Traps are so in this season. Spike pits in Tomb Raider, fire-shooting floors in God of War: Ascension multiplayer, electrified crystals in BioShock Infinite--it seems that the video game zeitgeist has a real thing for deathtraps as of late. They’re awfully efficient, after all--just set up your killing machine, wait for a hapless victim, and watch them trigger their own demise!
We’ve died to these traps so many times, we’ve become completely desensitized to automated fatalities. When you stop and think about what’s really happening, the results are…horrifying, to put it mildly. These are the most sinister traps in all of gaming, and the woeful fate that awaits unprepared adventurers in some of the most undignified deaths imaginable.