Pokemon Mystery Dungeon: Explorers of Time/Darkness Starter Guide~~~ Version 1.4, by weirdguy8888 (aka Arthur Tam) who may be annoyed at firstname.lastname@example.org, however much he dislikes it Originally created on 4/20/2008, last update 5/31/2008 Pokemon Copyright 1995-2008 Nintendo/Creatures Inc./GAME FREAK inc. Mystery Dungeon Copyright 1993-2008 CHUNSOFT -----------Copyright Info That You Will Most Likely Ignore----------- I've written this guide down with help from ecstasy_hew, who scanned some images from the "Pokemon: Mystery Dungeon: Explorers of Time/Darkness - Explorer's Guide" which as much as I can tell belongs to Nintendo. And the last part about the auras related to ribbons came from reading info off of serebii.net. So if any of this data is wrong please submit any corrections to the proper folks. I guess that means me. And no, lacking fancy ASCII art does not count as an error. Additional note....if you're going to ask questions that aren't related to this guide, you'd be better off hitting the forums, since they answer a lot faster and probably know more about it than me. And no, I have no idea what "forums" I may be referring to but if there's a website showing this, I'll pretty much bet a Joy Ribbon that they have a forums and that you can ask somebody for help. All associated copyrights/trademarks belong to the legal owners of the copyrights/trademarks. Seriously. This guide may not be used for profit or trade. If you want to use this guide anywhere else, you must not alter or remove any part of the guide. Aside from that, it's okay to take it with you and stick it anywhere without letting me know, like on your generic Pokemon website/blog/underpants, unless you somehow get me mad, perhaps by associating me with Hitler or making too many "your mom" jokes, during which time I'll probably not allow you to copy the guide anymore because I reserve the right to revoke this guide's usage on a whim, because apparently I've got a copyright for this guide just by it being published online. Neat, huh? -----------Version Info----------- 1.4: 5/31/2008. Wow, looks like somebody at www.upokecenter.com keeps messing with the PMD games' code. In addition to destroying most of the demand for player to player rescues once again, there's a guide that is similar to mine but has information that explains parts of the selection process for starter Pokemon and auras that I didn't know before. Thanks for this information, leet people! 1.3: 5/27/2008. Lucky number 1.3. Dang, I totally forgot to check my mail. A couple of you folks sent in a hot tip to get the partner you want. Kudos to Albert Morgese and Jonathan Rhoades for pointing out something that must be old news by now due to my neglect, but a valid addition to the guide nonetheless. On a side note, I realize that there's way too many websites to stick in one sentence, and therefore am going to just make a small, other section for it. Plus, a few more sites are jumping on the bandwagon. Yay for bandwagons! 1.2: 4/25/2008. Added a small guide on starter peformance and team combos. Mainly because I wanted to get a leg up on the other, nearly identical starter guide. We compete for your attention, the community wins! 1.1: 4/22/2008. Corrected info about partner picking. Added Neoseeker to sentence that refers to websites that I know of that use this guide. Also added this section about version information because it's the right thing to do. Or so I've been told. 1.0: 4/20/2008. Initial version. Not much else to say about that. -----------List of Known Websites Carrying This Guide----------- -GameFAQs -GameSpot -GamesRadar -Neoseeker -Supercheats -IGN -----------Table of Contents----------- If you need this, you also need some help with your patience issues. I mean, there's only three sections, and even then they're all pretty much interlinked. - Whom Do I Pick? - List of Questions - About Auras -----------Whom Do I Pick?----------- If you need me to go into an explanation of what this game is about or which version to pick or if you should even pick up a copy of this game in the first place, go read a review or something. On the other hand, if you've chosen your game version, and now you're here, looking at a silly personality test, saying "Hey, I don't want to do this! I want to choose who to start with because I know what I want and no game's gonna tell me what to do!"... You've come to the right place. There's a whopping 16 different starters to choose from, and this time there's no gender restrictions on specific Pokemon. Now you can be a male Skitty, and the game won't judge you. I mean, your friends still will, and if you publicly admit to doing it on purpose nobody will ever respect you again, but at least you have that choice, hmm? Veterans of the game might be dismayed to see some of their favorites gone, having had their slots replaced by newer Pokemon. You may want to figure out who you want now. Cause I'm not doing it for you. IMPORTANT NOTE: If you're one of those completionists, it turns out that the Treecko family is only available from a special sidequest area if you don't start with one, so if you don't want to wait until later in the game to get one, get it now. There's 16 different personality types, and depending on which gender you choose, will alter the way they determine who you will end up. I've listed them below, and all you need to do is run a quick search to see where your fate will take you. Or where you want to take your fate. Male/Female Lonely: Bulbasaur / Mudkip Docile: Charmander / Bulbasaur Quirky: Squirtle / Piplup Brave: Pikachu / Charmander Sassy: Meowth / Totodile Calm: Chikorita / Cyndaquil Timid: Cyndaquil / Turtwig Jolly: Totodile / Munchlax Quiet: Treecko / Chikorita Hardy: Torchic / Treecko Rash: Mudkip / Torchic Hasty: Skitty / Pikachu Bold: Turtwig / Squirtle Naive: Chimchar / Skitty Impish: Piplup / Chimchar Relaxed: Munchlax / Meowth Found something you like? Good. Didn't find anything you liked? Too bad, pick one and deal with it. Once you've gotten a starter, you'll get a lecture on what your personality type means, and after being warned about the inherent dangers of your tendencies (because nobody knows how to psychoanalyze your whole life like a video game) you will be given a random 7 out of the other possible Pokemon that you would be able to pick, which are all the starters that are not the same elemental type as your starter, and not a normal type Pokemon. That means that starting as a fire/water/grass type would give you 7 out of 10 choices, normal type Pokemon (Skitty, Munchlax, Meowth) would give you 7 out of 13 choices, and picking Pikachu would allow you to choose 7 out of 12 choices. And if you don't see the partner that you want...it's because you fail at life. Haha, just kidding. The game's only doing it because it loooooves you. Incidently, if you do fail at life, here's a tip to win your life back, sent in by Albert Morgese and Jonathan Rhoades: if you select a partner, it'll ask you if you are sure if you want that partner. If you hated all the partners and are sure that you don't want that deadbeat on your team, just say no, and it'll bring you back to the list again, only this time it'll generate a new selection list. In a roundabout way, you can force the game to give you your choice. Score one for the humans. Anyway, on to the questions list! -----------List of Questions----------- In order to use this list to the fullest potential, I expect that you'll use your browser's search function (in most cases, Ctrl+F) to search for a highly specific part of your question that contains a unique set of words. For instance, the question listed directly below this descriptive note has words such as "final mile," "last stretch," and "Stop running." Any of these three would bring you straight to where you want to be. On the other hand, searching for words like "the," "but," and "and" is pretty much just plain silly. Basically, in order to get the personality type you want, aim for the answers that add points to that personality's rating. The questions are picked at random and may not apply to what you want to get, so in those cases aim for the question that gives the least amount of points to traits and try to distribute them evenly to avoid accidently promoting a dominant personality that you didn't want to go with. After eight questions, the game stops and decides right there. If two traits tied, it'll flip a coin and pick either one, and let you know which two they were and what it chose. You can always reset the game if you end up with something you don't like, so keep trying! For those who are REALLY obsessive about this, the information from upokecenter.com indicates that there are sixteen sets of questions, from which eight sets are picked, and a question from each set selected, all at random, including the order in which the questions are asked. This means that if you're looking out for a particular trait, and are looking for particular questions, you can figure out when these particular questions are not available after a question in the same set has already been chosen. Of course, it's way easier to go with the flow and balance the nondesirable traits early on. Good luck. -----------------Set 1----------------- Q: You're in the final mile of a marathon, but the last stretch is exhausting! What will you do? A: Hang in there and finish! Hardy +4 Brave +2 Stop running. Quirky +4 Find a shortcut. Bold +4 Rash +2 Q: Would you even consider sticking to a plan to do ten sit-ups a day? A: Yes! That's easy! Impish +4 Sassy +2 Yes. Hard work, though. Hardy +4 No! Who'd want to do that?! Quirky +4 Q: What do you do with your allowance? A: Save it! Hardy +4 Spend it! Quirky +4 Hasty +2 Spend half, save half. Calm +2 I don't get an allowance! Lonely +4 Q: You have to move a heavy suitcase. What will you do? A: Carry it by myself. Hardy +4 Brave +2 Ask someone to help. Docile +2 Make someone else do it! Bold +4 Sassy +2 -----------------Set 2----------------- Q: If you don't know something, do you come clean and admit it? A: Of course. Docile +4 Bold +2 That's not easy to admit! Timid +4 Lonely +2 Q: You're on a walk when you smell something delicious. What do you do? A: Try to imagine what it is. Docile +4 Find out what it is! Naive +4 Rash +2 Think about how hungry I am... Impish +4 Q: A fortune-teller says that you have a bad future ahead of you. How do you react? A: Worry about it! Docile +4 Timid +2 Forget about it. Jolly +4 Relaxed +2 Bold +2 Q: You hear a rumor that might make you rich! What do you do? A: Keep it all to my self. Bold +4 Timid +2 Share it with friends. Docile +4 Rash +4 Spread a different rumor! Impish +4 -----------------Set 3----------------- Q: How do you blow up a balloon? A: As close to breaking as possible! Brave +4 Impish +4 Big... but not too big! Quiet +2 I don't... It could pop! Timid +4 Docile +2 Q: Do you state your opinion even when it's not what everyone else thinks? A: Yes! Brave +4 Bold +2 No. Lonely +4 Timid +2 It depends on the situation. Calm +2 Quirky +2 Q: You want to reveal that you like someone a whole bunch! What do you do? A: Show it a little by playing together. Jolly +4 Calm +2 Make it obvious by...playing a prank! Lonely +4 Naive +2 State it clearly for all to hear! Brave +4 Impish +4 Bold +2 Keep it to myself! It's too risky! Timid +2 Q: You're on a stroll when a TV crew pounces on you for an interview. What do you do? A: Run away! How embarrassing! Timid +4 Answer questions properly. Brave +4 Sassy +4 Yuck it up! Woo-hoo! I'm on TV! Naive +4 Bold +2 -----------------Set 4----------------- Q: You feel a burst of happiness! How about expressing it with a little dance? A: Yes! Jolly +4 Lonely +2 No. Calm +2 Q: You see a parade coming down the street. What do you do? A: Stay on the sidelines. Calm +2 Join the parade! Jolly +4 Naive +4 Walk away. Sassy +4 Lonely +2 Q: Your friend tells a joke that's horribly corny! How do you react? A: Roll around the floor laughing! Jolly +4 Naive +2 Just let it go by... Impish +2 Docile +2 Slap my forehead and groan. Brave +2 Q: Can you strike up conversations with new people easily? A: Yes! Jolly +4 Bold +4 No. Timid +2 Docile +2 -----------------Set 5----------------- Q: Do you get injured a lot? A: Yes! Impish +4 Rash +4 No. Calm +2 Q: You see a ball on the ground. What do you do? A: Kick it! Hasty +2 Sassy +2 Throw it! Impish +4 Spiff it up, shiny and new! Lonely +4 Q: What do you think of jungle exploration? A: Sounds fun! Impish +4 Naive +2 Not interested. Quirky +4 Timid +2 Q: You discover a secret passage in a basement. What do you do? A: Go through it! Impish +4 Brave +4 Rash +2 Hasty +4 Stay away from it. Timid +2 -----------------Set 6----------------- Q: Your friend takes a spectacular fall! What do you do? A: Help my friend up! Brave +4 Lonely +2 Laugh! It's too funny! Naive +4 Impish +4 Rash +2 Q: You're daydreaming... when your friend sprays you with water! What do you do? A: Get mad! Hasty +4 Get sad. Lonely +4 Woo-hoo! Water fight! Jolly +4 Naive +4 Impish +4 Q: Have you ever wanted to communicate with aliens from another planet? A: Yes! Naive +4 No. Quiet +2 Q: Have you ever upset a friend when you were just kidding around? A: Yes. Naive +4 Impish +2 No. Calm +4 -----------------Set 7----------------- Q: Hey, what's that? There's someone behind you! So... did you look just now? A: Don't do that! It scared me! Timid +4 OK, I admit it. You tricked me. Docile +4 No way. I didn't fall for it. Sassy +4 Lonely +4 Huh? What? Relaxed +4 Q: Someone who works at a store suggests an item that isn't quite what you're looking for. But you like this person. What do you do? A: Say you don't want it. Brave +2 Quiet +2 Say thanks... but say no. Calm +4 Lonely +2 Cave in and buy it. Rash +2 Timid +2 Q: You run into a new person that you haven't talked to very much before. What do you do? A: Make small talk. Calm +2 Say nothing! Quirky +2 Make an excuse to get away! Timid +4 Q: You think your hear someone call your name. But no ones's around... so what was it? A: Just my imagination. Relaxed +4 Someone fooling around. Naive +4 Bold +2 A ghost! Timid +4 -----------------Set 8----------------- Q: Do you find yourself jumping to the wrong conclusion a lot of the time? A: Yes. Hasty +4 Rash +4 No. Docile +2 Quiet +2 Q: Do you change the channels often while watching TV? A: Yes! Hasty +4 No. Calm +2 Q: You like something at a great bargain! What do you do! A: Buy it right away! Hasty +4 Think about whether you need it. Quiet +2 Demand an even bigger discount! Bold +4 Q: You're packing your classroom's snacks for a picnic when you get hungry. What do you do? A: Eat just a tiny bit. Hasty +4 Hold myself back, and pack it all up. Hardy +4 What snacks? They're in my belly! Rash +4 -----------------Set 9----------------- Q: Are you a rebel at heart? A: Totally! Sassy +4 Of course not. Calm +2 Q: When walking in a group, do you tend to be the one at the front? A: Of course! Sassy +4 Lonely +2 No. Calm +4 Quirky +2 Q: Do you think that you might be a genius? A: Certainly! Sassy +4 Naive +2 Jolly +2 Well, not really... Hardy +2 Q: Your friends seem to be having a fun chat out of earshot. What do you do? A: Join them and chat along! Naive +4 Nothing... I'm not interested. Lonely +4 Eavesdrop from a distance! Timid +2 -----------------Set 10----------------- Q: Do you like being the center of attention? A: Yes. Lonely +4 Sassy +4 No. Relaxed +2 Q: You're told to wait in a big, empty room. What do you do? A: Wait quietly. Docile +4 Search for something to do. Naive +4 Wander outside. Rash +4 Cradle my knees and sit in the corner! Lonely +4 Q: Do you have lots of stuff you bought, think it was all cool, but don't use anymore? A: Yes. Quirky +4 Rash +2 Hasty +2 No. Quiet +2 Q: Have you had any hobbies for a long time? A: Yes. Hardy +4 No. Quirky +4 Hasty +2 -----------------Set 11----------------- Q: Do you often cancel plans to meet others at the last second? A: Yes. Quirky +4 Rash +4 No. Calm +2 Q: Do you like to do things according to plan? A: Of course! Hardy +4 I'm not good at planning. Quirky +4 Rash +2 Plans? Who needs plans? Relaxed +4 Q: Do you think that lies are sometimes necessary? A: Yes. Quiet +4 Bold +4 No. Brave +4 I don't know. Docile +4 Q: You spot a deserted ship on the high seas! What do you think the ship holds? A: Precious loot! Naive +4 Jolly +2 Ghosts! Timid +2 Nothing! The ship is merely a mirage! Quiet +4 -----------------Set 12----------------- Q: Do you think anything goes when it comes to winning? A: Of course! Quiet +4 Sassy +4 No way! Brave +4 Q: Your friend is crying right in front of you! What made that happen? A: Someone bullied my friend! Hasty +4 My friend fell down, no doubt! Quiet +4 I wonder if it's my fault? Timid +2 Q: Your friend says that your shirt is inside out. What do you do? A: Get embarrassed! Docile +4 Laugh out loud! Rash +4 Say that it's the latest fashion! Jolly +4 Q: You muster your courage and go to a graveyard at night... and see a woman soaked to the skin just standing there! What do you do? A: Run away at full speed! Timid +2 So what? It's just a lady. Naive +4 Sassy +2 Drop down and play dead! Rash +4 -----------------Set 13----------------- Q: Do you often forget to lock the door when you go out? A: Yes. Rash +4 Bold +2 No. Quiet +2 Q: Have you ever accidentally revealed a personal secret that someone shared with you? A: Yes. Rash +4 Lonely +4 No. Hardy +2 Q: Would you feel comfortable stating your opinion to a very important person? A: Of course! Sassy +4 Brave +4 Bold +2 Not really. Timid +2 Q: Are you a city person or a country person? A: I like the city! Lonely +4 Sassy +2 I like the country! Calm +4 I like them both! Quirky +4 -----------------Set 14----------------- Q: You're about to take the last cookie when your friend wolfs it down! What do you do? A: Whatever, it's just a cookie. Calm +4 I unleash my cookie fury! Relaxed +4 Jolly +4 I weep for my lost cookie. Lonely +4 Q: You've spent forever stacking dominoes... One more and you're done... OH, NO! You've knocked them over! What do you do? A: I'm too crushed to start again. Hardy +4 I unleash my full fury! Docile +4 I set up the dominoes again... Calm +4 Bold +4 Q: Do you get bothered by noise and ruckus around you? A: Yes! Bold +4 Relaxed +2 Not at all. Lonely +4 Hasty +2 Q: You've just stuffed yourself with a good meal when a great dessert arrives. What do you do? A: Eat it. Who cares if I'm stuffed? Hasty +4 Rash +2 Turn it down. It's too fattening! Hardy +2 Yum! I love dessert the most! Bold +4 Jolly +4 Relaxed +2 -----------------Set 15----------------- Q: You have a really important test tomorrow! What do you do? A: Study all night long. Hardy +4 Wing it! I'm sure it will be fine! Relaxed +4 Test?! I think I have a fever... Naive +4 Q: You're eating at a restaurant when you abruptly realize that everyone's gone! What do you do? A: Alone?! I look for an employee! Lonely +4 Docile +4 Who's worried? I keep eating. Jolly +4 Relaxed +4 I swipe food from other tables! Bold +4 Q: Do you find yourself humming or singing often? A: All the time! Relaxed +4 Jolly +2 Never. Quiet +2 Q: The phone's ringing! What do you do? A: Answer right away! Hasty +4 Lonely +4 Wait a bit before answering. Quiet +2 Ignore it and let it ring. Timid +2 -----------------Set 16----------------- Q: You're in class when you realize that you really have to go to the restroom! What do you do? A: Ask for permission to leave. Brave +4 Bold +4 Sneak out. Hasty +2 Hold on until class ends! Timid +2 Q: You're in a play with friends. What kind of role do you prefer? A: Starring role! Bold +4 Supporting role. Jolly +4 Just a bit part. Quirky +4 Q: You see a cake that is past its expiration date, but only by one day. What do you do? A: Not a problem! Chow time! Brave +4 Relaxed +2 Think about it briefly, then decide. Timid +2 Get someone to try it first. Bold +4 Q: You attend a fine dinner at a friend's house. How do you behave? A: Devour the food heartily! Impish +4 Naive +4 Enjoy the meal in polite moderation. Hardy +2 Ask to take the leftovers home! Bold +4 -----------About Auras----------- At this point, you'll be told to hold your finger to the screen while the game analyzes your biosignals using what I like to call "moodring tech". There's no real point in using your finger, though....the stylus should work just fine. The way the game figures out which color to go with seems to be mostly based on what you picked as the background color for your DS console window at startup, although according to the information at upokecenter.com there's a small chance that it'll decide to assign you an aura color based on the last character of the MAC address of your DS. Since you probably have one or more WiFi compatible games who have already had this address registered into memory, it's probably best that you don't mess with it in order to manipulate the choice of the "alternate" aura color, which is seldom used in the first place. And I'm not gonna list which character of the hexadecimal system is attributed to which color, since it's pretty much pointless to think about it. Many people ask "What does an aura do?" Well, right now, there's only one observable effect from the choice of your aura. If you have a colored ribbon, it will only bestow bonuses if your aura is the same color of that ribbon. All the other ribbons are useless to you. And that's all I know about it. -----------THE END----------- COPYRIGHT 2008 Arthur Tam.