• Dueck - July 3, 2013 8:38 a.m.

    Say what you will, but I hate the idea of an "always online" system. There was a better chance of me inventing a time machine with a robot dinosaur than buying the Xbox One as originally intended. Now that the DRM is lifted, I have it pre-ordered. I just don't like all the digital stuff. Comparing this to Steam is such a joke, as Steam doesn't make you buy your games again when you upgrade your PC. The home consoles have a bad habit of abandoning the previous generation. PC doesn't have that issue, because it's a PC, and one or two companies don't have a stranglehold on what it's doing at all times. I have reliable, high speed fiber-optic internet, but I have so far refused to buy Diablo III and SimCity because of their mandatory online requirements. I bet I'm not alone. The fact of the matter is, consumers don't like certain ideas. If that's the case, they aren't feasible, and you have to move on. MS is a business, not a think-tank.
  • Galgomite - June 23, 2013 11:56 a.m.

    MS can accomplish all its goals anyway, it'll just have to earn them the same way digital music did-- at a compelling price and with great convenience. People WILL convert to digital downloads, and soon, but MS and others will have to offer benefits people really want.
  • jayce-reinhardt - June 23, 2013 11:42 a.m.

    Well, you can finger point and blame the fans all you want but Microsoft changed their DRM due to SONY and not because of the fans. Feel free to google check it at your leisure. They claim that they were just like Steam? I guarantee you that we would have never see Skyrim DLC for $2.50 on an Xbone. And to be honest, lots of sites have been having better sales that Steam lately, such as Amazon, GOG, Groupees, ETC. I know you are upset but keep in mind who really makes those big corporate decisions while they still making money hand over fist.
  • Dueck - July 3, 2013 8:41 a.m.

    If Sony had the "always online," MS would have kept it, but it's definitely sales-related. Nobody was going to buy the Xbox One before.
  • Burt - June 23, 2013 10:40 a.m.

    We are not 100% sure if these features will be lost. They did not specify any loss of these when they announced that they are getting rid of the DRM. If Microsoft plays their cards right they will be able to keep at least a few of these features. I don't like them getting rid of the DRM except that there is no region-locking. I don't think anything in this article is confirmed and I hope that Microsoft will try not to sacrifice too much with the departure of the DRM.
  • Errrrbo - June 23, 2013 7:33 a.m.

    Wow. I'm amazed by how little sense this article makes. "Your game library won't be digital." Yes it will, if you want it to be. Day one digital downloads are still a thing. If you want a digital only library, you can still have it, just not from buying disks. "You can't share your games with 10 family members" If you honestly believe that this plan was going to be a free sharing of full games with 10 people, you're dellusional. As Game Informer stated, some developers said the sharing was only a timed demo, just letting people try those games. This makes more sense, since I don't think MS would really allow what people thought. Major Nelson didn't seem to understand how it worked in his Angry Joe interview. It was a vague promise and nothing more. "There's no gifting games online" I would pick lending games over one-time giving any day. There's no reason this stuff couldn't apply just to digital games, so I wouldn't blame the lack of DRM. "Games still need a disk after installed" Refer to my first point. If you want games are your HDD, buy the digital versions. "Makes the cloud less appealing to developers" Online only games like Destiny and Titanfall can still use it. The system is accessible to people not always connected. The amount of gamers buying the system who are connected won't change from the pre-DRM change amount, so they shouldn't be that swayed, and the effect of the cloud on game performance still seemed up in the air. "Less chance of great sales" I've been on Xbox Live for over 8 years. I have never seen a good deal. Everything is overpriced. This isn't even a reason, just baseless wishful thinking. Anyone who has paid attention to how MS operates knows that Steam-like sales were never going to happen.
  • t3knoman - June 23, 2013 9:58 a.m.

    I agree with everything your saying and in addition; it is quite annoying the way these "gamers" have assumed Microsoft had there best intentions, and offer no evidence of this from Microsoft past that has ever indicated games would be cheaper. Instead countless sites like Gamesradar offer proof from OTHER companies, who have proven track record (Steam). I am a Gamer in general, Microsoft was attempting to reinvent the DRM wheel. 24/7 DRM is UNPRECEDENTED(actually Ubisoft tried). Compare it to Apple, Steam, Google Play, Amazon, Kindle, and even Sony. I could just keep going on and on.... there is countless upon countless examples of decent DRM people will accept. Actually, I wish MS went through, only to watch them fail miserably, and guess what? The industry will not collapse. When business fails everyone wins and lessons are learned. It is going to be interesting in the coming generation if we will have a fall of the 2 giants, I do know however, if MS did continue the path, they were going find themselves being the NEW Sega. Perhaps not as severe because both Sony and MS have many divisions, but someone was sure going to loose there job over it..... Any logical person with a brain are asking themselves, "why cant this be done with digital downloads?" You think Steam when it launched was the only place you could buy games? Nope, i can still play my old half-life one game and install it and play. Steam was gradual process of competition on a OPEN platform. A separate argument is that OPEN platform is what cause things to be cheap. Do they believe i tunes became the dominant music provider over night? "shakes head" As a Steam user (160 games), it is more infuriating because i know what is an acceptable level of DRM is, and MS was definitely trying to pull a fast one. But hey if they really believe when MS becomes the SOLE provider of their games and entertainment on a CLOSED platform, I have some "beans" that they might be interested in...
  • mull-marko - August 1, 2013 1:56 a.m.

    Hahaha... Pretty much explained everything that ran thru my head as i read the article. MS just didn't like that the voice of millions had them shook. Hahaha.....
  • Romkslrqusz - June 22, 2013 10:25 a.m.

    It's unfortunate that unintelligent, whiny people ruined this for the rest of us. If only people who liked the changes M$ was implementing were more vocal about it :/ Alas, humans are more vocal about what they dislike than what they do like. The console industry was finally going to be moving forward by adopting a system similar to steam (best games distribution platform ever, IMO), but with a shitload of awesome features added on. All the whining about these features got me very excited, I was looking forward to all the prepubescent boys switching over to Sony's platform so that I didn't have to hear "nigger" and "faggot" screamed in my ear whenever i'm trying to get some online gaming in. Provided with the opportunity to do so, I would opt-in to these features in a heartbeat. Instead of listening to those who are most vocal, Microsoft should have polled Xbox Live users before making the change.
  • bigwill1221 - June 22, 2013 12:37 p.m.

    Whiny lol, it was Microsoft own option to backtrack and and listen to the crowd for $ instead of standing up.
  • reddog000 - June 22, 2013 6:52 p.m.

    Why didn't they poll Xbox Live Users BEFORE trying to implement all these changes. I am not disagreeing with you I actually agree about Steam and some of the possibilities. BUT the way they did them was ALL WRONG! Not our fault it is theirs'. Back to the drawing board. It can be done! PS - Either way I am not getting a X1 because a Kinect is included. Why...oh why...does any gamer need such a contraption? It is a waste of money and time for "console gaming".
  • KSib - June 22, 2013 9:14 p.m.

    Well the problem is, they didn't have to back down. Instead they could have done a couple of things. 1) Educated those who were butthurt to convince them that their system will actually be beneficial to them and a step forward for gamers 2) Tweaked their current offerings a little bit to better suit those who were making such a fuss. However, it's obvious that they didn't actually believe this was a step forward or they would have done more to make it appealing to us. It was a bullet point. It doesn't help MS has a horrible marketing dept for whatever reason.
  • ParagonT - June 23, 2013 7:28 a.m.

    Why would you blame other gamers when Microsoft is the one that took the features away? That makes absolutely no sense. (offensive language/ Angry Joe)
  • RSQViper - June 22, 2013 6:11 a.m.

    DRM has proven again and again to be a bad idea. To name two recent biggies: SimCity, Diablo III. Both published by renown publishers and made by respectable and overall liked developers. Both a complete launch catastrophe which pushed away a large % of their fanbase. Also, it is Microsoft's fault that they tied a lot of these features to DRM. Not to mention a large % of people DO have their consoles connected to the internet and XBOX can EASILY and ACCURATELY count how many people are online at any one time, how many individual XBOXs are connected, etc, etc. If they give that info to the devs, devs would make the games suited to those people. It ISN'T LIKE people that WERE going to get XBOX ONE are suddenly NOT going to connect to the internet... If anything this now increases the amount of people who will buy the X1 and connect to the internet, giving devs a LARGER audience than if X1 rolled with DRM since so many people were literally shoved into Sony's camp.
  • Romkslrqusz - June 22, 2013 10:28 a.m.

    Yup, because Steam is totally running Valve into the ground. DRM isn't inherently bad, it's existed for PC gamers since the 90's (serial no.'s, online accounts, etc.). It's poor implementation of DRM that sucks, and gets the most attention from the gaming community.
  • RSQViper - June 23, 2013 7:50 a.m.

    You, like many others, are confusing Steam DRM vs DRM on a console. On a console w/DRM you have no choice how you get your games. On a PC, you do. Steam (a form of DRM) is a choice. Also, many games on steam, once you buy a game, you never HAVE to go online again. You can play offline mode. Two different animals.
  • matthew-stoddard - June 22, 2013 5:18 p.m.

    Diablo launch was terrible because they had so many server issues...I loved the game and stopped playing because I could never get on the damn game...
  • jmcgrotty - June 22, 2013 5:59 a.m.

    Such a ridiculous article. There isn't a single good point on here. Your problem is you went into the article with the fallacy that digital gaming was a good thing. It isn't. There is no use for cloud computing, whether it be for saving or processing, and the sooner we can get past that idea, the sooner we can get back to talking about real gaming again. Microsoft learned this when people freaked out, and now some members of the press need to realize it: people DON'T want this garbage. It isn't the future.
  • jahcriado - June 23, 2013 3:46 p.m.

    I agree. And people also think, because MS says so, that its not possible to have this cloud element without the check-in. Er, what? No, you can still have worlds that grow & change, & even impact your character while you're off-line, on the server side. WoW anyone? People also have this overly utopian view of 1) tech & 2) the future. Some how the "cloud" will make all of this amazing stuff happen, you won't have to have programs on your PC, blah blah blah. Sorry, unless my internet speed is as fast as my processors speaking to my memory units I want my computing local. Anyone actually a good 1:1 experience with remote desktop? And theres still going to be outages, server issues, areas w/no coverage. And I want to own my games & take them where I want. If it always on the cloud then its never really in my possession. I like Steam for this. The games are downloaded to my machine & from there I can then ignore steam on-line, if I want.

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