What now-gen games can learn from Radiant Silvergun

Sure, some RPGs let you start the story again with your fully levelled-up character, but Radiant Silvergun is essentially an arcade game. That the balancing stands up to this sort of test at all is proof of the quality of its design. It does mean early scores are negated as your fancy-pants weapons will annihilate early bosses, but again, the sense of power is superb - and it never becomes less fun because of it. As if that wasn't enough, playing well will increase your powers faster, as those colour-coded kills accelerate the levelling process. Play badly and you may as well hit reset as you progress - the final levels need big guns.

Simple score mulipliers
Radiant Silvergun's three-colour enemy system lets you choose a colour, shoot only that colour, then rack up the score. It's so simple, yet devastatingly effective. Check out our moderately successful run shooting only red enemies here.

Above: In all honesty, just staying alive is hard enough. This is hardcore gaming

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.