It’s called the consolization of PC games, the idea that PC titles suffer because most big budget games release on multiple platforms – and developers also need to design them for the larger console market. Dragon Age: Origins was a refreshing exception to the trend. Despite its multiplatform release, the PC version of Dragon Age: Origins retained a beautiful isometric viewpoint in battles that never made it to the console versions. It gave PC players a ton of freedom with the camera during battles, allowing them to zoom in for tight close-ups or to zoom out to get a clean view of the battleground while planning their next move.
Above: The tactical viewpoint was a pretty big deal for the PC version of Dragon Age: Origins. You could zoom in really close on any character or enemy...
Above: ... or zoom way out for a top-down view of the battle
Unfortunately, that’s going to change in Dragon Age 2. In an interview with French magazine Joystick, Dragon Age 2’s lead designer Mike Laidlaw revealed that the much-loved tactical viewpoint and the modding toolset from the PC version won’t be included in Dragon Age 2. “The game mainly sold on console, so we’re going that way of the audience,” explained Laidlaw, adding that BioWare will be focusing on the more console-centric third person view for budgetary reasons.
That’s not to say that BioWare is entirely dismissing the tactical viewpoint. Although it won’t be appearing in the console version, BioWare has plans to include ‘key elements’ of the tactical view system for the PC version of Dragon Age 2. “As to the subject of the tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy. On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there,” explained Laidlaw.
Aug 9, 2010
Source: Joystick Magazine via CVG
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