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  1. Games
  2. RPGs
  3. Clair Obscur: Expedition 33

Saving the world with a baguette? "A joke that went too far," shares Clair Obscur: Expedition 33's creative director, as we talk Final Fantasy, Persona, and more

Features
By Emma Withington
Published 9 January 2025

Big in 2025 | Clair Obscur: Expedition 33 “deeply respect[s]” Final Fantasy and Persona but wants its RPG to be “something that feels truly special and unique, with its own style"

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Big in 2025 montage of images from Clair Obscure: Expedition 33 including RPG combat, and the party looking out into the distance
(Image credit: Kepler Interactive)
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Sandfall Interactive has been turning heads since it announced its debut game at Summer Game Fest, promising bold aesthetics and even bolder moves in Clair Obscur: Expedition 33. This turn-based RPG is inspired by the likes of Final Fantasy and Persona, while incorporating high-fidelity graphics with dynamic real-time elements, adding a layer of fluidity to keep you on your toes – parrying included, thanks to a flash of inspiration from Sekiro. "While we deeply respect these influences, we also wanted to stand on our feet and build something that feels truly special and unique, with its own style," explains Guillaume Broche, creative director, talking about the Square Enix and Atlus series, who hopes that Clair Obscur's "unique flavour and personality" shines through.

In Clair Obscur: Expedition 33, you'll be going up against the Paintress. Each year she paints a new number and anyone of that age – or reaches it within the year – will dissolve into nothingness. Think Thanos levels of dramatic evanescence. Cue the formation of Expedition 33, as they race against time to break the cycle and take down the anti-Bob Ross. Set in a pastiche of the French Belle Époque era, Clair Obscur: Expedition 33 twists this setting into a beautiful but deadly world in painterly, surrealist strokes. With a stellar English cast lined-up, featuring Charlie Cox (Daredevil), Ben Starr (Clive, Final Fantasy 16), Jennifer English (Shadowheart, Baldur's Gate 3), and Andy Serkis (Gollum, Lord of the Rings), it was equally important to deliver with its French cast. "It's a bleak world with super high stakes and the characters go on pretty intense emotional journeys," explains Jennifer Svedberg-Yen, lead writer. "We were fortunate to have a strong English and French voice cast who could bring all those layers to life."

Get that bread

Fighting a huge enemy in Clair Obscur: Expedition 33 with a turn-based RPG user interface

(Image credit: Keplar Interactive)
Key info

Developer: Sandfall Interactive
Publisher: Kepler Interactive
Platform(s): PC, PS5, Xbox Series X
Release date: TBC 2025

During discussions on how to announce the French voice cast, the team decided it was time for the humble baguette to make its entrée with a new trailer. "Let me tell you a simple story of a joke that went too far," shares Broche. "Léo, our VFX artist said, 'It would be funny to announce it with a French Gustave meme.' To which I replied, 'Let's go too far and just remake the whole trailer with Baguette outfits'".

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Dubbed the "Baguette Trailer", the dramatic tension is offset by red berets, stripy shirts, and of course a deliciously rendered baguette strapped to characters' backs. Ah, je t'aime. "Alan, our Character Artist, was instantly hyped and made the skins super-fast with the best-looking baguette you'll ever see in a video game."

These unlockable outfits were an unexpected move, considering the tone that's been set for Clair Obscur: Expedition 33, but a successful and surprisingly seamless one. "I make all the trailers for the game, so I just spent a bit of time reshooting everything with the skins. There were a few doubts at the beginning, but when people saw the result everybody got super hyped about releasing it. [...] Even if we're dead serious about the project we're working on, we don't like to take ourselves too seriously. Baguette." Listen, if I can't save the world with a fetching beret and a baguette strapped to my back, is it really worth it?

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The party in Clair Obscur: Expedition 33 targets a Lancelier Alpha enemy in a green field

(Image credit: Keplar Interactive)

"[We wanted to] build something that feels truly special and unique, with its own style."

In what looks to be a sweeping fantastical epic by way of Jules Verne, you may be wondering how big of a time commitment Clair Obscur: Expedition 33 will be. "The approach I like the most in RPGs is having a main adventure that is well paced for people who want to enjoy the story, while also having a ton of side content for people who want to stay immersed in this universe as long as possible; to beat the hardest bosses, to reach the highest level, [and so on]," says Broche. As a result, the expected runtime for the main story is, appropriately, "33 hours" making this an approachable homage to JRPGs. However, if you want to "discover everything" including the "hardest hidden boss" it'll be at least double the time. "You'll probably spend around 10 hours gearing up and taking [down this hidden boss] alone," teases Broche.

With an estimated release of Spring 2025, Clair Obscur: Expedition 33 is one to watch, catering to fans of classic turn-based action with a fast-paced, modern twist. I'm personally looking forward to leading my gang of Gustaves into battle – armed with my trusty baguette.

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Big in 2025

Big in 2025 is the annual new year preview from GamesRadar+. Throughout January we are spotlighting the 50 most anticipated games of 2025 with exclusive interviews, hands-on previews, analysis, and so much more. Visit our Big in 2025 coverage hub to find all of our articles across the month.

TOPICS
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Emma Withington
Emma Withington
Freelance Contributor

Emma is a freelance journalist who’s been playing games since she could hold a controller and was somehow able to zoom through Sega Saturn’s Panzer Dragoon at the tender age of four. Since then she has acquired several impressive titles, including: Merch Goblin, Final Fantasy 14 aficionado, and Villain Enjoyer – not necessarily in that order. She has covered all things video games in PLAY Magazine, PC Gamer, TheGamer, Eurogamer, Thinky Games, Game Developer, and more – with a particular interest in retrospectives, the funny (and borderline ridiculous) side of games, and the positive impact they can have on mental health. Some of her favourites include: Shadow of the Colossus, Bloodborne, Persona 5, Baldur’s Gate 3, Dragon’s Dogma 2, Alan Wake, Ace Attorney, and has a fondness for the original Saints Row series.

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