Wild's untamed open world wants to be a whole new kind of adventure

Michel Ancel has some interesting ambitions for Wild on PS4. He want to create an open world game without anything as mundane as 'an end goal', ditching even obvious touch points like mission markers and maps. Instead he want to create a place for players to explore and find their own way, via the routes they choose.

"One thing I hate in games is when you have these missions things and you know exactly what you have to achieve," he explains at Paris Games Week during a demo of the game. Instead of maps and markers then, you simply have a lush and beautiful natural word to explore as a mystical, animal-controlling shaman. You choose what you want to do by picking out distant landmarks, or obvious points of interest.

Essential information is communicated visually as you assess the risks of what you can see. Big circle of angry tribesman dancing furiously around a fire? Or a pack or wild boar milling around a tree? "Players can evaluate themselves if they want to big challenge or a small challenge," says Ancel.

But what's the point? Again, this is where things get interesting: there isn't one to some degree. "We don't want to give a final point," says Ancel. Instead, this is about the player's journey and the choices they make within the world. There are missions in the traditional sense - the demo included a quest to find and summon a snake divinity to cure a dying girl - but progress and choices are completely up to you.

In the case of the snake god, I saw several approaches involving possessing a hare to sneak past worshipful tribesman, or riding a bear to smash your way through. Then there's the matter of the snake sacrifice needed to summon the divinity. In our demo a friendly eagle was used to capture it and hand it over but any approach or animal that gets you the same result would be equally valid.

These nature gods define the game but in a way that isn't so cut and dried as 'good' or 'evil'. "They're not just positive or negative, they're just unpredictable," says Ancel. "For example, if you summon the snake divinity she might ask you to sacrifice a member of your team [of animals], or she could ask you to live as a snake for two or three days. Meaning that you could be vulnerable to attack from the eagle [or] have to find your own food." They're gods after all, so you'll have to do what they want, no matter how crazy.

An important part of the experience is how much potential the player has to shape their journey. For example, every animal has its own divinity that can be worshipped, opening up its own unique path. As well as snakes, bears and eagles there are sheep, boar, rabbits, fish, frogs and countless more a fully populated ecology acting as character development tree.

"It's like an RPG," explains Ancel. "If you want to go more with the bear branch of the game, or more the wolf, or combine two animals, you can spend more time trying to get more knowledge of those animals." According to Ancel, "You're creating your own environment, you're are summoning the divinity and the change is going to be in this branch of gameplay. If you prefer fishes or birds you can summon more divinities in this. So each time you have a sacrifice like that, you decide in which direction you want to evolve. "

It's a journey that begins young, too: "When you start the game you play as a child. You have to learn about the world around you and you can domesticate other small animals or be helped by bigger animals," Ancel tells us. These creatures are key, essentially forming your team and giving you access to their abilities. The eagle's perfect for scouting, the bear is great for brute force (smashing through enemies with broad, damaging swipes) and a surprisingly fast mount to get about on too.

Every animal can be possessed, and you can move directly from one to the other with swipes of the touchpad. You can even control packs of animals if you find the alpha. Apparently even sheep can be dangerous if you command a herd.

The only catch is that while you're borrowing a body, yours is left vulnerable to attack or robbery from other players. You can opt out of the online options entirely if you want, but it sounds like you'd be missing out on the big part of the game. There's no clear MMO, PvP or co-op thrust here. Mirroring Ancel's open ideas in the rest of the game, players simply inhabit each other's worlds. What you do with that, and the rest of the tools here, is for you guys to work out. Play nicely now.

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website. 

Latest in Survival
Palworld
Palworld is finally getting crossplay across PC, Xbox and PS5 this month as Pocketpair teases "some little surprises" to come to the survival game
Palworld
As Palworld studio's publishing branch teases new reveals, its head is "nervous" that "people will just expect more" games like its survival hit
Atomfall
Atomfall devs don't mind Fallout comparisons "because it's got that post-apocalyptic quarantine zone atmosphere," just like Bethesda's RPGs do
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
A misty, forested mountainside in Prologue: Go Wayback!
PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
Terraria art showing a short-haired blond man sitting atop a grassy field in metal armor, colorful slimes on either side of him
Terraria is forever: look no further than its go-to mod tool, which just hit an all-time Steam peak ahead of surely, for real, definitely final update 1.4.5
Latest in Features
Best Assassin's Creed protagonists: A collection of several of the heroes in the Assassin's Creed games edited together.
Ranking the best Assassin's Creed protagonists of all time
Matt Mercer, Brennan Lee Mulligan, and art from the opening of Exandria Unlimited: Divergence
"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria Unlimited
Monster Hunter Wilds beta and trailer screenshots
The Dark Souls games might be my all-time favorites, but Monster Hunter Wilds beats them in one crucial way: fashion
The Elder Scrolls' Oblivion's most annoying fan holds a torch
Oblivion remake leaks suggest Skyrim's cooler sibling is making a comeback, but I'm worried a modern makeover could bulldoze over the weirdness that makes it great
Ayo Edebiri in Opus
The Bear star's new A24 cult thriller proves Ayo Edebiri needs to be the final girl in a horror movie
Xbox Series X
I love consoles more than anything but Microsoft has me less excited than ever about the Xbox Series X successor