Xbox Series X design tweet from Phil Spencer prompts a Randy Pitchford response

xbox series x
(Image credit: Future)

The Xbox Series X was just announced and it's already causing some serious drama in the community. Phil Spencer shared a Digital Foundry article about the console's design on Twitter and shortly after Gearbox's Randy Pitchford responded with some choice words.

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So, Spencer shares an article that discusses the design of the Xbox Series X with some pretty heady tech theories and Randy Pitchford questions those theories while simultaneously suggesting Spencer is using them as an excuse for the Xbox Series X's design, which he implies isn't good. Let's unpack this.

Moore's Law is the theory that the number of transistors (which help a computer complete calculations) on an affordable computer will double every two years. That means each new microchip will double the transistors of the previous generation but at the exact same cost of production - but Moore's Law is slowing, despite Pitchford's tweet suggesting it's not.

Moore's Law slowing means that microchips won't get any smaller at a certain point in the near future, but with the industry demanding new consoles churn out more processing power, the consoles themselves will have to be designed differently to compensate. The Digital Foundry article Spencer shared points out that "the more power you need, the more heat you produce - necessitating innovation in terms of thermal dissipation." That's why the Xbox Series X is so big. 

What's interesting in this Twitter exchange is that Pitchford is, quite plainly, wrong. Moore's Law is slowing, and that will affect console design in the future. Why Pitchford chose to lash out at Spencer in such a way is unknown, but ResetEra points out that Gearbox's Godfall is a PS5 and PC exclusive…

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Alyssa Mercante

Alyssa Mercante is an editor and features writer at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.