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Call Of Duty: World at War - every mode played and previewed

Campaign

Playing COD: WaW's campaign, it becomes immediately clear how far Treyarch has progressed as a group of level designers. Forget the flat, repetetive countryside slogs of COD3; the levels of this new game are much more dynamic. In terms of pacing and overall use of environment, what we've played so far has more in common with COD4 or even Gears of War than the muddy roads and bland, bombed-out towns of Treyarch's last venture into WWII.

Take our sojourn through the Russian campaign for example. Starting out on a rooftop battle through a war-torn Berlin, the sense of place was infectious. And it wasn't long before the environments started dictating the gameplay in interesting ways. Moving indoors, the snappy pace changed as we met heavy resistance at a corridor bottleneck. After a couple of failed attempts at passing, we made a tense flanking maneuver and cleared the blockage before moving downstairs where things changed again, this time forcing us to hold off a street full of nazis as we tried to make a break for it through the front of a wrecked shop.

Hitting the city streets, the Gears remeniscences really came to the fore as we fought our way along a wrecked road strewn with obstacles and cover, ducking behind the wall of a subway wall to recover health before popping back up to flank the enemy and move on. At this point, we also noticed a slight change in pace from previous COD games. Once out into open street-level warfare, we found the number of enemies on parade seemed higher than we're used to. At times they seemed to flood out of (carefully disguised) spawn points, spreading out but leaving the street thick with opposition.

The baddos also seemed to go down a little easier than in COD4. That's an understandable balance decision given their increased numbers, but there were times that the large numbers of easier kills made the game feel a little more like a shooting gallery than an FPS. It's a decision which may well have been made with the competetive co-op mode in mind, but more details on that later.

Finally wrestling control of the street from the small army inhabiting it, we found our way to another subway entrance. Here's where Treyarch's newfound appreciation of the grimness of war kicked us hard in the face. As our Russian comrades circled the staircase, a lone German soldier tentatively made his way out of the darkness in terrified surrender. In an almost Bioshockian twist, we found ourselves encouraged by our war buddies to shoot the poor sap. Feeling guilty, we didn't, and saw our hesitation rewarded' as our squad-mates set fire to him instead. We were told that it was our fault for withholding the merciful option of a bullet through the head, but we didn't need the grim morality explaining.

Moving into the subway itself, we were interested to find a very definite, Gears of War-style pathway branch. Again, probably a concession to co-op, but definitely a decision which adds flavour. Given the choice of two railway platforms, we opted for the right-hand side and worked our way along, sneaking through side rooms to creep up on and wipe out the enemy forces as the other half of our squad cleared the other platform in clear view across the railway tracks. With train cars accessible on the tracks themselves, the options for cover and a dynamic tactical approach were very welcome, making what could have been a slog a great deal of fun.

52 comments

  • SumthinSacred - November 9, 2008 9:59 p.m.

    Also, The pacific theatre has never been done like this. Hell WWII has never been done like this. It's different from the other WWII games, it's COD4 with just different weapons and setting, Also has a zombie mode which i saw a vid of on callofduty.com and thought it was gonna be intense.
  • SumthinSacred - November 9, 2008 9:55 p.m.

    For those who whine because it's not infinity ward and you're going to be scared that it'll be completely different the CoD4. It's the same engines in CoD:WaW and CoD4, same things. Even looking at a screen shot of CoD5 i could see how everything would be the same gameplay wise and look if not the same, very similar. The only difference is the setting and weapons.
  • birdofprey - October 29, 2008 2:55 a.m.

    WHY ARE PEOPLE COMPARING IT TO GEARS One's a FPS the other is a Third-Person cover shooter
  • KiowaScout - October 28, 2008 4:20 a.m.

    I'll buy it, because I have all the COD games for the P.C. and I've enjoyed them all so far. Yet the only problem is the maps are so closed in and the buildings are closed door and windows for the most part. Pattios to look at but can't use, yet the mods exploit the short commings of the origionals..whats with that??? The old Novalogic games had the right idea on maps...no closed maps all wide open. Just to bad they didn't stick with it.
  • MW3M - October 26, 2008 6:15 p.m.

    Jury still out on this one. This may just turn the way of Medal of Honour if their not careful
  • Cwf2008 - October 25, 2008 9:03 p.m.

    Hey Lavek: COD5. Now that thats out of the way, the beta is ok, but there are so many freaken problems with the game. Spawn problems, weapon imbalances, and that little annoyance where sometimes you will get shot with second chance on and it wont activate. And what do you mean 2 rockets to kill a tank smiley? It takes about 3 rockets, 3 satchel charges, and a grenade to kill a damn tank
  • JGaRRoWay08 - October 24, 2008 9:23 p.m.

    COD: World At War or Resistance 2 (No Xbox fanboy's opinions.) I can't decide what to get help
  • xtuxbulldog - October 24, 2008 8:42 a.m.

    DOWN WITH CoD UP WITH FARCRY 2 !!!!!!!!!
  • infinite doo - October 24, 2008 12:48 a.m.

    Oh, hey! oANCIENTo, my gamertag is INF1NIT3 D00M, I think I played you in CoD4 once. Normally most people pass out of memory, but I remember you because your team won and you started trash-talking; then you got switched to our team and started complaining. You made my day, because you were dead last on our team for the next 3 rounds, and you kept trash talking everybody. Good times... I look forward to further owning you in WaW. PS If you are not the person I'm referring to (I think the gamertag was AncientxRelic or something), then sorry for the mistaken identity.
  • S1ightlyParano1d - October 23, 2008 11:43 p.m.

    I think the biggest selling point of the game is the four-man co-op. It's like Halo 3, only grittier and more brutal.
  • Skykid - October 23, 2008 9:01 p.m.

    Finally, a Catalina night raid. I soooo look forward to the game. Go COD!!!!
  • smileykyley - October 23, 2008 7:49 p.m.

    I can honestly say that i liked COD3 and was dissapointed when i got into the beta and found it was just COD 4 during WW2. The crazy every man for himself that was COD3 was awesome. And i diddn't find the vehicles or the dogs unbalencing because of the effort required to secure these two things. I mean, the two rockets (or grenades) to kill a tank isn't that bad. and the dogs only take one hit before they die. and they're too stupid to actively seek you out. they just run in your general direction and kill you in two attacks. The only really overpowered thing was the artillery strikes which, are acurate in thier effect, cover the whole map. WHEW LOOOOOOOOOOOOONG Post.
  • jamboy199three - October 23, 2008 6:57 p.m.

    i agree with pasta man cod 4 was good but i dont get why people cant seem to get over it it got well repetitive and i got bored coz it was all people played this one just seems like their gonna try replecate cod 4 coz everybody fought ti was so greeeeeat
  • MadCowDisease - October 23, 2008 2:18 a.m.

    Have the beta. Half decent at the most. Way too much imbalances. The Thompson is fine actually, it's just that everything else is extremely weak. The shotgun takes two shots point-blank. The bolt-action rifles take two shots to kill some for god's sakes, that is just a seriously stupid. It's a beta though, so I hope it get's better.
  • The_Lurcher - October 22, 2008 6:34 p.m.

    Hmmm er im not sure about this game loved CoD4 to death but like Tasty_Pasta said it got boring after a while and yes we get the point it's not made by infinity wars everybody panic! we understand infinity ward did a good job who knows maybe Treyarch have learned their lesson. But there are to many pros and cons to be sure wat this game is going to be like.
  • AOH94 - October 22, 2008 4:36 p.m.

    Gears of War will b much better than this
  • Th3_Gr1m_Re4per - October 22, 2008 4:21 p.m.

    Tasty_Pasta you can't possibly be thinking about the online. Iv'e played it for much longer than any other game and I don't even have the mappack. But I dunno about CoD5.
  • savage1159 - November 7, 2008 4:23 a.m.

    I've been waiting a long time for someone todo the Pacific Theater justice, and hope this fits the bill. I think I'll be picking up on release day.
  • sharker - November 6, 2008 11:23 p.m.

    what about the zombies gametype?
  • berner11 - November 3, 2008 1:55 a.m.

    man whats with call of duty it will never end

Showing 1-20 of 52 comments

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