Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. Action

Why are multiplayer-only games such a hard sell? Just ask Titanfall

Features
By David Roberts published 11 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Don't look at the first few months of a new year as a gaming dead zone; they're more of an opportunity. It's a good time to decompress from the deluge of the previous holiday's onslaught, and reflect on the games you played over the past 12 months; maybe give some of those you neglected a second chance. So this year, since most of January's releases were already games I'd played before, I decided to hop back into Titanfall. My crew of friends and I played it for about a week when it came out last March, stomping around and dropping hulking mechs out of the sky, before we moved on to the next, big thing (or just went back to playing Dota 2). So I hopped in for a few rounds, to kill some time and see if the game was still as fun as I'd remembered.

Yep, leaping from building to building and strapping into a walking death tank is still awesome. Titanfall's incredibly fast pace makes it thrilling in a way many first-person shooters just aren't, constantly giving you ways to look like a badass. Plus, it's a shooter I'm actually good at, so that helps out a bit, too. Oh, also: no one is playing it.

When I logged back in, I saw the current active player count hovering around 3,000 users or so on Xbox One. Worldwide. Most players stick to Attrition (Titanfall's fancy name for team deathmatch), and many of the other modes like Capture the Flag or Last Titan Standing typically only have a few dozen players keeping the dream alive. God help you if you bought the Season Pass before it was given away for free and wanted to give those additional maps a whirl, because you'll likely have about five to ten people to play with at a given time. And since Titanfall was pimped out by Microsoft as a console exclusive system-seller, the PC version's audience is likely even smaller.

Turns out I wasn't the only one who gave up on it.

This was supposed to be The Game That Launched Next-Gen. The hype felt enormously real at E3 2013, and it persisted until its March 2014 release (unlike Evolve, whose momentum slowly trudged across the finish line like one of its lumbering beasts). It has the pedigree, with a studio consisting of Call of Duty alums. It has the backing of one of the largest video game publishers on the planet. And even outside of the Season Pass content, Titanfall saw numerous updates bringing welcome additions, like a black market for buying Burn Cards, and daily challenges. So what happened?

It's the same thing that happened to other multiplayer-only, fully-priced games like Brink or Shadowrun, or even smaller titles like Monday Night Combat. They became virtual ghost towns after mere months, and their servers shut down well before they could build up any momentum. Titanfall had a chance to learn from previous failures like these, but it seems to have fallen into the same traps, turning it into a barren wasteland way sooner than I'm sure its creators had intended.

What do Titanfall and countless other multiplayer-only games seem to lack? Well, for one, they don't have a sustaining hook to keep players invested. Plus, their price point doesn't match what they offer.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Players expect more out of their games now, and it's not enough to sprinkle in a meager set of progression breadcrumbs in order to entice an audience for a multiplayer-only game, let alone sustain it. It's been months after release and, whatever your opinions on it may be, Destiny still commands a sizable and consistent player base, because it uses the promise of loot, daily and weekly quests, and faction grinds to keep players running on that content treadmill. Dota 2 and League of Legends have the massive character roster to allow for virtually endless strategic combinations, and their built-in eSports communities keep players talking about and dissecting the game.

It's not just about shoehorning in loot drops or reaching out to eSports enthusiasts, though. Call of Duty sustains players through a variety of methods, which is why it still has a six-hour single-player campaign and those goofy extra zombie/alien modes. Sure, Activision could probably make money selling a stand-alone multiplayer-only Call of Duty game, but the additional modes add perceived value to the package, even if a lot of people only want to play a round of Kill Confirmed with their friends.

Not everyone is willing to plunk down 60 bucks just to kill randos on the internet, and many consumers (myself included) want to experience a hand-crafted roller coaster ride before diving onto Xbox Live and getting our asses handed to us. Having multiplayer and single-player modes operating side-by-side ensures that there's a palate cleanser available if you start to lose the taste for whatever you're currently chewing through. Bonus points if you figure out ways to create a universal player progression system that rewards engagement across all the modes.

But Titanfall doesn't have any of that stuff. Titanfall's draws are its unique methods of maneuvering around each map, coupled with the Titans themselves. For the first few dozen matches, dancing circles around your foes by boost-jumping and wall-running is a transcendent experience. Dropping Titans and using them to wreck house feels really good, an audio-visual feast for the senses. But after a while, when you've run through all the different maps and modes and the initial adrenaline high wears off, the facade begins to crack.

Titanfall has no single-player mode to speak of (and its multiplayer radio drama campaign certainly doesn't count). And it hands you the most versatile weapons right off the bat, leaving the carrot on the end of the stick far less appetizing than the one you've got in your hand. The addition of Burn Cards (for an extra boost mid-battle) and some customization options help, but their effect on player longevity is fleeting.

Once you've boosted off the top of a wrecked Titan, you've done it a million times, and you're left to question why you should continue playing, especially if all your friends have moved on to the next big game of the moment. And by the time that $60 price tag drops to something more enticing to a casually interested audience, the player base has already moved on.

Online multiplayer-only games are a hard sell if you're charging a price of entry, and they're especially difficult to keep alive if you don't have a way to guarantee an audience will return days - let alone months - down the line. And the swift abandonment of games like Brink, Titanfall, and, in all likelihood, Evolve, prove that you need more than solid multiplayer to ensure lasting sales and a player base that will stick around for longer than a week.

So let's pour one out for Titanfall and all those other multiplayer-only games that lived too fast and died too young. We hardly knew you - but the way you were made, I guess that shouldn't surprise us.

CATEGORIES
PC Gaming Xbox Xbox One Platforms
PRODUCTS
Evolve Titanfall Shadowrun Brink
David Roberts
David Roberts
Social Links Navigation
Freelance Writer

David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.

Latest in Action
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Castlevania: Belmont's Curse
Castlevania: Belmont's Curse "is not a roguelike or roguelite game" despite the developer's Dead Cells heritage
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Close up of PS1 console on woodgrain TV bench next to OSSC with Sir Dan MediEvil figure on top.
    1
    If Sony thinks surge pricing won't prompt me to shun new-gen consoles and go back to the PS1, it should think again
  2. 2
    Spider-Noir showrunner says the goal is "to make a version of Spider-Man that no one had seen before," clarifying it's the "same character, different universe" from the Spider-Verse variant
  3. 3
    Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort": "No dev gets to just change whatever they want without oversight"
  4. 4
    Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year after Microsoft closed his last studio, and no one noticed
  5. 5
    How to complete the Marathon Introducing Sekiguchi contract

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...