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With Lady Dimitrescu causing a stir, perhaps it's time that games got over their obsession with youth
By Jess Kinghorn, Play Staff published
Features Let's have older female characters with more than two dimensions

Why Nier: Replicant had to be made, and why it's "so much more than a simple version up"
By Jess Kinghorn, Play Staff published
Features How Nier: Replicant ver.1.22474487139 used Nier: Automata to rebuild itself for a new generation

Open Roads takes Gone Home's developer on a star-studded road trip
By Edge Staff published
Features Steve Gaynor speaks to Edge about taking the narrative game to new horizons

The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller
By Retro Gamer Team, Luke Albiges published
Features As Animal Crossing turns 20, we reflect on the impact and evolution of the series from Dobutsu no Mori to Animal Crossing: New Horizons

Insert coin: the campaign to preserve arcade history
By Edge Staff published
Features We speak to videogame museums about COVID-19, technical difficulties, and one publisher's efforts to keep them running

The making of Clock Tower: "The most important thing for me was the stillness"
By Retro Gamer Team, Sara Elsam published
Features A Japanese classic steeped in all the excess of cult Italian horror, creator Hifumi Kono takes us through the development of Clock Tower

Ahead of Final Fantasy 14: Online arriving on PS5, we answer your biggest questions about getting started in Eorzea
By Play Staff published
Features Get set for Final Fantasy XIV for PS5 and everything you need to know about the Free Trial

In Resident Evil Village, Capcom mixes the old and new in a tall tale of Eastern European vampirism
By Edge Staff published
Features Talking the survival horror game's (many) secrets with game director Morimasa Sato
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