Before and after: the games that changed during development

From the first glimpse to the final game, see how these titles were nipped and tucked

Words: on June 15, 2009
Most games usually require a lot of touch-up work during their development before they're ready for release. Usually it's nothing major. A haircut for the main character here, the occasional unintentionally offensive Arabic song removed there. Some games, though, go through more than mere cosmetic changes. The following collection of titles all changed drastically during their development cycles. Sometimes for the better. Sometimes not.

Splinter Cell Conviction

Sam Fisher’s gone through some midlife crisis-sized changes over the past couple of years. One minute he’s a tortured emo agent on the run, with as little respect for the law as for kempt facial hair. The next he’s a malicious murderer, who makes Jack Bauer look like Jack Osborne.


Above: From badly groomed to just plain bad

When we first saw Conviction in 2007 it had heavy influences from both the Bourne films and Assassin’s Creed. Two years on, though, the game looks more like traditional Cell fare… well, after ten cups of coffee and a couple shots of adrenaline. We'll see if ditching the shaggy-haired, radical design changes was the right decision when the game is released later this year.

Prey

Originally announced in 1995, the game went through several design teams over a ten year development period. It was continually crippled by technical problems, namely getting the game's ambitious portal system working. Technology finally caught up with the project’s lofty ambitions in 2005, when 3D realms borrowed id Software’s latest engine. The final direction the game adopted stayed true to the title’s original vision… more or less. The less being the part where Tommy was originally named Talon Brave and looked like a poor man’s Turok.


Above: Talon Brave - representing on behalf of First Nation since 1997 and Tommy – rocking leather since 2005

Okami

Thank the digital deities that the PS2 was an underpowered, horribly convoluted machine to develop for. Otherwise, one of our favourite games of all time, and definitely our most lovable lupus ever, would have looked something like this…

Instead of this…

Early video footage shows Okami as a much more realistic adventure, with a lifelike, depressingly plain Amaterasu in the main role. Developers Clover finally ditched this design in favour of the title’s final sumi-e art style. In part, believing the painted look could better convey the game’s theme of harmony with nature. The far drearier original look was mainly dropped, though, as the PS2 (mercifully) couldn’t handle the more technically demanding style. Three cheers for the weedy 128bit generation.

Conker's Bad Fur Day

Imagine you’re in charge of Rare during the N64 era. The Japanese giant has just realised Mario 64, and you’ve got to try and produce a platformer to match one of the greatest games of all time. What do you do?

Simple, you give the starring role to a saccharine sweet, nut-throwing squirrel, in a world so sickly sweet it makes the average Disney magical kingdom look grim like a diarrhea-smeared public toilet. Then you chuck all of that and make said squirrel a raging alcoholic/borderline sex pest/recreational drug user in a darkly comic South Park-style world.

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Platforms:

Xbox 360, PS2, Wii, PC, N64, Xbox, GameCube

59 Comments
Order Comments: Newest First | Oldest First
  • hamsterdoom360

    hamsterdoom360  - 2 years ago  - Report

    That was the best Halo fanfic I've ever seen. (anyone else think the words you type in to post a comment sound like crappy band/domain names? "liable peevish" for instance)
  • gtojudge

    gtojudge  - 2 years, 7 months ago  - Report

    Halo? third person? BLASPHEMY
  • Taxtm

    Taxtm  - 2 years, 8 months ago  - Report

    I gotta say, I love Okami, but really, the realistic looking trailer didn't look bad at all! I liked it anyway
  • Logan2911

    Logan2911  - 2 years, 8 months ago  - Report

    I Hope Rare makes another game like Bad Fur Day. I loved it on the N64 & the xbox
  • rwells

    rwells  - 2 years, 8 months ago  - Report

    anal blister
  • zabu_san

    zabu_san  - 2 years, 8 months ago  - Report

    I actually prefer the old Sam Fisher...The new one looks like a slightly aged version...
    Whereas the old one looked, well old...
    Showed his distraught and frustration...Showed REAL character...
  • ViolentLee

    ViolentLee  - 2 years, 8 months ago  - Report

    I'd almost add Kameo to the list, just because it went through 3 platforms: GameCube, Xbox, and 360. I have a working copy for regular Xbox. And yes, I think I'm cool.
  • voluptuouswhale

    voluptuouswhale  - 2 years, 8 months ago  - Report

    It's always fun to see games change as we do but some of them are really durastic Blam!s' spartan helmet was hilarious.
  • Vagrant

    Vagrant  - 2 years, 8 months ago  - Report

    Wow, I'd never seen the original SotC thing. Looked like it could've been multiplayer, hah.

    Though I thought the old Splinter Cell: Conviction gameplay looked pretty good, I think the new version has some fantastic ideas.
    That said, I still don't hold much hope the overall game will be much good.

    Also, I quite like the environments and stuff in "realistic" Okami. Meh, I'm sure that change was for the best, anyway.
  • mertor3190

    mertor3190  - 2 years, 8 months ago  - Report

    I remember most of these. Good thing SoTC went on the way it went. The experience feels alot better alone.
  • deora2dude

    deora2dude  - 2 years, 8 months ago  - Report

    that conker video was the funniest thing i have ever seen (zero puctuation and RVB aside)


    (captca city 17... ok then)
  • JamesT

    JamesT  - 2 years, 8 months ago  - Report

    It would be interesting to read more about the Resident Evil to Devil May Cry transformation. I'd love to know how you get from awesome horror series where you conserve ammo and have a fixed camera to an awesome hack and slash series where you keep enemies in the air with bullets.
  • IAMinFAMOUS

    IAMinFAMOUS  - 2 years, 8 months ago  - Report

    I'm beginning to sense that GR is slowly starting to become Halo haters. Why, GR? Why? After all the Halo Radars (the articles that got me into GR). Well, good article anyway.
  • jar-head

    jar-head  - 2 years, 8 months ago  - Report

    in starfox...i hoped that damn ball got lost in the blizzard...
  • Rodrigo90

    Rodrigo90  - 2 years, 8 months ago  - Report

    "...who makes Jack Bauer look like Jack Osborne."

    You gonna regret thath
  • WolfAeter

    WolfAeter  - 2 years, 8 months ago  - Report

    hell... lots of memories!!! but i don't remember that okami ad.
  • sixboxes

    sixboxes  - 2 years, 8 months ago  - Report

    Prey seems out of place on this list. The changes were made mostly due to technology constraints, not style and design ideas.

    For the people calling attention to TF2 - I could be wrong, but I thought the concept from the very beginning was that stylized cartoon look. It's a departure from TF1, yes, but not what the column's about.
  • SaulFidgeonGuy

    SaulFidgeonGuy  - 2 years, 8 months ago  - Report

    Nico looked pretty good, if it was online it would ave been amazing
    SOTC was brilliant but playing 4 player online to take down colossi would be awesome

    also glad they changed Splinter Cell
    Pandora Tomorrow was the only game i liked but Conviction is starting to look great
  • AntistaIsTheLight

    AntistaIsTheLight  - 2 years, 8 months ago  - Report

    Two words for the old Conviction model: Chuck Norris.
  • Quantum

    Quantum  - 2 years, 8 months ago  - Report

    How could you forget Team Fortress 2?
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