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9 ways to improve CoD: Modern Warfare

Call of Duty 4: Modern Warfare. Defining shooter of 2007? Quite probably. Impossible to improve upon? You might well think so. After all, even with a proper two year development cycle, Treyarch's follow-up still failed to excite the gaming comminity anything like its predecessor did, despite noticably aping Infinity Ward's design plan in a whole lot of different ways.

But we don't think so. With two years of very eclectic shooters in between IW's two games, we've had time to take a step back. We've let things sink in and we've taken on board what the competition has done, and we reckon we've come up with a pretty thorough list of additions and changes the studio could make to truly evolve the series yet again while still remaining faithfully CoD. And here they are...

Not another fictionalised news story

With no historical conflict to draw from, CoD 4 did a good job of presenting us with a plausible, fictional campaign inspired by the horrible events filling today's news. But with that done, we want something different this time. We don't want a re-run with a different villain, and a made-up World War III just wouldn't have the resonance that Infinity Ward CoD's are legendary for.

The solution? Explore real-life modern war from a different angle. Our current favourite idea is to take things right out of the traditional armed forces and drop us into the pay-per-bullet boots of a private military contractor. Given the use of these just-about-legitimised mercenaries by world governments in conflicts all over the globe, there's the potential for a seriously varied campaign, especially as we wouldn't be tied to any particular nation or regime. Hell, the new CoD could even take in a PMC soldier's entire career, switched sides, bought loyalties, dead colleagues and all. If CoD 4 made you think about your moral positioning, this could give you a breakdown.


Drop martyrdom

Seriously. Not only is it annoying (just how short is the fuse on that grenade anyway?), it makes no sense whatsoever. Do CoD 4's combatants carry explosives wired up to little heart-rate monitors that trigger as soon as they're killed? Do they undertake years of conditioned training until a grenade drop becomes a reflex action upon a heavy dose of being shot? We'd presume not, if only because that course would see a severely low pass-rate.

But whatever the reason, Martyrdom needs to go. It's cheap, it requires no skill whatsoever to use, and in a game as dense and tactical as CoD 4 multiplayer, a perk that actually rewards players for being crap really has no place at all.


Weather

Just think how much it would mix up multiplayer if we got random, dynamically changing weather during battle. Think you have to think on your toes already? Try staying hidden when a sudden downpour has you leaving trackable footprints in the mud. Or sniping when your quarry disappears into the fog. Or even having to rethink your grenade throws as the wind kicks up.

All of these features would have to be toggleable, obviously, as they'd change the game enough to annoy some purists, but as an occasional shake-up to the formula they'd be a blast. Every weather condition would bring with it a host of offensive and defensive bonuses and traumas, and if implemented with enough thought for balance could add as much to the game as perks did to CoD 4, essentially doubling or tripling the number of multiplater maps available. And it goes without saying that IW could come up with solid gold if it themed whole levels around this stuff in the single-player campaign.


More stealth in campaign and multiplayer

Ask anyone what the standout points of CoD 4 are and young Pricey's stealth missions will always be high on the list. They came out of nowhere with a change of pace and a density of atmosphere that kicked us hard in the face and kept us hooked from tense, pulse-pounding start to breathless, adrenalin-soaked finish. They were two of the finest-crafted pieces of gaming to grace the already brilliant 2007, and we want more in IW's next CoD.

But this time around, how about we drop the sniping and go up close and personal? How about a plot line which sees our character stranded behind enemy lines, bereft of back-up or equipment. Maybe we've been captured and are breaking out of an enemy camp, or perhaps a mission has gone drastically tits-up and we've become split up from our squad. Whatever the reason, we want the same agonisingly tense and lonely atmosphere combined with dirtier, riskier, hands-around-the-throat stealth kills. One of CoD 4's greatest strengths was the brutally uncompromising way in which it forced us to question the violence of our actions every step of the way, and removing the distancing effect of the sniper scope would take that up to the next level.

And with the mechanics established in campaign, how about a new stealth game mode in multiplayer? Perhaps a team deathmatch, with one side trying to silently infiltrate a base as the other attempts to maintain security. Or even better, a single player going up against everyone else in the lobby, the role designated at random or awarded to whoever killed the last candidate off.

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85 comments

  • Armourlight - January 30, 2009 12:33 a.m.

    I totally agree with all the comments except covering systems. I think that a stealth mp game sounds a bit more like splinter cell that cod but I think that there should be a stealth mp game mode so that the people that want it could at least try it as an experiment and if no one or to little people likes playing it then they could just get rid of it in a patch?
  • Reubenguy - January 26, 2009 5:15 a.m.

    the Stealth mission mode is almost a must now that it's in my head. i have always wanted to be 1 vs a million lol in fact i do that any, just make everyone join the other team and put it on hardcore, an actual game mode would make it incredibly easier. I think GR might be asking a bit much of the COD multiplayer though so a little faith for the mini elves at story development im sure they will cook up a storm. MW is definately the new frontier
  • zjs93 - January 22, 2009 5:57 p.m.

    please no pmcs who remembers army of two
  • jtslugmaster08 - January 20, 2009 4:51 a.m.

    also find a way so no one can mod their controllers
  • jtslugmaster08 - January 20, 2009 4:50 a.m.

    i have an idea how about they change the mp5 damage because it uses a 9mm round and i am sick and tired of using an m4 or m16 and losing even though they use a 5.56mm round. That shouldn't happen also i agree get rid of jug and martydom. Also no stealth and manily just fixing the weapon damage to the size of its caliber. It also shouldn't take two shot with a 50 cal with or without stopping power. that gun takes out armored vehicels i dont care how much body armor someone has on it should only take one shot
  • FlyinHawaiian13 - January 20, 2009 12:24 a.m.

    I agree with everyone who thinks martyrdom should go. I dont see why I should die just because i was trapped in a room full of dying noobs
  • Holler732 - January 19, 2009 6:01 p.m.

    I think these are good ideas...something i've thought would be cool when prestiging is being able to add extra weapon attachments at certain levels bc as of now it's not worth it as far as i'm concerned
  • alijay034 - January 19, 2009 10:38 a.m.

    Here is how Infinty Ward can improve things, get rid of the 'glitches' from the multiplayer maps, use a different controller mapping scheme to get rid of those damn turbo pads, allow a proper locale match making service, so that if you don't want to play the damn cheating and abusive yanks you don't have to, oh and sort out this business of yanks getting preference when hosting a game all the time.
  • ginjaninja - January 19, 2009 7:09 a.m.

    maybe if they let us stick to cover and move along it letting us choose our personal type and more stealth abilities
  • CH3BURASHKA - January 19, 2009 6:35 a.m.

    Isn't tits-up the correct positioning?
  • Nodoudt - January 19, 2009 5:19 a.m.

    Ya know what?!?! I think they should just dump all that and make it 3rd person, keep "All Ghillied Up", tell the public it's the "new" Halo game and package it with more expensive plastic replicas of in game weapons (or helmets) and the world is yours, seriously.
  • magicnames - January 19, 2009 1:50 a.m.

    you should use the vehicle perks like in World at War a Lot more. mabye like frontlines how you can call in a close combat heli or AN AC-130 gunship and what kind oof weaponry your heli can cary like a 50- cali machine gun or a 30mm auto cannon. But you should stay away from other games it makes you look like your some kind of copycat game maker. WTF!
  • Cwf2008 - January 18, 2009 11:49 p.m.

    Stealth? Ya great turn an awesome shooter game into another damn Splinter Cell game...and take out martyrdom? Wtf? Hypocrates i recall you saying in an article about how to do good on free for all that martyrdom was an excellent perk...
  • lordofultima - January 18, 2009 8:46 p.m.

    I love martyrdom, if you're dumb enough to fall for it you deserve to blow up. Simple as that.
  • ODST44 - January 18, 2009 6:12 p.m.

    how about, multiplayer games with bots? like offline multiplayer games with bots? online multiplayer is great fun, but sometimes it's nice to not deal with people onlie(who are sometimes dicks) who are much better than you; and instead to just run around and shoot at bots without having to play repetative campaign levels over and over again... what ever happened to instant action? like in battefront or battlefield '42 for the PC? and another thing (this is a litte off topic) why doesn't DICE make a battlefield game with single player instant action!? ARGH. us non-xbox live people would enjoy it.
  • Dinkymod - January 18, 2009 5:19 p.m.

    I agree with just about everything except the stealth stuff. The water cover stuff is awesome, it makes me think of SEALs. Honestly, I would love to see some American Special Ops, like Rangers/Delta/SEALS/Green Berets. The SAS was great, but I think I want something a little different this time around. The Marine Force Recon missions didn't feel like Marine Force Recon; it felt like I was a meaningless soul in a big giant battle with tons of other guys like me. I'd rather work in small squads, personally. Also, the sniper mission was awesome! Wtf? And to elaborate on what I said earlier, I would love to play as a Delta Operator. I mean, there's only like 200 of those guys in real life, they're incredibly elite and secretive, plus they use 1911s and M14s (my favorite guns). The RL Delta Force missions that I've read about in novels sound incredible and different than anything else.
  • wasabi31 - January 18, 2009 3:26 p.m.

    haha, that last video about spawns was pure carnage. but good article
  • xXHaloKillerXx - January 18, 2009 1:43 p.m.

    More weapons(grenade launchers like the ones in Killzone 1 with the belt of grenades),Make the M16 available in every mission instead of one(Warpig in COD4 only had it),humvees(every war game needs to see it even if you cant drive it just show it),Customize character stats and looks(it wouldnt hurt since in the first one you couldnt even see yourself),longer campaign,bigger multiplayer(have up to 100 people,Its war for gods sake),customize weapons during gameplay(if you see a grenade launcher that can be put on your gun on the floor you should be able to attach it during battle),breakable weapons(you melee with a gun too much it breaks and you see blood on the gun),real blood vision(if you shoot a guy in front of you bllod should hit your face and blurry the screen with blood smears) and thats about it.
  • SpikeDelight - January 18, 2009 1:26 p.m.

    When I play CoD4 and I kill someone with Martyrdom I always say with the most venom I can conjure, "Martyrdom scum." Not even when I get killed by them just when I encounter one of those people. I have no respect for someone that caliber of noobness.
  • magicnames - January 18, 2009 4:08 a.m.

    I think you should be able to kinda de-wire(i dunno de-activate mabye) claymores and c4 and walls should break only on the outside ive played Gears of War 2 and you could make little sniper holes in the middle of some random wall

Showing 1-20 of 85 comments

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