Capcom says Resident Evil 7's Bedroom DLC goes beyond the tech of the main game
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
If you've played the Resident Evil 7 Bedroom DLC, you might've noticed it feels a bit … different from the rest of the game. Marguerite seems extra creepy and you have new options for inventory management. According to game director Koshi Nakanishi, that's because the tech and creation process goes beyond what the team could add in the main game.
"In terms of game system, we were able to go further with the item interaction system from the main game where you check and combine items, use shadows and so on. Since the main game was done and dusted, we could put that experience to use in creating 'Bedroom,'" Nakanishi said (via translator). "The same goes for VR - having Marguerite’s face and eyes track the player’s head movements really makes her feel so alive."
Marguerite herself also got some extra love, as the team acted out what they thought she should behave like. "In order to develop the desired performance for Marguerite before the motion capture sessions, team members made pre-visualisation videos of themselves as the characters," Nakanishi said, pointing out one developer who "really got into the role."
Contributions like this, Nakanishi said, are "part of why Marguerite feels so vivid in the DLC." It is also why my nightmares tonight will be so vivid in my mind.
Seen something newsworthy? Tell us!
Weekly digests, tales from the communities you love, and more

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.


