to it, Echo Lock on the left, then right of door-far from it. This will cause the door to open, revealing the last BEAM AMMO EXPANSION. You should be able to hold 250 of each Ammo now. Not bad. Head through the only blue door in the room. ================================ Phazon Pit ================================ You'll get a nice surprise when you need to Grapple across the pit. A Dark Tallon Metroid will quickly appear in view. Gives most people a heart attack unless you know it was coming. Avoid it and quickly get through the door across the small pit. ================================ Phazon Grounds ================================ Missile Expansion:Use the Screw Attack at the top left corner of the room to reach a far off cove with the Expansion. You can opt to ignore all of the Dark Tallon Metroids in the room. And lemme tell you-there's a lot. Head to the left and in the distance you should be able to see a ton of Tallon Metroids lining up a path to a distance cove. Use the Screw Attack to get over there and claim the MISSILE EXPANSION. Screw Attack back over to land and head out the other blue door in the room. ================================ Reliquary Access ================================ From here on to the Sky Temple Key, there is nothing but Ingstorm's. Luckily, the Light Suit prevents damage from them so just walk on through the room. Scan the Ingstorm if you didn't earlier. ================================ Reliquary Grounds ================================ There are a ton of Warrior Ing in this room. They rarely attack since there is little level ground for them to attack on. Just work your way up to the top door of the room. ================================ Ing Reliquary ================================ Sky Temple Key:Bottom of the room. Simply jump off the ledge to the bottom of the room, flip on your Dark Visor and blast the Flying Ing Cache to bits. 7 Sky Temple Key's down, and only 2 more left to obtain. Head along the path on the edge of the room to reach the door then go through it. ================================ Reliquary Grounds ================================ Just jump off the ledge and make your way past the Warrior Ing to the only other door in the room. ================================ Reliquary Access ================================ Walk along the room and head for the door just across it. ================================ Phazon Grounds ================================ Head over to the left, up the stairs, and out the door. ================================ Phazon Pit ================================ Avoid the Dark Tallon Metroid as you Grapple across the pit, and head through the other door across the pit. ================================ Profane Path ================================ Head across to the other end of the room, jumping up the ledges when you need to and ignoring the Dark Pirate Commando's. Turn around and jump over to the Portal, activate it, then use it. ================================ Sacred Path ================================ Back in Light Aether for a little bit of time. Now jump over to the right and head through the blue door over there. ================================ Temple Transport A ================================ Step in the elevator to head to the Great Temple. ================================ Temple Transport A ================================ Exit out the door infront of you. ================================ Transport A Access ================================ Roll inside the hole on the left to finally reach another Save Station. You will NOT be seeing one until right before the final boss so you better do so now. Leave the room afterwards. ================================ Temple Sanctuary ================================ Just walk right across the room to the other side. All the poor Luminoth will be saved soon....that's for sure. ================================ Controller Transport ================================ Ride the elevator to the top of its path, then exit out the door infront of you once it is at the top. ================================ Main Energy Controller ================================ Walk around U-Mos and head into the transportation system. This time choose Agon Wastes as the destination. ----------------------------------------------------------------------------- | | | | | ~Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Agon Energy Controller ================================ Its time to finish what we started in Agon Wastes. Exit the room via the only door here. ================================ Controller Access ================================ Warning, Nuclear Missile Launched. *Super loud siren is heard* If only that could happen... ================================ Agon Temple ================================ Follow the room around to the left until you come to a small opening. Head through the Light door that is there. ================================ Sandcanyon ================================ Use the Kinetic Orb Cannon to be blasted to the other side of the room. Head through the door there. ================================ Ventilation Area A ================================ Roll inside the tunnel and just Boost straight across to the other side and head through the Light door. ================================ Main Reactor ================================ Get into Morph Ball mode and roll down the Spider Ball Track nearby, then hop into the elevator once it comes down. At the top, head straight and out through the Dark door. ================================ Security Station B ================================ Nothing intresting in this room that can really hurt you. Just walk through to the blue door. ================================ Command Center ================================ Drop off the edge to the left, and activate and use the Portal. ----------------------------------------------------------------------------- | | | | | ~Dark Agon Wastes~ | | | | | ----------------------------------------------------------------------------- ================================ Doomed Entry ================================ Head left, avoiding the Phazon, and take the Light Beam door once you reach it across the room. ================================ Feeding Pit Access ================================ Several Dark Splinters inhabit this room. Nothing major-just run through to and through the other door. ================================ Feeding Pit ================================ Power Bomb Expansion:Underwater Jump into the dark water. There is a POWER BOMB EXPANSION down here, but it will take some searching to find because its hard to see down here. Eventually you will find it. Once you have, just get out of the water and head back out the Light door. ================================ Feeding Pit Access ================================ Just run through the room. ================================ Doomed Entry ================================ Jump up onto the platforms infront of you, and head across and straight to the Dark door on the other side of the room (Not the one on the left!). ================================ Oasis Access ================================ There are several Inglets in here but they pose no threat. Just walk across the room to the other side. ================================ Dark Oasis ================================ Sky Temple Key:Underwater. Again. If you haven't done so already, use a Power Bomb on the rock wall infront of you to reveal some dark water. Jump inside, flip on the Dark Visor and blow up the Flying Ing Cache to claim the 8th Sky Temple Key. Get out of the water and use the nearby Portal on the left. ================================ Main Reactor ================================ Head across to the Dark door and go through it. ================================ Security Station B ================================ Simply walk through this simple room. ================================ Command Center ================================ Head along the top edge of the room until you reach the Light door ahead of you. Go through it. ================================ Command Center Access ================================ Head through the Light door at the other end of this room. ================================ Central Mining Station ================================ Jump off the edge and land on the lower level of the room, then head straight across to the other door of the room. ================================ Central Station Access ================================ There's nothing of importance in this room, so just head on through. ================================ Mining Station A ================================ Jump off your high ledge and fall down to the bottom of the room, and keep going straight through the door down there. ================================ Mining Station Access ================================ Get into Morph Ball mode and simply use the Boost Ball to rush over to the other door in the room. ================================ Mining Plaza ================================ Head straight and fall off the ledge to the bottom of the room. Keep going straight and out the door. ================================ Plaza Access ================================ Run across the room, ignoring the Lumites. ================================ Transport to Temple Grounds ================================ Head in the elevator. This is the last time we need to visit Agon Wastes. How sad... ----------------------------------------------------------------------------- | | | | | ~Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Transport to Agon Wastes ================================ Just go out the door infront of you. ================================ Agon Transport Access ================================ Just walk through the hallway, killing the Kralee if you want to and go through the door at the end. ================================ Industrial Site ================================ Head to the right side of the room and up a few ledges to reach a blue door your gonna want to go through. ================================ Hive Transport Area ================================ Walk around to the left, avoiding the useless elevator and continue down the hallway until you reach the door. ================================ Hive Access Tunnel ================================ Nothing in here but memories of you starting the game. Oh what fun that was. Go through the room. ================================ Landing Site ================================ Head ontop of Samus's Ship to Save the game, and replenish you Energy and Ammo. Now head out the door on the high left ledge using the out jutting platform to reach the door there. ================================ Service Access ================================ You can ignore the Dark War Wasps or kill them if you please, then roll into the pipe on the left corner of the room. Roll through the entire tunnel, and out the door at the very end. ================================ Meeting Grounds ================================ Several Dark Pirate Commando's are in this room. Ignore them, fall down the ledge and work your way left of the room and out the door once you reach it. Almost at the Sky Temple! ================================ Hall of Eyes ================================ Simply jump up to the platform with the Portal on it, activate it, and jump in one last time. ----------------------------------------------------------------------------- | | | | | ~Sky Temple Grounds~ | | | | | ----------------------------------------------------------------------------- ================================ Base Access ================================ Head over down the left edge and go through the Super Missile door. ================================ War Ritual Grounds ================================ Missile Expansion:Use the Dark Visor to see some Seeker Missile points on the door. Blast them to reveal the Expansion. Head to the right and along the room until you reach a black door (and where a Hunter Ing will attack you). Flip on the Dark Visor to see some Seeker Missile targets on the door. Blast them all to lower the door and to reveal the final MISSILE EXPANSION of the game. Yay. Now head to the right and through the door there. ================================ Shrine Access ================================ Roll through the tunnel to the end, then use a Super Missile to open the door and go through it. ================================ Defiled Shrine ================================ Sky Temple Key:Where your ship WOULD be in this room. Jump into the middle of the room and shoot the Beacon with an Annhilator shot to destroy all the Warrior Ing in the room. The flip on the Dark Visor and obtain the final, 9th, nuave (Spanish for 9), 8 +1, whatever Sky Temple Key. Leave the room after this. ================================ Shrine Access ================================ Roll back out of the tunnel and head through the only other door in this room you have yet to go through. ================================ Gateway Access ================================ Last chance to Scan the Darkling Tentacles on the walls before you stun them and head through to the next room. ================================ Sky Temple Gateway ================================ Logbook Lore Scan:A-Kul's Testament Logbook Lore Scan:G-Sch's Key Logbook Lore Scan:S-Jrs's Key Logbook Lore Scan:C-Rch's Key Logbook Lore Scan:D-Isl's Key Logbook Lore Scan:M-Dhe's Key Logbook Lore Scan:J-Fme's Key Logbook Lore Scan:J-Stl's Key Logbook Lore Scan:B-Stl's Key Logbook Lore Scan:S-Dly's Key Enter the room. DON'T UNDER ANY CIRCUMSTANCE STAND IN THE SHINING RED LIGHT YET. Scan all of the heads along the room. All 10 of them to reveal information...now useless to us because we have all of the Keys. Step into the light to place all 9 Key's into their proper places. The lock on the Sky Temple at once has been unlocked, and a shining beam of light will appear nearby. This is it. Let's make our assult on the commander of the Ing. ***LOTSA ITEMS ACCQUIRED!*** ***SKY TEMPLE GATEWAY OPENED!*** ***MISSION 21:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 22:Deja Vu in "Prime Time"~ ----------------------------------------------------------------------------- Mission Difficulty:*****/***** Mission Objective:All of our hard work has come down to this. You must fight Emperor Ing and defeat him to claim the last bit of Energy on Dark Aether. Hopefully you've remembered your first conversation with U-Mos...something about how if one side has no Energy they became unstable? You must escape Dark Aether before it is wiped form existance. ================================ Sky Temple Energy Controller ================================ Use the nearby platforms to reach the upper area of the room, and to find a Save Station. No **** you should use it. Use the Screw Attack to reach the door on the other side of the room. ================================ Sanctum Access ================================ Use the Wall Jump Surface's to reach the top of the room. Might as well tell you now that if you were going for 100% Scans, you should have 96% Scans before going into the final boss. Just saying. ================================ Sanctum ================================ Logbook Creatures Scan:Emperor Ing Body Logbook Creatures Scan:Emperor Ing Head Logbook Creatures Scan:Emperor Ing Eye Logbook Creatures Scan:Emperor Ing Chrysalis Logbook Creatures Scan:Mutated Emperor Ing Enter the room and you'll see a giant shadow on the ground...and the final bit of Energy! But what's this? Some giant ass blob covers the Energy in its mouth? As ugly as it may be, that is the Emperor Ing. Its final boss time! Start off by Scanning its Head and Body. The trick to damaging it is the destroy all of the tentacles it has, then that will expose its Eye (Scan it of course). There are little openings on it which you can use to attack it. But I'm getting ahead of myself. Rush over to one of the corners of the room and stand on one of the circles there. Now, you can Lock-On to the flailing tentacles, but your shots hit 1/50 times. Its best to use the Annhilator Beam to shoot away the tentacles. Since it homes in easily and quickly its very efficient at doing the job. Once all of its tentcles have been destroyed, its Eye will be revealed for about 15 seconds. Unload whatever you have into its Eye during this time. Only attacks that directly hit the Eye and not the sheild it has will damage it. The openings of the shield occasionally shoot a powerful laser at you, which makes you unable to shoot for about 5 seconds. Super Missiles are the most powerful weapon you have against Emperor Ing, but they are slightly harder to hit him with than normal Charged Light Beam shots. But there is 1 weapon. A weapon of mass destruction that bring's Emperor Ing's life to critical in moments:The Sunburst. The odds of it connecting with the eye are about 1000:1 but it does make your life a whole lot easier. Anyways, after a short time the Eye will be covered by the head again and you must repeat the process. Every time you do this more and more tentacles will appear. Normal Emperor Ing attacks consist of him spinning his tentacles around the room, shooting a blast of dark energy at you (Use the Boost Ball to avoid it) and opening Light Portals to hurt you badly. Of course, this was just phase one... After defeating Emperor Ing, he will use his head as a covering for his body, and trandform himself into an energy regenerating Chrysalis. Poisonous gas will appear in the arena now. Quckly Scan Emperor Ing, then use the Spider Ball to cling onto the Chrysalis (That's a fun work to say...). The trick here is that there are 11 holes on the Chrysalis, and right before tentacles pop out of holes (dark bubbles will emit from the holes before that happens) you want to place a Bomb to destroy the tentacle. Simply destroy all 11 tentacles. To make your life easier, you can use your Power Bombs. You won't be needing them later. Also, Inglet's will attack you often (But will stay in puddle form). Kill them. A lot. Restore your Energy and Ammo. After destroying all 11 tentacles, Emperor Ing will explode form the Chrysalsis and has mutated into a giant Warrior Ing. Scan the Mutated Emperor Ing and prepare for a hard fight. Now the object here is to hit the heart of Mutated Emperor Ing with a few Super Missiles. This will get the heart to change from orange to either White or Purple. If it is White, unleash all of your Entangler shots while you still got them (He won't be frozen or anything, but its powerful enough). If it is Purple, unleash an assload of Annhilator shots (NOT charged). He has a ton of health, and like to pummel you with many attacks. He can create a ton of Portals which have a ton of tentacles pop out and flail at you. He can also jump really high in an attempt to land right on you. He can also fling his arms at you. Basically, he is just a mega-powerful Warrior Ing with a different weak spot. Now, if you run out of Ammo, occasionally a ton of enemies (Which are un-scannable) swarm around Mutated Emperor Ing. Shots of the Power Beam make them spew Ammo everywhere. Use them to your advantage. If your still having mega trouble, you ould always try the lucky way out. That would be to Screw Attack his heart. Trust me, it may take a thousand attempts and nothing will happen. But if you do connect and with the full force of the Screw, Mutated Emperor Ing will go down instantly (Or at least lose a ton of health). Use whatever method suits you best. Once you have finally defeated Emperor Ing, he will explode, leaving the last of the precious Energy (That once belonged to Aether) behind. Samus will suck it all up into her suit. Now, time for a history pop quiz. What happens if one of the dimensions has no Energy to support it? If you guessed "The dimension will collapse and cease to exist" then your right! Wait... that's bad! We're still on Dark Aether! Platforms will rise above the ground allowing you to Screw Attack over to the door in the room. An 8 minute self-desctruct timer will be active, counting down the precious seconds you have before the planet gives way. We've gotta get out of here! Well, GET OUT OF HERE NOW! ================================ Sanctum Access ================================ Hurry! Jump down the corridor shaft and quickly go through the door behind joo!!!! ================================ Sky Temple Energy Controller ================================ The Save Station is inactive so don't bother. If you've gone fast (and why shouldn't you have?) there should be around 7:30:00 left on the clock. Head down the beam of light! ================================ Sky Temple Gateway ================================ Logbook Creatures Scan:Dark Samus 3 Logbook Creatures Scan:Dark Samus 4 It was obvious you two would have to fight each other one last time. A battle to the death. But a restricted one nonetheless. You've got a self-destruct time breathing down your neck. With awesome Escape music, its time to finish this once and for all! (Also take of note that the Escape music is a remix of the Escape music from Metroid Zero Mission. Isn't that cool?) Start off by Scanning Dark Samus, and then unloading several Super Missiles into her. After dealing a little bit of damage, she will turn invisible. Your Dark Visor is overloaded right now so resort to the Echo Visor. Hit Dark Samus with more of whatever you've got. Eventually she will become visible again and entrap herself inside a giant Phazon bubble. Scan her again. If you've been Scanning everything you should have gotten the 100% Scans message as well as that the Boss Gallery has been unlocked. Now, in her Phazon bubble she is invincible to everything....except Phazon itself. Only Phazon can penetrate her sheild and damage Dark Samus. Keep a Charge Beam (Normal Power Beam of course) always at the ready, and always stay Locked-On to her. She will constantly spew Phazon Missiles at you which dish out major damage. Eventually she will spit out a ton of Phazon Particles, which you must collect with the Charge Beam. The Lock-On will automatically shift up to help you obtain these Particles. If one of them touches Samus, she will lose her charge and you will have wasted time. You only need about 4-5 Particles to change the Charge Beam to Blue. Unleash this at Dark Samus while still in here sheild to damage her, and she will come floating back down for a few seconds before resorting back to her Phazon bubble. DON'T shoot the Phazon Beam at Dark Samus when she isn't in her sheild or it will heal her. That's bad. Very bad. It just drags out the fight in the end really.... All you truly need to do is keep repeating this process until she is defeated before the time expires. If you don't want to see the ending as I'm about to describe it, please feel free not to. If you wanna know what happens, read on. Dark Samus will vanish in her usual particly way, and then Dark Aether will begin to shake violently as atop a huge cliff nearby a ton of Warrior Ing jump down at Samus, along with a ton of falling boulders. The violent shaking has caused a giant wall of Phazon to collapse revealing....a Portal? Samus will rush over to the Portal and use it to escape Dark Aether. Just then, Dark Aether will be wiped from existance as your shown that is just vanishes just like that. You will appear back inside the Main Energy Controller, as all of the Luminoth bow down in gratuity. Samus waves them off without a second glance and returns to her ship. If you obtained 75% or more items, Samus will take off her entire suit, revealing a sleak Metroid Zero Mission version of Samus. Quite different from the Samus in Metroid Prime 1. Of course I'm sure most will agree that Samus looks like puke in 3-D. Meh. The credits will roll, blah blah blah, Save after your done. If you obtained all 100% items, you'll see a cutscene showing Dark Samus reform in space. Ooooh! I smell Metroid Prime 3! ***DARK AETHER OBLITERATED!*** ***FINAL OBJECTIVE COMPLETE!*** ----------------------------------------------------------------------------- ~VII.Expansions Guide~ ----------------------------------------------------------------------------- Don't feel like going through my Walkthrough and searching for that one last Expansion you need for 100%? Never fear! My Expansion Guide will cover all the locations for every Expansion in the game from Missiles to Beam Ammo. I'll post a minor description on how to get the Expansion in each room that needs to be covered. ----------------------------------------------------------------------------- ~VII A.Missile Expansions~ ----------------------------------------------------------------------------- There are 50 Missile Expansions in the game (Including the Missile Launcher). 50*5=250? Aren't there a total of 255 Missiles in the game? Yes. The Seeker Missile Combo counts as the 51st Missile Expansion. Intresting isn't it? I'll list what part of Aether the Expansion is in (Light or Dark), the World (Agon Wastes, Dark Torvus Bog, etc.) and the Room name for easy refrence. Ready for many Missiles? ========================================================== Missile Expansion #1:Light Aether - Temple Grounds - Hive Chamber A ========================================================== Once you are able to come back to this room, do so by dropping off the ledge in Hive Transport Access. You can do this once you have the Violet Translator. In this room you will find a Dark Missile Trooper. Its the only one in the game so Scan it now. Kill him with whatever weapons you have. He drops the Missile Expansion after the battle. ========================================================== Missile Expansion #2:Light Aether - Temple Grounds - Hive Chamber B ========================================================== You are able to obtain this Expansion once you have the Morph Ball Bombs. Hive Chamber B happens to be the very room you lost most of your equipment....neat eh? In the room you will need to roll through a Morph Ball tunnel to reach another are of the room. Right near the hole leading into the tunnel is a cracked block. Use a Bomb on it to expose a new tunnel. The Missile Expansion is at the end of it. ========================================================== Missile Expansion #3:Light Aether - Temple Grounds - GFMC Compound ========================================================== This is the very first Missile Expansion you get in the game. Its in the yellow crate near the GFS Tyr. You need to see the cutscene in order to access the crate. ========================================================== Missile Expansion #4:Light Aether - Temple Grounds - GFMC Compound ========================================================== Once you have the Space Jump Boots, return to the GFMC Compound. The Missile Expansion here is located on the top of the GFS Tyr. Use the ledge across form the ship as a ledge high enough the properly Space Jump to the ship, and then walk over to the Expansion. ========================================================== Missile Expansion #5:Light Aether - Temple Grounds - Communication Area ========================================================== Jump onto the ledge just above the ground floor of the room. Look around for a small white piece of glass on the ground. Once you do, use a Morph Ball Bomb on it to reveal the Expansion. ========================================================== Missile Expansion #6:Light Aether - Temple Grounds - Temple Assembly Site ========================================================== Jump ontop of any of the ledge near the left side of the room (The side opposite of the giant crate). From here, you can use the Space Jump to reach a ledge high on the wall that leads around most of the room. Once you reach a tunnel, use the Morph Ball to reach the Missile Expansion at the very end of it. ========================================================== Missile Expansion #7:Light Aether - Temple Grounds - Transport to Agon Wastes ========================================================== To the left of the elevator and cliff leading into the abyss, look for a small Luminoth webling. Shoot the large green plant to destroy the web, revealing the Missile Expansion. ========================================================== Missile Expansion #8:Light Aether - Temple Grounds - Hall of the Honored Dead ========================================================== Use the Boost Ball in the colored Spinners to destroy the glass surrounding the Seeker Missile Combo. This Combo has an additional effect-it adds 5 Missiles to your count. ========================================================== Missile Expansion #9:Light Aether - Agon Wastes - Mining Station A ========================================================== On the bottom of the room you need to find a smalll cracked piece of wall composed of Benzium. Use a Power Bomb on this piece of wall to expose a Kinetic Orb Cannon. Using the Cannon, launch up onto some Spider Ball Tracks. Use several Bomb Jumps, and release the tracks several times to work your way to a Missile Expansion. ========================================================== Missile Expansion #10:Light Aether - Agon Wastes - Storage A ========================================================== In Mining Station B you need to find a cracked wall composed of Benzium. Use a Power Bomb on this section of wall to reveal a door leading to Storage A. The Expansion is right infront of you. ========================================================== Missile Expansion #11:Light Aether - Agon Wastes - Portal Access A ========================================================== This Missile Expansion is located just behind a dead Luminoth. In order to reach it easily, use the Kinetic Orb Cannon's on the side of the room leading to the Portal Chamber and fall down the hole leading into the Expansion. Or for a quicker route, on the Portal Chamber side just roll behind the Luminoth and collect the Expansion. ========================================================== Missile Expansion #12:Light Aether - Agon Wastes - Command Center ========================================================== The Missile Expansion is located under the flooring of the room-inside the Morph Ball maze. You can enter the maze from 2 different places. Either from Command Center Access or the Command Center itself. Either way, head along the maze until you see a path branching out to the right. Follow it, and at the end just pick up the Expansion. ========================================================== Missile Expansion #13:Light Aether - Agon Wastes - Sand Cache ========================================================== There is an Amber Translator Door in Mining Station A. Scan it down then head through the revealed door, into Sand Cache. The Expansion is in the middle of the room. ========================================================== Missile Expansion #14:Light Aether - Agon Wastes - Transport Center ========================================================== After your first excursion to Dark Agon Wastes, return to this room to be able to reach a Bomb Slot. Activating it will lower a nearby gate, allowing access to the Missile Expansion. ========================================================== Missile Expansion #15:Light Aether - Agon Wastes - Storage B ========================================================== In Biostorage Station, there is a Dark door on the second floor of the room. Head through this door into Storage B. The Missile Expansion is just sitting infront of you for the easy taking. ========================================================== Missile Expansion #16:Light Aether - Agon Wastes - Main Reactor ========================================================== This Missile Expansion is a bit complicated, and tough to get. You need to head to the lower floor of the room and head towards the elevator. There are two Spider Ball Tracks here. Take the one on the furthest right. At the top you will need to Boost onto a Spider Ball Track on a piece of machinery that is moving up and down. Time your Boost properly. The object here is to keep Boosting until you reach the other side of the room, where you can drop off, Bomb a piece of glass, and retrieve the Missile Expansion. Falling will result in you getting hurt by Phazon until you quickly roll out the nearby hole, and you will have to start over. It may take you a few tries so just keep being patient. ========================================================== Missile Expansion #17:Light Aether - Agon Wastes - Sand Processing ========================================================== Destroy the two Space Pirate Turrets in the room, then use the Space Jump at the top of the room to reach a tunnel on the right wall of the room, far away from the ledge. Roll through the tunnel and Scan the Scan Console there to drain out all of the sand in the room. Now, simply walk into the now revealed Missile Expansion. ========================================================== Missile Expansion #18:Light Aether - Agon Wastes - Ventilation Area A ========================================================== Near the right side of the room you should see several platforms sticking out of the wall. Use several Double Bomb Jumps to reach the top of these platforms. Once you are at the very top of the last platform, roll to the left to claim the Missile Expansion there. ========================================================== Missile Expansion #19:Light Aether - Agon Wastes - Storage C ========================================================== In Bioenergy Production there is a Super Missile door at the top of the room. You need to reach it via two paths. The easy one is using the ledge at the top of the room to simply Screw Attack over to the door. The other is rasing all of the storage units to the top of the room, and using the Spider Ball Tracks to Boost over there. Either way, head through the door to Storage C and retrieve the Missile Expansion there. ========================================================== Missile Expansion #20:Light Aether - Torvus Bog - Underground Tunnel ========================================================== When you first enter the room from Torvus Temple, roll under the grating your standing on to earn the Missile Expansion. ========================================================== Missile Expansion #21:Light Aether - Torvus Bog - Forgotten Bridge ========================================================== Use the Bomb Slot in Dark Forgotten Bridge on Dark Aether. This will rotate the bridge around in Forgotten Bridge, allowing you to cross it to the Missile Expansion on the other side. ========================================================== Missile Expansion #22:Light Aether - Torvus Bog - Plaza Access ========================================================== Enter this room via Forgotten Bridge. You need to roll through the tunnel. However, you will be blocked by several platforms as you go. You need to use Bomb Jumps to move yourself around the tunnel and into Bomb Slots to move the platforms out of your way. Eventually you will reach the end of the maze and will roll through another tunnel, leading to a half-pipe. Boost up the left ramp to obtain the Missile Expansion here. Its a difficult half- pipe, so take your time. ========================================================== Missile Expansion #23:Light Aether - Torvus Bog - Hydrodynamo Station ========================================================== Once you have activate the first Scan Console in the room, you are able to reach the Seeker Missile door in the room. The Missile Expansion is right infront of the door, impossible to miss. ========================================================== Missile Expansion #24:Light Aether - Torvus Bog - Portal Chamber ========================================================== In the Dark Agon Wastes Portal Chamber room, roll over the hole at the top of the room to reach this Portal. Take it to be in the Light Aether version of the Portal Chamber. The Missile Expansion will be right infront of your landing point of the Portal. ========================================================== Missile Expansion #25:Light Aether - Torvus Bog - Abandoned Worksite ========================================================== Use the Grapple Beam on the Forgotten Bridge side of the room to swing on over to another platform with the Expansion. ========================================================== Missile Expansion #26:Light Aether - Torvus Bog - Torvus Lagoon ========================================================== You need the Gravity Boost to obtain this Expansion. Underwater, look for and area that heads down deeply. You will need to use the Gravity Boost to ride right over some Venom Weed underwater and soar into a ledge containing the Missile Expansion. ========================================================== Missile Expansion #27:Light Aether - Torvus Bog - Path of Roots ========================================================== Use the Grapple Beam near the above water door to swing on over to a platform with the Missile Expansion on it. ========================================================== Missile Expansion #28:Light Aether - Torvus Bog - Gathering Hall ========================================================== Underwater, use a Power Bomb on the glass to allow you access to a small area underwater. Power Bomb this small area, and you will destroy a plug, effectively draining all of the water. A half-pipe is now revealed. Boost up both sides of the half-pipe to some Spider Ball Tracks. Each side leads to a Bomb Slot. Activate both Bomb Slots to deactivate a force sheild nearby which contains the Expansion. ========================================================== Missile Expansion #29:Light Aether - Torvus Bog - Torvus Grove ========================================================== Use a Power Bomb on both weakened bases on the giant tree. This will cause the massive thing to fall over and destroy a nearby wall. The Missile Expansion here is then revealed. ========================================================== Missile Expansion #30:Light Aether - Torvus Bog - Transit Tunnel South ========================================================== Enter this room via Catacombs' Annihilator Beam door. Head into the Cannon to be shot into the tunnels. Head right and drop right into the Bomb Slot. Activate it, and you will switch around one of the currents in the room. Get onto the current that is now rushing up and Bomb Jump. You will rise very high. You need to perform a Double Bomb Jump to reach the top of the shaft so lay a second Bomb before you start floating back downwards. At the top, head to the left and Double Bomb Jump your way up a second shaft to a Bomb Slot. This will switch around a nearby current. Head over to the right and to the upwards current. Double Bomb Jump again to the top to reach another Bomb Slot. Activate it, and you will switch around one final current nearby. Double Bomb jump up this last current and at the top you will earn the Missile Expansion in the room. ========================================================== Missile Expansion #31:Light Aether - Torvus Bog - Training Chamber ========================================================== Get onto the ledge infront of the only blue door in the room. Use the Screw Attack to reach a platform in the distance with a Bomb Slot on it. Once your on the platform, activate the Bomb Slot. The large platform your on will move, revealing a Missile Expansion. ========================================================== Missile Expansion #32:Light Aether - Sanctuary Fortress - Dynamo Works ========================================================== Once you beat the Spider Guardian you can obtain this Expansion. Roll back out of the tunnel and into the main area of the room once you grab the Spider Ball. Work your way around the Spider Ball Tracks until the path starts going up. At the top, Bomb Jump onto a small ledge and follow it into a Missile Expansion. ========================================================== Missile Expansion #33:Light Aether - Sanctuary Fortress - Hall of Combat Mastery ========================================================== Use the Spider Ball Track in the middle of the room to put yourself into a huge Morph Ball maze. Just follow the pathway, and make a ton of Bomb Jumps whenever neccessary. Near the end, Bomb a block to be able to reach the Missile Expansion. ========================================================== Missile Expansion #34:Light Aether - Sanctuary Fortress - Central Area Transport West ========================================================== You need to be at the top of the room to get this Expansion. First off, look to the left of the door for some holes near the wall. Roll down the leftern most hole. You'll then have three choices of path. Go right. At the next intersection, take another right. You will fall right into a Missile Expansion, and then be at the bottom of the room. ========================================================== Missile Expansion #35:Light Aether - Sanctuary Fortress - Main Research ========================================================== Near the Luminoth Lore Projector is a Spider Ball Track and a ton of moving machinery. Navigate yourself through the Spider Ball Tracks, Bomb Jumping and falling whenever you need to. Be careful-touch any piece of machinery and you will fall right off the tracks. At the end of the path is the Missile Expansion. ========================================================== Missile Expansion #36:Light Aether - Sanctuary Fortress - Sentinel's Path ========================================================== There are several Mekenobits in this room. They are very hazardous and can easily kill you if you take too long while trying to obtain this Expansion, so use the Seeker Missiles on their legs to destroy al of them. Now, near the middle of the room is an Echo Door. Flip on your Echo Visor and hit the nearby sound pedestals with the Annhilator Beam in this order:Right, Right, Left, Right. (The pedestal in the middle isn't used for this). This will open up the Echo Door, leading into a small cavern that holds the Missile Expansion. ========================================================== Missile Expansion #37:Light Aether - Sanctuary Fortress - Temple Access ========================================================== Use a Charged Dark Beam shot followed by a Missile to destroy both of the annoying Rezbits in the room. Now, flip on the Dark Visor and look up above the door leading to the Temple. Destroy the red targets with the Seeker Missiles. This will activate a Kinetic Orb Cannon nearby. Get into it to be blasted back up near the top of the room. There is a Sonic Transmitter here. Destroy it. This will move a nearby platform back a little for a limited time. Quickly hop inside the Kinetic Orb Cannon to be blasted down a pipe and under the flooring. Roll around to collect the Missile Expansion. Use the Spinner nearby to get out. ========================================================== Missile Expansion #38:Light Aether - Sanctuary Fortress - Sanctuary Map Station ========================================================== Head down the nearby ramps to the bottom of the room, then turn around to find a pillar of light. With the Light Suit, you can travel up this beam of light. You'll find a Missile Expansion if you do. ========================================================== Missile Expansion #39:Light Aether - Great Temple - Transport B Access ========================================================== From Temple Sanctuary, head into the room and look at the left wall until you find a small spot where you can roll into. Use several Bomb Jumps to work your way through the tunnel. At the very end of the path you will roll right into a Missile Expansion. ========================================================== Missile Expansion #40:Light Aether - Great Temple - Transport A Access ========================================================== Right near the Save Station is a piece of cracked wall made of Talloric Alloy. Use a Bomb on it to destroy the wall, revealing a path leading down to a Missile Expansion. ========================================================== Missile Expansion #41:Dark Aether - Dark Agon Wastes - Ing Cache 4 ========================================================== You need to enter this room through the Dark door in Duelling Range. The Missile Expansion is located in a tricky place-its in a little hole right below the door. ========================================================== Missile Expansion #42:Dark Aether - Dark Agon Wastes - Crossroads ========================================================== In the Light Aether version of Crossroads (The room is Transport Center), use the half-pipe to reach a really high Portal. Use it, and the Missile Expansion will be right infront of you. ========================================================== Missile Expansion #43:Dark Aether - Dark Agon Wastes - Junction Site ========================================================== Use the Spider Ball Track located near the middle of the room to reach a Bomb Slot. Activate it to switch around the platform below you, revealing a path to the Missile Expansion. ========================================================== Missile Expansion #44:Dark Aether - Dark Agon Wastes - Warrior's Walk ========================================================== Look around on the floor to find some Phazon steam rising up. Place a Bomb on this piece of floor to destroy it. You should quickly roll into the Phazon pit area, and to the end of it where a Missile Expansion lies. Quickly get back out of course! ========================================================== Missile Expansion #45:Dark Aether - Dark Torvus Bog - Undertransit One ========================================================== Hop right into the Cannon to be blasted into the undertransit tunnels. This is a bit tricky. It looks simple-just a room with many pipes below you. Well, there are hidden holes unseeable. Fall down all the way to the bottom row. From here, head near the left end of the pipe, but about halfway left. Perform a Bomb Jump, and hold right in the air. You will enter a secret area you probably didn't even knew existed. Keep heading right until you reach the Missile Expansion in the tubes. ========================================================== Missile Expansion #46:Dark Aether - Dark Torvus Bog - Undertemple ========================================================== At the bottom room inside a little alcove is a Wall Jump Surface. Use the Screw Attack against this surface to climb to the top of it and claim the Missile Expansion at the top. ========================================================== Missile Expansion #47:Dark Aether - Ing Hive - Hazing Cliff ========================================================== There are several Dark Tallon Metroid in this room so I suggest annhilating them all before continuing. Head over to the other side of the room to find a Dark Diligence Drone. Their much like their Light counterparts only in order to kill them you need to use a Charged Light Beam shot. Kill both of them to find the Missile Expansion. ========================================================== Missile Expansion #48:Dark Aether - Ing Hive - Aerial Training Site ========================================================== Right near the Portal is a Wall Jump Surface. Use the Screw Attack to reach the top of it, and the Missile Expansion there. ========================================================== Missile Expansion #49:Dark Aether - Sky Temple Grounds - Plain of Dark Worship ========================================================== Use the Portal in Temple Assembly Site to reach this room. The Missile Expansion is right of the Portal. ========================================================== Missile Expansion #50:Dark Aether - Sky Temple Grounds - Phazon Grounds ========================================================== Ignore the Dark Tallon Metroid if you wish, then use the Screw Attack to reach the pillar across the huge gap. The Missile Expansion is waiting inside that pilar when you land. ========================================================== Missile Expansion #51:Dark Aether - Sky Temple Grounds - War Ritual Grounds ========================================================== Near the huge collection of mutated Ingworms is a door. Flip on the Dark Visor to see several Seeker Targets. Destroy them all, and the door will reveal the final Missile Expansion. ----------------------------------------------------------------------------- ~VII B.Energy Tanks~ ----------------------------------------------------------------------------- Ah yes....the all important Energy Tank. Without them you would die very fast in the game unless your highly experience and/or crazy/insane. There are only 14 Energy Tanks, and most Energy Tanks take a bit longer than any other Expansion to obtain. ========================================================== Energy Tank #1:Light Aether - Temple Grounds - Storage Cavern B ========================================================== Access this room via the Missile door in Temple Assembly Site. The Energy Tank is sitting for you to take. ========================================================== Energy Tank #2:Light Aether - Temple Grounds - Fortress Transport Access ========================================================== Near the middle of the room you will find a bright yellow light shining down from the ceiling. With the Light Suit on you can travel up this small beam of light. You will then appear in a tiny room. Turn around to find an Energy Tank sitting near the wall. ========================================================== Energy Tank #3:Light Aether - Temple Grounds - Windchamber Gateway ========================================================== On one of the sides of Windchamber Gateway these is a Grappple Point. You can use the Grapple Beam (Or the Screw Attack) to swing over to a far away platform that holds an Energy Tank. ========================================================== Energy Tank #4:Light Aether - Agon Wastes - Mine Shaft ========================================================== Head to Agon Temple and walk around the room until you find a Dark door. Head through it into Mine Shaft. Here, roll into the tunnels and move left and pass over the first sand block quickly. Now, kill the Pillbug nearby. Double Bomb Jump several times up the first few platforms your near. Once you reach the top of this area, hold left. You need to do this very quickly several times. First you wall fall down a sand block. By holding left you will move into a new area, where you will fall down more sand blocks. Here, you will be unseen as your inside the wall. Move a little bit over to the left but not all the way as you don't want to fall off the path. Bomb Jump up a level, then Bomb Jump again to the highest point here. Hold left and you will collect your Energy Tank. ========================================================== Energy Tank #5:Light Aether - Agon Wastes - Bioenergy Production ========================================================== Look at the map and head to the side of the room that has a Super Missile door on it. Now, there are many, many Scan Consoles here. For each "station" the small Scanner on the left will raise one of the giant storage platforms, and the one on the right will lower one of the giant storage platforms. Starting with the station furthest on the left, make 2 of the storage units raised and keep one of them at the bottom. For the station in the middle, make one of the storage units raised and keep 2 at the bottom. For the final station on the right, make all three storage units at the bottom level. This will create a stairway that leads right up to an Energy Tank. If the Scanners don't do anything, head to the other side of the room and Scan a Console there. This activates all of the platforms in the room if you hadn't done so already. ========================================================== Energy Tank #6:Light Aether - Agon Wastes - Mining Access ========================================================== Roll into the middle of the room, and stop right above a sand block. Lay a Bomb here and the block will break. You'll fall into a Cannon and be shot up into an Energy Tank. ========================================================== Energy Tank #7:Light Aether - Agon Wastes - Mining Plaza ========================================================== Flip on your Echo Visor when your high in the room. There are three Sonic Transmitters sending waves towards solar panels. You need to disable all three locks. Doing so will make the solar panels rise, shining the sun onto a small hole in the distance. The cover raises, revealing an Energy Tank. You need to use the Screw Attack with extreme precision to reach the Energy Tank. You may fail many times. ========================================================== Energy Tank #8:Light Aether - Torvus Bog - Torvus Plaza ========================================================== There are several Dark Pirate Commandos in here. They will cause the utmost annoyance when attempting for this Energy Tank so be sure to kick their asses with the Dark Visor (of course!). There is a half-pipe at the end of the room so you want to head to it. Its a huge and tall half-pipe so you may experience some trouble. You want to head up the right side of the half-pipe and grab hold of a Spider Ball Track, so be holding R most of the time. Once your on the Tracks, continue along until you hear a Sporb starting to attack you. Drop down to the ground an kill it. This is nearly impossible to do with the Sporb attacking most of the time. Make your way back on the Spider Ball Tracks via the huge half-pipe again. Now just continue along the Tracks. There is now nothing stopping you. At least for a little while there won't be diddly squat stopping you. At some point past several small moving pieces of Track, you may encounter the annoyance of the camera going BEHIND the scenery, so all you can see is the backside of the Spider Ball course. This, of course, makes things nearly impossible. You can't see ANYTHING at all. Why would such a challenge be put in this game? Well...its not a challenge. More of a glitch. A very odd glitch. Its unknown as to what causes it to happen or let alone WHY it happens. If the camera doesn't make it impossible to see, continue along the Tracks until you reach a Kinetic Orb Cannon, which when used will shoot you right into the Energy Tank in the room. If the glitch does happen, leave the room and go several rooms away and then come back. Its very likely the glitch will be fixed and you can with ease get the Energy Tank. If it still occurs, reset the Gamecube and see the results (you may need to reset several times). Eventually you will be able to see and you will eventually get that Tank. Or you could be like me first time throgh the game-take the challenge of going through the course with the camera glitch (Of course back then I didn't know it was a glitch bit I still won. I'm so good.) ========================================================== Energy Tank #9:Light Aether - Torvus Bog - Meditation Vista ========================================================== Ignore the Portal. Head past it and across the large abyss you will eventually see a floating platform makes it way back and forth across some far away area in the distance. Use the Screw Attack to reach this platform. Once your on it, it will move you right into the Energy Tank lying there. You are likely to fall. Many many times. Bring lots of Energy because you may be needing it... ========================================================== Energy Tank #10:Light Aether - Torvus Bog - Temple Access ========================================================== You need to be in the upper path of this room, not the lower path. On the floor in the upper path there are several red circles on the ground. One of them is slightly cracked and smoking. Place a Bomb on this to fall down right into an Energy Tank. ========================================================== Energy Tank #11:Light Aether - Torvus Bog - Transit Tunnel East ========================================================== In the first vertical tube on the left, use a Bomb Jump to easily reach the Bomb Slot. Activate it. This activates a short timer on a current nearby. Head for the tube 3 down to the right of you. It has a huge upwards current of water. You need to do several well timed Bomb Jumps in order to make your way up this tube. Its difficult and you may fail several times. If this happens, just go activate the Bomb Slot again once the time expires. Its very difficult, but after enough time you will learn the timing to reach the high placed Energy Tank. ========================================================== Energy Tank #12:Light Aether - Sanctuary Fortress - Watch Station Access ========================================================== Enter through the Light door from Watch Station and its just...impossible to miss. Wow. Easy tank eh? ========================================================== Energy Tank #13:Light Aether - Sanctuary Fortress - Reactor Core ========================================================== There are a ton of Rezbits in the Reactor Core. You should destroy all of them as it will make your life a whole lot easier. Kill them with a Charged Dark Beam blast followed by a Missile. Now, at the bottom of the room there is a Kinetic Orb Cannon. Hop inside it to be shot up onto a ball of Spider Ball Track. Head up a ramp onto a smaller ball of Track. Roll ontop of a small red dot and use the Boost Ball to jump over to another ball. Keep repeating this process until you reach actual Spider Ball Track. Be warned, though, that every other ball every few seconds becomes electrfied, making it impossible to magnetically attack yourself to the ball. Be careful. Once your on actual Track just roll right into an Energy Tank. ========================================================== Energy Tank #14:Dark Aether - Dark Torvus Bog - Cache B ========================================================== There is a Super Missile door below the main level of the Temple. You can get this Energy Tank by going through that door before the Chykka battle or any time afterwards. ----------------------------------------------------------------------------- ~VII C.Power Bomb Expansions~ ----------------------------------------------------------------------------- Always have the need to unleash a gigantic exposion near many enemies? Your gonna need several Power Bomb Expansions to do it though. There are 8, giving a total of 10 Power Bombs. ========================================================== Power Bomb Expansion #1:Light Aether - Temple Grounds - Dynamo Chamber ========================================================== Use a Power Bomb to destroy the GF Gate, and proceed to the middle of the lower area. Place a Power Bomb on the cracked Benzium wall to destroy it, revealing a Power Bomb Expansion. ========================================================== Power Bomb Expansion #2:Light Aether - Agon Wastes - Sandcanyon ========================================================== Use the Screw Attack to travel halfway across the gap to the tiny platform in the middle of it all. Place a Power Bomb once you reach this structure. By doing so, you cause the giant pillar to collapse, revealing a Power Bomb Expansion where it once was. ========================================================== Power Bomb Expansion #3:Light Aether - Torvus Bog - Great Bridge ========================================================== Use the Kinetic Orb Cannon in the room to be blasted up to the bridge. Destroy the nearby Shriekbats then look around for a rock. Its made of Bendezium so you should know by now what to do. Roll through the tunnel to claim a Power Bomb Expansion. ========================================================== Power Bomb Expansion #4:Light Aether - Sanctuary Fortress - Fortress Entrance ========================================================== Enter this room via Temple Transport Access to understand all of these instructions. Use the Spider Ball Tracks on the sides of the broken bridge of the Screw Attack to reach the other side of the room. Head to the left to find some broken glass. Use a Power Bomb to destroy the glass and reveal a Scan Console. Activate it to enable a nearby elevator. Ride it to the top, and Scan the console there to activate a Kinetic Orb Cannon on the floor below you. Roll into the Kinetic Orb Cannon to be blasted onto a round platform. Roll around until you find a Spider Ball Track leading to the top platform. Head up it. At the top you will find a hologram allowing you to enter a huge turret. Get inside the Cannon. Look at the left side of the chasm for a cracked wall high on the wall. Blast it with the cannon. A little bit below that is another cracked wall so blow that up too. Lastly, look at the other side of the room and blast that wall over there. Get off the platform and roll back down to the Kinetic Orb Cannon. You'll be back on solid ground again. Head over to where you placed your first few turret shots. It revealed some Spider Ball Tracks hidden by the wall. That's pretty sneaky... Nonetheless, climb up the Spider Ball Tracks, Bomb Jumping whenever neccessary. Eventually you will reach the top platform. Use the Screw Attack to head across the gap to the location of where the wall across the chasm once was before you destroyed it. A Power Bomb Expansion is just sitting on the ledge there. ========================================================== Power Bomb Expansion #5:Light Aether - Sanctuary Fortress - Transit Station ========================================================== There is a Portal on the lower floor of the room, guarded by a wall. Use a Power Bomb to destroy the wall then use the Portal. Once you do, a Dark Ingsmasher will attack you. The wall it breaks through was covering a Portal, but it can be used now, so run behind it and head back to Light Aether. There is a small tunnel to your left so head through it. You will appear near another Portal which you need to use. In Dark Aether, use the nearby Spider Ball Tracks to reach one last Portal. The Spider Ball Tracks next to you go directly to the Power Bomb Expansion. ========================================================== Power Bomb Expansion #6:Light Aether - Sanctuary Fortress - Main Gyro Chamber ========================================================== There is an Echo Gate at the very bottom of the chamber. It can only be opened by hitting the nearby pedestals with the Annhilator Beam in this order: the pedestal nearest the door, the pedestal furthest from the door, and then the pedestal in the center two times. This will cause the gate to open, revealing a Kinetic Orb Cannon. Get inside the be shot right into the center of the gyro, destroying it, and revealing a Power Bomb Expansion which you can then obtain. ========================================================== Power Bomb Expansion #7:Dark Aether - Dark Agon Wastes - Feeding Pit ========================================================== Jump down into the dark waters. The Power Bomb Expansion is under the water so your gonna need to search for it. Its very hard to see down there. Use the Dark Visor when under water-it may make it a bit easier to find the Expansion somewhere underwater. ========================================================== Power Bomb Expansion #8:Dark Aether - Dark Torvus Bog - Purtrid Alcove ========================================================== Head along the edge of the room to the right of the Dark Phlogus. There is a cracked wall here. Use a Power Bomb to destroy it and to reveal the final Power Bomb Expansion. ----------------------------------------------------------------------------- ~VII D.Beam Ammo Expansions~ ----------------------------------------------------------------------------- Ah yes...the all important Beam Ammo Expansions. Without them you'd quickly run out of Ammo for most of your Beams. There are only 4 Expansions in this catogoriy. Each Expansion raises the maximum capcity of Dark and Light Ammo by 50, giving a total when you have all four 250 Beam Ammo. Really useful, don't you think? ========================================================== Beam Ammo Expansion #1:Light Aether - Agon Wastes - Central Mining Station ========================================================== You need to enter this room from the top door of Command Center Access. Otherwise this isn't possible. Anyways, once you get out of that door you need to walk into either Turret on the left or the right. The one on the left is the better choice. Once inside, look to the left to find a bunch of Pirate Skiff's. Blow up the bottom one to create a platform for use later. Now, there is a small white box thingy near an orange force field. You need to destroy that with the Turret. You also need to destroy a cracked wall somewhere on the right side of the room. By doing this, you will cause several Space Pirates to attack you. Their no biggie...the Turret murders them (WARNING! If the Turret is destroyed and your inside it, you get an instant Game Over!). Now just follow the path around the top of the room until you reach a tunnel you can take that leads behind the force field...to a Beam Ammo Expansion. ========================================================== Beam Ammo Expansion #2:Light Aether - Sanctuary Fortress - Watch Station ========================================================== This Beam Ammo Expansion is a bit....complicated to obtain. Head over to the ledge near the Light door, and head right of it to another ledge with a Spider Ball Track on it. Get onto the Spider Ball Tracks and ride it high above the room. Drop into a Kinetic Orb Cannon, blasting you onto some more Spider Ball Tracks. Follow the Tracks around, using Bomb Jumps when you need to until you reach a spinning platform with Spider Ball Tracks around it. Get onto it and wait until you pass a pair of red sticks. Place a Bomb just then to be blasted onto another circular spinning platform. Repeat this once more on this platform. You will then be on some more Spider Ball Tracks. Follow them into a tunnel. Head about halfway in then hold up on the control stick to move into a secret room. This room holds a Beam Ammo Expansion. Bomb Jump into it. ========================================================== Beam Ammo Expansion #3:Dark Aether - Dark Torvus Bog - Cache A ========================================================== In Poisoned Bog there is a Seeker Missile door. Head through it into Cache A. The Beam Ammo Expansio will be right infront of you. ========================================================== Beam Ammo Expansion #4:Dark Aether - Sky Temple Grounds - Profane Path ========================================================== Use the Portal inside Sacred Path to reach this room. Once here, destroy both Dark Pirate Commando with a Charged Dark Beam blast followed by a Missile (the usual...). Now head to the other side of the room to find several Echo Pedestals and an Echo Door. Shoot the pedestals with the Annhilator Beam in the following order:back-right of the door, front-right of the door, left of the door, and back-right of the door. This will open the door, revealing the last Beam Ammo Expansion. ----------------------------------------------------------------------------- ~VII.Complete Logbook~ ----------------------------------------------------------------------------- This is where the people with no life come to. I decided to copy down and type up every description in the Logbook, including the Inventory items. Here is everything I've compiled. ----------------------------------------------------------------------------- ~Subsection I-Creature Scans~ ----------------------------------------------------------------------------- ================================ Aether-Aquatic-Small Aquatic ================================ Hydlings Found:Various rooms underwater, travel in large groups. Found in Hydrochamber Access and a few other locations. How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light Beams to quickly get back a ton of Ammo. they are useful enemies really. Appearence:Hydlings appear in large groups underwater, like small tiny brown floating objects. Scan Info:Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, which with their sharp teeth can also pierce metal. Bloggling Found:In Hydrodynamo Station after releasing the first lock. Also in Training Chamber until all locks have been released. How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so, its pretty weak. About 5 Power Beam shots on their tail (Their mouth is invulnerable) will kill them. Appearence:They are small Blogg's, green in color Scan Info:Young Bloggs are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Bloggs. They rely on speed and agility for protection if attacked. Without the protection of their elders, they are still vulnerable. ================================ Aether-Aquatic-Large Aquatic ================================ Blogg Found:Hydrodynamo Station before activating any of the locks. Transport to Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the less Bloggs appear. How to Defeat:Wait for it to charge at you, and stand still and face it. Right before hitting you it will open its mouth. Pop a Missile into it to kill the Blogg. Appearence:Big and black, with a large mouth cavity area. Pretty obvious underwater. Scan Info:The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its 3 tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouth:the rest of their bodies are covered with a thick damage-resitant hide. Alpha Blogg Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be sure to get him! How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also uses a Sonic Bubble attack too. Use Super Missiles for maximum damage. Release them as he is moving back before ramming you so they will hurt him. He damage you a lot too, so have the 5 max Energy Tanks at that time for the easiest possible time. Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss battle with a health bar.... Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor and weapon systems if they hit you. Its 3 titanic maws are potent weapons. Target the creature's mouth area to inflict damage upon to it. ================================ Aether-Flying-Small Flyers ================================ Sandbats Found:All over Agon Wastes, but can really only be scanned in Mining Station A. How to Defeat:Several Power Beam shots Appearence:Small, tan colored bats flying around in swarms above ground Scan Info:Sandbats are small flyers. They travel in packs for safety, though they are predators in nature. Failing to find food as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance. Lightflyer Found:Forgotten Bridge, and in Transport to Temple Grounds A. How to Defeat:1 Charge Beam shot kills them. Appearnce:Mainly a small ball of yellow light energy, shooting electricty at you. Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target. Lumite Found:Transport Access to Temple Ground within Agon Wastes, and in various locations in Dark Agon Wastes. (They are invisible unless flying in Dark Agon Wastes however) How to Defeat:Several Power Beam shots when visible. Appearence:Small brown creatures that usually cling to walls, shooting purple goop at you. Scan Info:The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast. War Wasp Found:Many rooms in Temple Grounds. How to Defeat:Several Power Beam shots, or 1 shot from any other beam Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby, also makes easily distinguished buzzing noises. Scan Info:The War Wasp rarely strays away from its hive while it is pursuing an immediate threat. It attacks with no regard for its own survival, dive bombing into its enemy with stinger extended. Fast working toxins from the stinger can incapcitate most small organisms. If it battles foes at range, it will fire blasts of potent energy. ================================ Aether-Flying-Large Flyers ================================ Shriekers Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they dissappear after a while. they can then be found at Torvus Temple How to Defeat:2 Missiles, or 2 Charge Beam shots Appearence:A small green bat. It is invisible, except when attacking. The Echo Visor can locate it. Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack. Shriekbat Found:Many hallways around Torvus Bog How to Defeat:Several Power Beam attacks, or let them hit a wall where they self implode Appearence:Small white-purple bats hanging on ceilings Scan Info:Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely terratorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy. Shredder Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think these are 1 time scans. I haven't located them anywhere else once they dissappear. Its best to scan them ASAP just to be sure.) How to Defeat:Several Missiles or Charge Beam shots Appearence:Small purple sack with propellers on head. Sack inflates when approaching target Scan Info:The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly towards its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resiliant, but can be eliminated with concentrated weapon fire. ================================ Aether-Ground-Tunnel Prowlers ================================ Pillbug Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first activating the portal there. If you miss it, you can scan one on the right side of Dynamo Access, after you beat the Spider Guardian. How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to kill it. Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball when enemies nearby. Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their paths as they search for food. A Pillbug cam be jarred loose from a surface with a concussive blast:doing so reveals its vulnerable belly. Worker Splinter Found:Very first few rooms past the Landing Site. They are always there. How to Defeat:A whopping 1 Power Beam shot! Appearence:A translucent white Splinter Scan Info:The Worker Splinter is bred for service, not for combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it works with. They can generate a sturdy pliable webbling useful in travel throughout the Hive. ================================ Aether-Ground-Surface Prowlers ================================ Green Kralee Found:Transport to Agon Wastes Access, and other various rooms around Temple Ground How to Defeat:Several Power Beam shots Appearence:A small beatle with a green crystal on its back Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee spends most of its days roaming in search of food. A generic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability. Brizgee Found:Mining Station A in Agon Wastes How to Defeat:Use a Missile to make it angry, then a Charge Beam Appearence:A thin, small red shelled crap pacing around in circles Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discouages most predators:those foolish enough to harass the Brizgee are quickly introduced to its deadly stinger. Kralee Found:Mining Station B in Agon Wastes How to Defeat:Several Power Beam shots Appearence:Just like a Green Kralee, only with a red crystal Scan Info:The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux. Seedburster Found:Training Chamber Access How to Defeat:Either 1 Power Beam shot, or wait for them to suicide Appearence:Small purple plants moving rapidly in groups upon ceilings Scan Info:Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a dangerous projectile. These seeds do not live to fruitation, but help protect the Seedburster pack from attacks. Krocuss Found:Torvus Grove Access How to Defeat:Get behind it and wait for its back flaps to open, then pop a Charge Beam shot into it to kill him Appearence:Small green things with several claws infront of them, and flaps on their backs Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxic-absorbing gills: few weapons can penetrate the creature's shell. Lightbringer Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan only, but his scan desciption kinda makes you think otherwise. How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan suggests that. Appearence:A small white crystal that can move Scan Info:Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creature generates a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire:only a burst of matter-antimatter can destroy them. ================================ Aether-Ground-Predators ================================ Sandigger Found:Mining Station A How to Defeat:1 Charge Beam to each of its heads Appearence:Simply a purple colored worm with 2 heads Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestive process. Its hide is very durable and resistant to weapon fire: only its exposed eyes can be damaged. Alpha Splinter Found:Great Temple (1 time scan!!!) How to Defeat:Can't be defeated, after enough damage the Ing posses him. In order to activate that, around 20 missiles, or 15 Charge Beam shots Appearence:An oversized brown Splinter Scan Info:Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings. Grenchlers Found:Forgotten Bridge in Torvus Bog How to Defeat:Blast their tails with several Super Missiles to destroy it, leaving a vulnerable skin section. A few Missiles in there kills the beast. Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with huge teeth, and a mighty roar Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot-a generic defect makes the shell on their back susceptable to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature. Alpha Sandigger Found:Agon Temple (1 time scan!!!) How to Defeat:Wait 5 seconds for the Ing to posses it >_> Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it gets possesed into the Bomb Guardian! Scan Info:This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it. Sporb Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog How to Defeat:Lure the actual head of the plant out by getting in its view in Morph Ball form, then unleash several Charge Beam shots upon it. Appearence:A strange sack attached to some walls. The actual head is nothing but a stem and 4 leaves. Scan Info:The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primamry means of attack. It can also extend its body over short distances, gripping small targets with its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems. Splinter Found:All over Temple Grounds How to Defeat:1 Charge Beam shot Appearence:A small tan colored bug that enjoys ramming you! Scan Info:When it isn't hunting, a Splinter will secrete a protecture cocoon around itself and enter a state of hybernation. Localized seimic disturbences will awake the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits phermones that triggers frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is not advisable. ================================ Aether-Mechanoids-Small ================================ Harmony Class Drone Found:Transport Access C in Great Temple How to Defeat:1 Charge Beam Appearence:Small spheres of blue energy with several yellow bombs on the outside of it. It is attracted to your Charge Beam. Scan Info:The Luminoth desgined the Harmony units to be free-roaming, independant cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things filth that must be cleansed from the world. Mechlops Found:1 room past Dynamo Access, under the floor in that room How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode Appearence:A small black moving unit with 3 claws infront of it Scan Info:The Luminoth tried to domesticate and train a number of Triclops for use in the war, but failed. Undaunted, they created mechanical versions of the hurdy creatures to use in battle. The few Mechlops that remain now serve the mechanoids, turning their potent jaws and earthmoving power against their former masters. Diligence Class Drone Found:Many, many rooms over Sanctuary Fortress How to Defeat:1 Dark Beam shot Appearence:Exactly like a Harmony Class Drone unit, only pink with blue colored bombs on the side. It shoots 3 lasers at different directions at all times. He simply moves back and forth in tunnels they reside, and move super fast when a Charge Beam is active. Scan Info:The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony class units. A Diligence uses focused energy beams to perform their duty. Their energy construct nature makes them invulnerable to most attacks, but dark energy can disrupt them. Serenity Class Drone Found:Fortress Entrance Hall, amoung the right wall, are thousands of these How to Defeat:1 Power Beam shot, although they aren't a threat Appearence:Small red robots moving with a group of hundreds of these amoung the aforementioned wall Scan Info:The Serenity drones have not gone rouge. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed. Rezbit Found:VERY often through Sanctuary Fortress, easily found in Reactor Core How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge Dark Beam shot, followed by a Missile when he's frozen makes him dead Appearence:3 small black spiked balls revolving around many orange rectangles Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier sheild blocks oncoming attacks, It can even shift into an energy state to evade enemies:while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable. Additional Notes:The Rezbit becomes impossible to Lock-on when all of the orange rectangles dissappear, leaving it in its "energy state". At this point, run like hell away from it. It will, several seconds later, send a virus to you if your within its radius, that being around 20 feet. If this virus hits you, you need to immideately push R+L+B to re-boot your Power Suit, otherwise, your visor will be extremly distorted, and you see everything frame by frame per second, and tons of alien text rise up your screen. If your in Morph Ball Mode when the virus hits, you can't go back to normal form, lay Bombs, or use the Spider Ball until you clear the virus. Also, suiciding by jumping/rolling off a nearby ledge instantly clears the virus (Although its a stupid way of clearing it.). Lastly, you can't attack if the virus hits. Octopede Found:Transport to Torvus Bog Access in Sanctuary Fortress How to Defeat:Several Power Beam shots knock off its seprate pieces, which will proceed to roll around a little then self-destruct. Avoid that. Appearence:4 small spiky orange circles all connected circling around walls. If another Octopede is nearby, they form an electrical field that cannot be passed unless they are destroyed. Scan Info:The Octopede were created to deilever messages to Luminoth citizens. They now fellow their routes in the service of other rouge mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage. ================================ Aether-Mechanoids-Stationary ================================ Viligence Class Turret Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when the 2 Space Pirates take command of them. If destroyed, they can never be scanned again. How to Defeat:Many Missiles, or stand very close below them and they will blow themselves up (lol) Appearence:A large green cannon that fires green plasma blasts Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries:a tour as a Viligence gunner is considered a mark of distinction. Additional Notes:You can later in the game hop into the Viligence hologram and actually operate the cannon! The cannon has its own life bar, and if destroyed will automatically force you out. The hologram will reappear a few seconds later. You can also push B to manually disengage operating the cannon. Luminoth Turret Found:Sand Processing in Agon Wastes How to Defeat:1 Charge Beam or Missile Appearence:A small turret that shoots 2 yellow powerful beams at you Scan Info:As the number of Luminoth dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets. Caretaker Class Drone Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at any time BEFORE the battle with it. It can be scanned through the giant glass shaft in Main Research. How to Defeat:Ride around on the Spiderball Tracks until it releases a red sensor for several seconds. Boost Ball through it. Once 3 sensors are destoyed, it will occasionally drop down the main sensor in the middle of the machine for a brief second. Boost through it to move to the next level. The Drone is destoyed after 3 rounds. Scan Info:The Caretaker drone was designed to protect and maintain and experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight:a vulnerable detection until will extend periodically to search for targets. Destroying this unit would weaken its combat ability. Growler Class Turret Found:Transport to Sanctuary Access in Temple Grounds How to Defeat:Several Super Missiles Appearence:Like the Luminoth turret, only it shoots VERY powerful blue blasts. Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret. Humility Class Turret Found:All over the Space Pirate base in Agon Wastes How to Defeat:1 Charge Beam Appearence:A small turret hanging out of the wall Scan Info:The Space Pirates captured Federation "Growler" turrets, but found the cannon unit inadequate. They replaced the Growler's weapon with a powerful galvanic acclerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment. ================================ Aether-Mechanoids-Large ================================ Ingsmasher Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC. If you kill them all they will never come back. If you run from them when they are active, they won't dissappear. Its an obvious scan though-they are really really big. How to Defeat:When in normal colors use Super Missiles, while white use the Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all forms. Appearence:A large metallic warrior with 2 large balls cupped in its hands Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to destroy them. in close combat, it smashes its energized fists into the earth to send out powerful shockwaves, then pulverizes immobile prey. It will fire salves of missiles at long-distance quarry. It uses an energy sheild in battle that can be adjusted to protect against a variety of beam weapons. The sheild can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process. Watchdrone Found:Dungeon in Dark Torvus Bog, under the dark water How to Defeat:Invulnerable. However, they can be shifted out of place when a Light Beacon is active Appearence:A small black creature with 4 legs Scan Info:Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructable, and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its orginal resting site. Mekenobite Found:Sanctuary Temple after getting the Colbalt Translator How to Defeat:Use a Seeker Missile on its 2 legs Appearence:A 2 legged creature hanging off the top of ceilings Scan Info:The Luminoth created the Mekenobites to help patrol the corridors and shafts of the Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles towards its target with a magnetism accelerator. It can only be dislodged by simsimultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged. Quad MB Found:Main Research, as well as all over Sanctuary Fortress. How to Defeat:Wait until it starts spinning, then Boost Ball into it. Appearence:A small robot with 4 legs Scan Info:A Quad is formed of two components:the quadruped Main Body and the flying Command Module. The units can function independantly, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulenerable to concussive blasts. Quad CM Found:Same as Quad MB How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam when white. Can ONLY be destroyed when detached from the Main Body. Appearence:A small robotic head. Scan Info:A Quad is formed of two components:the quadruped Main Body and the flying Command Module. The units can function independantly, or linked together, as the need arises. The Command Module relies on ranged beams weapon attacks. It can generate a powerful beam sheild to protect itself. Opposite-polarity beams can pentrate this field, however. ================================ Dark Aether-Ing ================================ Ingstorm Found:All over Sky Temple Grounds How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But they just reproduce in a never ending supply v_v Appearence:Think of a small purply and red dot. Now, multiply that by a mliion and think of them all flying around, dealing 60 damage per second if you don't have the Light Suit. Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down even the most duable of alloys. Inglet Found:All over Dark Aether How to Defeat:1 Charge Beam Appearence:A small neck and mouth is all the Inglet is composed of. Can also resort to a puddle form like most Ing can. Scan Info:Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings. they dislike bright light, and will avoid if possible. Warrior Ing Found:All over Dark Aether How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light Beam shots Appearence:EXTREMELY hard to explain. But also has a large puddle form, so look for that. Scan Info:Warrior Ing are challenging foes. They can render themselves into a amorphous puddles and move over most terrain, including walls. Warrior Ing's can turn their bodies into dangerous projectiles sheathed in dark energy. the tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at theri enemies. Their only real weakness is bright, pure light, which they hate and fear. Ing Larva Swarm Found:Hive Entrance Hall How to Defeat:1 Power Beam shot, or wait for them to explode Appearence:A small black dot with a Warrior Ing's eyes Scan Info:Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious. Darkling Tentacle Found:In small, cramped hallways throughout Dark Aether How to Defeat:Un-killable. However, in will contract into the wall if anything hits it. Appearence:A long grey tentacle Scan Info:Some darklings can open dimensional portals at will. They will use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient:pure light energy can disrupt them. Nothing can destroy them. Hunter Ing Found:Easily found in Poisoned Bog How to Defeat:Its insane to waste time trying to kill them, just run from them Appearence:A small red blob with several tentacles Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentling, the Hunter Ing will seize their prey or die. ================================ Dark Aether-Guardians-Quadraxis ================================ Quadraxis Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard to miss..... How to Defeat:This is the first of 3 stages of the battle. In this stage you need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing blue. Appearence:Think of a Quad. Now, increase his size 100 times. There you go. Scan Info:The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile system battery for long distance attacks. The Quadraxis is increadibly durable, and well armed, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile. Damaged Quadraxis Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only scannable after destroying all 4 leg joints and his Command Module deteaches. How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo Visor to find an antennae on the Main Body. Destroy it by whatever means possible. This antennae was actually transmitting commands to the Command Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and look for the Command Module. There are 3 antennae's on it. Destroy 1 when the Command Module is stunned and unable to recieve commands. Repeat until all are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS A NEW SCAN!!! Appearence:The Quadraxis, only without the head lying on the ground Scan Info:Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight. Sheilded Head Module Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the non-stunned floatng Head Module. How to Defeat:Invulnerable until sonic-transmitter on Main Body is destroyed, then a new scan appears for the Head Module. Appearence:The floating Head Module of the Quadraxis Scan Info:The Head Module of the Quadraxis is highly mobile and well armed. It is sheilded by an impervious force field. Tactical commands are sent to this module from the crippled main body:server the link to impair the Head Module's combat ability. Final Head Module Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head Module with its head glass broken off, revealing a Spider Ball Track. How to Defeat:Stun him with a Super Missile to make him slowly revolve around to room for about 35 seconds. Quickly Spider Ball up one of the Damaged Quadraxis legs, and prepare a Boost. When the Head Module floats infront of you, Boost onto it, and keep holding R. The Head Module has a Spider Ball surface on it as well. Get into one of the 2 Bomb Slots on its head and place a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the Quadraxis unit. Appearence:Same Head Module, only with every antennae destroyed on him Scan Info:Module has lost its tactical link to the main body. Two points of structual weakness have been detected on its hull:Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull. Stunned Head Module Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the Main Body's antennae. How to Defeat:With the Echo Visor on, after destroying the Main Body antennae he will have 3 antennae's on him all un-accepting transmissions. Destroy these now. Appearence:The Head Module after destroying the Main Body antennae Scan Info:Head Module is unable to recieve tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this. ================================ Dark Aether-Guardians-Sub Guardians ================================ Bomb Guardian Found:Agon Temple How to Defeat:Shoot it in the pink tail over and over again until it rears its head up in pain. Use a Charge Beam on its head for the most effectiveness Appearence:A darkling Sandigger with a pink glowing tail Scan Info:This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and frequenly lay a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this target. Jump Guardian Found:Battlefield in Dark Agon Wastes How to Defeat:Many Missiles and Charge Beams Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shcokwaves of dark energy and will sheath itself in a potent force field to protect itself. It cannot maintain this sheild indefinitely:concentrate weapon fire when sheild is down. Boost Guardian Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....) How to Kill:YAY! Your gonna die MANY times before you figure out a good plan! If you need one, just use charged Light Beam shots over and over again... Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence to Sceptile. Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast towards its enemies, using its body as a potent weapon. When its not in solid form, engaging it in Morph Ball Mode may provide better attack oppertunities. Grapple Guardian Found:Sacrificial Chamber How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind it and unleash fury on its tail Appearence:A really big Grenchler with a blue horn. Scan Info:This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive:damage in the area can induce a state of anger in the target. A weak spot under the back shell is a prime target as well. When angered, it will use a special attack. Additional Notes:Its impossible to "anger" it until this beast is scanned, as his eye "technically" doesn't exist until its been done. Also, there is no Special Attack of his, so don't panic. Spider Guardian Found:Dynamo Access (WARNING:1 TME SCAN! HE CAN ONLY BE SCANNED THROUGH HIS SMALL GLASS CHAMBER BEFORE BEGINNING THE BATTLE! How to Kill:Bomb him a total of 4 times to make his "halo" around him green, which activates the Bomb Slot in the area. Bomb it to change the path of the Spider Guardian, who'll move into an electrical outlet. Repeat this for all 4 area. The final area has 3 Bomb slots, which will have to be activated in order. Appearence:A Pillbug Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball. It can travel across magnetically charged surfaces at will. The creature seems to have a connection to the local energy systems. Aggrivating it may cause disruption to the system. Power Bomb Guardian Found:Underchamber How to Kill:Activate the 4 Bomb Slots around the room Appearence:A Sporb that can spew an endless amount of Power Bomb (That's not fair!!!) Scan Info:This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venoumous needles it usually shoots. The energies of the Power Bomb weapon hae made it all but invulnerable. Tremendous kinetic energy damage will override its protective field, however. ================================ Dark Aether-Guardians-Amorbis ================================ Amorbis 1 Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and out of the ground. How to Kill:Unkillable at this point. Use Missiles and Power Beam shots quickly to destroy its outer shell Appearence:An ugly, really really ugly black worm. Its a boss, can't be missed unless your blind! Scan Info:The enourmous Amorbis can move through solid rock and earth with ease, and can sense the location of surface level prey deep within the ground. They will attempt to ram any target the can find in their domain. They are vulnerable to all forms of weapon firem but are incredibly strong and resistant to pain. Amorbis 2 Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere in the middle of the Temple. How to Kill:Use a Charged Light Beam shot on its face plate, which should destroy it. It will then lie on the ground, mouth open, and begin to suck heavily for several seconds. Quickly get into Morph Ball Mode and roll into its mouth. Plant a Bomb to break away 1/6 of his health. Appearence:Same as Amorbis 1, just attached to the Dark Sphere Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at light crystals, nullifying Safe Zones for a short time. They can also channel the energy into a powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage the Amorbis. ================================ Dark Aether-Emperor Ing ================================ Emperor Ing Body Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form. How to Kill:Invincible body part Appearence:Its hard to miss...it IS the final battle >_> Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently, this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller. Emperor Ing Head Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form. How to Kill:Unkillable. However, destroy the many tentacles it has attached to its mouth to reveal its eye. Appearence:An ugly blob with a ton of tentacles popping out of his mouth Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a sheild and weapon. Destroy the tentacles it generates to weaken the creature and its defenses. Emperor Ing Eye Found:Sanctum in Sky Temple, after destroying the tentacles on its head How to Kill:It has a sheild around the eye. However, there are 2 holes where your shots can go through. Super Missiles are the most effective, but are harder to hit it with. Its best to stick with Charged Light Beam shots. Apperence:A big red/orange circle with 2 holes, creating red beams of doomyness all the time. Scan Info:The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy sheild, although not completly. The eye can be looked onto, but only direct shots will get past the sheild. Emperor Ing Chrysalis Found:Sanctum after defeating Emperor Ing's first form How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the eleven holes right before a tentacle appears to kill it. Destroy all 11 tentacles. Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis. Wait....what? Its A BALL ON THE GROUND! Scan Info:The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak spots on the magnetically charged shell:Spider Ball travel is possible on the shell's surface. Damage the weak spots with explosives to crack the shell and expose the enemy within. Mutated Emperor Ing Found:After defeating the Emperor Ing Chrysalis How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super Missiles on it when exposed to eventually change it to either White or Purple. In this stage you can actually damage Mutated Emperor Ing. Use Charged Light Beam shots over and over again on the Purple heart, while never stopping the trigger with the Annihalator Beam when it is White. If you run out of ammo, many enemies happen to storm around Mutated Emperor Ing sometimes when its heart isn't red. Any weapon will make them spew Ammo. Appearence:A really big, really ugly Warrior Ing Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now capable of sheilding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creature's weak spots. Target the weak spots to immobilize and damage the enemy. ================================ Dark Aether-Guardians-Chykka ================================ Chykka Larva Found:Dark Torvus Temple. Yes, that giant sack thing is the boss. How to Kill:Scanning it will reveal its weakest spot-the stomach. However, anywhere else deals damage, but Light Beam shots to the stomach are the most effective. Appearence:A big white sack. Kinda hard to miss for a boss. Scan Info:Scans indicate this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both dark and light natures. Chyklings Found:Dark Torvus Temple. Dark Chykka creates them How to Kill:Power Beam shot. Appearence:Small, tiny versions of Adult Chykka that Dark Chykka commonly spawns Scan Info:Interaction with dark energy has mustated the Chykka. Its offspring are now born as flyers, skipping the larval stage completly. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parents durability, however, making them easy targets. Chykka (Adult) Found:Dark Torvus Temple, after defeating Chykka Larva. How to Kill:Target its body with many Power Beam shots (The only thing that's quick enough to hit it) to stun him. Watch which way Chykka turns, then Grapple Beam over to the direction its wings are facing. Prepare the Seeker Missiles and target the back of the 4 wings. Repeat until 1/4 of its life is gone, where It'll transform into Dark Chykka. Appearence:Picture a War Wasp, only bluer, bigger, eviler, you get the point. Scan Info:The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will try to attempt to diva and ram you. Most of the Chykka's body is vulnerable to weapon fire, but scans indicate that suck fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack:target them to damage the enemy. Dark Chykka Found:Dark Torvus Temple, after depleating 1/4 of Adult Chykka's life. Also forms after depleating 3/4 of Adult Chykka's life. (After killing the next 1/4 of Chykka Adult's health bar (Dark Chykka is just a transformed version of normal Chykka, sharing health bars), Dark Chykka reverts back to normal Chykka, and after another 1/4 of health, back to Dark Chykka for the finale.) How to Kill:Many Charged Light Beam shots aimed at its bloated egg sac. Appearence:Its more than obvious.....its a bigger, blacker, badder version of Chykka. Scan Info:The Chykka has recovered, and energized its body in dark energy. This energy has rendered most of the creature invulnerable to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage to creature. Additional Notes:The Dark Chykka scan may appear hard to get. There's SERIOUS depth mis-perception in the battle. What may make Dark Chykka look 5 feet away is actually 100 feet away. Just Grapple over to Dark Chykka.) ================================ Dark Aether-Darklings-Aquatic ================================ Dark Blogg Found:Training Chamber after taking either the Blue Path or the Red Path once How to Kill:2 Missiles Appearence:A normal Blogg, just blacker and.....cooler looking :) Scan Info:Dark Bloggs somehow lose their sonic blast ability:something about their minds make them difficult darklings to fully control. They rely solely on their deadly maws for attack:in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease. Dark Phlogus Found:Abondened Worksite in Dark Torvus Bog How to Kill:Unkillable. Hit it once when mouth is open to flip it over. Appearence:A large black clam sitting quitely in the water Scan Info:The Phlogus waits patiently as it floats in murky waters, searching for a meal. When its seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlougus's can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack:damage this to stun the Phlogus for a time. ================================ Dark Aether-Darklings-Darkling Ground ================================ Dark Grenchler Found:Dungeon in Dark Torvus Bog How to Kill:Same as a Grenchler. Hit its tail with Super Missiles to expose its main flesh...obvious from there. Appearence:A Grenchler, only blacker, louder, and likes to bite your face Scan Info:Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. remove its back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispate the creature. Dark Splinter Found:Inhabitants of Temple Grounds How to Kill:Several Charged Power Beam shots. Appearence:A small black bug, like a Splinter (go figure?) Scan Info:Target is host to a parsitic bioform. The presence of the parasite increases the target's overall threat combat level. Concentrated weapons fire will damage the crature. Dark Alpha Splinter Found:Temple Energy Controller, 1 time scan. How to Kill:Many Missiles and Charge Beam shots Appearence:The Alpha Splinter after getting possessed Scan Info:Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal. ================================ Dark Aether-Darklings-Darkling Flyers ================================ Dark War Wasp Found:Vault Attack Portal in Dark Sanctuary Fortress How to Kill:Charge Beam. Appearence:You probably won't get close enough to one to actually distinguish the difference between it an a normal War Wasp. Just keep the Scan Visor out mmmkay? Scan Info:Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove therony mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures. Dark Shredder Found:Chykka Larva fight. THEY CAN ONLY BE FOUND HERE!!!! Spawned occasionally while Chykka Larva is swimmming around. How to Kill:Charge Beam....or just let if get close to you and self- destruct. The radius is tiny and often won't hurt you much. Appearence:Purple flying creatures of doom. Kinda hard to miss. Also enjoy RUNNING AWAY from you if you slowly stalk them. Its kinda funny to do :) Scan Info:The hardy Shredder is a favorite possession target for Ing that dwell near dark waters.. Dark Shredders can lurk in the venomous waters infefinitely, patitently waiting for prey. They are very resililent, but can be elminated by concentrated weapon fire. Nightbarb Found:Whatever the Dark Version of Mining Station B is, and Abondened Base How to Kill:Power Beam shot Appearence:Little purple triangles that fly in the hundreds. Likes to hurt you :) :) Scan Info:Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing. ================================ Dark Aether-Darklings-Darkling Offworld ================================ Dark Pirate Commando Found:Anywhere in Torvus Bog. These bastards enjoy locking you in the room they are in until they either die or 2.5 minutes has expired and they grow bored and leave. How to Kill:They are EXTREMLY hard to kill by normal conventional means. Use an Entangler shot (AKA Charged Dark Beam) to freeze them up, and unleash a Missile for an insta kill. Hmmm...handy right? Appearence:Unknown. I've never gotten close enough to one before they warp somewhere else. Scan Info:The Ing prize the few Pirate Commandoes they manage to take alive. Only Hunter Ing are allowed to possess the Commandoes, and the competition for that right is fierce amoung them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with an experimental EMP grenades stolen from Space Pirates. Dark Missile Trooper Found:In a room several doors away from the Landin Site. Only battled after obtaining the Violet Translator (1 TIME SCAN!!!) How to Kill:Its health bar is irrelevent. Several Charge Beam shots dispatch him rather quickly. Appearence:A walking dead Bravo team trooper Scan Info:Bioscans indicate terminated lifesings in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been comprimised, the bulk of it remains intact. Missile weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time. Dark Tallon Metroid Found:Phazon Grounds in Sky Temple Grounds How to Kill:I suggest running like hell from these life sucking creatures WHO WILL INDEED attack you within a 50 foot radius, and WILL NEVER stop until you leave the room. If you must know.....wait. I've never killed one normally. Screw Attack makes short work of them. If attached, use a Morph Ball Bomb to shake them off. (That's been the customary rule in EVERY Metroid game.) Appearence:Do I NEED to explain what a Metroid looks like? Please state the title of the game. Its a METROID game. I think we've seen plenty Metroids in our past. Incase your memory is drawing a blank...wait for it to screech a hellish screech sound and start sucking 60 health away per second. Scan Info:The Ing are facinated by Metroids and their connection to Phazon. It is not a shared facination, as Metroid will attack Ing on sight. Reconizing their strength, Ing darklings have possessed a number of Metroid turning them into powerful soliders of the Horde. Addtional Notes:In Phazon Grounds, a Dark Tallon Metroid is ironically carrying around a Pirate Trooper. This is ood because 1.Space Pirates die upon contact with Dark Aether's atmosphere and 2.Metroid attack ANYTHING that has energy. Even their creators. Yet getting close to the Metroid will release to Space Pirate, who will then fight you. Weird. Dark Pirate Trooper Found:Portal Terminal in Dark Agon Wastes. They aren't friendly :( How to Kill:RUN. LIKE. HELL. Appearence:Can't be said. I just run from them. Is that a bad thing? They are purple bastards. I know that. Scan Info:Pirate Troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgets of any kind-especially weapon systems. Dark Trooper Found:All over the beginning area of the game How to Kill:1 Charge Beam Appearence:A walking dead Bravo team trooper Scan Info:Bioscans indicate terminated lifesings in this attack trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been comprimised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time. Dark Preed Found:Uh....I'm not sure. Some random places in Dark Torvus Bog How to Kill:You don't want these things to die. Trust me. Appearence:A small ball of metal floating around puffing poisonous gas. NOT NICE. Scan Info:The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous. ================================ Dark Aether-Darklings-Darkling Mechanoids ================================ Dark Diligence Drone Found:Some room next to the Dark Aether version of Hall of Combat Mastery. How to Kill:Charged Light Beam shots is its only weakness. Appearence:A spinning black ball >_> Scan Info:Some Diligence drones have been taken over by the Ing for possessive duties. Their small size and durability makes the excellant scouts able to go where most other cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit. Dark Quad MB Found:Sanctuary Temple. Dissappear after retreving the Colbalt Translator. Can lastly be found during the Quadraxis fight. Otherwise, nowhere else. How to Kill:I find them too strong, and slow and stupid. Ignore them. Appearence:A purple Quad. Scan Info:The Ing discovered they could possess and control artificially intelligent machines as well as normal beings. They soon turned to the loyal Quad right against the Luminoth, finding the machines to be quite useful additions to the Horde. Dark Quad CM Found:The Command Module of a Dark Quad....same place as above. How to Kill:Same as above Appearence:Same as above Scan Info:The Ing discovered they could possess and control artificially intelligent machines as well as normal beings. They soon turned to the loyal Quad right against the Luminoth, finding the machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing into its body to do its bidding. Corrupted Sentreye Found:You'll find them a plenty on your way to the Sky Temple. How to Kill:Charged Light Beam shot. All other shots stun its beams. Appearence:Red eye on the wall shooting lasers. Can't miss lasers ;) Scan Info:The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turned them against their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes, charged light energy will destroy them. Dark Ingsmasher Found:Main Reactor Dark Aether version in Sanctuary Fortress How to Kill:Same as an Ingsmasher Appearence:Like an Ingsmasher Scan Info:Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and missile launchers. It uses an energy sheild in battle that can be adjusted to protect against a variety of beam weapons. The sheild can be overloaded by opposite-polarity beams. ================================ Offworld-Pirates ================================ Preed Found:Hydrodynamo Statiohn How to Kill:Best to avoid them...although 3 Power Beam shots makes them 'splode. Appearence:A floating spiky ball Scan Info:The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If the Preed is ruptured, the gas within it is violently released. This toxic cloud is often proven fatal to the Preed's killer. Pirate Trooper Found:Central Mining Station is your first time to see them. They become harder and harder to find after that through the game, so scan them early. How to Kill:Several Charge Beam shots Appearence:A metallic charisma that enjoys attacking you with red beam shots as well as making growling sounds. Also noticeable a Space Pirate type is nearby when their backround battle theme starts playing. Scan Info:The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance:even the lowly trooper has recieved numerous upgrades to his arsenal. A photanic power scythe and quantim assult cannon are now standard-issue weapons for all troopers. Pirate Grenadier Found:Various rooms along the Space Pirate Base in Agon Wastes How to Kill:Several Charge Beam shots Appearence:Same as Space Pirate, but with a large cannon strapped to their right arm. Scan Info:The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units:while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapon somewhat ineffective. Pirate Commando Found:Torvus Grove, then lastly Sanctuary Entrance first time. I believe they reappear in Torvus Grove, not sure however. (1 Time Scan???) How to Kill:Ouchies. They, conviently, appear in rooms with several Phazon tanks. Lure them near one, and blow it up. The Commando will die. Happyness. Appearence:REALLY cool looking Space Pirates. Can't be missed. Scan Info:Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a varible pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speeds over any terrain. A portable barrier sheild repels most attacks, but can only be deployed for limited periods. Pirate Aerotrooper Found:Everywhere. Literally. You will find them so often in places you've visited its annoying. How to Kill:They are susceptible to 2 Charge Beams. Appearence:An ugly Space Pirate flying around on a jet pack. Scan Info:Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult for to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor:an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured. ================================ Offworld-Metroids ================================ Infant Tallon Metroid Found:Biohazard Storage after facing Dark Samus 1. (1 Time Scan!!!)??? How to Kill:Few Power Beam shots....or let it touch Phazon to mutate into a normal Tallon Metroid. Appearence:A tiny, cute as heck blue Metroid. Aww..... Scan Info:The Space Pirates use Infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and aquire their full array of powers. Tallon Metroid Found:Several places in the Space Pirate Base in Agon Wastes How to Kill:Charge Dark Beam followed by a Missile easily kills them. Appearence:A red colored Metroid Scan Info:Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb. ================================ Offworld-Dark Samus ================================ Dark Samus 1 Found:Main Reactor. All Dark Samus's are 1 Time Scans!!! How to Kill:Many Charge Beam shots Appearence:Is it THAT hard to see a clone of yourself? Remember SA-X? Think that, only with the Phazon Suit. Scan Info:Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and agumented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy sheilds is also present. Dark Samus 2 Found:Aerie and Aerie Transport How to Kill:LOTSA Super Missiles Appearence:Its extremely hard to miss a clone of yourself..... Scan Info:Tactical scans have identified several new battle systems in the armor of Dark Samus. She now weilds a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of atomic disruption. Extreme caution reccommended. Dark Samus 3 Found:Sky Temple Gateway, during the final 8 minutes of the game. NOT in her big Phazon bubble form. How to Kill:Super Missiles will eventually activate her becoming Dark Samus 4.... Appearence:*yawn*I'm sick of explaining.... Scan Info:Scans indicate Dark Samus has absorbed tremendous levels of Phazon into her body:too much, perhaps. She can vent Phazon energy in the for of destructive blasts and protective sheilds:doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to your Dark Visor. These new abilities, combined with her already formidable arsenal, places Dark Samus at the highest threat level. Dark Samus 4 Found:Sky Temple Gateway. Yes, that large bubble of Phazon is a new Dark Samus Scan. How to Kill:Wait for it to expose many small Phazon chunks, then collect them with the Charge Beam, and fire it back at Dark Samus. Appearence:Oh my god.... Scan Info:Dark Samus has temporarily become a being of pure yet unstable Phazon energy. Sher can generate a sheild that is invulnerable to all attacks save one-blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence. ----------------------------------------------------------------------------- ~Subsection II-Lore Scans~ ----------------------------------------------------------------------------- ================================ Lore-Space Pirate Logs-Cycle 4 ================================ Log 44681 (Phazon Operations) Found:Command Center Scan Info:Log 4.468.1-Science Teams detected the presence of Phazon in the Dash system four cycles ago. High Command authorized the deployment of our team shortly thereafter. Our orders are to establish a base on planet Aether and evaluate local Phazon resources. Because this world lies on the periphery of Galactic Federation territory, we are following stealth protocols at the highest levels. A cadre of elite Commandos has been dispatched to provide security for our force as well. This operation is now underway. Log 48853 (Local Conflict) Found:Command Center Scan Info:Log 4.885.3-Intellegence reports on the indigenous population of Aether are in error. This planet is not at peace, nor are the inhabitants docile. Evidence of a class four conflict is present here, though hostilities are at a minimal level now. Our territory has suffered several raids by a strange type of shadowy creature. These raids have caused considerable damage, and we have requested more combat troopers in response. ================================ Lore-Space Pirate Logs-Cycle 5 ================================ Log 50086 (Great Discoveries) Found:Command Center Scan Info:Log 5.008.6-A spatial anomaly has been found within our base. We believe this rift in the time-space leads to a parallel dimension of some type, but have been unable to interact with it thus far. A strange artifact was found near the anomaly as well. It may be a weapon or generator of some kind:perhaps it is the key to accessing the anomaly. High Command is eager for reports on the relic. A new weapon for our arsenal is always welcome. Log 54421 (Rift Portal) Found:Command Center Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the "Dark Beam" by Science Team, provides the energy needed to open the portal, although for a limited time. We've sent expiditions thorough the portal, and they have returned with incredible news. The portal leads to a parallel dimension of Aether. This "Dark Aether" has suffered globic calamity, turning it into a toxic wasteland. It is the homeworld of the shadowy creatures who have been raiding our our base for the last cycle. Most importantly, it is the prime location of Phazon in this sector. Extraction plans are being prepared. We will not be denied! ================================ Lore-Space Pirate Logs-Cycle 6 ================================ Log 62217 (Phazon Raids) Found:Command Center Scan Info:Phazon extraction raids are underway on Dark Aether. The toxicity of the atmosphere has taken a toll on our work force, as have the hostile natives of that world. Science Team is preparing survival gear to protect our work teams, and we have increased security presence in extraction areas. Fortunately, High Command is sending more troops and supplies. Our troops and resources are spread dangerously thin, and this mission cannot fail. Log 63622 (The Hunter) Found:Biostorage Station Scan Info:Log 6.362.2-Samus Aran, the accursed Hunter, has arrived. The sudden arrival of the Hunter is strange enough, but her actions are stranger still. She does not seek our destruction, but our Phazon. With each raid, she steals Phazon ore, only killing those who attempt to deny her. What she needs it for we do not know-though Science Team sugests she requires it to power her new armorsuit. Dark in color, it is equipped with strange new weapons. The troops now call her the "Dark Hunter." It is a fitting title. Log 67135 (Security Breach) Found:Save Station C in Agon Wastes Scan Info:Log 6.713.5-The Dark Hunter teleports into our base at will. Our security has proven next to useless against her. Her latest raid was disaterous. Not only did we lose more Phazon to her, but she also crippled the stealth field generator with her strange new weapons. We are exposed. Until the replacement generator arrives, we will be vulnerable to scans and detection. Our presence here is still minimal:should the Federation find us we will be unable to defend our position. Fortunately, Aether is on the edge of Federation space. With luck, we will have a stealth field back in effect before being detected. Log 69898 (Shadow War) Found:Main Reactor Scan Info:The local war has escalated in intensity. The shadowlings from Dark Aether have launched an ofensive. The assult seems focused on a central network of buildings atop a mountain:a base, perhaps. Strangely, this attack coincides with a rise in planetary instability. Perhaps these new shadowy creatures are using a new weapons system. The shadowlings must believe us to be foes for they have hit our base numerous times as well. We are holding, but attrition is taking its toll on our troops and resources. Reinforcements are en route. We can only wait and defend what is ours. ================================ Lore-Space Pirate Logs-Cycle 7 ================================ Log 70136 (Federation Attack) Found:Security Station B Scan Info:Log 7.013.6-Another disater. The trasnport bringing our reinforcements and supplies has been shot down. It was engaged in orbit by a Federation vessel, which has landed near the alien temple. Its only a matter of time before the Marines attack. Survivors from our ship have made their way to our base. Here we shall make our stand. Another enemy. First the shadowlings, then the Dark Hunter, then the Galactic Federation Marine Corps. Perhaps fate will smile upon us, before the world itself opens its maw and swallows us. Log 71599 (Two Hunters) Found:Central Mining Station Scan Info:Log 7.159.9-Another Hunter, this wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are two of them now. We are bracing for a new assult. This dire turn of events may have some good will. One of our scouts in Dark Aether saw a curious encounter. The Dark Hunter attacked the clad as Samus near a Phazon site. Perhaps they are not allies...but foes. Perhaps we can forge and allience with the Dark Hunter-an exchange of Phazon for the head of our common enemy. ================================ Lore-Trooper Logs-Force 1 ================================ CAPT A. Exeter Found:GFMC Compound Scan Info:I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. Its stupid to stir a hornet's next, especially if you plan on sleeping on it. PFC S. Milligan Found:GMFC Compound Scan Info:Brouda lost the bet, so he switched watch duty with me tonight. I figure this section is nice and safe and boring, which suits me fine. Let those other pugs guard that hot zone! I...hold on...hey! Halt...No! Hel-- (Transmission Ends) SPC F. Triplette Found:GMFC Compound Scan Info:The sarge says these "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to goto bayonets. Everyone's low on ammo... even Brode, and he's the stingiest grunt I know. Additional Notes:Perhaps the Sarge's "Bug" may have been Imago from Metroid Zero Mission....Maybe Flahhgra for all we know... LCPL J. Brode Found:GMFC Compound Scan Info:Man, I only hope this is the breeding grounds for these things. If there's more, were in big trouble. We had a hard enough time taking that one out of comission:I almost ran out of ammo. I never run out of ammo! PFC G. Haley Found:GMFC Compound Scan Info:I hear. Them. Everywhere. They're coming. Can't sleep. Ever. They'll eat me. Eat. Additional Notes:*coughmentallyinsanecough* PFC I. Crany Found:GMFC Compound Scan Info:Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I don't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus she can. Additional Notes:WTF? Samus works for the Federation. These guys work for the Federation. How do they NOT know her? And isn't it several thousand years past where we all know Santa don't exist? ================================ Lore-Trooper Logs-Force 2 ================================ PFC E. Denys Found:Sacred Bridge Scan Info:I'm the only one left. Managed to get out of the hive, but when I got to the ship everyone was gone...dead. I'm heading for the alien building we saw earlier. Maybe someone can help me there...Wait, something's moving down there. Hello...? PFC L. Bourda Found:Communication Area Scan Info:We'll be making our stand here. The engineer tells me there's no way we'll get the ship's engines online, and atmospheric interference is scrambling our distress beacon. If anyone reads this, know that we did our duty and fought well. SPC B. Reevs Found:Command Chamber Scan Info:I don't like this plan. This hive is a small portion of a large network. There may be dozens of hive systems like this across the planet, and they may all be linked. Destroying this one may buy us time, but it may also provoke the other hives into attacking. PFC M. Veroni Found:Collapsed Tunnel Scan Info:I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about him being off the line, and he told me we need all the help we can get. That's true, but if he goes beserk and kills a bunch of us, that won't be very helpful. SPC M. Angseth Found:Trooper Security Station Scan Info:This is rediculous. I can outshoot half the men here, and I'm stuck on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen to Samus Aran...She'd be out there taking care of business, not pushing buttons and sending reports. GSGT C. Benet Found:Command Chamber Scan Info:There's something wrong with the lock systems in this section. They've failed us twice, locking us out until someone came along to let us in. If it happens again while were playing "bait" for those things... well, at least we'll go out fighting, instead of hiding in the control area. ================================ Lore-Luminoth Lore-History-Dark Age ================================ The Ing Attack Found:Path of Roots Scan Info:The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streached forth from these rifts, engulfing nearby creatures and transforming them into what we would call darklings. The dark creatures became our enemies, and peace came to an end on Aether. Cataclysm Found:Mining Station A Scan Info:The starborne terror burnt through the heavens and struck Aether with untold might. We all expected the world to shatter...but Aether held. There was great devistation, however. The green plains of Agon were scorched forever, and the forest of Torvus was engulfed and wreacked by the sea. The skies burned for days, casting darkness over the land. The World Warped Found:Path of Eyes Scan Info:Amidst the turmoil, we discovered many disturbing anomalies. Spatual disturbences appeared across the land. Objects went into a state of dimensional flux, their atoms divided between Aether and....somewhere else. There was little time to ponder these strange happenings for we had to deal with the devistation of our lands. Age of Anxiety Found:Meeting Grounds Scan Info:In time, the roar of a wounded planet subsided. The air, though fouled, was breathable. Light made its way through the dark veil over our world. Slowly, we ventured out from the shelters of our homes to see what remained of our paradise. What little comfort we gained by surviving, was soon shattered, for when we looked outward, all we saw was devistation. Half of the planet's energy had vanished from the Energy Controllers. Aether became violently unstable as a result. Of the stellar object which struck our homes, there was no sign. ================================ Lore-Luminoth Lore-History-Golden Age ================================ Origins Found:Main Energy Controller Scan Info:It is told that the Luminoth were not born of Aether but of the Stars. In the early days, we roamed the greatness of the void, bathing in the light of a thousand stars. We met a vast number of enlightened minds... the N' Kren, the Vlla, and the Chozo amoung them. Each of them we found had claimed a homeworld and formed a deep bond with it. In time, we decided to do the same. The Stellar Object Found:Mining Station B Scan Info:By the time we detected the stellar object as it streaked toward our world, it was too late to stop it. We fired numerous weapons at it in a vain attempt to alter its trajectory. Nothing worked. Our efforts put a great strain on the Energy Controllers, and weakened Aether. All we could do as the object grew closer was take shelter and wait. We gathered stores of food and water, reinforced the sheilding on our dwellings, and spent the last few hours in peace. Our Heritage Found:Transport to Agon Wastes in Temple Grounds Scan Info:Our search for a home took us through the cosmos. For many a great cycle we roamedm yet a place to calll our own eluded us. In time, we began to dispair, feeling the search was in vain. We considered remaining amoung the stars until a scout returned with news of a world unlike any other. When we beheld Aether for the first time, so great was her beauty that we forsook the stars forever to live upon her surface. From that day forth, the Luminoth were of Aether, our blessed paradise. Paradise Found:Main Plaza Scan Info:Aether was a fertile, aged world with bountiful fields and oceans. The nature creatures were gentle compared to other worlds we had encountered. We settled in a mountain region at first, in cliffside dwellings. In time, we established settlements in the green forest of Torvus and the fertile plains of Agon. A Great Temple was built between our three domains, a place of peace and a monument of our accomplishments. It was a time of harmony for our people. Light of Aether Found:Portal Terminal Scan Info:The Main Energy Controller was built in the Great Temple:three sub-controllers were built in the Temples of Agon. Torvus, and Sanctuary. They collected the energy of Aether, then radiated it over the world to those who needed it. In time, we came to call this precious energy the "Light of Aether." It brought an age of peace and properity to the Luminoth. Saving Aether Found:Agon Energy Controller Scan Info:Aether's planetary energy supply reached a critical stage. If left unchecked, the energy would expire, bringing an end to this world. Our greatest minds devised a way to preserve and regulate the remaining planetary energy-the Energy Controllers. ================================ Lore-Luminoth Lore-Conflict-First Phase ================================ The New Terror Found:Catacombs Scan Info:In time, the Ing began to possess the Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desprate, we devised sheilding to prevent Ing possession. It was effective, but not perfect. Should the sheilding fall, all Luminoth were prepared to self-terminate rather than become a weapon for the Ing. Dark Aether Found:Torvus Energy Controller Scan Info:In time, we created machines to open rifts to our enemies world. Volunteer scouts went through the rifts and found a twisted world, harsh and poisonous....a Dark Aether. They discovered that this world held the missing half of our planet's energy. They also saw the true face of the enemy, a race we came to call the "ing" meaning terror. Our scouts could not survive long enough on the surface of Dark Aether, so venemous was its air. Still, we vowed to return. We prepared for war. Our War Begins Found:Underground Tunnel Scan Info:We developed Crystals that brought the Light of Aether to the dark world. Uing the Crystals allowed our warriors to explore the enemy lands to bring war to the Ing. Sadly, the Crystals weren't enough. We needed stronger weapons, better armor. We withdrew form Dark Aether while our greatest minds developed new engines of war. Recovering Energy Found:Training Chamber Scan Info:We were not prepared to fight a long war. The forces of our enemy outnumbered ours vastly. We sought a way to end the war quickly, without extended combat. We decided to build a device to recover our lost planetary energy from Dark Aether. Without this energy, the drk world would cease to be, and our world would be restored to stability. New Weapons Found:Gathering Hall Scan Info:Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload the enemy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency. ================================ Lore-Luminoth Lore-Conflict-Second Phase ================================ The Sky Temple Found:Fortress Transport Access Scan Info:We learned the ruler of the Ing dwelled in a place dubbed "The Sky Temple" by our forces. This place held the planetary energy of Dark Aether as well. It was heavily guarded, and entry was barred by a great gate requiring ten keys to unlock. These keys were hidden throughout Dark Aether by the Ing. A mission was planned, one that would find the hidden keys and recover our missing energy from the Sky Temple. Agon Falls Found:Sanctuary Energy Controller Scan Info:A massive Ing attack came to the land of Agon. Soon, the Temple of Agon was surrounded by the Horde, with no hope of salvation. Our galliant warrior there were slain, and Agon fell to the enemy. Our blood chilled when we learned that the energy within the Temple was drained. The Ing had found the Energy Transfer Module, and they were using our weapon against us. Torvus Falls Found:Main Research Scan Info:The Ing turned their focus on the Torvus Bog, sending a vast force to lay siege to the temple there. Thousands upon thousands of Ing were destroyed by our warriors, yet they kept coming until there were no Luminoth alive to offer resistance in Torvus. On that day, the energy of Torvus was taken to Dark Aether, and our hopes for survival grew dim. Shattered Hope Found:Main Gyrochamber Scan Info:None of our warriors sent to the Sky Temple ever came back alive. Our search team searched all over Dark Aether for them in vain. Of the Energy Transfer Module, there was no sign. Tough saddened, we set out to prepare another mission, to build another module to try at once more to save our dying world. The Final Crusade Found:Hall of Combat Mastery Scan Info:While our forces on Dark Aether fought desprate battles aganist superior numbers, our best minds completed their work. The Energy Transfer Module, a device designed to recover our planetary energy that was lost, was ready at last. A force of our greatest warriors was assembled, each equipped with the best armor and weaponary available. We sent thi brave cadre of fighters to invade the Sky Temple and seige the missing energy within. ================================ Lore-Luminoth Lore-Conflict-Final Phase ================================ Sanctuary Falls Found:Watch Station Scan Info:Our battered forces gathered in Sanctuary Fortress to prepare for the inevitable siege there. They didn't wait long. Wave after wave of Ing assulted the greatest of our fortresses, with a goal in mind:to siege the enemy there. The Ing turned the machines of Sanctuary against our warriors, and soon all was lost. The energy of Sanctuary was taken by the Ing. Only one Energy Controller remained on Aether. Twilight Found:Sacntuary Entrance Scan Info:What few remained gatheed in the Great Temple. There, all but U-Mos, the last Sentinal of Aether, entered into a state of life-preserving stasis. There they would remain, to be released once the Ing were defeated... or to sleep forever. His people safe, U-Mos prepared for the last, terrible assult. In the silence of the Great Temple, he prayed for salvation, for deliverence from the terror of the Ing. ================================ Lore-Luminoth Lore-Keybearer Lore-Cadre 1 ================================ J-Stl's Testament Found:Central Mining Station Scan Info:My journey comes to an end. The thrice-cursed Ing prepared an ambush of singular cunning in the mining station. They cought me in it like a neophyte fresh from the training halls. I have sent five score of their numbers to whatever foul pit they call afterlife, but in vain. My life is extinguished. B-Stl's Testament Found:Main Reactor Scan Info:I can go no further. Here in this reactor, I go to join my fallen mate, J-Stl, in final rest. Though I die with honor, a shame falls on my house until the key I seek reaches its destination. May my brothers find my burden, that the way to the Sky Temple will be opened at last. A-Kul's Testament Found:Sky Temple gateway Scan Info:Soon I shall pass to final rest. My key is in place. Through my spirtual link to the others, I know where their bodies lie. I shall leave this knowledge, that their locations in the Dark World can be known. May this knowledge lead our warriors to the SKy Temple Keys. The time draws near. Hear the word of A-Kul, she they call Champion of Aether. Know that my warriors fought and died with uncommon valor. Do not look unkindly upon their failure, for they died to save us all. S-Dly's Testament Found:Torvus Lagoon Scan Info:They came to the lagoon in the night, delivering true deathblows before I could detect them. As my life faded, I sent a call to the cadre to warn of this surprise attack. May they find my key, and dispatch the Ing who killed me. Only then will my final rest be peaceful. G-Sch's Testament Found:Catacombs Scan Info:What craven salvages are the Ing! Trapped in the catacombs with no chance of rescue, I fought to the last. I watched them feed ipon their dead. I heard them pressing the lesser of their number into the front ranks that my blasts would take them. At least their leader stood against me in battle. He was a foe worthy of a Luminoth warrior. ================================ Lore-Luminoth Lore-Keybearer Lore-Cadre 2 ================================ M-Dhe's Testament Found:Landing Site Scan Info:That last hit breached my armor. The poison spreads. Though I have found the key, it is too late for me. Soon my light will fail. They know I am here. They will come to this site to plunder the key. My last stand shall be at the enge of the temple grounds. I only hope I have the strength to fight when they arrive. J-Fme's Testament Found:Industrial Site Scan Info:Final entry, Warrior J-Fme. Their army swells. Beasts and machines join the ranks of the horde, all eager to bring death to the Luminoth. The Ing sent their new additions to the industrial site to do battle with me, while they watched from safety. Cowardly mongrels! My only regret in death is that I did not live to see the day of their defeat. May it come soon! S-Jrs's Testament Found:Sanctuary Entrance Scan Info:A-Kul tried to send me back to Aether, that I might get reinforcements. Both cadre's have been attacked, devistated. The Ing followed me. They came wearing the skin of beasts. I gave them a good fight, yet, I have failed. May I redeem my honor in the next life. Here, at the fortress entrance, I breathe my last. D-Isi's Testament Found:Storage Cavern A Scan Info:It is inside me. I feel it spreading. clawing at my will, tearing away at my thoughts. It moves me against my will, to this cavern. Here it will not end. I do not wish this, do not want my body to become a weapon for the Ing within me. It hates. It demands obidence. I will fight to the end. I shall self-terminate before I will be a filthy pawn of the Ing. C-Rch's Testament Found:Dynamo Access Scan Info:Let this be the final testament of warrior C-Rch. I have no more shells for my weapons. For the enemy, I have nought but the blade and fist. Let them come. They wait in the works, hissing and slithering like beasts. Let them. When my war cry comes, there will be a dread, final reckoning. Come forth, hated enemy! Let there be an end! ================================ Lore-Luminoth Lore-A-Kul's Clues-Cadre 1 Clues ================================ G-Sch's Key Found:Sky Temple Gateway Scan Info:Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple. S-Dly's Key Found:Sky Temple Gateway Scan Info:Brave S-Dly. Beside the marsh of a raining land she laid her body forever. J-Stl's Key Found:Sky Temple Gateway Scan Info:Noble J-Stl. Lost hsi soul before a fortress of dry land. B-Stl's Key Found:Sky Temple Gateway Scan Info:Gallant B-Stl. She lies deep in the fortress of a high land. ================================ Lore-Luminoth Lore-A-Kul's Clues-Cadre 2 Clues ================================ M-Dhe's Key Found:Sky Temple Gateway Scan Info:Fearless M-Dhe. The one who shall move the pillar of holy ground will see your souless body. D-Isi's Key Found:Sky Temple Gateway Scan Info:Steadfast D-Isi. Who shall disturb you amoung the trees of holy ground? C-Rch's Key Found:Sky Temple Gateway Scan Info:Judicious C-Rch. In a small corridor within the depths of a high fortress, he lies silently. J-Fme's Key Found:Sky Temple Gateway Scan Info:Mighty J-Fme. In the last what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground? S-Jrs's Key Found:Sky Temple Gateway Scan Info:Loyal S-Jrs. He no longer breathes, looking down at the great bridge of a holy fortress. ----------------------------------------------------------------------------- ~Subsection III-Research Scans~ ----------------------------------------------------------------------------- ================================ Research-Aether Studies-Aether ================================ U-Mos Found:Main Energy Controller Scan Info:Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate numerous beneficial abilities, including hightened reflexes, durability, psionics, and flight. Ability to generate and manipulate energy on par with that of the Chozo. Dating scans indicate an age of 2.15 centicycles. Only known active member of the species:remaining Luminoth locked in protective stasis until crisis is resolved. Aether Found:Command Center Scan Info:Planet is unstable due to transdimensional flux. Warfare has devestated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether unhospitible. Dark Portal Found:Anywhere in Aether where you scan a machine to goto Dark Aether, or where a Dark Beam shots needs to activate it. Scan Info:Dark Portal's allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remaing viable for a limited periods of time. Some can be reactivated, while others vanish forever once they are used. Energy Controller Found:Agon/Torvus/Sanctuary Energy Controller Scan Info:Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controller's, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controller's, all linked to the world's planetary energy. ================================ Research-Aether Studies-Dark Aether ================================ Phazon Found:Main Reactor Scan Info:Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms exposed to Phazon without proper sheilding will eventually undergo radical mutation. Light Portal Found:Anywhere on Dark Aether where your transported to Light Aether Scan Info:Light Portal's allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remaing viable for a limited periods of time. Some can be reactivated, while others vanish forever once they are used. Dark Aether Found:Command Center Scan Info:Can't determine origin of Aether's "dark twin". Contains high levels of Phazon ore. Native bioforms attack on sight. ================================ Research-Luminoth Technology-Light Crystals ================================ Light Crystal Found:Its all over Dark Aether Scan Info:Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy, or super charged by light energy. They were created by the Luminoth during the war with the Ing, and many still remain in use. Dark creatures despise the Crystals:some are injured or killed by the field they create. Energized Crystal Found:Shoot Light Crystal with Light Beam Scan Info:Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect. Nullified Crystal Found:Shoot a Light Crystal with a Dark Beam shot Scan Info:Light Crystals, when covered with dark energy, cease to function for a short time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents. Super Crystal Found:Shoot a Light Crystal with an Annihilator shot Scan Info:When charged with light an dark energy at once, the Crystal becomes a beacon to the Ing. They are compelled to approach it, despite the deadly field of energy it emits. ================================ Research-Luminoth Technology-Utility Crystals ================================ Sentinel Crystals Found:Great Bridge Scan Info:During the war, the Luminoth used Sentinel Crystals to monitor key areas and installations. They are incredibly durable, resisting all but the most powerful of Ing attacks. U-Mos still uses the reamining Sentinel Crystals to keep a watch for Ing activity. Dark Sentinel Crystal Found:Dark Forgotten Bridge Scan Info:The orginal Sentinel Crystals were durable, but they had their limits. The toxic nature of Dark Aether, combined with constant attack from the Ing, destroyed many of them. The Luminoth responed with the Dark Sentinel Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of the Ing homeworld-and the attacks of its denizens. ================================ Research-Luminoth Technology-Light Beacons ================================ Light Beacon Found:Everywhere in Dark Aether, the glowing balls of light! Scan Info:Light Beacons must be energized by Beam weapons fire to function, and they remain charged for a limited time. The Beacons were crated when the Luminoth ran short of Light Crystals during the war. While simple to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for Luminoth warriors. Nullified Beacon Found:Shoot a Light Beacon with a Dark Beam shot Scan Info:Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents. Super Beacon Found:Shoot a Light Beacon with an Annihilator shot Scan Info:When charged with light an dark energy at once, the Beacon becomes a symbol to the Ing. They are compelled to approach it, despite the deadly field of energy it emits. Energized Beacon Found:Shoot a Light Beacon with a Light Beam shot Scan Info:Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect. ================================ Research-Luminoth Technology-Lift Crystals ================================ Light Lift Crystal Found:Doomed Entry Scan Info:Luminoth lift platform will lower when Crystal is energized by dark weaponry. Used by the Luminoth forces during their war. Most still function, despite perioudic abuse by the Ing. Dark Lift Crystal Found:Hall of Stairs Scan Info:Luminoth lift platform will lower when Crystal is energized by light weaponry. Used by the Luminoth forces during their war. Most still function, despite perioudic abuse by the Ing. Liftvine Crystal Found:Brooding Grounds Scan Info:Darkling plantform will grow in height when Crystal is energized by light-based weaponry. The Luminoth used these to navigate their campaigns on Dark Aether. The Ing ingnore the simple plant, as is is not a source of nourishment or a weapon. ================================ Research-Mechanisms-Vehicles ================================ GFS Tyr Found:GMFC Compound Scan Info:The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as a makeshift defense systems. Samus's Gunship Found:Landing Site (1 Time Scan!!! Scan is impossible to obtain after a certain point in the game!) Scan Info:Your Hunter class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federation Shipyards at Alieks III, it contains a mobile energy recharge system, as well as microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future refrence. Pirate Skiff Found:Central Mining Station Scan Info:Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immidiately, and the fast-moving skiff is now part of Pirate operations. Its used primarily as a troop transport, taking a fire team of troopers into action. The Shrike's unarmed, relying on the troops it carries for protection against hostile forces. ================================ Research-Mechanisms-GF Security ================================ GF Bridge Found:Industrial Site Scan Info:This bridge is durable, but often locks in place, leading the Marine's to call for a new design. The MK III should enter service within the next eight cycles. GF Gate MKIII Found:Dynamo Chamber Scan Info:The MK III Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yeild explosives are effective. Often used in conjunction with a remote scan access panel. GV Gate MKVI Found:Hive Chamber A Scan Info:This gate is used with armor secrity locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent of explosives. ================================ Research-Mechanisms-Systems ================================ Wall Jump Surface Found:Central Hive Transport West Scan Info:This surface was designed to be used in conjunction with the Screw Attack System. Perform Screw Attacks while facing and touching wall to Wall Jump. Spinner Found:Forgotten Bridge Scan Info:Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers. Kinetic Orb Cannon Found:GMFC Compound Scan Info:The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times. Spider Ball Track Found:Dynamo Works Scan Info:In Morph Ball mode, press and hold "R" when close to this type of surface. Use the Control Stick to move the Ball along the track. Release "R" to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will breifly diengage the Ball from the track. Bomb Slot Found:Command Chamber Scan Info:Insert the Morph Ball into slot, then detonate a Bomb. This will send energy from the slot to whatever device is connected to it. Grapple Point Found:Sacrifical Chamber Scan Info:To use the Grapple Beam, use "L" when the Grapple icon appears. You can fire your weapons while attached to a Grapple Point. ================================ Research-Biology-Plantforms ================================ Sandgrass Found:Plaza Access Scan Info:Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in the desert enviroment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural:plant strain was genetically engineered possible by the Luminoth. Bloatsac Found:Forgotten Bridge Scan Info:The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gases. It thrives in damp enviroments, though it can survive in most climates and terrains. The Bloatsac secretes a venemous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defensive mechanism for the plant. Torvus Hanging Pod Found:Temple Transport Access Scan Info:The Luminoth placed these pods throughout the bog for use by their soliders during the war. Though many have been raided since then, some still contain useful items left over from the war. Agon Bearerpod Found:Mining Plaza Scan Info:The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough empidermis can be destroyed by weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if neccessary. Torvus Bearerpod Found:Transport to Temple Grounds Scan Info:The Torvus Bearerpod grows around useful items. The hard outer shell can be destroyed by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has dscouraged their consumption by local animals. Blueroot Tree Found:Agon Map Station Scan Info:The Blueroot tree is common on world's with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the species and live:many of the (such as Space Pirates) consider the deadly Blueroot leaf a delicacy. ================================ Research-Biology-Ing Storage ================================ Ingsphere Cache Found:Dark Forgotten Bridge Scan Info:The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing masters. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but it is worth the risk. Flying Ing Cache Found:Defiled Shrine (WARNING:THERE ARE 9 FLYING ING CACHES! KILLING THEM ALL MEANS AN IMPOSSIBLE SCAN!!!) Scan Info:The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing. Ingworm Cache Found:Culling Chamber Scan Info:Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignments as storage containment units to the Ing. Bladepod Found:Portal Site Scan Info:These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior. ================================ Research-Biology-Darklings ================================ Ingclaw Found:Watering Hole Scan Info:The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the floatsam floating in Dark Aether's atmosphere, and produces waste in the form of a toxic dark vapor. Ing Webtrap Found:Battleground (1 TIME SCAN!!!) Scan Info:These creatures respond from commands from the Ing, forming over areas as ordered. They are virtually indestructable, and can only be undone by killing the Ing that commands them. Webling Found:Feeding Pit Access (1 TIME SCAN!!!) Scan Info:Weblings spin a network of energized snare lines, then sit in the middle and wait for the prey to get caught in it, much like a a spider. A Webling is incredibly durable, though it has the darkling weakness to light. Dormant Ingclaw Found:Accursed Lake Scan Info:Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel it deadly vapor. Fortunately, its indestructable shell protects it from predators. ================================ Research-Biology-Cocoons ================================ Metroid Cocoon Found:Biostorage Access Scan Info:The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon. Splinter Cocoon Found:Industrial Site Scan Info:Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Spinter inside:when this occurs, the dying Splinter will let out a shriek that will alert all nearby Splinters in hybernation. This will drive them into a battle frenzy as a defense mechanism. War Wasp Hive Found:Sacred Path Scan Info:War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete to themselves, then crawl inside to rest, Though safe from most predators, the hive can be damaged by exposive weapons. ----------------------------------------------------------------------------- ~Section III-Inventory~ ----------------------------------------------------------------------------- ================================ Inventory-Morph Ball Systems-Morph Balls ================================ Morph Ball Found:Have at beginning of game Scan Info:The Morph Ball changes your Suit into a compact, mobile sphere. Press X to enter Morph Ball mode. Press X again to leave Morph Ball mode. Samus's Notes:Like the Varia Suit, the Morph Ball is modular. There are several modifications that can be added to improve performance. Boost Ball Found:Defeat the Boost Guardian in Dark Torvus Arena Scan Info:The Boost Ball can be used to increase the Morph Ball's speed for a short period. Press and hold B to charge, then release B to trigger a quick boost of speed. Samus's Notes:When charging, the longer you hold B, the longer (and faster) the Boost Charge will be. Throughtout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in these areas will let you reach higher places. Build up a charge as you descend in the half-pipe, then trigger the Boost as you ascend the other side. This will give you the speed and momentum to reach high places. You can damage some enemies by "boosting" into them. Spider Ball Found:Defeat the Spider Guardian in Dynamo Works Scan Info:The Spider Ball alows you to move the Morph Ball along magnetic tracks. Press and hold R to activate the Spider Ball ability. Samus's Notes: Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You can use the Boost ability to rapidly propel the Spider Ball away from magnetic tracks. ================================ Inventory-Morph Ball Systems-Bomb Systems ================================ Morph Ball Bombs Found:Defeat the Bomb Guardian in Agon Temple Scan Info:The Morph Ball Bomb is the default weapon for the Morph Ball. Press A when in Morph Ball mode to drop a Morph Ball Bomb. Samus's Notes:The Morph Ball Bombs can be used to destroy cracked walls and activate certain devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump. When a Morph Ball Bomb explodes, it must be close to the enemy to hit it. The Morph Ball Bomb can destroy items made of Talloric Alloy. Power Bomb Found:Defeat the Power Bomb Guardian in Undertemple Scan Info:The Power Bomb is the strongest Morph Ball weapon. Press Y when in Morph Ball mode to drop a Power Bomb. Samus's Notes:Power Bombs do not have unlimited Ammo. Use them wisely. The Power Bomb can destroy many materials, including Benzium. Each Power Bomb Expansion you find will increase the number of Power Bombs you can carry by 1. ================================ Inventory-Movement Systems ================================ Space Jump Boots Found:Defeat the Jump Guardian in Judgement Pit Scan Info:The Space Jump Boots increase your leaping capabilities through the use of boot-mounted thrusters. Press B to jump, then press B again during the jump to use the Space Jump Boots. Samus's Notes:Timing is important when using the Space Jump Boots. Experiment to discover ways to increase the height and length of your jumps. Grapple Beam Found:Defeat the Grapple Guardian in Sacrificial Chamber Scan Info:The Grapple Beam allows you to swing back and forth from special points in the environment. Grapple points appear in your Visor as a "L" with a blue circle around it. Press and hold L to fire the Grapple Beam. Hold L down to stay concentrated:let go to release. Samus's Notes:The Grapple Beam can be used to cross large gaps. Use the Control Stick to swing in different directions. Gravity Boost Found:Hydrochamber Storage Scan Info:The Gravity Boost eliminates the effects of liquid on movement. Samus's Notes:While underwater, press and hold B after performing a Space Jump to activate the Gravity Boost. While using the Gravity Boost, you will slowly rise and move through liquid enviroments. Screw Attack Found:Vault Scan Info:The Screw Attack allows you to transform into a mobile ball of deadly energy. After executing a Space Jump, press B repeatedly to initiate and perform the Screw Attack. Use the Control Stick to steer while in Screw Attack mode. Samus's Notes:The Screw Attack has a limit of consecutive jumps. Striking enemies with the Screw Attack will damage them. Performing a Screw Attack while facing and touching a wall will execute a Wall Jump. Use the Wall Jump to cover great vertical distance. ================================ Inventory-Weapons Systems-Beam Weapons ================================ Power Beam Found:Have at start Scan Info:The Power Beam is the defeault Arm Cannon. It has the best rate of fire. Press C-Up to select the Power Beam as your active weapon. Samus's Notes:The Power Beam can be used to open blue doors. If you see your shots ricochet, cease fire. The Power Beam is not working against that target. You can use the Power Beam to quickly clear an area of weak foes. Charge Beam Found:Have at start Scan Info:The Charge Beam allows you to increase the damage and effectiveness of your Arm Cannon. Press and hold A to charge the Arm Cannon, then release A to fire. Samus's Notes:The Charge Beam has a limited "tractor beam" capacity. Use it to pull small objects towards you. There are Charge Combo enhancements scattered throughout the enviroments. They use the Charge Beam and the Missile Launcher in tandem to fire more effective blasts. The Charge Beam increases the performance of each Arm Cannon mode. Dark Beam Found:Storage D Scan Info:The Dark Beam fires blasts of shadow energy. Shots from the Dark Beam can hinder enemies and objects as well. Press C-Right to select the Dark Beam as your active weapon. Samus's Notes:When out of Dark Ammo, you can Charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have a limited effect on the Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud objects with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies struck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire. Light Beam Found:Ing Cache 3 Scan Info:The Light Beam can shoot through multiple enemies. Hits from the Light Beam may set enemies on fire. Press C-Left to select the Light Beam as your active weapon. Samus's Notes:When out of Light Beam Ammo, you can Charge the Light Beam to fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is quite effective against dark creatures. A Light Beam shot will damage foes as long as they are in contact with it. Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire. Annihilator Beam Found:Hive Temple after defeating Quadraxis Scan Info:The Annihilator Beam fires streams of light and dark energy. This Beam can seek single or multiple enemy targets. Press C-Down to select the Annihilator Beam as your active weapon. Samus's Notes:When out of Dark or Light Ammo, Charge the Annihilator Beam to fire a normal shot. The Annihilator Beam has a high powered sonic aspect when fired, which can be used to manipulate sonic-powered devices. Annihilator Beam shots are very effective against light and dark creatures. Charge the Annihilator Beam to fire a Disruptor blast. The Disruptor costs 5 Dark Ammo and 5 Light Ammo to fire. ================================ Inventory-Weapons Systems-Missile Launcher ================================ Missile Launcher Found:GFMC Compound Scan Info:The Missile Launcher adds ballistic weapon capability to the Arm Cannon. Press Y to fire the Missile Launcher. Press A to return to Beam Mode. Samus's Notes:Missiles fired with a lock-on will seek their target. Missile can destroy objects made of Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and Charge Beam in tandem for more powerful blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5. Seeker Missile Launcher Found:Hall of the Honored Dead Scan Info:The Seeker Launcher allows you to fire upon multiple targets simultaneously with the Missile Launcher. Press and hold Y to charge the Seeker Launcher. Press A to return to Beam Mode. Samus's Notes:Using freelook, move the targetting reticule around your area. You will lock-on to each enemy you pass over, to a maximum of five targets. You can also lock-on to a single enemy multiple times with the Seeker. Seeker Missiles fired with a lock-on will home in on their targets. ================================ Inventory-Weapons Systems-Charge Combos ================================ Super Missile Found:Torvus Temple Scan Info:The Super Missile is the Power Charge Combo. Samus's Notes:Each Super Missile shot costs 5 Missiles. Charge Combo Found:N/A Scan Info:The Charge Combos allow you to fire the Arm Cannon and Missile Launcher in tandem. The combined attacks are stronger than normal blasts. The Arm Cannon must be charged to use a Charge Combo. When the Arm Cannon is charged, press Y to fire the Charge Combo. Samus's Notes:Charge Combos fire once blast at a time. Each shot uses a number of Missiles. Some Beams use Ammo. When you use their Charge Combos, you will lose both Ammo and Missiles. Sunburst Found:Grand Windchamber Scan Info:The Sunburst is the Light Charge Combo. It can damage enemies as it flies to its target. Samus's Notes:Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire. Darkburst Found:Mining Station B Scan Info:The Darkburst is the Dark Charge Combo. This potent blast opens a rift to a dark dimension, pulling enemies to oblivion. Samus's Notes:Firing a Darkbust shot requires 5 Missiles and 30 Dark Ammo. The Darkburst is a slow moving blast. It is limited against agile and rapid moving targets. Sonic Boom Found:Ing Cache 2 Scan Info:Sonic Boom is the Annihilator Charge Combo. It projects a wave of sonic force. Samus's Notes:Sonic Boom costs 5 Missiles, 30 Dark Ammo and 30 Light Ammo to fire. The Sonic Boom is most effective against multiple targets in an area. ================================ Inventory-Armor ================================ Varia Suit Found:Have at start Scan Info:The Varia Suit is an advanced Chozo exoskeleton modified for use by Samus Aran. Samus's Notes:The Varia Suit provides life-support functions and is well sheilded from attack. The modular nature of the Varia Suit allows for the additions of weapons, Visors, and other gear as needed. The Varia Suit's sheilding loses energy with each hit:collect energy whenever possible to keep this sheilding charged. Dark Suit Found:Dark Torvus Temple after defeating Amorbis Scan Info:The Dark Suit prtects against the toxic atmosphere of Dark Aether. Samus's Notes:This modification increases your defensive shielding. While the Dark Suit can resist the caustic affects of Dark Aether's environment, dark energy attacks will still cause damage. Light Suit Found:The Light Suit is a fusion of Chozo and Luminoth battlesuit technology. Samus's Notes:The suit is fully resistant to the effects of Dark Aether. The suit is also invulnerable to the efects of dark water. You can move through it without being impeded. The Light Suit is also able to access the Luminoth energy transport system. You can ride these beams of energy between regions of Aether. ================================ Inventory-Visors ================================ Combat Visor Found:Have at start Scan Info:The Combat Visor is your default Visor. It provides you with a Heads-Up-Display (HUD) continaing radar, mini-map, lock-on redicules, threat assessment, energy gauge, and Missile count. Press D-Pad Up to select the Combat Visor. Samus's Notes:Icons for the Arm Cannon you possess are shown in the lower-right corner of the Combat Visor. Icons for the Visor's you possess are shown in the lower-left corner of the Combat Visor. Scan Visor Found:Have at start Scan Info:The Scan Visor is used to collect data. Scan devices will activate when Scanned. Press D-Pad Left to select the Scan Visor. Move the Visor over illuminated targets, then press and hold L to Scan them. Use the D-Pad to select another available Visor, or press A to turn the Visor off. Samus's Notes:Mission-critical scan targets will be red in color. Scanning enemies with this Visor can reveal their vulnerablilities. You will be unable to fire any weapons while the Scan Visor is active. Scanned data vital to the success of the mission is downloaded and stored in the Logbook section of the Pause Screen. Dark Visor Found:Dark Torvus Temple after defeating Chykka Scan Info:The Dark Visor can detect interdimensional objects that are normally unseen. Press D-Pad Right to select the Dark Visor. Samus's Notes: The Dark Visor will highlight most creatures as a targetting aid. Echo Visor Found:Aerie after defeating Dark Samus 2 Scan Info:The Echo Visor uses sound to detect unseen objects and enemies. Press D-Pad Down to select the Echo Visor. Samus's Notes:The Echo Visor can reveal invisible items, areas, and enemies. Use the Echo Visor to interact with sonic-based security systems. This Visor was designed to work with a sonic-based Luminoth weapon system. ================================ Inventory-Miscellaneous-Suit Expansions ================================ Missile Expansion Found:So many places.... Scan Info:The Missile Expansion units increase the amount of Missiles you can carry. Samus's Notes:Each Missile Expansion increases the amount of Missiles you can carry by 5 units. You can reload your Missile Launcher at Ammo Stations. Your Gunship has this capability as well. Power Bomb Expansion Found:Several places Scan Info:the Power Bomb Expansion units increase the amount of Power Bombs you can carry. Samus's Notes:Each Power Bomb Expansion increases the amount of Power Bombs you can carry by 1 unit. You can reload you Power Bombs at Ammo Stations. Your Gunship has this capability as well. Energy Tank Found:Many places Scan Info:The Energy Tank increases the power level available to your Suit's defensive screens. Samus's Notes:Each Energy Tank increases your Suit's energy by 100 units. The more energy your suit has, the longer you can stay alive. You can fully recharge your Energy Tanks at Save Stations. Your Gunship has this capability as well. Beam Ammo Expansion Found:A few places Scan Info:The Beam Ammo Expansion units increase the amount of Beam ammunition you can carry. Samus's Notes:Each Beam Ammo Expansion increases the amount of Beam ammunition you can carry by 50 units. You can reload your Beam weapons at Ammo Stations. Your Gunship has this capability as well. Energy Transfer Module Found:Temple Sanctuary after defeating Dark Alpha Splinter Scan Info:The Energy Transfer Module allows you to siphon power from Energy Controllers. Samus's Notes:The Energy Transfer module has a power core fueled by light energy. The presence of this energy protects the user from Ing possession. Once you have siphoned all power from an Energy Controller on Dark Aether, you must return it to an Energy Controller on Aether. ================================ Inventory-Miscellaneous-Dark Temple Keys-Dark Agon Keys ================================ Dark Agon Temple Key 1:This Dark Temple Key is one of three needed to open the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to gain access to Agon's Dark Temple. Dark Agon Temple Key 2:This Dark Temple Key is one of three needed to open the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to gain access to Agon's Dark Temple. Dark Agon Temple Key 3:This Dark Temple Key is one of three needed to open the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to gain access to Agon's Dark Temple. ================================ Inventory-Miscellaneous-Dark Temple Keys-Dark Torvus Keys ================================ Dark Torvus Temple Key 1:This Dark Temple Key is one of three needed to open the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to gain access to Torvus's Dark Temple. Dark Torvus Temple Key 2:This Dark Temple Key is one of three needed to open the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to gain access to Torvus's Dark Temple. Dark Torvus Temple Key 3:This Dark Temple Key is one of three needed to open the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to gain access to Torvus's Dark Temple. ================================ Inventory-Miscellaneous-Dark Temple Keys-Ing Hive Keys ================================ Ing Hive Temple Key 1:This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three Keys to gain access to the Ing Hive's Dark Temple. Ing Hive Temple Key 2:This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three Keys to gain access to the Ing Hive's Dark Temple. Ing Hive Temple Key 3:This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three Keys to gain access to the Ing Hive's Dark Temple. ================================ Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Agon ================================ Sky Temple Key 1:The Key of J-Stl is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. Sky Temple Key 2:The Key of B-Stl is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. ================================ Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Torvus ================================ Sky Temple Key 3:The Key of S-Dly is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. Sky Temple Key 4:The Key of G-Sch is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. ================================ Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Hive ================================ Sky Temple Key 5:The Key of S-Jrs is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. Sky Temple Key 6:The Key of C-Rch is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. ================================ Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Temple Grounds ================================ Sky Temple Key 7:The Key of D-Isl is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. Sky Temple Key 8:The Key of M-Dhe is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. Sky Temple Key 9:The Key of J-Fme is one of nine needed to open the Sky Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky Temple. ----------------------------------------------------------------------------- ~VIII.One-Time Scans~ ----------------------------------------------------------------------------- There are several Scan in the game that if you miss are impossible to obtain every again, and therefore you won't be able to obtain 100% Scans. I'll list all the One-Timers here. ============================== Samus's Gunship ============================== Found:Light Aether - Temple Grounds - Landing Site Make sure you Scan this as soon as you start the game. Once you enter Agon Wastes the Scan changes to "Ship auto-repair function at XX% and rising". Its kinda intresting...the further you get in the game the higher the completion level is. ============================== GF Gate MK VII ============================== Found:Light Aether - Temple Grounds - Dynamo Chamber You may not notice this but this gate is indeed Scanable. Once it has been destroyed by a Power Bomb its gone for good so don't forget to Scan it. As long as you never destroy it, the Scan will always be there. I haven't found any other GF Gate's MKVII. ============================== Growler Class Turret ============================== Found:Light Aether - Temple Grounds - Trooper Security Station You'll find one of these in this room shooting at a Splinter. There are very few in the game and after a while all dissapear so Scan it first time you see it. ============================== Kinetic Orb Cannon ============================== Found:Light Aether - Temple Grounds - GFMC Compound Once you Scan the Scan Console in the room a hologram for the Kinetic Orb Cannon will appear. You need to Scan the Cannon BEFORE there is a hologram there. There are tons of Kinetic Orb Cannons in the game and once their all activated, your screwed. Be careful and Scan this when you get your first chance in GFMC Compound. ============================== Alpha Splinter ============================== Found:Light Aether - Great Temple - Temple Sanctuary Once you enter this room you'll be pulled into a fight with 6 Dark Splinters. Once you kill them all you will need to face the large Alpha Splinter. Scan him when he appears to avoid missing the Scan. ============================== Dark Alpha Splinter ============================== Found:Light Aether - Great Temple - Temple Sanctuary After dealing enought damage to the Alpha Splinter, the Ing will posses it turning the Alpha Splinter into a Dark Alpha Splinter. Scan him before you destroy the giant beast. ============================== Pirate Trooper ============================== Found:Light Aether - Agon Wastes - Mining Station A Space Pirates, or more specifially Pirate Troopers, are first found in Mining Station A. You will fight normal Pirate Troopers several times later but once you've killed them all I don't think any more remain. ============================== Alpha Sandigger ============================== Found:Light Aether - Agon Wastes - Agon Temple Once you enter the Temple you will be drawn into a fight with an Alpha Sandigger. You will face it for about 10 seconds before the Ing possess it so hurry up with the Scan! ============================== Bomb Guardian ============================== Found:Light Aether - Agon Wastes - Agon Temple The Ing will possess the Alpha Sandigger rather quickly, turning it into the Bomb Guardian. Before you go about killing him make sure you take the time to Scan him first. ============================== Lightbringer ============================== Found:Dark Aether - Dark Agon Wastes - Duelling Range The Lightbringer is a small creature that walks along a set path in the room. Its basically a moving Light Beacon as its always creating a safe zone shield. As soon as you kill the Jump Guardian he will never appear again so don't forget to Scan him! I believe he still is somewhere on Dark Aether though...the Scan says he can be destroyed by the Annhilator Beam. Although you get that long after he dissappears. Using an Action Replay I found out they REALLY are killed by the Annhilator Beam. Hmmmm....now just where could they be? ============================== Jump Guardian ============================== Found:Dark Aether - Dark Agon Wastes - Judgment Pit You'll find the Jump Guardian hopping around the room. Scan him before annihilating him. ============================== Viligence Class Turret ============================== Found:Light Aether - Agon Wastes - Central Mining Station Once you enter the room you'll be drawn into a large Space Pirate battle. Somewhat through it 2 Space Pirates will get inside a large Turret. Scan the Turret their in before destroying both of them-its the only chance in the game to Scan one. ============================== Dark Samus 1 ============================== Found:Light Aether - Agon Wastes - Main Reactor Its a boss fight, duh. Anything with a health bar is a 1-time Scan. Scan her before killing her. ============================== Webling ============================== Found:Dark Aether - Dark Agon Wastes - Feeding Pit Access These guys are destroyed by a simple Light Beam shot. There's only 2 in the room and once their gone their gone for good. So don't forget the miss this very easy Scan! ============================== Ing Webtrap ============================== Found:Dark Aether - Dark Agon Wastes - Battleground Once you enter the center of Battleground you will be facing 7 Warrior Ing's. The doors of the room are covered by an Ing Webtrap. Once the battle is over you will never find the Ing Webtrap again, so don't forget about it during the battle. Scan it before killing dem Ing's. ============================== Amorbis 1 ============================== Found:Dark Aether - Dark Agon Wastes - Dark Agon Temple When the giant worm is flying around, that is Amorbis 1. You've got three chances to Scan it so you shouldn't forget. ============================== Amorbis 2 ============================== Found:Dark Aether - Dark Agon Wastes - Dark Agon Temple When the Amorbis' are attached to the giant ball in the center of the room, there's your chance to Scan Amorbis 2. It may not seem like a new Scan, but it is. Don't forget about it! ============================== Shredder ============================== Found:Light Aether - Torvus Bog - Torvus Lagoon When you get near the water several big bulbous enemies, or Shredders, will slowly make their way near you. You can only Scan them for a short time before they all go away so don't forget about them. ============================== Pirate Commando ============================== Found:Light Aether - Torvus Bog - Torvus Grove Several elite Pirate Commando's will attack you here. They only appear this once so be sure to Scan them. ============================== Boost Guardian ============================== Found:Dark Aether - Dark Torvus Bog - Dark Torvus Arena Your only able to Scan the Boost Guardian in its solid Ing form. Do so at the beginning of the battle. ============================== Dark Missile Trooper ============================== Found:Light Aether - Temple Grounds - Hive Chamber A Sometime in Torvus Bog, return back to this room to find a Dark Missile Trooper. He's pathetically easy, but one of a kind. Scan him before destroying him. ============================== Alpha Blogg ============================== Found:Light Aether - Torvus Bog - Hydrodynamo Shaft Found:Light Aether - Torvus Bog - Main Hydrochamber You can Scan the Alpha Blogg as your heading through Hydrdynamo Shaft, or during the battle in the Main Hydrochamber. Either way, don't forget to Scan it. Its a boss of course. ============================== Grapple Guardian ============================== Found:Dark Aether - Dark Torvus Bog - Sacificial Chamber Technically, this isn't a 1-time Scan. Why? Its impossible to beat the Grapple Guardian without Scanning him. ============================== Chykka Larva ============================== Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple You begin this battle against the huge Chykka Larva. Scan it while its swimming above water. ============================== Dark Shredder ============================== Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple During the Chykka Larva fight, the Larva will ocassionally create Dark Shredders to attack you. This is the only place to find Dark Shredders so don't forget about their Scan! ============================== Chykka ============================== Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple Once you defeat the Chykka Larva you will have to face off against the Chykka Adult. Scan him first off. ============================== Dark Chykka ============================== Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple Halfway through the fight and near the end Chykka Adult changes into Dark Chykka. Its impossible to not see it. Dark Chykka is a bit of an optical illusion, sort to say. It make appear close but could be on the other side of the Temple when you try to Scan it. ============================== Chykklings ============================== Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple Dark Chykka ocasionally spits it tons of tiny versions of iteself during the fight. Scan them, you'll never see them again. ============================== Dark Quad CM ============================== Found:Light Aether - Sanctuary Fortress - Sanctuary Temple When you enter Sanctuary Temple, you'll face 2 Dark Quad's. Scan the CM of one of them. You'll see Dark Quads only one other time, and that's during the Quadraxis fight. ============================== Dark Quad MB ============================== Found:Light Aether - Sanctuary Fortress - Sanctuary Temple When you enter Sanctuary Temple, you'll face 2 Dark Quad's. Scan the MB of one of them. You'll see Dark Quads only one other time, and that's during the Quadraxis fight. ============================== Spider Guardian ============================== Found:Light Aether - Sanctuary Fortress - Dynamo Works As soon as you enter this room from Workers Path you must Scan the Spider Guardian. It is moving through the glass right next to the tunnel. Starting the battle makes it impossible thereon to Scan. ============================== Power Bomb Guardian ============================== Found:Dark Aether - Dark Torvus Bog - Undertemple You may not see it, but the Power Bomb Guardian is hanging out ontop of that huge pillar. ============================== Ingsmasher ============================== Found:Light Aether - Sanctuary Fotress - Reactor Access There are several Ingsmashers around the Fortress that eventually will attack you. Destroying all of them makes it impossible to Scan them anymore so Scan one at first sight. ============================== Dark Samus 2 ============================== Found:Light Aether - Sanctuary Fortress - Aerie Access/Aerie You can't possibly miss her. All bosses should be Scanned immediately. This is simply an obvious Scan.... ============================== Caretaker Class Drone ============================== Found:Light Aether - Sanctuary Fortress - Main Research You will pass through Main Research many times before facing the Caretaker Class Drone. Look near the top of the glass dome to Scan it. Once you begin the battle you won't be able to Scan it. ============================== Quadraxis ============================== Found:Dark Aether - Ing Hive - Hive Temple Scan Quadraxis at the start of the fight. Its the giant robot form so don't destroy it before you Scan it! ============================== Damaged Quadraxis ============================== Found:Dark Aether - Ing Hive - Hive Temple Once the Head Module deteaches from the body, Scan the body that is lying on the ground. ============================== Sheilded Head Module ============================== Found:Dark Aether - Ing Hive - Hive Temple The Head Module is roaming around the room near you, shooting junk at you. Scan it of course. ============================== Stuned Head Module ============================== Found:Dark Aether - Ing Hive - Hive Temple Once you hit the antenaee on the Main Body and stun the Head Module, Scan the Head Module. ============================== Final Head Module ============================== Found:Dark Aether - Ing Hive - Hive Temple Once the glass cover of the Head Module is broken off, Scan the Module one last time before winning the battle. ============================== Flying Ing Cache ============================== Found:Dark Aether - Ing Hive - Hive Dynamo Works In order to obtain the 9 Sky Temple Keys in order to gain access to the Sky Temple, you must destroy Ing Caches that hold them Keys. You won't find the Flying Ing Cache's anywhere else so be sure to Scan them the first time you find one. ============================== B-Stl's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== G-Sch's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== J-Stl's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== S-Dly's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== C-Rch's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== D-Isl's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== J-Fme's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== M-Dhe's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== S-Jrs's Key ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway There is a hologram in this room which when stepped on places all the Keys you've collected into their respective slots. Scan the slots around the room before you put in all 9 Keys. This is a very easy to miss Scan so be sure you don't screw up on it. ============================== Emperor Ing Body ============================== Found:Dark Aether - Sky Temple - Sanctum The Emperor Ing Body is the large lower half of the first stage of the Emperor Ing battle. Don't miss it. ============================== Emperor Ing Head ============================== Found:Dark Aether - Sky Temple - Sanctum The Emperor Ing Head is in the first stage of the battle. Its where the tentacles are coming from. ============================== Emperor Ing Eye ============================== Found:Dark Aether - Sky Temple - Sanctum Once the tentacles have been destroyed, the Head opens up revealing the Emperor Ing Eye. Don't forget about its Scan! ============================== Emperor Ing Chrysalis ============================== Found:Dark Aether - Sky Temple - Sanctum Emperor Ing turns into a large chrysalis after defeating its first form. Quickly Scan it before taking too much damage from the poison gas. ============================== Mutated Emperor Ing ============================== Found:Dark Aether - Sky Temple - Sanctum Pretty hard to miss. It looks like a giant Warrior Ing. Scan it while trying to avoid its relentless stream of attacks. ============================== Dark Samus 3 ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway You aren't able to Scan Dark Samus 3 for very long. Scan her as soon as the fight starts. ============================== Dark Samus 4 ============================== Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway Once Dark Samus has gone into her giant Phazon bubble once, she'll become Dark Samus 4. Don't forget about her Scan before defeating her. Even if you do, once you beat the game your restarted at your last Save so you can beat Emperor Ing and Dark Samus again and get their Scans over and over again. Technically, they aren't really 1-time Scans. ----------------------------------------------------------------------------- ~IX.Checklists~ ----------------------------------------------------------------------------- Here are some handy dandy Checklists for the Scans and the Expansions. There are no desriptions, just a place for a checkmark, and the room name (and in the Scan Checklist, the Scan name). ----------------------------------------------------------------------------- ~IX A.Scans Checklist~ ----------------------------------------------------------------------------- CREATURE SCANS: =========================== AETHER =========================== ============ ~AQUATIC~ ============ =Large Aquatic= [ ] Blogg Torvus Bog - Hydrodynamo Station [ ] Alpha Blogg Torvus Bog - Hydrodynamo Chamber =Small Aquatic= [ ] Hydlings Torvus Bog - Torvus Lagoon [ ] Bloggling Torvus Bog - Hydrodynamo Station ============ ~FLYING~ ============ =Large Flyers= [ ] Shriekbat Torvus Bog - Temple Access [ ] Shredder Torvus Bog - Torvus Lagoon [ ] Shreiker Torvus Bog - Torvus Temple =Small Flyers= [ ] Lumite Agon Wastes - Plaza Access [ ] War Wasp Temple Grounds - Sacred Path [ ] Lightflyer Great Temple - Transport A Access [ ] Sandbats Agon Wastes - Mining Station A ============ ~GROUND~ ============ =Predators= [ ] Alpha Splinter Great Temple - Temple Sanctuary [ ] Alpha Sandigger Agon Wastes - Agon Temple [ ] Sandigger Agon Wastes - Mining Station A [ ] Splinter Temple Grounds - Industrial Site [ ] Grenchler Torvus Bog - Forgotten Bridge [ ] Sporb Torvus Bog - Abandoned Worksite =Surface Prowlers= [ ] Green Kralee Temple Grounds - Industrial Site [ ] Kralee Agon Wastes - Mining Station B [ ] Brizgee Agon Wastes - Mining Station A [ ] Seedburster Torvus Bog -Training Chamber Access [ ] Krocuss Torvus Bog - Grove Access [ ] Lightbringer Dark Agon Wastes - Duelling Range =Tunnel Prowlers= [ ] Pillbug Agon Wastes - Portal Chamber/ Sanctuary Fortress - Dynamo Works [ ] Worker Splinter Temple Grounds - Hive Tunnel ============ ~MECHANOIDS~ ============ =Large= [ ] Mekenobite Sanctuary Fortress - Sanctuary Temple [ ] Quad CM Sanctuary Fortress - Reactor Core [ ] Quad MB Sanctuary Fortress - Reactor Core [ ] Ingsmasher Sanctuary Fortress - Hall of Combat Mastery [ ] Watchdrone Dark Torvus Bog - Dungeon =Small= [ ] Harmony Class Drone Great Temple - Transport C Access [ ] Diligence Class Drone Sanctuary Fortress - Dynamo Access [ ] Octopede Sanctuary Fortress - Power Junction [ ] Rezbit Sanctuary Fortress - Reactor Access [ ] Mechlops Sanctuary Fortress - Dynamo Access [ ] Serenity Class Drone Sanctuary Fortress - Temple Transport Access =Stationary= [ ] Caretaker Class Drone Sanctuary Fortress - Main Reactor [ ] Humility Class Turret Agon Wastes - Biostorage Access [ ] Growler Class Turret Temple Grounds - Trooper Security Station [ ] Viligence Class Turret Agon Wastes - Central Mining Station [ ] Luminoth Turret Temple Grounds - Fortress Transport Access =========================== DARK AETHER =========================== ============ ~DARKLINGS~ ============ =Darkling Aquatic= [ ] Dark Phlogus Dark Torvus Bog - Dark Forgotten Bridge [ ] Dark Blogg Torvus Bog - Training Chamber =Darkling Flyers= [ ] Nightbarb Dark Agon Wastes - Feeding Pit [ ] Dark Shredder Dark Torvus Bog -Dark Torvus Temple [ ] Dark War Wasp Ing Hive - Vault Atack Portal =Darkling Ground= [ ] Dark Grenchler Dark Torvus Bog - Dungeon [ ] Dark Splinter Temple Grounds - GFMC Compound [ ] Dark Alpha Splinter Great Temple - Temple Sanctuary =Darkling Mechanoids= [ ] Dark Diligence Drone Ing Hive - Hazing Cliff [ ] Corrupted Sentreye Sky Temple Grounds - Abandoned Base [ ] Dark Ingsmasher Ing Hive - Hive Portal Chamber [ ] Dark Quad MB Sanctuary Fortress - Sanctuary Temple [ ] Dark Quad CM Sanctuary Fortress - Sanctuary Temple =Darkling Offworld= [ ] Dark Pirate Commando Torvus Bog - Great Bridge [ ] Dark Pirate Trooper Agon Wastes - Portal Chamber [ ] Dark Missile Trooper Temple Grounds - Hive Chamber A [ ] Dark Preed Dark Agon Wastes - Doomed Entry [ ] Dark Trooper Temple Grounds - Commando Chamber [ ] Dark Tallon Metroid Ing Hive - Hazing Cliff ============ ~EMPEROR ING~ ============ [ ] Emperor Ing Body Sky Temple - Sanctum [ ] Emperor Ing Head Sky Temple - Sanctum [ ] Emperor Ing Chrysalis Sky Temple - Sanctum [ ] Emperor Ing Eye Sky Temple - Sanctum [ ] Mutated Emperor Ing Sky Temple - Sanctum ============ ~GUARDIANS~ ============ =Amorbis= [ ] Amorbis 1 Dark Agon Wastes - Dark Agon Temple [ ] Amorbis 2 Dark Agon Wastes - Dark Agon Temple =Chykka= [ ] Chykka Larva Dark Torvus Bog - Dark Torvus Temple [ ] Chykka Dark Torvus Bog - Dark Torvus Temple [ ] Dark Chykka Dark Torvus Bog - Dark Torvus Temple [ ] Chyklings Dark Torvus Bog - Dark Torvus Temple =Quadraxis= [ ] Quadraxis Ing Hive - Hive Temple [ ] Damaged Quadraxis Ing Hive - Hive Temple [ ] Sheilded Head Module Ing Hive - Hive Temple [ ] Stunned Head Module Ing Hive - Hive Temple [ ] Final Head Module Ing Hive - Hive Temple =Sub Guardians= [ ] Bomb Guardian Agon Wastes - Agon Temple [ ] Jump Guardian Dark Agon Wastes - Judgment Pit [ ] Boost Guardian Dark Torvus Bog - Dark Torvus Arena [ ] Grapple Guardian Dark Torvus Bog - Sacrificial Chamber [ ] Spider Guardian Sanctuary Fortress - Dynamo Works [ ] Power Bomb Guardian Dark Torvus Bog - Undertemple ============ ~ING~ ============ [ ] Warrior Ing Dark Agon Wastes - Battleground [ ] Inglet Dark Agon Wastes - Crossroads [ ] Hunter Ing Dark Torvus Bog - Polluted Mire [ ] Darkling Tentacle Dark Agon Wastes - Double Path [ ] Ing Larva Storm Ing Hive - Entrance Defense Hall [ ] Ingstorm Ing Hive - Temple Security Access =========================== OFFWORLD =========================== ============ ~DARK SAMUS~ ============ [ ] Dark Samus 1 Agon Wastes - Main Reactor [ ] Dark Samus 2 Sanctuary Fortress - Aerie Access/Aerie [ ] Dark Samus 3 Sky Temple Grounds - Sky Temple Gateway [ ] Dark Samus 4 Sky Temple Grounds - Sky Temple Gateway ============ ~METROIDS~ ============ [ ] Infant Tallon Metroid Agon Wastes - Biostorage Station [ ] Tallon Metroid Agon Wastes - Biostorage Station ============ ~PIRATES~ ============ [ ] Pirate Trooper Agon Wastes - Mining Station A [ ] Pirate Aerotrooper Agon Wastes - Mining Station A [ ] Pirate Grenadier Agon Wastes - Commando Center [ ] Pirate Commando Torvus Bog - Torvus Grove [ ] Preed Torvus Bog - Hydrodynamo Station LORE SCANS: =========================== LUMINOTH LORE =========================== ============ ~CADRE 1 CLUES~ ============ [ ] B-Stl's Key Sky Temple Grounds - Sky Temple Gateway [ ] G-Sch's Key Sky Temple Grounds - Sky Temple Gateway [ ] J-Stl's Key Sky Temple Grounds - Sky Temple Gateway [ ] S-Dly's Key Sky Temple Grounds - Sky Temple Gateway ============ ~CADRE 2 CLUES~ ============ [ ] C-Rch's Key Sky Temple Grounds - Sky Temple Gateway [ ] D-Isl's Key Sky Temple Grounds - Sky Temple Gateway [ ] J-Fme's Key Sky Temple Grounds - Sky Temple Gateway [ ] M-Dhe's Key Sky Temple Grounds - Sky Temple Gateway [ ] S-Jrs's Key Sky Temple Grounds - Sky Temple Gateway ============ ~CONFLICT~ ============ =Final Phase= [ ] Twilight Sanctuary Fortress - Watch Station [ ] Sanctuary Falls Sanctuary Fortress - Sanctuary Entrance =First Phase= [ ] New Weapons Torvus Bog - Gathering Hall [ ] Dark Aether Torvus Bog - Torvus Energy Controller [ ] The New Terror Torvus Bog - Catacombs [ ] Our War Begins Torvus Bog - Underground Tunnel [ ] Recovering Energy Torvus Bog - Training Chamber ============ ~HISTORY~ ============ =Dark Age= [ ] Cataclysm Agon Wastes - Mining Station A [ ] Age of Anxiety Temple Grounds - Meeting Grounds [ ] The World Warped Temple Grounds - Path of Eyes [ ] The Ing Attack Torvus Bog - Path of Roots =Golden Age= [ ] Light of Aether Agon Wastes - Portal Terminal [ ] Origins Great Temple - Main Energy Controller [ ] Our Heritage Temple Grounds - Transport to Agon Wastes [ ] Paradise Agon Wastes - Mining Plaza [ ] Saving Aether Agon Wastes - Agon Energy Controller [ ] The Stellar Object Agon Wastes - Mining Station B ============ ~KEYBEARER LORE~ ============ =Cadre 1= [ ] A-Kul's Testament Sky Temple Grounds - Sky Temple Gateway [ ] G-Stl's Testament Agon Wastes - Main Reactor [ ] B-Sch's Testament Torvus Bog - Catacombs [ ] J-Stl's Testament Agon Wastes - Central Mining Station [ ] S-Dly's Testament Torvus Bog - Torvus Lagoon =Cadre 2= [ ] C-Rch's Testament Sanctuary Fortress - Dynamo Works [ ] D-Isl's Testament Temple Grounds - Storage Cavern A [ ] J-Fme's Testament Temple Grounds - Industrial Site [ ] M-Dhe's Testament Temple Grounds - Landing Site [ ] S-Jrs's Testament Sanctuary Fortress - Fortress Entrance =========================== SPACE PIRATE LOGS =========================== ============ ~CYCLE 4~ ============ [ ] Log 44681 Agon Wastes - Command Center [ ] Log 48853 Agon Wastes - Command Center ============ ~CYCLE 5~ ============ [ ] Log 50086 Agon Wastes - Command Center [ ] Log 54421 Agon Wastes - Command Center ============ ~CYCLE 6~ ============ [ ] Log 62217 Agon Wastes - Command Center [ ] Log 63622 Agon Wastes - Biostorage Station [ ] Log 67135 Agon Wastes - Save Station C [ ] Log 69898 Agon Wastes - Storage D ============ ~CYCLE 7~ ============ [ ] Log 70136 Agon Wastes - Security Station B [ ] Log 71599 Agon Wastes - Central Mining Station =========================== TROOPER LOGS =========================== ============ ~FORCE ONE~ ============ [ ] CAPT A Exeter Temple Grounds - GFMC Compound [ ] LCPL J Brode Temple Grounds - GFMC Compound [ ] PFC G Haley Temple Grounds - GFMC Compound [ ] PFC I Crany Temple Grounds - GFMC Compound [ ] PFC S Milligan Temple Grounds - GFMC Compound [ ] SPC F Triplette Temple Grounds - GFMC Compound ============ ~FORCE TWO~ ============ [ ] GSFT C Benet Temple Grounds - Command Chamber [ ] PFC E Denys Temple Grounds - Sacred Bridge [ ] PFC L Brouda Temple Grounds - Communication Area [ ] PFC M Veroni Temple Grounds - Collapsed Bridge [ ] SPC B Reevs Temple Grounds - Command Chamber [ ] SPC M Angseth Temple Grounds - Trooper Security Station RESEARCH SCAN'S: =========================== AETHER STUDIES =========================== ============ ~AETHER~ ============ [ ] Dark Portal Agon Wastes - Portal Chamber [ ] U-Mos Great Temple - Main Energy Controller [ ] Energy Controller Great Temple - Main Energy Controller [ ] Aether Agon Wastes - Command Center ============ ~DARK AETHER~ ============ [ ] Light Portal Dark Agon Wastes - Portal Terminal [ ] Dark Aether Agon Wastes - Command Center [ ] Phazon Dark Agon Wastes - Main Reactor =========================== BIOLOGY =========================== ============ ~COCOONS~ ============ [ ] Metroid Cocoon Agon Wastes - Biostorage Station [ ] Splinter Cocoon Temple Grounds - Temple Assembly Site [ ] War Wasp Hive Temple Grounds - Sacred Path ============ ~DARKLINGS~ ============ [ ] Dormant Ingclaw Sky Temple Grounds - Accursed Lake [ ] Webling Dark Agon Wastes - Feeding Pit Access [ ] Ing Webtrap Dark Agon Wastes - Battleground [ ] Ingclaw Dark Agon Wastes - Watering Hole ============ ~ING STORAGE~ ============ [ ] Flying Ing Cache Ing Hive - Hive Dynamo [ ] Ingworm Cache Ing Hive - Culling Chamber [ ] Bladepod Dark Agon Wastes - Portal Site [ ] Ingsphere Cache Dark Torvus Bog - Dark Forgotten Bridge ============ ~PLANTFORMS~ ============ [ ] Bloatsac Torvus Bog - Forgotten Bridge [ ] Torvus Hanging Pod Torvus Bog - Temple Transport Access [ ] Torvus Bearerpod Torvus Bog - Transport to Temple Grounds [ ] Agon Bearerpod Agon Wastes - Transport to Temple Grounds [ ] Blueroot Tree Agon Wastes - Save Station A [ ] Sandgrass Agon Wastes - Plaza Access =========================== LUMINOTH TECHNOLOGY =========================== ============ ~LIFT CRYSTALS~ ============ [ ] Dark Lift Crystal Dark Agon Wastes - Hall of Stairs [ ] Liftvine Crystal Dark Torvus Bog - Brooding Grounds [ ] Light Lift Crystal Dark Agon Wastes - Feeding Pit ============ ~LIGHT BEACONS~ ============ [ ] Light Beacon Dark Agon Wastes - Feeding Pit [ ] Super Beacon Ing Hive - Aerial Training Grounds [ ] Energized Beacon Dark Agon Wastes - Feeding Pit [ ] Nullified Beacon Dark Agon Wastes - Doomed Entry ============ ~LIGHT CRYSTALS~ ============ [ ] Light Crystal Dark Agon Wastes - Portal Site [ ] Super Crystal Ing Hive - Aerial Training Site [ ] Energized Crystal Dark Agon Wastes - Feeding Pit [ ] Nullified Crystal Dark Agon Wastes - Doomed Entry ============ ~UTILITY CRYSTALS~ ============ [ ] Sentinel Crystal Torvus Bog - Forgotten Bridge [ ] Dark Sentinel Crystal Dark Torvus Bog - Dark Forgotten Bridge =========================== MECHANISMS =========================== ============ ~GF SECURITY~ ============ [ ] GF Bridge Temple Grounds - Industrial Site [ ] GF Gate MK VI Temple Grounds - Hive Chamber A [ ] GF Gate MK VII Temple Grounds - Dynamo Chamber ============ ~SYSTEMS~ ============ [ ] Bomb Slot Temple Grounds - Command Chamber [ ] Grapple Point Dark Torvus Bog - Sacrificial Chamber [ ] Kinetic Orb Cannon Temple Grounds - GFMC Compound [ ] Spider Ball Track Sanctuary Fortress - Dynamo Works [ ] Spinner Torvus Bog - Forgotten Bridge [ ] Wall Jump Surface Ing Hive - Central Hive West Transport ============ ~VEHICLES~ ============ [ ] GFS Tyr Temple Grounds - GFMC Compound [ ] Pirate Skiff Agon Wastes - Central Mining Station [ ] Samus's Gunship Temple Grounds - Landing Site ----------------------------------------------------------------------------- ~IX B. Expansions Checklist~ ----------------------------------------------------------------------------- =BEAM AMMO EXPANSIONS= [ ] Agon Wastes [ ] Central Mining Station [ ] Dark Torvus Bog [ ] Cache A [ ] Sanctuary Fortress [ ] Watch Station [ ] Sky Temple Grounds [ ] Profane Path =ENERGY TANKS= [ ] Agon Wastes [ ] Mine Shaft [ ] Mining Plaza [ ] Mining Access [ ] Bioenergy Production [ ] Torvus Bog [ ] Meditation Vista [ ] Torvus Plaza [ ] Transit Tunnel East [ ] Temple Access [ ] Dark Torvus Bog [ ] Cache B [ ] Temple Grounds [ ] Fortress Transport Access [ ] Windchamber Gateway [ ] Storage Cavern B [ ] Sanctuary Fortress [ ] Watch Station Access [ ] Reactor Core =MISSILE EXPANSIONS= [ ] Temple Grounds [ ] GFMC Compound [ ] Hive Chamber A [ ] Hive Chamber B [ ] Communitcations Area [ ] Temple Assembly Site [ ] Transport to Agon Wastes [ ] Agon Wastes [ ] Main Reactor [ ] Command Center [ ] Ventilation Area A [ ] Transport Center [ ] Storage A [ ] Storage B [ ] Storage C [ ] Sand Procesing [ ] Portal Access A [ ] Sand Cache [ ] Mining Station A [ ] Dark Agon Wastes [ ] Crossroads [ ] Ing Cache 4 [ ] Junction Site [ ] Warrior's Walk [ ] Torvus Bog [ ] Abandoned Worksite [ ] Forgotten Bridge [ ] Hydrodynamo Station [ ] Gathering Hall [ ] Underground Tunnel [ ] Path of Roots [ ] Portal Chamber [ ] Plaza Access [ ] Torvus Lagoon [ ] Torvus Grove [ ] Transit Tunnel South [ ] Training Chamber [ ] Dark Torvus Bog [ ] Undertemple [ ] Undertransit One [ ] Sanctuary Fortress [ ] Central Area Transport West [ ] Temple Access [ ] Dynamo Works [ ] Sentinel's Path [ ] Hall of Combat Mastery [ ] Sanctuary Map Station [ ] Main Research [ ] Ing Hive [ ] Hazing Cliff [ ] Aerial Training Site [ ] Great Temple [ ] Transport A Access [ ] Transport B Access [ ] Sky Temple Grounds [ ] Phazon Grounds [ ] War Ritual Grounds [ ] Plain of Dark Worship ----------------------------------------------------------------------------- ~X.Credits~ ----------------------------------------------------------------------------- Me-Wrote the FAQ CJayC-He made GameFAQ's, best Video Game Site in the entire universe You-Read the FAQ! Retro Studios & Nintendo-For creating this masterpiece of a game