=========================================================== FIRE PROWRESTLING RETURNS CHARACTER GUIDE: THE DYNAMITE KID =========================================================== for Sony PlayStation 2 (Japan) Version 1.0 by Bill Wood (billwood661@comcast.net) Last modified: 9/27/05 Fire ProWrestling Returns (c) 2005 Spike NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF THE DYNAMITE KID SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ========================================== ==SECTION 1: HISTORY OF THE DYNAMITE KID== ========================================== When you mention the word "influential" in wrestling terms, a handful of names come to mind, names of individuals who -- through their undeniable impact on professional wrestling -- have redefined the sport as we know it today. And while that list of names is numerous, in the junior category, three names stand out above the rest of the pack; Tiger Mask, Jushin Liger, and Tom Billington, better known to fans as the Dynamite Kid. Billington got his start in pro wrestling working the rough-and-tumble English circuit before eventually moving to Calgary, Canada and working for Stu Hart's storied Stampede Wrestling promotion. It was there he enjoyed his first taste of major success, and became known for being one of the tougher grapplers out there, if not exactly the biggest. His ambition was never to be the best talker, or even the best looking guy out there, only the best in-ring worker. It was this ethic that lended an air of excitement and credibility to his matches. During these early days in Stampede, Billington was met backstage by a starry-eyed Canadian boy, who told him he was going to grow up and become a great wrestler someday, wrestling in the same style as Dynamite. That boy's name? Chris Benoit. True to his word, the influence Dynamite has had on Benoit's own style is undeniable. Dynamite was eventually sent overseas to do some dates for Antonio Inoki's New Japan Pro Wrestling, working against future Japanese icons such as Tatsumi Fujinami and a wrestler named Satoru Sayama who would be debuting a new gimmick, the masked wrestler Tiger Mask. Dynamite, at that time a stereotypical Western heel to Japanese audiences, was chosen as Tiger Mask's first opponent. And the rest, as they say, is history. The two went on to have one stellar match after another in the early 80's; athletic, high-paced nad exhilarating matches that redefined the modern junior style of wrestling. The nimble Sayama, the Japanese worker trained in the lucha libre style of Mexico with a gifted set of martial arts skills, and Dynamite, the equally nimble English heel trained in the more methodical Western style, were quite simply a match made in wrestling heaven. Dynamite would later join up with his nephew, Davey Boy Smith, going under the tag team name of the British Bulldogs. After Stampede Wrestling folded, the Bulldogs moved on to the WWF, and it was here that they became a household name among American wrestling fans, eventually becoming the WWF Tag Team Champions. After a long and grueling career that took him across several continents, it appeared as though the Dynamite Kid had finally hit the big time. But even though Billington's career was seemingly at an all-time peak, the fact was that behind the scenes he was headed on a one-way collision course with disaster. As his work schedule became more and more hectic, he found increasingly himself mired in drug and alcohol abuse to cope with his frantic surroundings. Ignoring the warning signs his body was giving him, he continued to wrestle far beyond the point when he should have left his in-ring career behind him. Unfortunately, his high-impact style of wrestling, along with his hard- living lifestyle, eventually took its toll on Tom Billington's body, and he was eventually left paralyzed from the waist down, a tragic career ending for one of wrestling's true originators. Diehard wrestling fans everywhere should do themselves a service and seek out a "Best of the Dynamite Kid" compilation tape or DVD to see this awesome wrestler in his prime, I guarantee you won't be won't be dissapointed. Recommended reading: "Pure Dynamite," the Dynamite Kid autobiography. In my opinion, one of the most honest and moving pro wrestling biographies out there. Recommended Dynamite Kid match: Vs. Tiger Mask, take your pick. Nearly every one of his early-80's bouts with Sayama is a true classic in every sense of the word. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...............The Dynamite Kid (Tom Billington) FPR Name.....................Dynamic Kid Promotion.........................Legend FPR Promotion.................View Japan FPR Faction.......................Legend Size...............................Small Class.............................Junior Height............................180 cm Weight............................105 kg Gender..............................Male Birthdate......................12/5/1958 Country..........................England Wrestler Rank..........................C Charisma...............................B Stance.............................Power Offensive Skill...................Junior Return Skill....................Orthodox Critical Type...................Finisher Special Skill.............. Quick Return Recovery..........................Medium Recovery (when bleeding)..........Medium Respiratory........................Above Respiratory (when bleeding)........Above Willpower.........................Medium Willpower (when bleeding).........Strong Neck Endurance.......................Low Arm Endurance.......................High Back Endurance......................High Leg Endurance.....................Medium Movement Speed...............Medium Fast Ascend Speed.................Medium Fast Ascend Skill..................Can Ascend Favorite Weapon..............Steel Chair PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............7 Kick..............4 Kick..............7 Throw.............5 Throw.............6 Joint.............6 Joint.............7 Stretch...........6 Stretch...........7 Power.............6 Flying............9 Instant-P.........9 Crush.............5 Arm Power.........5 Arm Power.........4 Technical.........8 Technical.........9 Rough.............7 Rough.............7 Ground............3 Ground............5 Entertainment.....1 Entertainment.....9 TOTAL SKILL POINTS (on a scale from 0-380): 231 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])....................................Punch Standing (X)......................................Kick Standing (O) + d-pad.....................Lariat Attack Standing (O)...........................Football Tackle Standing ([]) + (X)...........................Dropkick Running ([])..............................Kitchen Sink Running (X)..................................Elbow Pat Running (O)............................Takedown Lariat Running Counter ([]).......................Back Switch Running Counter (X)......................Overhead Toss Running Counter (O).............................Lariat Running to corner...............................Lariat Co-op Irish whip to corner...................Elbow Pat Corner-to-center attack...........................none GRAPPLES -------- Grapple ([])...............................Elbow Smash Grapple ([]) + Up.................High Angle Body Slam Grapple ([]) + Left/Right...................Armbreaker Grapple ([]) + Down........................Hammer Blow Grapple (X)...................................Headbutt Grapple (X) + Up..................KAMISORI BRAINBUSTER [S] Grapple (X) + Left/Right...................Side Suplex Grapple (X) + Down........................CHIN CRUSHER [S] Grapple (O).........................Multiple Headbutts Grapple (O) + Up...............Back Flip (Samoan Drop) Grapple (O) + Left/Right..........Bulldogging Headlock Grapple (O) + Down...................Oklahoma Stampede Grapple ([]) + (X)........JUMPING TOMBSTONE PILEDRIVER [S] Back Grapple ([]).............................Headbutt Back Grapple (X)............................Sidebuster Back Grapple (O)..........................Sleeper Hold Back Grapple (O) + Up/Down...........Vertical Backdrop Back Grapple (O) + Left/Right............German Suplex Back Grapple ([]) + (X)..............Back Brain Lariat Back Grapple Counter ([])....................Elbow Pat Back Grapple Counter (X)......................Arm Lock OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)......Chickenwing Arm Lock Opponent Face Up at Head (O).................HEAD DROP [S] Opponent Face Up at Feet (X)...................Pinfall Opponent Face Up at Feet (O)........Head Drop to Groin Opponent Face Down at Head (X)............Camel Clutch Opponent Face Down at Head (O)...............Knee Drop Opponent Face Down at Feet (X).................Pinfall Opponent Face Down at Feet (O).........Stomping (back) Running at Downed Opponent (O)...............Head Drop MOUNT MOVES ----------- Mount Position ([])............Guard Position Headbutt Mount Position (X)............Guard Position Elbow Pat Mount Position (O).........................Boston Crab Mount Position Counter........................Arm Lock Front Facelock Attack ([])..................Body Punch Front Facelock Attack (X)..............Front Neck Lock Front Facelock Attack (O)............Back Mount Switch Front Facelock Attack Counter...............Hammerlock Back Mount Position ([])...........Back Mount Headbutt Back Mount Position (X)...............Back Mount Elbow Back Mount Position (O)..................Choke Sleeper Back Mount Position Counter........Escape through legs POST AND APRON MOVES -------------------- Post ([])......................Diving Double Knee Drop Post (X).........................SUPER DIVING HEADBUTT [F] Post (O)..................................Sledgehammer Post ([]) + (X)...........................Missile Kick Run-Up Post vs Standing ([])......................none Run-Up Post vs Downed (X).........................none Corner Grapple (O) + Up...........Top Rope Brainbuster Corner Grapple (O) + Left/Right....Corner Shoulder Ram Corner Grapple (O) + Down..............Corner Stomping Front Avalanche Counter.......................Headbutt Back Avalanche Counter.......................Fall Back Apron Grapple from inside...............In-ring Suplex Apron Grapple from outside..........Out-of-ring Suplex Running to out of bounds..................Tope Suicida Slingshot to outside...................Plancha Suicida Slingshot to inside.................Flying Body Attack Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple................W. Brainbuster Two Platon Back Grapple....................W. Backdrop Two Platon Corner............Top Rope Bulldog Headlock Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner......................Triple Impact PERFORMANCE ----------- Entrance....................................Eyes crowd Analog Stick Left......................Pumps both arms Analog Stick Right....................Single arm raise Analog Stick Up.............................Eyes crowd Analog Stick Down.....................Double arm raise ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY The legendary Dynamite Kid is among Fire Pro R's upper elite in the junior division, a fitting place considering his status as one of the more influential junior wrestlers to ever set foot inside a ring. No matter what style of wrestling match you'd prefer, Dynamite is more than up to the challenge. His offensive style is quite well-rounded, with a decided focus on both technical and high-flying moves. Defensively speaking, Dynamite is exceptionally well-equipped, especially for a junior, and his Quick Return special skill means that opponents may have a tough time trying to capitalize on their "opponent down" moves. With above-normal respiratory stats (even while bleeding), the Dynamite Kid can easily outpace most opponents without fear of getting winded. This means you won't be paying the price that most wrestlers do for being overly offensive in the ring. Even roughhousing and bloodshed -- two factors that technical wrestlers are usually ill-equipped to deal with -- have no ill effect on Dynamite. In fact, bleeding actually increases his willpower! If Dynamite has one Achilles' heel, it is his Neck Endurance stat. You'll want to protect him from submission/stretch moves to this area, and if you're fighting against him, this is where you'll want to focus. At least his Quick Return skill helps him a bit here, as he's not likely to lay prone on the ground and wait for an opponent's submission hold! Climbing the turnbuckle late in the match in an absolute must with the Dynamite Kid, not only to perform his finisher, the Super Diving Headbutt, but to emulate his real-life strategy, where his desperation to finish a match often leads him to resort to high-risk manuevers. Taking all of his strengths into consideration, the best overall match strategy for Dynamite is definitely "win by all means necessary". This means not only frequently connecting with strikes and winning grapples at the start of the match, but also being willing to get nasty if the occasion rises, even busting out weapons as needed. And finally, when the opponent starts dropping and staying down, take to the air for the finish. Above all else, stay aggressive -- start strong, finish strong. STRIKES Dynamite Kid has the very basics here (punch, kick, etc.), but what he has to offer is solid, if unremarkable. His Punch skill is slightly higher than his Kick skill, not that it makes a whole lot of difference. To sum things up, striking is something you should do quite often to mix things up, but by no means should it constitute the majority of your offense. If climbing the turnbuckle could be considered a striking skill (and in Dynamite's case, it should be), then this is where his greatest striking skill lies. Of course, his finisher, the Super Diving Headbutt, can be attempted as often as you'd like, although you really need to wear the opponent down a bit to guarantee its success. GRAPPLES Dynamite Kid's grapple moves are mostly an assortment of rough attacks (headbutt, chin crusher, etc.) and technical skills (suplexes, backdrops, etc.). These moves play to his strengths perfectly, and his three Special Moves in the grapple category (including two in the Medium grapple set) means that you should exploit grappling as often as possible. Perhaps the greatest weapon in Dynamite's grappling arsenal is his devastating Jumping Tombstone Piledriver, which is a Special Move in his ([]) + (X) grapple slot. This one's a real closer, and besides, it just looks painful to boot! ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information, and Michael "maikeru" Leal for movelist information. Fire ProWrestling Returns Character Guide: The Dynamite Kid (c)2005 Bill Wood