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007 First Light might have its own James Bond, but the Hitman studio is borrowing from "the Daniel Craig era" in one major way: his physicality
By Kaan Serin published
News But it isn't a "one-to-one" comparison for IOI, either

Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
By Kaan Serin published
News Sucker Punch's Jason Connell says "this is actually a real challenge when you're making the game"

007 First Light studio "didn't want to create this superman from day one" with its fresh-faced James Bond: "It's not very relatable"
By Kaan Serin published
News "It is pretty insane [how] Dr. No starts"

Ghost of Yotei has so much climbing because the devs wanted to focus on the "idea of freedom," and because Hokkaido really is that steep and "epic"
By Kaan Serin published
News Lots to climb

Borderlands 4 boss Randy Pitchford channels Hideo Kojima, hopes to make "an NPC or a gun or a side quest" based on a guy who told him he looks like Randy Pitchford
By Kaan Serin published
News Now he just needs to find this guy

EA makes amends with Battlefield 6 players shut out at launch with 24 XP boosters and up to two Battle Passes: "We wanted to offer an apology… with perks"
By Kaan Serin published
News Some EA app owners couldn't access the FPS at launch

Sandfall says Clair Obscur: Expedition 33 winning GOTY "isn't something we aim for," and even though it would be a "nice little bonus," it's rooting for Megabonk
By Jordan Gerblick published
News Clair Obscur director Guillaume Broche can't stop playing Megabonk: "Help me!"

Clair Obscur: Expedition 33 director says "there are still a few" secrets players have yet to find in the JRPG
By Jordan Gerblick published
News "Maybe they have been found, but I haven't seen anything about it"
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