Sure, some RPGs let you start the story again with your fully levelled-up character, but Radiant Silvergun is essentially an arcade game. That the balancing stands up to this sort of test at all is proof of the quality of its design. It does mean early scores are negated as your fancy-pants weapons will annihilate early bosses, but again, the sense of power is superb - and it never becomes less fun because of it. As if that wasn't enough, playing well will increase your powers faster, as those colour-coded kills accelerate the levelling process. Play badly and you may as well hit reset as you progress - the final levels need big guns.
Simple score mulipliers
Radiant Silvergun's three-colour enemy system lets you choose a colour, shoot only that colour, then rack up the score. It's so simple, yet devastatingly effective. Check out our moderately successful run shooting only red enemies here.
Above: In all honesty, just staying alive is hard enough. This is hardcore gaming