Unreal Tournament III
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Epic has also noticed that when people are speeding around their imaginary lands in vehicles, two of the most common action keys are rendered redundant, namely duck and jump. So it is that, in a tradition kick-started by UT2004’s Manta, many of the vehicles now have different modes of maneuver, to a thunderously amazing effect.
Take the Necris Nemesis for example. As lead designer Steve Polge eloquently puts it: “Real tanks can’t crouch” - but this one can. Or at least, it can switch between a ground-hugging sleek-mobile whose turret is firmly fixed forward and a standard drive-and-aim mode, before slipping into a far more interesting gear: having you move along at an absolute crawl but granting you a higher viewpoint, a tremendous amount of firepower and a lot more rockets fired in your direction.
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