True Crime:Streets of LA
Upgrade Path Guide
Probester/Sam C.
Probeprobe407@Hotmail.com
Playstation 2

--------------------------------
This may be not be reproduced under any circumstances except for 
personal, private use.It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this 
guide on any other web site or as a part of any public display is
 strictly prohibited, and a violation of copyright. All trademarks and names
belong to their respective owners.
----------------------------------


Introduction
--------------------
This guide should send you on the right path of upgrades,
making the game MUCH easier for you, and reduce the time needed to reach
100% in the game. Plus, its damn cool to have a fast car, and shiny guns. :)

Upgrade Information
--------------------------------
There are 3 upgrade directions. Fighting, Shooting, Driving.
Each part is critical to your sucess in the storyline. The fighting
upgrade icon looks like a weight. The crosshair icon upgrades your
guns and shooting skills. The car icon upgrades your driving techiniques,
and helps you learn abilities.

Upgrade Path
-------------------------

Upgrade 1: Fighting
---------------------------------
This one is right down the street from where you exit the EOD
building, so this will be first. The upgrade is running attacks.
To earn this abilty, you must perform 12 running attacks, and
survive the session. 

Just keep moving, and press square whenever you come close
to a target. You should get alot more then 12. I even got 24 once. :)

Upgrade 2: Shooting
---------------------------------
This is 3 blocks north of the EOD. This is for Dual Target Aim,
allowing you to aim your 2 guns at different targets. Press R1
to shoot, and R2 to reload. You must destroy 8 targets
to earn the upgrade, and you cannot destroy more then 3
civillian targets.

Only 1 civie target comes up, so don't be nervous. The black targets
are the ones you want, and basically, just shoot when they come up.
Again, you should get over the amount that you need. Note that 
getting this upgrade changes the colour of your guns.

Upgrade 3: Shooting
--------------------------------
The next upgrade should be visable on your radar after exiting
the shooting range you were just at. Move to the target range.

This upgrade is for Aim Assistance. It turns the sights of your
guns silver, for some reason. Anyways, shoot 7 targets
in the arms or legs, and avoid hitting more then 2 civie targets.

Hold down the fire button to enter precision aim mode. Shoot the first 
target in legs, the press R2 to exit and reload. Enter precision aim again, 
and shoot the next 2 in the legs as well. Reload. Shoot the
next one in the arm, as the leg is pretty close to the civie target.
The next too should be leg shots. Skip the next one, its
too risky. The next one should be in the arm, as again, the
civie is too close to the leg. This should net you this upgrade.

Upgrade Intermission
------------------------------
At this point, you should either be out of points, or only have one
shield left. You should lay off the upgrades until the Bonus chapter,
where you're going to get a bonus upgrade.

Upgrade 4: Bonus
----------------------------
We're going to need a good car. Fast car. So, drive around until
you see a roadster or sports car, drive in front of them, and "borrow"
their car. Drive to the green car icon. Its south of Santa Monica.
 This will start the street race. The reward for winning this
race will be a '69 muscle car. Its a huge step up from your
current car, so, its definetly worth investing in.

Just don't crash so badly that you come to a complete stop.
This race is pretty easy, but the turns are tight. Prepare to
use the handbrake for some of them. Drive straight through the
lights, and you'll have won yourself a brand new car.

Upgrade Intermission
------------------------------
After teh bonus, unless you go out and solve a lot of crimes,
you should lay off the upgrades until Episode II, Mission 6.

Upgrade 5: Driving
---------------------------
This upgrade is just 2 blocks to the right of where you start. Drive over
to it. This upgrade is for Peel-Out tricks. Perform 1 peel out, and
avoid hitting more then 3 obstacles.

This is easy. Just peel out of the gate, and make your way to
the end of the course, avoid the stick figuire cut-outs. Stop when
you make it to the end.

Upgrade 6: Fighting
--------------------------------
Drive across the street to spend your only badge left.
This will be for back attacks.

Place your back to the targets, and press square. Do this at least
12 times, and survive the session. This is pretty easy, as they
drop down behind you. Just disengage, and move your back to them if you 
auto-face them.

Upgrade 7: Bonus
-----------------------------
This time around, we're upgrading you guns.
So, when the cruising starts, drive straight down the stree to the shooting
range, get out, and enter.

This upgrade is for .40 revolvers. The gun course is fairly easy,
just remember to take cover, and shoot the targets as the pop
up. Your goal is to reach the end of the course.

The bots fire paintballs in 3 round bursts, so when they stop firing,
jum out and shoot it. Try your best to take on individual targets, so your
firepower is concentrated, and not divided between two.

When you reach the middle of the course, the wall cover disappears,
so start crouching behind the low pieces of wood.

When you rach the end of the course, you'll have acquired yourself
a set of new guns.

Upgrade 8: Shooting
--------------------------------
On the way to Chong's, you'll see a shooting range. Enter the shooting
range for upgrade 3: Fast Reload. The skills is essential for survival
in the later chapters. 

Your goal is to destroy or neutralize 10 targets, you cannont hit
more then 1 civie target, and you must avoid headshots.

Shoot the first four targets quickly, reload, and enter precision aim
to shoot the next one in the arm. Shoot the next four quickly. If you're
too slow, and you only reach nine, then carefully shoot the next one in
the leg, while in precision aim. This should earn you the upgrade.

Upgrade 9: Shooting
--------------------------------
As you start Episode III:Mission 4, you'll see a shooting range down 
the street from you. Enter it.

This upgrade is for Fast Aim Speed. Your goal is to
destroy or neutralize 12 targets. You must avoid all civie targets,
as well as headshots.
Shoot the first one quick. When the next to reach the sides of
the range, shoot them. The next one is a distance shoot, but
just fire quickly at it. The next 3 start close to you, and spread out slowly.
Quickly shoot all 3. The next target is a moving one, so madly tap
the fire button until it is destroyed. Reload your guns. Enter precision
aim, and shoot the next two in the leg, avoiding the civie target in the
middle. 3 more appear in the spread-out fashion, so quickly shoot them
again. You should have 13, one more then needed to pass.

Upgrade 10: Fighting
--------------------------------
Starting the Bonus cruising, head toward the shooting
bonus, but as as move toward it, you'll see a normal
fighting upgrade. Drive to it, and enter. This is not to
be confused with the bonus fighting upgrade.

This upgrade is for Ground Attacks, allowing you
to hit your opponents after you've knocked them down.
This'll help you deal that much needed extra damage to harder
fighting enemies, such as bosses. 

Your goal is to perform 12 ground attacks. Move toward each 
target, and press X. This will cause Nick to stomp on
the target. The "X Method" is the fastest, saving you time.
You should have more then enough time to fill your limit.
This will earn you this upgrade.

Upgrade 11: Bonus
-------------------------------
What? New guns again? Yes, indeed. Drive toward the bonus
shooting range, working your way through the mess of streets. There is,
for some strange reason, a canal in the middle of the street. Be careful not
to drive into that on the way there.

This upgrade is for .45 automatic pistols. Your goal is to again,
reach the end of the course. This time, the bots fire in 5 round bursts,
so time yourself accordingly. Just remember to take cover, and reload often.
Most importantly, when you are not taking cover, and are shooting a target,
remember to keep moving. This will help you avoid many of the paintballs
launched your way. Beware of targets from the roof, shoot them when they
appear. At the end, 4 of the targets will pop up. Shoot the first one you
target, then slow-mo dive behind the wood, and reload. Jump up and
shoot too more. Take cover again, and reload. Stand up and
shoot the last one. Approach your new set of guns.

Upgrade Path
-----------------------
At this point, you'll be given a choice on which story path you
want to take first. We'll go with the top one first, starting with
the Episode: Russian Face-Off. When you start the chapter,
you should have around, 3 shields.

Upgrade 12: Fighting
--------------------------------
On the way to the Gulag, drive straight up. You'll see a dojo
eventually, alsmot halfway there. This upgrade is for
the tiger sweep fighting move.

You must perform 5 tiger sweeps. Just kick the target until it gets
stunned, then press X,triangle, X, and perform the move. Just do this 
five times, and you'll have earned this upgrade. You have fifty seconds
for this session,which is more then enough time to perform 5. You can 
get around 10 before the timer expires.

Upgrade 13: Bonus
--------------------------------
Notice how weak your guns were in the nightclub firefight? Lets fix that
right now. Drive to the shooting range bonus upgrade icon.

This is for .50 automatic pistols. These are the best guns, but also the 
hardest to earn. For the first 3 targets, move to the right of them, and 
shoot at them. A target will start firing from the right, so you should duck.
Stand up and shoot the target, and another will appear on top of that
one, so slow-mo dive backwards, and shoot it up. Reload, and proceed
down the course. When the target on the left appears, strafe right and shoot
it. The enxt 5 targets, just keep strafing and shooting with the autoaim
guiding you. Near the end, you will be attacked by a few more targets.
Shoot them until you're low on ammo, then dive behind the piece of wood
, and stay crouched. Reload, then stand up and shoot the remaining
targets. At the end, they make a final stand. Dive, and shoot them all.
Move up, and claim your new weapon. That's it for bonus guns!

Upgrade 14: Driving
----------------------------------
Two blocks south of Wally's Diner, where you meet Rafferty,
you will find a driving course. Enter it to earn the rapid stop upgrade.

This driving course upgrade is for the ability to make sudden stops.
To earn the upgrade, you must perform at least 1 rapid stop, and
you must not hit more then 3 obstacles. Peel out of the gate for
extra speed, and be careful on t he turn. Watch out for the ped 
obstacles which come up out of the ground. Rapid stop at the
second gate. Again, more ped obstacles ahead. When they start moving,
you should start slowing down to avoid them, then accelerating again.
When you reach the end of the course, you'll have earned the upgrade.

Upgrade 15:Bonus
-----------------------------
Now that we're done with guns, lets work on getting a faster car,
shall we? Grab a fast car off the street, and head to the bonus
race.

This is for an '01 roadster car. To get it, we must win the race.
Just like the last race, peel out of the starting line. Floor it, and use the
handbrake to make sharp turns, while not letting go of the gas. If 
you follow this strategy,and not crash, you will be able to leave 
them far behind you. If you do somehow crash, remember that 
you can peel out to regain your speed. This should easily get you
your new car.

Upgrade 16:Shooting
--------------------------------
On the way to Wu's place, you'll pass by a shooting range pretty close
to the EOD building. Enter it. This upgrade if for a laser sight attachment
to your guns. To earn it, you have to hit 10 targets in the arms or legs,
and avoid headshots or hitting civie targets. Enter precision aim,
and shoot the first target in the leg. Reload, and do the same thing to the
second target. Repeat the process for the next two targets, but aim a little
quicker, because these do not stay out as long. The next one will
be moving, so aim a little in front of the leg. Hit the next center target in
the leg, and shoot the left and right targets in the arm, avoiding the 
civie targets. Repeat the process for moving targets for the next one.
Shoot the next two in the arms, and stop shooting. We have enough, and
we do not want to screw it up by accidently shooting on in the head.
Wait till the challenge ends, and claim your new laser sights.

Upgrade 17: Shooting
--------------------------------
Down the street from the previous upgrade, there is another shooting
range. Enter it for the next (and vital) upgrade.

This one is for a flashlight attachment to your guns. To earn it, you must
destroy and neutralize 10 targets. You must avoid civie targets, and
avoid headshots. Quickly shoot out the first 3. Quickly shoot the next 
one before it approaches the civie target. The next 3 will move toward
you, so shoot them quickly, before the disappear again. The next two drop
down, and can be quickly shot yet again. Shoot the next one before it 
disappears. Now, stop shooting, to avoid hitting
something you aren't supposed to. Wait for the challenge to end, and
claim your new flash light attachments for your guns.

Intermission
-------------------
You'll notice that you can't beat Wu's dragon at the moment, so we're going
to do a different mission first. Open the menu, and quit the game. Load your
file again, and select the REVENGE chapter, and continue with the story there.

Upgrade 18: Driving
-----------------------------
Across the street from Santa Monica airport, where you have to drive,
is a driving course. Spend one of your shields to enter.

This course upgrade is for the P.I.T maneuver. This will helps you
to disable moving cars by ramming them from the back a certain way,
at a certain angle. To earn this upgrade, you must perform  PIT
on the drone car, and you must not hit more then 3 obstacles on the way.
Follow the drone as it rams through most of the obstacles for you,
and concentrate on hitting the car. You must hit the rear bumper of the car at
a 90 degree agle to earn this upgrade. When you've hit the car once, you'll
have earned teh upgrade once you finish the course.

Upgrade 19:Bonus
-----------------------------
Get in your car, and head to the bonus street race icon for the final
car bonus upgrade. This is for the fastest car, the '03 Sports Car.
To win, you must be first in the race. The turns for this
race are a little tighter then usual, especially at the beginning, but
you can lightly tap the handbrake to make these. If you somehow
crash, remember to quickly use the peel-out trick to gain back
your speed to catch up to them. Like the other races, as long
as you don't crash, you'll leave them quite car behind you. 
Ocassionally make a turn to the right so that you're close to 
the goal circle. once you're at the finish circle, you'll
have won the race, and the final and best bonus car in the game.

Upgrade 20: Fighting
------------------------------
On the way to retrieving the money truck from Rocky's, you'll
see a fighting dojo on Venice Blvd. Spend a shield to enter
it. This is for the TIGER CLAW combo. To earn it, you must
perform 5 tiger claw combos, and survive the session. To
perform a tiger claw, attack your opponent regularly until he
is stunned, then enter the button code: Square, X, triangle.
Attack the wooden target, and perform the combo. The 2 softer
targets should be kicked, then comboed. 3 more soft targets
should pop down, and should be kicked and comboed. This
concludes your quota already, but feel free to perform some
more combos until the timer expires, as long as you don't
get knocked out. After the timer expires, you'll have earned
your new fighting move combo.


Intermission
------------------

After finishing the REVENGE story line, move back to the
CON GIRLS story line. We're going to need some firepower 
before we can win Wu's Dragon.

Upgrade 21: Shooting
--------------------------------
Close to the strip club, on Vine St., you'll see a shooting range.
Spend a single shield to enter it. This upgrade is for a scope
attachment to your pistols. To earn this upgrade, you must
shoot 10 targets in the head. The first target will be still, so just
shoot him in the head using prescision aim. When the second target
comes up, he'll be moving, so aim a little ahead of his head. Be
careful with the next one, as he is beside to hostage targets.
The next one will be a moving target as well, so lead the target head
again, just like last time. Shoot the target in the center quickly. 
Two more will pop up, and you have to shoot them quickly. Be
careful not to hit the hostage targets. Wait till the moving
target reaches the other sideof the course, then quickly shoot him
in the head before he disappears. Enter precision aim, and wait
til the target moves to the center, and shoot him quickly in the
head. Another moving target will pop up, again, follow the
pattern of his head movement. If you miss, there are 2 more targets for you
to try on, before the challenge ends. Once the timer expires, you'll have
won the scope attachement for your gun.

Upgrade 22: Fighting
-------------------------------
Across the street from the strip club, you'll find another
fighting dojo. Spend a shield to enter it. This upgrade is
for the LEAPING TIGER combo. To earn it, you must
perform 5 leaping tiger combos on the targets, and you must
survive the session. The button command for the combo is
Triangle, Square, X. So, kick the 2 wooden targets at the
beginning, until they are stunned, then perform the combo
on them. Punch the two soft targets, and combo them.
Stomp on the next one that comes up. Attack the wooden
target until it is stunned, and perform the combo on it.
If you want, there should still be enough time for you to
perform a few more, but you have met the requirements
for earning the fighting move upgrade already, as long
as you don't get knocked out. When the timer expires, you'll
have earned your upgrade.

Upgrade 23
----------
Look for your final gun range. We need to get the hollow point
ammunation for our guns if we're going to survive the gun fights
later in the game. Tihs is essential to beating the game on
all of the difficulties. When you complete this, your
guns will do much more damage then before. Be careful
however, because your guns are now capable of killing suspects
on the street extremely easily, so watch how and when you pull your
guns to shoot at people. Manual aiming becomes much more important
to take down suspects. On the other hand, taking down
extremely dangerous targets becomes a breeze for you,
and you can mow down a mob of angry militants with automatic weapons
in a few seconds. 

F.A.Q
--------
These are based on questions I've heard from various people.

Q. Is it nessary to have all of the upgrades to beat the game?
------
A. Technically, no. It is not required of you to have any of the
upgrades availible, so you can go through with the '66 car, the
.38 revolvers, and no new fighting skills, though
this makes some of the driving segments and shooting segments
extremely difficult. Some of the segments where you have to
rush across the city needs to be done with a stolen car, and
some of the shooting segments will tire you out immensly
becomes of how much more you need to shoot your enemies
and because you must put a lot more effort in dodging shots
to stay alive. It also becomes harder to take down
street suspects without your upgrades, because it becomes
difficult to neutralize them, fight them, or even chase them in
your car. 

Q. Can you actually "lose" an upgrade?
------
Yes, you can. If you fail one of the bonus upgrade session and
you saved your game overtop of your file with the autosave
function, then you will lose that bonus session entirely,
causing you to go through the game with one less upgrade
everytime you fail a bonus session. There is no way to gain the
session back, so I advise taking out your memory card for the
harder bonus challenges, and putting it back in once you realise
that you have passed the mission. 

--------------------------------
This may be not be reproduced under any circumstances except for 
personal, private use.It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this 
guide on any other web site or as a part of any public display is
 strictly prohibited, and a violation of copyright. All trademarks and names
belong to their respective owners.
----------------------------------