Jagged Alliance: Back in Action review

It gets points for chutzpah, but Back in Action doesn’t quite live up to its inspiration

GamesRadar+ Verdict

Pros

  • +

    Fond memories of past revolutions

  • +

    Still fun

  • +

    despite problems

  • +

    Mods may just save the day

Cons

  • -

    Killer item micromanagement

  • -

    Little shortcomings everywhere

  • -

    The writers attempts at humor

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There are few jobs more thankless than remaking cult classics. You’re either damned for changing the original too much (while failing to improve on it) or for changing it too little (while failing to improve on it). And you can rest assured that the original work’s hardcore, deeply insular fanbase will take you to task, repeatedly and at length, for every single perceived misstep or shortcoming. Such is the scenario faced by BitComposer and Coreplay (“BC&C”), creators of the new Jagged Alliance: Back in Action, a remake of the 1999 turn-based strategy classic Jagged Alliance 2. As is often the case in these situations, the results are deeply mixed.

While Jagged Alliance 2 is a fantastic game to this day, BC&C were not shy in attempting improvements - naturally enough, considering the eons that’ve passed since the original. The most obvious is the fully 3D engine, which allows for more complex, multilevel battlefields and height-based attack strategies. Further, Back in Action replaces the turn-based combat of the original with a hybrid real-time system, called Plan & Go. It lets you pause at any time, issue orders to your teams of mercs, and then resume to see them carried out.

Plan & Go is another muddle: It works but it’s limited. While it’s neat to be able to queue up actions in advance, in practice you’ll be jumping back in to cancel and tweak every five seconds to accommodate the enemies’ latest actions. (The interface for this is annoyingly fiddly.) Similarly, it’s neat that you can synchronize the actions of two characters, but why limit it to two, when your squads can hold up to six? Good ideas, but in practice they feel half-baked.

More info

GenreStrategy
Platform"PC"
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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