Star Wars Rogue Leader III: Rebel Strike FAQ/Walkthrough v. 1.0
                Copyright Martin Dale-Hench and Vic Rome 2004

    Factor 5 and Lucas Arts presents....

                 the next chapter of the famed 'Rogue Squadron' series...

          S T A R   W A R S    R O G U E   S Q U A D R O N   I I I :
              .______       _______ .______    _______  __      
              |   _  \     |   ____||   _  \  |   ____||  |     
              |  |_)  |    |  |__   |  |_)  | |  |__   |  |     
              |      /     |   __|  |   _  <  |   __|  |  |     
              |  |\  \----.|  |____ |  |_)  | |  |____ |  `----.
              | _| `._____||_______||______/  |_______||_______|
              _______.__________..______       __   __  ___  _______ 
             /       |          ||   _  \     |  | |  |/  / |   ____|
            |   (----`---|  |---`|  |_)  |    |  | |  '  /  |  |__   
             \   \       |  |    |      /     |  | |    <   |   __|  
         .----)   |      |  |    |  |\  \----.|  | |  .  \  |  |____ 
         |_______/       |__|    | _| `._____||__| |__|\__\ |_______|

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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|  |_)  |             T A B L E   O F   C O N T E N T S             |   (----
|      /                                                             \   \
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| _| `._____|                                                    |_______/

1.00 Introduction

2.00 Controls
      2.01 Flying Controls
      2.02 On-Foot Controls
      2.03 Other Controls

3.00 Basics
      3.01 Game Screen
      3.02 Power-Ups
      3.03 Medal Points

4.00 Mission Map

5.00 Walkthrough
      5.01 Tatooine Training
   Luke's Campaign
      5.02 Revenge of the Empire
      5.03 Defiance on Dantooine
      5.04 Defenders of Ralltiir
      5.05 Extraction from Ralltiir
      5.06 Battlefield Hoth
      5.07 Trials of a Jedi
      5.08 Sarlacc Pit
   Wedge's Campaign
      5.09 Raid at Bakura
      5.10 Relics of Geonosis
      5.11 Deception at Destrillion
      5.12 Guns of Dubrillion
      5.13 Fondor Shipyard Assault
   Endor Campaign
      5.14 Speeder Bike Pursuit
      5.15 Triumph of the Rebellion
   Bonus Missions
      5.16 Death Star Rescue
      5.17 Escape from Hoth
      5.18 Flight from Bespin
      5.19 Attack on the Executor
      5.20 Rebel Endurance

6.00 Co-Op Walkthrough
      6.01 Death Star Attack
      6.02 Ison Corridor Ambush
      6.03 Battle of Hoth
      6.04 Prisons of the Maw
      6.05 Razor Rendezvous
      6.06 Vengeance on Kothlis
      6.07 Imperial Academy Heist
      6.08 Raid On Bespin
      6.09 Battle of Endor
      6.10 Strike at the Core
   Bonus Missions
      6.11 Death Star Escape
      6.12 Asteroid Field
      6.13 Endurance

7.00 Versus

8.00 Ships & Vehicles

9.00 Secrets

10.00 Fin

Just cut and paste the boxed string above and use the find system to get there
QUICKLY. For example, the string should be like 6.02 


1. highlight the string

2. Ctrl + C

3. Ctrl + F

4. Ctrl + V

5. Press "Find Next".

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| _| `._____|                                                    |_______/

Vic's Introduction
Hiya folks. Now much to say, really. I was a big fan of Factor 5 back in
their N64 days, when Rogue Squadron and Battle for Naboo were the ultimate
in flight-action games. Battle for Naboo holds a special place in my heart
because of the plat hunt from way back when, even if they gave me infinite
grief when I was first getting them. :)

So, here we are. Martin wrote the majority of the guide, and I pitched in
to tie up the loose ends. Enjoy!

winnie the poop's Introduction
I loved the original Gamecube Star Wars, Rogue Leader, to death, and when
I found out about this game, my heart leapt! More missions! More gold medals!
Co-op! Versus! What could go wrong! Sadly, I was disappointed because of the
lack of difficulty and freedom. The action here was very limited, and also
too easy, especially the 'on-foot' portions of the game. However, I still
enjoyed the game overall, especially those levels with Speeder Bike. Yet,
I wrote this guide.... just because! ;)

Thanks to Vic Rome to help share the burden and he did a great work!

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| _| `._____|                                                    |_______/

No manual or common sense? I'm here to save your sorry ass. :)

2.01 FLYING CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

Control Stick - Steer Ship
Just the standard motion feature. Tilt the stick up to lead the ship's nose
forward, making it dip down. Moving the stick down will cause the aircraft
to ascend. Turning (left/right) is accessible here, too.

A Button - Fire Primary Weapon
For the most part, your primary weapon will be lasers. (Only one exception to
that rule, I believe - TIE Bomber) Holding down A will release a steady stream
of lasers, but it can be deceiving. It can easily mess your accuracy up if
you're not careful enough AND it isn't as powerful if you TAP it continuously,
resulting in a 'linked' laser combination. If you do this instead, your lasers
will be a tad more powerful.

B Button - Lock-On/Fire Secondary Weapon
Your secondary weapon are varied, but all of them are more powerful than the
primary weapon. To use it, just tap B once to fire. If you have attained the
'homing' upgrade for the secondary weapon you're using right now, pressing B
will turn your cross-hairs into a diamond instead. If you catch an enemy ship
WITHIN the diamond, it will be locked-on. Fire B again to let 'er rip!
(Exceptions: Proton Bombs, Sonic Mines and Tow Cables)

B Button (Hold) - Ion Cannon
Ion Cannon is used to disable certain enemy objects. You WILL use it through-
out the game several times if you want to complete the game. Just HOLD the
button until the cross-hairs turn BLUE and release to fire. You can hold,
hold, and hold until you want to fire it.
(ONLY available on Y-Wing, B-Wing, and TIE Hunter)

X Button - Switch Camera Modes
Just tap once to switch between the Cockpit View Mode and the Chase View Mode.
In the Cockpit View Mode, use the C-Stick to look around.

Y Button - Turn Targeting Computer On/Off
With this, you can see where your friendlies and enemies and targets much
easier. The allies are marked green, enemies marked purple, and objectives/
dangerous enemies yellow. ***If you don't have the targeting computer UP-
GRADE, you have to HOLD the button down to let it stay up. Once you get
the upgrade, you can just tap and leave it up there.***

R Trigger - Speed the Craft Up (Turbo)
Just press the R all of the way to give your craft a boost. There will be some
time before it can fully re-charge its boosters before you can do it again,

L Trigger - Slow the Craft Down (Brake)
'Nuff said.

D-Pad - Commands
From time to time, you will see a D-Pad figure on the top right of your screen.
On the buttons, there are specific commands. Press the button accordingly to
give the command.

C-Stick - Move Camera in the Cockpit View Mode
Yea, that's pretty much it. However, if you're using the Millennium Falcon,
you can use this to fire the rear laser turret. Pretty cool, no?

Z Button - Roll the Craft
WTF? Who cares? Yea, I know. Just HOLD the button down and press left/right on
the Control Stick and there ya go. I never really needed it, anyway.

Start Button - Pause

2.02 ON-FOOT CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

Unlike the controls for flying, I'm not going to give you a detailed
explanation for every command. I'm sure you can decipher the controls.

Control Stick -------- Move Character
     A Button -------- Fire Gun
     B Button -------- Throw Grenade/Use the Force
     X Button -------- Jump
     Y Button -------- Use Binoculars
    R Trigger -------- Crouch
    L Trigger -------- Lock Target
     Z Button -------- Roll (while moving)
      C Stick -------- Action Button (Open door)
        Start -------- Pause (duh!)

2.03 OTHER CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

Control Stick -------- Steer Landspeeder
     A Button -------- None
     B Button -------- None
     X Button -------- Switch Camera Modes (FPV/Chase View)
     Y Button -------- Targeting Computer
    R Trigger -------- Turbo
    L Trigger -------- Brake
     Z Button -------- None
      C Stick -------- None
        Start -------- Pause Game

AT-ST Walker
Control Stick -------- Steer AT-ST/Move crosshairs around
     A Button -------- Fire laser blasters
     B Button -------- Fire a homing reticule. Hold to lock on, let go to fire
     X Button -------- Switch Camera Modes (Cockpit View/Chase View)
     Y Button -------- Targeting Computer
    R Trigger -------- Walk
    L Trigger -------- Lock Head in its current position
     Z Button -------- None
      C Stick -------- Move Camera in the Cockpit View
        Start -------- Pause Game
        D-Pad -------- Commands

Speeder Bike
Control Stick -------- Steer Bike
     A Button -------- Fire lasers
     B Button -------- Side Slide (bump the opponent out of the way)
     X Button -------- Switch Camera Modes (FPV/Chase View)
     Y Button -------- Targeting Computer
    R Trigger -------- Turbo
    L Trigger -------- Brake
     Z Button -------- None
      C Stick -------- Move Camera in the First-Person View
        Start -------- Pause Game

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| _| `._____|                                                    |_______/

First of all, make sure you know the controls... if not, read the previous
section for the controls.

3.01 GAME SCREEN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

  |  |                -   |  Top Left: Command Function. Here, you can see
  | - -             /   \ |     the commands you can order your wingmen.
  |  |              \ _ / |     Use the D-Pad to order.
  |                       |
  |                       |  Top Right: Radar display. The orange dot in
  |                       |     the middle is you, and the objects in your
  |                       |     view will be north of your dot in the radar.
  |  |                  A |     The orange cones that come up occasionally
  | | |              B    |     points you to the next objective. Red icons =
   -----------------------      enemies. Green = allies. Blue = item/craft.

Bottom Left: Damage indicator. As you take damage, the craft in the circle
  will shake up and change color. If it's green, it's at full health.
  Yellow is caution, and red is in the danger zone. The ship also has a
  meter for your boosters. When the ship's filled up, you can use the R
  button to boost.

Bottom Right: Your weapons. A is the primary weapon, and B is the secondary
  weapon. As for the secondary weapons, there usually will be a number next
  to it indicating the remaining number of the missiles (or whatever) you have

3.02 POWER-UPS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

There are power-ups scattered throughout the game, but I won't tell you what
they will do. Instead, I will lead you where they are and you will find
extensive and detailed information on how to obtain those.


   Advanced Cluster Missiles --- Battle of Hoth
Advanced Concussion Missiles --- Guns of Dubrillion
            Advanced Lasers --- Defiance on Dantooine
      Advanced Proton Bombs --- Raid at Bakura
   Advanced Proton Torpedoes --- Relics at Geonosis
           Advanced Shields --- Revenge of the Empire
Advanced Targeting Computer --- Defenders of Ralltiir
  Homing Concussion Missiles --- Speeder Bike Pursuit
     Homing Proton Torpedoes --- Extraction from Ralltiir
     Seeker Cluster Missiles --- Triumph of the Rebellion
               Spread Bombs --- Deception at Destrillion


Advanced Blasters --- Battle of Hoth
Advanced Cluster Missiles --- Prisons of the Maw
Advanced Proton Bombs --- Razor Rendezvous
Advanced Proton Torpedoes --- Ison Corridor Ambush
Advanced Shield --- Death Star Attack
Advanced Targeting Computer --- Strike at the Core
Homing Cluster Missiles --- Battle of Endor
Homing Concussion Missiles --- Raid on Bespin
Homing Proton Torpedoes --- Vengeance on Kothlis
Spread Proton Bombs --- Imperial Academy Heist

3.03 MEDAL POINTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

Each mission, you have an opportunity to earn a medal and get medal points.
Those points can be used to unlock bonus levels. The points for each medal:

  Bronze Medal --- 3 Points
  Silver Medal --- 6 Points
Gold/Ace Medal --- 10 Points

Now, each medal has its required stats of their own. Those stats are listed
in every mission in my Walkthrough, so look them up when you need them.

The levels you can unlock with the points:

Attack on the Executor --- 40 Points
Death Star Rescue --- 10 Points
Escape From Hoth --- 30 Points
Flight From Bespin --- 20 Points
Rebel Endurance --- 20 Points

Asteroid Field --- 35 Points
Death Star Escape --- 15 Points
Endurance --- 50 Points

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|  |_)  |                   M I S S I O N   M A P                   |   (----
|      /                             4.00                            \   \
|  |\  \----.====================================================.----)   |
| _| `._____|                                                    |_______/

              SKYWALKER      -Rebel Endurance-
                MISSIONS            |   |
      -----------------             |   |                         -Flight from-
     | ............... |            |   |             WEDGE          -Bespin-
     | The Sarlacc Pit-|----Attack on to Executor-      ANTILLES            |
     | ............... |            |   |                 MISSIONS          |
     |       |  |      |--------------------------------------------------  |
     |  .............. |                             |   ```````````````  | |
     |  Trails of Jedi-|---Triumph of the Rebellion--|---Fondor Shipyard  | |
     |  .............. |            |   |            |   ````Assault````  | |
     |       |  |      |     [ENDOR |   | MISSIONS]  |        |   |       | |
     |................ |            |   |            |  ``````````````````| |
  ===|Battlefield Hoth-|-----Speeder Bike Pursuit----|--Guns of Dubrillion| |
 |   |................ |                             |  ``````````````````| |
 |   |       |  |      |_____________________________|        |   |       | |
 |   | ........................ |              |          `````````````   | |
 |   | Extraction from Ralltiir |              |          Deception  at===|=
 |   | ........................ |              |           Destrillion    |
 |   |           |  |       ____|              |          `````````````   |
 |   |           |  |      |                    ----          |   |       |
 |   |           |  |      |_                       |         |   |       |
 |   |...................... |                      |  `````````````````` |
 |   |Defenders of Ralltiir--|--Death Star Rescue---|--Relics of Geonosis |
 |   |...................... |                      |  `````````````````` |
 |   |           |  |        |                      |        |  |         |
 |   | ..................... |..................... |   ``````````````    |
 |   | Defiance on Dantooine-|Revenge of the Empire-|---Raid at Bakura    |
 |   | ..................... |..................... |   ``````````````    |
 |    -----------------------                        ---------------------
 |                             -Tatooine Training-
  -Battle of Hoth-

Now, I do realize this might look sloppy but it's not easy to make a map such
as this. the '...' indicates Luke's Missions while '```' symbolizes Wedge's.

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| _| `._____|                                                    |_______/

5.01 TATOOINE TRAINING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

P.S. Yes, like the second installment of the series, Rogue Leader, you have
to complete the Tatooine Training in all four times of the day to receive a
worthy prize. Naboo Starfighter once again? Of course.

Here are the stats for the various training missions:

                       Time - Must be under 40 minutes

Number of Lessons Completed - including On Foot, T-16, Landspeeder, AT-ST,
                              Swoop Bike, Battle [Sandcrawler] tutorials -
                              29 in all

Number of Bonus Items Found - 7, all while on T-16

       Beggar's Canyon Race - Must complete and win 3 times, up to Hard 

                 Droid Hunt - The AT-ST lesson, complete it thrice, up to 
                              Hard difficulty

             Craft unlocked - Landspeeder, AT-ST, Swoop Bike, T-16 Skyhopper

Character: Luke Skywalker
Starting Aircraft: None
Possible Alternates: T-16 Skyhopper, Swoop Bike, Landspeeder, AT-ST
Upgrade: None
Difficulty: 1/5

Homestead Objectives
- Complete all tutorial lessons.
- Find your way to the top of the homestead.
- Use the available craft to access other areas of Tatooine.

T-16 Skyhopper Objectives
- Complete all tutorial lessons.
- Win the EASY Beggar's Canyon race.
- Win the MEDIUM Beggar's Canyon race.
- Win the HARD Beggar's Canyon race.
- Win the dogfight against Fixer.
- Find all bonus items.

Landspeeder Objectives
- Complete all tutorial lessons.
- Race to Tocshe station.

Tocshe Station Objectives
- Complete all tutorial lessons.
- Win the EASY droid hunt.
- Win the MEDIUM droid hunt.
- Win the HARD droid hunt.

Return to Homestead Objectives
- Complete all tutorial lessons.
- Clear all jump symbols.
- Race to the Sandcrawler.

Sandcrawler Objectives
- Complete all tutorial lessons.


You start off as Luke in the homestead. Run towards the first orange marker
to reveal another four markers. Go through each one to learn about rolling,
jumping, ducking, and viewing objectives. Once that's done move on to the
marker near the door and use the C-stick to open the door.

Once on top, choose either the landspeeder or T-16 Skyhopper to go into
another set of objectives.

T-16 Skyhopper
If you chose the T-16 Skyhopper you'll get to fly around Tatooine and
complete objectives. Follow the orange wedge from marker to marker until
you've completed all of the objectives in the area. Once you're done,
you'll be pulled into a race through Beggar's Canyon.

These Beggar's Canyon races are simple. Just stay to the left the entire
time, and take the high shortcuts. You'll lose if you fly too high, but
all you need is enough height to clear the shortcuts over the canyon walls.
There are three difficulties for this race, but all three are mad easy.
Find the start point on the left side of the area.

Fixer will be pretty pissed off if you beat him in the first race; so mad
that he'll challenge you to a dogfight! But hey, no worries. He's as bad
at shooting as he is at racing, so fly away a short distance and line
your ship with his. Unleash a couple of streams of fire to take him out.

Well, you're just about done. All that remains is to find all of the bonus
items. Just follow the orange wedge to each item to easily complete the
objective. Oh, and when you find the sandcrawler make sure to destroy it
with linked lasers (tap the A button every half a second) to find R2-D2.

If you chose to do the landspeeder, this is where you'll end up. It's not
too difficult to navigate, so just follow the instructions and get to
Tocshe Station at the other end.

Tocshe Station
Hey there, don't just dream about joining the evil Empire. LIVE IT!!!

Here you get to actually try out one of those two-legged bad boys known
as AT-STs. Your goal is to beat the easy, medium, and hard droid hunts
by destroying the required number of droids per time limit.

Hold R to walk, though you really don't need to move at all. Just stay put
in the middle of the pit and keep your eyes on the screen for any droids
that may appear. Accuracy doesn't factor into winning, so go nuts with the
blaster and keep shooting until the droids are gone.

Return to Homestead
So, you're done with Tocshe Station and ready to go back home. Give the 
swoop bike a whirl if you want to complete the next objectives as easily
as possible.

So, now you're mission is to clear the 7 jump symbols on the trip back
to homestead. All the jumps will have some sort of ramp just before
them, and some even require you to take the side paths to reach them.

The orange markers will show you the way, but if you get lost I've
marked all the jumps with an X.

Once you've completed all of the jumps you can go on to do practice
some on-foot action at the sandcrawler. It's all pretty basic stuff,
so just listen to the instructions and complete all the lessons near
the sandcrawler to move on.
                              __________ ____________
                             / ________ /X           \____
                            / /     ___/                  \
                           / /     /X __             ___   \
                          / /     /  /  \___X_______/   \   |
 X = Jump symbols         | |    |  /       | |          / /
 SC = Sandcrawler         | |    |X |      / /          / /
                          | |____|  |     / /    ______/ /
                          |_____    |    / /    / SC____/
                                \   \___/ /    / /
                                 \   ____/     | |
                                  \X \         | |
                                   \  \     HOMESTEAD
                                    \  \ _
                                   /   /  \__
                                 / X  / _    \
                                /    /  /    /
                                /   /  /    / 
                      ______    /  /  /  __/
                   __/      \__/   \_/  /
    TOCSHE STATION __                  /

5.02 REVENGE OF THE EMPIRE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold      Best Ever   |
    |                                                                    |
    | Completion Time          5:30       4:45       4:00       3:55     |
    | Enemies Destroyed        45         52         60         64       |
    | Shot Accuracy            38%        45%        65%        67%      |
    | Friendlies Lost          0          0          0          0        |
    | Lives Lost               2          1          0          0        |
    | TCE                      80%        90%        100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Luke Skywalker
Starting Aircraft: X-Wing
Possible Alternates: Y-Wing
Upgrade: Advanced Shields
Difficulty: 1/5

1. Destroy the Imperial Transports
2. Destroy the Imperial Loader Shuttles
3. Defend the Rebel Transport
4. Find the General
5. Escape with the General


The opening mission is a fairly simple one, being hosted by the infallible
Luke Skywalker. Here you have to shoot down several sitting ducks (Imperial
transports and Loaders) then mow down hordes of idiots clad in white. How fun.

First, you got yourself a nice, classy X-Wing. All you got to do: find all 7
Imperial Transports that are landing on the surface of Yavin 4. Yeah, just
come, see and conquer. The TIEs that are flying all around are not mandatory.
If you do the first objective fairly quickly, they won't be able to SCRATCH

*~*COMPLETED: Objective 1. Destroy the Imperial Transports*~*

The second one is ridiculously easy as well. The first three Loader Shuttles
are just in the horizon ahead of you, just keep going straight ahead and you
should find them soon enough. Just shoot the defenseless shells down. Turn
180 degrees and head to the island (right on the heart of the lake below).
Around the coast of the island (the island has a Aztec-like Temple on it,
FYI), there's several mini-islands with a cargo hold and AT-ST on it (if
there's nothing there, then you're probably in the wrong place or you came
too fast-use the orange arrow on your radar to ensure the location). Go ahead
and blow the AT-STs (and the holds if you want more kills and better acc. %)
to hell.

*~*COMPLETED: 2. Destroy the Imperial Loader Shuttles*~*
*~*COMPLETED: 3. Defend the Rebel Transport*~*

Now time for your first actual on-foot trek! Does it get any harder? You bet!
NOT! Bah. Just let the game target the Imperials by itself as you go and fire
them away. 3 to 5 hits will take an enemy down. Take your time and bring down
each enemy. I can't really help you a lot in this portion of the mission
because it's basically the same throughout. When you reach a fairly large
hall (after you unlock a door with the C stick), you will face a rather large
number of white heads. Just follow the standard procedure and you shall
prevail, they're too dumb to kill you. Once you've killed all of them, you've
rescued the General!

*~*COMPLETED: 4. Find the General*~*

Let the General follow you through a newly-opened door, all of the way to the
next major hall. Again, take down every stormtrooper one by one. What now?
Nothing, you're done. Enjoy the cinema!

*~*COMPLETED: 5. Escape with the General*~*

                          Gold/Ace Medal Walkthrough
First, I want to say that the Advanced Lasers upgrade is vital to your success
for the Gold Medal run. It makes destroying the Transports, Loaders AND the
stormtroopers much less time-consuming. It can be attained pretty easily on
Luke's second mission, Defiance on Dantooine. Now, onto the actual thing...

The first objective... you should know what to do, which is to blow the trans-
ports away as fast as possible. Actually, that's what you're supposed to do so
do that! Don't forget the fourth transport (it never moves, it was on ground
already when the session began), I usually forget that... silly me. As for the
second and the third objective... there's some tricks of the trade. The first
three carriers doesn't require any trickery except destroying them ASAP.
Quickly turn around for the Shuttles with the Chutes and the AT-STs. Ignore
and bypass all of the TIEs, and try to find one of the Shuttles BEFORE it
even drops the box! It's not that hard to find since it's the only thing that
moves like a turtle out there. If you cause the plane to explode, it will take
the box AND the AT-ST down with it, rewarding you with a 'triple' kill! Sweet-
ness! Do try to do the same thing for one more Shuttle. If not... destroying
the chute while it's on the ground is fine as well.

Time for the running portion... Tell Wedge to stay right away, he will steal
some of your kills if you don't. Now, just kill EVERY stormtrooper as you go.
Don't over-shoot, 67% is a HIGH number (the requirement for accuracy). A brief
occasional stop here and there is fine, too. Just make you kill everyone with-
out any foolish mistakes. As for the main room #1, the one with the General
and his right-hand man, I used a quite useful strategy to my success here and
the final room: use the radar to find the stormtrooper that's off-screen,
somewhere left/right or behind you. I often found myself flustered because I
usually left one or two guys behind, thus wasting some precious time going
back and re-targeting and shooting. So, just kill the lowest troopers first
and move on up. When you score your final kill of the room, you should be ON
or BY the stairs on the end! Yeah! Continue to the next major room and repeat
the previous strategy. Nothing new this time.

If you did everything fairly flawlessly, you should get a time of 3:50 or so.
Accuracy is actually the biggest challenge here, so shoot conservatively while
being confident (don't get too worried/over-anxious about it). Try your best
to NOT miss a shot in the first three objectives (in the air). As for the
kills... you should be able to have enough if you tell your wingmen and Wedge
to stay away (Flee) ASAP. That's it! Good luck.

                          Upgrade: Advanced Shields
Thank god. One of the best upgrades ever to grace this series is in the very
first mission and it's simple to find! Just explode the first three Imperial
Transports (the first objective) and leave the fourth (on the ground)
standing. Instead, fly through its open belly to find the upgrade. Sweet. :)
Don't forget to complete the mission to attain it properly.

5.03 DEFIANCE ON DANTOOINE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold       Best Ever  |
    |                                                                    |
    | Completion Time          5:10       4:20       4:10       4:05     |
    | Enemies Destroyed        18         29         38         40       |
    | Shot Accuracy            20%        30%        42%        56%      |
    | Friendlies Lost          0          0          0          0        |
    | Lives Lost               2          1          0          0        |
    | TCE                      60%        90%        100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Luke Skywalker
Starting Aircraft: Speeder Bike
Possible Alternates: None
Upgrade: Advanced Lasers
Difficulty: 2/5

1. Reach the Imperial Landing Zone before the Transports Lift Off
2. Stop the Ground Transport that's carrying Tycho
3. Follow Tycho back to the Rebel Landing Point

A rather compressing one to play around because of the Speeder Bike parts of
the journey. The main mission is to get Tycho out and leave with him. So it's
like a rescue mission (like 1/2 of the missions -_-)... You might be over-
whelmed at first, but your instincts should eventually cope with the speed of
the Bike. Practice makes prefect.

We're going to start with Objective one, of course... This only consists you
zig-zagging through countless pillars of limestone-like towers while shooting
the brains of probe droids out. This portion WILL make you look like you're a
HARDCORE gamer but it's actually pretty simple. The controls for the bike is
smooth and fluid, so you shouldn't have any problems. Just don't hurry up too
much, except if you're going for a certain medal, and take your time to shoot
and dodge. You may tilt the stick down to propel the bike upwards to avoid
some low rocks. Good luck, young Jedi.

*~*COMPLETED: 1. Reach the Imperial Landing Zone before the Transports 
              Lift Off*~*

The wedge between the double speeder bike encounters: some pointless prodding
through the grasses of Dantooine. Actually, it's not pointless, but whatever.
You have to chase down the Transport and shoot down by firing the Blasters
scattered around the hills. However, there are a stormtrooper stationed on
each Blaster so you have to gun down the gunner before you can use it. So
go ahead and take over the forest Blaster up front (kill the oncoming soldiers
first, of course) and press any direction on your C-Stick. Fire away! When the
Transport has flew off-screen, get off and move on to the next one. There are
some Bacta Tanks (healing items) near each Blaster guns so if you ever need
some, just look in that area. Just keep firing at the Transport while
countering its sentry of stormtroopers by eliminating them as well. When the
Transport has disappeared, the damsel in distress will have escaped.

*~*COMPLETED: 2. Stop the Ground Transport that's carrying Tycho*~*

Now it's time for the great escape. All you have to do is follow the path to
the very end, where you will meet your saving grace. As for the 'jumps', you
just have to press R while you're in the air and press down slightly to pull
the nose up for more air time. If you fail to do this, you may lose a life.
Say good-bye to a medal ranking if this occurs. You may use some turbos if
desired. That's it for now.

*~*COMPLETED: 3. Follow Tycho back to the Rebel Landing Point*~*

                          Gold/Ace Medal Walkthrough
This could be hard if you just charge at the Gold Medal stats blindly, hoping
you'll break in somehow. Chances are... you won't make it. You need to know
which areas you need to improve. The hardest stat to yield would be the
enemies killed. Time, surprisingly, is not a factor as long you are consistent
because the cushion is pretty fair. Onward...

The first Speeder Bike run: you just need to press R (turbo) TWICE. When? As
soon as possible. Then the rest of the way should be based on the kills count.
Anticipate the next probe droid and shoot it down and move on to the next one.
Remember that the lasers from the bike goes out in groups of 5 or 6 so tap
once, which should be more than enough to take down two droids, to save your
accuracy. Time is not a dilemma here, believe me.

Stopping the Ground Transport: More time-oriented this time. You have to
kill EVERY stormtrooper and enemies (try to kill 1 or 2 droids in the air,
too) before you destroy the APC if you want a Gold or an Ace. So, shoot
the pigs once they come out of the mouth of the APC and fire at while it
moves away. Then, move on to the next one, etc. When you reach the fourth
gunner, make sure you DON'T fire at the APC before you kill all three guys
that comes out of it (after its fourth stop). Then you may proceed the

The second and the final Bike run: Meh. Just Turbo all of the way. Your
Final Time stat relies on this the most. Just goooooooooo!

                           Upgrade: Advanced Lasers
Just keep riding the left side of the second portion of the Speeder Bike
trail and you should eventually reach this upgrade at a thin bridge (the left
path of the second fork). Simple.

5.04 DEFENDERS ON RALLTIIR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold       Best Ever  |
    |                                                                    |
    | Completion Time          5:00       4:05       3:30       2:55     |
    | Enemies Destroyed        17         20         25         100(!)   |
    | Shot Accuracy            25%        32%        48%        60%      |
    | Friendlies Lost          2          1          0          0        |
    | Lives Lost               2          1          0          0        |
    | TCE                      88%        95%        100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft: SNOWSPEEDER
Possible Alternates: NONE
Difficulty: 2/5

1. Destroy Imperials Threatening the Shield Generator

Defenders on Ralltiir has a fun, strategic feel to it. The sole goal here
is to simply destroy any potential threat to the besieged shield generator.
However, I have noticed that the objective (only one!) suddenly ends only
when I have destroyed every AT-AT (the big four-legger). Therefore, I am
going to assume that you only need to destroy all AT-AT to complete this piece
of cake.

There are APCs, AT-ST (a LOT of them!) and several AT-ATs flanking the shield
from three bridges. You will see one once you start the game. You could
manually laborize your thumb and shoot every enemy by your laser fire, or...
just get by the shield, while staying low, and find a bomb laying on the
ground. When the aircraft passes over it, the 'B' icon will come up. Press B
ASAP and you will have captured the bomb. Find a bridge (any. any one with a
lot of baddies is preferred, though) and 'land' on it to allow the contact bet-
ween the bomb and the bridge to occur. The bridge and every enemy will go bye-
bye. KA-BOOM! Muaha. You could repeat this two more for the remaining bridges,
I don't care.

Now, after you have bombed the desired bridges (should be at least two), you
have to destroy the remaining enemies on the mainland. Fortunately, that only
includes the AT-AT because the game only records the wiping out of AT-AT race
as success for Objective One. Yay. Snowspeeder's Tow Cable works fine, but the
alternate method is MUCH more preferred. Take yet another bomb and find an AT-
AT. Slow down and let the bomb hang down. Ensure that the bomb would hit
the head of the behemoth. Down she goes. Repeat until you're king.

*~*COMPLETED: 1. Destroy Imperials Threatening the Shield Generator*~*

                          Gold/Ace Medal Walkthrough
Thankfully, the Gold Medal status does not possess the devilish grin on the
Ace Medal... the Kill Count. Therefore, it is essentially an 'upgraded' Silver
Medal. If you got the Silver Medal, consider Gold yours.

First, you have to understand the tricks behind this medal. You have to learn
how to shut the bridges down effectively, which means you have to do it quick
or the enemies will run onto the mainland. To do this, you have to pick up
two bombs, one at a time, and use them on the bridges ASAP. This will rack
your kills up. When you're done with that part, search for some more bombs
and AT-ATs because your only concern right now is to complete the level before
it goes too long. Destroying every AT-AT will sabotage the mission... One last
thing... if you need some bonus kills, just destroy an APC, it yields SEVEN
kills because there are 6 stormtroopers sitting like lame ducks inside. *evil

                     Upgrade: Advanced Targeting Computer
Immediately turn left from the STARTING POINT and keep follow the moat/ravine
until you reach the next suspension bridge. See the Imperial Transport at bay?
Destroy it and the upgrade shall be revealed. It's all yours for your taking.
Like candy from a kid, only it's from a 300-pound one.

5.05 EXTRACTION FROM RALLTIIR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold      Best Ever   |
    |                                                                    |
    | Completion Time          4:30       4:20       4:00       3:50     |
    | Enemies Destroyed        88         95         100        105      |
    | Shot Accuracy            32%        38%        45%        55%      |
    | Friendlies Lost          3          1          0          0        |
    | Lives Lost               2          1          0          0        |
    | TCE                      90%        98%        100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft:  AT-ST
Possible Alternates: NONE
Difficulty: 2/5

1. Clear the way to the Blockade Runner
2.  Regain Control of the Blockade Runner

After Luke's invasion of an AT-ST, you now assume the position of the command-
er-in-chief of an AT-ST. You might be surprised on how agile and mobile this
machine can be. The accuracy isn't perfect, but that shouldn't be a concern.
While on the AT-ST, you should just fire at EVERYTHING that moves because that
is what you're supposed to do. APCs, AT-STs, droids, and even the puny
Imperial soldiers will cross your path and attempt to intercept you and the
irreplaceable scientists. I say just blow everything up. As for the APCs, try
to shoot around the mouth (front) first because there are some gunners on it
and it might shoot at you. If you, somehow, get to an APC before it can even
open its mouth to release some stormtroopers... DO IT! Give them hell! The
soldiers still stranded inside will be in puppy-heaven. :) The final stretch
could pose a few problems for you because of the big number of AT-STs waiting.
The best way to conquer the final marks would be attacking them, one by one,
from afar. Use the right wall (before the square) as your protection...

To complete Objective One, you have to destroy EVERY enemy inside the final
circle, including the stormtroopers behind the gunners.

(No detailed walkthrough for this because it is straight-forward. You should
know that already)

*~*COMPLETED: 1. Clear the way to the Blockade Runner*~*

The on-foot portion is just an another ridiculously retarded 'follow the
radar and win' mission. Just follow the radar and the path, while showing
the troopers who's the boss, until you see a tripod gun. If you're low
on health, backtrack and hang a right (if coming from the tripod gun) to
find a narrow corridor with a Bacta Tank for a free re-fill. Return to the
gun and wait for the last cavalries to come. After shooting all of them
down, the level ends.

*~*COMPLETED: 2. Regain Control of the Blockade Runner*~*

                          Gold/Ace Medal Walkthrough
Much like the majority of the gold/ace medals, this one comes down to
practice; replaying the mission over and over until you develop a routine.
The friendlies, lives, and targeting computer efficiency aren't even an
issue, so I'll only go over the first three requirements.

The completion time comes down whether or not you pause when fighting
enemies in the AT-ST. Stopping to kill everything simply does not work.
You can slow down as you approach, but don't be afraid to continue walking
as you pummel the larger enemies such as the APCs and other AT-STs.
The point is to keep moving. The same applies for the segment in the
blockade runner, though I doubt you'll have to slow down at all during
the part.

Make sure to kill the squads by locking on and firing with a missile (that
also helps with accuracy, but more on that later). Also remember that each
one of those APCs comes with it's own squad of troops. Wait for them to
appear and kill them with lasers, then use a missile to quickly take out
the tank and save time. Killing all of the troops should raise the kill
count significantly. Also, after shooting a commander and finding two
stormtroopers in the blockade runner, take the right path. There are two
more lone stormtroopers for you to kill.

The accuracy will likely be the toughest requirement to meet because of
the rather inaccurate AT-ST lasers. This can be helped by killing a troop
of stormtroopers with a single missile. You must have lock-on missiles
to do this, and once you do just lock-on to one of the stormtroopers in
the group and fire. This should take out the group and greatly help out
with the accuracy. And, naturally, it's best to have a good aim. Don't go
spray lasers everywhere; control your shots, and shoot in controlled bursts
of fire. Let go of the A button if you're moving from one target to the next.
That's good to remember when you get to the E-web blaster at the end of the
blockade runner.

                       Upgrade: Homing Proton Torpedoes
Follow and listen here closely... Start off with the AT-ST and head to the
left to take down the first APC. Continue on (a droid and a few troopers will
host a skirmish with you on the way) and take down the next AT-ST. DO NOT
move further. Take your time and look to the right crevasse. The upgrade is
cleverly placed in the alcove.

5.06 BATTLEFIELD HOTH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold     Best Ever    |
    |                                                                    |
    | Completion Time         6:00       5:40       5:30      5:20       |
    | Enemies Destroyed       40         50         60        70         |
    | Shot Accuracy           15%        17%        20%       29%        |
    | Friendlies Lost         2          1          0         0          |
    | Lives Lost              2          1          0         0          |
    | TCE                     70%        85%        90%      100%        |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft:  ON FOOT
Possible Alternates: NONE
Difficulty: 2/5

1. Take Out the Two Lead AT-ATs
2. Get to the Tauntaun
3. Follow Derlin back to the Echo Base
4. Destroy the three AT-STs
5. Protect the three Rebel Transports
6. Destroy the TIE Bombers

Anyone remember the Battle of Hoth on Star Wars Rogue Leader (part 2)? That
was GOLD! Gold as the best! BoH had you flying around the battlefield, taking
out AT-STs, some AT-ATs with the Tow Cable, and finally a nifty dog fight at
the end. This one has the fairly same ending (dogfight with the Bombers) but
you're going to be on the ground instead of being in the air for the most of
the war.

The first objective requires you to single-handedly take down two monstrous
AT-ATs with your trusty light saber. To do this, get under the AT-AT and
click the 'C' button at any direction. Ride the rope up. When at the top,
the screen will flash with a green 'A'. Tap this button to break open an
opening. Press B to bring out a bomb. Throw the bomb in and KA-BOOM! How
fun... Repeat for the next AT-AT up there. Be aware that you can still die
from the recoil of the fall of AT-AT. Also, it is wise to shoot down the
idiots that's following you on the battlefield. Anyhow...

*~*COMPLETED: 1. Take Out the Two Lead AT-ATs*~*

After your David-vs-Goliath epic battle, continue moving past the AT-ATs to
find a tiny outpost surrounded by some troops. Eliminate-date them. Hop on
the Tauntaun (step into the Rebel icon).

*~*COMPLETED: 2. Get to the Tauntaun*~*

All you have to do is to follow Derlin south. You still may use your blaster
to shoot some troopers on the way. I believe if your Tauntaun successfully
step on a live one, you will be rewarded with a kill. You know what to do.

*~*COMPLETED: 3. Follow Derlin back to the Echo Base*~*

After disembarking, you will face several Imperials seeking to stop you
for once and all. Don't let them and get onto the E-Web blaster. A squadron
of TIEs will pass over you (you CAN shoot down one or two, it's possible. I
have done it several during my Gold Medal search, but not important here).
Then, three Imperial Transports will land on the ground RIGHT FRONT of you,
leaving off a crate each. They will yield a few troopers and an AT-ST. Your
only concern would be the AT-ST, as stated on the objective, but taking down
the humans isn't a bad idea either. You also can destroy a crate before it
even opens by anticipating for the Imperial Loader to arrive and fire it at
the air. You will still be rewarded with multiple kills. By the way, if you
want the upgrade, just scoot over to the remains of the first crate to find
the reward. You have to do it before you destroy all three AT-STs, though. More
information below, under the appropriate section.

*~*COMPLETED: 4. Destroy the three AT-STs*~*

Time for the final battle! For the jewels! Objectives 5 and 6 are linked so
think them as one objective instead. You don't really have to worry about your
transports because you have to destroy its main threat, the TIE Bombers, which
are GLUED to them. If you're looking for them, they're always by the 
Transports. Regular TIEs are not mandatory for your success. Just seek the
TIEs and shoot all of them down. The cloud that vapors around may provide you
with a problem, but just bypass it by going through it. The Transports will 
be on the upper side. Attaining the Advanced Lasers and Homing Proton Torps
isn't a bad idea.

*~*COMPLETED: 5. Protect the three Rebel Transports*~*
*~*COMPLETED: 6. Destroy the TIE Bombers*~*

                          Gold/Ace Medal Walkthrough
Well then, good ol' Hoth. This mission has been in every one of Factor 5's
Rogue Squadron games, and each version of this classic battle has been put
together pretty well.

For the first part across the snow field, NEVER stop running. Hold Up the
entire time to preserve speed. Get to each AT-AT and immediately tap C-stick,
then immediately start tapping A to bust open the hatch, then quickly adjust
the aim and tap B to launch the thermal detonator. I also recommend killing
all ground troops along the way by tapping the A button every half second,
and only when there are troops present. DO NOT shoot if there is nothing to

Run towards the tauntaun after destroying the second AT-AT and kill all of
the snowtroopers, as well as the probe droids. Don't waste time by stopping
to make sure every one of them is dead. Simply start shooting as you
approach the tauntaun. Once again, watch where you shoot! If you shoot too
quickly you may lose accuracy.

Start running forward once you have the tauntaun and shoot as many
snowtroopers as you can. They die with only one or two bolts each, so tap
the A button steadily and not TOO quickly, to save accuracy.

Shoot all of the snowtroopers at the end (again, save accuracy!) and hop
behind the mounted laser. Aim for the right and start shooting the crates
as soon as they land. Those shots will help immensely with the accuracy.
Start shooting the AT-STs when they walk out but make sure not to miss
any shots, or as few as possible.

The final segment with the three transports will also be the toughest. Fly
forward and immediately search for a group of TIE bombers. Ignore all other
TIEs for now and use your lock-on proton torpedoes to take out the first
squadron you meet. Keep using your proton torps on the bombers until you're
out, then start flying back and forth between the three transports. You
can't lose a single transport, so try not to spend too much time destroying
one squadron of bombers. However, you also don't want to lose accuracy by
holding down the A button until you hit something. Line up your shots by
flying from behind, and control your bursts. Once you have a few bombers to
go you can kill any TIEs that cross your path, but don't waste time hunting
them. Also, hunting TIEs in the clouds is futile. Fly straight up until
you're over the clouds.

                      Upgrade: Advanced Cluster Missiles
Can only be found during the fourth objective (Destroy the three AT-STs). Use
your gunner to get rid of the first CRATE. Not the AT-ST. The CRATE, the first
to the right. Underneath its ruins lies the upgrade. You have to get this
before you kill all THREE AT-STs. You can get it with one or two AT-ST
destroyed, making your venture easier.

5.07 TRIALS OF A JEDI ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold     Best Ever    |
    |                                                                    |
    | Completion Time         6:40       6:00       4:30      4:00       |
    | Enemies Destroyed       15         18         22        31         |
    | Shot Accuracy           100%       100%       100%      100%       |
    | Friendlies Lost         0          0          0         0          |
    | Lives Lost              2          1          0         0          |
    | TCE                     70%        85%        100%      100%       |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft:  ON FOOT
Possible Alternates: NONE
Upgrade: NONE! SORRY!
Difficulty: 1/5

1. Find your Way to the Strange Creature's Home
2. Complete Yoda's Lightsaber Blocking Tutorial
3. Complete Yoda's Double-Jump Tutorial
4. Follow Yoda back to the X-Wing
5. Use the Force to Raise your X-Wing from the Swamp

After the recommendation of Yoda from Obi-Wan Kenobi, Luke travels to Dagobah.
Unfortunately, he is reckless enough to get his X-Wing stranded in a mushy
swamp. It is your job to find Yoda and raise your X-Wing to salvation.

I will not hand your silly ass along the level like a baby-sitter. Chances are
that you won't be able to follow my directions clearly. 'Walk to the left,
jump twice, then kill some, and jump some more'. Makes any sense? Nah. So,
I'm going to give you some tips and stuff to LEND you a hand. That's all.

Now, Yoda will escort you to his home on the other side of the bog. Follow
the orange cones to the next obstacle. You will have to jump over several 
streams, some stones, and kill revolting spiders. Ack. Just be calm and make
the jumps solidly. I know, I know... the controls here are HORRIBLE, but bear
with it. This level has one of the EASIEST golds and aces in the game anyway.
As for the spiders, they reproduce from its den/hill, where they come out. So
kill the existing spiders and use your saber to destroy its homes to prevent
the species' continuous growth. 

*~*COMPLETED: 1. Find your Way to the Strange Creature's Home*~*

When you have to execute Yoda's tutorials, just follow the directions. Hold
down B to use the Force, which will deflect blaster lasers (will provide
VERY useful in the following level, the Sarlacc Pit). The double jump is
frightening simple and it's worth an objective! o_O Just tap X twice.

*~*COMPLETED: 2. Complete Yoda's Lightsaber Blocking Tutorial*~*
*~*COMPLETED: 3. Complete Yoda's Double-Jump Tutorial*~*

(Reminder: you got 8 minutes between the tutorials and the end)

After the tutorials, follow the path (use the orange cones as your guide) back
to the X-Wing. The obstacles will provide you some harder challenges, but it
shouldn't cost you too much lives. Every time you fall into a pit or river,
it cost you a fragment of health so don't worry. However, if a moving slab of
rock hits you in the valley, it WILL kill you. Double-Jump over them to avoid 
death. The infamous river with two floating creatures is your last leg before
confronting Yoda for the final time. Wait for the first one to appear and jump
over to it. Jump to the next one ASAP. Then you know what to do.

*~*COMPLETED: 4. Follow Yoda back to the X-Wing*~*

The fifth objective will see you attempting to revive your sorry, cheap
X-Wing. Just tap B as FAST as you can. You will have 20 seconds, which is a
PLENTY of time. Enjoy the cinema afterwards! Come back for an easy Gold/Ace!

*~*COMPLETED: 5. Use the Force to Raise your X-Wing from the Swamp*~*

                          Gold/Ace Medal Walkthrough
Shouldn't be hard. Just be swift and take a FEW seconds per spider den to rack
up kills (let the spiders spawn and kill them and the den). Once you've got
the jumps mastered, everything's going to be a breeze. Good luck.

                                Upgrade: None
You read me right. Nothing for you. Bad boy!

5.08 SARLACC PIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold     Best Ever    |
    |                                                                    |
    | Completion Time         1:45       1:20       1:12      1:07       |
    | Enemies Destroyed       12         14         16        19         |
    | Shot Accuracy           100%       100%       100%      100%       |
    | Friendlies Lost         0          0          0         0          |
    | Lives Lost              2          1          0         0          |
    | TCE                     95%        98%        100%      100%       |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft:  ON FOOT
Possible Alternates: NONE
Upgrade: NONE! SUCKER!
Difficulty: 1/5

1. Get to Jabba's Sail Barge
2. Protect Leia until she gets to the Deck Gun

A rather enjoyable conclusion to Luke's Campaign missions of the Trilogy. Here
you will witness several famous cutscenes from the Sarlacc Pit rescue.

You will only use your Lightsaber, mastered by you back at Dagobah, throughout
the escape/rescue pattern. Automatic 100% accuracy. Anyway, you just decimate
the lone guy next to you. The snipers on Jabba's ships will begin to fire at
you without mercy. Face them and hold down B to use the FORCE.     O/OX    P      OO          |          |
|       |     X /O              U          |          |
|       \/  P X/O  X                       |P         |
|             /   P                         \         | 
|         X  |O           OO                 \        |
|      X    P|O           OOO                 \       |
|      OOX___|O                               |P      |
|     X / OOO X                               |       |
|     PB\   X                                /        | 
|        \                  OO              /         |
|         \                OOOO            |          |
|          \                OO              \   P     |
|        P  \______                          \X       |
|            P     \                        X \       |
|                   \                    X     \X     |
|                    \                    P _X_/  X   |
|           S         \   O  X          X__/  X  X    |
|                      \X | P  X ______/    X         |
|      required       X \_|_____/        X  X                         |

I know, I know... this is sloppy, but this is a text format so it had
to be sloppy. Damn limited characters. You start in the south-western
corner and you go north to the Prison Building (PB) and kill the towers
there and continue to the next patch of towers. After you've killed two
patches of six towers each, go northeast to CR and destroy all the
dishes (*) and go all of the way south to the shuttle and destroy another
group of towers. Not bad. If you want some extra kills, use my map to
find the squads of AT-PTs or just look yourself for them.

MAKE SURE you know where the required guard towers are!

6.05 RAZOR RENDEZVOUS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          4:30       3:00       1:15       0:52     |
    | Enemies Destroyed        10         11         12         20       |
    | Shot Accuracy            15%        22%        25%        50%      |
    | Friendlies Lost          5          2          1          0        |
    | Lives Lost               4          2          1          0        |
    | Targeting Computer E.    10%        40%        80%        100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Wedge Antilles
Starting Aircraft: B-Wing
Possible Alternates: X-wing, Y-Wing, A-Wing, Millennium Falcon, TIE Fighter,
                     Slave 1
Upgrade: Advanced Proton Bombs
Difficulty: 2/5

1. Protect the blockade Runner.
2. Protect the frigate Redemption.
3. Destroy the Imperial Shield Generators.
4. Destroy the Imperial Command Deck.

Although there are four objectives, you can only do two of those IF
you're fast enough. This level can take you less than 1 minute if you
speed through (I did!). You just have to destroy the generators and 
crash into the command deck.

With your B-wing, just fly all of the way to the Star Destroyer (the 
big-ass pointy ship) and employ your wingmen to the TIEs to lure
some of the enemies away. Do NOT go to the Star Destroyer head on, just
go left and go to the Star Destroyer's back. From there, little to none
lasers will come after you. Now, look up and you should see two spheres
on the top... That’s two of the power generators.

Press and hold B (like you did in PotW) to turn your weapon to an ion
cannon. Shoot an ion at one of the spheres and IMMEDIATELY fire 3~4
missiles at that sphere. Do not WASTE any time. The ion will only
stay on the sphere for a few seconds. The sphere should break if 
you've inflicted enough damage. Do the same thing for the other sphere.
Make sure you're coming from the behind so you won't get severe damage.

After you've destroyed the spheres, go all of the way to the bottom of
the Star Destroyer. Again, power up your ion cannon and shoot at the
little round half-circle sticking out of the bottom. Fire about 5 
missiles at it when it's blue from the ion. When it's broken, go up to
the main deck. 

All you have to do now is crash into the main command deck. It's in
the middle of the deck, it's the only thing that's 'round' or 'smooth'.
Instead of explaining to you by word, I'll make a map.
               OOO                                   OOO
              OOOOO               OOOOO
               OOO                                   OOO   
             |                                           |
             |                                           |
             |                    (==)                   |
             |                command deck               |
             |                                           |
             |                                           |

Yeah, you CRASH your B-wing at this deck. If you crashed at the target,
you won't lose ANY lives! Why? The level's already over before you die!
That's all for this level. 

*~*COMPLETED: 1. Protect the blockade Runner.*~*
*~*COMPLETED: 2. Protect the frigate Redemption.*~*
*~*COMPLETED: 3. Destroy the Imperial Shield Generators.*~*
*~*COMPLETED: 4. Destroy the Imperial Command Deck.*~*

Gold/Ace Medal Walkthrough
Recommended Aircraft: B-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Blasters
                      Homing Proton Torpedoes
                      Advanced Proton Torpedoes

1. Don't try to shoot at the TIEs for the kill count
2. Just use the turrets, they won't move! ;-)
3. Try your best to avoid the lasers from the turrets (duh)
4. Use 2 missiles per generator
5. Use your turbo when going to the command deck

Upgrade: Advanced Proton Bombs
This upgrade is pretty weak since it only affects the Y-wing's bombs.
Oh well.

At the beginning, go straight to the far side of the Star Destroyer and
look for a white ship. That ship is an Imperial Shuttle and it's trying
to escape. Don't let it escape or you will be infected with rabies! No,
I'm just kidding. Just shoot at it and destroy it and it'll yield the

Remember, use the turbo and go past the Star Destroyer and look around.
It's not far from the Destroyer.

6.06 VENEGEANCE ON KOTHLIS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          11:00      9:00       8:25       7:55     |
    | Enemies Destroyed        75         100        135        150      |
    | Shot Accuracy            7%         14%        27%        44%      |
    | Friendlies Lost          4          3          2          2        |
    | Lives Lost               4          2          1          0        |
    | TCE                      12%        42%        85%        100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft: X-WING
                     TIE FIGHTER, SLAVE 1
Difficulty: 3/5

1. Protect the transport from the TIEs (28)
2. Destroy all AT-ATs (3)
3. Defend the commandos as they recapture the data
4. Destroy all AT-PTs (2 waves)
5. Bomb a hole in the Star Destroyer for the commandos


The first part contains some dogfights with some TIE Interceptors and
Fighters, but you have to stick close to the white transport or it may
explode, thus failing the mission. Mind the TIEs that come from the flank...
There are A LOT of TIEs so send your wingmen to the TIEs or you'll 
have a butt-load of TIEs to kill. I believe there are about 25~30
of them... Yeah, there's a lot. If you're good enough, you and your
wingmen should have destroyed all of them before the transport goes right.

Still, stay close to the transport in case some TIEs come in late. If 
you want, you can shoot some lasers at the turrets on the Star Destroyer
but I highly advise you to stay away from the Star Destroyer because
the turrets can pick you apart if you go close. When the transport
lands safely, a cutscene will occur...

*~*Completed Objective 1: Protect the transport from the TIEs*~*

Go to the blue icon and switch to the Speeder. Go to the CLOSEST AT-AT
since you have more leg room to move around and use the cable to befall
it. Also, while you're circling the AT-AT, the other AT-ATs will 
move closer to the shore, therefore gaining more leg room for you!
Destroy all three AT-ATs and another icon will appear.

*~*Completed Objective 2: Destroy all AT-ATs*~*

Now you're in your final ship: the Y-wing. The commandos are out of 
the transport and it is your duty to make sure they are still alive 
when they reach the Star Destroyer. In your Y-wing, go straight to 
where the Star Destroyer crashed (the front part). Drop a few bombs 
(3~5) down to the sand and the sides of the front part to kill some
turrets that will hunt the commandos down. After that, fly to the
elevated part of the front part of the Star Destroyer. That's the weak
point where you have to bomb to make a hole. Make sure you drop
directly at the middle of the elevated platform. It may take you 7-9
bombs to make a good hole, depending on where you dropped your bombs.
You'll know if you have opened the hole if there's a check next to
objective 5 in the pause screen.
(You can see where the hole is supposed to be by looking through
the Targeting Computer... it's the yellow block on the ship)

*~*Completed Objective 5: Bomb a hole in the Star Destroyer for the 

Now with an objective OUT of your way, QUICKLY return to the place 
where the befallen AT-ATs are. Now there are AT-PTs swarming all 
over the place! Most of them are probably underwater, but you can use
your bombs to destroy them underwater! The bomb pierces through the
water and destroys the AT-PTs with ease. Try to take out as many AT-PTs
you can in one run and turn around and make an another run at it.
Remember, the bombs can recharge so be patient and wait for the bombs
to return if your bomb supply is low. Don't let the AT-PTs on or near
the beach any further because they can really damage the number of 
the commandos. 

There are TWO waves of AT-PTs so when it seems that you've killed 
all of the AT-PTs, just go around the hole and kill some turrets to
help the commandos out. But don't wander around too long. Make sure,
you go back for the second wave of AT-PTs. Again, just bomb through
the water to destroy them. Some TIEs may chase after you... just ignore
them (you may command your wingmen to go after them). 

*~*Completed Objective 4: Destroy all AT-PTs*~*

After you've destroyed all of the AT-PTs (will hear someone telling
you that you have), go back to the commandos and give them some help
if they need it. Don't kill THE commandos, though! Friendly fire is a bad,
bad thing! Just protect the commandos until they get into the hole.
By the way, if you haven't bombed a hole in the Destroyer, do so
immediately. After that, the level's pretty much done.

*~*Completed Objective 3: Defend the Commandos as they recapture the 

Gold/Ace Medal Walkthrough
Recommended Aircraft: Slave 1 or X-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Blasters
                      Homing Proton Torpedoes (for X-Wing, if you use it)
                      Advanced Proton Torpedoes (for X-Wing)
                      Advanced Proton Bombs
                      Spread Proton Bombs
                      Advanced Cluster Missiles (for Slave 1)
                      Homing Cluster Missiles (for Slave 1)

1. Don't let the TIEs get behind you
2. Be smart with your clusters
3. Stick with your transport while going to the landing spot
4. Don't worry about the turrets on the beach or the hull TOO much... you
   have to destroy the AT-PTs, you know!
5. Fly high to take the AT-PTs easier
6. Don't be afraid to use your rechargeable bombs up!
7. Try to take out as many turrets as you can, the kill count is really
8. Don't get too close to the Destroyer, the turrets will greatly damage
9. Try, try again!

Upgrade: Advanced Homing Proton Torpedoes

One of the best upgrades all around. When you pick this up, the missiles
FINALLY becomes useful! To get it, kill all of the TIEs quickly and go to
the back side of the Star Destroyer. Don't go to the side, you'll be 
maimed by the lasers, just go to the back side. The command deck is 
destroyed and has a hole through it. You can fly through that hole...
and guess what's inside? Yeah, the homing upgrade. 

You can still get it as a Y-wing if you missed it as the original ship.
I've heard that it is possible as a Speeder but I'd recommend getting
it as a X-wing or Y-wing.

Mission Map
Objective 1 is too straight-forward and too easy to need one.

The map is for Objectives 2, 3, 4 and 5.

D---outline of the Star Destroyer
T---location where the transport landed
S---Speeder icon
Y---Y-wing icon
#---The water enclosed by the # is where the AT-PTs will emerge
*---path of the commandos
()--the location on the Destroyer where you must make a hole

U---Upgrade (Advanced Homing Proton Torpedoes)
^---the hilly areas

|                                                           |
|                              ___________                  |
|                         ____/           \                 |
|                        /                 \                |
|                       |_             ^    \_______________|
|                        DD********     ^^^^                |
|                     DD  D\       ********^^^^^            |
|                  DD(())D  \______________***^^^^^^^^^^^^^^|
|               DD      D     #  A         \  * ^^^^^^^^^^^^|
|            DD        D      #       A     \  *  ^^^^^^^^^^|
|          D          D        #         A   \ *    ^^^^^^^^|
|          DD  UU    D          ###          | T  S ^^^^^^^^|
|            DD     D              ##        | T    ^^^^^^^^|
|              DD  D                 ########/ T  Y ^^^^^^^^|
|                DD                        _/      ^^^^^^^^^|
|                                         /        ^^^^^^^^^|
|                                        /        ^^^^^^^^^^|
|                                       /        ^^^^^^^^^^^|
|                                 _____/         ^^^^^^^^^^^|
|                                /            ^^^^^^^^^^^^^^|
|                               /            ^^^^^^^^^^^^^^^|
|                              /            ^^^^^^^^^^^^^^^^|
|                             /           ^^^^^^^^^^^^^^^^^^|
|                            /            ^^^^^^^^^^^^^^^^^^|

Alright, you start coming from south-west corner and you go to the
'S' (when the transport lands) and destroy the AT-ATs... Then go back
to 'Y' and clear the path for the commandos. The bomb the hole (())
and go to the area in the #### for the AT-PTs.

6.07 IMPERIAL ACADEMY HEIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          7:20       6:05       4:30       3:50     |
    | Enemies Destroyed        15         29         50         68       |
    | Shot Accuracy            7%         25%        49%        75%      |
    | Friendlies Lost          0          0          0          0        |
    | Lives Lost               4          2          1          0        |
    | Targeting Computer E.    15%        45%        100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Wedge Antilles
Starting Aircraft: Speeder (night), Y-Wing (day)
Possible Alternates: none
Upgrade: Advanced Concussion Missiles / Spread Proton Bombs
Difficulty: ?/5

1. (Day) Disable the Imperial sensors in the canyons.
1. (Night) Evade the Imperial sensors in the canyons.
2. Steal an Imperial Shuttle.
3. Meet at the rendezvous point.


As a Y-wing, you have the power to disable the sensors that will try 
to detect their enemies. You, for one, are one of them. You don't
use the bombs to destroy them. They would find you by the time you 
destroy them all. You just use your trusty Ion Cannon to DISABLE!
DISABLE! Not destroy! Just press and hold B until the cross fires are
blue. Then aim at the base of a sensor and let go. You can disable
it by hitting the head but it's easier if you aim at the base.

There are eight sensors in all and some of them are 'behind' a wall so
be careful and proceed slowly. You will come upon a fork. I recommend
you to go to the left since it's easier (at least for me). If you go to
the left, you go straight to the Academy. If you go to the right,
you will see some parked TIEs on some platforms. I recommend you use
the bombs to destroy the defenseless TIEs. Continue following the path 
to the Academy.

Note: you can steal the TIE fighter by going to a small valley with a lone
TIE and ION-CANNONIZE the fighter. (Thanks to skram and Matt McKinney)

*~*COMPLETED 1. Disable the Imperial Sensors in the Canyons*~*

Skip to the Academy portion of the Walkthrough.


In your speedy Speeder, STAY LOW! The speeder has little to no chance of 
crashing to the floor so don't worry. Stay low throughout the canyon 
portion and stay away from the sensors! Simple enough... if you
stay low! 

If you took the right fork, you will see some AT-ATs and TIEs around.
Ignore them, don't tie them up. Just go straight to the Academy. If you
took the left side, be on lookout because you have to find a TIE fighter
but don't destroy it! DO NOT destroy it! Just look for a pilot... If
you find him, kill him (yea, the SMALL human) and an icon will come up.
Touch it to transfer to the TIE fighter. Fly to the Academy.

*~*COMPLETED 1. Evade the Imperial Sensors in the Canyons*~*


From either fork and either time, you have the same objective: steal
the Imperial Shuttle. Before that, go to the turrets that surround the
Shuttle and the icon (in the back end of the Academy). If you don't
destroy them they will destroy the Shuttle. Take your time killing all
eight turrets (2 at each corner). When you're done with that, touch
the icon to steal the Shuttle.

*~*COMPLETED: 2. Steal an Imperial Shuttle.*~*

All you have to do is go back to the mountains and find the rendezvous
point. Follow the radar to the right. A lot of TIEs will chase you so
zig-zag to avoid some of the fire... Also, you can shoot from the behind
so do that! (Press A) You can fly over the peaks of the mountains or
just go through the valleys to the rendezvous point.

*~*COMPLETED: 3. Meet at the rendezvous point.*~*

Gold/Ace Medal Walkthrough
Recommended Aircraft: Y-Wing (Day)
Recommended Upgrades: Advanced Shields
                      Advanced Blasters

1. Do not slow down at all. 
2. Don't go too far when disabling the sensors. Ignore the ones that you
   know you can avoid
3. Bomb the platforms ASAP, try to bomb them before the TIEs fly off
4. Use both bombs and lasers when taking out the TIEs by the Academy
5. Save some bombs for the turrets
6. Zig-Zag to avoid the TIEs when you're in the Shuttle
7. You can fly over some peaks in the mountains, if you're lucky

Upgrade: Advanced Concussion Missiles / Spread Proton Bombs
Advanced Concussion Missiles= two thumbs down
Advanced Spread Proton Bombs= two thumbs up

The Concussion upgrade only applies to the Millennium Falcon and A-wing,
(thanks to Skram17 for the A-Wing info!) which sucks. The Spread Bombs 
only applies to Y-wing but it ROCKS! The bombs will create another 6 
mini-bombs upon impact! This rules in the gold-hunt for VoK and PotW. 
Enough about the blabber. Time for some explaining.

Both of the upgrades are in the same place, the Academy. Not in the
EXACT same place but pretty much close to it. Go to the Academy and 
go to the tunnel to the right (Day) or left (Night). Fly through
the tunnel and you've got it. Yawn.

Mission Map
Map is for all objectives, day or night.

S---Starting point
.---Imperial sensor
OO--platforms with TIEs
D---satellite dish
I---Imperial Shuttle
X---Rendezvous point

TN--TIE at night
TD--TIE at Day
UN--Upgrade at Night (Advanced Spread Proton Bombs)
UD--Upgrade at Day (Advanced Concussion Missiles)

|~~~~~~~~~~                  I                     ~~~~~|
|~~~~~~~~~              \\\  |  ///                 ~~~~|
|~~~~~~~~                \\\ | ///                  ~~~~|
|~~~~~~               UN-----|-----UD               ~~~~|
|~~~~~~                  /// | \\\                  ~~~~|
|~~~~~~                 ///  |  \\\                 ~~~~|
|~~~~~~~                                           ~~~~~|
|~~~~~~~~                                          ~~~~~|
|~~~~~~~~~     ~~~~    ~    ~  ~                  ~~~~~~|
|~~~~~~~~~~    ~~~~   ~~~  ~~~~~~           ~~~~~~~~~~~~|
|~~~~~~~~~  ~        ~~~~ ~~~~~~~~           ~~~~~~~~~~~|
|~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~          ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~~ OO ~~~~~~~~~~~~~~~~~~~     ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~      ~~~~~~~~~~      OO     ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~~       ~~~~                 ~~~~~~~~~~~|
|~~~~~TN  ~~~~~~~~        ~   ~~D OO        ~~~~~~~~~~~~|       
|~~~~    ~~~~~OO      D~~   ~~~~~~~~~~~~~~~~~~~~~~    ~~|  
|~~~~~ X ~~~~~           ~~~~~~~~~~~~~~~~~~~~~~         |
|~~~~~~ ~~~~~          ~                                |
|~~~~~~ ~~~~~         ~~~~~~~~~~~~~~~~           D TD ~~|
|~~~~~~ ~~~~~    OO  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|   
|~~~~~  ~~~~~        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~   ~~~   ~     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~       ~~~~~   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~      ~~~~~   ~~~~~.   . ~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~     ~~~~~   ~~~  .~~  .~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~     ~~~~.     ~~~~  ~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~   ~~~     ~~~~~~.     .  ~~~~~~~~~~~~~~~| 
|~~~~~~~~~~~~~~~      ~~~~~~~~~~~~~~~~~~   .   ~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~        S |

I'm sure you understand what you need to do... Only thing I want to
explain to you is the rendezvous point. To get there, you may fly over
some mountains but I'd prefer you to go through a narrow valley. It's
just north of X and TN. It is somehow blocked by a large isolated mountain
but you can get around it to the rendezvous point.

6.08 RAID ON BESPIN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          11:00      8:55       6:40       5:10     |
    | Enemies Destroyed        45         75         110        150      |
    | Shot Accuracy            12%        30%        40%        70%      |
    | Friendlies Lost          45         32         29         16       |
    | Lives Lost               4          2          1          0        |
    | TCE                      10%        32%        72%        100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft: A-WING
                     TIE FIGHTER, SLAVE 1
Difficulty: 3/5

1. Secure the Tibanna gas platforms
2. Destroy the City's power generators
3. Defend the Tibanna gas platforms from the TIE bombers

You will start off in a A-wing and it's horrible. Weak shields will
kill you! TIEs will come swarming all over you so zig-zag to avoid them.
Employ your wingmen to the TIEs immediately. You don't have to destroy the
TIEs yourself to protect the gas platforms. All you have to do is to 
destroy all turrets in the balloons. If you read my intro up above, you'll
know how to destroy them 'properly'. Use the turbo to go to the first 
balloon, which is to the left of the starting point. Shoot at the burners
until it explodes.

Then go further, past the dirt mist, to find two more balloons. Destroy 
them as usual and look for a lone balloon to the extreme right. After 
that, go a bit left to find the final three balloons. Pretty simple, IF
the TIEs didn't chase you so much! You have some time left so use that
time to kill some TIEs. They deserve it! hahaha! When some time has passed,
a cutscene will be triggered.

*~*Completed Objective 1: Secure the Tibanna gas platforms*~*

You will be in the downtown portion of Tibanna... There's still some 
balloons around but it's not important anymore and they barely ever 
shoot at you. Ignore them, unless you're going for the silver or
gold medal. Anyway, you have to go to the trenches and find the generators
and destroy them. There are three in all and the radar shows you where's
the closest one is so it's not that hard. Fly high up and scope the
trenches below to find the generator and dive down and shoot at it. 

If you're low in health, you can switch to a Cloud Car by going into
one of three icons around Tibanna. It's pretty cool, but I recommend
you switch back to A-wing when you're done with the second objective.

Note: you can use the Targeting computer to locate them.

*~*Completed Objective 2: Destroy the city's power generators*~*

Go to the east side (radar will show you) to the gas platforms. Destroy
the balloons if you like, but that's not your priority nor the objective.
Go higher up and you will see some TIE Fighters and Bombers... Only
the Bombers are required to die. There are five in all... ONLY five!
Ignore the Fighters and kick the Bombers' asses to complete the level.

*~*Completed Objective 3: Defend the Tibanna gas platforms from the TIE

Gold/Ace Medal Walkthrough
Recommended Aircraft: X-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Blasters
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

1. Shoot at the pot to burn down the balloons!
2. Don't shoot at the wiring that holds the balloons, shoot past them!
3. Don't waste your torps
4. MEMORIZE the locations of the balloons and the generators so your
   run will go FLAWLESSLY
5. Don't waste time while shooting down the Bombers

Upgrade: Advanced Homing Missiles

You see the Imperial Loader in the first area? Destroy it with some
lasers and the upgrade should be uncovered. Grab it...

Mission Map

I'll make two maps: one for Objective 1 and one for the other 2.

S---Starting point
B---Balloon Turret
*---Tibanna gas platform
F---Fog or Gas
L---Imperial aircraft
U---Upgrade (Advanced Homing Missiles) 

|                                                               |
|                                                               |
|                                    ***    BB             ***  |   
|                                   *****  B  B           ***** |     
|                                   *****   BB            ***** |     
|                                    ***                   ***  |   
|                                                       BB      |  
|                                   BB                 B  B     |  
|                                  B  B                 BB      |  
|                                   BB          ***             |   
|                     FFFFFFFFFFFFFFFFFFF      *****            |     
|                      FFFFFFFFFFFFFFFFF       *****            |     
|                       FFFFFFFFFFFFFFF         ***             |   
|                        FFFFFFFFFFFFFFFF              BB       |  
|                           FFFFFFFFFFFFF             B  B      | 
|                                                      BB       |  
|                                 ***                           |
|                                *****                          | 
|                         BB     *****                          | 
|                        B  B     ***                           | 
|                         BB                                    |  
|                   BB                                          |  
|                  B  B                                         |  
|                   BB                                          |  
|                                ***                            | 
|                               *****                           |
|                            L  *****                           | 
|                             LU ***                            | 
|                              L                                |
|                                                               |
|           FFFFFFFFFFFFFFF                                     |
|          FFFFFFFFFFFFFFFFFFF                                  |
|          FFFFFFFFFFFFFFFF                                     |
|         FFFFFFFFFFFFFFF                                       |
|         FFFFFFFFFFFFF                                         |
|                                                               |
|                          ***                                  |
|                         *****                                 | 
|         BB              *****                                 |         
|        B  B              ***                                  | 
|         BB                                                    |  
|                                                               |
|                                                               |
|                S                                              |
|                                                               |

You know what to do: kill all B's in the map. 'Nuff said.

S---Starting point
C---Cloud Car
G---Power generator
*---Tibanna gas platform
B---Balloon turret

|                                                                     |
|#####################################                                |
|                       ---           #                               |
|                     |    |           #                              |
|                     |    |            #                             |
|                     /-----G----        #                            |
|                    /           |        #                           |
|                   /            |      /  #                          |
|                             ----------    #                         |
|                  |-C--                |    #                        |
|       \ ---------     |               |     #                       |
|        |     |  |     |      \/       |     #        ***            |
|      -----   |  |   --        \             #       *****    BB     |
|     |         --   |           ------- /    #       *****   B  B    |
|     |              |  --              |     #        ***     BB     |
|  ---|         \      |  |           --      #                       |
|     |       |  |   --   |          |        #      BB               |
|     |    |  |--|  |     |        --|        #     B  B              |
|          |  G  |  |   --|       |  |        #      BB        ***    |
|           --    --|             |   -- /    #               *****   |
|  C                |             |     |     #               *****   |
|                   |                   |     #                ***    |
|               ----                    |---  #                       |
|              |  |                     G   | #                       |
| S             --             C        |   | #                       |
|                                             #                       |
|                                            #                        |
|############################################                         |
God it was HARD making this map! Nevertheless, you should go to
RogueLeader2's map in GameFAQs if you're still not clear. I don't
blame you AT ALL! The map must be like Greek to you!

The generators are marked as G and all of them are in the trenches. Also,
the dog-fighting with the bombers are located outside the #, in the area
of the Balloons and gas platforms.

6.09 BATTLE OF ENDOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          13:00      11:20      10:00      7:30     |
    | Enemies Destroyed        31         46         60         80       |
    | Shot Accuracy            8%         20%        31%        50%      |
    | Friendlies Lost          10         9          6          3        |
    | Lives Lost               4          2          1          1        |
    | Targeting Computer E.    10%        40%        100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Wedge Antilles
Starting Aircraft: X-Wing
Possible Alternates: A-wing, Y-wing, B-wing, Millennium Falcon, TIE Fighter,
                     Slave 1
Upgrade: Advanced Homing Cluster Missiles
Difficulty: ?/5

1. Protect the fleet.
2. Protect the Medical Frigate.
3. Destroy all TIE Bombers (16).
4. Destroy both Star Destroyers.

You will start out heading toward the wrong way. Immediately turn around
(don't worry, the fleet will realize that soon and turn around too) and 
fly until you see a million of tiny specks coming. See that? That's the
sight of a WAR! You will face about 80 TIEs! Do your best to destroy them!

Employ your wingmen to the TIEs, of course. Then just all-out dogfight
the TIEs. Use your missiles if you wish (if you have the seeker missiles)
and just find a good group of TIEs and hunt them down. Don't tap, just
hold down to fire because you don't have the time to waste, your fleet
needs better protection than tapping your lasers. If you're not fast
or aggressive enough, the fleet may go down early. Don't take any sharp
turns or slow down because the TIEs will be coming from everywhere. One
might hit you as you turn, burning a life out of your pocket. 

Eventually, you will hear somebody telling you that the TIE Bombers are 
coming. There are 16 of them and they show up as yellow TIEs on your 
targeting computer. Use your seeker missiles up if you have some. Ignore
all other TIEs except the Bombers. The Bombers can inflict some serious 
damage to your fleet to move quickly. They usually hang around high, above
the fleet. Shoot them from afar or near. They can take some lasers so 
shoot at them until they blow up. Good luck.

*~*COMPLETED: 3. Destroy all TIE Bombers (16).*~*

Yep, you haven't completed Objective 1 or 2. You still have to make sure 
your fleet stays healthy and strong. In this part, you don't have to
dog-fight, but you have to destroy your next targets fast or your fleet
will burn. Your next targets: the Star Destroyers. Remember Razor
Rendezvous? You have to destroy the Destroyers in the similar way. This
time, no ion cannons needed. 

From your starting point after Objective 3, go up a bit and turn on your
turbos and fly left, past the left Star Destroyer, away from the turrets.
Send your wingmen to the Guns and go behind the left Destroyer and use 
1 or 2 missiles and some lasers to destroy each sphere. After that, go
down under and destroy the final generator at the bottom. The fire will
go ALL-OUT on you, so be extremely careful! You WILL die so don't worry.
You need to die anyway to refill your missiles. Make sure you use your
missiles up on the generators. After that, immediately go up to the main
deck and shoot at the command center (remember, RR). If you're low in health,
just crash to the command center (unless you have 1 life left).

Do the pervious explanation on the other Destroyer and you've completed
the level. Tough, indeed... but do not give up! It took me 3 tries to beat
this level for the first time.

*~*COMPLETED: 1. Protect the fleet.*~*
*~*COMPLETED: 2. Protect the Medical Frigate.*~*
*~*COMPLETED: 4. Destroy both Star Destroyers.*~*

Gold/Ace Medal Walkthrough
Recommended Aircraft: X-Wing/Naboo
Recommended Upgrades: Advanced Shields
                      Advanced Blasters
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

1. Be smart on your shooting in the dogfight. You need the accuracy
2. Use 2 torps on the Fighters, 2 on Bombers and use the rest on the
   destroyer's generators or turrets
3. Try to have all of your lives intact until you destroy the first
4. Do not turn around sharply, Bobs might crash into you
5. Be as fast as possible
6. if you can, kill more turrets
7. Chase down as many TIEs as you can after you've destroyed the second

Upgrade: Advanced Homing Cluster Missiles
THE best upgrade EVAR! This upgrade ALONE makes Slave 1 useful! You'll
love that snail after you discover its wrath! You can fire the CLUSTER
MISSILES, which contains _6_ missiles, without aiming and let it destroy
an ENTIRE TIE squadron! ******* awesome!

It's in the space, very, very difficult to find it. It's somewhere left
and below the left Star Destroyer. I couldn't find it after a few minutes
of searching but I finally found it by destroying the LEFT Destroyer
ONLY and wait for it to fall down and stop falling. When it stops,
go down to it and look around its bottom. You should see an alcove 
somewhere in there. Dive to the alcove and quickly get out. You should
have gotten the best upgrade in the game! The upgrade is just there, in that

Mission Map
I feel that a map is necessary for the Upgrade, which is very tough to
find. Since the level is straightforward, I'll make this map small.

|    DDDD                                        #                   |
|    D   DDD                                     #                   |
|    D      DDD                                  #                   |
|    D   DDD                                     #      HHHHHHHHHHHHH|
|    DDDD                                        #     H            H|
|                                                #      HHHHHHHHHHHHH|
|                                                #      CCCCCCCCC    |
|    DDDD                                        #     C         CCC |
|    D   DDD                                   S2#      CCCCCCCCC    |
|    D      DDD                                  #                 S1|
|    D   DDD                                     #                   |
|    DDDD                                        #           FFFFF   |
|                                                #                   |
|                   U                            #                   |

S1--Starting point 1
S2--Starting point 2 (after the dogfight)
H---Home One
U---Upgrade (Advanced Homing Cluster Missiles)

6.10 STRIKE AT THE CORE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          7:00       6:15       5:05       4:10     |
    | Enemies Destroyed        29         36         41         50       |
    | Shot Accuracy            10%        21%        32%        40%      |
    | Friendlies Lost          0          0          0          0        |
    | Lives Lost               4          2          1          0        |
    | TCE                      20%        45%        95%        100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft: X-WING
Possible Alternates: MILLENNIUM FALCON
Difficulty: 3/5

1. Protect the Millennium Falcon
2. Reach the power core entry
3. Destroy the power core

You will have to protect the Falcon from the TIEs that will come from 
behind. Don't worry about the turrets, they won't hurt the Falcon. However,
they will hurt YOU but you don't have the time to destroy them all... You
can avoid their fire by flying way up. In the bird's eye view, you can
see the TIEs that are trying to catch up to the Falcon and destroy it.
When you see some TIEs, fly down and shoot them all down IMMEDATIELY 
and go back up. 

A pointer: DO NOT go too far behind the Falcon or the Falcon will 
automatically burn down. Just stay moderately close to it while staying
up. Continue protecting the Falcon until the Falcon goes into the

*~*Completed Objective 2: Reach the power core entry*~*

Once in the hole to the core, shoot several lasers to destroy the TIEs that
are front of you ALREADY! Then drop down a BIT to let the TIEs behind you
to get ahead of you and shoot them down. Speed up to catch up with the
Falcon, still flying behind it. From now on, whenever the TIEs passes you,
abruptly destroy all of the TIEs. Keep doing this until you and the 
Falcon reaches the end, which is the power core. Once there, turn
on your turbos and get close to the Power Core and turn on your Targeting
Computer. You have to destroy the yellow marking on the Power Core. Just
shoot 2~3 missiles at that location and a cutscene will occur.

*~*Completed Objective 3: Destroy the power core*~*

All you have to do is turn on your turbos and fly past the Falcon as
soon as possible. After that, turn off the turbos for all corners or turns.
Use your turbos on the straightways. If you're too slow, the fire from
the explosion will catch up with you and you will fail the mission. Just
be calm and dodge the bars... When you get to the end, you've completed
the final main mission!

*~*Completed Objective 1: Protect the Millennium Falcon*~*

Gold/Ace Medal Walkthrough
Recommended Aircraft: X-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Blasters
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

1. Don't forget to destroy the turrets, they are vital!
2. Crash just before the cutscene if you want
3. Again, if you WANT, crash after destroying the first 3 TIEs in the hole
4. Be calm when dodging the pipes
5. Shoot at the core with torps immediately when you get in range
6. Get ahead of Falcon ASAP

Upgrade: Advanced Targeting Computer

Pretty cool upgrade, since you get to have the Targeting Computer up
as long as you want. To get it, go into the entry and proceed all of 
the way to the extreme end. Just BEFORE the power core's room, you
should be able to see 5 pipes in a row. Under those pipes, the 
upgrade! Just dive down under the pipes to get the upgrade.

6.11 DEATH STAR ESCAPE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          3:15       2:55       2:35       2:25     |
    | Enemies Destroyed        65         68         72         73       |
    | Shot Accuracy            1%         2%         3%         4%       |
    | Friendlies Lost          0          0          0          0        |
    | Lives Lost               0          0          0          0        |
    | Targeting Computer E.    100%       100%       100%       100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Han Solo / Luke Skywalker
Starting Aircraft: Millennium Falcon
Possible Alternates: none
Upgrade: none
Difficulty: ?/5

1. Destroy all TIE Fighters.

Yeah, ONLY ONE objective! I'm not kidding. You just shoot down all of the
TIEs and it's bye, bye Secret Missions #1! However, it is a bit harder to
hit the TIEs this time so getting the Gold Medal will be tough. Anyway,
if you just want to beat this level, just hold down the fire button and
aim at the TIEs until all of them goes down. ::yawn::

The controls for the Falcon's turret are different...
 L trigger---Fire
 R trigger---Fire
  C button---move chair
Analog pad---move turret

Just hold one of the trigger and fire away! It's so easy that you won't
believe it! The Gold Medal, however, will be a harder task.

*~*COMPLETED: 1. Destroy all TIE Fighters.*~*

Gold/Ace Medal Walkthrough
Recommended Aircraft: none
Recommended Upgrades: none

How CAN I write a guide for this level? You just shoot TIEs and if you're
fast and good enough, you get a gold medal! Simple as that! The only things
I HAVE to tell you:

~Do the missions over and over and over until you memorize the positions!
~Again, MEMORIZE where the TIEs will come from so you have a head start
~Tap the fire button so you will have a better chance of making the accuracy 
~When the TIEs comes from both sides and cross your screen, just release the
 analog pad and fire. You should kill MOST of the TIEs.
~For the last time, memorize! I had to re-do this mission about 15 times
 before getting the Gold Medal!

6.12 THE ASTEROID FIELD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          6:00       5:25       4:50       4:30     |
    | Enemies Destroyed        25         37         45         50       |
    | Shot Accuracy            2%         5%         10%        50%      |
    | Friendlies Lost          0          0          0          0        |
    | Lives Lost               3          2          1          0        |
    | TCE                      10%        30%        75%        100%     |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Starting Aircraft: MILLENNIUM FALCON
Possible Alternates: NONE
Upgrade: NONE
Difficulty: 1/5

1. Escape the TIE Fighters
2. Secretly land on an Imperial Star Destroyer

Not too tough... Although you have to 'escape' the TIE fighters, you
don't really ESCAPE them... more like DESTROYING them. All of the
TIEs will come from behind but luckily, the Falcon has the turret in the
back so you can shoot the TIEs while they're flying behind you! Just press
A to fire the back turret. The turret will automatically hit the nearest
TIE (although sometimes, it just goes crazy and shoot off-screen). Just
wait until your screen backs out and shoot the TIE out. 

Don't forget about the asteroids! They can completely destroy you so be
careful! Just go STRAIGHT, dodging the asteroids and kicking the TIEs'
asses. Eventually you will see a cutscene. Nothing big, just follows the
storyline. You will come back out and fight off some TIEs again. Do this
until you see a Star Destroyer up ahead. Go a bit to the right and go 
around to the back of the Destroyer. Don't let the turrets see you. Go
up near the spheres at the back to find a blue icon. Enter it to complete
the level.

Gold/Ace Medal Walkthrough
Recommended Aircraft: Millennium Falcon (only choice)
Recommended Upgrades: Advanced Shields
                      Advanced Blasters

OMG... Another EASY one! Seriously, you just go forward and wait until your
screen backs out and shows a TIE chasing after you. That's when you should
shoot. Just don't shoot randomly. I know the Shot Accuracy is low but you
never know! ^_^ Be safe and don't try to lure a TIE to an asteroid. You
shouldn't have any trouble with the TIEs anyway! Just do the mission and
enter the icon to complete the level. If you're lucky, you get a Gold Medal!

6.13 ENDURANCE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |                        Bronze     Silver     Gold         Ace      |
    |                                                                    |
    | Completion Time          6:00:00    6:00:00    6:00:00    6:00:00  |
    | Enemies Destroyed        400        1200       3300       3400     |
    | Shot Accuracy            1%         6%         8%         ?%       |
    | Friendlies Lost          25         50         99         100      |
    | Lives Lost               12         12         12         12       |
    | Targeting Computer E.    0%         0%         0%         0%       |
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character: Um... generic guy
Starting Aircraft: X-Wing
Possible Alternates: Speeder, Y-wing, B-wing, Millennium Falcon,
                     TIE Fighter, Slave 1
Upgrade: none
Difficulty: ?/5


You just have to destroy ALL 99 waves plus a final boss, Darth Vader himself.
How do you do it with only 3 lives? Meh... You get a free life after every 
10 waves so you get 12 lives. You will face a squad of Imperial Shuttles
which does not hurt you at all at every 10th wave. Anyway, the TIEs will
come in high numbers and they progressively gets harder. 

I recommend you to NOT fight them head-on, or dog-fight, because the
TIEs come in large numbers and they will destroy you, especially in the
late waves. The best way to kill them is to go to the opposite way of
the TIEs and turn around when the TIEs are on the END of your radar
screen. When you've turned around, turn on your Targeting Computer and
kill some of the TIEs while going against them. A successful 'run' should
kill about 3~5 TIEs. Then go all of the way until the TIEs are on the
bottom of the radar again and repeat. Don't worry, you have PLENTY of time 
to kill all 99 TIEs. I used the method above for all 99 waves and I got about
210 minutes at the end.

I recommend you taking a break every 10 waves to clear your head. I didn't
though.... My first break was 50 waves in and second one was after the
75th wave... The third and the final one was after the 90th wave. You should
automatically get the gold medal if you beat all 99 waves anyway. Factor 5
isn't that mean to make you re-do the waves all over again and again!!!!


Gold/Ace Medal Walkthrough
Recommended Aircraft: X-Wing or Naboo
Recommended Upgrades: Advanced Shields
                      Advanced Blasters
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

1. Read the Walkthrough.

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|   _  \=============================================================/       |
|  |_)  |                        V E R S U S                        |   (----
|      /                            7.00                             \   \
|  |\  \----.====================================================.----)   |
| _| `._____|                                                    |_______/

Main Points

Change Pilots: Players can create their own pilot in order to save the
various scores from each mission in Vs. mode.

Power Ups: Some modes have power ups such as shields and wingmates.


Available options:
  Time Limit
  Target Score
  Number of Lives
  Power Ups
  Additional Attackers

Available scenarios:
  Death Star Dogfight
  Geonosis Dogfight
  Bespin Dogfight
  Dogfight Over Hoth
  Ison Corridor Dogfight
  Dogfight Over Endor

Dogfight is your basic kill or be-killed scenario. Players get to choose
from a variety of ships (with some scenarios such as Bespin Dogfight
having exclusive ships like the Cloud Car). Points are based on each
kill that a player gets, and kills only count if the player shoots down
his opponent. No suicide nonsense here.

Some scenarios are more fun than others, and one I'd highly recommend
is the Bespin Dogfight. The huge variety of buildings and sheer size of
the city makes shooting down your opponent quite the challenge.


Available options:
  Time Limit
  Target Score
  Number of Lives
  Power Ups

Available scenarios:
  Gas Platform Rampage
  Death Star Rampage
  Geonosis Asteroid Rampage
  Rampage Over Hoth
  Kothlis Rampage
  Hoth Speeder Rampage

In this scenario two players rush to destroy as much as possible within
a certain time limit, or whatever other parameters were set in the options.
Pretty much anything can be destroyed in the scenarios, from buildings to
ships, and even asteroids!

Each object that is destroyed yields a certain amount of points, and the
player with the most points when the scenario is over wins.

Tag & Defend

Available options:
  Time Limit
  Target Score
  Number of Lives
  Power Ups

Available scenarios:
  Gas Platform Rampage
  Death Star Rampage
  Geonosis Asteroid Rampage
  Rampage Over Hoth
  Kothlis Rampage
  Hoth Speeder Rampage

Tag & Defend is much like capture the flag. The objective is to destroy
a base or outpost in order to capture it, then you must defend it against
the other player who will attempt to destroy the base and capture it for

Points are added up based on the amount of time a base or outpost is held
(5 points every second). The player with the most points at the end of the
scenario wins.


Available options (Walkers):
  Time Limit
  Target Score
  Number of Lives

Available options (Races):
  Number of Lives

Available scenarios:
  Endor Walker Rampage
  Tatooine Walker Rampage
  Death Star Trench Race
  Endor Speeder Bike Race

The walker rampage scenarios are just that: a rampage in a walker. The
objective is to destroy as much as possible within the time limit. The Endor
rampage takes place in the forest of Endor, while the Tatooine rampage is in
the sand pit from the walker objective in the training mission.

The race through the Death Star trench isn't your run of the mill trench run.
This trench has been modified to have twists, turns, tight fits, and barely
any open spaces. The Endor race is like the speeder bike mission, and is
essentially unchanged. Both players must boost through a path of trees and
reach the end before the other player.

 ______                                                               _______
|   _  \=============================================================/       |
|  |_)  |                 S H I P S  &  V E H I C L E S             |   (----
|      /                             8.00                            \   \
|  |\  \----.====================================================.----)   |
| _| `._____|                                                    |_______/

Some ship information is from the Star Wars Ships and Vehicles site
( Thanks to Frank G. for a
comprehensive and helpful site. Some information was also found at the
official Star Wars web site (

Name: Incom T-65 X-wing
Type: Starfighter
Length: 12.5 meters
  Laser Cannons
  Proton Torpedo Launchers

The X-wing starfighter is the ship of choice for the Rebel Alliance because
of it's durability and reliability in tough spots. The X-wing has seen action
in every major battle of the Alliance, from the destruction of the first Death
Star to the decisive victory above the moon of Endor.

Name: Koensayr Y-wing
Type: Starfighter
Length: 16 meters
  Laser Cannon
  Ion Cannons
  Proton Torpedo Launchers

The Y-wing is often referred to as the "work horse" of the Rebel Alliance
because of it's powerful engines and the amount of use they were put into
at the beginning of the rebellion. The Y-wing was used quite often until
the introduction of the X-wing.

Name: RZ-1 A-wing
Type: Starfighter
Length: 9.6 meters
  Laser Cannons
  Concussion Missile Launchers

The A-wing starfighter was introduced around the time of the Battle of Endor.
Their compact design and powerful engines made them excellent for hit-and-run
missions, though the exposed cockpit made it dangerous for even the most
skilled pilot.

Name: Slayn & Korpil B-51 B-wing
Type: Starfighter
Length: 16.9 meters
Weapons (Configurations vary)
  Laser Cannon
  Ion Cannons
  Proton Torpedo Launchers

The B-wing is a large craft of average speed, designed by Verpines under
orders from Admiral Ackbar. The unique gyroscopic design of the B-wing
allowed the pilot to switch to from flight mode to combat mode or vice
versa, much like the X-wing.

Name: T-47 Airspeeder
Type: Assault Speeder
Length: 5.3 meters
  Laser Cannons
  Harpoon and Tow Cable

The T-47 airspeeder is a civilian assault speeder, modified by rebel
engineers to be used as an atmospheric combat vessel. The speeders proved
to be quite useful against the Empire's AT-ATs on Hoth, and they were
later used for small strikes against Imperial installations.

Millennium Falcon
Name: Corellian Engineering Corporation YT-1300 Light Freighter
Type: Transport
Length: 26.7 meters
  Quad Laser Cannons
  Concussion Missile Tube

The Millennium Falcon is the highly modified YT-1300 owned by smuggler/captain
Han Solo. It was the ship used to rescue Princess Leia from the Death Star,
and has since been in nearly every major and minor scuffle of the rebellion
and New Republic.

TIE Fighter
Name: Sienar Fleet Systems TIE Fighter
Type: Starfighter
Length: 6.3 meters
  Laser Cannons

If Imperial Star Destroyers were the backbone of the Imperial navy, then the
thousands of TIE fighters inside them were the life blood. These small ships
were weak in defense, but their large numbers could easily overtake any
ship that dared to oppose the Empire.

TIE Bomber
Name: Sienar Fleet Systems TIE Bomber
Type: Space Bomber
Length: 10 meters
  Laser Cannons
  Concussion Missile Launchers
  Proton Bombs

The TIE bomber was designed to attack targets with heavy artillery from outer
space. Though they had better shielding and stronger hulls than the TIE
fighters, TIE bombers still required escort ships to ensure that faster enemy
ships did not overwhelm them.

TIE Interceptor
Name: Sienar Fleet Systems TIE Hunter
Type: Starfighter
Length: 9.6 meters
  Laser Cannons

The TIE Interceptor was the upgrade to the original TIE Fighter. With better
maneuverability and increased speed, the TIE Interceptor was poised to
replace the TIE Fighter until the battle of Endor. With that loss began the
downfall of the Empire, and Interceptor production dwindled.

TIE Hunter
Name: Sienar Fleet Systems TIE Hunter
Type: Starfighter
Length: 6.9 meters
  Laser Cannons
  Proton Torpedo Launcher

TIE hunters were an experimental craft based on the Rebel Alliance's X-wing
starfighter. They sacrificed armor and firepower for speed, and were quite
effective until the Empire arrogantly pulled them from battle, believing
that any ship based on a rebel craft was not worth using.

TIE Advanced X-1
Name: Sienar Fleet Systems TIE Advanced X1 (Prototype)
Type: Starfighter
Length: 9.2 meters
  Laser Cannons
  Cluster Missiles

The TIE Advanced X1 was the prototype TIE owned by Darth Vader. Unlike
normal TIEs, the X1 came equipped with a hyperdrive and deflector shields.
However, the ship was never mass-produced. Several elements of this
starfighter were used in the TIE Interceptor.

Slave 1
Name: Kuat Systems Firespray-class Interceptor
Type: Pursuit Vessel
Length: 21.5 meters long, wingspan of 21.3 meters, depth of 7.8 meters
  Twin Blaster Cannons
  Sonic Mines

The Slave 1 was the ship of the renowned bounty hunter, Jango Fett. Boba Fett
claimed ownership of the ship upon the death of Jango, and used it to become
the most feared bounty hunter in the galaxy. The ship is equipped with
modified weapons and holding cells capable of restraining Fett's bounty.

Cloud Car
Name: Bespin Motors Storm IV
Type: Cloud Car
Length: 7 meters
  Laser cannons

The cloud cars are Bespin's security force in the sky. Though the ships are
small compared to galactic cruisers and starfighters, the pilots in them
would gladly fly into battle for their beloved Cloud City.

T-16 Skyhopper
Name: Incom T-16 Skyhopper
Type: Atmospheric Cruiser
Length: 10.4 meters tall, 6 meters long
  Laser cannons

The Incom T-16 Skyhopper is the citizen's version of the T-65 X-wing. It
does not usually come equipped with weapons, but this pleasure cruiser
can easily be modified to be used for security or planetary escort.

Name: SoroSuub Corp. Landspeeder
Type: Landspeeder
Length: 3.4 meters
  None (can be modified)

The landspeeder is the choice for over-land travel on flat terrain such as
the deserts of Tatooine. Luke Skywalker used his landspeeder to reach the
outlying moisture vaporators, and sometimes to joyride when his uncle
wasn't around to scold him.

Speeder Bike/Swoop
Name: Aratech 74-Z/Mobquet Speeder
Type: Speeder bike
Length: 3.5 - 4.5 meters
  Laser cannons

Speeder bikes and swoops are used in a variety of situations, from racing to
Imperial scouting. Though most speeder bikes come equipped with safety
harnesses and other safety measures, racing swoops are highly modified and
generally nothing more than an engine with a seat.

Naboo Starfighter
Name: Theed Palace N-1 Starfighter
Type: Starfighter
Length: 11 meters
  Twin Blaster Cannons
  Proton Torpedo Launchers

The N-1 starfighter was the premiere starfighter of the Naboo fleet. It's
sleek design and excellent speed created a ship that was designed to excel
not only in combat, but in elegance as well. The N-1 starfighter was limited
to the world of Naboo, and few were ever employed outside the system.

Jedi Starfighter
Name: Kuat Systems Interceptor
Type: Starfighter
Length: 8 meters
  Laser Cannons

The Jedi Starfighter was the ship of choice for Jedis who wished to go about
their business in secret. The ships came equipped with laser cannons and a
slot for an R2 unit, though an external hyperdrive booster was required to
travel to distant parts of the galaxy.

Name: Kuat Scout Transport
Type: Walker
Length: 8.5 meters tall
  Laser Cannons
  Concussion Missiles

The All Terrain Scout Transport was one of the many walkers in the Empire's
arsenal. This two-legged vehicle was equipped with several laser cannons and
concussion missiles, and was used extensively for ground battles on Hoth and

Name: Kuat Personal Transport
Type: Walker
Length: 6.2 meters tall
  Laser Cannons
  Concussion Missiles

The All Terrain Personal Transport was the predecessor to the AT-ST. This
walker could only contain one trooper inside, but was still a formidable
vehicle when first developed during the Old Republic days.

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|  |_)  |                       S E C R E T S                       |   (----
|      /                             9.00                            \   \
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| _| `._____|                                                    |_______/


--Unlockable ships in Single Player Missions

T-16 SKYHOPPER - Complete all seven jumps with the landspeeder or swoop bike
in Tatooine Training.

SWOOP BIKE - Complete all three races through Beggar's Canyon in Tatooine

MILLENNIUM FALCON - Get at least a bronze on every mission.

JEDI STARFIGHTER - Get at least a silver on every mission.

NABOO STARFIGHTER - Complete Training on each of 4 times of the day (Morning,
Daytime, Evening, Nighttime) The times are 0:00~5:59; 6:00~11:59; 12:00~17:59;
18:00~23:59. You can change the time settings on your Gamecube options menu,
before you even pop the disc in.

SLAVE 1 - Get at least a bronze on every MAIN mission.

TIE BOMBER - Get silver-medal stats in the Raid of Bakura, and you will be
transferred to the next stage of the level. Here, you will use a TIE Bomber
and take down ground turrets in the canyon. Take down ALL, and I mean ALL,
of the ground turrets before you get to the end and you will receive this

TIE HUNTER - Get all golds.


--Unlockable ships in Co-Op Missions

JEDI STARFIGHTER - Get all golds.

MILLENNIUM FALCON - Get at least a bronze on every mission.

NABOO STARFIGHTER - Get at least a silver on every mission.

TIE ADVANCE X-1 - Get at least a bronze on every mission.

TIE FIGHTER - In Imperial Academy Heist, steal the TIE from both times of
the day (daytime and nighttime) and complete both of them.


--Bonus Missions in Single Player

Attack on the Executor - Needs 30 points to unlock. Above Triumph of the Empire

Death Star Escape - Needs 10 points to unlock. Above Revenge of the Empire.

Escape from Hoth - Needs 20 points to unlock. Left of Battlefield Hoth.

Flight from Bespin - Needs 20 points to unlock. Right of Deception at

Rebel Endurance - Needs 30 points to unlock. Above Attack on the Executor.


--Bonus Missions in Co-Op

Asteroid Field - Needs 35 points to unlock. Above Battle of Hoth

Death Star Escape - Needs 15 points to unlock. Above Death Star Attack.

Endurance - Needs 50 points to unlock. Above Strike at the Core.


--Game Secrets

Ace Mode - Get all Golds in single player and get Naboo Starfighter.

Audio Commentary - Get all bronzes in single player.

Credits - Complete Triumph of Rebellion.

Documentary - Complete Triumph of Rebellion.

Empire Strikes Back Arcade - Complete Triumph of Rebellion.

Star Wars Arcade - Complete Death Star Rescue.


--Codes (thanks to various people who submitted those codes into GameFAQs)

Submit those codes at the Password option of the Options Menu, obviously.
For those codes with 2 passwords, just enter the 1st code and then enter
the 2nd code and you'll be alright.

1st Code     2nd Code     Purpose
HYWSC!WS     NONGAMER     All Single-Player Regular Missions 
RWALPIGC     NOWAYOUT     Asteroid Field 
AXCBPRHK     WHATTHE?     Buick 
WPX?FGC!     EXCERSIZ     Co-Op Endurance 
IIOUAOYE     WIMPIAM!     Gives infinite lives in Co-Op and Single-Player 
VDX?WK!H     ANOKSHIP     TIE Advance 
FRRVBMJK     LOOKOUT!     Tie Hunter 
EEQQ?YPL     CHE!ATER     Unlock all levels (SP) 
LOOKMOM!                  Unlock Credits 
THEDUDES                  Unlock Documentary 
RTWCVBSH     BFNAGAIN     Unlock Naboo Starfighter 
BBGMYWSX     JEDIWHO?     Unlock the Jedi Starfighter 
TGBCWLPN     ZZBOUNTY     Unlock the Slave 1 
YNMSFY?P     YOUDAMAN     Unlocks Ace Mode 
SWGRCQPL     UCHEATED     Unlocks all regular missions in Co-Op 
FRLL!CSF     FARMBOY?     Unlocks Beggars Canyon Race for multiplayer. 
NOCOLOR?                  Unlocks Black and White mode 
YFCEDFRH     DSAGAIN?     Unlocks Death Star Escape in Co-Op 
!H!F?HXS     KOOLSTUF     Unlocks Empire Strikes Back Arcade Game 
RTJPFC!G     TIMEWARP     Unlocks Star Wars Arcade 
!KOOLART                  Unlocks the Art Gallery 
QZCRPTG!     HANSRIDE     Unlocks the Millennium Falcon 
HARKHARK                  Unlocks the Music Hall 
MCKEMAKD     ONESHOT!     Unlocks the TIE fighter in Co-Op
JASDJWFA     !DABOMB!     Unlocks Tie Bomber

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|  |_)  |                           F I N                           |   (----
|      /                            10.00                            \   \
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| _| `._____|                                                    |_______/

                               Version History

October 3rd: Version 1.0
Well, we finally got this baby out, no thanks to Vic's lagging :). Enjoy!

                                Guide Credits

Thanks to...

1. Martin, who wrote the majority of the guide. Great work!

2. Once again, thanks to Frank G. for his Star Wars Ships and Vehicles site
(, and the official Star Wars site
( for their very useful info.

3. CJayC

4. From Martin, to Vic Rome. Thanks a bunch!

5. A shout-out to all the BfN cats, from SubSane.

6. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space Mutants' 
guide. It was Vic's major inspiration for writing guides.

                              Contact Information

Martin Dale-Hench (Winnie the poop) did the Single-Mode walkthrough, and
Vic did most of the Co-Op, Versus, Ships and others. Both of us
should be able to answer most of your questions. The emails:

Winnie the poop:
hockeyfox (at) ameritech (dot) net

darksub01 (at) yahoo (dot) com

Put 'Star Wars Rebel Strike FAQ' or something similar in the subject line to
ensure the message gets read.

                                 Legal Stuff

1. "Star Wars Rogue Squadron: Rebel Strike" is copyright © 2003 LucasArts
Entertainment. All Star Wars trademarks and copyrights are property of
LucasFilm Ltd.

2. This guide copyright © 2004 Vic Rome and Martin Dale-Hench. This
guide may be distributed freely as long as it remains in it's ORIGINAL and
UNALTERED form. It is only for private use and may not be reproduced for
commercial purposes.

If this guide has been altered in any way and is being displayed publicly,
we reserve the right to have the guide removed from that location.

3. The following sites will always have the latest version:

   IGN FAQs:

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                               /___,     /     / | /     
                            ) /      ___/__ ) /  |/      
                           (_/     (__ /   (_/   '

Copyright Martin Dale-Hench and Vic Rome 2004