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"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria Unlimited
By Benjamin Abbott published
Features We catch up with Matt Mercer and Brennan Lee Mulligan post-Divergence

RPG board game designer's revelation was searching for a D&D quick start guide to find "You needed to pull together lots of different pieces in order to play"
By Katie Wickens published
News Arydia: The Paths We Dare Tread designer talks about his narrative influences for the game

Splitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
By Hayes Madsen published
Hands-on Hands-on | Splitgate 2 blows an already unique idea up to an even bigger scale, and it might just be why it succeeds

Designer of TRPG about anthro animals escaping a devilish deal acknowledges stereotypes in both band culture and animal folklore
By Katie Wickens published
News Caro Asercion talks about their Liar's Dice tabletop RPG Last Train to Bremen

Delta Force – Black Hawk Down's missions aim to be challenging: "Players will need to adapt and learn from unsuccessful runs"
By James Grebey published
Interview Interview | Delta Force – Black Hawk Down devs talk striking a balance: "Initially, we aimed for a hardcore, ultra-realistic experience, but feedback from playtests showed it was too punishing"

"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have options
By Oscar Taylor-Kent published
Interview Interview | Director Yuya Tokuda on reforging weapons, playing with fans, encouraging experimentation, and putting up with me: "I know that if you're a hammer main, you're a hammer main."

With Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"
By Oscar Taylor-Kent published
Interview Between crossplay, support hunters, and a more structured storyline, Monster Hunter Wilds is the easiest the series has ever been to get into

Malediction is metal enough to make Elden Ring wince, and I can't wait to play this new wargame
By Benjamin Abbott published
Features We catch up with the Loot Studios team to discuss Malediction, a new wargame that's taking the tabletop world by storm

Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
By Alessandro Fillari published
Hands-on Game director Josef Fares explains why Split Fiction is about human stories, and wonders why other developers aren't making more co-op games

20 years on, Monster Hunter Wilds' devs reflect on the series' co-op journey: "The world caught up with our vision"
By Oscar Taylor-Kent published
Interview Interview | Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console co-op, and embracing PC and crossplay
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