If you haven’t figured it out by now, Battlefield Bad Company 2 isn’t designed for solo Rambos to dominate groups of players. Those that work for the team also work for themselves. Follow our 10 easy steps to de-program those “other shooter” behaviors and march amongst your comrades to victory!
It’s an obvious one, but you’d be amazed how many squads we’ve seen composed of three recons and a medic. Sure, you can hold a rooftop camping spot (until someone with half a brain storms in, offs the medic first and stabs the snipers) but if you come up against a tank you’re stuffed. Our dream combo is two medics with at least one vehicle tracer pistol, an engineer and a recon or assault (vehicle-heavy arenas need more engineers and fewer medics).
It’s easy to dominate one class and be an incredible medic or engineer, but the best squads have members who are levelled up in two classes. This means you can adapt to specific maps as a team – if you need two levelled up engineers to handle a vehicle-heavy map, for example, then your regular assault or medic can quickly switch over and still have all the best kit. It requires a bigger investment of playing time, but will pay dividends later.
Sometimes, objectives like M-COM stations are just too well defended for an all-out attack (for example, White Pass and Africa Harbour). In these situations, it might be better to co-ordinate your squad into a demolition team and bring down the whole building on top of the objective (as an added bonus, this also removes pesky snipers from the roof). Having plenty of engineers and recons is the best tactic here. The assault class’s rifle grenades and sniper’s C4 can be pretty effective too.
So you’ve seen, or worse – been killed by – a sniper camping on a roof. You know where he is, and you know he isn’t smart enough to move on after every kill. What you don’t do is steam back at him angrily waving your shotgun around. No sir. What the smart team player does is sneak back round to where you know your foe is and tag him using the Select/Back button. Your squad sniper will pick him off from a safe distance, or a well-placed teammate will sneak up and stab him.
Never forget to dump your kits, especially at key points like near the flags (in Conquest) or M-COM stations (in Rush). We find our medic character is consistently near the top of the stat table at the end because we lob med kits at these locations and sit back as the +10 for heals and +20 for squad heals flow in. Assault characters, don’t forget your ammo drops too; grenades are a rare commodity for other classes.
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