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FIRE PROWRESTLING RETURNS CHARACTER GUIDE: THE DYNAMITE KID
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for Sony PlayStation 2 (Japan)
Version 1.0
by Bill Wood (billwood661@comcast.net)
Last modified: 9/27/05

Fire ProWrestling Returns (c) 2005 Spike

NOTE: This guide views and prints best with a monospace typeface.
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==VERSION HISTORY==
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1.0 - Initial release of the guide.
 
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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF THE DYNAMITE KID
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF THE DYNAMITE KID==
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When you mention the word "influential" in wrestling terms, a handful of
names come to mind, names of individuals who -- through their undeniable
impact on professional wrestling -- have redefined the sport as we know it
today. And while that list of names is numerous, in the junior category,
three names stand out above the rest of the pack; Tiger Mask, Jushin
Liger, and Tom Billington, better known to fans as the Dynamite Kid.

Billington got his start in pro wrestling working the rough-and-tumble
English circuit before eventually moving to Calgary, Canada and working
for Stu Hart's storied Stampede Wrestling promotion. It was there he
enjoyed his first taste of major success, and became known for being one
of the tougher grapplers out there, if not exactly the biggest. His
ambition was never to be the best talker, or even the best looking guy out
there, only the best in-ring worker. It was this ethic that lended an air
of excitement and credibility to his matches.

During these early days in Stampede, Billington was met backstage by a
starry-eyed Canadian boy, who told him he was going to grow up and become
a great wrestler someday, wrestling in the same style as Dynamite. That
boy's name? Chris Benoit. True to his word, the influence Dynamite has had
on Benoit's own style is undeniable.

Dynamite was eventually sent overseas to do some dates for Antonio Inoki's
New Japan Pro Wrestling, working against future Japanese icons such as
Tatsumi Fujinami and a wrestler named Satoru Sayama who would be debuting
a new gimmick, the masked wrestler Tiger Mask.

Dynamite, at that time a stereotypical Western heel to Japanese audiences,
was chosen as Tiger Mask's first opponent. And the rest, as they say, is
history. The two went on to have one stellar match after another in the
early 80's; athletic, high-paced nad exhilarating matches that redefined
the modern junior style of wrestling. The nimble Sayama, the Japanese
worker trained in the lucha libre style of Mexico with a gifted set of
martial arts skills, and Dynamite, the equally nimble English heel trained
in the more methodical Western style, were quite simply a match made in
wrestling heaven.

Dynamite would later join up with his nephew, Davey Boy Smith, going under
the tag team name of the British Bulldogs. After Stampede Wrestling
folded, the Bulldogs moved on to the WWF, and it was here that they became
a household name among American wrestling fans, eventually becoming the
WWF Tag Team Champions. After a long and grueling career that took him
across several continents, it appeared as though the Dynamite Kid had
finally hit the big time.

But even though Billington's career was seemingly at an all-time peak, the
fact was that behind the scenes he was headed on a one-way collision
course with disaster. As his work schedule became more and more hectic, he
found increasingly himself mired in drug and alcohol abuse to cope with
his frantic surroundings. Ignoring the warning signs his body was giving
him, he continued to wrestle far beyond the point when he should have left
his in-ring career behind him.

Unfortunately, his high-impact style of wrestling, along with his hard-
living lifestyle, eventually took its toll on Tom Billington's body, and
he was eventually left paralyzed from the waist down, a tragic career
ending for one of wrestling's true originators. Diehard wrestling fans
everywhere should do themselves a service and seek out a "Best of the
Dynamite Kid" compilation tape or DVD to see this awesome wrestler in his
prime, I guarantee you won't be won't be dissapointed.

Recommended reading: "Pure Dynamite," the Dynamite Kid autobiography. In
my opinion, one of the most honest and moving pro wrestling biographies
out there.

Recommended Dynamite Kid match: Vs. Tiger Mask, take your pick. Nearly
every one of his early-80's bouts with Sayama is a true classic in every
sense of the word.

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name...............The Dynamite Kid
                        (Tom Billington)
FPR Name.....................Dynamic Kid
Promotion.........................Legend
FPR Promotion.................View Japan
FPR Faction.......................Legend
Size...............................Small
Class.............................Junior
Height............................180 cm
Weight............................105 kg
Gender..............................Male
Birthdate......................12/5/1958
Country..........................England
Wrestler Rank..........................C
Charisma...............................B
Stance.............................Power
Offensive Skill...................Junior
Return Skill....................Orthodox
Critical Type...................Finisher
Special Skill.............. Quick Return
Recovery..........................Medium
Recovery (when bleeding)..........Medium
Respiratory........................Above
Respiratory (when bleeding)........Above
Willpower.........................Medium
Willpower (when bleeding).........Strong
Neck Endurance.......................Low
Arm Endurance.......................High
Back Endurance......................High
Leg Endurance.....................Medium
Movement Speed...............Medium Fast
Ascend Speed.................Medium Fast
Ascend Skill..................Can Ascend
Favorite Weapon..............Steel Chair

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............7
Kick..............4     Kick..............7
Throw.............5     Throw.............6
Joint.............6     Joint.............7
Stretch...........6     Stretch...........7
Power.............6     Flying............9
Instant-P.........9     Crush.............5
Arm Power.........5     Arm Power.........4
Technical.........8     Technical.........9
Rough.............7     Rough.............7
Ground............3     Ground............5
Entertainment.....1     Entertainment.....9

TOTAL SKILL POINTS (on a scale from 0-380): 231

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==SECTION 3: MOVELIST==
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Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................................Punch
Standing (X)......................................Kick
Standing (O) + d-pad.....................Lariat Attack
Standing (O)...........................Football Tackle
Standing ([]) + (X)...........................Dropkick
Running ([])..............................Kitchen Sink
Running (X)..................................Elbow Pat
Running (O)............................Takedown Lariat
Running Counter ([]).......................Back Switch
Running Counter (X)......................Overhead Toss
Running Counter (O).............................Lariat
Running to corner...............................Lariat
Co-op Irish whip to corner...................Elbow Pat
Corner-to-center attack...........................none

GRAPPLES
--------
Grapple ([])...............................Elbow Smash
Grapple ([]) + Up.................High Angle Body Slam
Grapple ([]) + Left/Right...................Armbreaker
Grapple ([]) + Down........................Hammer Blow
Grapple (X)...................................Headbutt
Grapple (X) + Up..................KAMISORI BRAINBUSTER [S]
Grapple (X) + Left/Right...................Side Suplex
Grapple (X) + Down........................CHIN CRUSHER [S]
Grapple (O).........................Multiple Headbutts
Grapple (O) + Up...............Back Flip (Samoan Drop)
Grapple (O) + Left/Right..........Bulldogging Headlock
Grapple (O) + Down...................Oklahoma Stampede
Grapple ([]) + (X)........JUMPING TOMBSTONE PILEDRIVER [S]
Back Grapple ([]).............................Headbutt
Back Grapple (X)............................Sidebuster
Back Grapple (O)..........................Sleeper Hold
Back Grapple (O) + Up/Down...........Vertical Backdrop
Back Grapple (O) + Left/Right............German Suplex
Back Grapple ([]) + (X)..............Back Brain Lariat
Back Grapple Counter ([])....................Elbow Pat
Back Grapple Counter (X)......................Arm Lock

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)......Chickenwing Arm Lock
Opponent Face Up at Head (O).................HEAD DROP [S]
Opponent Face Up at Feet (X)...................Pinfall
Opponent Face Up at Feet (O)........Head Drop to Groin
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O)...............Knee Drop
Opponent Face Down at Feet (X).................Pinfall
Opponent Face Down at Feet (O).........Stomping (back)
Running at Downed Opponent (O)...............Head Drop

MOUNT MOVES
-----------
Mount Position ([])............Guard Position Headbutt
Mount Position (X)............Guard Position Elbow Pat
Mount Position (O).........................Boston Crab
Mount Position Counter........................Arm Lock
Front Facelock Attack ([])..................Body Punch
Front Facelock Attack (X)..............Front Neck Lock
Front Facelock Attack (O)............Back Mount Switch
Front Facelock Attack Counter...............Hammerlock
Back Mount Position ([])...........Back Mount Headbutt
Back Mount Position (X)...............Back Mount Elbow
Back Mount Position (O)..................Choke Sleeper
Back Mount Position Counter........Escape through legs

POST AND APRON MOVES
--------------------
Post ([])......................Diving Double Knee Drop
Post (X).........................SUPER DIVING HEADBUTT [F]
Post (O)..................................Sledgehammer
Post ([]) + (X)...........................Missile Kick
Run-Up Post vs Standing ([])......................none
Run-Up Post vs Downed (X).........................none
Corner Grapple (O) + Up...........Top Rope Brainbuster
Corner Grapple (O) + Left/Right....Corner Shoulder Ram
Corner Grapple (O) + Down..............Corner Stomping
Front Avalanche Counter.......................Headbutt
Back Avalanche Counter.......................Fall Back
Apron Grapple from inside...............In-ring Suplex
Apron Grapple from outside..........Out-of-ring Suplex
Running to out of bounds..................Tope Suicida
Slingshot to outside...................Plancha Suicida
Slingshot to inside.................Flying Body Attack
Cage Dive.........................................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple................W. Brainbuster
Two Platon Back Grapple....................W. Backdrop
Two Platon Corner............Top Rope Bulldog Headlock
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner......................Triple Impact

PERFORMANCE
-----------
Entrance....................................Eyes crowd
Analog Stick Left......................Pumps both arms
Analog Stick Right....................Single arm raise
Analog Stick Up.............................Eyes crowd
Analog Stick Down.....................Double arm raise

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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
The legendary Dynamite Kid is among Fire Pro R's upper elite in the junior
division, a fitting place considering his status as one of the more
influential junior wrestlers to ever set foot inside a ring. No matter
what style of wrestling match you'd prefer, Dynamite is more than up to
the challenge.

His offensive style is quite well-rounded, with a decided focus on both
technical and high-flying moves. Defensively speaking, Dynamite is
exceptionally well-equipped, especially for a junior, and his Quick Return
special skill means that opponents may have a tough time trying to
capitalize on their "opponent down" moves.

With above-normal respiratory stats (even while bleeding), the Dynamite
Kid can easily outpace most opponents without fear of getting winded. This 
means you won't be paying the price that most wrestlers do for being
overly offensive in the ring. Even roughhousing and bloodshed -- two
factors that technical wrestlers are usually ill-equipped to deal with --
have no ill effect on Dynamite. In fact, bleeding actually increases his
willpower!

If Dynamite has one Achilles' heel, it is his Neck Endurance stat. You'll
want to protect him from submission/stretch moves to this area, and if
you're fighting against him, this is where you'll want to focus. At least
his Quick Return skill helps him a bit here, as he's not likely to lay
prone on the ground and wait for an opponent's submission hold!

Climbing the turnbuckle late in the match in an absolute must with the
Dynamite Kid, not only to perform his finisher, the Super Diving Headbutt,
but to emulate his real-life strategy, where his desperation to finish a
match often leads him to resort to high-risk manuevers.

Taking all of his strengths into consideration, the best overall match
strategy for Dynamite is definitely "win by all means necessary". This
means not only frequently connecting with strikes and winning grapples at
the start of the match, but also being willing to get nasty if the
occasion rises, even busting out weapons as needed. And finally, when the
opponent starts dropping and staying down, take to the air for the finish.
Above all else, stay aggressive -- start strong, finish strong.

STRIKES
Dynamite Kid has the very basics here (punch, kick, etc.), but what he has
to offer is solid, if unremarkable. His Punch skill is slightly higher
than his Kick skill, not that it makes a whole lot of difference. To sum
things up, striking is something you should do quite often to mix things
up, but by no means should it constitute the majority of your offense.

If climbing the turnbuckle could be considered a striking skill (and in
Dynamite's case, it should be), then this is where his greatest striking
skill lies. Of course, his finisher, the Super Diving Headbutt, can be
attempted as often as you'd like, although you really need to wear the
opponent down a bit to guarantee its success.

GRAPPLES
Dynamite Kid's grapple moves are mostly an assortment of rough attacks
(headbutt, chin crusher, etc.) and technical skills (suplexes, backdrops,
etc.). These moves play to his strengths perfectly, and his three Special
Moves in the grapple category (including two in the Medium grapple set)
means that you should exploit grappling as often as possible.

Perhaps the greatest weapon in Dynamite's grappling arsenal is his
devastating Jumping Tombstone Piledriver, which is a Special Move in his
([]) + (X) grapple slot. This one's a real closer, and besides, it just
looks painful to boot!

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==SECTION 5: CLOSING==
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In closing, I would like to thank Jason Blackhart for statistical
information, and Michael "maikeru" Leal for movelist information.

Fire ProWrestling Returns Character Guide: The Dynamite Kid
(c)2005 Bill Wood