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  • Sketchy - October 28, 2012 4:22 p.m.

    As far as faster than light travel goes, I'd like to throw this article out there.
  • Cwf2008 - December 12, 2012 2:54 p.m.

    And GR pointed out that it's purely theoretical and hasn't even moved an atom yet. And currently, the amount of energy required for a warp drive to work would probably drain the entire planet's power grid
  • Shinn - October 26, 2012 5:10 p.m.

    Why use a Halo pic for the evenly matched war point? It seems like a war because humanity is so spread out, but the Covenant basically exterminate us. The population went from untold billions to millions.
  • theintellectual - October 26, 2012 5:51 p.m.

    Because them gameplay depicts both sides on relatively equal footing, rather then the nuclear bombs vs. kitchen sponge yawn-fest it would be in reality.
  • Shinn - October 26, 2012 6:33 p.m.

    I suppose, but it's usually tank + a bunch of marines versus a handful of grunts and an elite or two, and there are usually dozens of human corpses littering the ground. I guess the books have probably changed the way I see the games.
  • GoldenEagle1476 - October 26, 2012 1:37 p.m.

    Really good job. Regarding the aliens not being interested in us, the War of the Worlds brings up that point and does a really good analysis of it. (The book, not that god awful Tom Cruise movie)
  • rxb - October 26, 2012 1:23 p.m.

    Great read, good job. Humanoid aliens annoy me, very very unlikely.
  • jivago-chaves - October 26, 2012 11:59 a.m.

    2 Guys that won the Nobel this year, proved that is possible to measure quantum particles without destroying it. So, it's quite possible to use quantum entanglement to communicate long distances in the future, not easy of course, but possible.
  • MidianGTX - October 26, 2012 11:34 a.m.

    Those "bands of gas" usually don't even have a colour. It's all added by NASA afterwards for the purpose of visual clarity. Most space photography is black and white and when it comes to the really distant stuff there's a lot of infa red and ultra voilet light caputred that would be completely invisble to us anyway.
  • JarkayColt - October 26, 2012 10 a.m.

    Lots of really interesting points here. Most of the "lies" are pretty common sense but you never really think of them as such until listed in isolation like this. By which I mean, science fiction contexts often do a very good job of making these things seems plausible. That's all that matters, right? I mean, it is FICTION after all. It's hard to predict the future, so the easist thing to do is describe something unfathomably impossible, like hurtling a huge chunk of metal through space. So, it any wonder why none of it makes no sense? Not really. And would you have it any other way? No. I mean, stuff like the visibility of space phenomena is pretty unjustifiable even now, but, well, artistic license, right? If people can lie about how stuff on Earth is percieved who says we can't do it with space? :U
  • Andrew Groen - October 26, 2012 10:19 a.m.

    So true, and yeah devs definitely have artistic license to do whatever they want. And I hope they continue being imaginative with space. The danger though is when they stretch the truth subtly (as in the case of their depictions of how space looks). People who don't have any other source of science information can end up getting fact and fiction mixed up. It's harmless, but it's also important to set the record straight. Because like it or not, fiction is often people's only source of factual info.
  • JarkayColt - October 26, 2012 3:31 p.m.

    Ah, of course, I can see why that might be a problem. And I guess it was this article's purpose in part to help aleviate the confusion caused by those small liberties taken with the truth. But that only serves to highlight another way of looking at this, in which these are never lies but, as you just alluded to, simply bent or extrapolated truths. I think science fiction is simply the new "magic realism". Artists have been taking liberties with reality throughout all time in order to create a snapshot tailored to the specific atmosphere they wish to present. Sometimes the elements themselves are entirely accurate, yet simply presented in an almost hypothetical, approximate way. So, as was mentioned, nobody ever wants to render an empty, lifeless environment for example. They just take what they like and present it through a montage-like window. The audience is only really being decieved on a very basic level that simply boils down to exagerated viewpoint. And, again, not being able to tell the truths from the falsities is simply a testament to the conceptual designers and artists. Without some element of truth bending there wouldn't be anything to seperate these concepts with what we're already familiar with (i.e. reality). Also, sorry, massive rambling excursive tangent there about stuff you already touched upon. I guess what I meant to say was...good article? =p
  • SentientSquidMachine - October 26, 2012 8:22 a.m.

    Seriously, the stuff that lives in deep sea trenches are so incredible. The bio-luminescence, fish that are 85% a mouth full of huge razor teeth, and just some of the "ugliest" freaking things that you could begin to imagine. I'd like to see a game use that setting. oh and dolphins do try to talk to humans. And when you record what they say and play it back to them, their speech changes as if to try to move the conversation along...which is amazing.
  • Andrew Groen - October 26, 2012 10:26 a.m.

    From what I've read, we can occasionally communicate with dolphins through things like touchscreens and whatnot, but generally we have to wait for them to be interested. More often than not they just want to dolphin around all day bein dolphins without much care for hoo-mans.
  • Zeedar - October 26, 2012 8:01 a.m.

    One thing, in all sci-fi, that annoys me: sound in space. There should be none. No roaring engines, no loud explosions, no pew-pew of lasers. OK, it doesn't really annoy me, because space battles would be really boring without the sound effects, but it is still factually incorrect.
  • elessar91 - October 26, 2012 7:23 p.m.

    Firefly (Serenity film) addresses this - no space fights in it have sound.
  • winner2 - October 26, 2012 6:14 a.m. good do you think the video games made by the aliens might be? I bet they have some fun stuff.
  • Andrew Groen - October 26, 2012 10:22 a.m.

    Haha This is a great thought. But I think they'd probably suck. Video games only work for humans because our brains get all happy when we do certain things. Our brains loooove audiovisual feedback, and they looove overcoming obstacles through strategy. A lot of that is a product of our upbringing in the fricken jungles and savannahs so who knows if they even have games at all. I'd bet their awesome tech *could* specially craft something for us though.
  • bass88 - October 26, 2012 2:58 a.m.

    Regarding "Cross-galaxy communication is super-duper easy" I suggest a film called Voices From A Distant Star. It deals with this issue in a most depressing manner.
  • bass88 - October 26, 2012 2:59 a.m.

    I'm sorry. That's Voices Of A Distant Star.