.____ .__ | | __ __ ____ _____ _______|__| ____ | | | | \_/ ___\\__ \\_ __ \ |/ _ \ | |___| | /\ \___ / __ \| | \/ ( <_> ) |_______ \____/ \___ >____ /__| |__|\____/ \/ \/ \/ Lucario Character Guide written by Waterfox Started March 17, 2008 File size: Approx. 59KB SSBB Release date: March 9th, 08 --- This entire document is (C) 2008 Waterfox. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. All the sites mentioned below have permission to do the above. Please email me at Waterfox0@gmail.com to enquire about gaining permission to use this document. Gamefaqs.com and it's affiliates - Thanks to Michael Sarich for this Copyright - Well, this my first ever Character FAQ for a game like Smash Bros. Hopefully, I can get everything right and sound good while doing it. Hopefully. Enjoy the guide. *Guide made by Waterfox* ============================================================================== TABLE OF CONTENTS ============================================================================== Use the search function if searching for a specific section. 1.....Lucario? 2.....Lucario in SSBB and his special ability 3.....Abbreviations 4.....Tactics and Combos 5.....Attacks and Final Smash 6.....Defeating certain characters: 6a.....Mario 6b.....Luigi 6c.....Peach 6d.....Bowser 6e.....DK 6f.....Diddy Kong 6g.....Yoshi 6h.....Wario 6i.....Link 6ii.....Zelda/Sheik 6j.....Ganondorf 6k.....Toon Link 6l.....Samus/ZSS 6m.....Pit 6n.....Ice Climbers 6o.....ROB 6p.....Kirby 6q.....Meta Knight 6r.....King Dedede 6s.....Olimar 6t.....Fox 6u.....Falco 6v.....Wolf 6w.....C. Falcon 6y.....Pikachu 6z.....Pkmn Trainer/Squirtle/Ivysaur/Charizard 6aa.....Lucario 6ab.....Jigglypuff 6ac.....Marth 6ad.....Ike 6ae.....Ness 6af.....Lucas 6ag.....Mr. Game and Watch 6ah.....Snake 6ai.....Sonic 7.....Strategies in Stadium modes 8.....FAQ 9.....Version history + Credits Enjoy the guide. ============================================================================== 1.....Lucario? ============================================================================== Lucario is a 4th Generation Pokemon, (Diamond and Pearl) part of the newest Pokemon games. He's known as the Aura Pokemon, and is #448 in the Pokedex. He sorta looks like a Blue Anubis (Egyptian Dog). He stands on two legs and is a Fighting/Steel type, and his hands (or paws, your call) are glowing with Aura. His specialty move is Aura Sphere. He has replaced Mewtwo from Melee, but has some similarities (Noticeably his B neutral and falling time). Why is Lucario in Brawl? He is basically the mascot for the 4th generation Pokemon. He also stared in his own movie in Japan, (Also out in America) is quite up there in popularity, below Pikachu and Jigglypuff. What better way to replace Mewtwo with Lucario? Lucario isn't a legendary pokemon, but he is very powerful. Diamond Pokedex Entry: It has the ability to sense the auras of all things. It understands human speech. Pearl Pokedex Entry: By catching the aura emanating from others, it can read their thoughts and movements. SSBB Trophy Entry: An Aura Pokemon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-type Pokemon. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere. ============================================================================== 2.....Lucario in SSBB and his special ability ============================================================================== Lucario is one of the 14 hidden characters in Super Smash Bros. Brawl. He can be obtained in one of these 3 ways: -Play 100 Brawls -Complete all 5 levels of Target Test -Have him join you in the SSE (Around Halfway, I think) Lucario is a special character. He has a special ability that increases his damage from attacks and better knockback the more damage he takes. When he starts off at 0%, his attacks are quite weak, with his >Smash only doing 17% with little knockback fully charged. However, when his damage increasing ability is at his peak (Approx. 182%) his attacks become amazingly powerful. You would be surprised to see that a good combo while Lucario is at his peak can quickly rack up damage on the enemy. As said on the Dojo, Lucario fights with a "High-Risk", "High-Reward" style. A simple way to say it is that when Lucario hits at approx. 24% damage, his attacks start to increase in power. (Starting at x1.4 and getting higher) At 182% (Assumed, since in Event 25 "The Aura is with Me" he starts out at 182%, which might be peak) his attacks are twice as powerful then when he was at 0%. Take his Aura Sphere move. At 0% fully charged, it does roughly 13% damage. At 182% fully charged, his Aura Sphere does 26% damage, with greater knockback. Same with most of his other moves. Some moves like his Dash Attack and B-Throw don't use Aura, so they stay the same damage %. Lucario is for you if: -You can handle moderate speed -You seem to fight better if your damage is high -You can combo effectively (Of course this is for every character) -You know how to wall jump/cling -You like to fight at a farther range (Most of Lucario's attacks have range) -You can control your recovery (Lucario has excellent recovery if you can use it properly) -Your not afraid to take damage -Mained or frequently used Mewtwo in Melee (They play similar) -You like to counter attacks -You don't mind a mediocre Final Smash If you fit most of the above, then Lucario would be a good choice for a main character. Of course, I'm not stopping you using him, but to really enjoy playing as Lucario you should at least fit into some of the categories above. However, you shouldn't use Lucario if: -You prefer faster characters like Fox and Sonic -Can't handle Lucario's weak power at lower %'s -Can't wall jump that well -Disliked or never even used Mewtwo in Melee -Like to fight at a closer range -Prefer to fight at lower percents -Prefer OHKO or very powerful final smashes -Prefer to reflect/absorb attacks rather than counter (Try characters like Lucas or Fox instead) -Dislike Lucario or the Pokemon series in general ============================================================================== 3.....Abbreviations ============================================================================== Wait! Before you decide to read ahead, you should take alook at some of these abbreviations, especially if your a Smash newbie, because if you don't, most of the stuff in this guide will just be jibberish and make you go "Huh?". Learn these, as you need to know at least these plus a bunch more if you want to be a Smash Geek. Basic: SSBB: Super Smash Bros Brawl SSBM: Super Smash Bros Melee (The Gamecube game) SSB64: Super Smash Bros 64 (The first ever Smash game) KO: Knock-Out OHKO: One hit Knockout FS: Final Smash Attacks and Moves: A: Standard A AAA: Standard A Combo (Press A 3 times) __tilt: Used for a normal A attack. F is for Forward, D is for Down, U is for Up __smash: Used for a smash attack. Same as above, F for Forward, D for down, U for Up __air: Used for aerial attacks. F for forward etc. N is for Neutral, B is for Back B: Neutral B move >B: Forward B move ^B: Up B move vB: Down B move __throw: Used for throws. F for forward etc. Abbreviations based on Lucario: AS: Aura Sphere FS: Force Palm ES/EX: Extremespeed DT: Double Team Advanced Abbreviations: SH: Short Hop Wd: Wavedash (Not in Brawl) Wj: Wall Jump Wc: Wall Cling (Only done by certain characters) Some terms you should know also: Edgeguarding: Attacking the enemy has he/she tries to recover back to the stage. Fastfalling: If you press down on the control stick, you will fall faster than normal. Footstool Jump: Jumping on the enemy to get a nice, high jump. Ukemi: Tapping the shield button before you hit the ground to lower momentum Chain Grab: Multiple grabs in a row that cause quick damage and gives the foe no time to retaliate Short Hop: Lightly pressing the jump button to do a tiny little hop. Edgesphering: A variation of Edgeguarding with Lucario, using Aura Sphere to edgeguard rather than smash attacks or other moves. Mostly basic stuff, and knowing this will help you through this guide better. I don't wanna add too much stuff, other wise it would be more of a compendium than a Lucario guide >.< ============================================================================== 4.....Tactic's and Combos ============================================================================== As stated before, Lucario gains power as his damage increases. Use this to your advantage when at higher percentages, you can easily KO an opponent very fast with your attacks. Let's start out with Lucario's strengths. First of all, he falls slower, making it easier to play in the air. He has some great long-range, like his Smash attacks, and a great projectile, Aura Sphere. Add in his damage ability and you got yourself a fine character. Another thing I would like to mention is his dodging ability, Lucario has one of the quickest dodges in the game, which is actually decent, due to to the fact it's quicker to get around this way than his dash. He shares another ability that only a couple characters also have; his Wall Cling. He can latch onto walls for a short period of time, giving you an extra jump. It's also always a good idea to have a fully charged up Aura Sphere whenever possible. It's a great way to start or end a combo, and at higher percentages, KO opponents. Overusing or spamming isn't the best plan, especially against characters like Fox, who can reflect it back at you, or Lucas and Ness, who can use their PSI magnet who can recover damage from your Aura Sphere. It can also easily be shielded or dodged, so try to catch them off guard when using this. It's also a good way to distract edgeguarders or keeping opponents from recovering from the stage. Lucario's Dair can easily rack up damage. It strikes twice, and has knockback on the second hit. You also fall slower when using this, making it tough for enemies to time their ^Smash's or any other attacks they were planning to use on you. While we are still on the subject, Lucario falls slower than most characters, making it tougher to predict his aerial game. This means you can do multiple air attacks while falling. His combo potential using aerial attacks I find is pretty decent, but it gets tougher to combo with them at higher %'s due to Aura making the aerial's stronger. Lucario's Smashes all have range, especially his >Smash. This helps out alot, as a very good combo I like to use is: AAA >Smash B This is a good combo to use when Lucario is at lower percentages and has a fully charged Aura Sphere. It doesn't work well at higher %'s because Lucario's >Smash (And sometimes his AAA) sends foes flying making it harder to hit with Aura Sphere. Now, to Lucario's throws. He has decent throws, the one that noticeably stands out is his D-throw (Down throw). It launches opponents upward, making it good to land a Uair or another aerial attack. Another good throw is his F-throw, which, at higher percentages, can KO the foe. The other's are mediocre however. Another not is that Lucario's >B can also grab the foe if up close and at lower percentages is capable of a mini chain-throw. It can also be used as a range attack, but doesn't have that much knockback. Lucario's vB is Double Team, his counter. It is sort of similar to Marth and Ike's counters, but Lucario's needs more timing. If a foe strikes Lucario while he is waving his arm. Lucario will counter and strike from behind, launching the foe in the air. This can also set up a good aerial attack. Lucario's ^B does no damage, however, you can curve it in any direction after executing it using your control stick. You can use this to curve over edgeguarders while recovering. Using these moves, you can try to create your own combo's. Another favorite of mine is: D-Throw Fair/Nair Dair F-Smash/D-Smash I won't include advanced techniques yet, as many of these new one's are still up in the air, and I haven't really tried them out. I'm hoping here that there won't be too many, since in Melee it was a pain learning all of them. ============================================================================== 5.....Attacks and Final Smash ============================================================================== Here are all of Lucario's attacks (Including his FS) and how much damage it deals per stage. For the 24%-181%, I have taken an average amount of damage in between using these attacks at 60%. These are just an average, since with higher damage, your attacks will be slightly stronger. I will list the how strong that attack can be, then (in the brackets) I will list the lower amount(s) of damage that attack can do. Trying to keep it as simple as possible here while getting most of the info. ======================================= A Button Attacks ======================================= Standard A (A) At 0% Damage-24% Damage A: 2% A: 2-1-3 (7%) At 24%-181% (Approx 60%) A: 3% AAA: 2-2-5 (9%) At 182% and above A: 4% AAA: 4-3-7 (14%) Appearance: Lucario punchs, uppercuts, then kicks again. Great for staring up combos. *Guide made by Waterfox* PS: The damage in between 24%-187% slowly rises higher the more damage you have. The 2-2-5 damage is the amount Lucario will attack at approx. 60%. AAA Combo damage will start at 7% to 14% as damage increases. This goes the same for all of Lucario's other A moves. Forward A (>A) At 0%-24% >A: 9% 24%-181% >A: (average) 13% 182% and above >A: 18% (7-11) Appearance: Lucario sticks out his palm and attacks with Aura. Quick damage move. PS: Just like the AAA, the damage between 24%-187% varies. Up A (^A) At 0%-24% ^A: 4% 24%-181% (Approx 60%) ^A: 6% (5) 182% and above ^A: 8% (9) Appearance: Lucario will swipe his leg upwards. Good for juggling enemies and starting some air combos. I find hitting with the tip of Lucario's foot will send the enemy higher. PS: Damage varies 24-187%. Down A (vA) At 0%-24% vA: 4% 24%-181% (Approx 60%) vA: 6% (7) 182% and above vA: 10% (9) Appearance: Lucario will attack with a low kick. Attacks quick and is good for dealing damage fast. Forward Smash (>Smash) At 0%-24% >Smash: 11% (9) *Closer the foe is to you, the less damage is taken* >Charged: 15% (13) At 24%-181% (Approx. 60%) >Smash: 14% (13) >Charged: 20% (18) At 182% and above >Smash: 22% (19) >Charged: 31% (27) Appearance: Lucario sticks his palms out, and a blast of Aura releases. When Lucario is at peak damage and fully charges up this Smash, it is very deadly. Use caution when around this attack, as it does have range. Up Smash (^Smash) At 0%-24% ^Smash: 9% ^Charged: 12% At 24-181% (Approx. 60%) ^Smash: 12% ^Charged: 16% At 182% and above: ^Smash: 18% ^Charged: 25% Appearance: Lucario sticks his arm up and issues a blast of Aura while spinning. Launches the foe upward, but you need to be close to connect. Down Smash (vSmash) At 0%-24% vSmash: 10% (9) vCharged: 14% (13) At 24-181% (Approx 60%) vSmash: 13% vCharged: 18% At 182% and above: vSmash: 20% (19) vCharged: 27% Appearance: Lucario waves his arms about and sticks them out in both directions issuing a small blast of Aura. A finishing move, though I perfer the >Smash at higher percentages. Another good move for edgeguarding. Dash Attack Down Smash (vSmash) At 0%-24% Dash: 10% At 24-181% (Approx 60%) Dash: 10% At 182% and above: Dash: 10% Appearance: Lucario runs at the foe and issues a kick. Just a typical dash attack, and this one doesn't increase with power as damage increases because it doesn't use Aura. Neutral Air (Nair) At 0%-24% Nair: 7% (4) At 24-181% (Approx 60%) Nair: 10% At 182% and above: Nair: 15% (9) Appearance: Lucario spins in the air. Sort of similar to Ness's Nair. Overall good aerial attack. Forward Air (Fair) At 0%-24% Fair: 4% (3) At 24-181% (Approx 60%) Fair: 5% (4) At 182% and above: Fair: 7% Appearance: Lucario does a midair kick. Not great damagewise, but at higher percentages can sent the foe flying. Backward Air (Bair) At 0%-24% Bair: 8% (6) At 24-181% (Approx 60%) Bair: 11% (8) At 182% and above: Bair: 17% (12) Appearance: Lucario sticks his palm behind him. Another good aerial move that at higher percentages can send the foe flying. Up Air (Uair) At 0%-24% Uair: 7% At 24-181% (Approx 60%) Uair: 9% At 182% and above: Uair: 14% Appearance: Lucario launches an upwards kick. Very good for getting star KO's at higher percentages and juggling the foe. Down Air (Dair) At 0%-24% Dair: 11% total (Does 5 then 6 damage with each hit, knockback on 2nd hit, slows down falling time) At 24-181% (Approx 60%) Dair: 14% (Does 7 then 7 damage with each hit, knockback on 2nd hit, slows down falling time) At 182% and above: Dair: 22% total (Does 11 then 11 damage with each hit, knockback on 2nd hit, slows down falling time) Appearance: Lucario does 2 quick step kicks, with the second one having knockback. Easily Lucario's best aerial, this thing can kill at lower percentages, especially at peak damage. The slower falling time can also throw off your opponents who might have been planning to ^Smash you or do an aerial attack. In my opinion this one of Lucario's best attacks, and it deserves some praise. ======================================= Special Attacks (B button) ======================================= Aura Sphere (Neutral B) At 0-24% B: 5% BCharged: 13% Contact while charging: 1% (0) At 24-181% (Approx 60%) B: 7% (6) BCharged: 17% Contact while Charging: 1% (0) At 182% and above B: 10% BCharged: 26% Contact while charging: 1% Appearance: Lucario charges up a big blue Aura sphere and launches it at the foe. This is basically Lucario's signature move. You can notice that when Lucario's damage is higher, the ball gets bigger (and more powerful obviously). It's good to finish off combos, and getting rid of edgeguarders or edgeguarding. The damage increases as you charge it up, so a half-charged Aura sphere will have a damage percentage in between a non-charged and a full-charged sphere. If you mained Mewtwo in Melee, this is almost the exact same attack, except that it goes in a straight direction, not curved like Mewtwos. It's always best to charge one if you have the chance. Force Palm (> B) At 0-24% >B: 7% (5) (If grabbed, 9%) At 24%-181% (Approx 60%) >B: 9% (8) (If grabbed, 12%) At 181% or higher >B: 14% (11) (If grabbed, 18%) Appearance: Lucario will launch an aura pulse from his hand. If the foe is close, Lucario will grab and throw them. Another good special, it's a nice range attack. And, as said, if the foe is close, you can grab them and throw them, causing even more damage. *Guide Made By Waterfox* Extremespeed (^ B) At all %'s: 0% Appearance: Lucario will er... speed away very fast. Does no damage, but you can control it. It's a good recovery. You can control the angle it goes in. This is good, you can arc over edgeguarders well this way. Great for Cruel Brawl. Double Team (v B) At 0-24%: vB: 7% At 24%-181% (Approx 60%) vB: 10% At 182% and above: vB: 15% Appearance: Lucario will lower his arm. Anyone who attacks during this frame will have their attack countered. This is Lucario's counter move. Once a move/projectile/item has hit Lucario while he is performing this attack, he will dodge and quickly appear behind the foe/item and attack. Even if you didn't do the attack, you will still be hit by Lucario's counter if your in range. The knockback is determined by the power of the attack. It's a bit tougher to time than Marth or Ike's counters. ====================================== Throws ====================================== At 0-24% A: 1% (0) Fthrow: 7% Bthrow: 10% Uthrow: 4% (3) Dthrow: 10% At 24%-181%: A: 1% (0) Fthrow: 9% Bthrow:10% Uthrow: 6% (5) Dthrow: 10% At 182% and above: A: 1% Fthrow: 14% Bthrow: 10% Uthrow: 8% (7) Dthrow: 10% Appearance: A: Lucario bites(?) the foe. F throw: Lucario quickly throws them B throw: Lucario throws the enemy to the ground behind him U throw: Lucario throws the enemy quickly up into the air D throw: Lucario bashes the enemy into the ground as they go straight up Lucario's throws are all somewhat decent. His D-throw can set you up for a good aerial attack, and the F-throw can KO opponents at peak damage. Everything else there is just for extra damage. Note that his B throw is another attack the doesn't use Aura. ====================================== FINAL SMASH: AURASTORM ====================================== Lucario grabs a Smash ball, and jumps up into the air, causing damage to people who are nearby him while he jumps, and he charges up his beam as he yells.... KAME...HAME...HA! And blasts his opponents to who knows where. Basically, that's pretty much how his final Smash goes. He charges up a giant beam and fires it. If people get stuck in this, they will be damaged, and at the end launches opponents away. Kills most enemies at about 80%. Anyone near Lucario when he jumps up takes around 10% damage. The beam does about 28% damage overall with knockback at the end. You can also direct it before Lucario blasts away. However, characters like Pit and Kirby with their multiple jumps can easily avoid this, as well as other characters who can dodge well, making it a very mediocre (some people dub it "Bad") Final Smash. Well, at least it looks pretty cool looking. Watch the power of Aura! (Or is it "Behold the power of Aura"? Not sure, both of them sounds somewhat right anyways XD) SSBB Trophy Entry: Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. He then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away. ============================================================================== 6.....Defeating Certain Characters ============================================================================== Some characters can be a pain to fight against as Lucario. But guess what? I, like the other character guides, have created a list against all 35 characters and the best strategies you can use to defeat them. Well, here we go! =========================================================== 6a. Mario =========================================================== The world famous plumber himself. Mario isn't that much of a threat, but if your playing a decent Mario, they will most likely use their cape to reflect your Aura Sphere back at you. Another thing to be careful for is Mario's throws, especially the spinning one, that can be deadly no matter who you are. Use your best combo's and attacks here, and if you must, try to nab them with an Aura Sphere when he isn't looking. Mario is very well balanced, so there isn't much more to say. =========================================================== 6b. Luigi =========================================================== Luigi is more different from Mario. He doesn't have a cape to reflect back your Aura Sphere. However, 2 main moves to watch out for are his missile and Super Jump Punch specials. The punch can kill you at 60% when if it connects properly, and the missile can misfire (1/8 chance) making it a surprise move that can send you off screen. However, these are Luigi's only means of recovery, and they both aren't that good. Charge up and Aura Sphere and edgeguard, and he won't make it back to the stage. Throws, I found, are somewhat effective on Luigi as well. =========================================================== 6c. Peach =========================================================== Peach is also very floaty in the air, just like Lucario himself. However, she has been nerfed a bit from Melee. Her turnips are her projectiles, so if she throws them at you, dodge or catch. Her Toad can block your Aura Sphere, as well as other moves, so be aware of that. Countering her moves works well. Don't worry about her final smash, as it isn't that lethal unless you have high damage, which she can just smash you off the screen. =========================================================== 6d. Bowser =========================================================== Bowser is a big and powerful character. That doesn't mean that he's tough. Be cautious around some of his smashes, and his >B, which has a similar effect to Lucario's Force Palm, it grabs you. When fighting a Bowser user, try to keep your distance. Aura Sphere works well, and those long range smashes of Lucario can send one out of range. Shield Grabbing is effective against big characters too. Avoid smashes and you will make it through. =========================================================== 6e. DK =========================================================== Just like Bowser, DK is a slow, powerful character. He's big, so he can easily be grabbed by Force Palm or Grabs. Someone who knows how to use DK will likely have a Punch charged, and against a human player, it's tough to predict when they will use it. If you sense it's about to used, try a Double Team. DK is also quite easy to hit in the air, and a well timed Uair is a great way to earn a kill. Just like Bowser though, play more from a distance, and be wary of DK's smashes. =========================================================== 6f. Diddy Kong =========================================================== Diddy Kong has his Peanut Popgun as his projectile, and it's since it's so small, it's tougher to dodge. And his Down-B drops Bananas, which can make you slip, leaving you wide open for an attack. Diddy is a lightweight though, and can easily be KO'd at lower percents.You can't go wrong with Lucario's Dair, as well as Aura Sphere. His 2 means of recovery are mediocre, so you can edgesphere (My new? creation, Edgeguarding with Aura sphere. Clever.) Other than that, use your own skills to take him down. ============================================================ 6g. Yoshi ============================================================ A good Yoshi player will use his up-B as projectiles, but those can easily be shielded or dodged. Yoshi doesn't have a recovery jump... however, this means that his midair jump is great. His Down-B, while not as lethal as Bowsers, still packs a punch. Dodge and F-Smash this, as there is some lag as Yoshi lands. Also, try to be careful with Yoshi's Neutal B, especially if a spammer uses it. Dodge, and feed him some Aura Sphere. Yoshi is lightweight also, so KO'ing him won't be too much trouble at lower %'s with Lucario. =========================================================== 6h. Wario =========================================================== Wario, simply put, is very annoying. Especially his B move. I hate that. Anyway, Wario's got some powerful moves at his disposal, notably his F-smash. Try to dodge and counter his smashes, and when he uses his bike, take him off of it with your Aura Sphere. Wario's means of recovery are very weak, so edgesphere and he won't make it back. Another move to be careful of is his Wario Waft (Fart Move?). If it's fully charged, you will be sent flying, And it will also leave a stink. Yuck. ============================================================ 6i. Link ============================================================ Link is all about his projectiles. He's got Arrows, Boomerang, Bombs and his Clawshot. He likes to fight from a range, but close up, his sword moves are powerful also, making a Link player very well rounded with projectiles and strong attacks. Changing your battle plan with Link is the best way to go, play far when he is using his sword, closer if using projectiles. ============================================================= 6ii Zelda/Sheik ============================================================= Zelda: She's been beefed up from Melee. Be careful using Aura Sphere around her, she can reflect it back with her Neutral B. Her Din's fire is also annoying, because it strikes from a large range. Her aerials are deadly, especially the Uair. You need to fight close range against her, use you tilts and smashes and throws. Maybe, the Zelda player will use down-b and transform into... Sheik: Sheik has been nerfed from Melee, but she is still very fast and has great combo potential. All of her attacks strike fast. Lucario's isn't the greatest character to take her down with, but she has no good range attacks. Surprise her with an Aura Sphere, and Force Palm if you can get close enough without her smashing you. =========================================================== 6j Ganondorf =========================================================== C. Falcon clone much? Ganondorf has power, but that is it. Everything else about him is quite bad or mediocre. He's also very slow. Playing against Ganondorf should be no trouble for the decent Lucario player. Grab, Sphere and Combo your way to victory. ============================================================ 6k. Toon Link ============================================================ Toon Link is a quicker version of Link. He still has projectiles, but they strike faster, and he has better recovery. Taking him down with Lucario isn't going to be easy. The F-Smash is powerful and strikes twice, but it can be easily countered with a nicely timed Double Team. Use a similar strategy like against a Link user when fighting a Toon Link, but be wary that he is faster. =========================================================== 6l. Samus/ZSS =========================================================== Samus: Samus is slow, but is also all about the projectiles. At higher %'s, be careful for Samus's charged Neutral B, since it can easily take you out if you aren't paying attention. Other than that, Samus doesn't have any more notable moves. Her recovery is weak, and edgesphering will take her out quick. If she uses her FS or her secret taunt, she can transform into... ZSS: Zero Suit Samus is more about speed than power. Her quick A attacks can combo you quickly and before you can unleash a good, peak damage smash you will be sent off the screen. Her whip has tons of range, and somebody who uses her well will know how to effectively use it at the best times. Aura Sphere and combo's are best here. =========================================================== 6m. Pit =========================================================== Pit is a spammer's best friend. His B and >B are the most annoying moves ever, and not to mention he has a broken recovery. His >B and vB can reflect your Aura Sphere, so don't even try this. If your facing against a spammer, go air and use some aerial attacks, or, if he is using >B, dodge around him and pull off a throw or smash. If you playing against a non-spammer Pit player, the same rules apply, don't use Aura Sphere often, and grab and counter if your at high %'s. Pit is also one character who can easily avoid Lucario's FS. =========================================================== 6n. Ice Climbers =========================================================== Oh boy. Ice Climbers are back. First, always go after Popo (Blue one). He's the one that takes damage and the one you must KO. Nana is just there to get in your way. Their B moves are nothing special, but they can freeze you. Against the Ice Climbers, you should play farther away, since they have an annoying chain-grab that IC mainers will use to damage you quick. Aura Sphere is always the best choice, as well as some aerial moves. Edgesphering is good when they are recovering, since without the other, they are unable to recover properly, and they will just fall to their death. Hahaha. =========================================================== 6o. ROB =========================================================== ROB here has a nice, loooong recovery (Best recovery in the game) as well as his Side-B which is a nice spam attack. ROB likes to fight farther away, as he has his Neutral B and DownB as projectiles. He's a heavy character also, so Lucario may have trouble KO'ing him at lower %'s. Grabbing is effective, as well as Aura Sphere (AS has a use for everything, doesn't it XP) =========================================================== 6p. Kirby =========================================================== The Kirbster can suck you up and give himself Aura Sphere. Oh noes. But, Kirby is a easy foe for Lucario overall. His multiple jumps may give you some trouble, but he is lightweight, and can easily be taken down with a good F- Smash. If your playing a Down-B spammer, grabs and throws are the way to go. Just be warned, Kirby has improved since Melee. =========================================================== 6q. Meta Knight =========================================================== Meta Knight lacks killing moves and is a lightweight. However, all his A attacks are quick and rack up damage fast. This is good for Lucario, because, since Meta Knight has trouble killing at higher %'s, Lucario can easily pull off some great combos while at peak damage. A good strategy is to charge up and Aura Sphere at Peak and blast MK away from a distance, since he has no projectile attacks. He's easier to beat than you think. =========================================================== 6r. King Dedede =========================================================== Triple D is a powerful thing. His Smashs will destroy you at lower %'s, as well he has his Waddledee throw as his projectile. There is one problem with DDD though... his Super Jump doesn't have much horizontal recovery on it. KO'ing him to the side will be more effective. At lower %'s, do your best to dish out damage, using Force Palm or Throws, since he is quite big and isn't tough to grab or hit. Once you think you have done enough damage, set up for a F-Smash, D-Smash, Fair, or anything that might KO him, and send him off the map. =========================================================== 6s. Olimar =========================================================== Olimar relies on his Pikmin to fight. Without them, he has no good attacks. Taking out his Pikmin is the best plan, and edgesphering is also a good strategy, since his recovery is weak, and if he has no Pikmin, he has no recovery. Just be careful for some of his smashes, they can be quite powerful and they come out quick, not to mention the range. Yikes. And his aerials. Wow, they are all good. Olimar pros will be tough to beat so stay at a range and chuck some spheres at him. Double team also works well to prevent more damage from his smash attacks, and if he throws Pikmin at you, shield or dodge. You don't want to get hit with those. =========================================================== 6t. Fox =========================================================== The tourney favorite (Well, at least in melee) Fox is a quick character. His blaster can quickly damage you without you flinching, but it benefits you more than Fox. Just avoid using Aura Sphere, cause Fox can reflect it back at you then laugh as you fly across the screen. His throws are very annoying, as well. Fox falls fast, so he won't be in the air much. Using your Uair as a finisher or a Dair is the way to go. Also, Fox is pretty easy to edgeguard, so use that to your advantage as well. =========================================================== 6u. Falco =========================================================== Yeah, you're fighting another Fox! Oh wait, Falco's moves are different this time around. He kicks his reflector this time, so he can still do the D-Throw, vB combo. Falco falls slower than Fox, since Falco is more about the aerial game. His meteor has been nerfed a bit as well. Use the same strategy as fighting Fox, just pay attention since Falco users will most likely play in the air more. Also, don't use Aura Sphere unless you want to be blasted off-screen! Use it as a surprise attack when they aren't expecting it. =========================================================== 6v. Wolf =========================================================== Another Landmaster. Now, Wolf isn't that much of a clone, but he has some good moves at his disposal. His F-Smash has tons of range, as well as his D-Smash killing at about 100%. His blaster is more powerful than the other 2 Starfox characters. The one thing he does lack is a decent recovery. Wolf's recovery is hard to use, so edgeguard/sphere him. Wolf is also good for juggling, so be wary of that. Follow the Fox/Falco strategy and do whatever you can take "take em down". DON'T USE AURA SPHERE UNLESS FOR A SURPRISE ATTACK! =========================================================== 6w. C. Falcon =========================================================== The paunch is nerfed this time around. People who use Falcon Punch too much are just asking to be grabbed/smashed. Just be careful, since Falcon can now do a reverse FP, which can throw you off guard. Falcon Kick can also easily be dodged. Combos are the way to go with this guy. Just be careful around some of his combos. Just avoid some of his smashes and you will be fine. =========================================================== 6y. Pikachu =========================================================== Pikachu is quite annoying. Especially the Down-B spammers. Anyways, Pika is lightweight, so you won't have too much trouble taking this thing off the screen. Pika also has a ranged F-Smash... which is quite annoying and can send you off the screen w/o ease at peak damage. Playing far is the best strategy, especially against Down-B spammers. Remember, you have Aura Sphere at your disposal... use it! =========================================================== 6z. Pokemon Trainer =========================================================== The pogeyman trainer uses his 3 Pokemon to fight. He can switch using vB. He's part of the background, so you can't attack him. Trust me, it won't work. Seriously, it won't. Don't try it unless you don't have a brain. Squirtle: Squirtle is the lightweight, do damage fast but can't KO well member of the Pokemon trio. Squirtle's >B is very similar to Yoshi's, and can easily be dodged. Try to throw him up, Squirtle seems to be very vulnerable to aerial moves (Uair anyone?) Ivysaur: Ivysaur is the average member of the crew. His Neutral B move can damage you fast if you are above him, so try to not stay in the air as much. Pull off some good ground combos and send him flying. He can't recover that well, but if he seems like he's going to make it back, throw an Aura sphere at him. Charizard: Charizard is the heavyweight, powerful member of the group. Play very cautiously around this guy, as his smashes and >B will send you off the screen at very low percentages. Chances are, with Lucario, you might have trouble KO'ing this guy, since you might not get enough damage on yourself to effectively get a nice KO. I can't say much, just try your best. =========================================================== 6aa. Lucario =========================================================== Fighting against yourself. Now, if you know Lucario well, then you shouldn't have too much trouble predicting the other Lucario's moves. But for the people who are looking through this finding out how to beat him, Lucario has trouble against heavyweights and relatively fast characters. Your best bet is to KO Lucario before his power gets too high, then you will have a tough time even landing a good finisher on him. Characters with reflectors; use them! Aura Sphere can easily be reflected, and at higher %'s, a Lucario will usually have a full one charged, and an easy reflect back will send Lucario flying. PSI users can regain damage from Aura Sphere. If your fighting against a Neutral B spammer; you have pretty much given yourself an easy victory. *Guide Made By Waterfox* =========================================================== 6ab. Jigglypuff =========================================================== Sorta like fighting Kirby, without the annoying copy ability. Jigglypuff is very easy, and a fully charged smash or a well timed Dair can send her off screen. A decent Jiggly player will play in the air quite a bit and know the best times to fire up her Neutral B. For the Neutal B, Sidestep Dodge or Dodge, or if you have great timing, Force Palm or Grab her. Aura Sphere is also good. Not a very tough opponent to fight. =========================================================== 6ac. Marth =========================================================== Marth is quick and agile, and is good for making combos, making a very experienced Marth player a tough foe. Good news, he has been toned down a bit since Melee. Careful for the tip of his blade; It's his sweet spot and adds more damage and knockback. Charging an Aura Sphere is a good idea to lure the player into coming close, but don't overuse it. Use your projectile (AS) and your long range attacks (FP, F-Smash). =========================================================== 6ad. Ike =========================================================== Another favorite of spammers and beginners. Ike's fully charged F-Smash can send you off-screen at 35%. However, Ike is very slow, and he can be grabbed or smashed without that much trouble. Against Up-B spammers, since Ike doesn't flinch when doing these attacks, it's best to use a very powerful attack and do some easy damage. Ike has a poor air game, but his Bair comes out pretty quick, making it a deadly attack, and a favorite among GOOD Ike users. =========================================================== 6ae. Ness =========================================================== Lucario has trouble against the PK users. Ness is a very good aerialist, so you might have trouble hitting him. Ness users can nab you with PK Fire and whack you with his bat, or snipe you out with PK thunder. His PSI Magnet can absorb your Aura Sphere, so Ness can heal himself. However, Ness is a lightweight and can be edgeguarded/sphered without much effort. He also has trouble grabbing. You best bet is to keep him on the ground and combo him. =========================================================== 6af. Lucas =========================================================== Lucas is a pain for Lucario. He has a long grab reach, great PK attacks and not to mention his broken UpB. Lucas mainers will snipe you out with PK thunder if your airborne; it can also strike multiple hits unlike Ness's. His PK Fire can easily be spammed as well. One problem with Lucas; some of his attacks leave him vulnerable for a long time. This is the best chance to Smash, Sphere, Dair or any other attack you want to use. When Lucas recovers you have a few options: use an aerial attack like Bair or Fair, and chances are you will kill him. Another good way is to use Aura Sphere, or just plain get hit on purpose, by the PK thunder during recovery. Lucas will fall and die. Lucas players can survive for a very long time, so it's best to KO them as quick as possible before he becomes a threat. =========================================================== 6ag. Mr. Game and Watch =========================================================== G&W is lightweight, but it's somewhat tough to predict where he will move. A G&W player that likes to take a gamble will use the >B, where it will range from 1-9. Be careful with this, as if G&W hits a 9, it has the same effect as a Home Run bat. Meaning, your off the screen. But any G&W is easy to juggle, so try Lucario's Utilt and aerials to keep him in the air and do some fine damage. =========================================================== 6ah. Snake =========================================================== Snake is a very unique character since he uses explosives for his smashes. Lucario's counter works good here with some of his attacks, and you can grab him while he is doing a smash, since he does lag a bit once he has launched a rocket/planted a mine. You can screw him up easily when he is using his ^B by Edgesphering. Basically, it's tricky playing Snake, since you might not notice the mine he planted near you. Heh. Snake has a mediocre aerial game though, so you can use that to your advantage. =========================================================== 6ai. Sonic =========================================================== Sonic is a pain in the butt fighting with any character because of his speed. However, Sonic is quite weak, and needs to damage you alot before you fall. This is good for you, because you will reach peak damage quick, and a Sonic player will have a tough time landing a good smash on you. He has a decent air game, since you can perform any aerial attack after using his Up Special. Most Sonic players will usually do this, so try to get a nice Uair or Nair when he tries to strike. Overall, not a tough character for Lucario. Just don't let the speed get to you. --- Well, that's some basic strategy for all the characters. If you have a better strategy, e-mail me some tip's at Waterfox0@gmail.com. I will gladly look over them and consider them in a future update. ============================================================================== 7. Strategies in Stadium modes ============================================================================== ====================================== Target Test ====================================== If your looking to beat the challenges on the challenge screen (ex. Beat Target Test 4 in 32 seconds) then Lucario isn't your man. He doesn't have the speed and such to get very low times. But here are some good strategy's you can use to get decent, low time with Lucario on all the Target Tests. Level 1: -------------- This is very, very easy. The targets are so big, you can't miss em. Jump up and shoot an Aura Sphere into the slot to get that target, run and hit the 3 ahead of you. Jump to the one under the platform you started and hit that, and keep hitting the targets on the way down to the ground. You should have 2 targets left. Jump and hit the one on the platform, then fall and hit the last one. My record time: 15.84 seconds Level 2: -------------- Not that tough. Hit the target above you. Head down, dodge the poison mushroom (It will screw you up) and smash the 2 targets ahead. Jump up using midair and up-B and go right, smashing the 2 targets. You should reach a smart bomb. Throw it up into the air to get the two targets above, then head back, just up to where 2 targets are, smash them, then jump to the last platform with the home-run bat, and throw it up to hit the last target, My record time: 19.89 seconds Level 3: -------------- Pretty easy if you know what your doing. Run to the launcher, it should take you to a smart bomb. Head down to when the flammable box is and throw it somewhere there, and extremespeed away (UpB, sometimes the bomb won't work) then, using your Fair, get the targer by the wall, then use the Dair to get the one blocking the hole. Dair the one at the bottom. On the conveyor belts, charge an Aura Sphere and shoot it at the target ahead. Jump to the other side, jump over the spikes and get the target by the floating moving platform. Fall to the little area with the target on it and smash it. Then, use extremespeed to jump and hit the spring, and you will jump to the last target. Hit it. My record time: 20.04 seconds Level 4: -------------- The floor is slippery so watch out. This is a tough one to get a good time with Lucario, but try your best. Hit the one above you, then, run left and Aura Sphere the one across. Fall through the hole and run left to hit that target, run back and a target should be going up through the ice. Hit it, then run right and fall to see another target going through the ice. Hit that, run left and get the two targets that are nearby. Fall through the hole, and slide down ice and hop and hit the target in midair. Run, then jump and walljump up and get the target up there. Then fall, walljump the other way till you get to near where you started. Run and fall off, till you land. Fall again, then, do a midair jump once you get near the target and do a Uair. My record time: 35.51 Level 5 -------------- Strategy coming soon! It may look sorta tough and confusing when you read it, but it all makes sense once your out on the target level... ====================================== Home-Run Contest ====================================== This isn't the best to do with Lucario, but anyways, a good strategy is to grab the bat first and smash Sandbag. He will bounce off the force field, and you can Dair him. Keep Dairing him until the last couple seconds, whack him with the bat, then wind up *Make sure you hit with the tip of the bat* and send him flying. My record: 1423.8ft (Yes, it sucks, I don't like HRC) If you have a better strategy, send it in... ======================================= Multi-Man Brawl ======================================= How to manage through this boredom fest with Lucario. Tip for all MMB tests with Lucario (Besides Cruel Brawl): Go under the right platform and continue using U-Tilt. It won't work when the alloys start getting violent in 100 Man Brawl, so be careful about that. 10-Man Brawl -------------- It's 10 Alloys. Comon, it's not that hard. 100-Man Brawl -------------- This is tougher. Basically, use all of you best attacks. Smashes are good, don't waste your time on Aura Spheres, they take up too much time. Grab, throw, and make sure you are paying attention, because sometimes they will throw a playable character in with the alloys. Near the end when you have about 15 or so left, they start getting vicious, but Lucario's damage ability helps out. Use you Double Team (Down B) and clear the alloys out. It might take a couple tries (It shouldn't if you main Lucario though) but you will eventually get it. Be careful for stray Bombombs and Bumpers. 3 Minute Brawl -------------- If you can survive the 100-Man Brawl, you can survive this. Just follow the instructions for 100-Man Brawl and you will do fine. 15 Minute Brawl -------------- Why they put it in these smash games I dunno... it's boring as hell... Anyways, there are three ways you could do this. Beat them the regular way, Utilt spam, or Wall latch. You can latch onto the bottom of the stage, and since Lucario's wall latch lasts a decent amount of time, you can Extremespeed back to the ledge, then fall and latch on again, rinse and repeat for 15 minutes. Just don't screw up. (Submitted by HypnoG) Here is a great way to get past 15 minute Brawl. With a friend, both select Lucario. When it starts, jump onto the top platform, and both charge an Aura Sphere back to back. Alloys will get stuck in the sphere, and stay stuck. Just mute your TV and chill out for 15 minutes, grab a drink or whatever. Just check to make sure once in a while, since a stray Bomb-omb or Item may pop up and screw you up. This does work *Tested it myself*. A great contribution, for sure. *Guide made by Waterfox* Endless Brawl -------------- If your doing this to get the "Defeat 100 Alloys in Endless Brawl" challenge with Lucario, then go ahead. Same strategies as above. Have fun. Cruel Brawl -------------- (Strategy submitted by Tobias Amaranth, Rokudan) Run off to one of the edges and abuse using Extremespeed (UpB). Make sure you make it back to the edge and keep using it. The Alloys are will run into eachother and eventually some will fall off. Since they have no proper recovery, they will fall to their death. If you can, use the Wall Cling and Dair to your advantage. It may take some tries, but people have reported getting 10+ kills this way. I tried it myself and it does work. (I finally got that 10 KOs in Cruel Brawl challenge done) Give it a shot. ======================================= Boss Battles ======================================= *Only avaliable after you beat SSE once Boss Battles are like All-Star mode; Except you fight the bosses instead of characters. Fun stuff. Anyways, here are the best ways to defeat all the bosses with Lucario: Master Hand: He isn't too tough. You can finish him off very fast with your Dair. I like to use Aura Sphere as the finishing move though :) Crazy Hand: See Master Hand Petey Piranna: He likes to bash the cages and jump around. Dair and Smashes work good here, as well as AS from a distance. Dodge the cages and run away when he decides he wants to jump on you. Note you only need to destroy one cage to win. Porky(Pokey) Minch: Ugh, do I ever hate this boss. His most annoying attack is when he does that drill thing with his arm. Once again, Dair works wonders, as well as other aerial attacks. Be careful for his speeding spider attack. Rayquaza: Pogeyman vs. Pogeyman! Rayquaza isn't tough if you are paying attention. Dair is a good way to attack, as well as smashes. Careful for his attack where he zaps you with lighting. Ridley: He's too big, and it's a good thing. He's almost a clone of Master Hand. Once again, USE DAIR. Don't shield most of his attacks, he will most likely break it. Galleom: Smashes and (You guessed it) Dair are good moves to take down this thing. Just be aware when he turns into a tank he is quite dangerous, and make sure not to get stomped on. Duon: The blue side fights offensively, pink side fights with projectiles and explosives. Change your battle style according to which one is attacking. Far with Blue, close with Pink. This means you need to change your moves around. Just be patient and dodge any incoming attacks and you will pull through. Meta Ridley: Tougher than Ridley, it will beat up Falcon's ship to try to knock you off screen. He's always in the air, so use your aerial attacks such as Dair (Tired of saying it) and Uair. It's best to stay Airborne with this boss, just make sure Lucario has somewhere to land. Tabuu: Oh yeah. This guy and easily 1-shot you with his Red Ring of Death (lul 360 reference) if you don't sidestep or airdodge. His other attacks are very, very powerful also. He's mostly in the air, so aerial attacks work best. It's another patience fight, don't rush in otherwise you are sure to be killed. Play safe and you will win. The bosses speed and damage increases with difficulty (Damn you Intense Boss mode!) making things tougher. If your having trouble with a boss, practice it in SSE. (You might even trophy it there too ;) ) ============================================================================== 8. FAQ ============================================================================== Send me questions at Waterfox0@gmail.com I will accept: Lucario gameplay and how to use him better Tips and tricks on how to use Lucario Info Incorrect things in my guide Strategies against other characters I will NOT ACCEPT: (And will delete, you won't get a response) Questions already answered in the guide Questions with bad grammar and spelling, IM talk (how u b gud w/ lucaro? thx) Hate Mail, Spam, or anything the tries to insult me Questions about other characters FC requests (My Wi-Fi sucks!) --- Q: Where do you think Lucario places on the Tier List? A: I dunno. There is no tier list, I'm not saying anything Q: You have some incorrect info on a character strategy/combo/stadum etc. A: I am aware of some incorrect stuff in my guide, and I'm trying to patch everything up as best I can. I'm retesting everything, although I have had people send me some helpful e-mails regarding this. If you notice anything wrong with the guide, please e-mail me and I will look into it. Q: How do you get good/decent with Lucario? A: Look above at the guide =\ Q: OMG FC PLZ A: My Wi-Fi sucks. Don't accept matches. Go away. Q: Your Guide/Lucario/Pokemon/SSBB/You/GameFaqs/Life/The World sucks. A: That's nice. Message deleting in 3.... 2.... 1.... Q: How come you don't have advanced techniques in your guide? A: Simply put, many of these new "Advanced Techniques" are still up in the air and whether they will be useful or not. Im hoping here there won't be too many, it was a pain learning the few dozen in Melee x_x Q: Where are some good matches with Lucario? A: Check Youtube. There are some amazing matches with Lucario on there. Here is a personal favorite of mine: http://youtube.com/watch?v=GjCuO5ZY_j0&feature=related Q: How do I contact you? A: Waterfox0@gmail.com, or by my AIM: Watarfox. I will respond to most e-mails. ============================================================================== 9. Version history + Credits ============================================================================== Version 0.1: March 17, 2008: Started a guide on Lucario. He's a very interesting character, and I wanted to make a guide on my new main character. Version 0.5: March 19, 2008: Finished move calulations, half finished the Character strategy section. Version 1: March 20, 2008: Wow, done already? Time goes fast. Guide finished and submitted to Gamefaqs. Version 1.5: March 24, 2008: Geez! Up to the brim in e-mails and IM's! Tons of typos fixed, as well as a new section added in as well. Got a few useful contributions that helped out the guide a bit. --- This entire document is (C) 2008 Waterfox. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. CREDITS: I would like to thank: Nintendo: Well, Smash wouldn't be here without them Sora/Hal Lab: ^^ Sakurai: Making this game. YOU MUST RECOVER! GameFaqs and affiliates: Hosting the guide SSBB Board: For... er... being an interesting community. For sure. Poke Brawl Clan: For being a great site who helped me with this guide. Thanks guys! CONTRIBUTORS: (Thanks for all the extra help!) Sui89 HypnoG Tobias Amaranth Rokudan Zrob Cronos_1 vader1991 Greenpoe Chandra Chris C. Thanks for reading the guide! *AURA* *This guide was made by Waterfox* ============================================================================== ---------------------------END OF GUIDE---------------------------- ==============================================================================