Breeding a nation of microtransaction monsters!

Kid spends over £900 on Farmville DLC

But our console games are not the real evil here. You want to see a corrupting influence? You need look no further than the games tab on Facebook and the story of a 12 year-old boy whoran up over £600on his mum's credit card buying crap for Farmville. And that was after spending his own savings of £288. Just the £900, then.

You may laugh, but these apparently harmless games are the crack cocaine of the virtual world and they're a danger to our society. No need to read books when you can get your fix of chickens and horseys. No need to go outside when the weather is perfectly clement in the virtual realm of browser games: Look:

Most browser games are free the first time you play. But they get their claws into even seemingly well-balanced individuals. That's when you start seeing your newsfeed turn into this.

Then this:

ShowFIVE similar posts? This isn't normal behaviour. But youstart tosee how it can get out of control.Items can be earned in-game, but what about when the cravings get too strong or too frequent for your gaming yeild to keep up? That's when the ugly 'M' word comes into play. No, not murder - microtransactions.

That's what happened to the kid in thestory. He used all of his personal savings and then his mum's credit card to rack up an impressive spree of £900. This is not the product of an obsession with Manhunt, Counter-Strike or GTA. This is the product of... this:

It's refreshing to be on the other end of a reactionary statement, but there's only one logical course of action:

Ban this sick filth.

08 Apr, 2010

ABOUT THE AUTHOR

The longest-serving GR+ staffer, I was here when all this was just fields. I'm currently Reviews Editor but still find time to speedrun Sonic levels and make daft Photoshop articles.
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