interview
Latest about interview

Tony Hawk's Pro Skater 3 + 4's new levels impress me as much as the rebuilt classics: "This needs to feel like we found this on a hard drive for THPS4 and we revitalized it"
By Jesse Vitelli published
Hands-on Hands-on | Tony Hawk's Pro Skater 3 + 4 makes me feel young again, and plenty of new additions make Iron Galaxy's loving restoration even more exciting

20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe published
Features Game developers and media reflect on the hugely successful launch and mass appeal of the Nintendo DS, celebrating 20 years of the twin-screen handheld

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Features "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Indiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan published
Interview The Making of Indiana Jones and the Fate of Atlantis: "The main research was done sitting on a couch watching the movies unspool on video tape"

"What's happened to Sebulba, what has he been through?": At Star Wars Celebration, I exploded a podracer and talked to Star Wars: Beyond Victory's director about bringing back the prequels legend
By Molly Edwards published
Hands-on I got to be one of the first people to try Star Wars: Beyond Victory – A Mixed Reality Playset and podraced my heart out: This is where the fun begins

Cronos: The New Dawn co-directors talk merging abominations, Resident Evil, Dark Souls, and Netflix's Dark of all things: "We've got a deep psychological story to tell"
By Rollin Bishop published
Interview Interview | Co-directors Wojciech Piejko and Jacek Zięba describe Bloober Team's next horror after Silent Hill 2 as a "dream come true"

New D&D rules given to creators for free, reflecting "the lessons we’ve learned and the steps we’re taking to rebuild and strengthen our relationship with our players"
By Benjamin Abbott published
Features We talk with Wizards of the Coast about its new SRD version

What the skyrocketing China-US tariffs mean for you, the board game fans
By Katie Wickens published
Features It could be a devastating blow to the board game industry, and also to game night

"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"
By Oscar Taylor-Kent published
Interview Interview | "I put so much of my soul in her": Assassin's Creed Shadows star Masumi on making Naoe a unique protagonist, the big audition, and future possibilities
Weekly digests, tales from the communities you love, and more