Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • RPG Club
  • Countdown to GTA 6
  • Game of the Week
  • New Games 2026
  • G+RLS Podcast
  • Best gaming tech
  • Join our RPG Club
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

The art and science of fall damage, and how it can make or break a video game

Features
By Alex Avard
Published 12 November 2019

Is fall damage still a necessary evil in 2019, or a dated relic of a bygone era of video games?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Respawn Entertainment)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Read more

(Image credit: Ubisoft)

Ubisoft games have a new cliche, and it’s turning us all into social media stars

Falls are the second leading cause of accidental death amongst the human race every year. Apologies if that comes across as morbid, but it's worth reminding ourselves that one of the biggest threats to humankind has always been, and always will be, our stubborn intolerance to the forces of gravity. It's no wonder, then, that fall damage is one of the most recognisable tropes in video game history, up there with quick-time events and insta-fail stealth sequences as a genre-hopping staple of the medium itself.

This year alone, games like The Outer Worlds, Days Gone, and Death Stranding are proving that staircases, ramps, and all other vertical deviations in terrain can be just as deadly as any traditional threat to a player's health, while landmark titles such as Skyrim and GTA 5 have famously spawned viral videos from their capacity to turn players into crumpled ragdolls at even the slightest flirtation with gravity.

On the other end of the spectrum, however, you find titles like Borderlands 3, Apex Legends, and Kingdom Hearts 3 – three games which also released this year and feature characters who can plummet from death-defying heights without losing a single drop of their health. It seems like more and more games are saying goodbye to fall damage in this way, too, with Assassin's Creed notably abandoning its own historical laws of physics by getting rid of the mechanic completely in last year's Assassin's Creed Odyssey. 

(Image credit: Ubisoft)

It begs the question: do we still need fall damage in video games? If so, when does it make the most sense and, if it does, how do developers calculate the best ratios to determine the appropriate amount of health lost for each and every impact? To answer any of these questions, we need to head back to the classroom for a quick Key Stage 3 science lesson. 

Free falling

Whether a human can survive a fall, or land without any serious injuries, IRL depends on a number of factors, including the distance of the drop (obviously), the person's weight, how they land, and the topography of the terrain with which they make an impact. Those first two factors have a big influence on what's called terminal velocity, the maximum speed at which an object can fall through the air. It takes, on average, about 12 seconds for a human to reach their terminal velocity (120mph), which equates to a drop of 450 metres, and once you've reached that, the chances of survival are next to zero.   

You may like
  • 007 First Light screenshot of Bond pointing a gun at an off-camera enemy Zelda Breath of the Wild's most important lesson lives on in 007 First Light
  • In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
  • A large ship with white sails sailing between two land masses in Assassin's Creed Black Flag Resynced Assassin's Creed Black Flag Resynced proves open-world games were already the perfect size 13 years ago

It's easy to assume developers would use these accepted equations as rules to play by when calculating fall damage in their video games, but our virtual worlds are usually far more punishing in that regard. The almighty Dovahkiin will start losing health from drops of 10 yards or above in Skyrim, for example. Should you descend anything beyond 40 feet in Red Dead Redemption 2, you're pretty much toast. Games also tend to ignore the nuances and variables that can alleviate or exacerbate the impact of a drop, such as altitude, surface area, muscle tension, and more, presumably because priorities in the development pipeline simply leave little time to crack the fine science of vertical collision detection.  

(Image credit: Nintendo)

The Legend of Zelda: Breath of the Wild, for example, doesn't use Link's downward velocity as the yardstick for determining how much health he'll lose once he hits the ground, but seems to rely entirely on the distance he has travelled, regardless of how fast he's travelling by the end. Using the motion of an opposite force to counterbalance your descending velocity, then, doesn't mitigate the amount of health you'll lose, which can look somewhat awkward when tested out in practice.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

 But Breath of the Wild is also a game with Moblins, Chuchus, and sexy fish men, so who are we to question Hyrule's laws of physics? Indeed, many role-playing games, a genre in which the aggravations of fall damage are often most painfully felt, abide by strict rules of internal logic loosely inspired by our understanding of gravity in the real world, but for what purpose?

It might well be to gamify the navigation of steep terrain, add a sense of weight to character movement, or – in the case of The Outer Worlds – make a knowing comment on the cliche with an Acrophobia Flaw that exacerbates the impact of fall damage for anyone who has spent too much time carelessly stumbling off of dangerous heights in the first place. In other instances, however, the implementation of fall damage comes across as a joyless exercise in ticking another box on the checklist of video game design criteria, situated between characters who can't swim and inventory over-encumbrance. 

Simple math

"When a game does forgo fall damage entirely, I've never really questioned its absence."

On the flipside, when a game does forgo fall damage entirely, I've never really questioned its absence. As much as I understand the desire from some developers to include the mechanic to create a better sense of realism or role-playing, the removal of it entirely can tear down a wall between you, the player, and the fun at the heart of an experience. 

You may like
  • 007 First Light screenshot of Bond pointing a gun at an off-camera enemy Zelda Breath of the Wild's most important lesson lives on in 007 First Light
  • In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
  • A large ship with white sails sailing between two land masses in Assassin's Creed Black Flag Resynced Assassin's Creed Black Flag Resynced proves open-world games were already the perfect size 13 years ago

The lack of fall damage in Apex Legends – a fast-paced multiplayer shooter with vertically skewed combat scenarios – makes a lot of sense, allowing players to focus on what's in front of their iron sights rather than under their feet. In Assassin's Creed Odyssey, there's thematic context for the sudden removal of the series' fall damage, with Ancient Greece's mythologised landscape allowing for a greater suspension of disbelief, specifically the disbelief that Kassandra could survive a straight drop from Mount Xenos without flinching. 

(Image credit: Gearbox)

The suitability of fall damage in the video games of today therefore depends on the kind of experience that a developer is aiming for. Those wishing to target realism are naturally drawn towards a penalty that replicates the universal truth that – surprise! – humans and gravity don't mix. But games are works of escapist fantasy, and studios shouldn't be afraid to lean into that suspension of disbelief with the absence of fall damage if they believe it makes more sense for that virtual world, allowing for a more liberated experience.

On the flipside, the games that do continue to embrace the fall damage tradition could always revise the standardised equations in a way that doesn't feel overly punitive or unfair, relying so doggedly on a reductive "distance travelled/health lost" ratio. Fall damage still has a place in the video games of today, but the current standard for their implementation is ripe for innovation and experimentation beyond the ragdoll physics and instant deaths that have instilled players with a heightened sense of acrophobia for far too long. 

Check out the biggest new games of 2019 still on the way, or watch the latest episode of Dialogue Options below. 

CATEGORIES
Android iPad iPhone Nintendo Switch PC Gaming Xbox One PS4 Platforms Mobile Gaming Nintendo Xbox PlayStation
Alex Avard
Alex Avard
Social Links Navigation
Former Features Writer

Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

Read more
007 First Light screenshot of Bond pointing a gun at an off-camera enemy
Action Games Zelda Breath of the Wild's most important lesson lives on in 007 First Light
 
 
Games In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
 
 
A large ship with white sails sailing between two land masses in Assassin's Creed Black Flag Resynced
Assassin's Creed Assassin's Creed Black Flag Resynced proves open-world games were already the perfect size 13 years ago
 
 
A header image for GamesRadar+s Best Games of 2026 list, showing 007 First Light, Mina the Hollower, Resident Evil Requiem, and Star Fox in a grid with an orange plus sign in the middle
Games The best games to play in 2026, so far
 
 
Assassin's Creed Animus
Assassin's Creed I didn't expect to miss Black Flag's original modern day story in the remake, but the series has lost some sauce by moving away from it
 
 
Hell Let Loose: Vietnam screenshot of a soldier aiming a gun towards a tank; another soldier can be seen nearby it
FPS Games Hell Let Loose: Vietnam director says games need "friction" to thrive, and this shooter is proof
 
 
Latest in Games
Grand Theft Auto IV screenshot showing a middle-aged man with short brown hair and dark sunglasses wearing a black suit jacket and white shirt posing with his arms open
Grand Theft Auto GTA 4 producer wanted NPCs "to have their own lives," former lead says, but it was scrapped
 
 
No Man's Sky head mod WinderTP
Survival Games Sean Murray says No Man's Sky's peak was seeing the team "just meshing together"
 
 
PS5 Pro
Games Sony ending PlayStation discs "was always going to happen," says analyst
 
 
Screenshot from Kingdom Hearts 4's Coco trailer, showing ghostly see-through versions of Donald Duck and Goofy standing in a modern day city.
Kingdom Hearts Kingdom Hearts 4's Paper Mario-style Mickey Mouse sections are "very different from Sora's"
 
 
No Man's Sky
Survival Games Sean Murray says a "weight had lifted" when No Man's Sky players stopped bringing up its launch
 
 
Key art from the unnamed Kingdom Hearts anime series coming to Disney Plus, showing a long haired character wielding a Keyblade.
Kingdom Hearts Tetsuya Nomura tells Kingdom Hearts fans to "let your imaginations run wild" with the Disney+ anime
 
 
Latest in Features
Rosario Dawson as Ahsoka Tano in Ahsoka season 2
Star Wars TV Shows Ahsoka season 2 trailer breakdown: 16 Star Wars details and our theories
 
 
Hell Let Loose: Vietnam screenshot of a soldier aiming a gun towards a tank; another soldier can be seen nearby it
FPS Games Hell Let Loose: Vietnam director says games need "friction" to thrive, and this shooter is proof
 
 
GTA 6 promo image of a woman in a dark nightclub holding a toothpick with olives on it to her lips, a martini glass in the other hand
Grand Theft Auto The women of Grand Theft Auto: How film noir shaped (and limited) Rockstar's female characters
 
 
A collection of Ogor Mawtribes models on a wooden surface in front of a blurred shelf of board games
Tabletop Gaming Ogor Mawtribes 2026 range review: I've been hands on with all the new Warhammer models, here's what I think
 
 
Lara Croft in Tomb Raider: Legacy of Atlantis
Games The backlash against gen AI in video games proves voting with your wallet works
 
 
Two PSPs positioned in front of physical game cases on a wooden desk
Retro The PSP is the ultimate physical media EDC in 2026, change my mind
 
 
LATEST ARTICLES
  1. Lanterns
    1
    Lanterns reveals its surprising place on the DCU timeline
  2. 2
    Every Green Lantern mentioned in Lanterns so far
  3. 3
    Lanterns' huge twist puts a daring new spin on a notoriously tricky franchise
  4. 4
    Who killed [redacted] in Lanterns – the prime suspects
  5. 5
    GTA 4 producer wanted NPCs "to have their own lives," former lead says, but it was scrapped

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...