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"At the time survival horror was changing. 'How action-oriented do we get?'": 16 years on, Tomm Hulett reflects on Silent Hill: Homecoming
By James Winspear published
Features Feature | Go big or go home? The developers of this series entry decided to do both when Silent Hill landed on PS3 and Xbox 360

The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
By Simon Parkin published
Features Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.

Over 20 years on, Tomb Raider: The Angel of Darkness devs talk Lara Croft's PS2 debut: "The pressure was on to create something new and visionary"
By Vic Pheasey published
Interview Murti Schofield and Richard Morton talk Lara Croft's darkest tale, Kurtis Trent, her path to PlayStation 2, and more

30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"
By Darran Jones published
Features Feature | Super Metroid: An Enduring Legacy – As Nintendo's sci-fi classic turns 30, Retro Gamer revisits Zebes to speak with developers of both Metroidvanias and actual Metroid games to learn what makes Samus Aran's 2D adventure so special

Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Features Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread

Swery65 discusses Hotel Barcelona, his "accidental" collaboration with friend Suda51
By Alicia Haddick published
Interview Interview | But make no mistake, this long-requested meeting of the minds is shaping up to be a truly unique experience

"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years on
By Lewis Packwood published
Features Feature | The Making of Fable: Celebrating 20 years, Retro Gamer talk with Peter Molyneux and John McCormack about the highs and lows of creating Fable

26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Features Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever

7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal

"The PSP was one of the first machines that had the hardware to allow you to play 'proper console games' on the go": Developers celebrate 20 years of Sony's handheld
By Nick Thorpe published
Features Feature | "We're in the big leagues now": Retro Gamer talks to the devs and media who worked with the PlayStation Portable from its 2004 launch
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