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41 comments

  • rafael-silvestre - April 10, 2014 2:34 a.m.

    I think Ace Combat, specifically 4,5 and Zero make u feel like a bad-ass. I mean as u progress, you can hear the enemy pilots lose their shit when they see your plane. Not the mention how the narrator speaks so highly of you and your squadron as if you were legends
  • P0ck3tC1am - April 5, 2014 10:50 a.m.

    you forgot CoD.
  • brady-chandler - April 4, 2014 7:25 p.m.

    The Gears of War series!
  • beardybot - April 4, 2014 10:42 a.m.

    Enslaved: Odyssey to the West. You can be absolutely dreadful in combat and have the turning circle of a Sherman when avoiding mines, but you won't get past the introductory chapter without feeling like an absolute badass, Way more so than all of the games that make you feel cheap and dreadful for being so unskilled that you need a computer to play the game for you. The set-pieces when just traversing the environment are too good.
  • Pruman - April 4, 2014 10:33 a.m.

    I find it hilarious that you picked the Guitar Hero game with the most brutal difficulty spikes in the series for this article. It's pretty easy to suck on that one, especially on Expert.
  • bigwill1221 - April 3, 2014 7:28 p.m.

    No Revengeance ?!
  • BladedFalcon - April 4, 2014 12:23 p.m.

    To be fair, reveangeace does demand skill from you all the time, even on the easier difficulties. If you suck at the game, you'll get your ass handed over every time. And unlike Bayonetta, it doesn't have a "baby" mode, which is why it isn't on this list. It's for the best really, the more I think about it, the more a realize that more than an honor, is kind of embarrassing to be in this list anyway.
  • gavin-erhard - April 3, 2014 3:45 p.m.

    Dante's Inferno is definitely one of the games that makes you feel like a badass. Splitting demons in half, fighting the devil himself, go through Hell.... do I need to go on?
  • Elgyem - April 3, 2014 2:55 p.m.

    Nothing makes me angrier than having a bratty kid beat me at a fighting game thanks to those one-button moves/combos. Guile flashkick spam is sooooo painful.
  • db1331 - April 3, 2014 11:30 a.m.

    You don't know shame until you've been melee'd by a grunt in Titanfall. I ran into a room of like 6 of them at low health last night, and one stomped me. I had to read the kill description like 3 times before I could even believe it.
  • BladedFalcon - April 3, 2014 10:10 a.m.

    ...So basically, games that let you cheat or play themselves for you, completely defeating the point of the game in the first place. This shit shouldn't be celebrated or applauded. What point is there of playing a game if you can't even be bothered to overcome it by it's own rules? worse, when the game straight up let you skip levels or auto win itself without you doing anything, isn't that just shitty design? How is any of that a good thing?
  • Vonter - April 3, 2014 10:18 a.m.

    I don't know, also scripted events in action games have the same effect. What I disliked in Uncharted, was how automatic climbing was. In contrast I love the limited but badass fighting in the Arkham games. So yeah, it's a juggle on how much control you want to give to the player, I mean not all people can enjoy COD without auto target, or some (like me) can't stand Assassin's Creed multiple game systems (it could be more intuitive IMO).
  • BladedFalcon - April 3, 2014 10:52 a.m.

    I'm not really defending scripted events or on rails gaming design like the uncharted climbing parts, but at the very least those are meant to convey something in the sense of spectacle or story, and most importantly, those events are a small part of the bulk of the gameplay. In uncharted, most of the gameplay is really the shooting, and if you suck at it, sorry, you can't progress until you get better. The game doesn't suddenly make a squad of SWAT operatives appear out of nowhere to wipe out the room for you if you die 10 times, like Mario fucking does >_> Really, i wasn't talking about how much control to give the player... It's more about if you design a part of your game to be solved or beaten a certain way, allowing you to cheat trough it or bypass it because you suck kinda defeats the entire point. Regardless of the game or the gameplay.
  • Vonter - April 3, 2014 11:39 a.m.

    If you mean the Super Guide or items in DKC, they're optional, I'll admit is a bit annoying being reminded that you're sucking in a level, but you're not forced to use them. I think that only Mario Kart and Mario Party those kind of things are intrusive. Also a counterexample of your last sentence, at least for me, will be Turok and to a lesser extent GTA. Both those games' cheats add to the experience.
  • BladedFalcon - April 3, 2014 12:30 p.m.

    Even if they are optional, the mere existence of them is a problem. Sure, you're not forced to use them, but you shouldn't even have the option to have them to begin with, either you're good enough to pass the level, or you aren't, given something to aid you in a way that negates requirement of skill cheapens the experience or flat out breaks it. And well, in both of those cases... again, you needed to LOOK for those cheats, neither GTA or Turok went "hey, you're dying too much, want to turn god mode on?". And besides, using cheats when you've already beaten or mastered a game is fine, or when you're using them just for shit and giggles (Which is the case with GTA often). That's totally fine, but if you use them from the get go of the game to complete story missions... Then again, why even bother?
  • pl4y4h - April 3, 2014 7:42 p.m.

    but....but.....think of the kids! (or the casuals, take your pick)
  • BladedFalcon - April 4, 2014 12:21 p.m.

    Again, did NES or even Genesis and SNES games went easy on us when we were kids? No, and we dealt with it just fine, didn't we? As for casuals, they aren't into video games for the long haul anyway, even if you make games super easy and accessible they won't be a recurring customer anyway, (As proven by the people that bought the Wii but didn't really buy games for it regularily) so why bother on them anyway?
  • pl4y4h - April 4, 2014 12:31 p.m.

    Come on man, you know us Americans. We want that instant gratification and don't want to work at all! (please no one take this seriously and/or try to argue political feelings with me)
  • BladedFalcon - April 4, 2014 6:54 p.m.

    ...You say that as a joke, but that is pretty much how you guys look to the rest of the world :P
  • Dadyo238 - April 3, 2014 10:40 a.m.

    While a lot of it could be laziness in design, I'd say that for some people, these kinds of games can be a great experience. If you're someone who is just starting of just isn't good at video games, jumping into something like Dark Souls will be a shitty time for you. As opposed to a game like Dynasty Warriors (which I personally got tired of that series years ago) all you need to do is mash, and you'll be having a great time kicking ass instead of getting your ass kicked. These kind of games I think should be stepping stones to real skill-based games, and so from our perspective they're shitty because we're so used to harder games.

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