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Available on: PS3, Xbox 360

Castlevania: Lords of Shadow super review

Can a fresh approach help this series rise from its grave?

Words: on September 28, 2010

We were just having a conversation about reboots the other day, and how it’s possible that Joel Schumacher is single-handedly responsible for the reboot phenomenon that has taken hold of both Hollywood and the games industry. It started with Schumacher making Batman “more colorful” with Batman Forever and Batman and Robin – leading to Batman Begins, the success of which led to Casino Royale, and trickling down to a million other film reboots. Videogames, always wanting to be interactive movies, jumped on the bandwagon. And now we have Castlevania: Lords of Shadow. Is it a reboot? Yeah, we think so.

Did Castlevania need a reboot? Surely it has done the whole “go after Dracula in his huge castle for the millionth time” thing to death. But the series hasn’t exactly done the Batman and Robin, has it? Its forays into 3D gameplay haven’t set the world on fire (via flame whip, of course), but they didn’t really jump the shark, did they? It does feel, though, that the ol’ ‘vania could do with some freshening of its almost odiously familiar undead corpse.


Above: Get ready, because this shit is about to get real... epic

Lords of Shadow does feel fresh for a Castlevania game, but much of it will be familiar to anyone who’s played God of War, Bayonetta, Tomb Raider, and/or Uncharted. Oh, and Shadow of the Colossus. If ever a game could fit the term pastiche, LoS jumps in and wears it like a glove. It does bring some new ideas to the table, and it does everything – from the graphical details, to the music, to the ludicrously epic boss fights – with passion and finesse. One bandwagon it hasn’t jumped on is the trend for games to be easy these days.


Castlevania was always hardcore

We’re reminded of Demon’s Souls when playing LoS – but wait, don’t worry, it’s not that difficult. It’s not an easy game, but like Demon’s Souls, its difficulty is always fair. It punishes sloppiness and greed, which importantly distinguishes it from God of War by having a different pace to the combat. Gabriel Belmont, the star of the monster-slaughtering show, has an arsenal of fancy combos, but good luck pulling them off. We’re sure super hardcore gamers will find a way to bust out the ten-hit flurries, but we were too busy dodging. LoS divides its combat into several beautiful, optional playstyles. We were a stick-and-mover, lashing out a couple of quick jabs with the combat cross (Gabriel’s version of the whip), rolling away from danger, and repeating. We did so many somersaults through the game’s 15-20 hour play time (yes, it’s epic) that Gabriel must have needed the world’s best chiropractor by the end.


Above: This boss was so difficult and long we were sure he was the last boss. Nope - try the first of three mega bosses, and this isn't counting all the "normal" bosses and the skyscraper-sized titans

We didn’t have time to be escalating God of War-style combos because enemies are fast, aggressive, agile, and they do atrocious amounts of damage. Get too greedy with your button mashing and say night-night. However, the other style of fighting that we didn’t get any good at until very late in the game is block-centric instead of dodge-centric. Time a block perfectly and Gabriel can counter-attack. The wonderful thing is that you can pretty much interrupt one of your combos at any time to block, so if you’re good, you can really lash away at an enemy continuously, punctuating your assault with blocks. Getting good at LoS’s combat is a satisfying, if daunting endeavor. You’ll feel like a goddamn vampire hunting king once you figure out your groove (or knock the difficulty down to easy, although we don’t recommend it if you want a truly satisfying experience).


Is it even Castlevania?

Despite borrowing so many gameplay ideas from other games, LoS feels like its own thing. Something about its internal logic, its visual and aural aesthetic, and its bizarre story make for an experience that is cohesive and stands on its own two feet, instead of just being a Frankenstein monster of pasted-together disparate parts.  Weirdly enough, this also means that most of the time, for us, it doesn’t feel like a Castlevania game. Sure, Gabriel is a Belmont, he fights with a “whip” and he fights gothic monsters like werewolves and vampires in gothic settings like dark forests and flying-buttress-adorned castles, but on the other hand, he tromps through sparkly sun-soaked glades and fights trolls along dusty mountain tops, and never once mentions going after series figurehead, Dracula.


Above: There sure are vampires, though. We enjoyed their demonic, batlike makeover

Ardent fans of the Castlevania series will have a range of reactions to LoS. Some will gobble it up and say, “Yes, this feels like Castlevania,” while others will scratch their heads and say, “Where the hell is the castle and where the hell is my cross-shaped boomerang?” For us, we had so much fun along the way, we only occasionally muttered, “Oh yeah, isn’t this supposed to be Castlevania? Why doesn’t it feel like it?” And yet, there were moments of, “Oh yeah, now THAT’S some freakin’ Castlevania!”

Gamers especially bewildered by the first few hours of LoS should be aware that part of the confusion is intentional. The game wants the player to ask “So how does this fit into the canon?” It does answer that question, but we won’t spoil it here. Whether that answer will satisfy fans will have to wait until after the game releases.

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Platforms:

PS3, Xbox 360

Topics:

Super Review

65 comments

  • mausjake - September 28, 2010 7:21 a.m.

    stoked. PLAIN AND SIMPLE
  • JakeyBaby - September 28, 2010 7:36 a.m.

    Hell yes. Oh wait that means I have to buy yet another game this holiday season... CRAP.
  • SCW - September 28, 2010 7:43 a.m.

    For the let down that was Other M, this comes right back and slaps me in the face with pure epic happiness. I could kiss you Mercury Steam and Kojima.
  • Ravenbom - September 28, 2010 7:45 a.m.

    Vampire Killer, qu'est-ce que c'est?
  • shinigamiDude - September 28, 2010 8:06 a.m.

    Better buy a new Xbox360 for Castlevania and Splatterhouse.
  • shinigamiDude - September 28, 2010 8:13 a.m.

    The last two negative points sound like positive ones to me.
  • NathanXplosion - September 28, 2010 8:24 a.m.

    WOW, I'm surprised that this game turned out so good. Everything I saw of LoS to this point didn't really interest me but after reading this I think I'm gonna pick it up.
  • boondocks50 - September 28, 2010 8:58 a.m.

    was this review done on the xbox or ps3 version, im tryin to figure out wich one to get it on
  • Octoboy - September 28, 2010 9:52 a.m.

    I'll second boondocks iquiry. Any details on differences between the two versions?
  • Conman93 - September 28, 2010 9:54 a.m.

    I'll probably get this or Enslaved, now that LBP2 isn't coming out this year :(
  • ThatGuyFromTV - September 28, 2010 10:33 a.m.

    I'll have to see whether it is better than Bayonetta, because in all seriousness, it does sound like it would be a matter of opinion. Honestly, I like games that don't take themselves seriously. One example: I was a big BFBC2 player, but one day I tried the first BFBC, and I had shit-tons of fun.
  • ThePigHostage - September 28, 2010 10:48 a.m.

    Damn, looks like another $60 I won't be saving!
  • OnyxOblivion - September 28, 2010 11:11 a.m.

    *waits for public release of demo* It's going to be hard to top Harmony of Despair, in my mind, at least.
  • speno93 - September 28, 2010 11:23 a.m.

    i've said it before and i'll say it again, anything Kojima touches instantly becomes gold. great review! can't wait to get it.
  • AlmightyFuzz - September 28, 2010 11:32 a.m.

    Oh goddammit! Both LoS and Enslaved come out on the 8th of Oct, and I can't afford either!! And I really want both! *sniff*
  • db1331 - September 28, 2010 12:09 p.m.

    OH SO I GUESS SINCE THIS GOT A 9 IT IS BETTER THAN HALO REACH!?!?? On a more serious note, this game and Enslaved are going to make me buy a PS3 next month.
  • Redeater - September 28, 2010 12:31 p.m.

    I'm excited now
  • Jaces - September 28, 2010 12:36 p.m.

    Canceled my Enslaved preorder for this after reading the review. I haven't played a Castlevania game since it's first appearance on Nintendo. Can't wait to get my hands on this game!
  • ShaneCedt - September 28, 2010 12:53 p.m.

    Hmm...so it's not just another GoW ripoff. That's good.
  • KiwiCommander - September 28, 2010 1:04 p.m.

    Nice article, now im really planning on getting this game. Cant wait until the "OMG CASTLEVANIA BETTER THAN HALO REACH" people show up.

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Excellent
YOU'LL LOVE
  • Epic levels of epicness
  • Surprisingly cerebral magic system
  • Borrows from the best
YOU'LL HATE
  • Borrows from others quite shamelessly
  • Incredibly difficult combat
  • Some annoyingly obtuse puzzles

More Info

Release date: US
Oct 05 2010 (PS3, Xbox 360)
UK
Oct 08 2010 (PS3, Xbox 360)
Available Platforms: PS3, Xbox 360
Genre: Action
Published by: Konami
Developed by: MercurySteam
Franchise: Castlevania
ESRB Rating:
Mature: Blood and Gore, Nudity, Violence
PEGI Rating:
18+
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