Emblem Power Runs
Created by Mallowball
******************************************************************************

Table of Contents:
I. About this FAQ (atf)
II. General Tips (gnt)
III. Big Boss vs. Chicken (bbc)
IV. Most Emblems in a Single Run (mer)
V. The Starting Run (tsr)
VI. Credits (cred)
VII. Contact (cnt)
******************************************************************************

I. About this FAQ: (atf)
I decided to create this FAQ to list how quick you can obtain all 40 emblems
on the shortest amount of runs. General tips listed as well.
******************************************************************************

II. General Tips: (gnt)
Always perform a few extra requirements if you are doing a number emblem. 
Example: Get 11 or 12 Combat Highs. Give 55 soldiers items. Keep a tally of 
how many you perform. 

Getting the Stealth Suit makes a lot of these emblems easier to do. While you 
can complete emblems without it, it makes life a little easier.

Check your status in the mission briefing. Will help narrow down what you need
for a requirement if you lose track.

Using the Mk. II/III can net you easy alerts without having to risk death. 
Simply equip the Mk. II/III and run in front of an enemy or friendly soldier.
They will go into alert status so quickly exchange the Mk. II/III for any
other item and the alert will clear quickly. Repeat until you achieved the 
desired number of alerts.
******************************************************************************

III. Big Boss Emblem vs. Chicken Emblem (bbc)

A small comparison which net you the most emblems in a single run.

Big Boss Run			Chicken
1. Big Boss			1. Chicken
2. Fox				2. Cow
3. Fox Hound			3. Crocodile
4. Hound			4. Giant Panda
5. Mantis			5. Pig
6. Octopus			6. Puma
7. Pigeon
8. Raven
9. Scorpion
10. Wolf

I only listed definite emblems after completing each game, I know that you may
end up getting more emblems than what I listed but I�m only stating what you 
will definitely obtain. Obviously a Big Boss run would net you more emblems 
than a Chicken run, but when combine them; you have completed the hardest 
emblems to get in the game.
******************************************************************************

IV. Most Emblems in a Single Run (mer)

Even though the Big Boss Run nets you more emblems, the time needed for the 
Chicken Run grants you a lot of bonus time to get a lot of other emblems. 
During the course of the Chicken Run, you can obtain 22 emblems total 
including the Chicken itself. (That would make an awesome trophy for MGS4, 
obtain 20 emblems or more in a single run.) The emblems are as followed:

Ant, Bear, Bee, Blue Bird, Chicken, Cow, Crocodile, Eagle, Frog, Gecko, 
Giant Panda, Gibbon, Hawk, Hog, Hyena, Inch Worm, Lobster, Pig, Puma, Rabbit,
Scarab, and Tortoise. 
******************************************************************************

V. The Starting Run (tsr)

First, I recommended to beat the game once, netting you all the weapons and 
items from your previous playthrough. That'll help obtain some of the emblems 
early on (i.e. syringe) but you do not have to beat the game to do this.

First Run: Chicken, Emblems Obtainable: 22, Difficulty: Liquid Easy+, 22/40

If this is your first playthrough then obtaining this emblem is easier to do
since you'll be watching all the cutscenes and codecs already. If it's your
second playthrough, then enjoy it all over again.

ACT 1. 
After the Gekko intro and you're in full control of Snake, you'll be in a safe
area. Easy to knock out a few emblems right now. Start with LOBSTER (crouch
position for 2.5 hours), then to GECKO (press against wall for 1 hour), then
on to INCH WORM (Crawl position for 1 hour), next do SCARAB (100 front rolls),
and finally do FROG (200 rolls; front or side) since you'll only have 100 left
over doing the Scarab. Continue through the game, killing PMC's as you go, eat
any rations/noodles you may need until you get to the Mk. II/III cutscene. If 
you already completed the game then you'll access to some better weapons at 
this point. If not, just continue onward, killing once again. For those that 
have completed the game, as soon as the cutscene ends, equip the syringe and 
any gun. Move forward where you see the 3 PMC guards and kill two of them. 
Sneak up behind the survivor and CQC Grab him and drag him back to the 
cutscene area. With the syringe equipped, inject him 50 times with it to 
acquire the BEE (Use Syringe or Scanning Plug on 50 times). He will remain 
knocked out while you do this. Wait for him to wake up and perform a hold up
on him. Search him 50 times to obtain the ANT (Perform 50 searches). Proceed 
to perform 50 more hold ups on the same soldier for the GIBBON (Perform 50 
hold ups). Dispose of him and continue into the Militia Safehouse. Find a room
that has some dead PMC's and equip the Mk. II. Run it by the militia and they
will go into alert status. Quickly switch to any other item and the alert will
go away within seconds. Do this over and over to get COW (Over 100 alerts). 
This area is also a great way to obtain BLUE BIRD (Give 50 items to friendly 
soldiers). If you run out of items, just give what you can give the rest as
you go along. Remember you'll need to use rations/noodles for yourself to 
obtain the PIG (Use 50 recovery items), but finish the BLUE BIRD first. Open
the lockers in the rooms to find a playboy and proceed to get RABBIT (Flip
through 100 pages of a Playboy). Continue on until the cutscenes with the drum
can. Once you obtain it, equip it to get TORTOISE (Remain inside drum can or 
carboard box for 1 hour). Continue until you get to where you need to enter
the Advent Palace, do not enter it though. Stay outside where militia and PMC
are fighting with the helicopter above. PMC's constantly respawn here so kill
like crazy to get CROCODILE (Over 400 kills). If you are fighting close to 
the militia, they should see you kill their enemies and award HAWK (Admired 
by 25 friendly soldiers). Also, if you have a weapon with zoom, get EAGLE (150
Headshots) or try to aim really well. Try to pick up all weapons from either
the PMC or Militia side when they die to get HYENA (Pick up 400 dropped
weapons). Also while here, attempt to sneak up on the PMC's and chokehold them
to death to get BEAR (100 death chokeholds). You will most likely get an alert
during the process so it's a perfect time to get HOG (10 combat highs) by
firing 100 bullets in alert status. Remember you need 150 alerts and 500 kills
for CHICKEN so continue to kill here. After all that is done, continue through
the game normally and complete ACT 1. Remember to view all cutscenes and 
codecs, you'll need all that time.

ACT 2.
Finish any alerts needed to reach the 150 mark. Same for kills to reach 500.
Use any recovery items to reach 50 or give away to rebels if you still need to
finish the emblems. You will receive the syringe towards the end of this act
so if you still need BEE, finish it here. View all cutscenes and codecs.

ACT 3.
Same of Act 2. Finish up anything you may have missed. 

ACT 4.
Continue through here for a while until you get to a spot where there are two
holes in the ground and some dwarf gekko's. Continue to drop in the holes for
your 50 continues for CHICKEN requirements. 

ACT 5. Once again, finish anything that you may need since this is your last
chance. You should already have met all requirements by now. If you need to 
add more time to get the 35 hours of gameplay, then hide in the hatch in the 
beginning and wait it out. 

When you finish your game, you'll be awarded all of the emblems mentioned plus
GIANT PANDA (30 total hours of gameplay) and PUMA (Over 75 alerts, over 250
kills, over 25 continues). 22 emblems down, 18 to go.
*********
Second Run: Assassin's, Emblems Obtained: 2, Difficulty: Liquid Easy+, 24/40

For this run there are two goals. Getting the ASSASSIN'S emblem (50 CQC holds,
50 knife kills, and less than 25 alerts) and picking up any missed weapons
from the first playthrough. Make a list of weapons and compare to what you 
need, if you can buy it, then do so. If it can't be purchased, obtain through
dropped weapons or find it. 

Do the ASSASSIN's requirements early on for CQC Hold/Knife Kill combo. Then
just work on not being alerted. You can earn another emblem for this run but
it's up to you how you want to play it. You can get either CENTIPEDE (less
than 75 alerts, less than 250 kills, over 25 continues), SPIDER (less than 75
alerts, over 250 kills, over 25 continues), or TARANTULA (less than 75 alerts,
over 250 kills, and less than 25 continues). Whichever you pick one, you'll
end up doing the others later so the choice is yours. As a side note, I know
you can also get SCORPION here but don't choose to do it because you will get
it during your Big Boss run.
*********
Third Run: Big Boss, Emblems Obtained: 11, Difficulty: The Boss Extreme, 35/40

Doing the BIG BOSS (Beat game on highest difficulty under 5 hours with no 
continues, no alerts, no kills, no recovery items, no stealth suit, no 
bandana) will net you 9 other emblems at the end as long as the requirements
are met. You will get FOX, FOX HOUND, HOUND, LITTLE GRAY (providing you got
all the weapons), MANTIS, OCTOPUS, PIGEON, RAVEN, SCORPION, and WOLF. All of
those emblems relate to the BIG BOSS after completion. That brings our total
to 35 emblems within 3 runs. The next couple runs can be done in any order.
*********
Fourth Run: Jaguar, Emblems Obtained: 1, Difficulty: Liquid Easy+, 36/40

Complete JAGUAR requirements (over 75 alerts, less than 250 kills, less than
25 continues)
*********
Fifth Run: Leopard, Emblems Obtained: 1, Difficulty: Liquid Easy+, 37/40

Complete LEOPARD requirements (over 75 alerts, less than 250 kills, over 25
continues)
*********
Sixth Run: Panther, Emblems Obtained: 1, Difficulty: Liquid Easy+, 38/40

Complete PANTHER requirements (over 75 alerts, over 250 kills, less than 25
continues)

For the final two runs, please refer to Assassin's run and determine what you
alredy went for and obtain what is left.
*********
Seventh Run: Centipede/Spider/Taratula, Emblems Obtained: 1, Difficulty: 
Liquid Easy+, 39/40

Complete requirements for your remaining emblems
CENTIPEDE (less than 75 alerts, less than 250 kills, over 25 continues)
SPIDER (less than 75 alerts, over 250 kills, over 25 continues)
TARANTULA (less than 75 alerts, over 250 kills, less than 25 continues)
*********
Eighth Run: Centipede/Spider/Taratula, Emblems Obtained: 1, Difficulty: 
Liquid Easy+, 40/40

Complete requirements for your remaining emblems
CENTIPEDE (less than 75 alerts, less than 250 kills, over 25 continues)
SPIDER (less than 75 alerts, over 250 kills, over 25 continues)
TARANTULA (less than 75 alerts, over 250 kills, less than 25 continues)
******************************************************************************

VIII. Credits (cred)

Kojima Productions for making this truly awesome game.

All work is done by me. I did not use a strategy guide; I only obtained the 
emblem list from the internet and added in all my own tips.

I will credit anyone with new tips or corrections in this section.
******************************************************************************

IX. Contact (cnt)

If you'd like to contact me for tips or spelling mistakes, please feel free. 
I can be reached at darthmazza (at) hotmail (dot) com. Please leave an alias 
to credit you as I do not want to credit an email address to anyone reading.

---------
COPYRIGHT
---------

This guide may not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright.

In a nutshell, please do not recopy or post this anywhere else without my 
permission.