We Recommend By ZergNet


  • Vonter - January 30, 2014 10:56 a.m.

    Well it's not thaat bad, but A Link Between Worlds takes away rented items when you die. In hero mode at the beginning especially one needs to be cautious with how much you're carrying. I died from one hit just two screens from the item shop. That was both embarrassing and sad.
  • SirNinja - January 30, 2014 10:51 a.m.

    I would add Spelunky to that list - not just because it's a roguelike platformer with permadeath, but because causing your OWN death (at the right place and while holding the right item) will resurrect you at a secret exit and gives you an opportunity to access the Hell levels and the game's true final boss. Death plays a huge role in that game!
  • supaMcnugget - January 30, 2014 9:57 a.m.

    Glad to see Fire Emblem on the list :) Also, am I the only one who can't view any of these articles on Google Chrome ever since Gamesradar updated its format?
  • GR_DavidHoughton - January 31, 2014 2:26 a.m.

    Hmm, I'm currently making and viewing articles in Chrome. What device/Chrome version are you using, and what exactly is the problem?
  • shawksta - January 30, 2014 9:47 a.m.

    Freaking Fire Emblem and Sacred Stones.
  • Y2Ken - January 30, 2014 9:06 a.m.

    The Binding of Isaac is definitely my favourite game with permanent death - and a playthrough is short enough to where you want to jump back in again even though it means starting all over from the beginning. I also rather enjoyed the mechanic in Dungeons of Dredmor. Definitely thought of Demon's/Dark Souls first when I saw the article title though! Death in the original is slightly more punishing perhaps, but both have pretty heavy repercussions but do allow you that one chance to retrieve most of what you lost. Really nice mechanic and well-handled IMO. Just started playing Rogue Legacy, enjoying it so far and the way your character changes each time you die makes for runs feeling very different. And they certainly balance the upgrade system pretty well, seems like you do quickly reach a point where you have to actually make it a fair way with one character to pay for the next upgrades.

Showing 41-46 of 46 comments

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