Final Fantasy V Advance - Sealed Temple Version 1.50 By: Steven Patton E-mail: tsunao0@yahoo.com ============================================================================== What is this? Typically a guide on going through the Sealed Temple. As for a map, I tried my hardest using the Notepad. I was doing the path of the currents, but due to some people that may get confused, I decided to just label their destinations. Please note that some of the maps are a little off-scale. Blame the 79-80 character limit of FAQ standards. ============================================================================== How to reach the Sealed Temple? First off, you need a clear data. Beat the game and save after the credits roll. After saving, load your clear data and you will be outside near Tules. Head to where you got the Gladiator, Cannoneer, and Oracle class (provided that you got the 12 Legendary Weapons), which is S of the Phantom Village. ============================================================================== Before starting... Be around Level 45 before starting. I entered around Level 41 and 42. Make sure you have full stock of items like Ethers, Phoenix Downs, and Hi-Potions. Carry Elixirs if you want, but they are expensive (who needs 'em. I don't). A suitable class to conquer the dungeon is the Freelancer (this is what I went through with). Have GOOD armor, trust me. Ribbons can help. Mastered all Jobs, though it sounds like overkill and it is not necessary. Everyone equipped with a Protect Ring. Even a small restore of HP is a BIG difference. Smoke or Flee ability. This can ensure that you run from anoying fights. Someone equipped with Masamune and Flee or Smoke. This can ensure that you flee quickly. Also the Read Ahead ability can decrease the random encounter rates. My set-up is: (before mastering all Jobs) Bartz: Masamune+Enhancer with Smoke and Blue Lenna: Artemis Bow with Summon and Blue Krile: Dragon Whisker+Defender with Dualcast and White Faris: Excalibur+Holy Lance with Finisher and Time Everyone: Crystal Armor, Ribbon, and Protect Ring (should've stolen that Genji Armor) ============================================================================== Contents- I. Walkthrough [WK] --Cloister of the Dead [WX] II. Acknowledgements [AC] ============================================================================== Walkthrough [WK] ============================================================================== TREASURES: Dark Matter x9, Elixir x8, Iron Draft, Goliath Tonic, Cottage x6, Turtle Shell x2, Fuma Shuriken x3, Buckshot x2, Blastshot x5, Blitzshot x9, Ether x4, Hero Cocktail x2, Holy Water x4, Phoenix Down x2, Water Scroll, Ash x4, Flame Scroll x2, Lightning Scroll, Vishnu Vest, Mace of Zeus, Gladius, Kagenui Sorceror's Mantle, Hyper Wrist, Apocalypse, Royal Crown, Longinus, Coral Ring, Demon's Rod, Ribbon, Maximillian, Ultima Weapon, Mutsunokami, Robe of Lords JOB ACCQUIRED: Necromancer ============================================================================== When you enter, go down through a door. Press the switch in the middle of the room and go through the door to the left. (I can't believe I didn't see the switch when I played the first time, before clearing). When you go through the door on the left, you will come across a save point. Go up and outside. ------------------------------------------------------------------------------ -Sealed Temple- Entrance Exit WP - Warp point from __||__ Heart of Ronka, B3 | WP | | | | | _ | | _ | |_ | | _| | | | | | | | |_ |__ | | __| _| | |_____| |_____| | Sealed Temple |__ __| Sealed Temple -Left Side- |___ ___| -Right Side- _||_ | ________ | _||_ | | | | | | | | | |_ | | | | _| | | |_ | | Arena | | _| | |_ |___ | | _||_ | | ___| _| |_ |_____| |_| |_| |_____| _| |__ __| |____ ____| |______ ______| |______________| SEALED TEMPLE, ENTRANCE: --Nothing special right now. Go down and right through some doors. ------------------------------------------------------------------------------ -Sealed Temple- Right Side ______________________________ ________ | | | | | | | | |__ ____________ _____ | | _ _| || | | | | | | || Hall of Souls | | | |________| | Sealed Temple _| |_ | | Entrance | | |________________| | | | T1 | | |T1 - Teleport to Titan's Grotto (ledge) | T2 |T2 - Teleport to Titan's Grotto |_______| SEALED TEMPLE, RIGHT SIDE: --Nothing special in this area. You will reach a path that goes down. Go down and you will reach an area with some shining lights. Examine the one to the left and you will be teleported to the Titan's Grotto. (The one at the bottom will also take you to the Titan's Grotto.) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Titan's Grotto- Items: (1) Dark Matter T1 - Teleport from Sealed B1 (2) Elixir Temple (3) Vishnu Vest T2 - Teleport from Sealed ________________________________________ Temple | _____________ |____ ______________________ |___ __ ___ 1 _| |____ |___| _ ___________ ____| \/ \/ |_ T1 _| _____________ |_ __| \/ || \/ \/ |_____| | | |__| \/ || \/ \/ _ _| _ _| \/ || \/ \/ | |_ _| _| || \/ to || \/ \/ | |_____| T2______| || ____ _\/_B2 || \/ \/ |_ _| || | |_ __| ____| ____||____ \/ \/ |_ ______| _||_| |__| | | _| \/ \/ || _| _| |__ _2| ___ \/ \/ || _| | |__| |3 |___\/__\/___ || |_____ _| |_ |_|| |____ ____| |___________ _| |___| |___| TITAN'S GROTTO, B1: --If you took the left light, you will be at the top of a cliff. Examine the nearby chest to get Dark Matter. Go right and follow the path and you will reach some stairs. Go down the stairs and you will come across a chest containing an Elixir. Go back and go down a waterfall and go left until you reach a chest containing the Vishnu Vest. Go right and you can go to B2. ------------------------------------------------------------------------------ -Titan's Grotto- Item: (1) Elixir B2 -Catch Behemoth in this area- to __B1_____ | | |__ __| |_ | ___________ | |____________| ____ |____________ _ |___ ______| |_ |________| | |_ _| |_______ | |_ _| | __ | || |__| |____ ___| || || || || || || || _____ || || | |________ || || | | __ || _ _ || | |__| |____||__| |_ | |___ || __ |_ _ | |___ |___||__|1 | || |_ | |___ ____| || |_____ | |___| || |_ ___ _| || |____| |_______| _ || | |_ _____||_________ | | | ____ |_ ___ _| | |_ _| |_ |____| |________| _| |_____| |_ ___ ___| |____| |____ __| || Hall of Watchman TITAN'S GROTTO, B2: --Have someone with !Catch. Why? You need it to catch a Behemoth. Catch a Behemoth. After catching (or catching it later), go down the stairs near the entrance to a chest containing an Elixir. Just follow the path and you will end up at the Ruined Shrine, Hall of Watchmen. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Ruined Shrine- X = Man who carries the Hall of Watchmen the potion to unpetrify the statue ___ __________________ ___ ___| |_| |_| |___ | | | | |_ ___ | X | ___ _| _| | | | | | | |_ | |___| | | |___| | |_ |________ ________| _| | || | _| ___ || ___ |_ | | | | | | | |___| |___| | |_ _| |___ ___| | | |____ ____| |___ ___| | ____ | | | | | | | | | | | | | | |____| | | ____ | | | | | PW - Pitfall from Hall of Doubt Titan's Grotto | | | | | | | | RT - Teleport to River of Souls _||_ ___| |____| |___ ____ _| |_______________| |_______________| |_ | | | PW RT | |_ _______________ _______________ _| |____| |________________| |____| RUINED SHRINE, HALL OF WATCHMEN: --There's nothing special in this area for now. Just keep going right and you will come across a teleporter light. Warp and you will be in the River of Souls, B1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -River of Souls- Items:(1) Iron Draft Sealed Temple Right B1 (2) Goliath Tonic _||_ (3) Power Drink | \ ___________ _ __| RT \ | | | | | ____ _| | ___ | RT - Teleport from | | | | AA | | | | Hall of Watchman | | | | \/ | | |_ _| ___| |_| | | | to | _______| | | B2 | | | | _____________________| | | | | ____ ____AA ____| |__________| / BB | / \/ |_ ___ __________ | EE DD |_______ __| ________ \/ \/ CC |___ | \/ _ | 1 | | | _ ___________| | | |BB| |______| | __| ___________ | _ ____ _| | |___ _________| | | EE | | __| | | | --- |_ | _| | | | | | | | | | P1 | | | | | _| -| __ | | GG _| X DD | | | | \/ __| X --- | | | | X_ __| | | |__ | | 2 | |_| | | |_ _| |___________| FF ______ \/ _| |_ | | P1 - Pitfall to B2 FF 3 |____ P2 - Pitfall to B2 CC ____GG ____| | ____| | ___________ | | | | |____ ___ |_| P2 _| | | |_ ________| |___| |________| RIVER OF SOULS, B1: --There are 3 chests containing an Iron Draft, Goliath Tonic, and a Power Drink. It may take multiple runs to get the chests. Taking the second stairs will take you to a path containing the Iron Draft and Power Drink. The third stairs will take you to the Power Drink, the fourth stairs take you to the Goliath Tonic and the Power Drink, and the fifth will take you to a pit. Going up from the fifth stairs lead to a door. Near the Power Drink, there is a pit that takes you to B2. ------------------------------------------------------------------------------ -River of Souls-___ ___ Items: BOSS: B2 _| |__| | (1) Dark Matter Gil Turtle _____| | ___ (2) Turtle Shell _| _| _| | (3) Elixir | _ _| | | _| _ _ _|EE FF | RP | to ___________ | | CC DD |_ |_B1_ | _ | | _| |_ |_ ____ _| _| |_ |_ | | RP - |___ |_| |__| __| | | | | Pitfall from |______ ___| |_ |_ | |___ Decendent's Path | _| |_ | |_ |_ __ ______ FF | |B| | |_____| |_ | 3 | |_ | | | |_ |_ DD__ __| | | | | |_______ |__________ EE | |_ | | |_ |___ | | | | |_ | |_ |_ | | | _____ P1 _| | | | |_ _| _| |_____ _| | | |_ | _| | BB | | | | | _| | |_ | | _| | _| | | | | |_ _| | | | __| |_ ____ | | | | | | | | EE | to _| ___ _| ___|_ |_|------ | B3 _| ___| | | | X 1 ____ |_ | _| | |_ CC_ __X _| |_ |__ | | _| | AA | | | |__ _| _| | | |_ | | |_ | | |_ |_ | | | P2 _| | |_ |_ | |_ | | __| | |_ _| BB___ |_ _| | __| | 2 |_ _| | AA |____| |__ |___| _AA |__ __| P1 - From B1 |_______________| P2 - From B1 RIVER OF SOULS, B2: --If you took the pit near the Power Drink, go up and left to a chest containing a Dark Matter. Take the stairs down to a chest containing a Turtle Shell. Follow up and take a left and you will reach 4 stairs. Take the 2nd stairs to reach a chest containing an Elixir. Take the stairs nearby and you will be near the Dark Matter chest. Go up from the Dark Matter chest and go right to a Boss Encounter! Have someone with Blue, Black, White, Time, and Summon Magic. If you have Dualcast, have your White and Black Magic user use Dualcast. ============================================================================== BOSS: Gil Turtle HP: 32768 WEAK VS. Ice, Cure If you fought this thing the first time, it was really powerful. Now, you may stand a chance against this fool. Start the fight off casting Hastega and Mighty Guard. Try to hit with Slow. Summon Carbuncle and bounce off Blizzaga and Curaga. This is no typo. BOUNCE OFF CURAGA! Why? It hurts it, though it absorbs Holy damage...for an Undead monster. I found this out by mistake. Everytime you hit it, it will counter with Turtle, which can cause Poison and hit twice. When it dies, it will use Earthquake. ============================================================================== After beating the boss, continue forward ------------------------------------------------------------------------------ -River of Souls- ITEMS: (1) Cottage B3 (2) Fuma Shuriken _________ _| |_ ____ | | X=Give Behemoth | |_____ | X | to lower seal _| |___ |_ _| on double door _| ______ |_ |___ ___| near entrance _| _| |__ | __ | | ___| _| |_ | _| | | | _| | | |___ _| 1| | | | | | _|| | | | | _| | _| | __| | | |_ | _| | | | ___| |___ |_ | _| _| |_ |__ | | | | | | | |_ |_ _| | _| _| _| |_ | |_ _| _| | | | | | | | | _| | |_ _| | | | ___ _| | | | | | ___ | | | |_ | _| |_ |_ to _| _| | |_ | | | |____| | |_ |_B2_| _| | 2 | | | | _| |__ __| | | | | | ______| |_ _| |_ | | | ___| _| |____| | | | | ____| _| |_ |__| |__| _| |_ __| |___________| RIVER OF SOULS, B3: --This area is straightforward. Take the left side to a chest containing a Cottage. Follow the path and you will see another chest with a Fuma Shuriken. Remember that Behemoth Soul? Talk to the man and he will ask for a Behemoth soul. Give it to him and he will unlock a seal on the sealed door near the entrance. Go all the way back. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Sealed Temple- ++++++++++++++++++++ Items: (1) Buckshot Left side + + (2) Blast Shot + ___ ___ ___ + ________________________ ____________________ + | 1 ++ || 2 +++ | | | | + | || || | | _______________ | | ++++ |___||___++___| | | | | | ______________ | | | | | || | | ___ ___ ___ | | | | Sealed Temple | | | || || | | | | | Entrance | | | || || | | | | | | | | || B || | | | | | | | | | | | | | | | | | BOSS: | |______|X|__|L|__|X|_____| | | | Archeademon | | |_ _| |________________________________| || River of Souls SEALED TEMPLE, LEFT SIDE: --Go left and ignore the cell doors. The second door is locked. Go left and up and turn right through a secret passage. Follow it to some chests containing Blastshot and a Buckshot. +It may be wise to go save your progress right now+ ------------------------------------------------------------------------------ SEALED TEMPLE, RIGHT SIDE: --Return here and go all the way to the left and go through the door to reach the Ruined Shrine, Hall of Souls ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Ruined Shrine- (1) Blastshot Hall of Souls (2) Blitzshot Sealed Temple Right Side _||_ | | _| |_ +++++++++++ _| |_ P1 - Pitfall to + + | | Hall of Doubt ++++++++++++ ++++++++++ |_ _| P2 - Pitfall to Hall + + | | of Doubt + _________ + | | _________ + _____| |_____ + | | _____| |_____ + | _____ | + | | | _____ | + | ____| |____ | + | | | ____| |____ | + | | | | + | | | | | | + | | | | + | | | | | | + | | | | + | | | | | | + | | | | ++++++ | | | | | + | | _______ |P1|_ |_ _| _| | _______ | | ++++++ | | | | |_______| |_______| | | | | | | | | 2 2 | | | | 1 1 | | | | | | | | _________ _________ | | | | | | | | | |P2| | | | | | | | | | | |_ _| | | | | | +++++_ _| | | | | | | | | | | | | | | | | | |___ | | ___| | | | | |___ | | ___| | | |_| |_| | | | | |_| |_| | |____ ____| | | |____ ____| |___________| |_ _| |___________| || Hall of Doubt RUINED SHRINE, HALL OF SOULS: --Go down and right to 2 chests containing Blastshot. Go back and left through a secret passage to reach 2 chests containing Blitzshot. Go through the top pitfall, bottom pitfall, or the passage door to reach an area of the Hall of Doubt. (I took the top pit) ------------------------------------------------------------------------------ -Ruined Shrine- (1) Blitzshot Hall of Doubt (2) Elixir _____ (3) Dark Matter _| |_ (4) Mace of Zeus | | (5) Ether | 2 | |_ _| |_ _| | | PW - Pitfall to Hall _| | of Watchman | |_ __ _______ |_ |__| |_ ___| ___ |__ |__ | ______ __| ___| |__ |___ |____ |___| _ |_ ______| __| |_ |_ |_ _| |_ |__ | | | |__sb | _| | |_| _| |___ | | | |_ _| | | | | |__ _| ____ |--sb--| |_ | | _| | | | ___| | | | | ___ | 4 | | | | |_ | | | PW| |__ | | |_ | | |sa-| |_ | | | | | |_ |____sa |_ |_ | | | | _ |__ | ___ |_ _| | |_| | | | | | | | _| | | |_ | |_sd_| | | | | |_| | |_ | | | | | __| | | _| |____ __ | _____| |__| | | | | | | | | __ | _| |_ ____ |-sc| |sd| | ____| | __| _| |__| |_ |_ | | | | _| __| __| ______| ____ _| | | | | | _| __| _| _| __ __| |____| | | | | | _| | _| _| _| | | __sc_ | | | | _| | _____| _| _| _| |_ | | | | | | |_| _| |_ | _| _| | |_ |_ _| | | |______| |_ | | _| | |__ ___ | | | | | | | |_ |_ _|| |_| | | | |3 _| |_ |__ |___| |__ _| | |_________ |_| |_ |_ | | | |_______ | |_ | | |___________ | _____ |_ | ____ | | |_____ |_____| | |_ |__| 1| _| | | _____| |_____ _| __| | Hall of Souls | __| |__| |5 __ |__ _||_ | __| |__| |__ |____ | | __| | |___ |__| | __| _| | |__| | |__ ______| |_________| RUINED SHRINE, HALL OF DOUBT: --If you took the bottom pitfall, you will land near the exit towards the Hall of Souls. I prefer the top pitfall. This is a sorta good area to solo level up. I suggest giving the solo party member the Vishnu Vest, Masamune, Reflect Ring, Rune Axe, and Smoke or Flee. Always try to fight the Dark Elementals. They cast nothing but magic and with the Rune Axe, it will always be a critical with the Rune Axe. Beware of the Chrono Controller and the Mini Satana party. Unless you want to be Charmed to death, always run. As a secondary, EXP Up or some type of magic ability. (I used White or Black). Berserk can be sorta good. --Top pitfall - go right and down. Follow to a chest containing a Blitzshot. Backtrack and go up. Press the switch (switch -sa- on the map) to move the wall. Go up and go left to a chest containing an Elixir. Go all the way right to a switch (switch -sb-) to move the wall and going down to a chest containing Dark Matter. Backtrack and go left and down. Follow the passage up to a chest containing the Mace of Zeus. Go through the passage to the left and up through the hole. --Bottom pitfall - press the nearby switch (switch -sc-) to move the wall. Go down and open the chest for an Ether. Pass the passage, which leads to the Hall of Souls, and follow the passage. Press the switch (switch -sd-) to move the wall again. Go right and up to a chest containing the Mace of Zeus (if you have it, don't bother). Go down through the passage, up, right, and then down to a chest containing Dark Matter (if you opened it, don't bother). Go back and go throught the left passage from the Mace of Zeus and go down the pit to the Hall of Watchman. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ RUINED SHRINE, HALL OF WATCHMEN: --"Arrghh! Again!? Whatever!...Oops, got carried away...-ahem-" Once again, nothing special...for now. Go left and follow to the River of Souls, B1. ------------------------------------------------------------------------------ RIVER OF SOULS, B1: --Just go up from the starting point to reach the Sealed Temple, Left Side. ------------------------------------------------------------------------------ SEALED TEMPLE, LEFT SIDE: --Just go left until you reach the exit. +It may be wise to save your progress right now+ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Whew...I think we reached some sort of check point now. If you didn't explore all of the Hall of Doubt, you can if you want. The center gate should be open now. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ SEALED TEMPLE, ENTRANCE: --Go through the center door. ------------------------------------------------------------------------------ -Sealed Temple- (1) Hero Cocktail BOSS: Arena (2) Dark Matter Grand Aevis (3) Holy Water (4) Gladius _____ (5) Ether | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | |_| |_| |_| |_| |_| |_| |_| |_ ___| |_| |_| |_| |_| |_| |_| |_| |_| | | | | | | _ | | | | ___| |_________________________ | | _________________________ _______| | | _ | | | | | | _|B|_ | | | | | | ___________ _______| | _| |_ ++++++++++ | | | | | | | | | _| |_ + | | | | | | | 1 | | 2 | | | + | | | | | | |___________+++++_ _____| _| |___ + | | | | | | ___________ _| |_____ | _| + | | | | | | | | | |_| | + | | | | | | | | | 3 __ | + |4| | | | | |_ _______| |_________| |_ _++++++++++ |5| | | | | | | |___ ___| | | | | | | | | _ _ _ _ _ _ |____| | | | | | |_ | |_| |_| |_| |_| |_| |_| |_ ____ | | | | | | | |____| |_ | | | | | | |___________ _| | | | | | |_ _ _ _| ________________ | _ _ _ _ _ | | | | | |_| |_| |_| | |_ _| _| |_| |_| |_| |_| |_| | _| | | | || _| | | | |_____________________| Sealed Temple | _______________| | | Entrance |_ ___ |_ _ _ _ _| | || | |_| |_| |_| |_| | Heart of | | Ronka |________________________| SEALED TEMPLE, ARENA: --Go left and down. Follow the path. Open the chest nearby for Dark Matter. Go left through a secret passage to a chest containing a Hero Cocktail. Go down to a chest containing Holy Water. Go right and take the secret passage in the lower-right corner to a chest containing the Gladius. Go back and go up and examine the statue. Now it seems we have come to a roadblock, yes? This is what you do: Go to the Hall of Watchman. I think the easiest way to get to the Hall is by going through the Hall of Doubt. (I tested the Titan's Grotto, but it seemed a little too long.) ------------------------------------------------------------------------------ SEALED TEMPLE, WALL OF WATCHMAN: --Go up and talk to the man. He will give you a potion to de-petrify the statue. But, it only lasts 5 minutes. If you have Read Ahead learned, equip it and make sure you have Thief mastered so you can reach the statue easily. With Sprint and Read Ahead, so can reach the double doors in about 15 to 20 seconds. You can save your game, but it will shave off a good 20 to 30 seconds and then more (maybe about 45 seconds). It maybe wise to save only once. Go through the double doors. make your way to the statue. ------------------------------------------------------------------------------ SEALED TEMPLE, ARENA: --Make your way to the statue. Examine it to use the potion. All this stuff just for this: BOSS ENCOUNTER! ============================================================================== BOSS: Grand Aevis HP: 42000 Dark Elemental x2 HP: 5500 This boss is pretty difficult if you don't know what you are doing. The Grand Aevis uses Wing Attack, Zombie Powder, which Zombies one person, Poison Breath, which inflicts Poison and damage, Maelstrom, reduces party HP to near fatal, Zombie Breath, which Zombies and inflict damage, Paraclete, which revives a party member as a Zombie, Blaster, which Stun a party member, and Breath Wing, which deals 1/4 of damage to HP. To make it even harder, it is accompanied by not 1, but 2 Dark Elementals that will revive if both are defeated. Try to get rid of one so that you can get rid of one source of healing done by White Wind. If you have no Ribbons equipped, the birdy/serpent-thingy will petrify a party member with Evil Eye. This boss can be very annoying, especially the whole Zombie issue. What you might need is someone with Dualcast and Dualcast Holy or Flare. Rapid Fire is also a good thing to use. Try to use Slowga, since the beast is pretty darn fast. Here is my strategy: Have a Mime with Dualcast, White or Black Magic, and Time. When my Mime comes, I had him/her Dualcast Flare/Holy and Quick. Then pummel the Grand Aevis with Dualcast Flare/Holy and do it again on my 2nd Quick turn. ============================================================================== After taming the vicious beast, cure anyone who is a Zombie and retrace back to a save point. Go back to Arena (if you went back and save) and follow the passage. When you reach a fork take the upper-right to a chest containing an Ether. Go left to enter the Heart of Ronka, Treasure Room. ------------------------------------------------------------------------------ -Heart of Ronka- (1) Ether Treasure Room (2) Fuma Shuriken Arena (3) Dark Matter | | (4) Cottage | | (5) Sorceror's Mantle ___| |___ (6) Blitzshot _| |_ (7) Holy Water _| 1 1 |_ (8) Phoenix Down |_ _| |2 2| - - |___ ___| | | | | | | | | _____ | | _____ _| 6 |_ ___| |___ _| 7 |_ _| |_ _| |_ _| |_ _|8 |___________|3 4|___________| 7|_ |_ ___________ ___________ _| |_ _| |_ _| |_ _| |_ _| |___ ___| |_ _| |_ _| | | |_ _| | | | | | | | | | | | | | | | | | | | | ___| |___ | | | | _| |_ | | | | _| |_ | | | | |_ 4 6 _| | | to B1 |_ _| to B1 B |___ ___| A |5| - HEART OF RONKA, TREASURE ROOM: --This area is nothing special. Just open up the chests all around. Be sure to go through the right exit to get to a chest with the Kagenui. Then go through the left exit to continue forward. ------------------------------------------------------------------------------ -Heart of Ronka- B1 (1) Kagenui (2) Hyper Wrist (3) Blastshot (4) Buckshot to 1F to 1F B A | | | | | | | | | | | | | | | | | | | | | | | | __| |__ _____ _____ _____ ______ _____ __| |__ _| |_| |_| |_| |_| P1|_| |_| |_ _________ |_ _ _ _ _ P2 _ _ _| | _4___ | |__ __| |_____| |_____| |_____| |P3_1__| |_____| |_______| | | | | | | | | | | | | | | ___| | | | ____________ | | | 2_3 | | | | ________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to B2 | |_| | | | | | | | |___ | | | | | | | ________ | | | | | | | | | ______| | | | | __|E|__ | | | | _|D|_|A|_ _| |_ _|C|_ | | | |_| |_| |_|B|_ | A B | | | | E | | | |_____ _ C D _ ____| |___| |_ _| |_____| |________| HEART OF RONKA, B1: --If you came from exit B, then go down and you will see a series of chests. Inside the center, there is a stone. Place the stone in certain chests will open a door. Put the stone in chest A to get Blastshot and a Buckshot. Put the stone in chest C to get a Hyper Wrist. Put the stone in chest C to go down farther. --If you came from exit A, you can drop down the pit if you want. Don't fret, it is worth it. ------------------------------------------------------------------------------ -Heart of Ronka- (1) Cottage B2 (2) Apocalypse ___ ___ ___ ___ ___ ___ ________ | |_| |_| |_| |_| |_| | |_ P3 | | | |P2 | | | | _ | | |_ |__| | | |__ ____ ____________________P3_| | | | | | | | | | | | | | | | | | | | | | | | | to B1 | | | | | | __| |__ | | | | | | | | | | | | | | to B3 | | | | | | | | A | | | | | | | | _| |_ | | _| |_ | | | |__| |_____| |_____| |__ | | | __ ________________1__ __++++++++++++ | | | | |_ _| |_ _| + | | | | |_| |_| + | | | | + | | | | +++++++++ _ + | | | | + + _| |_ + Abyssal | | + + __| |__ + Falls | | + To B3 +++++__ 2 __+++++++++++ | | + E |_ _| | | + _| |_ |_| | | To B3+ _| |_ | | B +++_ _+++++++++++++++++++++++ | | _| |_ |_ _| To B3 To B3 + | |___ _| |_ | | C D + |______+++_ _| + _| |_ _| |_ + |_ _| + _| |_ _| |_ + |_| +++_ _++_ _+++++ |_ _| |_ _| |_| |_| HEART OF RONKA, B2: --If you came from the chest-stone room, turn right to a chest with a Cottage in it. You can head up and then right to proceed to the Abyssal Falls or go down and then right through a hidden passage to take the chain to B3. --If you came from the pitfall, just follow the path and you will come across the Apocalypse. Go through the hidden passage to the left and follow and you will reach a chain. You can take it or any other chains to get to B3. ------------------------------------------------------------------------------ -Heart of Ronka- B3 _____ _| |_ _| |_ WP - Teleports to _| |_ Sealed Temple _| |_ Entrance | | | | | WP | |_ _| |_ _| to B2 |_ _| A |_ _| _| |_ | | ____ _| |_ _| |_ _| |_ _| |_____________| |______________| |_ | | |_ _____________ ______________ _| |_ _| |_ _| |_ _| | | |_____| |____| | | | | | | | | | | | | | | to B2 | | E | | _| |_ | | _| |_ | | | | | | | | | | to B2 | |to B2 X to B2 | | B | | C _| |_ D ____ | | | |___| |_| |_| |_| | _| |_ _| |_ _| |_ _| |_____| |______| | | | |_ _____ ______ _____ _____ _| |_ _| |_ _| |_________| |________| |__| |____| |_____| HEART OF RONKA, B3: --Nothing special in this area. You can follow some of the links to get to the Apocalypse. There is also a point that takes you back to the entrance of the dungeon. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Abyssal Falls- (1) Cottage B1 (2) Royal Crown Heart of Ronka, B2 _||___ | | _______ |_ |________________________| |__ |_ _ | |_ ________________|_ _| |_ __| || |______| || || || || _ || ___ || _| |_||__| |_ || __ | | || | |______| ___ _| || | ______| | | || | _| |___| || |_ | || |_ _| _ || || _| |_ || || ___ | |_||_______________ || ______| | |_ |_ || _| |___ |___ |_||_| | |_ _______________|______ __ | || |______| |__ __| || || || || _ || ______ __ || _|1|___ || | |______| |__||__| | || |_ _| || |_ _ _| || || |_______ __ _| || || |_ _| || || _ || |__| || _ || | |_||_ || _|2| || | |______ _||_| | || |_ |_ _| _| || | | | | || | ___ _| | _ | || |______| || |_____| || || || || || || ____ _|| || || | |_____| _| || ___||_| _| _ || _______| __| | | || | ____| | | || |_ __ __| _| | || | __| |__| _| | || _ |_ | __| _| || | | || ____| | || | |_ || __ ___| ___|| __ || | | ||__| |__| ____| || | |_||______________| |_|| ___| || | ______| || |_ ______| || |______________________| || || to B2 ABYSSAL FALLS, B1: --Go to the right and follow the path down. Always stay to the right and be sure to open the chests that contains a Cottage and a Royal Crown. ------------------------------------------------------------------------------ -Abyssal Falls- B2 ___ to B1 _| |______ || (1) Coral Ring | |_||_____ | |_ | _ _ |__ |___ | |____ __| | | |__| || |___ | || |__| || _ || _ ___ | |___||__| | _| |__| |___ _ | |__| | |_ ___________ _| |_ | | | Hall of Tranquility |_ _| |__ __| || || || || || || || || || || ___ || || __| |_ _________| |_ || || _ | |____| |_ || _____ _____ || _| |_ |__ |_||_| |_||__| | | _| |___ ___ ___ _| |____________ _____| |_ _| || ___ | | |__ __| || |1 |____________| |_ |________| || |_ | || |___________________| || || || || To Treasure Room ABYSSAL FALLS, B2: --Just go to the right and follow the path to reach the Treasure Room. To go farther, go to the left and follow the path. Avoid the passage with what looks like some sparkly thingy. To the left, there will be a waterfall. Go and left and open the chest containing a Coral Ring. Press the switch and quickly go up and then left. The passageway will take you to the Hall of Tranquility. ------------------------------------------------------------------------------ -Abyssal Falls- (1) Dark Matter Treasure Room (2) Turtle Shell (3) Water Scroll (4) Cottage To B2 || || || _| |_ | | | | _ |__ __| _ __| |___||___| |_ | | _ |__ |_ | |__ |_____ | | |_____ |_______ _| _ |____ |________||__| | |_ _| |_ _ __| || |________| _ || _| |_ || | |_ || |_ 1 |_||_ _ |_ |_________| | | 3 4 | |_ _| |___ 2 1 _| |__________| ABYSSAL FALLS, TREASURE ROOM: --There is nothing special in this room. Just go down and open the chests that contains Dark Matter, Cottage, Water Scroll, and a Turtle Shell. ------------------------------------------------------------------------------ -Abyssal Falls- Hall of Tranquility X - Talk to man to learn about the location of Neo Shinryu and Omega Mk.II; also (1) Longinus gives key to locked door in Sealed Temple Left and fully restores party. L - teleports to To Save Point Lethe Court _______| |_______ ___| |___ __| ____ ____ |__ | _| |_1_| |_ | Tomb of Memory | _| |_ | Incubi's Path _| | _____ | |_ | _| _| |_ |_ | || | | | | | | || | | | X | | | || _____| |_____ |_ _| _____| |____ _||_| |_ |_ _| _| |______ | |_ | | _| | |__________ _____ |_| |_| _____ ____ _| | | |_ _| | | |__ | | | |_ _| | | | | | |_ |_____| _| | to B2 |_ | | _| | |_ _| | | |_ _____ _| | |__ |___| |___| __| |___ ___| |_____ L _____| |_____| ABYSSAL FALLS, HALL OF TRANQUILITY: --In this room, talk to the man in the center and he will give you some information and gives you a key. He will fully heal everyone after talking to him. After talking to him, go up and open the chest that contains the Longinus. Go up through the doorway to a save point. (Finally!) When you are ready, you can either: A) Go left to the Tomb of Memory, or B) Go back to the locked cell door in the Sealed Temple Left Side. I went to the Tomb of Memory. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Tomb of Memory- Incubi's Path (1) Ash To Decendent's (2) Elixir _ Path (3) Demon's Rod _______ _|3|_ | |_____ | _____| _| |_ |_____ | | | | _____ | | | | | _____| | | |_____ | | _ | | | ___ | | ___ | | | _| |_ ___| |_| | | |_____| | | |_| |___ _| |_ | _____ | | | | _____ | | |__________| | | |___| |___| | | | |_ ___ ______ | | ___ ___ | | ++++ |_ _| | | | |_____| | | | | |_____| | + | | - |___ _ | | | | _ ___| + | | - | | | |___| _____ |___| | | | + | | | | | | |_____ | | _____| | | + | | |_++++++ | | | | | | | | + | | + | |_______| |_____| |_______| | + To Inquity's + |___________ ___________| + Path + |_ _| + + __ __| |__ __ + + _|1 |_ _| |_ _| 2|_ + +++++++ +++_ _| |_ _+++++++ |_ _| |__ __| |__| |__| | | | | To Hall of Tranquility TOMB OF MEMORY, INCUBI'S PATH: --When you enter, turn left through a secret passage to a chest containing Ash. When you proceed up, you will see a bunch of robots. Those are Omegas. Probably the same super-boss Omega that can kill a party in a matter of turns. Luckily, you can escape from the menacing beasts. Go right and through a secret passage to a chest containing an Elixir. Go left, skipping the first path, and you will come across a chest containing a Demon's Rod. Go back to the path that was skipped and you will be in the Decendent's Path. ------------------------------------------------------------------------------ -Tomb of Memory- Decendent's Path __!__ _ | | _ _| || || |_ ! - Removes sparkly thingy | ||_ _|| | in front of doorway in |_ |__| |__| _| Abyssal Falls B2 | | | | |____ ____| RP - Pitfall to | | River of Souls | | B2 | | ____ ___| |___ _| |_ ________| |_ | | | ______ _++++++++++++++ RP | | | |___ ___| |_ _| | | | | |____| | | | | | | To Incubi's | | Path S - Press to X - Press to go | | go open door Incubi's Path | | __S__ to Omega Mk.II -near the Omegas- | | _| |_ | |____X_______________| | |___ ____________ | |_____| |_ _| |_____| TOMB OF MEMORY, DECENDENT'S PATH: --Go up and press the switch to remove the sparkly thingy in front of the doorway in the Abyssal Falls. Turn left and follow the path. Ignore the first switch and go all the way to the right. Press the switch to go farther. Go back and press the switch to back down to the Incubi's Path. You will land in the area with all of the Omegas. If you want to go back to the River of Souls, you can take the pitfall if you wish. ------------------------------------------------------------------------------ -Tomb of Memories- Inquity's Path ++++++++++++++++++++++++++++++++++++++ ___ + + ___ | | + + | | | 2 ++++++++ ++++++++++ 1 | |___| + + |___| + + + + + __ To + + | | Incubi's Path + (1) Dark Matter +++++++__| | | __ + (2) Blitzshot | | | +++++ (3) Hero Cocktail _ _| |_ |__| + _| |_ _| |_ + _| |_ | | + _| |______ |_ _| + ++++++_ 3P1 ____ | |_ _| + + |_ _| | | | | + + |_ _| | | | | + + | | | |______________| |_________ + + | | |________ _++++++++ + | | |__ _________ __| + | | || || + | | || || P1 - Pitfall to Throne Room + _| |_ || || P2 - Pitfall to Throne Room + _| P3 |_ _||_________||_ P3 - Pitfall to Throne Room + _| |_ |_ _| ++++++_ 1 _| |_ _| |_ P2 _| |__ __| |_ _| | | |_| | | To Throne Room TOMB OF MEMORY, INQUITY'S PATH: --Go down and then right. Follow the secret passage to some chests containing Dark Matter and a Blitzshot. Go back and go left. Follow the path while avoiding the pits to get some chests containing a Hero Cocktail and Dark Matter. When you are ready, go down any of the pits. ------------------------------------------------------------------------------ -Tomb of Memory- Throne Room X - Opens door nearby (1) Ash ! - Opens door on the right side (2) Blitzshot of area. (3) Holy Water ? - Opens door to Omega Mk.II _____ BOSS: Omega Mk.II ___| |___ ___| |___ | _______________ | | | | | | | | | X | | B | | ? _| |_ | | | | _| |_ _| |_ | | | | _| |_ _| |_!____ | |______ _______| | _____| |_ |_ 2P1 ____ | |___ || ___| | ___ _| |_ _| | | |_ || _| | | |_ _| |_ _| | | |___ ___| | | |_ _| | | - _| |_ | | |_| | | - _| |_ | | | | | |________| |________| | | | | ________ ________ | | | | | |_ _| | | _ _| |_ | | |_ _| | | _| |_ _| P3 |_ | | | | | | _| |_ _| |_ _| | | | | |___| |_ |_ 1 _||___| ___| |____ |_____ 3 _| |_ P2 _| | | |_ _| |_ _| | _ _ | |_ _| |_| || |____| || |_| ||To Incu || ||___| |__|| |__________| TOMB OF MEMORY, THRONE ROOM: --When drop down through the pits, explore the area for chests that contain Ash and a Blitzshot. Be sure to press the switches to go farther. On the other side of the area, go down to a chest containing Holy Water. Go up and press the switch to go into the room with Omega Mk.II. Word of warning: Un-equip everyone of Holy-elemental weapons (Excalibur, Holy Lance, and Gladius) and replace them with other weapons. The Rune Axe won't hurt. Also make sure everyone has Rapid Fire. "Talk" to Omega Mk.II. BOSS ENCOUNTER! ============================================================================== BOSS: Omega Mk.II HP: 65000 WEAK VS. Fire or Lightning or Ice This boss might start the fight off with Barrier Change. This means that its elemental weakness is either Fire, Lightning, or Ice. If you have Black Magic, don't even try to pelt this monster with Magic. It will just get tossed back with an Auto-Reflect. This boss also uses Wave Cannon, 1/2 HP shaver with a HP Drain to boot, Rainbow Wind, think Bad Breath, Flame Thrower, a Fire elemental attack, Atomic Ray, an all-party Fire Elemental attack, Delta Attack, which causes Stone, Earthquake, which it may use in conjunction with Wave Cannon, Blaster, which stuns a party member or kills if no Ribbon is equipped, and Maelstorm, which reduces HP to near fatal and may be used in conjunction with Wave Cannon. It also has some type of Curaga-looking spell and uses Search, which I think is that the next attack is a 100% hit. Long story short: It is hard! This is why I said have Rapid Fire on everyone: to take out the boss quickly. A cheap boss calls for a cheap method. If you strike it with Rapid Fire, it may start countering with Encircle and Rocket Punch. Also a Spellblade of either Firaga, Thundaga, or Blizzaga may work, but it is risky, as you might heal Omega Mk.II. Here is some useful info from Shani. He tested this thing about the way Omega moves and him being a certain element. I have a tested solution to Omega Mk.II (I still did not kill him, but I tried it several times, and it always worked) The tips are his elemenmtal weakness (there is a very simple pattern): +------------------+----------------+------------------------------+ | If Omega goes... | and appears... | Its elemental weakness is... | +------------------+----------------+------------------------------+ | to the left | on the right | Fire | | to the right | on the left | Ice | | up | down | Lightning | | down | up | Lightning | +------------------+----------------+------------------------------+ You may wonder how it is helpful. In case you do, here is why: Uou can use Spellblade to hit him with the element. OR You can do what I do: Cast Carbuncle (uses Reflect on all. Some may know, some may not). Then, use Black Magic of his weakness according to the chart above on ALL OF YOUR PARTY MEMBERS. It will Reflect on that stinkin' Omega Mk.II (and deal like 6200 damage. Only if Firaga, Blizaga, and Thundaga). Everytime it is hit by its element weakness, ite will change it. Also (very important) make sure Reflect is on all of your charecters at all times AND that they can all use Black Magic. Some may need White magic to cast Reflect on single charecters. It will also be nice with Time and Dualcast (Quick and elemental weakness, elemental weakness and elemental weakness, elemental weakness and elemental weakness). The down side to the 2nd strategy is if health is needed, you need either items or tp reflect through Omega Mk.II (and it will only cure one). Still, it is a fast damaging way to take him down. ++If anyone tests this method, please give me some feedback so I know that the chart is accurate. PRIZE: Force Shield ============================================================================== After defeating the boss, go back to the Hall of Tranquility. ------------------------------------------------------------------------------ ABYSSAL FALLS, HALL OF TRANQUILITY: --Go back to the save point. Rest up and save. To go to the doorway that had the sparkly thingy in the Abyssal Falls, B2. ------------------------------------------------------------------------------ ABYSSAL FALLS, B2: --To the doorway that was blocked by the sparkly thingy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Shinryu's Lair- Entryway (1) Elixir ! - Press to form a To Shiryu's (2) Ribbon bridge to Ribbon Roost (3) Blitzshot __ _| | D - Press to go to _| |_ _| | Treasure Room | 1 | | | |_ ___| | | ____ _||_____| | _| |_ | |_ | | |_________ |_____ |_ | |__ |_ | | |_ _____________ |___ | | | |_ _ _| |___ |__ _________| | |_ |_ | | | |___||________ _D___| | |_ ___| | | |_ _| |____ |_| | |__ ___ ______ |_ | | __ | | |____ _| || |_ |_ | _______|| | | | |_ _| || | |__| _| _______| | |_ _ | | | || |__ __| _| | || || | | | ___ ______| __| _| || || | | _ |__| __||_______| _|____ || | | _| |____| __|_| |_ || | | _| | | __ | || |_ _| _ | __| |_ | | | || | | |_| |_ | __| | | | | || To |__ |__ | To Treasure | | || Abyssal Falls |_ |__ _| _ ___| | || B2 |_ |_________________| | | | _| || | __| |__| _| || |__ __ ______ | _| || |___| | | |_ __!_| | || | |_ | | __ | || |_ |_2____| |____ | || ___|| | |__| || | | |_ ___| __| |_ ___ __| _| |__| |_ |____3_| |_ _| |____| SHINRYU'S LAIR, ENTRYWAY: --I had to cut short of the right side of the map to meet GameFAQ's standards. When you enter, just go up and then right. Ignore the stairway that leads into the lave/magma. Go up, ignoring the switch on the wall. Follow it and you will come across a chest containing an Elixir. Doubleback to the stairway that I mentioned. If you have the Light Step, you can walk across without taking damage. If not, then cast Float. Follow the path until you across stairways. Press the switch to form a bridge that leads to the a chest containing a Ribbon. You can to right and then up to a doorway to the Treasure Room, or you can go down the stairs and follow the path to reach another set of stairs. Go up the stairs and go down to a chest containing a Blitzshot. Go back and go to the Treasure Room, or go left and follow the path to Shinryu's Roost. ------------------------------------------------------------------------------ -Shinryu's Lair- (1) Phoenix Down (6) Flame Scroll Treasure Room (2) Blitzshot (7) Lightning Scroll (3) Elixir (8) Maximillian D - From switch (4) Blastshot ___________ in Entryway (5) Ash | |_ ______ ___ |_________ |__ _| | ___| |________ __ |_ |_ _| ____ | _| _ |_| |_ |_ |_ _____ _| _| | |___ | __|__| |_ D |_ |__ |_| | _| _| |_ | _| | |____ |_ | |_ | _| |_ |__| _| |_ | |_ |_ | | |_ _| |_ ___| |_________ |_ | | |__| | | | | | | | | |_ | | | ____________ |_ _| |_ | | | _| |_ || _________ | | | | | | || | | | | | | | 6 7 8 5 6 | | | | |_ | | | | | | | | | |______ | 1 2 3 4 5 | _ | | _ _| | | |_ |_ _| _| | | |_ | | | |_ |_____ _____| | | To Entry | |_ |_ __| |_ _ | || __ | | | |__|| |__| |_ _| || _____| | __| | | | | | | |_____ _________| |_| | _| |_ | _| |_ | __| ___|___ ____ |__| |__| _| |___ |__| ____| |__| |_ __| |_ _______| |______________| |__| SHINRYU'S LAIR, TREASURE ROOM: --Once again, I had to go light on the left side of the map to meet GameFAQ's standards. Go left and follow the path. You will eventually reach some chests that contains an assortment of goodies. ------------------------------------------------------------------------------ -Shinryu's Lair- ____ Shinryu's Roost _| |_ | ! | |_ _| |_ _| (!) Ultima Weapon || -Guarded by _||_ Neo Shinryu _| || |_ _____ | | _____ | | | | | | |_ | |_ _| | _| |_ |_ |_ _| _| _| __ | |____||_____| | __ | |__| _ _ |__| | |__ __| |_ _| |__ __| |__| | | |__| | | |_ _| | | | | | | | | | | | | | | | | | | | | | | To Entryway SHINRYU'S LAIR, SHINRYU'S ROOST: --Go up and you can get the Ultima Weapon, but it is guarded by Neo Shinryu. You could have Rapid Fire on everyone, but the boss is so darn hard. BOSS ENCOUNTER! ============================================================================== BOSS: Neo Shinryu HP: 65000 Okay, I don't have a typical strategy for this cookie. However, I got 4 people to send me strategy for the big kahuna. Thanks for the information! I had to make some changes to the strategy, but I left them as original as possible (in other words, the way I see it in my e-mail) ----------------------------------STRATEGY 1---------------------------------- Here is William's set-up: Bartz: Best weapons with Rapid Fire and White. Lenna: White and Summon Krile: White and Blue Faris: Masamune with Time and Rapid Fire He also had everyone equipped with Coral Rings. This is for Neo Shinryu's Tidal Wave attack. He did not state anything regarding helmet, but it is pretty obvious: equip Ribbons. Here is Sheppard's set-up: First use Hastega. Then use Mighty Guard. At this point Lenna would need to use Curaga probably it depend on his first few attacks. If everyone is full of near full HP then you can use Rapid Fire on Neo Shinryu. Now a lot of your attacks will seem waste as it seems they hit air very well but its a matter of patience, as you'll get some attacks in and Bartz did a good 3000 with the Apocalypse. Lenna should get Regen on everyone to make use for the loss of the Protect Rings. Once she's done with that then she could try Rapid Fire. I did get lucky once and got all eight attacks to connect. There have been time my people were with Malestrom and Neo Shinruy then used Tidal Wave which healed a good 5000-7000 HP because of the Coral Rings. There will be times he will appear to be dead but he is not. Heal up if you need to and he'll reappear. Just keep at it and eventually he'll fall. My analysis: A good strategy. I had to heal a majority of time. Ability wise, it sorta needs a change. I would replace Lenna's Summon with Dualcast. Need more healing in 2 Curaga. The Coral Ring is pretty ingenious. I manage to get healed by Neo Shinryu. The Blue magic Mighty Guard rocks in this strategy. Time + Masamune, to me, equals Hastega at the beginning. I had Faris try to use Old on Neo Shinryu. It takes a couple of tries with this strategy, but it is still good. ----------------------------------STRATEGY 2---------------------------------- Here is David's set-up: Bartz: Rapid Fire and Spellblade (he also equipped him with the 2 most powerful weapons he had). Make sure both weapons can take Spellblade Lenna: White and DualCast Krile: Rapid Fire and Time (Krile should have the Masamune equipped) Faris: White and DualCast Also everyone is equipped with a Ribbon. He didn't say what to equip when it comes to accessories. So for this one, I say Coral Rings. He suggests to have plenty of Elixirs, Holy Waters, and Phoenix Downs. If a battle goes horrible, cast Return. Below is his strategy: When the battle starts, have Krile cast Hastega on the party. When Faris and Lenna's turns come up, use DualCast to cast Shell on each individual party member. Always heal when your party takes any damage. At every chance you get, cast more helpful white magic on the party (Protect, Blink, Shell, etc.) Use Dispel a few times; this may get rid of Neo Shinryu's Mighty Guard. Have Bartz cast FlareSword on his weapons, and use Rapid Fire when his turns come up. Also, be sure to use Float on the party. You may also want to use Slowga and Old on Neo Shinryu as well (for some reason, I got these spells to work). Don't bother using Lenna or Faris to attack, though. Even if you don't need healed at the moment, continue to use supportive magic on the party. The Elixirs will help restore MP quickly. If you're having trouble hitting Neo Shinryu with Rapid Fire, try casting FlareSword again. This battle may take awhile, so have some patience, but don't get lazy! If anyone falls in battle, heal them quickly and be sure to re-cast Haste, Float, Shell, Protect, and Blink on that party member. He was even nice enough to compile a list of attacks that Neo Shinryu uses. I feel his pain for taking all these attacks and recording them. Blaze: weak fire attack on the party. Curse: gives a random status ailment (ribbons won't work). Doom: a counter of 15 appears above a characters head. When time expires... Yeah, that party member falls. Earthquake: With Float, you have nothing to worry about. Ice Storm: powerful ice attack on the party (deals about 3000-3500 to all party members with Shell). Maelstrom: brings all party members to low HP (does not always work) Mighty Guard: only used at the very beginning of the battle. This casts Shell and Protect on Neo Shinryu. Physical attack X2: 2 attacks in a row, doing massive damage even with Protect. Use Blink to help dodge these attacks. Poison Powder: poison attack on party. Ribbons will protect you against poison. Tidal Wave: Vicious water attack on the party (deals about 5000 damage even with Shell). Zombie Powder: zombies one party member OR attacks all party members with a small chance of zombifying each party member. Neo Shinryu usually uses this on one party member after receiving damage from an attack. White Hole: he missed this one. This attack inflicts Death and Petrify at the same time. Lightning: another attack he missed. This one inflicts some good lightning- elemental damage. Did a good 2000 damage. Mute: yet another one. This one is self-explanatory: inflicts Silence. Kamikaze attack: Neo Shinryu will use both Giga Flare and Meteor on the party right before the battle ends. Always be fully healed, and always have Shell on the party. My analysis: A good strategy. Though some time is given to cast Shell and other magic, it is still good. Old, like he said, does work on Neo Shinryu. Flare Spellsword did increase the amount of damage Bartz did to Neo Shinryu. Faris and Lenna stayed on healing duty and Dualcast Curaga when needed. I would probably replace Blue for Rapid Fire for Krile. ----------------------------------STRATEGY 3---------------------------------- Here is Kilray's set-up: Equip your characters with a powerful weapon that is not holy attributed, an Aegis Shield, a Ribbon, powerful armor that is NOT Bone Mail, and the Hermes Sandals (i.e. Bartz: Apocalypse, Aegis Shield, Ribbon, Crystal Mail, Hermes Sandals). The Hermes Sandals will give you a speed advantage as they are infused with Haste. The Ribbons will protect your party from any status effects Neo Shinryu will try to inflict. the Aegis Shields will block or absorb Neo Shinryu's magic attacks. (You can steal the Aegis Shields from Gorgimera in the Interdimensional Rift.) For abilities, have EVERYONE use White Magic and Combine. When you need to heal your party (and you WILL need to), use Curaga. Make sure NO ONE is wearing the Bone Mail. Here is his strategy: Use the Cannoneer's Combine ability to combine Blitzshot with the Dragon Fang to use the Dragon Cannon. Each successful hit will deal 9999 points of damage to Neo Shinryu. With this setup, and patience, Neo Shinryu will be TERMINATED. When you deal the final blow with this strategy, Neo Shinryu will use Giga Flare and Meteor in rapid succession for a final attack. If your HP is high enough after you deal the final blow, you should survive Neo Shinryu's final attack. My analysis: Used this strategy. A simple one. I would give one party member the Force Shield if you manage to defeat Omega Mk.II A majority of Neo Shinruy's attacks missed. So if you have the Dragon Fangs to use, use this one. It involves a lot of Curaga uses. ----------------------------------STRATEGY 4---------------------------------- Here is Shani's set-up: Bartz: Gladiator Ability: Dual Wield Equipment: Apocalypse Longinus Grand helm Vinshu vest Coral ring Lenna: Mime Abilities: Black, White, Combine Equipment: Assassin's Dagger Ice sheild Crystal helm Coral ring Krile: Mime Abilities: Summon, Time, Blue equipment: Mace of Zeus Ice sheild Gold Hairpin Crystal Armor Hermes Sandals Faris: Mime Abilities: Black, White, Time Equipment: Gladius Ice Sheild Gold Hairpin Maximilian Coral ring What to do (chronologicaly): BEFORE BATTLE STARTS, CAST FLOAT ON ALL CHARACTERS!!! NEO SHINRYUU WILL USE EARTHQUAKE FOR OVER 6000 DAMAGE TO ALL!!!!! With Krile, IMMEDIATELY cast Quick. then, on turn 1 use hastega, and turn 2 use Mighty Guard. Have Bartz use Finisher (I recomend if not elemental attack, use Return with Faris and repeating above steps). Then, use Faris to cast Quick. On the 2 turns use Curaga twice (neo shinryu will have casted mealstorm) Have Lenna use Dragon Cannon (Blitzshot+Dragon Fang). At most times, mimic Dragon Cannon. If out of Blitz Shots, use Blastshot+Dragon fang (will deal less but still will). If some need HP/MP restore, use item needed using Bartz and mimic it with other characters OR use white magic. Other advice: 1. Have fairly high lvl units (I did it in the lv 61 and 62 range) 2. Do NOT start battle unless ALL units have both status as full as possible 3. Have high MP 4. Use Finisher (with Bartz), but not always and do NOT mimic it unless you are desprate. 5. IMPORTANT: DO NOT USE HOLY DAMAGE NO MATTER WHAT!!! IT ABSORBS IT!!! 6. If Neo Shinryu uses White Hole, Do folowing: Faris cast Quick. Then Arise, then Esuna. 7. Do not spend too much time reviving, but dedicate some time to it. 8. At all times, have at least 3 characters alive (though I eventually managed with 2) 9. Unless you are desprate, don't use Flare. Sometimes (if not always) Neo Shinryu will use White Hole (and he could do it while Quick is active). Only time to use Flare is if Faris can't mimic Dragon Cannon (in which case, I recommend to revive Lenna.) This is a tough method to use, but I managed. Took me a few tries with different steps. This one is sucsessful. My analysis: less time dishing damage, more time healing. I would change Bartz into a Freelancer. Finisher is risky. If the Elemental Attack kicks in, you will be forced to start the whole fight over. Lord knows you don't wanna start a 2 hour battle over. Since you are using 3 Mimes with magic, might as well equip weapons that increase Magic. More Magic = more magic power. ----------------------------------STRATEGY 5---------------------------------- Brunner's strategy: Revolves around the "normal" Dragongod set-up. Set up: Everyone has HP +30% and !Jump Job was Freelancer and equipped with two swords each. Head is a Ribbon Accessory is a Hermes Sandales. Since I only had 3, the other one was a Coral Ring The Key is: Use Dragon Spears, which can be stolen from Crystal Dragons. Stealing them takes a couple of tries, but with the "Reset" Spell from Time Mages it is not too long. I was defeating that ultimate dragon with 6 Dragon Lances. The rest were Enhancer or Ninja Blades, which work pretty well. The Brave Blade, which is always my second strongest, is not good in this one. Strategy: On Battle start, you should be a bit lucky and immediately have your turn (after Shinryu makes only one move). Let some Jump and some hold, so that there are not always 4 on the ground. If one is wiped out, you can make it up with a Phoenix Down or an Elixir. I do not really exactly remember how it went ; ) But it was done after just 4-5 rounds. With these settings (and as much Dragon Spears as possible, since they deal 9,999 damage). All you need else is luck. Analysis: Takes time to get Dragon Spears. I think I read this on a message board once. Yeah, Dragon Spears do own, and they should do alot o' damage to Neo Shinryu. Jumping also prevents some from taking a blow from Shinryu, so I say this one is pretty darn good. ============================================================================= I tried all of the above strategy, and Neo Shinryu never "revived". Conquering the vile dragon nets you the Ultima Weapon. Go to the Sealed Temple, Left Side. The easiest way to go all the way back is to take the teleporter in the Heart of Ronka, B3. Be sure to go to the save point. Have someone, or rather all, with Black Magic and Dualcast. I prefer a Mime or two with Dualcast, Black, and Time. ------------------------------------------------------------------------------ SEALED TEMPLE, LEFT SIDE: --Go to the locked cage and open it. BOSS ENCOUNTER! ============================================================================== Archeodemon HP: 50000 Do not strike this boss physically. I repeat, DO NOT ATTACK IT PHYSICALLY! It will use Death to fully heal itself. The boss really doesn't pose that much of a threat. It seems to have an attack pattern as it grows weak. This is my theory of its attack patterns: Near full health: Drain Touch -> Flare -> Focusing power -> Mega Flare/Giga Flare After losing about 35000 HP: Holy -> Holy -> Death -> Focusing power -> Mega Flare/Giga Flare After the 35000 HP wave: Meteor/Holy/Flare -> Holy/Flare/Drain Touch/Hurricane -> Hurricane/Drain Touch/focusing power -> Mega Flare/Giga Flare Drain Touch steals a small amount of HP. Flare, well, hurts. When it focuses power, it may use either Mega Flare or Giga Flare. If it is struck with magic, it usually counter with Curse, which inflicts Confuse, or a very powerful physical attack. Hurricane reduces HP to near death and Meteor and Holy, well, you already know. Just use Mighty Guard if you have it and cast Hastega. As for a strategy: Dualcast Quick and Flare and then Dualcast Flare on the Quick turns. The boss is really not that hard. After defeating it, the passage to go farther will be revealed. PRIZE: Chaos Orb ============================================================================== When the boss is vanquished, the path to go farther will be revealed. Go all the way back to the Hall of Tranquility and be sure to save while in the Hall of Tranquility. This is the home stretch! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -Lethe Court- (1) Mutsunokami The Shadowed Gate (2) Elixir L - teleports to ____ Hall of Tranquility _| |_ | L | A - teleports to | | another area of _ |___||___| _ The Shadowed Gate | | || | | __ | | || | | __ _| |_ __ | |____||____| | _| |_| |_| |_____ | | |_ _ |_ |_ _| |_||___| |_ A _| |_ _| || |___________| |__||__| || ______ || || _| 2 |_ __ || ___ || |_ |_| | || __ | |___ || |____ |_ || _| |_ |_ | ____||_ ___ |__ |__||___| _| |_ 1 |_ |_ |_| | |__||_ |__ __| | |___ |______ || |_ |__| _| | __ |___ || | _| |_ | |____ |____|| |_ _____ _| |__| |_____ _| |__________| |__| |___| LETHE COURT, THE SHADOWED GATE: --This area is straight-forward. Be sure to go right after going down the stairs to get a chest containing the Mutsunokami. Be sure to grab the Elixir from the chest before you go down the stairs to go farther. Just follow the path and you will come across a teleporter that will take you farther into the dungeon. ------------------------------------------------------------------------------ -Lethe Court- The Shadowed Gate ____ ___| |_ B - Teleports to another area _____| | of The Shadowed Gate A - Teleports ___| B | from the The | _______ _| beginning area |_ _| |____| _______ | | ___| | | | |_ A |_ | | |_ |__|_|__ |___ ___ |_____ |___| |____ | | | | | | | |__||__| _____ | | __||___| |_ | | |_ | | | |_ | | | |_ _| | |_ |___||__| | | || _| |_ || _| | || | |___ || |___ |___||_ |__ ___ |_ |____| |_ _| |__| LETHE COURT, THE SHADOWED GATE: --Once again another straight-forward area. Just follow the path and you will reach the another area of the The Shadowed Gate. ------------------------------------------------------------------------------ -Lethe Court- The Shadowed Gate B - Teleporter to an area of _ The Shadowed Gate C - Teleports to | |_ The Stairs of ______ _| |_ __ Destiny _| |_ _| |___| | | | ___ _| B __| | C |__| |___| _| |_ ______ ___| |______| | _________| |_ _| |_| LETHE COURT, THE SHADOWED GATE: --The last part of this area. Nothing much here. Just go left and go through the teleporter. ------------------------------------------------------------------------------ -Lethe Court- __ D - Teleports to The Void The Stairs of Destiny _| |_ | D | (1) Robe of Lords | | |__ __| BOSS: _ || _ Guardian | | || | | | |__||__| | |_ B _| |__||__| _ __ _ || | |_ | | _| |_ || _| |_| | | |__||__| | _| | |_ ____ | |_ _| |_ __| |_ _| || |_ _| || || || || || ___ || || | | || || ____ | |_||_ || | |_ |___ |_ || |_1 |_ |_ _| || | |___ |__| || __| | ___||__ | ____| ___|_ | |__||____| _| |_| _| || ________ _| _| || | |_| ___| || |_ _ ____| || |_||_| |____| || || _||_ || | _|__ || ___________ | |_| |_||_| | __ |_ _________ |_| |_ |__| || |_ __ |__ || |__| |____ | || |_ | || |_||_| ____||_ || _| | ___ ____||_ | __| _| | _| _| |___ _| _| |__| _| || __| _____| _||__| _______ _| | __| || |_____| || || || _||_ _| |_ C - Teleports from _| |_ The Shadowed Gate |_ C _| |_ _| |____| LETHE COURT, THE STAIRS TO DESTINY: --In this area, go right and follow the path to a chest containing the Robe of Lords. Backtrack and take the left path to go farther. When you reach the end, you will see a sparking light. Examine and guess what... BOSS ENCOUNTER! ============================================================================== BOSS: Guardian HP: 55000 Launcher x2 HP: 20000 Wave Cannon HP: 22000 The Launchers can shot this rocket that can shave half HP. They are also capable of using Rainbow Wind, which inflicts many status effects, Flash, which inflicts Blind on all, Missile, reduces HP by 3/4, and Mustard Bomb. The Guardian uses Delta Attack, damage+Petrify, Gravity, reduces HP by 1/2, Graviga, reduces HP by 3/4, Off-Guard, reduces Def, Electrocute, a weak electric-elemental attack, Encircle, removes a party member, Atomic Ray, which deals fire-elemental damage to all, and Reverse Polarity, which switches up the ranks of your party. The Wave Cannon will start powering itself up. The messages will be: Diffusion Beam Cannon: Online -> Laser Crosshair Brightness: 20 -> Safety Lock: Offline -> Barrel Pressure Rising -> Blast Shielding: Activated-> Energy Cells: 128% Capacity -> Firing (Wave Cannon x2) The Wave Cannon reduces HP by half with HP Drain included. To make it worse, it fires it twice. This will reduce HP to 1 and when it is done, the HP drain will finish off the party. So here is the strategy: first get rid of the the Wave Cannon first. After that, start targeting the Launchers. If you don't take out the Launchers, you will never be able to put the hurt on the Guardian. Over time, the Wave Cannon and the Launchers will come back, so be ready to destroy them. If you have a Mime with Dualcast Black/White and Time, then use Flare/Holy and Quick. Then Dualcast Holy/Flare on you Quick turns. Rapid Fire is also a good thing to use to. When it comes down to it, the boss is pretty easy. PRIZE: Crystal Orb ============================================================================== After vanquishing the Guardian, it may be wise to go back to the Hall of Tranquility before pressing on. If you wish to not go back, then heal up everyone and, if you want, restore MP or use an Elixir. Proceed onward. ------------------------------------------------------------------------------ -Lethe Court- The Void ____ __| | | |_ BOSS: |__ |_ Enuo | B |_ |_ _| | _| _| __| ___| | | | D - Teleports from | |__ The Stairs to Destiny |_ |_ |_ D _| |______| LETHE COURT, THE VOID: --We finally reach the last area of this dungeon. Is everyone healed up? Also consider does anyone have White? Why did I ask that question? Well, have your best stuff on and go forward. After the conversation... BOSS ENCOUNTER! ============================================================================== BOSS: Enou HP: 60000 This boss can use Blizzaga, Protect, Aqua Breath, Meteor, Shell, Slowga, and Deep Freeze, which inflicts Ice damage and may Stop. Later in the fight, a message will say "The power of the Void in increasing!" When this happens, Enuo will get powerful and start using new attacks: Dimension Zero, Flare, Almagest, Meltdown, which inflicts Fire damage and may inflict, White Hole, Petrify+Death attack, Hurricane, reduces HP to near death, Danse Macabre, which inflicts Zombie, Reaper's Sword, which inflicts damage and most likely inflicts Death, Level 4 Graviga, Grand Cross, which inflicts many status effects, and Level 3 Flare. Have your team cast Magic. Pelt him with Holy and Flare. If you use Rapid Fire, you may miss Enuo, but it is pretty useful. Just keep attacking and healing and the boss will go down. Also watch out for Danse Macabre. ============================================================================== After defeating the boss, more conversation will take place and you will get the Necromancer Job. When you get the Necromancer, you will have to use it and finish off the Mind Flayer WITH the Necromancer. Now you are pretty much done with the Sealed Temple. You can go through the Cloister if you want. ------------------------------------------------------------------------------ BONUS SECTION: Cloister of the Dead--[WX] ------------------------------------------------------------------------------ If you are wondering what it is, it allows you to go through a series of battles against bosses. The bosses have been beefed up to take more than you think. They are not "beefed" up to an extent where they can kill in one or two turns, just enough for you to keep dishing out damage. As for a set-up, you are on your own for this. Here is mine: Bartz (Freelancer) - Rapid Fire, Dark Arts Lenna (Mime) - Dualcast, Time, Black Krile (Freelancer) - Summon, Rapid Fire Faris (Freelancer) - Blue, Rapid Fire Through out this section, I will say something like "Use Rapid Fire" or something like that. It is because I want a cheap, easy, and quick kill. ______ _______________ / \ / \ | Set 1 || Wing Raptor | \______/ | Garula | | Siren | | Forza + Magissa | | Gil Turtle | \_______________/ Strategy: Wing Raptor - an easy boss. Does not deserve a strategy here. Rapid Fire or just hit it hard. DO ANYTHING! Son-of-a-gun can't counter when its wings up if you cast magic. Garula - Same thing: hit it hard! Rapid Fire and Flare/Holy will do the trick! Siren - She comes with Curaga, but don't fret. Blast her with Rapid Fire or Flare. Forza + Magissa - Don't be intimidated with Forza. He seem to increase in power, making Tackle hurt. Since I am at max level, it did a good 1500 damage. One advice: hit hard! Rapid Fire or just use Flare or Holy. It seems that Death Claw has an effect on Magissa, so use it and strike her. Gil Turtle - Use Curaga and Blizzaga. Flare seems to not have enough juice to deal about 7000 damage here. Watch out for Turtle if you don't have protection against Poison and Blind. It will end the battle with Earthquake. ______ _________________________ / \ / \ | Set 2 || Liquid Flame | \______/ | Soul Cannon + Launcher x2 | | Purobolos x6 | | Minotaur | | Triton + Neried + Phobos | \_________________________/ Strategy: Liquid Flame - This boss seems to be a little powerful that I thought. Watch out for Blaze. Once again, it changes forms. So, all you have to do is pelt it with Blizzaga. I did 9999 for me. In Hand form, it seems to be resistant against Blizzaga, so use Flare. Long strategy short: pelt it with Blizzaga and Rapid Fire. If you finish it with a Necromancer, you will learn Meltdown. For some reason, this boss can be "entranced". I think one attack and it is dead. I think you can get it "entranced" by absorbing all of its MP. Soul Cannon + Launcher x2 - this boss is not as scary as last time when you fought it the first time. Blast away with Thundaga. If not, then Rapid Fire. Purobolos x6 - I seemed to have a little trouble with this fight. You can just hold out and have them use Self-Destruct. If you kill them, even in masses, one will use Arise to ressurect the whole crew. Here is an alternative solution: use Osmose and Magic Hammer. This will ensure that they won't use Arise OR Self-Destruct. Then finish them off with Death or Doom or what-has-you. Minotaur - The "no-magic-zone" is in effect here. This boss is not that hard. I just use Rapid Fire. Triton + Neried + Phobos - If you have Summon, go on and use Odin. It works here. If not, then find some way to finish them off at the same time. ______ __________________________ / \ / \ | Set 3 || Byblos | \______/ | Tyrannosaur | | Dragon Pod + Dragon Flower | | Archeodemon | | Apanda | \__________________________/ Strategy: Byblos - Go on and use Rapid Fire. It is funny how it can absorb Holy damage. Tyrannosaur - Use a Phoenix Down or wail away with Rapid Fire or Firaga. Dragon Pod - If you have Blue, use Death Claw on the Dragon Pod and hit it. The rest is cake. Archeodemon - This boss sort of gave me some problems. Just use the last strategy if you have people with magic: Just cast magic and don't hit it with physical attacks. I hit it with Magic Hammer once and it did 9999 MP damage. So I could say use Magic Hammer until you do enough where Death can't be casted. Apanda - Rapid Fire will do the trick. ______ __________________________ / \ / \ | Set 4 || Manticore | \______/ | Adamantoise | | Jacknapes | | Calofisteri | | Twintania | \__________________________/ Strategy: Manticore - Rapid Fire! 'Nuff said. Adamantoise - this boss pack some mean physical defense. Just use Blizzaga or a couple of rounds with Rapid Fire. Jacknapes - was this fiend a regular encounter? Now it is a boss? Don't fear. Just go on and use Rapid Fire. Calofisteri - She started the fight off with Reflect when I fought her. Just blast her with Rapid Fire. Twintania - You can wait until it focuses or wail away with Rapid Fire. I prefer the wait-and-summon-Odin-or-any-instant-death strategy. It seems to do more attacks than I expected. ______ __________________________ / \ / \ | Set 5 || Omniscient | \______/ | Wendigo | | Sand Worm | | Atomos | | Halicarnassus | \__________________________/ Strategy: Omniscient - If you have Summon, call out Carbuncle for Reflect and bounce Black Magic off you. Don't even try to hit him with Rapid Fire. He will cast Return to start the whole battle over. When you finish him, he will try to get the last laugh with Flare. Wendigo - well, this boss has 4 clones. You don't have to be afraid of Frost, unless you are stricken by Hurricane. This boss is not really hard. When the main boss goes down, just wait and the clones will dissappear. Sand Worm - an easy boss. If you have Summon and Blue, two rounds of using Leviathan and Aqua Breath will get rid of this easy foe. Atomos - I knew I should've put Spellblade on. Nevermind...this boss is easy. Rapid Fire. 'Nuff said. Halicarnassus - She starts the fight off with Ribbit, which inflicts Toad. Once again, Rapid Fire. ______ __________________________ / \ / \ | Set 6 || Crystal x4 | \______/ | Melusine | | Catastrophe | | Azulmagia | | Necrophobe + Barrier x4 | \__________________________/ Strategy: Crystal x4 - no real strategy here. I think the Crystals can absorb Holy damage. I just used Bahamut and Rapid Fire. Melusine - No real strategy is required. Just use Rapid Fire. Catastrophe - Just use Mighty Guard or Float to keep the Float status going so it can't have time to use its Earth attacks. Keep it stalled with Float, and use Rapid Fire. Azulmagia - Just go on and use Rapid Fire. Necrophobe + Barrier x4 - finally some competition. The Barriers put some resistance, but I took care of them easily. I had Krile summon Bahamut and Bartz follow up with Doomsday. When Necrophobe uses Flash, that is your cue. What is the cue? Well...Rapid Fire. --Well...that's the end of this little section...and the Cloister of the Dead. So what is the reward? Something called the "Medal of Smiting". What does it do? Well...nothing. I'm guessing it is for bragging rights that you completed the Cloister ============================================================================== II. Acknowledgables [AC] ============================================================================== Well...I finally finished this month old FAQ. I really can't say much... GameFAQs - just 'cuz W. Kilray, W. Sheppard, D. Stiffey, Shani, D. Brunner - for providing a strategy for Neo Shinryu. Thanks a mill! You - for reading this As for copyright... Copyright 2007 Steven Patton I forgot to add this section... If you wish to post this FAQ or whatever, gimme an e-mail. I'm always checking it anyway.