Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • New Games 2026
  • Black Flag Resynced
  • Summer Game Fest 2026 schedule
  • Best gaming gadgets
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action

The making of Enter the Matrix, the game that defied the foundations of interactive storytelling with messy results

Features
By Aaron Potter, Retro Gamer Team published 24 December 2021

The creators of Enter the Matrix reflect on its messy and ambitious development

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Enter the Matrix
(Image credit: Bandai Namco)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Games based on a license have been around almost as long as the medium itself, with most gaining a reputation for being cheap tie-ins or ill-produced cash grabs that needed much longer in the development oven. It's an unfortunate fact that, in most instances, the creative teams tasked with making a fun, interactive version of a beloved Hollywood IP weren't given the time necessary to succeed – to the extent that the ET game from 1982 for the Atari 2600 was famously rushed out by a single person and helped cause the US industry crash. After every crash, however, comes a full system reboot. 

Read now

Retro Gamer

(Image credit: Future)

If you want in-depth features on classic video games delivered straight to your doorstop, subscribe to Retro Gamer today. 

And it was during the world's reboot at the turn of the millennium, around the time a particular gun-fu sci-fi movie released in cinemas, when Atari was determined to not make the same mistake again. "I was contacted by [film producer] Joel Silver's office," says Shiny Entertainment founder and former game director David Perry. "They had this movie called The Matrix, starring Keanu Reeves. I was a fan of the directors, but we were slammed working on a really cutting-edge 3D game called Sacrifice, so I very embarrassingly passed on the project." 

David chalks this up as being high on his "list of terrible career decisions", though it wouldn't be long before he and his team would be given a second chance. They could even use this pioneering tech to translate the Wachowskis' sprawling universe more accurately into a video game. 

Latest Videos From
You may like
  • An antagonist with a regal mask in 007 First Light has an RPG slung over their shoulder 007 First Light isn't about mowing down foes because "it's important that every encounter feels crunchy and dangerous"
  • A tank fires missiles at players in Metal Slug, from Retro Gamer #98 30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"
  • The Witcher 3 Geralt The Witcher 3 lead recalls watching work "fall apart" as CD Projekt Red faced setbacks on the RPG

Enter the Matrix

(Image credit: Bandai Namco)

Most famous for creating the Earthworm Jim series of run-and-gun platformers back in the early Nineties, Shiny Entertainment might seem like an odd choice to develop Enter The Matrix. After all, this was an IP that placed some of life's biggest questions front and centre of a blockbuster movie, asking mainstream audiences to ponder such ideas as 'is the world a simulation?', 'will technology lead to society's downfall?' and 'do humans exercise any free will?'. 

All Earthworm Jim ever asked of players was to make it to the end of the level without dying, but it was David's previous history working on tie-in games based on Teenage Mutant Hero Turtles, Disney's Aladdin, and such that helped get his foot back in the door. It was specifically working on The Terminator (1992) on Sega Mega Drive that led to David's surprise about how much involvement his studio would have on the proposed Matrix multimedia project Warner Bros was investing in.

"'Sorry, you can't be the Terminator, and you can't be Sarah Connor, actually you can only use one image of Arnold, and you have to play the guy, Kyle, that dies in the movie'," he reflects, explaining what restrictions around licensed games was like before. "Then along comes the Wachowskis and they want to shoot an hour of Matrix quality movie footage for our game – and write the entire story. It was the most exciting project we'd ever been offered." 

Blurring the line 

Enter the Matrix

(Image credit: Bandai Namco)

Following rigorous meetings with both the Wachowskis and producer Joel Silver, the outline for what would become Enter The Matrix was agreed upon. It would serve primarily as a third-person action game with driving, shooting and hacking elements, running parallel to the story of The Matrix Reloaded so that familiar characters and events could crossover. Never before or arguably since has a tie-in videogame worked so intimately alongside the production of the property it's based on. The intention was to make a game purposely designed to imbue players with additional narrative context that average moviegoers would be lacking. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"The Wachowskis explained it to me that they wanted to have two experiences," David explains. "The people that saw the movies would enjoy watching them, but the people that played the games would have a different experience. In the movie Morpheus falls off a fuel truck, but he's saved by Niobe driving a car. As a gamer you had to get that car there, YOU saved Morpheus, but that movie viewer is just happy to see Morpheus survive. So to be clear, if these two people were watching the movie together – after one had played the game – they'd be having very different experiences." 

Pulling this off effectively meant Shiny Entertainment had to stay true to The Matrix's established art design and wholly unique iconography. 2003 was a time where dialled-in tablet devices didn't yet exist, maintaining online social profiles wasn't quite an everyday occurrence, and the sight of green code trickling down a black screen was still a novelty. To ensure that Enter The Matrix felt like a legitimate piece of this franchise's puzzle, art director Robert Nesler ate up all the movie assets he could get eyes on. 

Enter the Matrix

(Image credit: Bandai Namco)

"[Warner Bros] provided us with a tremendous amount of useful and sensitive material," Robert remembers, "including development clips of the tanker explosion. We were actually given concepts of some, maybe all, of the hovercrafts, the Merovingian's henchmen, some story boards and other stuff. Our senior producer, Stuart Roch, spent some weeks on location in Australia and was able to take a bunch of photographs of the sets. We all of course had DVDs of the first movie that we were able to review for reference." 

You may like
  • An antagonist with a regal mask in 007 First Light has an RPG slung over their shoulder 007 First Light isn't about mowing down foes because "it's important that every encounter feels crunchy and dangerous"
  • A tank fires missiles at players in Metal Slug, from Retro Gamer #98 30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"
  • The Witcher 3 Geralt The Witcher 3 lead recalls watching work "fall apart" as CD Projekt Red faced setbacks on the RPG

Like most other aspects of Enter The Matrix's tight two-year development, though, nailing the look of this cyber-obsessed universe wasn't as simple as copying an aesthetic and then calling it a day. No, Robert and the rest of the art department had the challenge of replicating the tonal shift seen in the colour palette of the real world versus the Matrix, having to communicate the visual differences between each in a similarly subtle way to how the movies did. 

Robert notes one particular problem that he and the folks at Warner Bros kept coming back to: "Getting the greenish quality in the Matrix to everybody's satisfaction," he reveals. "Owen Paterson, the movie's production designer explained to us that he never felt that the DVDs got it right." This wasn't ideal considering Robert had been using these as a primary reference. "To be honest, I don't recall the exact issue, but I think at the time the method for shifting colour in film was called 'colour timing' and it was a manual/ analogue process. For whatever reason, when the DVDs were made, that quality was not matched exactly and so we were off." 

Enter the Matrix

(Image credit: Bandai Namco)

The Matrix's fondness for green was well cemented even before Shiny Entertainment's involvement, but especially so by the time Reloaded and Revolutions entered simultaneous production and doubled down on it. After frequent disagreements and continuous tweaks around the subject, Shiny Entertainment eventually managed to implement a distinctive difference in colour grading between scenes that took place in and outside of the virtual space. However, to this day Robert admits that it was very frustrating and that "I don't think we ever really solved the problem completely". 

Enter The Matrix running parallel to the efforts of Neo's main adventure meant that Jada Pinkett-Smith's Niobe and Anthony Wong's Ghost – crew members of the Logos ship – were ideal candidates to be fleshed out as the game's lead protagonists. Whereas the movie would only see the pair crop up for a scene or two, only here could you find out how they impacted events while off-screen. Players were even able to select which revolutionist to play as, so as to witness further variations of the game's exclusive story and encourage repeat playthroughs.

One example is the car chase sequence that takes place immediately after the opening post office level. Opt to play as Niobe and you'll be behind the wheel, evading agents and pursuing police officers as you navigate streets according to the Operator's commands. Play as Ghost, meanwhile, and you're suddenly the trigger man, peering outside the passenger's seat window to take aim and gun down as many threats as possible. Though nowhere near as meaningful as electing to take the blue or the red pill, minor changes like this helped to break up the third-person portions. 

Dodging bullets

Enter the Matrix

(Image credit: Bandai Namco)

Speaking of which, Shiny determined early on that its Enter The Matrix game wouldn't feel authentic without adapting the first movie's standout moment into gameplay. The image of Neo leaning back on that cityscape rooftop, dodging bullets in slow motion all as the camera swerves with his trench coat slowly flapping in the wind, had instantly engrained itself in pop culture. Remedy's Max Payne set a precedent for a bullet-time mechanic in games just two years after sci-fi fans witnessed this moment aghast, but Shiny's take worked just as elegantly if not more, keeping the action smooth whenever 'focus' was engaged by having manoeuvres like wall runs and cartwheels be contextual. David Perry thinks it one of the best ways Enter The Matrix captured the franchise's cinematic quality. 

"When you experienced it," he says, "it would add so much drama to a moment that would normally be over in just a couple of seconds. Bullet time was used in some other games after the movie came out, I can't imagine the Max Payne game without it. It turned out not to be as big a technical hurdle as expected, but I do love that an idea like that can become part of gaming forever." 

Despite being one of the most expensive games ever made at the time, the project was subject to a lot of stress due to the tight two-year deadline. Warner Bros was adamant in having the game release alongside The Matrix Reloaded in May of 2003 and reached a point where funding became an issue. This led to original publisher Interplay losing the rights and an unexpected ally to step in. "Atari bought our company just to get control of the licence," David recalls. "[They] turned out to be a big supporter of the project, so despite all the turmoil it was worth that giant move." 

Enter the Matrix

(Image credit: Bandai Namco)

"Then along comes the Wachowskis and they want to shoot an hour of Matrix quality movie footage for our game – and write the entire story."

David Perry

Enter The Matrix eventually released on GameCube, PC, Xbox, and PS2 to middling reviews, with many critics citing its inherent repetition, lack of polish and inability to excel in any one of its core gameplay aspects. Even still, most came to appreciate just how well the game integrated into the wider Matrix canon, with special attention paid to the visuals, actor performances and fun implementation of bullet time. Such a tight development turnaround was the root cause for many of the finished game's issues, but the project still serves as an exemplar that future studios can use for adapting other entertainment media into a video game. 

When asked what advice he would pass onto any prospective developers working on a tie-in to the upcoming Matrix 4, David doesn't mince his words. "If they have not already started, I'd recommend they launch a year after the movie. For many reasons they really need Lana [Wachowski] to spend time dedicated to the gameplay after the movie is out. The game could be absolutely incredible given the time, funding and talent that she can bring to the table.


This feature first appeared in Retro Gamer magazine issue 209. For more excellent features, like the one you've just read, don't forget to subscribe to the print or digital edition at MyFavouriteMagazines.  

Retro Gamer Team
Retro Gamer Team
Social Links Navigation
Retro Gamer Staff

Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.

Read more
An antagonist with a regal mask in 007 First Light has an RPG slung over their shoulder
Action Games 007 First Light isn't about mowing down foes because "it's important that every encounter feels crunchy and dangerous"
 
 
A tank fires missiles at players in Metal Slug, from Retro Gamer #98
Action Games 30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"
 
 
The Witcher 3 Geralt
The Witcher The Witcher 3 lead recalls watching work "fall apart" as CD Projekt Red faced setbacks on the RPG
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Half-Life screenshot
FPS Games Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
 
 
Replaced release trailer screenshots
Platforming Games 37 years since Prince of Persia, Replaced is the cinematic platformer I've been waiting for
 
 
Latest in Action
Exodus
Action Games Hasbro cancels Dungeons & Dragons game from God of War and Star Wars Jedi vet after early concept
 
 
The Strongest Battlegrounds codes
Action Games The Strongest Battlegrounds codes (May 2026) and how to use them for new sound effects
 
 
A cropped closeup of Edward Kenway in Assassin's Creed Black Flag Resynced
Assassin's Creed Assassin's Creed: Black Flag star thought he was auditioning for a "pirate TV show," not Ubisoft's action gem
 
 
Lucia leaves prison in GTA 6 trailer 2
Grand Theft Auto GTA 6 fans expect pre-orders after Best Buy says they start today, "verified" source says otherwise
 
 
007: First Light
Action Games Step aside, Goldeneye: 007 First Light dev hopes "everyone agrees that this is the best Bond game ever"
 
 
007: First Light
Action Games 007 First Light James Bond actor wanted to find how the spy "plays in today's context and with a more youthful version"
 
 
Latest in Features
Antony Starr as Homelander in The Boys season 5 trailer
Superhero Shows Antony Starr's performance as Homelander puts him in the comic-book pantheon alongside Heath Ledger's Joker
 
 
The Talking Flower toy sitting next to its box.
Toys & Collectibles Nintendo's Talking Flower toy told me "it feels good to be alive" after I arrived home from a funeral, so those batteries are coming out
 
 
Karl Urban as Billy Butcher in The Boys season 5 episode 8 trailer
Superhero Shows Is there a The Boys season 5 finale post-credits scene?
 
 
Homelander in the Oval Office in The Boys season 5
Superhero Shows The Boys season 5 finale ending explained: What happened to every character in episode 8?
 
 
The Blood of Dawnwalker protagonist up close
Events & Conferences 6 RPGs to watch at Summer Game Fest 2026
 
 
Jensen Ackles as Soldier Boy in Vought Rising
Superhero Shows Vought Rising release date speculation, cast, plot, and how The Boys season 5 sets up the spin-off
 
 
LATEST ARTICLES
  1. Lego Main Street USA outlined in white against a blurred shot of the real Main Street USA
    1
    Here are all the Disneyland references I've been able to find so far in the Lego Main Street USA set
  2. 2
    Who is Zeb Orrelios in The Mandalorian and Grogu? The history of the Star Wars Rebels character explained
  3. 3
    Every Subnautica 2 leviathan and where to find them
  4. 4
    Sony's State of Play returns next month, promises "closer look at Marvel's Wolverine" and "more than 60 minutes of updates, announcements, and gameplay reveals"
  5. 5
    Diablo 4 lead says games like Clair Obscur: Expedition 33 are "a great example of what a passionate team of junior people can achieve"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...