• darnell-l-armstrong - April 1, 2014 4:45 p.m.

    dream levels...groan (max payne looking at you)....and they forgot to mention the cart level....
  • ombranox - April 1, 2014 10:51 a.m.

    I'm fine with most of these, apart from the dream levels. Those levels are when designers seem happy to leave a part either broken, boring, or both. I'm looking at you: Bioware, Sierra, High Impact, High Moon, Arkane, Bethesda, Obsidian, Rockstar, Tim Schafer, and Irrational.
  • TheGreyWizard - April 1, 2014 10:38 a.m.

    That temple screenshot, from what Assassin's Creed game is it from?
  • Avunakat - April 1, 2014 11:57 a.m.

    Brotherhood, if memory serves correct. It's one of the Lairs of Romulus levels, I think.
  • TheGreyWizard - April 24, 2014 6:38 a.m.

    Thank you.
  • db1331 - April 1, 2014 5:09 a.m.

    Probably the weirdest thing about me gaming-wise, is that I LOVE water levels. They are pretty much universally hated, but I love them. I've always been a huge marine biology nerd, so I'm sure that plays a big part in that.
  • TheGooseinator - March 31, 2014 9:58 p.m.

    Oddly enough, the first game I thought of with afortress level is Mirror's Edge. That last skyscraper is an impenetrable fortress if I ever saw one. Also, half of Uncharted 3 is dream levels.
  • Vonter - March 31, 2014 4:56 p.m.

    Blargh this is one of the reasons I dislike realism in games, environments are so bland. But I'll be constructive and point some memorable takes on these themes. The fruit factory in Tropical Freeze. Arkham City, most of it is a slum setting. Manhunt 2, Arkham Asylum I'm not familiar with cabaret levels so I'll just mention Psychonauts Theater. Psychonauts milkman level, Batman Scarecrow sequences Ninja Gaiden battle with Alma in the church was well made. Classic Resident Evil SoTN Dracula's Castle Also the blandest ones are most likely the sewer levels, for some reason devs like that setting too. :/
  • winner2 - March 31, 2014 2:56 p.m.

    Shanty town levels are getting kind of popular too. Everybody's gotta have that little fishing village looking place
  • sweetchiliheat - March 31, 2014 2:13 p.m.

    There's also the lava/volcano level, although sometimes it's part of the final/fortress level. Personally I'm kinda tired of all the listed themes, except the dream theme. Dream levels are some of my favourite in games like the Arkham series, Fable 2, Dishonored, Skyrim. They're generally inventive and normally have a more inventive color scheme than the grungy palette found in the factory, slums or prison level.
  • shawksta - March 31, 2014 2:05 p.m.

    Just goes to show themes never die, they just grow into new ones which will eventually be used a lot as well. In terms of classic style, you can still keep the trope, but try something unique, like if you we want a fire level, try something people didn't think before like Rayman and making it a Mexican Kitchen. Or make the Ice Level a giant fruit freezer. BE CREATIVE!
  • CitizenWolfie - March 31, 2014 1:36 p.m.

    As an addendum to the dream level there's always a "hero gets drugged" level with suitably warped controls and bendy walls. Another I've noticed recently are the levels where your powers/weapons are completely stripped while you make a desperate dash for safety. And finally, docks. Always docks.
  • Turbonutter - March 31, 2014 1:30 p.m.

    You forgot the sewer level. Way too many of those.
  • Trollkitten - March 31, 2014 2:20 p.m.

    Yeah, the sewer level! Let's make our heroes smell ATROCIOUS!!!!!

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